Professional Documents
Culture Documents
Belowyouwill ofthe
a list
find that
operatives make upa team, including,
kill where any
relevant,
wargear
those mustbe equipped
operatives with. 51
5 operatives fromthe
selected
following
list:
APPRENTEK
DEATHMARK
IMMORTALDESPOTEKequippedwithoneofthe
options:
following
Gaussblaster;
bayonet
carbine;
Tesla bayonet
IMMORTALGUARDIAN equipped oneofthe
with
options:
following
bayonet
Gaussblaster;
carbine;
o Tesla bayonet
Otherthan
DEATHMARK andIMMORTALGUARDIAN
operatives,
your team canonly
kill eachoperative
include
aboveonce.
TAC OPS
HIEROTEKCIRCLE
If
your isHIEROTEKCIRCLES, youcanusetheHierotek
faction TacOps listed
Circle inthemission
below,asspecified sequence.
52
UNYIELDING ANCIENTS WORTHY OF STUDY
Hierotek TacOp 1
-Faction Hierotek-Faction TacOp 3
FRFl Reveal TacOp inthe
this Target step
Reveal ofthefirst RevealthisTacOp inthe TargetReveal stepofthefirst
X orsecondTurning Point.
Selecttwoofyour opponent's
Point.
Turning
era
ss your
operatives; opponent thenselects oneofthem tobe
n At theendofthebattle, if
threeormore friendlyHIEROTEK worthy ofstudy.Ifthatenemy operative isincapacitated,
CIRCLE operatives PLASMACYTEoperatives)before
(excluding isremovedfromthekillzone,
it place Study
oneofyour
arewithin W ofthecentre ofthekillzone and/oryour tokensascloseaspossibletothecentre ofitsbase.
n opponent's dropzone,youscore1 VP.
a
-o ® Ifyouachieved the condition
first andoneofthose • At theendofanyTurning Point, iffriendlyoperatives
GO
HIEROTEKCIRCLES operatives isa friendlyCRYPTEKor controlyourStudytoken anda friendly CRYPTEKor
APPRENTEKoperative, youscore 1 VP. APPRENTEKoperative iswithin W ofatleast oneofthose
youscore
operatives,
friendly 1 VP.
• Ifyouachieve condition
thefirst attheendofany
UNEARTH ARTIFICE subsequentTurning youscore
Points, 1VP.
Hierotek -FactionTacOp 2
Reveal this
TacOp inthe Reveal
Target stepofthefirst
Turning
Point.Placeoneofyour tokens
Artifice anywhereinthe
killzone ismore than
that W fromyour drop
zoneandnot
feature
on a terrain (unless hastheInsignificant
it trait).
That
token isearthed.
At theendofanyTurningPoint thefourth,
before ifyou
control
yourunearthed youscore
token,
Artifice 1 VP.
• At theendofthebattle,
if your
youcontrol unearthed
Artifice
token,
youscore1 VP.
Friendly
operatives
canperform
thefollowing action:
mission
*
ABILITIES
Below,youwill
find oftheHIEROTEK
common abilities
c<
CIRCLE!kill
team.
LIVINGMETAL
The Necrons' metal
5emi-sentient skin them healmid
lets 53 J
battle. cut intheliving
grooves
Clawing armour aremended
astheskin andenemyshotsthat
reforms, havedrivendeep
intotheNecrons'skin
arepushed out,leaving
not a scratch.
I
IntheReadyOperatives ofeachInitiative
step phase,this
n
operative upto2 lost
regains wounds (or wound
upto1 lost
it
if isa PLASMACYTEoperative). n
"J
REANIMATIONPROTOCOLS
Should a Necron its
beslain, body inan
becomeswreathed
eerieglow.Crawling
limbs sundered
reattach, and
torsos oo
smashedskulls mendamidst sparks
emerald andtheNecron
risesagain. damaged
Thosetoocatastrophically toreform
vanishinstead, awaytotheir
teleported tombs repair.
for
Certain
rulescanallow HIEROTEKCIRCLESoperatives
friendly
reanimation
toattempt (e.g. Beam, page58).
