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2 CCC 1

CARBINE
2 Range: 2 areas
MEDIC
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 6
No One Left Behind: May drag a Nanite Armor: +1 to soak roll
downed MERC while moving for 1 Breach & Clear: May remove 2 from attack roll to
additional CP per area. remove 1 from OpFor roll
Interrogate: 3 CP 2
MEDKIT
RESERVE ACTION 2
Range: Same x2
Spray & Pray Selective
Use Kit: 1 CP
1 4 2 2 6 Heal 4 Blood immediately
CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5

CCC Character Boards.indd 6 5/11/16 2:02 PM


2 CCC fuLL AuTO
3 1
Range: 3 areas
HEAVY
Sweeping Attack: 2 CP 4 2 Auto Collateral
PERSONAL ABILITY CORPORATE ABILITY
Uses 2 Attacks
Shell Hold Together: Can reroll Nanite Armor: +1 to soak roll
defense failures once each time this Breach & Clear: Convert 2 to 1 Auto Collateral
MERC receives damage
Interrogate: 3 CP 3 quICK LOAD
2
Ammo x2
RESERVE ACTION
Reload: 1 CP , may attack after reload
Spray & Pray
Provides an extra attack slot
1 4 2 Auto Collateral
CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3 4
+3 +2 +1 0 -1 -3 -5

CCC Character Boards.indd 7 5/11/16 2:02 PM


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2 CCC 1
CARBINE
2 Range: 2 areas
MEDIC
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 6
No One Left Behind: May drag a Nanite Armor: +1 to soak roll
downed MERC while moving for 1 Breach & Clear: May remove 2 from attack roll to
additional CP per area. remove 1 from OpFor roll
Interrogate: 3 CP 2
MEDKIT
RESERVE ACTION 2
Range: Same x2
Spray & Pray Selective
Use Kit: 1 CP
1 4 2 2 6 Heal 4 Blood immediately
CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5

CCC Character Boards.indd 6 5/11/16 2:02 PM


2 CCC fuLL AuTO
3 1
Range: 3 areas
HEAVY
Sweeping Attack: 2 CP 4 2 Auto Collateral
PERSONAL ABILITY CORPORATE ABILITY
Uses 2 Attacks
Shell Hold Together: Can reroll Nanite Armor: +1 to soak roll
defense failures once each time this Breach & Clear: Convert 2 to 1 Auto Collateral
MERC receives damage
Interrogate: 3 CP 3 quICK LOAD
2
Ammo x2
RESERVE ACTION
Reload: 1 CP , may attack after reload
Spray & Pray
Provides an extra attack slot
1 4 2 Auto Collateral
CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3 4
+3 +2 +1 0 -1 -3 -5
2 CCC 1
SINGLE-SHOT
2 Range: 4 areas
BOOSTER
Sweeping Attack: 1 CP 1 3
PERSONAL ABILITY CORPORATE ABILITY
Head Shot: 2 CP 3
Hair Trigger: After taking 3 or more Nanite Armor: +1 to soak roll
blood in 1 OpFor phase, get 1 free Breach & Clear: Attack positions at range using
Sweeping Attack immediately melee rules
Interrogate: 3 CP 2
ADRENALINE PED
RESERVE ACTION 2
Range: Same x2
Selective
Use Kit: 1 CP
2 1 3 Restore 2 CP to each CCC.
CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5

CCC Character Boards.indd 8 5/11/16 2:02 PM


2 CCC 1
MACHINE PISTOL
1 Range: 1 area
SPOTTER
Sweeping Attack: 1 CP 1 4
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 3 2
Stay Frosty: Each CCC in the same Nanite Armor: +1 to soak roll
area as this figure gains 1 additional Breach & Clear: Convert 1 to reroll any
reserve action. misses once
Interrogate: 3 CP 1 2
SCANNER
RESERVE ACTION 2
Range: 1 area
Spray & Pray Selective
Use Kit: 1 CP
1 5 2 3 2 Reveals hidden objective
CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
2 EIC 1
CLAW
2 Range: Same
ASSIMILATOR
Focused Attack: 1 CP 1 3
PERSONAL ABILITY CORPORATE ABILITY Interact with
Armory, Weapon Assault: 2 CP 2 3
Resourceful: Reduce the CP cost by Assimilation: Upgrade tech after Rack, or Robot Arm.

1 when performing the Interact action interacting with specific locations.


