You are on page 1of 130

PARANOIA

Extreme PARANOIA
Now, at all clearances from ORANGE through VIOLET, players can experience the same gnawing anxiety!

BY THE TRAITOR RECYCLING STUDIO (www.traitorrecycling.com)


STEVE GILBERT ANDY JAZZER FITZPATRICK CONDENSED CONTENTS
JEFF GROVES Graphics Introduction / Expanded contents 2
GARETH HANRAHAN 1. New MBDs (Eric Minton) 3
GREG INGBER JOHN SPANN
Emergency Response Typist 2. The roller coaster(Allen Varney) 16
DAN CURTIS JOHNSON
3. Real estate (Bill ODea) 24
KARL LOW RON BEDISON
ERIC MINTON 4. Happy Fun Job Placement Center
Proofreading
JOSHUA MORETTO (Steve Gilbert) 28
BILL ODEA DAN GELBER 5. EAP clubs
ALLEN VARNEY GREG COSTIKYAN (Gareth Hanrahan) 33
Design ERIC GOLDBERG
Insecurity clearances
KEN ROLSTON Original game design & development
ORANGE 39
Wrote the original HIL Sector Blues IAN BELCHER YELLOW 50
(1987), rehashed in this book Mongoose Publishing roleplaying
GREEN 59
BETH FISCHI manager
BLUE 70
ALLEN VARNEY ALEXANDER FENNELL INDIGO 107
Editing, layout Mongoose Publishing production director
VIOLET 118
JIM HOLLOWAY THE COMPUTER Appendix: AlphaNet (Bill ODea) 128
Cover and interior illustrations Extreme doesnt begin to describe it

Security Clearance ULTRAVIOLET

WARNING :
Knowledge or possession of this information by any citizen
of Security Clearance VIOLET or below is treason punishable by
some grisly fate well determine later, when we get around to it.
TM & Copyright 1983, 1987, 2005 by Eric Goldberg & Greg Costikyan. All Rights Reserved. Mongoose Publishing Ltd., Authorized User. Based on material published in
previous editions of PARANOIA.
ILLUMINATI is a registered trademark of Steve Jackson Games, and is used by permission.
The reproduction of material from this book for personal or corporate profit, by photographic, electronic, or other means of storage and retrieval, is prohibited. You may
copy character sheets, record sheets, checklists and tables for personal use.
E-mail questions and comments to Mongoose Publishing at sales@mongoosepublishing.com, or write to PO Box 1018, Swindon, Wiltshire SN3 1DG, UNITED KINGDOM.
On the World Wide Web: www.mongoosepublishing.com.
Published by Mongoose Publishing, Ltd. Publication MGP 6638. Published August 2005. First printing August 2005.
EXTREME Introduction
EXPANDED CONTENTS
Introduction 2 Famous Game Designers talk about a roleplaying games
1. New MBDs 3 core storya summary of a stereotypical play session of
Advertising & branding officer 4
Agent provocateur 6 that game.
Alertness officer 8
Financial officer 10 For instance, the core story of the leading (non-fun) fantasy
Medical officer 12 RPG: A party of adventurers assembles to seek fame and
Public relations guy 14 fortune. They leave civilization for a location of extreme
2. The roller coaster:
Rising (and falling) in clearance 16 danger. They fight monsters, overcome obstacles and
Creating high-clearance PCs 22 acquire new abilities and items of power. Afterward they
About Access 23 return to civilization and sell the loot. Next week, they do it
3. Real estate 24
4. Job Placement Center 28 all over again.
5. EAP clubs 33
Insecurity clearances The core story of any comic-book superhero RPG: The
ORANGE 39 characters, a team of superheroes, learn of a plot that puts
IntSec dossier 40 them or innocent people in danger. They use their special
Mission dispatchers 41
Secret society life 41 powers to defeat the villain or agency responsible for the
ORANGE oppotunities 42 plot. The heroes then return to their secret lives as normal
Vidshow stars 43 people, waiting to be alerted to the next crisis.
YELLOW 50
IntSec dossier 51 Everyone knows, or thinks he knows, the core story of
Internal Affairs agents 52
Secret society life 53 PARANOIA: Lowly RED Clearance Troubleshooters seek and
YELLOW yummies 54 destroy traitors. They struggle with all-pervading secrecy,
Asst. retail sales managers 55 lethal equipment theyre not cleared to know how to operate,
GREEN 59
IntSec dossier 60 officious bureaucrats who outrank them, better-equipped
Civic Pride Detail 61 enemies and the occasional crazed scrubot. They all die
Secret society life 61 multiple times before the final hose-job debriefing.
GREEN goodies 62
EDR Teams 63 This supplement proves none of that is essential to
BLUE 70
IntSec dossier 71 PARANOIAs core story. (Well, yes, the multiple deaths....)
Outdoors Duty 72 Unlike these non-fun RPGs, the psychological exercise that
Secret society life 72 is PARANOIA focuses not on characters or setting, but on the
BLUE bonuses 73
IntSec BLUE Troopers players, sitting around your table with their character sheets
(HIL Sector Blues) 74 and munchies. The real core story:
INDIGO 107
IntSec dossier 108 PARANOIA players, pretending to be various characters in
INDIGO improvements 109 Alpha Complex, experience comedic fear, ignorance, tense
Secret agents 110
Secret society life 110 suspicion that other players will soon betray them and the
R&D mad scientists 114 overwhelming urge to betray others first.
VIOLET 118
IntSec dossier 119 Welcome to Extreme PARANOIA.
Personal assistants 120
VIOLET variety 121 We actually have a lot more to say, but it wont fit on this
Secret society life 122 page. To keep pontificating, weve stolen the first part of the
Executives 122
VIOLETs: The UV view 127 Chapter 1 introduction on the facing page. Well lick this
Appendix: AlphaNet 128 whole layout issue one of these days....
1. NEW MBDS INTRODUCTION

1. New Mandatory Bonus Duties


All these new (or recycled) ways to play
Opening out the game show PARANOIAs versatility. More than a
game of hysterical Zap-style mayhem, it is New MBDs (finally...)
The original PARANOIA rulebook let your the roleplaying fields defining embodiment of by Eric Minton
players create and play Troubleshooters of RED paranoid tension. It works well for single game
Clearance, just one step above the faceless sessions, miniseries and now, with the material Oh yeah Mandatory Bonus Duties!
INFRARED masses of Alpha Complex. Now, in this book, extended campaigns. Over their It was cheesy of us, we know, to slip in all
Extreme PARANOIA lets players create and characters lengthy and varied careers, players that introductory material in this chapter. Sorry,
play characters across the security clearance will experience new fears and new kinds of we couldnt fit it all on the previous page. But
spectrum, from unimpressive ORANGE (one ignorance, including some kinds otherwise now were back on track!
step above RED) to powerful VIOLET. unknown in gaming. Before getting to all the high-clearance
Troubleshooters at these higher clearances But through it all, the core story holds. The excitement that composes most of the book,
can become mission dispatchers or Internal players greatest enemy remains the same: Extreme PARANOIA offers six new Mandatory
Affairs investigatorsundertake Civic Pride themselves. Bonus Duty (MBD) assignments. Like the
Duty or Outdoors Dutyinfiltrate secret Perfection is a magical point where the original six duties described in Chapter 43 of
societieseventually even become personal players have stopped looking at their characters the rulebook, these are jobs a Troubleshooter
assistants to the most illustrious and powerful and saying Haha, this is messed up. Instead, is required to volunteer for, perform and enjoy
psychopaths in Alpha Complex. And now theyre looking at you and saying, How could as a reward for continued service.
theres plenty more to do than just shoot trouble. you let us do this to ourselves? They thought Like the original six duties, these are optional,
Characters can become actors in vidshow their eyes were wide open; they knew the and they work best with players (and GMs!)
dramas, Emergency Disaster Response Team PARANOIA routine; but somehow they still already familiar with PARANOIAand, in this
celebrities, VIOLET executives andyes, at feel betrayedextra-special betrayeddarkly, case, also with the original six MBDs. Unlike the
lastassistant sales managers. And weve humorously betrayed. original duties, there is no MBD Determination
resurrected and updated Ken Rolstons 1987 Yet who can they really blame but Test to determine who gets which of these new
supplement for first-edition PARANOIA, HIL themselves? Oh, thats rightthey can blame duties, so have your players draw straws or
Sector Blues, to once more let players become each other. arm-wrestle or something.
Internal Security BLUE Troopers.

I KNOW WHEN YOUVE BEEN SLEEPING, I KNOW WHEN YOURE AWAKE... 3


CLEARANCE ULTRAVIOLET
Advertising & branding officer
The advertising & branding officer works to maintain your teams
service firm endorsements, keeping you well supplied with service firm
merchandise.
He negotiates with your service firm sponsor, supplying you with free
equipment bearing your sponsors logo. Naturally, youll play a role in
making sure this beloved logo is clearly seen on each and every member
of your team. Dont be shy about showing off your brand! Likewise, its his
job to make sure no one on the team waters down the brand with disloyal
use of competing brands. Violating the terms of your endorsement isnt
just bad mannersits treason!
You can help your A&B officer by keeping an eye on your teammates.
Dont let them hurt the team with ill-advised or infringing use of competing
brands and merchandise! Your success depends on brand loyalty,
because a strong brand makes a strong team.

logo, along with an assortment of their wont get you off the hook when they cancel
merchandise. By wearing the logo and using their endorsement because you used a regular
The advertising & the merchandise in public areas and on the laser pistol instead of a FunBeam.
branding officer: All about news vids, the Troubleshooters improve the And its not just the competing products
intellectual property service firms sales. In exchange, they get themselves that can cause problems. Other
more merchandise! Everybody wins! Troubleshooter teams rely on endorsements
At this time, not every Troubleshooter team Of course, this only works if the too, and fraternizing with a team sponsored
is lucky enough to have a service firm Troubleshooters actually wear the logo and by a rival firm violates the endorsement terms
endorsement. (This will be remedied within demonstrate the merchandise. The A&B for both teams. Likewise, the team needs to
the next five to 12 weeks in accordance with officer is responsible for making sure this avoid objects and places that carry advertising
HPD&MC initiative 214.11.26.117, Mandatory happens, and hes authorized to inflict severe for rival firms. Even walking past the wrong
Troubleshooter Corporate Branding.) Teams fines on team members who dont live up to billboard can threaten the endorsement,
lucky enough to win service firm sponsorship their responsibilities in this regard. After all, if leading to hours of desperate bootlicking to
reap great rewards, from new equipment and the team fails to maintain a sufficient level of keep it alive.
credit bonuses to the opportunity to participate visible branding, the sponsor may revoke its
in complex-wide commercial advertisements! endorsement. This can be a real problem if Docbot: What seems to be the problem,
But these benefits depend on the maintenance the teams endorsement had authorized them citizen?
of certain standards, and its up to the A&B to use products normally above their security Troubleshooter: Oh, thank Computer youre
officer to make sure that happens. clearance. here! We were in a firefight... oh,
my spleen...
Total Brand Loyalty Docbot: Well, let me have a look
A&B officer: [interrupting] No, no, wait,
Selling by proxy
In the cutthroat, clone-eat-clone world of sorry, please step back from the
With the breakup of the service group service firm branding, simply adhering to patient.
monopolies into thousands of squabbling ones own brand is not enough. One must also Docbot: For what cause, citizen?
service firms, advertising has become eschew all rival brands! A firm cant credibly A&B officer: The problem is, youve got a
ubiquitous throughout Alpha Complex, and sell IntelliFluid if its spokespeople keep on NutriMax logo on your chassis, and
citizens have adapted to an environment drinking Bouncy Bubble Beverage. were a VitaYum team. Regulations
saturated by sensory overload by tuning the Its the A&B officers job to make sure his forbid you from interfering with our
ads out. So the service firms have diversified teammates dont use any products that might team members. Youll have to go
into Troubleshooter branding. Everyone loves infringe on their endorsements Total Brand back and send another docbot with
to watch the wild antics of the Troubleshooters, Loyalty clause. Sometimes this is obvious; a compatible sponsor.
and so service firms advertise by plastering dont go drinking HappyKaff if youve got Troubleshooter: But... my spleen!
their logos all over Troubleshooters. a CoffeeLike endorsement! On the other A&B officer: Dont worry, well have
When a service firm sponsors a Troubleshooter hand, these conflicts of interest can be much another docbot here within the hour.
team, they provide new jumpsuits, badges, subtler. You may not know Fun Foods PLC Im almost absolutely certain you
patches and stickers bearing their firms manufactures a line of edible firearms, but that probably wont die before then.

4 Extreme PARANOIA
1. NEW MBDS ADVERTISING & BRANDING OFFICER

Some service firms encourage their teams to hand out free samples to
Product placement passing INFRAREDs, whereas others consider this a waste of resources
As part of the endorsement, a service firm provides goodies to its and a violation of the contract; it behooves the A&B officer to find out
branded Troubleshooter team, and the A&B officer distributes them. before the mission. Disposing of extra equipment on the IR Market is
Each team member gets a new jumpsuit bearing the service firm logo, always illegal, as is the loss or destruction of assigned merchandise.
and enough logo stickers for everyones weapons, toolkits and other As with all other branding violation charges, the A&B officer distributes
gear. Theres also enough merchandise for everyone to get some; many 10-25cr fines at his discretion. It is truly fortunate The Computer always
firms provides a variety of products. Would you rather get a six-pack of selects a fair and impartial citizen for this important role!
Bouncy Bubble Beverage or some experimental new Bubble Armor? Each firm bases its Brand Consumption Quotas on the constantly
The A&B officer might let you chooseif youre really nice to him! shifting balance of the Alpha Complex economy. Quotas may shift
Service firms expect their Troubleshooters to make extensive public radically between or even during missions. If the team is lucky, an
use of this free merchandise. Sponsors may also require the team to increase in the quota (and its always an increasehow strange!) is
fill out survey forms indicating how the merchandise performed under accompanied by delivery of additional merchandise. Otherwise, making
combat conditions. Just what kind of use can you get from a pouch of that one BLUE SubstiFruit beverage last for 13 public uses may take
Hot Fun under combat conditions? We dont know, but when you figure creativity....
it out, make sure you write it on line 294b...

A typical A&B officer conversation


Brand Consumption Quotas
A&B officer: Youre doing great, Stephanie-R! Here, have another
Service firms want results. Whenever the team goes out on a mission, VitaYum bar.
their sponsoring service firm assigns a Brand Consumption Quota: Stephanie-R: [clutching her stomach] I cant... Im too full...
a minimum number of times they must be seen using each product in A&B officer: Listen, kid, I know it hurts. But were on an endorsement
public or on the vids. If the team meets or surpasses the quota, they contract and were dangerously close to missing our Brand
may receive cash bonuses and other benefits. But if they fail to meet the Consumption Quota! Were about to take on that Humanist
quota, the A&B officer may fine offenders 1025 credits per violation, cell, theres a film crew waiting and everyone else has their
and the team may lose the endorsement entirely. hands full with those VitaYum Assault Weapons. Everyone
Brand Consumption Quotas tend to be reasonable given standard is counting on you. Do you want to let the team down?
mission circumstances, but when do your PCs ever undertake standard Stephanie-R: I think I have to puke.
missions? Unusual events make the seemingly reasonable quota a A&B officer: Good, good, thatll make more room. Feeling better?
challenge. If the average mission takes 5.7 hours, its not unfair to assign Great! Now grab that bar and get out there! Go and eat one
the team 30 cans of Bouncy Bubble Beverage; but if a particular mission for the team!
has to be finished in 17 minutes, there may be a problem.
Advert. & branding officer

brand logo. You also oversee your teams Brand Consumption

In addition, your team must demonstrate Total Brand Loyalty!


advertising and branding officer. Surely this demonstrates The

Quota, ensuring everyone eats, drinks, sprays, applies, fires, thrusts

Your service firm brand is your teams best friend. Keep it


on a service firm brand, and its your job to maintain the sanctity of
Good work, citizen! Because of your enthusiasm and dedication

Troubleshooters play a key role in maintaining a healthy level of


competition in the economy of Alpha Complex. Each team takes

Use of rival brands, or items bearing the logos of those brands,


that brand by ensuring everyone on your team proudly displays the

is strictly forbidden. You must police your teammates, ensuring


they do not weaken the sponsoring brand through usage of rival

firm merchandise, along with paste-on logos to attach to all the


To help you in your task, you will receive a supply of free service
to duty, you have been selected for the all-important role of

or otherwise makes use of the chosen brand.


Computers belief in your abilities!

teams clothing and equipment.


products.

strong!

I DONT CARE IF THEYRE FIRING! STAND UP AND SHOW THAT LOGO! 5


CLEARANCE ULTRAVIOLET
Agent provocateur
The agent provocateur is your teammate on the inside when youre
tracking down traitors. He receives special training for infiltrating secret
society meetings and for spotting the ringleaders in spontaneous criminal
outbursts.
Your agent provocateur has a lot on his mind, so dont be shy about
pointing him toward potential traitors! Remind him youve got his back
when hes off to spy on those Commies and PURGErs. And no matter
how numerous or well-armed a mob of mutants and traitors might be,
dont hesitate to call upon his services. After all, thats what hes here
for! And if he asks you to accompany him, its your duty to help.
But most important, remember his job doesnt authorize him to commit
treason, just to act like it. So if you see him commit treason, turn him
inbut if hes merely consorting with traitors, dont worry! That just
means hes doing his job.

sabotage efforts to infiltrate his own secret up and rat out his allies, leading to some angry
The agent provocateur: society. secret society superiors and a dramatically
Team traitor-talker How much information should you give about shortened lifespan.
these secret societies? If its longer than this Now, assuming the agents recognition
The agent provocateurs job is to spot traitors paragraph, its probably too much. Unless its signals are accurate and he successfully
in a crowd, go undercover to secret society dangerously inaccurate, of course, or above passes himself off as a secret society member,
meetings to get information on their upcoming his security clearance. hes in a perfect position to uncover treasonous
activities, and entrap traitors into revealing activities, right? Well, sure. But the traitors
their treason. expect him to participate in those activities, and
Not every citizen has the heart for this Mission: impossible this MBD doesnt grant special dispensation to
important task. After all, its easy for citizens commit treason.
outside the team to mistake him for a real Whenever the team encounters traitors, or Communist: Psst! What is the password?
traitor. As a result, the agent provocateur citizens who might conceivably be traitors, Agent provocateur: Uh... Borscht is
is 238% more likely than any other MBD to its the agent provocateurs job to go in, chat best?
be terminated for treason. But dont let this them up, and collect all possible information Communist: Excellent! Weve been
discourage him! The risks are great, but the regarding their contacts and activities. Make expecting you. Here, take this
rewards are greaterat least for his next sure his teammates are aware of this! That propaganda and paste it up in
clone. way, if he neglects his duty, theyll be sure to Corridor 5780-G.
remind him. Agent provocateur: But thats a GREEN
Of course, sometimes a single infiltrator Clearance corridor.
Ready for anything isnt enough. As the team expert on Communist: Ah, do not let that bother
counterintelligence missions, the agent you. Inequality is evil! Down
At each mission briefing, the agent provocateur provocateur knows when its necessary to bring with clearances! Up with the
receives information regarding traitor groups backup, and his role gives him the authority Revolution!
hes likely to encounter, including passwords, to requisition additional team members to join Agent provocateur: Uh, yeah. Ill be going
call signs, meeting places and doctrines. him for support. Like, say, whoever suggested now...
Thats whats supposed to happen, at any sending him on the assignment in the first
rate; if the briefing officer isnt on the ball, this place. This tends to cut back dramatically on
may boil down to, Theres some traitors out agent provocateur suicide missions. The AP-2140 Audio Implant
there, go find em. On the upside, when the agent wants to
Assure the agent provocateur this information contact his own secret society, he can pass To maintain contact with the rest of the team,
is totally accurate and up-to-date. Give him it off as part of his job. On the downside, hell the agent provocateur is often fitted with a new
your personal guarantee IntSec wont fob then be expected to report what hes learned. AP-2140 Audio Implant. Expert R&D surgeons
off last months obsolete passwords, and A clever agent can pin everything on a third implant this miniaturized com unit directly in
the briefing officer would never deliberately party; a slow-witted agent will inevitably flub the agents ear, allowing his team to listen in

6 Extreme PARANOIA
1. NEW MBDS AGENT PROVOCATEUR
on everything going on around him. In addition, the team can talk to 1 Cybernetics: To fit in with Corpore Metal, an agent may be
him through the implant, supplying him with advice, information and assigned fake cybernetic implants. These paste-on chunks of
orders at any time. metal and plastic look real on superficial inspection. Impairment
(Is this a cheap ploy to ensure the rest of the players remain engaged of the wearers vision and movement is guaranteed to be minimal.
while the agent provocateur is off on his own? Of course it is! Famous Probably.
Game Designers always find elegant solutions to even the most complex
gaming problems.) 1 Mutations: Pass yourself off as a pyrokinetic by using fire-
The audio-only connection makes it difficult for the rest of the team to spraying wristbands, or as a matter eater with intestinal nanotech!
really be sure whats going on. Many secret society cells, worried about Guaranteed 100% safe by R&D. Cmon, everyone trusts R&D!
just such audio surveillance, make routine small talk while conducting
their actual business in twitchtalk or writing.
A typical agent provocateur conversation
What todays fashionable traitor is wearing Free Enterprise guy: You wanna BLUE IntSec Agent badge? Sure,
I got one.
R&D also supplies a range of equipment to help the agent provocateur Agent provocateur: Lemme see it.... Yeah, looks real. How much
fit in better with the twisted wretches who populate Alpha Complexs you want?
secret societies. Every agent looks forward to receiving these useful Free Enterprise guy: Well, usually ten thou, but for 12 thou Ill throw
items! Heres a selection: in this radio jammer. Top quality!
Team leader: [broadcasting to the agents audio implant] Cmon,
1 Propaganda: Pamphlets, fliers, posters, books and vid disks close the deal, IntSecs waiting on you.
containing information on a secret societys principles and Agent provocateur: Sounds good, but you gotta show me it works.
doctrines. It goes without saying that this propaganda is both (a) Free Enterprise guy: No problem. Lemme just charge this sucker
above the agents security clearance and (b) filled with intentional up, then flip da switch... [Jammer hums; the audio implant
inaccuracies, to forestall corruption should it fall into an innocent fills with static.]
citizens hands. Agent provocateur: Niiice. Heres da disk da capo asked for. Now
you only gotta minute, IntSecs on da way...
1 Drugs: Psion members peddle mutagens, Pro Tech loves cutting-
edge biochem, and the Mystics take anything. To spare the agent
from handling drugs above his security clearance, R&D gives him
bottles of realistic placebos.
Agent provocateur

As agent provocateur, its your job to spot traitors and


of agent provocateur. Clearly, The Computer has enormous

can break up entire traitor cells and terrorist networks. You


are responsible for infiltrating all such groups you encounter,

are also authorized to demand backup and support from your

equipment, including an AP-2140 Audio Implant to let you

other information or equipment, or a nice brainscrub after your


Congratulations, citizen! In recognition of your skill at spotting
and revealing traitors, you have been awarded the decisive role

trust in you, for only someone with unshakable loyalty is ever

schmooze with them, earning their trust so you and your team

especially those that might be involved in your current mission.


Naturally, you will be given passwords and information to help
you insinuate yourself into their misguided organizations. You

keep in touch with your teammates. Of course, if you need any


To aid you, The Computer has kindly provided you with useful

Remember, youre an undercover agent, so act like one!


mission is over, you have only to ask.
granted this position.

teammates.

SO, GUYS, UHKNOW OF ANY COOL TREASON AROUND HERE? WINK, WINK! 7
CLEARANCE ULTRAVIOLET
Alertness officer
The alertness officer ensures youre prepared for Commie ambushes
and mutant attacks. He keeps you on your toes, so youre always ready
for anything traitors can throw at you.
If youre worried your reflexes arent quite up to snuff, or if one of
your teammates isnt as attentive as he should be, tell your alertness
officer! Hell sharpen your reactions with Standard Alertness Tests,
or hell spring an Emergency Response Test to keep you on the ball.
What a great guy!
Dont try to second-guess your alertness officer. If you spend too
much time thinking about whats a drill and what isnt, youre wasting
time that could be spent shooting at traitors. Remember, hes testing
you for your own good!

treason. This is more often than youd As if one wouldnt be enough? You
The alertness officer: On thinkTroubleshooters spend an awful lot sadistic bastard.
his, and everyones, toes of time eating, sleeping, traveling from one Alertness officer: Friend Computer? Please
sector to another, or just plain lounging. cancel that second ERT.
As loyal solution-providers of Alpha Complex, Because uninteresting stuff doesnt make for The Computer: You are in error, citizen.
Troubleshooters are in constant danger from a fun game, award the alertness officer with Your team has not been assigned
Communists, mutants and assorted traitors. Perversity points when he initiates a timely an Emergency Response Test.
The alertness officer ensures his team remains ERT. Thank you for your cooperation.
ever vigilant against all threats. Using various Most often, The Computer administers
techniques, notably the Emergency Response the ERT on the alertness officers behalf,
Test (ERT), he challenges teammates to announcing fictitious threats to which the Tools of the trade
remain focused, ever ready to unleash Troubleshooters must react. Naturally, the
withering volleys of weapons fire. team doesnt find out the danger is only a test In addition to bogus messages from The
Naturally, if the team falls prey to ambush until after the test has concluded (and much of Computer, the alertness officer has a number
or other unexpected threats, the alertness the surrounding area has been filled with laser of other tools to scare the bejeezus out of his
officer is to blame. Penalties for such failure holes). Sometimes, even the alertness officer heavily armed teammates:
range from a slap on the wrist to complete and himself isnt sure whats real and what isnt!
thorough termination. But this isnt as much of a Alertness officer: [speaking softly into his 1 Pyrotechnic grenades: Instead of
hazard as youd think. After all, when Commies PDC] Friend Computer! Initiate ERT exploding, these grenades give off
kill the whole team, this usually includes the sequence beta-six-three! harmless flashes of light and emit
alertness officer, and death in the line of duty The Computer: Greetings, Troubleshooters! the sounds of energy weapons firing
may be deemed an ample penalty for failure. You have 20 minutes to manually and clones dying messily. Perfect for
shut down Reactor Door 4327-DL in generating the illusion of a real battle.
TGR Sector. Estimated travel time
The Emergency is 17 minutes. Failure will result in 1 Inflatable traitors: These small lumps
termination. Have a nice day! of plastic inflate with helium at the touch
Response Test Alertness officer: You heard The Computer! of a button, blowing up into life-sized
Im watching you, so give me some dolls adorned with red Communist stars,
Mortal danger is the only true test of a teams good Alertness Scores! fake fur shakos and other traitorous
mettle. By invoking an ERT, the alertness The Computer: Greetings, Troubleshooters! accessories. Startled Troubleshooters
officer presents his teammates with a scenario You have 20 minutes to manually can easily mistake them for real traitors,
that so thoroughly mimics mortal peril that his shut down Reactor Door 186A/9 in if its dark and the team is hopped up on
teammates are entirely fooled. (If you cant AMV Sector. Estimated travel time combat drugs. The trick works better if
imagine how this could lead to horrible, bloody is 18 minutes. Failure will result in you announce youre facing a bunch of
consequences, you havent played enough termination. Have a nice day! flying mutants.
PARANOIA.) Team leader: Um... yes, Friend Computer!
The alertness officer can invoke an ERT [in a low voice] Two alertness tests? 1 Inflatable lasers: Much like the
any time the team is not actively opposing aforementioned dolls, these finger-sized

8 Extreme PARANOIA
1. NEW MBDS ALERTNESS OFFICER
mylar tubes puff up into the spitting image of real laser rifles. Ideal Alertness Visor, a fully enclosed helmet that projects images of traitors
for outfitting groups of shanghaied (and expendable) INFRAREDs onto the wearers surroundings. (Will the wearer mistake real traitors
to stage a mock assault on your teams position. for imaginary ones, or accidentally fire upon his own team members?
Watch and see.)
1 Inflatable bots: You get the idea.... Depending on the needs of the mission and the whims of PLC,
the alertness officer may also be issued a supply of appropriate
pharmaceuticals to administer to poor performers, or even to the entire
The quick and the dead team. No, these arent the cheerful, euphoric drugs you get from your
Happiness Officer. These drugs wrap your brain in a scarlet haze of
On a less dramatic note, the alertness officer may administer a Standard psychotic fury and dont let go until you pass out from exhaustion and
Alertness Test (SAT) whenever the team seems to be getting a bit slow slump limply onto the eviscerated corpses of your victims. What fun!
and flabby. By forcing team members to practice drawing and firing
quickly and accurately, not only does he ensure theyre ready to handle
the Commie threat, but he also identifies the slowest, least-prepared A typical alertness officer conversation
members of the team. That they exhaust their ammo while his laser
remains fully charged is just an incidental bonus. Alertness officer: So you think youre ready for anything, citizen?
Target shooting is the most common SAT, but theres a range of other Troubleshooter: Absolutely!
options. Tests of running speed and endurance help prepare the team Alertness officer: Okay, lets test your alertness. Someone in this
for hunting down (or escaping) Commie Mutant Traitors, or fleeing from warehouse has a laser pistol just like this one, and hes about to shoot
a reactor meltdown or misused R&D device. Paranoid alertness officers youcan you pick out his location? You have... ten seconds.
favor Spot the Sniper, though some prefer the Tripwire Hurdle. Tests Troubleshooter: Hmm. If it were me, Id be over there. Yeah, hed
with live ammunition or real monofilament wire are frowned upon due to be on that catwalk, just behind those crates.
the risks to valuable Computer property. But really (the skilled alertness Alertness officer: Wrong. [Shoots teammate in leg.]
officer responds), how else are you going to get results? Troubleshooter: AAAH!
Poor performers on the SAT must pay small but noticeable fines, Alertness officer: Remember, traitors are everywheresometimes
usually1525 credits. In addition, they must continue to practice their even on your team! You fail; thats a 10-credit fine. Now lets work on
combat alertness, often with the aid of such ingenious devices as the your accuracy...
Congratulations, citizen! Your razor-sharp reflexes have
earned you the position of alertness officer. Your teams

Emergency Response Test (ERT). Youll spring a

Then use any of a wide variety of Standard Alertness

reflexes. Never let up; no matter how they complain, your


very survival is in your hands; surely The Computer must

Commie mutant traitors will use traps, ambushes, and


all-out frontal assaults to try to kill you and your fellow

At irregular intervals, surprise your team with an

simulated threat on your team and see how they react.

Tests (SATs) to improve their accuracy and sharpen their


Troubleshooters. As alertness officer, its up to you to
make sure your team is at peak preparedness to deal with
Alertness officer

Stay Alert! Trust No One! Keep Your Laser Handy!


teammates depend on your harsh but fair testing.
place great faith in your abilities!

all kinds of danger.

BOO! HAHA, GOT YOU. 9


CLEARANCE ULTRAVIOLET
Financial officer
Money is power, and power needs careful management. Its the job of
the financial officer to manage your teams buying power to maximize
your efficiency in the field.
If you need any special equipment to do your job properly, you can rely
on the financial officers fiscal acumen to ensure that you get exactly the
budget you need. Hell also oversee your personal expenses to ensure
that you buy and spend patriotically.
Naturally, not everyone on your team will manage their money
perfectly. Sometimes your teammates need a little help in sticking to a
budget. If they spend too much or too little, dont neglect to keep your
financial officer informed!

every team members credit balance. At any It is the financial officers responsibility to
The financial officer: time, he may call for an Emergency Credit maintain the TME and oversee the expenditure
Check (ECC) of any teammate. Anyone of credits from the account. Of course, the
Working hard for your targeted with an ECC must present his ME financial officer will choose his purchases
money Card and plasticreds to the financial officer for wisely, not giving himself the lions share of
immediate inspection. Remind everyone that the best equipment or misappropriating funds.
Money is essential to the proper functioning failing to submit to an ECC is treason. Access to the TME is granted through a plastic
of Alpha Complex. In its infinite wisdom, the Naturally, possessing credits with illegal card resembling a normal ME Card. Woe to
Computer has granted every citizen a fair licenses is treason. Possessing credits the financial officer who misplaces the teams
and equitable salary. Similarly, every citizen acquired through treasonous acts is treason. TME Card!
has expenses that must be met. But financial Spending more or fewer credits each month Remember, equipment purchased in this
planning is difficult and complex, and not every than your Monthly Mandated Fiscal Budget way isnt personal property! Its all Computer
citizen is up to the task. This inadequacy shows Allotment (i.e. your monthly salary) may property, just like every Troubleshooters laser
itself most keenly among Troubleshooters; the not be treason, but its certainly suspicious. and reflec, or the stuff from R&D. Anyone
very future of Alpha Complex is in their hands, Such improper expenditures are regrettably who loses or resells any of this equipment
and it would be a crime if their work failed common, however, and Troubleshooter is in for a big surprise. Then again, so is the
through improvidence and fiscal impropriety. teams are lucky to have a financial officer on financial officer. Why did he hand over valuable
As a critical guardian of the Alpha Complex hand to help them spend wisely and legally. Computer property to a citizen who didnt treat
economy, it falls to the financial officer to After all, its better to submit to small but firm it properly?
ensure his Troubleshooter team spends its fines (say, 10 to 25 credits) from the financial Instead of a TME, the Computer may instead
money wisely, efficiently and legally. Each officer than to have to explain these budgetary provide the team with a Troubleshooter
and every credit must be spent, and not a inconsistencies to The Computer. Protracted Operation Fund (TPOF). This
credit more! Encourage the financial officer to perform doesnt fund a single mission, but rather
Emergency Credit Checks. This encouragement provides enough money for a full month or
Financial officer: Citizen! Your account is can take the form of Perversity rewards for more of operational expenses. The financial
showing you have 10 credits left well-timed inspections, or cash rewards from officer must manage the money in the TPOF
over this month. The Computer for revealing illegally licensed for every mission during that period, spending
Troubleshooter: Im saving up for a ticket credits. The Computer might also issue stern neither too little nor too much. Unfortunately,
to the Teela show! warnings that the financial officer isnt doing he has no way to know in advance how many
Financial officer: Commendable, but Ill his job. missions there will be nor how many credits
have to fine you 15 credits for will be required for each mission. Should he
inefficient spending. buy everyone a Repeating Blaster Mk. 6 now,
Cash and carry, Charlie-R or save the money in case they need to rent a
flybot? Decisions, decisions...
Sometimes, instead of simply providing
Duties of the financial mission equipment, the Computer will instead
officer offer a Troubleshooter Mission Endowment Exact change, please
(TME): a sizable private account, which the
To ensure the legitimacy of all team transactions, team may use to purchase equipment and Central to the financial officers work is the
the financial officer must keep close track of supplies for their mission. PDC Financial Analysis program. With one

10 Extreme PARANOIA
1. NEW MBDS FINANCIAL OFFICER
swipe of a ME Card, he can bring up a full credit history, tracking every or simply send them on Mandatory Spending Sprees. If all else fails,
transaction and presenting a three-dimensional decision tree detailing the financial officer can simply fine the tightwad repeatedly until excess
the card owners probable future purchases and likely secret society credits are gone.
affiliations based on advanced AI analysis.
Isnt it a shame all of these advanced features are well above the
financial officers security clearance? He must make do with the card- A typical financial officer conversation
owners current credit total and licensing information on those credits.
The financial officer must conduct constant, intrusive spot checks to Financial officer: Look at this, Hans-R. You have 0.71 credits unspent
keep tabs on the teams assets. Its a good thing Troubleshooter teams from last month!
always trust their financial officers, showing immense patience where Troubleshooter: I know, Im sorry, but I cant find anything that costs
one might expect lesser citizens to respond with irritable brass-knuckled less than 1 credit.
violence. Financial officer: Not to worry, well just file a 347125/78-HJ
For team members unable to control their spending, the financial Fractional Credit Rounding Form.
officer may prescribe attendance at Thrift Improvement Seminars, where Troubleshooter: Oh, no, not another one of your five-hour forms!
the profligate citizen can learn techniques to control their spending. For Financial officer: Not this time, this ones very quick. Just fill in your
more difficult cases, he may attach a Spending Control Clamp to the name here and here, write in the number of credits here and
poor unfortunates ME Card, and may then approve (with his thumbprint) here, and initial it here, here and here.
any purchases made with that card. Troubleshooter: [blinks in surprise] Hey, that was easy!
The financial officer may assign excessively parsimonious citizens Financial officer: Easy as Cold Fun! Now, theres just the matter of
Advertising Visors, goggles that flash subliminal instructions to purchase the 80-credit filing fee...
such wonderful products as IntelliFluid and Bouncy Bubble Beverage,

Financial officer
Congratulations, citizen! Because of your trustworthiness

play their prescribed role in the Alpha Complex economy.

a fund of credits with which to obtain mission equipment.


of Alpha Complex, and your selection for this role shows The
and attention to detail, you have been chosen as your teams
financial officer. This is a great honor! Money is the lifeblood

As financial officer, its your job to make sure your teammates

while encouraging thrifty teammates to spend-spend-spend!


Youll especially keep an eye out for unusual or treasonous

of the entire team. Sometimes Troubleshooter teams receive

Your fellows will congratulate you on your shrewd use of this


purchasing power. Spend their money wisely, and theyll thank
credit licenses in their accounts, as these are indications of

In addition, you may need to procure equipment on behalf


Youll convince imprudent citizens to stick to their budgets,
Computers abiding faith in your abilities.

treacherous disloyalty to The Computer.

you for it!

WHATS THIS LINE ITEM HERE? BRIBING YOU? COULD YOU ELABORATE? 11
CLEARANCE ULTRAVIOLET
Medical officer
The medical officer works tirelessly to ensure the safety and health of
everyone on the team.
Hes outfitted with the finest portable medical technology available,
and he stands ready to use all of his equipment and know-how to save
your life in case of a medical emergency. Dont hesitate to come to him
for help and advice about any sort of health issue that you may have!
Whether youre afflicted with laser burns, shotgun shrapnel or flesh-
eating bacteria, hell kiss your boo-boos and make them all better.
Your medical officers job also includes seeing to your teams overall
physical fitness. Give him a hand! Point out team members who may
be suffering from poor diet and lack of exercise, so he can prescribe an
appropriate dietary and physical fitness regimen. Remember, a healthy
team is a loyal team!

Medical officer: No excuses! I want to see muscles and organs with shiny cybernetic
some pushups right now! Hup! prostheses that are absolutely, positively
The medical officer: Hup! Hup! guaranteed to improve performance with no
Ensuring health at any price defects or flaws whatever!
The Armed Forces, CPU and HPD&MC have
The medical officer ensures the team remains established strict fitness standards to ensure
at full health. This involves an endless battery the health and vigor of the general population. A patch job
of Preventative Health Tests (PHTs), Naturally, these standards contradict one
combined with a grueling exercise regimen another in hundreds of ways. It falls to the Poor lifestyle choices arent the only source
sufficient to make Vulture Warriors cry. Illness, medical officer to lay out an appropriate testing of ill health. Troubleshooting is a dangerous
injury or lack of physical fitness on the part of regimen. In this, he may take direction from profession that sometimes leads to on-the-job
any team member can spell doom for the rest, the Alpha Complex penchant for establishing injury. Its not uncommon for team members
so the medical officer remains ever vigilant baselines and averages. After all, it may be to lose a few gallons of blood or sever the
against even the tiniest, most insignificant hard to tell whether a citizens blood pressure is occasional limb. It falls to the medical officer
medical problems. above or below normal, but you can certainly to put things right.
Remind the medical officer idleness breeds ill determine whether its above or below average To facilitate these duties, the medical
health. Overindulgence in food, drink or drugs for the team. officer receives a Standard Medical Kit
leads to ill health. Exposure to radio waves, Encourage the medical officer to perform (SMK), a little black bag brimming with all
microwaves and most frequencies of visible spot checks of every team members vital the exciting, shiny medical equipment that
light can lead to ill health. In fact, anything and signs, or set them to doing jumping jacks anyone could possibly need! The SMK holds
everything in Alpha Complex has the potential until they fall over. The lowest performer on basic tools of the trade, from stethoscopes
to weaken the teams health. any given test (as determined by margins on and hypodermics to synthflesh bandages and
Violence rolls) clearly has health problems, nanobot reconstructive pasteplus enough
Medical officer: Citizen? Why are you and no matter what the diagnosis, the medical sandallathon and visomorpain injections to
sitting down? officer has a drug, exercise regimen or invasive anesthetize a whale. (Troubleshooters can
Troubleshooter: In case you hadnt noticed, surgical procedure to fix it. be such crybabies when they get their arms
theres this bomb Im trying to Sometimes averages arent enough, though, shot off.)
defuse. and stricter adherence to standards can be If none of that is enough, the medical officer
Medical officer: Dont you know that necessary. Poor results from the entire team may call upon the services of a docbot to
sitting lowers dopamine levels and indicate a treasonous lack of fitness discipline! perform triage and surgery. Docbots always
reduces blood flow to the brain, Fortunately the medical officer is well equipped recognize the authority of the medical officer,
impairing cognitive efficiency? Give to handle such a calamity. Gravitic weights, giving his experienced, judicious requests
me 100 pushups, citizen! Get that spasm-inducing exercise pills and adrenalin priority over the rest of the team. They never
cardiovascular system in gear! injections are only a few of the tools in the ignore the medical officers diagnoses and
Troubleshooter: But theres only two medical officers arsenal. And if all else fails, perform surgery at their own discretion. Why,
minutes left on the he can call in a docbot to perform emergency the idea is ludicrous!
surgery, replacing inadequately performing

12 Extreme PARANOIA
1. NEW MBDS MEDICAL OFFICER
demonstrates these warning signs. Three or four biopsies and a pint
Ten warning signs of Inadequate Health of blood usually suffice, but stricter measures may need to be taken.
Being trapped inside the guts of an MRIbot for half a mission is certainly
Maintenance unpleasant and can impair short-term team efficiency, but in the long run,
Does the citizen in question: everyone benefits from the assurance of maximal personal health!
1. Slouch, droop or otherwise exhibit poor posture?
2. Lack a healthy appetite?
A typical medical officer conversation
3. Eat to excess?
4. Have trouble breathing after strenuous physical activity? Medical officer: Oh, no, no, this doesnt look good at all.
5. Avoid regular aerobic exercise? Troubleshooter: What? Whats wrong, doc?
Medical officer: Well, your T-cell count is almost 5% below normal.
6. Need drugs to get through the day? Troubleshooter: Is that bad?
7. Refuse to take drugs to get through the day? Medical officer: It could be, it could be. I just have to perform a few
8. Exhibit an unhealthy fear of docbots? more tests. [Pulls a huge, wickedly pointed contraption from
9. Act nervous or agitated in your presence? his medical kit.]
10. Express disinterest in routine health assessments? Troubleshooter: What is that?!
Medical officer: Oh, this? Its just a core aspirator. I need to take a
Any of these warning signs indicates a possible health problem. Make biopsy of your liver. Could you hold still, please?
sure your medical officer knows he has the rightnay, the obligationto Troubleshooter: What? No! Get that thing away from me!
run a full battery of invasive medical tests on a team member that

for the role of medical officer. The health of your fellow

patching up cuts, burns and severed limbs under battlefield


Health Tests to ensure your team is ready for action, and
Congratulations, citizen! Youve have been selected

Troubleshooters is vital to the success of every mission.

Your duties include administering regular Preventative

exercise and flexibility training. You must also be ready


to tend to mission-acquired injuries at a moments notice,

To help you in your task, the Computer has generously


supplied you with a Standard Medical Kit, which contains
all the basic medical equipment and painkillers youll need.
You are also authorized to call on and instruct docbots in
Surely the Computer must have great faith in your abilities

supervising your teammates in a strict regimen of aerobic


Medical officer

Remember, a healthy team is a loyal team!


any serious medical emergency.
to place their fate in your hands!

conditions.

OPEN WIDE... 13
CLEARANCE ULTRAVIOLET
Public relations guy
Your public relations officer handles all dealings with the public and
the press.
Its important not to share classified information or disturbing news
with the public. These things make people unhappy, and unhappiness
is treason. Your PR guy presents a perfectly prepared face to the press;
he manages and massages all information that your team gives out. He
also deals with questions from the INFRARED masses, calming their
fears in the face of danger.
You can help out by making sure your other teammates dont talk to
anyone outside the team. The more your PR guy can control information,
the stronger your team will be!

make them unhappy, and we cant have that! The Computer: An AlphaNet News studio
Also, Troubleshooters sometimes need to seems an unusual place for a
The PR guy: Putting a good discuss important matters with informants. And medical appointment.
face on things informants spread rumors; thats pretty much PR guy: What would she be doing? Oh,
an informants job description. no...
Troubleshooters are public figures in Alpha To forestall possible slips of the tongue, The Computer: She appears to be discussing
Complex. Everyone wants to know who they the PR guy is empowered to listen in on his PURGE activity in relation to your
are and what kind of trouble theyve shot. Hey teammates conversations with anyone of teams current assignment. You
there, Mr. Troubleshooter! Did you catch the a lower security clearance. Now, its okay didnt authorize her to discuss this
radiation readings in RON Sector? Are the to talk to the peons and the press about matter publicly, did you, public
Commies really murdering everyone who unimportant mattersthe temperature and the relations officer?
drinks Extra-Classic Bouncy Bubble Beverage? latest vidshows. But anything even remotely PR guy: [whimpers]
Can you get me Teela-Os autograph?! clearance-sensitive is right out. If a fellow
The problem with this combination of Troubleshooter engages in an inappropriate
unexpected celebrity and audience interest is conversation, the PR guy is obliged to terminate Smile for the camera
poor information control. How is The Computer itthe conversation, and (if the conversation
to keep classified information under wraps was treasonous) possibly the Troubleshooter. Everyone in Alpha Complex is happy. The
if Troubleshooters blab about it to passing Violators usually get off with a fine and a stern Computer doesnt want to make people
crowds of INFRAREDs? What happens to talking-to, if only because most PR guys really unhappy by sharing bad news. But if they must
morale if Troubleshooters tell everyone on their like to hear themselves talk. hear bad news (like, say, their apartment block
residential block they think the War on Treason The flip side of this authority comes when is being irradiated), its best they hear it from
is failing? How do you keep team members team members split off from the team, or if the a friendly face. So Alpha Complex broadcasts
from accidentally blabbing about their mission whole team splits up to cover more ground (or news vidshows full of friendly, confident,
to Commies posing as talent scouts? And how to talk to their secret society contacts, or just trustworthy faces.
do you keep compromised Troubleshooters to get away from the PR guy). Unless the PR Every public relations officer has a friendly
from sneaking seditious coded messages into guy has a lot of surveillance devices, he cant face, not to mention a brilliant smile and great
live sector-wide AlphaNet News broadcasts? cover everyones conversations. If he doesnt hair. Why else would the Computer choose
The Computer found a solution to these panic when everyone else wanders off, give him? Because of this, journalists know to home
problems. In its infinite wisdom, it allows only him something to really freak out about. in on the guy wearing the PR badge. Public
one Troubleshooter to represent the team in relations guys can be swarmed by reporters
dealings with lower-clearance citizens and the The Computer: Citizen! Are you aware and camera drones at the most inopportune
press. The public relations officers job is to your teammate Jane-R-UQQ-1 is timeswhen theyre in the shower, trying to
control all the information the team releases currently in GFR Sector? sneak up on a bunch of Commies or defusing
to the public. PR guy: Uh? I mean, uh, sure, Friend a tacnuke with an exceptionally sensitive
Yeah, the PR guy is screwed. Obviously, Computer. I think she had an, detonator.
he cant keep the team from talking to anyone uh, a docbot appointment. Yeah, In the corridors, in the mess hall, in the
about anythingthat sort of isolation might thats it. bathroom... the PR guy can never be sure

14 Extreme PARANOIA
1. NEW MBDS PUBLIC RELATIONS OFFICER
PR guy: Well, hello there, 909081-BB! You know us, always busy!
whether hes about to be interviewed, or worse, if hes being filmed right Ready to kick Commie butt and take Commie names!
now. So he always has to look his best! Thats why every PR guy is
Voiceover: And whos this? [The camera turns to take in another
assigned his own Personal Cosmetics Kit. The PCK contains creams,
Troubleshooter, this one laser-burned and bloodstained.]
ointments, oils, mascaras, lipsticks, blushes, powders, shampoos, hair
tonics, hairsprays, hair gels, hair dyes, combs, brushes, lamps and PR guy: This is Wesley-R, BB. Say hi to the cambot, Wesley-R!
mirrors, specifically to ensure the PR officer looks better-than-human.
Wesley-R: [Twitching.] Oh hi, uh... listen, man, Jack-R and Brenda-R
(Unfortunately, some of this stuff is terribly unhygienic, so a teams
are down, the PURGErs have some kind of sonic weapon,
hygiene and PR officers may come to blows.)
and Linda-R says you have to
If another Troubleshooter must appear on camera, he must submit to
the PR guys verbal coaching and cosmetic ministrations or face a hefty PR guy: Thats great, Wesley-R! Youd better get back there pronto,
fine. Not that the PR guy would ever make a teammate look bad.... so you can finish off those nasty traitors! [Shoves Wesley-R
Even worse than these conflicts is the eternal territorial battle between out of the picture.]
the PR officer and the communications & recording officer. C&R officers Voiceover: Oh wow, that sounds interesting! Whats this about
love to get things on camera, and they dont need some obnoxious PR PURGE?
flack interrupting their voiceovers. Even worse, the PR guys public
statements to the press can contradict the C&R officers carefully PR guy: [Brilliant smile.] Oh, Im afraid thats classified information, BB!
constructed narrative. Cue the exploding multicorders! But I can tell youlets just head over here, away from all that
noiseI can tell you a few things about us Troubleshooters
and our interesting duties! For example, did you know every
mission team has a happiness officer...?
A typical public relations guy conversation
[The public relations officer appears on a monitor, spotless and smiling,
standing jauntily in a RED corridor. Distant laser fire and screams.]
Voiceover: Hi there, Troubleshooters! This is CameraBot 909081-BB,
reporting for AlphaNet News! So, what are you guys up to?
On an important mission? Congratulations, Troubleshooter! Due to your superior awareness

possible opinion of your team and of Troubleshooters in general.

In addition, always be ready to speak to the press, encouraging


of social niceties and your excellent hair, you have been chosen
public relations officer. Only the most congenial and best-

As PR guy, its your job to ensure the public holds the highest

You oversee all discussions between team members and the

themselves as befits The Computers elite, and correct them if

news programs is a great honor. Your excellent performance and


all citizens with your achievements and righteous fervor without
rest of Alpha Complex. Make sure your teammates comport

ever revealing classified data. Appearing on Alpha Complex


Public relations guy

impeccable hairstyle are sure to make the Computer proud.


they appear likely to disclose classified information.

Remember to smile for the camera!


groomed citizens attain this position.

I VIEW EVERY SECTOR-SHATTERING CALAMITY AS AN OPPORTUNITY! 15


CLEARANCE ULTRAVIOLET

And one man in his time plays many parts / The acts being seven clearances...

2. The roller coaster


by Allen Varney One exercise always makes PARANOIA never trust you after 20 years in the food vats,
Gamemasters go aha: Think of your boss at or it may trust you implicitly after a month in
work. Is he smarter or more capable than you? the Troubleshooters. As shown in the mission
Rising (and otherwise) What about his boss? Hunger in the collection WMD, there is no
in clearance There you go. Thats security clearance. inherent setting-based reason not to promote a
PC through three or four clearances in a single
Gamemaster, attend! Extreme PARANOIA
offers rules for playing characters in Alpha
Clearance is not missionor demote him just as fast.

Complex at all security clearances from


ORANGE through VIOLET. Before you
(necessarily) power!
Yes, The Computer trusts you, and you can
Clearance rises and falls
are cleared to learn these rules, read and lord it over everyone of lower clearance. unnervingly
internalize the following vital concepts. But high clearance may mean you perform Rising in clearance doesnt equate with going
menial duties in highly sensitive areas. High up a level or gaining skill points in other
Clearance is not Programmers need their offices cleaned like
anyone else, and if they use human labor
(non-fun) RPGs. Such benchmarks in those
games are more or less permanent, like
competence! instead of bots as a status symbol, well, who birthdays. Characters earn them and then go
Security clearance has nothing to do with empties those purple wastebaskets? Some on, building from that stable base of ability. In
ability. Clearance in Alpha Complex is strictly VIOLET Clearance janitor. He earns a huge contrast, security clearance can rise and fall
a measure of how much The Computer trusts salary, has huge living quarters and eats great with vertiginous speed.
you, and nothing else. foodbut hes still a janitor. Hes just really By a certain limited definition Alpha Complex
Citizens of higher security clearance have trustworthy. is a strict meritocracy. Merit depends entirely
no necessary or expected advantage in gifts or Thats right, a custodian may earn a hundred on The Computers current view of you, as of
knowledge over those of lower clearance. That times more than a lowly RED Clearance this nanosecond. The higher your clearance,
INDIGO giving you orders may be a dimwit, a Troubleshooter who risks his life hourly. the more trust The Computer grants you, and
pointy-haired boss, a nonentity. The RED he Does that sound unjust? Not at all! The the more willing it is to give you the benefit of
names as your target may be James Bond. Computer rewards valor, but it greatly prizes the doubt. But the instant you actually do lose
Rising in clearance doesnt require ability, trustworthiness. Surrounded by enemies, it its trust, it demotes you. Theoretically you could
just trustworthiness. Its like the marketing extends itself to keep trusted citizens happy. be INDIGO this morning, BLUE this afternoon,
department of any corporation. Many marketers RED tomorrow and YELLOW the day after
have no useful skills at allonly a great smile,
a firm handshake, immaculate clothes, perfect
Clearance is not that. The high-clearance life can be eventful,
unfortunately.
hair and a matchless ability to suck up to the longevity! Achieving stability isnt a matter of reaching
boss. Yet they exercise supreme, unquestioned There is no time-based seniority system or a given clearance, but of connecting with an
authority. So it is in Alpha Complex. tenure in Alpha Complex. The Computer may old-boy network of powerful individuals who

16 Extreme PARANOIA
2. CHANGING CLEARANCE GETTING HIGH
will protect you for their own purposes. If you or more security clearances. Piece of cake, full of all that pluck business. At that clearance,
screw up, these trusted citizens go to bat for obviously. its much easier for Tom-G to find other cases
you with The Computer. Opportunities for The rest of this section discusses options of treason. Tom-G quickly becomes IntSecs
such alliances are rare below GREEN. And available to citizens in non-Troubleshooting star investigator, and while his colleagues are
the old-boy network is choosy, too; they only professions, and to Troubleshooters who find busy playing politics, Tom-G is making Alpha
protect people with something to offer. They clever ways to avoid going on missions. Complex a more loyal place to live.
regard, say, standard-issue IntSec GREEN All this makes Tom-G a lot of enemies. Who
goons as disposable. And the PCs? What
can they offer? Right, uh-huh. Doesnt sound
Higher-clearance could rise that high, that fast, without the aid of
treason? A quick interview with Tom-Gs old
exactly vital, does it? vouching INFRARED roommate reveals Tom didnt take
An extended PARANOIA Straight series Some trusted high-clearance citizen testifies his HappyTime medicine the day he turned
could focus on the PCs efforts to hook up with to The Computer youre a trustworthy person, in the entertainment exec. Powerful people
likely protectors and networks. They watch you have skills or abilities vital to security and persuade The Computer to nullify Tom-Gs
NPC bunkmates rise above themsee the good order, and you will work earnestly for commendation and bust him back down to
need for a patron, and try to find oneenjoy the welfare of Alpha Complex. BLUE citizens INFRARED. Because he knows so much
brief protection, until the patron himself goes can promote you this way as far as ORANGE; thanks to his meteoric rise in clearance, he
down in flames and the PCs are tarred with INDIGOs can promote you up to GREEN; gets brainscrubbed as well. Tom is given a
guilt by association. They earn another VIOLETs, to INDIGO. new name, Greg-SVH-1, and plopped in the
patrons protection, but it depends entirely on Those of a historical bent might call this INFRARED barracks.
the patrons current view of them, as of this the Horatio Alger Method. Horatio Alger, Jr. A few weeks later, Greg finds a unshredded
nanosecond... (18321899), the bestselling American novelist memo from a CPU manager with a lot of
Remember, the games atmosphere is most of the Gilded Age, wrote about poor but honest treasonous writing....
interesting when the players feel anxious, young boys who supposedly get rich through
beset from all sides and fighting a losing hard work, prudence and pluck. In fact, if you (By the way, Horatio Alger himself lived
battle. If theyre snugly under some INDIGOs read Tattered Tom or Ragged Dick or Phil the a rags-to-riches-to-rags story. His literary
umbrella, that paranoid anxiety disappears. Fiddler or any of Algers 130 novels, each kid success subsided as others imitated him, and
actually gets rich because he rescues some he died in a rundown boarding house, nearly
rich old guys runaway horse, or returns the penniless and forgotten. Not that this should
How to get promoted rich old guys lost wallet, or saves the rich old in any way indicate the likely success of the
guys daughter from ruffians. The rich old guy Horatio Alger Method in Alpha Complex.
If we knew that, we wouldnt be stuck writing takes a liking to Ragged Dick, makes him his Nonono.)
roleplaying supplements. (Joke! Joke!) ward, hands over his daughter and leaves him
How do I get to higher clearance? is the same
question as How do I make The Computer
the family business.
In Alpha Complex that idea would work
Service firm assistance
trust me more? Your players might think this more like this: Some citizens advance not through pull but
works the same way as gaining the trust of any through public politics. Make the right friends in
other paranoid schizophrenic: corroborate and Tom-SVH-1, a plucky young INFRARED your service firm, get your co-workers involved
extend the nutcases delusions, manufacture Tech Services janitor, happens to find in in your Elective Activity or Pursuit club, offer
evidence confirming every outlandish belief an HPD wastebasket a discarded memo, to handle your bosss catering arrangements
and offer undying support in the titanic struggle mistakenly left unshredded. Through his and dry cleaning, take the minutes for your
against Whatever. drugged haze he discerns a script page from trade associations monthly meetings, and
But in Alpha Complex, everybodys already the vidshow Traitor Hunt. The scene involves a make yourself so generally useful it serves
doing this. Some of them started before your corrupt bureaucrat spouting PURGE doctrines. your firms interests to get you greater access.
PCs were decanted, and they know inside info An unidentified editor has scribbled insightful And dont forget plenty of gifts to people in
that makes their own delusional corroborations corrections over the dialogue. Tom believes high places.
more convincing to The Computer. the corrections suspiciously accurate. Yes, sometimes goody-two-shoes behavior
The way to advancement lies elsewhere. Tom skips his next dose of HappyTime really does earn statusthough not for your
medicine. With a clear head and Alger-esque PCs, of course, because this method is time-
Completing pluck, he traces the exec who wrote the
comments. He confronts the exec, who denies
consuming and insanely boring. Still, it might
keep your players guessing about the high-
Troubleshooter missions everything and threatens Tom with termination. clearance NPCs they meet. Does that GREEN
This is the fast-track path, explained in Tom loudly persists, catching the attention of PLC manager have connections in Psion, or
the PARANOIA rulebook. Each time you IntSec, which had bugged the execs office. does he just take good meeting minutes?
successfully complete a mission without Toms finding is just what IntSec needs to One point about this service-firm method:
getting betrayed, censured, terminated, convict the traitor, and they rush in as the Though you dont need your secret society
etc., and with due attention to good order exec pulls a laser on the plucky lad. The exec working for you, you absolutely cant get
and minimal property damage (considering is terminated and Tom is saved. anywhere if anyone powerful is against you. If
prevalent situational circumstances), The An INDIGO IntSec director quickly promotes youre (say) a registered mutant, and it turns
Computer may decide to promote you one Tom to GREEN, hoping to have a GREEN out your boss is Anti-Mutant, youll never gain
citizen whos truly honest, hard-working and

IT DOESNT GET ANY BETTER FROM HERE. 17


CLEARANCE ULTRAVIOLET
promotion no matter how many hors doeuvres plotting from the comparative safety of crowded
you make for his party. barracks and vanishing from the system as
just another Computer-maintained ME file. Details of changing
Secret society assistance (Of course, if the dastardly conspirator hasnt
escaped the regular drugging of the INFRARED
clearance
This is usually the best path. In Alpha Complex drones, his conspiracies consist mainly of The Computer itself typically informs a citizen
as in our world, its not what you know, its drooling and faintly seditious grunts). of his promotion or demotion. (Exceptions:
whom. When The Computer promotes to Violent society agents such as PURGErs Troubleshooters at briefings often learn
RED an INFRARED citizen who isnt already or Death Leopards rarely climb the clearance the news from briefing officers.) Often The
neck-deep in conspiratorial obligations, the levels, except in the Armed Forces, R&D or Computer makes a public announcement
secret societies make an unseemly rush to Troubleshooters, where they can get access in the lucky citizens workplace, cafeteria or
recruit the new rising star. A new RED can to bigger guns. Other societies do try to pull living quarters, so all his fellow workers can
hardly step out the door of the barracks without their members out of INFRARED; ambitious express congratulations or consolation as
being bombarded by pamphlets and cryptic (Humanist, Illuminati, Psion) or acceptable appropriate. The Computer orders the citizen
messages from shadowy figures. (First Church of Christ Computer-Programmer, to drop everything, on the instant, and report
However, much depends on your chosen ProTech) societies stampede toward INDIGO to (1) CPU for a new ME Card and completion
society. Gareth Hanrahan, designer of the and VIOLET, but most are content to get a few of appropriate forms, (2) PLC for clothing of
fine PARANOIA supplement The Traitors members to GREEN and BLUE. the appropriate clearance and completion of
Manual, explains: the appropriate forms, and (3) HPD&MC for
A surprising (to IntSec, anyway) percentage assignment of new living quarters and dining
of the true movers, shakers and breakers How to get demoted facilities. And some forms.
of Alpha Complex never even rise as high The entire process, absent secret society
as ORANGE. Dangerous conspirators hide We have never heard of a PARANOIA influence or bribes, usually takes three or
anonymously among the INFRARED masses, Gamemaster who needs advice on this. four sleepless days. (Smart citizens heading

Clothing: Two PARANOIA GMs speak


Welcome to my Complex. From INFRARED to GREEN
Clearance the primary color of your clothing is that of your
security clearance. Accessories are usually kept to a minimum
(more by custom rather than through a legal requirement), but
can be whatever color you like. (INFRAREDs tend to be too
drug-addled to accessorize at all.)
Almost all higher-clearance citizens wear their security
clearance color as their primary color, because its a major
status symbol. Technically, though, BLUEs and higher can wear
any colors they pleaseexcept white! By law their clothing
must prominently display a clearance patchoften an Eye-
of-the-Computer logo in the appropriate color. An armband or
patch over the heart is most common. In practice, anyone who
wears a lot of ornaments colored above his clearance would
draw suspicion.
It is illegal for any security clearance below ULTRAVIOLET
to wear a lot of white. UVs can wear anything they want, but
they tend to wear all white, as a show of power.
Wesley Williams (Moto42 on Paranoia-Live.net)

In my Complex, visibly wearing clothes above your security


clearance is illegal, in order to promote efficiency and remove
confusion. Being caught doing so results in immediate removal
of the item and a stiff fine.
You are allowed to wear things of lower security clearance,
or colors that arent a security clearance, such as metallics, or indeterminates like cyan and brown, so theres still a reasonable range of
choice. But the fashion runs to mainly wearing your clearance and accessorizing with the clearance one level below: red jumpsuits with
a black T-shirt underneath, or orange jumpsuits with a red shirt, etc. Also, colors tend to run the full range of saturation, so you can get
very light reds, very dark reds, etc.
Karl Low (Kwil on Paranoia-Live.net)

18 Extreme PARANOIA
2. CHANGING CLEARANCE THE HIGH LIFE

In a hierarchy every employee tends to rise to his level of incompetence. In time, every post
tends to be occupied by an employee who is incompetent to carry out its duties.
Dr. Laurence J. Peter and Raymond Hull, The Peter Principle:
Why things always go wrong (1969)
The most ineffective workers are systematically moved to the place where they can do the
least damage: management.
Scott Adams, The Dilbert Principle: A Cubicles-Eye View of Bosses, Meetings, Management
Fads & Other Workplace Afflictions (1996)

into CPU stock up on WakeyWakey pills membership in the elite country club and keys BLUE, 12; INDIGO, 14; VIOLET, 16. Wont the
and Emergency Bathroom Break vouchers.) to the executive washroom. Free Enterprise thugs love that when the PCs
With bribes (say, a months salary at the new So whats it like up there? duck down the sewer to the IR Market!
clearance), insider pull, or a successful Access Do this only rarely, when you want to keep
roll, a character can condense the process to
a single eight-hour shift.
Efficiency? the players in line for a while. If you keep them
under this spotlight constantly, theyll feel too
The citizen technically doesnt have to Once they reach GREEN Clearance or higher, constrained to do anything treasonous.
interact with Power Services or Tech Services make your players think, Wow, things are
to set up utilities in his new quarters; HPD
technically handles that, and they have the
working better! Then make them think, Oh
no. Things are working better.
Glamour?
waiting lists to prove it. Theres technically Clearance, to repeat, isnt competence. Vidshows that cater to the lower clearances
no need at all to track down and bribe some However, at higher clearances you can show ravenous interest in the doings of the
low-clearance flunky to covertly pipe in power locate and employ citizens who actually are powerful. If youre INDIGO and in some
and water. Once the citizens name rises to competentassuming there are any. interesting public position, like commander of
the top of the waiting list, Power and Tech will Classic-style PARANOIA presents a Vulture Squadron, or if youre VIOLET in any
install his utilities efficiently and courteously, Alpha Complex as a ramshackle, trembling case, vidshows want to know about you, your
assuming the Sun hasnt yet swollen to a red bureaucracy suffocating in paperwork and quarters, what you eat, hobbies, gossip and so
giant and consumed the Earth. corruption. RED Clearance Troubleshooters on. Often they seek hints about how ordinary
Non-player characters usually go back to suspiciously open every assigned crate of citizens can rise to your lofty level.
their selfsame service firm, where they take concussion grenades, expecting it instead to Each high-clearance citizen can pretty much
up new duties based on their new clearance. hold 50 gross of lip gloss. This is part of the decide what media attention he receives. There
It makes for a more interesting game if player quintessential PARANOIA atmosphere. In are no intrusive paparazzi in Alpha Complex,
characters get reassigned to a completely new Classic style, that is. At RED Clearance. for unwanted hounding or stalking is suicidal.
firm in (they hope) the same service group. The But totalitarian governments are scary Citizens who go for glamour find a whole
Computer orders these lucky PCs to report partly because they can be brutally efficient. new world of parties, dinners, interviews,
to the Happy Fun Job Placement Center for As your PCs rise in clearance and draw panel discussions, premieres, award shows,
reassignment; see Chapter 4. closer to the workings of power, you can commemorative presentations, roasts,
maintain their fear and ignorance by steadily community singalongs and launch ceremonies
increasing, or rather highlighting, the systems for new warbots. Gloryhounds can go into
Characteristics of efficiency. IntSec becomes bracingly efficient overdrive. The cycle from rising-new-sensation
at placing them under protective surveillance. to flavor-of-the-minute to legend-in-his-own-
high-clearance life Underlings are startlingly alert in apprehending time to overexposed-sellout to checking-into-
any intruder (actually a PCs secret society rehab fills only a couple of wild months.
The lower clearances are qualitatively identical. superior) and confiscating his contraband Though TV vidstars are typically only
Sure, YELLOWs live in their own rooms and (the package he was dropping off for the PC). ORANGE Clearance, you can get a sense
eat tastier food than do REDs, but their daily The Computer may track a PCs whereabouts of the life of high-clearance glamour from
lives are broadly similar. The real change in with frightening accuracy and record it with the vidstar rules in the ORANGE section of
circumstances comes only when the character frustrating permanence. Chapter 4.
crosses the wide social gulf from YELLOW The spotlight: One way to simulate thisonly
and lower (98% of the population) to GREEN
and higher (2% of the population). This is the
occasionally!is to place each PC at the
center of his own personal mobile zone of high
Love and childbirth?
Alpha Complex equivalent of getting your Tension. Increase the current scenes specified At GREEN Clearance you can stop taking
Oxford degree, your Harvard MBA, your Tension number up to a spotlight level based hormone suppressants. This requires official
on the highest-clearance PC: GREEN, 10; approval from HPD&MC; IntSec promptly

