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THE BALANCE DATASLATE

Q3 2022
This document contains the collected Q3 updates to the rules for game balance improvements.
New updates can be identified by the presence of an asterisk ( ) bullet point.
*
CORE RULES
New Core Rule: Some rules allow you to activate operatives in succession before your opponent can activate. Regardless of such
rules, you can never activate more than two operatives in the same Turning Point before your opponent has had a turn to activate
a ready operative or perform Overwatch.

EQUIPMENT VOID-DANCER TROUPE


• You can only select each equipment with the Indirect special • Cegorach’s Jest Strategic Ploy: Change the relevant part of
rule (e.g. dynamite, krak grenade, fusion grenade) once the first sentence to read: ‘once in the Resolve Successful
per battle. If a friendly operative already equipped with Hits step of that combat, when your opponent strikes with a
such equipment is selected for deployment (e.g. ASSAULT normal hit’.
GRENADIER PATHFINDER), this counts as your selection. • Saedath ability: Delete the third bullet point from the effects
of adding the fourth mark to your Performance tally.

HUNTER CLADE
• Doctrina Imperatives can be selected each Turning Point SPACE MARINE & GREY KNIGHT
(instead of only twice per battle). • Operative selection: Every fire team except SCOUT
• Ignore each Imperative’s Deprecation effect during the and TACTICAL MARINE can take 1 additional
first Turning Point that it is active for your kill team during WARRIOR operative.
the battle.
• Operative selection:
○ Can take 1 additional operative. DEATH GUARD
○ C an include up to three GUNNER operatives (each • Operative selection: PLAGUE MARINE fire team:
must still be equipped with different ranged weapons), ○ Can take 1 additional WARRIOR operative.
regardless of SICARIAN operatives. ○ CHAMPION operative is instead of 1 WARRIOR
operative, not in addition to.

PATHFINDER
• A Worthy Cause Tactical Ploy: 2CP. Can only be used once CRAFTWORLD
per battle, and only if you don’t have the initiative. • Operative selection: Every fire team can take 1 additional
• ASSAULT GRENADIER PATHFINDER operative: Delete the WARRIOR operative.
final sentence of the Grenadier ability.
• Benefit of 5+ Markerlight tokens: In the Select Valid Target
step of that shooting attack, the enemy operative is treated TOMB WORLD
as if it has an Engage order unless it’s in Cover provided by • F LAYED ONE operatives: Add 1 to both Damage
Heavy terrain. characteristics of flayer claws.
• Reanimation Protocols Tactical Ploy: 0CP.

NOVITIATES
* Auto-chastiser equipment: 2EP.
* You cannot use Acts of Faith to change dice you’ve re-rolled.

1
PHOBOS STRIKE TEAM
* Can use the following Strategic Ploy:

DEADLY SHOTS 1CP


Until the end of the Turning Point, each time a friendly PHOBOS
STRIKE TEAM operative makes a shooting attack, if it hasn’t
yet performed a Charge, Fall Back or Normal Move action
during this Turning Point, bolt weapons it’s equipped with gain
the P1 critical hit rule for that shooting attack. This has no effect
on weapons that already have the APx special rule or Px critical
hit rule respectively.

WARPCOVEN
* Rubric Command ability: Change the distance requirement
to (instead of ).
* Rubric Affinity Battle Honour: For the purposes of the Rubric
Command ability, remove the distance requirement (the
RUBRIC MARINE operative only needs to be Visible).
* Add the following to the Exalted Astartes Strategic Ploy:
‘In addition, until the end of the Turning Point, each time a
friendly RUBRIC MARINE operative is activated, if it does
not perform a Fight action during that activation, it can
perform two Shoot actions during that activation. If it’s a
GUNNER operative, one additional action point must be
subtracted to perform the second Shoot action.’

