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/// PART ONE DETERMINING NODE >>> /// PART FIVE EQUIPMENT >>> /// PART SIX CONSPIRATORIAL

/// PART FIVE EQUIPMENT >>> /// PART SIX CONSPIRATORIAL MOTIVATION >>> /// PART EIGHT ITEMS OF QUESTIONABLE PROVENANCE >>>

GRENADES X3 75 XP POINTS SINISTER COERCED IDEALOGICAL


TREASONOUS EQUALLY QUESTIONABLE UTILITY BIZARRE
ADD STAT PLUS SKILL AND ROLL THAT MANY DICE. ANY DICE THAT ROLL A 5 OR 6 ARE COUNTED AS SUCCESSES. EQUIPMENT OBTAINED AT EACH
IF A SKILL IS NEGATIVE, TREAT IT AS POSITIVE, BUT ANY DICE THAT AREN’T SUCCESSES (5-6) SUBTRACT FROM SNIPER RIFLE 250 XP POINTS LEVEL OF SECURITY CLEARANCE: 1 Ambitious & power-hungry; Blackmailed by Commie Technophile mad scientist; intends to 1 Remote-control detonator YELLOW-clearance laser barrel, one Treasure map. X marks the spot.
THE TOTAL NUMBER OF SUCCESSES. exposing Troubleshooter Mutant Traitors use Troubleshooters as experimental for a bomb. Blinking red shot remaining
MINI-GUN 350 XP POINTS treason meets a promotion subjects or patsies light implies bomb is
ALPHA: RED-LEVEL JUMPSUIT, RED- armed, but where is it?
0 AN AVERAGE TASK. ANY ORDINARY PERSON 3 DIFFICULT LASER PISTOL 100 XP POINTS LEVEL LASER PISTOL, MOST STANDARD 2 Black marketeer, sees Blackmailed by co- Nihilist, anarchist, terrorist- 2 Communist pamphlets, Packet of 500 drink vouchers, each Trio of plastic baggies filled
SHOULD BE ABLE TO DO THIS UNLESS THEY Troubleshooters as marks workers type; carrying unreasonable amount of badly mimeographed. Yes, one redeemable for one (1) free can with preservative gel containing,
EQUIPMENT.
HAVE NEGATIVE NUMBERS ON THEIR SKILL. 4 VERY DIFFICULT LASER RIFLE 200 XP POINTS explosives destined for higher-value mimeographed. of Bouncy Bubble Beverage (valid respectively, a left hand, a
target than a bunch of Troubleshooters only in participating sectors) tongue and a right eye with
1 REQUIRES A BIT OF EFFORT OR KNOWLEDGE 5 THIS WOULD BE HARD EVEN FOR AN EXPERT SPARE POWER PACK LEVEL 1: ORANGE OR YELLOW LASER 3 IntSec Agent Provocateur Unwilling IntSec IntSec undercover agent ostentatiously
intact iris for scanning.
(FITS ALL STANDARD LASER WEAPONS) 30 XP POINTS trying to provoke acts of informant trying to get recruited 3 Bottle of pills. Label’s Teela-O fan club membership card, Experimental R&D gadget – black
2 QUITE HARD PISTOL. RED LASER RIFLE. KNIFE.
6+ BEYOND THE REALM OF WHAT IS CONSIDERED disloyalty missing, but the lid’s bloodstained and slightly scorched box with ‘stop’, ‘go’ and ‘left’
NORMAL HUMAN ABILITY POWER CORD HEAVY HANDHELD SCANNER. BLUE. buttons.
(FITS ALL STANDARD LASER WEAPONS) 45 XP 4 Genuine innocence and Under mutant mind Hates a particular group (mutants, bots,
bonhomie misinterpreted control etc); will drop slurs and insults into 4 Portable radio Mop head, soaked in blood and other Squirrel. Stuffed? Alive but
/// PART TWO ACHIEVEMENT REWARD LEVELS >>> receiver with built- bodily fluids, including toxic sleeping? Comatose on gelgernine
MULTI-CHARGER 70 XP POINTS LEVEL 2: GREEN LASER PISTOL. by Troubleshooters as conversation to sound out idealogical
dangerous subversion allies before the purge begins in encryption. chemicals. Like someone tried to pills? How would you know? What
50 XP A MINOR DISTRACTION, OR AN AIDE- 300 XP THIS IS GOING TO BE HARD WORK BACKPACK SCANNER.
Bloodstained, like it use it to cover up a murder, but are you, a squirrel expert?
SABRE 80 XP POINTS
MEMOIRE TO PERFORM A PARTICULAR TO ACHIEVE, IT IS GOING TO 5 Overmedicated and Hacked Cerebral Sinister conspiracy much too complex was ripped out of the gave up halfway through because, (Note: if you are a squirrel
TASK AS PART OF THE MISSION. TAKE TIME, EFFORT, PERSEVERANCE hallucinating Coretech to explain in table on GM screen; rest grasp of some dying really, there was just that much expert, you are in possession of
GRAPPLE GUN 70 XP POINTS LEVEL 3: INDIGO LASER PISTOL. assured all this is part of The Plan. clone blood and goops. illegal information and will be
AND POSSIBLY REINFORCEMENTS.
100 XP THIS IS MODERATELY IMPORTANT ARMED SERVICES-ISSUE WIDE-BORE brainscrubbed.)
BODY ARMOUR 220 XP POINTS 6 Driven insane with Threatened by sinister Old-school bomb-throwing Commie
500 XP MULTIPLE CLONES ARE GOING TO DIE SHOTGUN. ELITE COMPUTING RIG. 5 Data disk just full of Left boot. Rattling noise suggests Metal rod. Unusually heavy, very
paranoia; one bad daycycle subliminal messages of
200 XP THIS IS MISSION-CRITICAL,THOUGH ACHIEVING THIS, AND NOT ONLY stolen secrets a secret compartment in the heel. warm to the touch. Glows in the
SEDATIVES X3 120 XP POINTS away from psychotic break unknown origin
IT MAY NOT SOUND IT DURING THE BECAUSE THEY’RE KILLING EACH dark.
BRIEFING. OTHER TO BE THE ONE WHO UNLOCKS IT. LEVEL 4: VULTURE SQUAD ASSAULT
GAUSS ROCKET LAUNCHER 450 XP POINTS 6 Incriminating (possibly Remarkable dense and dull manual on Brain in a jar.
LASER. LIGHT POWERED ARMOUR. /// PART SEVEN ALPHA COMPLEX LOCATIONS >>> faked) surveillance scrubbot declogging procedures
/// PART THREE IMPROVEMENT >>> ADDITIONAL ROCKET 60 XP POINTS EACH photos of a High
JETPACKS.
Programmer
MULTI-TOOL 25 XP POINTS DANGEROUS UNPLEASANT ABOVE YOUR SECURITY CLEARANCE
RECOVER MOXIE: 50 XP POINTS PER POINT OF MOXIE
LEVEL 5: HEAVY POWERED ARMOUR.
REPLACEMENT ARMOUR 95 XP POINTS 1 Under the leaky food vat Near a clone vat overflow Executive swimming pool
INCREASE MOXIE: 200 XP POINTS PER NEW LEVEL (MAXIMUM 8) FORCEFIELDS. HOVERBOARDS. ROBOT outlet
/// PART NINE ACHIEVEMENTS >>>
REPLACEMENT MOP 15 XP POINTS UNICORNS. 2 In a transtube siding Hospital staffed by Private office of higher-clearance
BOOST STAT: 500 XP POINTS PER ADDITIONAL POINT (MAXIMUM +3) SOCIAL ENGINEERING VIGOROUS TROUBLESHOOTING WHIMSY OF THE HIGH PROGRAMMERS
elderly, eccentric docbots supervisor, complete with tantalizing
NIGHTCYCLE VISION GOGGLES 110 XP POINTS ajar desk drawer 1 Make an unhappy citizen Stay alert! Climb up a transtube tunnel access
BOOST SKILL: 200 XP POINTS PER ADDITIONAL POINT (MAXIMUM +5)
happy. shaft with your eyes closed.
3 Warbot foundry Loyalty choir practice hall Stately pleasure-dome
NOTE: WHEN YOU USE A PIECE OF EQUIPMENT IN AN APPROPRIATE WAY (OR AN INAPPROPRIATE BUT ENTERTAINING 2 Demonstrate excessive Trust no-one! Do 500 jumping jacks.
ACQUIRE NEW SPECIALIST SKILL: 300 XP POINTS 4 Chemical waste Cafeteria on Cold Funsday Luxurious candle-lit dining hall loyalty.
WAY, BASED ON THE GM’S JUDGEMENT) THEN YOU ADD A NUMBER OF DICE TO YOUR NODE EQUAL TO THE ITEM’S LEVEL
reprocessing tank #11 3 Enjoy a relaxing Keep your laser handy! Survive a firefight without firing
TO YOUR ROLL. ALPHA EQUIPMENT ADDS NO DICE.
beverage. your weapon.
5 Abandoned R&D laboratory Barracks crammed with Spotless, smoothly functioning R&D
/// PART FOUR INCREASING SECURITY CLEARANCE >>> ARMOUR IS RATED BY LEVEL, AS DESCRIBED ABOVE. EACH LEVEL OF ARMOUR PROTECTS THE WEARER FROM ONE LEVEL which was abandoned just sullen INFRAREDs who stare laboratory where scientists push
4 Assist a fallen team- Shoot trouble! Convince The Computer that it’s wrong
mate. about something.
because, ok? It didn’t at you and are probably back limits of sanity, physics, grant
OF DAMAGE, BUT IS DESTROYED BY THAT. FOR EXAMPLE, A PIECE OF LEVEL 5 ARMOUR CAN TAKE 5 WOUNDS, AND
UPGRADE FROM R TO R SECURITY CLEARANCE 1000 XP POINTS get loose. It didn’t get conspiring against you application funding. 5 Lead a loyalty sing- Explode trouble! Make the Run a mutant power registration
THEN CEASES TO FUNCTION. loose. song. trouble suffer! Kill it! Kill campaign.

