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SAVAGE

MASS EFFECT
Beyond the
BORDERS
Past all
RECKONING
Searching the
STARS
Finding the
UNKNOWN
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Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.
A Savage
Worlds RPG
Conversion
o !"e
Mass Ee#!
Universe$ B% &i' a! E()loding Di#e *do!+ Co'
SAVAGE MASS EFFECT
In !"e %ear ,-./0 e()lorers on Mars dis#overed !"e re'ains o an an#ien! s)a#e1aring
#ivili2a!ion$ In !"e de#ades !"a! ollo3ed0 !"ese '%s!erio4s ar!ia#!s revealed s!ar!ling ne3
!e#"nologies0 ena5ling !ravel !o !"e 4r!"es! s!ars$ T"e 5asis or !"is in#redi5le !e#"nolog%
3as a or#e !"a! #on!rolled !"e ver% a5ri# o s)a#e and !i'e$ T"e% #alled i! !"e grea!es!
dis#over% in "4'an "is!or%$
T"e #ivili2a!ions o !"e gala(% #all i!$$$
Pla%er G4ide 1 Page ,
SAVAGE MASS EFFECT
INTRODUCTION
The Year is 2185 AD. Thirty-five years rior! h"#an$ind discovered a cache of technology on %ars!
&"ilt &y a technologically advanced &"t long-e'tinct race called the Protheans. St"dying and adating
this technology! h"#anity has #anaged to &rea$ free of the solar syste# and has esta&lished
n"#ero"s colonies and enco"ntered vario"s e'traterrestrial secies (ithin the %il$y )ay gala'y.
*tili+ing alien artifacts $no(n as %ass ,elays! the vario"s sace-faring races are a&le to travel
instantly across vast stretches of the gala'y. -"#anity has for#ed the -"#an Syste#s Alliance! one
of #any indeendent &odies that #a$e " the collective of ./itadel sace..
The -"#an Syste#s Alliance is a rising o(er in the galactic stage. The only (ar they have
articiated in (as the .First /ontact )ar. in 2150. A h"#an e'loration e'edition (as activating
dor#ant #ass relays 1(hich (as a ractice considered "nsafe &y citadel races2. The t"rians attac$ed
the s#all fleet and roceeded to cat"re the closest h"#an (orld! Shan'i. Facing starvation the
h"#an garrison s"rrendered to the T"rian -ierarchy. 3ne #onth later! the h"#an Second Fleet
resonded &y annihilating the t"rian fleet aro"nd Shan'i. 4n resonse the t"rians reared for f"ll
scale (ar. The citadel co"ncil sa( that h"#anity (o"ld either &e annihilated or anne'ed &y the
t"rians and steed in. The h"#ans (ere then given an e#&assy in the /itadel /o"ncil.
/itadel sace is r"led &y a &ody of govern#ent $no(n as the /o"ncil! (hich is #ade " of #e#&ers
of the three ro#inent alien races5 the asari! a race of #ono-gendered aliens (hich rese#&ling &l"e-
s$inned h"#an fe#ales6 the short-lived and a#hi&ian salarians6 and the rator-li$e t"rians. 3ther
alien secies incl"de the retilian $rogan! the #ethodical and 7"adr"edal elcor! and the envirol-
s"ited 7"arians and vol"s. Do+ens of other aliens are asserted to e'ist thro"gho"t the gala'y.
Pla%er G4ide 1 Page 6
Presidium District on The Citadel
SAVAGE MASS EFFECT
TIME7INE
aprx. 2000 BCE - 8lo&al conflict on the 9rogan ho#e-(orld of T"chan$a res"lts in a n"clear
(inter! red"cing the secies to ri#itive clans.
aprx. 0900 BCE - The Asari &eco#e the first to discover the /itadel. The Salarians arrive shortly
after and together they coloni+e it and &egin develoing the society that (o"ld &eco#e /itadel
Sace.
aprx. 0183 AD - Salarians resc"e the 9rogan fro# the self-created n"clear (inter &y giving the#
advanced technology and relocating the# to a #ore hosita&le lanet in order to "se the# as
soldiers. The 9rogan o"lation 7"ic$ly e'lodes.
At the sa#e ti#e! the /o"ncil (as engaged in a rolonged galactic (ar (ith the ,achni. -o(ever!
once the 9rogan o"lation gro(s! they are a&le to s"ccessf"lly eradicate the ,achni fro# e'istence!
ending the ,achni )ars.
aprx. 1100 AD - 4n (hat (o"ld &eco#e $no(n as the 9rogan ,e&ellions! the 9rogan "sed their
ne(fo"nd o(er to esta&lish colonies &y force. )hen they started a conflict (ith the T"rians! the
T"rians resonded &y infecting the 9rogan (ith the genohage! (hich #ade only 1 in 1::: 9rogan
&irths s"ccessf"l.
Pla%er G4ide 1 Page .
The Citadel
SAVAGE MASS EFFECT
The T"rians are re(arded (ith a seat on the /itadel /o"ncil.
aprx. 1900 AD - ;"arians create an evolving artificial intelligence call the 8eth. )hen the 8eth
evolve to the oint of &eing self-a(are! the ;"arians fear re&ellion and act 7"ic$ly in an atte#t to
destroy the 8eth. They are too late! ho(ever! as the 8eth fight for their s"rvival and (in the
res"lting (ar! driving the ;"arians off the lanet and into a no#adic lifestyle on the ;"arian Flotilla.
2069 AD - -"#ans esta&lish their first settle#ent on the #oon on <"ly 2=th! the 1::th anniversary
of the first l"nar landing.
2103 AD - -"#ans esta&lish their first settle#ent on %ars.
2148 AD - -"#anity discovers a s#all cache of highly advanced alien technology hidden dee
&eneath the s"rface of %ars. B"ilding on the re#nants of this long e'tinct race > $no(n as the
Protheans > h"#anity 7"ic$ly #asters the science of #ass effect fields! leading to the develo#ent
of faster than light travel.
2149 AD - Sreading o"t thro"gh their o(n solar syste#! h"#anity "ses the discovered Prothean
data to discover that /haron! Pl"to?s #oon! is act"ally a #assive iece of dor#ant Prothean
technology > a #ass relay > encased in ice.
3nce activated! h"#anity discovers that the #ass relay allo(s instantaneo"s travel across tho"sands
of light years to a synchroni+ed #ass relay in another art of the gala'y.
Pla%er G4ide 1 Page 8
The Illusive Man
SAVAGE MASS EFFECT
There they discover several #ore dor#ant relays. 3ver the ne't decade h"#anity e'ands raidly!
esta&lishing colonies and activating dor#ant relays to oen " #ore and #ore "ne'lored regions of
sace.
-"#ans esta&lish the Syste#s Alliance to coordinate e'loration and coloni+ation of e'tra-solar
(orlds.
2151 AD - A Shiing accident at Singaore 4nternational Saceort e'oses do(n(ind
co##"nities to containers of d"st-for# ele#ent +ero.
Alliance &egins constr"ction of Arct"r"s Station.
2155 AD - To defend its raidly e'anding e#ire! h"#anity asse#&les a #assive fleet and
constr"cts an enor#o"s #ilitary sace station at the ne'"s of several $ey #ass relays@even tho"gh
they have yet to enco"nter another intelligent sace-faring secies.
The Alliance &egins to #ove into the co#leted ortions of the Arct"r"s Station.
2156 AD - 4t is discovered that so#e children in Singaore are e'hi&iting tele$inetic a&ilities.
2157 AD - -"#anity #a$es first contact (ith another sace-faring c"lt"re5 the T"rians.
*nfort"nately! the enco"nter is far fro# eacef"l. 3ver the ne't several #onths a &rief! &"t tense!
conflict ens"es (hich (o"ld co#e to &e $no(n as the AFirst /ontact )arB to -"#ans and the A,elay
Pla%er G4ide 1 Page 9
Ilium
SAVAGE MASS EFFECT
C1= 4ncidentB to T"rians. D"ring the conflict! the Alliance?s Shan'i colony &eco#es occ"ied &y the
T"rians.
This conflict dra(s the attention of the /itadel /o"ncil > a
#"lti-secies govern#ent &ody that #aintains eace and
sta&ility thro"gho"t the $no(n gala'y. The /o"ncil
intervenes &efore hostilities escalate f"rther! revealing the
e'istence of the greater galactic co##"nity to h"#anity
and &ro$ering a eace &et(een the# and the T"rians.
