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I(ILL TEAIVI

I{AMES A1{II IIEMEAI{IIUR$


Every Hunter CIade has an official designation, as do the warriors that fight within it. Some clades stick
rigidly to these alpha'numeric codes, while others choose to embellish them.
his section is a tool to help you determine the designation. An example of such a name is Hunter Clade
names of your Adeptus Mechanicus warriors as 93756. However, for all their affinity with the machine,
well as the title of your Hunter Clade and its Tech-Priests are still human at their core and can be vain,
quirks and background. If you wish to generate eccentric, ambitious and even borderline insane. Thus,
any of these randomly, roll the number of dice as unofficially, many Hunter Clades are given all manner of
indicated by the appropriate table(s). Otherwise, choose monikers, with some named for the Tech-Priest who
whichever are your favourites. formed them. Some earn a degree of battlefield notoriety
and are given names by their foes. You can use any of the
IflI.I. TEAM NAME tables below to name your kill team. They are not
The tech-magi of the Adeptus Mechanicus are beings who intended to be rolled together, but if you would like to do
care much for order and logic. Thus, when they form kill so, you are free to. Additionally, you are welcome to
teams, they have an official designation that is highly invent your own name for your kill team; these tables
functional, with a simple task and alpha-numeric should provide helpful inspiration.

TABLE 3
D6 Result
t Rust I Ghosts t Resolution Zero
2 cog 2 Hackers 2 Cog{ircuit-Theta2-l
3 Night 3 Stalkers 3 Nullifier Axiom
4 Purgation 4 Hunters 4 Circuit Prima
5 Nemesis 5 Linkage 5 Nemesis Linkage 8-24
6 Circuit 6 Purgers 6 Actuator Alpha

TABLE ?
NUMERICAL 'Know, absolutelg, that gour life means nothlng. Cogltate
DESIGNATIONS this fact. Recognise its veracity. Assess every lmpllcation
that it has regarding the nature of gour existonce. Make it
D6 Result
the core logical onstant around whlch gou order gour
r oor83 menttl, biological anil mechanlcal subroutlnes. Accept,
2 55332 then, that only gour service to the Omnissiah glves gou
3 93845 meaning, purpose.Thus can gou best condltlon yoursell to
be a vessel of his will.'
4 12985
5 03845 - Magos-Didactus Tartholomyr Drox to Skltarii
6 7il27 Maniple Typhor-99E/56-c

q
52
w I
Ifltt TEAM$
HUNIEH CTAIIE IIPEBAIII,E NAMES Skitarii, use either of the two tables below. You can roll on
Skitarii typically have entirely functional names, though the charts or choose your favourite combination of names
some tech-magi may give some of their favoured units from them. You can also use them as inspiration for names
more personal names if they are so inclined. To name your of your own making.

TABLE 1 TABLE ?
D6 First Element D6 Second Element D6 Element
First D6 Second Elenent
I lho I -XXVll I Rhy I Gedd-38f
2 Sygex 2 ,6e2OF 2 Dos 2 -Stl
3 Protos-Reductus 3 -O89 3 ExitonDho 3 -888.88
4 09 4 323i,lkr2 4 Delpha 4 -66.75lMk98
5 Mu 5 -998/56c 5 Decima 5 -lOtO
6&6-flil 6 Zhu 6 4.4/K

BASE OF OPERATIONS BACKGROUND


D6 Location D6
Armoury-vault Buried deep below the ground, an Explorator Team: The members of this kill team are
armoury-vault is an ideal place for a krll team to resupply conquerors who use the light of knowledge to drive back
and to amass its collected archeo-relics. the shadow of ignorance amidst a galaxy of darkness
Forgetemple: At a forgetemple, a kill team can and superstition.
venerate the Machine God and equally receive newly Archeotcch Hunters: These warriors hunt down ancient
produced weaponry. lore and holy technologies, such as archeotech troves and

Servitor Repainworks: Though not a glorious sacred STCs, claiming it from the heretics and aliens who
dedication to the Machine God like other edifrces of the hold it.
Adeptus Mechanicus, servitor repair-works will surely see Campaign Veteransr These are surviving Skitarii from a
restored any kill team that uses it as a base. long-fought conflict, meshing like cogs to form a deadly
Cogitator Shrine: When not at war, the warriors of this machine. Their experience makes them able hunters.

kill team are spiritually replenished being in the mere fitan Guards: These Skitarii are blessed garrison
presence of a cogitator shrine. guardians of a mighty godcngine, hunting down those
Archaeopter Wing: The kill team is delivered swiftly to who would dare threaten their sacred charge.
its missions by its wing of Archaeopter Transvectors. 5 lnfiltrator Team: This is a fast-moving band of elite
Skorpius Duneriders: The kill team crosses even the hunters who are experts in infrltrating enemy positions to

most hazardous of terrain in its column of implacable claim the heads of their targets.
Skorpius Duneriders. Ra&zone Corps: These hunters bathe the baulefield in
puriffing radiation, seeking to fashion a promised land in
which only true servants of the Omnissiah can endure.

