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DARK ANGELS v7.1.

DARK ANGELS
CODEX: DARK ANGELS MODEL AVAILABILITY
This Team List uses the special rules and wargear lists You must adhere to the following model requirements when
found in Codex: Dark Angels. If a rule differs from the building your team:
Codex, it will be clearly stated. 1 Team Leader Model
1-20 Core Models
WEAPONS LISTS 0-3 Special Models

Various model options in this list reference the Ranged,


Melee, Terminator, Heavy, or Special Weapon wargear DEATHWING TERMINATORS
lists. These can be found on pg. 97 in the Dark Angels Models in Terminator Armour may Deep Strike as normal
Codex. (see the Built-up Area rule in the Kill Team rules). Models
in Terminator Armour gain the Deathwing Special Rule.
FORTRESS OF SHIELDS
DEATHWING ASSAULT
Models with the Fortress of Shields rule only needs to be in If your army is led by a model in Terminator Armour, all
base contact with one other model with the same special rule models in Terminator Armour with Deathwing special rule
to gain the +1 Toughness. that are held in Reserves in the beginning of the game
automatically arrive via Deep Strike on turn 2.
GRIM RESOLVE
The Unforgiven are renowned for their ruthless tenacity and RAVENWING BIKES
intractable fire discipline. Sergeant, Company Champion, Warden or Apothecary
mounted on a Bike gains the Hit and Run, Scout, and
You may reroll a failed rout test once per game and may Ravenwing Special Rules. A model mounted on a Mark IV
never choose to Voluntarily Rout. All Dark Angels have the Raven Pattern Bike also gains the Skilled Rider rule. All
Stubborn rule. Unless jinking, count all Dark Angels as BS bikes have built-in Teleport Homers.
2 when firing overwatch.

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DARK ANGELS v7.1.5

SQUAD SERGEANT 14 Points


WS BS S T W I A Ld Sv Pts Unit Type
Sergeant 4 4 4 4 2 4 1 8 3+ 14 Infantry (Character)
Veteran Sergeant 4 4 4 4 2 4 2 9 3+ 24 Infantry (Character)
Scout Sergeant 4 4 4 4 2 4 1 8 4+ 11 Infantry (Character)
Veteran Scout Sergeant 4 4 4 4 2 4 2 9 4+ 21 Infantry (Character)
Ravenwing Sergeant 4 4 4 5 2 4 1 8 3+ 29 Bike (Character)
Ravenwing Veteran Sergeant 4 4 4 5 2 4 2 9 3+ 39 Bike (Character)
Deathwing Sergeant 4 4 4 4 2 4 2 9 2+ 40 Infantry (Character)

WARGEAR: SPECIAL RULES:


