IN WHAT WAYS DOES YOUR MEDIA PRODUCT USE, DEVELOP OR CHALLENGE
FORMS AND CONVENTIONS OF REAL MEDIA PRODUCTIONS? Our film is a Crime Thriller of which is entitled Boxes of People and focuses on the issues in society regarding social groups, indifferences and conflict. We chose to make the film about teens as they seem to be the most diverse demographic regarding issues in society. MISE-EN-SCENE/LOCATION We chose where to film rather carefully. Both sets of shooting the school and Bens garage allowed us to create contrast between good and bad, of which helped us demonstrate the meaning of the film even more, the way the outside shots are presented connotes freedom and/or purity due to the bright sky, clean cut grass and naturality of the whole shot surrounding the characters portrayed by Joe and Connor of which places them in a sight which emphasises how they are protagonists in the situation, whereas the gloomy garage of which is visually un natural, accompanies by sheers, tools and dirty rags in the back of the scene allows the audience to metaphorically compare the character played by me, Harry, to the shot itself. COSTUMES Like the location and mise-en-scene of the film, the costumes were carefully selected to present the characters in certain ways. Each character wears a light colour which becomes slightly controversial when considering the idea of how my character and Joes character are binary opposites. However the light colours reflect how there is a sense of will and morality within that darker characters as many in society always do what they see fit, yet its isnt always seen that way in other perspectives, to contrast the light side of my character, I wore black jeans and had my shirt ruffled at the bottom which implied a sense of mystery and un- organization which could be a metaphor for the mental state of my character considering that he is extremely twisted compared to others. We did this to comply with typical conventions of the thriller genre, as the audience are left to use their own intellect to pick apart each character in order to understand their motives and personality without having the producers make it obvious for them. CHARACTERS The characters show some similarity and many differences. The blocking of my character shows pure dominance over Joes character due to the way that my character overshadows him and also is accompanied by clever camerawork of which I will analyse later. My character is visually calm, yet has a backstory which could compromise his initial image, with his friend being taken in by Joes father of whom is a police officer aiming to crack down on childhood gang violence. Joes character however has body language of which is fidgety and connotes fear. This is useful as Joe doesnt have too many lines which weakens him also as he isnt focused on as much as me or Connor. Therefore, developing a realistic visual of Joe being held hostage mentally and physically. As well as this, Joe comes from a group of whom tends to do the most moral thing in situations considering that his father is a PC therefore making him seem unfamiliar to the situation that he is stuck in. Connors character although isnt in the film for too long is rathe symbolic. The way that he stands in the middle of the gazebo connotes his power compared to Joe, as Joes character sat at the edge of the gazebo. As well as this, the gazebo connotes an umbrella (metaphorically) and Connor is at the centre of it which could therefore create connotations that maybe he has power over my character too. The gangs arent aiming to kill one another or harm each other that badly, whereas they are all just wanting to do the best thing possible. This inter-textualizes to the film West Side Story of which focuses on a similar idea. And although the gangs in WSS are pacifistic, intensity is developed through the atmosphere and metaphorizing of different aspects, of which we took and used in our film to not only conform with the thriller genre, but also to generate a dynamic story from a low budget. PROPS The chair was reasonably the only prop we used in out film. Initially, we aimed to isolate it from the frame due to how we had no choice over its shape or colour, therefore not allowing us to precisely create any connotations from using it. However, the latter part of filming presented us with the idea of what the chair could symbolise due to its colour. The white seat could connote purity obviously and could reinforce Joes innocence as he is sat o it during the interrogation. However, when my character sits on the chair in the final few shots, it develops the idea and story that morality and innocence is being shadowed out my darkness/vengeance of which the audience would have already interoperated from watching the initial few minutes of the clip. LIGHTING We initially found it hard to work out how to light our shots. We saw how the natural lighting in our preliminary task wasnt controllable at all and there was no way to darken it without darkening the whole shot. Therefore, we decided to use natural lighting for the flashbacks to separate them from the rest of the shots, therefore