REPLACED ARMY LISTS


Over time, certain new army lists will be introduced
that are designed to replace similar army lists from the
Compendium. We recommend the newer army list replaces
the older one where balance is concerned, particularly in
an organised play setting such as a tournament. These
army lists and their replacements are as follows:

FORGE WORLD replaced by HUNTER CLADE

THOUSAND SONS replaced by WARPCOVEN

TROUPE replaced by VOID-DANCER TROUPE

2
COREUPDATERULES
1.6
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).

ERRATA
This section collects amendments to the rules. Amended text within Page 99, Spec Ops Campaigns, Gaining Experience
this errata is highlighted in blue. Add the following to the relevant part of the second bullet point:
‘If an operative completes any mission actions in a battle (excluding
CORE BOOK the Operate Hatch action), and/or earns’
Page 62, Charge action
Add the following bullet point: Page 142, Blast X
‘If an operative has a rule that allows it to perform a Charge Change this special rule to read:
action while within Engagement Range of an enemy operative, it ‘Each time a friendly operative performs a Shoot action and selects
can move out of Engagement Range of enemy operatives, but must this weapon (or, in the case of profiles, this weapon’s profile), after
still finish that move within Engagement Range of at least one making the shooting attack against the target, make a shooting
enemy operative.’ attack with this weapon (using the same profile) against each
other operative Visible to and within X of the original target –
Page 69, Controlling Objective Markers & Tokens each of them is a valid target and cannot be in Cover. X is the
Add the following sentence: distance after the weapon’s Blast, e.g. Blast . An operative
‘During operatives’ activations, determine control of objective cannot make a shooting attack with this weapon by performing an
markers and tokens at the start and end of each individual action.’ Overwatch action.’

Page 70, Line of Sight, Cover MISSION PACKS


Change the second bullet point to read: Shadow Operations: Octarius War Mission Pack (Kill Team: Octarius)
‘The intended target is within of a point at which a Cover line Page 93, Mission 3.3 Breach Defences, Spec Ops Campaign,
crosses another operative’s base (unless that other operative is not Tac Ops Bonus
itself in the active operative’s LoS), or a terrain feature that provides Change to read:
Cover (see page 72).’ ‘If you scored 3 or more victory points from Security or Infiltration
Tac Ops during this battle, you gain 1 additional Requisition point.’
Page 72, Terrain Traits
Add the following trait: KILLZONES
‘Scalable: This trait can be applied to terrain features more than Various, Killzone: Gallowdark, Terrain Rules
2 tall. Each time an operative climbs this terrain feature, the final Wall trait
incremental distance of less than is ignored, instead of being Change the 4th bullet point to read:
rounded up to .’ ‘Distance cannot be measured over or through Wall terrain; you must
measure around it using the shortest possible route (as shown in the
Page 75, Drop diagram below). However, measure distances to areas of the killzone
Change the first paragraph to read: through walls (e.g. the centre of the killzone or drop zones, but not
‘A drop is when an operative descends from height without climbing. objective markers or tokens).’
The operative must be within of the edge of the terrain feature
it will drop from, and the intended location must be vertically within *Killzone: Shadowvaults (Kill Team: Shadowvaults)
3 of the level it occupies. The operative can drop from that terrain Page 74, Robot, Programming trait
feature counting the vertical distance it travels towards the total Add the following:
distance it moves. The vertical distance is measured in increments of ‘This terrain feature has a Movement characteristic of 3 that
, rounding down. Note that a total vertical distance of less than cannot be modified.’
is therefore ignored. An operative can perform a Dash action
during a drop in order to reach its intended destination.’

Kill Team Core Rules Update 1.6 1


CLOSE QUARTERS
Various, Close Quarters Rules
Additional Rules
Add the following:
‘Some Tactical Ploys allow one or more operatives to be set up
outside of your drop zone, e.g. Sneaky Git, KOMMANDO and
Dimensional Translocation, HIEROTEK CIRCLE . In a battle that
uses Close Quarters rules, you cannot do so. Instead, you can only
use such Tactical Ploys once per battle at the start of the first
Firefight phase, and they allow one operative specified by the ploy
that is wholly within your drop zone to perform a free Normal
Move and/or Operate Hatch action (before any operatives
are activated).’

Kill Team Core Rules Update 1.6 2


DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.

LINE OF SIGHT Operative A


Q: When establishing Cover lines and determining the point at which
they cross terrain features or bases, what are the specific points
that you should measure from, in particular for determining Cover
and Obscured? Cover line
A: Cover and Obscured require the operative to be at a certain
distance from ‘a point’. This means it is any point at which a TERRAIN FEATURE
Cover line crosses a terrain feature – it does not need to be the
closest point. 2

Operative A Operative B
1

1 In this example, all parts of the terrain feature within of Operative


B are not treated as Obscuring 1 . However, there are parts of
the terrain feature more than from it that are Obscuring 2 .
2 Therefore, Operative A is obscured.
TERRAIN FEATURE
Cover line Q: Does a Cover line have unlimited height above and below the line
drawn between two bases? In other words, if a Cover line is drawn
Operative B above or below a terrain feature, does it cross that terrain feature?
A: No.

