Professional Documents
Culture Documents
Q3 2022
This document contains the collected Q3 updates to the rules for game balance improvements.
New updates can be identified by the presence of an asterisk ( ) bullet point.
*
CORE RULES
New Core Rule: Some rules allow you to activate operatives in succession before your opponent can activate. Regardless of such
rules, you can never activate more than two operatives in the same Turning Point before your opponent has had a turn to activate
a ready operative or perform Overwatch.
HUNTER CLADE
• Doctrina Imperatives can be selected each Turning Point SPACE MARINE & GREY KNIGHT
(instead of only twice per battle). • Operative selection: Every fire team except SCOUT
• Ignore each Imperative’s Deprecation effect during the and TACTICAL MARINE can take 1 additional
first Turning Point that it is active for your kill team during WARRIOR operative.
the battle.
• Operative selection:
○ Can take 1 additional operative. DEATH GUARD
○ C an include up to three GUNNER operatives (each • Operative selection: PLAGUE MARINE fire team:
must still be equipped with different ranged weapons), ○ Can take 1 additional WARRIOR operative.
regardless of SICARIAN operatives. ○ CHAMPION operative is instead of 1 WARRIOR
operative, not in addition to.
PATHFINDER
• A Worthy Cause Tactical Ploy: 2CP. Can only be used once CRAFTWORLD
per battle, and only if you don’t have the initiative. • Operative selection: Every fire team can take 1 additional
• ASSAULT GRENADIER PATHFINDER operative: Delete the WARRIOR operative.
final sentence of the Grenadier ability.
• Benefit of 5+ Markerlight tokens: In the Select Valid Target
step of that shooting attack, the enemy operative is treated TOMB WORLD
as if it has an Engage order unless it’s in Cover provided by • F LAYED ONE operatives: Add 1 to both Damage
Heavy terrain. characteristics of flayer claws.
• Reanimation Protocols Tactical Ploy: 0CP.
NOVITIATES
* Auto-chastiser equipment: 2EP.
* You cannot use Acts of Faith to change dice you’ve re-rolled.
1
PHOBOS STRIKE TEAM
* Can use the following Strategic Ploy:
WARPCOVEN
* Rubric Command ability: Change the distance requirement
to (instead of ).
* Rubric Affinity Battle Honour: For the purposes of the Rubric
Command ability, remove the distance requirement (the
RUBRIC MARINE operative only needs to be Visible).
* Add the following to the Exalted Astartes Strategic Ploy:
‘In addition, until the end of the Turning Point, each time a
friendly RUBRIC MARINE operative is activated, if it does
not perform a Fight action during that activation, it can
perform two Shoot actions during that activation. If it’s a
GUNNER operative, one additional action point must be
subtracted to perform the second Shoot action.’
2
COREUPDATERULES
1.6
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).
ERRATA
This section collects amendments to the rules. Amended text within Page 99, Spec Ops Campaigns, Gaining Experience
this errata is highlighted in blue. Add the following to the relevant part of the second bullet point:
‘If an operative completes any mission actions in a battle (excluding
CORE BOOK the Operate Hatch action), and/or earns’
Page 62, Charge action
Add the following bullet point: Page 142, Blast X
‘If an operative has a rule that allows it to perform a Charge Change this special rule to read:
action while within Engagement Range of an enemy operative, it ‘Each time a friendly operative performs a Shoot action and selects
can move out of Engagement Range of enemy operatives, but must this weapon (or, in the case of profiles, this weapon’s profile), after
still finish that move within Engagement Range of at least one making the shooting attack against the target, make a shooting
enemy operative.’ attack with this weapon (using the same profile) against each
other operative Visible to and within X of the original target –
Page 69, Controlling Objective Markers & Tokens each of them is a valid target and cannot be in Cover. X is the
Add the following sentence: distance after the weapon’s Blast, e.g. Blast . An operative
‘During operatives’ activations, determine control of objective cannot make a shooting attack with this weapon by performing an
markers and tokens at the start and end of each individual action.’ Overwatch action.’
Operative A Operative B
1
Operative A
TERRAIN
In this example, Operative A is not more than from the closest FEATURE
point at which the Cover line crosses 1 , however it is more than
from a point at which it crosses 2 , therefore it is Obscured.