SAUAD QUIRK
D6 Unsanctioned
Acquisitive: Offer unto the Omnissiah his due, regardless
of the obstacles that stand in your way or the false
priorities imposed by those of the flesh.
Requiring Resanctification: Skitariitoo long in the
field become corrupted by fragments of scrap data that can
make them sluggish or unpredictable.
Pursuing Auteperfection; Whether it be a blade thrust
or the pull of a carbine's trigger, a deed must be repeated
ad infinitum until it attains the perfection of worship.
Merrilessly Decisive: Logic dictates that the enemy must
be annihilated regardless of the cost, and to you, logic
is all.

Secretive: Behind screens of stealth technology and


auspex-obfuscation, your hidden holy works proceed apace.

Beyond tilre Crux Mechanicus: Your warriors are now so


blessed that they are more machine than flesh, and all the
more resilient for it.

53
l{EW RUIE$

Below you will find a list of the operatives that make up a HUNTER CTADE; kill team, including, where relevant, any
wargear those operatives must be equipped with.

ffi
, I HUNTER CTADEC operative selected from the SKITARII BANGER SURVEYOR
following list: SKITARII VANGUARD SHOCKTROOPER
. SKITARII RANGER ATPHA operative equipped with SKITABI! VANGUARD DIKTAT
i
one of the following: SKITARII VANGUARD GUNNER operative equipped
Galvanic rifle; gun butt with a gun butt and one of the following:
Master-crafted radium pistol; power weapon Arc rifle, plasma caliver or transuranic arquebus
Or one option from each of the followrng: SKITABI! VANGUABD SURVEYOB
Arc pistol or phosphor blast pistol SICABIAN RUSTSTATKEB ASSASSIN operative
Arc maul or taser goad equipped with one of the following:
. SKITARIIVANGUARD ATPHA operative equipped Chordclaw and transonic nzot ot transonic blades
with one of the following: SICARIAN INFIITRAT0B TRACKEB operative
Radium carbine; gun butt equipped with one option from each of the following:
Master-crafted radium pistol, power weapon Flechette blaster or stubcarbine
0r one option from each of the following: Power weapon or taser goad
Arc pistol or phosphor blast pistol
Arc maul or taser goad Your kill team must include more SKITABII RANGER
. SICARIAN RUSTSTALKEB PRINCEPS and SKITARII VANGUARD operatives than it does
. SICARIAN INFIITRAT0R PRINCEPS operative SICARIAN operatives.
equipped with one option from each of the following:
Your kill team can only include up to two GUNNEB
Flechette blaster or stubcarbine
operatives, unless it contains three or fewer SICARIAN
Power weapon or taser goad
operatives, in which case it can include up to three
-I HUNTER CTADEO operatives selected from the GUNNER operatives. Each GUNNEB operative must be
following list: equipped with different ranged weapons.
. SKITARII RANGEB MARKSMAN
. SKITARII BANGER DIKTAT
Your kill team can only include up to one DIKTAT and one
. SKITARII RANGEB GUNNEB operative equipped with SURVEYOR operative.

a gun butt and one of the following:


Arc rifle, plasma caliver or transuranic arquebus

i
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Translation of binharic
-
static chorus Litany of Praise t'

o
mmil Proteutur lmrcratiue
Optimisation: Each time a friendly
0n this page you will frnd a common ability of the operative makes a shooting attack, in the Roll Attack Dice
HUNTER CLADEC kill team. step of that shooting attack, before any other rerolls, if
you rolled tvvo or more failed hits, you can re-roll one of
your attack dice.

Deprecation: Each time a friendly -


ln the Strategy phase ofthe flrst Turning Point, when it is
operative frghts in combat, in the Roll Attack Dice step of
your turn to use a Strategic Ploy or pass, you must select one
that combat, before any other rerolls, you must reroll one
Doctrina lmperative below to become active for your kill team
of your critical hits (if any).
instead. That lmperative is active until the end of the battle,
or until you change it to a different lmperative, whichever
comes first.
[unrusrur lmEratiuu
In the Strategy phase ofa subsequentTurning Point, when it Optimisation: Each time a friendly
is your turn to use a Strategic Ployor pass, you can select one operative frghts in combat, in the Roll Attack Dice step of
different lmperative below to become active for your kill team that combat, you can reroll one of your attack dice.
instead. That Imperative is active until the end of the battle
Deprecation: Each time a friendly
(you cannot change your active lmperative again).
operative makes a shooting attack, in the Roll Attack Dice
step ofthat shooting attack, before any other rerolls, you
Each lmperative has an Optimisatron and a Deprecation
must reroll one of your critical hits (if any).
effect. Both are in effect while that lmperative is active for
your kill team.

luluarl lmEratiun
Optimisation: Each time a shooting attack is made
against a friendly operative, in the Roll
Defense Dice step ofthat shooting attack, before any
other rules take effect, if you rolled two or more failed
saves, you can re+oll one ofyour defence dice.

tt Deprecation: Subtract O from the Movement


characteristic of friendly operatives.

lursssor lmEratiue
Optimisation: Add to the Movement characteristic
of friendly
'./ t|l operatives.