2159 AD - The /itadel /o"ncil sees Saren Arteri"s as
intelligent! c"nning! and caa&le and na#e hi# a
SPD/T,D! #a$ing hi# the yo"ngest T"rian to receive the
honor.
2160 AD - Syste#s Alliance Parlia#ent for#ed.
2165 AD - -"#anity contin"es to e'and! fo"nding #ore colonies and esta&lishing trade alliances
(ith #any of the other secies (ho recogni+e the a"thority of the /itadel /o"ncil. The /o"ncil
#a$es official recognition of h"#anity?s gro(ing o(er and infl"ence in the galactic co##"nity.
-"#anity is granted an e#&assy on the /itadel! the olitical and econo#ic heart of the gala'y.
2170 AD - Batarian slavers attac$ the Alliance colony of %indoir.
Pla%er G4ide 1 Page :
Cerberus Station
First Contact Did Not Go Well
SAVAGE MASS EFFECT
2176 AD - Pirates and slavers attac$ the -"#an caital of the S$yllian Eerge in (hat (o"ld &eco#e
$no(n as the S$yllian Blit+.
2177 AD - Thresher #a(s devo"r the Alliance colony of
A$"+e.
2178 AD - An Alliance fleet (ies o"t an ar#y of slavers on
the #oon of Torfan in retaliation for the S$yllian Blit+.
2183 AD - Dden Pri#e! one of the first -"#an settle#ents
o"tside of their ho#e syste#! is attac$ed and sac$ed &y the
8eth. *nder the direction of a rog"e SPD/T,D na#ed Saren
Arteri"s! they gain control of a Prothean Beacon for "n$no(n
reasons. 3nly a relative handf"l of s"rvivors escae the
colony.
/o##ander Sheard! carrying ne(s of the sac$ of Dden
Pri#e and Saren?s stat"s as a rog"e SPD/T,D! is na#ed as
the first -"#an SPD/T,D in history. -e is tas$ed (ith finding
Saren! discovering his intentions! and &ringing the rog"e
agent to F"stice.
The 8eth stri$e again! this ti#e attac$ing a research
settle#ent on Feros. Sheard and his tea# deal (ith the threat. The records of the event are sealed!
and #"ch of the "&lic 7"estions the /o"ncil?s insistence on confidentiality.
Sheard then heads to Goveria! follo(ing Saren?s financial interests and a fe( reorts of 8eth
sightings. The records of the incident on Goveria are also sealed! tho"gh a fe( s"rvivors of the Pea$
15 Facility clai# to have &een attac$ed &y 8eth as (ell as "nidentified! insectoid creat"res.
2184 AD - After nearly si' #onths of li#ited sightings! al#ost e'cl"sively on frontier (orlds! the
8eth s"ddenly la"nch an attac$ against the /itadel itself. The fleet is lead &y a #assive! "nidentified
vessel. /o##ander Sheard! in conF"nction (ith the Alliance?s cele&rated Fifth Fleet 1"nder
co##and of Ad#iral -ac$ett2 and the /itadel Fleet! &eats &ac$ the assa"lt. The #assive 8eth
flagshi is destroyed! and the attac$ is ro"ted. /as"alties n"#&er in the h"ndreds of tho"sands.
At the cli#a' of the assa"lt! Saren Arteri"s and <ohn Sheard ta$e art in a dra#atic d"el in the
/o"ncil /ha#&er itself. Sheard is victorio"s! and Saren is destroyed. -is &ody is sei+ed i##ediately
&y /itadel a"thorities! and the "&lic is denied any access to any infor#ation regarding the slain
rog"e.
D"e to their large role in defending the /itadel fro# the 8eth assa"lt! as (ell as Sheard?s relentless
"rs"it of Saren! the /o"ncil grants the Alliance a /o"ncil ,eresentative. David Anderson 1for#erly
a /atain in the Alliance Gavy! and (idely vie(ed as Sheard?s #entor2 is a(arded the osition.
2185 AD - Present day. -"#anity is still settling into their role as a /o"ncil race! and the 8eth have
#ostly retreated &ac$ into the Ter#in"s Syste#s. Pirate activity in the S$ylian Eerge is on the rise.
Pla%er G4ide 1 Page /
Power Generator
SAVAGE MASS EFFECT
RACES
ASARI
The asari (ere the first secies to discover the /itadel. )hen
the salarians arrived! it (as the asari (ho roosed the
esta&lish#ent of the /itadel /o"ncil to #aintain eace
thro"gho"t the gala'y. Since then! the asari have served as
the #ediators and centrists of the co"ncils.
An all-fe#ale race! the asari rerod"ce thro"gh a for# of
arthenogenesis. Dach asari can att"ne her nervo"s syste# to
Pla%er G4ide 1 Page ;
Common Races of Citadel Sace
!sari Commando
SAVAGE MASS EFFECT
a that of another individ"al of any gender! and of any secies! to rerod"ce. This caa&ility has led to
"nsee#ly and inacc"rate r"#ors a&o"t asari ro#isc"ity.
Asari can live for over 1::: years! assing thro"gh three stages of life. 4n the %aiden stage! they
(ander restlessly! see$ing ne( $no(ledge and e'erience. )hen the %atron stage &egins! they
H#eldH (ith interesting artners to rod"ce their offsring. This ends (hen they reach the %atriarch
stage! (here they ass"#e the roles of leaders and co"ncilors.
Attractive: Asari start (ith the Attractive edge.
KROGAN
The $rogan evolved in a hostile and vicio"s environ#ent. *ntil the
invention of g"no(der (eaon! Heaten &y redatorsH (as still the
n"#&er one ca"se of $rogan fatalities. After(ards! it (as Hdeath
&y g"nshotH.
)hen the salarians discovered the#! the $rogan (ere a &r"tal!
ri#itive secies str"ggling to s"rvive a self-inflicted n"clear
(inter. The salarians c"lt"rally "lifted the#! teaching the# to
"se and &"ild #odern technology so they co"ld serve as soldiers
in the ,achni )ar.
Ii&erated fro# the harsh conditions fro# their ho#e(orld! the 7"ic$-&reeding $rogan e'erienced an
"nrecedented o"lation e'losion. They &egan to coloni+e near&y (orlds! even tho"gh these
(orlds (ere already inha&ited. The 9rogan ,e&ellions lasted nearly a cent"ry! only ending (hen the
t"rians "nleashed the genohage! a salarian-develoed &io(eaon that cr"shed all $rogan
resistance.
The genohage #a$es only one in 1::: regnancies via&le! and today the $rogan are a slo(ly dying
&reed. *nderstanda&ly! the $rogan har&or a gr"dge against all other secies! secially the t"rians. >
Very T!"#: All $rogan start (ith the -ardy a&ility.
Ba$ %ep!tati&: $rogan have a -2 charis#a to all others e'cet their o(n clan.
Pla%er G4ide 1 Page -<
Wre"# $ro%an &attlemaster
SAVAGE MASS EFFECT
=UMAN
The ho#e(orld and caital of h"#anity is entering a ne(
golden age. The reso"rce (ealth of a do+en settled
colonies and a h"ndred ind"strial o"tosts flo(s &ac$ to
Darth! f"eling great (or$s of ind"stry! co##erce! and art.
The great cities are greening as arcology s$yscraers and
teleco##"ting allo( #ore efficient "se of land.
Darth is still divided a#ong nation-states! tho"gh all are
affiliated &eneath the overarching &anner of the Syste#s
Alliance. )hile every h"#an enFoys longer and &etter life then ever! the ga &et(een rich and oor
(idens daily. Advanced nations have eli#inated #ost genetic disease and oll"tion. Iess fort"nate
regions have not rogressed &eyond 2:th cent"ry technology! and are often s#og-cho$ed!
overo"lated sl"#s.
Sea levels have risen t(o #eters in the last 2:: years! and violent (eather is co##on d"e to
environ#ental da#age inflicted d"ring the late 21st cent"ry. The ast fe( decades! ho(ever! have
seen significant i#rove#ent d"e to recent technological advances.
'pecia( A)i(itie*: As er S)DJ
>UARIAN
Driven fro# their ho#e syste# &y the geth nearly three
cent"ries ago! #ost 7"arians no( live a&oard the %igrant
Fleet! a flotilla of fifty tho"sand vessels ranging in si+e
fro# assenger sh"ttles to #o&ile sace stations.
-o#e to 10 #illion 7"arians! the flotilla "nderstanda&ly
has scarce reso"rces. Beca"se of this! each 7"arian #"st
go on a rite of assage $no(n as the Pilgri#age (hen
they co#e of age. They leave the fleet and only ret"rn
once they have fo"nd so#ething of val"e they can &ring
&ac$ to their eole.
