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BALDUR 1
SPD STR MAT RAT DEF ARM CMD
5 7 7 4 14 16 8
TRITUS
RNG POW P+S
2 7 14
FURY
DAMAGE
WB FA
+31 C
BALDUR THE STONECLEAVER
BALDUR 1
ELEMENTAL MASTERY Construct warbeasts in this models
battlegroup beginning their activations in this models control range
can charge and make power attacks without being forced. This model
can heal friendly construct warbeasts in its battlegroup.
FOREST WALK While completely within a forest, this model can
forfeit its Normal Movement to use Forest Walk. If it does, choose
a location completely within this models control range that is
completely within a forest. Remove this model from the forest and
place it in the chosen location. This model cannot use Forest Walk
while knocked down.
TRITUS
WEIGHT OF STONE When a model is damaged by this weapon it
suffers 3SPD and DEF for one round.
BALDUR 2
SPD STR MAT RAT DEF ARM CMD
5 7 7 4 13 17 8
TRITUS
RNG POW P+S
2 7 14
FURY
DAMAGE
WB FA
+30 C
BALDUR THE STONESOUL
BALDUR 2
DEVOURERS DEBT During your Control Phase, place one Wurm
token on this model. This model gains +1STR for each Wurm
token on it. At the end of each of this models activations, it suffers
1 damage point for each Wurm token on it. This damage cannot be
transferred.
ELEMENTAL MASTERY Construct warbeasts in this models
battlegroup beginning their activations in this models control range
can charge and make power attacks without being forced. This model
can heal friendly construct warbeasts in its battlegroup.
RITUAL OF RENEWAL (HACTION) Remove all Wurm tokens from this
model.
TRITUS
WEIGHT OF STONE When a model is damaged by this weapon it
suffers 3SPD and DEF for one round.
THORLE 1
SPD STR MAT RAT DEF ARM CMD
5 7 6 6 14 16 8
STONES THROW
RNG ROF AOE POW
8 d3 13
STONE STRIKE
RNG POW P+S
2 6 13
FURY
DAMAGE
WB FA
+27 C
BRADIGUS THORLE THE RUNECARVER
THORLE 1
EARTH MAGIC When a construct warbeast in this models battlegroup
is forced to use its animus while in this models control range, reduce
the COST of the animus by 1.
REPAIR [d3 +3] (HACTION) RNG B2B. Target friendly Faction
construct model. If the model is in range, remove d3+3 damage
points from it.
STEADY This model cannot become knocked down.
STONEBINDER Only construct warbeasts can be part of this models
battlegroup. This model cannot take control of wild living warbeasts.
STONES THROW
BEAT BACK Immediately after a basic attack with this weapon is
resolved during this models Combat Action, the enemy model hit
can be pushed 1 directly away from the attacking model. After the
enemy model is pushed, the attacking model can advance up to 1
directly toward it.
STONE STRIKE
BEAT BACK See above.
CASSIUS 1
SPD STR MAT RAT DEF ARM CMD
6 6 6 4 14 16 8
GENESIS
RNG POW P+S
1 6 12
DAMAGE
FA
C
CASSIUS THE OATHKEEPER
ATTACHED [WURMWOOD, TREE OF FATE] This model is attached to
Wurmwood, Tree of Fate. Each warlock can have only one model/
unit attached to it.
CASSIUS 1
CHANNELER [WURMWOOD, TREE OF FATE] While this model is in
Wurmwood, Tree of Fates control range, Wurmwood can channel
spells through it.
COMPANION [WURMWOOD, TREE OF FATE] This model is included in
any army that includes Wurmwood, Tree of Fate. If Wurmwood is
destroyed or removed from play, remove this model from play. This
model is part of Wurmwoods battlegroup.
FURY BOUND While in Wurmwoods control range, this model can
spend fury points on Wurmwood to make additional melee attacks or
to boost attack or damage rolls. It can make one additional attack or
boost one roll for each fury point spent.
PROWL While this model has concealment, it gains Stealth .
STEADY This model cannot become knocked down.
GENESIS
FERTILIZER When a living or undead model is boxed by an attack
made with this weapon, center a 3 AOE on the boxed model and
then remove that model from play. The AOE is a forest that remains
in play for one round.
WURMWOOD 1
SPD STR MAT RAT DEF ARM CMD
0 0 0 0 5 18 10
FURY
DAMAGE
WB FA
+27 C
WURMWOOD, TREE OF FATE
WURMWOOD 1
ARCANE VISION This model can target models in its back arc with
spells.
CIRCULAR VISION Models never gain a back strike bonus against
this model.
GHOST SHIELD This model gains +1ARM for each soul token
currently on it.
IMMOBILE This model has no Normal Movement or Combat Action,
cannot become knocked down or be moved, and is automatically hit
by melee attacks.
PROWL While this model has concealment, it gains Stealth .
SOUL TAKER: ALTAR OF SACRIFICE This model can gain souls. When a
living model is destroyed in this models command range, this model
gains the destroyed models soul token. This model can have up to
three soul tokens at any time. After this model leeches during your
next Control Phase, replace each soul token with 1 fury point.
GRAYLE 1
SPD STR MAT RAT DEF ARM CMD
7 6 7 4 15 16 9
HUNTING BLADE
RNG POW P+S
1 4 10
FURY
DAMAGE
WB FA
+29 C
GRAYLE THE FARSTRIDER
GRAYLE 1
SIDE STEP When this model hits an enemy model with an initial
melee attack or a melee special attack, it can advance up to 2 after
the attack is resolved.
SPRINT At the end of an activation in which it destroyed or removed
from play one or more enemy models with melee attacks, this model
can immediately make a full advance, then its activation ends.
TACTICIAN [WOLF SWORN] While in this models command range,
friendly Wolf Sworn models ignore other friendly Wolf Sworn
models when determining LOS. Friendly Wolf Sworn models can
advance through other friendly Wolf Sworn models in this models
command range if they have enough movement to move completely
past them.
HUNTING BLADE
COMBO STRIKE (HATTACK) Make a melee attack. Instead of making
a normal damage roll, the POW of the damage roll is equal to this
models STR plus twice the POW of this weapon.
KAYA 1
SPD STR MAT RAT DEF ARM CMD
7 6 6 4 16 14 8
SPLINTER
RNG POW P+S
2 6 12
FURY
DAMAGE
WB FA
+32 C
KAYA THE WILDBORNE
KAYA 1
PACK HUNTERS While in this models control range, living warbeasts
in its battlegroup gain +2 on melee attack rolls.
SPLINTER
CRITICAL KNOCKDOWN On a critical hit, the model hit becomes
knocked down.
KAYA 2
SPD STR MAT RAT DEF ARM CMD
7 6 6 4 16 14 8
GLIMMER
RNG POW P+S
2 5 11
FURY
DAMAGE
WB FA
+24 C
KAYA THE MOONHUNTER
KAYA 2
FLANK [FRIENDLY FACTION WARBEAST] When this model makes a
melee attack against an enemy model engaged by a friendly Faction
warbeast, this model gains +2 to attack rolls and gains an additional
damage die.
UNYIELDING While engaging an enemy model, this model gains
+2ARM.
LARIS 1
SPD STR MAT RAT DEF ARM CMD
7 8 6 4 15 14 5
BITE
RNG POW P+S
0.5 4 12
FURY
ESHOL
HR
3
D
T
10
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
FA
5 C
LARIS
ANIMUS COST RNG AOE POW DUR OFF
SPIRIT SHIFT 2 SELF NO
When Laris casts Spirit Shift, immediately place him completely
within 2 of Kaya. When Kaya casts Spirit Shift, immediately place
her completely within 2 of Laris. A model cannot advance this turn
after being placed by Spirit Shift.
LARIS 1
BOND [KAYA THE MOONHUNTER] This model begins the game bonded
to Kaya the Moonhunter. This model is not considered to be bonded
while under your opponents control. While this model is bonded to
Kaya and in her control range, she can channel spells through it.
COMPANION [KAYA THE MOONHUNTER] This model is included in any
army that includes Kaya the Moonhunter. If Kaya is destroyed or
removed from play, remove this model from play. This model is part
of Kayas battlegroup.
GUARD DOG While this model is within 3 of its warlock and is not
knocked down or stationary, its warlock gains Parry and +2DEF
against melee attack rolls, and models attacking the warlock do not
gain back strike bonuses.
DUSK
RNG POW P+S
2 5 11
DAWN
RNG POW P+S
2 5 11
FURY
DAMAGE
WB FA
+26 C
KROMAC THE RAVENOUS
KROMAC 1 (THARN FORM)
ALTERED STATES At the start of your Maintenance Phase, choose a
form for this model to take: Tharn Form or Beast Form. If it changes
form, replace the model in play with its alternate form. Effects on
the replaced model are applied to the alternate form. When one form
replaces another, the new form is not considered to have entered an
area and does not trigger effects triggered by entering. You choose
which form this model starts the game in.