Operative A

TERRAIN
In this example, Operative A is not more than from the closest FEATURE
point at which the Cover line crosses 1 , however it is more than
from a point at which it crosses 2 , therefore it is Obscured.
Cover line
Q: When establishing Cover lines for Obscuring, parts of an Obscuring
terrain feature within of the active operative are not treated as
Obscuring. Does that mean if the active operative is within of TERRAIN
a terrain feature that is Obscuring, the whole terrain feature is not FEATURE
treated as Obscuring? Operative B
A: No. Only the specific parts of the terrain feature within of them
are not treated as Obscuring (see example in next column).

In this example, a Cover line drawn to Operative B does not cross a


terrain feature, therefore Operative B isn’t in Cover or Obscured.

Q: Is an operative Visible to itself?


A: Yes.

Q: Sometimes a target operative on a Vantage Point will be within


of an intervening rampart or battlement to get Cover, but the
active operative is positioned in such a way that a Cover line goes
underneath the rampart, rather than crossing it. In this instance, is
the target operative still in Cover?
A: Yes. Treat the Cover line as crossing that rampart.

Kill Team Core Rules Update 1.6 3


CHARACTERISTICS Q: When climbing and dropping, does an operative get any free
Q: How are modifiers to the Movement characteristic applied? horizontal movement?
A: The modifier is applied to the total, rather than to each increment. A: No. All horizontal movement must be measured as well. Being
For example, if an operative has a Movement characteristic of 3 within simply qualifies it to begin a climb or drop, but you must
and was added to it, the modified characteristic would be still measure the horizontal distance as normal. Therefore if an
3 1 , not 3 3 . operative does not have enough movement to be placed on that
terrain feature without falling, or enough to fully move its base off
Q: Do modifiers to the Movement characteristic affect how far an that terrain feature, it cannot complete that climb or drop.
operative can move when it performs a Dash action?
A: No, unless a rule specifically mentions the Dash action. For Q: Can the FLY keyword allow a friendly operative to perform an
example, if was subtracted from an operative’s Movement action in which it moves that would ordinarily be prohibited while
characteristic, it would still move up to when performing a Dash within Engagement Range of an enemy operative, e.g. a NORMAL
action. However, if a rule states ‘each time an enemy operative MOVE action?
performs a Dash action’, then it would be affected. A: No. The rules for FLY apply when the operative would be
physically moved, however being within Engagement Range of an
Q: If an operative’s Action Point Limit is modified during its activation, enemy operative prevents the operative from performing a Normal
will the action points it generated for that activation be affected? Move action in the first place. Therefore it must perform a Fall Back
A: No, unless otherwise specified. Action points are generated after action to move.
determining an operative’s order for its activation, so modifiers
after that point won’t affect how many action points it has for Q: How does an operative move across stairs or an angled slope?
its activation. Modifiers to an operative’s APL when it is activated A: Unless specified otherwise, the operative can move across them
(e.g. if the KOMMANDO NOB uses its Get it Dun! ability on itself) freely (they do not need to climb them).
could affect the action points generated, as this happens before it
generates action points. Q: As an operative can perform a Dash action during a climb or drop
to reach its intended destination, can it also perform other actions
Q: If an operative’s characteristics are modified during an action, that provide a free Dash action to do the same (e.g. Dakka Dash
does that impact the action it’s currently performing? For example, if action, DAKKA BOY)?
an operative’s Movement characteristic is modified during a Normal A: No, it must perform the Dash action specifically.
Move action as a result of being injured.
A: No. Unless otherwise specified, apply the modifiers once the SHOOTING ATTACKS AND FIGHTING IN COMBAT
action it’s performing is complete. Q: When fighting in combat, some abilities (e.g. Storm Shield in Kill
Team Compendium) cause a parry to discard two of your opponent’s
Q: Some rules clarify that a modifier should only be applied if an successful hits. How does this interact with normal and critical hits?
enemy operative is activated within X of the relevant operative, e.g. A: If the operative parries with a normal hit, they select up to two
Rust Emanations Strategic Ploy, GELLERPOX INFECTED : ‘Only normal hits from their opponent to be discarded. If the operative
subtract from their Movement characteristic as a result of being parries with a critical hit, they select up to either two critical hits, two
injured if they are activated within Engagement Range of that normal hits, or one critical and one normal hit from their opponent to
friendly operative.’ What does this mean? be discarded.
A: Do not apply that specific modifier unless the operative is
activated within X of the relevant operative. In the example, Q: How does an operative not equipped with a melee weapon interact
Movement would be the specific modifier. with fighting in combat?
A: Do not select a melee weapon or roll attack dice for it. It cannot
MOVING provide combat support.
Q: If a terrain feature has a Traversable part on top of a Vantage
Point (e.g. a rampart), how does an operative move over it when Q: If an operative is incapacitated and is affected by a rule that
dropping from the Vantage Point, or climbing to the Vantage point? states it isn’t removed from the killzone yet (e.g. In Death, Atonement
A: When dropping from the Vantage Point, the operative must Tactical Ploy, VETERAN GUARDSMAN , and Only in Death Does
traverse the rampart first. When climbing to the Vantage Point, Duty End Tactical Ploy, SPACE MARINE & GREY KNIGHT ),
the operative can choose to climb the rampart as part of its climb what happens when it fights in combat? Specifically in the Resolve
(instead of traversing it). Note that, for the latter, the operative would Successful Hits step, it states you resolve your successful hits until
ignore the small drop from the top of the rampart to the Vantage one operative in that combat is incapacitated. Does that mean
Point if the distance is less than . the VETERAN GUARDSMAN can’t resolve successful hits, as it is
already incapacitated?
Q: If an operative moves onto a Vantage Point, must its base be A: Yes. As such, being incapacitated (but temporarily remaining in the
wholly on it, or can part of its base be over the edge? killzone) will not allow the operative to resolve hits in combat.
A: So long as the operative can be placed without falling, its base
can be over the edge. Q: If a shooting attack is made against an operative in Cover with a
6+ Save characteristic, if the Defender would retain a defence dice
as a result of Cover, would it still be a successful normal save, or
would it be a successful critical save as they couldn’t otherwise roll a
normal save?
A: It would still be a successful normal save.