Reanimation
timeeachfriendly
Thefirst HIEROTEKCIRCLESoperative is
incapacitated,
if
itattempts before
reanimation, removing
that
fromthekillzone,
operative place
oneofyour Reanimation
tokens theoperative
underneath aspossible
asclose tothe
ofits
centre baseandleave order
its tokennexttoit.Note
thesecond
that timeeachfriendly
HIEROTEKCIRCLES
operative it
isincapacitated, attempt
cannot reanimation.
IntheReadyOperatives
stepofeachTurning Point,
after theLiving
resolving Metalability,
rolloneD6 for
j
eachofyourReanimation On a 1-2, leave
tokens. that
token
Reanimation On a 3+, an operative
inthekillzone. is I
reanimated:
successfully
play,
Innarrative operatives
that reanimated
aresuccessfully
arenottreated for
asbeingincapacitated of
thepurposes
Casualty unless
tests they again
areincapacitated during
Jr ■
thatbattle. 1
^H|
* ^- tw
*
>4^
w *
RELENTLESS ONSLAUGHT 1CP DIMENSIONAL TRANSLOCATION 1CP
54 theendofthe
Until Turning
Point,
eachtimea friendly Usethis
TacticalPloyintheSetUpOperatives step,whenyou
HIEROTEKCIRCLESoperative
makes a shooting attack wouldsetup operatives. one
Select friendly
DEATHMARK
a target
against W ofit,intheRoll
within Attack Dicestep tobe setupina hyperspace
operative dimension instead.In
ofthat attack,
shooting youcanre-roll
oneofyour attackdice. the phase
Firefight ofthe first Point,
Turning that operativeis
Ployhasnoeffect
Strategic
This onshooting attacksmade to
considered be withinthe killzone
foractivationpurposes
using
theMagnification
Conduit (e.g.
ability on page55). andmustbe activatedasnormal.When itis,setitupwith
G"3
an order
ofyour choiceanywhereinthekillzonethat ismore
n thanW fromtheenemy drop zoneandenemy operatives.
F—
INTRACTABLE MARCH 1CP Thatoperative
istreatedashavingperformed a Normal Move
co theendofthe
Until Turning while
Point, a friendly action
(subtract points
action accordingly),
then continue its
— --4
DEATHMARKorIMMORTALoperative hasan Engageorder, as
activation normal.You canonlyusethis
Tactical Ploy once.
addO t0 Movementcharacteristic.
era
era
-o LEECH POWER 1CP
UNDYING ANDROIDS 1CP Usethis Ploywhena friendly
Tactical CRYPTEKoperative
eo theendofthe
Until TurningPoint,eachtimea shooting Select
isactivated. oneotherfriendlyHIEROTEKCIRCLES
attack a friendly
ismade against HIEROTEKCIRCLES operative 20ofthat
within CRYPTEKoperative. If
thatother
I operative
that
isnotinCover,intheRollDefence
that
attack,
shooting before
oneasa successful
retain
your
rolling defence
normalsavewithout
Dicestepof
youcan
dice,
rolling
it.
friendly
applying
after all
APL isnotnegatively
operative's
subtract
modifiers),
CRYPTEKoperative
1 tothat ’s APL.
1 fromits
(in
modified total
APL andadd
I
w
CHRONOMANCER API GA
aeon
Withtheir andentropic
staves lances,
Chronomancers s 3 1
canslowdownorspeedup weaponised Wily
time.
oftemporal
manipulators
toancient
foes
theycanwither
energies,
buta word
dustwith
their
ora gesture.
DF SV W
3 3+ 11
55
NAME A BS/WS 0 SR I
Aeonstave 5 4+ 3/3 O, Lethal
Blast 5+ Stun I^FI
O Entropic
lance 4 4+ 5/3 API MW3
X Aeonstave 3 4+ 3/3 Lethal5+ Stun
X Entropic
lance 3 4+ 3/6 C-3
ABILITIES UNIQUEACTIONS n
r-m
Living Metal(pg53) Command (1AP): SelectonefriendlyDEATHMARK orIMMORTAL
operative Visibletoandwithin W ofeither operative
this ora C3
MagnificationConduit:Each timethisoperative
makes a shooting
friendlyIMMORTALDESPOTEKoperative. Thatselectedfriendly
if
attack, a friendly
APPRENTEKoperative hasanEngageorder n
operative canimmediately performa free Overwatch,1AP
Fight,
andisVisibletothis intheSelect
operative, ValidTargetstep
Pick Up or1AP mission action.