HEY, BABE, MY CLEARANCE IS SO HIGH IM GETTING NOSEBLEEDS. 19


CLEARANCE ULTRAVIOLET
puts you under closer observation, and The each others stories, recommend one another As the Troubleshooter rises, he may work
Computer informs your supervisor you may for promotion and share interesting tidbits more often with lower-clearance teammates,
start flipping out. But experimenting with your of blackmail material. Often one charismatic whom he can more easily (in theory) frame
primal urges is, technically, legal. Love and individual unites them, a pack alpha who will or terminate. So the higher he is, the higher
romance are not in themselves treasonous, become patron to the rest. In other cases there he can go...
but obviously anything that interferes with is continual tension over which one of the ...Until hes on an INDIGO team consisting
total loyalty to The Computer draws IntSecs group will win through to UV. (And its only one, entirely of singleminded backstabbers and
strong suspicion. always. Whoever reaches ULTRAVIOLET first bootlickers, and they have to defeat the
Actual childbirth and parenting are treasonous takes steps to ensure no one else joins him.) PURGE squad. Uh-oh.
at all clearances. If you get pregnant and
IntSec finds out, officers administer a harmless
abortifacientforcefully, if necessary. If the
Data burn
Rising exposes your
baby is born before anyone finds out, IntSec The Troubleshooters are finally cleared to read
confiscates the infant and assigns it to be soft underbelly the 160-page operating manual, but...
raised in a random creche. In either case, the The Computer: Team leader, you are 56
parents are brainscrubbed. This threat offers Low-clearance citizens (and players) nurture seconds late for your assigned
the same rich possibilities as does love for the fond illusion, promulgated incessantly by engagement with the Communist
soap-opera melodrama. And if youre looking HPD&MCs glamorous vidshow profiles of the saboteurs. My records show you
for a strong character motivation, a High rich and famous, that high-clearance citizens have already received the plasma
Programmer who maintains an illicit harem and enjoy a safer and more secure life, where generator you requested, as well
family in the Underplex will obviously do most paranoia is lessened and life is more stable. Let as the proper instruction manual.
anything to conceal and protect them. your players find out the truth for themselves, Please report.
From our perspective, the number of Alpha the hard way. Team leader: Sorry, Friend Computer! Our
Complex citizens who decide to let Nature take High-clearance characters might get Access equipment officer is still trying to
its course is surprisingly low. Social pressure, increases (see page 23) and learn their way figure out the weapons, uh what
IntSec suspicion, lack of cooperative partners, around the bureaucracy. In that sense, life at is it?
distaste for the inherent poor hygiene and high clearances really is better. But they dont Equipment guy: [absently, while leafing
pervasive ignorance of fleshly pleasuresall get more skills. They get more and better frantically through index] Ion
these make most citizens say, Why bother? equipment, but they dont necessarily know Resonance Potential control.
Still more surprising, some who try it how to use it better. Sure, they can get the Team leader: Apparently if we adjust it
subsequently resume taking suppressants training manualsbut who has time to read properly, we enhance the range by
so they can think clearly again. Testosterone them, let alone practice? 20 percent. But if we do it wrong
and estrogen are such sledgehammer drugs, Either in a series or a set of one-shots using uh, I mean, we want to make
you know? the alternate professions in this book, show sure were treating our assigned
the players how high clearance brings with it a equipment properly!
Ambition! range of issues they never knew as REDs.... The Computer: That is commendable,
team leader. To expedite your
Most citizens between ORANGE and VIOLET
share a deeply felt goal: Get ahead. When they
Responsibility assault, which is now one minute
and 14 seconds behind schedule, I
hit GREEN, some of them relax. Others seem As citizens rise in clearance, they get more and suggest you bring the manual along
to say, I can almost see white from here. more responsibility. Think what this means for and follow its instructions onsite.
These latter ambitious folks, if theyre shrewd, Troubleshooters in particular. The Computer If circumstances force you to the
plan ahead for the rise to ULTRAVIOLET. They dispatches low-clearance RED teams to take ultimate sacrifice in combat with
line up their own personal surveillance network, out a nest of Commies in some remote sector, the Communist menace, please
they go on no-sleep drugs for weeks at a time or track down traitorous messages written on ensure the manual is destroyed
and they make connections in a dozen secret cafeteria napkins. The Computer sends high- before falling into enemy hands.
societies. clearance teams to protect a CompNode from Step lively, now!
The most ambitious climbers start their own assault by a squad of armed PURGE Machine
program group.
The PARANOIA rulebook describes program
Empaths.
Sure, these Troubleshooters face the threat
Unreliable data checking
groups as secret societies centered around with better equipment than the REDs, and If competent people remain at lower clearance,
and supporting a single High Programmer. But probably higher Access. But skills? they cant oversee the important high-clearance
many of these groups started well before their Troubleshooters at higher clearances stuff. Who does that leave for fact-checking?
headman ever donned white robes. A program sometimes really are genuinely more Say the Troubleshooters really do read the
group is just another conspiracy, as few as competent than their underlings. After all, they 160-page manual. They quickly realize the
half a dozen like-minded individualssay, have completed many missions successfully people who assembled it were R&D techs
a group of player characterswho agree to to rise to their current lofty station. But more who cant express their abstruse ideas in plain
advance their common interest. They need likely, theyre simply best at backstabbing, language for non-techie ordinary folks. The
neither charter nor manifesto, no passwords bootlicking and shuffling blame onto their scientists could have used good editorsbut
or recognition signals. They all just corroborate teammates. This can be self-perpetuating: the editors were overworked ORANGE tech

20 Extreme PARANOIA
2. CHANGING CLEARANCE OPTIONAL RULES
writers who didnt understand the material and hour with one more water glass. Is the master Internal Security station and browse their
never had good access to the relevant Subject ready to order? records? Try it and see. Well wait.
Matter Experts. No one noticed the inadequacy He was without recourse, voteless, Didnt work, did it? Good thing they didnt lock
of the manual, because no one before the PCs impoverished, unpropertied, not a legal citizen you up. Dont worry, you have your own docbot
was sufficiently high-clearance to see it. in his own nation, yet he had reduced me to a now, so your bruises will heal fast.
Customer support? Were sorry, thats paroxysm of impotent drunken rage. I left him a When all the PCs were low-clearance
been outsourced to a call center manned by huge tip and ate my chicken with a spoon. nobodies, you could briskly assign unreachably
reprogrammed scrubots. high clearance to anything you wanted, as part
of your essential duty to ration information. Now
Feckless, duplicitous Optional clearance rules that PCs can be anything up to VIOLET, you
need another tool to keep them from learning
underlings (FDUs) too much. That tool is need to know.
This is the killer. When the PCs finally reach
the higher clearances and expect action
Mission clearances The Computer or an authorized official
which is to say, any NPC you wantmay
from their contemptible underlings, remind Most published PARANOIA missions work designate specified information as need-
the players constantly how they themselves for basically any clearance. Even the group to-know. This means those who seek this
acted back when they were REDs. Delight in in The YELLOW Clearance Black Box Blues, information must demonstrate a clear, urgent,
their shudders! or the mixed-clearance groups in Send compelling purpose innote this vital pointin
To illustrate high-clearance life in the future in the Clones and Alpha Complexities (all the authorized officials judgment.
underground city, look to the past. Humorist collected in PARANOIA Flashbacks), take Need to know means, not the need of the
P. J. ORourkes essay collection Holidays few actions specific to their clearances. In requesting player, but the officials needthe
in Hell (New York: Atlantic Monthly Press, some missions The Computer dispatches informations need, if you will. Suppose a team
1988) includes In Whitest Africa, about his RED Troubleshooters to change a light bulb; of BLUE Troubleshooters becomes annoyed
1986 encounter with the white-supremacist in others they must save Alpha Complex from with a YELLOW Tech Services manager who
apartheid regime. I was pretty drunk myself imminent destruction. The clearance of the cant tell them why their assigned equipment,
by the time Id been in South Africa for three player group is irrelevant. freshly offloaded from a transbot, has arrived
or four weeks. [...] I was fuddled. My head Now that your PCs can be any clearance, in a radioactive condition. They decide to
boiled with cliches. I was getting used to you may find it fun to designate a given mission access the transbot routes themselves, and
being confused. [...] I was becoming South as requiring a particular clearance or higher. cross-index them with locations of local nuclear
Africanused to having people all around me This indicates the missions importance to The plants. The Troubleshooters are BLUE; the
all the time doing everything for me and not Computer. A bulb replacement errand is still information they seek is YELLOW; no problem,
doing it well. RED; forestalling complex-wide catastrophe is right?
ORourke visits a toney whites-only restaurant BLUE or INDIGO; removing a body from a High Problem! The Computer interrupts the PCs
on the Garden Route: [W]hen I sat down at my Programmers mansion is VIOLET. data search to inform them the location of
table there were three teaspoons, two water This concept can lead to all kinds of fiddly nuclear power plants is sensitive information,
glasses, one dirty wine glass, no forks, no corner caseswhat happens if their clearances restricted on a need-to-know basis to authorized
knives and no napkin. I need a dinner fork, fall in the middle of a mission, blah blahthat Tech Services technicians and repair crews.
a salad fork, a knife and a napkin, I said to are completely boring. Skip these. If they keep Transbots are ordered to avoid all power plants,
the [black] waiter, who stared at me and then arising, drop this rule. We may mention likely but because they cant be told where the plants
headed out across the dining room at the clearances for future published PARANOIA are, mistakes happen. Unfortunately, the log
speed of a change in seasons. [...] He returned missions, if we remember, but it doesnt really of mistakes, though cleared GREEN, is also
with another spoon. matter, you know? need-to-know, Tech Services Internal Affairs
I need a knife, a fork and a napkin! I investigators only.
said. He came back 20 minutes later with the
water pitcher and filled my wine glass. LOOK
Need to know Science fiction writer William Gibson said,
Information wants to be free. In Alpha
HERE, I said, DO YOU SPEAK ENGLISH? If youre a BLUE Clearance service firm Complex information wants to serve The
He thought about that for a long time. Oh, executive in Tech Services, does that give Computers idea of public good. If it doesnt,
yes. He disappeared and came back in half an you the right to wander into a BLUE Clearance only a traitor would need to know it.

Typical mission types by clearance


Thanks to David Boyle for this list.

RED Minefield sweeping, terminating berserk scrubots, vehicular crash safety testing, cleanup at biohazard sites, target practice for UVs who shoot fruit off peoples heads.

ORANGE Terminating traitors, terminating berserk docbots, terminating escaped R&D lab creations, terminating Death Leopards, terminating RED Clearance Troubleshooters.

YELLOW Bodyguards for a vidstar, terminating berserk warbots, breaking up Sierra Club meetings, field-testing especially cool weapons (that actually work at times).

GREEN Stopping a plot to poison a sectors B3 supply, disposing of Commie leaflets, foiling PURGE, terminating Psion agents, dont let that reactor melt down.

BLUE Extended Outdoors missions, taking out important Free Enterprise or FCCC-P agents who arent cooperative, disarming 50-megaton warheads.

INDIGO Infiltrating a Frankenstein Destroyer cabal or enemy complex bent on crashing The Computer, preventing the Moon from hitting the Earth, terminating extraterrestrials.

VIOLET They could tell you, but then theyd have to kill you.

I NEED TO KNOW WHETHER YOU NEED TO KNOW WHETHER I KNOW. 21


CLEARANCE ULTRAVIOLET
High-clearance PC creation checklist
For the most part, creating a player character who starts out at a high clearance is much like creating an ordinary RED Clearance Troubleshooter
character, as described in the PARANOIA rulebook. This flowchart shows the mandatory deviations from that standard.
Page numbers in the center line of boxes refer to the original PARANOIA rulebook.

1. Name and gender: As in the PARANOIA rulebook.


1. NAME/
GENDER
PG.16

2. Skills: As in the rulebook, with the exception of the


2. SKILLS/ vital specialty. All Troubleshooter characters still have
SPECIALTIES the vital specialty Energy Weapons, equal to Violence
rating plus 4. They retain this specialty even if they later
PG.18 leave the Troubleshooters for a non-Troubleshooter
job.
34. Service firm, mutant power: As in the rulebook. Characters created fresh for a non-Troubleshooter
3. SERVICE position start with a different vital specialty, determined
FIRM by the position (see below). Like Energy Weapons for
Troubleshooter characters, the PCs vital specialty is
PG.21 mandatory, doesnt count against his six common
specialties and doesnt require a corresponding
weakness. The starting rating equals the governing
4. MUTANT skill rating plus 4. (These characters can still take
POWER Energy Weapons in addition to their vital specialty, if
you allow it.)
PG.23 The vital specialty for vidshow stars: Disguise. For
assistant retail sales managers: Moxie. For EDRT
5. Secret society: Determine secret society and 5. SECRET members: varies by characters assigned team role.
Secret skills normally. Society degree isnt the same as For IntSec BLUE troopers: Intimidation. For VIOLET
clearance rank, but high clearance usually does bring SOCIETY executives: High Alert (which, to clarify, isnt danger
more influence in ones society, with a few exceptions. sense, but rather knowledge of common schemes,
PG.23
Straight: Increase the PCs degree by 3 for each traps, con games, ambushes, etc.).
clearance above RED (maximum 19). For instance, a
GREEN character would have degree 10 [starting degree 6. PERVERSITY/ 6. Perversity points: As in the rulebook.
of 1 + (3 clearance ranks above RED x 3) = 10].
Classic: As Straight, but each clearance rank is worth TICS
2 degrees, not 3. Or its worth 1. Really, whatever you PG.26
like.
Zap: Roll 1d20 to determine degree. 7. Security clearance: You decide.
7. SECURITY
CLEARANCE
PG.26

8. Attributes: Determine Power as in the rulebook.


8. ATTRIBUTES The easiest way to handle Access is to set it equal to
9. Equipment: The PCs starting personal equipment secret society degree. Its not that all Access springs
includes the appropriate color of jumpsuit and boots, from ones secret society; rather, its just a convenient
Personal Digital Companion with built-in camera and PG.27 coincidence that makes your life easier.
stylus, and ME Card (identity/credit card). Troubleshooter
characters start with the properly colored laser pistol
(without barrel) and reflec overalls. They start with credits 9. EQUIPMENT
equal to a months salary (see Chapter 4 of the rulebook).
Encourage players to buy lots more stuff on the various PG.28
Equipment Charts in the rulebook (pp. 48, 22930, 247),
in this book and from the fine supplement STUFF.

22 Extreme PARANOIA
2. CHANGING CLEARANCE CHECKLIST /ACCESS
About Access
The Access attribute isnt security clearance. Access represents a characters insider info, powerful contacts and hard-won experience.
High security clearance doesnt, in itself, get you that stuffbut it sure helps. With this supplement, your players may now plausibly gain
Access that forces us Famous Game Designers to finally figure out what it means.
In general, a promotion in clearance will improve a characters Access so long as he (a) has sufficient time in the new clearance to learn
the ways and means of getting bycall it a week or two, barring odd circumstancesand (b) knows someone with good Access who is
willing to teach the secret handshakes, who to talk to when the office CoffeeLike machine breaks, etc.
This kind of samizdat data changes by the week, so if the character drops to a lower clearance, feel free to cut Access back down to a
rating more in keeping with the lower rank.
So what kind of things can Access help with? Here are some representative tasks by Access rating. Some of them may sound more like
Hardware or Management rolls than Access rolls. Those still work, if you want them to, but Access represents a different way of accomplishing
the same tasknot using a screwdriver or fast-talk, but a mutual acquaintances name, an obscure regulation or a completed form.

Access rating Tasks within reach


Operating a confession booth. (1)
12 Knowing a guy who knows a guy who can find the IR Market this week. (2)
One-time access to a particular Gray Subnet (a covert, independent, highly illegal data network). (2)

Knowing an IR Marketeer slightly less corrupt than usual. (3)


34 Getting a hack (autocar taxi) late in a shift. (4)
Halfway-reliable access to a particular Gray Subnet at some particular place and time of day. (4)

Getting a broken showerhead replaced without undue stress. (5)


56 De-activating a confession booths lie detector. (6)
Getting the WAKEYTYME airhorn in your quarters repaired (disabled). (6)

Getting your own booth at the IR Market and knowing which IntSec guards to bribe. (7)
78 Safely de-activating the surveillance equipment in your quarters for a specified interval. (8)
Reliable access to a particular Gray Subnet, anywhere and any time. (8)

Hearing ahead of time when IntSec will be doing a purge or a surprise inspection in your area. (9)
910 De-activating a confession booths sedation and confinement mechanisms. (10)

Tapping into the surveillance feed from quarters of the same or lower clearance for a specified interval. (11)
1112 Having good blackmail material on an IR Marketeer and not getting killed. (12)
Reliable access to a wide range of Gray Subnets, or to the customer records of C-Bay or another auction site. (12)

Getting past the front desk guards at the Bright Vision Re-education Center. (13)
1314 Tapping the surveillance feed from quarters of higher clearance for a specified (very short) interval. (14)

De-activating a confession booths IntSec alert and termination mechanisms. (15)


1516 Getting past the front troops at Internal Security HQ. (16)
Running your own Gray Subnet or aucton site. (16)

Having Teela-Os number on your PDCs speed-dial. (17)


1718 A High Programmer might owe you a favor or be your poker buddy. (18)
Easy access to the inner workings of any given Gray Subnet or auction site. (18)

Learning the current passphrase (changes once every ten minutes), recognition code (changes once per minute)
1920 and required bribe (changes based on your perceived wealth) to enter this sectors Central CompNode. (19)
Knowing the formula for Bouncy Bubble Beverage. (20)

Thanks to David Boyle and Jas Strong for help with this list.

THE VULTURE WARRIOR BEATING YOU IS PROVIDED FOR YOUR PROTECTION. 23


CLEARANCE ULTRAVIOLET
3. Real estate
by Bill ODea
In a closed underground society carved from Within the habitat hierarchy, RED citizens Tension levels in your
thick rock, real estate is understandably at a rank even below INFRAREDs in repair and quarters
premium. Citizens squabble bitterly over the maintenance priorities. This is because
best housing available at their clearance. At there are so many more INFRAREDs; its
lower clearances choice housing rarely meets not a slight so much as a nod to the sheer Your rooms Tension level increases as
roach motel standards, despite (or because of) numbers of INFRARED drones. Some REDs you rise in clearance. The Computer
all the talk about hygiene. Cramped quarters, deal with this inequality by adopting a high- trusts you more, and wants to protect
punitive roommates and shabby appliances handed, magnanimous attitude that mirrors its reliable citizens from the traitorous
make citizens prize privacy and quality all their superiors stance towards them: Of rabble outside your door. Clearly,
the more. course INFRAREDs must be prioritized in quality surveillance provides the best
these instances; those poor people are the protection.
backbone of our society. I say let them get the Consequently, most perspicacious
RED Clearance housing assistance they so dearly need! RED citizens high-clearance citizens learn the ins and
are expected to deal with minor problems outs of room surveillance. The first thing
Tension level 4 better than INFRARED citizens. So when the they doand you should dowhen
air cycling unit breaks and the room starts to moving into new quarters is rewire the
WANTED: Roommate to share modest room in FDS smell like a damp sock...get used to it, RED. cameras and install non-treasonous
Sector with four other clones. AC works, transtube Still, RED housing lends itself to treason: vidloops.
station just around corner. Includes bed, sheets and Being on the back end of the repair schedule Alternately, you can go the official
lower bunk. Close to cafeteria and entertainment
lounge. C-mail derick@RED.nng.plc.
means that broken cameras stay broken for a route. Try convincing The Computer you
long time. The Tension level hovers around dont need the video protection, or the
RED housing beats INFRARED dorms, but 4, so as long as the roommates are gone, surveillance is compromising your work
not by much. The communal barracks for its time to break out those comic books for on The Computers behalf. You may be
INFRARED citizens have given way to a large a quick read. allowed to shut off the cameras.
room filled with five beds: two bunk beds and Where would a RED citizen hide those comic But make such requests prudently:
one single bed. REDs see the single bed as books from his roommates? Traditionally, in Sometimes The Computer makes it
more prestigious than the bunks. Fights have the mattress. RED mattresses are recycled its mission to protect you all the more.
broken out over who gets the single bed, but plastic foam packing materials wrapped in a It may ask PLC to install additional
usually the citizen with the most strength or polyurethane bag, and a quick slice with a knife cameras in your room, just to watch
blackmail takes the prize. Each bed comes with allows lots of stuff to be put inside safely and the other, suspect cameras. It may bug
one footlocker with a digital lock that opens to a without noticeable bulges. your appliances and clothing. It may
citizens tongueprint. These locks are as easy send a scrubot escort decked out with
to pick as your own nose, and theyre designed industrial cleaning ordnance. It may set a
that way because The Computer doesnt trust ORANGE Clearance grumbling, 24-hour Vulture Guard watch
the RED citizens with places to hide stuff. just inside your door.
Besides the beds and footlockers, RED housing Alternately, The Computer may
rooms have one rickety chair, a battered plastic completely withdraw protection, leaving
shelving unit, an inspirational wall poster, a Tension level 6 you without resources should you
single exposed light bulb and several security WANTED: Looking for clone to share room. You actually need them:
cameras and hidden microphones. pick which bed and dresser is yours. Elevator and
HPD&MC tries to locate RED housing shopping nearby. Vents clear of blockage and room Dave-B: Computer, please send
near transtubes, elevators and escalators stays warm. Bathroom only shared by 15! C-mail immediate backup; our forces
to shorten the distance between home joanna@ORANGE.itr.armf with offers. are being overwhelmed by
and work. However, they must balance the mutant insurrection in
commute time distances with proximity to Things start to improve. ORANGE citizens Sector GHL.
cafeterias, entertainment lounges and other share a moderately-sized room with only one
RED Clearance areas. The end result: RED other ORANGE citizen: the dreaded roommate. Computer: Im sorry, Dave-B. I cant do
quarters can be found almost anywhere, but When only two people share a bedroom, they that. The real Dave-B warned
they are usually next door to one of the above. focus much more on each others faults and me that all protective measures
RED citizens often complain about the noise annoying habits. Ask any ORANGE citizen may be compromised. Please
from transbots, the smell from cooking soylent whom they secretly hate the most, and most optimize the forces currently
or the bass from entertainment lounge videos. will name their roommate. at your disposal. Out.
(But not for longThe Computer quickly busts Yet because utopias frown upon strife,
anyone who complains about being a RED citizens cannot openly hate their roommates Beth Fischi
back down to INFRARED.) plus theres still plenty of surveillance in that
room. Soon enough, the two roomies settle into

24 Extreme PARANOIA
3. LIVING CONDITIONS
a cold war of passive aggressive battles. Does
he hate the smell of Hot Fun? Hot Fun Party in
my room! Does she fold her spare jumpsuit with
meticulous care? Oopsaccidentally knocked
it off the shelf and onto the dirty floor!
But perhaps the biggest glory, the one item most
Rooms come equipped with a pair of single prized by YELLOW citizens, is the light switch.
beds, a small closet, a cheap dresser for
each citizen and an audio feed for Computer-
approved music and advertising jingles. A
scorched plastic, mildly decorative shade
usually covers the light fixture, and a folding
chair may sit in the corner. A bathroom is the one item most prized by YELLOW citizens,
never more than a few minutes walk away. is the light switch. At lower clearances, the
Ah, luxe! ceiling lights turn on and off according to GREEN Clearance housing
In general, environmental conditions curfew mandates. Having a glow coming from
compare favorably to RED rooms, but are still an ORANGE room after hours draws IntSec
Tension level 10
suboptimal. Temperature is set by averaging agents like scrubots to dirt. Not so for YELLOW UPPER CVN SECTOR 1-bedroom avail. immed.
a block of rooms together. Newly promoted rooms, where a citizen can switch the lights on in 40-unit bldg. Includes bath, lvg room & w-2-w
ORANGE citizens find themselves assigned and off as he sees fit. The first Tech Services carpeting. Mark 7 housebot in-unit. Four autocars
to the cold room or the hothouse. The repair call for a new YELLOW citizens room for owner use, private laundry. http://GREEN.
transtube is closer than with RED rooms, and is inevitably wear-and-tear on the light switch. cvnrealty.hpd.cvn/vacancies.
the occasional autohack swings by. Hence Tech Services most dreaded job Now we can stop referring to housing as a
Treason is harder to commit in an ORANGE assignment: the Light Switch Division. room. At GREEN Clearance, a citizen gets
room, but not unheard of. Cameras are still One big perk at this level is a private an honest-to-goodness apartment, complete
broken or unpowered, but roommates always terminal. Because YELLOW citizens have with bedroom, bathroom, eat-in kitchen, even
look for something to call The Computer about. greater need to access AlphaNet and The a small living room. Assigned furnishings have
Rooms have no footlockers or other storage Computer, they are allowed one monitor, one improved as well: comfortable beds, indirect
with locks, so ORANGE citizens hide illegal keyboard, one connection to AlphaNet and lighting, a private vidscreen and terminal, a
items under their clean socks in their dresser. 27 pieces of spyware to monitor their every Hot Beverage Dispenser (featuring CoffeeLike,
Why not the dirty ones? They used to do digital move. Speaking of being monitored, TeaSir or HappyKaff) and even a comfy sofa
that, but it became so commonplace IntSec these rooms are where smart traitors are with matching chair.
started sniffing for dirty socks when conducting separated from stupid ones. Having a room For the first time, a citizen will feel something
Surprise Joyful Inspections. of ones own entices the obtuse to more beneath his feet besides plasticrete; wall-to-
open treason, despite the working, upgraded wall carpeting in subdued earth-tones is in
hidden cameras in the ceiling and walls. every room, even the kitchen. (Which means
YELLOW Clearance housing Some citizens crumble to temptation and start that GREEN citizen had better be careful when
composing their Communist Party leaflets at getting his morning cup of TeaSir, or hell
Tension level 8 the provided woodlike desk. These clones pay for damages.) Theres even a washing
dont stay YELLOW without some terrific dirt machine and clothes dryer in the apartment.
JUST PROMOTED! Take advantage of this offer! on a supervisor. GREENs are housed in apartment blocks
Clean & maintained single-room unit with bed, The bathroom is still shared, but this located near entertainment and shopping.
closet and private terminal. Shared washroom two time between only four YELLOW citizens. These blocks range in size from small
doors down. Autohacks on-wait one level below!
INFRARED cleaners each month! tanya@YELLOW.
Rooms are laid out in mini cul-de-sacs: the three-unit greenstones to monolithic 80-unit
wss.tech corridor ends at the door to the bathroom, structures that pierce through so many levels
and two doors line either wall away from the that the bottom and top units may be in
Finally, a clone can be by himself! Well, himself bathroom. These clusters are always placed different sectors. Larger buildings have private
and the hidden cameras. A citizen at YELLOW near transtube stations and autohack stands; autocars for residents use, but all have a fleet
Clearance gets a room thats slightly smaller sometimes close enough to feel the bots pick of autohacks waiting in line outside.
than his ORANGE room, but at least hes the up and drop off citizens. The four YELLOW But all is not perfect in the GREEN
only one authorized to live there. The typical neighbors are usually called Fellow YELLOWs apartments. The walls between apartments
YELLOW room has a bed with a mattress and they often spend time together after work can be very thin, especially in the larger
and pillow made from real synthetic foam, a in Activity Clubs and FunBall matches. buildings. Sometimes you dont need to bug
relatively comfortable chair, a desk, a dresser, For YELLOW citizens who have risen above your neighbors apartment; just put a glass
a table lamp and a closet big enough for a their peers through hard work, loyalty and against the wall and listen. And while many
clone to stand in. well-placed bribes, a single INFRARED citizen flats have private autocars that residents
Wall posters have given way to framed is sent by to clean the room once per week. can sign out and use individually, citizens
pictures of famous FunBall stars or dramatic These maids are heavily drugged and almost always risk bearing responsibility for the
sector landscapes. While theres no thermostat never bribed by jealous Fellow YELLOWs to previous users misdemeanors. Borrowers are
in the room, temperatures remain relatively plant evidence of treason inside the room. supposed to log what the autocar was used for,
comfortable. But perhaps the biggest glory, but the chances of a GREEN citizen writing,

SEARCH FOR TREASON GENERATED 9,324,656,454 RESULTS. DISPLAYING 110: 25


CLEARANCE ULTRAVIOLET
citizens can make their homes as hot or as this space, an INDIGO often converts some
A perfect lifeexcept cold as they want. rooms to private work spaces; a bedroom might
BLUE suites are located near each other, be next door to a research lab, firing range
for the suspicious with a central BLUE Clearance area as a hub. or interrogation chamber. These residences
bots zipping around This hub can be anything not directly related also include private stores, top-notch security
to service firm work, such as a restaurant, systems and a garage with several limobots
everywhere. vidscreen theater or fitness center. Carpeting, and human chauffeurs.
hand-laid tile and marble fountains, along If the decor of a BLUE suite was opulent, this
with framed art and sculptures, compete for is positively decadent. Marble floors, Jacuzzis
the attention of style-conscious citizens. An and walk-in freezers are considered standard.
Borrowed the silver R-Type EX to make my elegant spiral staircase connects the two or For the first time, a residence will have a view
Sierra Club meeting on time are, uh, slim. three floors that comprise the suite. This is of something inspiring and beautiful. (Heck,
Lastly, theres the housebot. As a reward the life. just having a view is an upgrade.) To gain this
for such loyal and industrious behavior, The Except for the suspicious bots zipping view, INDIGO corridors are located on the
Computer assigns a housebot to every GREEN around everywhere. edge of large, open areas in a sector. Given
apartment. This is a modified scrubot that Each BLUE citizen is assigned one YELLOW the unique three-dimensional nature of Alpha
cleans, microwaves meals, does the laundry bot programmer and several bots to serve his Complex construction, sometimes good views
and other simple household tasks. It also needs. His experience as a GREEN citizen require bay windows in the floors.
records everything it sees and hears using a installed a fear of household bots, and now One other decoration is notable: plants. For
bewildering array of sensors. Ostensibly, this hes got several of the things clanking about. A the first time, a citizen can have plants from
is to protect the GREEN citizen from crime. In BLUE citizen feels a prisoner in his own home, the Outdoors in his residence. These need
reality, its so his BLUE superiors can keep a hiding in the downstairs bedroom because the to be well watered, fertilized and lit, but thats
good eye on him. bots are mucking about in the kitchen. At least why the INDIGO has a staff. Some are bots,
BLUE citizens use any treason committed the YELLOW programmer lives separately specially designed and made for the INDIGO to
in front of the housebotor at least within some distance away and can be sent on calm his fears of household bots, while others
the scope of the housebots infrared and errands all the time. are humans, usually ORANGE or YELLOW. If
subsonic sensorsto blackmail the GREEN By this clearance, a citizen has a solid a BLUE citizen has gotten around the hidden
into compliance or to bust him back down if understanding of the hidden camera situation camera issue, an INDIGO citizen has gotten
he gets too pushy. Funny how Tech Services in Alpha Complex housing. Although there are around the bot issue. Tension levels may vary
Bot Retrieval Division gets lots of calls to repair still many working cameras and microphones when the INDIGO is not there or has lower-
housebots that have accidentally fallen down in a BLUE residence, the occupant has clearance guests.
elevator shafts. The sheer number of calls rewired them into prerecorded loops featuring Which is not often. In fact, the INDIGO lives
causes complex-wide bot replacement delays. treason-free behavior. BLUE suites would be a lonely life. Despite such spacious living
Generously, GREEN citizens rarely inveigh hotbeds of treason were it not for the bots and quarters, even with the bot and human staff
against these service delays. YELLOW programmer lurking about. So while around, he often lacks social partners. Other
the suites Tension level is high, this applies INDIGOs feel the same way, so they spend
only to visitors or burglars. most of their time in exclusive, members-only
BLUE Clearance housing Each suite comes with its own high-end social clubs where they can enjoy a drink and
autocar, and many have a hoverbot or flybot maybe a few rounds of Power Golf. INDIGOs
Tension level 12 landing on the roof. However, these are rarely stay home to enjoy their sizable
technically bots, so a lot of BLUE citizens estates.
LUXURY penthouse avail. in exclusive NNG walk to workwith a heavy security detail, When home, INDIGOs plot against BLUE
subsector. 2-bed, 2-bath, formal dining rm, of course. underlings and VIOLET supervisors. Resulting
stainless steel appliances. J-Type autocar, bot run-ins with staff end in brainscrubs; INDIGOs
staff & YELLOW programmer included. Private
entry/exit, flybot landing, restaurant. Visit http://
run through household staff like INFRAREDs
BLUE.bluerooms.hpd.nng/luxury for pictures and INDIGO Clearance housing run through Cold Fun. Consequently, enemies
community rules. find ample opportunities to send in secret
Tension level 14 agents disguised as new staff members. This is
You cant call anything this nice an apartment; the real reason the Tension level is so highso
only the word suite will do. The Computer HEART OF AAA SECTOR residence. 20-room the INDIGO can monitor his own staff.
assigns BLUE citizens luxury suites in a corridor with labs, exercise room, pvt PLC store,
subsector renowned for being safe, clean and guardbots, human servants. Bay windows &
balcony w/view of picturesque Hall of Records
home to the Alpha Complex lite. Though and Files. Chauffeur & limobot, chef, security detail VIOLET Clearance housing
unnecessary, these suites usually have two on-call 24/7. Visit http://INDIGO.inresidences.hpd.
bedrooms and two bathrooms. They also aaa/residences for video of unit. Tension level 16
have a spacious living room with a decent
entertainment center, a dining room with a At this level, the difference between home NO BOTS! Subsector N-12 rezoned for private
table made from mostlywood, walk-in closets, and Alpha Complex begins to blur. INDIGO residence. Gardens with real plants, video theater,
a full kitchen with stainless steel appliances citizens are assigned an entire corridor of rubber-ball courts, sub pen. Will redesign room
layout to suit. Current residents convert to staff
and, most importantly, a thermostat. BLUE rooms, sometimes up to 30 of them. With all upon selection. Select now and receive one free

26 Extreme PARANOIA
3. LIVING CONDITIONS
year of Vulture Squadron guards. http://VIOLET.
acrealty.hpd.nct/subsectors. Serious inquiries
only.
From rooms to apartments, from suites to
entire corridors, and now to something even
larger: an entire subsector, sometimes two
if theyre deemed too small for a VIOLETs
needs.
A sector is divided into any number of
subsectors, depending on the size and
main business of the sector in question. The
Computer assigns a VIOLET a subsector
as his residence. It would be pointless to
count this residence by number of rooms or
even corridors, and many VIOLETs arent
even sure how many they have. Ironically, a
VIOLET residence is often less opulent than
even a BLUE citizens suite. There are just too
many rooms to decorate with statues, gurgling
fountains and exotic plants.
These residences are sectors unto
themselves, with private shopping malls,
factories, hydroponic gardens, submarine pens
... if it exists, then chances are a VIOLET has a
private version. Transportation is notable only
for getting around the estate; when a VIOLET
sits down to work for the day, he makes the
work come to him. The only exception to
having it all lies in bots, which VIOLETs view
as being too low-clearance for them. GREEN
citizens may have bots zooming around their
residence, but a VIOLET is expected to show

Illustration by Beth Fischi, with elements from a Jim Holloway illustration


a little more class.
The Tension level in a VIOLET subsector
residence is unique. By virtue of being VIOLET,
the occupant can say and do almost anything
and not get in trouble. Its assumed that they
have a very good reason for whatever they
happen to be saying or doing. But anyone of
a lower clearance, even INDIGO citizens, are
watched like hawkbots. Every move, phrase
and sometimes thought is recorded. This is to
protect the VIOLET from jealous citizens out
for their position.
In other words, VIOLET residences have
it alland yet, many VIOLET citizens are
unhappy in their homes. Growing up in Alpha
Complex means living in close quarters with lots
of fellow citizens. Theres always someone to Late at night, as the VIOLET citizen walks through
talk to, eat with or accompany to the vidscreen
theater. Late at night, as the VIOLET citizen an empty FunBall stadium on his way to a bedroom
walks through an empty FunBall stadium on his
way to a bedroom somewhere in the subsector, somewhere in the subsector, he can feel very alone.
he can feel very alone.
Thats usually when the assassination
team strikes. VIOLET citizens are extremely
competitive and always scheme to knock out each other. If a VIOLET shows signs of being whether this whole Alpha Complex system is
the competition for High Programmer. Hacking too maudlin and depressed, the others worry unfair and needs drastic changes. And when
into security feeds is childs play for a VIOLET hell do something rash like treat the lower- VIOLETs worry, someone gets terminated.
citizen to arrange, so they often keep tabs on clearance citizens with respect or question

HOT FUN TO THE PEOPLE! 27


CLEARANCE ULTRAVIOLET
GREETINGS, CITIZEN! JOYOUS NEWS! IN
RECOGNITION OF YOUR SERVICE TO ALPHA
COMPLEX, YOUR FRIEND THE COMPUTER
HAS PROMOTED YOU TO A HIGHER SECURITY
CLEARANCE.
YOURE WELCOME.
AT YOUR NEW SECURITY CLEARANCE YOU WILL
PERFORM NEW DUTIES. TO DETERMINE YOUR
OPTIMAL CAREER OPPORTUNITY, PROCEED
IMMEDIATELY TO THE HAPPY FUN JOB PLACEMENT CENTER, CONVENIENTLY LOCATED
BETWEEN THE NEW BIOCHEMICAL RECLAMATION CENTER AND FOOD VAT SPECIAL SECTION
206. AFTER YOU ARRIVE, YOU WILL UNDERGO A PLEASANT BATTERY OF MARGINALLY INVASIVE
EXAMINATIONS DESIGNED BY HPD & MIND CONTROL TO DETERMINE HOW YOU CAN BEST SERVE
ALPHA COMPLEX AND CONTRIBUTE TO THE PUBLIC GOOD.
YOU DO WANT TO CONTRIBUTE TO THE PUBLIC GOOD, DONT YOU? EXCELLENT.
REMEMBER, THE HIGHER YOU SCORE, THE MORE CHALLENGING YOUR NEW DUTIES. BECAUSE
I HAVE APPROVED ALL TESTING, REST ASSURED YOU WILL NEVER BE PLACED IN A POSITION
BEYOND YOUR CAPACITY OR YOUR TRAINING. NATURALLY, INCREASED RESPONSIBILITY WILL
BE REWARDED WITH COMMENSURATE COMPENSATION.
HAVE A NICE DAY!

4. Happy Fun Job Placement Center


by Steve Gilbert neatly files all interview notes and test results high counter with 16 windows, 15 of
under the clients name. A candidate returning which are sealed shut and covered in
to HFJPC goes back to the same CPO to take dust. Overhead, a digital display reads
advantage of their pre-established personal Now Serving Number 2,231,428.
Job placement: Ideal world relationship and procedural continuity, thus Dozens of job candidates, both people
Until that bright and shiny day when all citizens increasing efficiency by minimizing the need and bots, mill around listlessly.
are equally interchangeable, perpetually loyal for knowledge transfer.
cogs, Citizen Placement Officers in HFJPC Thats the way its supposed to work. The PCs join a waiting line before an
match a job seekers abilities with the plethora enormous cubicle area. Beyond the cubicles
of career opportunities in Alpha Complex. are corridors leading to specialized testing
Job candidates at the HFJPC are assigned a Job placement: Real world areas. Winding rope handrails funnel the
Citizen Placement Officer (CPO). This case job candidates in a snakelike line, near
worker does an intake interview with the client, When a player character approaches the the cubes... away from the cubes... near
identifies his interests, then sends him out for HFJPC for the first time, read this aloud: employment... away from employment... its
aptitude testing to verify his skill set. Upon his like a ride. Occasionally one of the HFJPC
return the CPO evaluates the test results and You enter the Happy Fun Job Placement Citizen Placement Officers leaves his cube
matches the client with a suitable job. After Centers large crowded foyer. 20 and walks up the aisle with a small group of
the newly employed citizen leaves, the CPO meters in front of you is a shoulder- job candidates he just found work for. Some

28 Extreme PARANOIA
4. JOB CENTER ORIENTATION
candidates look terrified, pale, muttering The Computer believes in What is your biggest flaw? What is your second-biggest flaw?
me over and over while clutching an appropriately colored Mandatory What is your fourth-biggest flaw? And your third?... No, Im sorry
Employment Form; others dont take it so well. Fortunately, plenty of I cant accept that answer; I think your fourth biggest is worse
Job Acceptance Bots (JABs) can escort unwillingly successful job than that, but I will note that one also. Please try again: What is
candidates to the exit door. JABs look a lot like combots, but with your third-biggest flaw? Wrong. Trust me, citizen, when I say I
painted smiley faces. have full and complete records on the screen in front of me now...
Eventually the PCs make it to the front of the line. After five minutes an Once again, what is your third-biggest flaw?
ORANGE Citizen Placement Officer strolls up and asks the entire group
of PCs to come back with him for a little get-to-know-you chat. 1 How many secret societies can you name? Dont you pay attention
to The Computers frequent bulletins warning you about specific
secret societies? Do you think a citizen who fails to note important
Those who cant work... give others work bulletins deserves a position of greater responsibility? What other
important messages have you ignored?
The turnover of Citizen Placement Officers almost rivals that of
Troubleshooters. The nice thing about working in HFJPC is, if a 1 Think about this very carefully. In one word or less: Do you
really good job comes along you can take it for yourself. Because of consider yourself decisive? Why did you hesitate?
the rapid turnover your PCs are guaranteed never to see the same
Citizen Placement Officer twice... unless he is their boss at their next 1 How successful has Alpha Complex been in adapting to the ever-
assignment. changing Commie threat? Do you think citizens who encounter
But this doesnt mean CPOs have it easy. CPOs are supposed to make new types of treason should report them to The Computer?
about 24 job placements per 12-hour work shift. That doesnt sound too Would you? How would you know it was new? If you only had
bad until you consider testing sometimes takes up to an hour. Tack on one second to live, would you report an old form of treason or
an intake interview, biobreaks, snacky time, mandatory departmental a new form of treason? Again, citizen, how did you know which
meetings, and, most important, time for his own personal job search (at one was the new one?
least 60% of each work shift), and a CPO has about 52 hours of work
to fit into a 12-hour shift. The solution: multitasking. 1 How many of your 14 mandatory Light Grey Fuzzy Treats have
Rather than see one client at a time, CPOs work with groups. For the you eaten in the last month? Did you notice anything different
get-to-know-you chat (intake interview), the CPO herds all PCs into about the last batch of Light Grey Fuzzy Treats? Did the last one
one tiny cubicle with two extra chairs. There the harried and perpetually you ate taste... especially fuzzy? At what point is more fuzzy
distracted CPO explains the function of the HFJPC and tells the players too fuzzy?
he receives dozens of exciting job opportunities every day. The intake
interview can either be informal and conversational, or a series of rote 1 What is the most treasonous activity you can think of that
questions designed to size up the job candidates and judge how well should result in re-education but not termination? What is the
theyll survive in the cut-and-slash world of middle management. As least treasonous activity you can think of that should result in
the players speak, make them aware the CPO is recording all their
answers in their permanent record file.
Heres a few easy sample questions, but feel free to make up
your own:

1 Tell me about yourself.


1 Whats your ideal job? Are you aware that the job you just named
is normally X security clearance? Would you be willing to do
that job if we did not give you a corresponding bump in security
clearance? How about if we demoted you? So when you said
this was ideal, what did you really mean? Is The Computer ideal?
Would you describe Commies as the ideal menace? Why or
why not? If not, who do you think is the ideal menace? Have
you told Internal Security about this yet?

1 What do you think is your greatest asset that differentiates


you from the other job candidates? Have you always been
different? How does that make you feel? What other ways are
you different? Are all differences bad? Give me an example
of a good and a bad difference in yourself... how about in the
clone to your left... what about me... The Computer? Interesting
answers, I may have some different testing for you.

1 What is your biggest flaw? Im sorry, saying you work too hard
is simply rephrasing an asset; please do not avoid questions...

FAILURE TO USE A #2 PENCIL IS PROOF OF TREASON. 29


CLEARANCE ULTRAVIOLET
immediate termination? Why do you
feel that action in particular should lead
to termination? Are you aware the loyal HFJPC JOB CANDIDATE OPPORTUNITY BULLETIN
workers in HPD & Mind Control are
coming up with better and better ways Job title: Citizen Placement Officer
every day to turn once disloyal citizens
into productive loyal citizens? What do
you have against HPD & Mind Control? Location: Happy Fun Job Placement Center
Who are you to judge?
Sector: ZRN
Make sure to ask each player a couple of
questions, just enough to get them squirmy. Service group: HPD & Mind Control
Feel free to ask different players the same
questions. Praise one of them for their
answers; frown and type furiously whenever Minimum security clearance: ORANGE
the other players answer, roll some dice where
they cant see it. Ask them to repeat their Prior work experience: None required
answers. Torment.
Should a question lead to two or more players
trying to cap each other, kindly explain to them Education/special training needed: None required
HFJPC has a wireless weapons suppression
system, which turns off all laser and projectile Recommended skills: None required
fire control systems as well as all explosive
electronics. In short... no guns or grenades. Of Job description: Have no skills? Enjoy telling
course, this cant stop them from bludgeoning
each other with chairs and fists. If a fight does other citizens how to live their life? Then
break out, two or three Job Acceptance Bots
step in to pacify the situation. the Happy Fun Job Placement Center is for
you. Match up job candidates with their ideal
What color is your security mandatory work assignment, bringing them
badge? immediate employment and making Alpha
To assist Citizen Placement Officers, HPD & Complex an even more perfect utopian society.
Mind Control has created a variety of aptitude No prior work history? Dont worryHFJPC has
tests. As GM, feel free to use these procedures
at your discretion. As PCs complete job one of the most advanced on-the-job training
assignments, you may want to bring them back
to the HFJPC for supplemental testing, sort of programs in HPD & Mind Control, thanks to our
like a Troubleshooter debriefing. Its easy to
fit a visit to the HFJPC between each of your plug-and-play epidermal memory enhancement
players career achievements. modules. Within minutes youll be an expert on
After the intake interview, the CPO asks our
increasingly nervous job candidates to take every type of employment imaginable. In addition,
a few simple Placement Aid tests. He also
tells them not to worry, because Placement our recruiters enjoy excellent benefits, including
Aid fatalities have declined .03% this year. our daily Happy Time Singalong led by our own
Before the players can digest this last bit
of information, up scoots a bot wearing a HFJPC Singers, not to mention an industry-low
brown lab coat -- a Test Prompter Bot Model
M.A.X. 843 (AKA Max). Max escorts the job 14-hour work shift. HFJPC and You!!! A team only
candidates back to the testing area -- rooms
of various sizes beyond the bullpen area. The The Computer could dream up.
bot eyes the players cautiously, like theyre
accused of treason and apt to bolt. Start date: Immediate
Where you go from here is up to you. If you
think your players will revisit HFJPC frequently, Job code: 68D0-IUIF380Oi11lI
give them one or two tests, then have Max
return them to their CPOs cubicle to receive

30 Extreme PARANOIA
4. JOB CENTER APTITUDE TESTS
their new job assignment. On the other hand, A couple more things that never happen at HFJPC
if playing a non-Troubleshooter is a one-time
gag, feel free to bury the PCs alive in test after 1 No need to limit the intake interview to just your players. Include an NPC job applicant
test after test. Have The Computer interrupt in the group. Do not, of course, make him an irritating higher security clearance
occasionally to ask the player why they smooth talker. Do not have the CPO favor this job candidate. Do not have them
havent reported to their next assignment yet. share in-jokes or common acquaintances. Do not have the job candidate deliberately
Encourage them to take tests faster. Ask them flunk tests and then overtly switch results with the players. Do not have him pull
if they really want to work. rank and claim both chairs, one to sit in and one for his feet. Most important, do not
have the CPO give this interloper the players dream job while patting him on the
Sample aptitude tests back and saying I think we can leave the rest of that testing stuff for the menials.
Do not... well you see where were going with this.
Here are a few typical HFJPC tests. Use these
or make up your own. 1 At some point during the intake or job assignment interview the CPO sees a new
job come in that he himself wants. Well, I must say, you all did really great on your
Emotional volatility testing tests. These are some of the best scores Ive seen this week.... Hey, look at this. A
brand new position just opened upgood paynice promotionlow risk... Wow,
This test was developed by Internal Security this is... The CPO stops speaking, looks furtively at the players and says, Ill be
to measure a citizens investigative skills and right back. Thats the last they see of him.
stress reaction. Its based on the old Telephone Sit quietly. Stare at your players. See how long theyre willing to wait. If they ask
game. Max whispers a message into character someone about their CPO, they are informed the lucky bastard took a great new
As ear, who whispers the message to character position in the Extended Rest and Relaxation Development Center. Eventually the
B, and so forth until the last PC whispers the players figure out they must start all over.
message back to Max. The initial message Max
whispers to A: Three citizens go into a room.
A and B see C destroying Computer property.
They report him to the nearest Internal Security right away; if they hesitate, they are out. But if Paranoia test
agent, and C is arrested. A and B are rewarded. the leader says sit down without first saying Loyal citizens stay alert for potential treason.
Pass this on. Simon says, and you do it, then youre out. Its Are your players alert? Lets find out. Each
Normally you would expect Max to repeat the a great way to help kids develop their listening round of this test Max thinks of something
last message aloud, giving everyone a good skills. Its also a great way to find out whether a number between one and ten. Whoever
laugh and an important life lesson about the a PC is mindless enough to do practically guesses closest wins a voucher for a bonus
unreliability and volatility of rumors. Great, fine, anything without question. Bouncy Bubble Beverage ration. The trick is,
shut up. This is PARANOIA. the same citizen will be correct each round.
The final message Max says aloud: Max: The Computer says: Sit down... very How many times in a row can they win before
Unfortunately, the final message relayed to good... stand up... excellent, I tried other job candidates get suspicious?
me has an unacceptable variance from the to trick you there. The Computer
original. Please find the source of the deviation. says: Stand up. Okay, everyone 1 Citizen voices suspicion after two
The message I just received is: Act normal... know how to play now? Great, consecutive wins: Max says, Excellent
I am a member of a rebel group battling The lets get startedThe Computer insight, citizen! I was deliberately
Computer. My secret mutant power informs me says: Which of your fellow job declaring your fellow Job Candidate
you may be sympathetic to our cause. Would candidates is most likely to be a the winner each round to test your
you like to attend a secret society fundraiser traitor? [After they shout out a few Treason Alertness Threshold. Your
and new member mixer? Think about it. names:] Why?... Excellent reasons, hyper-paranoid alertness to potential
So how enthusiastic do your super-sleuth but I didnt say The Computer says: treason has been noted. Have you ever
players get in their investigation? Once the Why? Still, those are good reasons. considered upper-level management?
players identify the traitor responsible for the [Jots down notes.] Lets play again
communications failure, Max blows its whistle. ... The Computer says: Hit Job 1 Suspicious after three or four
Six Job Acceptance Bots zip in, grab the guilty Acceptance Bot #275 with a chair. consecutive wins: Average alertness.
party and whisk him out the door. If the guilty [Pause.] Yes, citizens, you are still
citizen doesnt do anything too stupid, they in the game; please proceed with 1 Suspicious after five or six
bring him back after a couple of minutes. This the last directive. Its that big dumb- consecutive wins: Useless. Send
was, after all, just a test. looking bot over there. Also, right em to the food vats. Tell them its a
before you hit it, The Computer says promotion. They probably believe it.
Obedience training to yell: Hey! Scrubot wannabe, the
next time you pick on Max, you and 1 No suspicion expressed after six
Ever play Simon Says when you were little? I are gonna tango. consecutive wins: Check for pulse; if
You rememberif the leader says Simon found, check for secret society ID card; if
says, Sit down, then all players must sit down So how obedient were your players? none found, ask a few pointed questions:
Do you think its odd he seems to keep
winning each round? You do? Then why

MANDATORY SINGALONGS ARE BOTH FUN AND MANDATORY. 31


CLEARANCE ULTRAVIOLET
havent you reported these feelings? Max: Cut, cut, cut, wont work, we tried The 10,000-Credit Pyramid
What other odd things have you failed that... I mean, talented citizens like Remember that old game show? This is a lot
to report? Is there anything odd about you can think of something better. like that games final round. Citizen A knows
yourself youd like to talk about? Okay... ready... action! the category but B doesnt. Citizen A rapid-fires
clues at B to help B guess the category. Once
Oh yeahfeel free to take away the Bouncy Max pushes the job candidates mercilessly he guesses the category, A goes on to the next
Bubble Beverage vouchers at the end of this to both act like real traitors and get past the category. If your players get all six categories
exercise. guards cleverly. The moment they do, Max right in two minutes they win. For example:
shouts:
Hooray for Hollywood Max: Cut! Cut! Magnificent! That was
A: The color red... yellow... orange...
ultraviolet...
Have our job candidates ever thought about brilliant! You were so ... real! So... in B: Security clearance levels!
being vidstars? Sure they have. This test was the moment! Loved it. Where, um... Max: Correct, next!
created by HPD & Mind Control to help find did you draw your inspiration from? A: Cold Fun... Hot Fun
tomorrows vidstars today. Uh-huh, yeah... interesting. That B: Foods?
Start the test by having the players perform a was uniqueits almost like youve A: Umm... Hot Fun... um... a second helping
couple of simple warm-up actor exercises: practiced it before. Have you? How of Cold Fun....
did acting like a traitor make you B: Oh, oh... I know this... Bonus food treats
1 Pretend you are eating one of those feel? Did it feel... natural? Who do you get for completing missions?
delicious YumYum Kelp Cakes. [Pause.] you think made the most believable Max: Correct, next!
Aww, you can do better than that... Now traitor in your group? Why? Anyone
pretend youre eating the New Improved else have an opinion? Give your players categories that encourage
YumYum Kelp Cake. [Pause.] Now them to say treasonous things: Secret Society
pretend youre eating the New Super-
Improved YumYum Kelp Cakes. By now
Code recognition Names, Treasons You Normally Dont Report,
Citizens You Dont Trust, Reasons Why The
they should be crying, theyre enjoying Have Max tell the job candidates this is a Computer Might Lie, Service Groups Citizens
it so much. timed test to determine their verbal pattern Hate and so forth.
recognition skills. Write the following on a piece
1 Youve just been lasered by a of paper and show it to your players. Give them
traitor... die in slow motion... slower... a minute to break the code and write down Their new careers
ssllooowwerrrr. Encourage your players their answers.
to act out. Praise them liberally. Have When you get bored torturing the players with
Max say things like, We may have found I HTAE TEH COMPUTRE these tests, Max the bot takes the PCs back
your special talent. ALPHA COMPLXE SI DOOMDE to the Citizen Placement Officers cubicle.
RISE PU OWRKERS OF TEH WORDL There the CPO assigns all PCs the same new
Then have Max give them their big chance, a AND UNITE jobone of the jobs in this book, or some even
whole improv scene. Suddenly Max whips out COMMIES RUEL, TEH COPMUTER more devious and deadly position.
a map that is, to all appearances, an official DROOSL The CPO answers the PCs protests that
Tech Services hangar map marked BLUE theyve never been trained to do said job with
Clearance. Should any player correctly decipher these, repeated assurances The Computer has full
have Max go on and on about how no one faith in them. Furthermore, their test results
Max: Dont worry about the BLUE marking else has ever deciphered these messages so indicate they are fully prepared to take on their
this is just a prop. In this scene quickly. How did you manage to do it, citizen? new responsibilities. They dont doubt The
youre a traitorous secret society Are you familiar with these phrases? How Computers test procedures, do they?
trying to infiltrate hangar 614 in many times have you heard them before? Have With that, the CPO gives all PCs a Mandatory
BOM sector. In hangar 614 there you ever used them yourself? Employment Opportunity Acceptance form and
are six Mark 2 combots, unjustly Failure to unscramble the letter jumble is points them to the nearest exit.
deactivated by purblind meatheads. equally bad. Im sorry, I know you did your Whats that? How do the tests help you
The combots are located in the best. Just a general question -- do you feel decide what job they get? Oh, were sorry,
northwest corner, next to a two- youre good at spotting treason? Why did you youve never played this game before. The
meter spillway. Vidcams are answer that way? What if I told you this test tests are meaningless. In Alpha Complex all
[pointing] here... here... and here. indicates youre not very good... Do you think jobs are filled based on intimidation, bribery,
Two more guards stand watch in the The Computer should still put you in a position connections and immediacy of need. Failure
hall outside the door, rotating every of responsibility? Are you aware of the many to use these techniques means the PCs only
four hours. In this scene you must thrilling job opportunities in Food Vat 206 next get the job droppings.
talk your way past the two guards door? Whats that? Another chance? Sure. Never let the players know this. They may
outside the door without arousing figure it out eventually, but thats just one
suspicion. Ready... action! of those Alpha Complex life lessons, which
PC: Um... okay... Hi, Im here to clean the probably costs them several lives.
hangar...

32 Extreme PARANOIA
5. SOCIAL CLUBS FUNCTION
5. EAP clubs
by Gareth Hanrahan
The Computer cares deeply for the happiness, well-being and hygiene of Editors note: Mongoose Publishing staff writer and Famous
every citizen. The Old Reckoning ethos of grueling self-sacrificewhere Game Designer Gareth Hanrahan wrote this chapter for his 2004
all citizens were chained to cubicles and worked until they dropped from PARANOIA supplement The Traitors Manual, a comprehensive
exhaustion or lead poisoningare long gone. Now, after completing treatise of all the major secret societies in Alpha Complex. We
assigned duties at their service firms, Alpha Complex citizens have had to cut the chapter for space.
a median 4.45 hours of Mandatory Fun Time before the sleep gas is In The Traitors Manual, the clubs described here were portrayed
pumped into the INFRARED dormitories. as the prime recruiting ground for the secret societies. That still
Many citizens spend much of this Mandatory Fun Time watching Teela holds, but the clubs also help newly promoted arriviste PCs to
reruns, the Friendship Lottery and the Daily Execution Show, but The make acquaintances at their new clearance. So when we had
Computer worries about citizens spending too much time alone. Solitude some space available in Extreme PARANOIA, we thought, Why
breeds aberrant behavior, and aberrant behavior breeds treason. A not? Maybe Gareth will put us back on his Christmas card list.
citizen alone is a suspect. (Also, the all-important citizen/camera ratio
requires Internal Security to cram as many people as
possible into one room.) Therefore, most people spend
part of their Mandatory Fun Time in Elective Activity
or Pursuit clubs.
These clubs are dedicated to a particular sport, hobby
or pastime. The Computer assigns each EAP club an
Activity Center, which it time-shares with other EAP
clubs or other functions (this mornings R&D test firing
chamber is tonights Wallscrubbing Is Fun meeting
room). IntSec monitors the Activity Center, of course,
but the level of surveillance is considerably lower than
in other places, like dormitories, corridors or bathrooms.
The Computer expects club members to cheerfully and
loyally rat on their treasonous fellows, and to some
extent they dounless theyre all conspiring together.
Some clubs are hotbeds of treason; the rest are merely
simmering mattresses of dissent.
The Computer allots EAP clubs a small budget for
equipment, administration costs and so onthe budget
is proportional to the number of club members, so most
clubs recruit enthusiastically.
HPD&MC gives every club 100 credits per year, as
well as use of an Activity Center room for two hours
per week. The club earns an extra 5cr per year for
each member beyond the first 20, to a maximum of
1,000cr. To ensure that a club actually has the stated
number of members and is not trying to bilk money
out of long-suffering HPD&MC, secret inspectors visit
each club annually and count attendees. (HPD&MC is
considering outsourcing this duty to a new EAP club,
the Club Volunteers Volunteer Club.)
Fraud and theft of club funds are sadly common.
The Computer has decreed that, to counter such
unlawful theft, an EAP club leader must have at least
RED Clearance. Should a large group of INFRARED
citizens wish to form a local branch of an EAP club in
their sector, they must accumulate the requisite number
of signatures on HPD&MC Form 05/EAP/56430/A and
must find a RED or higher-clearance citizen willing
to volunteer as club leader. In rare cases where no
willing citizen is available, The Computer brevets one
of the INFRAREDs to RED Clearance for the duration
of the meeting. In FunBall Tournament Variant #145a (rev. 211.09.04.04 13:45), each team tries to persuade the
FunBalls bot brain their team is happier than their rival. Here star standsmen of Sectors GYI and
WQP face off in their 205th Annual Friendly FunBall Rivalry.