Breach & Clear: Can choose to apply damage to
damage track at -1
Interrogate: 3 CP 2 1
COMBAT LINK
RESERVE ACTION 2
Range: Same
Reactive Moves into an area and attacks
Use Kit: 1 CP
1 target that appears in range
1
CP
1 3 Reduce the CP cost by 3 when
Range: 1 area using the Interact action Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP
Interact with Lab, Power Core, or Server

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK
Interact with
0 1 2 3 4 5 6 7 Operations, Open 0 1 2 3
Terminal, or Safe
+3 +2 +1 0 -1 -3 -5 -5

EIC Character Boards.indd 6 5/11/16 2:04 PM


2 EIC 1
SINGLE-SHOT
1 Range: 4 areas
PATHFINDER
Sweeping Attack: 1 CP 1 3
PERSONAL ABILITY CORPORATE ABILITY Interact with
Armory, Weapon Focused Attack: 2 CP 3
Hard Hearted: If attacking a target Assimilation: Upgrade tech after Rack, or Robot Arm.

in an area with no armor bonus, this interacting with specific locations.


Breach & Clear: Convert 2 to 1
MERC gains +1 to attacks
Interrogate: 3 CP 2
SCANNER
2
RESERVE ACTION Range: 1 area
Interact with Armory, Weapon Rack, or Robot Arm.

Selective Selective Use Kit: 1 CP

Reveals hidden objective


1 1 3 1 2 3
CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP
Interact with Lab, Power Core, or Server

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK
Interact with
0 1 2 3 4 5 6 7 Operations, Open 0 1 2 3
Terminal, or Safe
+3 +2 +1 0 -1 -3 -5 -5
z_Character Boards Backs.indd 6 8/25/15 9:53 PM
2 EIC 1
HEAVY
3 Range: 3 areas
HEAVY
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY Interact with
Armory, Weapon CP
Auto
Unload: 3 12 1 Collateral
Tough As They Come: Assimilation: Upgrade tech after Rack, or Robot Arm.

Reduced CP penalty when wounded interacting with specific locations. Uses 3 Attacks

Breach & Clear: May use Unload in a B&C action.


Interrogate: 3 CP 3
quICK LOAD
RESERVE ACTION 2
Interact with Armory, Weapon Rack, or Robot Arm. Ammo x2
Spray & Pray Selective
Reload: 1 CP , may attack after reload
Auto
1 5 1 Collateral
1 2 4 Provides an extra attack slot
CP CP
Employee KIA: +1 priority

BLOOD -2
-1 -1
-0
KIA
DOWN CP CP
Interact with Lab, Power Core, or Server

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK
Interact with
0 1 2 3 4 5 6 7 Operations, Open 0 1 2 3 4
Terminal, or Safe
+3 +2 +1 0 -1 -3 -5 -5

EIC Character Boards.indd 8 5/11/16 2:04 PM


2 EIC 1
SEMI-AuTO
2 Range: 3 areas
BOOSTER
Sweeping Attack: 1 CP 1 3 1
PERSONAL ABILITY CORPORATE ABILITY Interact with
Armory, Weapon Focused Attack: 1 CP 2 4
Whirlwind of Death: Receives no Assimilation: Upgrade tech after Rack, or Robot Arm.

Excessive Force penalty interacting with specific locations.


Breach & Clear: Convert 1 to 1 in addition
CP
convert 1 to 1
Interrogate: 3 3
ADRENALINE PED
RESERVE ACTION 2
Interact with Armory, Weapon Rack, or Robot Arm.
Range: Same x2
Spray & Pray Selective
Use Kit: 1 CP
1 1 4 1 2 4 Restore 2 CP to each EIC
CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP
Interact with Lab, Power Core, or Server

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK
Interact with
0 1 2 3 4 5 6 7 Operations, Open 0 1 2 3
Terminal, or Safe
+3 +2 +1 0 -1 -3 -5 -5
z_Character Boards Backs.indd 6 8/25/15 9:53 PM
2 EU, INC. 1
SINGLE-SHOT
2 Range: 4 areas
DEMO
Sweeping Attack: 1 CP 1 3
PERSONAL ABILITY CORPORATE ABILITY
Head Shot: 2 CP 3
Be My Guest: At the beginning of the Tight: +1 when attacking
MERCS phase, may exchange turn order from an area with another EU Breach & Clear: Attack positions at range using
tokens with one other EU member melee rules
Interrogate: 3 CP 2
EMP GRENADE
RESERVE ACTION 2
Range: 1 area x2
Selective
Throw: 1 CP
2 1 3 AoE: Targets affected do not get soak rolls until the
CP
next Refresh Phase. Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5

