Professional Documents
Culture Documents
Game Notation
LP: Weak Punch
MP: Medium Punch
HP: Strong Punch
LK: Weak Kick
MK: Medium Kick
HK: Strong Kick
Inscriptions
:Directional:
f: press Forward
hold 6: hold Forward
:Buttons:
Mash: tap following Button repeatedly
Hold: hold following Button
:Positon:
close: must be done close from foe
far : must be done far from foe
Air : must be done in the air
(air): can be done in the air
:Others:
+: press the motions together
[/]: use any motions between the "[]"
>-: follow with this move
W: use this move in "NORMAL"
C: use this move in "CHAMP/DASH"
H: use this move in "TURBO"
N: use this move in "SUPER"
S: use this move in "SUPERT/SUPERX"
:Throws:
must be done close
:Air Throws:
you and your foe must be close in the air
:SUPER:
Only Available on SUPERT/SUPERX characters
needs a full SUPER bar
:CPS1 Chain:
Only Avaible in W,C&H characters
cancel a rapid fire weak attack with a strong
-standing RFWA xx crouch strong
-crouch RFWA xx standing strong
Common Commands
:Escape Moves:
Tech Hit thrown[b/f]+[HP/HK] S
`must be thrown by a SUPERT/SUPERX
Modes of Play
:NORMAL:
Street Fighter II - World Warrior
:CHAMP/DASH:
Street Fighter II' - Champion Edition
:TURBO:
Street Fighter II' Turbo - Hyper Fighting
:SUPER:
Super Street Fighter II - The New Challengers
:SUPERT/SUPERX:
Super Street Fighter II Turbo/X
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Balrog
(M. Bison on Japanese Version)
:Throws:
Head Bomber [b/f]+[MP/HP] CHNS
:Special Moves:
Dash Straight-high b charge f+P CHNS
Dash Straight-low b charge df+P S
Dash Upper-high b charge f+K CHNS
Dash Upper-low b charge df+K S
Turn Punch Hold P/K CHNS
Buffalo Head d charge u+P NS
:SUPER:
Crazy Buffalo b charge f,b,f+[P/K]
>-Crazy Straight P
>-Crazy Upper K
:BnB Combos:
CE/HF
-c.LK,s.LK,Dash Upper,HP (CE)
-(j.HK),c.LP,s.LP,Dash Straight
-j.HP,c,LP,s.LP,Dash Straight (HF)
-j.HP,c.LK,s.LK,Dash Upper,c.HK (HF)
NC/ST
-Turn Punch,s.HP,D.Straight
-j.HK,c.MK,Dash Straight/Upper
-j.HK,c.LPxN,Buffalo Head
-c.MK,c.MP,Dash Straight Low(ST)
-c.LP,s.LP,Super(ST)
Blanka
:Throws:
Wild Fang [b/f]+HP WCHNS
:Command Moves:
Rock Crush close[b/f]+MP WCHNS
Surprise Forward f+3K S
Surprise Back b+3K S
Amazon River df+HP S
Run
:Special Moves:
Electric Thunder mash P WCHNS
Rolling Attack b charge f+P WCHNS
Vertical Rolling d charge u+K HNS
Backstep Rolling b charge f+K NS
:SUPER:
Ground Shave b charge f,b,f+P
Rolling
:BnB combos:
WW/CE/HF
-j.MK,MP,c.HK/c.HP
-j.MP,MP E.Thunder (CE)
-j.HP,s.MP,s.MP,c.HK (HF)
-V.Roll (falling),c.MP,R.Attack (HF)
NC/ST
-j.HK,c.MK,Rolling Attack
-cross up j.MK,f.HP,MP E.Thunder
-cross up j.MK,c.MK,c.MK,Rolling Attack
-cross up super,c.MK,MK V.Roll
Cammy White
:Throws:
Hooligan Suplex [b/f]+[MP/HP] NS
Frankensteiner [b/f]+[MK/HK] NS
:Air Throws:
Frankensteiner Air [b/f]+[MK/HK] NS
Flying Neck Hunt Air [b/f]+[MP/HP] NS
:Special Moves:
Cannon Drill d,df,f+K NS
Thrust Kick f,d,df+K NS
Axle Spin Knuckle b,db,d,df,f+P NS
Thunder Hawk
:Throws:
Mexican Throw b/f]+MP NS
Neck Hanging Tree [b/f]+HP NS
Elbow Stomping [b/f]+HK NS
:Command Moves:
Thrust Beak [b/f]+LP NS
Elbow Drop Air diagonal d+MP NS
Body Press Air diagonal d+HP NS
:Special Moves:
Condor Dive Air 3P NS
Tomahawk Buster f,d,df+P NS