, LJl' Deprecation: time a shooting attack is made


g ' it$ ^tr
=L+-?
against a
Each
friendly operative, defence
;
- --,,-i:--
dice cannot be automatically retained as a result of Cover
(they must be rolled instead).

7l
i, (l
ll -.- -
I$aliscil lmEratim
Optimisation: No effect.

Deprecation: No effect.

t
7
f7
lZ

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-t

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l{EW RUIE$

$IRIIIEIE Pl[Y$ IIEIIGII Pl[Y$


lf your faction is HUNTER CLADEO, you can use the following lf your faction is HUNTER CLADEq you can use the following
Strategic Ploys during a game. Tactical Ploys during a game.

IAL PROTOCOL (1CP) ERS (1CP)


Until the end of the Turning Point: Use this Tactical PIoy in the Scouting step of the mission

. Each time a friendly HUNTEB CLADECVANGUARD


sequence, when you resolve your scouting option.

operative that is within O of an objective marker . Ifyou selected theRecon option, you can also perform
or within I of your opponent's drop zone makes a a free Dash action with up to two friendly HUNTER
shooting attack, in the Roll Attack Dice step of that CLADET RANGER operatives that are wholly within your
shooting attack, you can re-roll one ofyour attack dice. drop zone.
. Each time a friendly HUNTEB CLADEA RANGER . lfyou selected the lnflltrate option, during the first
operative that has not moved during the Turning Point Turning Point, you can also change the order of up
makes a shooting atlack, in the Roil Attack Dice step to two ready friendly HUNTEB CLADEC RANGER
of that shooting attack, you can re-roll one of your operatives when each ofthem are activated.
attack dice.

HMAND OVERRIDE (1CP)


CCELERANT AGENTS (1CP) Usethislactical Ploywhen aready friendly HUNTER CLADE
Until the end of the Turning Point, each time a friendly t operative is activated. Select one Doctrina lmperative (pg
HUNTER CLADET RUSTSTALKER operative is activated: 60) that is not active for your kill team. Until the end of the
. lt can perform a free Fight action during that activation.
Turning Point, that lmperative is treated as being active for that

. lt can perform two Fight actions during that activation.


operative instead of the cunent active lmperative.

EUROSTATIC INTERFERENCE (1CP) NCEALED POSITION (1CP)


Until the end of the Turning Point, while an enemy operative Use this Tactical Ploy in the Set Up Operatives step of the
is within I of a friendly HUNTER CLADEC INFITTRATOR mission sequence. Select one friendly r-:!.rN'[ER CLADET
operative, each time that enemy operative flghts in combat or INFIITRAIOR operative. That operative can be set up with
makes a shooting attack, in the Roll Attack Dice step ofthat a Conceal order anywhere in the killzone that is within A of
combat or shooting attack, your opponent cannot re+oll their Heavy tenain and more than I from enemy operatives and the
attack dice. enemy drop zone. That operative cannot have its order changed
during the first Turning Point as a result of the lnfiltrate option
in the Scouting step. You can only use this Tactical Ploy once.
LATED APPROACH (1CP)
Until the end ofthe Turning Point, each time a shooting
attack is made against a friendly HUNTEB CLADtt operative OTIVE FORCE VITALITY (1CP)
that is more than i from enemy operatives, in the Roll Use this Tactical Ploy when a ready friendly HUNTEB CLADET
Defence Dice step of that shooting attack, if you retain any operative is activated. That operative regains D3 lost wounds.
critical saves, you can select one of your failed saves to be
retained as a successful normal save.

61
wAnnAmmtn

il tPl m
Skitarii Ronger Morksmen hunt the foes of the Mschine
God relentlessly, and their bionicolly enhonced stsmino
3 2 1

is legendary. They pursue like potient predators,


inexorably tracking their prey before toking the killing
shot with their long rifles of ancient design.
I 4+
t
7

ilffit
(i) Galvanic rifle
T
4
ffifir$ [
3+ 314 H
$[
eavy
I !
P1

X Gun butt 3 4+ 213


tiluilt$ uil0[t tGll0x$ I

MARKSMAN
I, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, RANGER,

4 N
snrllnil [[tEr[ uffill \
The enhanced data-tethers carried by these Skitarii enoble
a
30
tPl tt

I
them to communicate directly with their Tech-Priest 2 1
mosters. lt is o, great honour indeed to be chosen to corry
onet os it is seen os the mouthpiece of the Tech-Priests,
who ore said to be prophets of the Mochine God himself.-
il f,
3 4+ 7

tffil r ffi/lr$ [ $n !
{i Galvanic rifle 4 3+ 314 Heavy P1

X Gun butt 34+43


til]mt8 lliltuil8il[x$
Enhanced Data-tether (1AP): Select one friendly
operative Visible to and within O of this
operative. Add 1 to its APL. This operative cannot perform this
action while within Engagement Range of an enemy operative

,,
IMPEBIUM, ADEPTUS MECHANlCUS, <FORGE WORTD>, SKITARII, BANGER,
DIKTAT

62
The omnispex wielded by these Skitarii is a device fitted
with a Raptor-class machine spirit. This can gleon all kinds
of data from a killzone and from a Hunter Clade's enemies.
Not only is it useful for the kilt teom in battle, but such
information is o fine devotion to the Machine God in itself.