DUSK
RNG POW P+S
2 5 14
DAWN
RNG POW P+S
2 5 14
FURY
7
KROMAC THE RAVENOUS
KROMAC 1 (BEAST FORM)
ALTERED STATES At the start of your Maintenance Phase, choose a
form for this model to take: Tharn Form or Beast Form. If it changes
form, replace the model in play with its alternate form. Effects on
the replaced model are applied to the alternate form. When one form
replaces another, the new form is not considered to have entered an
area and does not trigger effects triggered by entering. You choose
which form this model starts the game in.
BEAST MIND This model cannot upkeep spells or cast non-animi spells.
JUMP After it makes a full advance during its Normal Movement
but before it performs its Combat Action, you can place this model
anywhere completely within 5 of its current location. Any effects
that prevent charging also prevent this model from using Jump.
KROMAC 2
SPD STR MAT RAT DEF ARM CMD
6 10 8 4 14 18 8
RATHROK
RNG POW P+S
2 7 17
FURY
DAMAGE
WB FA
+28 C
KROMAC, CHAMPION OF THE WURM
KROMAC 2
DEATH FEAST During its activation, this model can spend corpse
tokens to remove d3 damage points for each token spent.
FIELD MARSHAL [HYPER-AGGRESSIVE] Warbeasts in this models
battlegroup gain Hyper-Aggressive. (When a model with Hyper-
Aggressive suffers damage from an enemy attack at any time except
while it is advancing, after the attack is resolved it can immediately
make a full advance directly toward the attacking model.)
HEART EATER When this model destroys a living or undead model
with a melee attack, it gains the destroyed models corpse token.
This model can have up to three corpse tokens at any time. During
its activation, this model can spend corpse tokens to make additional
melee attacks or to boost melee attack or melee damage rolls. It can
make one additional attack or boost one roll for each token spent.
RATHROK
GRIEVOUS WOUNDS A model hit by this weapon loses Tough and
cannot have damage removed from it for one round.
FEAT: BLOODLUST
Kromac stands as the anointed champion of the Wurm,
and through him the fury of the Beast of All Shapes
unleashes a primal howl. Upon hearing his call,
the greatest beasts of the wilds descend upon the Tharn
kings foes in a frenzy of tooth and claw.
KRUEGER 1
SPD STR MAT RAT DEF ARM CMD
6 5 5 6 15 14 8
LIGHTNING
RNG ROF AOE POW
10 1 13
LIGHTNING SPEAR
RNG POW P+S
2 7 12
FURY
DAMAGE
WB FA
+28 C
KRUEGER THE STORMWRATH
LIGHTNING
ELECTRO LEAP When a model is directly hit with a basic attack
made with this weapon, you can have lightning arc to the nearest
model within 4 of the model hit, ignoring the attacking model. The
model the lightning arcs to suffers an unboostable POW10 electrical
damage roll . Lightning arc damage rolls are not considered to
have been caused by an attack. Resolve lightning arc damage rolls
simultaneously with the damage resulting from the attack that caused
the leap.
LIGHTNING SPEAR
SUSTAINED ATTACK During this models activation, when it makes an
attack with this weapon against the last model hit by the weapon this
activation, the attack automatically hits.
KRUEGER 2
SPD STR MAT RAT DEF ARM CMD
6 5 6 6 15 15 9
LIGHTNING BOLT
RNG ROF AOE POW
10 1 12
WURMTONGUE
RNG POW P+S
2 7 12
FURY
DAMAGE
WB FA
+27 C
KRUEGER THE STORMLORD
KRUEGER 2
SHELTERING HAND While in this models command range, friendly
Faction models gain Immunity: Electricity .
LIGHTNING BOLT
RELOAD [2] This model can spend fury points to make up to two
additional ranged attacks with this weapon during its Combat Action.
It can make one additional attack for each fury point spent.
SUSTAINED ATTACK During this models activation, when it makes an
attack with this weapon against the last model hit by the weapon this
activation, the attack automatically hits.
FEAT: HURRICANE
The air itself bows to Kruegers will. In the blink of an eye
even the stillest calm becomes a raging hurricane. Enemies
struggle to advance against the howling wind. They labor for
every inch they gain as they suffer the Stormlords fury.
MOHSAR 1
SPD STR MAT RAT DEF ARM CMD
5 4 5 6 14 14 8
DUST HOWLER
RNG ROF AOE POW
SP 8 1 13
WITHERTHORN
RNG POW P+S
1 6 10
FURY
DAMAGE
WB FA
+27 C
MOHSAR THE DESERTWALKER
MOHSAR 1
MALTREATMENT Once per turn at any time during its activation, this
model can remove 1 fury point from a warbeast in its battlegroup that
is in its control range and add 1 fury point to its own current total.
The warbeast suffers d3 damage points.
WITHERTHORN
EROSION This model gains an additional die on this weapons
damage rolls against construct models.
FEAT: DISJUNCTION
Steeped in the energy flowing through Orboros,
Mohsar the Desertwalker has learned to sense and disrupt
spiritual manifestations. He sunders the bond between
warlock and warbeast with almost casual disregard,
and he can even interfere with the connection between
warcasters and their warjacks.
MORVAHNA 1
SPD STR MAT RAT DEF ARM CMD
6 5 6 4 15 13 9
EQUINOX
RNG POW P+S
2 7 12
FURY
DAMAGE
WB FA
+28 C
MORVAHNA THE AUTUMNBLADE
MORVAHNA 1
SACRIFICIAL PAWN [FACTION WARRIOR] When this model is directly
hit by an enemy ranged attack, you can have one friendly, non-
incorporeal Faction warrior model within 3 of it directly hit instead.
That model is automatically hit and suffers all damage and effects.
VITAL MAGIC When a spell or special rule would cause one or more
of this models upkeep spells to expire, this model can keep one or
more of its upkeep spells in play by suffering d3 damage points for
each spell kept in play.
MORVAHNA 2
SPD STR MAT RAT DEF ARM CMD
8 5 6 4 15 15 9
EQUINOX
RNG POW P+S
1 7 12
MOUNT
RNG POW
0.5 12
FURY
DAMAGE
WB FA
+27 C
MORVAHNA THE DAWNSHADOW
MORVAHNA 2
IMPERISHABLE CONVICTION When a friendly Faction model in its
control range is destroyed by an enemy attack, this model can remove
1 damage point.
REPOSITION [5] At the end of an activation in which it did not run
or fail a charge, this model can advance up to 5, then its activation
ends.
SCALES OF FATE When a friendly Faction model makes an attack
or damage roll during its activation while in this models command
range, this model can suffer d3 damage points to cause that model to
reroll that roll. Each roll can be rerolled only once as a result of Scales
of Fate. This damage cannot be transferred.
EQUINOX
LIFE TRADER When an attack with this weapon hits, this model can
suffer 1 damage point to gain an additional die on the damage roll
against the model hit. Life Trader can be used only once per attack.
MOUNT
RAM When an enemy model is hit by this weapon during this
models combat action, it becomes knocked down and can be pushed
1 directly away from this model. If the model hit is pushed, this
model can immediately advance 1 directly toward it.
ARGUS
SPD STR MAT RAT DEF ARM CMD
6 8 5 4 14 15 5
BITE
RNG POW P+S
0.5 4 12
FURY
ESHOL
HR
3
D
T
9
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 7 U
WILD ARGUS
ANIMUS COST RNG AOE POW DUR OFF
DOPPLER BARK 2 SELF * NO
Living or undead enemy models currently within 2 of the spellcaster
have their base DEF reduced to 5 and cannot run, charge, or make
slam or trample power attacks for one round.
ARGUS
CIRCULAR VISION Models never gain a back strike bonus against
this model.
BITE
COMBO STRIKE (HATTACK) Make a melee attack. Instead of making
a normal damage roll, the POW of the damage roll is equal to this
models STR plus twice the POW of this weapon.
ARGUS MOONHOUND
SPD STR MAT RAT DEF ARM CMD
6 7 5 4 14 14 5
BITE
RNG POW P+S
0.5 4 11
FURY
ESHOL
HR
3
D
T
9
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 6 U
ARGUS MOONHOUND
ANIMUS COST RNG AOE POW DUR OFF
HUNTING HOWLS 1 SELF * TURN NO
Enemy models lose Stealth while within 5 of the spellcaster.
Hunting Howls lasts for one turn.
ARGUS MOONHOUND
CIRCULAR VISION Models never gain a back strike bonus against
this model.
MARK TARGET Other friendly Faction models gain +2 to ranged attack
rolls against enemy models within 5 of this model and in its LOS.
GORAX
SPD STR MAT RAT DEF ARM CMD
5 9 5 3 12 16 2
CLAW
RNG POW P+S
0.5 3 12
FURY
ESHOL
HR
3
D
T
6
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 7 U
GORAX RAGER
ANIMUS COST RNG AOE POW DUR OFF
PRIMAL 2 6 * NO
Target friendly living Faction warbeast gains +2 STR and MAT for
one round and automatically frenzies during your next Control Phase.