Power Armour Inspiring Presence
Boltgun And They Shall Know No
Any Squad Sergeant may take items from the Dark Angels
Bolt Pistol Fear
Armoury, including Leader and Sergeant items.
Frag Grenade Grim Resolve
Krak Grenade Team leader*
May take any of the following:
Assault Squad Leader*
- Melta bomb 5 pts
Ravenwing Squad Leader*
- Combat shield 5 pts
Deathwing Squad Leader* - Back Banner
1
10 pts
Assault Squad Leader: In a team led by a Sergeant or Veteran - Digital weapons 10 pts
2
Sergeant with a Jump Pack, you may take more than five Assault - Jump pack 10 pts
Marines.
May upgrade to Ravenwing Sergeant, taking a Space Marine
Ravenwing Squad Leader: In a team led by a Sergeant or Veteran
Sergeant with a Space Marine Bike or Mark IV Raven Pattern bike, gaining the Ravenwing, Ravenwing Squad Leader, Hit&Run
Assault Bike, you may take more than three Ravenwing Bikers. and Scout rules, for 15 pts. Ravenwing Sergeant may be further
upgraded to Ravenwing Veteran Sergeant for 10 pts.
Deathwing Squad Leader: In a team led by a Deathwing
Sergeant, Deathwing Terminators may be taken as Core. May upgrade to a Veteran Sergeant for 10 pts.
Team Leader: Sergeants count towards their respective model
types for weapon availability. See the table below to see which A Veteran Sergeant may take the following:
2
sergeant counts towards which restriction. - Storm Shield 10 pts
- Sergeant/Veteran Sergeant - Tactical marines - Relic Blade 10 pts
- Scout Sergeant/Veteran Scout Sergeant - Scouts - Artificer Armour 15 pts
- Sergeant/Veteran Sergeant with Jump Pack - Assault marines
- Ravenwing Sergeant\ RW Veteran Sergeant Ravenwing bikers
A Veteran Sergeant may upgrade to Deathwing Sergeant with
Terminator Armour, Power Sword and Storm Bolter for 16 pts. A
OPTIONS: Deathwing Sergeant gains the Deathwing, Vengeful Strike and
You may take a Scout Sergeant for 11 points or become a Deathwing Squad Leader special rules.
Veteran Scout Sergeant for 21 points. This replaces his Power
Armour with Carapace Armour and grants the Infiltrate, Move A Deathwing Sergeant may take the following options:
Through Cover, and Scout special rules. - Replace all weapons with pair of Lightning Claws for free
- Replace storm bolter with combi-flamer, -melta or plasma for
A Scout Sergeant or Veteran Scout Sergeant may take the 5 pts
following options: - Replace his Power sword with Relic Blade for 5 pts
- Replace all weapons with Thunder Hammer and Storm shield
- Replace Boltgun with Space Marine Shotgun Free for 10 pts
- Replace Boltgun with Close Combat Weapon Free
- Sniper Rifle 1 pt
- Camo Cloak 2 pts
- Melta bomb 5 pts
1 Counts as a Banner when determining combat results.
2 May not be taken by models mounted on a Space Marine Bike
May take items from the Melee Weapons and Ranged Weapons
lists. Plasma pistol cost is reduced to 10 pts.

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DARK ANGELS v7.1.5

COMPANY CHAMPION 35 Points


WS BS S T W I A Ld Sv Pts Unit Type
Company Champion 5 4 4 4 2 4 2 9 3+ 35 Infantry (Character)
Ravenwing Champion 5 4 4 5 2 4 2 9 3+ 56 Bike (Character)
Deathwing Champion 5 4 4 4 2 4 2 9 2+ 47 Infantry (Character)

WARGEAR: SPECIAL RULES:


Power Armour Inspiring Presence
Power weapon And They Shall Know No
Bolt pistol Fear
Combat Shield Grim Resolve
Frag grenade Honour or Death
Krak grenade Duelist*
Duelist: When fighting in a challenge, a Company Champion,
Ravenwing Champion, or Deathwing Champion may re-roll all To-
Hit and To-Wound rolls.

OPTIONS:
May take items from the Melee Weapons and Ranged
Weapons lists. Plasma pistol cost is reduced to 10 pts.

May replace power weapon with Blade of Caliban for 5 pts.

May take any of the following:


- Melta bomb 5 pts
- Digital weapons 10 pts
- Artificer Armour 15 pts
- Storm Shield 10 pts

A Company Champion may upgrade to one of the following:

A Ravenwing Champion, replacing his power weapon with Blade


of Caliban, losing combat shield and becoming mounted on a
Mark IV Raven Pattern Assault Bike at 21 pts. The Company
Champion gains the Hit & Run, Ravenwing, Scout, and Skilled
Rider Special Rules. He may exchange the Plasma Talon with a
Ravenwing Grenade Launcher at no cost.
Ravenwing Champion may take Sword of Corswain or Heavenfall
Blade for 20 pts.
Deathwing Champion equipped with Terminator Armour and
the Halberd of Caliban for 12 pts.
A Deathwing Champion gains the Deathwing special rule.

May take items from the Dark Angels Armoury, including Leader
and Champion items.

