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COMPONENT LIST

hnician
Battle Tec
during
your
1C: Use for you or an
activationfriendly figure
adjacent device token. .
1
to claim per activation
Limit once Battle Technician
s
al Solution
Practicfigure declares
1C: Use during your
activation for you or an
When a it may discard adjacent friendly figure
k, apply
an attac to claim 1 device token.
token to lts.
1 device the attack resu Limit once per activation.
+1B to
Practical Solutions
When a figure declares
an attack, it may discard
LFL
FFG 1 device token to apply
+1B to the attack results.

While performing an
attribute test, a figure may
Defense discard 1 device token to
Speed reroll 1 die.
e
Enduranc LFL FFG

Health
3 4
11
Health Endurance Speed Defense
ft
Saska Te 11 4 5
Brilliant Eng
ineer Saska Teft
Brilliant Engineer

10 Plastic Figures 12 Map Tiles 2 Hero Sheets


(2 Heroes, 4 Heavy Stormtroopers,
4 Tusken Raiders)

PURSUIT OF
THE ENEMY

6 3 Heavy Stormtrooper PURSUIT OF THE ENEMY

Trooper - Heavy Weapon Death Mark

Fire
Be it the Hutts or the Empire, in the Sky
anyone with the resourcesDeep Spacae - Impe
to put
rial
price on someones head will attract Hunted Down Gaffi Stick
some of the fiercest warriorsA in the
Star Des Tatooine - Outskirts
galaxy to their cause. foreshad troyer orbiting
ows stro Tato
Place this card in a herosthe Rebels. The ng operations oine
+2 Accuracy B: +1H Slave I has recent arri against In response to a growing Imperial
play area. made val of
against threat on Tatooine, Han Solo recently
B: Blast 1H While attacking this hero, W this ship a Rebel mission took on a mission to investigate
Playattack almost imp Attack
figures apply +1H to their this card erative the Rim planet. But now that
Composite Plating: While defending, if the results. Discard this cardFire in the as side mission
when
attacker is 4 or more spaces away, apply Sky (pag communication with Solo has been Club
this hero is defeated. Shadows).
d: 1-5

Time Period: 2-4


e 18, Twi lost for weeks, Command has become
+1G to the defense results. After the n Pierce 1
concerned that his past may have
Time Perio

Side Mis heroes resolve finally caught up with him


sion, disc any oth B: Weaken
receive er
the rew ard this card Resolve Mission: Hunted Down
ard liste and
d below. (page 8, Twin Shadows).
LFL FFG Reward:
Bounty
3 Influence Reward
Card
Health Speed Defense Attack Deadly in all directions.
LFL Reward: Han Solo (Scoundrel) ally
6 3 LFL FFG FFG

2 Influence LFL FFG 200 credits LFL


FFG

11 Deployment Cards 6 Agenda Cards 4 Side Mission Cards 6 Item Cards


(3 decks) (3 decks, 2 in each)
Surveillan
ce Operat
Tech Goggles ives Chance Cubes
Advance Field Officer Deplete Stay Down
this card
any acti
vation to during
up to 3
When an adjacent hostile attachment Troope choose
Leader r
figure is defeated, you
Guardian, Leader, or
figures. or
the cho Each of
may interrupt to place sen
Trooper only interrupt figures may
your figure in one of the to perform
Exhaust this card. You move. a
spaces that the defeated Accessory Valuable
figure occupied. gain: Biv Bodhrik
A Order: Choose a Exhaust this card At the end of a Use after resolving Close
friendly figure within when a friendly figure in mission, you may discard and Personal. If the
2 spaces. That figure may your line of sight discards 1 crate token to roll 1 blue target was not defeated,
interrupt to perform a a device token to claim a die. If the accuracy result perform an additional
move. device token. is 4 or higher, the heroes attack with the same
Holding ground isnt nearly receive 200 credits. target. Then, you become
REWaARD
Every problem has
as important as gaining it. INSPIRING LEADERSHIP solution. Stunned.
LFL
FFG

1 xp LFL FFG
LFL FFG REWARD LFL FFG LFL FFG 2 LFL FFG

18 Hero Class Cards 9 Imperial Class Cards 5 Reward Cards 2 Supply Cards 3 Command Cards
(2 decks, 9 in each)

Weakened
Harmful

While attacking, apply


-1B to the attack results.

While defending, apply


-1F to the defense results.

Discard this condition at


the end of your activation.

You want the impossible.