Cover line
Q: When establishing Cover lines for Obscuring, parts of an Obscuring
terrain feature within of the active operative are not treated as
Obscuring. Does that mean if the active operative is within of TERRAIN
a terrain feature that is Obscuring, the whole terrain feature is not FEATURE
treated as Obscuring? Operative B
A: No. Only the specific parts of the terrain feature within of them
are not treated as Obscuring (see example in next column).
Q: If a weapon has more than one profile, one of which has the Blast *Q: If my operative has a rule that allows me to resolve a hit before
special rule, can an operative perform the Overwatch action with a the attacker (e.g. Bladed Stance ability, VOIDSCARRED KURNATHI),
profile that doesn’t have the Blast special rule? can I use that rule when I’m the attacker?
A: Yes. A: Yes. In such instances, the VOIDSCARRED KURNATHI could parry,
then you (as the attacker) would resolve the first hit in the normal
Q: If a rule inflicts additional damage (e.g. Hammerhand psychic order of dice resolution.
power, GREY KNIGHT ), then my opponent uses a rule to ignore the
damage inflicted from an attack dice (e.g. Just a Scratch Tactical Ploy, SPECIAL RULES AND CRITICAL HIT RULES
KOMMANDO ), is the additional damage ignored? Q: When fighting in combat or making a shooting attack, if an
A: No. Only the damage from the attack dice is ignored, the operative has multiple special rules and critical hit rules that would
additional damage is still inflicted. take effect at the same time, in what order are they resolved?
A: The operative’s controlling player can choose the order for
Q: Do you have to declare the use of all re-rolls before the dice rules that would take effect at the same time. Note that this is an
are re-rolled? exception to the usual method of resolving simultaneous rules, in
A: No. You can see the result of a re-roll before deciding on a which the player with the initiative determines the order. Also note
different re-roll. that if one rule stated ‘in the Roll Attack Dice step’ and another
stated ‘at the end of the Roll Attack Dice step’, they do not take place
Q: Some rules require you to roll a dice ‘as if that operative is at the same time (the latter must be resolved last).
fighting in combat’ or similar (e.g. Slicing Attack action,
CORSAIR VOIDSCARRED ). Q: If an operative has a rule that allows it to repeat a specific
Q1: Is the target considered to be fighting in combat too? combat or shooting attack (e.g. as a result of the Veteran of the Long
A: No. War Tactical Ploy, TRAITOR SPACE MARINE ), can it do so if a
Q2: Is combat support applied? weapon with the Limited special rule was selected for that combat or
A: Yes. shooting attack?
Q3: Can rules that take effect when the target is A: Yes. In this instance, you could use the weapon again, even if it
incapacitated in combat be used (e.g. Unending Bloodshed has the Limited special rule.
Tactical Ploy, LEGIONARY )?
A: Yes. This differs from Q1 because the target is still Q: If an operative has a rule that allows it to repeat a specific
incapacitated in combat, even though it wasn’t fighting in combat or shooting attack (e.g. as a result of the Veteran of the Long
the combat itself. War Tactical Ploy, TRAITOR SPACE MARINE ), must I select the
same target?
*Q: How does a MEDIC operative’s abilities that take effect when A: Yes, assuming it’s still a valid target. If it isn’t, you can’t repeat
another friendly operative is incapacitated (e.g. Reanimation that combat or shooting attack.
Beam HIEROTEK CIRCLE , Medic! KASRKIN , etc.) interact with
ranged weapons that make subsequent shooting attacks (i.e. Blast GENERAL PRINCIPLES
and Torrent)? Q: How do you resolve contrasting rules? For example, the Contagion
A: Resolve all of the required shooting attacks, then if the MEDIC Strategic Ploy (DEATH GUARD and CHAOS DAEMON ) means
operative is not incapacitated, use that ability at the start of the enemy operatives are treated as being injured, but the Emperor’s
Remove Incapacitated Operatives step. Chosen ability (TALONS OF THE EMPEROR ) means the operative
cannot be injured.
*Q: Some shooting attacks occur when an enemy operative moves A: In such circumstances, ‘cannot’ takes precedence; the Emperor’s
within a specified distance of a token (e.g. the Proximity special rule, Chosen ability would prevent the operative from being injured as a
KASRKIN DEMO-TROOPER’s Melta Mine, INCURSOR MINELAYER’s result of the Contagion Strategic Ploy. There may be some rules where
Haywire Mine). Is this shooting attack made against the enemy specific wording overrides this though. For example, a rule might
operative as soon as it’s within the specified distance (interrupting its say ‘the operative is treated as being injured, regardless of any rules
move), or at the final location of its move? that say it cannot be injured’. In this instance, the Emperor’s Chosen
A: The former – as soon as it’s within the specified distance. ability would not prevent the operative from being injured.