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DARK ANGELS v7.1.5
LEXICANIUM 35 Points
WS BS S T W I A Ld Sv Unit Type
Lexicanium 4 4 4 4 2 4 2 9 3+ Infantry (Character)
Codicier (upgrade) 5 4 4 4 2 4 2 10 3+ Infantry (Character)

WARGEAR: SPECIAL RULES: OPTIONS:


Power armour Inspiring Presence
Force weapon Deathwing May upgrade to a Codicier for 10 pts.
Bolt Pistol Grim Resolve May replace Bolt Pistol with a Boltgun for free.
Frag grenade Psyker (Mastery Level 1)
Krak grenade May take any of the following:
- Melta Bomb 5 pts
- Digital weapons 10 pts
- Psychic Hood 10 pts
1
- Jump Pack 10 pts
PSYKER: 1
- Space Marine Bike 15 pts
At the start of the battle the model chooses a single Primaris
Power from the Geokinesis, Divination, Interromancy,
Librarius, Pyromancy, Telekinesis or Telepathy disciplines. May take items from the Ranged Weapons list. Plasma pistol
cost is reduced to 10 pts.

May take items from the Dark Angels Armoury,


including Leader and Lexicanium items.
If a Space Marine Bike or Jump Pack is not taken, a Lexicanium
can replace all of his wargear with Terminator Armour, Storm
Bolter, and Force Weapon for 20 pts. The model also gains the
Vengeful Strike rule.

A Codicier in Terminator armour may replace his Storm Bolter


with a combi-flamer, -melta, or plasma for 5 pts.
1
These pieces of wargear are mutually exclusive.

WARDEN 35 Points
WS BS S T W I A Ld Sv Unit Type
Warden 4 4 4 4 2 4 2 9 3+ Infantry (Character)
Excorciator Chaplain (upgrade) 5 4 4 4 2 5 2 10 3+ Infantry (Character)

WARGEAR: SPECIAL RULES:


Power Armour Inspiring Presence May take any of the following:
Crozius Arcanum Zealot - Melta bomb 5 pts
- Digital weapons 10 pts
Bolt pistol Grim Resolve 1
- Jump pack 10 pts
Frag grenade Grim Liturgies* 1
- Space Marine bike 15 pts
Krak grenade
- Power fist 25 pts
Grim Liturgies: Any friendly Dark Angels models within 6 of - Rosarius 25 pts
the model gain the Zealot special rule.
May take items from the Melee Weapons and Ranged
Weapons list. Plasma pistol cost is reduced to 10 pts.
OPTIONS: May take items from the Dark Angels Armoury,
May upgrade to a Excorciator Chaplain for 20 pts. The including Leader and Warden items.
Excorciator Chaplain gains the Fear and Preferred Enemy (Chaos
Space Marines) Special Rules. 1
An Excorciator Chaplain may replace all wargear with These pieces of wargear are mutually exclusive.
Terminator Armour, a Crozius Arcanum, and a Storm Bolter for 20
points. The Chaplain gains the Deathwing and Vengeful Strike
special rules, and may take a Rosarius for 15 pts.
The Chaplain in Terminator armour may replace his Storm Bolter
with a combi-flamer, -melta, or plasma for 5 pts.
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DARK ANGELS v7.1.5

BLACK KNIGHT HUNTMASTER 45 Points


WS BS S T W I A Ld Sv Unit Type
Black Knight Huntmaster 4 4 4 5 2 4 2 9 3+ Bike (Character)

WARGEAR: SPECIAL RULES: OPTIONS:


Power Armour And They Shall Know No Fear May replace corvus hammer with power weapon for 12
Bolt Pistol Grim Resolve pts.
Plasma Talon Hit & Run May replace bikes plasma talon with Ravenwing
Corvus Hammer Scout grenade launcher for free.
Frag grenade Skilled Rider May take any of the following:
Krak grenade Ravenwing - Melta bomb 5 pts
Teleport Homer - Digital weapons 10 pts

May take items from the Dark Angels Armoury,


including Leader items.