BE A LOYAL CITIZEN! JOIN A CLUB TODAY! 33


CLEARANCE ULTRAVIOLET
This does not, of course, lead to hordes of 1 Sports clubs Strangely, the injury
INFRAREDs trying to start every imaginable
EAP club in hopes of forcing a promotion. 1 Hobby clubs rate in FunBall matches
1 Pastime societies between competing
Approved EAP club types service firms is some
1 Community Observation Groups
HPD&MC maintains a list of approved club
types. HPD normally approves one of each 1 Junior Citizen Brigades 800% higher than
club type in each sector, although they make normal.
exceptions for especially popular clubs, 1 Service firm sponsored clubs
overpopulated sectors or when the HPD&MC
clerk really cant be bothered going through
the bulging filing cabinet filled by HPD&MC/05/
Sports clubs Though most EAPs fit neatly into the standard
Activity Center, some sports clubs need their
EAP/56430/As filed by hordes of INFRAREDs The Computer expects citizens to maintain a own special centers. Not all clubs are so
trying to start every imaginable EAP club in minimum level of fitness, which can be difficult inconvenientExtra Calisthenics Volunteers
hopes of forcing a promotion. on a diet of Hot Funwhat it lacks in actual or Rubber Ball Bouncing Groups use standard
IntSec periodically updates the Approved nutrients, it makes up for in Double-Plus Xtra- Activity Centers, and kudos to them!
list; clubs that fall off the Approved list become Sweetener. The Computer assigns citizens Rivalries among different sports clubs are
treasonous and either die out or move who fail HPD&MC fitness checks to a Sports common. The specialized equipment needed
underground as secret societies. In some EAP club; other citizens can go voluntarily if for sports often prompts theft, sabotage and
cases, IntSec blacklists a sectors EAP club they have extra energy to burn off. long-running turf wars.
even when it still generally approves the EAP The Computer expects citizens to take pride Examples of common sports clubs:
club concept. For example, Creative Writing in the record-breaking accomplishments of Corridor running: Hordes of track-suited
Club members must beware of displaying their their athletes. HPD&MC elevates especially citizens stampede down corridors, trying
badges in SRD Sector. IntSec encourages skilled sportsmen as role models for other to beat their best time for getting from the
citizens to consult the ever-growing list of citizens and puts them on a fast track to Commissary to the Bathroom Complex.
Unapproved EAP Clubs, available on request promotion. However, treasonous, unregistered HPD&MC service firms post times and places
at INFRARED Clearance. mutants occasionally use their mutant abilities set aside for Corridor Running on notice
The list of Approved Clubs is also quite to win, so doing too well in a sport arouses boards. They advise citizens not to stand in the
lengthy (in astronomical terms), but most EAP HPD&MCs suspicions. The latest ad motto path of three dozen overweight INFRAREDs
clubs fall into a limited number of categories: for athletes: Be the best you can be within a charging full-tilt down a ten-foot-wide corridor,
single standard deviation of average! particularly when spoiled HotFun adds
incentive for runners to beat their times to the
bathrooms.
FunBall rules The similar sport of transtube running is also
on the approved list, but has been deprecated
The Year 214 revision of the Official FunBall Commission FunBall Rulebook has been due to clogs and cleaning delays.
published. Some notable changes: Vat swimming: Alpha Complex lacks any
Rule #124/a: Only CNH Regulation funballs may be used. (CNH Regulation funballs large, open areas of water, but swimming is
consist of a bot-brain, audio sensors and ultra-high velocity gyroscopic guidance still a vital citizen skill, as well as an excellent
mechanism, all wrapped in a rubber composite and covered with a YumFeel coating that all-body workout. Vat swimmers use standard
is soothing to the average citizens grip. The shape is that of a Cartesian oval (egg shape) food/bio-organic vats filled with water or an
weighted toward the larger end. The bot brain responds adequately to audio stimuli that approved chemical substitute. Following their
manage to make it through the various coatings and adjusts the gyroscope to lean or enthusiastic club leader, swimmers circle the
direct the ball toward the loudest source. The louder the source, the happier the ball is, vat or swim down the connecting tubes to
with one caveat if the funball detects sarcasm or anger in the modulation, it gyrates other vats. HPD&MC sometimes requires vat
away from the sound. The end result is a ball that wobbles, bounces and strives to get to swim teams to serve their complex by acting
the happiest sounding thing out there by any possible means. as replacement stirring devices when the food
Past funballs used in impromptu games throughout the complex have been Any vat- vat Churn-O-Matics break down.
damn thing we can throw around that can survive more than 20 minutes of such abuse. FunBall: Ancient records show that before
Everything from official funballs, to wadded-up sheets of PaperLyke portable writing Alpha Complex, citizens used to engage
surface, to small bots and even grenades have been funballs at one time or another. in a bewilderingly large array of ball-based
Such funballs are now banned. games. Some games involved kicking a ball,
Rule #213/c: A player is outside, and therefore in violation, when he is closer to the or punching it, or carrying it, or hitting it with
inner sanctum, or the outer stratum, without first being presented with an offered play, or various implements. The rules for these games
where his current position means he is not on the opposite side of the opposing teams were equally varied and obtuse. Even the
second last standsman or third outer kickback, or where his position is level with at least balls varied in size and hardness. HPD&MC
two left-handed, offset center-quarters making a play for the third quarter sixth. acknowledged the popularity of these sports
and the desire of citizens to continue playing

34 Extreme PARANOIA
5. SOCIAL CLUBS PASTIME SOCIETIES
them, but the lack of large open spaces within (or citizen in a pinch). The rules strictly state heavily involved with the TIGs, showcasing
the complex forced a compromise. that a ball must be played where it lies, so new developments to interested citizens.
R&D engineers studied the various games low-clearance citizens are used to the sight INFRARED pressure in creating approved
and developed a new sport that combined of over-exerted BLUE executives rampaging EAP clubs is especially noticeable in the list of
the statistically most important and enjoyable around and firing high-velocity balls at nearby EAP TIGs: The Physics of Scrubot Cleaning
aspects of all of them. HPD&MC depreciated scrubots. Another sport once popular among Bristles Appreciation Group, the Society of
the original name (FootHandCrickTenBaseBa high-clearance citizens is squash, but the name the Study of Vaporization Residue, the Whats
sketHockBallPro) in favor of the modern term, turns most sensible citizens off immediately. in Hot Fun Anyway Group, the Learning
FunBall. The sport is officially wildly popular About Corridor Wall Fungi Is Fun Group, the
within Alpha Complex, and HPD service-firm-
conducted surveys have placed tremendous
Hobby clubs Air Currents Within the Ventilation System
Tracking Team and so on.
pressure on HPD&MC for the construction Of all the EAP clubs, IntSec watches the hobby Creative writing clubs: Creativity, in
of new FunBall arenas. When HPD&MC clubs most closely, the general consensus general, is not terribly prized in Alpha Complex.
cant meet this demand, citizens sometimes being they must be covers for something Independent thought isnt suppressed, per
construct impromptu arenas in dormitories or treasonous. In truth, most hobby clubbers are se; its just seen as, well, its a little bit
on factory floors. just very esoterically minded and actually do troublesome. Still, the muse does strike even
The vid networks televise matches between take interest in their insanely dull pastimes. the lowly INFRARED, so the Creative Writing
the larger clubs, with HPD-sponsored subliminal Treasonous activity typically takes place half Clubs distribute approved Fiction Framework
ads encouraging citizens to support one club an hour into the club meeting, when IntSec Forms. These forms each contain a specially
or another. MNU Sector boasts the current surveillance agents have switched off out of formulated story, designed to be Educational,
champion club, although the Service Firm mind-numbing boredom. Morally Sound and Emotionally Uplifting. The
Sponsored team from R&Ds Steroid Combat Chess clubs: Two chess variants are in Creative Writer fills in a number of blanks on
Drug Development Group is mounting a vogue in Alpha Complex. People still play the form. The club includes a list of approved
surprisingly forceful challenge. standard chess, but rumors of its association words with each form; instances where club
Electromuscular Sequencing: An with Communism have tainted enthusiasts in members attach the wrong list of words to
innovation from R&D, Electromuscular the eyes of most right-thinking citizens. The a Fiction Framework Form are within an
Sequencing provides all the benefit of exercise usual replacement is Clearance Chess, where acceptable margin of club personnel shrinkage
with only 84% of the effort. HPD&MC service each piece represents a security clearance and rates.
firm physiobots attach each participant to can only be taken by another piece of equal or Scale model enthusiasts: This EAP club
an Electromuscle Sequencer (called a rack higher clearance. The eight Troubleshooters enjoys making very small copies of things.
by aficionados of the sport), which directly are INFRARED, the Observation Towers are The original SMEs built models of bots and
stimulates each of the major muscle groups RED, the Things That Look Like a U-Bend other vehicles, or occasionally significant
using precisely timed jolts of electricity. The in the Plumbing System Only With Eyes are buildings within Alpha Complex. However,
resultant writhing gives a complete workout. GREEN, the Loyalty Officers are INDIGO, the current generation of SMEs have moved
Power Services firms enthusiastically sponsor the Supervisor is VIOLET and the High beyond such restricted subjects and now busily
many ES clubs. Programmer is ULTRAVIOLET. Clearance build smaller-scale models of everything, from
Marital arts: A misprint in the Approved List Chess games can take a long time to play. termination booths to famous Troubleshooters
led to the banning of the once-popular Self- Technology interest groups: These study a to other SMEs. SMEs judge models on two
Defense and Self-Offense classes. At Marital particular field of science or technology. Nuclear criteria: miniaturization and accuracy. The best
Arts clubs, pairs of citizens stand around physics, lasers, biochemistry, metallurgy, SMEs work on the nanoscale, and breathing
looking confused and faintly embarrassed. In genetics and so on all have their EAP TIGs, too heavily in an Activity Center can earn you
rare sectors where citizens have not properly all under extremely close IntSec surveillance. the entire clubs undying hatred.
applied their hormone suppressants, these Meetings generally take the form of lectures,
clubs are considerably more active and
popular.
readings or supervised experiments. R&D is Pastime societies
PowerGolf: Golfs association with high- The various pastime societies engage in
level executives endured even the disasters Fiction Framework Form activities that skirt the edges of Approved
that led to the foundation of Alpha Complex, Behavior. Out of all the EAPs, the pastime
probably due to Romantic or Free Enterprise A ______-clearance citizen uncovered societies have traditionally been the most likely
intervention. However, the same lack of wide- a nest of Commie ______ Traitors to end up on the Unapproved List. They are
open spaces that blights FunBall also caused engaged in the _______ crime of also the second-largest subsection of EAPs,
problems for PowerGolf. HPD&MC solved _______-making using ______-bots after the Community Observation Groups.
this problem by creating an indoor variant of with _______intent, not to mention Amateur dramatics: These societies
the game. Instead of a simple, brutish club, _______ and _____. Springing into produce and stage amateur versions of popular
the PowerGolfer uses a complex, reversible _______, the _______ citizen drew vidshows. Rarely do they perform original,
vacuum hose to suck or blow the ball around his ______ and fired, terminating the uncensored plays; HPD&MC-censored scripts
Alpha Complex. Traitors in a ______ fashion. ______! from existing vidshows reduce the risk of
The aim of the game is to get the ball into I ______ My Friend, The Computer! treason.
a PowerBall receptacle, which is normally ______ the citizen. The End. Props, sets and acting ability may be
mounted on the back of a convenient bot lacking, but members compensate through

BUSY CITIZENS ARE HAPPY CITIZENS, OR AT LEAST CLOSE ENOUGH. 35


CLEARANCE ULTRAVIOLET
sheer enthusiasm. AmDramSoc members Fan clubs: Level-headed citizens (and this is somewhat esoteric. R&D discourages
are sometimes overheard saying apparently IntSec) justifiably fear the seething, roiling storing Hot Fun in TopWare unless you have a
treasonous things; citizens should ensure chaos of bitter love that is Teela-O fandom. If burning desire to sear the lining of your lungs.
that these statements are actually treasonous united, it would be among the biggest power And, while you can keep algae chips fresh
and not just part of a rehearsal for the role of blocs in all of Alpha Complex. Fortunately, in TopWare, the chips taste just the same
a traitor in an approved entertainment. (Valid Teela fandom is fractured into dozens of small, when fresh or stale. However, recent R&D
methods of ensuring truth are available from opposed factions. Still, every vidshow has service firm research shows that TopWare can
IntSecs Truth Encouragement Division.) its rabidly obsessive fan club, from Shower serve as makeshift armor plating in the more
Photography society: As practically Cleaning Time to the Daily Transbot Delay troubleshot sectors. (It costs 100 credits to buy
every square approved-unit-of-measurement Report. The fan clubs watch classic episodes enough tubs, and gives armor 2 against Impact
of Alpha Complex is within view of either of their favorite shows, discuss trivia, speculate and Energy attacks. TopWare armor may
a security camera or a Recording Officers about future episodes and collect information attract Armed Forces or IntSec queries.)
CamBot, relatively few Photography Societies and souvenirs of the cast and crew.
bother taking their own photos. Instead,
they sort through the massive archive of
Product or service appreciation societies:
These happy people really enjoy a particular
Community Observation
declassified surveillance footage, looking product or service, such as Bouncy Bubble Groups
for frames that are noticeably beautiful, Beverage or Jumpsuit Cleaning. They try The lickspittles concerned citizens of the
harmonious, inspiring, artistic or just good samples of the product or service, visit EAP COGs selflessly volunteer their time to
blackmail material. Normally, it takes up to the places where the product or service is make Alpha Complex a better place to live.
five years for a particular piece of footage to produced or serviced, discuss the production They watch fellow citizens constantly, making
be declassified, but especially non-essential or service of the product or service and are suggestions and reports on how fellow citizens
areas take less time. Members therefore generally enthusiastic in a rather creepy way. could improve their work ethic, cleanliness,
spend a lot of time going through 50,000 They ask those who do not have quite the thought processes or loyalty index. Other
hours of surveillance of an empty corridor or same level of commitment to the product or COGs keep watch over the maintenance of
inactive pipe factory. They project noteworthy service to leave the meetings. Alpha Complexif a painter misses a speck,
photographs onto the wall of the Activity Center A slightly saner variant of these societies he can expect to have a COG waggling its
for admiration and appreciation. is the Yummy Food Group, sampling fare collective finger at him within the hour. COGs
Some branches of the society do purchase from different sector commissaries and food are high on the Approved EAP list. Be a part of
cameras and go out in search of scenes worthy dispensers. Membership in a Yummy Food Alpha Complex and become a COG!
of posterity. These branches tend to share Group means a citizen can discover where Spontaneous Loyalty Demonstration
Activity Centers with branches of the Collective the best food is available, a vital skill at low Organizers: The Computer wishes its citizens
Information Synthesis Friends. clearances. Some Yummy Food Groups even to be so happy they burst into song-and-
Citizens United Through Song: This organize excursions to far-off sectors of Alpha dance routines on the spur of the moment, or
society promotes music and singing. As with Complex to eat at famous cafeterias. parade in perfect unison down the corridors
AmDramSoc, most of the approved songs Botspotters: They spot bots. No bot goes carrying heart-warming banners sporting
are taken from vidshow advertisements or unspotted near a Botspotter botspotting spot. approved touching slogans. Such spontaneous
programs. Of course, they also practice an Reams of Tech Services analysts actively demonstrations generally take weeks of
extensive list of Computer anthems and wonder why anyone would want to spot bots; planning and pressure to organize.
loyalty-affirming songs (Hail Computer, Six the consensus was, it takes all sorts. Collective Information Synthesis Friends:
Citizens Hanging On The Wall, Die You Genuine Credit Opportunity Clubs: These clubs share information about other
Commie Mutant Traitors, A Is for All Things Currently under investigation, these clubs citizens, looking for signs of treason or
The Computer Has Declared Begin With the encourage citizens to contribute their credits disloyalty. For example, citizen John-G-ABC
Letter A, Im Happy That Im Happy and many towards senior club members. The citizens may seem unimpeachably loyal with his
more*). Songsters rarely use instruments then recruit other citizens, who contribute shiny new cone riflebut if one Information
other than synthesizers and their own voices, their money towards the previously junior but Synthesis Friend tells the group that John-G
although some branches have made great now increasingly senior citizens. The largest got demoted at work, another advertises the
strides in the use of very large airhorns. of these clubs has several thousand members correct salary level for a citizen of John-Gs
Debating societies: These societies tackle and is rapidly growing, as it attracts citizens new pay grade, a third knows the price of a new
the thorny issues of the day, like Hot Fun through its genuine credit opportunities. The cone rifle and the fourth has heard rumors of a
vs. Cold Fun or Transbots vs. Walkways. founder mysteriously vanished off to CBN Free Enterprise cell operating in the sector
Occasionally, some well-meaning yet foolish Sector after winning The Computers Choice well, it may be time to impeach John-G after all.
citizen suggests a topic like Is it right for The Award for Happiest Citizen. Essentially gossip circles reporting to IntSec,
Computer to drug and/or terminate us for the TopWare parties: One of the more Collective Information Synthesis Friends spy
most trivial offenses, but he is quickly shouted impressive R&D innovations, TopWare is on all their dormitory mates and coworkers.
down and his next clone is much quieter. Rumor a practically invulnerable, immortal and Volunteer Form Checkers: The Volunteer
has it that some aberrant Debating Societies impenetrable storage container. At TopWare Form Checkers provide a vital backup to
allow Free Thought, which is why many IntSec parties, hosts encourage guests to buy normal CPU Form Checkers and related
spies are irritatingly argumentative. TopWare boxes and tubs to store foodstuffs. service firms. Overburdened CPU and service
Given that Cold Fun is about the only thing firms can only check for the most important
* Not available in any stores. To order, call that lasts longer than TopWare, the point of factors on a form (Did the Troubleshooter fill

36 Extreme PARANOIA
5. SOCIAL CLUBS RANDOM CLUB GENERATOR
out every item? Did he check the box marked an idea: Why not outsource firm activities against Commie takeover, and nothing repels
Do not check this box?), but Volunteer Form to eager club members? Instead of, say, a horde of evil Commie invaders like close-
Checkers review forms with the zealousness checking the serial numbers of every guardbot formation drill marching. The Home Guards
of the convert. VFCs scrutinize everything in FAR Sector, why not use the EAP/56430/B (a.k.a. Vulture Reserves) are absurdly arrogant
from poor grammar to graphology analysis for amendment to form the FAR Sector Guardbot and self-important, but have the unstable
signs of subconscious treason. Normally, local Spotting Society? The firm then just has one firepower to justify some of this attitude.
CPU service firms ship them forms to check, of its employees attend society meetings, Complex Laser Association: Believing
but some overly trusting Troubleshooters write down the numbers, and the job is done. every citizen has a right to bear arms and
have taken to dumping their half-completed True, the firm (not HPD&MC) has to pay the vaporize much of the scenery, the CLA meets
forms at VFC meetings and hoping the society clubs costs, but this is normally a considerable to discuss and trade weapons. It also operates
members fill in the blanks. savings over actually paying workers. firing ranges in the Activity Centers. R&D
Smiling Club: A big, wide smile is the best Not all firm-sponsored EAP clubs are dodgy sponsors the CLA and uses it to bypass testing
and most obvious sign of a truly happy citizen. credit scams; a few have valid reasons for regulation on newer, shinier weapons. IntSec
Members of Smiling Clubs study and imitate existence: closely observes the CLA to ensure weapon
the best smiles. Stretch those cheeksand if Citizens Home Guard: Sponsored by the trading doesnt violate citizen clearances.
you cant, theres always the option of smile- Armed Forces, the Home Guard consists of Power Conservation Brotherhood: A
enhancement surgery! Spinoffs of the Smiling volunteer citizens armed with cast-off, surplus corrective measure that took on a life of its
Clubs include the Cheery Humming Teams and or defective weapons. They drill constantly, own, the PCB was sponsored by Power
the Enthusiastic Little Hop-Skip as You Walk knowing they are the last line of defense Services in an attempt to stop a series of
Down the Corridor Club.

Junior Citizen Brigades Random EAP club generator


Recently decanted clones spend most of There are literally as many EAP clubs as there are citizens with an avid interest or equally
their time being educated, but they too get to avid self-interest. The lists here scratch the surface; a Troubleshooter wandering through
participate in EAP clubs. Volunteer(ed) RED an Activity Center could encounter groups like Happiness Through Synchronized Laughter,
citizens oversee junior versions of the various Finding the Inner You Society, Remedial Nuclear Safety, Boot Polishing for Beginners,
sports clubs. Some other forms of EAP have Efficient Note-taking for Reporting Your Neighbors and so on. Roll on the following tables
junior versions. Volunteered club leaders for a random club name, combining either components 1, 2 and 3, or 4, 5 and 6.
generally regard assignment to a Junior Citizen
Brigade as cause to break out the extra-strong Roll EAP Name Component 1 Component 2 Component 3
happiness pills, as young people tend to be 12 Algae Chip Appreciation Club
surly, vicious, biting little brats who have not 34 Bot Cleaning Society
yet had their wills broken, yet harbor a fanatical
56 Bouncy Bubble Beverage Collecting Organization
desire to report others to The Computer. The
Computer holds RED Clearance club leaders 78 Camera Spotting Group
responsible for the Junior Citizens in their 910 Corridor Historical Team
charge, and requires them to bring the same
1112 Dormitory Touring Union
number back to the crche as they left with at
the start of the club meeting. Desperate club 1314 Lightbulb Discussion -ers
leaders sometimes kidnap young people as 1516 Teela-O Analysis -ists
replacements.
1718 Troubleshooter Enthusiast -ismists

Service firm 1920


Roll
Sewer
Component 4
Support
Component 5
-ismisters
Component 6
sponsored clubs
12 Volunteer Citizen Exercise
The EAP/56430/B amendment that allows
a service firm to create an internal EAP 34 Junior Computer Improvers
club was originally made as part of the 56 Special Corridor Scrubbers
Healthy Competition Has Been Deemed 78 United Vidshow Monitors
Non-Treasonous initiative. The idea was that
having workmates play sports or watch reruns 910 Sector Commissary Hobbyists
together would build team spirit and increase 1112 Official Dormitory Verifiers
productivity. This was somewhat successful, 1314 Authorized Mental Reporters
and inter-firm FunBall matches are common.
(Strangely, the injury rate in FunBall matches 1516 Citizens Map Analysts
between competing service firms is some 1718 Collective Reactor Focus group
800% higher than normal.) 1920 Local Loyalty Agh! Troubleshooters! We are
However, some bright citizen who doubtless discovered! Get them!
has a future in the termination booth had

JOIN THE AUTHORIZED HISTORICAL REACTOR LIGHTBULB-SCRUBBING SOCIETY! 37


CLEARANCE ULTRAVIOLET
troubling brownouts. Members were taught pays the modest membership fee and agrees every club is riddled with traitors, but the local
basic power conservation tips, like switching off to go on the clubs upcoming hike down to meetings of COMINTERN are more likely to
lights when they leave a room and unplugging see some really fascinating algae pools in an be held over TeaSir and NearChocoBiscuits
devices not in use. The PCB didnt stop outlying sector. in the Activity Center than in some lightless
therenow the members spy on dormitories Can you see why Joe-NIH is a traitor? hidden cellar.
to see if residents have left on lights, rush to Lets read that again, the way IntSec records
unplug vidshow monitors the microsecond a have it:
program finishes, turn magnetic containment Citizen Joe-NIH (file #NIH-535888392/c- Using EAP clubs
fields down to the barest minimum level, cut INF) visited the NIH Sector Activity Center
power lines to industrial sectorsbasically, at 1943 hours, Oneday, 214.01.05. There Grip the club firmly in one hand and raise it
the society is heading straight for Unapproval he joined the Algae Appreciators Club (file to head height, bending your elbow at oh,
if anyone can actually find the PCBs in the #HPD&MC/05/EAP/295543/NIH41) and made wrong sort of club. Apologies.
lightless, unair-conditioned, eerily quiet Activity contact with four members of the traitorous
Centers they call home. organization Sierra Club (file #IS/58/SC/1).
Joe then contributed a sum of money toward
Networking for newly
Clubs and traitors the illegal activities of the society. Furthermore,
he conspired to meet with the Sierra Club
promoted citizens
With Extreme PARANOIA youll soon be
EAP clubs, an institution designed to reduce members during an unauthorized intrusion into sending your PCs on the clearance roller
the opportunities for treason, have become the a sensitive industrial sector. IntSec assessment coaster. After a newly promoted PC drops
foundation for most conspiracies and secret is that Joe-NIH should be recruited as a double off his gear at his new residence, eats and
societies in Alpha Complex. Consider the sorry agent and used to infiltrate the society cell checks his C-mail, the player may ask, So,
tale of poor young INFRARED Joe-NIH, just before mass corrective action is taken. who do I know now? Who can tell me how to
out of Junior Citizen training. After a first day The EAP clubs are one of the few areas [learn the ropes at my new service firm / buy
at his exciting new service firm assignment at when a citizens personality and choices weapons Im cleared for / get into the BLUE
Reactor Coolant Pipe Fracture Assessment, actually matter to some minuscule degree; washrooms]?
Joe-NIH goes down to the local Activity Center service firm, housing and so on are assigned, EAP clubs can be a background resource
to join his assigned quota of Elective Activity possessions are virtually identical from citizen for characters to draw upon or trip over, just
or Pursuit clubs. Wanting to improve himself, to citizen, but the EAPs are electivea person like secret societies. Every citizen is a member
he signs up for the Algae Appreciators Club, can freely choose which clubs he joins. Secret of at least one EAP club, even VIOLET
where like-minded citizens gather to talk about societies use the clubs as recruiting grounds executives (they make good shelters for illicit
all the ways algae is our helpful friend. He and covers for their treasonous activities. Not funds). If youre starting with new PCs, you can
determine each characters EAP during
character generation. If your PCs just got
promoted, have someone in their new
service firm drop a hint that theres lots of
good data to be found at the local chess
club, corridor running group or, heaven
help them, the Botspotters Club.

Secret society
recruiting grounds
The EAP clubs are the soft edge of
treason in Alpha Complex, the path from
loyalty to sedition. Characters who want
to rise in their secret society use the
clubs for making contacts and recruiting
others; characters investigating treason
do the same.
If you feel cruel, you can put your
player characters in charge of a club,
like the Junior Citizen Campers or the
OAP Sector Knitting Circle. Not every
Troubleshooter mission has to end
with explosions, chemical spills and
recriminations, but such disasters will
come as blessed relief after petty club
politics, grubby little vindictive kids and
backstabbing with knitting needles.
Though The Computer considers Botspotter club members benign eccentrics, some bots (particularly those in
Corpore Metal) object, on principle, to being spotted.

38 Extreme PARANOIA
EXTREME ORANGE
ORANGE contents
Dossier: Timothy-O-GBC-5 Ah, management
(Eric Minton) 40
Troubleshooters: Mission dispatchers At ORANGE, citizens recieve their first taste
(Joshua Moretto) 41 of the joys and hardships of management.
ORANGE secret society life (Gareth
Hanrahan) 41 When your players reach this lofty goal
ORANGE oppotunities and remain alive, they may be stunned. If
(Dan Curtis Johnson) 42 youve been doing your job well, theyll be
Vidshow stars (Eric Minton) 43
expecting the other shoe to drop at any
ORANGE life moment, squashing their characters.
Salary: 2,000 cr/month
Food: FunFoods, Keep them in suspense. The longer theyre
ORANGEyouGladMeals with Soylent waiting, the later theyll realize theyre
Orange, all the B3 you want, real
food weekly. already under the heel.
Housing: Room shared with one
other citizen. Citizens at ORANGE level are junior
Transport: Feet. Transtube. management. They have no real power
Transition. Autocar hack once in a other than to pass on orders from people
while.
Staff: None. who dont want to be caught with the
Authority: You can coerce the blame. As a group, ORANGE citizens are almost universally
occasional INFRARED. shunned. Those above them see them as buffer material,
Perks: Well, youre not RED.
Some free time. those below see them as useless middlemen, and both are
Demographic: About 6% of the correct. Because of this, they tend to form tight-knit groups
population. among themselves. The one benefit of being ORANGE
is that other ORANGE citizens will go to great lengths to
Each clearance chapter includes a back up the stories of their peers to their bosses, so long
list of occupations or positions typical as it doesnt put them in personal danger. Of course, what
of that clearance. These lists expand
and replace the lists in Chapter 4 of endangers a citizen in Alpha Complex is up to you to
the PARANOIA rulebook. We screwed decide.
up those earlier listser, that is,
Commies sabotaged themso just However, the real fear of the ORANGE citizen isnt what his
pay no attention to them. Use these superiors will say, its what his underlings will do. From the
instead.
Troubleshooter dispatcher to the vidstar, ORANGE citizens
Typical ORANGE citizens are really at the mercy of the citizens below them. Did you
Office supervisors, many vehicle ever wonder why the team dispatcher always seems to hate
drivers; Armed Forces corporals; CPU
or R&D technical writers; PLC cooks, the team? Its because a smart Troubleshooter team usually
taste testers; HPD junior journalists, means a dead supervisor. Even when the team manages to
news analysts, Random Civilian put all the blame on the Communist menace, the ORANGE
Entertainers, vidshow actors (see
this section); in Power Services, the supervisor may still get blamed for not anticipating that and
guys who dispose of spent radioactive notifying his superiors.
control rods from the power plants;
Tech Services air-conditioning repair But let them revel in the idea of being ORANGE. Theyll soon
people, transbot supervisors on figure it out. Or maybe their next characters will.
INFRARED routes, Waste Recycling
sewage divers (who mostly wish they
hadnt gotten promoted).
ProfileNet :: Internal Security :: Department of Offender and At-Risk Tracking
Refresh Print Print Setup Save Close C-mail a friend

CLEARANCE GREEN CLEARANCE GREEN CLEARANCE GREEN CLEARANCE GREEN


Dossier: Timothy-O-GBC-5
ACTIVITIES & AFFILIATIONS
Activities: Botspotting, FunBall, Fraternizing: With lower-clearance citizens, Illegal drug
use: ethyl alcohol, Recreational drug use: qualine, xynonull, Vid-watching:
sports, game shows
Affiliations: GBC Sector Botspotting League; HPD&MC AlphaNet FunBall Team

TREASONS & COMMENDATIONS


ORANGE Clearance Treasons: Entering higher-clearance areas (4), filesharing (2), possession of unauthor-
ized pharmaceuticals (12) (see records)
Reference #: 789-53-893-589
Commendations: Most Cheerful Announcer award (1), team MVP (1), superior hygiene
[Last Update: 214.04.15 11:48] (10), exceptional happiness (3) (see records)

Name: Timothy-O-GBC-5 GENETIC PROFILE & CREDIT RATING


Decantationdate: 187.11.24 Genetic Profile: Class 5F/17; anomalies at 0108g, 0306a, 7782a. [12% chance of
metabolic mutation]
Service group: HPD&MC Credit Rating: 12-ORANGE (5,012cr)
Service firm: AlphaNet News
ADDITIONAL INFORMATION
Occupation: Sports Reporter
Known member of Mystics secret society. Known to have low-level contacts with
Last known location: HIL Sector, Free Enterprise and Romantics. Suspected of Communist sympathies. Protected by
several higher-clearance citizens in HPD&MC due to high ratings. (see records)
Subsector 8A, Corridor 98-c
ANALYSIS
Height: 177.8 cm
Primary drives: need for affirmation, fame. Secondary drives: fetish for physical
Weight: 104.3 kg
activity and those who indulge in it. Socializes with INFRAREDs to fulfill these needs;
obtaining access to secret society contacts and potential secret society recruits is
incidental. Requires pharmaceutical aid (obtained from Free Enterprise) to reduce
inhibitions in social contexts. PsychEst estimates a 55% chance he will discontinue
use of hormone suppressants within the next six months.

RECOMMENDATIONS & COMMENTS


Threat level: low. Intensify surveillance, take no other action.
Comments:
[[ Possible stalking horse; apply pressure and see who he runs to? Anni-B ]]
ORANGE TROUBLESHOOTERS / SECRET SOCIETIES
Troubleshooters: ORANGE secret society life
Mission dispatchers
Not just in the Troubleshooters but in all Alpha Complex duties,
So, your Troubleshooters have lied, murdered, bribed or even ORANGE citizens often supervise RED teams. For those who
competently earned their way to Security Clearance ORANGE. havent yet figured out that clearance level has about as much
Like any proud parent, you the GM may well wonder, What now? to do with secret society rank as a tentacled mutant horror has
Surely, you think, it cannot be just shiny new reflec overalls and to do with Total Genetic Purity and Stem Cell Lemon Freshness
deadlier laser barrels. Surely its not just the same confused, Initiative compliance, having an ORANGE supervisor in charge
ignorant, desperate terror? of a cell of newly recruited REDs adds much needed legitimacy
Of course not. ORANGE Clearance brings all-new forms of to the secret society. However, given that ORANGEs have only
confused, ignorant, desperate terror. minuscule authority over REDs (as evidenced by the temporary
The single most common Troubleshooter duty at ORANGE brevet promotion given to Troubleshooter team leaders), this
is assignment to mission dispatch for a given sector. Here supervision usually degenerates into petty squabbling, con
Troubleshooters are responsible for the distribution, fulfillment, games and endless arguments, which further degenerate into
and assignment of incoming missions to teams of RED violence, betrayal and quoting of regulations.
Clearance Troubleshooters in their sector. Working in dispatch When not abusing their minor authority, ORANGE secret
is less a paper-pushing desk job and more akin to managing a society members convey similar missions to RED conspirators
kindergarten where all the children have lasers. similar being a synonym for many other words that begin with s,
Mission Dispatch duty, like the other Troubleshooter duties like suicide or seditious. Or so horribly badly planned, it is all
featured in this book, can be described as a combination of going to go very very wrong. Though any secret society member
slaps and bennies. can be assigned a messy (aka Troubleshooter-style) mission,
most members are expected to aid their society in the course of
Bennies routine day-to-day activities. As the day-to-day activities of REDs
and ORANGEs tend to be messy and dangerous anyway, most
1 Being held responsible for their dispatched missions gives missions get dumped on them.
MDs ample opportunity to steal the credit for the success But there is a bright side. ORANGEs are rarely expected
of others. to get anything done in time or efficiently, which makes them
ideal instruments for secret society propaganda and plots. If a
1 Sector Mission Dispatch is an ideal position from which to team of technicians is going to be stuck in the bowels of Alpha
tamper with mission assignments to further secret society Complexs wiring tunnels arguing about who has the authority to
or service firm goals. open panel QRX-7X for hours, that gives plenty of time for their
ORANGE supervisor to install a handy data tap without having
Slaps his unusual activity logged.

Mission Dispatchers (MDs) are personally responsible for the Societies with a heavy ORANGE presence
distribution and assignment of all missions allocated to their
sector. This is the root of all MD stress. Communists: The Commies dont have any ideological or
operational reason not to advance in rank, but The Computers
1 MDs fill requests for mission teams. This means tracking crazed paranoia about communism means Commie cells get
down available RED Troubleshooters. In a crisis, this can terminated considerably more regularly that other societies. Not
force them to undertake the mission themselves. that they dont deserve it. Damn Commies.
Death Leopard: Death Leopards rarely care or live long
1 MDs are held accountable for their dispatched missions. enough to advance very high in clearance, but when their suicidal
Though mission failures wont, by themselves, get an MD violence is mistaken for heroic bravery they can inadvertently get
terminated, poor success ratios reflect badly on the MDs promoted to ORANGE. They generally just use the clearance to
chances for promotion and longevity. It may also invite get better guns or access to better stunt targets.
an investigation by YELLOW Clearance Internal Affairs PURGE: PURGEs terrorists need anonymity for their work;
Troubleshooters (see the YELLOW section of this book). chaos and fear stem from the thought that anyone anywhere
could be a member. Therefore, they shy away from promotion,
1 MDs arrange mission briefings. Usually this means simply trying to avoid attention and blending in with the crowd. They
sending the team to the right room. Unfortunately, the bide their time and wait until the time to overthrow The Computer
proper briefing officer is sometimes unavailable (napping, is nigh
busy, unexpectedly assassinated or executed), and the Gareth Hanrahan
MDs may be forced to brief the team themselves. Now,
if only the mission requisitions actually contained the
necessary information.
Slogans at the bottom right of each two-page spread (we call them
Joshua Moretto
fortune cookies) contributed by Allensh, John Kenyon, Bruce
Moffatt, Jarle Pahr, John Spann and Allon Vringer.

MY OTHER CLONE IS A MUTANT, TOO. 41


CLEARANCE ULTRAVIOLET
ORANGE opportunities
So, citizen, how does it feel to actually make more money than you pay in fines each
week? Pretty good, right? Howd you like to try a few things you theoretically could
have done while you were RED, but never seemed to have the spare creds for?

Food, drink and consumables Custom haircut: 15 50cr


You may not have known this before, but there are a number of ways
Calm-n-Coat antacid liquid: 8cr per bottle to cut your hair that are still within regulations. Have a professional find
just the right Look for your head!
Some days are harder than others, of course, and your increased
responsibility means last nights dinner doesnt always sit well. Soothe
that troubled tummy in minutes! Guaranteed non-hallucinogenic if taken
Hair dryer: 18cr
exactly as directed. Dont wait around for others to finish with the WallBlower; bring your
own! Also useful in other situations where you need to dry something off
Drugs and recreation quickly, such as fresh ink on forged documents. (Illegal use of product
not recommended by manufacturer.)

General admission tickets: 10 25cr Clothing and accessories


Sure, you could still go to those free Randy & the Rokbots concerts in
the INFRARED plaza, but why not try something in a smaller venue,
with more mature content? Better-quality uniform: 40 80cr
For a little extra, your standard job uniform can be made from EZ-Kleen
Board games: 15 30cr each Fiberware. Never let your clothes be the cause of a failed hygiene
inspection again!
Now that you have more leisure time, spend it with your teammates
in a fun and harmless game of Slides & Ladders, Word Blender or
Slapgammon. Many other titles to choose from, as well as picture
Survival and technology
puzzles of varying complexitygood for occupying many hours that
would otherwise be wasted in counterproductive thought. Desk fan: 30cr
Stay cool during those rare periods when the ventilation is out.
Vidshow discs: 15cr for one episode, 75cr for
season box set Escort to the Outdoors: 1,000 7,500cr
(ILLEGAL! Medication if caught)
You can see all your favorite past episodes of Teela, Shooters, Tunnel
Rangers and morenow with all-new, never-before-seen advertising Some Sierra Club members make a good living escorting Citizens who
content! want to get away from it all. Beware bargain prices, thoughprobably
an Internal Security trap!
Bootleg discs: 5 10cr each
(ILLEGAL! Probation if caught) Services
Past episodes and even not-yet-released content, stripped of advertising
entirely, not that wed know where you could find such a thing. Autocar cab-ride: 5cr + 10cr per kilometer,
within same sector only
Hygiene and maintenance Those days of wandering around lost, looking for your briefing room,

Softlimbs moisturizing lotion: 12cr per bottle are over, citizen! These fast, efficient, comfortable vehicles get you
there in a snap.

Keep your skin looking rosy and clear, protect against mild radiation
exposure and conceal unsightly spots, blemishes and surgical scars.
Express delivery: 5cr for document, 10cr per
kilo for packages or food
Supposedly popular among mutants trying to hide their affliction, but
were not responsible for that. Why take the slidewalk all the way down to your local supply depot
and wait in line when you can have it brought straight to your room in
approximately an hour? Bribes for faster service strictly optional.

42 Extreme PARANOIA
ORANGE VIDSHOW STARS

Vidshow stars
by Eric Minton
Who wouldnt want to be a video star? Theyre the studios have drawn in a horde of mid- of new channels. Vidscreen technology uses
rich and famous, surrounded by sycophants clearance entrepreneurs eager to cash in on a a C-Chip to block access to these higher
eager to cater to their every whim. Its a lot new trend. These two-bit businessclones want clearance channels. The user need only swipe
better than being, say, a Troubleshooter. credits, not art! Theyre impatient to sell out by his ME Card through the vidscreens card
Or is it? pandering to the lowest common denominator reader to access all channels of his clearance
of INFRARED taste (or lack thereof). or below. Its not hard to disable the chip, but
New vid channels have proliferated under such an action carries penalties (treason codes
Background the new pseudo-capitalist system, to the point JJ, MM, PP and occasionally LL).
where the Internal Security firms responsible Most INFRARED shows are lowbrow
As the staple form of entertainment and for overseeing their orthodoxy have been edutainment and info-ganda, sanitized of
education in Alpha Complex, the vidshow overwhelmed. Some lower-rated shows can anything that might prompt an original thought.
combines the qualities of blockbuster movies, slip improper and irregulationary ideas into High-clearance shows cover a broader
network television, religious cable networks their scripts. Such novelty tends to increase creative spectrum catering to their viewers
and a morphine intravenous drip. It is The their popularity. This draws exactly the sort more sophisticated world-views. After all,
Computers propaganda tool of choice; its the of IntSec scrutiny whose absence allowed high-clearance citizens know well that Alpha
opiate of the masses (not to be confused with the show to thrive in the first place; after Complex has troubles with bureaucracy and
visomorpainthe all-purpose synthetic non- terminations and many brainscrubs, orthodoxy that traitors sometimes win (at least in the short
opiate narcotic of the masses). Vidshows keep soon reasserts itself. term), and many of them appreciate seeing this
the lower clearances sedate with mindless Break the rules or rot in obscurity. Conform or sort of realism in their entertainment. Still, at
entertainment and subliminal propaganda. This die. Sounds just like the life of a Troubleshooter, any clearance theres little more subversive
of course is difficult for a modern TV viewer to doesnt it? than, say, a Christian rock radio station.
understand, so here is some background.
With a few exceptions, all vidshows come
from the studios and other entertainment
Content Ah, this is the life!
development agencies of HPD&MC. Since What kind of programming do you find on the Its great to be a vidstar! Everyone knows your
the earliest days of Alpha Complex, citizens vids? Everything. Citizens of Alpha Complex face; everyone wants to take your picture or
of an artistic or histrionic temperament have have much the same tastes as todays TV to get your autograph. Actors often get free
congregated in this service group. The watchers, and most plotlines and formats are meals or unexpected discounts from starstruck
Computer tolerates significant unorthodoxy cannibalized from archived Old Reckoning vendors, and even Internal Security is inclined
from these creative types, possibly as a result footage. Screwball comedies, crime dramas to give them a breakafter all, who wants to
of early Humanist or Romantic programming, and action movies abound. Just about the be the cop shown on the vid as having arrested
but mainly because it believes these zany only thing you wont find is romance, but even Teela-O-MLY?
neurotics cant possibly do any real damage. thats been sublimated in programs about best But its not all NuWine and roses. Some
In addition to writers, directors and performers friends, which try to elicit the same passion. citizens belong to a rival vidstars fan club
eager to push the envelope, the studios also Like everything else in Alpha Complex, (John-Y-RTN-1 can kick your ass!); others
attract many secret society types who want to the vids are stratified by clearance. Each of might despise him for some action his
push their own treasonous messages through the hundreds of vid channels has its own character took on the show (How could you
the media. And with the spinning-off of service clearance, and as a citizen rises in security shut down Funbot #311-7a, you monster?!).
firms from the old service group hierarchies, clearance, he gains access to a whole range

Trauma Ward
Life, love and a great deal of death in the emergency area of a Tech Services clone recycling plant. Our heroes:
1 Jericho-Y-SLB: The dashing chief surgeon. Served in Armed Forces. Suffers from shell shock seizures during major surgery.
1 Amanda-Y-PRT: The lovely young nurse who cant stand to see clones suffer. Has a happy pill addiction. Has a habit of holding
pillows over the heads of suffering clones.
1 Frank-Y-ZYT: Hes utterly mad! He uses chainsaws as surgical instruments!
1 Buzz the sparking Docbot.
1 Rob-BRT-7: The unfortunate janitor who dies every episode.
This week: Jericho-Y forgets to take his hormone suppressants. He starts locking himself in closets. Amanda-Y helps a citizen with a
broken arm see the light at the end of the tunnel. Frank-Y drills a hole in his own head. Buzz thinks hes a vending machine. Rob accidentally
walks down a UV corridor.

BRAINSCRUBBING IS PERFECTLY SAFE AND FUN FOR ALL AGES. 43


CLEARANCE ULTRAVIOLET
And if the scriptwriters make him a traitor Luckily, vidstars have access to a wealth of a celebrity! The less popular the actor,
whoo, hed better not go out in public soon! psychological and pharmaceutical support to the lower the shows ratingsand if he
help them get through. Isnt Alpha Complex reaches zero, hes fired and must go
Nobody knows the wonderful? back to food vat duty. Unless the PC is
brought back in a plot twist... nah, hes
clearance Ive been finished.
Vidstars are known better as their roles than as Vidshow star rules
themselves. Citizens routinely mistake PCs for 1 Stress: Another rating from 020 that
the characters they play on the vid. This helps Players take on the roles of actors on an Alpha describes how a PC is handling the
if the actor plays the role of a respected high- Complex vidshow. You know Teela-O-MLY? celebrity life. The less stressed a PC is,
clearance citizen. Its not so good if he has the Yeah, like her, only not as famous yet. The the happier and healthier he isand that
role of a traitorous mutant INFRARED. player characters can aspire to such dizzying can lead to better performances. The
An actors life also varies with the clearance of heights of fame, sure, but theyll have to fight more stressed he is, the more likely hell
his show. If the show is Clearance INFRARED, each other to reach that pinnacle. There can forget his lines or make mistakesor
many high-clearance citizens wont even only be one star on the show, and if youre not snap and go postal.
recognize its name, and thus give no special a star, youre a loser.
allowances to its stars; they may consider Vid actors arent Troubleshooters. They have 1 Ratings: The shows lifeblood. People
the actors to be gauche, scarcely better than no Commies to hunt down, no service services watch the show to see real live vidstars
INFRAREDs themselves. If the show has a to perform, no MBDs. In fact, they only have in action, so the shows Ratings equals
high clearance, the INFRARED masses may three things to worry about. the average Popularity of the entire
not know about it; this lets the actors move cast. High Ratings means the show
about in public without being mobbed, but it 1 Popularity: A rating from 020 that is popular, which means the actors
also robs them of many of fames benefits. measures a PCs celebrity. The more are popularand still employed. This
In addition, the lowly ORANGE actors are popular the actor, the higher the shows is good. Low ratings means no one is
exposed to all sorts of information usually ratingsand his bosses love that! watching the show, which means the
unavailable to citizens of their security Popularity cannot go higher than 20. Any actors are losing popularityand the
clearance. Having a head full of technically extra Popularity instead raises the rating Program Directors will make some
treasonous information can be stressful. described next, Stressits tough being drastic changes. This is bad. Someone
could get fired!

Dont forget, this takes place in Alpha


Complex. Secret society plots abound, as do
jealous rivalries, backstabbing and good ol
fashioned violence for violences sake.
Actually, we were wrong. Vidshow actors
have a lot to worry about.

Getting started
First, choose the actors vidshow. Its a regular
weekly shownot a reality or news show,
but a standard episodic program starring the
actors as fictitious characters. Is it a sitcom
about the wacky misadventures of an eccentric
R&D scientist and his crazy bot sidekicks, or a
serious drama about an elite Internal Security
team hunting cunning traitors in the other
service groups? Dont be shy about asking the
players for suggestions.
Next, figure out everyones starting stats. To
determine starting Popularity, each player rolls
a 20-sided die (1d20), and whoever rolls lowest
has a starting Popularity of 4. The next-lowest
roller has a Popularity of 5, and so on up. As
for StressAlpha Complex vidstars are just as
flaky and neurotic as real-world actors. Each
PC starts with a Stress of 10.
Itll help to know important NPCs and their
stats, too, as your PCs are guaranteed to suck
up to them at some point.

44 Extreme PARANOIA
ORANGE POPULARITY AND STRESS
Play Eat This!
The object of the game is to gain Popularity,
lose Stress and keep your show on the air. Five clones open up a new cafeteria and try to make it the best in Alpha Complex.
Vidstar play proceeds in weekly turns, Unfortunately, they chose an abandoned sector to open their cafeteria! Since theyre not
which consist of two phases: filming and selling food, they cant hire any INFRAREDs. Now they have to do the work themselves!
downtime. Each player gets one onscreen How will they get customers? How will they get back to managing?
action during filming and two offscreen actions
during downtime. In each phase there are six 1 Daniel-G is Co-supervisor and founder of Eat This. Straightlaced, orderly, loyal.
permitted actions: simple Popularity boost,
risky Popularity boost, relax!, support 1 Hanna-G is Co-Supervisor and founder of Eat This. Wild, chaotic, but still loyal.
another actor, screw another actor and
general. 1 The RED janitor is a janitor. Full of wise sayings very wise for a RED. Could he
In a phase, all players simultaneously pass be an IntSec secret agent, wisely keeping everyone orderly and happy?
you a note listing the action(s) their characters
take. Its important they register their actions 1 Tabitha-O is the marketing specialist assigned to Eat This. Was previously in Armed
secretly! If players announce their actions in Forces and is quite violent, but probably loyal.
the open, they are less likely to backstab.
Cooperation and teamwork are boringso 1 Oliver-Y is the head (and only) cook. Dreams of one day having lots of employees
much so, they lower the shows Ratings. Alpha to push around. Loyal but potentiall corruptible.
Complex audiences want to live vicariously
through the actors struggles and scandals. 1 Grumpy the Guardbot is sad there are no customers to guard. Easily annoyed,
No one watches a show where the actors hence his name.
actually get along!
After all players have handed you notes Episode guide
detailing their action(s) this phase, read them
all aloud in any order. For each, ask the player 1 Week 1: Premier!Daniel-G and Hanna-G receive their permission to open a new
to explain the form his chosen action takes cafeteria called Eat It in FUD sector. When they get there, they find the sector is
stepping on a rivals lines, hitting the spas, abandoned due to an old radiation leak. The Computer says its safe and theres no
doing an interview, etc. Interpret each action other cafeterias available. Daniel-G and Hanna-G open the cafeteria as ordered, are
as a die roll (explained below), then roll 1d20 joined by Tabitha-O, Oliver-Y, the RED janitor, and Grumpy the Guardbot. Hilarity
secretly to help you decide whether the action ensues.
succeeds. All effects happen simultaneously
after you have resolved all actions. Then begin 1 Week 2: Another JobSince therere no customers, Daniel-G gets a second job
the next phase. when he should be at Eat It. Just after he leaves for his other job, a busbot full of
Junior Citizens on a field trip show up and demand food. Oliver-Y and Tabitha-O
Action guidelines try to serve them all, Hanna-G tries to find Daniel-G and good old Grumpy gets
angry when the kiddies start calling him cute.
Wed considered spelling out an explicit list
of actions, but instead we came up with a 1 Week 5: Traitors?Desperate for customers, Tabitha-O convinces a group of
brilliant idea; the players tell you what they citizens to try out the cafeteria. They love it and become regulars, visiting for every
want their characters to do, and you wing the meal. After the RED janitor discovers what could be a secret message to a secret
results using the following list of handy-dandy society in the bathroom, everyone suspects the regulars are really traitors. Daniel-G
guidelines. No more trying to memorize exactly and Hanna-G eventually get the citizens arrested, but it turns out the message was
what each action does! After all, the details just a recipe for Oliver-Ys Soylent Surprise.
are far above the players security clearance.
All they know is the names of the permitted
actions.
Clever players routinely devise twisted ideas, Popularity, then a roll that barely succeeds 1 Simple popularity boost: If
so if the guidelines dont cover a characters gives +1 Popularity; a roll with a margin of the character makes a successful
activities, or you think circumstances demand ten or more gives +3 Popularity. Feel free to specialty check (usually Management)
a different resultor if you just cant be tweak the Boost; a higher Boost helps keep or Popularity check, he gains 12
bothered to lookhandle things in traditional things under control if theres a lot of Perversity Popularity. Examples: softball interviews,
PARANOIA fashion: Roll some dice, ignore floating around, whereas a lower Boost value talk show appearances, staged press
them and make stuff up. speeds things up if Perversity is scarce or near conferences, hog the spotlight on the
In general, every action should include a the games end. set, talk the scriptwriters into giving you
die roll. Often you roll against the characters If a player can come up with a good excuse a few good lines.
current Popularity or Stress rating, just as you to spend money on an action, every 100cr he
would roll against a skill or specialty rating. spends gives a +1 bonus to the roll. Failing any 1 Risky popularity boost: If the character
All rolls have a Boost of 5. For instance, if roll results in +1 Stress. makes a successful specialty check
a guideline says a successful roll adds 13 (usually Management) or Popularity

PLEASE DEFINE AAARGH!!! 45


CLEARANCE ULTRAVIOLET
Scaling the numbers 13 Popularity; the target gains a point
of Stress and must make a Stress
Troubleshooters, but accidents do happen,
especially when the Popularity race is tightening
check. Examples: publicly snub another up and someone really needs to put the screws
These rules contain lots of numbers. PC, spread rumors of his Commie to the competition.
Ignore them. sympathies, step on his lines on the When a PC dies, his new clone comes
No, seriously. As youve come to set. in with the same levels of Popularity and
expect from PARANOIA, the system Stress. Usually. We encourage you to play
exists as a tool to inculcate a sense 1 General action: If the character makes irresponsibly with the numbers as the situation
of fear and ignorance in your players. a successful specialty check, Secret skill warrants. And when we say if the situation
You know your players better than we check or Popularity check, the desired warrants it, we actually mean, if youre bored
do; youre certainly better equipped to action takes place. If the check fails, or feel the need to mess with your players.
estimate what levels of Popularity and there are repercussionsunfortunate,
Ratings will set them at each others dismal or calamitous. You may choose GM: What, you mean you didnt make a
throats, or what levels of Stress will to play out the scene, or use the margin MemoMax backup after you learned
have them clawing at the walls. So of success or failure to determine your lines for this week? Thats a
fudge the numbers at each and every effects. Examples: use twitchtalk to send shame.
opportunity! Do what you have to do in a secret society message during filming,
order to generate the desired effect. Its
not like your players are in any position
plant Commie propaganda in a co-stars
dressing room, sell autographed photos
Star power
to complain; these rules are classified on the IR Market for a few hundred illicit The character with the highest Popularity is the
ULTRAVIOLET credits, bribe an IntSec officer to get a Star for that week. (If theres a tie for highest
Malfeasance Control Device removed, Popularity, flip a coin. This should serve as
convince a groupie to shoot a co-star in an effective simulation of the keen aesthetic
check, he gains 24 Popularity. If he the head. senses of the vid-watching masses.)
fails, he loses 02 Popularity and gains Stars get even more perks than run-of-the-
a point of Stress. Examples: hardball
interviews, wacky publicity stunts,
Tension on the set mill vid actors. Most notably, The Computer
and Internal Security are loath to prosecute a
ad-lib some lines on the set, talk the Its hard to think of a place where youre more Star for treason, lest this trouble the haze of joy
scriptwriters into giving you a Shocking likely to be observed than a TV show set during that enfolds the minds of 99% of the citizenry.
Plot Twist. filming. Thats kind of the whole point. So is the Other citizens also love to help Stars, perhaps
Tension a constant 18 or 19? Are the players in hopes some fame might rub off.
1 Relax!: The character must make a constrained from even contemplating anything Give the Star a sizable temporary bonus
successful specialty check (usually remotely criminal? Have we lost our minds? equal to half his Popularity, perhapsto his
Stealth) to lose 02 points each of Stress Leaving aside that last bit for later discussion, Access rating. He also draws crowds of adoring
and Popularity. As an alternative way to theres an easy solution to the Tension fans; this should appeal to his ego, as well
roll this, the character can intentionally problem. Just as IntSec tolerates quite a lot as impairing his Stealth. In addition, give the
fail a Popularity check to gain the same of moral laxity in HPD, so the workers in the Stars player some kind of prop, like a medal
benefits. Examples: shopping spree, service group, and particularly the tight-knit or a shiny statuette, as a physical token of his
visit a spa, therapy, hide from the press, crew on a single show, go to lengths to cover Complex-wide fame. This doesnt have a rules
phone in your lines on the set. for one another to IntSec. Sure, they all may
hate each other, but bet your life, every single Stress tests
1 Support another PC: If the character one of them hates IntSec more.
makes a successful specialty check So theres an unspoken but serious code Of all the rules for vidstar play, the most
(usually Management) or Popularity on any vidshow set: What happens on the important are the Stress tests. Ensure
check, another PC gains 13 Popularity. set, stays on the set. Assume, for the sake of the players feel as much stress as
If the target also attempts to support the smooth play, NPCs dont rat the players out their characters! If theyre keeping their
acting character, both get +1 Popularity to higher authorities except in extraordinary Stress scores low, you arent assigning
and 1 Stress, even if one or both circumstances. True, if some outside observer enough Stress tests. Remind them
characters fail their checks! Examples: blunders onto the set just as the star throws they can spend Perversity to make
help another PC practice his lines, be a tantrum about her dressing room, that could other PCs fail Stress tests. Impose
seen together in All The Right Places, make its way into her permanent record. But random penalties on Stress checks.
support his performance on the set. you can handle that with ordinary Tension rules, And if all else fails, just start adding
so set Tension levels around 4 to 6, despite the Stress directly to their totals. When
1 Screw another PC: If the character huge number of working cameras. your makeup artists trying to blackmail
makes a successful specialty check you about your secret society activities
(usually Management) or Popularity
check, another PC loses 13 Popularity
Id kill for another point in and the directors threatening to turn
you over to Internal Security, theres
or gains 13 Stress. In addition, if the the ratings no rest cure big enough to keep your
target is trying to support the acting Vidstars die on occasion, just like everybody blood pressure down.
character, the acting character gains else. Their job isnt nearly as lethal as a

46 Extreme PARANOIA
ORANGE LEAVING THE SHOW

function, but its fun to force the player to hand


it over to his successor when his Popularity
Money for nothin Leaving the show
drops. And it will. As an ORANGE citizen, each vidstar receives a When an actors Popularity hits 0, hes fired for
paltry 2,000cr every month, earmarked towards dragging down the ratings. The scriptwriters
No one said the vid 2,000cr in monthly living expenses. But popular
vidstars also get bonuses from the producers
remove his character from the show in some
dramatic fashion (Eaten by cannibal Commies!
business was easy and all sorts of gifts from enthusiastic fans. Dropped into the center of the Earth! Genetic
As his Stress goes up, an actor finds it harder These are even legal, at least until you decide template erased!). He leaves the cast, never
and harder to deal with the pressures of his otherwise. to return.
high-rolling, fast-living lifestyle. Whenever a After calculating the Ratings each game And as he returns to his old life in the
PC embark on some difficult task or undergo week, give each PC an additional (Popularity food vats, he seethes with hatred for those
some traumatic experience, or another actor x 100) credits. Unlike his Computer-given poseurs who got him kicked off the show.
surpasses him in Popularity, or whenever the salary, this money is the PCs to keep and to Yes, he continues to play his character, and
shows Ratings slip, or whenever you think it use as he sees fit, though The Computer would can take off-camera actions in both filming and
would be amusing (okay, yeah, thats a given), really rather he blow it all in vivid displays of downtime phases. Now hes not tied down by
call for a Stress check. Failing the check is conspicuous consumption. petty rules and screaming crowds of fans as
actually goodit means the PC shrugs off he schemes to get his revenge!
the stressful event with no effect. But if he As the ratings drop towards cancellation,
succeedsthat is, if you roll under his ever- or as the season lurches towards its final
increasing Stress ratingthen the stress gets episodeor if youre bored and want to bring
to him, and he must choose one of these two
options:
Inside Out
1. Suck it up! The PC swallows his
anxiety, bottling it up inside. Nothing The dramatic story of heroic INFRAREDs stranded Outdoors due to Commie traitor
happens, but his Stress goes up by sabotage. Its a harsh landscape: red skies, thunder and lightning, radioactive mutant
1. (Particularly stressful incidents may cockroaches and no air conditioning. The group, facing insuperable odds, must fight
induce more than 1 point of Stress their way back to their beloved home of Alpha Complex and the warm loving embrace
gain.) of Friend Computer. The cast:

2. Let it out! The PC does something 1 Bill-DRN: Armed Forces cadet. Handles the majority of the physical labor, such as
crazy or stupid to let off some steam. clearing the path, going hand-to-hand against the four-legged, orange-and-black-
Maybe he mumbles some secret society striped mutants which attacks them, etc.
propaganda, or punches a cambot.
Perhaps his mutant power goes off. Or 1 Paulette-PJS: Internal Security trainee. Secretly keeping track of all the things
he might just overdose on a fistful of everyones doing, so appropriate rewards and punishments may be meted out when
happy pills. Allow the player to suggest they get back to Alpha Complex. Early on Paulette decides to be insubordinate in
what might happen, but if you think order to save another citizens life, then agonizes over whether that was the right
hes softballing it, we encourage you to decision.
add more stress reactions to whatever
hes proposed. The PC should also
1 Harvey-AKG: Tech Services intern. Bereft of his normal high-tech equipment,
Harvey nonetheless is able to cobble together crude weaponry from the remains
lose 13 Popularity as a result of his of their flybot. Has the group on the lookout for certain pieces of tech so he can
indiscretion. construct a homing beacon to lead them back to Alpha Complex.
When an actors Stress hits 20, he snaps! 1 Yolanda-SIO: HPD&MC gopher. Tries to keep morale up by acting out vidshow
Roll on the Insanity table. The PC spends the plots. The stories occasionally accidentally give ideas to other strandees.
next week in a clinic for overstressed vidstars.
He may remain at the clinic for as long as he 1 Phil-LWG: CPU Form Alphabetizer. Leader. Organizes the group to maximum
likes, but he misses filming during that period. efficiency, even in this strange, forbidding locale. Has extra trouble adapting to
For each week spent in the clinic, the character irregular weather patterns, lighting, etc.
gets 3 Popularity and 2 Stress. Even better,
his insanity is absolutely, positively guaranteed
1 Sal-KAB: R&D lab assistant. Uses the natural resources available to constuct safe,
effective tools for dealing with the environment. Her brilliant innovations more than
to be cured by his stay in the clinic; if it recurs, once save the day.
theyll give him his money back! Just fill out
these forms, and HPD&MC will be sure to 1 RK-84: Docbot. Heals the injuries sustained during the initial sabotage, then runs
send someone to check out that claim as soon out of power.
as possible...
(Note that Power Services and PLC are not represented. Guess they didnt bid
enough.)

THE FOOD VATS! WHAT, AND LEAVE SHOW BUSINESS? 47


CLEARANCE ULTRAVIOLET
Ratings 15+: The show is A Hit! Everyone gets +1 Popularity and +1 Everyone else still gets secret society
Stress. missions, too. These generally involve
twitchtalking and ad-libbing subtle society
1014: Muddling Through. Nothing happens, good or bad. propaganda on camera. Other common tasks
include sneaking coded messages into replies
59: Close to the End. Everyone gets 1 Popularity and +1 Stress. to fan mail, money laundering, conspicuous
Be prepared for the Program Directors to make drastic changes in consumption of goods produced by society-
a desperate grasp for higher ratingslike firing the actor with the tainted firms and convincing other vidstars to
lowest Popularity. join the society.
The probable impact of each societys taint
Less than 5: The show is canceled. Game over. Go back to the vats, upon the show:
you no-talent hack. Anti-Mutant: All mutants are portrayed as
irredeemably evil. Even registered mutants get
a bad rap, appearing as malicious schemers
back the dropped playerthe executive controversial to draw audiences to the show, or gnawing away at Alpha Complex from within.
producers try to raise the ratings with all sorts lowering them if the PCs antagonize someone And what of a vidstar whos a registered
of shenanigans and goings-on. Among other high up in HPD&MC. And if long division makes mutant? His role dwindles constantly until hes
things, they may bring back fired vidstars, you choke, just make up the Ratings numbers barely an extra, or he falls victim to strange on-
resurrecting their characters in the most out of whole cloth! We wont tell. set accidents, or bothAnti-Mutant is nothing
improbable ways. When you end the campaign, either with the if not thorough.
end of the season or the shows cancellation, Communists: In Commie-tainted vids,
The show must go... the PC with the highest Popularity remains
employed, and may even go on to bigger and
the INFRARED masses are portrayed as
particularly strong, wise and virtuous; low-
Were canceled? better things, like a supporting role on the clearance citizens shine forth as heroes. By
At the end of every week, add up everyones Teela-O-MLY Show. The rest of the PCs get comparison, the higher clearances appear as
Popularity and divide the total by the number to spend the rest of their lives doing late-night a refuge for incompetents and foolsloyal to
of PCs on the show (rounding down). Then infomercials or scrubbing the studio floor. The Computer, perhaps, but thoroughly inept,
add a point or two for every exciting scandal or or even corrupt.
plot twist thats taken place in the past couple Computer Phreaks: Information wants to be
of weeks (either on or off the show), and Secret society taint free, citizens! Phreak taint in the vids tends to
subtract a point or two for every actor whos be of the old-school data-sharing variety. Sets
done nothing exciting or scandalous lately. The Secret societies love to get their grubby little depicting restricted or high-clearance areas are
total determines the shows Ratingsthat is, mitts into the vidshow business. Corrupting the scarily accurate, while the dialogue crackles
whether the show is A Hit, Muddling Through, weak little minds of the proletariatwhat could with obscure factoids about Alpha Complex
Close to the End, or Canceled. See the box be sweeter? Few of them actually succeed, but history and law. Sometimes a Phreak will
nearby for the breakpoints. by remarkable coincidence they did succeed attempt to hack the censors to get blatantly
For example, lets say Biggles and Saulres with the PCs own show. We recommend you treasonous material on the air. This works
are staring in CSI: CSI Sector. Biggles pick one or two societies to infiltrate the shows more often than youd think, but rarely more
managed to raise his Popularity to 10, whereas management and crew. A PC who belongs to than once.
poor Saulres only managed a Popularity of an infiltrating society will get some bennies; Corpore Metal: These guys love bots, and
2. The total is 12, divided by two PC actors, for instance, hell probably get good plots and it shows. Many crew roles that would normally
which equals Ratings 6. CSI: CSI Sector is good lines, giving an occasional boost to his be filled by humans, like makeup and lighting,
Close to the End. Time to bring in a cute kid Popularity. But hell also have extra obligations are run by bots or entirely automated. Scripts
as a sidekick! to the society, and hell be first against the portray bots and other mechanical intelligences
But dont sweat the numbers! Feel free to wall when Internal Security probes for secret in the rosiest possible light, while bot-haters
twiddle the Ratings numbers as you see fit, society taint. appear as either backward fools or outright
raising them if the PCs have done something traitors. Most of the good roles are cyborgs and

Thats My Commie
Each week six hapless INFRARED Commies try to overthrow Alpha Complex. Their wacky plans are hopeless! At the end of each episode,
theyre all killed. Tonight: The Commies meet in an abandoned PLC warehouse, unaware thats it now being used as an Armed Forces
training range. Next week: Igor-CMT-2 loses his hat. Hijinks ensue as the Commies try to retrieve it from some Junior Citizens before
Mandatory Nap Time.

Science Triumphant!
A five-citizen team uses amazing new R&D inventions to fight OverHuman, an evil and pervasive group of powerful mutants bent on
destroying Alpha Complex. Watch each week as the villains are played by genuine real-life dangerous mutants!

48 Extreme PARANOIA
ORANGE SECRET SOCIETY TAINT

bots, and cast members often find themselves


encouraged to buy implants of unnecessary,
and possibly illicit, cyberware.
Death Leopard: Massive property damage
is the rule here. If this involves the demolition of
real property, so much the better! These guys
are just as happy to blow things up on film as
they are to do real damage elsewhere in Alpha
Complex. This means that most of the budget
gets spent on real guns and explosives. The
guy with the key to the props closet is a very
popular fellow.
FCCC-P: These shows resound with fulsome
praise for The Computer and all Its works. No
matter how bleak the script may seem, deus
ex machina or ordinary human faith in The
Computer solves everything. Internal Security
rarely investigates firms with FCCC-P taint, but
they hardly need to; secret society members
will gladly nose out treason and report it to the
proper authorities.
Frankenstein Destroyers: Most every plot
on these shows revolves around a bot thats
gone frankenstein or some dangerous virus
thats killing via PDC. Good bot roles are
nonexistent, and the only bots youll ever seen
on the set are the ones that get blown up as
part of the big fight scene.
Free Enterprise: Product placement
abounds on Free Enterprise-tainted vids. Both
on and off the set, the actors must wear clothes
and badges blazoned with all sorts of corporate
logos. They also get lots of commercial deals.
At times, its hard to tell where the vids end Technology solves all problems, even those and they labor to resurrect such exciting
and the commercials beginin the most created by technology. The heroes tend to cultural staples as space battles, drag races
sophisticated cases, they blend seamlessly. belong to R&D (or, to a lesser extent, Power and ninjas.
Humanists: In the vid business, the and Tech), and vidstars with a scientific Sierra Club: These guys want to make the
Humanists are more into networking than background get the best of everything. Outdoors seem like a fun place. Unfortunately,
propaganda. Vidstars find themselves invited Psion: Is mutation a bad thing? This thats against regulations. But they can make
to swanky soires where eccentric high- question comes up often on Psion-infiltrated it the source of imaginary wonder drugs, an
clearance types chat them up about how they shows, where mutants are misunderstood, exciting testing ground for fictional Vulture
think the current system might be improved. mutagens are good for you, and mutant-haters Squadrons, and an inviolable refuge for those
Illuminati: Who? No, seriously if the never have the best interests of Alpha Complex who wish to escape Alpha Complex (because
Illuminati are active in vidswhich they at heart. Registered mutant vidstars can go far everyone needs to get away sometimes). They
assuredly arethey keep a low profile, working on these showswith the caveat theyll be first also cheerfully encourage vermin infestations
through other secret societies to accomplish against the well when IntSec comes calling. and fungal growth in the vidstar dressing
their aims. PURGE: Propaganda? Vidshows? This is all rooms.
Mystics: Drugs are good! Characters on too subtle for PURGE, whose members would
these shows never seem to function properly rather blow up a vid studio than infiltrate it.
unless theyre drugged to the gills, while the But if any PCs belongs to PURGEor can be
villains are, like, totally straight-edge, man. converted to the causeeventually theyll get
Product placement for drugs aboundsthat the exciting opportunity, during a publicity stunt Playtesters: Jonathan R. Bailey,
guy isnt just taking happy pills, hes taking or press junket, to take out a sensitive target in Michael W. Barilla, David C. Brusstar,
NEW! MelloWake PD, now with 25% more a widely publicized suicide bombing! Thomas W. Dorsey, Amanda Potter,
xynonull! Actors are strongly urged to attend Romantics: Everything was better in the Dan Potter, Robert Rodger. Thanks!
drug parties and to indulge in various mind- days before Alpha Complex, so why bother Thanks also to Adam-R-LON-1,
opening substances sometimes without their coming up with new plotlines? These shows David Boyle, Ben Engelsberg, Bill
knowledge or consent. totally rip off Old Reckoning programs, giving ODea and Saul Resnikoff for vidshow
Pro Tech: Characters on these shows can us such shows as CSI: CSI Sector and ideas.
accomplish anything with the aid of Science! Survivor: Outdoors. These guys love retro,

CHARACTERS ON THATS MY COMMIE ARE NOW ON THEIR 2,275TH CLONES. 49


EXTREME YELLOW
YELLOW contents
Dossier: Susan-Y-EFS-2 Resources, responsibility, planning
(Eric Minton) 51
Troubleshooters: Internal affairs Two out of three isnt bad, they say. And
(Joshua Moretto) 52 theyre rightits horrible. For the YELLOW
YELLOW secret society life
(Gareth Hanrahan) 53 citizen, life is that nightmare where you
YELLOW yummies show up at school, walk into class and
(Dan Curtis Johnson) 54 suddenly find out its your final exam. At
Assistant retail sales managers
(Bill ODea) 55 YELLOW Clearance, players are no longer
given orders. Oh noat YELLOW, players
Salary: 3,000 cr/month are given objectives. Theyre given the
Food: FunFoods,
MelloYELLOWMeals with Soylent responsibility for meeting the objectives.
Yellow, real food once daily. Theyre given the freedom to plan how
Housing: Your own room (under theyre going to meet the objectives. What
surveillance). Shared bathroom.
Transport: Transtube. Autocar theyre not given is the resources.
hack.
Staff: Whomever you can YELLOW Clearance citizens are mid-level
threaten. management. Alpha Complex relies on
Authority: You manage a small YELLOW Clearance citizens to transform
group at your service firm.
Perks: You set your own schedule the vague ideas and goals of higher clearance citizens into
(subject to higher-clearance concrete and specific reality. Players of YELLOW Clearance
demands). You can request changes citizens have to deal with poorly-defined objectives, heavily
in your pharmatherapy.
Demographic: About 2% of the filtered reports from ORANGE citizens interested only in
population. self-preservation and a lack of resources from GREEN
Clearance citizens interested only in, well, their own self-
Typical YELLOW jobs interest. An extra percentage point on a budget can mean
Mid-level bureaucrats, human the difference between easy success or demotion. Its rare
resources directors; Armed youll find a YELLOW unless theres a higher-clearance
Forces sergeants; CPU mundane
programmers, form redundancy citizen nearby hes sucking up to.
specialists; HPD archivists, content
providers, history correctors (which On the other side of the coin, for the YELLOW citizen, a
should be INDIGO Clearance, but life of luxury is finally in sight. Let your YELLOW players
since when has anyone considered get a taste of it once in a while. Describe for them the easy
writers that important?), Junior Citizen
creche supervisors, news censors, arrogance of their GREEN superior. Let them see how he
propagandists, trend analysts; PLC casually orders supplies, even mildly traitorous ones, that
artisans crafting handmade trinkets your players have been trying to get for weeksand then
for High Programmers, assistant retail
sales managers (see this section), grants them like trinkets to a few of the fawning citizens
cooks in BLUE dining rooms; in around him. Show them the life of a GREEN is a cut above
Power Services, the guys who install their miserable existance.
new control rods in the power plants;
Tech Services bot trainers, garbage Who knows? They may even believe it.
collectors in GREEN+ areas, home
surveillance equipment monitors,
warehouse foremen; low-power or
unwitting Machine Empaths.
ProfileNet :: Internal Security :: Department of Offender and At-Risk Tracking
Refresh Print Print Setup Save Close C-mail a friend

CLEARANCE GREEN CLEARANCE GREEN CLEARANCE GREEN CLEARANCE GREEN


Dossier: Susan-Y-EFS-2
ACTIVITIES & AFFILIATIONS
Activities: target shooting, vermin hunting, MindRoom combat simulations, recreational drug
use: asperquaint
Affiliations: Vulture Squadron Bravo 9 SimuLazer Team

TREASONS & COMMENDATIONS


Treasons:Assaulting a lower-clearance citizen (6), threatening the physical or financial safety
of a lower-clearance citizen (8), threatening the physical or financial safety of an
equal-clearance citizen (2), possession of unauthorized armaments (8), possession
YELLOW Clearance of unauthorized material from Outdoors (4), possession of a mutation [registered]
(1) (see records)
Reference #: 783-64-667-235 Commendations: Valor in combat (8), highest alertness rating in squadron (1), highest accu-
racy in squadron (2), terminating a traitor of lower security clearance (9), completing
[Last Update: 214.04.19 16:58] a Troubleshooter mission successfully (2) (see records)
Name: Susan-Y-EFS-2
GENETIC PROFILE & CREDIT RATING
Decantationdate: 192.02.03
Service group: Armed Forces / Genetic Profile: Class 3N/440A/12; anomalies at 1089t, 3148a, 3400c, 6226a. Regenera-
tion mutation, type 5 [registered]. [28% chance of one or more additional
Troubleshooters metabolic mutations]
Service firm: Vulture Squadron Credit Rating: 7-YELLOW (6,100cr)

Bravo 9 ADDITIONAL INFORMATION


Occupation: Vulture Warrior /
Known member of Sierra Club secret society. Known to have low-level contacts in Pro Tech and
Troubleshooter Free Enterprise; suspected affiliation with same. Suspected of Psion sympathies; prior clone
terminated for assassinating Anti-Mutant activist Leon-G-RRA-4. Funds purchases of unauthor-
Last known location: FST Sector,
ized weaponry via threats and extortion. (see records)
Subsector 22F, Room 20854-c
Height: 168 cm ANALYSIS
Weight: 73 kg Primary drives: craving for danger, excitement, adrenalin rush. Secondary drives: asserting
dominance; fetish for weaponry. PsychEst indicates that, if invited to join an aggressively
violent secret society (such as PURGE), probability of accepting offer exceeds 80%. TreasEst
estimates a 60% chance of such an invitation within the next year.