EU Character Boards.indd 6 5/11/16 2:03 PM


2 EU, INC. 1
CARBINE
2 Range: 2 areas
WRENCH
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 6
No One Left Behind: May drag a Tight: +1 when attacking
downed MERC while moving for 1 from an area with another EU Breach & Clear: May use the Incendiary, instead of
additional CP per area. attacking (requires an Incendiary).
Interrogate: 3 CP 3
INCENDIARY
RESERVE ACTION 2
Range: 1 area x2
Spray & Pray Selective
Throw: 1 CP 2 2 Auto Collateral
1 4 2 2 6 AoE: Adds the Burning status
CP CP
effect to the target area. Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
2 EU, INC. fULL AUTO
3 1
Range: 3 areas
HEAVY
Sweeping Attack: 2 CP 4 2 Auto Collateral
PERSONAL ABILITY CORPORATE ABILITY
Uses 2 Attacks
Speedy: Can perform Tight: +1 when attacking
actions when using Hustle from an area with another EU Breach & Clear: Convert 1 Auto Collateral to 3

Interrogate: 3 CP 2 1 qUICK LOAD


2
Ammo x2
RESERVE ACTION
Reload: 1 CP , may attack after reload
Spray & Pray
Provides an extra attack slot
1 4 2 Auto Collateral
CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3 4
+3 +2 +1 0 -1 -3 -5

EU Character Boards.indd 8 5/11/16 2:03 PM


2 EU, INC. 1
MACHINE PISTOL
1 Range: 1 area
SPOTTER
Sweeping Attack: 1 CP 1 4
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 3 2
Doorman: At the beginning of a B&C Tight: +1 when attacking
gain 1 free additional attack with 2 from an area with another EU Breach & Clear: Convert 1 to reroll any
misses once
Interrogate: 3 CP 3
SCANNER
RESERVE ACTION 2
Range: 1 area
Spray & Pray Selective
Use Kit: 1 CP
1 5 2 3 2 Reveals hidden objective
CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
3 GCC 1
MACHINE PISTOL
2 Range: 1 area
JUDGE
Sweeping Attack: 1 CP 1 4
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 3 2
Unmerciful: Does not receive KIA Above the Law: GCC does not
token on first employee kill receive Excessive Force tokens Breach & Clear: Can perform a melee attack
with 2 instead of a ranged attack.
Interrogate: 3 CP 3 2
SWORD
RESERVE ACTION 2
Range: Same
Spray & Pray Selective
For +1 CP and +1 attack, may use Sword with a
1 5 2 3 2 ranged attack in the same area as
CP CP
this MERC: add 2 Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5

GCC Character Boards.indd 6 5/11/16 2:05 PM


2 GCC 1
PISTOL
1 Range: 1 area
AGENT
Focused Attack: 1 CP 3
PERSONAL ABILITY CORPORATE ABILITY
Resourceful: Reduce the CP cost by Above the Law: GCC does not
1 when performing the Interact action Breach & Clear: May take cover and attack
receive Excessive Force tokens with 2 .

Interrogate: 3 CP 3 SMOKE GRENADE


2
Range: 1 area x2
RESERVE ACTION
Throw: 1 CP
Selective
AoE: Adds the Smoke status effect to the target area.
1 3
CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 5 8/25/15 9:53 PM
2 GCC 1
CARBINE
2 Range: 2 areas
BOOSTER
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 6
Mobile: May move +1 area when using Above the Law: GCC does not
Hustle or the move portion of Attack receive Excessive Force tokens Breach & Clear: Convert 1 to 1 if player also
and Move converts 1 to 1
Interrogate: 3 CP 2
ADRENALINE PED
RESERVE ACTION 2
Range: Same x2
Spray & Pray Selective
Use Kit: 1 CP

4 2 6 Restore 2 CP to each GCC


1 CP
2 CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5

GCC Character Boards.indd 8 5/11/16 2:05 PM


2 GCC 1
FULL AUTO
3 Range: 3 areas
HEAVY
Sweeping Attack: 2 CP 4 2 Auto Collateral
PERSONAL ABILITY CORPORATE ABILITY Uses 2 Attacks
Hair Trigger: After taking 3 or more Above the Law: GCC does not Breach & Clear: Convert 1 Auto Collateral to 3
blood in 1 OpFor phase, get 1 free receive Excessive Force tokens
Sweeping Attack immediately QUICK LOAD
Interrogate: 3 CP 2 2
Ammo x2