GORAX
PAIN RESPONSE While damaged, this model can charge and make
power attacks without being forced.
RAZORWING GRIFFON
SPD STR MAT RAT DEF ARM CMD
7 8 6 1 15 14 3
CLAW BLADES
RNG POW P+S
0.5 3 11
FURY
ESHOL
HR
3
D
T
8
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 7 U
RAZORWING GRIFFON
ANIMUS COST RNG AOE POW DUR OFF
AMUCK 1 6 TURN NO
When target friendly Faction warbeast makes a power attack or
special attack, its attack rolls are boosted. Amuck lasts for one turn.
RAZORWING GRIFFON
BLADE RUSH While making a trample power attack, this model
ignores free strikes and does not stop when it contacts a model with
a medium or larger base, an obstacle, or an obstruction. This model
makes trample attacks against models regardless of their base size.
THRESHING BLADES This model gains +4 to its trample power attack
damage rolls.
TRAMPLE POWER ATTACK This model can make trample power
attacks.
ROTTERHORN GRIFFON
SPD STR MAT RAT DEF ARM CMD
7 8 6 1 15 14 4
CLAW
RNG POW P+S
0.5 3 11
FURY
ESHOL
HR
3
D
T
8
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 7 U
ROTTERHORN GRIFFON
ANIMUS COST RNG AOE POW DUR OFF
DEATH SHRIEK 2 SELF * NO
Enemy models currently within 2 of the spellcaster suffer an
unboostable POW8 damage roll.
ROTTERHORN GRIFFON
KILLING SCREECH Once per activation, immediately after resolving
a melee attack in which it destroyed an enemy model, this model can
cast its animus without being forced.
SCARSFELL GRIFFON
SPD STR MAT RAT DEF ARM CMD
7 8 6 1 15 13 3
BEAK
RNG POW P+S
0.5 4 12
CLAW
RNG POW P+S
0.5 3 11
FURY
ESHOL
HR
3
D
T
8
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 8 U
SCARSFELL GRIFFON
ANIMUS COST RNG AOE POW DUR OFF
ELUSIVE 1 SELF RND NO
The spellcaster gains Dodge. Elusive lasts for one round. (A model
with Dodge can advance up to 2 immediately after an enemy attack
that missed it is resolved unless it was missed while advancing. It
cannot be targeted by free strikes during this movement.)
SCARSFELL GRIFFON
LONG LEASH When checking to see if this model is in its controllers
control range, double the range.
TRACKER This model ignores forests when determining LOS when
declaring a charge.
ARGUS
SPD STR MAT RAT DEF ARM CMD
6 8 5 4 14 15 4
FROST BREATH
RNG ROF AOE POW
SP 6 1 12
BITE
RNG POW P+S
0.5 4 12
FURY
ESHOL
HR
3
D
T
9
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 8 U
WINTER ARGUS
ANIMUS COST RNG AOE POW DUR OFF
WINTER COAT 1 SELF RND NO
The spellcaster gains Immunity: Cold and Freezer. Winter Coat lasts
for one round. (When an enemy model without Immunity: Cold
ends its activation within 2 of a model with Freezer, the enemy model
becomes stationary for one round.)
ARGUS
CIRCULAR VISION Models never gain a back strike bonus against
this model.
FROST BREATH
CRITICAL FREEZE On a critical hit, the model hit becomes stationary
for one round unless it has Immunity: Cold .
WOLDWATCHER
SPD STR MAT RAT DEF ARM CMD
5 8 5 5 10 17
ELEMENTAL STRIKE
RNG ROF AOE POW
10 1 12
RUNE FIST
RNG POW P+S
0.5 4 12
FURY
ESHOL
HR
2
D
T
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 9 U
WOLDWATCHER
ANIMUS COST RNG AOE POW DUR OFF
EARTHS BLESSING 1 SELF RND NO
The spellcaster cannot be pushed, knocked down, made stationary, or
moved by a slam. Earths Blessing lasts for one round.
WOLDWATCHER
STONE FORM This model can be forced to use Stone Form at
any time during its activation. For one round or until it advances,
this model gains +4ARM, its base DEF is reduced to 5, and it is
automatically hit by melee attacks.
ELEMENTAL STRIKE
FERTILIZER When a living or undead model is boxed by an attack
made with this weapon, center a 3 AOE on the boxed model and
then remove that model from play. The AOE is a forest that remains
in play for one round.
RUNE FIST
FERTILIZER See above.
WOLDWYRD
SPD STR MAT RAT DEF ARM CMD
7 6 3 6 13 16
ARCANE STRIKE
RNG ROF AOE POW
10 3 10
FURY
ESHOL
HR
2
D
T
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 9 U
WOLDWYRD
ANIMUS COST RNG AOE POW DUR OFF
ARCANE SUPPRESSION 2 SELF RND NO
While within 10 of the spellcaster, when an enemy model casts a
spell, increase the COST of the spell by 1. Additionally, while within
10 of the spellcaster, enemy models must pay double to upkeep
spells. Arcane Suppression lasts for one round.
WOLDWYRD
STEADY This model cannot become knocked down.
WITCH HUNTER When an enemy model declares it is casting a spell
while within 10 of this model, this model can immediately make
a basic attack targeting the enemy spellcaster. If the spellcaster is
destroyed as a result of this damage, the spell does not take effect.
ARCANE STRIKE
PURGATION Gain an additional die on attack and damage rolls with
this weapon against models with an enemy upkeep spell or animus
on them.
WARPWOLF
SPD STR MAT RAT DEF ARM CMD
6 11 7 3 14 16 3
BITE
RNG POW P+S
1 3 14
CLAW
RNG POW P+S
1 4 15
FURY
ESHOL
HR
4
D
T
9
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 18 U
FERAL WARPWOLF
ANIMUS COST RNG AOE POW DUR OFF
PRIMAL 2 6 * NO
Target friendly living Faction warbeast gains +2 STR and MAT for
one round and automatically frenzies during your next Control Phase.
WARPWOLF
CONTROLLED WARPING At the beginning of this models activation,
choose one of the following warp effects. Warp effects last for one
round. If this model frenzies it must choose Warp Strength at the start
of its activation.
PROTECTIVE PLATES This model gains +2 ARM.
WARP SPEED This model gains +2 SPD.
WARP STRENGTH This model gains +2 STR.
REGENERATION [d3] This model can be forced to remove d3 damage
points once per activation. This model cannot use Regeneration
during an activation it runs.
SATYR
SPD STR MAT RAT DEF ARM CMD
5 11 6 3 12 18 5
HORNS
RNG POW P+S
1 4 15
CLAW
RNG POW P+S
1 3 14
FURY
ESHOL
HR
3
D
T
8
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 12 U
GNARLHORN SATYR
ANIMUS COST RNG AOE POW DUR OFF
EARTHS BLESSING 1 SELF RND NO
The spellcaster cannot be pushed, knocked down, made stationary, or
moved by a slam. Earths Blessing lasts for one round.
SATYR
COUNTERSLAM When an enemy model advances and ends its
movement within 6 of this model and in its LOS, this model can
immediately make a slam power attack against it. This model can use
Counterslam only once per round and not while engaged.
FOLLOW UP When this model slams an enemy model, immediately
after the slam is resolved this model can advance directly toward the
slammed model, up to the distance the slammed model was moved.
GRAND SLAM This model can make slam power attacks without
spending focus or being forced. Models slammed by this model are
moved an additional 2.
HORNS
HARD HEAD This model can add this weapons POW to its head-butt
and slam power attack damage rolls.
WARPWOLF
SPD STR MAT RAT DEF ARM CMD
6 10 6 5 14 17 6
DEATH HOWLER
RNG ROF AOE POW
SP 10 1 14
CLAW
RNG POW P+S
1 4 14
FURY
ESHOL
HR
4
D
T
10
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 17 U
PUREBLOOD WARPWOLF
ANIMUS COST RNG AOE POW DUR OFF
WRAITHBANE 2 6 TURN NO
Target friendly Faction models weapons gain Blessed and
Damage Type: Magical . Wraithbane lasts for one turn.
WARPWOLF
CONTROLLED WARPING At the beginning of this models activation,
choose one of the following warp effects. Warp effects last for one
round. If this model frenzies it must choose Warp Strength at the start
of its activation.
GHOSTLY This model can advance through terrain and obstacles
without penalty and can advance through obstructions if it has
enough movement to move completely past them. It cannot be
targeted by free strikes.
SPELL WARD This model cannot be targeted by spells.
WARP STRENGTH This model gains +2STR.
REGENERATION [d3] This model can be forced to remove d3 damage
points once per activation. This model cannot use Regeneration
during an activation it runs.