This perform
cannot
operative this
ofthatshootingattack,youcantreat friendly
that APPRENTEK a
actionwhile withinEngagement Rangeofanenemy operative. co
operativeastheactiveoperativeforthepurposes ofdetermining
LineofSight.Ifyoudoso,intheRoll AttackDicestep ofthat
shootingattack,youcanre-rollanyorallofyour attackdice CRYPTEKACTIONS
ofoneresult
results (e.g. of2).
results
See Cryptek Actionsability
opposite.
CryptekActions: Cryptek areunique
actions actions
this operative
Timesplinter Cryptek
(1AP): onefriendly
Select
action. HIEROTEK
canperform. Whenthis isadded
operative toyour rosteror
CIRCLE®operative Visible
toandwithinofthis Until
operative.
it
dataslate, gainstwoCryptek actions-selectthemfromthose
theendofthe Point,
Turning that
operativehasaninvulnerable ■
This
opposite. operativecannotgainthesame Cryptek action
more
saveequal toitsunmodifiedSave characteristic.
thanonce,andcannot performa Cryptekactionithasnot gained.
Make a note oftheCryptekactionsthisoperative
hasgained on Countertemporal Nanomine (1AP): Cryptek
action.
Placeone
yourrosterordataslate. ofyour Countertemporal Nanominetokens (fr
within ofthis j
operative. performs
Each timean enemy operative anactionin
which it moves, ifit
would move withinofthat token,subtract
O f rom thedistance canmove during
it that At the
action. start
of
thenext Turning removethat
Point, token.
Chronometron (1AP):Cryptek
action. onefriendly
Select HIEROTEK
CIRCLESoperative Visible
toandwithinofthis Until
operative.
theendofthe Turning Point:
•Add ■tothat Movementcharacteristic.
operative's
•Each timethat would
operative lose oneD6: ona
a wound,roll
woundisnot
5+, that lost.
>
L- HIEROTEKCIRCLE®,NECRON,<DYNASTY>,
FLY,LEADER,CRYPTEK,CHRONOMANCER
___—
—
-
PoYbHUMANUEn API GA
Psychomancers
studythescience
conjuring
manipulators,
of
phantasms
fear.
Theyareexpert
andtemporaryhard-
3 1
constructs
light
their
victims'
that
minds,
trigger survival
primal
eventhemost
oroverload
in
instincts
advanced
OF SV W
F
sensoria.
No being
issafe from art.
thePsychomancer's
r 3 3+ 11
56
NAME A BS/WS D SR i
Abyssal lance 5 4+ 2/2 AP2, Blast
O Splash 1
30 X Abyssal lance 3 4+ 2/3 Reap3
era
ABILITIES UNIQUEACTIUNS
so Living Metal(pg53) Command (1AP):Select onefriendlyDEATHMARKorIMMORTAL
n operative Visibletoandwithin W ofeither this ora
operative
MagnificationConduit:Each timethis makesa shooting
operative
friendlyIMMORTALDESPOTEKoperative. Thatselected
friendly
if
attack, a friendly
APPRENTEKoperative hasan Engageorder
a operative canimmediately perform a free
Fight,Overwatch,1AP
andisVisibletothis intheSelect
operative, ValidTargetstep
Pick Up or1AP mission action.
This operative
cannot perform
this
ofthatshooting attack,
youcantreat that
friendly
APPRENTEK
n action whilewithin Engagement Rangeofanenemy operative.
operativeastheactiveoperativeforthepurposes ofdetermining
ofSight.
Line Ifyoudoso,intheRoll AttackDicestep ofthat
co shootingattack,youcanre-rollanyorallofyour attackdice CRYPTEKACTIONS
ofoneresult
results (e.g. of2).
results
See Cryptek Actions ability
opposite.