DEATHWING KNIGHT MASTER 55 Points


WS BS S T W I A Ld Sv Unit Type
Deathwing Knight Master 5 4 4 4 2 4 3 9 2+ Infantry (Character)

WARGEAR: SPECIAL RULES: OPTIONS:


Terminator Armour Deathwing May take items from the Dark Angels Armoury,
Flail of the Unforgiven Grim Resolve including Leader and Terminator items.
Storm Shield Hammer of Wrath
Precision Strikes
Fortress of Shields

TACTICAL MARINE 14 Points


WS BS S T W I A Ld Sv Unit Type
Tactical Marine 4 4 4 4 1 4 1 8 3+ Infantry

WARGEAR: SPECIAL RULES: OPTIONS:


Power armour And They Shall Know No For every five Tactical Marines you take in your team,
Boltgun Fear one model may take one item from the Special
Bolt pistol Grim Resolve Weapons or Heavy Weapons lists.
Frag grenade A Tactical Marine may take Suspensors for 10 pts.
Krak grenade A Tactical Marine with a weapon taken from the
Heavy Weapons list can take an Armorium Cherub
for 5 pts.

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DARK ANGELS v7.1.5
SCOUT 11 Points
WS BS S T W I A Ld Sv Unit Type
Scout 4 4 4 4 1 4 1 8 4+ Infantry

WARGEAR: SPECIAL RULES: OPTIONS:


Scout armour And They Shall Know No Any Scout may replace its Boltgun with:
Boltgun Fear - Combat knife free
Bolt pistol Infiltrate - Space Marine shotgun free
Frag grenade Move Through Cover - Sniper Rifle 1 pt
Krak grenade Scouts For every five Scouts you take in your team, one may
Grim Resolve replace their Boltgun with:
- Heavy Bolter 8 pts
-May also take Hellfire Shells 5pts
- Missile Launcher 15 pts
Any Scout may take a camo cloak for 2 pts.

RESTRICTION: You may take a maximum of five Assault Marines in your team.
ASSAULT MARINE 14 Points
WS BS S T W I A Ld Sv Unit Type
Assault Marine 4 4 4 4 1 4 1 8 3+ Jump Infantry

WARGEAR: SPECIAL RULES: OPTIONS:


Power armour And They Shall Know No May take jump packs at 3 pts/model.
Bolt pistol Fear For every five Assault Marines in your team one may
Chainsword Grim Resolve replace its Bolt Pistol and Chainsword with an
Frag grenade Eviscerator for 25 pts
Krak grenade For every five Assault Marines in your team one may
replace its bolt pistol with one of the following
weapons:
- Flamer 5 pts
- Plasma Pistol 10 pts

RESTRICTION: You may take a maximum of three Ravenwing Bikers in your team.
RAVENWING BIKER 25 Points
WS BS S T W I A Ld Sv Unit Type
Ravenwing Biker 4 4 4 5 1 4 1 8 3+ Bike
Ravenwing Attack Bike (upgrade) 4 4 4 5 2 4 2 8 3+ Bike

WARGEAR: SPECIAL RULES: OPTIONS:


Power armour And They Shall Know No A Ravenwing Biker may take one item from the
Bolt pistol Fear Special Weapons list. If there are four or more Ravenwing
Twin-linked boltgun Grim Resolve bikers in your force, another model may do so as well.
Frag grenade Hit & Run One Ravenwing Biker in your team may be upgraded
Krak grenade Scout to an Ravenwing Attack Bike for 20 pts, gaining a
Teleport homer Ravenwing Heavy Bolter. The Ravenwing Attack Bike may replace
its Heavy Bolter with a Multi-Melta for 10 pts.

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DARK ANGELS v7.1.5

VETERAN 18 Points
WS BS S T W I A Ld Sv Unit Type
Veteran 4 4 4 4 1 4 2 9 3+ Infantry

WARGEAR: SPECIAL RULES: OPTIONS:


Power armour And They Shall Know No May take items from the Melee Weapons and Ranged
Boltgun Fear Weapons lists. Plasma pistol cost is reduced to 10 pts.
Bolt pistol Grim Resolve One Veteran in your team may take one item from
Frag grenade the Special Weapons or Heavy Weapons list.
Krak grenade May replace both boltgun and bolt pistol with a pair
of lightning claws for 30 pts.