RESERVE ACTION CP
Reload: 1 , may attack after reload
Spray & Pray Provides an extra attack slot
1 4 2 Auto Collateral
CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK

0 1 2 3 4 5 6 0 1 2 3 4
+2 +1 0 -1 -2 -4 -6
z_Character Boards Backs.indd 5 8/25/15 9:53 PM
2 HOUSE 4 CARBINE
1
2 Range: 2 areas
MEDIC Sweeping Attack: 1 CP 4 2
Focused Attack: 2 CP 6
PERSONAL ABILITY CORPORATE ABILITY

Be My Guest: At the beginning of the Hostage: Always considered to Breach & Clear: May take cover and attack
MERCS phase, may exchange turn have majority when using Capture with 2 .
order tokens with one other House 4
member Interrogate: 3 CP 2 MEDKIT
2
Range: Same x2
RESERVE ACTION
Use Kit: 1 CP
Spray & Pray Selective
Heal 4 Blood immediately
1 4 2 2 6
CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5

House 4 Character Boards.indd 6 5/11/16 2:06 PM


2 HOUSE 4 1
SHOTGUN
2 Range: 1 area
SAPPER
Sweeping Attack: 1 CP 2 4
PERSONAL ABILITY CORPORATE ABILITY
Unload: 3 CP 12 1 Auto Collateral
Doorman: At the beginning of a B&C Hostage: Always considered to
have majority when using Capture Uses 3 Attacks
gain 1 free additional attack with 2
Breach & Clear: May take cover and attack
Interrogate: 3 CP 2 1 with 3

RESERVE ACTION QUICK LOAD


2
Spray & Pray Ammo x2

1 5 1 Auto Collateral Reload: 1 CP , may attack after reload


CP
Provides an extra attack slot Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3 4
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 11 8/25/15 10:00 PM
2 HOUSE 4 1
CARBINE
2 Range: 2 areas
SHOCK
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 6
Mobile: May move +1 area when Hostage: Always considered to
using Hustle or the move portion of have majority when using Capture
Breach & Clear: Convert 1 to 2
Attack and Move
Interrogate: 3 CP 3
SCANNER
2
RESERVE ACTION Range: 1 area
Spray & Pray Selective Use Kit: 1 CP

1 4 2 2 6 Reveals hidden objective


CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3 4
+3 +2 +1 0 -1 -3 -5

House 4 Character Boards.indd 8 5/11/16 2:06 PM


2 HOUSE 4 1
FULL AUTO
2 Range: 3 areas
HEAVY
Sweeping Attack: 2 CP 4 2 Auto Collateral
PERSONAL ABILITY CORPORATE ABILITY Uses 2 Attacks

Unmerciful: Does not receive KIA Hostage: Always considered to Breach & Clear: Convert 1 Auto Collateral to 3
token on first Employee kill have majority when using Capture
QUICK LOAD
Interrogate: 3 CP 3 2
Ammo x2

RESERVE ACTION CP
Reload: 1 , may attack after reload
Spray & Pray Provides an extra attack slot
1 4 2 Auto Collateral
CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3 4
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 11 8/25/15 10:00 PM
2 HOUSE 9 1
SEMI-AUTO
2 Range: 3 areas
SHOCK
Sweeping Attack: 1 CP 1 3 1
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 1 4
Motivated: May move +1 area Debris Crawl: Ignore reduced
when taking the Move action area capacity limit from CDD Breach & Clear: Convert 1 to reduce the OpFor
position values by 1 (requires a Flashbang)
Interrogate: 3 CP 3
FLASHBANG
RESERVE ACTION 2
Range: 1 area x2
Spray & Pray Selective
Throw: 1 CP
1 1 4 2 1 4 AoE: Adds the Blinded status effect to the target area.
CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5

House 9 Character Boards.indd 6 5/11/16 2:06 PM


2 HOUSE 9 1
SEMI-AUTO
2 Range: 3 areas
MEMBER
Sweeping Attack: 1 CP 1 3 1
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 1 4
Tough As They Come: Debris Crawl: Ignore reduced
Reduced CP penalty when wounded area capacity limit from CDD Breach & Clear: May take cover and attack
with 2 .
Interrogate: 3 CP 2
MEDKIT
RESERVE ACTION 2
Range: Same x2
Spray & Pray Selective
Use Kit: 1 CP
1 1 4 2 1 4 Heal 4 Blood immediately
CP CP
Employee KIA: +1 priority