(i Galvanic rifle 3+ 314


X Gun butt 4+ 213

ffirilil[$
Omnispex (1AP): Select one frlendly HUIIITER GLADE0 operative
Visibleto and within ! of this operative, then select one enemy
operative. Until the end of the Turning Point, each time that friendly
operative makes a shooting attack, forthat shooting attack:
. Areas oI smoke have no effect when determining Line of
Sight to that enemy operative.
. That enemy operative is not 0bscured.
. lfthat enemy operative is the target, thatfriendly operative's
ranged weapons have the No Cover special rule.

I this operative cannot perform this action while within Engagement I

I Rangeofanenemyoperative |

I sunvrvon
-E
t-lzau--l
--

ln the hunt for the most dangerous of hereteks or xenos


aggressors, a forge world's ruling Tech-Priests moy issue
performing Hunter Clqde Rangers with advanced weaponry.
Strange, esoteric technologies power such armaments,
rendering them lethal indeed to the Rangers'foes.

milt I B$/H$ [ $n !
iii Arc rifle 4 3+ 415 APl Stun
ili Plasma caliver Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use:
- Standard 4 3+ 5/6 APl
- Supercharge 4 3+ 5/6 AP2, Hot
(i) Transuranic arquebus 4 2+ 513 AP1, Heavy, Unwieldy
X Gun butt 34+43
tiluilt$ ffi

HUNTER CLADE', IMPERIUM, ADEPTUS MECHANICUS, <FORGE WOBLD>, SKITARII, RANGER,


GUNNER

63

I
EAI|/I

Ranger Alphas are the most dedicated of their kind,


relied upon to formulote reconnoissance and hunting 30 2
pqrometers, and to leod their Hunter Clade in
gruelling duties,

3 4+ 8

$[
(i Arc pistol 4 2+ 415 Rng O, AP1 Stu n
(i Galvanic rifle 4 2+ 314 Heavy P1

{i Master-crafted radium pistol 4 2+ 214 Rng O, Balanced Rend ing


iii Phosphor blast pistol 4 2+ 415 Rng i, Blast A, No Cover
X Arc maul 4 4+ 4ls t':n
X Gun butt 3 4+ u3
X Power weapon 4 4+ 416 Lethal 5+
X Taser goad 4 4+ 314 Lethal 5+ Stun

tilltilt$ uilt0uttfit0t$
Control Edict: 0nce per Turning Point, when a rgrdy friendly
HUNTER CLADET operative is activated within I of this operative,
you can select another ready friendly HUNTEB CLADE? operative
within I of this operative that is eligible to be activated. After that
first friendly operative has been activated, you can immediately
activate that other friendly operative.

HUNTER CLADE;, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WOBLD>, IEADER, SKITARII,

W
5o much radiation pours from these Skitarii ond
their ammunition thot they contaminate the air
oround them. Showing toughness, resilience and
dauntless bravery above others of their kind, Vanguard
Shocktroopers advonce into the fray, securing key
positions for their Hunter Clade.

# Radium carbine
X Gun butt

Rad-Saturation: While an enemy operative is Visible to and within


v' of friendly operatives with this ability, that enemy operative
is treated as being injured (only subtractOfrom that enemy
operative's Movement characteristic as a result of it being injured
if it is activated, Visible to and within C of friendly operatives with
this ability).

HUNTER CLADEC, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, VANGUARD,


SHOGKTROOPER

64
l{EW RUIE$

To be a Diktat omong Skitorii is to be obeyed


without question, due to their direct link with the
Tech-Priests. Hunter Clades receiving word from their
mqsters through these warriors are filled with zeolous
conviction, willing to drive through unimaginable
terrors to find and sloy their quarry.

(i Radium carbine
X Gun butt

Rad-Saturation: While an enemy operative is Visible to and within Enhanced Data-tether {1AP}: Select one friendly
C of friendly operatives with this ability, that enemy operative HUNTEB CLADET operative Visible to and within O of this
is treated as being injured (only subtractC from that enemy operative. Add 1 to its APL. This operative cannot perform this
operative's Movement characteristic as a result of it being injured action while within Engagement Range of an enemy operative.
if it is activated, Visible to and within O of friendly operatives with
this abiliW).