PARANOIA
UPGRADE FROM TO SECURITY CLEARANCE 2000 XP POINTS it with fire! Destroy! Destroy!
6 Inside the core of a Near a giant door that might Humming CompNode. Hey, has some 6 Explore a section of Uncover the treacherous treason Volunteer for reactor shielding (or
decommissioned reactor. lead Outdoors. Sometimes, careless higher-clearance citizen Alpha Complex you’ve of a team member! send a suitable volunteer in your
UPGRADE FROM E W TO REE SECURITY CLEARANCE 4000 XP POINTS Well, ‘decommissioned’. something taps on the hatch left themselves logged into a never visited before. place).
from the other side... terminal...?
UPGRADE FROM E TO SECURITY CLEARANCE 8000 XP POINTS

UPGRADE FROM E TO SECURITY CLEARANCE 16000 XP POINTS


NOTE: NEW LOCATIONS ARE SUBJECT TO APPROVAL BY THE COMPUTER AND OTHERWISE DO NOT EXIST. NOTE: ALL ACHIEVEMENTS WILL BE FOLLOWED BY A LOUD CLAXON TO BETTER BROADCAST YOUR ACCOMPLISHMENT
UPGRADE FROM TO SECURITY CLEARANCE 32000 XP POINTS P A O A 9 3 C D & S Y A G V OS UB H O D

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