-Luke Skywalker,
The Empire Strikes Back

LFL FFG

4 Condition Cards 5 Condition 8 Device Tokens 10 Damage Tokens 6 Strain Tokens


Tokens (6 1s and 4 5s)
SKIRMISH MAP SHEET
Twin Shadows includes a new skirmish map to expand your
options for Imperial Assault skirmishes. The Mos Eisley
Cantina map (see below) corresponds to the Drinks and
Dealings and Battlefield Engineering Skirmish Mission
cards found in this expansion.
For more information on playing a skirmish, players should
consult the Skirmish Guide and Rules Reference Guide, both of
which are found in the core game.

MOS EISLEY CANTINA


A Drinks and Dealings Skirmish Map

In battle, knowledge can be just as powerful


as weaponry and informants can be just as
valuable as soldiers. And you can say what you B Battlefield Engineering
want about the clientele in Mos Eisley cantinas,
but they are excellent informants with lots of Superior technology is essential to any military organization, but
knowledge to share. sometimes there just isnt the time or resources required test
things out in the lab and perfect them. Sometimes soldiers just
You move toward a favorite local watering hole
have to think on the fly.
hoping to make contact with some of your most
valued informants to gain new information on You had entered Mos Eisley hoping to claim a valuable piece of
your enemy. This is not just a recon mission,
however. You suit up for battle, knowing your
equipment when you encountered your enemy pursuing the same
goal. The resulting firefight blew apart the equipment, but the 9
enemy will be just as interested as you are in pieces are still salvageable. You sprint to save what you can and 9
some of this information, or at least stopping
you from attaining it.
even try to put it to use, while also continuing to engage the enemy
squad thats pressing in on your location. 9
8
8
B
9
Battlefield Engineering 8
9
9
8
Mos Eisley Cantina 8
8 9
9
End of each Round: If a player controls a vital 9
component, one of his figures adjacent to that vital 8
8 9
component may retrieve it. Each figure can only carry 8 9
C ontaCt
1 vital component at a time. 9
8
A
A figure carrying a vital component can interact with 8
8
another friendly figure carrying a vital component.
V ital C omponent
Each figure discards its vital component, and those
B figures player gains 10 VPs.

LFL
01 b , 06 b TWIN SHADOWS
TWIN SHADOWS FFG
02 b , 03 b , 04 b , 05 b , 07 b , 10 b , 12 b , 15 b , 17 b , 39 b (3) SKIRMISH MISSION

1 Skirmish Map Sheet 2 Skirmish Mission Cards 4 Ally and 8 ID Tokens with
Villain Tokens 24 ID Stickers

2
TWIN SHADOWS

RULEBOOK
INSIDE THIS EXPANSION EXPANSION ICON
The Twin Shadows expansion includes new content to All cards, sheets, and map tiles found
expand all elements of your Imperial Assault experience. in this expansion are marked with
There are new heroes, classes, items, figures, and much the Twin Shadows expansion icon to
more to enhance your campaigns and skirmishes. distinguish these components from
In addition, this expansion contains six new side those found in the core game and
missions, which can either be incorporated into any full other expansions.
campaign, or played in a sequence as the Twin Shadows
mini campaign.
MISSIONS
BEFORE YOU PLAY Twin Shadows features six new campaign missions and
two new skirmish missions for Imperial Assault.
If you are new to Imperial Assault, make sure to read
the Learn to Play guide found in the core game. There CAMPAIGN MISSIONS
you will find a tutorial mission and all the information The new campaign missions can be used in one of
needed to begin playing both Imperial Assault and two ways.
Twin Shadows.
Each mission corresponds to a Side Mission card
EXPANSION SETUP or Agenda card and can be incorporated into a full
campaign.
Each Imperial Assault expansion is designed to
seamlessly integrate into your collection. Before using The missions can be played in a specific order to form
this expansion for the first time, carefully punch out all the Twin Shadows mini campaign (see The Mini
tokens and map tiles from the cardboard frames. Then, Campaign on page 6).
perform the following steps:
SKIRMISH MISSIONS
Add the Agenda, Command, Side Mission, and
Twin Shadows contains two new skirmish
Skirmish Mission cards to their respective
missions to be shuffled into your Skirmish
supplies. Players may choose these cards
Mission deck. These missions use the
when building each of these respective
Mos Eisley Cantina map, found on the
decks when playing a campaign or a
included Skirmish Map Sheet.
skirmish.
Add the Condition, Class, Deployment,
Item, Reward, and Supply cards to their
respective decks.
Add the Hero sheets, plastic figures, tokens,
and map tiles from this expansion to
their respective supplies.
Players should finish any active campaigns before
incorporating the components from Twin Shadows
into the core game.
Note: In a campaign, players are limited to the
number of figures included in this expansion.
For example, the Imperial player is limited
to two regular and two elite Tusken Raider
figures, even if he owns multiple copies of
this expansion.