CryptekActions: Cryptekactions
areunique actionsthisoperative
ConjureTrauma (1AP): Cryptek
action. oneenemyoperative
Select
canperform. Whenthis operative
isaddedtoyour rosteror
Visibletothis operative. theendofthe
Until TurningPoint,
that
it
dataslate, gainstwoCryptek actions-selectthemfromthose
operative istreated asbeinginjured, ofanyrules
regardless that
m- opposite.
than
This operative
once,andcannot
cannot
perform
gainthesame Cryptek
a Cryptekactionithasnot
more
action
gained.
sayit cannot be injured.
Make a noteoftheCryptek actionsthis hasgained
operative on NightmareShroud (1AP): Cryptekaction.Until
theendofthe
yourrosterordataslate. Turning Point,eachtimeanenemy operative withinW ofthis
operativefights incombatormakesa shooting intheRoll
attack,
Attack Dicestep ofthat combatorshooting your
attack, opponent
cannot re-roll
theirattackdiceandcannot retain dice
attack as
criticalhits
(they mustbe retained asnormal instead).
hits
Harbinger of Despair (1AP): Cryptek
action.
Selecta pointinthe
Visible
killzone tothisoperative(treat
thatpointasanintended
target)
that a token canbe placed upon,e.g.
flat the ofthe
floor
ora Vantage
killzone Point. Placeoneofyour Despairtokens
onthatpoint. Each timeanenemy operative would performa
missionaction orthePick Up action while O ofthat
within token,
oneadditional actionpoint mustbe subtractedforthatenemy
operativetoperform that Inaddition,
action. whendetermining
ofanobjective
control marker thattokeniswithinO of,treat
enemy operatives' totalAPL asbeing1 less.Notethatthis a
isnot
At thestart
modifier. ofthenext TurningPoint,removethattoken.
L HIEROTEKCIRCLES, FLY,LEADER,CRYPTEK,PSYCHOMANCER
NECRON,<DYNASTY>,
te.-k. :.:iS
API GA
Master of
manipulators of
all
technology kinds, 3 1
Technomancers particularly
are at
skilled
repairing
Necronsand
downed Canoptek orenhancing
constructs, SV W
abilities.
their
11
■
3 3+
57
NAME A BS/WS D SR i
0 Staff
oflight 6 4+ 3/4 API
X Staff
oflight 3 4+ 3/5 5+
Lethal
ABILITIES UNIQUEACTIONS
n
Living Metal(pg53) Command (1AP):Select
operativeVisibletoandwithin
DEATHMARKorIMMORTAL
onefriendly
W ofeither operative
this ora n
sm
Conduit:Each timethis
Magnification makes a shooting friendly
operative IMMORTALDESPOTEKoperative. That friendly
selected PRRI
if
attack,a friendly
APPRENTEKoperative hasan Engageorder
operativecanimmediately a free
perform Overwatch,1AP
Fight,
andisVisible
tothisoperative,
intheSelectValidTargetstep Pick Up or1 AP mission This
action. cannot
operative performthis
ofthat
shootingattack,youcantreat that
friendlyAPPRENTEK
actionwhile withinEngagementRangeofanenemy operative.
operative
astheactive for
operative thepurposes ofdetermining era
Line
ofSight.If
youdoso, intheRoll AttackDicestep ofthat so
shooting youcanre-roll
attack, anyorallofyour attackdice CRYPTEKACTIONS w
ofoneresult
results (e.g. of2).
results See Cryptek Actions opposite.
ability
Cryptek
CryptekActions: areunique
actions this
actions operativeCanoptekRepair(1AP):
Cryptekaction.Selectonefriendly
canperform.Whenthis isadded
operative toyourroster
or HIEROTEKCIRCLESoperative toandwithin
Visible | ofthis
it
dataslate,gainstwoCryptek
actions-selectthemfromthose
operative.
That operative
friendly regains2D3 lostwounds, orD3
This
opposite. operative
cannot
gainthe more
action
same Cryptek lostwoundsif
itwassuccessfullyreanimated (pg53) during
this
thanonce,andcannot a Cryptek
perform actionhasnot
it gained. Turning
Point.