making it clear that it isnt a chronological part of the story. This is a feature that we have seen in TV shows such as Arrow and Doctor Who and has worked really well in these. It can be argued that we didnt consider this when we filmed Connors dialogue sequence, however it gives the illusion that it is further on in time and is clear that it is after the interrogation as the shots cut back to my character. Therefore, to contrast the light shots of which are filmed outside, we used a powerful, singular, non-diegetic bike light of which we had a lot of control over. The effect that was caused because of this was a half-lit face which also casted the target into darkness. This connoted that everyone has two sides to their personality. Reinforcing how the costume colours allowed us to do this also, the light was able to clearly show that the characters have a strong sense of morality for if not each other people who they care about. We didnt want the film to be in black and white which is typical for the genre of film noir, yet we wanted minimal light initially in the opening sequence to set the mood for the rest of the film, therefore, we composed many chiaroscuro shots (The interrogation) to develop the sense and mood of mystery and danger. As well as this, the low lit shots allowed the metaphoric lighting to prevail, which would again allow the audience to involve themselves more in the film and interoperate the meanings of each aspect. We didnt want any diegetic lighting as we thought that it would symbolise a sense of hope/freedom. Yet as well as this, we didnt want the non- diegetic light used In the interrogation to look like its natural as it would have implied the same thing. The way that the interrogation shot is lit minimises the garage and emphasises that there is no escaping from it. This could again reflect the mental state of my character. SOUND We didnt want the sound to be an aspect the constructs too many connotations, as we thought that the visuals were easy to understand and infer from. However, we did want the sound to be relative to the genre and have it develop the atmosphere even more. I composed a white noise-like score on FL Studio and added police sirens and car skid sound effects on top of it to produce a piece of music that gives the illusion that more is going on than seen, this non-diegetic, ambient sound allows the audience to consider what is happening in the background again developing the mood and complexity of the opening sequence. We also needed to emphasise certain sound stings in the shots, an example of this is Joes heavy breathing after the extreme close up of his eyes. This was emphasised on the sound mixer and the volume was increased to create a more eerie and echoed sound. Furthermore, we recorded Foley sounds for certain moments such as the punch, we did this by recording clapping, then we took the .mp3 to the sound mixer and gave it a lower tone to sound more realistic, this allowed us to add more realism to the scene and give the audience the impression that Joe was punched properly. The sound is controlled by my character at points, for example, when I clamp down on Joes legs, the score picks up with an emphasised boom of which also connotes power. We used ADR for Connors dialogue as the wind was too strong outside and we didnt have access to a dead cat or a boom mic for my camera which was difficult to compose yet we managed to make it work as most of the dialogue shots are mid- long shots. CAMERAWORK Our camerawork varied significantly to make the film intricate and diverse. We used extreme close ups of Joes face and mine too in order to develop a sense of intensity and intimacy, we did this mainly in the still shots with no dialogue just to purely focus on the characters emotion and nothing else. This allowed us to emphasise the seriousness of the sequence and engage the audience even more. This is like how close ups were used in Captain America: The Winter Soldier as I analysed n a previous blog. We managed to maintain a level of equality throughout the film as the camera angles didnt entirely suggest power. The cameras stayed moderately at the same height with shots of both me and Joe, this was intentional and well thought out as we could through this use other aspects of production to develop connotations of personality without making it too generic. Furthermore, the shot of my character at the end in the final dialogue sequence is tilted down slightly, this produces two unexpected effects. It ground me as in it makes my character seem as if he is human and not overpowered which contradicts the other aspects used, as well as this, the camera angle shows weakness in my character of which therefore makes the audience see me as more mortal. Another aspect of camerawork of which we found successful was the POV shot initially, this placed the audience in the shoes of Joe and caused them to watch the sequence from his perspective. This also pointed out that joe is the hostage and that the audience should be rooting for him. COMPOSITION We mostly complied with the rules for composition regarding the immobile shots. We complied