May take any of the following:


- Melta bomb 5 pts
- Combat shield 5 pts
- Storm shield 10 pts
May take items from the Dark Angels Armoury.

Veteran Haedriel

Photo Courtesy Roses and Boltshells Cosplay, Shot by Jorgen Lawaetz, Edited by Daniel Hogh

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DARK ANGELS v7.1.5

DEATHWING TERMINATOR 40 Points


WS BS S T W I A Ld Sv Unit Type
Deathwing Terminator 4 4 4 4 1 4 2 9 2+ Infantry

WARGEAR: SPECIAL RULES: OPTIONS:


Terminator Armour Deathwing May replace power fist with a chainfist for 5 pts.
Storm Bolter Grim Resolve May replace all weapons with:
Power Fist Vengeful Strike - Two Lightning Claws free
- Thunder Hammer & Storm Shield 10 pts

One Terminator in your team may take one of the


following options:
- Replace Storm Bolter with Heavy Flamer 10 pts
- Replace Storm Bolter with Plasma Cannon 15 pts
- Replace Storm bolter with Assault Cannon 20 pts
- Take a Cyclone Missile Launcher 25 pts
May take items from the Dark Angels Armoury,
including Terminator items.

RAVENWING BLACK KNIGHT 40 Points


WS BS S T W I A Ld Sv Unit Type
Ravenwing Black Knight 4 4 4 5 1 4 2 9 3+ Bike

WARGEAR: SPECIAL RULES: OPTIONS:


Power Armour And They Shall Know No One Ravenwing Black Knight in your team may replace
Bolt Pistol Fear its Plasma Talon with:
Plasma Talon Grim Resolve - Ravenwing Grenade Launcher free
Corvus Hammer Hit & Run
Frag grenade Scout May take items from the Dark Angels Armoury.
Krak grenade Skilled Rider
Teleport Homer Ravenwing

DEATHWING KNIGHT 45 Points


WS BS S T W I A Ld Sv Unit Type
Deathwing Knight 5 4 4 4 1 4 2 9 2+ Infantry

WARGEAR: SPECIAL RULES: OPTIONS:


Terminator Armour Deathwing May take items from the Dark Angels Armoury,
Mace of Absolution Fortress of Shields including Terminator items.
Storm shield Grim Resolve
Hammer of Wrath
Precision Strikes

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DARK ANGELS v7.1.5

RESTRICTION: You may only take one Apothecary in your team.


APOTHECARY 30 Points
WS BS S T W I A Ld Sv Unit Type
Apothecary 4 4 4 4 1 4 2 9 3+ Infantry (Character)

WARGEAR: SPECIAL RULES: OPTIONS:


Power armour And They Shall Know No May take items from the Ranged Weapons list. Plasma pistol
Bolt pistol Fear cost is reduced to 10 pts.
Chainsword Grim Resolve
Frag grenade May replace Power Armour, Chainsword, Bolt Pistol, Frag and
Krak grenade Krak grenades with Terminator armour, Storm Bolter and
Narthecium* gain the Deathwing special rule for 15 pts.

Narthecium (Rule Amendment): The Apothecary and all friendly If not wearing Terminator armour, may take a Space
models within 6 of the Apothecary gain the Feel No Pain special Marine bike and gain the Hit & Run, Scout and Ravenwing rules
rule. for 15 pts.

An Apothecary on a Space Marine Bike may upgrade to a Black


Knight Apothecary, upgrading his Space Marine Bike to Mark IV
Raven Pattern Assault Bike and replacing his chainsword with a
Corvus Hammer at 20 pts. The Apothecary gains the Skilled Rider
Special Rule.

He may exchange the Plasma Talon with a Ravenwing Grenade


Launcher at no cost.

May take items from the Dark Angels Armoury,


including Apothecary items.

RESTRICTION: You may only take one Techmarine in your team.


