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CARBINE
2 Range: 2 areas
MEDIC
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 6
No One Left Behind: May drag a Nanite Armor: +1 to soak roll
downed MERC while moving for 1 Breach & Clear: May remove 2 from attack roll to
additional CP per area. remove 1 from OpFor roll
Interrogate: 3 CP 2
MEDKIT
RESERVE ACTION 2
Range: Same x2
Spray & Pray Selective
Use Kit: 1 CP
1 4 2 2 6 Heal 4 Blood immediately
CP CP
Employee KIA: +1 priority
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3 4
+3 +2 +1 0 -1 -3 -5
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2 CCC 1
CARBINE
2 Range: 2 areas
MEDIC
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 6
No One Left Behind: May drag a Nanite Armor: +1 to soak roll
downed MERC while moving for 1 Breach & Clear: May remove 2 from attack roll to
additional CP per area. remove 1 from OpFor roll
Interrogate: 3 CP 2
MEDKIT
RESERVE ACTION 2
Range: Same x2
Spray & Pray Selective
Use Kit: 1 CP
1 4 2 2 6 Heal 4 Blood immediately
CP CP
Employee KIA: +1 priority
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3 4
+3 +2 +1 0 -1 -3 -5
2 CCC 1
SINGLE-SHOT
2 Range: 4 areas
BOOSTER
Sweeping Attack: 1 CP 1 3
PERSONAL ABILITY CORPORATE ABILITY
Head Shot: 2 CP 3
Hair Trigger: After taking 3 or more Nanite Armor: +1 to soak roll
blood in 1 OpFor phase, get 1 free Breach & Clear: Attack positions at range using
Sweeping Attack immediately melee rules
Interrogate: 3 CP 2
ADRENALINE PED
RESERVE ACTION 2
Range: Same x2
Selective
Use Kit: 1 CP
2 1 3 Restore 2 CP to each CCC.
CP
Employee KIA: +1 priority
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
2 EIC 1
CLAW
2 Range: Same
ASSIMILATOR
Focused Attack: 1 CP 1 3
PERSONAL ABILITY CORPORATE ABILITY Interact with
Armory, Weapon Assault: 2 CP 2 3
Resourceful: Reduce the CP cost by Assimilation: Upgrade tech after Rack, or Robot Arm.
BLOOD -2 -1
KIA
DOWN CP CP
Interact with Lab, Power Core, or Server
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK
Interact with
0 1 2 3 4 5 6 7 Operations, Open 0 1 2 3
Terminal, or Safe
+3 +2 +1 0 -1 -3 -5 -5
BLOOD -2 -1
KIA
DOWN CP CP
Interact with Lab, Power Core, or Server
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK
Interact with
0 1 2 3 4 5 6 7 Operations, Open 0 1 2 3
Terminal, or Safe
+3 +2 +1 0 -1 -3 -5 -5
z_Character Boards Backs.indd 6 8/25/15 9:53 PM
2 EIC 1
HEAVY
3 Range: 3 areas
HEAVY
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY Interact with
Armory, Weapon CP
Auto
Unload: 3 12 1 Collateral
Tough As They Come: Assimilation: Upgrade tech after Rack, or Robot Arm.
Reduced CP penalty when wounded interacting with specific locations. Uses 3 Attacks
BLOOD -2
-1 -1
-0
KIA
DOWN CP CP
Interact with Lab, Power Core, or Server
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK
Interact with
0 1 2 3 4 5 6 7 Operations, Open 0 1 2 3 4
Terminal, or Safe
+3 +2 +1 0 -1 -3 -5 -5
BLOOD -2 -1
KIA
DOWN CP CP
Interact with Lab, Power Core, or Server
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK
Interact with
0 1 2 3 4 5 6 7 Operations, Open 0 1 2 3
Terminal, or Safe
+3 +2 +1 0 -1 -3 -5 -5
z_Character Boards Backs.indd 6 8/25/15 9:53 PM
2 EU, INC. 1
SINGLE-SHOT
2 Range: 4 areas
DEMO
Sweeping Attack: 1 CP 1 3
PERSONAL ABILITY CORPORATE ABILITY
Head Shot: 2 CP 3
Be My Guest: At the beginning of the Tight: +1 when attacking
MERCS phase, may exchange turn order from an area with another EU Breach & Clear: Attack positions at range using
tokens with one other EU member melee rules
Interrogate: 3 CP 2
EMP GRENADE
RESERVE ACTION 2
Range: 1 area x2
Selective
Throw: 1 CP
2 1 3 AoE: Targets affected do not get soak rolls until the
CP
next Refresh Phase. Employee KIA: +1 priority
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
2 EU, INC. fULL AUTO
3 1
Range: 3 areas
HEAVY
Sweeping Attack: 2 CP 4 2 Auto Collateral
PERSONAL ABILITY CORPORATE ABILITY
Uses 2 Attacks
Speedy: Can perform Tight: +1 when attacking
actions when using Hustle from an area with another EU Breach & Clear: Convert 1 Auto Collateral to 3
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3 4
+3 +2 +1 0 -1 -3 -5
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
3 GCC 1
MACHINE PISTOL
2 Range: 1 area
JUDGE
Sweeping Attack: 1 CP 1 4
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 3 2
Unmerciful: Does not receive KIA Above the Law: GCC does not
token on first employee kill receive Excessive Force tokens Breach & Clear: Can perform a melee attack
with 2 instead of a ranged attack.