3ther secies often tend to loo$ do(n on the 7"arians for creating the geth and for the negative
i#act their fleet has (hen it enters a syste#. This has led to #ay #yths and r"#ors a&o"t the
7"arians! incl"ding the &elief that "nder their cloths and &reathing #as$s! they are act"ally
cy&ernetic creat"res5 a co#&ination of organic and synthetic arts.
Pla%er G4ide 1 Page --
Dr Cha'was ( $aiden !len'o
Tali )as Normand* ( Catain +sin,Mal
vas Idenna
SAVAGE MASS EFFECT
+a&$y: All 7"arians &egin lay (ith the %r. Fi' 4t edge. They do not need to #eet the rere7"isites.
They also &egin lay (ith a dK in the ,eair s$ill.
,--!&e De.icie&cy: start lay (ith an environ#ental s"it. 4f a 7"arian loses s"it integrity 14D
ta$es a (o"nd2! he #"st i##ediately #a$e a Eigor roll or &eco#e ill. This has the sa#e effect as
gaining the Ane#ic -indrance. -e #"st #a$e a ne( Eigor roll every day. T(o s"ccesses ends the
illness. A res"lt of a critical fail"re and he gains a fatig"e level (hich re#ains "ntil he has t(o
s"ccessf"l Eigor ,olls in a ro(.
SA7ARIAN
The second secies to Foin the /itadel! the salarians are (ar#-&looded
a#hi&ians (ith a hyeractive #eta&olis#. Salarians thin$ fast! tal$
fast! and #ove fast. To salarians! other secies see# sl"ggish and d"ll-
(itted. *nfort"nately! their #eta&olic seed leaves the# (ith a
relatively short lifesan! salarians over the age of =: are a rarity.

The salarians (ere resonsi&le for advancing the develo#ent of the
ri#itive $rogan secies to "se as soldiers d"ring the ,achni )ars.
They (ere also &ehind the creation of the genohage &io(eaon the
t"rians "sed to 7"ell the 9rogan ,e&ellions several cent"ries later.
Salarians are $no(n for their o&servational caa&ility and non-linear
thin$ing. This #anifests as an atit"de for research and esionage. They are constantly
e'eri#enting and inventing! and it is generally acceted that they al(ays $no( #ore then they let
on.
/!ic0 1itte$: Salarians &egin lay (ith a dK in S#arts.
/!ic0 %e.(exe*: Salarians &egin lay (ith the ;"ic$ Ddge.
'(i"#t . B!i($: not as hysically develoed as other races
Salarians re7"ire t(o oints er ste to raise Strength d"ring
character generation.
TURIAN
,o"ghly 12:: years ago! the t"rians (ere invited to Foin the /itadel
/o"ncil to f"lfill the role of galactic eace$eeer. The t"rians have
the largest fleet in /itadel sace! and they #a$e " the single
largest ortion of the /o"ncilHs #ilitary forces.
As their territory and infl"ence has sread! the t"rians have co#e to
rely on the salarians for #ilitary intelligence and the asari for dilo#acy. Desite a so#e(hat colonial
Pla%er G4ide 1 Page -,
Catain $irrahe
Secter Nihlus $r*i'
SAVAGE MASS EFFECT
attit"de to(ards the rest of the gala'y! the r"ling -ierarchy "nderstands they (o"ld lose #ore than
they (o"ld gain if the other t(o races (ere ever re#oved.
T"rians co#e fro# an a"tocratic society that val"es disciline and ossesses a strong sense of
ersonal and collective honor. There is lingering ani#osity &et(een t"rians and h"#ans over the First
/ontact )ar of 2150! (hich is $no(n as the .,elay C1= 4ncident. to the t"rians. 3fficially! ho(ever!
the t(o secies are allies and they enFoy civil! if cool! dilo#atic relations.
Di*cip(i&e$ +&r: T"rians &egin lay (ith a dK sirit.
BIO7OGICA7 DETAI7S
Ra#e =! W! Varian#e Ad4l !Middl e Ol d No!es
Asari 5HCB 1C5 2:L 2:: 5:: M:: Parthenogenesis ,erod"ction
9rogan 1fe#ale2 5HK 2=: 15L C: K: M: = %onth 8estation
9rogan 1#ale2 KH 28: 2:L 25 =: 0:
-"#an 1fe#ale 5HCB 1C5 C5L 2: 0: 11:
-"#an 1#ale2 5H1:B 185 C5L 2: K: 1::
;"arian 1fe#ale2 5H1B 125 15L 25 K: 1:: Deficient 4##"ne Syste#
;"arian 1#ale2 5H5B 1=5 15L 25 K: 1:: Deficient 4##"ne Syste#
Salarian 1fe#ale2 5HCB 85 5L 1: 2: C5 -yeractive #eta&olis#
Salarian 1#ale2 5HCB M: 5L 1: 2: C5 -yeractive #eta&olis#
T"rian 1fe#ale2 5HCB 1:: 2:L 2: 8: 1C:
T"rian 1#ale2 5H1:B 15: 2:L 2: 8: 1C:
Ii$e t"rians! the 7"arians are a de'tro-rotein secies of reverse chirality fro# h"#ans and asari.
The food of levo-rotein races s"ch as h"#ans or asari is at &est inedi&le and at (orst oisono"s!
#ost li$ely triggering a dangero"s allergic reaction.
EDGES
Arcane Bac$gro"nd > only the Arcane Bac$gro"nd
1Biotics2 and Arcane Bac$gro"nd 1Tech2 are "sed in this
setting. See Biotics and Tech sections.
/ha#ion and -olyN*nholy )arrior are not "sed
23er E$"e*: All of the Po(er Ddges are "sed e'cet for
the So"l Drain edge. All Po(er Ddges have the traings
of Bio-A# or 3#ni-tool "grades.
Pla%er G4ide 1 Page -6
Puttin% That -lectronics S'ill To .se
SAVAGE MASS EFFECT
=INDRANCES
Do"&ting Tho#as > This -indrance is not "sed as there are no s"ernat"ral ele#ents in this setting.
S?i l l s
8"ts > Fear is not a #aFor co#onent of this setting and is not "sed.
Dlectronics 1S#arts2 > *sed for the Arcane Bac$gro"nd 1Tech2 and all non seciali+ed "ses s"ch as
hac$ing and co#"ter syste#s "se.
GEAR Starting F"nds 1::: /redits. All rices listed are credits.
Sleeer *nits 1:
-otel ,oo# 5:N12:N=::
Aart#ent 1#onth2 5::N8::N2:::
Storage *nit S#all 1shoe &o'2! %edi"# 1large tr"n$2! Iarge 1gro"nd vehicle2 5N2:N1:: er #onth
Bac$ Pac$! S"rvival 8: (t 1 1"ses on &ac$ side! center &ac$ and l"#&ar store oint2.
%edi-gel 1:: (t 1N1:! O2 to healing rolls 1aly once er inF"ry2
%,Ds 11 day2 1: (t 1
-ydration "nit 5::! (t 2 > s"lies eno"gh (ater for = eole er day in non-hostile environ#ents.
O'ni 1Tool s - 1:::
3#ni-tools are #"lti"rose diagnostic and #inifact"ring tools "sed for a
variety of &attlefield tas$s! s"ch as hac$ing! decrytion! scanning or reair.
They are also necessary to erfor# tech o(ers. )hen e7"ied! an o#ni-
tool aears over a erson?s left or right hand and forear# as a hologra#.
The act"al hysical device is very s#all and fits into a slot on all ar#or tyes
or s#all &racelets (hen ar#or isnHt (orn.
Eersatile and relia&le! an o#ni-tool can &e "sed to analy+e and adF"st the
f"nctionality of #ost standard e7"i#ent! incl"ding (eaons and ar#or! fro#
a distance.
The fa&rication #od"le can raidly asse#&le s#all three-di#ensional o&Fects
fro# co##on! re"sa&le ind"strial lastics! cera#ics! and light alloys. This
allo(s for field reairs and #odifications to #ost standard ite#s! as (ell as
the re"se of salvaged e7"i#ent.
)itho"t an 3#ni-tool the follo(ing s$ills are rolled at a -2 enalty5 -ealing
1&asic s"lies2! 4nvestigation 1"nless co#"ter ter#inal is availa&le2!
Ioc$ic$ing 1to hel &y-ass and decryt2! P ,eair 1co"nts as &asic tools2.
Trappi&"*: Aldrin Bl"e(ire! Sirta /ha#eleon! Dl$oss /o#&ine /iher! Aria$e Iogic Arrest! Ar#ali
Ge'"s! Serrice Savant.