SATYR
SPD STR MAT RAT DEF ARM CMD
5 11 6 3 12 19 5
HORNS
RNG POW P+S
1 4 15
BLADED GAUNTLET
RNG POW P+S
1 4 15
FURY
ESHOL
HR
3
D
T
8
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 14 U
RIP HORN SATYR
ANIMUS COST RNG AOE POW DUR OFF
IRRESISTIBLE FORCE 1 SELF TURN NO
The spellcaster gains Bulldoze. Irresistible Force lasts for one turn.
(When a model with Bulldoze is B2B with an enemy model during
its Normal Movement, it can push that model up to 2 directly away
from it. A model can be pushed by Bulldoze only once per activation.
Bulldoze has no effect when a model makes a trample power attack.)
SATYR
AGGRESSIVE This model can run or charge without being forced.
HORNS
HARD HEAD This model can add this weapons POW to its head-butt
and slam power attack damage rolls.
BLADED GAUNTLET
CHAIN ATTACK: GRAB & SMASH If this model hits the same model
with both its initial attacks with this weapon, after resolving the
attacks it can immediately make a head-butt or throw power attack
against that target.
SATYR
SPD STR MAT RAT DEF ARM CMD
6 10 6 3 13 17 5
HORNS
RNG POW P+S
1 4 14
CLAW
RNG POW P+S
1 3 13
FURY
ESHOL
HR
3
D
T
8
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 12 U
SHADOWHORN SATYR
ANIMUS COST RNG AOE POW DUR OFF
PUISSANCE 1 6 TURN NO
Target friendly Faction warbeasts melee weapons gain Beat Back.
Puissance lasts for one turn. (Immediately after a basic attack with
a weapon with Beat Back is resolved during this models Combat
Action, the enemy model hit can be pushed 1 directly away from
the attacking model. After the enemy model is pushed, the attacking
model can advance up to 1 directly toward it.)
SATYR
BOUNDING LEAP Once per activation, after making a full advance as
its Normal Movement but before performing its Combat Action, this
model can be forced to be placed completely within 5 of its current
location.
SET DEFENSE A model in this models front arc suffers 2 on charge,
slam power attack, and impact attack rolls against this model.
HORNS
HARD HEAD This model can add this weapons POW to its head-butt
and slam power attack damage rolls.
CLAW
CHAIN ATTACK: THROW If this model hits the same model with both
its initial attacks with this weapon, after resolving the attacks it can
immediately make a throw power attack against that target.
WARPWOLF
SPD STR MAT RAT DEF ARM CMD
6 10 6 3 14 17 5
CLAW
RNG POW P+S
1 4 14
GREAT SWORD
RNG POW P+S
2 6 16
FURY
ESHOL
HR
4
D
T
9
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 19 U
WARPWOLF STALKER
ANIMUS COST RNG AOE POW DUR OFF
LIGHTNING STRIKE 1 SELF TURN NO
The spellcaster gains Sprint. Lightning Strike lasts for one turn. (At
the end of an activation in which it destroyed or removed from play
one or more enemy models with melee attacks, a model with Sprint
can immediately make a full advance, then its activation ends.)
WARPWOLF
CONTROLLED WARPING At the beginning of this models activation,
choose one of the following warp effects. Warp effects last for one
round. If this model frenzies it must choose Warp Strength at the start
of its activation.
BERSERK When this model destroys one or more models with
a melee attack during its Combat Action, immediately after the
attack is resolved it must make one additional melee attack against
another model in its melee range.
PROWL While this model has concealment, it gains Stealth .
WARP STRENGTH This model gains +2 STR.
REGENERATION [d3] This model can be forced to remove d3 damage
points once per activation. This model cannot use Regeneration
during an activation it runs.
WOLD GUARDIAN
SPD STR MAT RAT DEF ARM CMD
4 12 6 1 9 20
BATTERING RAM
RNG POW P+S
1 5 17
FURY
ESHOL
HR
3
D
T
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 17 U
WOLD GUARDIAN
ANIMUS COST RNG AOE POW DUR OFF
IRRESISTIBLE FORCE 1 SELF TURN NO
The spellcaster gains Bulldoze. Irresistible Force lasts for one turn.
(When a model with Bulldoze is B2B with an enemy model during
its Normal Movement, it can push that model up to 2 directly away
from it. A model can be pushed by Bulldoze only once per activation.
Bulldoze has no effect when a model makes a trample power attack.)
WOLD GUARDIAN
SHIELD GUARD Once per round, when a friendly model is directly
hit by a non-spray ranged attack during your opponents turn while
within 3 of this model, you can choose to have this model directly hit
instead. This model is automatically hit and suffers all damage and
effects. This model cannot use Shield Guard while it is incorporeal,
knocked down, or stationary.
STEADY This model cannot become knocked down.
STURDY This model cannot be pushed.
BATTERING RAM
RAM When an enemy model is hit by this weapon during this
models Combat Action, it becomes knocked down and can be
pushed 1 directly away from this model. If the model hit is pushed,
this model can immediately advance 1 directly toward it.
WOLDWARDEN
SPD STR MAT RAT DEF ARM CMD
5 11 6 4 10 18
RUNE FIST
RNG POW P+S
1 4 15
FURY
ESHOL
HR
3
D
T
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 16 U
WOLDWARDEN
ANIMUS COST RNG AOE POW DUR OFF
WILD GROWTH 2 SELF 4 RND NO
Center a 4 AOE on the spellcaster. The AOE is a forest that remains
in play for one round. The spellcaster cannot move or be placed after
casting Wild Growth. Wild Growth lasts for one round.
WOLDWARDEN
MAGIC ABILITY [6]
GEOMANCY Once per activation while in its controllers control
range, this model can be forced to cast one of the spells on its
controllers card with a COST of 3 or less. This model cannot cast
upkeep spells or spells with a RNG of SELF or CTRL. Use this
models Magic Ability score when making magic attack rolls.
MEND During your Control Phase, remove 1 damage point from
this model.
RUNE FIST
CHAIN ATTACK: SMITE If this model hits the same model with both
its initial attacks with this weapon, after resolving the attacks it can
immediately make one additional melee attack against the model
hit. If the additional attack hits, the target is slammed d6 directly
away from this model and suffers a damage roll with POW equal to
the STR of this model plus the POW of this weapon. The POW of
collateral damage is equal to the STR of this model.
BRENNOS 1
SPD STR MAT RAT DEF ARM CMD
5 10 6 4 11 18 8
HORNS
RNG POW P+S
1 4 14
OAKEN STAFF
RNG POW P+S
2 6 16
FURY
ESHOL
HR
4
D
T
10
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 17 C
BRENNOS THE ELDERHORN
ANIMUS COST RNG AOE POW DUR OFF
ARCANE SUPPRESSION 2 SELF RND NO
While within 10 of The spellcaster, when an enemy model casts a
spell, increase the COST of the spell by 1. Additionally, while within
10 of the spellcaster, enemy models must pay double to upkeep
spells. Arcane Suppression lasts for one round.
BRENNOS 1
BOND [MORVAHNA] If this model begins the game in Morvahnas
battlegroup, it is bonded to her. This model is not considered to
be bonded while under your opponents control. When this model
destroys one or more enemy models with a melee or magical attack
during its Combat Action while bonded to Morvahna and in her
control range, you can remove 1 damage point from Morvahna.
When this model suffers damage from an enemy melee or ranged
attack while bonded to Morvahna and in her control range, you can
remove 1 damage point from Morvahna.
MAGIC ABILITY [7]
CONDITION (HACTION) RNG 3. Target friendly Faction warbeast.
If the warbeast is in range, you can place 1 fury point on it or
remove 1 fury point from it.
PURIFYING PRAYER (HACTION) Animi and continuous effects on
models/units in this models command range immediately expire.
RAVAGING WINDS (HATTACK) Ravaging Winds is a RNG 10, AOE 4,
POW14 magic attack. The AOE remains in play for one round.
Models cannot make ranged attacks while within the AOE.
HORNS
CRITICAL PITCH On a critical hit against a model with an equal or
smaller base, the model hit can be thrown d6 directly away from this
model. The model thrown does not deviate. The POW of collateral
damage is equal to the STR of this model.
GHETORIX 1
SPD STR MAT RAT DEF ARM CMD
6 11 7 3 14 17 5
BITE
RNG POW P+S
1 3 14
GREAT AXE
RNG POW P+S
2 6 17
FURY
ESHOL
HR
4
D
T
8
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 21 C
GHETORIX
ANIMUS COST RNG AOE POW DUR OFF
SPINY GROWTH 2 SELF RND NO
The spellcaster gains +2ARM. If a non-warrior model hits the
spellcaster with a melee attack, the attacking model suffers d3 damage
points immediately after the attack is resolved unless the spellcaster
was destroyed or removed from play by the attack. Spiny Growth lasts
for one round.
GHETORIX 1
BOND [KROMAC] If this model begins the game in Kromacs
battlegroup, it is bonded to him. This model is not considered to
be bonded while under your opponents control. While bonded to
Kromac and in his control range, this model gains Overtake. (When
a model with Overtake destroys one or more enemy models with
a basic melee attack during its Combat Action, after the attack is
resolved it can immediately advance up to 1.)