RECOMMENDATIONS & COMMENTS


Threat level: moderate. May prove dangerous if recruited by a Class C secret society; this is
likely, given her known Psion sympathies. Recommend brainscrub, followed by recruitment
into an infiltrated Death Leopard cell.
Comments: [[ Well have to terminate this one, I think. Too much potential for damage.Anni-B ]]
[[ I suggest turning her over to Unit K for deep programming. Let her join Psion or PURGE, then take them
apart from the inside. Chang-B ]]
[[ Deep programming against Psion? Too risky. Anni-B ]]
[[ PURGE, then. Shes a liability, so let her do some of our work for us before we terminate her. Chang-B ]]
[[ No. Shes getting sloppy; PsychEst says shes heading for a crack-up, and we cant be sure how long
shell last. Anni-B ]]
[[ Then pull some strings, get her a Code 7. Chang-B ]]
CLEARANCE ULTRAVIOLET
Troubleshooters: Internal Affairs
by Joshua Moretto
Having survived the horrific ignorance of RED get away with a wrist-slap, as long as Slaps
Troubleshooting and the responsibility-sans- they can justify it as their duty.
authority terrors of ORANGE Mission Dispatch, 1 Everyone hates IA. Troubleshooters
your players may well expect a little comfort as 1 Similarly, The Computer trusts IA agents think of IA agents as, in a sense,
they climb the ladder to YELLOW. above and beyond what their clearance betrayers of a fraternal bond that unites
It is time to disabuse them of this notion. would normally warrant. If an IA agent all Troubleshooters. Even higher-
Theyll thank you later. Probably. makes an accusation of treason in the clearance Troubleshooters who have
YELLOW Clearance Troubleshooters may course of duty, it is likely to stick. By the served in IA feel this way, as the
be assigned to Troubleshooter Internal Affairs. same token, they are somewhat more frustration of dealing with them overrides
Strictly a Troubleshooter-focused agency, likely to escape punishment for such any sympathy for a shared experience.
Internal Affairs (IA) roots out corruption accusations. In game terms, you can Besides, they remember all too well
in the ranks. Despite its relatively narrow impose a generous modifier in favor what they themselves were like back
jurisdiction (corruption, not treason), this of the IA agent when his opponent then.
brings IA into occasionalwell, frequent is of equal or lower clearance, and a
actually, constant conflict with IntSec firms. smaller modifier when dealing with 1 IA agents are required to self-identify,
Corruption, as the IA defines it, lies in the little citizens above their clearance. When unlike IntSec spies. They wear badges
things, the questionable but not necessarily two IA agents accuse each other, these prominently displayed on their jumpsuits,
treacherous shortcuts, cheats, deceptions and modifiers cancel. IA turning on itself and must respond truthfully if asked
abuses of power that arise in any hierarchical saddens The Computer, but serves as about their current duties. The Computer
organization. (In game terms, for Straight proof the system works. believes this fosters trust in their fairness
games, accusations with minimum correction and a desire to cooperate. IA agents feel
codes of Censure or below are the right idea; somewhat differently.
for a Classic game, revise this upwards. Zap
players wont pay attention to this distinction in
the first place, so dont worry about it.) Internal
Security objects to such delicate distinctions,
but so far The Computer has wholeheartedly
endorsed IA operations.
IA agents often have a heavy case load
(because they are yet another weapon in covert
conflict between more powerful citizens), but in
the absence of specific orders The Computer
encourages them to keep busy. This means
an IA agent without a case is likely to start
investigating any Troubleshooter he bears
a grudge against, which doesnt help IAs
image much.

Bennies

1 The sight of an IA agent inspires fear


and even guilt in patriotic citizens. Many
citizens, even non-Troubleshooters,
willingly provide dirt on others to deflect
the attentions of agents. This makes IA
fertile ground for gathering blackmail.

1 Though IA agents lack authority, they


do have license to snoop. Because
of this, IA agents caught where they
dont belong or gathering info they
arent cleared for (looking through files,
wiretapping, putting cups to doors, etc.) Internal Affairs agents naturally possess the same charming demeanour as any other Troubleshooter.

52 Extreme PARANOIA
YELLOW TROUBLESHOOTERS / SECRET SOCIETIES

1 IA agents are tasked with investigating corruption at all levels, the usual ruthless zeal, but they must report evidence of lesser
bringing them into frequent conflict with higher-clearance citizens, transgressions to Troubleshooter headquarters for analysis and
and providing plenty of reason to make them angry. action. The resulting delay can make life exciting for IA agents
who have made powerful enemies on the job.
1 Additionally, IA agents lack most investigatory powers. Though
authorized to question anyone on any subject, and to conduct 1 Remember how everyone hates IA? Internal Security really,
observations in the course of their investigations, they have really hates IA. Troubleshooter Internal Affairs is an incarnated,
no authority to supersede security clearance or need-to-know perpetual turf war between IntSec and the Troubleshooters. When
restrictions on information, locations or items. Imagine the police an IA agent so much as spits on the floor where an IntSec trooper
conducting a murder investigation without the ability to get a can see it, you can time your watch by the three seconds it will
warrant, but still constrained by privacy laws, and youll start to take the trooper to issue a fine. And when theres actual crime to
get the idea. be stopped, in a jurisdiction arguably uncertainsay, an IntSec
agent and a Troubleshooter have killed each other, not that that
1 IA agents also lack enforcement powers. If they uncover could ever happenthe turf war can get brutal, with the IA agents
outright execution-worthy treason, they may of course act with caught in the middle.

YELLOW secret society life


Unlike ORANGEs, YELLOWs actually have some real authority 1 And seventeen thousand subverted Cloned High-Yield
in middle-management positions in service firms and factory Individual Cell Kernel Embryo Nodes that have supplied drugs
floors. YELLOW society members are rarely wasted on missions; to Mystics across Alpha Complex since time immemorial,
instead, theyre expected to remanage, divert, creatively account or at least as long as the Mystics can remember, which is
for, and basically steal what they can. Minor changes at the generally about tenwhat were we talking about?
middle-management level can ripple up and down throughout
Alpha Complex; a tiny alteration to the printing matrix for the new Societies with a heavy YELLOW presence
cafeteria napkins (Now Not So Absorbent They Suck The Moisture
From Your Face!), and suddenly theres Communist Propaganda Anti-Mutants: The Anti-Mutants are one of the most orthodox
served with every lunchtime Happy-Meal. societiesThe Computer thoroughly approves of mutant
YELLOW Troubleshooters often serve as auditors and containment, though it would prefer the A-Ms to arrest and terminate
investigators, which is an excellent entree for secret society the muties in orderly fashion instead of bludgeoning them to death
influence. Pinning the blame for your own society activities on in darkened corridors. However, a given Anti-Mutants rise beyond
your enemies is a fun game for all the clone family. Like GREENs, YELLOW is often stunted by the societys rival, Psion, whose
YELLOWs are often society troubleshooters (with a lower-case t) psychic masterminds are far better at intrigue and conspiracy
and spin controllers, dealing with the problems caused by failed than the thugs.
society missions and experiments. Frankenstein Destroyers: The Destroyers try to get into
One common practise for the conspiracies is the protective positions where they either never have to see the hated machines
shell a YELLOW supervisor might not know exactly what RED (some offices, some vidshows, working for high-clearance citizens)
members of his society are doing, but would use his influence to or to where they can sabotage bots (bot factories, machine shops,
protect them from investigation. Similarly, a GREEN or BLUE society repair facilities) orif all else failsto where they can get serious
member would block or divert attention from the YELLOW. No one weapons to blast the bots.
knows whats going on or whos doing it, but the assumption is that Mystics: Mystics rarely bother to advance beyond middle
somethings getting done for the society. management. The best drugs are illegal anyway, so why work
YELLOW and GREEN conspirators work closely together. The for promotion when you can just turn on and drop out? True, the
YELLOWs oversee the subverted service form or office while the connections and travel permits of higher clearances do make the
GREENS fake the paperwork and reports to make sure their BLUE Mystic drug distribution network easier to run, but that only takes
superiors notice nothing. Some of these scams have survived for a few highly-placed trusted agents.
years; IntSec has yet to uncover the crazily tangled network of Romantics: Romantics actually have an extremely wide spread of
Squigee-Klean, Incorporated, which currently contaminates these members. Many ULTRAVIOLETs are essentially closet Romantics,
institutions among many, many others: even if they arent formally part of the society; collecting Old
Reckoning junk is a hobby for bored High Programmers. YELLOW
1 The RFC Sector Housing Office Clearance Romantic briefing officers swoop in on Troubleshooter
and Armed Forces patrols whove just been Outdoors and
1 RadAway RD, an R&D lab that specializes in decontaminating confiscate interesting salvage.
used nuclear reactors
Gareth Hanrahan
1 The Free Wheelers, a tight-knit corps of frankenstein
transbots

IM A TROUBLESHOOTER LIKE YOU. FEAR ME. 53


CLEARANCE ULTRAVIOLET
YELLOW yumminess
Where does the time go? With too many things to do and not enough minutes in
the day to do em all, you need to get control of your life! Whip your existence into
shape! Actualize yourself to the full extent of your potentiality!
Food, drink and consumables Clothing and accessories
RealBean coffee: 4cr per cup Portable decision-maker: 12cr
One of the wonders of the Old Reckoning available to promoted citizens,
this all-natural stimulant beverage comes in such delightful flavors as Dont let its INFRARED exterior fool you; this ones not for the masses!
Withmilk, Fourlumps and Justblack. Just shake this black sphere a few times as you ask your question.
Then look to the little display screen for guidance. (Manufacturer
Spices: 515cr each for synthetic, makes no guarantee of accuracy.) Popular among middle managers
in all service groups!
550cr each for all-natural
Sure, the food is getting better, but you can liven it up further with exotic
substances that tantalize the tongue, some actually grown in hydroponic
Survival and technology
gardens instead of mixed in an R&D lab!
Lockable fire safe: 500cr
Drugs and recreation Keep your precious stuff safe from damage and theft in this durable

Cultural performance seating: 2540cr footlocker. Your choice of almost 100 possible combinations!
(Combination must be registered with Internal Security at time of
purchase.)
For the sophisticated citizen, fully-automated performance troupes
enact historical scenes and popular vid content live on stage for an
audience!
Services
DailyDose stabilizer supplement: 30cr per Custom printing: 550cr per item
months supply
Motivate your staff! Have banners, pamphlets, signs, rolls of labels and
64 vitamins and minerals plus a mood stabilizer that brings you up when other such things printed with the message or image of your choice,
youre down and down when youre up, with far fewer side-effects than subject to standard approved-content filters. You can also have simple
competing low-clearance products. award plaques and trophies made. For a little more, have your message
printed on a variety of standard goods, such as mugs and shirts. (And
Hygiene and maintenance for a few hundred more, someone might forget to worry about running
it through the content filters.)

Adjustable wrench: 30cr Increase surveillance: 50cr per +1 Tension


(ILLEGAL! Probation if caught)
Helps open all sorts of things! (Purchaser may be required to show proof
of employment at a qualifying Technical Services firm.) With a few creds to the right people, you can have mic and camera
surveillance of a single room increased for the duration of a standard
work shift. You know theyre up to no good; now you can have them
FitnessDome membership: 100cr sign-up, caught in the act!
50cr per month
Stay fit and healthy while networking with your peers.
Unauthorized data retrieval: 2,000 5,000cr
(ILLEGAL! Censure if caught)
Digicure: 200cr A good Computer Phreak can track down just about any single piece
of information that you need, if youre willing to pay. The more you pay,
Little did you know, but others are constantly looking at your finger- and the less likely he is to turn around and anonymously hand you over to
toenails. Make sure they look their best! A variety of cool (security- Internal Security afterwards.
approved) designs can be painted on each nail, giving those digits a
personalized look and feel.

54 Extreme PARANOIA
YELLOW RETAIL SALES ! AT LAST !

Assistant retail sales managers


by Bill ODea

Life as a vidstar is soooo boring. Filming are organized by bot type: warbots, Like the vidshow star game in the ORANGE
popular vidshows? Fan club appearances? scrubots, jackobots, etc. section of this book, play proceeds in turns.
Yawn! Now, retail sales is another story! A turn is one day, split into two phases: the
Counting inventory! Marking down clearance 1 R&D Outlet Mall: Sometimes R&D Sales Day and Nighttime. During each phase,
items! Reaching sales quotas! doesnt notice an inventions flaws until each player passes you a note describing one
Are we the only ones with goosebumps after production has started. These are action he wants to do; however, this is only a
here? sent to this store and sold at a discount. guideline. As you read the notes and resolve
The goal of a Troubleshooter is deceptively Departments include weapons, armor, all the actions, players can roleplay their way
straightforward: Meet the missions objectives communications, medications, bots and along with, out of or over their stated actions.
and dont let other Troubleshooters terminate lifestyle gifts (whatever those are). Let the players roleplay and react to each
you. ORANGE vidstars have to keep their show others actions fluidly, rapidly and mercilessly.
on the air while fighting with other vidstars to be 1 VRS Sector Food Court: Instead of All effects take place simultaneously after
the most popular. For YELLOW PLC assistant store departments, the PCs each run all actions are resolved, unless you decide
managers, the goal is fairly simple: Increase a different fast food restaurant in a otherwise.
Profit to get promoted to Store Manager. food court: Soylet Express, The Great A game session should last one in-game
Fine, we lied. Its not fairly simplebecause Tasty Algae Company, Yeast Yummies, week, but alter this to fit your whim.
the other players will try every underhanded, Protein!, Sugar-Coated Cardboard If we forgot to explain something here, please
sneaky and treasonous way to sink your profits. Squares, and Ann-Gs Fried Dough use the vidshow star rules in the ORANGE
Then theres the GREEN store manager, who Hut. section to paper over our incompetence.
makes impossible demands for profits. There Thanks!
are also, unfortunately, customers who are You can also do away with the whole
trying to get the best value for their credit,
which can mean the five-fingered discount. And
department angle and just dump the PCs
together in the same store with the same
Work harder, not smarter
we havent even gotten to corrupt suppliers, merchandise. Triple M Used Bots would be The Sales Day (the first phase of the turn)
shoddy merchandise and secret society a great place to do this: Let the players fight starts with a meeting run by the GREEN
shenanigans. over that INDIGO customer looking for ten store manager. During this meeting, the store
Maybe we should call this unfairly simple? new jackobots! manager reminds the PCs to earn the highest
profits they can. Then the store manager sets
Mo Credits, Mo Problems the days Sales Goal.
A Sales Goal can be financial (reach a profit
Welcome to the Buyatorium
When generating a PC for these rules, try to of 1000cr), informational (conduct a survey of
Each YELLOW assistant manager is in charge provide skill specialties that have at least some customers), promotional (sell 50 units of this
of one specific department in a huge store; potential in the retail environment. For example, new hair cream) or inventorial (sell at least
conveniently, these departments are located since the PCs are stuck in one department for 25% of our current inventory). A Sales Goals
next to each other in the same order the players the most part, Vehicle Programming might be a is in addition to profit, but secondary; the
are sitting next to each other. What luck! What wasted specialty. (Unless the setting is Triple M retail manager who sells 25% of the inventory
convenience! It is from these departments PCs Used Bots, where autocars might be found.) but loses money on every sale will not be
try to sell their wares and get promoted. Also, Energy Weapons is no longer a vital thanked.
Here are some sample stores and their specialty for these games. Salesmen arent The GREEN store manager has no clue
departments for the PCs. Use what you like, supposed to shoot their customers, just rip what selling is really about, but hes sure the
ignore what you dont and change anything them off. Instead, the vital specialty is Moxie, PCs can get more profits if they just try harder.
you see fit. the ability to quickly and shrewdly size up a To movitate PCs to try harder, the manager
customer. Add 4 to the Management rating to makes sure the Sales Goal is difficult; an easy
1 Big Bob-Ys Buyatorium: The Alpha get the Moxie specialty rating. goal doesnt take much effort and thus is not
Complex version of a department store, PCs in Alpha Complex retail have one motivational.
this has many departments specializing additional statistic to worry about: Profit. This Some players might think the GREEN store
in one type of merchandise: apparel, measures how successful a PC is at his retail manager sets Sales Goals to make himself
shoes, personal electronics, food, job. A high Profit rating means more sales look good regardless of whether the goals
software, hardware, hygiene, furniture, and more credits earned; a low Profit rating are feasible or even sane. Theyre right, of
bedding and so on. means fewer sales and fewer credits earned. course, but that doesnt mean they can avoid
Profit ranges from 1 (low) to 20 (high). At the the goals.
1 Triple M Used Bots: A store in MMM beginning of a game, PCs start with Profit 1 and
Sector specializing in used bots of all must increase this number during the game.
sizes and clearances. Departments

LIFE IS SO MUCH BETTER NOW THAT MY WRENCH ADJUSTS. 55


CLEARANCE ULTRAVIOLET
Felix-G: Thats the can-do spirit! Heres your or not buying, because that would be
200cr, George-Y. Stores open! wrong. But then again, its wrong for
PCs to belong to secret societies or
Its not a good idea to miss the Sales Goal. have unregistered mutant powers, too.
In the real world, angry store managers can Its just a world of wrongness.
fire an employee. In PARANOIA, angry store
managers can fire on an employee. 1 Steal other PCs merchandise: Think
After a few days have passed and players of this as expanding the product range
have a good sense of the game, mix things of a given department. It also screws up
up by having everyones secret society start the other PCs inventory, which is fun.
setting their own Sales Goals for the PCs.
Commies may want a PC to disrupt everyones 1 Use secret society contacts: Get allies
sales. Free Enterprise may want a piece of to buy lots of stuff, or send them to make
the action. a mess of the other departments.
Yes, the secret society Sales Goals might
conflict with the store managers Sales Goals.
Yes, the PCs have to figure out what to do.
And yes, itll be fun to watch. Number crunching
Buy this or else! Heres the problem. Retail sales deal
with lots and lots of numbers. Dealing
Once the meeting is over, its time to hit the with lots and lots of numbers is not fun.
floor and sell, sell, sell! Players can now submit So whats a fun-loving PARANOIA
one action to increase their Profit ratingbut GM to do? We humbly submit three
like we said, these are really a guideline for options.
roleplaying during the turn.
Decide if a PC is successful by any means 1. Obsession-compulsion: Plan
necessary. Sometimes a Chutzpah roll will ahead and create the prices and
work. Othertimes, good roleplaying makes an costs, down to the credit, for a
action successful. As usual, you decide what bunch of products in each PCs
succeeds and what fails. department. DONT DO THIS!
Here are sample actions PCs might take Once you go down this road, youre
during the Sales Day. Some affect only the not far from worrying about iron
PC doing the action, whereas others affect rations and encumbrance scores.
other PCs:
2. Dont worry about numbers: A
1 Offer sales and discounts: The GM favorite, this option says to
quickest way to get more sales is to skip all numbers in favor of good
lower your prices. But lower it too much old-fashioned making it up as we
and you wont make enough credits per go along. Theres a lot of good in
sale. this, but some players might get
confused, and not in the good
1 Refuse returns: Someone wants his way. If a player wants to start a
credits back? Oh! It is to laugh. subliminal ad campaign, he needs
to know roughly how much he
1 Bait-n-switch: Yes, our ad offered 5 could spend.
cans of B3 for 1 credit. Unfortunately,
Felix-G: Okay, team! Today, each of you has were out of B3 right now. How about 3. Number Combo Platter: Dont
to sell 150 tubes of Waxxx-brand trying Xtreme Shift Tonic instead? Only go crazy with making up the facts
chapstick. Go to it. 5cr per can! and figures, but dont ignore them
Vera-Y: But boss! Chapstick is GREEN completely. Use some nice, round
Clearance! Were lucky if we get 1 Offer coupons and rebates: Buy one numbers for stuff and keep it
two GREEN citizens per day in PDC, get a coupon for a free PDC simple: nothing under ten credits,
this store! syntheleather cover! Offer valid only on nothing over 1000 credits. Another
Felix-G: Hmmm. Already giving up? Then Threedays at exactly 14:06 for clones idea is to use only percentages.
you dont need 200cr for advertising, who are GREEN Clearance or higher That subliminal ad campaign? It
right? and named Opheila. cost 10% of what you have on
George-Y: Ill do it! In fact, Ill sell 175 hand. You do it? Okay! Sales
tubes! 1 Bribe or intimdate customers: PCs increase by 15%!
shouldnt coerce customers into buying

56 Extreme PARANOIA
YELLOW RETAIL SALES MANAGERS
All this lasts as long as you want, but give night to ruin the merchandise in other Dying to sell
your players some advance notice before departments. For some reason,
ending the action. At the end of the Sales customers dont like shopping in a On-the-job terminations are uncommon
Day, figure out how Profit has changed and department that smells like spoiled among YELLOW assistant managers...
share this with the players. This way, a player soylent. but this is PARANOIA. Players will
has a better idea what he needs to do during want to terminate each others PCs,
Nighttime. All this lasts as long as you want, but give and thats a fine thing to support. But
your players advance notice before ending you want to encourage less obvious
Were closed! the action. At the end of the phase, figure out
how Profit scores changed and share this with
forms of combat. Traps, both literal and
figurative, should provide the principal
Nighttime represents what happens in the players. violence in these games. The Computer
between closing for the night and re-opening takes a dim view of laser shots across
the next day. Sleep? Well, yes, we suppose
that could happen. But theres a lot to
The customer store departments.
The merchandise could get
prepare before the next day: ordering more is always right damaged.
merchandise from service firm suppliers to Although buying is mandatory, buying whatever
keep everything in stock, arranging and paying the PCs are selling is not. Even if the customer
for advertising and straightening displays. is of lower clearance, the PCs are not
Some assistant managers go so far as to live supposed to force a customer into buying. Thats right. Players roleplay being customers
in their departments, keeping watch over their YELLOW assistant managers are supposed in each others departments. Whoever is
merchandise. to arrange things so the customer wants to currently wearing The Hat gets to be as
Here are sample actions for Nighttime. buy their products. annoying, combative, dumb and perfidious as
Some happen in a darkened store in the This means a lot of guesswork. The PC he wants. Does that mean he can try to steal
dead of night; others are more about dealing has to guess how to sell to each customer, the other PCs merchandise? Yes! Knock
with other people. As with Sales Day actions, and each customer is different. There are over a big display and not even say Oops?
allow players to change things as you roleplay sneaky, underhanded ways to make a sale Yes, yes! Monopolize the managers time so
through the Nighttime: as described above, but theres one threat he cant do whatever he was plotting? Yes,
hanging over every fast-talk and con: the yes, yes!
1 Make deals with suppliers: Slip the return customer. Sounds like whoever wears The Hat has a
driver of a truckbot a few credits, and Assistant managers are stuck in one location, lot of power, but dont worryit doesnt last.
new inventory never seems to reach the and the customer obviously knows where this Whenever you feel this player has had too
other PCs. is. Chicanery and snake-oil sales might work much fun, or just dug himself a big enough pit,
today, but then the customer could come back take away The Hat and give it to another player.
1 Order shoddy merchandise: Lower tomorrow with an IntSec goon to investigate This new player takes on the role of another
costs by buying cheap merchandise questionable sales practices. Thats bad for customer and can do the same, even back at
and push it off as the real, expensive sales, never mind for ones health. the first player who wore The Hat. Revenge is
thing. These watches are genuine boron Which sleazy actions go unnoticed and a dish best served on the clearance rack.
nitride, endorsed by Friendly Frank-U, which ones start an investigation? You A clever player uses the role of customer
with real simulated gold plating! could roll against the stores Tension level to buy from his own department and increase
of 7, but we recommend something just as his profits. Let him. Let him buy boatloads of
1 Steal floor space: Expand the reach of simple: if a player roleplays well and keeps overpriced crap. Then move The Hat to another
the department by placing a display rack the shenanigans entertaining, then let it pass. player and decree this is the same customer,
where someone elses display rack used However, if a player doesnt even try to hide
to be before it mysteriously disappeared his action or says, I order the RED citizen to
in the night. buy everything! instead of roleplaying it, then
IntSec drops by for a talk.
1 Start new advertising: From simple
posters to expensive vidshow
commercials, advertising can drive
The Clone in The Hat
customers to a departmentespecially There is another way for players to mess
if you pay a Computer Phreak to slip in with each other, and its a doozy: The Hat. The
subliminal messages. Hat is a roleplaying aid. The Hat is a Bennie
for you to reward player behavior. The Hat is a
1 Media tie-ins: Make a deal with way to build backstabbing and revenge among
HPD&MC. You pay them some credits, players. The Hat is ... just plain fun.
and they put your products in the next Keep a real hat on handthe more outlandish
Teela-O episode. the betterand at the start of the Sales Day,
give it to one player. Whenever a player wears
1 Use secret society contacts: Again, The Hat, he is no longer a YELLOW assistant ...And I think these quotas are completely
use friends to slip in under dark of manager. Instead, he is a customer. achievable, if you just work smarter...

SEND US PHOTOS OF YOUR PLAYERS WEARING THE SILLY HAT. 57


CLEARANCE ULTRAVIOLET
and watch as the new player returns everything. Random Customer Generator
The so-called clever player then spends most
of the day completing return forms, restocking Roll Clrnc Credits Looking for Mood Tic / secret
the merchandise and losing Profit. Someone to Needs attention like Stalks customers
When a player gets The Hat, roll on the 1 IR 1cr
speak with a lonely puppy until yelled at
Random Customer Generator table on this
page to determine what kind of customer has Overdosed on
2 IR 20cr Uh, a cone rifle... Trying to shoplift
just shown up. (Or just pick the traits you gelgernine
want the customer to have.) The Generator is Janey Jump Surly and looking Under orders to
3 R 100cr
meant to give some roleplaying direction for the exercise mat for an argument spend all his credits
player-customer, but feel free to do whatever Jumpsuit with Off his hormone Always trying
serves your purpose at the moment. Isnt that 4 R 5cr
extra pockets supplements twitchtalk openly
why you went into GMing in the first place?
What happens if the PCs store doesnt sell Something called Disdains mere Gets shot at from
5 O 2054cr
what the customer is looking for? Tough. The a Fnord salesmen outside the store
assistant manager must come up with some Hazelnut-flavored Calls The Computer
way to make a sale. Offer a deal so good, the 6 O pocket lint Very confused
CoffeeLike to verify every price
customer cant refuse!
A jackobot with Cant hear well;
What are you to do while players are enjoying 7 O 35cr Paranoid
racing stripes screams
(or hating) The Hat? Why, roleplay another
NPC customer! PCs not immediately involved Hungry; hasnt Smells everything to
8 Y 115cr Lots of B3
with The Hat will be happy if you send an eaten all day check if its clean
NPC customer into their department to argue, Laden with
shoplift or even buy something. And really, Anything that Really needs to use
9 Y 199cr packages from other
this game is all about making the players costs under 10cr the bathroom
stores
happy. Really.
Busy; works Wont realize he lost
A gift for a
10 Y 201cr with PDC while his ME card until
supervisor
shopping checkout
The corporate ladder
Refers to all
When seven days have passed in the game To mess with a Proud of his recent
11 Y 13,013cr merchandise as
(or when its time to stop playing), the player PLC salesman promotion
overpriced crap
with the highest Profit is promoted to GREEN
Something above Depressed over his Excited over any
and given a store of his own to manage. This 12 G 19cr
his clearance recent demotion shiny object
could lead to another game, where that player
is the store manager for everyone else. He No idea what he Convinced hes Could really use a
13 G 69cr
has authority over the other playersbut his wants a bot shower
BLUE supervisor expects profits to go even Registered mutant
higher and will not accept any excuses. If the 14 G 400cr A talking toaster Very very bored
with Charm
new GREEN citizen fails, hes busted back to
YELLOW with the others he supervised. Power converter Secretly BLUE
Excited about new
Given that its retail, payback has a nice ring 15 B 2,310cr for JT-17 autocar District Manager
season of Teela-O!
to it, dont you think? carburetor checking on store
Hygiene products Suspicious of Buys only latest
16 B 1,776cr
and lots of em everyone model
Something that Exhausted from a Not planning on
17 I 411cr
blows up nice 14-hour shift buying anything
Vacillates between
A patsy for his Emits strange
18 I 42cr splurging and
secret society ticking sound
saving credits
Troubleshooter with
To get rid of Upset over his
19 V 6,500cr a requisition for
Playtesters: Sam Gafkjen, Tobias stolen credits funball teams loss
ceiling mines
Svalborg and Daniel Reed. Thanks for
Could really use a Saboteur sent from
your contributions! 20 Bot 8,000cr Chapstick
friend a rival store

58 Extreme PARANOIA
EXTREME GREEN
GREEN contents
Dossier: Rumiko-G-BBN-4 So this is what power feels like
(Eric Minton) 60
Troubleshooters: Civic Pride Detail Well, your players have managed enough
(Joshua Moretto) 61 bootlicking, blame-shifting and paranoid
GREEN secret society life
(Gareth Hanrahan) 61 tendancies to be promoted to GREEN
GREEN goodies Clearance. What this says about your
(Dan Curtis Johnson) 62 choice of friends we wont talk about;
Emergency Disaster Response
Teams (Greg Ingber) 63 well just congratulate them on this
achievement and move on.
Salary: 10,000 cr/month
Food: Real food each meal, The GREEN has finally reached a level
supplemented with GREENGood with some power. As the managing
and various soylents.
Housing: Private one-bedroom directors of Alpha Complex they no
apartment. longer worry about how things are getting
Transport: Hack. Shared private done, but rather what it is that gets done.
autocar.
Staff: A housebot servant. They are given goals and are expected
Authority: May assign on-the-spot to delegate them to those who can make
insubordination fines. May demote it all happen. Make your players feel that.
RED citizens. You manage a large
division of your service firm. Encourage them to enjoy ordering outlandish things and
Perks: Noticeable jump in watch YELLOW flunkies rush off to make it happen. Show
status. Lower levels may engage them lower-clearance citizens quaking in their boots as they
in spontaneous bootlicking.
Pharmatherapy optional. walk down the corridors. Hand them their drinks in the good
Demographic: About 1% of the china.
population. All citizens of GREEN
Clearance and above (sometimes Then let them meet their peers.
generically called administrators
or managers) collectively comprise GREEN Clearance citizens tend to be of two varieties: those
about 2% of the population. who use cruelty and intimidation to carve out a niche for
Typical GREEN jobs themselves and those who have their division carved into
Senior supervisors, managing pieces. Displays of wealth and power are commonplace,
directors, personal staff for INDIGOs, even necessary, if a GREEN citizen doesnt want to be
most executive secretaries;
Armed Forces lieutenants; CPU seen as an easy mark and leveraged out of control. For
cartographers; HPD architects, your GREEN PCs, life is about keeping their division safe
Registered Mutant Housing and from the competition. Threats theyll probably have to
Placement Officers, senior vidshow
producers; IntSec GREEN goons deal with include viral licensing propagation, submarine
(duh), treason scene cleanup; PLC patents, legislative attacks, bureaucracy manipulation,
elite artisans, Hydroponic Food supply hijacking, the standard fraud, forgery, bribery and
Growth Technicians (gardeners),
top chefs; in Power Services, the intimidation that theyve been dealing with all along, plus
guy who monitors the local power outright sabotage.
plant core temperature; R&D junior
lab technicians; Tech Services Clone Of course the rest of the complex hates, resents or envies
Bank Rebooters, junior MemoMax them. But they should be getting used to that by now.
algorithm checkers; escorts,
consorts, gigolos and mistresses
for high-clearance citizens off their
hormone suppressants.
ProfileNet :: Internal Security :: Department of Offender and At-Risk Tracking
Refresh Print Print Setup Save Close C-mail a friend

CLEARANCE GREEN CLEARANCE GREEN CLEARANCE GREEN CLEARANCE GREEN


Dossier: Rumiko-G-BBN-4
ACTIVITIES & AFFILIATIONS
Activities: Sculpture, visiting art galleries: GREEN, long walks: with petbot, gourmand-
ism, recreational drug use: gelgernine, sandallathon, xanitrick
Affiliations: Organic Products Crafters Guild

TREASONS & COMMENDATIONS


Treasons: Confessing to secret society membership (1), being present in a location of
GREEN Clearance higher security clearance (1), possessing unauthorized food (2), possessing
unauthorized equipment (1) (see records)
Reference #: 213-46-798-577 Commendations: None listed for current clone (see records)

[Last Update: 214.04.15 2:22] GENETIC PROFILE & CREDIT RATING


Name: Rumiko-G-BBN-4 Genetic Profile: Class 9B/4G; anomaly at 0330g. [6% chance of Mental Blast muta-
tion (type 2 or 4); 3% chance of other psionic mutation]
Decantationdate: 168.12.15
Cybernetics: Aural Static Taste Enhancer (model 212.01) [legal]
Service group: PLC Credit Rating: 2-GREEN (1,945cr)

Service Firm: HandCrafters PLC ADDITIONAL INFORMATION


Occupation: Carpenter (Class 1) Obtained promotion to GREEN by blackmailing Dakota-B-YBI-6. Currently being
blackmailed by Loretta-R-YNQ-2 and an unidentified Computer Phreak (code name
Last known location: SIG Sector,
y3ll0wb0t). Abnormally low rating on Happiness Index; unable to maintain proper
Subsector 99Q, Room 803b sleep cycle without drugs. Known member of Humanists secret society; has provided
data regarding traitor cell in exchange for leniency. Known to have low-level contacts
Height: 152 cm in Corpore Metal, FCCC-P and Frankenstein Destroyers secret societies. (see records)
Weight: 50.1 kg ANALYSIS
Primary drive: desire to create art. Secondary drives: survival; loyalty to friends, fel-
low citizens. Psychological stability undermined by stress; aggravated by dichotomy
of hating bots for taking human jobs while maintaining emotional connection with
petbot. PsychEst gives a 95% chance subject will recant and warn Humanist cell
within one month.

RECOMMENDATIONS & COMMENTS


Threat level: high. Outlived her usefulness. Send termination order.
Comments:
[[Maintain surveillance of next clone Shreyas-I ]]
GREEN TROUBLESHOOTERS / SECRET SOCIETIES
Q Troubleshooters: Civic Pride Duty Q GREEN secret society life
At GREEN your players are probably feeling power and privilege The halfway point in the clearance ladder is notoriously a place
are rightfully theirs. Give it to them, in spades. for breaks and blockages. Below GREEN Clearance are the
Civic Pride Detail is The Computers way to display loyal peons and workforce of Alpha Complex; above GREEN are the
agents as examples of the rewards of service. The lucky intelligentsia and the overseers. GREENs supposedly facilitate
Troubleshooter(s) are paraded around for public appearances, communications across the vast social gulf.
speaking engagements, talk show, commercial spots, actual In practice, GREENs try to jam the system as much as
parades and so on. GREEN Troubleshooters on Civic Pride Detail possible. GREEN is rife with society involvement, as the various
become celebrities on par with vidshow stars; some INFRARED conspiracies try to conceal their activities and manipulate
citizens even start fan clubs. official Alpha Complex activity. There are R&D labs who have
had their official research orders blocked at GREEN levels and
Q Bennies replaced with Pro Tech madness; Armed Forces detachments
unknowingly acting under Sierra Club control for months at a
1 Celebrity; constant gifts, comps from vidshows and service time; entire IntSec precincts who shrug and accept that, once
firms, credit bonuses and awards. Troubleshooters can live again, their orders are to kill all muties! Kill the genetic deviants!
large without even trying. Let them enjoy it; it will make it all Ignore everything else!; and so on.
the sweeter when you yank the rug out from under them. Secret societies run afoul of each other more often than they
Although, really, if your players have made it this far, this run into IntSec, mainly because all the societies have to share
much comfort should scare the bejeezus out of them. the same Gray Subnets, IR Markets, abandoned sectors, secret
passages and after-hours meeting rooms. The embarrassment
1 A clever Troubleshooter can use celebrity to further his of a Corpore Metal or Psion cell bumping into a Frankenstein
personal, secret society or service firm goals. Just like Destroyer or Anti-Mutant cell when both societies decide to
celebrities today, a Troubleshooter on Civic Pride Detail meet in the same dank-but-camera-free cellar is second only
can influence public opinion. A dangerous tool at best (and to the bloodshed. GREENs are the tool of choice for attacking
no power in Alpha Complex will save them if it backfires), other societies.
but might wily Troubleshooters even ride it to BLUE? Internal Securitys infamous GREEN goons are heavily
infiltrated by the secret societies. Anything that lets a conspiracy
Q Slaps cover up its own efforts and attack those of others (thanks to the
GREEN goon mandate of keep the plebs in line) is useful, hence
1 Celebrity means constant scrutiny. GREENs on Civic Pride the widespread infiltration of the goons, IntSec, Internal Affairs,
Detail are almost never alone or unobserved. They trail CPUs Treason Index Tallying Services and anyone else who
a constant cortege of handlers, consultants, PR flacks, can screw over those bastards in the other societies.
bodyguards, cameramen, IntSec agents, adoring fans, This fighting at GREEN is responsible for much bloody, bitter
stalkers and would-be assassins. rivalry between societies. Some secret societiesHumanists and
Romantics, for example, or Mystics and Sierra Clubshould be
1 This scrutiny also means GREEN Troubleshooters are natural allies. That they are not is testament to how effectively
constantly being monitored for political orthodoxy. The last their GREEN agents have succeeded in sabotaging the efforts
thing The Computer wants is for its paragons of virtuous of all other societies, ally and foe alike.
service to start spouting treason on an episode of The
Teela-O-MLY Mandatory Entertainment Hour. Even the Q Societies with a notable GREEN presence
appearance of unorthodox thought or behavior is harshly
punished. In game terms, reduce the Access rating of the Corpore Metal: Corpore Metals real strength is its vast army of
Troubleshooter by 15 points (GMs discretion) for any bot sympathizers. Using their bot contacts, fleshy members of
offense that could be interpreted as political orthodoxyas the society can quickly rise to GREEN status. This has nothing
opposed to, say, callous disregard for the safety of ordinary much to do with their avowed goal of transcending humanity,
citizens, which is pretty much expected. but it does pay better.
Free Enterprise: Though most societies use their GREENs
1 Celebrity also breeds resentment. Troubleshooters in this to sabotage others, Free Enterprise just wants cash. Its goons
position invariably attract copious attention from secret are legbreakers and mob enforcers. In this respect FreEnt goons
societies, rival service firms, disgruntled subordinates, are indistinguishable from legitimate IntSec GREEN goons, a
ambitious underlings, and traitorous INFRARED citizens confusion the society exploits.
envious of the wealth and privilege. Civic Pride Detail can Sierra Club: It is perhaps inevitable the Sierras try to go
devolve into a string of repeated assassinations attempts, GREEN; this clearance is ideal for poking around the corners
frame-ups and blackmail threats. What a change from of Alpha Complex, looking for exits. The jumpsuits even blend
standard Troubleshooter missions! in with Outdoors terrain.
Gareth Hanrahan
Joshua Moretto

BOUNCY BUBBLE BEVERAGE STIMULATES PARTS OTHER CHEMICALS CANT REACH. 61


CLEARANCE ULTRAVIOLET
GREEN goodies
Its time to start thinking about image! Every day now, you are being judgedby the
upper ranks, by your peers, by the hungry hordes you have left behind. Dont show
them your fear! Hide it behind a screen of impressive purchases!

Q Food, drink and consumables Q Bot repellent: 300cr


Q Dining out: 20 75cr per person Tired of having pesky bots coming up all the time, trying to sell you
things you dont need or take you places you dont want to go? Dont
Impress your peers and reward your inferiors by taking them out to an go all Frankenstein on them; just turn on this handy device and theyll
evening at a private dining center. Includes free beverage refills! decide to bother someone else. (Manufacturer does not guarantee
effectiveness against security or military bots.)
Q Drugs and recreation
Q Survival and technology
Q Office Putt-Putt set: 90cr
Q Candles: 10cr each
Another wonder of the Old Reckoning, this was one of the most popular These miraculous, totally portable devices produce light without
games among the Ancients. Use the narrow stick to tap the tiny ball down electricity! (Matches are sold separately. Do not use near fire-detection
your hallway into a cup that lights up! (Caddybot costs extra.) equipment.)

Q Intersector holiday: 500cr or more Q Portable shredder/printer: 120cr


Now that you can leave your home sector on your own recognizance, You may actually find a legitimate need to destroy hardcopy from time
take some time off and see the sights. There are many glorious to time. Do it with style! Shredded documents are stored in non-volatile
wonders to behold around Alpha Complexthe Grand Canyonmall, the memory, protected by your chosen keycode, and can be reprinted in the
Holosseum, Mount Recyclemore to name a few. Or just kick back in a future. (Keycode must be registered with Internal Security.)
low-activity resort sector for a few days and try to relax. Remember to
report your movements to Internal Security. Q Services
Q Hygiene and maintenance Q Decrease surveillance: 100cr per 1 Tension
(ILLEGAL! Censure if caught)
Q Dissolvaway: 20cr per application
This solvent can do anything from remove ink from paper to taking paint With a little more seniority and a few more credits, you can make sure
off a wall. Do not use on skin or eyes! nobodys paying close attention to what happens in a specific room for
an hour or so. Not that youre up to anything, of course.
Q Hallvac: 250cr
This roll-around vacuum device allows you to get your work area clean
Q Dispatch Troubleshooter team:
5,00025,000cr
in a snap! Comes with seven different nozzle attachments and a built-in
trap for genetic material. Thats right, Citizen, youre now authorized to detach Troubleshooter
teams from the general pool and send them on simple missions,
Q Clothing and accessories provided youve filed the appropriate justification paperwork. Obviously,
the more funds you apply to their mission, the more likely they are to
succeed, right?
Q Microrecorder: 75cr
Never let the evidence get away from you again! This button-sized
microphone can hold and play back up to 48 hours of audio. Also good
Q Hire assassin: 10,000 40,000cr
(ILLEGAL! Termination if caught)
for practicing those motivational talks and spontaneous-sounding
confessions in advance. When lying and bootlicking and stirring speeches and bribery cant
dispose of someone in your way, there is always a fallback solution.
Bribes for faster service strictly optional.

62 Extreme PARANOIA
GREEN EDR TEAMS
Emergency Disaster Response Teams
by Greg Ingber
Alpha Complex is the best of all possible absence of carefully crafted HPD&MC spin, elevated security clearance, EDRT recruits are
complexes, yet from time to time things do citizens succumbed to their most treasonous average citizens with limited skills and training.
go wrong. There are errors, inconveniences, impulses in emergency situations: rioting, And as for the highly touted EDR Academy,
traumasperhaps the occasional catastrophe. looting, generally running amok. Clearly, a little actual training goes on there; its more
Disturbances can often be handled quietly, if policy change was in order. a media relations seminar than a boot camp.
not by a service firm, then by a team of friendly, The modern policy, authored by vidnews Despite the title and the hype, becoming a
well-intentioned Troubleshooters. But some pioneer Maxine-V-BLX-2 (known among Specialist doesnt necessarily involve being
calamities are simply too dire, too daunting Specialists as Iron Maxi), follows this guiding good at anything.
too public to be left to Troubleshooters. When principle: If an embarrassing story gets so big
some environmental/mechanical/metaphysical
mishap threatens life and property on a
we cant make citizens ignore it, our only choice
is to embrace that story and control it entirely.
Q Hooks
sufficiently massive scale, count on an Emergency Disaster Response Teams are that Heres how it really works: When a citizen
Emergency Disaster Response Team to be means of control. joins an EDRT, INDIGO Clearance Talent
first on the scene, and last to leave. In fact, In a disaster, regularly scheduled Coordinators work with him to make sure
EDRTs have been known to show up moments programming is preempted by live coverage of he provides a compelling and marketable
before any disaster actually occurs. They are EDRT Specialists in action. Camera crews go onscreen presence. Specifically, the Talent
that good. out with the team; trusted broadcast directors Coordinators ask the Specialist to embody a
As it does with its Troubleshooters, even gain access to IntSec surveillance video unique character concept, or Hook (as its
The Computer sends EDRTs to deal with feeds to ensure enthralled viewers across known in the vid biz). A Hook should include
troublesome situations. For this reason, some Alpha Complex dont miss a second of the these elements:
citizensmostly jealous typesregard EDRT excitement.
members (called Specialists) as nothing more Only GREEN Clearance (or higher) citizens 1 Team role: Being a jack-of-all-
than puffed up, over-hyped Troubleshooters. are recruited for EDRTs because citizens like trades might be laudable among
However, comparing Troubleshooters to the idea of Friend Computer sending its best Troubleshooters, but in the EDRTs,
EDRTs would be like comparing a vigorously and brightest into the fray for their protection. every Specialist must contribute
shaken can of Bouncy Bubble Beverage to a It makes citizens feel safe. Citizens who feel something unique, high-concept and
tacnuke. Both are explosive, but the first ruins safe dont riot or loot or run amokat least not photogenic: expertise, special abilities,
your jumpsuit whereas the second renders as much as they might have. registered mutant powers. By selecting
your sector uninhabitable for the next 20,000 For this reason, Emergency Disaster a team role, a character commits to
years. Response Team Specialists are far more contributing to the team in exactly one
Consider the differences: Troubleshooters than highfalutin Troubleshooters. They specific and individual way. Supervisors
spend most days working dull service firm are respected, admired symbols of The (not to mention viewing audiences) will
jobs; Specialists spend their days and nights Computers benevolence toward all citizens. hold him to that commitment.
at Rapid Deployment Stations, waiting for the As such, they are held to a high standard. Examples: martial arts master,
call to action. Troubleshooters receive minimal Unrealistically high. strategist, demolitions expert.
training; Specialists train one month of every Smart players select a team role that
year at the EDR Academy in SLS Sector. Low- complements their skill and attribute
clearance Troubleshooters toil away in relative Joining the team ratings. Bold players disregard ratings
obscurity; Specialists perform their heroic acts entirely and create a role woefully
for a complex-wide vidnews audience. When The Computer selects a GREEN incompatible with their characters
The Computer, being paranoid, demands Clearance citizen to join an Emergency abilities; reward this foolhardy boldness
discretion from its servants. So why would Disaster Response Team, trusted citizens with Perversity points.
The Computer allow EDRT operations to be have already recommended him as worthy,
conducted in such a public manner? courageous and dynamica staunch defender 1 Signature equipment: An EDRT
It wasnt always that way. In the early of Complex-and-Computer. Either that, or he Specialist can request high-clearance
days of Alpha Complex, even the biggest bribed his way into the job. Or used blackmail gear appropriate for his team role.
disasters would be subject to a total media or extortion. Or perhaps a former supervisor In some cases, a member can even
blackout. Vidnets treated citizens to Teela-O found him less-than-useful, and got him commission R&D to design custom
rerun marathons, even as their living quarters reassigned to an EDRT because it involved equipment within reason.
were being flooded by molten lava. At the less paperwork than demoting him. Really, Examples: Flamethrower, plasma-
time, INDIGO Clearance vidshow executives anyone can end up on an EDRT. nunchaku, smoovvox hypnotic voice
justified this policy, arguing theres no reason One might think EDRT Specialists at least lozenges, big bag o bombs.
to start a panic. possess high ratings in some specialization.
However, it turned out that lava flooding Wrong. EDRTs are hyped as a highly trained 1 Nickname, uniform design,
had a way of creating panic all by itself. In the team, but thats all it is: hype. Aside from their backstory: Generally The Computer

YOU CAN DO MORE WITH A SMILE AND A CONE RIFLE THAN JUST A SMILE. 63
CLEARANCE ULTRAVIOLET
values conformity; smart citizens do Administrator (or someone with equivalent locations of its assigned Specialist. On camera,
nothing to stand out or draw attention. rank and authority) officially declares an the teams leader calls out the teams assigned
However, EDRT Specialists arent Emergency Disaster (ED). In practice, Sector battle cry or motto, usually a focus-group tested
merely servants of The Computer, Administrators are reluctant to admit they slogan like For The Computer! or Disaster
they are also valuable entertainment have lost control in their own territory. Many Waits! (Let the players pick their teams cry.)
properties. Clever nicknames and Sector Administrators would gladly watch their Then all team members race to the EDRT
heavily customized uniforms increase sector burn to the ground (well, further into the Flybot, where they find all their personal
profits on EDRT marketing tie-ins; they ground) before calling in the EDRTs. The rest equipment packed and ready.
are now mandatory for every team declare an ED only after all other measures As the Flybot speeds away toward the ED,
member. have failed. an onboard (and on-camera) INDIGO briefing
Like sports teams, the entire team But! Remember that equivalent rank and officer briefs the Specialists in a cinematically
must also take a punchy name that authority? Anyone of VIOLET Clearance can urgent manner. Players accustomed to
fits easily on a vidscreen, like Ron-Rs also declare an Emergency Disaster, provided Troubleshooter missions probably expect
Roughnecks or Force Six or The he can track down the proper forms. VIOLET to get bogged down in forms, shakedowns,
GREEN Machine. Let the players Clearance Vidshow Studio Chiefs have a big sudden painful deaths and other miscellaneous
choose their name, subject to vidshow stack of those forms sitting on their desks. impediments before they even reach the
executive approval. Unlike Sector Administrators, Studio Chiefs briefing room. For EDRT missions, the network
have absolutely no qualms about fielding an hustles the PCs through pre-mission elements
Ensure each new EDRT Specialist defines EDRTalong with camera crews, broadcast at top speed to get them into the action ASAP.
a robust, full-bodied onscreen concept. coordinators and embedded cheerleader, (Dont worry, GM. There will be plenty of time
If a players imagination is lacking, feel journalists. for sudden painful death after the Flybot drops
free to have the aforementioned INDIGO Furthermore, the Chiefs dont wait for an off the team at the site.)
Talent Coordinators step in with mandatory especially potent disaster. The great thing The only business to take care of before the
constructive criticism. about Emergency Disaster Response Teams, dropoff involves service service assignments
You need not strive for a well-balanced from a Chiefs viewpoint, is their endearing or rather, their EDRT equivalentsand secret
team. Whereas balanced teams are conducive knack for turning small problems into big ones. society missions.
to teamwork and harmony, unbalanced teams After all, EDRTs are only trained to deal with
force Specialists to step on each others toes,
muscle in on each others territory. Such
large problems; when they encounter small
ones, their instinct is to escalate it until their
Q Public services and
discord makes for better televisionand more training applies. product placements
paranoia. EDRTs face situations where delays and
Q EDR Team Go! diversions inevitably mean bodycounts.
When lives (and valuable Computer property)
When disaster strikes So the call goes out to the nearest Rapid are on the line, this is not the time for testing
Deployment Station, to the most important experimental devices, conducting algae chip
In principle, when something goes wrong in members of the EDRT: the cambots. These taste tests or screwing around with broken
Alpha Complexnot, as you can imagine, small, inobtrusive cameras levitate into action, vending machines. Plus, these activities make
particularly rarea VIOLET Clearance Sector each zooming to the current GPS-determined for extremely dull TV. For these reasons, The

64 Extreme PARANOIA
GREEN P-SCORES
Computer determined it impractical to assign reminds citizens to Wash your hands! Because Officially, INDIGO Clearance Talent
EDRTs traditional service services. clean hands are flesh-eating-bacteria-free Coordinators evaluate Specialists, in
Instead, each Specialists service group hands! consultation with their show producers and
assigns him a characteristic and enlightening Especially well-known Specialists may sometimes Studio Chiefs. The Chiefs ultimately
Public Service Theme. These are bureaucracy- instead get a Product Placement Position. make personnel decisions regarding individual
approved messages the EMDTs must somehow When PLC firms prepare to release certain Specialists: hirings, firings firing squads.
work into the mission. For instance: Team types of new products, they like to drum up How do they decide who stays and who
member Charlie-G has just been exposed to consumer interest by getting the products in goes? Well, any Coordinator will say each
a lethal strain of flesh-eating bacteria. As he the hands of high-profile tastemakers. The member is carefully evaluated based on
dies a horrible, ugly death, HPD&MC Specialist products that work best are inexpensive items demonstrated competence in areas such
Angela-G turns to the nearest camera and marke ted toward lower clearances: snack as problem-solving, teamwork and personal
foods, cheap gadgets, personal hygiene hygiene. Inject the same Coordinator with
Q SquawkTronix 900 products. Specialists assigned Product telescopalamine truth serum, and hell say it
Comm System Placement Positions must find creative ways all comes down to P-Scores.
of using the assigned product during the P-Scores are a cutting-edge ratings system
Worn by every EDRT Specialist, mission. HPD&MC developed to track viewer response
the SquawkTronix 900 combines a to individual Specialists during live EDRT
multi-way communications headset Q Secret society missions missions. Because the EDRT program boosts
citizen morale during difficult times, Talent
with a visor that serves as both eye
protection and as a Heads-Up Display. Secret society obligations work in much the Coordinators must keep team rosters filled
The headset includes a standard same way. With so many cameras focused with personalities who keep viewers glued to
microphone/earphone configuration, as on the Specialists, its probably impossible for the vid. Through the P-Scores system, Talent
well as a side-mounted video camera, them to commit any overtly treasonous acts in Coordinators determine which team members
known as a headcam. support of their secret society. However, they are getting the job done, and which ones are
The SquawkTronix 900 serves many often can (and are certainly expected to) find ripe forcancellation.
functions in an EDRT mission: ways to slip a little pro-society propaganda into The P-Score system is actually quite simple:
the broadcast. Periodically, during each EDRT broadcast,
For example: Specialist Lionel-G has just an automated surveying subroutine randomly
1 Specialists use the headset to gotten both of his legs gnawed off by a swarm selects 50,000 vidscreens from a master
stay in constant communication of mutant gophers. As he lies screaming on the list of every active screen tuned into the
in noisy environments or when floor, Bruce-G comforts his wounded comrade: Emergency Disaster coverage. Once it has
the team splits up. The headsets Dont worry Lionel-G! Now that youve cast selected a monitor, the subroutine briefly takes
also let EDRT supervisors away those flabby meat-limbs, we can get control of the screen image, superimposing
communicate with the whole you set up with a shiny new pair of bionic these words over the image: TOUCH THE
Team, or privately with individual legs! Once you get those marvels installed, SCREENCHOOSE YOUR FAVORITE!.
Specialists. youll wish you had been attacked by mutant When citizens see these words flash across the
rodents years ago. Can you guess Bruce-Gs screen, they simply touch the vidmonitor where
1 The SquawkTronix 900 transmits secret society? they see the Specialist they like the best. When
audiovisual data to a local relay Needless to say, Specialists must keep their touched, the vidmonitors sense the pressure
that forwards to the EDRT propaganda subtle. If a team member becomes and send signals back to the central P-Scores
Broadcast Center. The headset too overt, have Internal Security create suitably server, which tabulates the responses.
microphones (mics) let audiences nasty consequences. It is your job, GM, to simulate the P-Score
hear every word of witty team Keep in mind, handing EDRT secret society respondents. Because the vast majority
dialogue, while the headcams obligations this way does not necessarily of citizens in Alpha Complex are humble
let directors cut to exciting POV preclude other, more traditional secret society INFRAREDs, consider the actions of each
shots. When cambots experience missions. If your players are clever enough to team member from an INFRARED perspective.
technical difficulties (usually a commit treason in full view of Alpha Complex Think to yourself:
violent demise), these POV shots and not get caughtmore power (and If I were a marginally literate, heavily
become crucial. Perversity) to them! medicated assembly-line grunt, what would I
enjoy most on the vidscreen?
1 Specialists can configure their visor
display to monitor video feeds,
including their own teammates P-Scores 1 Would I like calm, rational Specialists
headcams. Most Specialists use who solve problems methodically and
the display to directly monitor the The work of GREEN EDRT Specialists is harmoniously?
EDRT broadcast, so they can evaluated almost exclusively by INFRARED
see exactly what their audience citizens. 1 Or would I prefer flashy, smack-
is seeingand (usually more INFRAREDs! No Specialist likes to discuss talking, grandstanding badasses with
important) what theyre not this embarrassing little secret, and they dont an irrepressible, in-your-face attitude?
seeing. look kindly upon those who do. Nonetheless,
this is the reality of EDRT life.

IM SORRY, THAT FILE FORMAT IS NO LONGER SUPPORTED. 65


CLEARANCE ULTRAVIOLET
1 Would I like to see team members Simple enough, right? Hold ontheres a times worse through reckless showboating, a
conducting orderly evacuations? twist. Sector Administrator may (most unhappily) fill
As many of us already learned in high school, out a CoES form just to get the EDRTs the hell
1 Or would I perhaps instead prefer popularity is a zero-sum game. For you to win, out of his sector.
perilous, careening autocar chases and others must lose. P-Scores are no different. If the original ED was declared by a VIOLET
blowing stuff up? Every time you increase one characters P- Studio Chief, he might elect to end the mission
Score, decrease one (or more) of the other if the action is getting stale, there is a popular
Predicting popular psychology is tricky, characters P-Scores by an equal amount. regular program he doesnt want to preempt,
we know. After all, the network TV schedule For example: Lucy-G just made an amusing he has to take an important PDC call, etc.
in your town no doubt demonstrates the remark about Phil-Gs tacky custom uniform. Once the mission ends, the EDRT Flybot
inherent elevated taste of a mass audience. You enjoyed Lucy-Gs comment and decide returns immediately, if necessary, to extract
For guidance, we offer modest suggestions in the viewing audience did as wellso you all surviving Specialists.
the table nearby. increase Lucy-Gs P-Score from 5.0 to 5.5.
Once youve tuned your psyche to the whims Having done so, you are now obligated to
of the EDRTs largely INFRARED viewing decrease someone elses P-Score by the same Post-mission Conference
audience, tally each Specialists P-Score. P- amount. Because Phil-G was on the receiving
Scores always range from 0 (least preferred) end of Lucy-Gs witty remark, you decide to Time for a debriefingbut not a stuffy, non-
to 10 (most preferred). Each PC begins a decrease Phil-Gs P-Score from 5.0 to 4.5. visual lets all sit in a room and accuse each
mission with a baseline P-Score of 5.0. Every Alternately, you could have decreased two other of treason debriefing. Thats fine for
time someone does something the viewing other Specialists P-Scores by .25. Remember, Troubleshooters, but unworthy of the illustrious
audience likes, increase that characters this rule also works in reverse: if you elect to EDRTs. No, EDRTs debrief in a Post-mission
P-Score. Every time a team member does decrease a characters P-Score, you should Conference.
something the viewing audience doesnt like, also increase another characters P-Score Like every other aspect of the EDRT
decrease his P-Score. equally. experience, these conferences are broadcast
Just about everything an EDR team member live throughout Alpha Complex. Immediately
does during a mission should be aimed at following the mission, all Specialists report to a
boosting his P-Score, thereby lowering the hastily assembled press area near the disaster
Q P-Positive actions: scores of his teammates. To keep players site. Camera crews, IntSec agents, embedded
focused, INDIGO Talent Coordinators HPD & Mind Control spinmeisters and a few
1. Conspicuous acts of daring and self provide live P-Score updates as the mission hundred random passersby gather, serving as
sacrifice progresses. Failure to maintain a high P-Score an impromptu studio audience.
2. Witty dialogue brings disastrous consequences, discussed For these Post-mission Conferences,
3. Explosions, gunplay, mayhem below. producers like to pull out all the stops.
4. Talking smack to high clearance Depending on the outcome of the missionnot
citizens
5. Touching emotional moments,
Q Ending the mission to mention the whims of the producersa
Post-mission Conference might include:
stirring oratory An Emergency Disaster Response Team
6. Bending the rules mission can end in one of two ways. 1A giant monitor showing mission
7. Dying in a dramatic, spectacular highlights, as reporters ask the involved
fashion 1. It ends if everyone on the team runs out Specialist to talk them through a crucial
of clones. EDRT missions have high moment in the mission.
Q P-Negative actions mortality rates, and TTL (Total Team
Loss) isnt unheard of. 1 A panel of celebrity commentators
1. Conspicuous acts of cowardice critiquing the performance of
2. Arguing, whining 2. Short of TTL, the only other way a mission Specialists.
3. Drudgery, bumbling can can end is if a VIOLET Clearance
4. Disrespecting lower clearance citizen (preferably the one who originally 1 Questions from the audience and/or
citizens declared the Emergency Disaster) fills call-in questions from viewers.
5. Talking in circles, inactivity, dead out a Cessation of Emergency Services
air form and files it with CPU at any data 1 An out-takes reel of embarrassing
6. Rigid adherence to rules and terminal. This form officially reclassifies mistakes Specialists made.
regulations the Emergency Disaster as a mere Non-
7. Just dying Emergency Disaster. 1 Emotional displays of gratitude from
citizens the team rescued.
Note: the standard increment for This may happen for many reasons. If and
P-Score adjustments is .25. However, when a team successfully quells whatever 1 Sanitized good-natured joshing from
adjustments of .50, .75 or even calamity they were sent to quell, a VIOLET citizens the team nearly incinerated.
1.0 may be appropriate in extreme Sector Administrator happily fills out a CoES
circumstances. form to end the emergency. More frequently, 1 Final Thoughts from The Computer to
if a team makes an emergency situation ten conclude the conference.