Kill Team Core Rules Update 1.6 4


Q: If there are no valid targets for a shooting attack made from a *Q: With the Proximity special rule still in mind, what happens
Manifest Psychic Power action, what happens? in the unlikely event that an active operative performs a Charge
A: The action isn’t resolved and the action points are refunded. The action, triggers the Proximity shooting attack, survives, but can no
operative must then perform a different action, or if it knows more longer finish that action within Engagement Range of an enemy
than one psychic power, it can perform that action again to select a operative (e.g. the intended enemy operative was incapacitated
different psychic power. by the Proximity shooting attack, or moved away as a result of
Medic! ability)?
Q: Can an operative parry, even if the opponent has no successful hits A: If there are no enemy operatives it can finish that action within
to discard? Engagement Range of, then it does not need to (any remaining
A: Yes. increments of movement can still be used as the player chooses).

Q: If a weapon has more than one profile, one of which has the Blast *Q: If my operative has a rule that allows me to resolve a hit before
special rule, can an operative perform the Overwatch action with a the attacker (e.g. Bladed Stance ability, VOIDSCARRED KURNATHI),
profile that doesn’t have the Blast special rule? can I use that rule when I’m the attacker?
A: Yes. A: Yes. In such instances, the VOIDSCARRED KURNATHI could parry,
then you (as the attacker) would resolve the first hit in the normal
Q: If a rule inflicts additional damage (e.g. Hammerhand psychic order of dice resolution.
power, GREY KNIGHT ), then my opponent uses a rule to ignore the
damage inflicted from an attack dice (e.g. Just a Scratch Tactical Ploy, SPECIAL RULES AND CRITICAL HIT RULES
KOMMANDO ), is the additional damage ignored? Q: When fighting in combat or making a shooting attack, if an
A: No. Only the damage from the attack dice is ignored, the operative has multiple special rules and critical hit rules that would
additional damage is still inflicted. take effect at the same time, in what order are they resolved?
A: The operative’s controlling player can choose the order for
Q: Do you have to declare the use of all re-rolls before the dice rules that would take effect at the same time. Note that this is an
are re-rolled? exception to the usual method of resolving simultaneous rules, in
A: No. You can see the result of a re-roll before deciding on a which the player with the initiative determines the order. Also note
different re-roll. that if one rule stated ‘in the Roll Attack Dice step’ and another
stated ‘at the end of the Roll Attack Dice step’, they do not take place
Q: Some rules require you to roll a dice ‘as if that operative is at the same time (the latter must be resolved last).
fighting in combat’ or similar (e.g. Slicing Attack action,
CORSAIR VOIDSCARRED ). Q: If an operative has a rule that allows it to repeat a specific
Q1: Is the target considered to be fighting in combat too? combat or shooting attack (e.g. as a result of the Veteran of the Long
A: No. War Tactical Ploy, TRAITOR SPACE MARINE ), can it do so if a
Q2: Is combat support applied? weapon with the Limited special rule was selected for that combat or
A: Yes. shooting attack?
Q3: Can rules that take effect when the target is A: Yes. In this instance, you could use the weapon again, even if it
incapacitated in combat be used (e.g. Unending Bloodshed has the Limited special rule.
Tactical Ploy, LEGIONARY )?
A: Yes. This differs from Q1 because the target is still Q: If an operative has a rule that allows it to repeat a specific