Pla%er G4ide 1 Page -.
/mni0Tool
SAVAGE MASS EFFECT
ARMOR
Dnviron#ental S"its rotect against to'ins! &acteria etc. All Ar#or can incl"de environ#ental seals at
do"&le the s"itHs cost.
Iight ar#or is #ade of $inetic red"ction (eaves.
An 4nfantry Battle S"it is #"ch li$e the Iight ar#or &"t incl"des light(eight a&lative cera#ic lates
on the chest! ar#s and legs.
-ard Ar#or is a f"lly ar#ored s"it (ith environ#ental seals and can (ithstand the rigors of vac""#
co#&at.
Standard e7"i#ent for all ar#or incl"des an on-&oard #ini-fra#e and a co##"nications!
navigations! and sensing s"ite. The #ini-fra#e is designed to accet and dislay data fro# a
(eaonHs s#art targeting syste# to #a$e is easier to locate and eli#inate ene#ies 1O2 to Gotice
,olls! and a &on"s to Shooting ,olls (ith high-end (eaons2.
Pla%er G4ide 1 Page -8
=ARD ARMOR 7IG=T ARMOR INFANTR@ BATT7E SUIT INFANTR@ BATT7E SUIT 7IG=T ARMOR
! Tin* Samlin% of !rmor )ariet*
=ARD ARMOR 7IG=T ARMOR INFANTR@ BATT7E SUIT INFANTR@ BATT7E SUIT 7IG=T ARMOR
SAVAGE MASS EFFECT
ARMOR
T%)e Ar'or W! Cos! No!es
DE S"it O1 1: 1:: Protects against adverse at#osheric effects
Iight O= 1: 25: /overs torso! ar#s! legs
4nfantry Battle S"it OK 2: 8:: /overs torso! ar#s! legs
-ard Ar#or O8 C: 2=:: /overs torso! ar#s! legs
Trappi&"*: Gote! so#e ar#or tyes co#e in several grades s"ch as the Aldrin 3ny'. 4i"#t Ar-r5
Aldrin 3ny'! Aldrin Agent ! Dlan"s ,is$ D"elist! -ahne-9edar Scorion! Serrice Phanto#! Ar#a'
Predator! Aria$e %ercenary. ,&.a&try Batt(e '!it5 Aldrin 3ny'! Aldrin Agent! Devlon S"rvivor!
-ahne-9edar Scorion! Serrice Phanto#! Dl$oss Assassin! -ahne-9edar Silver&ac$! Devlon Ii&erator.
+ar$ Ar-r5 Aldrin 3ny'! Aldrin Agent! Serrice 8eist! -ahne-9edar Scorion! Serrice Phanto#!
Devlon <"sticar! Sirta Eiridian! Devlon Ar&iter.

S=IE7DS
9inetic Barriers add an e'tra layer of to"ghness that #"st &e "nched thro"gh to even reach the
ar#or of the (earer. 4f any attac$ does da#age greater than the shield to"ghness! the e'cess is
alied to the to"ghness of the (earer. Any da#age res"lt that does this has over(hel#ed the
$inetic &arrier and it goes do(n. 4t co#es &ac$ " on the (earerHs ne't action card! ne't ro"nd.
T%)e To4g"ness Cos! No!es
Shield 4 8 - /o#es standard (ith all ar#or tyes e'cet an DE S"it.
Shield 44 12 8::
Shield 444 1K 2:::
To"ghness is noted (ith one e'tra entry! the shield
To"ghness! as so5 To"ghness 12 1K2 12s
Pla%er G4ide 1 Page -9
Tech !rmor Power With Flare
SAVAGE MASS EFFECT
SMA77 ARMS
All #odern infantry (eaons fro# istols to assa"lt rifles "se #icro-scaled #ass accelerator
technology. ProFectiles consist of tiny #etal sl"gs s"sended (ithin a #ass-red"cing field!
accelerated &y #agnetic force to seeds that inflict $inetic da#age. )hen the #ass effect field
collases "on i#act all of the &"ilt " $inetic energy is violently released.
To-of-the-line (eaons also feat"re s#art targeting that allo(s the# to correct for (eather and
environ#ent. Firing on a target in a ho(ling gale feels the sa#e as it does on a cal# day on a
ractice range. S#art targeting does not #ean the &"llet (ill a"to#atically find the #ar$ every ti#e
the trigger is "lled6 it only #a$es it easier for the #ar$s#an to ai#.
All #odern (eaons have a store #ode (hich ena&les the# to foldNco#ress into a rectang"lar &o'-
li$e shae. )hen so stored! they cannot fire and are e'tre#ely d"ra&le. Yo" can hit the# (ith a
sledge ha##er (ith little effect.
Pla%er G4ide 1 Page -:
Snier Rifle and !ssault Rifle
SAVAGE MASS EFFECT
=ea! B4i l d4)
The only li#iting factor to (eaons is heat &"ild-". All infantry (eaons sort t(o #ass
accelerators. This has the d"al effect of increasing the rate of fire (hile slitting the heat load. For
istols! this heat &"ild-" is a non-iss"e. Shotg"ns #ay &e fired t(o ro"nds in a ro(! then #"st have
a Acool do(nB ro"nd. Assa"lt rifles can only fire on f"ll-a"to for t(o ro"nds in a ro(. They are
other(ise "nhindered. Snier rifles can only fire t(o ro"nds in a ro( &efore they #"st cool do(n.
Ranged Wea)ons
T%)e Range Da'age RoF Cos! W! Mi n S!r No!es
Pistol 12N2=N=8 2dKO1 2 25: 1 - AP 1! do"&le ta
Shotg"n 12N2=N=8 1-CdKO1 1 15: C - SP 2
Assa"lt ,ifle 2=N=8NMK 2d8O1 C =:: 5 - AP C! A"to! C,B
Snier ,ifle 5:N1::N2:: 2d1:O1 1 1C:: 8 dK AP 5! SP 1! sna fire! -)
AP only alies (hen shields are do(nQ
7o3 End Wea)ons *Cos! A+
E..ect: /hoose one6 half range! red"ce da#age one die
tye! )t inceased &y 'C! -1 shooting rolls
Trappi&"*: 2i*t(*5 Dlan"s ,is$ Stri$er! Dl$oss /o#&ine
Ddge! 9ahne-9ader 9essler. '#t"!&*5 Aria$e 9atana!
Ar#a' Avalanche! Devlon Firestor#. A**a!(t %i.(e*5
Aria$e Ts"na#i! Ar#a' /rossfire! Devlon ,ator. '&iper
%i.(e*5 Aria$e Gaginata! Ar#a' P"nisher! Devlon Stri$er.
Average Wea)ons *Cos! as l i s!ed+
E..ect: As listed in the )eaons Ta&le a&ove.
Trappi&"*: 2i*t(*5 Aria$e ,ai$o"! Devlon Stinger! -aliat
Stiletto. '#t"!&*5 Dlan"s ,is$ -"rricane! Dl$oss /o#&ine
Sci#itar ! -ahne-9ader Stor#. A**a!(t %i.(e*5 Dlan"s
,is$ Banshee! Dl$oss /o#&ine Avenger! -ahne-9ader
Iancer. '&iper %i.(e*5 Dlan"s ,is$ -a##er! Dl$oss
/o#&ine ,eaer! -ahne-9ader Avenger.
=ig"1End Wea)ons *Cos! (,+
E..ect: /hoose one6 O1 shooting rolls! O1 da#age! ,3F increase of 1! )t -5:L
Trappi&"*: 2i*t(*5 Ar#a' Bra(ler! 9assa ,a+er! ,osen$ov 9arov! /arnife' -and /annon.
'#t"!&*5 -aliat Tornado! 9assa Ar#ageddon ! ,osen$ov So$olov. A**a!(t %i.(e*5 -aliat Th"nder!
9assa Brea$er! ,osen$ov 9ovalyov. '&iper %i.(e*5 -aliat D7"ali+er! 9assa -aroon! ,osen$ov Eol$ov.
Pla%er G4ide 1 Page -/
Small !rms
SAVAGE MASS EFFECT
=and Wea)ons
4t is ossi&le to r"n into hand (eaons. So#e old favorites have &een enhanced (ith #odern
technology s"ch as adding an electrical charge! a #ono-fila#ent edge! or vi&ro-tech. 4n s"ch cases!
the hand (eaon does O2 da#age and is do"&le the cost.