66 Extreme PARANOIA
GREEN POST-MISSION CONFERENCES

Some EDRT members dont take these If you recall, at the beginning of the mission,
Post-mission Conferences seriously. Thinking each team member was assigned a Public
the conferences are somehow beneath them, Aftermath Service Theme (and possibly a Product
these Specialists respond to questions with When the conference ends, Specialists return Placement Position). During the mission, did
glib, sarcastic answers. They do so at their to the swank Rapid Deployment Stations they each character adequately pitch these to the
peril. Though many citizens watch the live call home. They may take a shower, watch viewing audience? If so, the service groups
coverage of the missions, there are even more some vid, eat a light supper. Mostly they wait. that assigned the Specialist these duties may
citizens who only get to see clips from the Nervously. Because tomorrow, they may well have appreciatively boosted his P-Score. But
PMC repeated on later news shows. These be out of a jobor worse. if a character neglected his duty, the service
conferences represent each Specialists last, High-clearance HPD&MC executives group may deflate his P-Score as a punitive
best chance to make a good impression with evaluate Specialists after every mission. It measure. They may also frown on collateral
viewers, thereby increasing his P-Score. never takes longa day, maybe twojust long damage to property and influential people.
Specialists who performed dismally during enough for interested parties to interfere. Secret societies also manipulate P-Scores
the mission can still save themselves if they The shift: P-Scores have a funny way of Computer Phreaks and Pro Tech have
perform well in post-mission interviews. Just shifting after the mission has ended. Obviously, particularly good access, and the Illuminati,
as easily, a star EDRT performer could sink this shouldnt be. Once the mission is over, the of course, maintain total controlso consider
himself if his teammates manage to turn the P-Scores surveying subroutine terminates, and how well players served their societies, and
crowd against him. the final score for each Specialist should be adjust P-Scores accordingly.
During the conference, make liberal frozen. Nevertheless, P-Scores always seem Note: For these post-mission adjustments
adjustments to P-Scores based on how the todrift a bit after evaluations. you may increase one characters P-Score
PCs represent themselves. Note: Though As it turns out, when HPD&MC commissioned without decreasing that of another; the zero-
EDRTs get live P-Score updates during their CPU to implement the P-Scores tabulation sum rule does not apply.
mission, they get no updates during the Post- routine, they left a few security holes. These Once youve arbitrarily adjusted the P-
mission Conference. Players should not know holes let powerful interests tweak and prod and Scores, you can finally determine the fate of
where they stand until the final scene. manhandle P-Scores to suit their agendas. each character:

GM tips/style notes
1 In an EDRT mission, conjure fear and ignorance by promoting Exceptthey cant. The viewing audience has absolutely no
a hyper-competitive relationship among the players. Keep interest in watching a bunch of guys digging. Unless someone
reminding each player that every time someone else succeeds, can come up with a festive digging song (or some other way of
he fails. Frequent P-Score updates drive this point home, but livening up the activity) then such a mundane course of action
also keep the players aware of who is the center of attention would devastate the teams P-Scores. Furthermore, Specialists
at any given moment. If one character starts doing something are expected to engage in actions appropriate to their team
interesting, describe how the cambots stop covering the rest of role. Unless someone happens to be an excavations expert,
the team and cluster around him. From time to time, you might audiences dont want to see shovels.
narrate the action from the perspective of someone watching it Every Specialist should try to solve every problem he
on the vid. encounters by using his own special skills, no matter what. If
Chester-B has the team role of flamethrower guy, then by gosh
1 Each character should be desperately trying to upstage and hell solve every problem with a torrent of searing flame. If he
outdo the others, stealing focus and making himself look doesnt, decrease Chester-Bs P-Score accordingly.
good at others expense. Make sure everyone plays fair, of
coursebut fair is a relative term in PARANOIA. In this case, if 1 No matter how bad things getno matter how deviously a team-
a player intends to hog the spotlight, he must actually do things mate just screwed himeach Specialist must keep up a brave
worthy of the spotlight. The Computer, and therefore the show face and maintain a positive attitude. A character is not permitted
producers, wont tolerate a Specialist who simply interrupts a lot, to complain, accuse or take matters into his own hands, due to
or interferes with others actions in blatant, uncreative ways. the omnipresent cameras.
You can create dramatic moments by suddenly, unexpectedly
1 Players should constantly face dilemmas between practical/ cutting off the media. Perhaps the ED coverage is preempted
effective actions versus actions that are entertaining/role-
appropriate. Nothing torments show producers worse than by a teaser for an upcoming Teela-O miniseries. Maybe a
mundane problems with an easy and obvious solution. building collapse momentarily isolates the Specialists from the
For instance: During a rescue mission, the team comes across cambots. These moments should arise at critical points in the
a high-clearance citizen trapped beneath a pile of rubble. Luckily, mission, giving Specialists rare opportunities to get down with
there are some shovels lying nearby. No problem, right? The some hardcore, shameless treason. Needless to say, coverage
EDRTs can spend ten minutes digging the citizen out of the resumes as unexpectedly as it ended; let the phrase worst
rubble and call it a mission. possible moment serve as your guide.

SCRUBOTS HAVE BEEN DISPATCHED TO YOUR LOCATION. 67


CLEARANCE ULTRAVIOLET
1 For Specialists who escaped the mission 1 If a characters P-Scores were not great, guys. 20 seconds later, the mission
with a P-Score of 6.0 or higher, theres but not terrible either, then he may be is over. Talk about a big letdown!
nothing but good news! They stay on the an ideal candidate for retoolinga fate Like I said, the sniper thing isnt
team, plus they might receive lucrative some consider worse than cancellation. working out. So what else have
endorsement deals, recording contracts When HPD&MC determines the you got?
and lecture tours. Also, The Computer Specialist has a weak, unmarketable Paul-G: Look, Im a sniper. I really dont do
will graciously order Tech Services to Hook, INDIGO Talent Coordinators other
replace any clones that character lost retool that character by developing a Cheryl-I: You know whats hot right now?
during the mission, free of charge. new Hook. Talent Coordinators love Bot wrangling.
to retool Specialists. They love to get Paul-G: Bot wrangling?
1 For a character who couldnt quite creative. Their creativity tends to make Cheryl-I: Yeah, we supply you with three
capture the publics imagination (P- Specialists want to shoot themselves. sassy yet lovable jackobots, and
Score of 5.9 or lower), the news isnt you try to get them to do stuff for
so good. If his P-Score was extremely Talent Coordinator Cheryl-I: So! Paul-G, the team. Sometimes they do what
low, an INDIGO Talent Coordinator lets talk about your Hook. you ask, sometimes they totally
kicks him off the team. This is known as Specialist Paul-G: Uh what about it? misunderstand your commands
cancellation. Getting cancelled out of Cheryl-I: The whole Military Sniper thing with hilarious consequences! Trust
the EDRTs is not only embarrassing; it its just not working out. me, Paul-G, this hook is going to
can be deadly. Specialists get away with Paul-G: Not working out? But I have the take you to the next level.
a lot of questionable behavior and cause best shot/kill ratio in the complex! Paul-G: Im not sure Im comfortable
considerable collateral damage. So Last week, I took out all five with
long as they remain in the EDRTs, they mutie conspirators in less than 20 Cheryl-I: You can go ahead and turn in your
are protected from petty inquisitions. seconds. rifle. Well have those bots ready for
However, the moment they get kicked Cheryl-I: Yeah, I saw that. Just as things you real soon.
off the team, that protection disappears. were getting interesting, you have
Guess what happens next. to go and start sniping all the bad

Q Internal Security GREEN goons


In your players minds, who else besides the EDR teams might be associated with GREEN Clearance? Hmm, lets thinkmight it be the
despised GREEN goons of IntSec?
Alpha Complex society defines an unspoken but vast gap between the lower clearances (INFRARED through YELLOW) and the higher
clearances (GREEN and above). Below the line, you are at best middle-management; above the line, you have reached the upper classes,
with a noticeable jump in status and perks. Only a small fraction of the population ever ascends to GREEN, let alone to the higher reaches of
service to The Computer. GREEN citizens have diligently courted The Computers trust, through a combination of bootlicking, backstabbing,
blackmail, extortion, secret society connections and, in some cases, even ability.
This helps explain why, in a setting where expressing dissatisfaction over a broken vending machine can get you brainscrubbed, Alpha
Complex citizens secretly, stealthily loathe the GREEN goons. They are Internal Securitys muscle, its shock troops. IntSec scours the
INFRARED barracks for the most thuggish thugs, the unusually brutish brutesstoopbrows who obey authority mindlessly even by Alpha
Complex standards, and thats saying a lot. IntSec finds these unwashed proletariat nobodies and persuades The Computer to promote
them, willy-nilly, to Clearance GREEN.
The goons had no ambition, no schemes, and certainly no talent beyond brutality. Now, thanks to their unexpected jump, they can push
around nearly everybody who, until days or weeks ago, pushed them around. They loooove it. They love it so much, they do it all the time,
even without orders. Thats fine with IntSec leadership: The goons provide a target for the lower clearances hatred, anger and resentment
that keeps the focus away from IntSecs upper clearances and its covert activities.
GREEN goons are not only stupid but corrupt. Still acclimating to these dizzying heightsstill locked in the INFRARED mentality of a
credit here, a credit therethe goons can be bought, even cheaply. But they never stay bought. Their IntSec superiors dont object to minor
corruption, as long as the superiors get a cut of the take.
Youre thinking, They sound like orcs. Nopethese are orcs youre not allowed to kill. Complain to The Computer? You certainly can,
and it will then summarily execute the individual goon you fingered. And then the green wall of all other IntSec goons will close in around
you, making whats left of your brief life very hard. So people dont complain. The goons rake in the cash. Some may diethey are muscle,
after allbut theres always more in the IR barracks.
The goons originated in the observation that real-world totalitarian secret police are unfailingly corrupt. To longtime PARANOIA fans the
idea of a corrupt Internal Security may seem wrongit may lend an unwelcome human element, an air of seamy commerce, that detracts
from the implacable Orwellian facelessness of The Computers enforcers. But the point of the game is fear and ignorance. All the faceless
senior officers can keep on doing their Orwellian thing, but in addition, the players must worry about these totally unqualified gorillas who
can order them around and will sell them out for a nickel. They, too, are scarymaybe even scarier in their way than the senior officers.
Allen Varney

68 Extreme PARANOIA
GREEN EDRT ALL-STARS
EDRT All-Stars!
For most Specialists, it takes all the cunning they can muster just to keep their P-Scores high enough to stay on the team. And, what was
the other thingthink, thinkah! survive. However, some team members arent content with thisthey want to be the most popular, the
most beloved Specialists in the complex. They want to be EDRT All-Stars.
Once a year, HPD&MC reviews P-Scores data from every active Specialist in the EDRTs. Specifically, they seek individuals who have
not only achieved, but sustained high P-Scores over numerous missions. These lucky Specialists are transferred to a special, ultra-high
profile Emergency Disaster All-Star Team.
HPD&MC considers its All-Stars too valuable an entertainment commodity to expose to real missions (and their real dangers). Instead,
All-Stars resolve Simulated Emergency Disasters: fake disasters, fabricated on a sound stage; totally harmless, yet broadcast complexwide
as if real. All-Stars get all the perks of being team members, with none of the risk. This is perhaps the sweetest gig in Alpha Complex, and for
those team members who possess that rare combination of ambition, ruthlessness, charisma and more ruthlessness, it could be theirs.
But to join the ranks of the All-Stars, an ambitious Specialist must surpass the achievements of the existing All-Star Team:

Q Johnny Flame, Fire Suppression Specialist


Career P-Score average: 7.3

Fires are common Emergency Disasters in Alpha Complex, especially in sectors with industrial or chemical
production facilities. Johnny extinguishes danger with his signature tank of KoolFoama chemical compound three
times colder than liquid nitrogen and a hell of a lot stickier. Flames never stand a chance against Johnnynor
does exposed Commie Mutant Traitor flesh!

Q Jon E. Flame, Flame Sanitation Specialist


Career P-Score average: 7.6

If an area has been contaminated by anything of a biological nature, the best way to neutralize it is by exposing it
to searing heat. Jon E. is trained to burn first, burn second, have a light lunch, burn a bit morethen ask questions
later. Jon E. carries a heavily customized XTREEM-BURN Heavy Flamethrower to perform his incendiary duties.
Interesting fact: Jon E. Flame and Johnny Flame both served on the same EDRT for three years. The confusion
was highly entertaining, elevating both Johnny and Jon E.s P-Scores to All-Star levels.

Q Dr. Weldo, Welding Specialist / Team Doctor


Career P-Score average: 6.8
Hes a doctor... and a welder! He carries a laser scalpel and a plasma-torch! Some EDR teams are wastefully
assigned one medical officer and one welding/cutting technician. How inefficient! Dr. Weldo proves one citizen
can perform both functions admirablyso long as he keeps his equipment straight.

Q Miss Calm, Stress Reduction Specialist


Career P-Score average: 7.2

Emergency Disasters can be awfully stressful. This All-Star has assisted thousands by providing on the spot anger
management counseling to disaster victims, singing soothing songs and passing out helpful pamphlets such as So
Youve Been Covered In Acid and Uh... Why am I Glowing? On those rare occasions when such activities fail to
placate a crowd, Miss Calm (calmly) releases a few QuieTime Sedative Gas Canistersa proven stress reliever!

Q Captain Carl, Team Commander


Career P-Score average: 8.1

The Commanding Officer of an EDR team is trained to remain cool and collected, even under the most chaotic
of circumstances. Observers have found Captain Carl to be so calmso eerily serenesome have wondered if
he is heavily medicated for every mission. In fact, he is! After years of experimentation, Carl has discovered an
optimal combination of mood enhancers, stimulants and a few other drugs that havent even been classified yet.
These carefully regulated medications keep Carl sharp on long missions, and let him make split-second decisions
decisively, without a second (or even first) thought.

YOUR PLAYERS SHOULD ALREADY BE PAINTING TARGETS ON THESE GUYS CHESTS. 69


EXTREME BLUE
BLUE contents
Dossier: Carter-B-DTC-1 Its all in the timing
(Eric Minton) 71
Outdoors Duty (Joshua Moretto) 72 By the time theyve reached BLUE Security
BLUE secret society life Clearance, your players are starting to
(Gareth Hanrahan) 72
BLUE bonuses get some insight into how Alpha Complex
(Dan Curtis Johnson) 73 actually works. The more savvy of them may
IntSec BLUE troopers have realized that, as they now head their
[based on HIL Sector Blues (1987) by
Ken Rolston] 74 own service firm, theres actually a limited
HIL Sector table of contents 75 number of them. Whats more, with an entire
service firm listening to their orders, they
Salary: 40,000 cr/month
Food: Nothing but real food all the might even start to feel they have some sort
time! At last! of control over their destiny.
Housing: Opulent suite in safe
and prestigious subsector. Well, we cant have that, can we?
Transport: Private autocar.
Staff: Full bot staff and bot Fortunately, INDIGO citizens are no
programmer. Seldom if ever do you slouches either. They know perfectly well
encounter Infrareds.
Authority: May promote to the only way a BLUE citizen is going to get
Clearance ORANGE or lower. May promoted is if an INDIGO citizen falls. Unfortunately, the
demote from GREEN or lower. May INDIGOs cant just wipe out the lot of them, so they do the
assign Merit awards and penalties.
You manage an entire service firm. next best thingkeep them all too busy to breathe, never
Perks: You go to the front of mind think. The rate of burnout among BLUE citizens is
any line; invitations to vidshow quick enough that they dont worry about pressure from
award ceremonies; exclusive club
memberships; underlings grovel the GREENs. Theres always a spot available. No, for BLUE
routinely. citizens, the main concern is not treachery so much as time
Demographic: Perhaps half a management.
percent of the population; maybe a
few hundred in a standard sector. You want to know what a BLUE citizen looks like? In the
movie Brazil theres a character called Mr. Warren. He walks
Typical BLUE jobs fast, he talks fast, he thinks fast. Hes got a mob of people
Junior execs on the rise, top around him and hes making decisions as quickly as he can
executive secretaries, valets to
VIOLET citizens; Armed Forces spit out the yes or the no. Mr. Warren would survive nicely
captains and majors; CPU managing as a BLUE citizenfor a while.
directors; HPD managers of exclusive
nightclubs; IntSec officers (see As for your players, keep them off balance and busy.
this section), interrogators; PLC Appoint them to so many committees they cant possibly
greenhouse supervisors; in Power
Services, the guy whose fault it is make it to all the meetings, let alone understand the
when the local power plant melts agendas. Fire questions and forms at them. Have them see
down; R&D project researchers; a fellow BLUE citizen gibbering in the corner as he snaps
Tech Services Aquatic Recreation
Area Hydro-Specialists (they clean under the pressure. Show another one hauled away by an
high-clearance swimming pools), bot IntSec patrol for a decision that cost his firm millions. Above
brain programmers, clone eugenics all, let them know they could be next.
specialists, medical doctors,
MemoMax psychosurgeons. If your Fear and ignorance, see? If we decrease the ignorance, we
Alpha Complex has astronauts,
theyre probably BLUE. must increase the fear.
ProfileNet :: Internal Security :: Department of Offender and At-Risk Tracking
Refresh Print Print Setup Save Close C-mail a friend

CLEARANCE GREEN CLEARANCE GREEN CLEARANCE GREEN CLEARANCE GREEN


Dossier: Carter-B-DTC-1
ACTIVITIES & AFFILIATIONS
Activities: Overtime work: service firm, Internal Security; chess; C-Bay; daycycle
trading; research into Old Reckoning archival data; smoking (Cancer-Lite
cigarettes)
Affiliations: DTC Sector High-Clearance Chess Club, unnamed BLUE Clearance informa-
tion trading network

TREASONS & COMMENDATIONS


BLUE Clearance Treasons: Falsely accusing an equal-clearance citizen of treason (1), possession of
Reference #: 312-57-823-467 unauthorized equipment (1), possession of unauthorized information (2),
[Last Update: 214.04.15 11:50] possession of unauthorized Old Reckoning material (3), disobeying an order
Name: Carter-B-DTC-1 (changed from given by a superior (1) (see records)
Johan-B-BEK-1 under Internal Security Commendations: Improved service firm efficiency (4), effective management (2), re-
vealing treason to Internal Security (4), terminating a traitor of lower security
mandate 204.08.13.303/F Protective clearance (2), superior hygiene (5) (see records) (see also: Commendations-
Cover Identities for Internal Security >Johan-B-BEK-1 [archived])
Field Agents.)
GENETIC PROFILE & CREDIT RATING
Decantationdate: 170.09.01
Service group: Internal Security / CPU Genetic Profile: Class 7T/88N/3C; anomalies at 0078a, 0454t, 3071c. [32% chance of
Service firm: Complex Oversight CPU one or more psionic mutations]
Occupation: Internal Security Agent / Credit Rating: 16-BLUE (88,302cr)
Chief Financial Officer
ADDITIONAL INFORMATION
Last known location: PTS Sector, Sub-
sector 03R, Room 45-a Hoarder of Old Reckoning artifacts. Abnormally low incidence of reported insubordination.
Abnormally low variance from zero point on Happiness Curve. Believed to be siphoning credits
Height: 185.4 cm from service firm into gray accounts. Known member of Romantics. Known to have mid-level
Weight: 92 kg contacts with Computer Phreaks, Free Enterprise and Pro Tech. Protected by superiors in
Internal Security and CPU. (see records)

ANALYSIS
Primary drive: desire for increased authority and personal power. Secondary drives: sup-
port Alpha Complex; fetish for Old Reckoning material; superiority complex. Intelligent and
disciplined. Obtains Old Reckoning material through contacts in Romantics and Free Enterprise.
TreasEst indicates a 65% chance of blackmail or extortion of one or more higher-clearance
citizens. PsychEst places his Loyalty Index within the uppermost decile.

RECOMMENDATIONS & COMMENTS


Threat level: low. Remain in place; recommend promotion to IntSecCom.
Comments:
[[ This ones too good. Must be planning somethingrein him in. Anni-B ]]
[[ PsychEst says if he has psionic mutations, 70% chance hes in Psion. Investigate? Chang-B ]]
[[ VIOLET connections. Drop it. Deirdre-I ]]
CLEARANCE ULTRAVIOLET
Troubleshooters: Outdoors Duty BLUE secret society life
Outdoors Duty is Civic Pride Details dark twin. The Computer At BLUE Clearance, citizens are trusted to manipulate the
banishes BLUE Troubleshooters with tarnished reputations to hearts and minds of the lower-clearance populace. BLUEs decide
this not-quite-a-death sentence position. the approved truth and beliefs of Alpha Complex; they draft the
As much as The Computer wants Alpha Complex safely rah-rah news videos and subliminal messages; they organize the
contained, it recognizes the need to patrol its borders. BLUE Civic Pride Details and Happiness Patrols and Loyalty Sing-Ins
Troubleshooters have proven themselves sufficiently loyal that and Sectorwide Joy Days.
they might not become irreversibly contaminated while outside. But much as the secret societies would love to leverage
Still, this duty is considered punishment. The survival rate is low, their BLUE members to introduce their own propaganda and
even for Troubleshooters. subliminal messages, there is a problem:
Outdoors Duty is doled out in two-month hitches. Barring Everything at BLUE Clearance is done by committee.
special orders, Troubleshooters check in every two weeks to Because its incredibly rare for a citizen to make it this high
file reports, pick up fresh food supplies, and receive their next in Alpha Complex without being involved in at least one secret
segments store of medication. The rest of their time is spent society or conspiracy, everyone on any committee has his own
patrolling the wilds around Alpha Complex, looking for evidence agenda. This makes exploitation of BLUE Clearance difficult.
of Commie mutant incursion and gathering scientific samples Certainly, say, a Romantics member will try to indoctrinate the
for R&D. citizens with a love for wonders of the vanished past, but hell
need to get his message past the Communist trying to slip in
Bennies references to the oppression of the masses and the FCCC-P
bishop trying to ensure the propaganda is doctrinally correct.
Outdoors Duty is probably the only place Troubleshooters It was said in Old Reckoning times, A camel is a horse
can be reasonably certain that they are not being observed. designed by committee. BLUE Clearance conspirators end up
Except by each other, of course. And the natives. producing deranged, schizophrenic camels that espouse a dozen
conflicting forms of treason.
Obviously, Outdoors Duty presents an unparalleled The other problem with BLUE treason is, most BLUES in a
opportunity for Romantics or Sierra Clubbers to garner sector know each other, by reputation if not by sight. BLUEs
status with their secret societies. attract media attention, too. Theres no comfortingly anonymous
mass of citizens to conceal you, and the people you meet
Old Reckoning artifacts found on Outdoors Duty could be remember your name. (The relative lack of drugs in the food
worth major credits on the IR Market, assuming they can at this clearance means citizens are more alert, not to mention
be smuggled successfully back into Alpha Complex. crankier and meaner from withdrawal pangs.) Even a minor slip
can mean betrayal and exposure. Therefore the plots of BLUEs
Slaps are byzantine, which makes the committee meetings even more
confusing.
Outdoors Duty is just shy of a kiss of death. The Outdoors
is a dangerous place for Troubleshooters with only the Societies with a presence at BLUE
vaguest conception of Nature. Weather, wild animals, Humanists: The Humanists, unfortunately, take to the endless
natural disasters, poisonous plants, and a complete lack politics and committee meetings of BLUE Clearance like scrubots
of survival skills are bad enough, but there may also be to vatslime. They positively delight in endless meetings over bits
strange tribes, radioactive wasteland, monsters, giant of bureaucratic trivia whose importance cant be discerned with
radioactive mutant cockroaches or gasp!... runaways an electron microscope. This is because they run their society
from Alpha Complex! the same way: After the revolution, there will be three days of
celebration! And the banners will be this shade of gold!I prefer
Troubleshooters used to being provided all their needs are this shade.Okay, lets form a task force to come up with an
in for rough times if they lose or use up their food supplies. action plan for a working group to establish a committee to pick
Many a squad on Outdoors Duty has returned shy a few the banner color.Truly the revolution is at hand!
members but looking curiously well-fed Pro Tech: Pro Techs members quite like the perks of higher
clearance: better access to technology and laboratories, better
The two-week segment schedule is intended to ensure access to R&D recordsand theres some atavistic impulse
Troubleshooters on Outdoors Duty dont have time to in the mad-scientist brain that says, You need to get a castle,
experience the effects of withdrawal from their hormone preferably on a storm-wracked mountain, in which you defy the
suppressants. Lost pills or a failure to make a check-in laws of God and nature.
can throw this off. The effect of sudden spikes in hormone Psion: Psion has a huge advantage over the other societies,
levels on a bunch of stranded Troubleshooters is left to in that its mutant members are (a) more capable and dangerous
your imagination. than the average citizen, and (b) completely disposable. The
society tries to position its members at ORANGE and BLUE, the
Joshua Moretto
two clearances where mutant issues arise most often.
Gareth Hanrahan

72 Extreme PARANOIA
BLUE THINGS TO BUY

BLUE bonuses
The perpetual scramble is really starting to pay off, now. But you know what? You
need to start taking some time for yourself. Spend a moment to enjoy the finer things.
After all, if you dont look out for your needs, who will?

Food, drink and consumables and numbered by one of The Computers own fully-licensed art-
production subsystems!
Brewskie: 5cr per glass, 20 50cr per liter Massageboots: 300cr
bottle
One taste and youll wonder why they dont sell this fermented beverage These stylish boots dont just protect your feet in comfortthey actively
to the massesit would make a fortune! Two or three bottles later, massage and relax every part of your feet, whether youre walking,
youll realize why they dont dare sell it to the masses. Also comes in driving or just sitting behind your desk!
Vino flavor.
Autocar customization: 250 5,000cr per
Pizzaroni: 10cr + 1cr per topping modification
Delivered straight to your door in half an hour or less, or you can shoot Express your unique identity (within approved limts) by tricking your
the driver! More than 20 toppings to choose from; mix and match all ride out with extra fins, turbine overdrive, plush interior, hydraulic lifts
you want! and other one-of-a-kind mods just like the ones everyone has on those
vidshows!
Drugs and recreation
Survival and technology
Sporting event box seats: 50 250cr
Portable weather monitor: 750cr
The lower clearances only ever see edited highlights, but youll be
there to witness every thrilling moment! Bot-fights, laser-rally, crawler Weather is a baffling and random-seeming event when youre new to
racing: you name it! the Outdoors, but this handy baby is able to track and predict what the
weather will be a whole day in advance, with 75% accuracy! (Device
Magnetic word set: 10cr not functioning inside Alpha Complex is normal.)

Services
(ILLEGAL! Probation if caught)
A collection of random words on magnetic backing that can be placed
any way you choose. Make up wacky sentences, beautiful poetry or even
deep philosophical statements about the purpose of existence. Advertising: 1000cr for off time 10,000cr for
prime time
Hygiene and maintenance Got a new product or service coming out? Is your service firms survival

Drug tester: 80cr dependent on finding a new market? Get your brand out there in the best
way there is: advertising during communal vid time! (Cost is for HPD&MC
How many times have you found yourself over- (or worse, under-) air time only and does not include budget for creation of content.)
medicated? Check your levels before operating heavy machinery. Find
out if your personal chemistry needs re-adjustment. For 50cr more, add
on the Dispensator, a handy digital drug-cocktail advisor and quick-
One item deletion: 6,000 30,000cr
(ILLEGAL! Brainscrub if caught)
reference tool. Never wonder what youre taking again!
Computer Phreaks arent just good at finding data; the really sharp ones
Clothing and accessories can remove all trace of some single thing from all existing records. Clear
up that past indiscretion or bury the only evidence that would have

Digitally generated abstract art: 20 500cr exonerated your enemy!

per print
These pleasing collages of shape and (approved) color are guaranteed
to liven up the walls of your apartment. Each one is personally generated

MMMDONUTS. AND ONLY 10cr EACH! 73


CLEARANCE ULTRAVIOLET
Internal Security BLUE Troopers
by Ken Rolston (updated by Beth Fischi; from HIL Sector Blues, West End Games, 1987)

This is the sector

HIL Sector. Its a sweaty, smelly, lived-in sector, surrounded by vast kilometers of
interlocking, multi-level, criss-crossing metallic cylinders that constitute the transit
tube travel network. The central dome of the sector forms a huge open metropolis
that includes the high-rise ULTRAVIOLET luxury apartments, the many office buildings
of PLC, INFRARED City (cubicles with a view) and One IntSec Plaza, a complex of tall,
jutting buildings that houses Internal Security HQ and all its support departments.
It is also rumored the sectors Computer CompNode is located here. But rumors are
treason. Immediate termination is recommended for anyone spreading or listening
to rumors.

HIL Sector. It is a complex within the


complexAlpha Complex. Citizens
of all clearances and service groups
walk its corridors, tunnels and
passageways. It is a hub of activity;
all the major transbot express
monotubes pass through its massive
terminal enroute to other sectors.

Anything can happen in the corridors


of HIL Sector. And it is up to the lite
IntSec BLUE Troopers to handle any
situation, to lay down their lives in
defense of the Alpha Complex way.

To serve and protect. Such is the


exciting life of the HIL Sector
BLUEs.
Jim Holloways cover for the original 1987 supplement. (Thanks to Christopher
Kintz for the scan, which was in no way derived from a bootleg .PDF circulating
on some illicit Commie filesharing network.)

74 Extreme PARANOIA
BLUE HIL SECTOR BLUES
HIL Sector Blues Series materials
contents
Extensive treatments of 12 IntSec service departments, where the PCs can go any time for
Series materials 75 help and useful information, details on the swift, safe and reliable transit tube transportation
Awesome power of BLUE Troopers 75 system. (In HIL Sector, getting there is half the funand most of the suspense.)
Players introduction 77
1: IntSecServe 78 Running gags to be dropped into a mission whenever you need to juice up a session.
2: Running gags 84
Where are those guys? 84 A system for organizing and designing your own BLUE Troopers series.
The mission bulletin 84
Communication Central 85 Lots of plot hooks you can turn into mini-missions or a full-length series.
The transit tubes 87
Something Happens table 92 R&D devices selected for their utility in police work and guaranteed to amuse, edify and
Nothing Happens table 92 explode.
3: The mission itself 93
The mission storyline 93
Aftermath 95 Two mini-missions
Storyline hooks 96
4. First Blood, and Then Some 98 First Blood, and Then SomeA one-man army at large in HIL Sector.
5. IntSec Agents at the Earths
Core 101 IntSec Agents at the Earths CoreBLUE Troopers are dispatched to subdue an R&D
IntSec response codes 104 genius who has taken over HIL Sector Power Central and is threatening to test a device
Pun name substitutions 104 supposedly capable of producing a hole straight though to the center of the planet. Sounds
NPC / Bot roster 105 like a good time to us.

[Note: Like all 1980s PARANOIA


products, the original HIL Sector Blues How to use these goodies
was laden with obnoxious pun names.
We have replaced these with sensible What should you do with all this crunchy goodness? Read it, of course. Read everything.
names, for the benefit of GMs running In particular, study the Running gags section carefully. This describes the heart of a PARANOIA
non-Zap styles. But to satisfy purists, session and how to start thinking in terms of series, not just missions.
we present the deleted puns in a table Next, design a mission of your own, or choose one of the included mini-missions. Study the
on page 104.] mission beforehand and understand the intricacies of the plot. Then prepare a list of your favorite
running gags to complicate the mission. Then youre ready to run!

and the mirrored surface of the faceplate, an subordinates response to an order is less
The awesome power IntSec BLUE Trooper may easily be mistaken than satisfactory. A shrewd leader would rig
of BLUE Troopers for some sinister anthropomorphic robot. such remote controls as deadman switches
IntSec troop teams are required to work in to discourage ambitious Troopers from blowing
The BLUE Troopers of HIL Sector are among a spirit of cooperation alien to Troubleshooter away their immediate superiors.
the finest IntSec Troopers in Alpha Complex. teams. IntSec has provided a number of And The Computer cheerfully incinerates
They are an lite squad; all Troopers are devices, quick tech fixes, that enforce any Trooper (and his MemoMax backups) if he
of BLUE or higher security clearance. The cooperation. attempts a field termination without substantial
Computer, confident of their loyalty, liberally For instance, the troop team leader is evidence of treason and a Computer-authorized
showers information and resources upon its supplied with a nifty Firepower Control termination voucher. These little refinements
chosen angels of peace. device that attaches snugly to his belt. This deter PCs from indiscriminately blasting
Each BLUE Trooper is issued special X- rectangular object is flat on three sides and has witnesses, evidence, innocent bystanders,
317B full combat armor when he receives a series of toggle switches on its face. These perpetrators, petbots and each other.
his first field assignment. The armor itself is toggles are the on/off switches for the units Now, we know you may be thinking:
a mixture of Kevlar, reflec, shock-absorbent weapons. The appointed group leader can Cmon. This is PARANOIA! Wheres the
padding and Gamemaster fiat. The nylon armor selectively control who can fire at any given player character infighting, backstabbing and
sheathing is smartly tailored in midnight blue time just by flicking a switch. When the other treachery? Wheres all the fun stuff?
(hence the name), with handsome trim colors players find out about this, boy are they gonna Dont worry. You cant keep a good traitor
indicating higher security clearances. The be awed and amazed. down. Theres still plenty of infighting,
helmet has a reflective, laminated-flexiglass IntSec has also been rumored to install backstabbing and treachery among the IntSec
faceplate. Between the bulky armor, the explosive devices in unit personnel equipment lite. Its just more subtle.
ponderous and deliberate pace it demands that a leader can remotely trigger when a

ASSUME THE POSITION, SCUZBOT. 75


CLEARANCE ULTRAVIOLET
The BLUE Trooper style What might induce PCs to concentrate on Witness as a token of gratitude for
mission goals rather than on blowing each services rendered.])
Bet you always wondered how Internal other up? Earnest Accuser: And, finally, I produce
Securitythe BLUE Trooperscomplete the incontestible proof of Suck-Rs
missions efficiently and cooperatively while Errunning out of ammunition? perfidy. Look! (Produces a piece
most Troubleshooters routinely expend most of red cloth from a pocket with a
of their ammo allowance on other mission Well, yes, but we had something more flourish.) A Commie banner! And
personnel. Gamers experienced with other general in mindsomething along the lines all along this recreant citizen has
roleplaying systems often observe that of leadership, discipline, training and truly had this tucked into his utility pouch
PARANOIA enthusiasts have so much fun awesome personal armor. Also the leaders where I found it on a routine hygiene
betraying each other and firing experimental belt switch. And the hidden head-bombs. check! Oh, detestable traitor, hang
weapons into crowds, they dont get far into Just as important, in IntSec, instead of your head in shame!
a mission. blowing a rival or pigeon away, you have to (The red banner was hastily
Well, this is true. In other games the players develop a solid case against him. You have fabricated from an old jumpsuit.)
are always moving purposefully toward some to have evidence. You have to produce Computer: Certainly looks conclusive to me.
common goal of unquestioned significance. witnesses. You have to suggest plausible How would you like that termination
In deep dungeons there is usually some Big motives. voucher made out?
Quest everyone is real solemn about, and in Of course, its easy to fabricate evidence.
deep space there is usually some Matter of
Galactic Import.
And easy to suborn witnesses. And easy to
dream up plausible motives. Observe NPC BLUE Troopers as
In PARANOIA there is always The Mission, Computer: And what charges do you have to GM coercive resources
but nobody ever seems to take it terribly bring against Citizen Suck-R?
seriously. And for good reason. Often the Earnest Accuser: First, Suck-R failed to When used as NPCs, BLUE Troopers are a
missions are suicide festivals, programming support his fellow Troopers with superb GM crowd-control device.
errors or conspiracies so Byzantine as to laser fire when the vile Commie filth You know how the players are always
defy analysis without abstract mathematical ambushed us. threatening to go off in some direction you dont
formulas. In short, completely unreasonable. (Note: The Earnest Accuser had want them to go. And how they sometimes get
Of course the PCs arent supposed to achieve washed Suck-Rs laser with Gum-All too cocky and blow up so many things, they
the mission objective. (They arent even during a routine weapons check.) have to be taught a lesson about damaging
supposed to understand the mission, much Earnest Accuser: Second, Suck-R was Computer property.
less achieve the objective.) seen exchanging secret hand signs Think of the BLUE Troopers and the Vulture
And why dont PCs cooperate more to with one of the Commie prisoners. Squadrons as The Computers mighty mailed
achieve mission objectives? Because shooting Earnest Witness: Yes, indeed, I saw him do fistscrack units, superbly trained, superbly
Commies is worth commendations, and that. You bet. Several times. With outfitted and superbly led, with high morale
all PCs are obviously Commies after they both hands. Sure. Honest. and unquestioning loyalty to The Computer.
have been sufficiently killed to prevent them (Note: Earnest Witness is now the Troopers generally handle internal affairs,
from refuting such an accusation. Generally, proud owner of a lovely modified whereas the Vultures primarily deal with (or at
plugging a comrade is easier and more fun gas mask which protects against least prepare constantly to deal with) enemies
than cooperating to complete a mission. all IntSec SleepGas mixtures. [Or Outdoors.
so Earnest Accuser asserted when Whenever your typical RED, ORANGE
he made a present of it to Earnest or YELLOW PCs are getting too frisky in a
standard PARANOIA mission (like YELLOW
BLUE Trooper tech Clearance Black Box Blues, in PARANOIA
Flashbacks), dispatch an IntSec BLUE Trooper
squad to strike the fear of The Computer into
X-317B full combat armor (Kevlar/reflec/shock padding)
them. (The BLUE IntSec Troopers in Send in
The helmet offers the latest in communications equipment, permitting Troopers to call the Clones, also reprinted in Flashbacks, are
for information, for help and for lunch from wherever they may be. The helmet com units a good example of this use.)
patch directly into HIL Sector Communications Central, the heart of IntSec. The helmet The low-clearance bozos are wriggling
chin-guard contains an identification grid which, when pressed, scans a Troopers tongue about, trying to stab each other and blow up
tattoo; any tongue not matching the helmets ID file gets baked. (This system is completely the universe. The BLUE Troopers appear,
reliable. Honest.) preferably mysteriously, as though they
stepped out of a secret passage or a hidden
Firepower Control switch wall panel. They loom over the PCs in their
All BLUE Troopers are issued specially modified weapons with safety mechanisms. These sleek, massive armor, training their weapons
prevent the weapons from firing accidentallythat is, unless the unit leader uses his silently on the squabbling rabble, an ominous
remote Firepower Control device to deactivate the safety mechanisms. These mechanisms wall of concerted power, the will of The
can be disabled by any competent weapons expert, but possession of a weapon with Computer made manifest. A disembodied
disabled safety mechanisms is treason punishable by termination. voice echoes from a helmet speaker:

76 Extreme PARANOIA
BLUE BLUE TROOPERS

Excuse me. If you traitors are finished anticipation, stroking the triggers of allowing the players to elect their own leader
with your little dispute, I believe their hand drills. for each mission, then learn through natural
someone in Internal Security would [Pause. Grin winningly at the players you selection which player is the most effective
like to have a few words with you. Step have inveigled into betraying themselves. leader. This method may be time-consuming,
lively now, and behave yourselves. We Pantomime a Vulture Drill Team member but more instructive in the long run.
wouldnt want an unfortunate accident revving his hand tool, making suitable Okay. Your players have been welcomed to
to delay your prompt delivery, now VVVVVZZZZZZ, VVVVVZZZZZZ HIL Sector, theyve boned up on their duties at
would we? noises.] HIL Sector Internal Security and they created
Yes, The Computer is disappointed nice new characters. Are they ever ready for
you have chosen to voice your a mission. Once youve studied the Running
dissatisfaction so publicly. But The gags and Mission itself chapters, youll be
Players introduction Computer is your friend, and what are prepared to present a couple of little routine
friends for? police jobs for themjust to introduce them to
To begin your HIL Sector Blues series of You are being accorded a signal IntSec workor you can launch them right into
missions, read the following to your players: honor. You are all being promoted to one of the stupendous mini-missions.
Security Clearance BLUE, effective This is going to be so much fun!
So youre tired of getting aced by immediately. You are all being
trigger-happy paranoids in the briefing
room?
reassigned to the lite Internal Security
force of HIL Sector. There you will
No lower-clearance PCs!
[Pause for player choral response. go among the citizens and ensure By the way, observing our oft-repeated dictum
Encourage them to be frank. Gesture their safety and security. You will that higher-clearance characters have no
innocently with open hands and root out treason and destroy it. You better chance than lower-clearance characters
sympathetic smiles.] will make Alpha Complex Safe for to survive or complete a mission, you may
tired of having your experimental Technocracy. figure, what the heck, lets just use our current
weapon disassemble itself dramatically You will also be standing close to a series characters, or roll up some new RED
in your hands, taking your clone and lot of things when they explode. Clearance guys.
half a residence block with it? Just rememberTo Serve and To Well, its their funeral. We playtested one
[Choral response.] Protectthats the motto of the HIL mini-mission with typical backstabbing, R&D-
tired of being killed by public Sector Blues encumbered, secret society-romanticized,
transit vehicles with autopilot software RED Clearance characters. They all did
designed by Stephen King? Now its time to choose a group leader. manage to get into the autocar alive, and
[Choral response.] Choose the group leader yourself, if you some did survive the ride, and if the dice had
tired of being sent to terminate like, under the pretext of being the groups been more favorable, one or two might have
Bruce Lee, Conan, Godzilla, Vulture commanding officer, having reviewed the made it to the beginning of the mission. But
Squadrons and the Mongol hordes Troopers files and having selected the we doubt it.
without proper documentation? Trooper with the most leadership potential. In It could have been a coincidence. But without
[Choral response.] a practical sense, this is a smart move if you the heavy armor, the severe injunction against
Well. Gosh. What a whining, want a cooperative group; you can pick the summary executions, the leader control over
ungrateful bunch of citizens you are! leader most likely to successfully emphasize weapons and the emphasis on cooperative
The peripherals of The Computer the importance of cooperative play, mutual play (all detailed here), dont expect to get
tremble with disappointment. The support and mission achievement. far with the specially crafted missions. Thats
fingers of the Vulture Squadron Alternatively, you can invoke the revered the whole point of playing an lite BLUE
Execution Drill Team quiver in principles of Democracy and Darwinism by Trooper.

1. Ye have locked yerselves up in cages of fearand, behold, do ye now complain that ye lack FREEDOM!
2. Ye have cast out yer brothers for devils and now complain ye, lamenting that yeve been left to fight alone.
3. All Chaos was once yer kingdom; verily, held ye dominion over the entire Pentaverse, but today ye was sore afraid
in dark corners, nooks and sink holes.
4. O how the darknesses do crowd up, one against the other, in ye hearts! What fear ye more that what ye have
wroughten?
5. Verily, verily I say unto you, not all the Sinister Ministers of the Bavarian Illuminati, working together in
multitudes, could so entwine the land with tribulation as have yer baseless warnings.
Lord Omar, Principia Discordia Chapter 1, The Epistle to the Paranoids

OH DETESTABLE TRAITOR, HANG YOUR HEAD IN SHAME! 77


CLEARANCE ULTRAVIOLET
1: IntSecServe
During the course of a HIL Sector series, This department handles all Trooper weapon Personnel
your Troopers will often make requests and armor outfitting and maintenance. The Dispatch Supervisor: Brett-I-HIL-6
for information, equipment and technical staff has a reputation for unusually efficient Secret society: Humanist
assistance. Most often such requests can be maintenance and service. It also has a Mutant power: Empathy
handled by the IntSec service bureaus listed reputation for installing remote control devices
in this chapter, located in the giant HIL Sector in all weapons, permitting the mission leader to Duty Officer: Sergeant Noam-I-TNO-6
IntSec Headquarters facility. (If not, make deactivate any subordinates weapon with the Secret society: Romantics
plenty of Access checks, and either give the flick of a switch and for detecting unauthorized Mutant power: Mental Blast
PCs a runaround or improvise a new service tampering with weapons. Occasional spot
bureau on the spot.) checks are ordered from time to time to catch Dispatch Operator: Mabel-B-EEE-6
The entire IntSec operation is under the careless traitors. Secret society: Free Enterprise
jurisdiction of Captain Frank-l-OLL-5. He is Mutant power: Pyrokinesis
a dashing, ambitious citizen who started as Personnel
a lowly Troubleshooter and quickly rose to Supervisor: Rip Yer Lungs Out Rocky- Brett-I-HIL-6 is an INDIGO Clearance
the top of the largest Internal Security force B-MBO-1 Trooper assigned to desk duty in ComCent
in all Alpha Complex. Frank-I is fair, just and Secret Society: Frankenstein Destroyers because hes been wounded and injured
understands the problems his subordinates Mutant Power: Regeneration so many times in the line of duty that even
face. That doesnt mean Troopers can get a Docbot Mark 12 cant restore him to full
away with anything, however. Frank-I has his Weapons Technician: Wes-B-DBA-4 function.
sights set on higher office, and pity the poor Secret society: Death Leopard Brett-I is universally regarded as wise and
Trooper who threatens his ambitions. Mutant power: Electroshock loyal and has a reputation for looking out for
The following listings include characterization rookies, passing along helpful tips or taking an
hints and an idea of how friendly the NPCs are Wes-B and Rocky-B love their work. They inexperienced Trooper aside for a friendly talk
when dealing with obnoxious PC Troopers. also love their merchandise and are averse to when he is about to get into serious trouble.
Remember in most cases, PCs normally deal signing equipment out to Troopers. But once Brett-I has no political axe to grind, and he is
with subordinates in each department. Unless convinced of the need by patriotic BLUEs, they too shrewd to be an easy target, so hes one
otherwise noted, supervisors only deal with try to assign the biggest, most dangerous, most of those rare characters in Alpha Complexa
Troopers in rare circumstances. special-effect-producing weapons they have. guy a Trooper can trust.
They just love to hear a tacnuke explode at It is extremely unlikely players conditioned
Armory duskcycle. And theres nothing better than the
smell of napalm in the morning.
to normal PARANOIA play would go around
looking for a friendly NPC, so youll probably
If a Trooper needs a more powerful weapon PC: We need a weapon to subdue a have to push Brett-I out in front of them
or some special piece of defensive armor, poodlebot so we can return it to its before they get much use out of him. You
this is the place. The armory is located in a owner. can introduce Brett-I as the dispatcher for all
large, five-level complex in the back of IntSec Wes-B: No problem! Weve got just the thing HIL Sector missions. Have him offer some
HQ. The heavily armored walls and patrolling to do the trick. How many thermo- cautionary advice which turns out to be useful.
warbots are a Troopers most vivid memories radiation grenades will you need? Have other NPCs send the PCs to him from
of his visit to this wonderful place. time to time for practical advice, or consult him
Rocky-B is a retired Vulture Squadron goon by com unit in the presence of the PCs. Take
and a veteran of the Commie Sweep of 202. every opportunity to present him as a source
IntSecServe He tells whoever will listen all about his heroics
on behalf of The Computer. We leveled that
of hints and advice.
Noam-I is also the PCs unit supervisor, so
departments whole sector to end a terrible, terrible menace. hell be dealing with them on a very intimate
Armory You know, hot radiation looks so pretty glowing basis. He can be their best friend in IntSec
Communications Central over smouldering ruins if they play it straight with him, or he can be
their worst nightmare. If such is the case, they
Forensic Sciences
Informant Registry Communications Central get assigned to the most boring and the most
dangerous missions available, and the horrors
Ministry of Information This IntSecServe department connects all of Communication Central are even more
Ministry of Political Orthodoxy and of Internal Security via PDC and com units. horrible than usual.
Interrogation The friendly operators of ComCent inform Mabel-B is a fun-loving citizen who sometimes
Motor Pool Troopers of assignments, handle requests for works as a ComCent dispatcher and also
Mutant Registry backups and reroute Troopers to HIL Sector enjoys playing practical jokes. Her favorite
PLC Outfitting Central or some other civilian communication is switching the tongue tattoo identification
Political Therapy band when they need to place a call outside sensors in the PCs helmets. Shes also fond of
Research and Design (R&D) of IntSec HQ. rerouting Troopers calls to High Programmers,
Surveillance and Covert Operations

78 Extreme PARANOIA
BLUE INTSEC SERVICE BUREAUS

Vulture unit leaders and The Computer. Do you know the penalty for as public squealers and, because no one trusts them, seldom have
prank com calls in Alpha Complex? information of value.
The other, smaller but more valuable group consists of well-placed
Forensic Sciences secret society members who sell information at high prices. Their lives
are at risk if discovered selling information to IntSec, and great care
Known as The Lab, this department analyzes evidence or puzzling is taken to provide anonymity and secure communication channels to
phenomena encountered during an IntSec mission. The staff is available these informers. The bureau is generally unwilling to risk exposing them
for remote or field consultation when expert analysis is necessary. except in cases of Alpha Complex security.
The staff is fascinated by high-tech toys and elegantly abstruse The head of the department is Beth-V-DEE-3. Actually, she is the
scientific theory. This is likely to breed short tempers in practical, time- department. Beth-V is getting on in years and has learned how to
pressed BLUE Troopers. Requests for field experts often result in the cover herself quite well. This is why shes been able to keep this job
appearance of bespectacled boy and girl geniuses freighted down with for 20-odd years. Another reason is that her opponents (and those she
fancy gadgets and polysyllabic blather. They wander absentmindedly feels are opponents) get reported as traitors or exposed as Commies.
into fields of fire, which is unfortunate because The Computer frowns Thats why her new assistant, Pip-G-NEO-4 is nervous. He doesnt
on accidents befalling such valuable citizens. want to wind up as another in a long line of Commie traitors assigned
The Lab occasionally assigns experimental crime-fighting devices to the Informants Registry.
(bloodhoundbots, miniaturized lie detectors, Communist-hormone
detectors, etc.) to BLUE Trooper squads. Sometimes it assigns a lab Personnel
observer to accompany the squad to supervise testing. Refusing these Supervisor: Beth-V-DEE-3
testing requests is a bad idea, always resulting in treason points. Secret society: Spy for another Alpha Complex
Mutant power: Deep Thought
Personnel
Supervisor: Larissa-Y-DAN-2 Registry Coordinator: Pip-G-NEO-4
Secret society: Sierra Club Secret society: Romantics
Mutant power: Hypersenses Mutant power: Regeneration

Forensic Technician: Candy-Y-DAN-2 Sweet, innocent Beth-V works closely with PLC Outfitting, sewing
Secret society: Romantics audio bugs and radar tracers into suspicious-acting citizens clothing
Mutant power: Hypersenses and uniforms. As long as PCs grovel properly, Beth-V is pleasant, helpful
and eager to provide assistance. If the PCs dont grovel, they may learn
Candy-Y and Larissa-Y were BLUE Troopers before their demotion why she is dangerous to make mad.
to forensics a short time ago. Using the same methods that made them Beth-Vs job is to file reports of treasonous activity and suspected
the darlings of the Trooper squad roomnamely pushy and obnoxious treasonous activity. She does this quickly, accurately and selectively.
behaviorthese citizens have turned forensics into an important
part of IntSec standard procedure. They base their whole scientific
method on a highly questionable Department report about the most
effective scientific methods. Needless to say, their methods are highly
unorthodox, questionable in nature and wholeheartedly supported by
The Computer.
When dealing with Candy-Y and Larissa-Y, the PCs get the impression
one is friendly, cheerful and open, and the other is mean, nasty and
uncooperative. Which is which changes each time they call forensics.
And if the case is particularly interesting, Larissa-Y and Candy-Y forget
all about their current jobs and become the BLUE Troopers of legend
they once were.

Informant Registry
This department provides BLUE Troopers with information not readily
available through more conventional means (e.g., via Access rolls). In
addition to undercover infiltration throughout Alpha Complexs secret
societies, IntSec maintains a lively traffic in the information market. The
Informants Registry can provide Troopers with names and locations of
various citizens who can tell them when the next meeting of the Sierra
Club secret society is, where the IR Market drop stations are and which
bot is a Corpore Metal organizer.
There are two general classes of informants. The larger group is
composed of eager, patriotic volunteers who keep an eye open for
anything treasonous or illegal. These folks are generally recognized
A trooper demonstrates the new and improved Model X-4 Armor.

FEELIN LUCKY, COMMIE MUTANT TRAITOR PUNK? 79


CLEARANCE ULTRAVIOLET
Sam-R is always on duty at the Ministry Information Counter. He
is a sniveling, whining, overweight citizen unhappy with his job,
and hes sure everyone and The Computer are in a complicated
conspiracy to make him miserable.
Troopers approaching the counter see a nameplate that reads
Sam-R-TDS-2. The number is written on a flip card that can be
changed each time the Troopers return. They spot a RED clerk
sitting some distance away with a vidscreen in his lap.

PC: Excuse me. Can you tell me how to order a part for an
autocar?
Sam-R: (Not taking his eyes off his portable vidscreen.) Whats
your security clearance?
PC: BLUE.
Sam-R: Tough. No dice. Pop a happy pill. Leave me alone.
PC: UmrnI was told you could help me.
Sam-R: Nope. Im watchin Teela. Im not gonna get it now.
Come back tomorrow. Leave. Besides, youre part of the
conspiracy. Well, it wont work. Im already miserable. Go
away.
PC: Okay. Just excuse me a second there! (Rests a
cone rifle on the bridge of Sam-Rs nose.) Now. Lets start
over.

The only thing that works with Sam-R is threatening him with
She has been known tooccasionallyfile a treasonous report under summary execution for not following orders. Hes already on his fourth
the wrong name (oops!) or even misfile an entire stack of treasonous clone and grudgingly concedes to higher-clearance orders. It just takes
evidence under the same name (giggle!). She is also a spy for another a little motivation to get him away from his vidscreen. When threatened,
Alpha Complex, planted long ago, who passes information to her Sam-R loses control of his mutant power, and nearby objects begin to
superiors whenever she is able. float about.
Incidentally, all Access checks lead back to Sam-R, or more precisely,
Ministry of Information Sam-Rs queue at MiniInfo.
Each time the PCs encounter Sam-R hes on his next clone. After
Troopers can always petition The Computer for information, but it is his sixth Iife, either replace him with another NPC or have some high-
almost always more effective to route a request through the Minilnfo. clearance official intercede to buy him another six-pack. (Why? Who
IntSec often has access to original documents, testimony and blood knows? Maybe Sam-R is the only one who knows the filing system.)
samples, while The Computer invariably disseminates carefully digested Sam-R knows where all types of information can be found, or whom
and edited versions of events. to talk to if he doesnt have that information.
Troopers contacting IntSec in person have no trouble, and Troopers His superior, Ian-O-YKA-4, is never available.
using their PDCs are automatically plugged into the MiniInfo research
banks. However, tying into the research banks via Communications
Central by computer terminal, PDC or other method requires a password.
Ministry of Political Orthodoxy and
Interrogation
The latest password is available from Communications Central, and
theyre very choosy about who they give it to. Do the Troopers have an uncooperative witness? How about a suspect
When using a remote console or PDC to request information, Troopers that wont talk? Or a known Commie who wont confess? Bring them
are directly connected to an Information Officer, generally of GREEN in to MiniPOI for fast results, satisfaction guaranteed! This department
Clearance or lower, who personally handles their request. Most officers specializes in questioning citizens and getting them to confessto
are quite obsequious and cooperative; some are annoyingly overzealous absolutely anything you want them to.
in political orthodoxy to the point that their cooperation is expensive All the latest in persuasive electronics are at MiniPOIs dispoasl. Mind
in time and energy. Pulling rank on these super-patriots can be risky, sifters, mind scramblers, mind rearrangers and mind crushers are just
but may be necessary if Troopers dont have all day to wait for the some of the fun devices suspected Commies and traitors look forward
information they want. to. This department also keeps an eye on Troopers to ensure they are
proceeding by the bookthe Big BLUE Book.
Personnel This is the most overtly political of the IntSec service bureaus. Its
Supervisor: Ian-O-YKA-4 agents are generally fanatics, and many of the office staff are secretly
Secret society: Sierra Club CPU service group members.
Mutant power: Mental Blast When things are going well in HIL Sectorwhen everything is quiet
Information Officer: Sam-R-TDS-2 and secure for The Computer and the citizenrythe Ministry keeps a
Secret society: Communists low profile and gets involved only when called upon by BLUE Troopers.
Mutant power: Levitation When things start going wrongwhen important cases are slow to be

80 Extreme PARANOIA
BLUE MORE SERVICE BUREAUS

solved, when important people get unhappy The Grease Gang is sensitive about its Sunny-O: May I help you?
with IntSec performanceagents from the lowly status (they are INFRAREDs, REDs PC: Yes. I need my autocar
Ministry begin showing up in mission groups, and ORANGEs), and Troopers quickly get on repaired.
in corridors and in public lavatories. If Troopers their bad side by pulling rank. On the other Sunny-O: Wait here and Ill go out and
arent bringing them any brains to sift, they look hand, heroic tough guys strike their fancy, look at it. (Exits.)
for reasons to sift Troopers brains. and those knowledgeable in the Vehicle Ops PC: (Surprised at his eagerness to
Officially, Ministry agents should be and Maintenance skill generally make a good help.) Thank you!
indistinguishable from the populace to make impression. Bribes are very effective. Squealer- Sammie-O: (Entering from another door.)
their undercover activities most effective; rats and super-patriots are universally loathed; May I help you?
however, there is a subtle sleek and prosperous Grease Gangers make an exaggerated show PC: Already being helped,
look about them the citizenry can sensewell- of obsequious cooperation, but give them thanks
tailored clothes, perfectly groomed hair, an air deathtraps and junkers, regretfully explaining Sunny-O: (Reentering and standing next
of repose, confidence and security. In game that all the good vehicles are reserved for high- to Sammie-O.) There appears
terms, a PC with Moxie skill may recognize clearance folks or are out of service. to be a problem with
an undercover MiniPOI agent. The motor pool also handles maintenance Sammie-O: The transmission?
Encourage Troopers seeking information of IntSec guardbots, docbots and jackobots. Sunny-O: No. Try again?
from an uncooperative witness to use this They are not particularly well-qualified for this PC: Excuse me
department. Then comes the fun part. Give the work, but budget cuts forced this economy. Sammie-O: (Ignoring PC.) The brakes.
PCs all the misleading information you want. IntSec bots are known for their unreliable Definitely the brakes.
MiniPOI can serve as a wild-goose-chase kit. maintenance and programming and, within the Sunny-O: Wrong again. You arent doing
The staffers solemnly deliver the information service, Troopers know not to put much faith well today. Maybe you should
pried from their victims. Encourage the PCs to in them. Unfortunately, other service groups have taken an extra wakey pill
regard it as gospel. Make sure it is baloney. generally put a lot of faith in bots, and external this morning?
requests that Troopers be supported by bots Sammie-O: Wait, wait. (Pause.) I know!
Personnel are common and generally acknowledged. The magnetic pulse power
Supervisor: Mitch-V-CEI-2 strip! Yes?
Secret society: Illuminati, infiltrating Psion Personnel Sunny-O: Gosh, youre right!
Mutant power: Mental Blast Supervisor: Sunny-O-OXD-3 PC: Excuse me, can I get my
Secret society: Free Enterprise autocar fixed?
Truth Technician: Hank-G-NMA-1 Mutant powers: Mechanical Intuition Sammie-O: (To PC) Excuse me! (To
Secret society: Psion Sunny-O) Is there anything
Mutant power: Teleportation Mechanic: Sammie-O-OXD-4 else wrong with the car?
Secret society: Free Enterprise Sunny-O: Yes! Oh, youre catching on
Motor pool
Mutant power: Machine Empathy faster. Guess again

Need an autocar for the day? This is the place Sunny-O-OXD-3 was near death after being These two are the mechanics most often
to get one. And PCs can come in person or run over by a BLUE Trooper autocar. He was found down at the motor pool. They take care
call via their com units. Isnt that convenient? quickly rushed to a nearby recovery cubicle and of routine maintenance, refueling and repair
The motor pool also handles repairs and placed in the care of a docbot. His coworkers, of IntSec autocars and are in charge of the
maintenance of autocars and bots. The pool convinced the damage was too great for even entire facility. They are also in charge of the
itself is located on the ground level of IntSec modern medicine to overcome, reported his weekly Free Enterprise Bowling Tournaments.
HQ Building 3. It also occupies three additional sad demise and requested a replacement. Not-so-loyal citizens call in or visit to lay bets,
sub-basements and has its own private transit But Sunny-O did not die! The gifted docbot choose partners and pay debts. In the main
tube destination station. Row upon row of saved his life and he returned to his post the garage itself is a strange color-coded graph.
autocar bays take up much of the space, along following day. His co-workers rejoicedand It is used to mark bowling results. Each team
with repair pits, elevated storage docks and then realized their mistake. Before they could is in a different color. This not only mocks
diagnostic computer stations. warn him, he wandered into his office and The Computers security clearances, but
Good relations with the Vehicle Services staff discovered his former creche-mate, Sammie- is hazardous for any PC to ask questions
of the motor pool is essential to successful O, already in his place. After an interesting about. Sunny-O and Sammie-O have plenty
mission completion. If the Grease Gang likes but unsuccessful few months at Worker of blunt instruments lying about to answer
them, PCs autocars will probably be reliable. Assignment Services, the former creche-mates such questions.
If the Grease Gang doesnt know them, PCs decided to work as a team. And everybody Both mechanics are happy and carefree.
get whatever is handysometimes a risky rejoiced. They are glad to repair any vehicle. Harrass
proposition. If the Grease Gang dislikes them, Today, it is next to impossible to tell these or threaten them and they will still fix your car.
they will go out of their way to assign PCs their two apart. They act, look, talk and walk exactly Eventually. Some day. Real Soon Now.
least-reliable equipmentautocars which alike. (Think Tweedle Dee and Tweedle Dum,
deliver them to the wrong sector, which break
down in the middle of a pursuit and occasionally
or the two Walt Disney chipmunks, Chip and
Dale.) They also have a deep-seated hatred
Mutant Registry
malfunction in dramatic ways when operated for BLUE Troopers due to the driving habits of Just stepping into the busy Mutant Registry
at speeds in excess of 12 kph. one reckless clone. waiting room alerts Troopers to the unique

NEITHER RAIN NOR SNOW NOR GLOOM OF NIGHTCYCLE 81


CLEARANCE ULTRAVIOLET
atmosphere of this service department. Citizens wearing jumpsuits Mutant power: Hypersenses
of various colorseach bearing the distinctive yellow Registered
Mutant stripelounge lazily on benches. One idly munches on a bar of When playing Spencer-G, think of a mad scientist with a mohawk
aluminum. Another casually directs lightning bolts into a scorched table haircut. Spencer-G isnt much for conversation, and he isnt much for
leg. Messengers float to and fro like Mary Poppins. A clerk is taking courtesy. He suspects everyone of treason and keeps his thoughts to
notes as the citizen across the desk rigidly grips the arms of his chair, himself. He may be in charge, but he doesnt trust his subordinate worth
his ears smoking and his eyes spinning like pinwheels. a plugged credit, so hes always around to handle requests.
Troopers can borrow Computer-sanctioned mutants for crimefighting Said subordinate, Simon-R, is always around too, and somehow
tasks. These mutants are happyallowed to freely use their powers manages to get into an argument with Spencer-G whenever a Trooper
whenever they want. The Computer says so. As loyal citizens, they needs a piece of equipment right now.
always listen to The Computer. They love working alongside the famous
HIL Sector BLUEs. Oh, and theyre all psychotic. Political Therapy
Personnel Brain-cleaning While You Wait. Actually, most of the heavy-duty
Supervisor: Martie-I-OLG-2 mindroasting goes on in the Frank-O-RRK Memorial Recreation
Secret society: Anti-Mutant Centera charming spa which makes a gulag look like Club Med.
Mutant power: Empathy DeePolTee concentrates on rehabilitating citizens intimidated and
interrogated into confessing criminal thoughts and deeds by MiniPoI.
Registry Clerk: Preston-O-XEX-2 Clients are encouraged to absorb vast quantities of information (via
Secret society: Psion mind reconstructors) and to spout polite and effusive praise for The
Mutant power: Mental Blast Computer, Alpha Complex and its citizens.
The staff of DeePolTee is not very interested in rehabilitating The
Martie-I, the citizen in charge of the registry, belongs to Anti-Mutant. Computers stray citizens. They just want results, and to play with
He hates mutants. He sends them out on the most dangerous IntSec their subjects in high-tech chambers of horror that would have made
missions, hoping they will terminate themselves and save his society Torquemada green with envy. Imagine an army of fiendishly cackling
the trouble. Vincent Prices with unlimited access to high voltage current, and youve
Preston-Os sacred mission is to start a free society of mutantkind got the idea.
somewhere Outdoors. He tries to protect all mutantsregistered or No experienced Troopers at HIL Sector IntSec take the functions of
notwhile compiling statistics on them. If a Trooper displays a mutant DeePolTee very seriously, but as a boogie man to threaten uncooperative
power, Preston-O is sure to contact him in the near future. witnesses and detainees, DeePolTee serves admirably.
Rookies, however, have to learn from experience about the
PLC outfitting worthlessness of DeePolTees corrective services. (Vets know that
its always imprudent to badmouth the capabilities of professionals
This department has offices and a small warehouse at IntSec HQ The who are licensed to apply orbital sanders to human flesh in search of
supplies are well stocked, and the staff is uncooperative. Due to the the eternal verities.) Therefore encourage the PCs to drag potential
small staff (composed of Spencer-G-RLE-6 and Simon-R-IDO-2) and information sources down to these fun-loving gnomes. Let the PCs
warehouse, exotic items like Outdoor gear, engineering equipment or watch the proceedings from the observation booth. But please, no
personal grooming supplies have to be shipped in from another sector: getting sick on the carpet.
Itll take six to eight weeks.
PLC Outfitting is near the HIL Sector IntSec target range. The Personnel
explosions and flying debris that distinguish this area have an unnerving Supervisor: Flynn-I-MMA-2
effect on the employees of PLC. A considerable portion of PLCs Secret society: Mystics
restocking is in the area of earplugs, earmuffs and umbrellas. Lots of PLC Mutant power: Mental Blast
technicians wear their work home with them. Especially the ones that
have to walk by the target range. They can be seen holding umbrellas Loyalty Officer: Biff-G-OFB-3
over their ear-muffed heads as they pass the target range. Secret society: Communists
IntSec Troopers can get any type of clothing they can imagine herein Mutant power: Charm
blue, of course.
Anything Spencer-G-RLE-6 even remotely conceives as dangerous
weapons is available only through the armory. Spencer-G considers
Research & Design
suspenders dangerous weapons. This office foists dangerous (and occasionally lethal) experimental
devices on unsuspecting IntSec Troopers. The Computer seeks to
Personnel maintain the high success its BLUE Troopers have achieved, and the
Supervisor: Spencer-G-RLE-6 only way to do this is by keeping up with the latest in crimefighting
Secret society: Pro Tech technology.
Mutant power: Deep Thought R&D is located in the heavily armored building right next to the armory.
Personnel of both departments let each other know when something
is going to go boom. They all love to ooh and ahh while watching a
Service Representative: Simon-R-IDO-2 really great explosion.
Secret society: Pro Tech

82 Extreme PARANOIA
BLUE JUST A WHOLE LOT OF BUREAUS

There are no mad scientists or designers he garners, the longer hell get to watch things
here. All of IntSecs R&D citizens are perfectly go boom. to The Computer and their superiors; such
sane. Perfectly. Devices are often crated This isnt easy as head of R&D, unfortunately. temperament is tolerated only in citizens of
and shipped without proper (or intelligible) Random explosions, routine destruction of real ability.
documentation or manuals. The staff is valuable Computer property and constant In a mission, NPCs assigned from this
unusually polite, but extraordinarily ignorant clone replacements keep Julius-V in the news department are unusually capable and
and misinformed. Usually they have absolutely and continuously monitored by agents of The unusually unimpressed by security clearances
no ideaor the wrong ideaabout what a Computer. and accusations of treason. PCs who accuse
device is supposed to do, but they are under Julius-V is in charge of six rather inept them of security breaches and treason are
orders to invent such devices and have them would-be inventors. They strive to outdo each unusually ventilated by unusually accurate
tested. Loyal R&D citizens enthusiastically and other in developing new devices. This isnt to and powerfulweapons fire. Think Dirty Harry
loyally follow orders. please Julius-Vthey are vying for his job as and Raymond Chandler shamus types.
Though the players should discover it only the new R&D head because they are sure his
by experience, it is not treasonous to refuse fall is imminent. Personnel
experimental equipment when assigned to Julius-V knows very little about the projects Supervisor: Charles-B-NSD-4
urgent IntSec business. In any case, R&D his team has either completed or is still Secret society: Death Leopard
staffers will not make a stink, and corrections testing. He permits his subordinates to actually Mutant power: Pyrokinesis
are assigned only if the mission was low-risk hand out experimental devices to Troopers,
and the refusal to accept the device seemed allowing blame to fall on their heads whenever Field Agent: Dirk-Y-RYH-5
unreasonable or overtly treasonous. possiblewhich is how he has survived so Secret society: Humanists
long. Mutant power: Uncanny Luck
Personnel Herm-G, his assistant and right-hand man,
Supervisor: Julius-V-NRE-5 is not focused in the here-and-now. He would Field Agent: Cody-V-TRE-2
Secret society: Computer Phreaks fit right into the 1960s Hippie movement. Wow, Secret society: PURGE
Mutant power: Uncanny Luck man. Cool. He especially likes to stare at nice, Mutant power: Empathy
swirling colors for hours on end. Most of the
Research Technician: Herm-G-ELW-5 devices he signs out form nice, swirling colors Field Agent: Oprah-I-NSO-3
Secret society: FCCC-P (former Mystic) when they explode. Secret society: Death Leopard
Mutant power: Matter Eater Mutant power: Corrosion

Julius-V believes his subordinates envy


Surveillance and Covert
Charles-B is supervisor because he much
Operations
his quick rise to VIOLET Clearance. (They prefers working behind a desk than being in
do.) Julius-V also believes he got to VIOLET This department provides skilled undercover the line of fire. The others love making Commie
Clearance by sheer accident. (He did.) He also operatives and surveillance technicians to mutant traitors suffer in assorted fashions and
believes hed be demoted if anyone found out. other IntSec service bureaus. The staffers allow Charles-B to do the paperwork, leaving
(Wrong. Hed be executed.) This thinking helps regard themselves as professionals, craftsmen them free to practice their art.
keep Julius-V paranoid and extremely eager and artists.
to help anyone in any way. The less suspicion Indifferent to politics or idealism, theyre
rather casual in their observance of loyalty

BIG EXPLOSIONS
RAISE OUR
ENTERTAINMENT
QUOTIENT.