HUNTER CLADEC. IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, VANGUARD,


DIKIAT

The omnispex's machine spirit,con reod heat emissions,


t tPl tt
data signatures and biological woveforms, even 30 2
st extreme range. Should it be kept focused for qn
extended period, it will reveal the enemy's weqknesses.
This is perfect for Hunter Clades, whose primary
purpose is to eliminote key targets. 3 4+ 7

[ffi/r$[ $[ !
(i Radium carbine 3+ a4 Rending
X Gun butt 4+ a3

Rad-Saturation: While an enemy operative is Visible to and within


I tGil0il$
0mnispex (1AP): Select one friendly HUNTER CLADEC operative
I

C of friendly operatives with this ability, that enemy operative Visible to and within I of this operative. then select one enemy
is treated as being injured (only subtract O from that enemy operative. Until the end of the Turning Point, each time that friendly
operative's Movement characteristic as a result of it being injured operative makes a shooting attack, forthat shooting attack:
if it is activated, Visible to and within O of friendly operatives with
this ability).
. Areas of smoke have no effect when determining Line of
Sight to that enemy operative.
. That enemy operative is not 0bscured.
. lf that enemy operative is the target, that friendly operative's
ranged weapons have the No Cover special rule.

This operative cannot perform this action while within Engagement


Range of an enemy operative.

HUNTEB CIADEC. !MPERIUM, ADEPTUS MECHANICUS, <FOBGE WORID>, SKITARII, VANGUARD,


SURVEYOR

65

J
These Skitarii wield some of the most dangerous man-
portable weqpons in a forge world's arsenal - to the
carrier as well as the Omnissioh's enemies. To have
survived long enough to join a Hunter Clade while
carrying this kind of weopon shows the Mochine
God's favour.

(i Arc rifle
(i Plasma caliver Each tine this weapon is selected to make a shooting attack with, select one of the profiles below to use:
- Standard 4 3+ 5/6
- Supercharge 4 3+ 5/6
i,, transurantc arqueDus 4 2+ 513
X Gun butt 34+U3

Bad-Saturation: While an enemy operative is Visible to and within


C,' of friendly operatives with this abili-ty, that enemy operative is
treated as being injured (only subtract from that enemy operative's
Movement characteristic as a result of it being injured if it is activated,
C of friendly operatives with this ability).
Visible to and within

HUNTER CLADT?, IMPERIUM. ADEPTUS MECHANICUS, <FORGE WORID>, SKITARII, VANGUARD,


GUNNER

Skitarii Alphas hove possed a pointcalled the Crux


Mechanicus. With bodies more machine than flesh, they o 2
enoct Tech-Priest overseers' orders like holy commands.

3 4+ I
tffit
(i Arc pistol 4
B8/[$
2+ 415 Bng
$R

l, API Stun
I
{i Master-crafted radium pistol 4 2+ 214 Rng O, Balanced Rending
(i Phosphor blast pistol 4 2+ 415 Rng l, Blast A, No Cover
(i Radium carbine 4 2+ a4 Rending
X Arc maul 4 4+ 415 Stun
X Gun butt 3 4+ a3
X Power weapon 4 4+ 416 Lethal 5+
X Taser goad 4 4+ 314 Lethal 5+ Stun

muilt$ llilt0ltt tEIt0t$


Rad-Saturation: While an enemy operative is Visible to and within
O of friendly operatives with this ability, that enemy operative is
treated as being injured (only subtract C) from that enemy operative's
Movement characteristic as a result of it being injured if it is activated,
Visible to and within O of friendly operatives with this ability).

Gontrol Edict 0nce per Turning Point, when a ready friendly


HUNTEB CLADEG operative is activated wkhin f of this operative.
you can select another ready friendly HUNTER CLADEC operative
within I of this operative that is eligible to be activated. After that
first friendly operative has been activated, you can immediately
activate that other friendly operative.

HUNTER CLADEA. IMPEBIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, LEADER. SKITARII,


VANGUARD. ATPHA

66
l{EW RUIE$

Ruststolker Assassins fall upon their foes in a stabbing,


slashing frenzy unleashing a blur of attacks. They orc 3
selected for kill team duties due to their level of dogged
determination to hunt quarries to the death, above and
beyond others of their kind.
3 10

ilffit B$[r$ I $[ !

X Chordclaw and transonic razor 5 3+ 415 Balanced


X Transonic blades 3 3+ 416 Rending

ffiruilt$ tlil0ur[il0t$
Wasteland Stalkers: Each time a shooting attack is made aga nst
thls operative, in the Roll Defence Dice step of that shootrng
attack, before rolling your defence dice, if it is in Cover, one
additional dice can be retained as a successful normal save as a
result of Cover.

HUNTER CLADEC, IMPEBIUM, ADEPTUS MECHANICUS, <FORGE WOBLD>, SKITABII, SICARIAN,


RUSTSTALKER, ASSASS!N
ffi
Excelling in assassination missions and surprise
t tPl tt
attacks, Princeps lead their Ruststalkers in the hunt for
any their Tech-Priest Masters have marked for dmth. ln
their lives, Princeps have claimed many foes in the most
haza rdous of envi ronments.

tffit t mfl$ [ $[ !
X Chordclaw and transonic blades 5 2+ 416 Balanced Rending

tilultt$ lliltrumil0il$
Wasteland Stalkers: Each time a shooting attack is made against
this operative, in the Roll Defence Dice step of that shooting
attack, before rolling your defence dice, if it is in Cover, one
additional dice can be retained as a successful normal save as a
result of Cover.