TECHMARINE 65 Points
WS BS S T W I A Ld Sv Unit Type
Techmarine 4 5 4 4 2 4 2 9 2+ Infantry (Character)

WARGEAR: SPECIAL RULES: OPTIONS:


Artificer armour And They Shall Know No May upgrade servo-arm to a servo-harness for 25 pts
Bolt pistol Fear
Power Axe Grim Resolve May take items from the Melee Weapons and Ranged
Frag grenade Blessing of the Weapons lists. Plasma pistol cost is reduced to 10 pts.
Krak grenade Omnissiah
Servo-arm Bolster Defences May take any of the following:
- Melta bomb 5 pts
- Infravisor 5 pts
- Digital weapons 10 pts
- Space Marine bike 15 pts
May take items from the Dark Angels Armoury,
including Techmarine items.

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DARK ANGELS v7.1.5

"No soul so changed will recover what was lost. No weapon


so savage can be wielded without cost."

LION CREST (Leader Only) 5 pts SWORD OF CORSWAIN (Champion Only) 25 pts
Given to only the most stalwart and resilient of Dark Angels, the Replaces the power weapon.
Lion Crest is proudly displayed on the battle-brothers pauldron.
Long ago, Corswain, Paladin of the 9th Order, stood alongside the
The model is immune to the effects of Pinning, Strikedown, and Lion. This magnificent sword was once lost, buried deep into the
Concussive special rules. back of a traitor Primarch. Now his weapon continues to serve the
chapter in the hands of the best swordsman in the Chapter.
The bearers Weapon Skill is raised by 1.

SIGNUM (Sergeant Only) 5 pts Range S AP


Type
Rule Amendment: The leader may use his Signum in the Shooting Sword of Corswain - +1 3
Melee,
phase instead of shooting. Choose one model within 6 to increase Precise Strike*
its BS by 1 for the rest of the phase. *To Hit Rolls of 6 made with this weapon are resolved at AP2.
Roll To Wound for these hits separately.

PURITY SEAL (Leader Only) 10 pts NEEDLE OF TRUTH (Leader Only) 20 pts
A Purity Seal takes the form of prayers or litanies inscribed onto Replaces one weapon of your choice.
paper and then affixed to the warriors armour. In addition to being a finely crafted power sword, the Needle of
Truth has a terrible power over Daemons or any champion of the
Leaders Inspiring Presence radius is increased from 6 to 12. Dark Gods.
The Needle of Truth has the following profile:

WATCHER IN THE DARK (Leader Only) 10 pts Range S AP Type


The Watchers in the Dark and the presence of the mysterious relics Needle of - User 3 Melee,Master-
they bear suppresses enemy psykers and fills the enemies of the Truth crafted,
Unforgiven with dread. Chaosbane*
* The weapon gains the Fleshbane special rule against models with
The team leader and all models within 6 of him pass Deny the the Daemon or Champion of Chaos special rule.
Witch rolls on 4+.
PLASMA BLASTER (Sergeant Only) 20 pts
Replaces one weapon of your choice.
CONVERSION FIELD (Leader Only) 20 pts The Plasma Blaster is an ancient weapon, similar to the Storm
Conversion Fields are arcane force generators that deflect blows Bolter but much more deadly.
with a flash of blinding light.
A Conversion Field confers a 4+ Invulnerable save. At the end of Range S AP Type
a phase in which the bearer passes one of more saves granted by Plasma 18 7 2 Assault 2, Gets
the Conversion Field, all units within D6 of the bearer must test as Blaster Hot
if they had been hit by a weapon with the Blind rule. Friendly
units can re-roll this test. STAFF OF HELLFIRE (Lexicanium Only) 10 pts
The Lexicanium may fire a burst of hellfire from the tip of this staff.
OATH OF THE UNFORGIVEN (Leader Only) 5 pts The Staff of Hellfire counts as a shooting weapon with the
The true meaning of this seal is known only to Dark Angels Inner following profile:
Circle. With the burden of his Chapters dark past on his
shoulders, the bearer of this seal would let nothing stand between Range S AP Type
him and the redemption he seeks.
Staff of Template 5 4 Assault 1,
Model must have Deathwing special rule in order to be able to take
Hellfire Flaming*
this item.
*Counts as a Flamer weapon, see Kill Team rules.
The bearer gains the Crusader special rule.
TELEPORT HOMER (Veteran Scout Sergeant Only) 10 pts
These ancient machines allow deepstriking Deathwing Terminators
HEAVENFALL BLADE (Sergeant and Champion Only) 25 to enter the fray exactly where they are needed most.
pts
Replaces one weapon of your choice. Friendly units in Terminator Armour do not scatter when Deep
A Heavenfall Blade is crafted using a single block of jet-black Striking if placed within 6" of the bearer.
obsidian and has the following profile:
NAAMANS STALKER BOLTER (Veteran Scout Sergeant
Range S AP Type Only) 20 pts
Heavenfall Blade - User 2 Melee Veteran Sergeant Naaman carried many weapons during his
defence of Piscina IV. Their mission completed, and hopelessly
surrounded, this mighty weapon roared out across the bloodied
plains and made the Orks pay dearly for every inch of ground.
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DARK ANGELS v7.1.5