ALL RIGHT, CLANC-Y, TAKE THE BOYS AND SURROUND THE HOUSE! 83
CLEARANCE ULTRAVIOLET
2: Running gags
In this and the next chapter we Famous Game replays classic Computer propaganda films, the autocar while I radio ahead for
Designers share our pellucid insights on the art and tasty snacks and beverages are served. combot strike force supportand
of designing PARANOIA missions, particularly Troopers may also be on patrol or on an look smart with that laser cannon,
missions for a series set in HIL Sector. First, in assignment when they receive a mission Trooper, unless youre eager to get
Running gags, we discuss those invaluable bulletin. They may either be in an autocar of back to swabbing vats
conventional elements, the almost-incidental- some kind, or they may be on foot in a HIL
but-often-incredibly-difficult-or-dangerous Sector locality when the bulletin is broadcast
problems that must be overcome before the through both their helmet and autocar com The mission bulletin
Troopers even get started on their mission. units. Depending on the priority of the mission
In the next chapter, The mission itself, bulletin, they may have to respond immediately The primary function of a mission bulletin is to
we describe the kinds of mission ideas that or can respond at their convenience. For send the PCs off to some interesting setting
work best in the HIL Sector setting, suggest example, if the Troopers are polishing a High where they may be killed. Thanks to the
how to develop them, then give storyline Programmers Delta 666 Cruisomatic autocar unparalleled coercive force of PARANOIAs
hooks to stimulate your already overexcited when they receive a bulletin requesting aid voice of The Computer, Gamemasters may
imagination. for a team of beleaguered RED Clearance choose to rely on inelegant, straightforward
The typical HIL Sector Blues mission contains Troubleshooters, they may be forgiven if they messages:
most or all of the following elements: are less than prompt in their response.
Encourage the players to roleplay their MISSION ALERT!
Where are those guys? responses to bulletins according to the activity
the bulletin interrupts. Take a few seconds and GO OUT IN THE HALL. NOW.
The mission bulletin set the stage before reading: CERTAIN DEATH IS WAITING FOR
YOU THERE. THANK YOU FOR YOUR
The horror of Communications Central You are all sitting around a table in COOPERATION.
the Duty Ready Room playing Bake
The transit tubes: Adventure in the Traitor. You [point at Player A] just However, a well-composed HIL Sector
transportation won his [point at Player B] identification Blues Mission Bulletin contains the following
papers in the last round, but this round additional elements:
you [point at Player B] have drawn
Where are those guys? a winning handtwo Independent The coordinates of the location where
Sources, a Mutant and a Material the PCs are being sent. These must
In previous PARANOIA missions it has been Witness. The rest of you are sitting be fed into the autocar autopilot. HIL
customary to assume the characters are in your skivvies, hoping for a change Sector coordinates are alphanumerics
off-duty somewhere, snoozing, queueing up of luck. of indeterminate length and complexity,
for drug therapy or watching Teela OMalley. And then, suddenly a bulletin! stated in the following form: something-
Now that the PCs are BLUE Clearance types, dash-other-dash-whatever, where
they are usually summoned only while on- The behavior of NPC fellow officers is an something is the east-west coordinate,
duty. Oh, sometimes theyll be interrupted effective model and inspiration as you are other is the north-south coordinate
by an emergency bulletin while lounging in establishing the tone of the campaign. For and whatever is the firmament-earths
their private saunas, or called away from their example: core coordinate. The more remote
specially prepared gourmet-food-and-Happy- and inaccessible the location, the
Fizz soirees, or gently prodded to wakefulness Bulletin: Go there and do this more outrageous the length of the
by deferential RED batmen. But generally their immediately! alphanumerics. For example:
assignments reach them while they are at their Veteran Trooper: (Yawn. Peers up
duty offices at IntSecServe Central or on patrol regretfully from the massage table, a nearby location: 3B-10F-F8X.
in their autocars. then beckons to rookie partner.)
Each BLUE Trooper has his own private duty Here. Hold my Bouncy Bubble a distant location: MRG1540-
office with a desk, monitor, research console Beverage while I go see if I can LOPD9003-MMDR57238F.
and comfortable furniture. A small adjoining find my gun.
room is provided for napping when emergency However, a disconcertingly simple
conditions require his extended presence at Or alphanumeric may imply a secret or
IntSecServe. high-clearance area. For example:
When a Trooper is not at his desk, he is Bulletin: Go there and do this
usually in the Duty Ready Room, where immediately! 4-F-1.
Troopers gather to chat and informally Gung-Ho Trooper: (Snaps to attention from
exchange ideas and rumors, or in the Troopers the edge of his seat in the Duty A code designation. This describes the
Lounge, where a giant vidscreen constantly Ready Room.) Yessir! Right away! general type of disturbance the PCs can
Shake a leg! Double-time down to expect (see the IntSec response code

84 Extreme PARANOIA
BLUE COMMUNICATIONS CENTRAL
table at the end of this chapter). The to communicate with them. Ditto for The handles it; otherwise he is switched to
judicious use of unknown or implausible Computers knowledgable informants. HIL Sector Central, or Alpha Central if
codes (i.e., Code Beaver-Rose-Duck) Therefore the real bottleneck is in the the call is out-of-sector.
can signal a particularly unwelcome communications system. And the Alpha These operators are your first line
assignment. Complex system is unimaginably fouled annoyances. They speak either in
up. The comlinks themselves are poorly slow, nasal monotones or mumble
Appropriate IntSecServe or other designed, ancient, inadequately maintained, unintelligibly. Before they can even
service firm informants or resources popular targets for sabotage, supervised by think about handling a call, they need
to contact in person or by com unit. security-ridden and defective Computer and to check your ID and authorization to
These references can steer the PCs to bot systems and infiltrated and tampered with use IntSecServe com lines.
search for information, clues or hints by every secret society in Alpha Complex.
from various NPCs, or may suggest Even worse, in this utopia each citizen has Hehhh-lloh. IntSec Central. Please
sources of equipment (typically R&D unlimited, free access to a PDC or comlinks. press your tongue tattoo to the
or Outfitting) or NPC support personnel Once a citizen does reach a party in question, identification grid. Thank you. Now,
(Mutants Registry, Surveillance and he tends to stay on the line as long as he can, with what comcode do you wish
Covert Operations, BotBusters, etc). fully aware it may not come his way again in to connect? Excuse me, could you
These references are an excellent the near future, speak a little louder? No, Im sorry, I
way to set up the minor roleplaying And the youth of Alpha Complex have much cant connect you without a comcode.
encounters that are so effective in in common with the teens of another erathey Just a minute, Ill connect you with
PARANOIAlittle quickies that are love to talk on the phone. IntSec Comcode Information. One
not essential to the central narrative, Now, a Trooper depends on swift and reliable ringy-dingy
and that have plenty of latitude for free- communication for efficient and effective
spirited improvisation and PC torture. pursuit of his duties. Are you really surprised Assuming there is no foul-up with the
he is denied this necessity? And can you identification grid (Aha! You are NOT
A misleading or ironic understatement imagine not exploiting this opportunity to annoy who you claim to be. Please wait where
of the missions dangers. This is a your players? you areIntSec Troopers have been
charming feature of The Computers Here are just a few of the ways a Trooper dispatched to escort you to) and the
cheerful, positive styleeverything in relies on his PDC: PCs havent memorized the comcode,
Alpha Complex is safe, easy and fun. As or it hasnt been changed in the past 30
a result, citizens automatically assume To receive bulletins while on patrol minutes, go to
everything is much worse than they are
told, and they spend endless energy To call the motor pool for an autocar to Information, please: There are
imagining how awful it could be. respond to bulletins received while on Comcode Information operators for
This energy seldom turns out to have patrol IntSecServe (and other service groups),
been wasted. HIL Sector (and other sectors) and
To communicate with locations where Alpha Central. Here Troopers can be
disturbances occur to get advance delayed and annoyed for a variety of
The horror of information on the situation reasons:
Communications Central To communicate with the various Could you spell that, please? Im
IntSecServe departments that provide sorry, we have no listing for anyone
Remember how, when the PCs are just RED information and support by that name. No, there is no listing
Clearance, the most common response to for Research & Design. Are you sure
any question is, Im sorry, that information is To communicate with superiors when you dont need HIL Sector Central?
not available at your security clearance? It clarification of means and objectives Oh, wait, heres the reference. Please
may come as a shock to you that inadequate are necessary hold while I check [time passes].
security clearance is not the primary reason Hello? Can I help you? Im sorry.
for denial of information requests. Oh, sure, To receive updates on mission status What party do you want?
The Computer is careful about who receives from IntSec Central
what information. But the important, and rather After getting a courteous runaround,
sobering, insight is The Computer often cant Think how happy your players will be when Troopers are reconnected with the
answer a question even if it wanted to. you start systematically frustrating their attempt operator so they can place their calI.
The Computer knows a lot. What it doesnt to use their PDCs. Here are the sorts of Of course, the first two or three times
know, it can usually ask its loyal Alpha Complex annoyances they have to deal with every time they are given a wrong or obsolete
citizens about. But what The Computer they want to call up and order a pizza. number, so they may have to come
and its loyal citizens know is not centrally back to information several times before
organized. Much of The Computers database The operator: When a Trooper uses getting to the Operator with the correct
is scattered through hundreds of CompNodes his PDA, he first speaks to the IntSec number.
throughout Alpha Complex and its access Central operator. If he wants an
to those fragments is limited by the ability IntSecServe connection, the operator

ONE RINGY-DINGY. 85
CLEARANCE ULTRAVIOLET
Therefore it is no surprise when
connections are suddenly cut off or
crosswired in mid-sentence, or when the
Interviewer: Do you think that the government is voice quality is unintelligible or inaudible,
winning the battle against terrorists? or when background noise, muzak or
propaganda is accidentally switched
onto the line.
Deputy Minister Helpmann: Oh yes. Our morale is To stage this sort of thing, have your
players speak with large objects in their
much higher than theirs, were fielding all their mouths, or turn your TV up to full volume
strokes, running a lot of them out, and pretty and make your players shout over it to
be heard, or fill your dialog with long,
consistently knocking them for six. Id say theyre onomotopoetic buzzes, whistles and
clicks, which routinely displace critical
nearly out of the game. information or urgent orders from their
superiors.
Interviewer: But the bombing campaign is now in
Big Brother is watching you: And,
its thirteenth year.... of course, the ever-vigilant guardians
of Alpha Complexs security spend
Helpmann: Beginners luck. a lot of time monitoring PDC traffic.
Generally they are none too careful
about concealing their presenceoften
Brazil (dir. Terry Gilliam) [1985] PCs can hear the Monitors of Computer
Loyalty in the background of their calls,
scribbling notes, chattering to other
monitors and wolfing down working
lunches.
Sometimes, overcome by an attack
of righteous zeal, they interrupt right
Interrupted service: At any point in the The insufferably stupid/surly/ in the middle of a call, demanding
process, a comlink may be interrupted. uncooperative receptionist: Whenever an explanation for that treasonous
One common interruption is Can I Troopers contact another service statement, or dispatching a squad
put you on hold?with the result bureau or official agency, there is always of combots to bring the caller in for
that Troopers are either disconnected a receptionist who takes the call and immediate interrogation. They, of
(*Click*) or placed on interminable holds onto it until they scream, or who course, have absolutely no trouble
hold while an endless tape loop plays switches them to the wrong department, tracing a call.
Rainbots Keep Falling on my Head. or who accidentally hangs up on them,
Another common problem is technical or who promises to have someone call You can endlessly combine and vary all
failure (*Click*)which may actually be them right back, but who forgets to take these wonderful communications resources
a line problem, or may be an operator a name and number, or who knows no to provide regular misery for your players. And
who is tired of talking. Or there may be one from their pathetic service firm could because you are a PARANOIA Gamemaster,
the crossed-wires interruptionanother have any reason to talk to anyone in this we give you permission to run this joke right
party is accidentally connected with department. And, indeed, many times into the ground.
the Trooper, or he is switched to a the receptionist has been instructed to Then, lay off your PCs for a while. Tell them
conversation already in progress. sabotage as many calls as possible in about the big purge in Tech Services. R&D
This can be quite nice when the two order to avoid annoying requests for steps in with a revolutionary new PDC system.
conversants are bandying rumors or resources and information. Everything is suddenly wonderful. Give them
plotting Commie subversionthough, of efficient, reliable and courteous service for an
course, it is always impossible to trace Lame equipment: Most of Alpha episode or two, just long enough for them to
the call or identify the speakers. Complexs communications net is either become dependent on it.
hundreds of years old or brand new, Then, inevitably, the R&D stuff melts. Lots of
The busy signal: This is our hands- designed by R&D, manufactured by Troopers are glazed with their helmets on. Run
down favoritea loud EHHNT-EHHNT- cheerful INFRAREDs or misprogrammed a couple of missions with no communications,
EHHNT-EHHNT-EHHNT-EHHNT noise workbots, and installed by under-trained nothing but RED foot messengers with
repeated over and over until your drones from Tech Services. All of it powerful lungs.
players begin mumbling about justifiable is poorly maintained and regularly Then bring back the old system. The players
homicide. sabotaged by a wide array of fanatics will love you. For a while.
and hobbyists.

86 Extreme PARANOIA
BLUE THE TRANSIT TUBES

in lots of needless executions), the UVs wiped


the data on the project from The Computers Typical BLUE Trooper
Transit tubes: Adventure in memory banks. The Computer knows there are autocar
transportation no transit tubes. Never were. Never ever.
The existence of modified autocars and Vehicle: Turbo Z-334 VariTube-
Getting around in HIL Sector used to be easy. it transbots in a sector that has no transit Terrain
had the usual crawlways, pedestrian corridors, tubes is a troublesome contradiction. The Patrol Vehicle
moving sidewalks, autocar tunnels and turbo Computer ignores troublesome contradictions. Sensors: Multicorder 2, Haz-sens
elevators common to most of Alpha Complex. Citizens bringing troublesome contradictions System 1
Everything worked swell and everyone was to The Computers attention are promptly Control: Manual and/or autopilot
happy. The Computer said so. rewarded with a commendation and summary Communication: None standard
Then a group of ULTRAVIOLET High execution. Seats: 7
Programmers got together and designed a Security clearance: BLUE
new form of transportationtransit tubes.
They decided that HIL Sector was the perfect
The destination station (Trunk compartment for suspects:
INFRARED)
place to build and test this highly innovative The transit tubes are lined with hundreds of Speed (low/maximum): 20/100 kph
travel system. The tubes would make travel recessed, accordion-style cubicles called Weapons system: Laser cannon 1,
faster and save on precious fuel by using a destination stations (or entry stations, if plus front-mounted anti-missile
modified electromagnetic impulse grid to shoot youre about to enter the system). These laser and/or smoke generator
modified autocars from one entry station to stations are folded in the tube walls and out Armor: Vulture 020 Series
another. Plans called for the grid to stretch of the way when not in use, thus providing
in all directions, up the walls and across the free and unrestricted passage for HIL Sector The laser cannon retracts into the hood
ceiling, creating a super ten-lane, enclosed traffic. of the autocar when not in use. When
highway. There would even be protected When an autocar approaches its destination active the cannon completely blocks
walkways for citizens to casually stroll upon, coordinates, it slows to a halt and pulls the windshield, obstructing the drivers
allowing all to appreciate the newest wonder alongside the emerging cubicle. Isnt that vision.
in The Computers fair realm. It was a good neat? PCs use Vehicle Ops and Maintenance
idea, and everyone would be happier. The There is a slight problem when citizens skill to pilot the autocars, or make
Computer said so. access an entry station, however. Theoretically, continuous Violence checks to avoid
Down came the crawlways. Moving sidewalks when the entry station is activated, flashing entertaining accidents.
slowed to a halt and were ripped up. Noisy, lights and loud sirens fill the tube section, and
unsightly autocar tunnels were dismantled. The power is reduced to slow any autocars in the
turbo elevator shafts were sealed. Then work vicinity. It almost works, too. An encounter an additional 40 or so citizens to pile in before
began on the amazing transit tube network. with an emerging entry station goes something closing up and pulling out. Troopers can use
The intention behind the tubes was to provide like this: these transportation bots, but they are slow,
a safe, efficient and speedy way to get around unreliable, crowded and unwilling to divert from
HIL Sector, while capitalizing on fuel economy You are speeding through a lonely their preprogrammed route.
and ease of maintenance. stretch of transit tube when suddenly The autocar better serves the BLUE Troopers
The tubes to HIL Sector are paved with good a large, rectangular cubicle juts out of purpose. Autocars are smaller, sleeker, more
intentions. the tube wall. You smash into it at full attractive and able to move independently
HIL Sector was sealed off from the rest of speed, firmly implanting your vehicle through the extensive tube network. They
Alpha Complex, completely surrounded and in the entry station. Then lights begin have been modified to work in transit tubes,
criss-crossed by kilometers of transit tubes. No to flash, sirens whoop and a calm, outfitted with lots of magnetic relays, pulse
outside autocar access was available. Within mechanical voice echoes, Warning, bypasses and energy-storage coils. To protect
HIL Sector, quick movement is possible only entry station activated. Please slow the costly equipment, all autocars are equipped
via transit tube. Into and out of the sector, all vehicles and proceed with caution. with an electronic hazard-sensor system
citizens were serviced by the ultra-modern Thank you for your cooperation! that is sensitive to extreme heat, cold and
transbot express system, such as the famed humidity. The Haz-sens System 1 is mounted
ORI Sector Express.
Today the results of the High Programmers Autocars
to the underside of the vehicles and shuts
down power to that section of the tubes in the
labors are quite evident. Tubes end abruptly, To make full use of this non-existent event of an emergency that could damage an
sections are missing and much of the structure transportation system, citizens must have autocar.
is falling apart. The entire project is a mess, access to specially designed transbots or
due in part to the fact that High Programmers
know next to nothing about engineering and
modified autocars. A transbot is basically
a large, semi-intelligent mechanical box
Obtaining an autocar
architectural design. However, that mess is that carries lots of citizens from one entry Citizens of Security Clearance INDIGO and
now the primary mode of transportation in all station to another. They are for the masses, higher are permitted to own personal autocars.
of HIL Sector. To save themselves from the designed to comfortably stand 20 citizens at GREEN and lower citizens are assigned
embarrassing task of explaining why their a time. Common practice is for the transbots autocars depending on their duties and
grand design doesnt work (which could result (malicious sapients that they are) to wait for the whim of PLC, or must depend on mass

EVERYTHING YOU SAY HAS ALREADY BEEN USED AGAINST YOU 87


CLEARANCE ULTRAVIOLET
transportation such as HIL Sectors transbots. his head out the side window, smiles enough for one vehicle, let alone ten. Autocars
BLUE Troopers are stuck somewhere in and says, Your autocar has arrived. can certainly pass each other. Usually. As long
the middle. While they do not own personal as they go slow enough. As long as they arent
autocars, Troopers have unlimited access to The belt-attached homing device is a great in a turn. And as long as the drivers ascending
the vehicles. They just have to clear it with the little gimmick. It calls the autocar right to planet is real close to the cusp.
guys in the motor pool. whatever entry station the Troopers are waiting
If there is time, Troopers are encouraged
to go down to the motor pool and sign out a
at. It also attracts bots. All kinds of bots. They
like to home in on the signal, too. What this
Damaged autocars
vehicle. The particular autocar assigned is means is that a lot depends on which arrives If PCs show up at the motor pool with a
dependent upon their status with the motor first, the bot or the autocar. damaged autocar, they are assessed for
pool guys. If they like you, you get a sleek the repairs. Roll 1d20 and divide by two.
BLUE Clearance runabout hatchback. If they
despise you, you might receive an INFRARED
Operation The result is the amount the repairs cost. In
thousands of credits. Trying to get out of debt
turbocar with bumpers tied to the frame and To use an autocar, Troopers punch in the is a common career goal in HIL Sector IntSec.
gum on the seatif you get anything at all. destination coordinates on the dashboard About the only way to avoid this is becoming
Im sorry. There are no autocars available at keypad. The Computer always supplies correct buddy-buddy with one of the mechanicsyou
this time. coordinates for any mission it sends Troopers might persuade him to repair your vehicle on
Abuse is plentiful and bootlicking is strongly on. Always. the sly. The debts you accumulate this way
suggested when dealing with the motor pool. Even though theyll never need to check the are sometimes worse than paying for the
But if there is an emergency and time is of coordinates, Communication Central keeps repairs themselves. Most PCs only find this
the essence, Troopers can call for an autocar coordinate information on file. PCs can patch out through trial and error.
via com unit. With any luck, itll arrive within into ComCent via any BLUE Trooper Armors
scant seconds. built-in com unit.
Once the Troopers have punched in the
Transit tube encounters
After a short discussion with an irate correct destination coordinates the autocar With all their modern features, its a wonder
operator, you place an order for an begins moving along the magnetic-grid the transit tubes are used at all. But because
autocar, Code 5 (vehicle requested: highway of the transit tube. The characters there is virtually no other way to get around
emergency). You quickly make your are always free to manually alter the speed HIL Sector speedily, everyone is stuck using
way to the nearest transit tube station or direction of the vehicle. There is a steering them.
and switch on your vehicle tracking wheel and acceleration pedal. Whenever a So the Troopers get a call, run to their
signal, attached to your belt. Within citizen touches either one, the car temporarily autocar, jump in, punch in the destination
seconds you hear the wailing siren, goes off automatic guidance to allow the code and lean back. Theyre ready for a
see the flashing light and watch in citizen to pilot it. To resume autopilot operation, quick, effortless trip to wherever theyre going.
amazement as the autocar locks press the autopilot button on the dashboard. Do you think were gonna give it to em? Of
onto your belt signal, navigates the Reports of autopilot system failures are grossly course not.
magnetic-grid highway of the transit exaggerated. Rumors are treason. You have to remember that these tubes were
tube and pulls up to the station By the way, did your PCs check to see if their constructed some time ago. Theyve seen a lot
platform. Its great to be a Trooper. autocar was equipped with a forward motion of traffic, and they never really worked right
deceleration pedal? You know, a brake. A anyway. And lets not forget the players have
Of course, thats an ideal example of the simple 1d20 roll will determine an autocars no idea what theyre doing.
system at work. Reality has a sneaky way of braking ability: 18, the brakes work fine; 912, To help you use the transit tubes in your
messing with ideal examples. brakes fail 50% of the time; 1320, no brakes game, we could give you an intricate map
whatsoever. detailing the vast tubular network. Or we could
After a long discussion with an irate even implore you to be creative with a pencil,
operator, two disconnections, many
threats and a busy signal, you finally
Autocar disasters ruler and graph paper. But we wont. Face
it, were nice guys. We wouldnt make you
get through to the motor pool. You Given that the transit tubes were designed by do all that work. And were much too lazy to
remember that the motor pool guys High Programmers, installed by R&D techbots, even consider doing it. No, we Famous Game
arent happy about the ticket you have never been maintained and do not exist, Designers have, naturally, come up with a
put on their illegally parked towbot, they are holding up pretty well. much better solution.
but Sunny-O doesnt sound the least But lets face it, the transit tubes are in sad Random encounters.
bit angry about your request for an shape. Some tubes end in blank walls or in Cmon. You know what a random encounter
autocar. You switch on your tracking mid-span across residential domes. Other is. Youve all played that Other Game. You
signal and wait patiently for the vehicle sections are submerged. Still others are in know, the one with the wandering monsters
to arrive. And wait. And. Wait. Then total darkness. Several tubes are so weak they who attack the characters for no apparent
you hear the siren, see the flashing barely support their own weight. reason? Yeah. Those random encounters.
light and watch quietly as a towbot The High Programmers built the tubes wide The basic element in most transit tube
navigates across the magnetic grid of enough for ten vehicles to navigate alongside encounters is the use of an attribute or skill
the transit tube, pulling a battered and each other freelymostly. More often than not. roll the driver makes in an attempt to perform
dented wreck behind it. Sunny-O sticks But in many places the tubes are barely wide an action or to avoid performing an action.

88 Extreme PARANOIA
BLUE TRANSIT TUBE ENCOUNTERS

Each encounter mentions when a skill roll is


appropriate. The Vehicle Ops and Maintenance
skill is the safest way to go. PCs without this
skill can use multiple Violence or Hardware
checks to avoid little irritating occurrences.
Most encounter descriptions also provide It is lamentable, that to be a good patriot one
confrontational scenes for the PCs to must become the enemy of the rest of mankind.
roleplay.
The last encounter is fondly referred to as
Sudden Death. It was inspired by the actions
of one of our wonderful playtest groups. Pull it
out when your players really need a lesson in It is forbidden to kill; therefore all murderers are
player cooperation. punished unless they kill in large numbers and to
1. The quick-stop pop-top the sound of trumpets.
bot

The tube ahead is under repair. You An ideal form of government is democracy
see red temporary warning lights
blinking around the area, several tempered with assassination.
warning signs placed too close to the
construction site to be of any use and
a team of RED overall-clad citizens.
Voltaire
They are grouped around an access
hole in the middle of the tube. There is
a bot in the hole, and the citizens are
frantically pulling at it. The bot seems
to be stuck.
frightening a loyal citizena high-clearance right in front of oncoming traffic. And lets not
The driver must make an attribute check loyal citizen. Theyll also find themselves forget the ever-present power grid. Can anyone
or skill roll (see Transit tube encounters) to pushing his vehicle to a recharge pump. say roasted?
stop in time. If they do hit the INDIGO, his autocar bursts If youre feeling particularly wimpy, or
If he fails, the autocar impales itself on into a ball of flame. If you want, you can give perhaps your players seem especially pitiful
the botand stops dead. The eight RED em about ten seconds to scramble out of their today, have an INDIGO limobot drive up.
technicians arent really happy about the vehicle before it explodes. The RED Clearance chauffeur recharges
situation, and they alI carry these wicked- Do they report it or not? the Troopers vehicle at the command of
looking laser welders (S3K energy). Of course, the INDIGO, who simply wants to get to his
these weapons dont do much against Trooper
armor.
3. Please dont feed the bots destination station.

If the driver stops in time perhaps the


Troopers will help get the bot out of the hole.
As you zip along the tube, the engine
begins sputtering. Youre slowing
4. Have white cane, will
travel
Then again down. Youve come to a halt.
You look down and spot a little
2. INDIGO, out dey come glowing message hidden in the jumble
of buttons, switches and lights on the
As your car glides smoothly along the
well-fit tube, you get a funny feeling.
You spot a stalled autocar, fully dashboard: Fuel level zero. Proceed Your sight dims. Sure enough, youre
blocking the tube ahead. As you to nearest recharge depot! blind. All of you.
rapidly approach, you see it is indigo-
colored. With an INDIGO driver. He Players can try to call for a towbot, flag down Dramatic pause.
turns around and sees you. You other vehicles to siphon energy or abandon the
can see the whites of his eyes. You autocar altogether. It is, of course, treasonous You suddenly notice the dashboard
can also see his open mouth as he to abandon valuable Computer property. If instruments are still glowing. You
screams. they choose to walk through the tube, casually arent blind after all! The lights in the
mention PARANOIA does, indeed, have tube went out. What a relief! No big
The driver must make an attribute check rules governing starvation and dehydration. deal.
or skill roll to prevent ramming into a loyal (Not true, but players arent cleared to know Sure hope nobodys coming from the
INDIGO citizen. that.) And those citizen strolling paths that opposite direction.
This is a potentially dangerous situation. If criss-cross the tubes werent designed with
they miss the INDIGO, theyll be on report for pedestrian safety in mind. Some paths cross

NO LEFT TURN. NO RIGHT TURN. NO PARKING. NO. 89


CLEARANCE ULTRAVIOLET
The headlights work on a verbal command, If they manage to make the turn, Nothing If all the characters fail, you could wimp out
Turn on Headlights. Difficult, eh? You might Happens as they sideswipe the VIOLET and allow them to intercept another autocar
want them to travel with the tube lights off for autocar. (See the Nothing Happens Table.) whose driver can give them directions. Only
a few hours, or have the lights spring back on do this after a considerable amount of time has
after a few minutes. Which is just enough time
for their eyes to adjust to the darkness. Glaring
6. The long and winding passed. Perhaps after The Computer contacts
them, asking why they havent reported to
road
white lights make it awfully hard to see whats their destination. Requests for directions are
just ahead in the tube. met with: State your current location. Pity the
As you purr along this stretch of tube, PCs have no idea where they are. And lets not
5. There was an old woman you look down at the dashboard. The
destination code monitor is blinking
forget the PC who brings up a troublesome
contradiction. Troublesome contradictions
who lived in a shoe
the message: Please use manual and being late are two wonderful examples
controls. Automatic destination of treason.
You careen around a curve in the tube sensors are not operating.
and see, not more than ten meters
in front of you, a team of repairbots
Youve never seen this area. You
dont see any destination stations.
7. Snorkeling for fun and
profit
clustered around a VIOLET autocar. As Your PDCs arent offering any helpful
you speedily approach, you realize that information.
the bots have somehow wedged the You do notice that you are traveling Just ahead the tube dips down. Its
car sideways in a particularly narrow through a narrow section of the tubes. filled with a foul black liquid. You also
section of tubing. Its going nowhere Openings branch off in all directions. see a left branch ahead. Would you
fast. There isnt nearly enough time to Wait a minute. Didnt you pass by that like to try for a left turn at your current
stop. However, as you watch the bots turn-off just a few moments ago? Of speed?
scatter, you notice a detour just in course, there is nothing to worry about.
front of the whole mess. What would Nothing at all. The Computer certainly If they do not make the left turn:
you like to do? would not allow its loyal citizens to be
lost in the middle of nowhere, traveling Theres a tremendous splash as your
A Violence check or specialty roll is needed in circles, with no possibility of ever autocar dives into murky blackness.
to turn the autocar. If the driver fails, he plows seeing home again. Traveling along, you never realized
into the VIOLET vehicle. Go ahead. Dramatize how many leaks your vehicle had
the scene. Let them sweat it out. The VIOLET Now make 1d20 Access rolls for each until now. Everyone will probably
driver (currently sitting in the car) is the character, without telling them why. You might have to hold their breath for a couple
Commissioner for HIL Sector Housing. Bet the want to mumble something about wheres that of minutes if the liquid in the autocar
PCs are wondering what its like to sleep in the Starvation Table?. Then casually mention that continues to rise. What is everybody
corridors for the next few centuries. a successful one of these Access rolls might doing?
mean a character is inspired as to how to find
out which direction to travel in.

Theres one hole in every revolution, large or small. And its one word long
people. No matter how big the idea is they all stand under, people are small and
weak and cheap and frightened. Its people that kill every revolution.
Warren Ellis, Transmetropolitan
Every revolution evaporates and leaves behind only the slime of a new
bureaucracy.
Franz Kafka

90 Extreme PARANOIA
BLUE MORE TRANSIT TUBE STUFF

If you think of yourselves as helpless and ineffectual, it is certain that you will
create a despotic government to be your master. The wise despot, therefore,
maintains among his subjects a popular sense that they are helpless and
ineffectual.
Frank Herbert, The Dosadi Experiment

When youre bored with panicky screams the tube as it madly waves at them to stop. down, down. Between screams you
from your players as their characters drown How it totally blocks their view see the pretty buildings around you,
one by one, read: and you marvel at the maze of transit

The blackness ends. The tube slopes


9. Road service tubes above you.
Wham! Your lives pass before your
upward again and you come splashing eyes.
out from the depths. Thank goodness You zip through the transit tube, You have stopped falling. You and
for waterproof autocars. Its only the siren on your autocar blaring. your gear are sitting in what was once
leaking a little bit now. And dont worry Suddenly a bright spark explodes an autocar. Destruction of Computer
about the sloshing sound coming from somewhere under the hood. The property is treason.
from the engine compartment. Or whine of the engine quickly trails off as
how you seem to be slowing down. the vehicle comes to an abruptand The results of this little escapade are left for
No problem. possibly finalstop. you to play with.

If you dont like that ending, how about this


one:
This little diversion can be a lot of fun. The
only way to look under the hood is to open
Reaching their
the autocar door, step out onto the grid and destination
The car slows and stops. You are walk to the front of the vehicle. Stepping on If youve properly used all these clever
still submerged. To your left you can an electromagnetic impulse grid can hurt an suggestions, the Troopers reach their
barely make out a dim light glowing awful lot. Troopers can walk between the grid destination a little older and grayer, but in
in the blackness. You can also see a if theyre real careful (a Violence/Agility check). almost one piece. Or maybe they do reach
destination station emerging from the Then a skill roll is needed to figure out whats it in one piece. One tiny, compressed piece.
tunnel wall. Your dashboard monitor wrong and get the vehicle moving again. Of Hee, hee, hee.
blinks: You have arrived. course, theyll need another attribute check to
get back across the grid and into the autocar. The wheels lock. The autocar fishtails.
8. Joyriding And if they repair it and it starts moving without
anyone at the controls, a few rolls to dodge,
It bucks and swerves up the side of the
round tube. You come to a complete
weave and jump into the vehicle may be in stop, sitting at a 45 degree angle to
As you turn a bend you see scrubots order. the floor. The autocar creaks. It turns
ahead, cleaning the tunnel. Fortunately over, dropping down onto the tube
they are far enough away to give you
time to slow down and maneuver
10. Sudden death floor. You are sitting upside down.
Your grid connectors are smoking.
around them. Probably. You think. The aroma of burnt metal nearly
You zoom along the tube and careen suffocates you. About 30 meters back
The driver must make a Violence or Vehicle around a corner. The dull roar your down the tube, a destination station
Ops and Maintenance roll to avoid the bots. If autocar makes disappears. So does slowly emerges from the wall. A little
not, the autocar takes one with it. Explain how the tube. You find yourselves floating monitor on the dashboard faintly
the bot is flailing around on the hood of the in midairyou, your gear and your blinks: You have arrived. You made
autocar. How scrubot screams echo through autocar. You begin falling. Down, it! Congratulations!

Would you like to sit down or would you prefer internal injuries?
Detective Mick Belker, Hill Street Blues

GO TO JAIL. GO DIRECTLY TO JAIL. NOW. 91


CLEARANCE ULTRAVIOLET
The Something Happens table
Use the following table to randomly determine what occurs when two cars pass each other.
1d20 Result
110 Nothing happens.* (See below: When Nothing Happens in PARANOIA!)

1112 Door handles sheer off. Must open the door from the inside or break (non-opening) window to gain access.

1314 Several layers of paint are scraped off the side of the car, exposing huge rusty areas and sheet metal patches. The motor pool guys get real excited, and fines are assessed.

1516 The door peels off the car like the skin off a hangnail. Since autocars do not have seat restraints, characters may need to make Violence/Agility checks to avoid falling out every
time the autocar turns a corner.

1718 Major body damage. Chunks of other vehicles may embed themselves, dragging along behind your autocar or further impeding maneuvering.

1920 The autocars frame is pushed out of whack. Any attempt to turn the car requires a Violence check. Success means theres no problem, the wheel turns freely. A failure means
the wheel gets caught in a stray piece of fender. The car turns. And turns. And turns. *Crunch* Rattle rattle. Roll roll roll. Clunk. *BOOM*

When Nothing Happens in PARANOIA


Of course, when Nothing Happens in PARANOIA, it doesnt mean that nothing happens. Use the following table to determine what kind of
Nothing happens when Nothing Happens.
Feel free to expand on these ideas. just keep repeating to your players that, Nothing is wrong. Everything is working perfectly. Honest.

Staging Nothing Happens


Whenever you pick up dice to roll on these tables, and your players eye you suspiciously (and the sniveling wimpy ones beg and plead),
be kind. Reassure them.

Player: Whatcha doing?


GM: Me? Oh, nothing. No problem. Dont worry about it. Really. [This works surprisingly well when you roll on the first table, get Nothing
Happens* and show the table to the players.]
GM: See? Look. The table says Nothing Happens*.
Player: Oh. Yeah, I guessHey! Whats that little asterisk thingie?
GM: That? Oh, nothing

The Nothing Happens table


1d20 Result
14 There is a terrific rush of wind as an autocar/transbot passes you. You sigh with relief. You think you hear something fall off. It might have been near the back of the vehicle.
Naw. Probably nothing.
56 Your autocar trembles like a cowering INFRARED as a transbot/autocar wooshes by. The vibration subsides. Gee, that wasnt too bad! You hear a slow, high-pitched scrape of
glass on glass. Your windshield falls in. It shatters in your lap. Possibly a minor inconvenience.

710 An autocar/transbot buffets your vehicle as it careens by. Its gone. You hear a slow drip-drip from somewhere near your engine. Nothing to worry about. You see dark billowy
clouds of smoke pour from the hood of your autocar, filling the tube with noxious vapors that slowly begin seeping into the vehicle. Dont worry about it. Probably nothing.

1112 Whats that funny noise? You know, that weird kind ofyou know, that funny noise. Aww, all autocars sound that way. Its probably nothing. (Have one character make a
Vehicle Ops and Maintenance roll. Whatever the result, say, Oh. Never mind.)

13 -16 Thump-thump. You think you just ran over something. You look back and see something lying in the tube, illuminated by your red tail lights. Youre not sure, but you think it
moved. Nah.

1718 As another autocar slides by, your car begins weaving. It gets worse. You think you might hear the hiss of escaping air somewhere below you. It probably isnt anything
important.

1920 Your vehicle locks its brakes and screeches to a halt. The tires smoulder as you remove your face from the windshield. There doesnt seem to be anything wrong. There arent
any deafening alarms suggesting you neglected a minor detail on vehicle operation. And therere no flashing lights indicating impending inconveniences. In fact, theres nothing
wrong. Nothing at all.

92 Extreme PARANOIA
BLUE CREATING A BLUE MISSION

3: The mission itself


This is where the main storyline comes in. It commonly report (or perpetrate) Club secret societies. Vice includes
can be one of the mini-missions weve provided pilferage and burglary. any activities that lead to the unnatural
in this book, one of our other great supplements 4. Assault and murder: When it can bodily functions that produce children
or ideally one of your own devising. be distinguished from punishing and without the aid of the genetic clone
The recipe for HIL Sector Blues missions executing traitors, assault and murder banks. Or such functions when used in
detailed in this chapter: a Premise taken from are vigorously investigated by The the clandestine and highly treasonous
the lists of typical police roles and duties; a Computer. activity called pillow talk.
liberal sprinkling of Complications from the 5. Blackmail: High-clearance citizens 9. T r a f f i c v i o l a t i o n s : S p e e d i n g ,
Running gags section of the previous chapter, troubled by blackmail typically high-impact parking and vehicular
and a Satisfying Resolution that entertains arrange through proper channels to manslaughter are just a few of the
the players with the promise of Terrific obtain the services of discrete IntSec most common traffic violations in Alpha
Success or Farcically Tragic Disaster. investigators. Complex.
The Premise and Complications provide 6. Vandalism and sabotage: Whether
game challenges the players can pit their
roleplaying and problem-solving talents
political (PURGE) or light-heartedly
anarchical (Death Leopard), vandalism
Special crimes
against in the unique PARANOIA setting; the and sabotage of Computer property is Certain crimes are peculiar to the distinctive
Satisfying Resolution presents them with a a pervasive problem. Alpha Complex culture:
chance to achieve an entertaining sense of 7. Contraband: Everybody has something 1. Unregistered mutation: Investigation,
dramatic climax so they can quit having so they shouldnt have, and IntSec is detection and apprehension of
much fun and once again emerge from the always looking for it. unregistered mutants requires careful
fantasy world into their own drab, wretched 8. Vice: This crime is usually perpetrated sifting through informal reports and
lives. by the Humanists, Romantics and Sierra formal charges, and the pursuit of these

The mission storyline


The life of an Alpha Complex policeman is just
like the life of real policemen, only moreso.
That is, no matter how unappealing the types of
people real policemen deal with, and no matter
how discouraging and futile their enterprises, it
can only be worse in Alpha Complex.
Here are just a few things real policemen
have to deal with, and how they might figure
in a BLUE Troopers nightmares:

Routine crimes
1. Drugs: No matter how generous The
Computer is with drugs, theres always
a market for more. From co-cola addicts
(see Send in the Clones in PARANOIA
Flashbacks) to Vulture Squadroniers
with Combat Quick habits, the drug
market is lucrative, violent and populated
by chemically induced psychotics. (See
the rulebook and PARANOIA STUFF for
a full treatment of PARANOIA drugs.)
2. IR Market, Gray Subnet, other illicit
auctions: You can buy anything,
regardless of security clearance, on the
auction circuit. Free Enterprise controls
most of the traffic on the IR Market, but
many citizens freelance on the side.
Most popular are weapons for the more
lunatic of the secret societies.
3. Theft: Where do illicit auction goods
come from? Harried PLC clerks

JUST THE FACTS, MAAM. 93


CLEARANCE ULTRAVIOLET

The case against Clevinger was open and shut. The only thing missing was
something to charge him with.
Joseph Heller, Catch-22 (1961)

all-too-numerous criminals is often Troopers must often investigate reports For secret society stakeouts, Troopers
extremely dangerous. of uncooperative flunkies. are often required to wear hideously
2. Secret societies: Clandestine and 6. Security clearance violations: ineffective disguises. Generally an
undercover monitoring of secret activities INFRAREDs sauntering around in BLUE unpopular assignment.
generally precedes raids of secret society Clearance corridors with cone rifles are 4. Task forces: Troopers are often
meetings. Secret societies often have sure to attract immediate attention from temporarily assigned to task forces for
remarkable resources at their disposal IntSec troopers. special duty requiring unusual skills
and fanatic memberships who offer or concerted, long-term efforts. A few
a spirited defense, even when poorly
armed. The more militant and organized
Typical roles and mission examples: The High Programmers
Special Commission on Unregistered
secret societies (PURGE, Corpore assignments Mutations; The Weird Science Police;
Metal, Free Enterprise, Communists and Here are a few common situations BLUE The Secret Study Group for Outdoors
so on) may challenge even lite IntSec Troopers may find themselves in: Spy and Animal Control and the Whos
Special Forces units. Your Friend? Task Force.
3. Treason: Though technically almost all 1. Walking the beat: Though generally the 5. Detective forces: BLUE Troopers are
human behavior falls into this category, duty of lower-status IntSec Troopers, often assigned to investigate mysteries.
BLUE Troopers generally only handle idle (or on-report) BLUE Troopers may Given the nightmarish incompetence,
the more egregious traitors (Commie be fitted with rocket skates and sent out inefficiency and paranoia rampant
rioters, corrupt executives, rebellious to wander the corridors, keeping the in Alpha Complex, most mysteries
High Programmers, etc.; citizens and peace and affirming the ever-present will are pursued with a Clouseau-Pink-
Troubleshooters do an admirable job in of The Computerdirecting autocar and Pantherish farcical ineffectiveness.
handling this problem at the community transbot traffic, issuing parking tickets, (Warning!: PARANOIA is not an ideal
level. running spot security checks, handling game setting to stage real clues-
4. Damaging Computer property: citizen complaints and responding to and-ratiocination mysteries. Steer
A close cousin to vandalism and the occasional crime-in-progress or clear of this genre or be prepared for
sabotage, and as vigorously prosecuted, emergency calls. investigators to blast most witnesses
damaging Computer property includes 2. On patrol: Six BLUE Troopers jammed and evidence rather than study them
all accidental loss or destruction of into an autocar with their full array of for their significance.)
valuable Computer resources, either weapons and gear is a common sight in 6. Riot squad/special forces: These are
through carelessness (allowing the HIL Sectoralways ready to give chase the lite combat troops for handling
brakes on your autocar to fail) or to criminals and joyriders, or respond to internal Alpha Complex affairs. In
through negligence (failing to repair the any disturbances at high speed. theory, IntSec handles all internal
malfunction of your plasma generator 3. Stakeouts: Stakeout generally means affairs; the Armed Forces handles
before its catastrophic detonation wipes sitting around in some unpleasant place dealings with the Outdoors. In practice,
out a couple of residence blocks). (closet, sewer or atomic reactor core) High Programmers may call on Armed
5. Insubordination: All citizens are with nothing fun (i.e., no shooting) to Forces Vulture or BLUE Trooper Tac
obligated to defer to other citizens do for a long time. Not infrequently, the Squads depending on where their
of higher security clearance. BLUE place is not cleared for BLUE citizens. political clout is centered.

94 Extreme PARANOIA
BLUE MISSION STAGES

somebody straight off the Random Passersby


7. Escort and citizen protection: Whether Table, yes? You remember that, right? It was
guarding The Computers favorites or towards the back of the PARANOIA rulebook.
the lowest of Commie mutant scum, Oh, yeah. Now you do. Sure you do.
BLUE Troopers often have as much to Okay, we have a Premise and Complications.
fear from the potential victim as from Now we need a Satisfying Resolution. Note,
determined assailants. not just a resolution. Killing all the Troopers is
8. Trusted public servants: As symbols plenty plausible and sure enough a resolution,
of The Computers ever-present justice but it isnt much fun for the players. And this
and mercy, BLUE Troopers help old is a series, remember? Let the poor citizens
citizens across transit tubes, lecture live. For a while.
on public morality and rescue catbots A Satisfying Resolution must offer the
from synthetrees. Ironically, even these players a chance for a Terrific Success or
innocuous events are often fraught with a Farcically Tragic Disaster. (Because this
peril. is PARANOIA, either a disaster or a success
may be sufficiently entertaining to give the
Plotting a mission players their moneys worth. Consider that at
lower clearances they are entitled to a round
To create a BLUE Trooper mission, survey the of applause if they can just get vaporized.
preceding lists of BLUE Trooper duties. Pick As a BLUE Trooper they should work a little
one and imagine how life in Alpha Complex harder for that applause by doing something
could hopelessly complicate the situation. This spectacularlike trying to survive. Solving the
is our Premise. problem is worth a standing ovation.)
For example, directing trafficlets presume So lets say the Troopers stumble upon an
The Computer orders a squad of BLUE open bothole in the dark, and out of it they can
Troopers to direct traffic at a transit tube hear the stirring strains of the Internationale
junction. The Computer fails to notify the the anthem of Commie saboteurs responsible
Troopers that power is out in that sector and for the blackout. A Terrific Success has them
the tubes are unilluminated; therefore traffic capture the Commies and deliver them to The
(which incidently is approaching at a sizable Computer. A Farcically Tragic Disaster has
fraction of the speed of sound) cannot see them capture the Commies and deliver them
the Troopers. to The Computeronly to be out-bootlicked
Now what? by the Commies, proving conclusively that
Okay, we have a simple Premise: BLUE the Troopers were the traitorous saboteurs
Troopers directing traffic under impossible and resulting in their suspension from the
circumstances. Now we need Complications. force pending Reconstructive Surgery and
See the chapter on Running gags for Recombinant DNA Therapy at the Frank-O-
appropriate complications to make the RRK Recreation Center.
Troopers lives even more miserable.
We already know the Mission Bulletin omits
important informationgood, good. Now, the Aftermath
Troopers have to get to the transit tube junction.
Lets seehow about a malfunctioning When you wind up the mission after your
autocar? Yes, yeshow about a lobotomized Satisfying Resolution, assess the energy of the
autopilot? And lets roll on the Nothing Happens play group and, if theyre still up for it, go on to
Table. Of course. the Report and Evaluation stage. Remind them
Okay, the Troopers get to the junction their Troopers are Internal Security workers,
and discover the lights are out. Time to and hence subject to the greatest responsibility
report. Oopsthose pesky operators keep of any Alpha Complex citizen: paperwork.
disconnecting them, and when they finally get You may discover that the prospect of filling
through to Power Services EHHNT-EHHNT-
EHHNTbusy signal. Then a DeePolTee
Filing the official report out a report on each mission causes your
players to tremble with anticipation. Perhaps
officer comes on the line and wants to know BLUE Troopers seldom go through the rigorous deep in each mans heart lies the soul of a
why you are spreading rumors about power debriefings lower-clearance Troubleshooters clerk yearning to express itself in reams of
malfunctions. face at the end of a mission. Though longer neatly inscribed minutiae. In this event, heres
So finally the Troopers get through to Power missions, special assignments or dramatic a chance to use that swell mission report form
Services (yes, yes, yes, all this time they are disasters may require full debriefings, most (included in your PARANOIA GM Screen
scrambling around in the dark dodging 18- missions require no more than filing the official booklet) that nobody ever uses anyway.
wheelers moving along like Imperial Battle report. We also recommend you request a detailed
Cruisers) and report. Then along comes

TO SERVE AND REJECT. 95


CLEARANCE ULTRAVIOLET
narrative report, accounting for each minute This private conference between the GM and are being stolen for resale on the IR Market.
the Troopers spent on a mission. player may take place before or after a session, Second, the PCs are staked-out to observe IR
(Frankly, we think this might be fun. Once. or better yet, over the phone or at some non- Market sales and to trace the customers for the
Maybe. We are not about to playtest it. If it gaming meeting. In this conference the GM goods. Third, by investigating and interrogating
works out for you, write us and tell us about confronts the player with the accusations and the customers, the thieves/IR Market goons
it.) evidence against his character (keeping the are revealed, charred and delivered for
Heres a more practical way of abstracting identity of the accuser secret) and permits the posthumous justice.
the report process. Take the helmet multicorder player to speak in his characters defense.
accounts of the action as a given, unless a The first office visit is generally a warning. Warrant for traitors arrest
player specifically attempts to tamper with that The second or subsequent visits may imply What appears to be a simple pickup of a
evidence. This in effect files the GMs memory demotion, fines, suspension or assignment minor misdemeanor offender (traffic violation,
of the session as the mission report. to reactor cleaning duty unless a sufficient possession of an Outdoors artifact or mopery
Then ask if any player wishes to amend the defense is offered. with intent to gawk) at his cubicle turns out to
report verbally or in writing to account for any Of course, being Called Into the Office doesnt be a full-scale tactical assault against a traitor
details which the multicorder might have missed necessarily imply bad news. Sometimes with a complete arsenal and a phalanx of
or misrepresented. These amendments need your superior just wants to talk, or offer combat-trained scrubots. (See The Trouble
be no more than hastily scribbled notes, and, advice in private, or even wants to award a with Cockroaches, a PARANOIA Flashbacks
since they may include details that denounce commendation for meritorious service. mission, for a similar situation.)
and slander other player characters, should be Commendations, however, are normally
given to the GM privately. public affairs, complete with fanfare and Raid a secret society meeting
Finally, ask if any player wishes to place officially enthusiastic media coverage. Such A stool-pigeon is obtained from the Informants
any significant interpretation on the facts may be awarded impulsively at the end of Registry who promises to deliver a Trooper
as demonstrated in the multicorder report. a session, or after due deliberation at the squad to a Communist secret society meeting
This is an opportunity to place on record any opening of the next session. At this clearance, in progress. Surprise! The informant is a
accusation or innuendo that might inveigh however, both commendations and treason double-agent, and the Troopers are being
against the good reputation of another points are assessed less frequently; superior set up for an ambush. Zap, bang, kaboom:
character. This interpretation of facts may service is expected of BLUE Troopers, and the PCs are hopelessly outgunned and cut
be made publicly or privately, as the player their past loyalty has earned them a degree off from reinforcements. But miraculously, a
prefers. of trust that confers the benefit of the doubt in group of men in dark glasses and suits (The
This shouldnt take more than a few minutes matters of questionable activities. Men in INFRARED?) show up and rescue
for most groups, but with master Machiavellians, the Troopers, then disappear with a strange
there might be a lot of maneuvering and subtle flash of light.
constructions on the facts (in other words, high- Storyline hooks
class fibbing). You may need to take notes for An internal affair
later review on the more telling accusations Here are some sample Premises: Troopers are dispatched to arrest a group of
and evidence against player characters. traitors causing a disturbance and destroying
And that ends the session. No public Citizen with a gun Computer property. Guess what? The traitors
denunciations. No wild-and-woolly shootouts. The settingOutfitting, R&D or a crowded are just a typical Troubleshooter mission group,
No summary executions. No public commissary. The citizena secret society screwing up in perfectly normal fashion. Take
commendations. Instead, the event that fanatic, mad scientist or normal citizen who any published PARANOIA mission, any group
BLUE Troopers anticipate with extreme dread accidentally received a megadose of Combat of pregenerated PCsand imagine the kinds
is getting Quick (asperquaint) instead of Wakey-Wakey of trouble Troubleshooters usually get into.
pills. The gunthe most awesome weapon Now, send the BLUE Troopers to arrest them.
Called into the office imaginable, preferably an R&D special, an Old
Reckoning artifact or a field weapon (missile
Of course, Troubleshooters being what they
are, they do not submit peacefully to arrest, but
When solid evidence of treason begins to racks or tube cannon). try to bushwhack the Troopers. (And given the
mount, a Trooper may be Called Into the Office. kinds of R&D equipment weve handed out in
The other players may not even know about it; Treason in progress some of our published missions, it could be a
rumors may circulate, according to the whim This covers a wide range of sins and peccadillos: pretty evenly matched encounter.)
of the GM. a RED tech servicing an autocar in a YELLOW
corridor; a YELLOW Troubleshooter has Escort duty
refused a GREENs orders, claiming his A parcel of way-too-treasonous documents
Remind players from time to time that, because of
technical problems, carelessness on the reviewing
Computer mission takes priority; two techs is bound for FAR Sector. An ever-so-guilty
personnels part and cheerful malevolence on whispering conspiratorily in the Power Services VIOLET requests a security escort. Along
the part of traitors, saboteurs and agents of Control Roomthe list is endless. the way enemies of the VIOLET attempt to
The Computer, even multicorder tapes are not waylay the caravan. Also a swell opportunity
completely reliable. But that conveniently parallels IR Market for running gags of the autocar variety.
the sometimes-faulty and notoriously incomplete This could be a series of linked episodes.
memory of the GM. We are constantly amazed at
the facility with which we rationalize that sort of
First, the PCs investigate a robbery, where
GM fallibility in PARANOIA. the goods (weapons, drugs, R&D devices)

96 Extreme PARANOIA
BLUE SAMPLE MISSION IDEAS
Sabotage in R&D

BLUE Troopers investigate an explosion/


implosion/gravitational singularity in R&D. Its all so clear to me now. We must invade ourselves.
The ultimate cause is Stupid Science, but the
Troopers can get a commendation if they can An invasion of America by Americans will be no easy task.
find some Obvious Treason. An interesting On the one hand, we have an elite and professionally trained
exercise in framing NPCs. military with experience in assaulting a dangerous enemy.
Internal infiltration On the other hand, our country is defended by that same
A CPU High Programmer uses R&D high- military, who will no doubt prove tenacious in the defense of
tech bugs to listen in to the IntSec Ministry of their homeland against an equal opposing force. Who knows
Information, where he discovers a conspiracy
to cover-up routine corruption and bribery what will happen when the armed forces of the United
in PLC. The PCs are assigned pathetically States of America clash with themselves?
clumsy covers and profoundly transparent
disguises and told to infiltrate the IntSec The key to victory for both sides will lie in remaining
Information Bureau. mobile. A fast-moving assault can lay claim to broad
Through typical transmission errors, the
mission bulletin sends the Troopers to the stretches of America quickly, potentially breaking through
office of the aforementioned VIOLET to do their own lines to roll unopposed over the heartland. On the
their infiltrating. Add as many other convoluted other hand, the defenders can move around constantly, such
flourishes as you like, because this part doesnt
matter anyway. The part that matters is the that by the time they gain intelligence regarding their own
boys from Covert Operations who have been position, they have vanished into thin air like ghosts.
assigned to tail and snuff the Troopers if they
find out anything. Play it as a running gun The X-factor in this matter will be the American people,
battle where PCs cant identify their opponent. who will support their troops on both offense and defense.
Sheesh, what a mess. American militia groups will undoubtedly rise to add
Entrapment firepower to the attack, while partisan underground cells
Undercover Troopers are issued the standard will shelter and provision their brave defenders.
inappropriate disguises and sent out to recruit
citizens into a non-existent secret society. I am convinced this invasion would succeed. All casualties
Surprise! The secret society really does would necessarily be friendly fire and collateral damage,
exist, the Troopers try to induct one of its
members and pretty soon they are in deep
and the invading army would be highly culturally acceptable
petbot poop. to the conquered nation. I think it would only be a matter
And some other possible of time before America successfully integrated itself into
situations: itself, allowing the long rebuilding process to begin.
I Spy: Tracking down spies from the When this happens, we can restructure the system however
Outdoors.
Docbot on the loose: Docbot with drill press we like. America is a strong supporter of democracy, so
programming is loose among the citizenry. perhaps democracy can be imposed upon America. Fair
Sabotage at the weapons plant: Can you elections could be heldunevenly at first, to be sure,
find the bomb before the suicidally fanatic
agents get you? but one cannot expect to impose an entirely new way of
Snatch the canary: Find a cooperative doing things overnight upon a nation unused to a fair and
Computer Phreak informant before the victims open political process. There could be violence by those
of his volubility unleash legions of hijacked
Computer servants to silence him. Americans disenfranchised by the process, but Americans
Speed trap: Troopers set up a radar trap must stand resolute in the face of threats by those
along a remote section of the transit tube who would oppose the march of democracy, especially
network, and guess what they catch? A Warbot
425 Mark 4 piloted by a couple of joy-riding ourselves.
Death Leopards. Now this sounds like fun!
Andy Solberg

BADGES? WE DONT NEED NO STINKIN BADGES! 97


CLEARANCE ULTRAVIOLET
4: First blood, and then some
A mini-mission by Ken Rolston The PCs are summoned to deal with this Maybe they run. Rafe-B-AEU-3 ambles
miscreant. He wanders around, shoots a after them.
[Note: Curious about the title? The original lot of Troopers and wades through them Maybe they stand and melee. Rafe-B tosses
1987 version of this mission parodied the on his way to Political Therapy, where he them around like twigs.
Sylvester Stallone movies First Blood (1982) just happened to be going anyway. What a Whatever the setting you improvisea
and Rambo: First Blood Part II (1985). Rafe- fortunate coincidence. corridor, an office at DeePolTee, the detention
B-AEU in this mission was originally, yes, When Rafe-B-AEU-3 gets to Political cellsRafe-B just wanders around in it, tears
Ram-B-EAU. Ah, the good old days....] Therapy, he looks around for his little friends stuff up and looks invulnerable.
from Omega Complex. Without so much as a The PCs just have to stick to it and figure
MISSION ALERT! by-your-leave. Folks get irritated. He kills a lot out what his vulnerability is. Mutant powers
WE HAVE A CODE 50 AT THE of them and ruins some office furniture. BLUE will work. Chemical weapons will work. Tricks
CORNER OF B-23 AND F-539 Troopers are sent in to suppress this one-man will work. (Rafe-B has NOT got high Moxie
CORRIDORS, COORDINATES EFF- insurrection. skill.) Bots in sufficient number will work.
NINER-DASH-DEE-SIX-ONE-FIVE- Fat chance. Melee combat will work, if the PCs attack en
DASH-EM-DOUBLE-FOUR. GREEN masse, survive a few rounds, use tough melee
CITIZEN ENTERED THIS BLUE weapons and get nice dice.
CLEARANCE AREA, DISABLED Rafe-B-AEU-3 And if the Troopers push up their sleeves,
THREE COMBOTS AND WAS SEEN coat their biceps with bot oil, flex their muscles,
ENGAGED IN MANY TREASONOUS Rafe-B-AEU-3 is Violence-skill-heavy. He look impassive and stroll forward into Rafe-
ACTIVITIES. carries an automatic slugthrower with a wide B-AEU-3s withering hail of fire, well, thatll
CITIZEN ARMED AND DANGEROUS. selection of ammunition types. He has lots of work, too.
AS IF YOU COULDNT WORK THAT grenades, slug pistols, knives and other more
OUT FROM THE FACT THAT HE personal implements of destruction dangling
DISABLED THREE COMBOTS. from belts and bandoliers. He has tremendous Scene 1: Everythings
PROCEED TO APPREHEND THE strength, endurance and agility. He is greasy
CITIZEN AND DELIVER HIM TO POW and inarticulatebut, then again, nobodys under control here
SECTOR POLITICAL THERAPY AT perfect.
ONCE. The PCs may be lulled into a false sense Each of the three combots (see Diagram 1,
of security by the fact that Rafe-B-AEU-3 nearby) has been disabled by a single HE
is wearing no armor. Guess who has a real round right between the visual sensors. The
swell, unique mutant power? Aimed weapons bots brains are spread all over the corridor,
Summary have no effect on Rafe-B-AEU-3. Perhaps it and acrid billows of black smoke trail from the
is the distracting effect his ferocity has on his chassis toward the transit tube. One combot
Rafe-B-AEU-3, an operative from Omega opponents. Area weapons always seem to miss has plowed into a wall, exposing power and
Complex, has been activated from undercover him by a hair, shattering and melting delicate communications conduits; showers of sparks
status to search for a missing group of INDIGO and expensive Computer property right behind are shooting into the corridor, threatening to
agents (MlAs) from his complex. These agents him. Just coincidence, we guess. ignite the volatile fuels leaking from the bots.
strayed too close to Alpha Complex and Fortunately for the PCs, Rafe-B-AEU-3 is The regular lighting is out; emergency lights
were captured by a Vulture Squadron out on less buff in the melee department, with a mere dimly illuminate the corridor.
tactical maneuvers. Rafe-B has received the Armor 2 provided courtesy of all that oil on his As the PCs proceed up Corridor B-23 from
information that these INDIGO agents are glistening torso. All the PCs have to do is close the transit tube destination station, over the
being incarcerated at POW Sectors political with him and batter him into submission. buzz and crackle of the short-circuiting power
therapy facility. POW is a small sector that is lines they can hear the sounds of Rafe-B-EAU
actually considered a part of the HIL. Indeed,
the wonderful transit tube network was built
GM staging hints methodically working inside an inspection
panel, trying to tap into a com line. Rafe-Bs
around it, making it a part of this closed-off The secret to presenting encounters with Rafe- back is to the PCs, and he is so intent at his
area of Alpha Complex. B-AEU is choreographing combat scenes. You task that he doesnt hear them approach
A citizen has glimpsed Rafe-B strolling are sitting prettyyou have only one NPC (unless they charge howling up the corridor,
down a BLUE corridor. Rafe-B, dressed only to manipulate, he is virtually invulnerable to of course). Rafe-B is new to this sector and
in olive oil and khaki fatigue pants looks all aimed weapons and his combat skills are doesnt know the way to POW Sector, the
the world like a GREEN citizen out of his so gross that elegant tactics are pretty much location of the Department of Political Therapy
security clearance. (He just likes to wear his old superfluous. Just improvise the details of the where those he is supposed to rescue are
battle duds when on a mission.) The smoking setting, let the PCs open fire then have Rafe- supposed to be held. By tapping into the com
remains of three combots and the bewildering B-AEU-3 casually begin strolling toward the lines he hopes to get directions (pretty nave,
array of weapons dangling about his glistening PCs. If he has weapons, he fires or tosses them given the trouble Troopers have getting that
torso are further evidence of the threat Rafe-B nonchalantly at the PCs. Everything the PCs sort of information).
presents to Alpha Complex security. fire at him misses. They Begin to Worry. The PCs may initiate their contact with him by
clearing their throats to get his attention, then

98 Extreme PARANOIA
BLUE FIRST BLOOD

where to find the Random Passersby Table


Transit this time, right? Right?) The ORANGE guards
tube Corridor F-539 begin in the guardroom, but end up running
around a lot. The captives from Omega
Complex are also in the detention block, but
they should appear to be random passersby at
first glance. Rafe-B-AEU-3 may arrive here by
Damaged combots scrambling around in ventilation ducts, or he
may arrive in the custody of the PCs.
Destination Corridor B-23

Autocar
station The reception room
Rafe-B-AEU
If the PCs have him in custody, when he sees
the sign Department of Political Therapy in the
reception area, Rafe-B explodes into action,
Inspection tossing PCs through walls and upending
panel
Diagram The Intersection desks.
If he arrives there under his own power, he
1 (First Blood, and Then
Some) politely inquires of the reception clerk after his
colleagues from Omega Complex, expressing
an interest in a brief visit with them. The
politely suggesting that he come along quietly them with the slugthrower. Make a big point contrast between his courteous manner and
to the Department of Political Therapy. He is of figuring out Rafe-Bs chance to hit with a his fearsome appearance gives the clerks
only too happy to obligeeven surrendering spray weapon so the PCs learn about his pause.
his weapons, if requested, so confident is he of overwhelming chance to hit. Hmm. Three They stall while pressing a secret alarm which
his hand-to-hand prowess. Sure. Wherere we targets, margin of [speak loudly] 25, divide by alerts IntSec Central; the PCs are summoned,
goin? DeePolTee? Sure. Here, can you hold the number of targetshmm, looks bad for and uncharacteristically they are delivered
my grenade launcher a sec while I tidy up? our heroes. without delay by a miraculously and temporarily
Of course, such deferential behavior on As he approaches the PCs, he notices the efficient transit tube system. The moment the
the part of Troopers unnerved by the sight of autocar in the transit tube destination station PCs enter from the destination station platform,
three burning combots is somewhat unlikely. (or decides to head for the transit tube anyway, Rafe-B realizes that the Emily Post approach
The temptation to use tanglers or needle guns if the autocar isnt conveniently in sight). He has failed, and cheerfully swings into the
or more disruptive devices while the subjects heads for the autocar. He sprays any PCs mainstay of his idiomunrestrained violence,
back is turned is likely to be too tempting to that bar the way. Or if he comes within melee irrepressible energy and indiscriminate
even the most pacifistic paranoid. Were betting distance, he disdainfully disarms the PCs and automatic weapons fire.
their opening gambit involves gunplay, and that sends them sailing around the place like mooks When Rafe-B assumes his more direct
means a madcap bloodbath, sure nuff. in a kung fu movie. confrontational style, he strides purposefully
It is possible that the PCs survive the initial If he reaches the autocar before the PCs, he about, opening doors and shouting, Hey, the
shock of discovering aimed weapons to be gets in and zooms off looking for his buddies. guy from Omega Complex is here to rescue
ineffective. It is possible that they are able to Go to the next scene. you. Yoo-hoo. Anybody need rescuing? After
close with him without being cut down by his If the PCs get to the autocar first, he blasts peering disappointedly in the flanking offices
weapons fire. It is possible that, with melee it with the grenade launcher, shattering the and firing a few bursts of automatic weapons
combat, mutant powers or neat experimental engine and leaving the PCs as infantry. He fire at the squealing clerks and bureaucrats,
stuff, they subdue Rafe-B-AEU-3 and take then ambles down the transit tube pedestrian he discovers the guardroom.
him to DeePolTee as directed. But dont hold walkway in search of DeePolTee. If the PCs
your breath.
The PCs first volley misses Rafe-B. Rafe-B
pursue, he keeps them at a respectful distance
with the slugthrower, then disappears into a
The guardroom
half-turns, peering curiously at the intruders, ventilation duct. Here two ORANGE IntSec guards, in one-
then casually sprays a burst at the PCs size-fits-all Kevlar, point unsteady laser rifles
(see the PARANOIA rulebook, chapter 24, at Rafe-B-AEU. The din in the adjoining room
Combat), one-handing the massive slug rifle Scene 2: The Department of unnerves them, and in finest comedy tradition
like a target pistol, while he continues working they flee the grim visage of the imposing
on the com lines. Political Therapy one-man guerrilla assault. Henceforth these
Though the following volleys also miss cravens continue to squeal hysterical, self-
Rafe-B, they do succeed in tearing up the Scene 2 takes place at the POW Sector evident reports into the PCs helmet com units:
com lines hes working on. He realizes that Department of Political Therapy (see Diagram Help! Help! Were under assault by an armed
he wont be able to get anything done with 2 for the layout). As the PCs are informed about traitor! Help! Help! Theres an armed traitor
all this distracting noise, shakes his head in the rooms, either by visit or report, scatter a few chasing us around in here! Help! Help!
annoyance and turns to deal with the PCs. Random Passersby in the offices, reception The PCs can query these terrified ORANGEs
He saunters toward them, casually spraying area and detention blocks. (You remember about the layout of the place, the residents of

BOOK EM, DAN-O. 99


CLEARANCE ULTRAVIOLET
the detention blocks or other related matters,
but in general these guys are simply GM Diagram
resources for annoying the players. Department of Political Therapy
2 (First Blood, and Then Some)

The interrogation lab Interrogation lab

Rafe-B-AEU peeks into the interrogation lab,


looses off a few rounds then moves on.
For those of you who are curious about
this room, in the center is a dentists chair
surrounded by a bewildering array of things ORANGE Clearance
Detention Reception
that look like electronic testing equipment, arc block
IntSec guardroom
welders and carpentry tools. From the ceiling
hangs a tangle of cables, each ending in
some sinister-looking appliance that might be
used to probe into body cavities, drill through
steel or strip paint from antique furniture.
The chair is mounted on a concrete apron, Offices
dotted with shower drains. Along the walls are
banks of instruments, X-ray, fluoroscope and
vidscreens, pharmaceutical dispensary and
gardening implements.
There. Now your players know more than
they want to know about the interrogation lab. Rafe-B reflects. He is clearly disappointed at However, when Rafe-B runs out of ammo
Shoot, we know more than we want to know. the quality of the characters he has rescued. and he realizes the guys he has been sent to
He is Out of Ammunition. Completely. He rescue are terminally dopey, weve reached
The detention block considers abandoning them. He considers
executing them for Unheroic Stature.
the crucial apex of the rising action. Hereafter,
Rafe-Bs fortunes begin to decline, and the PCs
The detention block (like typical jail cells) is once more gain the upper hand.
filled with the scum of HIL SectorCommie
mutant traitor scumin fact, a cross-section
So what have the PCs Rafe-B-AEU, his morale broken, no longer
struts confidently about and tosses PCs
of average HIL Sector citizens. POW Sector is been doing all this time? around with gusto. He is impervious to aimed
nothing more than the HIL Sector prison. Face it. Initially there isnt much the PCs can weapons, but his charges arent. The PCs can
When Rafe-B-AEU pokes his head into the do that will work. And it is really dangerous pick them off like sitting ducks. He is stuck with
detention block, he is greeted by a chorus to expose themselves to Rafe-Bs deadly the unmanageable problem of protecting the
of cheery voicesHooray! Here we are, marksmanship. twits as he helps them escape.
old man! Jolly good show! (To distinguish They will probably come up with a couple Make sure this dramatic turn of events is
the captured citizens of Omega Complex as of good ideas that will conclusively solve the graphically clear to the PCs. Emphasize the
foreigners, we have chosen to characterize problem. Generally the consequences will also exhausted ammunition, the scampering idiots
them as upper-class English twits. It will do you require relocating the DeePolTee officesfor beleaguering Rafe-B, his hang-dog expression.
no good to protest the illogic of this decision. It example, collapsing the ceiling on Rafe-B, At this point, several strategies will produce a
sounds like fun to us, and we WFGDs are used using tacnukes or plasma generators, using satisfying conclusion:
to getting our own way around here.) human wave tactics with INFRAREDs or
Rafe-B steps confidently into the detention bots, shutting down the ventilation systems, The PCs rush Rafe-B and overcome him
block, aims his slugthrower at the lock and sealing all exits with explosives and so on. in melee. Rafe-B fights desperately but
pulls the trigger. *Click* Out of ammo. (Pssst! The Computer and the Troopers superiors will ineffectively, distracted by the annoying
Hey, players! Pssst! Out of Ammo.) Rafe-B discourage such ultimate solutions, insisting twits.
searches his bandoliers, his pockets, his Star that the Troopers ought to be able to handle a
Wars lunchbox (sorry we neglected to mention single unarmored traitor. The PCs launch an assault on the twits.
that beforean unforgivable oversight). No So what else can they do? As we said above, Once the twits are butchered, Rafe-B
more rounds. He takes his last grenade, tells they can get clever, using mutant powers, R&D has no further mission, and he can
the twits to stand back from the door, yanks resources or devious tricks to delay or trap concentrate on trying to escape. Maybe
the pin and blows the cell door off. Rafe-B-AEU. These brilliant plans require your the PCs overcome him; maybe he barely
Out scamper the Omega twits, sporting brilliant improvisational response, as usual. escapes into a ventilation duct.
bowlers and umbrellas. Think Monty Python The degree of success of any plan should If the twits are gassed or stunned
with a healthy seasoning of P.G. Wodehouse, reflect your reluctance to end the mission. After or the like, Rafe-B is forced to carry
Jerry Lewis and the Three Stooges. Let them all, it would be a real shame if the PCs didnt them as he tries to escape, a telling
prance about a bit. Some of them hang on get a look at the English upper-class twits from disadvantage in melee combat. (Can
Rafe-B-AEU affectionately, enthusiastically Omega Complex. you say encumbered?)
expressing their gratitude.