HUNTEB CLADE;, IMPERIUM, ADEPTUS MECHANICUS, <FOBGE WOBLD>, SKITABII, IEADER,


SICABIAN, RUSTSTALKER, PRINCEPS

67
Experts in penetroting enemy strongholds,
Sicarian lnfiltrqtor Trdckers emit a white noise
that attacks their foa' sensoriums with a painful
neu rostatic bo m ba rd ment.

(i Flechette blaster 3+ 213 Rng tl, Fusillade, Relentless


{i Stubcarbine 3+ 314 Ceaseless
X Power weapon 3+ 416 Lethal 5+
X Taser goad 3+ 314 Lethal 5+

HUNTER CLADEQ, IMPERIUM, ADEPTUS MECHANICUS, <FOBGE WOBLD>, SKITARII, SICARIAN,


INFILTBATOR, TBACKER

Sicarian lnfiltrator Princeps have o greater detachment


from emotion than even others oftheir kind. No hunting
mission is too dangerous for them, and no assqssination
task too hanowing. TUf,

ili Flechette blaster Rng i, Fusillade, Relentless


(i Stubcarbine 4 2+ 314 Ceaseless
X Power weapon 4 3+ 416 Lethal 5+
X Taser goad 4 3+ 314 Lethal 5+

Data Ptehensiles: 0nce per Turning Point, during this operative's


activation, it can perform a mission action for one less AP (to
a minimum of 0AP). This is not cumulative with the Servo-skull
equipment (pg 69).

HUNTER CLADEE, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, LEADEB,


SICARIAN, INFILTRATOB, PRINCEPS

68
l{EW RUIE$

ffi
HUNTER CLADEA operatives in your kill team can be COMMAND UPLINK (4EP)
equipped with equipment from this list, as specified in the DIKTAT operative only. The operative can perform the
mission sequence. Any equipment marked with a + can be following action during the battle:
selected a maximum of once, and each operative can be
equipped with no more than one of each item. Command Uplink (2AP): Add I CP to your pool. This operative

cannot perform this action while within r'i' of an enemy operative.

UPLINKED VID.FEED (1EP)


RANGER or VANGUARD operative only. The operative gains ENRICHED ROUNDS (2EP)
the following ability for the battle: Select one radium carbine or master-crafted radium pistol the
operative is equipped with. Add I to that weapon's Normal
Uplinked Vid-Feed: Each time this operative performs an Damage characteristic for the battle.
Overwatch action, for that action's shooting attack, do not
worsen the Ballistic Skill characteristic of its ranged weapons
as a result of performing an Overwatch action. OPTIMISED GAIT (1EP)
. RUSTSTALKER operative only. The operative gains the
following ability for the battle:
SERVO-SKULL- (zEP)
The operative gains the following ability for the battle: Optimised Gait Each time this operative is activated, it can
ignore the first distance of O it travels for a climb, drop or
Serveskull: 0nce per Turning Point, during this operative's traverse during that activation.
activation, it can perform a mission actiqn for one less AP (to
a minimum of OAP). REFRACTOR FIELD- (3EP)
TEADER operative only. The operative gains the following
MECHADENDRITES- (2EP) ability for the battle:
The operative gains the following ability for the battle:
Refractor Field: This operative has a 4+ invulnerable save.
Mechadendriter Once perTurning Point, during thrs
operative's activation, it can perform the Pick Up action for
one less AP (to a minimum of OAP).

I
CENSE BEARER (2EP)
The operative gains the following ability for the battle:
,r\
Cense Bearer: Each time a friendly
HUNTER CLADET operative within of this operative is
t
activated, you can ignore any or all modifiers to that friendly oiJ .-a
operative's Movement characteristic for that activation
(excluding the modifrer from the Bulwark lmperative, pg 60). ,t. rtl afa

$tt
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WARHAiii,iER
aD ooo

I(ILI. THAIVI

IIE OP$
lf your faction is HUNTEB CLADEC, you can use the Hunter Clade Tac Ops listed below, as specified in the mission sequence.

tlGlt0lt IIG 0P t ffilt]rilt$$ Pllffillrr ll0ll0ll ru 0P 3: l$$ffi$lllfiIl0ll 0[lt[


You can reveal this Tac 0p in the Target Reveal step of any Reveal this Tac 0p in the Target Reveal step of the first Turning
Turning Point. Point. Your opponent selects one of their operatives.

. At the end of any Turning Point, if there are no enemy . lf that enemy operative is incapacitated before the
operatives in the killzone more than I fr.om friendly fourth Turning Point, you score lVP.
operatives, you score IVP . lf the first condition is achieved by a friendly HUNTER
. lf you achieve the flrst condition in any subsequent CLADEc operauve *,rn,n I of rnaienemy o j.,rr,r., yo,
Turning Points, you score lVP. score IVP

tffill0ll IIG 0P 2: [filEUlffit[ tm[ffil0il


Reveal this Tac Op when a Doctrina lmperative (pq 60) first
becomes active for your kill team.