Make a noteoftheCryptek this
actions operative on
hasgained
yourrosterordataslate. NanoscarabRepairSwarm (1AP): Cryptekaction. theendof
Until
theTurning
Point,friendly
HIEROTEKCIRCLE operatives cannot
Inaddition,
be injured. intheReadyOperatives step ofthenext
Turning HIEROTEKCIRCLESoperatives
friendly
Point, regainupto
1 additional woundasa result
lost oftheLivingMetal (pg53)
ability
andarereanimated 1 additional
(pg53) with woundremaining.
Rites Cryptek
of Reanimation(1AP): action. theendofthe
Until
Turning this
Point, operative
gains following
the ability:
Rites Onceinthis
of Reanimation: Turning whenanother
Point,
friendly HIEROTEKCIRCLESoperativewouldbe incapacitated
for
the timeduring
first thebattle,
if
itisVisible W
toandwithin
ofthis operative,
this canusethis
operative ability.
If
itdoesso,
thatfriendlyHIEROTEKCIRCLESoperativeattemptsreanimation
(pg53).
I
LrHIEROTEKCIRCLE®,NECRON,<DYNASTY>,FLY,MEDIC,LEADER,CRYPTEK,TECHNOMANCER
...
r ____
I
PLASMACYTEACCELERATOR
isthepurpose of
It thesePlasmacytes
toenhancethe
M APL
2
■IP
1
mental of
capabilities
processing Necrons
nearby and
their
improve operational
efficiency
DF SV w
2 5+ 5
58
NAME A BS/WS 0
K SR i
<> Spark 4 4+
4+ 2/3 Rngl
X Claws 3 5+
5+ 1/2
era
ABILITIES ONIQBEACTIBNS
Living Metal(pg53) Select
Accelerate(1AP): onefriendly
DEATHMARKorIMMORTAL
era
Visible
operative toandwithin
■ ofthis Add 1 to
operative.
Scuttier:
APL.
its
• While operative
this hasa Conceal isalways
it
order, treated
ashavinga Conceal regardless
order, ofanyother (e.g.
rules
VantagePoint).
ca • This canperform
operative theFallBack action oneless
for
actionpoint
(toa minimum ofOAR).
a • This cannot
operative be equipped equipment.
with
co
u HIEROTEKCIRCLES, FLY,PLASMACYTE,
NEGRON, <DYNASTY>, ACCELERATOR
PLASMACYTEREANIMATOR M GA
ThesePlasmacytes toensure
havebeendesigned that
F 3o 2
i nearby morequickly
reanimate
Necrons if sustain
they
DF
damage,
serious usingtheir
rapid-repair
inject
monomolecular
fluids.
enabling
to
proboscis
SV
2 5+
▼
NAME A BS/WS 0 SA I
<> Spark 4 4+ 2/3 Rngl
X Claws 3 5+ 1/2
ABILITIES
Living Metal(pg53) Scuttier:
• While operative
this hasa Conceal isalways
it
order, treated
ReanimationBeam: Onceper Point,
Turning whenanotherfriendly
ashavinga Conceal regardless
order, ofanyother (e.g.
rules
HIEROTEKCIRCLES operative would for
be incapacitatedthe
VantagePoint).
timeduring
first thebattle,ifit # ofthis
iswithin this
operative,
• Thisoperative
canperform the FallBack action oneless
for
operative
canusethis ability.it
If 1 fromthis
doesso,subtract
actionpoint
(toa minimum ofOAP).
APL andthat
operative's HIEROTEKCIRCLESoperative
friendly
• Thisoperative
cannot be equipped equipment.
with
attempts
reanimation(pg53).
- H FLY,MEDIC,PLASMACYTE,REANIMATOR
HIEROTEKCIRCLE®,NECRON,<DYNASTY>,
□ L*;
al'
fc___
____ _____ A"
■.
B
APPRENTEK APL GA
totheir
More thanmereassistants Cryptek
masters
and 2 1
are
Apprenteks
mistresses, conduits
fortheir They
power.
andtheir
Crypteks'
serve
staffs asnodes lenses
andfocusing for
seethroughtheir
who caneven
abilities,
the
eyes
DF SV W
atwill.