CONTROLLED WARPING At the beginning of this models activation,
choose one of the following warp effects. Warp effects last for one
round. If this model frenzies it must choose Warp Strength at the start
of its activation.
MURDEROUS This model gains an additional die on melee attack
rolls against warrior models.
SNACKING When this model boxes a living model with a melee
attack, it can choose to remove the boxed model from play. When it
does, this model can remove d3 damage points.
WARP STRENGTH This model gains +2STR.
REGENERATION [d3] This model can be forced to remove d3 damage
points once per activation. This model cannot use Regeneration
during an activation it runs.
MEGALITH 1
SPD STR MAT RAT DEF ARM CMD
5 12 7 4 10 19
RUNE FIST
RNG POW P+S
1 5 17
FURY
ESHOL
HR
4
D
T
2
1
3
MIND
BOD
Y
I
T
IR
SP
6
PC FA
5 20 C
MEGALITH
ANIMUS COST RNG AOE POW DUR OFF
UNDERGROWTH 2 SELF RND NO
While within 5 of the spellcaster, enemy models treat open terrain as
rough terrain and suffer 2DEF. Undergrowth lasts for one round.
MEGALITH 1
BOND [BALDUR] If this model begins the game in Baldurs
battlegroup, it is bonded to him. This model is not considered to be
bonded while under your opponents control. If this model is bonded
to Baldur and in his control range at the start of Baldurs activation,
Baldur can remove d3 damage points.
BOUNTIFUL RESTORATION During your Control Phase, remove d3
damage points from this model. If a friendly Woldwarden is B2B with
this model during your Control Phase, the Woldwarden removes d3
damage points for Restoration instead of 1 damage point.
MAGIC ABILITY [7]
GEOMANCY Once per activation while in its controllers control
range, this model can be forced to cast one of the spells on its
controllers card with a COST of 3 or less. This model cannot cast
upkeep spells or spells with a RNG of SELF or CTRL. Use this
models Magic Ability score when making magic attack rolls.
STEADY This model cannot become knocked down.
RUNE FIST
WEIGHT OF STONE When a model is damaged by this weapon it
suffers 3SPD and DEF for one round.
WOLDWRATH
SPD STR MAT RAT DEF ARM CMD
5 16 6 5 7 20
LIGHTNING STRIKE
RNG ROF AOE POW
14 1 5 15
FURY
ESHOL
HR
4
D
T
PC FA
37 2
WOLDWRATH
ANIMUS COST RNG AOE POW DUR OFF
DRUIDS WRATH 2 SELF TURN NO
Friendly Faction models gain an additional die on magic attack rolls
targeting enemy models within 10 of the spellcaster. Druids Wrath
lasts for one turn.
WOLDWRATH
HYPER-REGENERATION Remove d3 damage points from this model at
the start of each of its activations.
SACRED WARD This model cannot be targeted by enemy spells.
LIGHTNING STRIKE
ELECTRO FIELD The AOE remains in play for one round. Models
entering or ending their activations in the AOE suffer a POW10
electrical damage roll .
STONE FIST
EARTH SHAKER Before resolving damage from this attack, you
can center a 4 AOE on the model directly hit. Models in the AOE
become knocked down.
1 2
MIND
BOD
Y
3
6
I
T
IR
SP
4
5
WOLDWRATH
VOULGE
RNG POW P+S
2 4 10
WOLDSTALKER GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 4 0 6 12 15 4
ARCANE STRIKE
RNG ROF AOE POW
10 1 12
FA
PC Leader & 5 Grunts 10
2
STONEWARD & WOLDSTALKERS
STONEWARD
BLACKCLAD This model is a Blackclad model.
MAGIC ABILITY
CONCENTRATED FIRE (HACTION) This activation, models in this
unit gain a +1 cumulative bonus to ranged damage rolls for each
other model in this unit that has hit an enemy model with a ranged
attack this activation.
ZEPHYR (HACTION) Models in this unit can immediately advance
up to 3.
SELF-SACRIFICE If this model is disabled by an enemy attack, you
can choose a non-disabled model in this unit within 3 of this model
to be destroyed and this model removes 1 damage point.
VOULGE
RNG POW P+S
2 4 10
FA
PC Leader & 5 Grunts 12
2
DRUIDS OF ORBOROS
LEADER & GRUNTS
MAGIC ABILITY [6]
PULSE OF THE EARTH (HATTACK) Pulse of the Earth is a RNG8
magic attack that causes no damage. If the attack misses, nothing
happens. On a direct hit against an enemy model, center a 3 AOE on
the model hit. Models in the AOE are hit and become knocked down.
SUMMON VORTEX (HACTION) Center a 3 AOE cloud effect on this
model. The AOE remains centered on the model for one round. If
this model is destroyed or removed from play, remove the AOE from
play. While in the AOE, enemy models suffer 2 to attack rolls.
WIND STRIKE (HATTACK) Wind Strike is a RNG10, POW10
magic attack. An enemy model hit by this attack can be pushed d3
directly away from this model.
PROWL While this model has concealment, it gains Stealth .
OVERSEER
SPD STR MAT RAT DEF ARM CMD
6 6 6 4 13 13 9
VOULGE
RNG POW P+S
2 4 10
DAMAGE
PC FA
4 2
DRUID OF ORBOROS OVERSEER
ATTACHMENT [DRUIDS OF ORBOROS] This attachment can be added to
a Druids of Orboros unit.
OVERSEER
GRANTED: APPARITION While this model is in formation, models in
its unit that are in formation gain Apparition. (During your Control
Phase, place models with Apparition anywhere completely within 2
of their current locations.)
MAGIC ABILITY [7]
ELEMENTAL PROTECTION (HACTION) Models in this unit gain
Immunity: Cold , Immunity: Corrosion , Immunity: Electricity ,
and Immunity: Fire . Elemental Protection lasts for one round.
PULSE OF THE EARTH (HATTACK) Pulse of the Earth is a RNG8
magic attack that causes no damage. If the attack misses, nothing
happens. On a direct hit against an enemy model, center a 3 AOE on
the model hit. Models in the AOE are hit and become knocked down.
SUMMON VORTEX (HACTION) Center a 3 AOE cloud effect on this
model. The AOE remains centered on the model for one round. If
this model is destroyed or removed from play, remove the AOE from
play. While in the AOE, enemy models suffer 2 to attack rolls.
WIND STRIKE (HATTACK) Wind Strike is a RNG10, POW10
magic attack. An enemy model hit by this attack can be pushed d3
directly away from this model.
PROWL While this model has concealment, it gains Stealth .
TACTICS: SACRED WARD Models in this unit gain Sacred Ward. (A
model with Sacred Ward cannot be targeted by enemy spells.)
DOUBLE CROSSBOW
RNG ROF AOE POW
12 2 8
BATTLE BLADE
RNG POW P+S
0.5 3 8
CHIEFTAIN
SPD STR MAT RAT DEF ARM CMD
6 5 6 6 13 13 7
DOUBLE CROSSBOW
RNG ROF AOE POW
12 2 8
BATTLE BLADE
RNG POW P+S
0.5 3 8
STANDARD BEARER
SPD STR MAT RAT DEF ARM CMD
6 5 5 5 13 13 7
CHIEFTAINS DAMAGE
FA
PC Chieftain & Standard 4
2
REEVE OF ORBOROS CHIEFTAIN & STANDARD
ATTACHMENT [REEVE OF ORBOROS] This attachment can be added to
a Reeve of Orboros unit.
CHIEFTAIN
GO TO GROUND This model can use Go to Ground once per game
at any time while in formation during its units activation. For one
round or until they move, are placed, or are engaged, models in this
unit that are currently in formation gain cover, do not suffer blast
damage, and do not block LOS.
HUNTER This model ignores concealment and cover when making
ranged attacks.
TACTICS: WAR-TEMPERED Models in this unit gain War-Tempered.
(Models with War-Tempered can make combined ranged attacks
targeting models in melee. If a combined ranged attack made by models
with War-Tempered misses a model in melee, participating attackers that
would automatically miss the new target do not contribute to the attack
and damage roll bonus but still forfeit their attacks.)
STANDARD BEARER
STANDARD BEARER While this model is within 5 of its unit
commander, the unit commander gains +2 CMD.
TAKE UP If this model is destroyed, you can choose a Grunt in this
unit within 1 of it to be destroyed instead. Effects on this model
expire, and it gains the effects on the chosen Grunt. Remove the
Grunt from the table instead of this model. This model has the same
number of unmarked damage boxes as the chosen Grunt.