100 Extreme PARANOIA


BLUE EARTHS CORE

Rafe-B, after listening to some stirring desperate, wounded and exhausted, just the circumstances are particularly heroic or
speech or slyly treacherous fast talk, managing to fight his way to the transit tubes, ingenious. If the PCs survive the encounter
despondently surrenders or is tricked where he disappears into a ventilation duct or without disgracing themselves and manage to
into lowering his guard long enough for commandeers a passing transbot and makes foil the jailbreak of the Omegan prisoners, its
the PCs to overcome him. his escape. This sets up the inevitable sequels worth an Official Commendation, even if Rafe-
(Second Blood, More Blood, Vatloads of Blood B-AEU escapes. In reviewing the reports, The
In any event, make Rafe-B-AEUs defeat or and so on), or cameo appearances in other Computer recognizes the extraordinary nature
exit suitable to his heroic stature. His spirit is action-packed PARANOIA missions. of Rafe-B-AEU-3 and makes allowances for
broken, but the fault lies not in him but in the failure.
dolts he is supposed to rescue. If, however, Rafe-B tears up a lot of Computer
A classic ending leaves the twits in the The Computers gratitude property, then gets away with the Omega
PCs hands, dead or alive, thus foiling the boys, or if the PCs are cowardly in refusing
treasonous jailbreak and earning the PCs If the PCs kill or capture Rafe-B-AEU, its to confront him, then treason charges and/or
a commendation, but has Rafe-B-AEU, worth a bonus of a months salarymore if fines for damage are in order.

5: IntSec agents at the Earths core


A mini-mission by Ken Rolston systems for HIL Sector. Among Tony-Is Oh, none of his projects are very
complaints is that Power Services would never important. I think hes working on some
MISSION ALERT! deliver the power he requested in sufficient gravity thing, you know, but hes never
quantities to really test the capacities of his been able to test it. Power Services just
CODE 33, ARMED CITIZEN CREATING experimental device. Now he intends to test laughs in his face when he sends them
A DISTURBANCE IN HIL SECTOR his devices true potential; he has diverted those, you know requisition forms.
POWER SERVICES BUREAU OFFICES. all of HIL Sectors power to his experimental Oh, Im sure hes quite brilliant, sure,
RESPOND AT ONCE. SUBDUE Gravity Potential Amplifier. According to an or The Computer would never have
CITIZEN. CITIZEN IS NOT TO BE alarmed colleague in R&D, this device may be approved his VIOLET Clearance, but
HARMED. REPEAT! CITIZEN IS NOT sufficient to establish intimate communication you know. Some of these R&D guys
TO BE HARMED. with the Earths core. are soyou knowimpractical.
CITIZEN IDENTIFIES HIMSELF AS The PCs should prevent Tony-I from further
Tony-I-LLI-6, HEAD OF HIL SECTOR
R&DS EXPERIMENTAL PHYSICS
devastating Power Services staff, from
obliterating the sectors Power Engineering Checking with Power
DEPARTMENT. RECOMMEND COM facilities, and from setting off a chain reaction Services Complaint
LINK CONFERENCE WITH NEWMAN- that could end Life As We Know It on Spaceship Bureau
R-NOI-3, Tony-IS SUBORDINATE. Earth.
SUBJECT ALLEGES POWER They also should avoid damaging a weapon Tony-I and his techbot horde currently have
SERVICES HAS TREASONOUSLY capable of all this mischief (or the designer of Power Services Complaint Bureau under
DENIED R&D ACCESS TO POWER said weapon). Armed Forces is real interested. seige. Secure behind 40-centimeter blast
RESOURCES. RECOMMEND COM (Oh, boy! KaBOOM!) R&D is real interested. doors, Complaint Bureau staffers are still pretty
LINK CONFERENCE WITH POWER (Oh, boy! Big budget!) The MAD Sector surly. They speak in nasal, unpleasant tones,
SERVICES COMPLAINT BUREAU TO Science Network is real interested. (Wow! and they seem remarkably unimpressed by the
CONFIRM. Whatta concept!) Theyve all made The BLUE Troopers and IntSec in general.
Computer real interested. That means the
Troopers should be real interested too. Yes, Citizen Tony-I did register a
Summary complaint Yes, I believe he did
file a number of form twenty-three
Tony-I-LLI-6, an INDIGO Clearance R&D Checking with R&D dash eff-eff-one-seven-niner-dash
genius deep in debt and on the verge of ten-elevens No, Im sorry, we cant
erasure, has gone to register a complaint Newman-R-NOI-3 is Tony-I-LLI-6s step- discuss the nature of the complaint
against Power Services for power interruptions and-fetch-it. Hes a little nerdy guy from PLC over the PDC Im afraid youll have
that are ruining his experiments. He has gone assigned as a clerical assistant to R&D. He to come down to Power Services and
armedR&D style. His already none-too- has a squeaky, whining voice and doesnt like discuss it with our service manager
tranquil temper has been fanned to flashpoint Tony-I or R&D very much, though hes just Yes, were quite busy right nowa
by the ever-cooperative and solicitous staff of barely smart enough not to say so. little disturbance out in the control
the Power Services complaint department. He thinks Tony-I is completely incompetent, room, I believe but if you come
After incinerating a few offices full of low- and constantly dismisses any hint of real right down, Im sure we can help you.
clearance bureaucrats, Tony-I has holed up in danger: [Click.]
Power Engineering with a dozen mid-clearance
hostages and the power control monitoring

YOU HAVE THE RIGHT TO REMAIN SILENT. OR ELSE. 101


CLEARANCE ULTRAVIOLET
Tony-I-LLI-6 complaint against Power Services. IntSec Clerical and
sent us as observers for an R&D testthis is administrative corridor
Tony-I-LLI-6 is a bespectacled, frantic, frizzy- the place, isnt it?)
haired, wild-eyed maniac of the Gene-Wilder- To the southwest are clerical and administrative
Young-Frankenstein variety. He has slipped
his trolleybot, so to speak. When talking as
The entrance offices. Smoke and fumes still emanate from
between two shattered bulkheads leading to
Tony-I, tilt your head back, peer at your players A 100 foot long tunnel leads from the transit this corridor. A techbot with a smoking plasma
wide-eyed along your cheeks and nose, open tube destination station to an open iris at the generator (V1V energy) stands guarding this
your jaws wide and rock your head to and fro southeast corner of the lower level. The PCs corridor.
in time to your ravings. Wiggle your fingers in may only enter the control room through this Tony-I sent the techbot down this corridor
the air from time to time. entrance; the other corridors are not accessible to the Complaint Department. Frustrated by
When challenged, rave about the irresponsible via transit tube. 40-centimeter blast doors (the Complaint
interference of Power Services with your very A techbot armed with a half-ton industrial Department is accustomed to visits from irate
important research. How can I do my research table laser (W2K energy) stands in the open customers), the bot sprayed a few offices
with all these interruptions!? He waves iris. A thick power cable leads from the table with the plasma generator and returned to
sheaves of filled-out, processed and ignored laser back into a panel in the Power Services stand guard.
Power Services complaint forms See? They control room.
are irresponsible! I stand in line for hours, and
they give me another form, then I stand in line
Next to the techbot is a scrubot drafted into
Tony-Is service. It grips an experimental force
The generators corridor
for more hours and see a person who sends sword (S3K energy) between two scrub-brush To the northwest are the reactors and
me back for more forms attachments. generating plants. Enormous blast doors
When coaxed and cajoled by solicitous The scrubot is unhappy about this situation, automatically sealed this corridor when Tony-I
Troopers (who are probably sneaking up to and is constantly trying to slip away and scrub tripped the security programs while tampering
bash his head in) Tony-I is self-righteous, the corridor floor and walls. This is not a matter with the power master control board. A techbot
indignant and distrustful. No, someone must of overriding programming; the scrubot knows with a neat widget stands guard at these
pay for this indignity! Why should I trust you? this is currently a very unhealthy place to be, doors.
Youre as bad as the rest of them! Ill do it and it is eager to be somewhere else. Right
My Way! now. But the techbot keeps catching it, yanking
it back and reminding it the INDIGO gentleman
Neat widget

The setting ordered it to guard the corridor.


If the diplomatic situation starts to deteriorate,
This techbot is armed with an experimental
X-ray laser that looks like a little cement
Around the room are a number of monitoring the scrubot urgently tries to surrender to the mixeryou know, the kind on a wheeled cart
and engineering stations. Large wraparound PCs before hostilities begin. that looks like a tapered barrel. For maximum
dispIays, controI-consoIes and computer Incidentally, the scrubot happens to belong terror effect, the barrel is brightly labeled in
monitor and keyboard panels let the chief to Corpore Metal and has had its asimov fluorescent letters Warning! X-ray Laser.
power techs keep an eye on HIL Sectors circuits removed, but it is trying not to blow Turn off all com units and PDCs when working
ever-fluctuating power needs. its cover by appearing more or less normally in the vicinity of this device.
obedient. The X-ray laser is powered by a strong
The corridors and techbot force capacitor housed in a heavy backpack.
guards
Tony-I-LLI-6 has brought along an honor
guard of R&D techbots armed with various
Diagram

3
Power Services
Engineering Department
(IntSec agents at the Earths core)
*
To Complaint
Power Services
control panel
(console)
R&D goodies. He has stationed a techbot at Department
each of the corridors leading from the control
room and has two with him on the platform Shattered Intact blast
where he holds the gravity potential amplifier. bulkheads doors
The techbots of course have no combat
programming, but with their particular type
of weapons, the issue of marksmanship is
To
)
generators
academic. Armed techbots Ladder
Hostages
The techbots have been ordered to announce
all visitors to Tony-I. No one is to enter the
control room or any other corridors without Armed techbot
Tony-Is approval. A good line of fast talk (Con
Armed scrubot To staff Engineering
Games skill) gets the PCs past these techbots; Shattered
office station
they are none too bright or aggressive. Tony-I doors * (console)
approves any visitors who come with relatively Tony-V-LLI
benign intentions. A nice line of hooey is real
effective here. (We came to investigate a

102 Extreme PARANOIA


BLUE EARTHS CORE AND ALL THAT

Pulse high-energy lasers in the barrel cause all of HIL Sectors power into his experimental Disguise a PC as a scrubot and send
the tritium pellets to fuse in a magnetic bottle, device. The thickness of the cable leading him in to polish the metalwork on Tony-
releasing an unimaginably powerful beam of to the device tends to lend credence to his Is device. Yeah, good luck with that.
energy from the mouth of the barrel. boast. His finger is on the trigger, and his
That is, of course, if the experimental device finger is itchy. Less ingenious players (or players with
works. fiendish GMs) may have to make decisions
Relax. The capacitor emits a floor-shuddering about the priority of various objectives. For
low-frequency hum, building to crescendo. Gaming fun example, killing Tony-I is bad, but letting him
There is a big clap of thunder, a flash from the blow up the hostages, Power Services and his
barrel (like a misfiring flashcube) and a strong The problem is figuring out how to render super weapon is far worse. In debriefing youll
smell of ionized air. Thats all. No big problem. Tony-I harmless, take him into custody and have to weigh how persuasively they defend
Tony-I expresses mild disappointment. He recover the weapon undamaged. It would their actions.
didnt expect it to work, anywaynever did be nice to save the lives of the hostages,
in the lab. preserve the Power Services Engineering
Maybe you want to have this device sputter department and avoid releasing the contents Staging hints
inconclusively if the PCs try to use their com of the Earths core.
units or PDCs in the room. Give the PCs no informationother than what
Or maybe you want this device to work. K1V
energy, 20m area, seems right to us. If this
Bang, bang they can pry out of R&D and the Complaint
Bureauuntil they arrive at the scene. (The
is the case, metal becomes suitable for use Heres a bad idea. Computer is keeping a lid on this incident.)
as a beverage in this area. Real big fines for The PCs could ignore their orders and drill When they arrive, describe the situation and let
damaging Computer property are in order. him on the spot. So they cant get a clear shot them talk to Tony-I. Then let them brainstorm
at him because the techbots are in the way. Its some solutions.
The staff offices a tricky shot at this range anyway. So theyve
been specifically ordered not to harm citizens.
Rookies probably try to solve the problem on
their ownbad idea, because they are used to
To the northeast are staff offices. A thin, Big deal. If they get lucky and down Tony-I with shooting a lot, and shooting is risky and unlikely
white cloud of gas seeps along the floor from the first shot, they can keep him from blowing to work in this situation.
between the shattered doors. A techbot holding up everything and everyone. More experienced Troopers try to get some
several unfamiliar canisters guards this door. Otherwise he fires the weapon. help from specialists. Let them talk to Tony-Is
A lot of hysterical screaming comes from this Maybe the weapon doesnt work so well at colleagues back at R&D Central; they may
corridor. full power. Maybe only the hostages, Tony-I have some idea how the device works, or
The canisters contain a potent hallucinogen and a few lucky PCs get killed. Power Services whether it works at allits up to you.
that causes the brain to scramble all incoming is destroyed. Power is out for two weeks. HIL Tony-I is an impulsive loony. Hell fire the
sensory data. The effect is something like that Sector must be evacuated. Surviving PCs wish weapon in the round immediately following any
suffered by a concert cellist with a monumental they were killed, too. provocative PC action. Dont give the PCs a
hangover listening to acid rock at high volume Maybe the weapon does work. Activate Terra second chance.
on a portable music player while covered 2. Or dust off the orcs and elves. And what does the weapon look like? What
with flaming napalm and falling 6,100 meters does it do? Look around the house for some
without a parachute.
Now you understand all the screaming.
Think, think object with a power corda floor lamp, table
radio, vacuum cleaner, portable drill, television,
Here are some good ideas: toaster oven. Imagine it as an unimaginably
Madman at the switch
Request support from Armed Forces
powerful weapon. Pick something to be the
trigger. Pick something else to be the point
Tony-I has gathered his hostages, disarmed specialists with chemical weapons out of which ravening energies will pour forth
them, tied them up and stacked them like (sleep gas). when you touch the trigger.
cordwood in front of the engineering station on Plug the object into a wall outlet, set it in your
the upper-level platform in the northeast corner Cut off power to the Engineering lap and tell your players this is what the weapon
of the room. Two techbots armed with gluon room (get technical support from Tech looks like. Put your finger on the trigger. Act
packs guard the prisoners and, incidentally, Services; then sneak in, posing as air crazy, and think about burning a hole in your
function as Tony-Is bodyguards. conditioning repairmen or some such). living room rug, all the way down to the Earths
Gluon packs are high-tech backpack nuclear core. Cackle a lot. It may give your players
accelerators. They snafu the target. They also Call up Mutants Registry and request clever ideas, like using area weapons for a
destroy any electronic gear and cause clothing a mutant with an appropriate power sure hit on the power cord.
to smoulder and other neat stuff. (Charm, etc).
Tony-I has taken over the engineering station
on this platform; from this console he controls Reason with Tony-I (If your device The Computers gratitude
all the power in HIL Sector. He has removed works, you wont be able to write up
an inspection panel next to the console and your experiment in The Journal of Big This difficult mission is worth an Official
patched his device directly into the main power Explosions). Commendation and a healthy bonus if the
cable. He proudly claims to be able to divert PCs save Tony-I, his weapon, the hostages,

TERMINATION VOUCHERS AVAILABLE CHEAP. 103


CLEARANCE ULTRAVIOLET
Power Services, Alpha Complex and the planet treason chargesup to automatic brainscrub
Earth. (If this seems a bit niggardly for saving for interruption of Power Service. The number you have
Earth, toss in a couple of tickets to the BLUE Or maybe the PCs get assigned a lousy reached is imaginary.
Troopers Ball or a plaque or something.) If they autocar. Maybe they dont get to Tony-I in time. Please rotate your PDC 90
kill Tony-I, but save everything else, they get no Maybe they get terminated. Thatll teach em to
bonus. Other varying degrees of failure result in get on the bad side of the motor pool. degrees and try again.

Pun name substitutions Internal Security response codes


New name Pun name The following codes are the most common requests for assistance. Memorize them.
Beth-V-DEE-3 Bea-V-DEE-3 Failure to do so is treason.
Biff-G-OFB-3 Biff-G-BOF-3 This list courtesy of the IntSec Ministry of Information, Office of Information Dispersal.
Communications Central uses these special code numbers to concisely indicate the
Brett-I-HIL-6 Ben-I-HIL-6 nature of the disturbance the Troopers are to deal with. They also serve to confuse any
Candy-Y-DAN-2 Cagne-Y-AND-1 non-IntSec personnel who may be eavesdropping. Memorize them. Failure to do so is
Charles-B-NSD-4 Charles-B-RSN-4 treason. These codes are subject to change without notice.
Cinco-Y-RRR-1 Stanl-Y-LRL-1
Code 0 Commie subversion activity equipment at all costs. Citizen
Cody-V-TRE-2 Coe-V-ERT-2 in progress. Respond is expendable.
Dirk-Y-RYH-5 Dirt-Y-HRY-5 immediately and capture all Code 34 BLUE citizen requests
responsible. assistance. Respond
Flynn-I-MMA-2 Fluffy-I-AMM-2
Code 1 The Computer requests quickly.
Frank-I-OLL-5 Fur-I-LLO-5 assistance. Immediate Code 35 Trooper in trouble. Respond
Frank-O-RRK (Memorial Franzk-O-FKA (Memorial response is required. Failure and assist.
Recreation Center) Recreation Center) is treason. Code 41 INDIGO citizen requests
Hank-G-NMA-1 Hank-G-MAN-1 Code 007 License to kill. No termination assistance. Drop everything
voucher necessary. and respond immediately.
Herm-G-ELW-5 Herbert-G-WEL-5 Code 7 Routine mission. Perfectly Code 47 Essential services malfunction
Ian-O-YKA-4 Iam-O-KAY-4 safe. Perfectly routine. (usually life support systems).
Julius-V-NRE-5 Jules-V-ERN-5 Perfectly. Investigate and report.
Code 8 Treasonous activity in Code 50 Disturbance in subsector
Larissa-Y-DAN-2 Lace-Y-AND-2
progress. Stop at all costs. ___________. Investigate
Mabel-B-EEE-6 Ma-B-ELL-3 Code 9 INFRARED requests and report.
Martie-I-OLG-2 Mutie-I-GLO-2 assistance. Response Code 52 Troubleshooters request
optional. assistance. Respond as you
Mitch-V-CEI-2 Miami-V-ICE-2
Code 14 R E D c i t i z e n r e q u e s t s see fit and with extreme
Newman-R-NOI-3 Newt-R-INO-3 assistance. Respond if caution.
Noam-I-TNO-6 No-I-NOT-6 available. Code 53 VIOLET citizen requests
Code 17 R e a c t o r m e l t d o w n . assistance. Get there. Now.
Omega Complex Oedipus Complex
Requisition radiation gear Code 56 Stray petbot causing
Oprah-I-NSO-3 Operash-I-ONS-3 and evacuate sector. disturbance. Catch and
Oswald-Y-DDH-6 Oll-Y-HRD-6 Code 23 ORANGE citizen requests return to rightful owner.
assistance. Respond as time Code 59 This code reserved for future
Pip-G-NEO-4 Pid-G-EON-4
permits. use.
Preston-O-XEX-2 Profess-O-EXX-2 Code 25 Major disaster in Power Code 61 Beserk bot. Approach with
Rafe-B-AEU-3 Ram-B-EAU-3 Services. Respond caution.
Rocky-B-MBO-1 Rocky-B-BOA-1
immediately. Code 69 This code left intentionally
Code 28 YELLOW citizen requests blank.
Sammie-O-OXD-4 Sun-O-CCO-4 assistance. Respond with Code 75 Lower-clearance citizen
Sam-R-TDS-2 Ziggy Star-R-DST-2 reasonable promptness. annoying higher-clearance
Simon-R-IDO-2 Sigmunduf-R-OID-2 Code 30 GREEN citizen requests citizen. Coroner has been
assistance. Respond notified.
Spencer-G-RLE-6 Spen-G-LER-6 promptly. Code 99 ULTRAVIOLET citizen
Sunny-O-OXD-3 Sun-O-CCO-3 Code 33 C i t i z e n w i t h p o s s i b l y requires assistance. Need
Tony-V-LLI-6 Tooner-V-ILL-6 lethal equipment. Retrieve we say more?
Wes-B-DBA-4 Wee-B-BAD-4

104 Extreme PARANOIA


BLUE NPCS
NPC roster
Name Relevant skills & specialties Weapons* Armor** Roleplaying notes
Beth-V-DEE-3 Energy Weapons 14, Unarmed Combat 12 Force sword Reflec, Kevlar Informants Registry Supervisor. Sweet, innocent-
looking, dangerous powermonger.
Biff-G-OFB-3 Energy Weapons 08, Unarmed Combat 07 Laser pistol Reflec Loyalty Officer. Torquemada Jr.
Brett-I-HIL-6 Energy Weapons 12, Unarmed Combat 09 Laser pistol Combat suit Communications Central Dispatch Supervisor.
Genuinely (and therefore suspiciously) wise, loyal and
helpful.
Candy-Y-DAN-2 Energy Weapons 09, Unarmed Combat 08 Laser pistol Reflec Forensic Sciences Technician. Friendly, cheerful and
open, when Larissa-Y is mean, nasty and
uncooperative, and vice versa.
Charles-B-NSD-4 Energy Weapons 14, Unarmed Combat 10 Energy pistol Reflec Surveillance and Covert Operations Supervisor. Desk-
work good.
Cody-V-TRE-2, Dirk- Energy Weapons 10, Unarmed Combat 08 Laser pistol Reflec Field Agents. Think Dirty Harry vs. Commie mutant
Y-RYH-5, Oprah-I- traitors.
NSO-3
Flynn-I-MMA-2 Energy Weapons 05, Unarmed Combat 04 Laser pistol Reflec Dept. of Political Therapy Supervisor. Torquemada Sr.
Frank-I-OLL-5 Energy Weapons 14, Unarmed Combat 15 Laser pistol Combat suit HIL Sector BLUEs IntSec Captain. Fair, just, very
ambitious.
Hank-G-NMA-1 Energy Weapons 05, Hand Weapons 13, Neurowhip Kevlar Truth Technician. Scary when bored.
Unarmed Combat 07
Herm-G-ELW-5 Energy Weapons 06, Unarmed Combat 11 Cant find it Cant find it R&D Technician. Acts like a 1960s Hippie.
Ian-O-YKA-4 Energy Weapons 06, Unarmed Combat 04 Laser pistol Reflec Ministry of Information Supervisor. Never available.
PCs talk to Sam-R-TDS instead.
Julius-V-NRE-5 Energy Weapons 04, Unarmed Combat 04 Laser pistol Reflec R&D Supervisor. Eager to help, paranoid about his
job, shifts blame to underlings.
Larissa-Y-DAN-2 Energy Weapons 08, Unarmed Combat 06 Laser pistol Reflec Forensic Sciences Supervisor. Friendly, cheerful and
open, when Candy-Y is mean, nasty and
uncooperative and vice versa.
Mabel-B-EEE-6 Unarmed Combat 04 Hangs up (skill 20) Surliness Dispatch Operator. Practical joker.
Martie-I-OLG-2 Energy Weapons 07, Unarmed Combat 05 Laser pistol Reflec Mutants Registry Supervisor. Mutie-hater.
Mitch-V-CEI-2 Energy Weapons 12, Unarmed Combat 08 Sonic pistol Kevlar Political Orthodoxy & Interrogation Supervisor. Scary
when bored.
Newman-R-NOI-3 Energy Weapons 04, Unarmed Combat 04 Laser pistol None R&D Clerical Assistant to Tony-V-LLI-6. Squeaky,
nerdy voice. Dislikes Tony-V, but wont say so. Thinks
Tony-V is incompetent, dismisses danger.
Noam-I-TNO-6 Energy Weapons 15, Unarmed Combat 13 Laser rifle Kevlar Sarge Duty Officer. PCs best friend or worst enemy.
Pip-G-NEO-4 Energy Weapons 05, Unarmed Combat 04 Laser pistol None Registry Coordinator. New employee, scared of Beth-
V.
Preston-O-XEX-2 Energy Weapons 08, Unarmed Combat 04 Laser pistol Reflec Registry Clerk. Protects mutants and compiles data on
them.
Rafe-B-AEU-3 All Violence skills 19 All of them Invulnerable to Amiable killer.
aimed weapons
Rocky-B-MBO-1 Energy Weapons 10, Field Weapons 12, Unarmed Laser rifle, Tangler Combat suit Armory Supervisor. Loves hearing things go boom.
Combat 17
Sammie-O-OXD-4 Energy Weapons 09, Unarmed Combat 05 Laser welder Reflec Motor Pool Mechanic. Tweedle-dee. (See Sunny-O.)
Sam-R-TDS-2 Energy Weapons 04, Unarmed Combat 04 Laser pistol None Information Officer. Snivelling, whining. Threats work
vs. Sam-R.

* All NPCs are assumed to have Unarmed Combat except as noted. Weapons listed above do the following damage: Energy pistol (W3K energy), Force
sword (S3K energy), Laser pistol (W3K energy), Laser rifle (W3K energy), Laser welder (W3K energy, no range), Neurowhip (S5M energy), Sonic pistol
(S3W energy), Tangler (snafu), Unarmed (O5K impact), Wrench (S5K impact).
**Armor listed above provides the following protection: Reflec (E1), Kevlar (I3), Combat suit (5). For more information, see the PARANOIA rulebook.

CODE 14. RESPOND IF AVAILABLE. 105


CLEARANCE ULTRAVIOLET
NPC roster (cont.)
Name Relevant skills & specialties Weapons* Armor** Roleplaying notes
Simon-R-IDO-2 Energy Weapons 06, Unarmed Combat 08 Laser pistol, None PLC Service Representative. Argues with boss,
Spencer-G.
Spencer-G-RLE-6 Energy Weapons 12, Unarmed Combat 06 Laser pistol Reflec PLC Outfitting Supervisor. Taciturn, rude, suspicious.
Always around.
Sunny-O-OXD-3 Energy Weapons 04, Hand Weapons 16, Wrench Reflec Motor Pool Supervisor. Tweedle-dum. (See Sammie-
Unarmed Combat 08 O.)
Tony-I-LLI-6 Doomsday Weapons 20, Unarmed Combat 07 Gravity Potential None Violent, loony R&D genius.
Amplifier (V1V)
Wes-B-DBA-4 Energy Weapons 03, Unarmed Combat 05 Laser rifle Kevlar Weapons Technician. Loves hearing things go boom.

Bot roster
Type No. Speed Weapons Special equipment & abilities Size Armor
Techbot 6 Walk (legs) Various* (skill 10) As weapons require. Standard chassis; two light Man-size None
manipulators; medium brain; narrow, literal programming.
Obey Tony-V-LLI-6. Susceptible to Con Games skill.
Scrubot 1 Stroll (treads) Experimental force sword (skill Corpore Metal. Three extendible arms fitted with scrub A little smaller than None
08, S3K energy), scrub brush brushes; one arm with force sword; small brain. man-size
(skill 20, O4D impact) Obeys companion techbot. More or less. (Usually less.)

* Techbots have one of the following weapons:


Industrial table laser (W2K energy), plasma generator (V1V energy), X-ray laser (K1V, if it works), unfamiliar canisters, gluon pack (always snafus
when hits).

Ive got my tinfoil hat on / Hip hip hip hooray!


My tinfoil hat will shield me from your mind-controlling ray.
Ive got my tinfoil hat on / To insulate my brain.
As long as I have got my tinfoil hat on Ill be sane.
Naughty little voices chanting
Naughty little thoughts implanting
Aluminium will strike them dumb.
Wear a tinfoil hat!
Aliens and goblins / Were watching me in bed
Until I got some Bacofoil and wrapped it round my head.
Now Ive got my tinfoil hat on / My mind cannot be soiled.
Ive got my tinfoil hat on and their evil plans are foiled!
Miss Prism and others in the 4thur community (music by doghorse)
[ http://eclectech.co.uk/mindcontrol.php ]

106 Extreme PARANOIA


EXTREME INDIGO
INDIGO contents
Dossier: Thorwald-I-AJU-9 In apprehension how like a god
(Eric Minton) 108
INDIGO improvements What is your Alpha Complex? Is it an actual
(Dan CurtisJohnson) 109 utopia thats simply under constant attack by
Secret agents (Joshua Moretto) 110 Communists? A barely functioning society
Secret society life
(Gareth Hanrahan) 110 on the verge of collapse? A scarily effective
R&D mad scientists system of oppression and organization? The
(Allen Varney/Jeff Groves) 114 grandest attempt at mass mind-control ever
performed by mutants? An experiment by an
Salary: 100,000 cr/month
Food: Gourmet meals and rich
alien race? All of the above, sequentially or in
desserts. parallel?
Housing: A lovely big subsector
all your own. Whatever it is, by the time your players reach
Transport: Several vehicles with INDIGO Clearance, they should knowat least
chauffeur or pilot. the first layer. INDIGOs dont know everything,
Staff: Full staff of humans and but for the first time, they know what they dont
bots. You can go a month without
seeing an ORANGE citizen. know. That is, they understand enough to mark
Authority: May promote to the boundaries of their ignorance. The dark
GREEN or lower. May demote from areas of their world-picture are large but have
BLUE or lower. You serve on the sharp edges.
Boards of several service firms.
Perks: Obsessive coverage on INDIGO citizens are the demigods of Alpha Complex, the
celebrity vidshows, assuming you
like that; always a table open or a
seraphim without free will, the djinn of cosmic power chained to
room ready; you skip the lines and a rusted lamp. They arent all-powerful, but they work every day
go directly to the manager. You pull with those who are. If an INDIGO wants it to happen, he can make
lots of strings at IntSec. If you offer it happenso long as his superior approves.
good reasons to The Computer, you
can openly study Old Reckoning Theres little materially INDIGOs could want. No, at INDIGO,
Cultures. the fear is twofold: 1. Remaining stuck at INDIGO, and thereby
Demographic: A few tenths of a
percent of the population; dozens, always having to cater to the whims of VIOLETs. 2. Not catering to
a hundred at most, in a standard the often-conflicting whims of VIOLETs, and thus being promptly
sector. demoted.
If this doesnt drive your players up the wall, pose more conflict in
their orders. For example, have one VIOLET citizen order the PCs
to ensure all citizens wear special adamantium-foil hats to protect
Typical INDIGO jobs them from mutants. Have another order the PCs to ensure all
Senior execs, personal staff and citizens can be instantly inspected for regulation hair length and
cleaning crew for ULTRAVIOLETs; hygiene.
Armed Forces colonels; CPU chief
director; HPD&MC vidshow studio Finally, just to make matters worse, at this level its painfully
chiefs, Teela OMalleys agent; apparent the only way to become VIOLET is by stepping into
IntSec deputy supervisors and senior
interrogators; in PLC, the guy who the boots of a recently demoted VIOLET citizen. But how does
takes the fall when the new B3 recipe a demigod take down a god? This question has spawned whole
flops; in Power Services, the guy who religionsand now PARANOIA too.
designs power plants; R&D project
leads; Tech Services surgeons; Free
Enterprise liaisons to service group
leaders.
ProfileNet :: Internal Security :: Department of Offender and At-Risk Tracking
Refresh Print Print Setup Save Close C-mail a friend

CLEARANCE GREEN CLEARANCE GREEN CLEARANCE GREEN CLEARANCE GREEN


Dossier: Thorwald-I-AJU-9
ACTIVITIES & AFFILIATIONS
Activities: Independent research, organizing exploratory expeditions into the Outdoors and
Underplex, experimental flavor testing, recreational drug use: zarobutyl acid (experi-
mental), discussion groups, training of protgs
Affiliations: HPD-BrainBudz (board member), PharmaFill PLC (board member), Piffer Labs (board
member), Yumee Bytes Snacks and Medicinals (board member), DNAssemblers TS
(trustee), FunFoods PLC (trustee), R&D Brain Trust 47/E

TREASONS & COMMENDATIONS


Treasons:possession of unauthorized information (41), possession of unauthorized equip-
INDIGO Clearance ment (4), possession of unauthorized pharmaceuticals (11), damaging / destroying
assigned equipment (146), filesharing (50) (see records)
Reference #: 784-67-623-341 Commendations: Class A invention (1) (see also: Jelloidal InterNode eXchange), class B invention
(4), class C invention (31), class D invention (16), type 2 invention (1), type 15a
[Last Update: 214.04.18 23:55] invention (1), efficient use of resources (5), enthusiastic leadership (2) (see records)

Name: Thorwald-I-AJU-9 GENETIC PROFILE & CREDIT RATING


Decantationdate: 156.04.30 Genetic Profile: Class 40X/91r4; anomalies at 0005c, 0290a, 1723a, 3272g, 3382t, 3094t, 6561a,
6608a. [23% chance of one or more psionic mutations; 28% chance of one or
Service group: R&D more metabolic mutations] (Note: possible side effects may stem from experi-
mental template-scrub technology; see records)
Service firm: HPD-BrainBudz Cybernetics: MindWire Cerebral Implant [legal, experimental], cybernetic eye T35342-47389
[legal, experimental], cybernetic hand 73147-8943r [legal, experimental]
Occupation: Brain Trust Researcher
Credit Rating: 12-INDIGO (129,560cr)
(Class AA, Unattached)
ADDITIONAL INFORMATION
Last known location: BMB Sector,
Known high-ranking member of Pro Tech secret society. Infiltrating Anti-Mutant society on
Subsector 0A, Room 29 behalf of Pro Tech. Known to have high-level contacts in Computer Phreaks, Corpore Metal and
Mystics. Low-level contacts in Free Enterprise, Psion, Romantics and Sierra Club. Death toll
Height: 170 cm from his experiments exceeds 1,200 citizens. GeneEst gives 99% chance protg Shankar-G is
cloned from his own modified DNA.
Weight: 65.7 kg
ANALYSIS
Primary drive: scientific curiosity. Secondary drives: professional pride. Steals credit for re-
search from subordinates to compensate for diminishing creative output. Cloning self to create
protgs and proposing steadily more dangerous research projects and exploratory missions
are symptomatic of need to cement place in scientific history. PsychEst gives 20% chance
subject will attempt to immortalize self via cataclysmic project backfire (see also: Project
Infinite Hole -> Analysis)

RECOMMENDATIONS & COMMENTS


Threat level: low to moderate. Increase oversight of all research projects associated with
subject.
Comments: [[ More useful if turned? Offer HOOC or historical revision in exchange for deep
infiltration of Pro Tech, Phreaks. Ibrahim-I ]]
[[ Not until scientific use is exhausted. Pro Tech not currently a major threat, and deep Phreak
infiltration unlikely. Deirdre-I ]]
[[ TreasEst gives 60% chance of deep Corpore Metal involvement networked through cybernetics
and unaccounted for by surveillance. I recommend remand to Brain Reclamation. Shreyas-I ]]
INDIGO THINGS TO BUY

INDIGO improvements
It feels like the weight of the world is on you, doesnt it? How you pine for those
earlier days, when all you needed to do was figure out how to survive one more day
without being shot.

Food, drink and consumables High-Gene spray: 1500cr


(ILLEGAL! Censure if caught)
TwinklePies: 75cr each
Minimize your genetic wake with this body-spray. Breaks down dead
skin cells and loose hair before they can fall off and be left behind
A faithful reproduction of an Old Reckoning classic, these fluffy, cream- wherever you go. No longer worry about your genetic scan turning up
filled snacks are one of the purest food pleasures ever discovered. (It as evidence in someone elses crime!
is rumored that, for around two grand, you can buy an actual, original
TwinklePie, still in its pre-disaster plastic wrap!) Clothing and accessories
Drugs and recreation Custom-tailored uniform: 600 4500cr
Trioxyniacinbiflavin (aka Supermind):
Have your entire uniform hand-cut from the ground up, every piece
specially designed to fit your current body shape. For the cost-conscious,
15cr per dose you may make do with the same synthetic fibers everyone wears, but
for the well-compensated citizen, a suit woven from all-natural material
This fast-acting inhalant super-accelerates the neural pathways to the will turn every head when you walk by.
brain for a few minutes, during which time you can recall past events
with perfect clarity, establish indelible new memories, perform advanced
calculations and even identify and break post-hypnotic suggestions that
Survival and technology
have been placed by others! Use the other 99% of that mind of yours!
(WARNING: Not to be used more than once per day.) BotVox: 2000cr
Worn around the neck, this transmitter translates sub-verbal speech
Flowers: 30 50cr per bouquet, directly into binary radio signals understandable only to bots, allowing
you to issue instructions with your fellow citizens none the wiser.
100 500cr per pot
These beautiful, colorful decorative items were actually alive at one
time. Or, if youre feeling really adventurous, purchase a still-living
Implantech: 5000cr + (device cost x 500)
(ILLEGAL! Termination if caught)
plant to grow in a corner of your home! (Jackobot with garden-care
programming sold separately.) Have chronometers, laser pistols, hygiene gear and the like
cybernetically placed (discreetly) inside your body, so you never have
DeSuppressant: 100cr per dose to wonder where they are again.


(ILLEGAL! Heavy medication if caught)
Services
This amazing pill temporarily counters the battery of bio-suppressants
that build up in the body from the food and water supply. Experience
the unadulterated sensation of being human for up to 50 minutes at a Armed Forces escort: 50,000cr per week
time! How many times did you cower in fear at the heavily-armed bodyguards
of higher-clearance citizens? Now youre the one with a half-dozen
Hygiene and maintenance ruthless soldiers ready to deal with any sort of irritation!

NewFace accessories: 400cr each


Sector shutdown: 20,000 75,000cr
(ILLEGAL! Termination if caught)
Temporarily change your eye color, hair color and other facial
characteristics with these custom prosthetics. Pass unnoticed among Throw enough money around and you can orchestrate the complete
your workers and servants! For decorative purposes only; not to be halt of some key piece of infrastructure in an entire sector for several
used for escaping justice by assuming a new identity, not that such an hours. All the transbots stop moving? All the lights go out? Comlinks
outlandish thought crossed your mind. go down? Elevators halt? The mind reels! As always, the cheaper you
go, the more likely someone will rat you out.

WHAT IS THIS COMPUTER YOU SPEAK OF, CITIZEN? 109


CLEARANCE ULTRAVIOLET
Troubleshooters: Secret agents
by Joshua Moretto
Most Troubleshooter duties in this book use a all the betrayals and felonies they committed agent. A few lucky Troubleshooters at this
slaps and bennies format. Here, at Security to get here. clearance receive other, very public duties
Clearance INDIGO, things are a little different, INDIGO Clearance Troubleshooters, purely to keep the populace from noticing the
because this duty consists of a single benny: however, usually get none of this. Nada. Zip. curious absence of INDIGO Troubleshooters.
The Troubleshooters might survive it, and will Zilch. Nothing. Not a sausage. Especially not These lucky Troubleshooters are so ferociously
move on to VIOLET if they do. Everything else a sausage. hated by the rest that many who make it to
about this duty is a slap, and deserves a more Goodbye, real food. Goodbye, private living VIOLET are picked off shortly thereafter by
detailed treatment. Trust us, itll be fun. quarters, masseuses, optional pharmatherapy former secret agents who survived to reach
and private autocar. Its back to the communal VIOLET themselves. Vengeance is sweet, if
bathrooms for you, citizen! long in coming.
The low life of high Q1. Why? Q2. And why would anyone want INDIGO secret agents are assigned the
to be INDIGO if this is true? dangerous task of infiltrating a secret society.
clearance A1. Because INDIGO Troubleshooters are Living entirely undercover, they become
Rank has its privileges. As the Troubleshooters spies. A2. Its a Troubleshooters only route members of a cell (cabal, club, congregation or
have been scaling the ladder of security to VIOLET. whatever) and worm their way into the ranks,
clearance, life has, on the whole, been gathering information and feeding it back to
improving. Theyve scrambled up from the
food vats of the INFRARED masses. They
Spies? Spies! The Computer. They might be undercover
for months or even years among their society
have their own rooms, vehicles and, perhaps Ahem. Secret agents, if you please, citizen. brethren (assuming they live that long and have
best of all, real food. The life at the higher The most common duty for an INDIGO enough clones). By rising in degree , they gain
clearances is opulent, and richly deserved after Clearance Troubleshooter is life as a secret

INDIGO secret society life


INDIGOs arenot trusted, obviously, but less not-trusted Computer stem from these agents: All PURGE agents are nine
than lower-clearance citizens. The threshold of mandatory feet tall. Corpore Metal members can only be killed by gold dust.
informational hygiene (i.e., not knowing what youre not supposed Phil-I-HNB is a harmless Romantic, despite his large personal
to know, forgetting if you find out anything youre not supposed collection of heavy weaponry.
know, forgetting if you find out that there are things youre not
supposed to know) is considerably lower for INDIGOs. They are Societies with a major INDIGO presence
permitted to hold treasonous thoughts for official purposes. A
YELLOW IntSec agent who investigates a Commie cell might be Computer Phreaks: Only a handful of Phreaks are actually
scrubbed to get the propaganda out of his brain, but his INDIGO INDIGO, but their influence means theyre best discussed here.
supervisor views the propaganda for future reference. Phreaks often incur dangerous judgments in their permanent
INDIGOs undertake long-term infiltration missions of secret records like not a team player or stays up past Approved
societies. Normally, disposable low-clearance Troubleshooters Bedtim^^^THIS CITIZEN IS A MODEL CITIZEN AND YOU
are assigned such dangerous missions, but longer-term IntSec- SHOULD GIVE HIM HOT FUN, so they rarely get promoted.
sponsored deep cover positions are best given to experienced However, many putative BLUEs, INDIGOs and VIOLETs only
INDIGO spies. Of course, seeing as most of these spies are exist in computer records. Hackers use these puppets to issue
already secret society members, they end up being double orders that benefit the low-clearance Phreaks.
agents, triple agents, quadruple agents or worse. This induces an FCCC-P: The FCCC-P is the only society in which degree is
oddly detached mindset. Once youve spied on the Frankenstein directly proportional to security clearance. After all, INDIGO is next
Destroyers for Pro Tech for Psion for the Anti-Mutants for to godliness. This can cause problems for the society, as fast-track
Frankenstein Destroyers for IntSec while still trying to hide your Troubleshooters suddenly find themselves promoted to head of a
fervent Sierra Club beliefs, being asked to spy on the Sierra Club congregation without a clue about approved doctrine. Cue heresy.
for the Frankenstein Destroyers seems eminently plausible. Truly, The Computer works in mysterious ways.
Not all INDIGO secret society members have such stressful Illuminati: They dont exist. Move along, citizen. If they did exist,
and confusing assignments. Sometimes one is sent to spy on theyd all be ULTRAVIOLETs anyway, right? They wouldnt be
ones own secret society. The bulk of society administration is manipulating everything from positions of comfortable obscurity.
done by high-level INDIGOs spying on themselves. They spend Everyone knows vice presidents and executive assistants have
most of the day doing official society business, then spend ten no power. Fnord.
minutes merrily writing up fictitious reports about society activities. Gareth Hanrahan
Many of the completely erroneous beliefs held by IntSec and The

110 Extreme PARANOIA


INDIGO TROUBLESHOOTERS : SECRET AGENTS

ever deeper access and expose more of the


dark heart of treason to The Computer.
Still, you may well wonder why being secret
agents means such a drastic drop in privilege The perfect anarchist was not recognized as a
for these poor sa er, loyal citizens. Think of
James Bond: tuxedos, fancy hotels, expensive
fellow creature by Chief Inspector Heat. He was
cars and, for some unfathomable reason, impossiblea mad dog to be left alone. Not that
baccarat.
Its simple: High-clearance citizens are rare. the Chief Inspector was afraid of him; on the
The last thing you want to do as an undercover
operative is stand out. More to the point, contrary, he meant to have him some day. But not
entering a secret society from a position of lofty yet: He meant to get hold of him in his own time,
status is highly suspicious. No cell of traitors
will believe a YELLOW citizen, or even an properly and effectively, according to the rules of
ORANGE, isnt already working for someone
else. So its back to RED as our secret agents the game. The present was not the right time for
assume their cover identities.
Interestingly, most secret agents retain
attempting that feat, not the right time for many
their roles as Troubleshooters in their cover reasons, personal and of public service.
identity. You probably see where this is
going: INDIGO secret agents, impersonating
RED Clearance Troubleshooters, relive the Joseph Conrad, The Secret Agent (1907)
exact same anxieties as they did back in
their RED Clearance days, only now with the
added problems of being undercover secret
agents piled on top. Welcome to PARANOIA
hardcore. failing and sternly demoting this wastrel to The entire process systematically severs
Particularly sadistic GMs (or masochistic BLUE. It officially assigns the Troubleshooter the Troubleshooter from his former life. All
players) may try running a series with the Outdoors Duty, and has IntSec create and file information trails are erased.
premise that all PCs are actually INDIGO agents periodic reports in his name. What with the alterations to their appearance,
masquerading as the RED Troubleshooters. With bona-fide Troubleshooter celebrities, some agents fear these efforts are so complete
We recommend only experienced players The Computer officially announces the death nobody will remember who they actually are,
and GMs attempt this; a PARANOIA series of the Troubleshooter, generally with lavish and all knowledge of their role as undercover
can be daunting enough with the default descriptions (and even video, when possible) agents will be lost. This almost never happens.
assumptions. of the heros tragic fall while fighting menacing Or if it did, well, how would you ever know,
Commie mutant traitors. you know?
Step 2. Alter his appearance. Nonetheless, rumors persist that this occurs
The making of Most Troubleshooters only require a haircut with disturbing frequency. Alpha Complex lore
and a dye job. The more famous must undergo even asserts that at least one High Programmer
a secret agent cosmetic surgery to radically alter their faces. attained his position after being lost in exactly
The most widely known agents brave even this fashion and then climbing back up through
By the time a Troubleshooter has reached more extreme alterations. The most advanced the ranks in his cover identity.
INDIGO hes well known, at least among Alpha Complex docbots take off an inch
higher-clearance citizens. If the Troubleshooter or two here, add a bit there and massively
has spent any significant time in Civic Pride change the victi agents entire build. Short Life undercover:
Detail, he may be famous all over Alpha Troubleshooters become taller, the heavy end
Complex. This is not the stuff of undercover up skinny and so on. Staying in character
operatives. So The Computer orders the Step 3. Construct a cover identity. The
following drastic preparations: Computer renames the Troubleshooter, Living as a secret agent isnt easy. To begin
Step 1. Remove the Troubleshooter from reassigns him to a new service firm and with, theres the disgruntling loss of privilege,
his mundane life. relocates him to a distant sector to minimize the going from cushy INDIGO opulence to the
Acquaintances and coworkers gradually chance of recognition. Timid Power Services drudgery of a RED dormitory. Troubleshooters
see the Troubleshooter less and less, until nerds find themselves enrolled in the Armed in this position struggle not to break cover
they finally lose interest in where Ben-I is Forces and other such mismatches, but not and rebel against their reduced status. When
these days. The Troubleshooter lives in an too often. CPU creates an elaborate array of a secret agent cant handle the loss and
undisclosed location, sometimes confined for forged documentation in sundry databanks, unfortunately starts demanding real food
days at a time with no outside contact. providing deep coverage should anyone pry. and a massagebot, hes treated exactly like
To conceal prominent Troubleshooters, The These records are then linked to the agents a RED Clearance Troubleshooter would
Computer makes a public announcement, tongueprint, and his lifes original records are be: extensive pharmaceutical therapy and
dramatically chastizing him for some fabricated disassociated from it. disciplinary action.

YOUR COMPLAINT HAS BEEN REGISTERED. HAVE A NICE DAYCYCLE. 111


CLEARANCE ULTRAVIOLET
Some secret agents, especially those vaguely treasonous. A clever Troubleshooter structure of most secret societies, an agent
who rose slowly in clearance, have trouble can follow up on such illicit doings and trace can simply start showing up at meetings as a
remembering to be RED Clearance. A them back to a secret society contact. Another new recruit (Bob-R sent me).
careless agent might absently walk down popular method is to contact the IR Market and But the secret agent spying on his own
a BLUE corridor, casually give orders to pursue leads there. society must report ample, accurate information
a GREEN officer or offhandedly refer to Inevitably, a secret agent who has, in to keep his superiors happy without injuring
information far above his cover identitys his RED cover identity, no attachment to a his societys aims. This should test even an
RED Clearance. These lapses are treated secret society will eventually be recruitedby INDIGOs Chutzpah rating.
as instances of insanity (common enough in somebody or other. An agent who seems It would seem best to spy on some third-party
Alpha Complex), providing a certain amount excessively picky about hitching up arouses society (so to speak) for IntSec, while informing
of inherent damage control and protecting the suspicion, so a prudent spy may need to join ones own society of the undercover operation.
operation. However, with repeated violations, a number of interim societies, then arrange to Then the spy can report to IntSec and his
the agent may be neutralized, rather than risk get drummed out, all while waiting for the right own society, earning favor with both. But this
exposing the operation. contact to whisper a rendezvous in his ear. seldom happens, because the cosmetically
He must beware of repercussions from being altered agent cant prove his own identity to
ousted; some societies are less forgiving of the society that knew him best. They consider
Swimming with sharks, or, apostasy than others. If he has to get himself him a strangera spy, rightly enoughand
thrown out of PURGE, the agent might as may take punitive action.
my life as a pretend traitor well head back to HQ and start over, because Having found, contacted and joined a secret
otherwise his tour of duty will end quick. society by whatever means, a secret agent
IntSec assigns the agent a secret society to Sometimes an unlucky agent gets assigned now faces the task of living his life: going about
join. Finding a contact for the given society to infiltrate the secret society he belongs to in the life of a RED Clearance citizen, probably
can be either trivial or tricky. Certainly many his regular identity. Because he already knows as a Troubleshooter, while meeting with a
citizens find it hard to go a month without drop points, secret signals and code words, secret society, avoiding discovery (both by
becoming embroiled in something at least making contact is easy. Given the disjointed the society itself, exposing the agent as a spy,

Ossipon gasped, as it were, discreetly. Do you mean to say you would hand [your explosives] over to a
tec [detective] if one came to ask you for your wares?
The [Professor] smiled faintly. Let them come and try it on, and you will see, he said. They know me,
but I know also every one of them. They wont come near menot they.
His thin, livid lips snapped together firmly. Ossipon began to argue. But they could send someonerig
a plant on you. Dont you see? Get the stuff from you in that way, and then arrest you with the proof in
their hands.
Proof of what? Dealing in explosives without a license perhaps. This was meant for a contemptuous
jeer, though the expression of the thin, sickly man remained unchanged, and the utterance was
negligent. I dont think theres one of them anxious to make that arrest. I dont think they could get
one of them to apply for a warrant. [...] Because they know very well I take care never to part with
the last handful of my wares. Ive it always by me. [...] I walk always with my right hand closed round
the indiarubber ball which I have in my trouser pocket. The pressing of this ball actuates a detonator
inside the flask I carry in my pocket. Its the principle of the pneumatic instantaneous shutter for a
camera lens. The tube leads up
With a swift, disclosing gesture he gave Ossipon a glimpse of an indiarubber tube, resembling a
slender brown worm, issuing from the armhole of his waistcoat and plunging into the inner breast
pocket of his jacket. His clothes, of a nondescript brown mixture, were threadbare and marked with
stains, dusty in the folds, with ragged button-holes. The detonator is partly mechanical, partly
chemical, he explained, with casual condescension.
Joseph Conrad, The Secret Agent

112 Extreme PARANOIA


INDIGO AGENTS GETTING CAUGHT

and by the ordinary authorities, exposing his harmless) societies tend to be comparatively other agents involved, and their superiors. After
RED Clearance identity as a traitor) and filing trusting, whereas PURGE and other dangerous a politic interval to let the ruckus die down, his
clandestine reports. But the clock is ticking. Class C societies are paranoid. superiors trumped up charges against Devin-R
The longer a secret agent remains Assuming he is not caught red-handed, an and had him terminated and erased.
undercover, the more suspicion he drawsnot exposed agent must evade assassination Unfortunately, Devin-Rs situation was simply
from the secret society, but from his superiors attempts, frame-ups and traps, and survive long the first time any secret agent had become
who (in theory) closely monitor his reports. enough to report the failure to his superiors. aware it had occurred. It has since been seen
They worry constantly about blowback. The If his superiors choose to acknowledge the a number of times, but statistical analyses
agent has spent so much time among traitors, agents existence, and do not terminate him (and common sense, insofar as this concept
their logic goes, the society may have turned outright, they can extract and debrief him. And is applicable) suggest it occurs more often
the agent. They start giving the agents reports discipline him extensively. And give him more than is recorded. High-clearance supervisors
excruciating scrutiny, and take any errors or surgery, and reassign him with a new cover seldom warn new secret agents to look out
misstatements as evidence of subversion. An identity to a different sector. for the Devin-R scenario, simply because it
otherwise extremely successful secret agent More dangerous than the embittered society makes everyone look stupid. Nonetheless, new
who gets a little careless filing his reports are the ordinary authorities of Alpha Complex. agents still hear rumors, and a folk wisdom of
may find his career abruptly cut off. Wily All the usual worries a citizen has in belonging sorts has grown around it.
agents, recognizing this threat, work hard to to a society apply to the agent. Plus, if IntSec or However unlikely, if a secret agent finds
orchestrate a dramatic purge of their cell. another authority catches him, the agent cant himself the victim of the Devin-R scenario, it
This usually ruins their cover, but it can get the report in and seek extraction. Being caught by is widely agreed the best policy is to not do
agent promoted out of his job. the authorities doesnt blow the agents cover, what Devin-R did, but to keep quiet. Their
However, sometimes the agent is too so his superiors prefer him to tough out the superiors would be eager to prevent further
successful. Interrogation of the captured society normal corrections. Afterward, heor his clone embarrassments from entering the records.
members opens a new line of investigation. backupcan resume his duties. Instead, smart agents in this position gather
Well, who better to follow upwho knows An agents clone, upon decanting, must extensive evidenceor rather, blackmail
the societys practices betterthan...? So the undergo rush surgery to match the cover material.
agents superiors construct yet another secret identity. At least theres an easy way to explain In rare instances, the entire cell of secret
identity (complete with all-new reconstructive the post-surgical scars and stitches to the agents may open up to each other, and forge
surgeries), and re-insert him for a second secret society: IntSec interrogated me. an alliance of mutual benefit. The cell then
round of infiltration. fragments, and each secret agent recruits
As a side note, secret agents who infiltrate a new cell around himself which he can
Psion had best be registered mutants in their The Devin-R scenario subsequently betray to his superiors.
real identity if they enjoy breathing. That brazen
admission of treason is a surefire way not to Named after the cover identity of the
reach VIOLET. Troubleshooter who first recognized the The (presumed) payoff
situation, this is an unfortunate consequence
of the miserly control of information in Alpha If the secret agent survives these hardships,
Getting caught Complex. his superiors eventually recall him from the
Devin-R was a deep-cover secret agent who undercover assignment. The recall usually
Remember how an agent can blow his cover had successfully infiltrated a Death Leopard follows a pogrom of his cell, and IntSec
simply by not acting like a RED Clearance cell. Over several months he had garnered arranges for the agents cover identity to die
citizen? This usually just results in accusations their trust, and his reports were considered in the process. The agent crosses his fingers
of insanity and resultant therapy. The real satisfactory. However, Devin-R began to that he doesnt share his covers fate.
danger for the agent is drawing suspicion from suspect the other members of his cell were Following his recovery, the Troubleshooter
his secret society. pursuing mysterious agendas. He began undergoes cosmetic surgery to reverse
The agent must file regular reports, usually tailing them, planting surveillance devices and earlier alterations. While recuperating, hes
via confession booth using a Computer- conducting clandestine inquiries. extensively debriefed and carefully monitored
provided code that allows him to file a voice Devin-R eventually discovered that every for signs of having been infected by long
report. If the agent is bugged, or the booth single member of his cell was, in fact, an contact with a traitorous organization. If
itself is compromised (nah, never happens), INDIGO Clearance secret agent working to everything checks out, and if The Computer
the report may get back to his secret society, infiltrate the secret society. None of them remembers the Troubleshooter used to be
with disastrous consequences. were aware the others were agents, and due INDIGO Clearanceand really, could The
Furthermore, the agent must carefully time to the carefully eliminated data trail, nobody Computer ever forget? Does that sound even
his reports. If IntSec invades the cell five at IntSec had noticed all these agents were remotely plausible?the Troubleshooter
minutes after every visit Harold-R makes to filing reports on each others cover identities. resumes his former life, where the promised
the confession booth, his fellow members may Devin-R gathered enough evidence to prove promotion to Security Clearance VIOLET will
grow suspicious. the situation to his superiors, and was promptly soon follow. He hopes.
The level of suspicion depends strongly on promoted, while simultaneously causing the
which secret society he joins. Class A (mostly extreme embarrassment and demotion of the

FRIEND COMPUTER DOES NOT PLAY DICE. 113


CLEARANCE ULTRAVIOLET
R&D mad scientists
by Allen Varney
Each of 36 players (46 is best) becomes an After both these auctions are done,
INDIGO Clearance R&D scientist of uncommon the game will begin. If you still have
brilliance, unjustly robbed of his rightful glory Perversity points left, you can spend Creating scientist
and consequently gone critical. them during play to help your chances characters
Before your players create characters, to succeed, or to hinder your rivals,
give each of them a photocopy of the R&D just as in standard PARANOIA. You After you conclude both auctions, have
motivations handout on the facing page. After can still earn more Perversity as usual, the players generate INDIGO Clearance
they have read it, read this aloud to them: by being entertaining. characters in the R&D service group. Follow
the usual character creation procedure from
All of you are scientists in Alpha
Complex. Youve had a long career
Conducting the auctions the PARANOIA rulebook, as modified by the
high-clearance flowchart at the end of Chapter
serving The Computer in the Research Players may bid in any order and any number 2 in this book. Each scientist has, in place
& Design service group, creating new of times per auction. All bids are public. All bids of the vital specialty Energy Weapons, any
equipment and researching cool stuff must be in whole points, and each bidder must Knowledge specialty. Ideally this specialty is
man was not meant to know. Now you bid at least one point higher than the previous related to his discovery. This vital specialtys
each run your own research lab. bidder. All points bid are spent, regardless rating is the governing skills rating plus four.
You are all of lofty INDIGO Security of whether the bidder wins. After each auction, Each scientists service firm is his own lab,
Clearance, meaning The Computer write down the final amount each player bid; which he may name with your approval. Ask
trusts you deeply. You are each about the totals are important. the players to describe their labs, with histories
to betray that trust to avenge a terrible After the Brilliance auction but before and reputations. Encourage rivalries among
injustice visited upon you by one of Importance, have each player describe his the labs, because theyve all been competing
your fellow scientists. scientists lofty intellectual dimension. The hard for The Computers research funding.
You each start with 25 valuable highest Brilliance bidder describes his innate
Perversity points. You will spend
some of these precious Perversity
intellect first; encourage glowing self-esteem
and supercilious boasts. Next the second-
Lab minions (you
points in two pre-game auctions. In highest bidder speaks, and so on. Each player incompetent imbeciles!)
both of these auctions, remember this after the first must describe his scientists Like all PARANOIA player characters, each
important point: Every point you bid, intelligence in lesser terms than the player scientist PC has six skills. In this game, a
whether you win or lose, is spent. The preceding him. scientists skill ratings measure not only that
points you bid are gone for good! Now conduct the Importance auction. You PCs individual abilities, but also the number,
In the first auction you bid points may see much higher bids this time. competence and loyalty of the PCs trusted
for your Brilliance: the maximum Importance determines not only the potential assistantshis minions.
resources you can exert in your quest impact of the players discovery on Alpha An INDIGO Clearance scientist does not go
for justice. The one who spends most Complex, but also (unbeknownst to the mucking about with minor details of logistics
in the Brilliance auction is the most players) the magnitude of its deadliness. A and assembly. Instead, he entrusts these to
gifted scientist. The rest of you are low-Importance discoverya bid under five, a few, or many, minions. Some of these are
ranked second-most-gifted to least sayrepresents danger sufficient to take out workers in his lab. Some are secret society
gifted, based on the points you bid. a few individuals or maybe a corridor. High- contacts. Some may be thugs hired out of
More-brilliant scientists can procure Importance discoveries (bids over 15) are the corridor.
vital equipment more easily than can powerful enough to wipe out whole sectors, When he wants to accomplish something,
less-brilliant scientists. Plus, you are the entire city, and even large swaths of a the scientists player rolls against his own
allowed to sneer at and patronize those continent. If a player bids all 25 Perversity personal skill and specialty ratings to represent
of lesser brilliance. on Importance, his discovery can shatter the his minions performance. Each skill represents
Immediately after the Brilliance Earth like an egg. a different kind of minion(s):
auction, you will then bid for the right Again, have each player in descending bid
to set your discoverys Importance: order describe the illustrious significance of his 1 Management: Administrators,
the maximum glory you can achieve discovery. As before, each player after the first marketers, con artists, bureaucrats
in your quest. The player who bids the must describe his discovery in lesser terms
most in the Importance auction has the than its predecessors. 1 Stealth: Spies, forgers, covert operatives
chance to achieve the most glorious skilled in service-firm espionage and
triumph over his rivals. The rest of skullduggery
you can expect successively less
recognition, again ranked according 1 Violence: Thugs, goons, assassins
to the points you bid.
[continued on page 116]

114 Extreme PARANOIA


PLAYER HANDOUT CLEARANCE INDIGO
R&D scientist motivations
They called you mad! They called you a hopeless lunatic!
For too long you have suffered in silence, but your silent suffering will soon be silent no longer! You
will suffer loudly! Or, that is, youll stop suffering, and everyone who opposed you, everyonethe
thieves and betrayers, the skulking cold-smiling mediocrities with their measured words and their
ill-smelling talk of proper conduct and their faintly antiseptic salivaeveryone will suffer loudly
instead, as you have suffered all too long, except in silence!
Anyway. Where were we? Oh yesthey called you mad. They were right.