*Q: Some rules require operatives to be within a certain distance of Q: For the Duel of Wits mission (Critical Operations mission pack, Kill
an objective marker (e.g. Martial Protocol Strategic Ploy, HUNTER Team Core Book), do players have to select different objective markers
CLADE ). If an operative is carrying an objective marker, can other to be a Priority objective marker?
operatives or the operative carrying it be within the required distance A: Yes.
of that objective marker for these rules?
A: No. Unless the rule also mentions carried objective markers, it SPEC OPS NARRATIVE PLAY
must be objective markers in the killzone. This is to create a clean Q: When I add an operative to my dataslate for a Spec Ops
and consistent rules state, and avoid other more unusual rules campaign, and that operative has options for what it must be
interactions if the answer was ‘yes’. equipped with, do I have to select one of the options?
A: Yes. Note this means that operative is then equipped with that
*Q: Many MEDIC operatives have an ability that says ‘Once option for the duration of your Spec Ops campaign.
per Turning Point, the first time a friendly X operative would be
incapacitated…’, (X being the required keyword of the friendly Q: When using the Equipment Drop Requisition, how do you
operative). What does ‘the first time’ mean? determine the points worth of equipment that has a split cost? For
A: It means the first friendly X operative incapacitated that fulfils the example, High Capacity Magazine (1/3EP), WARPCOVEN .
rule’s criteria during the Turning Point. If you do not use it for the A: Use the lower cost.
first operative, you cannot use it for a different operative later in the
Turning Point. Q: When an operative makes multiple shooting attacks from one
Shoot action (e.g. Blast or Torrent), does the Sharpshooter Battle
MISSIONS Honour apply to all the shooting attacks from that one action, or just
Q: When setting up additional barricades (e.g. the Fortify option in the first one?
the Scouting step), can they be set up on a terrain feature? A: All of them.
A: No, unless that terrain feature has the Insignificant trait.
ERRATA
This section collects amendments to the rules. Amended text within Page 42, Medikit
this errata is highlighted in blue. Change the first sentence to read:
‘The operative gains the MEDIC keyword until the start of the next
SPACE MARINE battle and can perform the following action during the battle:’
Page 9, Deathwatch Veteran Fire Team, first arrow point
Add the following to the DEATHWATCH VETERAN WATCH ECCLESIARCHY
SERGEANT operative’s equipment options: Page 52, Battle Sister Fire Team, Specifications
• Deathwatch boltgun; power weapon Add the following:
‘Your kill team can only include up to one BATTLE SISTER ICON
Page 19, Tactical Marine Sergeant, combi-melta BEARER operative.’
Add the following critical hit rule (!):
‘MW4’ TALONS OF THE EMPEROR
Page 61, Custodian Guard (Warrior) & Custodian Guard
Page 29, Smoke Grenade action (Leader), Characteristics
Change the third sentence to read: Change the APL characteristic to ‘3’.
‘Until the end of the Turning Point, an operative is Obscured if every
Cover line drawn to it crosses an area of smoke.’ Page 64, Tactical Ploys, Brotherhood of Demigods
Change to read:
SPACE MARINE & GREY KNIGHT ‘Use this Tactical Ploy at the end of the Firefight phase. Select one
Pages 28 & 35, Tactical Ploys, Only In Death Does Duty End friendly ADEPTUS CUSTODES operative to perform one free Fight
Change the second sentence to read: or Overwatch action (this does not count as an activation).’
‘That operative is not removed from the killzone until the end of
your next activation or the end of the battle (whichever comes first) DEATH GUARD
and does not count as being injured.’ Page 76, Plague Marine Champion, Characteristics
Change the Movement characteristic to ‘2 ’.
IMPERIAL GUARD
Page 38, Guardsman (Gunner), Characteristics THOUSAND SONS
Change the Save characteristic to ‘5+’. Page 86, Strategic Ploys, Malicious Volleys
Change the last sentence to read:
Page 39, Tempestus Scion (Comms), gun butt ‘A bolt weapon is a ranged weapon that includes ‘bolt’ in its name
Change the WS characteristic to ‘3+’. (excluding Doombolt), e.g. inferno boltgun.’