SENTRY STONE
SPD STR MAT RAT DEF ARM CMD
0 0 0 5 18 6
MANNIKIN GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 7 5 4 12 12
SPLINTER BURST
RNG ROF AOE POW
SP 8 1 10
CLAW
RNG POW P+S
SENTRY STONES DAMAGE
0.5 4 11
FA
PC Leader & 3 Grunts 5
2
SENTRY STONE & MANNIKINS
SENTRY STONE
FOREST GROWTH Once per turn at any time during its activation, this
model can spend 1 fury point to use Forest Growth. When it does,
center a 3 AOE on this model. The AOE is a forest that remains in
play for one round.
IMMOBILE This model has no Normal Movement or Combat Action,
cannot become knocked down or be moved, and is automatically hit
by melee attacks.
PROWL While this model has concealment, it gains Stealth .
STRANGE GROWTH Once per turn at any time during its units
activation, place this model anywhere completely within 5 of its
current location. This model cannot be placed except as a result of
Strange Growth.
WELLSPRING If there are fewer than 3 fury points on the Sentry
Stone at the start of its activation, place d3 fury points on it. If there
are fewer than three Mannikin Grunts in this unit in play at the
beginning of this units activation, put one Mannikin Grunt into play,
in formation. If this model is destroyed or removed from play, the
Mannikin Grunts in its unit are removed from play.
MANNIKIN GRUNTS
FURY-LINKED At any time during its units activation, this model
can spend fury points on its unit commander to boost one attack or
damage roll for each fury point spent.
MODEL AS DAMAGE
MODEL BS DAMAGE
MODEL CS DAMAGE
FA
PC Leader & 2 Grunts 3
2
SHIFTING STONES
LEADER & GRUNTS
CIRCULAR VISION Models never gain a back strike bonus against
this model.
IMMOBILE This model has no Normal Movement or Combat Action,
cannot become knocked down or be moved, and is automatically hit
by melee attacks.
SERENITY At the beginning of your Control Phase, before leeching,
you can remove 1 fury point from a friendly Faction warbeast within
1 of this model.
SHIFTING POWERS Choose one of the following effects at the start of
this units activation:
HEALING FIELD Models in this unit that are in formation and
friendly Faction models within 2 of one or more of them can
remove d3 damage points. Roll separately for each model.
SHIFTING Place each model in this unit that is in formation
anywhere completely within 8 of its current location.
TELEPORTATION If all three Shifting Stone models in this unit are
in formation, place one friendly Faction model whose base is within
the triangular area between them anywhere completely within 8
of its current location. The placed model must forfeit its Normal
Movement after being placed this turn. A model can be placed as a
result of Teleportation only once per turn.
KEEPER
SPD STR MAT RAT DEF ARM CMD
6 6 5 4 13 13 7
VOULGE
RNG POW P+S
2 4 10
DAMAGE
PC FA
2 2
STONE KEEPER
ATTACHMENT [SHIFTING STONES] This attachment can be added to a
Shifting Stone unit.
KEEPER
DISORIENTATION This model cannot advance this turn after being
placed by Shifting.
GRANTED: PROWL While this model is in formation, models in its
unit that are in formation gain Prowl. (While a model with Prowl has
concealment, it gains Stealth .)
MAGIC ABILITY [6]
ROCK HAMMER (HATTACK) Rock Hammer is a RNG8, AOE3,
POW14 magic attack. On a critical hit, models hit become
knocked down.
STONE SHIELD (HACTION) This model gains +4ARM for one round.
THARN BOW
RNG ROF AOE POW
10 1 13
BOW BLADE
RNG POW P+S
0.5 3 11
MODEL AS DAMAGE
MODEL BS DAMAGE
MODEL CS DAMAGE
MODEL DS DAMAGE
MODEL ES DAMAGE
SACRAL BLADE
RNG POW P+S
0.5 3 9
FA
PC Leader & 5 Grunts 8
3
THARN BLOODWEAVERS
LEADER & GRUNTS
GANG When making a melee attack targeting an enemy model
engaged by another model in this unit, this model gains +2 to melee
attack and melee damage rolls.
SACRAL BLADE
ATTACK TYPE Each time this weapon is used to make an attack,
choose one of the following special rules:
BLOOD BURST When this attack boxes a living or undead enemy
model, center a 5 AOE on the boxed model, then remove the
model from play. Enemy models in the AOE are hit and suffer a
blast damage roll with a POW equal to the boxed models STR.
This damage is not considered to have been caused by an attack.
GRIEVOUS WOUNDS A model hit by this weapon loses Tough
and cannot have damage removed from it for one round.
LIFE STEALER When an attack with this weapon destroys an
enemy model, immediately after the attack is resolved a friendly
living Faction model currently in this models command range can
remove d3 damage points.
THROWN JAVELIN
RNG ROF AOE POW
7 1 9
FIGHTING CLAW
RNG POW P+S
0.5 3 9
NUALA 1
SPD STR MAT RAT DEF ARM CMD
7 6 8 7 14 11 9
THROWN JAVELIN
RNG ROF AOE POW
7 1 9
FIGHTING CLAW
RNG POW P+S
0.5 3 9
DAMAGE
PC FA
4 C
NUALA THE HUNTRESS
ATTACHMENT [THARN BLOODTRACKER] This attachment can be added
to a Tharn Bloodtracker unit.
NUALA 1
GRANTED: SWIFT HUNTER While this model is in formation, models
in its unit gain Swift Hunter. (When a model with Swift Hunter
destroys one or more enemy models with a basic ranged attack,
immediately after the attack is resolved it can advance up to 2.)
PREY After deployment but before the first players turn, choose an
enemy model/unit to be this model/units prey. This model gains +2
to attack and damage rolls against its prey. When the prey is destroyed
or removed from play, choose another model/unit to be the prey.
TACTICS: QUICK WORK Models in this unit gain Quick Work. (When
a model with Quick Work destroys one or more enemy models with a
melee attack during its Combat Action, immediately after the attack is
resolved the model with Quick Work can make one basic ranged attack.)
THROWN JAVELIN
THROWN Apply any modifiers to this models STR to the POW of
this weapon.
THARN AXE
RNG POW P+S
2 5 13
MODEL AS DAMAGE
MODEL BS DAMAGE
MODEL CS DAMAGE
MODEL DS DAMAGE
MODEL ES DAMAGE
CHIEFTAIN
SPD STR MAT RAT DEF ARM CMD
6 8 8 5 13 15 9
THARN AXE
RNG POW P+S
2 5 13
DAMAGE
PC FA
5 2
THARN RAVAGER CHIEFTAIN
ATTACHMENT [THARN RAVAGERS] This attachment can be added to a
Tharn Ravager unit.
CHIEFTAIN
GRANTED: VENGEANCE While this model is in formation, models
in its unit gain Vengeance. (During your Maintenance Phase, if one
or more models in a unit with Vengeance were damaged by enemy
attacks during the last round, each model in the unit can advance 3
and make one basic melee attack.)
HEART EATER When this model destroys a living or undead model
with a melee attack, it gains the destroyed models corpse token.
This model can have up to three corpse tokens at any time. During
its activation, this model can spend corpse tokens to make additional
melee attacks or to boost melee attack or melee damage rolls. It can
make one additional attack or boost one roll for each token spent.
MASS CARNAGE This model can use Mass Carnage once per game at
any time during its units activation. This activation, models in this unit
gain Overtake. (When a model with Overtake destroys one or more
enemy models with a basic melee attack during its Combat Action,
after the attack is resolved it can immediately advance up to 1.)
TREEWALKER This model ignores forests when determining LOS.
While completely within a forest, this model gains +2DEF against
melee attack rolls.
SHAMAN
SPD STR MAT RAT DEF ARM CMD
6 8 7 6 13 15 6
TOTEM STAFF
RNG POW P+S
2 4 12
MODEL AS DAMAGE
MODEL BS DAMAGE
PC FA
5 2
THARN RAVAGER SHAMAN
SHAMAN
BATTLE WIZARD Once per turn, when this model destroys one
or more enemy models with a melee attack during its activation,
immediately after the attack is resolved it can make one Magic Ability
special attack or special action.
HEART EATER When this model destroys a living or undead model
with a melee attack, it gains the destroyed models corpse token.
This model can have up to three corpse tokens at any time. During
its activation, this model can spend corpse tokens to make additional
melee attacks or to boost melee attack or melee damage rolls. It can
make one additional attack or boost one roll for each token spent.
MAGIC ABILITY [6]
CHAIN LIGHTNING (HATTACK) Chain Lightning is a RNG10
magic attack. A model hit by Chain Lightning suffers a POW10
electrical damage roll , and lightning arcs from that model to d3
consecutive additional models. The lightning arcs to the nearest
model it has not already arced to within 4 of the last model it arced
to, ignoring this model. Each model the lightning arcs to suffers a
POW10 electrical damage roll . Lightning arc damage rolls are
not considered to have been caused by an attack. Chain Lightning
damage rolls are simultaneous.
HUNTERS GRACE (HACTION) Friendly Tharn models cannot
become knocked down while in this models command range.
Hunters Grace lasts for one round.