3
TWIN SHADOWS
RULEBOOK
EXPANSION RULES CLASS CARDS
Some heroes, such as Biv Bodhrik, have a Class deck that
The following sections describe the new rules featured in
the components of Twin Shadows. includes Item cards with an XP cost. These cards can be
purchased with XP like any other Class card and are used
like other items of the same type. If a player wishes to
DEPLOYMENT CARD RESTRICTIONS sell any of these items after purchasing them, he may do
Some Deployment cards can be used in only one style of so for 50 credits like any other Item card without a listed
play in Imperial Assault. A Deployment card marked with credit cost.
a Campaign Deployment Icon can be used only in a
campaign, while a Deployment card marked with a
Skirmish Deployment Icon can be used only in a skirmish.
DEVICE TOKENS
The hero Saska Teft uses device tokens to grant
R2-D2 R2-D2 both herself and her fellow Rebels powerful
3 LOYAL ASTROMECH 3 LOYAL ASTROMECH abilities. These tokens have no inherent
Droid Droid function and only interact with abilities
Campaign Skirmish found on Saska Tefts Hero sheet and Class cards.
Deployment Icon Deployment Icon
During campaign setup, when Saska Teft is chosen as
TILE TYPES a hero, place the device tokens in a supply near her
Each map tile in Imperial Assault has one or more tile play area. During a mission, Saskas abilities may allow
types corresponding to the environment that tile friendly figures to claim and discard these tokens for
represents. These types have no direct gameplay effect beneficial effects.
+2 Ac., +1B +22Ac., +1B
B: Pierce B: Pierce 2
but may be referred to by other components. The number of device tokens that figures can
B: Stun B: WeakenB: Stun B: Weaken collectively claim is limited
The primary tile type distinction is between interior and
A Service: You or
exterior an Interior
(see adjacent A Scomp Link:
friendly
Spaces If you15
on page areof
adjacent to a
the Rules by the provided
Droid or Vehicle recovers 1H.
Reference Guide in theterminal,core game).your player draws
Other tile types supply of eight
Computer Interfaceforest
Arm: You 1 Command
candesert
perform I tests card. tokens. A figure can
include and tiles. The tile types for the tiles
on objects on which heroes can A Service:I
perform You or an adjacent friendly
Twin individually claim
tests found in the
(elite figures core1game
receive and those
Droid
success). introduced
or Vehicle recoversin1H. any number of
Shadows are as follows:
Lucky: While defending, if you roll Lucky:
a blank
While defending, if you roll a blank these tokens.
result, add +1E to the defenseresult,
Forest: results.
add +1E to the defense results.
LFL FFG LFL FFG

-- Core game tiles 01A-18A, 37A, 38B, and 39A


Health Speed Defense Health Attack Speed Defense Attack
Desert:
6 3 6
-- Core game tiles 01B-18B, 37A, 38A, and 39B
3
-- Twin Shadows tiles 04B-07B
Interior:
-- Twin Shadows tiles 01A-07A and 01B-03B

HABITAT
Habitat is a keyword found on certain Deployment
cards. During a campaign, when the Imperial player
is selecting open groups for a mission, he can choose
a Deployment card with the Habitat keyword only if
there is at least one tile in that missions map whose type
matches the listed Habitat.
Note: During a skirmish, Habitat has no effect.