BLOOD -1 -0
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 7 8/25/15 9:53 PM
2 HOUSE 9 CARBINE
1
0 Range: 2 areas
SABOTEUR Sweeping Attack: 1 CP 4 2
Focused Attack: 2 CP 6
PERSONAL ABILITY CORPORATE ABILITY
Doorman: At the beginning of a B&C Debris Crawl: Ignore reduced Breach & Clear: Convert 1 to 2
gain 1 free additional attack with 2 area capacity limit from CDD
INCENDIARY
Interrogate: 3 CP 2 2
Range: 1 area x2

RESERVE ACTION
Throw: 1 CP 2 2 Auto Collateral
Spray & Pray Selective AoE: Adds the Burning status
effect to the target area.
1 4 2 2 6
CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5

House 9 Character Boards.indd 8 5/11/16 2:06 PM


2 HOUSE 9 1
MACHINE PISTOL
1 Range: 1 area
LIAISON
Sweeping Attack: 1 CP 1 4
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 3 2
Forward Observer: Targets lose 1 Debris Crawl: Ignore reduced
provided by the area area capacity limit from CDD Breach & Clear: Convert 1 to reroll any
misses once
Interrogate: 3 CP 4
SCANNER
RESERVE ACTION 2
Range: 1 area
Spray & Pray Selective
Use Kit: 1 CP
1 5 2 3 2 Reveals hidden objective
CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 7 8/25/15 9:53 PM
2 ISS 1
CARBINE
2 Range: 2 areas
BOOSTER
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 6
Boosted: Restores 5 CP minus any Quick Deploy: Before 1st round
penalties in the Refresh Phase each ISS may move 2 areas Breach & Clear: Convert 1 to 2

Interrogate: 3 CP 2 ADRENALINE PED


2
Range: Same x2
RESERVE ACTION
Use Kit: 1 CP
Spray & Pray Selective
Restore 2 CP to each ISS
1 4 2 2 6
CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 5 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5

ISS Character Boards.indd 6 5/12/16 5:09 PM


2 ISS 1
SEMI-AUTO
2 Range: 3 areas
WRENCH
Sweeping Attack: 1 CP 1 3 1
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 1 4
Flesh Wound: Automatically soak 1 Quick Deploy: Before 1st round
success for each attack received each ISS may move 2 areas Breach & Clear: Convert 1 to 1

Interrogate: 3 CP 3 SCANNER
2
RESERVE ACTION
Range: 1 area

Use Kit: 1 CP
Spray & Pray Selective
Reveals hidden objective
1 1 4 2 1 4
CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 10 8/25/15 10:00 PM
2 ISS 1
CARBINE
2 Range: 2 areas
DEMO
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 6
Doorman: At the beginning of a B&C Quick Deploy: Before 1st round
gain 1 free additional attack with 2 each ISS may move 2 areas Breach & Clear: May take cover and attack
with 2 .
Interrogate: 3 CP 1 2
EMP GRENADE
RESERVE ACTION 2
Range: 1 area x2
Spray & Pray Selective
Throw: 1 CP
1 4 2 2 6 AoE: Targets affected do not get soak rolls until the
CP CP
next Refresh Phase. Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5

ISS Character Boards.indd 8 5/12/16 5:09 PM


2 ISS 1
TRIDENT
1 Range: 1 area
CALYPSO
Focused Attack: 1 CP 2 1
PERSONAL ABILITY CORPORATE ABILITY
Assault: 3 CP 3 1
Charge: Assault actions cause 1 Quick Deploy: Before 1st round
undefenseable damage each ISS may move 2 areas Breach & Clear: May stay in a M position and melee
attack locations at range with +1
Interrogate: 3 CP 2 1
SIRENS SONG
RESERVE ACTION 2
Range: 1 area x1
Reactive Can move into an adjacent area and
attack 1 target that appears in range Use Kit: 1 CP 2 per attack
2 2 2 Assign 4 attacks to targets within range and in LoS.
CP Range: 2 areas

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 10 8/25/15 10:00 PM
2 KEMVAR 1
MACHINE PISTOL
1 Range: 1 area
SPY
Sweeping Attack: 1 CP 1 4
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 3 2
Resourceful: Reduce the CP cost by Active Camo: Convert OpFor dice
1 when performing the Interact action pool: 1 to 1 & remove 1 Breach & Clear: Convert 1 to reroll any
misses once
Interrogate: 3 CP 2 1
MULTI-TOOL
RESERVE ACTION 2
Range: Same
Spray & Pray Selective
Use Kit: 1 CP
1 5 2 3 2 Reduce the CP cost by 3 when using
CP CP
the Interact action Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5