Interrogate: 3 CP 3 2
SWORD
RESERVE ACTION 2
Range: Same
Spray & Pray Selective
For +1 CP and +1 attack, may use Sword with a
1 5 2 3 2 ranged attack in the same area as
CP CP
this MERC: add 2 Employee KIA: +1 priority
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 5 8/25/15 9:53 PM
2 GCC 1
CARBINE
2 Range: 2 areas
BOOSTER
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 6
Mobile: May move +1 area when using Above the Law: GCC does not
Hustle or the move portion of Attack receive Excessive Force tokens Breach & Clear: Convert 1 to 1 if player also
and Move converts 1 to 1
Interrogate: 3 CP 2
ADRENALINE PED
RESERVE ACTION 2
Range: Same x2
Spray & Pray Selective
Use Kit: 1 CP
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
RESERVE ACTION CP
Reload: 1 , may attack after reload
Spray & Pray Provides an extra attack slot
1 4 2 Auto Collateral
CP
Employee KIA: +1 priority
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK
0 1 2 3 4 5 6 0 1 2 3 4
+2 +1 0 -1 -2 -4 -6
z_Character Boards Backs.indd 5 8/25/15 9:53 PM
2 HOUSE 4 CARBINE
1
2 Range: 2 areas
MEDIC Sweeping Attack: 1 CP 4 2
Focused Attack: 2 CP 6
PERSONAL ABILITY CORPORATE ABILITY
Be My Guest: At the beginning of the Hostage: Always considered to Breach & Clear: May take cover and attack
MERCS phase, may exchange turn have majority when using Capture with 2 .
order tokens with one other House 4
member Interrogate: 3 CP 2 MEDKIT
2
Range: Same x2
RESERVE ACTION
Use Kit: 1 CP
Spray & Pray Selective
Heal 4 Blood immediately
1 4 2 2 6
CP CP
Employee KIA: +1 priority
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3 4
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 11 8/25/15 10:00 PM
2 HOUSE 4 1
CARBINE
2 Range: 2 areas
SHOCK
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 6
Mobile: May move +1 area when Hostage: Always considered to
using Hustle or the move portion of have majority when using Capture
Breach & Clear: Convert 1 to 2
Attack and Move
Interrogate: 3 CP 3
SCANNER
2
RESERVE ACTION Range: 1 area
Spray & Pray Selective Use Kit: 1 CP
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3 4
+3 +2 +1 0 -1 -3 -5
Unmerciful: Does not receive KIA Hostage: Always considered to Breach & Clear: Convert 1 Auto Collateral to 3
token on first Employee kill have majority when using Capture
QUICK LOAD
Interrogate: 3 CP 3 2
Ammo x2
RESERVE ACTION CP
Reload: 1 , may attack after reload
Spray & Pray Provides an extra attack slot
1 4 2 Auto Collateral
CP
Employee KIA: +1 priority
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3 4
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 11 8/25/15 10:00 PM
2 HOUSE 9 1
SEMI-AUTO
2 Range: 3 areas
SHOCK
Sweeping Attack: 1 CP 1 3 1
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 1 4
Motivated: May move +1 area Debris Crawl: Ignore reduced
when taking the Move action area capacity limit from CDD Breach & Clear: Convert 1 to reduce the OpFor
position values by 1 (requires a Flashbang)
Interrogate: 3 CP 3
FLASHBANG
RESERVE ACTION 2
Range: 1 area x2
Spray & Pray Selective
Throw: 1 CP
1 1 4 2 1 4 AoE: Adds the Blinded status effect to the target area.