A''o
The a##o #aga+ine is a si#le &loc$ of #etal. The g"nHs internal co#"ter calc"lates the #ass
needed to reach the target &ased on distance! gravity! and at#osheric ress"re! then shears off an
aroriate si+ed sl"g fro# the &loc$. A single &loc$ can s"ly tho"sands of ro"nds! #a$ing a##o
a non-iss"e d"ring any engage#ent.
To si#"late this! a##o is treated #"ch li$e that of allies fo"nd in on age M8 of S)DJ (ith the
follo(ing e'cetions5 A##o is red"ced at the end of each ga#e session. A##o only r"ns o"t on a
d"ce if the (eaon started the ga#e session at the lo( a##o rating.
S'al l Ar's A''o W! Cos! No!es
Anti-Personnel - 1: Gor#ally free (ith (eaon "rchase.
Ar#or Piercing 1 =:: AP 2
/he#ical 1 8:: Eigor ,oll or 1dK additional da#age
/ryo 1 12:: Eigor roll or terrain treated as Diffic"lt for ne't 1: #in.
4ncendiary 1 12:: /hec$ for caching fire5 K on 1dK! 1d1: da#ageNro"nd
Phasic - 1=:: SP =
,adioactive 2 =::: SP 2! AP 1! O1 Da#age

=eav% Wea)ons
-eavy )eaons can &e also &e fo"nd in this setting &"t
are often only availa&le to #ilitary "nits. -eavy (eaons
have li#ited a##"nition as listed in the ta&le &elo(. All
heavy (eaons re7"ire a #ini#"# Strength of dK.
Pla%er G4ide 1 Page -;
1eav* Weaon2 M0345 Firestorm
SAVAGE MASS EFFECT
=eav% Wea)ons
T%)e Range Da'age RoF Cos! W! S"o!s No!es
%-1:: 8renade 12N2=N=8 - 1 =::: 1: 1: As er grenade
Ia"ncher
%-00 ,oc$et 2=N=8NMK =d8 1 8::: 1: 15
Ia"ncher
%-=51 Firestor# /one Te# 2d1: 1 K::: 15 1: 4gnores Shields and
Ar#or
%-K22 Avalanche 12N2=N=8 CdK 1 8::: 1: 2: Eigor roll or terrain
treated as Diffic"lt for
ne't 1: #in.
%-=M: Blac$stor# 12N2=N=8 =dK 1 K:::: 2: 1: SP 8! AP 12! %ed B"rst
Te#
Arc ProFector =N8N1K CdK 1 K::: 15 1: 4gnores Shields! Iarge
B"rst Te#
6-100 7re&a$e 4a!&c#er >
%an"fact"red &y Dlan"s ,is$ /ontrol
Services this ,aid-fire grenade
la"ncher is favored &y Blood Pac$
vorcha #ercenaries. /aa&le of ta$ing
do(n #"ltile ene#ies (ith a single
(ell-laced shot.
6-77 %c0et 4a!&c#er - ,aid-fire
#issile la"ncher (ith otional see$ing
roFectiles. %an"fat"red &y Ar#a'
Arsenal
6-622 Ava(a&c#e - /ryo ,o"nd
technology is "sed to #odify standard (eaon sl"gs. A cooling laser collases the a##"nition into
Bose-Dinstein condensate! a #ass of s"er-cooled s"&ato#ic articles caa&le of sna-free+ing
i#acted o&Fects. Scientists have fo"nd a (ay to aly this technology on a large scale5 &y
generating a #ass effect contain#ent .&"&&le.. 4t is nic$na#ed the ./ryo-Blaster..
6-451 8ire*tr- - The Firestor# is an e'cellent otion for .cro(d control.. This (eaon is
e'tre#ely effective against s(ar#ing! #elee-&ased "nits s"ch as h"s$s and varren.
6-490 B(ac0*tr- - The Blac$stor#! collo7"ially called the .&lac$ hole g"n. encases a fe(
articles of #atter (ithin a high-o(ered #ass-increasing field! elevating the# to near-infinite #ass.
This creates a gravitational sing"larity that dra(s near&y ene#ies and o&Fects in(ard for a short
Pla%er G4ide 1 Page ,<
.n'nown Protot*e 1eav* Weaon
SAVAGE MASS EFFECT
ti#e. The raidly-increasing gravity near the sing"larityHs event hori+on of the sing"larity ris o&Fects
aart. The #ass effect field soon desta&ili+es and ret"rns to nor#al #ass! (ith e'losive res"lts.
/harging ta$es 1 ho"r.
Arc 2r9ectr - The Arc ProFector ioni+es targets (ith a non-visi&le laser to ready the# for a high-
voltage electrical attac$. As the lightning-li$e &olt hits its first target! a sohisticated a"to-targeting
syste# aints s"cceeding targets (ith the ioni+ation laser! allo(ing the electricity to ta$e the ath of
least resistance and arc &et(een the#. An entire ene#y stri$e tea# can &e shoc$ed to death (ith a
fe( "lls of the trigger.
=eav% Wea)ons A''o
T%)e Cos! No!es
Arc ProFector /aacitor 2:::N1:
Avalanch /yro ,o"nds 2:::N2:
Firestor# /anister 2::N1:
Blac$stor# /harge GNA /an &e charged off a %ass drive s"ch as fro# a starshi
,oc$ets 1:::N15 AP 2! S#all B"rst Te#late! -)
See$ing ,oc$ets K:::N15 O2 Shooting ,olls! S#all B"rst Te#late! AP K! Snafire! -)
-igh D'losive ,oc$ets 8:::N15 %ed B"rst Te#late! AP M! Snafire! -)
Grenades
Type 1t C*t Da-a"e :te*
Frag 1N5 05 =d= %ed B"rst Te#late
4ncendiary R 05 CdK Iarge B"rst Te#late
Wea)on S!ore Poi n!s
All Ar#or has s#art (eaon store oints that are $eyed to
secific tyes of (eaons "s"ally set " &efore co#&at
sit"ations &"t easily c"sto#i+a&le in the field. Favorite (eaons
can &e set " for left hand or right hand retrieval (ith no
ro&le#. The (eaon store oints seed deloy#ent and
holstering &y "sing ro'i#ity signals fro# the (earer?s glove!
-*D! handle of the (eaon and #o"nt oint. All of these
coordinate to near instantly "t a (eaon handle in the hand of
the (earer (hen she reaches &ac$ for one! or holster a (eaon
to the store oint (hen one is ret"rned. Since the (earer
reaches over left or right sho"lder! to the left side or right side of
the lo(er &ac$ or " to(ards the #iddle of the &ac$ the syste#
can easily trac$ and resent the correct (eaon.
Pla%er G4ide 1 Page ,-
The Ri%ht Tool For the 6ob
SAVAGE MASS EFFECT
Bac$ store oints can hold
one of each of the follo(ing5
assa"lt rifle 1left or right side
&ac$2! snier rifle 1left or
right side &ac$2! shot g"n
1lo(er l"#&ar #o"nt2!
heavy (eaon 1#iddle of
the &ac$2.
-i store oints can hold a
istol. Ar#or co#es (ith
one hi store oint 1left or
right hi2 &"t after #ar$et
c"sto#i+ations to add a
second are availa&le.
The in ga#e effect of this is
that Bac$ store oints red"ce the nor#al #"lti-(eaon enalty of dra(ing a (eaon to F"st -1 (ith
the added effect that the revio"s (eaon can also &e sto(ed or holstered at the sa#e ti#e.
-i store oints (or$ so fast! having s#art lin$s that ractically #a$e the istol handle F"# into the
ar#or?s glove! that there is no #"lti-action enalty for dra(ing a istol. -o(ever! there is still a -1
action enalty if another (eaon is stored at the sa#e ti#e "nless a s"ccessf"l agility chec$ is #ade.
This reflects the coordination of dra(ing and firing a (eaon (hile the other hand is reaching &ac$
and "tting another (eaon a(ay. Pistols are often the first (eaon to sho( (hen a conversation
goes horri&ly (rong.
9eying (eaons to secific store oints ta$e t(o actions to set " and an o#ni-tool to do in the field.
This is "sef"l (hen a layer ta$es an ene#y do(n and really (ants his oonent?s (eaon.
3ther(ise a fo"nd (eaon can &e stored on an e#ty store oint &"t (ill not &e a&le to &e retrieved
"ntil the store oint is set" correctly. This is "sef"l to 7"ic$ly gra& that &ea"tif"l shotg"n laying on
the ta&le for later "se.