Naamans Stalker Bolter replaces one weapon of your choice. You The Apothecary has the Feel No Pain (3+) special rule. Note that
should choose one of the weapon profiles before you roll To Hit for this does not increase the Feel No Pain rule conferred from his
the weapon's wielder. Narthecium.

Range S AP Type PURIFICATION VIALS (Apothecary Only) 5 pts


Subsonic Stalker 36 X 4 Heavy 2, These are grenade vials filled with toxic gases that envelop an
rounds Sniper, Shred enemy and choke them to death.
Avenger bolts 30 4 4 Rapid Fire,
Shred Range S AP Type
Purification 8 1 Assault 1, Blast, One
Vials - Shot, Poisoned (2+)
BLADES OF REASON (Warden Only) 10 pts
Ancient knife-shaped devices, these interrogator blades are etched
with a complex set of neural wires which are designed to cause
intense pain. AUTO-LAUNCHERS (Terminator Only) 10 pts
The model counts as having assault grenades that do not have the
The model gains an extra Attack that always strikes at Initiative of One Use rule (i.e. they never run out). These grenades may not be
the wielder, this extra attack must roll to hit as normal but always used in the Shooting phase.
wounds on a 2+ with AP-, and never uses any special rules from
weapons or its wielder. Enemy models in base contact with Blades CATAPHRACTII ARMOUR (Terminator Only) 10 pts
of Reason wielder suffer -1 to Leadership penalty. The Cataphractii pattern was amongst the first Terminator armour
issued, and suits of this type were even more heavily protected than
TRAITORS DOOM (Warden only) 15 pts their contemporaries.
This ancient double-barrelled plasma pistol was once wielded by
the most successful of Interrogator-Chaplains, Master Molochia. Models with Cataphractii Pattern Armour gain a 4+ invulnerable
save and the Slow and Purposeful special rule, but lose the
Replaces the bolt pistol. This weapons has the following profile: Relentless special rule. Models with this armour may not also take
Tartaros Pattern Armour.
Range S AP Type
Traitors Doom 12 7 2 Pistol, Gets TARTAROS PATTERN ARMOUR (Terminator Only) 5 pts
Hot, Twin- The Tartaros pattern provides greater mobility for its wearer with
linked, No no loss in durability or protection.
Escape*
Allows the model to make a Sweeping Advance. Models with this
* Models hit by this weapon cannot attempt Look Out Sir! armour may not also take Cataphractii Pattern Armour.