SIGIL OF POWER (HACTION) RNG CMD. Target friendly model/
unit. If the model/unit is in range, its weapons gain Damage Type:
Magical . Sigil of Power lasts for one turn.
TREEWALKER This model ignores forests when determining LOS.
While completely within a forest, this model gains +2DEF against
melee attack rolls.
THROWN JAVELIN
RNG ROF AOE POW
7 1 9
JAVELIN
RNG POW P+S
1 3 9
MOUNT
RNG POW
0.5 12
MODEL AS DAMAGE
MODEL BS DAMAGE
MODEL CS DAMAGE
MODEL DS DAMAGE
CLEFT SPEAR
RNG POW P+S
2 4 9
CHIEFTAIN
SPD STR MAT RAT DEF ARM CMD
6 5 7 4 13 13 7
CLEFT SPEAR
RNG POW P+S
2 4 9
STANDARD BEARER
SPD STR MAT RAT DEF ARM CMD
6 5 6 4 13 13 7
CHIEFTAINS DAMAGE
FA
PC Chieftain & Standard 4
3
WOLVES OF ORBOROS CHIEFTAIN & STANDARD
ATTACHMENT [WOLVES OF ORBOROS] This attachment can be added to
a Wolves of Orboros unit.
CHIEFTAIN
POWER SWELL This model can use Power Swell once per game at
any time during its units activation. This activation, models in this
unit gain an additional die on melee damage rolls.
TACTICS: REPOSITION [3] Models in this unit gain Reposition [3]. (At
the end of an activation in which it did not run or fail a charge, a model
with Reposition [3] can advance up to 3, then its activation ends.)
STANDARD BEARER
STANDARD BEARER While this model is within 5 of its unit
commander, the unit commander gains +2 CMD.
TAKE UP If this model is destroyed, you can choose a Grunt in this
unit within 1 of it to be destroyed instead. Effects on this model
expire, and it gains the effects on the chosen Grunt. Remove the
Grunt from the table instead of this model. This model has the same
number of unmarked damage boxes as the chosen Grunt.
CLEFT SPEAR
POWERFUL CHARGE This model gains +2 to charge attack rolls with
this weapon.
POLE AXE
RNG POW P+S
2 4 12
MODEL AS DAMAGE
MODEL BS DAMAGE
MODEL CS DAMAGE
MODEL DS DAMAGE
ALPHA
SPD STR MAT RAT DEF ARM CMD
5 8 7 3 12 16 9
POLE AXE
RNG POW P+S
2 4 12
DAMAGE
PC FA
4 2
WARPBORN SKINWALKER ALPHA
ATTACHMENT [WARPBORN SKINWALKERS] This attachment can be
added to a Warpborn Skinwalker unit.
ALPHA
HYPER-REGENERATION Remove d3 damage points from this model at
the start of each of its activations.
NIGHT HOWLS Once per game at any time during its units activation,
this model can use Night Howls. For one round enemy models cannot
cast spells or give or receive orders while within 3 of a model in this
unit that is in formation.
RELENTLESS CHARGE While advancing as part of a charge, this
model gains Pathfinder .
TACTICS: GANG Models in this unit gain Gang. (When making a
melee attack targeting an enemy model engaged by another model
in this unit, a model with Gang gains +2 to melee attack and melee
damage rolls.)
UNYIELDING While engaging an enemy model, this model gains
+2ARM.
SKLL 1
SPD STR MAT RAT DEF ARM CMD
6 7 7 4 14 14 6
HEADSMANS AXE
RNG POW P+S
2 7 14
TALA 1
SPD STR MAT RAT DEF ARM CMD
6 7 7 4 14 14 6
CLEFT SWORD
RNG POW P+S
1 5 12
CALEB 1
SPD STR MAT RAT DEF ARM CMD
6 7 7 4 14 14 6
SKLLS DAMAGE
FA
PC Skll, Tala & Caleb 9
C
DEATH WOLVES
SKLL 1 & TALA 1 & CALEB 1
CANNIBAL MAGIC When a damage roll against this model exceeds its
ARM, it can spend a corpse token to suffer 1 damage point instead
of the total rolled.
HEART EATER When this model destroys a living or undead model
with a melee attack, it gains the destroyed models corpse token.
This model can have up to three corpse tokens at any time. During
its activation, this model can spend corpse tokens to make additional
attacks or to boost melee attacks or melee damage rolls. It can make
one additional attack or boost one roll for each token spent.
OVERTAKE When this model destroys one or more enemy models
with a basic melee attack during its Combat Action, after the attack is
resolved it can immediately advance up to 1.
PROWL While this model has concealment, it gains Stealth .
TALA 1
CLEFT SWORD
POWERFUL CHARGE This model gains +2 to charge attack rolls with
this weapon.
CALEB 1
IRON CLAW
COMBO STRIKE (HATTACK) Make a melee attack. Instead of making
a normal damage roll, the POW of the damage roll is equal to this
models STR plus twice the POW of this weapon.
WAYFARER
SPD STR MAT RAT DEF ARM CMD
6 6 7 4 14 13 7
VOULGE
RNG POW P+S
2 4 10
MODEL AS DAMAGE
MODEL BS DAMAGE
PC FA
4 2
BLACKCLAD WAYFARER
WAYFARER
BATTLE WIZARD Once per turn, when this model destroys one
or more enemy models with a melee attack during its activation,
immediately after the attack is resolved it can make one Magic Ability
special attack or special action.
MAGIC ABILITY [7]
HUNTERS MARK (HATTACK) Hunters Mark is a RNG 10 magic
attack that causes no damage. Friendly models can charge or make
a slam power attack against an enemy model hit by Hunters Mark
without being forced or spending focus. A friendly model charging
an enemy model hit by Hunters Mark gains +2 movement.
Hunters Mark lasts for one turn.
PHASE JUMP (HACTION) If it is within 2 of a friendly Shifting
Stone model, place this model anywhere completely within 12 of
its current location. Otherwise, place it completely within 2 of a
friendly Shifting Stone model anywhere on the table. After using
Phase Jump, this models activation ends.
STONE SPRAY (HATTACK) Stone Spray is a RNG SP 8, POW 12
magic attack. On a critical hit, the model hit becomes knocked down.
PROWL While this model has concealment, it gains Stealth .
WILDER
SPD STR MAT RAT DEF ARM CMD
6 5 5 4 14 11 6
STAFF
RNG POW P+S
2 3 8
DAMAGE
PC FA
4 1
DRUID WILDER
ATTACHED Before the start of the game, attach this model to a
friendly Faction warlock for the rest of the game. Each Faction
warlock can have only one model/unit attached to it.
WILDER
ARCANE SUPPORT While this model is in its warlocks control range,
the warlock can upkeep one spell without spending fury.
HERDING While this model is in its warlocks control range, the
warlock can force, leech, reave, heal, and transfer damage to the
warbeasts in its battlegroup that are in this models command range.
MAGIC ABILITY
MEDICATE [d3] (HACTION) RNGB2B. Target friendly Faction
living warbeast. If the warbeast is in range, remove d3 damage
points from it.
SHEPHERDS CALL (HACTION) Remove up to 1 fury point from each
friendly living Faction warbeast currently within 3 of this model.
GROVE
SPD STR MAT RAT DEF ARM CMD
0 0 0 5 16 5
MODEL AS DAMAGE
MODEL BS DAMAGE
MODEL CS DAMAGE
MODEL DS DAMAGE
PC FA
2 4
GALLOWS GROVE
GROVE
CENTRAL LOCUS When a model channels a spell through this model,
the spellcaster can target models in this models back arc.
CHANNELER [FRIENDLY FACTION WARLOCK] While this model is in
a friendly Faction warlocks control range, the warlock can channel
spells through it.
CIRCULAR VISION Models never gain a back strike bonus against
this model.
ENTROPIC FORCE While within 5 of this model, enemy models lose
Tough and cannot have damage removed from them.
IMMOBILE This model has no Normal Movement or Combat Action,
cannot become knocked down or be moved, and is automatically hit
by melee attacks.
PROWL While this model has concealment, it gains Stealth .
STRANGE GROWTH Once per turn at any time during its activation,
place this model anywhere completely within 5 of its current location.
This model cannot be placed except as a result of Strange Growth.
HUNTER
SPD STR MAT RAT DEF ARM CMD
6 6 6 7 13 13 7
DOUBLE CROSSBOW
RNG ROF AOE POW
12 2 8
BATTLE BLADE
RNG POW P+S
0.5 3 9
CLEFT SWORD
RNG POW P+S
1 5 11
MODEL AS DAMAGE
MODEL BS DAMAGE
PC FA
4 2
REEVE HUNTER
HUNTER
HUNTER This model ignores concealment and cover when making
ranged attacks.
LEADERSHIP [REEVES OF ORBOROS] While in this models command
range, friendly Reeve of Orboros models gain Quick Work.