3 3+ 10
59
NAME A BS/WS D SR i
C> Arcaneconduit 4 4+ 3/4 API FRFI
X Arcaneconduit 3 4+ 3/5 =30
a
ABILITIES UNIQUEACTIUNS n
Living Metal(pg53) ApprentekAssistance Perform
(1AP): a free
Cryptek
action
with 30
C73
that
operative
this CRYPTEKoperative
a friendly fromyour
kill i—
Conduit:Each timethis
Magnification operative
makes a shooting i-n
team hasgained,buthasnotperformedduring
this Point
Turning
if
attack, CRYPTEKoperative
a friendly hasan Engageorder and (seeyour CRYPTEKoperative
selected s datacard).
ThatCryptek
isVisible
tothisoperative,intheSelectValid step
Target ofthat actioncannotbe performed
by friendly
operatives
againduring
youcantreat
attack,
shooting that CRYPTEKoperative
friendly as Turning
this Point.Thisoperative
cannotperform
this while
action
operative
theactive forthepurposes ofdeterminingLineofSight. within C"3
Engagement Rangeofan enemy operative.
Ifyoudoso,intheRollAttack Dicestep ofthat
shootingattack,
anyorall
youcanre-roll ofyour attackdice ofoneresult
results
results
(e.g. of2).
*- HIEROTEKCIRCLES,
NECRON,<DYNASTY>,
APPRENTEK
I I M APL GA
No target
canevade theDeathmarks. from
Watching 2 1
dimensional
oubliettes,
these track
snipers
expert enemy
movements, andeventeleport
communications
Theydosoina blaze
striking. synaptic
of
signatures
before
that
disintegrator
fire
OF SV w
not
shreds onlytheir butalso
bodies,
victims' their minds.
very 3 3+ 10
NAME A BS/WS H SR I ,s
<:> Synaptic
disintegrator 4 2+ 4/4 API, Heavy MW1
X Fists 3 3+ 3/4
ABILITIES UNIQUEACTIUNS
Living Metal(pg53)
HIEROTEKCIRCLES,
NECRON,<DYNASTY>,
DEATHMARK
_____
11
IMMORTALDESPOTEK M API GA
Senior-level a Despotek
Immortals,
mouthpieceandanenforcerfortheir
asbotha
serves
Cryptek
inHierotek
2 2 1
IRv
r
* ■
Circles,
aswellasa strategic
conduit. tothis,
Inaddition
DF SV W
theyore superbwarriors
intheir
ownright.
V! i
3 3+ 10
60
NAME A BS/WS 0 SR i
C> Gaussblaster 4 3+ 4/5 API
<> Tesla
carbine 5 3+ 3/3 1
Splash
X Bayonet 4 3+ 3/4
C-3
ABILITIES BNIQBEACTIBNS
R
Living Metal(pg53) Demand (1AP):Select DEATHMARKorIMMORTAL
onefriendly
operativeVisible
toandwithin W ofthis Once
operative.
duringthisTurning whenthe
Point, selected operative
friendly
incombat, makinga shooting
isfighting ora shooting
attack
C"3 attackisbeingmade against youcanusetheCommand Re-roll
it,
SO Ploy
Tactical (see the Team CoreBook)without
Kill any
spending
a Command points.
co
L- HIEROTEKCIRCLE®,NECRON,<DYNASTY>,
IMMORTAL,DESPOTEK
‘
i :if ! Hl ‘ M API
of
core
Guardians
Immortal
skilled
provide
soldiery.
masters
their
a level
Retaining of
with
a powerful
individuality
2
biotransference,
after
strategies
theycanemploy
command,
evenwithout
a numberof
andtheir
firepower
DF SV W
inclose
mokesthem deadly engagements.
ormid-range
3 3+ 10
NAME A BS/WS 0 SO i
<> Gaussblaster 4 3+ 4/5 API
O Teslacarbine 5 3+ 3/3 Splash
1
X Bayonet 4 3+ 3/4
ABILITIES
Living Metal(pg 53)
HIEROTEKCIRCLE®,NECRON,<DYNASTY>,
IMMORTAL,GUARDIAN
*
____
EQUIPMENT
HIEROTEKCIRCLE operatives
inyour team canbe equipped
kill with fromthis
equipment list,
asspecified
inthemission
sequence.