KemVar Character Boards.indd 6 5/11/16 2:08 PM


2 KEMVAR 1
CARBINE
2 Range: 2 areas
WRENCH
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 6
Doorman: At the beginning of a B&C Active Camo: Convert OpFor dice
gain 1 free additional attack with 2 pool: 1 to 1 & remove 1 Breach & Clear: Convert 1 to 2

Interrogate: 3 CP 2 EMP GRENADE


2
Range: 1 area x2
RESERVE ACTION
Throw: 1 CP
Spray & Pray Selective
AoE: Targets affected do not get soak rolls until the
1 4 2 2 6 next Refresh Phase.
CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
2 KEMVAR 1
SINGLE-SHOT
2 Range: 4 areas
BOOSTER
Sweeping Attack: 1 CP 1 3
PERSONAL ABILITY CORPORATE ABILITY
Head Shot: 2 CP 3
Hip Shot: The Spray & Pray reserve Active Camo: Convert OpFor dice
action inflicts 1 damage pool: 1 to 1 & remove 1 Breach & Clear: Attack positions at range using
melee rules
Interrogate: 3 CP 3
ADRENALINE PED
RESERVE ACTION 2
Range: Same x2
Selective
Use Kit: 1 CP
2 1 3 1 Restore 2 CP to each KemVar
CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5

KemVar Character Boards.indd 8 5/11/16 2:08 PM


2 KEMVAR 1
SEMI-AUTO
2 Range: 3 areas
DEMO
Sweeping Attack: 1 CP 1 3 1
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 1 4
Hard Hearted: If attacking a target Active Camo: Convert OpFor dice
in an area with no armor bonus, this pool: 1 to 1 & remove 1 Breach & Clear: Convert 1 to 1 if player also
MERC gains +1 to attacks converts 1 to 1
Interrogate: 3 CP 3
WORM GRENADE
RESERVE ACTION 2
Range: 1 area x2
Spray & Pray Selective
Throw: 1 CP 2 2
1 1 4 2 1 4 Affects 1 target cannot be overthrown.
CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
2 SEFADU 1
SEMI-AUTO
1 Range: 3 areas
MEDIC
Sweeping Attack: 1 CP 1 3 1
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 1 4
Contortionist: Can move through and Bloodthirsty: Receive no
occupy areas at maximum capacity Employee KIA penalty Breach & Clear: Convert 1 to 1 in addition
convert 1 to 1
Interrogate: 3 CP 2
MEDKIT
RESERVE ACTION 2
Range: Same x2
Spray & Pray Selective
Use Kit: 1 CP
1 1 4 2 1 4 Heal 4 Blood immediately
CP CP

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5

sefadu Character Boards.indd 6 5/11/16 2:09 PM


2 SEFADU 1
SEMI-AUTO
1 Range: 3 areas
DEMO
Sweeping Attack: 1 CP 1 3 1
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 1 4
Doorman: At the beginning of a B&C Bloodthirsty: Receive no
gain 1 free additional attack with 2 Employee KIA penalty Breach & Clear: Convert 1 to 1

Interrogate: 3 CP 3 INCENDIARY
2
Range: 1 area x2
RESERVE ACTION

Throw: 1 CP 2 2 Auto Collateral


Spray & Pray Selective
AoE: Adds the Fire status effect to the target area.
1 1 4 2 1 4
CP CP

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 9 8/25/15 10:00 PM
2 SEFADU SWORD
1
1 Range: Same
SHOCK
Focused Attack: 1 CP 1 3
PERSONAL ABILITY CORPORATE ABILITY
Assault: 3 CP 3 1
Hard Hearted: If attacking a target Bloodthirsty: Receive no
in an area with no armor bonus, this Employee KIA penalty Breach & Clear: May move into an occupied location,
MERC gains +1 to attacks suffer 3 , and defeat the OpFor present
Interrogate: 3 CP 2 1
SCANNER
RESERVE ACTION 2
Range: 1 area
Reactive Moves into the area and attack 1 target
Use Kit: 1 CP
that appears in range
2 1 per area Reveals hidden objective
CP Range: 3 areas

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5

sefadu Character Boards.indd 8 5/11/16 2:09 PM


2 SEFADU 1
FULL AUTO
2 Range: 3 areas
HEAVY
Sweeping Attack: 2 CP 4 2 Auto Collateral
PERSONAL ABILITY CORPORATE ABILITY Uses 2 Attacks
Bloodthirsty: Receive no Breach & Clear: Convert 1 Auto Collateral to 3
Lucky: +1 to soak roll
Employee KIA penalty
QUICK LOAD
Interrogate: 3 CP 2 2
Ammo x2