HUNTER CADRE
Page 137, Drones boxout, eighth bullet point
Change the DS8 TACTICAL SUPPORT TURRET operative
requirements to:
‘DS8 TACTICAL SUPPORT TURRET equipped with a missile pod or
smart missile system’
BROOD COVEN
Page 158, Neophyte Hybrid Fire Team, first bullet point
Change the NEOPHYTE HYBRID TROOPER operative
requirements to:
‘NEOPHYTE HYBRID TROOPER each separately equipped with a
gun butt and one of the following options:
• Autogun or shotgun’
HIVE FLEET
Page 156, Lurk Strategic Ploy
Change the relevant part of this rule to read:
‘if it is in Cover and either has a Conceal order or is ready, one
additional dice can be retained as a successful normal save as a
result of Cover, regardless of any rules that treat the operative as
having an Engage order (e.g. Vantage Point).’
GREY KNIGHT
Q: Can the Hexagrammic Ward equipment (pg 35) prevent psychic
actions that don’t have a psychic power from being resolved, e.g.
psychic actions from WARPCOVEN Tac Ops?
A: Yes.
CRAFTWORLD
Q: Can HEAVY WEAPON PLATFORM operatives perform
Overwatch actions? Can GUARDIAN DEFENDER HEAVY GUNNER
operatives allow a HEAVY WEAPON PLATFORM operative to perform
an Overwatch action if it performed a Control Platform action
during the Turning Point?
A: No in both instances.
TROUPE
Q: How does the second bullet point of the Prismatic Blur Strategic
Ploy (pg 120) interact with the Brutal special rule?
A: If the operative is forced to parry as a result of the 4+, the Brutal
special rule will have no effect: the operative can parry with normal
hits in that instance.
HUNTER CADRE
Q: When using the Stand and Fire Tactical Ploy (pg 146), if I select a
weapon that has more than one profile, can I still select a profile to
use, even though it isn’t a shooting attack?
A: Yes.
Q: When using the Stand and Fire Tactical Ploy (pg 146), how do the
ranged weapon’s critical hit rules work (if any)?
A: Only critical hit rules that specify when an operative fights in
combat with the weapon can be used. For example, the MWx critical
hit rule specifies ‘each time a friendly operative makes a shooting
attack with this weapon’, therefore that critical hit rule will have no
effect when the operative fights in combat.
ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.
ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.
CLOSE QUARTERS
Q: For the purposes of the Plunderers Strategic Ploy, how do you
determine the closest objective marker if one or more Hatchways
are closed?
A: Always determine the closest objective marker as if all Hatchways
are open.
DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.
Q: When using the Well-drilled Tactical Ploy, can I select another ready
friendly operative as required, but then subsequently use a Privateer
Support Asset instead?
A: No.
ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.
DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.
DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.
Q: When using the Magnification Conduit ability, if you are using the
other friendly operative as the active operative for Line of Sight and
it’s on a Vantage Point, does the shooting attack gain the benefit of
that Vantage Point?
A: Yes.
ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.
ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.
DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.
ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.
ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.
CLOSE QUARTERS
Page 41, Blow It Up! Tac Op
This Tac Op is not in use when the Close Quarters rules are in effect.
ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.
CLOSE QUARTERS
Page 35, Dark Desecration Tac Op
This Tac Op is not in use when the Close Quarters rules are in effect.
*Q: Some rules allow you to resolve a hit before the attacker (e.g.
Bladed Stance ability, VOIDSCARRED KURNATHI). How do these
interact with the SHRIVETALON’s Vicious Reflexes ability?
A: Vicious Reflexes changes the order of dice resolution, but rules
such as Bladed Stance happen before the order of dice resolution. As
a result, Bladed Stance would allow the VOIDSCARRED KURNATHI
to parry first, then normal dice resolution would begin, starting with
the SHRIVETALON operative.