4
TWIN SHADOWS

RULEBOOK
RULES REFERENCE ADDITIONS ATTRIBUTE TESTS
Many attribute tests required by mission rules require
When I left you I was but the learner; now I am the
master. Darth Vader, A New Hope the figure performing the test to interact with an
object (such as a mission token, terminal, or door).
This section introduces new combinations and These are referred to as attribute tests on objects.
clarifications of existing rules that are not included
in the Rules Reference Guide in the core game, Some missions allow any Rebel figure to perform
particularly with relation to new components found in attribute tests on objects, instead of only heroes.
Twin Shadows. If this occurs, allies can interact to perform those
tests in the same way a hero would. Elite figures
If an entry in this section has the same title as an entry automatically receive 1 success when they perform
in the Rules Reference Guide, treat the information attribute tests. Regular figures automatically fail tests.
in this section as augmenting that entry in the Rules
Reference Guide.
Like in the core game, if a rule in this section contradicts
YOU
a rule in the core game Learn to Play booklet or Skirmish Many cards use the word you to refer to a figure
Guide, the rule in this section takes priority. instead of the player. For example, if a Deployment card
reads While attacking, you may reroll 1 attack die, any
Additionally, if a rule in this section should contradict figure belonging to that cards group may reroll one die
a rule found the core games Rules Reference Guide, the while it is attacking.
rule in this section takes priority.
If an effect corresponding to a figure instructs you
to claim a token, gain VPs, or manipulate cards, or
ATTACKS refers to your army or figures, you refers to that
Some abilities allow a figure to perform an attack figures player.
with a different attack type and attack pool than their
normal attack.
-- When a hero performs an attack using an attack
pool unrelated to his weapons (such as the melee
attack from Close and Personal on Biv Bodhriks
Hero Sheet), he cannot use any abilities from his
weapons during that attack.
-- When a figure corresponding to a Deployment
card performs an attack using an alternate attack
pool (such as the melee attack from Close and
Personal on Biv Bodhriks Deployment card), they
may still trigger their surge abilities, unless the
ability triggering the attack states otherwise.

5
IMPERIAL ASSAULT-EXPANSION NAME
RULEBOOK
THE MINI CAMPAIGN EPILOGUES
When playing the mini campaign, each missions
In addition to being usable in a full campaign, the
missions included in Twin Shadows can be played in End of Mission text will direct players to resolve
succession to form a narrative mini campaign that an additional event. These events are referred to as
requires only 6-8 hours to complete. epilogues (see The Epilogues on page 20) and
provide additional narrative text as well as rewards
specific to mini campaign progression.
MINI CAMPAIGN SETUP Additionally, the epilogue indicates the next active
Before starting a new mini campaign, perform only steps mission the players will resolve. When this happens,
1-3 of Campaign Setup as outlined on page 7 of the players should record the name and page number of that
Rules Reference Guide in the core game. Then, perform mission in the next mission entry of the campaign log
the following steps: (see The Campaign Log below).
1. Build the Agenda Deck: The Imperial player After resolving the epilogue, players progress to the
builds his deck of Agenda cards following the Post-Mission Cleanup portion of the Mission Stage.
guidelines in Building the Agenda Deck on page
4 of the Rules Reference Guide in the core game. THE CAMPAIGN LOG
Then, he returns all cards in his Agenda deck that are
Like in a full campaign, players utilize a campaign log to
played as side or forced missions to the game box.
track and record information relevant to the progression
2. Upgrade Heroes: Each hero receives 3 XP and heroes of the mini campaign.
collectively receive 400 credits per hero. Then, heroes
The campaign log for the Twin Shadows mini campaign
resolve a Rebel Upgrade Stage. When purchasing
is found on the back of this rulebook and is used in a
Item cards during this Rebel Upgrade Stage, Rebel
fashion identical to the campaign log in the core game.
players draw cards from the Tier 1 Item deck and
draw ten cards instead of six. Players can print out additional campaign logs online at:
3. Upgrade Imperial Player: The Imperial player www.FantasyFlightGames.com
receives 3 XP. Then, he performs an Imperial
Upgrade Stage but skips purchasing Agenda cards.
4. Set Up Introductory Mission: Players are then ready
STOP!
to set up and play the Introductory mission for the Only the Imperial player is allowed to read
mini campaign. For Twin Shadows, the Introductory information contained in the campaign portion of
mission is Hunted Down (see page 8). this rulebook. Rebel players can ask the Imperial
player to repeat any rules previously read, but they
are never allowed to look at or read any of the
PLAYING THE MINI CAMPAIGN mission information beyond this page.
Playing the mini campaign is similar to playing a full
campaign (see Playing a Campaign on page 10 of the
Learn to Play booklet in the core game).
Unlike a full campaign, missions in the mini campaign
are all considered to be story missions and are played in
a specific order. Side missions are not played during the
mini campaign.
During the Mission Stage, Rebel players do not choose
the next mission to resolve based upon active Side or
Story Mission cards. Instead, each missions epilogue
will determine the next active mission to be resolved.

6
TWIN SHADOWS

RULEBOOK

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