RESERVE ACTION CP
Reload: 1 , may attack after reload
Spray & Pray Provides an extra attack slot
1 4 2 Auto Collateral
CP

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3 4
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 9 8/25/15 10:00 PM
2 TEXICO 1
MACHINE PISTOL
1 Range: 1 area
BREACHER
Sweeping Attack: 1 CP 1 4
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 3 2
Doorman: At the beginning of a B&C Focus Fire: +1 if attacking a
gain 1 free additional attack with 2 OpFor already hit this round Breach & Clear: Convert 1 to reroll any
misses once
Interrogate: 3 CP 2
DYNAMITE
RESERVE ACTION 2
Range: Same x2
Spray & Pray Selective
Use Kit: 1 CP
1 5 2 3 2 Requires B&C: Reduce the CP cost by 2 and B&C
CP CP
requires 1 less MERC Employee KIA: +1 priority

BLOOD -1 -0
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5

Texico Character Boards.indd 6 5/11/16 2:10 PM


2 TEXICO 1
CARBINE
2 Range: 2 areas
DEMO
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 6
Hair Trigger: After taking 3 or more Focus Fire: +1 if attacking a
blood in 1 OpFor phase, get 1 free OpFor already hit this round Breach & Clear: May take cover and attack
Sweeping Attack immediately with 2 .
Interrogate: 3 CP 2
SCANNER
RESERVE ACTION 2
Range: 1 area
Spray & Pray Selective
Use Kit: 1 CP
1 4 2 2 6 Reveals hidden objective
CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 8 8/25/15 9:53 PM
2 TEXICO 1
HEAVY
3 Range: 3 areas
HEAVY
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY

Focus Fire: +1 if attacking a Unload: 3 CP 12 1 Auto Collateral


Mobile: May move +1 area when using
Hustle or the move portion of Attack OpFor already hit this round Uses 3 Attacks
and Move
Interrogate: 3 CP 3 Breach & Clear: May use Unload in a B&C action.

RESERVE ACTION quICK LOAD


2
Spray & Pray Ammo x2

Auto Collateral Reload: 1 CP , may attack after reload


1 CP
5 1
Provides an extra attack slot Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3 4
+3 +2 +1 0 -1 -3 -5

Texico Character Boards.indd 8 5/11/16 2:10 PM


2 TEXICO 1
SEMI-AuTO
1 Range: 3 areas
EAGLE
Sweeping Attack: 1 CP 1 3 1
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 1 4
Heroic: +1 for attacks when this Focus Fire: +1 if attacking a
MERC is the only Texico in an area OpFor already hit this round Breach & Clear: Convert 1 to 1 if player also
converts 1 to 1
Interrogate: 3 CP 2
JuMP JETS
RESERVE ACTION 2
Movement
Spray & Pray Selective
This figure ignores area limits and can move over
1 1 4 2 1 4 areas with zero capacity.
CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 8 8/25/15 9:53 PM
2 USCR 1
CARBINE
2 Range: 2 areas
MEDIC
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 6
No One Left Behind: May drag a Intimidate: Employees in LoS Cower
downed MERC while moving for 1 Breach & Clear: May take cover and attack
additional CP per area. with 2 .
Interrogate: 3 CP 3
MEDKIT
RESERVE ACTION 2
Range: Same x2
Spray & Pray Selective
Use Kit: 1 CP
1 4 2 2 6 Heal 4 Blood immediately
CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5

USCR Character Boards.indd 6 5/11/16 2:11 PM


2 USCR 1
CARBINE
2 Range: 2 areas
WRENCH
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 6
Doorman: At the beginning of a B&C Intimidate: Employees in LoS Cower
gain 1 free additional attack with 2 Breach & Clear: May use the Incendiary, instead of
attacking (requires an Incendiary).
Interrogate: 3 CP 2
INCENDIARY
RESERVE ACTION 2
Range: 1 area x2
Spray & Pray Selective
Throw: 1 CP 2 2 Auto Collateral
1 4 2 2 6 AoE: Adds the Burning status
CP CP
effect to the target area. Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 12 8/25/15 10:00 PM
2 USCR 1
FULL AUTO
3 Range: 3 areas
HEAVY
Sweeping Attack: 2 CP 4 2 Auto Collateral
PERSONAL ABILITY CORPORATE ABILITY Uses 2 Attacks
Unmerciful: Does not receive KIA Intimidate: Employees in LoS Cower Breach & Clear: Convert 1 Auto Collateral to 3
token on first Employee kill
QUICK LOAD
Interrogate: 3 CP 2 2
Ammo x2