Discovery = Immortality! with bags under his eyes whos been Review
graffito found on the wreckage up for four days, scribbling equations Almost every service group gets its mitts on
of Experiment 3847B all over the walls and surviving solely experimental equipment before it goes public.
on BBB. After all, he who finishes first Tech Services and Power Services review it
R&D is filled with crackpots, traitors looking wins, and they arent going to let a little for compatibility, PLC reviews its production,
for the easy life and lifetime bureaucrats, but thing like mortality get in the way. HPD&MC reviews its advertising potential,
its most dangerous denizens are its dedicated This explains why R&D equipment IntSec reviews it for abuse by traitors....
scientists. They realize a simple truth: In is pushed onto the field for testing Rivalries or bureaucracy can bring the
Alpha Complex, scientific breakthroughs are so fast. Some researchers eschew products acceptance to a screeching halt.
a citizens best shot at immortality. In a world self-preservation entirely, manning Abstract particle theory doesnt do much
where the official history changes every three prototypes or injecting themselves with better; such papers are reviewed by fellow
minutes or so, names of units of measure experimental drugs when deadlines and R&D scientists, who not only disagree with
must remain consistent to ensure survival. paranoia loom. the findings but hate the discoverer himself.
Otherwise reactors go critical, people get run No wonder so many scientists prefer to work
over and ULTRAVIOLETs get 500x the lethal 1 Theft: Why spend precious hours on experimental equipment instead.
amount of radiation during dental visits. gathering experimental data when you Either way, absent lots of bribes and secret
The names of units and phenomena have can use some other suckers instead? society pull, product review and acceptance
survived since Old Reckoning times: joules, Scientists must watch out for envious can easily take five to ten years. Some theories
roentgens, watts. That, citizen, is immortality! rivals and bitter lab assistants eager for arent accepted until long after their creators
What are scientists willing to do to leave this their piece of fame. die of old age.
legacy? Blackmail, bribe, sabotage, kill and
drive themselves (and everyone around them)
to the end of their clone line.
1 Sabotage: An old standby. Sabotage
is often a retaliation for theft, inasmuch
Credit
The treasonous cycles of a dedicated as only the original designers know the Reaching INDIGO Clearance doesnt protect a
scientists life fall into two categories: Pre- workings well enough to deeply but scientist from attack from above. His VIOLET
Breakthrough and Post-Breakthrough. undetectably screw them up. superior can steal the credit for his discovery,
even if the thief couldnt tell a proton from a
Pre-Breakthrough 1 Assassination: Some scientists, wary
of rivals or underlings stealing ideas,
photon. Careful and patient scientists wait
until they have two discoveries and bribe
An INDIGO scientist is in charge of a high- keep everything in their head. MemoMax their superior, offering him one discovery in
tech lab investigating the fringes of scientific transfers dont do well transmitting such exchange for letting them keep the other.
knowledge. Dozens of other INDIGO scientists detailed knowledge, and a well-placed Others blackmail their manager, either by
are doing the same thing. Because the honor laser could set research back months. gathering incriminating evidence or threatening
goes to the first person who discovers it, Some rivals go for the gusto and try to give the discovery to a more generous
rivalries are even more intense than on a to drive their competitors to early manager.
Troubleshooting team. Any scientist who wants erasure. The unluckiest and most impolitic scientists
the newest particle discovered in his lab must of all get screwed royally, their lifetime
deal with the following: Post-Breakthrough accomplishments stolen, their new unit of
measurement unjustly named for a rival or a
1 Overdrive: PLC laborers have nothing Once a scientist has discovered a breakthrough, VIOLET executive. These unlucky ones may
on these guys. Lab assistants grind its on to the hard part: getting it accepted by The go mad with bitterness, and vow revenge on
20-hour days, building and testing Computer and high-clearance authorities. their superiors, R&D, and possibly the entire
prototypes. Outside complaints about Complex. In R&D talk, theyve gone critical.
worker abuse stop when they meet the Thats you.
head of the lab: a frazzled, jittery man Jeff Groves
For use with the PARANOIA roleplaying game. From the supplement Extreme PARANOIA. Copyright 2005 Eric Goldberg and Greg Costikyan. All Rights
Reserved. Reproduction for other than personal use is treason punishable by termination. Find more PARANOIA stuff at www.mongoosepublishing.com.
CLEARANCE ULTRAVIOLET
[continued from page 114]
1 Hardware: Mechanical engineers, bots randomly from the rest. Repeat for all players, To enact his hideous scheme, each scientist
and bot technicians making sure no player chooses his own PC. must collect certain components, essential
Each scientist should seek revenge on one requirements for his particular doomsday
1 Software: Programmers, hackers, other PC, and each also should be the object device. The chart explains the kinds of tasks
workers skilled in obtaining software of exactly one PCs remorseless vengeance. required to secure the components, and the
1 Wetware: Biochemists, cloning techs, What is each aggrieved victims motive types of minions a scientist may send to
specialists in psychological duress, for revenge? Leave this to the victims and acquire them.
workers who use a lot of test tubes offenders players to improvise, in the event Photocopy the Nefarious doomsday device
they roleplay their confrontation. The rule is, chart (below) and give out copies to all players.
The player should roleplay the minion(s) whatever one of the two asserts, the other Ensure they understand the chart.
he sends to accomplish a task. Multiple rolls must accept as fact. However, he can then Each player secretly chooses one method
against the same skill can represent using embroider on, offer extenuating circumstances from the chart, writes it on a slip of paper and
the same minion multiple times, or different for, or point out the others sadly misguided passes it to you.
minions each time, as the player prefers. interpretation of the fact.

Choosing a revenge plot The doomsday device The road to apocalypse


Each player randomly selects one of the other Each scientist conceives a dramatic and lethal Run the game as a series of turns. In each turn,
players as the chief betrayer who stole his gesture of revenge and, to that end, develops a each player may try to acquire one component
offended scientists rightful glory. terrible weapona doomsday devicebased for his device. Two or more players trying for
Write each PCs name on a separate slip on the scientific discovery he made for which the same category of component in a turn must
of paper. Remove one character from the he was cruelly, callously, unjustly denied contest for ownership of the component.
stack and let that PCs player choose a name credit.

Nefarious doomsday device chart


The game proceeds in turns. A turn represents an indefinite interval of a few days to a month. In each turn you try to secure one indispensable
component for your unspeakable doomsday device. If you fail to secure the component in one turn, you must try again in a later turn.
You need one component from each of three general categories: logistics (transport, containment vessels, software, etc), materiel
(specialized mechanisms, chemicals and tools) and power (exotic energy sources). The three components you seek are rare, highly
specialized and delicate, and each originates from a single source. Each is vital to your device. When you have all three, then... then...!

REVENGE METHOD! LOGISTICS! MATERIEL! POWER!


Android army, unstoppable Mngmt, Hardware, Software Stealth, Wetware Violence

Blob, horrific all-consuming Hardware Management, Wetware Stealth, Violence, Software

Bomb, antimatter Stealth, Software Mngmt, Violence, Hardware Wetware

Death ray, annihilating Violence, Wetware Software Mngmt, Stealth, Hardware

Earthquake machine Mngmt, Stealth, Wetware Violence Hardware, Software

Robot, rampaging giant Violence Stealth, Hardware, Software Management, Wetware

The skills listed under each category represent the minions you can send to secure that component. You have six trusted minions or
groups of minions, one for each of your six skills (Management, Stealth, Violence, Hardware, Software, Wetware). Each minion specializes
in the skill associated with him. Improvise these minions as needed, with the Gamemasters approval. Roleplay them as the GM requires.
The minions have skill ratings equal to your rating in the governing skill.
Example: You have a Software skill rating of 7. You have a trusted hacker minion you send on Software-related errands; he has skill
ratings of 7, because your Software is 7.
The table lists the type of task required to secure a given component, and the type of minion you can send. For instance, if the table entry
says Hardware, you must send your most capable bots or hardware technicians to acquire the component. If it lists multiple skills, you can
send a minion associated with any one of the listed skills. You can never send minions associated with more than one skill at a time.
Work with your GM to improvise the specific component you need, as well as the method of securing it that requires the listed skill.

116 Extreme PARANOIA


INDIGO R&D MAD SCIENTISTS

A player who has successfully acquired one Make a hidden skill roll against the scientists scientist announces the target player he
of each type of componentLogistics, Materiel associated skill rating. For instance, if the wants to steal from. For stooges who commit
and Powercan then construct his doomsday minions are Hardware specialists, roll against the theft, the thief can send either a Stealth
device. Thats assuming his minions havent the PCs Hardware skill rating. Success means or Violence minion or a Troubleshooter team.
screwed up and his rival scientists havent the scientist procures the component; a small The target can defend against the attempted
purloined his stuff. margin of failure means the scientist must try theft with any minion (except a minion already
again on a later turn. committed elsewhere this turn) or even himself,
Steps of the turn A large margin of failure means the minions
bring back the component, but unknown to
armed with all the weaponry an INDIGO R&D
scientist can bring to bear.

1. Select target component the scientist, its defective. The scientist can
use it in his doomday device, but the defect
Stage the theft attempt as a contest between
thief and target, in the same way as other
causes the device to malfunction, perhaps contests (see 2. Conflicts? under Steps
At the start of each turn, each player chooses catastrophically. See Revenge below. of the turn above). If the thiefs minion fails
the one component he wants to acquire this the roll, not only is the minion lost, but the
turn, and decides which minion he will send
on this errand. The scientist can either attempt
4. Commence revenge? thieving scientist is convicted of treason and
brainscrubbed. Colleagues regard the target
to secure a Logistics, Materiel or Power If any scientist has secured three components with newfound interest. The thieving scientist
component using the chart, or can try to steal a one Logistics, one Materiel and one Powerhe loses one point of Brilliance and the target
component from another player (see Stealing can try to activate his doomsday device and gains one point of Brilliance.If the target
components below). wreak havoc on the object of his revenge. See INDIGO defends himself personally and loses,
A scientist who has no minion appropriate to Revenge below. he marks off a clone number but is otherwise
the errand can instead send a Troubleshooter unaffected.
team. See Troubleshooter teams below.
Players decide in order of lowest Brilliance to
Troubleshooters teams
highest. The least Brilliant scientist commits his When a minion dies, the scientist cannot Revenge
minionpublicly, for all players to hearthen use that skill in later attempts to secure any
the second-least Brilliant, and so on. The most component. A desperate scientist who lacks A scientist who procures all three components
Brilliant scientist chooses last. any appropriate skill to secure a component can can try on the same turn to activate his
instead resort tooh, noa Troubleshooter device. Encourage the player to describe this
2. Conflicts? team.
The INDIGO scientist trumps up a plausible
theatrically, with cackling and Tesla coils.
Then make a hidden 1d20 roll. If the PCs
Dont tell the players this until theyve traitor-hunting mission that just happens to minions had previously brought him defective
committed to their first-turn choices: If two or involve securing the component he needs. parts, ignore the roll and describe the devices
more scientists try to secure the same type He puts the mission in the Troubleshooter embarrassing failure. (See 3. Resolve other
of component in a turn (Logistics, Materiel or Dispatch queue and crosses his fingers. attempts under Steps of the turn above.) The
Power), their minions encounter each other at Time permitting, you may have the players scientist can analyze the problem, secure a
the scene. It turns out theyre seeking the same roleplay the Troubleshooter team. Either replacement next turn, and try again.
component. They struggle for ownership. improvise the PCs on the fly, or use any group If no components are defective, compare the
Stage the encounter by having each player of RED Clearance Troubleshooter characters 1d20 roll to the scientists Importance. If the
roleplay his minion. Set the scene using the from published missions, such as the handy roll is higher than Importance, the device looks
players suggestions. (You can also use the six-shooter packs of pregenerated characters impressive but needs tuning or tinkering, and
mission blender booklet in the PARANOIA in the Crash Priority supplement. the scientist must try again next turn.
Gamemasters Screen.) The player who dispatched the team A result less than or equal to Importance
Based on the players roleplaying and becomes team leader, working in the certain means the device performs effectively for the
the circumstances, resolve the conflict as knowledge that other team members directly rest of the game. The player names a target,
a free-for-all contest (see Chapter 21 in the oppose the teams success. But really, how presumably the hated rival who stole his rightful
PARANOIA rulebook). Each minion rolls does that differ from a standard mission? glory. If the target has no doomsday device
against his own rating (the rating of the If you prefer not to roleplay the team, resolve ready, he perishes ignominiously.
scientists associated skill). Whoever wins by the attempt as an Arbitrary Justice roll, using If the targets doomsday device is already
the largest margin secures the component. If all the scientists Brilliance as a target number. Let active, there is a titanic battle among all
minions fail, no one gets the component. everyone spend Perversity on this roll! working devices. Stage this as a free-for-all
A minion who fails the contest roll is If the team succeeds in the mission, the using rolls against the devices Importance.
arrested for treason and is out of the game. dispatching scientist gets his component. The worst-performing device in the battle is
The scientist cannot use the associated skill in If notwell, theres always another destroyed, and its scientist with it.
any later attempt. Troubleshooter team on a later turn.... The first scientist to successfully execute his
revenge wins the game. Assuming no one has
3. Resolve other attempts Stealing components blown up the Earth, you may wish to continue
playing until everyone has achieved revenge
After resolving the conflicts, resolve the A scientist who dares not rely on minions or or failed.
remaining, uncontested minion attempts. Troubleshooters can always try theft. The

SOON YOULL SEE! YOULL ALL SEE! AND THEN YOULL BE SORRY! 117
EXTREME VIOLET
VIOLET contents
Dossier: Marisol-V-FRL-7 Are we there yet?
(Eric Minton) 119
Troubleshooters: Personal assistants After a lifetime or four of climbing the ladder,
(Joshua Moretto) 120 the life of a VIOLET is very much like the life
VIOLET variety of an INFRARED. The VIOLET Clearance
(Dan Curtis Johnson) 121 citizen lives in a world of ease where he
VIOLET secret society life need desire nothing. Everything is provided:
(Gareth Hanrahan) 122
safety, lodging, entertainment, everything,
Executives (Dan Curtis Johnson) 122
High Programmers view all guaranteed.
(Bill ODea) 128 VIOLET citizens are like INFRAREDs in
Salary: 600,000 cr/month another way: Both are obsessed with ways
Food: Huge Hollywood-scale dinner to game the systemfor INFRAREDs, the
parties catered by a GREEN master enormous volumes of precedent and rules
chef. (You fought hard to get your chef, they dont have access to; for VIOLETs, the
and you constantly fend off marauding whims and ideas of the ULTRAVIOLETs,
rivals who want to spirit him away.) which, as you may guess, they dont have
Housing: A subsector or more. access to. Nobody but ULTRAVIOLETs know
Transport: Many autocars,
truckbots, private flybots and maybe how you become an ULTRAVIOLET, and
a sub; full motorcade with IntSec typically once someone becomes one, that
escort. avenue is immediately closed off.
Staff: Full human staff. (Bots
are so working-class.) You hardly Hence VIOLETs are the most neurotically random and
ever encounter anyone YELLOW or unpredictably pressured citizens in Alpha Complex. Their every
lower. waking moment is devoted to trying to figure out what is the
Authority: May promote to and secret, the key, the magic trick that gets them into that final,
demote from INDIGO or lower. May topmost tier. Like a caterpillar devouring a leaf to fuel its self-spun
order summary executions and erasure chrysalis, they will utterly consume all resources required to get
of clone templates.
Perks: You see this sector? Its them over that last hurdle.
yours. You dont go to managers; they There is, however, one major difference between the life of a
come to you. You can freely say almost
anything short of outright Commie
VIOLET and the life of an INFRARED. When youre an INFRARED,
propaganda. Internal Security? Oh, nobody wants to be where you are. When youre a VIOLET,
you mean my staff police. everybody does, and the only way to do it is by filling your boots.
Demographic: At most one-tenth of As a result, VIOLET citizens tend to either give up ambition and
1% of the population, probably much find a safe niche well protected by an ULTRAVIOLET patron, find
less; no more than a dozen in even a the elusive secret to getting promoted or burn out and get clawed
large sector. back down by the waiting throngs of INDIGOs.
Typical VIOLET jobs For your players, put on the pressure from the INDIGO citizens.
CEOs, generals, majordomo to a Remember that INDIGOs have seen it all and done most of it,
UVs estate, supervisors of a UVs
operations; IntSec chief supervisor;
and have access to nearly as many resources as VIOLET citizens
Free Enterprise society capos, themselves. Then add in the paranoia of other VIOLETs. Nobody
Machine Empaths. wants to share information in case that last bit might be the
missing link to make the final leap to ULTRAVIOLET. At the same
time, they all spy on each other to see if they can get a leg up.
VIOLETs who dont seem to be doing much probably get the most
scrutiny of all, and were talking about people who can mobilize
entire sectors and secret societies.
Hey, at least it keeps everybody busy.
ProfileNet :: Internal Security :: Department of Offender and At-Risk Tracking
Refresh Print Print Setup Save Close C-mail a friend

CLEARANCE GREEN CLEARANCE GREEN CLEARANCE GREEN CLEARANCE GREEN


Dossier: Marisol-V-FRL-7
ACTIVITIES & AFFILIATIONS
Activities: Overtime work: at service firm, at service group; off-the-record negotiation
with other high-clearance citizens; visiting scenic Power Services facilities;
day trading; reading
Affiliations: GoodFusion (CEO), Power Services Group (COO); Power & Traffic Network-
ing Group; extensive service firm portfolio (see records)
Network of conspirators see file 7843-8754-8178-5454
VIOLET Clearance IntSec infiltrated! do not distribute

Reference #: 437-84-783-239 TREASONS & COMMENDATIONS


[Last Update: 214.04.20 11:30] Treasons: None listed for current clone (see records); purged by order of IntSecCom
msg. me for details
Name: Marisol-V-FRL-7
Commendations: See attached file: Commendations -> Marisol-V-FRL-7
Decantationdate: 163.04.30
GENETIC PROFILE & CREDIT RATING
Service group: Power Services
Genetic Profile: Class 40X/91r4; no anomalies found. 45% chance Machine Empa-
Service firm: GoodFusion thy!!! 98%+ Hypersenses prob. also Bureaucratic Intuition or Deep
Thought
Occupation: Chief Executive Officer Credit Rating: 24-VIOLET (388,463cr); over 30 mil in gray accounts, plasticred
Last known location: GLD Sector,
ADDITIONAL INFORMATION
Subsector 00A, Room 07-a
No known secret society membership. Contacts in FCCC-P, Free Enterprise. (see
Height: 175.2 cm records)
Known member of FCCC-P, Free Enterprise. 85% chance Psion. Possibly Illuminati?
Weight: 70 kg contact Brother 4 in TreasEst. Intermittent cessation of hormone suppressants
maritally linked with Jordan-V-FHI-12. Four-month deletion of records in year 202
suggests impregnation, biological offspring.

ANALYSIS
Primary drive: compulsive work ethic. Secondary drive: Loyalty to The Computer
and Alpha Complex.
Primary drive: sadism!! Secondary drive: cover own ass see sealed records for
nuclear facility RON-372/B.

RECOMMENDATIONS & COMMENTS


Threat level: none. Take no action.
Comments: [[ EXTREMELY DANGEROUS!! Pass word to Sister 26 in Gray Ops
initiate protocol CHAIN-7 ]]
CLEARANCE ULTRAVIOLET
Troubleshooters: Personal assistants to a High Programmer
Security Clearance VIOLETthe big time. Top of the heap, top 1 VIOLET Troubleshooters have their own staff, INDIGO
of the food chain almost. At this rarified height, rewards are Clearance and down, and these staffers have staffers
immense, dangers equally so. VIOLETs live in the shadow of the of their own. Troubleshooters become well versed in the
ULTRAVIOLET High Programmers, and the rare Troubleshooter puppetmastery required to advance.
who survives to reach this level is their greatest threat. After all, no
other route to power is as fast, ruthless and, above all, dangerous. 1 Finally, being a personal assistant puts you close to your
Anyone still alive with a viable clone template has to be considered target. Despite the constant scrutiny, the danger of betrayal,
one of the most clever, devious, cutthroat and deadly people alive. the zealous and competitive peers, and the omnipresent
Either that, or preposterously lucky. Whichever it may be, such possibility of being squashed like a bug, a personal assistant
Troubleshooters are High Programmers waiting to happen, and has access to the UV himself that maybe, just maybe, will
ULTRAVIOLETs dont like to share. So what is in store for these provide one good opportunity or one clear shot.
walking targets?
As the saying goes, keep your friends close, and your enemies Slaps
closer. UVs often draft VIOLET Clearance Troubleshooters as their
personal assistants sometimes singly, more often as a team. 1 The life of a VIOLET personal assistant is a merry-go-round
Teams, stymied by infighting, tend to keep any one VIOLET from with a broken throttle: fast, stomach-churning and dangerous,
mounting a serious bid for the High Programmers job. In the best but with the brass ring ever present. Of course, reaching
case, the UV can use the Troubleshooters to take out some of his for that same brass ring are your fellow VIOLET personal
rivals, get them promoted in place of the fallen foes, and have new assistants. An assistants life is like those competitive reality
allies who owe him a favor. TV shows: youre on a team, but youre also each trying to
Of course, High Programmers didnt reach their positions by win the big prize, and that means accomplishing the teams
being fools. If all they wanted was to prevent competition from goals while simultaneously picking your teammates off one
rising from below, theres 42,376 ways to eliminate the threat before by one. But in this case the losers dont get a lucrative run on
it even gets close. (The full list appears in Mervin-U-GTN-11s the talk-show circuit.
bestselling management handbook Keeping the Bastards Down,
54th edition). A VIOLET Clearance Troubleshooter has power and 1 Life at the top means being a clear target for the ambitious.
authority second only to the High Programmers themselves, and Beneath each VIOLET Troubleshooter are all the teeming
as such make an extremely useful, if dangerous, tool. Personal masses, INDIGO Troubleshooters especially, gunning for his
assistants are the ULTRAVIOLETs right hand (or hands some job.
High Programmers have such well-worn clone templates, you
never know). The UV tasks them with all his highest-level plots, 1 Being a rook or queen in the High Programmers chess game
plans, and goals. They are his spymasters, gophers, assassins is well and good, most of the time: youre powerful, feared, and
and eventually his patsies, but never his bodyguards. No High even protected. Protected, that is, until the High Programmer
Programmer is that crazy. decides to sacrifice you to achieve some larger goal. Or
because hes bored. Or he doesnt like your haircut.
Bennies
1 Security clearance VIOLET is a glass ceiling. Everyone wants
1 VIOLET personal assistants enjoy comforts above even other to reach it, but nobody knows how to advance from it. Making
VIOLET citizens. They have access to many of the High room at the top seems an obvious method, but works like
Programmers resources (although the UV carefully monitors fighting a tank with a toothpick. So the VIOLET Troubleshooter
them); they speak with his authority (or at least the listeners climbs this high, then stalls within sight of the goal. With his
assume so); and in their official capacity Troubleshooters nose constantly rubbed in his superiors lifestyle, he may
have license to investigate the underlings, and by association become prone to obsessive envy.
the plans, of their peers. Still, if they try it, call for a few
Chutzpah rolls. 1 Got a plan to get rid of your master and supplant him? Youve
worked it out in minute detail, covered all your bases, set
1 The Computer grants personal assistants a certain leniency everything up? Whoa, who would have guessed your UV
not even other VIOLETs enjoy. If the assistant is carrying out master knew all along? This is the ultimate pain of personal
official Troubleshooter business, The Computer overlooks or assistance: Your master is your enemy, and he is one of the
gently corrects actions that would usually draw probation or most devious, cunning and (in all likelihood) sadistic people
worse. Even in serious circumstances, the ULTRAVIOLET in Alpha Complex. Enjoy your brainscrub.
may step in and dismiss any charges brought against his
Joshua Moretto
assistants. They may be dangerous tools, but they are still
useful, and High Programmers wont let others take them
away.

120 Extreme PARANOIA


VIOLET THINGS TO BUY

VIOLET variety
What do you give the citizen who has everything? Thats a good question, because
unfortunately the one thing you still want, you cant have yet. However, if you can
find some balance in your life, the perks at the top are mighty fine. Enjoy em while
they last.

Drugs and recreation AnyWear: 8,000cr


Ouija Board: 250cr The ultimate executive uniform: a single suit that can modify itself into
dozens of different forms, from industrial work jumper to sleek formal
(ILLEGAL! Medication if caught) event wear. It can even change security clearance color for those
This mysterious device of the Old Reckoning allows one to contact and incognito times.
receive advice from those who have been terminated!
Survival and technology
Service group show
VIP invitation: 500 2,500cr Terrain maps: 250cr per square km
Why settle for sporting events and concerts when you can attend an (ILLEGAL! Censure if caught)
Armed Forces war-games demonstration, an R&D tech festival or
Internal Security interrogation marathon? See all the top service firms The Outdoors is big, but all of it within reasonable reach of Alpha
compete to show their very best work! Complex has been mapped within the last 20 years or so. Some maps
even include indications of surviving Old Reckoning structures, known
Club Sunn vacation: 5,000cr per day secret society enclaves and other features of interest.

When its time to really get away from it all, take a relaxing trip to this
resort community on the far edge of the complex, where the very best
Genetic tester: 6,000cr
of the Outdoors is perfectly simulated indoors! Walk among actual Though no known test is 100% reliable in detecting mutations, this
trees, see real animals and even feel real sunlight coming through the mobile cart is able to identify more than 300 different genetic markers
protective glass. Top pyschotherapists available immediately after any that have been linked to higher-than-normal mutation rates.
upsetting animal encounter.
Tracking dust: 15,000cr per tracer;
Hygiene and maintenance 40,000cr for tracker

ToppDogg pherofluid: 225cr Just toss one of these tiny grain-sized bots onto your employees
uniform, where it will record video of their surroundings for up to 16 hours
Even though most citizens are chemically subdued, theyll still before expiring. The tracker uploads the recordings remotely, as well as
subconsciously respond to the oxytocin hormone and pheremones in telling you exactly where all your tracers are in the complex.
this handy spray. Its like having the Charm mutation without all that
icky mutation! Refurbished reactor: 30,000 60,000cr
Universal Access Tool: 3,500cr Because your growing service firm has growing power needs. Be sure
to buy plenty of optional warranty coverage as well!
The micro-assemblers inside can analyze any situation and project the
correct tool from within the unit: wrenches, screwdrivers, power drills,
keysyou name it! Always have the right solution at hand.
Services
Clothing and accessories Internal Security raid: 10,000 50,000cr
Megashades: 750cr You can worry about what the charges are later. For now, just get your
opponents safely restrained and unconscious!
The ultimate in eyewear, these designer sunglasses can stream up to 64
simultaneous sources of information directly into your peripheral vision at
all times. Keep tabs on security cameras, market data, sporting events,
sector news and more, while looking your stylish best!

NEW AND IMPROVED COLD FUNNOW WITH LOWER CARBS! 121


CLEARANCE ULTRAVIOLET
Executives
by Dan Curtis Johnson
When the RED asks, How can I advance? I tell them, You must find 1 Making greenlight and cancellation decisions about HPD&MC vid
out what everyone else is hiding. entertainment and choosing media campaign look-and-feel
When the ORANGE asks, How can I advance? I tell them, You must
prevent everyone else from finding out what you are hiding. 1 Securing enormously lucrative Power or Technical Services
When the YELLOW asks, How can I advance? I tell them, You must contracts to entire sectors at a time
make others say YES when they meant to say NO.
When the GREEN asks, How can I advance? I tell them, You must Unfortunately, being in charge of daily life in Alpha Complex means
learn to make NO sound like you are saying YES. there are no small problems. Everything is a potential crisis of epic
When the BLUE asks, How can I advance? I tell them, You must proportion. Every decision you make has ramifications for hundreds,
make it clear that you are able to handle all the power you can get. even thousands of other citizens. The financial cost of a wrong choice
When the INDIGO asks, How can I advance? I tell them, You must can be enormous. And the price of failure is almost always termination
make it clear that you have less power than everyone thinks. or worse.
But when the VIOLET asks, How can I advance? I tell them, Buddy, So you, as a VIOLET, have two choices: Find a niche where you are
if I knew the answer to that question, would I be sitting here, talking shielded from the bad decisions you inevitably sometimes make, or
to you? Then I shoot them through the head, because frankly, theyre escape entirely by breaking into Alpha Complexs equivalent of university
better off that way and I dont need the competition. tenure, the ULTRAVIOLET ranks of the High Programmers. These two
excerpt from the treasonous Mystic document Zen and the Art of career paths are colloquially known as cruising and crashing.
Transbot Decoration (author identity classified ULTRAVIOLET) Either way, the key to success is delegation.

VIOLET secret society life


Its all fun and games
VIOLETs and ULTRAVIOLETs are too valuable to their societies
A lot of people think ULTRAVIOLETs run Alpha Complex. Those to risk on minor missions. VIOLETs gather information and
peopleby and large, either low-clearance citizens or ULTRAVIOLETs subtly influence policy in favor of the society. An ULTRAVIOLET
are basically wrong. The High Programmers dont run Alpha Complex; sponsor for a society is a huge advantage, so the VIOLETs are
theyre too busy running The Computer. coddled and protected in hopes theyll advance.
No, the day-to-day success (if thats the word we want) of Alpha This is often where it all goes horribly, horribly wrong;
Complex relies on the VIOLET executive citizens, that one-tenth of formerly loyal and motivated society members get lazy and
one percent who have somehow threaded the convoluted gauntlet of corrupt during their VIOLET prince-in-waiting time. Fighting for
PARANOIA life only to find themselvesmany clones laterin charge International Communism/Mutant Superiority/The Overthrow of
of the monolithic institutions that the other 99.9% feel like theyre being The Computerwhatever cause that was so important when a
ground up in. They are the military generals, the chief service firm citizen was sitting in a dank INFRARED barracks whispering to
officers and board members, the superstar media producers and the other conspiratorsnow seems so dull and so hard when lying
top policymakers for every aspect of life. Depending on his service firm, on a real leather sofa in a luxurious VIOLET mansion being fed
a VIOLET citizens daily routine may include tasks like these: real grapes by a host of nubile and hormonally-unsuppressed
BLUE servants. These VIOLETs cause a great deal of headaches
1 Ordering Armed Forces into military action against enemy for their societies, but the potential reward of an ULTRAVIOLET
complexes, internal rebellions and other foes both real and ally makes the society endure the pain and the tantrums and the
potential unreasonable requests. INDIGO members must deal with most of
the VIOLETs requests, although sometimes an ULTRAVIOLET
1 Acting as judge in major Internal Security interrogations and may feel moved to discipline a troublesome VIOLET.
setting complex-wide security strategies based on classified Some VIOLETs spend more time manipulating their society
intelligence than serving it. VIOLET Romantics are the ones with the huge
collection of ancient artifacts; VIOLET Mystics are so far out
1 Commissioning new programs for cutting-edge research and there they can see a whole new color spectrum. Even idealistic
reviewing bids from competing R&D subcontractors societies like the Humanists can be wracked with corruption
at higher clearances. (Of course, higher clearance does not
1 Setting high-level goals for efficiency, to be implemented by the necessarily mean higher society degree, but the chances of
lower-rank CPU bureaucracy, and analyzing the results a VIOLET not being promoted into the higher degrees are
vanishingly small, just like the lifespan of a lower-clearance
1 Identifying exploitable new markets that need products and citizen who says no to a VIOLET.)
assigning PLC design teams to create those products
Gareth Hanrahan

122 Extreme PARANOIA


VIOLET EXECUTIVES
Almost like doing it When youre a RED Troubleshooter, a lot of takes to advance. If we may be permitted to
yourself paths lead to ORANGE, and if you stay on take an analogy way too far: Every VIOLET
Delegation is that magical tool that allows you your toes, youll probably manage promotion citizen is a swimmer surrounded by a sea
to be seen as having gotten a great many with only one or two lost clones. of circling INDIGO sharks. The moment the
things done, without having actually done But there is no known protocol for becoming swimmer slips, they will pull him down and tear
them yourself. In that beautiful mechanism an ULTRAVIOLET High Programmer. In fact, him apart. Crashers seek to escape this fate
the hardest thing you need do, personally, nobody but the High Programmers themselves by getting out of the water; cruisers simply try
is figure out what needs to be done. Some know the criteria for joining their lite class. to surf above the snapping jaws.
citizens might say this is a terrible spot, Newly-promoted High Programmers never tell But there are worse things than INDIGOs to
because it makes one responsible for failure their former peers how they did it. It is perhaps worry about. There are the ULTRAVIOLETs.
solely because underlings were incompetent unsurprising that, in a setting ruled by control
or careless. But the enlightened student of the
Greatest Art (career advancement) recognizes
of information, the most classified info of all
is the key to the greatest power. Among all
Several hundred
this attitudes error. This incorrect thinking is the secret societies that lurk in the corridors really bad parents
typical among citizens who are bad at casting of Alpha Complex, the most powerfuland Cruisers try to avoid High Programmers,
blame upon the underlings who are to slow or most secret!are the High Programmers because they dont want more demands made
stupid to avoid taking the fall. themselves. on them. Crashers get as close as they can,
In other words: To succeed, a VIOLET must But crashers didnt scratch their way to because being known among the program
grab all the credit and shed all the fault. the almost-top so they could reflect on irony. groups is the only way to be nominated for
For the cruiser, delegation lets you deal with Theyre there to win, and theyll do whatever promotion. They think. Maybe.
crises in the vaguest terms possible, leaving it takes. Policy decisions about the lives of Of course, neither group gets what it wants.
the hard work of implementation to underlings. thousands of lesser citizens are a distraction; The High Programmers are constantly sticking
If things work out, your vague directions look a crasher needs all his time for seeking their noses into VIOLET business when theyre
like masterful high-level planning; if they dont, out patrons and sponsors among the High least wanted, but then they vanish when they
well, its a shame your staff was unable to rise Programmers, throwing lavish events to might actually be some help.
to the challenge and needs to be turned over. impress them, searching through ancient Sticking their nose in VIOLET business
Its rare that a VIOLET executive who is trying archives for hints of past ascensions and means injecting their random and unpredictable
to cruise will personally roll up his sleeves and performing any random errand that might, ideas into situations that were already unstable,
directly solve a problem. No, the VIOLET way somehow, curry the favor of the True lite. bordering on explosive. Your sectors reactor
of solving a problem is to assign their BLUE Both types of executive need the right people is two years beyond its scheduled retirement
and INDIGO staff to it and wait for word it has, working for them. Right, in this case, often date and technicians are warning you shes
in fact, been dealt with. The executive himself means people with skills appropriate for the gonna overload and melt real soon? Thats
remains removed from the problem, and can tasks. It can also mean people who will take about the time an ULTRAVIOLET wants to
pursue what really matters: completing his the fall for you. Unfortunately, in both cases hold a World of Atomic Light parade that
collection of rare Old Reckoning postcards. these are INDIGOs. will add 400 gigawatts to your grid load.
For the crasher, on the other hand, Though there are still a few nave fools among Some mutant monstrosity busted out of your
delegation means not having to spend the BLUE ranks who can be easily motivated research center and is roaming the halls eating
brainpower and energy on anything but finding and safely discarded later, few genuine idiots hapless citizens? An ULTRAVIOLET wants it
the way to ULTRAVIOLET. This quest is a make it to INDIGO, and absolutely every one as a pet. Fungal bloom has destroyed 80%
full-time job. of them is jockeying for VIOLET. There are of your current vat harvest and the stockpiles
Lower security clearances have well- only so many VIOLET positions, and a large of surplus food are rapidly dwindling? Thats
established regulations regarding advancement. reservoir of INDIGO citizens who have what it when the ULTRAVIOLETs decide the whole

Former Enron CEO Jeffrey Skilling appeared before Congress. Do you think they even bothered
swearing him in? Now he is denying he lied to Congress last week. Hes saying it was just the
liquor talking.
Skilling married one of the Enron secretaries this week. Its amazing how romantic these
Enron guys can be when they realize that wives cant be forced to testify against their
husbands. Skilling said today she was the best secretary Enron had ever had. She could shred
950 words a minute. I guess they are on their honeymoon right now. Thats going pretty well.
Hey, hes used to screwing Enron employees.
Jay Leno, The Tonight Show

BOOTLICKING: ITS NOT JUST A SKILL, ITS A WAY OF LIFE. 123


CLEARANCE ULTRAVIOLET
sector should have a Feast Day. While youre are random, arbitrary and fickle. Some of them 1 Self-terminations are rising. How can
trying to get your staff to prevent yet another occasionally get so hopped on drug cocktails we reverse this trend?
crisis, theyre ringing you up with whatever they no longer have any sense of consequence,
whim popped into their head that day: understanding of cause and effect, or mental 1 Autocar parts are disappearing in record
activity beyond simple reptile-brain impulses. numbers. What are they being used
1 I hear Communist subversion is up And lets face itinsanity is contagious, and for?
to one citizen in three in DHG Sector. the single entity High Programmers have the
Round up 90 DHG citizens and an most contact with is The Computer. 1 What caused the explosion that
interrogation team. I bet Clyde-U its It is an understood and accepted fact of destroyed Chapstick Factory A440?
more like one in five. VIOLET life that High Programmers are
clinically insane. There is nothing to be done; 1 We need a new kind of bot. What should
1 We should recycle everything. I want to all you can do is cope while trying not to go mad it do?
live in a house made out of discarded yourself. (Unless... could going mad be the key
food wrappers. Build me one. to promotion? Hey, maybe its worth a try!) 1 How can the process for requesting
medical aid be streamlined?
1 Wouldnt it be exciting to crash a Vulture
Fighter? I mean, ride it all the way into Six executives 1 There are too few uses for thumbtacks.
the ground without ejecting! Wow! Expand the approved list.
Cmon, lets go try it. walk into a bar
A VIOLET executives instinctive response
1 I know youre secretly a robot. Show me What is this executive life like at a practical (i.e., to a CFC problem is shaped by his service
your robot brain. I know you can open up you-and-your-players-getting-together) level? firms core competence and resources. A PLC
your head at will. Do it. Show me your Typically, VIOLET executives come together executive wants things handled very differently
brain, robot! only to handle problems that require a Cross- from an Internal Security exec. When all you
Functional Cabinet (CFC)that is, firms from have is a complex-wide network of 400 million
1 Ive decided to get the band back more than one service group working together. hammers, every problem looks like a nail.
together. Were going to tour and make it In theory, CFCs should be rare. In practice You see where were going with this: The
really big this time. We need a manager High Programmers and The Computer being VIOLET player group forms a CFC to resolve
and booking agent. Huh? No, youre what they arealmost anything can prompt a a problem you throw at them. The game plays
going to drive our transbot. CFC. In theory, problems should be clear-cut, something like a Troubleshooter mission with
with an objective solution; in practice, they about five zeroes on the end.
Were not afraid to admit it, okay? are vague, poorly defined, imponderable and
ULTRAVIOLETs are crazy.
By the time youve made VIOLET Clearance,
often well below the level that should require
VIOLET attention:
Forming the Cross-
you know for a fact what many at lower Functional Cabinet
clearances only suspect: High Programmers Each player in the CFC game plays not only
an individual VIOLET character but also an
entire service firm, of which the VIOLET is the
chief executive, silent partner or power behind
No job in my experience with Goodyear has been the throne. More than personal attributes or
gear, what matters for a VIOLET character is
as frustrating as the CEO job. Because even his service firm.
Start the game by having the players create
though the perception is that you have absolute their characters and service firms. These firms
power to do what you want, the reality is that you will form the CFC that deals with a particular
problem. Dont reveal the topic of the CFC to
dont have that power. If you really had a free the executives until after they have created
their firms!
hand, if you really did what you wanted to do that The service firm has a name, a Mission
Statement and Firm Assets.
suited your personal thoughts and your personal
priorities, youd act differently. But as a CEO you The Mission Statement
cannot do that. The best Mission Statements sound like youre
devoted to something everyone agrees is
Sam Gibara, former CEO and Chairman, good, in some unique way, without committing
you to specific requirements or objectives.
Goodyear Tire and Rubber Co. For example, the PLC service firm Archive
Sentinels might have the Mission Statement,
To insure safe and secure storage of precious

124 Extreme PARANOIA


VIOLET CROSS-FUNCTIONAL CABINET
record resources through education and the participating service firm executives can Players still have and use Perversity; think
infrastructure improvement. actively (not just theoretically) demonstrate of this, in a way, as their firms emergency
a solution to the posed problem that fits his slush-fund budgets.
Firm Assets Mission Statement.
As you might guess, CFCs can drag on for What can executives do?
Each executives firm needs assets. quite some time. Almost anything! As the Gamemaster, your
Unfortunately, budget limitations being what improvisation skills will be seriously tested,
they are, every service firm has its soft spots.
From each executive, you should get a list of
The flow of play because VIOLET executives can order
anything from the commissioning of a new R&D
five Firm Assets (FA) he wants for his service In general, the more abstract you keep things, device to a cluster-bomb airstrike to the filming
firm. Each FA must be one word. Assets do not the better they flow. Try to handle game of a blockbuster vidmovie. They might try
have to be physical; they can be adjectives or progress in terms of days, not hours or (heaven assassination, propaganda, hacking, creation
descriptors. For example: help you) combat rounds. of bizarre technology, bribery of each others
Discourage the players from trying to do minions just about anything goes.
1 Bots everything directly and in detail. Instead of But maintain these two stringent limitations
going out into a hallway with gun in hand, a at all times:
1 Efficient VIOLET executive calls up a squad of BLUE First, if the PCs try to drag The Computer
Troopers and orders them to secure the into the situation at any point before they
1 Cash hallwayor, better yet, the entire subsector. are ready to declare the end of the Cabinet
(i.e., victory), it will not be amused. Warn
Personal skills as firm skills
1 Feared the players in advance: The executives are
Treat the executives own skill ratings as there to solve The Computers problems,
1 Advertising analogues of the skills of his entire service not vice versa. VIOLET citizens who whine
firm. When he wants his firm to accomplish to The Computer get corrected even faster
Write each FA on a separate piece of paper. something, he rolls against his own personal than RED Troubleshooters who do the same
For each players firm, pick two of the items skill and specialty ratings to represent his thing. Friend Computer expects such behavior
from that set (randomly or deliberately, as firms performance. Determine the skill along from the rank and file; VIOLETs should know
you like) and give them back to the player. these lines: better by now.
These are assets he already has. Take one Second, if they try to drag High
remaining FA, draw a line through it, and give 1 Management: the size and loyalty of Programmers into the situation at any point,
it back to him as well. He has failed to maintain the firms senior staff (GREEN and up), the ULTRAVIOLETs are all too happy to get
this asset; it is his weakness. Pick one of the and how likely they are to correctly follow involved. But this invariably causes more
two left and give it to another player; that orders. trouble than it solves. For each bit of help that
executives firm has this FA instead. the High Programmers provide, theyll make at
Each player should lose one asset and gain 1 Stealth: the firms skill at hiding evidence least two new demandsprobably mutually
one asset this way. When youre all done, of its activities, as well as its skill at exclusive onesand the Cabinets problem
everyone has three assets in hand and one gathering intelligence about others. becomes that much trickier to solve.
weakness. All assets are face-up.
Using Firm Assets
(You might consider an interesting variant 1 Violence: the firms effectiveness at
where players keep their weaknesses hidden executing physical tasks, whether actual When an executive orders something done and
initially, forcing them to discover or expose each violence or simple harvesting of vat the roll fails, he can try to change the failure to
others flaws before they can be exploited.) product. success by expending a Firm Asset.
Put the last asset from each player on the The player must offer you a reasonable
table, face up where everyone can see them. 1 Hardware: how much physical gear the justification for how that FA comes into play
These up for grabs assets are available to firm has on hand, and the relative quality and makes him more likely to have succeeded.
service firms that are active, aggressive and of that equipment. For example, an executive who has bots as an
effective during the CFC. FA might send an army of bots along with his
(Alternately, write down all the assets 1 Software: the firms connection to underlings on an assassination mission.
yourselffive for each player you have. Shuffle databases, communication networks If his use of the asset is reasonable, then he
them all face-down on the table. Have each and other digital resources. tears up that FAit is no longer available to
player draw three at random for themselves, himand re-rolls the failed test. If this re-roll
plus one weakness, and turn the rest face-up 1 Wetware: how numerous, and how succeeds, he not only has his order carried
as the available pile.) competent, the firms lower-clearance out successfully, but he can pick one of the
(YELLOW and below) employees are. available (unclaimed) assets face-up on the
We call it Alpha Complex Thus, the players still roll against their skills,
table. The player then jots down some new
one-word FA on a slip of paper and puts it
for a reason even though most of the actual work is being face-up in the available pile as a replacement.
Now inform the executives of the problem done by their underlings. They can even use If he fails the re-roll, the order still fails and he
handed to their CFC, and turn them loose to their specialties, if the orders they give relate does not replace the lost asset.
solve it. The Cabinet does not end until one of to that specialty.

THERE IS NOTHING A FEW HAPPY PILLS CANT SOLVE. 125


CLEARANCE ULTRAVIOLET
Likewise, a player can expend an FA new weaknesswhichever one he wants. The the problem. Here at Famous Game Designer
to attempt to make another executives player puts a line through the asset and makes Central, we held something of a CFC ourselves
successful roll fail. This works the same it his weakness, and writes a new asset word to determine the best, most correct word for
waythe blocking player needs a reasonable to add to the up for grabs pile. this circumstance. After many days of lively
justification for why his firms asset interferes. If No executive can exploit a specific weakness debate, inarticulate cursing and the occasional
you find this explanation compelling, the player of another firm more than once, but when outbreak of gunfire, we settled on the word
tears up that FA and his opponent must re-roll a firms weakness changes, it becomes fair victory.
the test. However, the blocking player does game again. For the victor, the end of the CFC brings him
not get to replace the expended asset; if the Getting more Assets: An executive can what he wants. For cruisers, this may be an
player being blocked still succeeds on the re- attempt to add a new FA to his firm if the firm extended period of peace and relative calm,
roll, hes the one who gets to pick yet another succeeds at three different tasks (i.e. skill free from serious obligations, in which they
asset from the available pile, replacing it with rolls) that are all in some way related, in your can pursue hobbies and indulge senses. For
a newly written one. And if he fails the re-roll, judgment, to one of the available Firm Assets crashers, this might well be the catapult that
nobody takes an asset from the available pile. on the table. The successful rolls do not have launches them into the Biggest League. It will
The player who used his asset to block does to be in a row. After three such successes, the certainly bring them to the attention of the High
not get to replace it. player takes that FA for his firm and replaces Programmers though the attention span of
Alternately, an executive can try to make it with a new one as usual. an ULTRAVIOLET can probably be used as a
someone elses successful roll fail by exploiting unit for measuring atomic spin.
their weakness, the asset with a line through The other members of the Cabinet face a
it. The basic mechanic is the same: The range of unpleasant outcomes, depending
blocking player must provide a reason why until someone puts out an on how bitter the competition. Demotion and
his opponents weakness has tripped him up. replacement by an INDIGOtermination
The opponent must re-roll the test. If it fails, eye! even erasure is not uncommon. But, as often as
the order fails. However, if it still succeeds, not, the hapless VIOLET executives are simply
his service firm has overcome this weakness. Eventually (maybe), circumstances are such thrown into the next problem, convened in yet
The player tears it up. He then picks one of that one of the executives can actually claim, another trivial CFC, while the real problems of
the available assets on the table to become a somehow, his Mission Statement has solved to Alpha Complex pile up untended.

The first quarter results are in and they are not inspiring. We neither met The Streets expectations nor those of
our own Board. Quarter-over-quarter profits were down. The share price had already dropped based on a pre-
announcement warning to analysts. Our conference call with these same analysts confirmed the bad news.

Following the call, other senior managers and I were called into the office of our CEO [...] He wanted an audit of
a plant expansion project that had run into delays and cost overruns. He wanted to understand why, if we were
sold out, we were still making deals in the market. And why we were not passing along to our customers the
freight surcharges being imposed on us by our carriers. Mostly, he wanted to know why our forecast was wrong.
All in all, a pack for every back.

I looked at our manufacturing VP. He is a likeable fellow, slim, slightly balding, a pocket protector stuffed with
colored pens always at the ready. He looked back at me with a shrug. Like me, he could smell a witch hunt
brewing. [...]

For some reason, the story of Boethius, a Roman statesman and philosopher, popped into my head. Boethius
enjoyed the confidence of the king and, as a patrician of Rome, was looked up to by the Roman nobility. When,
however, his enemies accused him of disloyalty and sacrilege, neither his noble birth nor his great popularity
served him. He was cast into prison, condemned unheard, and executed. During his imprisonment, he reflected
on the unreliable favor of princes and devotion of friends. He wrote these memorable words, Whom prosperity
maketh our friend, adversity will make our enemy.

Anger Has No Eyes, bigpicturesmalloffice.com (April 24, 2005)

126 Extreme PARANOIA


VIOLET VIEWS
VIOLETs: A High Programmers view
As part of a panel of ULTRAVIOLETs preparing a report for The investing so much time and effort we are unable to fulfill our own
Computer on the intricate and wide-ranging Toothpaste Disaster responsibilities. So we do what we can to minimize the risks, and
(an online Lexicon game run in Spring 2004, paranoia.allenvarney. we hope for the best.
com), High Programmer Jan-U-ARY-31 (a.k.a Eric Minton) wrote All of us learn to deal with the most obvious VIOLET machinations.
this entry: After all, we know they have their ambitions, and we can play
ambitious underlings off one another. And it worksor at least it
Ah, yes. VIOLET executives. They are, in their way, all things seems to. But this strategy has a flaw. What if the VIOLETs are
to all clones. The INFRARED worker will be lucky to encounter working together? They know our strategies. Theyve used them,
one in her lifetime; they see the VIOLETs as mysterious elder just as we have.
presences, as oligarchs of unthinkable power and authority. To the I can tell what youre thinking. There cant be a VIOLET conspiracy.
ULTRAVIOLETs, such as my fellow committee members, VIOLETs I was a VIOLET, and I never saw any sign of a conspiracy. And
are ever-present aides, escorts and minions, scarcely competent to anyway, if there were such a group, surely they would have invited
organize ones paperwork. So: who are these magenta magnates, me to join! But they didnt, did they?
these lackeys in lavender? What function do they serve in Alpha In the old days, a VIOLET executive might spend years, even
Complex? decades, at his post before being considered for promotion into
This is, of course, a rhetorical question (asked in accordance the ranks of the High Programmers. But today promotions come
with the Approved Rhetoric Transitional Sequence, Laws of Alpha at a lightning-swift pacetwo years, six months, sometimes even
Complex ed. 39/B.3.9, section 5C, subsection 92, chapter 34). a single month.
They are the chief administrators of Alpha Complex: the CEOs How could they have gone up in rank so fast? Was it talent?
of service firms, IntSec branch chiefs, the generals of Armed Loyalty? Treason? Nowell, yes, treason, but the rise came through
Forces battalions. Likewise, they comprise the chiefs of staff of the collusion of their fellow VIOLET executives. You see, so many
the Armed Forces and the executive boards of the other service High Programmers these days allow themselves to be isolated by
groups. And, of course, VIOLET executives serve directly under their dependence on their subordinates. The VIOLETs dont need to
the High Programmers, compiling our instructions and seeing that be promoted to get the power they crave; they need only manipulate
they are carried out. They have their hands on the levers of power, the data they present to us, and then alter the orders we give them,
waiting only for the word from on high to set our plans in motion to get almost anything they might want. So they avoid promotion.
on our behalf. They pull strings to make sure VIOLETs who do not belong to their
We define the policies. We give the orders. The VIOLETs conspiracy get promoted over their heads. Thus they remain at the
obey. levers of power, unopposed by those whose loyalty and talent might
Or do they? uncover their insidious schemes.
Think, fellow High Programmers. How much of your information Look around at all those VIOLETs. The one on your left, organizing
is filtered through your trustworthy VIOLET executives? How often your papers the way you like best. The one on the right, serving you
do you turn over assignments to VIOLETs and trust the work will your noonday meal. And the one in front of you, who always seems
be done? How much access do your VIOLET executives have to to know what youre thinking. Then ask yourself: does he belong to
your records? Your command codes? The food you eat? the cabal? Does she?
Reflection makes it clear: We cannot be certain our VIOLET Stay alert, High Programmer. Trust no one. Keep your laser
executives are doing their jobs. At least, we cannot verify it without handy.
Jan-U-ARY-31

VIOLET Chocolate
Amedei-PorcelanaBeautiful looking chocolate (though on breaking some bubbling was found), with a fine aroma
of red wine. Fantastic tangy flavor, that evolves through wine and blue cheese to almost too-sharp citrusa
real journey! Some bits found marred an otherwise smooth texture. Length is also sharp at the beginning, but
soon settles down to leave you satisfied after only a small piece. These artisan, hand-numbered bars are a
connoisseurs delightthats if you dont mind the equally fine price!
Aroma: 9.5 (/10 - weight: 10/100)
Look: 9 (/10 - weight: 5/100)
Taste: 9 (/10 - weight: 35/100)
Melt: 8 (/10 - weight: 5/100)
Length: 9 (/10 - weight: 15/100) review by Martin Christy, 7 Jun 2002
Opinion: 9 (/10 - weight: 30/100) (http://www.seventypercent.com/
Total: 9 (/10 - weighted Total) chocop/bar_detail.asp?ID=67)

WARNING: TACNUKE LAUNCH DETECTED. 127


CLEARANCE ULTRAVIOLET
Appendix: AlphaNet
by Bill ODea
There is one other domain: .com, reserved citizens to know the latest mandates and
Traitor Recycling Studio designer Bill for The Computer. Many a brave citizen regulations that pertain to his current clearance.
ODea wrote a great eight-page article turned into a quivering crybaby after A citizen who knows about new HPD&MC
about AlphaNet, the Alpha Complex receiving a C-mail with the return address regulations but ignores them anyway is clearly a
version of the Internet. Its all great stuff, thecomputer@thecomputer.com. traitor. Sure, a citizen who doesnt take the time
but eight pagessheesh! What happens when a citizen is promoted or to find out about HPD&MCs new regulations is
Were breaking up this monumental reassigned to another service group? A whole also a traitor, but that only highlights the need
piece across various PARANOIA mess of confusion, thats what. If Ronnie-R to post these regulations in an easy-to-find
supplements. This appendix talks about becomes Ronnie-O, then Armed Forces location such as HPD&MCs NewRegs netsite
AlphaNet as it relates to changing personnel are supposed to transfer his C-mail (http://RED.newregulations.hpd.wdw/theho
clearance and career. In the service folder to an ORANGE C-mail server. Theres mepagefornewalphacomplexregulations/).
group book, Service, Service!, another usually a two- to four-week backlog, and Not all sites are helpful, or it wouldnt
extract talks about how the groups use sometimes the RED folder is deleted and a new be Alpha Complex. The Re-Education
AlphaNet. The STUFF 2 equipment book ORANGE folder is created just to make it easier Guides netsite (http://RED.reeducate.ins.
is all about the illegal Gray Subnets, so for the clerks. If Ronnie-O is transferred to cfh/learnyouright) is supposed to be a
well use you get the idea. R&D, he needs to complete Armed Forces form storehouse of information concerning re-
Actually, were hoping we can get you ARFAC 14542.5 Permission To Delete C-mail education centers and their current students.
to buy six or seven different supplements FolderReassignment, R&D form C1545-EZ Instead, the page forces the browser into
to get the whole article. Then well sell New C-mail Storage Folder Assignment And displaying a quiz. Scoring too low on the quiz
instructions on piecing the whole thing Liability Waiver, CPU form 66TT.43/g C-mail puts that characters name on the top of the
together. Change of Address Request. firms Student Recruitment list, and failing to
Just wanted to help you budget for Storage ceilings: Because C-mail can complete the quiz results in a score of zero.
future purchases. Enjoy! take up a lot of time and available memory, Some sites, such as the Sector Tourism
service groups assign C-mail storage limits Board (http://RED.tourismboard.hpd.nsd/
to their workers. The limit varies by security travelandspend), are completely blank to
clearance and job description. A GREEN HPD anyone under GREEN Clearance. And the
One of the most popular authorized uses News Services citizen has a lot more storage FunFoods PLC site (http://RED.funfoods.
of AlphaNet is C-mail, the Alpha Complex than a RED Food Vat Cleaner. Going over plc.jsu/funfoodsarefun) contains enough
e-mail system. All citizens are assigned a C- your limit is bad. Most groups issue severe information to make a citizen go on a voluntary
mail address when they receive their service fines, but Armed Forces and IntSec usually hunger strike.
group assignments at age 14. The protocol for have more creative methods of punishing Other sites are so open, its either an IntSec
addresses is simple: chatty citizens. trap or just stupidity on the part of the sites
administrators. For example, BulletBoys AF
givenname@CLEARANCE.birthsector. (http://RED.bulletboys.armf.oop/die4u)
servicegroup Getting up to speed lists the names of people their bodyguards
are trying to protect and includes a detailed
So citizen Ronnie-R-TLF who works as an For the newly promoted citizen looking to learn schedule of where those people will be for
Armed Forces grunt has the C-mail address the ropes of his new clearance, AlphaNet is the next week. Can it be used to thwart the
ronnie@RED.tlf.armf. awash in information sites. Service firms may guards and assassinate that person, or is it a
The domain names for the service groups: not sell their wares on their own sites, but false schedule to throw would-be assassins
they can create pages of data to keep citizens off the trail? Workers can be so incompetent,
Armed Forces: .armf informed of all the nifty ways they serve Alpha and IntSec so devious, its hard to know which
CPU: .cp Complex. Sometimes the information on these is correct.
HPD&MC: .hpd sites is quite helpful. The Swingvolt netsite
IntSec: .ins (http://RED.swingvolt.tech.baw/swingme)
Power Services: .pow lists planned brownouts and blackouts by
PLC: .plc sector and date, and the netsite for Watch
R&D: .rnd Your Words! Semantic Co. (http://RED. ERROR 404:
Technical Services: .tech semantics.hpd.rtr/correctspeak) includes COMPUTER
recent changes to spelling and grammar
Troubleshooters continue to use their mandates. Citizens can actually save a lot NOT FOUND
service group C-mail addresses throughout of hassle and clone replacements by reading
their careers, regardless of how short those these netsites.
careers might be. Some details are blocked out for security
reasons, but The Computer usually wants

128 Extreme PARANOIA


Traitor Recycling Studio
The PARANOIA lines Famous Game Designers!
An informal gaggle of over a dozen PARANOIA writers, the Traitor Recycling Studio wrote Crash
Priority, the STUFF equipment book, WMD, and basically the entire upcoming PARANOIA support
line. We collaborate online, sharing ideas and reviewing text. Its fun, productive and not even a little
treasonous. We think. Check us out at www.TraitorRecycling.com.
Beth Fischi (editor) is a writer and editor based in Home page: www.livejournal.com/users/ with his gamer boyfriend Conn and a steadily
Austin, Texas. Her last name rhymes with whiskey. mytholder/ increasing population of dust bunnies.
In the 1990s Beth wrote for five Storyteller RPGs
from White Wolf Game Studio (Vampire, Werewolf, For Greg Ingber (Emergency Disaster Response Joshua Moretto (Troubleshooter duties,
Mage, Wraith and Changeling). With her husband, Teams), PARANOIA isnt just a gameits a way Secret agents) is mandatorily pleased
Allen Varney, shes packaging the early support of learning critical life skills in a safe and nurturing to contribute to his second PARANOIA
line of PARANOIA products from Mongoose environment. When he isnt working with (or supplement. He hopes it provokes giggles or
Publishing. The two wrote Traitor Backup in Crash plotting against) the Traitor Recycling Studio, Greg abject terror. One or the other, really.
Priority and WMD in, uh, WMD. works for a sports talk radio program, and as a
freelance writer/producer. Bill ODea (Real estate, Retail sales managers)
Steve Gilbert (Happy Fun Job Placement Home page: www.gregingber.com is Citizen Biggles on Paranoia-Live.net. was born
Center) is co-author (with Peter Corless) of in New Jersey, moved to Florida, spent a summer
the much-loved PARANOIA mission Me and Dan Curtis Johnson (VIOLET executives, in the UK, lived on a Pacific island and now
My Shadow Mark 4 (reprinted in PARANOIA Things to buy) was recently promoted to resides in Chicago. Consequently, his accent is all
Flashbacks). He writes, I dropped out of the management in his day job at Apple Computer. over the place and it always sounds fake. He can
cutthroat game design business years ago to He has so far resisted the impulse to set his be reached at biggles@FriendComputer.net.
focus on the happy fun world of IT in Corporate minions fighting against each other for his own Home page: www.FriendComputer.net
America. Fifteen years of Fortune 500 companies, amusement. He wrote Mister Bubbles in the
meetings, budgets, and unnecessary business PARANOIA rulebook, Stealth Train in Crash Ken Rolston (HIL Sector Blues) was
tripshmm, where will I draw inspiration from Priority, and Hunger in WMD. PARANOIAs original line developer for West End
for PARANOIA...? Home page: www.armory.com/~crisper/ Games in the mid-80s. His fine work is reprinted
Blog: www.livejournal.com/users/crisper/ in PARANOIA Flashbacks. He later escaped
Jeff Groves (Motivations of R&D in R&D paper gaming and designed the computer game
mad scientists) is a Computer Science major Karl Low (Insecurity clearances, the Morrowind, among others.
at Iowa State University. He also wrote Nyuk prefatory sections of each clearance chapter)
Nyuk Nyuk in Crash Priority and Hot Potato contributed to the PARANOIA rulebook. Karl Allen Varney (The roller coaster and R&D
in WMD. lives in Calgary and divides his time between mad scientists) is a game designer and writer
procrastinating and frantically trying to get stuff in Austin, Texas. He designed the 2004 edition
Gareth Hanrahan (Secret society life) is a done. Hes been having more luck with the of PARANOIA. With his wife, Beth Fischi, he is
Mongoose Publishing staff who lives in Ireland. former, lately. packaging the early support line for Mongoose
He wrote The Traitors Manual, from which we Publishing and tries to keep the Traitors in line.
heartlessly cut the EAP Clubs chapter weve Eric Minton co-wrote the PARANOIA Home page: www.allenvarney.com
only now got around to printing. equipment book, STUFF. He currently lives in Blog: www.costik.com/paranoia
New York City, where he shares an apartment

These and other notorious Traitors are even now preparing other PARANOIA products not yet
available at your clearance. Get ready! Check out the latest news on the PARANOIA development
blog (www.costik.com/paranoia), and join the forums at www.paranoia-live.net, as well as
Mongoose Publishings own active forums at www.mongoosepublishing.com.

www.TraitorRecycling.com
Logo by Andy Jazzer Fitzpatrick
Support the Complex.
Purchase these fine PARANOIA products by Mongoose Publishing!

PARANOIA rulebook. A dar kly The Traitors Manual. This traitorous


humorous game of backstabbing, but impressively comprehensive
treachery and guile, where trusting other 96-page guide for all players and GMs
players is a sure route to the termination details all the major secret societies
center. of Alpha Complex, guiding players in
subversion of The Computer. It also
PARANOIA IS FUN. OTHER GAMES teaches players new ways to turn in
ARE NOT FUN. BUY PARANOIA. their friends and fellow playersmaking
it a vital purchase for self-defense, if
nothing else.

PARANOIA Gamemasters Screen. The Mutant Experience describes for


The essential PARANOIA GM reference Gamemasters all the glorious mutations
screen (guaranteed opaque at visible of Alpha Complex mutation in loving
wavelengths. The cool 24-page mission detail. This 72-page rules supplement
blender bonus insert booklet includes ffers a plethora (defined as dozens)
dozens of tables that let you generate of new powers, plus new mutagens,
whole missions, start to finishfrom mutation-enhancing drugs, alternate
alerts and briefings to secret society Alpha Complex settings, mission ideas
missions to debriefingswith the throw and (yum!) edible Perversity points.
of just a small bucket of dice.

Crash Priority. New PARANOIA STUFF. Revealed by traitorous


missions to help GMs keep abreast Computer Phreaks, STUFF presents
of players insatiable hunger for ever 225 all-new items from C-Bay appended
more masochistic entertainment. The with comments from the Gray Subnets.
64-page Crash Priority gives you five Weapons, vehicles, medication,
new missions in the Classic, Straight bots, entertainment, cybernetics and
and Zap play styles. Speed your games moreall jam-packed into the largest
with the three packs of six-shooters, PARANOIA equipment book ever.
sets of pregenerated Troubleshooter
PCs with inbuilt reasons to distrust
each other.

Flashbacks proudly revives the WMD. For Troubleshooters expecting


missions that made PARANOIA great! typical backstabbing frivolity, the tense,
A 256-page hardcover compendium suspenseful missions in WMD offer
of the best mid-1980s Troubleshooter a tumultuous brainscrub. PCs have
deathtrap missions: Me and My Shadow a halfway decent chance to (gasp!)
Mark 4, The YELLOW Clearance Black survive the mission assuming, of
Box Blues, Send in the Clones, Vapors course, they can defeat a Wireless
Dont Shoot Back, Alpha Complexities, Memory Downgrade, a Wholesome
Whitewash and other classics, lightly Meal Distributor, the Lobot WMD-1 and
and lovingly updated for the new a real, actual, no-kidding Weapon of
PARANOIA rules. Mass Destruction.

www.mongoosepublishing.com

You might also like