QUICK WORK When this model destroys one or more enemy models
with a melee attack during its Combat Action, immediately after that
attack is resolved this model can make one basic ranged attack.
SPRINT At the end of an activation in which it destroyed or removed
from play one or more enemy models with melee attacks, this model
can immediately make a full advance, then its activation ends.
CLEFT SWORD
POWERFUL CHARGE This model gains +2 to charge attack rolls with
this weapon.
NIGHT WITCH
SPD STR MAT RAT DEF ARM CMD
7 6 7 4 14 11 9
IMPLEMENTS OF DEATH
RNG POW P+S
0.5 4 10
MODEL AS DAMAGE
MODEL BS DAMAGE
PC FA
4 2
BLOODWEAVER NIGHT WITCH
NIGHT WITCH
BLOOD RITUALS Each time this model makes an attack or damage
roll during its activation, it can suffer d3 damage points to boost the
roll. This damage is suffered before the roll is made.
KILLING SPREE When this model destroys one or more enemy
models with a melee attack during its Combat Action, after that
attack is resolved this model can advance up to 1 and make one
additional melee attack.
LEADERSHIP [BLOODWEAVER] While in this models command range,
friendly Bloodweaver models gain Killing Spree.
IMPLEMENTS OF DEATH
GRIEVOUS WOUNDS A model hit by this weapon loses Tough and
cannot have damage removed from it for one round.
LIFE DRINKER When it destroys a living enemy model with this
weapon, immediately after the attack is resolved this model can
remove d3 damage points.
WHITE MANE
SPD STR MAT RAT DEF ARM CMD
6 8 8 3 13 15 8
THARN AXE
RNG POW P+S
2 5 13
MODEL AS DAMAGE
MODEL BS DAMAGE
PC FA
5 2
THARN RAVAGER WHITE MANE
WHITE MANE
HEART EATER When this model destroys a living or undead model
with a melee attack, it gains the destroyed models corpse token.
This model can have up to three corpse tokens at any time. During
its activation, this model can spend corpse tokens to make additional
melee attacks or to boost melee attack or melee damage rolls. It can
make one additional attack or boost one roll for each token spent.
OVERTAKE When this model destroys one or more enemy models
with a basic melee attack during its Combat Action, after the attack is
resolved it can immediately advance up to 1.
TREEWALKER This model ignores forests when determining LOS.
While completely within a forest, this model gains +2DEF against
melee attack rolls.
VETERAN LEADER [THARN RAVAGERS] While in this models
command range, other friendly Tharn Ravager models gain +1 to
attack rolls.
THARN AXE
CRITICAL GRIEVOUS WOUNDS On a critical hit, a model hit by this
weapon loses Tough and cannot have damage removed from it for
one round.
WAR WOLF
SPD STR MAT RAT DEF ARM CMD
7 7 6 0 13 12 3
BITE
RNG POW P+S
0.5 4 11
MODEL AS DAMAGE
MODEL BS DAMAGE
MODEL CS DAMAGE
PC FA
2 3
WAR WOLF
WAR WOLF
GANG FIGHTER When making a melee attack targeting an enemy
model engaged by another friendly Faction warrior model, this model
gains +2 to melee attack and melee damage rolls.
SIC EM [WOLF SWORN] Once per turn if this model is not in melee,
when a friendly Wolf Sworn hits an enemy model with an attack,
immediately after the attack is resolved this model can charge the
model hit. This models charge attack roll is boosted.
TRACKER This model ignores forests when determining LOS when
declaring a charge.
RAVEN
RNG ROF AOE POW
10 1
WURMBLADE
RNG POW P+S
1 5 13
DAMAGE
PC FA
6 C
LORD OF THE FEAST
LORD OF THE FEAST 1
DEATH FEAST During its activation, this model can spend corpse
tokens to remove d3 damage points for each token spent.
DUAL ATTACK This model can make melee and ranged attacks in the
same activation. When this model makes its initial melee attacks or
a power attack, it can also make its initial ranged attacks. This model
can make ranged attacks even while in melee.
HEART EATER When this model destroys a living or undead model
with a melee attack, it gains the destroyed models corpse token.
This model can have up to three corpse tokens at any time. During
its activation, this model can spend corpse tokens to make additional
attacks or to boost melee attacks or melee damage rolls. It can make
one additional attack or boost one roll for each token spent.
RAVEN
SHIFTER When this attack hits an enemy model, immediately after
the attack is resolved place this model B2B with the enemy hit.
WURMBLADE
THRESHER (HATTACK) This model makes one melee attack with this
weapon against each model in its LOS that is in this weapons melee
range. Thresher attacks are simultaneous.
MORRAIG 1
SPD STR MAT RAT DEF ARM CMD
9/6 7 8 4 14
17/15 9
CLEFT BLADE
RNG POW P+S
1 6 13
MOUNT
RNG POW
0.5 12
MOUNTED DAMAGE
DISMOUNTED DAMAGE
PC FA
8 C
WOLF LORD MORRAIG
MORRAIG 1
CLEAVE When this model destroys one or more enemy models with
a basic melee attack during its Combat Action, immediately after the
attack is resolved this model can make one additional melee attack.
This model can make only one additional attack as a result of Cleave
each activation.
DRAGOON While mounted, this model has base SPD 9 and base
ARM 17. While dismounted, it has base SPD 6 and base ARM 15
and loses Reposition [5].
FLANK [WOLF SWORN] When this model makes a melee attack
against an enemy model engaged by another Wolf Sworn model, this
model gains +2 to attack rolls and gains an additional damage die.
PROWL While this model has concealment, it gains Stealth .
REPOSITION [5] At the end of an activation in which it did not run
or fail a charge, this model can advance up to 5, then its activation
ends.
VETERAN LEADER [WOLF SWORN] While in this models command
range, other Wolf Sworn models gain +1 to attack rolls.
UNA 1
SPD STR MAT RAT DEF ARM CMD
6 5 5 6 15 13 7
BIRD OF PREY
RNG ROF AOE POW
CTRL 3 10
TALONSTRIKE
RNG POW P+S
2 4 9
FURY
DAMAGE
PC FA
4 C
UNA THE FALCONER
SPELLS COST RNG AOE POW DUR OFF
DOG PILE 2 12 UP YES
Warbeasts in the spellcasters battlegroup can charge or make slam
power attacks against target model without being forced. They
can ignore forests and cloud effects when determining LOS when
declaring a charge or slam attack against the affected model. They
gain +2 movement and Pathfinder when resolving charges or
slam power attacks targeting the affected model.
GUARDIAN BEAST 3 SELF UP NO
Once per turn when an enemy model advances and ends its
movement within 6 of the spellcaster, choose a warbeast in the
spellcasters battlegroup that is in its control range. That warbeast
can immediately make a full advance toward the enemy model and
then can make one basic melee or ranged attack targeting the enemy
model. The attack and damage rolls against that model are boosted.
UNA 1
AFFINITY [WARBEASTS WITH FLIGHT ] The only warbeasts that can
be included in this models battlegroup are warbeasts with Flight .
BIRDS EYE While in this models control range, models in its
battlegroup can ignore cloud effects, forest terrain, and intervening
models when determining LOS.
LESSER WARLOCK This model is not a warlock but has the following
warlock special rules: Battlegroup Commander, Control Range,
Forcing, Fury Manipulation, Healing, Spellcaster, and Transferring
Damage. This model must have at least one warbeast in its
battlegroup at the start of the game.
BIRD OF PREY
BLACK PENNY This attack ignores the target in melee DEF bonus.
CELESTIAL FULCRUM
SPD STR MAT RAT DEF ARM CMD
5 10 6 10 19 10
FLAME BLAST
RNG ROF AOE POW
11 1 4 15
LIGHTNING BOLT
RNG ROF AOE POW
13 1 14
WINTERS RAGE
RNG ROF AOE POW
SP 10 1 12
DAMAGE
PC FA
19 2
CELESTIAL FULCRUM
CELESTIAL FULCRUM
CIRCULAR VISION Models never gain a back strike bonus against
this model.
FURY GENERATOR This model gains 1 fury point at the start of each
of your Control Phases. It can have up to 3 fury points at any time.
During its activation, this model can spend fury points to boost one
attack or damage roll for each fury point spent.
GUN PLATFORM This model can make ranged attacks even while in
melee.
FLAME BLAST
SMOKE This weapons AOE is a cloud effect that remains in play
for one round.
LIGHTNING BOLT
ELECTRO LEAP When a model is directly hit with a basic attack
made with this weapon, you can have lightning arc to the nearest
model within 4 of the model hit, ignoring the attacking model. The
model the lightning arcs to suffers an unboostable POW10 electrical
damage roll . Lightning arc damage rolls are not considered to
have been caused by an attack. Resolve lightning arc damage rolls
simultaneously with the damage resulting from the attack that caused
the leap.
WINTERS RAGE
CRITICAL FREEZE On a critical hit, the model hit becomes stationary
for one round unless it has Immunity: Cold .