CP CP
Employee KIA: +1 priority
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
BLOOD -1 -0
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 7 8/25/15 9:53 PM
2 HOUSE 9 CARBINE
1
0 Range: 2 areas
SABOTEUR Sweeping Attack: 1 CP 4 2
Focused Attack: 2 CP 6
PERSONAL ABILITY CORPORATE ABILITY
Doorman: At the beginning of a B&C Debris Crawl: Ignore reduced Breach & Clear: Convert 1 to 2
gain 1 free additional attack with 2 area capacity limit from CDD
INCENDIARY
Interrogate: 3 CP 2 2
Range: 1 area x2
RESERVE ACTION
Throw: 1 CP 2 2 Auto Collateral
Spray & Pray Selective AoE: Adds the Burning status
effect to the target area.
1 4 2 2 6
CP CP
Employee KIA: +1 priority
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 7 8/25/15 9:53 PM
2 ISS 1
CARBINE
2 Range: 2 areas
BOOSTER
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 6
Boosted: Restores 5 CP minus any Quick Deploy: Before 1st round
penalties in the Refresh Phase each ISS may move 2 areas Breach & Clear: Convert 1 to 2
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 5 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
Interrogate: 3 CP 3 SCANNER
2
RESERVE ACTION
Range: 1 area
Use Kit: 1 CP
Spray & Pray Selective
Reveals hidden objective
1 1 4 2 1 4
CP CP
Employee KIA: +1 priority
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 10 8/25/15 10:00 PM
2 ISS 1
CARBINE
2 Range: 2 areas
DEMO
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 6
Doorman: At the beginning of a B&C Quick Deploy: Before 1st round
gain 1 free additional attack with 2 each ISS may move 2 areas Breach & Clear: May take cover and attack
with 2 .
Interrogate: 3 CP 1 2
EMP GRENADE
RESERVE ACTION 2
Range: 1 area x2
Spray & Pray Selective
Throw: 1 CP
1 4 2 2 6 AoE: Targets affected do not get soak rolls until the
CP CP
next Refresh Phase. Employee KIA: +1 priority
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 10 8/25/15 10:00 PM
2 KEMVAR 1
MACHINE PISTOL
1 Range: 1 area
SPY
Sweeping Attack: 1 CP 1 4
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 3 2
Resourceful: Reduce the CP cost by Active Camo: Convert OpFor dice
1 when performing the Interact action pool: 1 to 1 & remove 1 Breach & Clear: Convert 1 to reroll any
misses once
Interrogate: 3 CP 2 1
MULTI-TOOL
RESERVE ACTION 2
Range: Same
Spray & Pray Selective
Use Kit: 1 CP
1 5 2 3 2 Reduce the CP cost by 3 when using
CP CP
the Interact action Employee KIA: +1 priority
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
2 KEMVAR 1
SINGLE-SHOT
2 Range: 4 areas
BOOSTER
Sweeping Attack: 1 CP 1 3
PERSONAL ABILITY CORPORATE ABILITY
Head Shot: 2 CP 3
Hip Shot: The Spray & Pray reserve Active Camo: Convert OpFor dice
action inflicts 1 damage pool: 1 to 1 & remove 1 Breach & Clear: Attack positions at range using
melee rules
Interrogate: 3 CP 3
ADRENALINE PED
RESERVE ACTION 2
Range: Same x2
Selective
Use Kit: 1 CP
2 1 3 1 Restore 2 CP to each KemVar
CP
Employee KIA: +1 priority
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
2 SEFADU 1
SEMI-AUTO
1 Range: 3 areas
MEDIC
Sweeping Attack: 1 CP 1 3 1
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 1 4
Contortionist: Can move through and Bloodthirsty: Receive no
occupy areas at maximum capacity Employee KIA penalty Breach & Clear: Convert 1 to 1 in addition
convert 1 to 1
Interrogate: 3 CP 2
MEDKIT
RESERVE ACTION 2
Range: Same x2
Spray & Pray Selective
Use Kit: 1 CP
1 1 4 2 1 4 Heal 4 Blood immediately
CP CP
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
Interrogate: 3 CP 3 INCENDIARY
2
Range: 1 area x2
RESERVE ACTION
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 9 8/25/15 10:00 PM
2 SEFADU SWORD
1
1 Range: Same
SHOCK
Focused Attack: 1 CP 1 3
PERSONAL ABILITY CORPORATE ABILITY
Assault: 3 CP 3 1