RESERVE ACTION CP
Reload: 1 , may attack after reload
Spray & Pray Split Firing Arc: Reserve Provides an extra attack slot
action has LoS to both
1 4 2 Auto Collateral
CP orange and white
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3 4
+3 +2 +1 0 -1 -3 -5

USCR Character Boards.indd 8 5/11/16 2:11 PM


2 USCR 1
FULL AUTO
4 Range: 3 areas
BEHEMOTH
Sweeping Attack: 2 CP 4 3 Auto Collateral
PERSONAL ABILITY CORPORATE ABILITY Uses 2 Attacks
Heroic: +1 for attacks when this Intimidate: Employees in LoS Cower Breach & Clear: Convert 2 to 1 Auto Collateral
MERC is the only USCR in an area
MASSIVE
Interrogate: 3 CP 2 2
Area Restriction
RESERVE ACTION This figure fills an entire area and cannot enter
Spray & Pray areas limited to capacity 1. When this figure enters
an area, place a level 1 CDD token in the area,
1 4 3 Auto Collateral unless a CDD token is already present.
CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3 4
+3 +2 +1 0 -1 -3 -5
z_Character Boards Backs.indd 12 8/25/15 10:00 PM
2 KEIZAI WAZA 1
SEMI-AUTO
2 Range: 3 areas
BOOSTER
Sweeping Attack: 1 CP 1 3 1
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 1 4
Motivated: May move +1 area Budo: May spend 1 CP to reroll all
when taking the Move action attack dice. Can be used multiple times Breach & Clear: Convert 1 to 2

Interrogate: 3 CP 3 ADRENALINE PED


2
Range: Same x2
RESERVE ACTION
Use Kit: 1 CP
Spray & Pray Selective
Restore 2 CP to each Keizai Waza
1 1 4 2 1 4
CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5

Waza Character Boards.indd 6 5/11/16 2:11 PM


2 KEIZAI WAZA 1
CARBINE
2 Range: 2 areas
DEMO
Sweeping Attack: 1 CP 4 2
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 6
Flesh Wound: Automatically soak 1 Budo: May spend 1 CP to reroll all
success for each attack received attack dice. Can be used multiple times Breach & Clear: Convert 1 to 2

Interrogate: 3 CP 2 INCENDIARY
2
Range: 1 area x2
RESERVE ACTION

Spray & Pray Selective Throw: 1 CP 2 2 Auto Collateral


AoE: Adds the Burning status
1 4 2 2 6 effect to the target area.
CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5
2 KEIZAI WAZA 1
SINgLE-SHOT
1 Range: 4 areas
SPOTTER
Sweeping Attack: 1 CP 1 3
PERSONAL ABILITY CORPORATE ABILITY
Head Shot: 2 CP 3
Doorman: At the beginning of a B&C Budo: May spend 1 CP to reroll all
gain 1 free additional attack with 2 attack dice. Can be used multiple times Breach & Clear: Convert 2 to 1

Interrogate: 3 CP 2 INTERROgATION TOOLS


2
Range: Same
RESERVE ACTION
Use Kit: 1 CP
Selective
May add 1 and 1 to Interrogate
2 1 3
CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5

Waza Character Boards.indd 8 5/11/16 2:12 PM


2 KEIZAI WAZA 1
MACHINE PISTOL
1 Range: 1 area
OBSERVER
Sweeping Attack: 1 CP 1 4
PERSONAL ABILITY CORPORATE ABILITY
Focused Attack: 2 CP 3 2
Forward Observer: Targets lose 1 Budo: May spend 1 CP to reroll all
provided by the area attack dice. Can be used multiple times Breach & Clear: Convert 1 to reroll any
misses once
Interrogate: 3 CP 2 1
SCANNER
RESERVE ACTION 2
Range: 1 area
Spray & Pray Selective
Use Kit: 1 CP
1 5 2 3 2 Reveals hidden objective
CP CP
Employee KIA: +1 priority

BLOOD -2 -1
KIA
DOWN CP CP

COMMAND POINTS CP Restore 4 CP in the Refresh Phase minus any penalties ATTACK Excessive Force: +1 priority

0 1 2 3 4 5 6 0 1 2 3
+3 +2 +1 0 -1 -3 -5

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