Any equipment a maximum ofonce,andeachoperative
a + canbe selected
markedwith canbe equippedwithno
more thanoneofeachitem.
Each timethis
Arcshock Projector: makes a
operative
shooting
attack
witha teslacarbine,
for shooting
that attack,
for
thepurposesoftheSplashX critical
hit inflict
rule, mortal
woundsonthetargetandeachother operative
Visibletoand
withinofit (insteadoff|).
CO
-a
G-3
CRYPTEK SPECIALIST HIEROTEK CIRCLE SPECIALIST
co D3 Battle
Honour D3 Battle
Honour
Each timethis
Controlling: performs
operative Enduring: this
If operativewasnotreanimated
co
theCommand action on page55), youcan
(e.g. during Turning
the Point,itcanregainupto
1 select DEATHMARKorIMMORTAL
onefriendly D3 additionallost
wounds asa result
ofthe
operative
anywhere thekillzone
within (instead 1 Living (pg53). If
Metalability itdoesso, it
toandwithin
ofVisible 1 ). cannot anylost
regain wounds asa result
ofthe
C=3 CanoptekRepairaction (pg57) duringthe
Z This
Ingenious: operative theremaining
gains
C3 2 same TurningPoint.
G= action
Cryptek fromits
datacard.
30
CO Revenant:Each timeyouroll oneD6 fora
Collector:IntheSelect you
Equipmentstep,
Reanimation
tokenplaced forthisoperative,
canequip operative
this withoneitemof
3 2 add1 totheresult.
Each timethis operative
is
equipment thebattle
for withoutspendingany
successfully
reanimated (pg53), it
has3 wounds
equipment points.
remaining ofD3).
(instead
Youcanignore
Unrelenting: anyorall
tothis
modifiers operative's
APL andMovement
3
characteristics
andit by theStun
affected
isnot
hit
critical
rule.
—
RARE EQUIPMENT
Each timeyouwoulddetermine
an itemofrare
equipmenttoaddtoyour if
stash, your
factionisHIEROTEK
CIRCLES, youcandetermine
onefromthetablebelowinstead onefromanother
ofdetermining To do
source.
so, youcaneither oneD6 torandomly
roll determinetherare (re-rolling
equipment if
itisn't oryoucan
suitable),
selectan appropriateAs with
one. anyitemofrare your
equipment, stash include
cannot more thanoneofeach *
item(ifa duplicate
result roll
isrolled, again a different
until isrolled).
result
63
1. PLASMA CRYSTAL E2EPJ 4. RAPID REANIMATRIX E1EP1
oneranged
Select weapon isequipped Theoperative
theoperative gains
thefollowing thebattle:
for
ability
That
with. gains
weapon theMW1 critical rule
hit for s||
If
thebattle.theweapon RapidReanimatrix:
hastheMWx critical
already thebattle,
After intheUpdate
hitrule, the
increase MW1 becomes MW2).
x by 1 (e.g. Dataslates
step: era
2. RESURRECTION BEAM E2EP3 • Ifthis
operative during
wasincapacitated that
CRYPTEKorAPPRENTEKoperative The
only automatically
it
battle, Casualty
its
passes test.
gains
operative thefollowing for
abilitythebattle: • Ifthis
operative Scars,youcanre-roll
hasanyBattle cn
its test.
Recovery n
Resurrection Beam: OnceperTurningPoint,
before n
-T3
youwouldrolloneD6 foroneofyourReanimation 5. TEMPORIC ORB E3EP] GO
tokens
(pg53), ifthattoken w ofthis
iswithin Theoperative
only.
CRYPTEKoperative the
gains
youcantreat
operative, theresult
asa 6 without for
thebattle:
ability
following fRRI
GO
rolling
it.
Temporic Orb:Onceperbattle,
after off
rolling to
3. TECH-TENDRILS C3EPJ determineinitiative,
this canusethis
operative ability.
only.