Hard Hearted: If attacking a target Bloodthirsty: Receive no
in an area with no armor bonus, this Employee KIA penalty Breach & Clear: May move into an occupied location,
MERC gains +1 to attacks suffer 3 , and defeat the OpFor present
Interrogate: 3 CP 2 1
SCANNER
RESERVE ACTION 2
Range: 1 area
Reactive Moves into the area and attack 1 target
Use Kit: 1 CP
that appears in range
2 1 per area Reveals hidden objective
CP Range: 3 areas
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
RESERVE ACTION CP
Reload: 1 , may attack after reload
Spray & Pray Provides an extra attack slot
1 4 2 Auto Collateral
CP
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3 4
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 9 8/25/15 10:00 PM
2 TEXICO 1
MACHINE PISTOL
1 Range: 1 area
BREACHER
Sweeping Attack: 1 CP 1 4
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 3 2
Doorman: At the beginning of a B&C Focus Fire: +1 if attacking a
gain 1 free additional attack with 2 OpFor already hit this round Breach & Clear: Convert 1 to reroll any
misses once
Interrogate: 3 CP 2
DYNAMITE
RESERVE ACTION 2
Range: Same x2
Spray & Pray Selective
Use Kit: 1 CP
1 5 2 3 2 Requires B&C: Reduce the CP cost by 2 and B&C
CP CP
requires 1 less MERC Employee KIA: +1 priority
BLOOD -1 -0
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 8 8/25/15 9:53 PM
2 TEXICO 1
HEAVY
3 Range: 3 areas
HEAVY
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3 4
+3 +2 +1 0 -1 -3 -5
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 8 8/25/15 9:53 PM
2 USCR 1
CARBINE
2 Range: 2 areas
MEDIC
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 6
No One Left Behind: May drag a Intimidate: Employees in LoS Cower
downed MERC while moving for 1 Breach & Clear: May take cover and attack
additional CP per area. with 2 .
Interrogate: 3 CP 3
MEDKIT
RESERVE ACTION 2
Range: Same x2
Spray & Pray Selective
Use Kit: 1 CP
1 4 2 2 6 Heal 4 Blood immediately
CP CP
Employee KIA: +1 priority
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 12 8/25/15 10:00 PM
2 USCR 1
FULL AUTO
3 Range: 3 areas
HEAVY
Sweeping Attack: 2 CP 4 2 Auto Collateral
PERSONAL ABILITY CORPORATE ABILITY Uses 2 Attacks
Unmerciful: Does not receive KIA Intimidate: Employees in LoS Cower Breach & Clear: Convert 1 Auto Collateral to 3
token on first Employee kill
QUICK LOAD
Interrogate: 3 CP 2 2
Ammo x2
RESERVE ACTION CP
Reload: 1 , may attack after reload
Spray & Pray Split Firing Arc: Reserve Provides an extra attack slot
action has LoS to both
1 4 2 Auto Collateral
CP orange and white
Employee KIA: +1 priority
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3 4
+3 +2 +1 0 -1 -3 -5
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3 4
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 12 8/25/15 10:00 PM
2 KEIZAI WAZA 1
SEMI-AUTO
2 Range: 3 areas
BOOSTER
Sweeping Attack: 1 CP 1 3 1
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 1 4
Motivated: May move +1 area Budo: May spend 1 CP to reroll all
when taking the Move action attack dice. Can be used multiple times Breach & Clear: Convert 1 to 2
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
Interrogate: 3 CP 2 INCENDIARY
2
Range: 1 area x2
RESERVE ACTION
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
2 KEIZAI WAZA 1
SINgLE-SHOT
1 Range: 4 areas
SPOTTER
Sweeping Attack: 1 CP 1 3
PERSONAL ABILITY CORPORATE ABILITY
Head Shot: 2 CP 3
Doorman: At the beginning of a B&C Budo: May spend 1 CP to reroll all
gain 1 free additional attack with 2 attack dice. Can be used multiple times Breach & Clear: Convert 2 to 1
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
BLOOD -2 -1
KIA
DOWN CP CP
COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority
0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5