. At the end of any Turning Point, if an lmperative is active


for your kill team, and the total wounds lost by enemy
operatives during that Turning Point is greater than that
lost by friendly operatives, you score 1VP
. At the end of any Turning Point, if a different lmperative
is active for your kill team, and the total wounds lost by
enemy operatives during that Turning Point is greater than
that lost by friendly operatives, you score lVP

Designer's Notet After reveoling this Toc Op, we recommend


keeping a tally of wounds lost by eoch kill team during each
Turning Point.

70
l{EW RUIE$

HU]IIIB Gl[[I $PIE OP$ RUII$


Over the following pages you will find a selection
of rules for Spec Ops campaigns in which
you have selected HUNTER CLADEC as your
Faction keyword. Fixated: The flrst time you roll attack dice for this operative in
each battle, if you do not roll any critical hits, you can select one
successful normal hit to be retained as a critical hit instead. That

B[IIlt [01t0UR$ retained hrt cannot cause any further critical hits to be retained
(e.9. as a result of the Rending critical hit rule).

Each time a HUNTER CLADET operative gains a


Faith in the Machine: Each time this operative is activated,
you can ignore any or all modifiers to its APL.
Battle Honour, instead of determining one from
its specialism, you can determine one from the Blessed Components: You can re-roll Recovery tests taken for
Hunter Clade Specialist table on the right. You this operative.
can either roll one D6 to randomly determine the
Battle Honour (re+olling if it isn't suitable), or you Enhansed Bionics: Each time this operative would lose a
can select an appropriate one. As with any Battle wound, roll one D6: on a 6, that wound is not lost.
Honour, an operative cannot have the same one Consecrated Cybernetics: At the start of each Fireflght
more than once (if a duplicate result is rolled, roll phase, roll one D6 for this operative: on a 4+, this operative is
again until a different result is rolled). not affected by the Deprecation effect of your active lmperative
(ps 60).

Autonomic Cortex Once per battle, when this operative is


activated, you can use the Command Ovenide Tactical Ploy (pg
61) without spending any CPs.

RIRI IIUIPilI]II
Each time you would determine an item of rare equipment to add to your stash, if your faction is HUNTER CLADEG, you can
determine one from the table below instead of determining one from another source. To do so, you can either roll one D6 to randomly
determine the rare equipment (re-rolling if it isn't suitable), or you can select an appropriate one. tu with any item of rare equipment,
your stash cannot include more than one of each item (if a duplicate result is rolled, roll again until a different result is rolled).

1. THORIUM ROUNDS (2EP) 5. OMNISPECTRAL ANALYSER (3EP)


Select a master-crafted radium pistol the operative is equipped SURVEY0R operative only. For the battle, for the purposes of
with. lt gains the following improvements for the battle: the operative's Omnispex action, add the following bullet
point to the list of effects for the shooting attack specifred by
. Lethal 5+ special rule. that action:
. I to its Normal Damage characteristic. This is not
Add
cumulative with the Enriched Rounds equipment (pS 69). . That friendly operative's ranged weapons have the
Relentless special rule.
2. TECHNODERMIC WEAVE (3EP)
Change the operative's Save characteristic to 3+ for the battle. 6. ARC GRENADE (3EP)
The operative is equipped with the following ranged weapon
for the battle:
3. AUTOREPAIR APPENDAGE (zEP)
Each time the operative is activated, you can use the Motive ilrnr rffi!
Force Vitality Tactical Ploy (pS 6l ) without spending any CPs. Arc grenade 4 3+ 314

$Ecirllrler !
4. AMPLIFIED DATA EIYIITTER (3EP) Rng l, AP1, Stun
DIKTAT operative only. Each time the operative performs the lndirect, Limited
Enhanced Data-tether action, you can select any friendly
HUNTER CTADEC operative in the killzone (instead of one
Visible to and within i of it).

71
YYAXNAlYIlYlEX
__ 40 t)00

KII.I. TEAIVI

$IRIIIEIE [$$H$
Each time you would add a strategic asset to your base of operations, if your faction is HUNTER CLADEC, you can select one from
the list below instead of selecting one from another source. As with any strategic asset, you can never have more than one of each.

IttGI[0lil[GlltIIG $ PIEIR['$I0[1rl [[I[ [U8U[


Before battle, the Skitarii of this kill team chant a binharic This kill team's base of operotions is fitted with sophisticated
psalm. This triggers a microrelease of their own motive data-gathering systems. Additionally, they have remote
force, which interacts with chemicals in the air to creote o occess to augur feeds on ollied stations, providing o detqiled
shimmering veil of flashes, obscuring them from view. understanding of the surrounding area, which is essentiol on
their hunts.
During the firstTurning Point, when determining if a friendly
HUNTER CLADEC operative is in an enemy operative's Line of When determining your Tac Ops for each battle, you can select
Sight, if that friendly operative is more than I from that enemy two from one draw, instead of one. Note that you can still only
operative, that friendly operative is treated as being in Cover. select a total of three Tac Ops for each battle.

ffP[M RIPI$IIIRY
This large, archaic device hos a mysterious provenance and
is made of components that cannot be replaced. Provided a
wounded operutive is patient enough, the repository will repair
any damage to their bionics.