Mexican Typhoon Close 360+P NS
:SUPER:
Raging Typhoon 720+P
:BnB Combos:
NC/ST
-j.HP,close s.MK,LP Tomahawk Buster
-crossup j.MK,close s.MK,HP Tomahawk
Buster
-crossup j.d+HP,c.LP(x2),f.LP,LP T. Buster
Vega
(Balrog on Japanese Version)
:Throws:
Rainbow Suplex [b/f]+[MP/HP] CHNS
:Air Throws:
Stardust Drop Air [b/f]+[MP/HP] CHNS
:Command Moves:
Sankaku Tobi Air corner uf CHNS
:Special Moves:
Rolling Crystal Flash b charge f+P CHNS
Backslash b,b C
Backslash 3P HNS
Short Backslash 3K NS
Wall Pounce d charge u+K CHNS
>-Flying Barcelona Attack P CHNS
>-Izuna Drop close[b/f]+P CHNS
Sky High Claw d charge u+P NS
Scarlet Terror db charge f+K S
:SUPER:
Rolling... charge db,df,db,uff+K
>-Izuna Drop close[b/f]+P
:BnB Combos:
CE/HF
-LP RCF,c.MP
-c.MK(x2),c.MP
NC/ST
-j.HK,c.MK,c.MP
-c.LP,HP RCF,c.MP
-neutral j.HP,st.HP,cr.MP
-FP RCF,cr.MP
Zangief
:Throws:
Piledriver [b/f]+MP WCHNS
Back Throw [b/f]+HP WCH
German Suplex [b/f]+MK WCH
Knee Smash [b/f]+HK WCH
Iron Claw far [b/f]+MP WCH
Iron Claw [b/f]+HP NS
Brain Buster [b/f]+MK NS
Kamitsuki far [b/f]+HP WCH
Kamitsuki [b/f]+HK NS
Ground Slam d+MP WCH
Leg Throw d+HP WCH
Stomach Claw far d+[MP/HP] WCH
Stomach Claw d+[MP/HP] NS
:Air Throws:
Air Slam Air [b/f]+[MP/HP] NS
Air Leg Throw Air [b/f]+[MK/HK] NS
:Command Moves:
Headbutt-ground [b/f]+[MP/HP] S
Headbutt-air Air u+[MP/HP] WCHNS
Body Press Air diagonal d+HP WCHNS
Double Knee Drop Air diagonal d+LK H
Double Knee Drop Air diagonal d+[LK/MK] NS
:Special Moves:
Double Lariat 3P WCHNS
>-Move [b/f] CHNS
Quick Double Lariat 3K HNS
>-Move [b/f] HNS
Screw Piledriver 360+P WCHNS
Flying Powerbomb 360+K NS
Atomic Suplex near 360+K NS
Banishing Flat f,df,d +P S
:SUPER:
Final Atomic Buster 720+P
:BnB Combos:
WW/CE/HF
-s.LK,c.HK
-j.d.Hp,c.LPxN,c.HK/c.MK,Lariat(CE)/c.LPx2.s.LK,c.HK(HF)
NC/ST
-j.HP/HK,s.MP,c.HK
-crossup j.d+HP,s.MP,far s.LK,c.HK/,c.MK,QDL /,c.LP,s.LP,B.Flat
Secret Characters
*Play with Akuma
- at the Character Select Screen
- put the cursor on Ryu for 3sec
- put the cursor on T. Hawk for 3sec
- put the cursor on Guile for 3sec
- put the cursor on Cammy for 3sec
- put the cursor on Ryu for 3sec
- 3P_+S
- only in SUPERT(SUPERX)
Akuma
(Gouki on Japanese Version)
:Throws:
Seoi Nage [b/f]+[MP/HP]
Tomoe Nage [b/f]+[MK/HK]
:Special Moves:
Gou Hadou Ken d,df,f+P
Zankuu Hadou Ken Air d,df,f+P
Shakunetsu Hadou Ken b,db,d,df,f+P
Gou Shouryuu Ken f,d,df+P
Tatsumaki Zankuu Kyaku (air)d,db,b+K
Ashura Senkuu-right f,d,df+[3P/3K]
Ashura Senkuu-left b,d,db+[3P/3K]
Cheats
*SUPER mode of SSF2 Turbo version
- at the Mode Select Screen
- put the cursor on SUPERHold Spress[_P/_K]
*Outfit Scheme
- NORMAL mode
[P/K]: 1st Outfit(SF2 1st outfit)
S: 2nd Outfit(SF2 2nd outfit)
- CHAMP/DASH mode
[P/K]: 1st Outfit(SF2 1st outfit)
S: 2nd Outfit(SF2CE outfit)
- Turbo mode
[P/K]: 1st Outfit(SF2HF outfit)
S: 2nd Outfit(SF2 1st outfit)
- SUPER mode
[P/K]: 1st Outfit(SF2 1st outfit)
S: 2nd Outfit(SF2 2nd outfit)
- SUPERT/SUPERX mode
LP: 1st Outfit(SSF2T 1st outfit)
MP: 2nd Outfit(SF2CE outfit)
HP: 3rd Outfit(SF2HF outfit)
LK: 4th Outfit(SSF2T 2nd outfit)
MK: 5th Outfit(SSF2T 3rd outfit)
HK: 6th Outfit(SSF2T 4th outfit)
Start: 7th Outfit(SSF2T 5th outfit)
Hold[P/K/Start]: 8th Outfit(SSF2T 6th outfit)
*Fight Akuma
- don't lose any round