)eaons in their co#act for# are any(here fro# 1NC to 1N2 their deloyed si+e. )hen co#acted
they are 7"ite d"ra&le and a character carrying a f"ll load o"t on all (eaon store oints sho"ld not
fear if she gets $noc$ed do(n! ta$es a fall or rolls for cover. -er (eaons are sec"rely loc$ed in
lace 1they (ere thin$ing of co#&at and +ero 8 sit"ations (ith this design2! and can ta$e a serio"s
&eating in co#act for#.
Store oints co"ld also &e co##andeered for s#all s"rvival ac$s for carrying co#act s"lies!
hydration "nits etc. S"ch ac$s (o"ld "se " the left or right store oint along (ith the center
1heavy (eaon2 and l"#&ar 1shotg"n2 store oints. This (o"ld leave F"st one left or right store oint
and a hi store oint for (eaons. 4nfiltration "nits e'ected to &e in the field for #ore than a co"le
of days (o"ld tyically &e o"tfitted li$e this.
Pla%er G4ide 1 Page ,,
Pistols !re /ften the First Weaons Drawn
SAVAGE MASS EFFECT
BIOTICS
The ter# &iotics refers to o(ers that are accessed and a"g#ented &y "sing &io-a#s! or "sers
thereof. The effects are rod"ced thro"gh &iological #ani"lation of dar$ energy. The vario"s effects
range fro# the a&ility to raise $inetic &arriers! to creating s#all gravitational vorte'es! to raising
ene#ies hellessly into the air.
Biotic a&ilities arise fro# a creat"re (ith s#all oc$ets of ele#ent +ero thro"gho"t their nervo"s
syste#. The nat"ral electrical nervo"s i#"lses create #ass effect fields fro# these oc$ets! creating
the effects seen as &iotic a&ilities.
D'os"re to ele#ent +ero in the (o#& can so#eti#es lead to &iotic a&ilities arising 1s"ch as in the
case of the first h"#an &iotics2! &"t often leads to conditions s"ch as cancer. Biotic a&ilities are of
varying rarity in #any secies. So#e! li$e the asari! are nat"rally &iotic! (hile others! li$e h"#anity!
(ere e'osed thro"gh artificial #eans.
Bio-a#s are artificial devices "sed to increase the ro&a&ility of &iotic a&ilities s"rfacing in an
individ"al.
+!-a& Bitic ;*er*
-"#an Biotics are those (ho (ere e'osed to ele#ent +ero 1ee+o2 in "tero and! &eating the odds!
develoed ee+o nod"les thro"gho"t their nervo"s syste#. A&o"t one in one h"ndred e'os"res 1in
h"#ans2 (ill res"lt in a erson (ith #oderate! sta&le &iotic a&ilities that are (orth training. 3nly
Pla%er G4ide 1 Page ,6
&iotic Power2 Sin%ularit*
SAVAGE MASS EFFECT
asari are nat"ral &iotics and do not re7"ire ee+o e'os"re! tho"gh not all choose to develo their
a&ilities. Dach &iotic is first trained and then (ired for an i#lant > "s"ally at "&erty > to "se their
talents to any "sef"l degree. Basically a &iotic has to develo conscio"s control of their nervo"s
syste#! (hich is a long slo( rocess. 3nce trained! a &iotic can generate and control dar$ energy to
#ove o&Fects! generate rotective &arriers or restrain ene#ies. This is done "sing a techni7"e called
Shysical #ne#onics?6 the &iotic "ses a hysical gest"re to ca"se the right ne"rons and ee+o nod"les
to fire and create the desired effect. The Alliance first trained h"#an &iotics via the BAaT rogra# at
<"# Tero in 21K:! 7"ietly hiring t"rian #ercenaries as teachers! &"t after an instr"ctor died! BAaT
(as sh"t do(n. The Alliance #ilitary event"ally set " other training rogra#s to handle &iotics! &"t
the records ertaining to BAaT re#ain classified.
%ost #odern h"#an &iotics "se the Alliance?s IC i#lant! (hich is safe to "se &"t not artic"larly
o(erf"l. -o(ever! so#e older &iotics are st"c$ (ith I2 i#lants! (hich can allo( for #"ch greater
o(er &"t at a cost. I2 i#lants are notorio"s for ca"sing #edical co#lications s"ch as insanity!
#ental i#air#ent! or e'tre#e hysical ain. 4t is ossi&le to S"grade? fro# an I2 to an IC i#lant!
&"t the roced"re is dangero"s and "nethical. %any I2s are angry at the (ay the Alliance has 1in
their vie(2 a&andoned the# and (ant rearations for their s"ffering.
-"#an &iotics can face reF"dice fro# those (ho are religio"sly or
hilosohically oosed to their hysiological #odifications. This is #ostly
d"e to ignorance5 so#e eole 1(rongly2 &elieve that &iotics can read and
control eole?s #inds. )hile h"#an &iotics get so#e involve#ent fro# the
Parlia#entary S"&co##ittee for Transh"#an St"dies! they don?t have #"ch
olitical reresentation. So#e "nsta&le &iotics see the#selves as Sthe f"t"re
of h"#anity? and have t"rned their &ac$ on the galactic co##"nity to
&eco#e terrorists. -o(ever! the Alliance #ilitary (elco#es &iotics (ith oen
ar#s and offers h"ge recr"it#ent incentives. Beca"se of the #assive hysical
efforts involved in &iologically generating dar$ energy! &iotic soldiers have a
larger daily calorie ration and are given energy drin$s to $ee their &lood
s"gar and electrolytes ". The electrical fields in their &odies #ean they are
also rone to s#all static discharges (hen they to"ch #etal.
-"#an Biotics are classed according to their strength and i#lantation5
I1. These &iotics can #ani"late s#all o&Fects &"t aren?t strong eno"gh to &e offensively
via&le.
I2. The I2 i#lants (ere first i#le#ented in 21K0. The res"lts vary (ildly > so#e I2s are
hardly stronger than an I1! others are strong &"t "nsta&le! (hile a fe( are o(erf"l and
sta&le! &"t s"ffer disco#fort fro# their i#lants. I2s are all aro"nd the sa#e age.
IC. 4n 210:! the IC i#lant (as develoed. IC &iotics are consistently sta&le (ith #oderate
a&ility6 (hile not as strong as an I2! ICs are safe fro# dangero"s side effects. Beca"se of the
i#le#entation date! all ICs are 25 or yo"nger.
IC-,. Short for SIC-retrofit?! this is an I1 or I2 (ho has "ndergone e'tre#ely dangero"s
s"rgery to relace their i#lant (ith a ne(er #odel.
Pla%er G4ide 1 Page ,.
$aiden !len'o
SAVAGE MASS EFFECT
IC-J. 4#lants installed in an "ns"ita&le candidate.
Bitic* . <t#er 'pecie*
Alien &iotics vary in stat"s5
Al#ost all asari are &iotic to so#e degree. Their hysiology! (hich ena&les the# to "nite their
nervo"s syste# (ith a #e#&er of a different secies! gives the# a level of nat"ral control
over their a&ilities that h"#ans have to str"ggle for over years of training. Biotic a&ility is
#andatory for asari (ho (ant to go into #ilitary service.
Salarian &iotics are "n"s"al and highly ri+ed. The salarian #ilitary does not ris$ the# in the
front lines &"t "ses the# in the intelligence services.
4n t"rians! &iotic a&ility is also "n"s"al. They are vie(ed (ith so#e s"sicion &y the general
infantry and tend to &e deloyed in secialist gro"s called S/a&als? for $ey #issions.
The fe( $rogan &iotics tend to &e e'tre#ely o(erf"l and often train to &eco#e $rogan
&attle#asters.
;"arian &iotics are very rare. This is li$ely d"e to their life a&oard the Flotilla. Dle#ent +ero is s"ch a
rare reso"rce that it is ro&a&ly too recio"s to &e Ssent? on enco"raging &iotic otential in 7"arians!
and &eca"se the 7"arians live a&oard shis! any engine accident severe eno"gh to release d"st-for#
ele#ent +ero (o"ld also &e fatal to the cre(.
:e3 Bac0"r!&$ E$"e
Arca&e Bac0"r!&$ =Bitic*>
Arcane S$ill5 Biotics 1Eigor2
Starting Po(er Points5 1:
Starting Po(ers5 2
Biotics #ani"late #ass effect fields "sing do+ens of ele#ent +ero nod"les
(ithin their nervo"s syste# that react to electric sti#"li fro# the &rain.
A#lifiers allo( &iotics to synchroni+e the nod"les so they can for# fields
large and strong eno"gh for ractical "se. 3nly the o(ers listed in the
Biotics section #ay &e selected.