Once after each battle, before rolling a Recovery test for a


friendly HUNTER CLADEC operative, if that operative was
Rested, you can automatically pass that Recovery test.

nl0lll$lil011$
ln a Spec Ops campaign, if your faction is HUNTEB CtADEt, you can use the following Requisitions in addition to those
presented in other publications.

ARCHEOTECH VAULT (1RP) ]YIARK ASSIGNED (1RP)


The headquarters of this kill team's Tech-Priest masters Hunter Clades are expert assassins, often deployed to hunt
contains o vault of rare ond powerful equipment. These can their targets relentlessly in order to eliminate them, thus
be assigned to designated units who have earned the right to removing a cruciol element of the enemy's war effort.
carry such artefocts.
Purchase this Requisition before or after a game. Select
Purchase this Requisition before or after a game. Remove one one operative type (e.9. Kommando Snipa Boy, Marksman
item of rare equipment from your stash and add a different Pathfinder etc.) to be marked for your kill team, and make a
item of rare equipment to your stash. You cannot purchase note of it in the Notes section ofyour dataslate. Each time a
this Requisition if you do not have any rarc equipment in friendly HUNTER CLADEC operative frghts in combat or makes
your stash. a shooting attack, if the target is marked for your kill team,
you can re-roll one of your attack dice. lf an enemy operative
marked for your kill team is incapacitated by a friendly
RECYCLED (ORP) HUNTEB CLADEC operative, that friendly operative gains 2XP
A damaged or ineffective operative is decommissioned and and that enemy operative is no longer marked for your kill
their bionics used for parts. team. You cannot use this Requisition if you already have an
operative marked for your kill team, but you can choose for an
Purchase this Requisition when a HUNTEB CIADEt operative operative to be no longer marked for your kill team in order to
is removed from your dataslate. Add up the number of ranks use this Requisition.
that operative had (e.9. a Criuled operative has 4 ranks) and
subtract the number of Battle Scars that operative had. You
gain a number of Requisition points equal to the difference.

72
l{ETi' RUIE$
7 o:
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Each time you would select a Spec Op for your kill team to
r' )\
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u,-A

|
i
be assigned to, if your faction is HUNTER CIA0EO, you can 'r,
I
select one from the list below instead of selecting one from
another source. ,
tF?-
la
a ^-4

. ,{, //r- \

I'li th a machine-[ike focus, the kitI team retentIessIy pursues their quarry,
gi vi ng chase across kiLIzone after kitIzone until. the enemy can run no more.

COI,IIIENDATION:
The kill team giva chase to their enemia, engaging You gain one Requisition point.
in bock-toback battla. Wth their Machine Godgiven You can distribute 5 XP across the operatives on
stamino ond focus, they aim to outlast the enemy with your roster.
thei r g ruel I i ng tactics. You can add one item of rare equipment to your
stash, or you can increase your asset capacity by one.
Complete five games in which you scored victory points from SPEC OPS BONUS:
the 'Ovemrn', 'Rout' and/or'Relentless Pursuit'Tac Op. For the purposes of a mission's Spec Ops bonus, this Spec
0p is considered an 'Purge Order' Spec Op.

The enemy has nowhere left to run. Your kill team


advances to complete its assassination order.

Complete a game in which you scored victory points from


the'Glculated Eradication' or'Execution' Tac Op.
)

The command ark has uptoaded numerous targets to the noosphere. The kiLL team must
hunt down and assassinate each as quickLy as possibIe before seeking extraction.

OPERATIOt{ 1 : ASSASSINATI0I{S Complete a game in which you scored vrctory points from
Various enemy torgets must be tracked lnd assqssinlted the 'Vantage'Tac 0p.
as quickly os possible before word of the Hunter Clade's
objective spreods and the Skitarii can be contained COiltlEt{DATI0N:
or evoded. You gain one Requisition point.
After the banle, all friendly operatives pass Casualty
Complete five games in which you scored victory points and Recovery tests.
from the 'Headhunter' and/or fusassination Order' You can add one item of rare equipment to your
Tac Op. stash, or you can increase your asset capacity by one.

0PERATI0I{ 2: SIGNAL LANDER FOR SPEC OPS BONUS:


EXTRACTION For the purposes of a mission's Spec Ops bonus, this Spec
The enemy is reacting to your presence lnd your mission is Op rs considered an 'Elimination' Spec Op.
now ot on end. With your kill team's communications with
HQ blocked, they must secure a londing zone and guide in
their source of extroction in a more primitive fashion.

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