ERRATA
This section collects amendments to the rules. Amended text within Page 43, Novitiate Penitent, Absolution Through
this errata is highlighted in blue. Destruction unique action
Change this action to read:
KILL TEAM: CHALNATH ‘Perform a free Fight action with this operative. After completing
Page 37, Tac Ops, Purge with Flame that action’s fight sequence, if this operative is still within
Change the relevant part of the first bullet point to read: Engagement Range of an enemy operative, you can immediately
‘attacks made by weapons with the Inferno X critical hit rule,’ fight in combat with this operative again (for the second combat,
you do not have to select the same target and the Zealous Rage
Page 40, Acts of Faith, Faithful Blessing ability has no effect).’
Change the relevant part of the first sentence to read:
‘When a friendly NOVITIATE operative is fighting in combat *Page 44, Novitiate Exactor, Whip into Frenzy action
or making a shooting attack, or a shooting attack is being made Add the following to the end of the final sentence:
against it, in the Roll Attack Dice step (for the former) or the Roll ‘add to its Movement characteristic (to a maximum of 4 ).’
Defence Dice step (for the latter) of that combat or shooting attack,
re-roll one of your attack or defence dice respectively.’ Page 45, Novitiate Hospitaller, Mantra of
Restoration ability
Page 40, Acts of Faith, Blinding Aura Change the relevant part of the first sentence to read:
Change the final sentence to read: ‘the first time another friendly NOVITIATE operative would
‘Until the end of that activation, while that friendly operative is be incapacitated’
more than from that enemy operative:
• That friendly operative is treated as being in Cover.
• While that friendly operative has a Conceal order, it is always
treated as having a Conceal order, regardless of any other rules
(e.g. Vantage Point).’
Q: Blinding Aura Act of Faith lasts until the end of the activation.
How long does it last when used during the Overwatch action?
A: Until the end of that Overwatch action.
ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.
CLOSE QUARTERS
Q: For the purposes of determining if one less attack dice is rolled as a
result of the Condensed Environment rule, when a DRONE operative is
protecting a friendly operative as a result of Saviour Protocols, do you
draw Cover lines to the protected operative or the DRONE operative?
A: The protected operative.
ERRATA
This section collects amendments to the rules. Amended text within Page 43, Incursor Minelayer, Plant Haywire Mine action
this errata is highlighted in blue. Change the first sentence to read:
‘Place a Haywire Mine token in a location Visible to and within
KILL TEAM: MOROCH of this operative.’
Page 39, Infiltrator Helix Adept, Combat
Restoratives ability Page 46, Smoke Grenade action
Change the relevant part of the first sentence to read: Change the third sentence to read:
‘the first time another friendly PHOBOS STRIKE TEAM operative ‘Until the end of the Turning Point, an operative is Obscured if every
would be incapacitated’ Cover line drawn to it crosses an area of smoke.’
Page 40, Infiltrator Saboteur, Detonate special rule Page 46, Equipment, Shock Grenade
Change the second sentence to read: Change the EP cost to ‘2EP’.
‘When making those shooting attacks, each operative (friendly
and enemy) within is a valid target, but when determining if it
is in Cover, treat this operative’s Saboteur Explosives token as the
active operative.’
ERRATA
This section collects amendments to the rules. Amended text within Page 53, Battle Honours, Final Litany
this errata is highlighted in blue. Change the final sentence to read:
‘If you do, for that operative’s next activation, change the Ballistic
KILL TEAM: OCTARIUS Skill characteristic of its ranged weapons to 2+.’
Page 44, Guardsmen Orders
Add the following sentence:
‘If more than one Guardsmen Order could be issued by your kill team
during the Turning Point, e.g. the Inspirational Leadership Tactical
Ploy (pg 45), they must be different Guardsmen Orders.’
*Q: When starting a Spec Ops campaign, can I add the four
TROOPER VETERAN operatives (Ancillary Support) to my dataslate?
A: Yes.
ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.
ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.
Q: For the Warp Portal psychic power, can I select the operative
performing the action to warp portal itself?
A: Yes. Before the operative is removed, mark its original location
or intended destination so you can accurately set it back up again
within of its original location.
CLOSE QUARTERS
Q: With the changes to the Exalted Astartes Strategic Ploy in the
Balance Dataslate, can a GUNNER operative perform a Shoot action
then a Guard action?
A: Yes, if one additional action point is subtracted to perform a
Guard action.
DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.
CLOSE QUARTERS
*Q: If a WYRMBLADE operative performs a Guard action in an
activation in which its order was changed from Conceal to Engage,
does it gain the benefit of Cult Ambush re-rolls in the subsequent
guard attack?
A: No.