TELEPORTER (Terminator Only) 5 pts


BLACK PEARL (Warden Only) 5 pts Instead of moving, a Terminator may teleport. Roll 2d6, the model
This treasured item demonstrates the great fortitude and resolve of may then move up to this amount in any direction, ignoring all
its wielder who was able to withstand dreadful temptations of terrain and models. If he does this he cannot assault this turn.
Malmar.
The model gains the Adamantium Will special rule. PHOTON BEAM (Techmarine Only) 10 pts
The Photon Beam is a high-powered searchlight which is able to
PORTA-RACK (Warden Only) 10 pts flash in short bursts blinding the enemy. The Photon Beam is a
This vile invention was devised in some long-forgotten dark age ranged weapon that may be fired in addition to another weapon,
of Mankind and enhances its wicked potential through energy and has the following profile:
fields, neuro-stimulators, pain amplifiers and other spike-ridden
accoutrements. When fully extended, the porta-rack is a foreboding Range S AP Type
torture frame taller than a man. By activating its runes, however, Photon Beam 36 * - Assault 1, Blind
the menacing device folds down upon itself until it finally collapses *The Photon Beam causes no damage when it hits, but still causes
into a hand-sized object, easy to carry or store. a Blind test.
If the bearer kills an enemy character in close combat,
then he gains the Fear and Preferred Enemy special rules. TEAM STANDARD 15 pts
In addition, your army may now use any enemy teleport Only one Team Standard may be taken. May only be taken by a
homers and locator beacons as if they were your own. Veteran, Black Knight or Deathwing Terminator.

Friendly models within 12" of a model with the Team Standard


THE TOME OF REPENTANCE (Codicier Only) 10 pts may re-roll failed Morale checks and Pinning tests. In addition, the
This book kept from the Chapters distant past adds 1 Warp Charge Team Standard counts as a banner when working out combat
to your base Warp Charge pool (to a maximum of 3 WC not results.
counting the Psyker level WCs) and allows you to re-roll one of
failed dice during the Psychic test. This additional Warp Charge MASTER-CRAFTED WEAPON 10 pts
doesnt count towards your opponents Deny the Witch Warp Choose a single weapon the model has to gain the Master-crafted
Charge pool. The re-roll result is final. special rule. Cannot be used with Armoury weapons.

LAUREL OF ENDURANCE (Apothecary Only) 15 pts OVERCHARGED WEAPON 10 pts


The Apothecary has shown great fortitude in order to protect his Choose a single ranged weapon the model has to be overcharged.
brothers. This gains +1 Strength and the Gets Hot rule. Plasma weapons may

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DARK ANGELS v7.1.5
be overcharged but will Get Hot on a To Hit roll of a 1 or 2 instead
of just a 1.

SUSPENSORS 10 pts
A model with Suspensors that is equipped with a Heavy type
weapon may fire this weapon at full BS even if he has moved in the
Movement phase although if he does so, the maximum range of
the weapon is halved.

SMOKE GRENADES 10 pts


A smoke grenade has the following profile:

Range S AP Type
Smoke 8 - - Assault 1, One
Grenade Shot,
Large Blast,
Smoke*
*Smoke: Any model that is hit by this weapon gains the Shrouded
special rule until the start of their next turn, or until they move for
any reason. You may target friendly models with this weapon.

STASIS GRENADE 5 pts


These ancient weapons slow the flow of time around the prey of the
Dark Angels.

Range S AP Type
Stasis 8 - - Assault 1, Stasis
Grenade

Stasis: A model hit by a stasis weapon has their Initiative and


Weapon Skill reduced by 1 until the end of their controlling
players next turn.

AUXILIARY GRENADE LAUNCHER 5 pts


A tubular device that fires pre-loaded grenades, fixed to the models
primary weapon. This attachment allows any grenades to be fired
in addition to another weapon in the shooting phase rather than
instead of.

AUSPEX 5 pts
A model with an Auspex can use it in place of making a shooting
attack. Target an enemy unit within 12". A unit that is targeted by
one or more auspexes has its cover saves reduced by 1 until the end
of the phase.

INFRAVISOR 5 pts
This simple visor allows a Space Marine to access a wide range of
spectrums. So equipped, he can see better in low-light conditions
than a normal human could see in optimal daylight.
A model with an infravisor has the Night Vision special rule.
However, a model with an infravisor counts as Initiative 1 when
taking Blind tests.

BIONICS 5 pts
The model gains the Feel No Pain (6+) special rule.

TARGETER 5 pts
If a model with a Targeter has not moved in the previous
Movement phase it may re-roll To Hit rolls of 1 when shooting.

ARMORIUM CHERUB 5 pts


One use only. One model equipped with an armorium cherub can
re-roll all failed To Hit rolls in one Shooting phase. Ignore the
Cherub model for all game purposes.

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