Bac0(a*#: )hen a Biotic rolls a 1 on their Biotics die 1regardless of their
)ild Die2! he is a"to#atically Sha$en. This can ca"se a (o"nd.
Pla%er G4ide 1 Page ,8
&iotics are )ersatile
Combatants
SAVAGE MASS EFFECT
BIOTIC POWERS
Barri er
Ran?B Govice
Po3er Poi n!sB 2
RangeB Self
D4ra!ionB C 11Nro"nd2
Tra))i ngsB An electric &l"e glo( s"rro"nding the &iotic.
Barrier creates a $inetic &arrier s"rro"nding the &iotic that
is effective alone or can enhance an already active shield.
S"ccess grants the &iotic = oints of Shield and a raise
grants 8.
7i !
Ran?B Seasoned
Po3er Poi n!sB 2
RangeB Eigor
D4ra!ionB C 11Nro"nd2
Tra))i ngsB electric &l"e glo( s"rro"nds target and they are lifted a #eter into the air.
Iift is a &iotic o(er that is "sed to raise a target off their feet! dra#atically li#iting their co#&at
effectiveness (hile the o(er ersists. The (eight a &iotic can lift is e7"al to 1: l&s ti#es his Eigor
die tye! or 5: l&s ti#es his Eigor (ith a raise.
All hysical actions have a >2 enalty. 4f the character rolls a 1 on his trait die! regardless of )ild Die!
he has lost control of his &ody and &egins to t"#&le in three di#ensions. Treat the character as
Sha$en! &"t he #"st #a$e an Agility roll to recover rather than Sirit. )hile "nder the effect of Iift!
the victi#Hs #ove#ent rate is effectively +ero.
Iiving targets #ay resist (ith an oosed agility roll. 4f the roll is greater than the &ioticHs s$ill total!
the victi# has #anaged to gra& onto so#ething. 4f the creat"re loses! ho(ever! it is lifted as "s"al
and does not get another atte#t to &rea$ free. Gote if the victi# is not adFacent to anything that
co"ld &e "sed to revent lifting they do not get the Agility roll to save the#selves.
3ccasionally a victi# #ight #anage to gra& onto so#ething solid to revent itself fro# &eing lifted.
The victi# (o"ld have to &e adFacent to an o&Fect to ta$e advantage of this. An Agility roll is
re7"ired to gra& on in ti#e. 4f s"ccessf"l! the victi# #ay #a$e an oosed Strength roll vers"s the
casterHs arcane s$ill. 4f the victi# is (ins this contested roll! he #anages to gra& onto (hatever (as
availa&le and is not lifted.
Pla%er G4ide 1 Page ,9
&iotic vs &iotic
SAVAGE MASS EFFECT
Reave
Ran?B Govice
Po3er Poi n!sB 1- K
RangeB 12N2=N=8
D4ra!ionB 4nstant
Tra))i ngsB a shi##ering electric &l"e a"ra on the target (ith electric sar$s
,eave e#loys #ass effect fields to &iotically attac$ the targetHs nervo"s or synthetic syste#s.
The da#age of ,eave is 2dK.
A$$iti&a( %eave Attac0*: The &iotic #ay attac$ " to three ti#es &y sending a li$e a#o"nt of
Po(er Points. This #"st &e decided &efore the o(er is "sed. The reave attac$s #ay &e sread
a#ong targets as the character chooses. *sing #"ltile reave attac$s does not inc"r any attac$
enalties.
A$$iti&a( Da-a"e: The &iotic #ay also increase the da#age to CdK &y do"&ling the Po(er Point
cost er reave attac$. This #ay &e co#&ined (ith the additional reave attac$s! so "sing C reave
attac$s of CdK da#age costs K Po(er Points. UThis is the &olt o(er fro# S)DJ.V
S"o#?3ave
Ran?B Eeteran
Po3er Poi n!sB 2
RangeB Secial
D4ra!ionB 4nstant
Tra))i ngsB a series of
e'losive tiny sing"larities
e'tending o"t fro# the &iotic.
Shoc$(ave creates a da#aging
strea# of #icro-sing"larities
that aear and collase (ith
e'losive force. Place a r"ler in
front for the character. Along
the r"ler! lay s#all &"rst te#lates one right after the other (ith their edges to"ching. Anyone (ithin
a te#late #"st #a$e an oosed agility roll vers"s the arcane s$ill roll of the &iotic or s"ffer CdK
da#age.
Pla%er G4ide 1 Page ,:
&iotic Power2 Shoc'wave
SAVAGE MASS EFFECT
Si ng4l ari !%
Ran?B Eeteran
Po3er Poi n!sB =
RangeB Eigor
D4ra!ionB C 11Nro"nd2
Tra))i ngsB a &lac$ h"##ing &all s"rro"nded &y an electrical &l"e field
Sing"larity is as er the Iift o(er &"t it affects a %edi"# B"rst Te#late and ca"ses 1dK da#age to
all victi#s er ro"nd. The o(er e'tends to a Iarge B"rst Te#late and ca"ses 2dK da#age to all
victi#s er ro"nd on a raise.
Sl a'
Ran?B Seasoned
Po3er Poi n!sB 2-K
RangeB 2=N=8NMK
D4ra!ionB 4nstant
Tra))i ngsB each victi# is yan$ed a #eter
into the air and the# sla##ed into the gro"nd
thro"gh violent #ani"lation of gravitational
forces. There is a &"rst of &l"e energy in a
col"#n aro"nd each victi#.
This is an area effect o(er that can "t do(n
#any oonents at once. The character first
ic$s (here he (ants to center the sla#! then #a$es the aroriate s$ill roll. Gor#al ranged attac$
#odifiers aly.
The area of effect is a %edi"# B"rst Te#late. 4f the roll is failed! the sla# deviates as a la"nched
roFectile.
Targets (ithin the sla# s"ffer 2dK da#age. *nli$e other attac$s! rises on the attac$ roll do not add
to da#age to area effect attac$s.
A$$iti&a( E..ect*: For do"&le the Po(er Points! sla# does CdK da#age or the si+e is increased to
a Iarge B"rst Te#late. For trile the oints! it does &oth. Gote this leaves victi#s rone. U4t is
other(ise the &last o(er fro# S)DJ.V
Pla%er G4ide 1 Page ,/
! &iotic .nleashes With Slam
SAVAGE MASS EFFECT
S!asi s
Ran?B Govice
Po3er Poi n!sB 2
RangeB Eigor
D4ra!ionB C 11Nro"nd2
Tra))i ngsB An electric &l"e glo( s"rro"nding the target.
Stasis ca"ses an ene#y to &e te#orarily loc$ed in a #ass effect field! free+ing the target in lace
and #a$ing the# "na&le to #ove or erfor# actions.
T"ro3
Ran?B Seasoned
Po3er Poi n!sB 2
RangeB Eigor
D4ra!ionB C 11Nro"nd2
Tra))i ngsB An electric &l"e glo(
s"rro"nding the target.
Thro( is the a&ility to #ove a single o&Fect
or creat"re 1incl"ding oneHs self2 &y
#ani"lating #ass effect fields. The (eight
a &iotic can lift is e7"al to 1: l&s ti#es his
Eigor die tye! or 5: l&s ti#es his Eigor (ith a raise.
4i.ti&" Creat!re*: Iiving targets #ay resist (ith an oosed agility roll. 4f the roll is greater than
the &ioticHs s$ill total! the victi# has #anaged to gra& onto so#ething. 4f the creat"re loses! ho(ever!
it is lifted as "s"al and does not get another atte#t to &rea$ free.
3ccasionally a victi# #ight #anage to gra& onto so#ething solid to revent itself fro# &eing lifted.
The victi# (o"ld have to &e adFacent to an o&Fect to ta$e advantage of this. An Agility roll is
re7"ired to gra& on in ti#e. 4f s"ccessf"l! the victi# #ay #a$e an oosed Strength roll vers"s the
casterHs arcane s$ill. 4f the victi# (ins this contested roll! he #anages to gra& onto (hatever (as
availa&le and is not #oved! &ashed! or other(ise affected that ro"nd.
Drppi&" t#i&"*: Partic"larly r"thless characters often "se Iift to dro their foes or &ash the# into
(alls and the li$e. A creat"re affected &y this o(er can &e #oved " to the &ioticHs Eigor in inches
er t"rn in any direction. Droed creat"res s"ffer falling da#age as "s"al.