with the rule of thirds for example as we levelled out the characters eyes with the guidelines, etc... However, when it comes to the rule of avoiding the middle, we went against it in order to draw full attention to certain characters. With the camera that we used not being able to pull focus too well, we centred myself and Joe in specific, more intense, shots in order to engage the audience fully as well as emphasise the emotion and story. NARRATIVE STRUCTURE As mentioned earlier, the narrative is linear and tells a story in real time, however there are clear flashbacks in the short montage of Joes capture of which we used to widen the story and make it come across as more complex and intricate. Again, this method of using flashbacks to give the story depth is used in shows such as Arrow where the background is extremely important to the real time events. TITLES Titles typically represent different traits of the characters and emphasise the genre/plot of the film. In our thriller, we used a slick, sans-serif font to modernise the film and make it seem more intellectual as fonts such as these are used in films like Spectre. We also edited the fonts so they glitch/shake in order to convey the mental state of the characters and expectancy of the idea as a whole seeing how the main title Boxes of People shook and glitched around the screen in no pattern puts emphasis on how the groups of people are unexpected and dont follow any line/sequence of events or how they are bouncing around outside of the law. Furthermore, the positioning of the title initially demonstrates the power/superiority of the characters. As the title Harry Ames is higher than Joe Blaxall this shows that my character has initial power over Joe. However, it can be argued regarding the other aspects of the film that the title only represents the current level of power. Again, similar to how the titles are placed in Spectre of which initially shows James Bond in the position of a middle man yet as the film develops, he gains more control and power over other forces even though he is a loose cannon and under no rule. EDITING Editing was rather tricky as we had to make a linear story, explaining/showing enough to allow the audience to grasp the full idea that we were trying to convey whilst including flashbacks which are clearly separated from the current time. We used multiple cuts which built upon shot reverse shots to make the dialogue more complex and exciting, even during phone conversations this was used. The cuts were carefully made in order to maintain continuity and match on action of which made the clip flow a lot more that it did in the rough-cut phase. An example is where Connors character pulls out his phone and checks it, proceeding to ring/converse with my character on the other end. We regarded the 180 degree rule during the blocking of our characters which made it easier for us and the audience to understand the placement of the characters and to also realise who is talking to who. This was never disregarded in our film as we believed that it would make it look too disorientating and would reduce its intellect and modernism. As well as this, the 30 degree rule was always kept in mind as it allowed the cuts to come across as clean and precise as well as maintain a professional standard throughout the film. The flashback as mentioned before had to clearly be separate to the rest of the clip yet flow perfectly to again maintain a professional standard. This was achieved by using a montage of which was sped up, as well as an overlay of Joes eyes to create the illusion/image that the audience is looking into Joes mind. We also dipped many shots into and out of black to make the clip smoother whilst watching it, it also helped develop connotations of mystery and slyness regarding the character played by me. Another shot that we had to clearly separate from the clip yet make flow was the CCTV shot. To do this, I added a time count and a date key as well as made the clip greyscale to convey the idea of a filming camera. We wanted to do this to reinforce how my character is low-key twisted. Overall, we used editing techniques that we have seen in other thriller films due to how they are all generic to the genre. However, we took aspects from films such as District 9 and TV shows like The Walking Dead and Arrow in order to add professionalism and diversity to out film through the process of editing alone. To conclude, we used many aspects of films and shows that we analysed throughout the planning and research leading up to the making of the thriller clip, allowing us to give illusion and make the film far more enjoyable for the viewers. Many conventions of the thriller genre were followed, for example: a troubles antagonist, an unexpected hero and metaphoric representations to conform with different aspects and these were strongly developed in my opinion. However, we did go on a tangent regarding composition, colour and inter-textual representations in order to not only add originality to the opening, but also to make it less predictable and clich.
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