CRYPTEKoperative Theoperative
gains
the If
it doesso, youcanre-roll
your oradd1 to
dice
following
ability
thebattle:
for theresult.
7
THE PERFECTSHOT.ITISALL ISTRIVEFOR.WHETHER ITPLUCKSTHE HEAO FROM A FOE’S SHOULDERS,
DETONATESTHE FUELCELLSOF A LUMBERING VEHICLEOF WAR OR BUNDS SOME LARGE BEAST,NOTHING
ISAS SATISFYING.WITHA SINGLE SQUEEZE OF MY WEAPON’S FIRINGSYSTEM ICAN TURN THE TIDE
. OF A WAR AGAINST THE ENEMY OR DRIVEHUGE ARMIESTD FLIGHT.ICAN ALSO SEND KILLTEAMS AND
I:
K 'r
a'
-4 ’ . ’
_ __
STRATEGICASSETS
Each timeyouwould adda strategic toyour
asset baseofoperations,
if faction
your , you
isHIEROTEKCIRCLE!
canselectonefromthelist ofselecting
belowinstead onefromanother As with
source. anystrategic you
asset,
cannever havemore than
oneofeach.
9
< - A ■■■
%■. r.
<■ '
|
s
— — — —
LV.-W ■
* **'
v-*w
■
REQUISITIONS
Ina Spec Ops campaign,
if yourfaction youcanusethefollowing
isHIEROTEKCIRCLES, Requisitions
in
‘
C
addition
tothose presentedinother
sources.
oneDEATHMARK,IMMORTALor
game.Select INFLICTEDDY TIME,FOES AND VERMIN
PLASMACYTEoperativeonyour that
dataslate has MDST BE UNDONE.THE GALAXY ISINA
notbeen upgraded
with Operative
theProficient STATEOF UPHEAVAL.THERE ISND TIME
(seetheKill
Requisition Team CoreBook).You . TO WASTE.’
canremoveanynumber ofits
Battle
Honours and
Makhret
- Chronomancer Truthseer
the
them.If
redetermine youremoveallofthatoperative's
Battle
Honours,youcanchangeits
specialismbefore
re-determining
them.
SPEC OPS
Each timeyouwould a Spec Op for
select your
kill
team tobe assignedto,if
yourfactionis
onefromthose
, youcanselect on
found to
thefollowing pageinstead
ofselectingonefrom
anothersource.
Pits' *
__________ _
■ ■■
IS® ■ 1 ■ Wl
EXCAVATENEXUS
The Cryptek of a Hierotek Circle seeks to excavate a long-dormant nexus, made
up of ruined structures scattered in the area. A place of mystery, it surely
t /J
-
holds much untapped potential and knowledge.
I fromthe'Unearth
TacOp.
Control'
Artifice', and/or
'Triangulate'
thenexuscanbe
restored,
and Recovery
tests.
era reactivated,
andits revealed.
secrets
a game inwhich
Complete youscored points
victory from
I
S3
the'Plant
Banner'TacOp.
co
"CSI
IRFI
n
C=3
-Q
CO
FIELDSTUDY
Their Cryptek’s curiosities have led the Hierotek Circle into the field to
study something of great importance and interest to their allies. Information
must be gathered, samples collected and all must be transported to safety.
1 discoveries
Complete
that
help tofurther
ofStudy',
fromthe'Worthy
aims.
their
youscored
games inwhich
five
and/or
'Retrieval'
points
victory
'Mark
onyourdataslate
Casualty
test).
oryoucanincrease
isnot
(this
Youcanaddoneitemofrare
your
asset
by a passed
affected
equipment
capacity
toyour
by one.
stash,
w
TacOp.
Target'
SPEC OPS BONUS
OPERATION 2: ACTIVATE ofa mission's
Forthepurposes Spec
SpecOps bonus,this
DIMENSIONAL TRANSLOCATION a 'Recover
Op isconsidered Spec Op.
Archeotech'
Withthedata theHierotek
gathered, mustactivate
Circle
translocation
a dimensional point theresults
toreturn of
studies
their dynasty.
totheir
I a game inwhich
Complete
the'Triangulate'
TacOp.
youscored points
victory from
7;
■
■■