Eicti#s (ho are &ashed into (alls or other solid o&Fects s"ffer the &ioticHs EigorOdK as da#age. 4f a
&iotic (ith a d12 Eigor s#ashes a &atarian into a (all! for e'a#le! the &atarian s"ffers d12OdK
da#age.
Pla%er G4ide 1 Page ,;
&iotic Power2 Throw 7bein% used for ersonal fli%ht8
SAVAGE MASS EFFECT
This o(er is artic"larly fearso#e (hen "sed to yan$ an oonent o"t fro# cover d"ring a firefight.
War)
Ran?B Govice
Po3er Poi n!sB 2
RangeB Eigor
D4ra!ionB 4nstant
Tra))i ngsB A visi&le (ave-li$e attern e'tending fro# the &iotic.
)ar rod"ces a large fan of alternating #ass effect fields that da#ages its targets (ith strong !
alternating gravitational forces.
)hen "sed! lace the thin end of the /one Te#late at the characterHs front. Targets (ithin the
te#late #ay #a$e Agility rolls vers"s the &ioticHs arcane s$ill roll to avoid the &la+e. Those (ho fail
s"ffer 2d1: da#age. This co"nts as a -eavy )eaon.
Pla%er G4ide 1 Page 6<
SAVAGE MASS EFFECT
TEC=
Ar#ane Ba#?gro4nd *Te#"+
Ar#ane S?i l l B Dlectronics 1S#arts2
Starting Power Points: 5
'tarti&" 23er*: none
Trappi&"*: *se of 3#ni Tool! Po(er Ddges are 3#ni-tool "grades! Po(er Points reresent s#arts!
talent! and sohisticated hac$ing rogra#s.
Dlectronic (arfare lays a very i#ortant role in Savage %ass Dffect. The a&ility to t"rn ene#y #echs
on their "sers! or sh"t do(n t"rrets can &est &e reresented &y the Arcane Bac$gro"nd r"les. AII
layers &egin (ith the Arcane Bac$gro"nd 1Tech2. All they need to "se it is an 3#ni-tool and a
o(er. This Arcane Bac$gro"nd can &e co#&ined (ith other Arcane Bac$gro"nds.
Pla%er G4ide 1 Page 6-
$asumi 1ac's ! Securit* S*stem
SAVAGE MASS EFFECT
TEC+ 2<1E%'
A, +ac0i&"
Ran?B Eeteran
Po3er Poi n!sB C
RangeB S#arts
D4ra!ionB C 11Nro"nd2
T"rn an ene#ies #echs on hi#Q A4 hac$ing is an oosed roll of the
characterHs electronics s$ill vers"s the targetHs Sirit. The "ser #"st
score a s"ccess and &eat the targetHs roll to gain co#lete control. The
victi# (ill attac$ friends and even co##it s"icide if it is a si#le E4
device s"ch as drones and #echs.
Sentient synthetics s"ch as the 8eth are allo(ed another oose Sirit
roll to &rea$ the hac$ if ordered to attach allies or co##it s"icide.
Da')i ng
Ran?B Eeteran
Po3er Poi n!sB C
RangeB S#arts
D4ra!ionB 4nstant
This o(er da#ens Tech Talents and Biotics.
The Tech ic$s a single target (ithin range and #a$es an oosed arcane s$ill roll. The tech s"ffers
a -2 #odifier if the target o(er is of another tye 1e.g. Tech vs Biotic2.
)ith a s"ccess! he drains 1dKO1 Po(er Points fro# the victi#. 3G a raise! the victi# loses 1d8O2
Po(er Points.
The victi# cannot &e red"ced &elo( +ero Po(er Points. Drained Po(er Points are si#ly lost.
Drained Po(er Points recharge as nor#al.
This o(er (or$s only on creat"res (ith an Arcane Bac$gro"nd.
Energ% Drai n
Ran?B Seasoned
Po3er Poi n!sB 2-K
RangeB 2=N=8NMK
D4ra!ionB 4nstant
This is an area effect o(er that can "t do(n #any synthetic oonents at once. The character first
Pla%er G4ide 1 Page 6,
Never For%et the
Imortance of -lectronic
Warfare
SAVAGE MASS EFFECT
ic$s (here he (ants to center the energy drain! then #a$es the aroriate s$ill roll. Gor#al
ranged attac$ #odifiers aly. This o(er &yasses shields.
The area of effect is a %edi"# B"rst Te#late. 4f the roll is failed! the energy drain deviates as a
la"nched roFectile.
Targets (ithin the energy drain s"ffer 2dK
da#age. *nli$e other attac$s! raises on the
attac$ roll do not add to da#age to area
effect attac$s.
A$$iti&a( E..ect*: For do"&le the Po(er
Points! energy drain does CdK da#age or the
si+e is increased to a Iarge B"rst Te#late.
For trile the oints! it does &oth. Gote this
leaves victi#s rone. U4t is other(ise the &last
o(er fro# S)DJ.V
Ne4ral S"o#?
Ran?B Govice
Po3er Poi n!sB 2
RangeB 12N2=N=8
D4ra!ionB Secial
Ge"ral Shoc$ st"ns any living or synthetic oonent (ith an overload to their ne"ral ath(ays 1or
E4NA4 rogra#s2 (ithin a %edi"# B"rst Te#late.
4f the Tech scores a s"ccess! targets (ithin the area of effect #"st #a$e Eigor rolls or &e Sha$en.
)ith a raise! the victi#s #"st #a$e Eigor rolls at -2.
Over#"arge
Ran?B Govice
Po3er Poi n!sB 2
RangeB To"ch
D4ra!ionB C 11Nro"nd2
This o(er can only &e "sed on s#all ar#s. 4t overcharges the #icro #ass accelerators for a short
a#o"nt of ti#e. 4t affects F"st one (eaon er "se. )hile the o(er is in effect! the (eaonHs
da#age is increased &y O2! or O= (ith a raise.
Pla%er G4ide 1 Page 66
Tali Scans -ncr*ted Files for -vidence
SAVAGE MASS EFFECT
Overl oad
Ran?B Seasoned
Po3er Poi n!sB C
RangeB KN12N2=
D4ra!ionB 4nstant
3verload hits the target (ith (ith a
cacohony of directed electronic signals.
)hile this o(er does not da#age
organic targets it lays havoc (ith
shields! (eaons and synthetics.
3n a s"ccessf"l arcane s$ill roll the
target ta$es CdK da#age to itHs shields.
Da#age that e'ceeds the shield to"ghness &yasses ar#or and acts as da#age to synthetic targets
and is alied directly to their to"ghness. Any activated (eaon 1not stored2 also overheats. This
even effects istols sh"tting the# do(n for the rest of the ro"nd.
3n a raise the da#age is =dK.
Ta#!i #al Cl oa?
Ran?B Seasoned
Po3er Poi n!sB 5
RangeB Self
D4ra!ionB C 11Nro"nd2
)ith a s"ccess! the character is &arely detecta&le &y eyes! otics and other sensors. -e aears &"t
a vag"e o"tline. A character #ay detect the cloa$ed tech if he has a reason to loo$ and #a$es a
Gotice roll at -=. 3nce detected! he #ay attac$ the tech at -= as (ell. )ith a raise! the tech is
co#letely invisi&le to the eye! otics and other sensors. The enalty to Gotice hi# or hit hi# is -K.
4n either case! the o(er affects the character and his ersonal ite#s and anything he s"&se7"ently
ic$s " if he can carry it.
Te#" Ar'or
Ran?B Govice
Po3er Poi n!sB 2
RangeB To"ch
D4ra!ionB C 11Nro"nd2
Tech ar#or &oosts the e'isting shields a tech has. S"ccess grants the &iotic = oints of Shield and a
raise grants 8. The tech can also "se this o(er to a"to#atically reactivate his shields if they are
c"rrently do(n.
Pla%er G4ide 1 Page 6.
!lwa*s 9et the Tech Do 1er Thin%
SAVAGE MASS EFFECT
SITUATIONA7 RU7ES
Cero G
All hysical actions have a >2 enalty. 4f the character rolls a 1 on his trait die! regardless of )ild Die!
he has lost control of his &ody and &egins to t"#&le in three di#ensions. Treat the character as
Sha$en! &"t he #"st #a$e an Agility roll to recover rather than Sirit.
COMING SOON$ $ $
S=IPS > e'loration! trade! and co#&at.
MODS > enhance#ents to ar#or! (eaons and e7"i#ent s"ch as &io a#s and o#ni-tools! #od
yo"r character (ith racial edges and #ore.
Pla%er G4ide 1 Page 68
! Fleet !rrives at a Mass Rela*

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