incapacitated in combat, even though it wasn’t fighting in combat or shooting attack (e.g. as a result of the Veteran of the Long
the combat itself. War Tactical Ploy, TRAITOR SPACE MARINE ), must I select the
same target?
*Q: How does a MEDIC operative’s abilities that take effect when A: Yes, assuming it’s still a valid target. If it isn’t, you can’t repeat
another friendly operative is incapacitated (e.g. Reanimation that combat or shooting attack.
Beam HIEROTEK CIRCLE , Medic! KASRKIN , etc.) interact with
ranged weapons that make subsequent shooting attacks (i.e. Blast GENERAL PRINCIPLES
and Torrent)? Q: How do you resolve contrasting rules? For example, the Contagion
A: Resolve all of the required shooting attacks, then if the MEDIC Strategic Ploy (DEATH GUARD and CHAOS DAEMON ) means
operative is not incapacitated, use that ability at the start of the enemy operatives are treated as being injured, but the Emperor’s
Remove Incapacitated Operatives step. Chosen ability (TALONS OF THE EMPEROR ) means the operative
cannot be injured.
*Q: Some shooting attacks occur when an enemy operative moves A: In such circumstances, ‘cannot’ takes precedence; the Emperor’s
within a specified distance of a token (e.g. the Proximity special rule, Chosen ability would prevent the operative from being injured as a
KASRKIN DEMO-TROOPER’s Melta Mine, INCURSOR MINELAYER’s result of the Contagion Strategic Ploy. There may be some rules where
Haywire Mine). Is this shooting attack made against the enemy specific wording overrides this though. For example, a rule might
operative as soon as it’s within the specified distance (interrupting its say ‘the operative is treated as being injured, regardless of any rules
move), or at the final location of its move? that say it cannot be injured’. In this instance, the Emperor’s Chosen
A: The former – as soon as it’s within the specified distance. ability would not prevent the operative from being injured.

Q: Does an action performed when an operative hasn’t been activated


count as an activation (e.g. Overwatch or a free Dash action from
Recon in the Scouting Step).
A: No.

Kill Team Core Rules Update 1.6 5


Q: If an operative would be injured from more than one rule, are Q: The Consecrate Ground action (Mission 1.2 Consecration,
the effects applied more than once? For example, an operative has Critical Operations mission pack, Kill Team Core Book) modifies an
fewer than half of its wounds remaining and is within of an operative’s Action Point Limit characteristic (APL) until the start
ANATHEMA PSYKANA operative with the Creeping Dread Strategic of the next Turning Point. As this modifier doesn’t generate any
Ploy (TALONS OF THE EMPEROR ). additional action points for the operative’s activation (as explained in
A: No. In such instances, the Creeping Dread Strategic Ploy would the Characteristics commentary earlier), what is the effect of this?
have no additional effect on that operative. A: It means the operative is better at controlling objective markers
and tokens until the start of the next Turning Point (which is
Q: Some rules such as the PHOBOS STRIKE TEAM Track Target determined by APL). Note that ‘until the start of the next Turning
action interrupt an activation after an enemy operative performs an Point’ is an exception to the usual APL modifier time frame, which
action. If it’s the last action of an activation, or even the last action is usually until the end of the operative’s current or next activation
of the final activation of the Turning Point, can that activation still (whichever comes first).
be interrupted?
A: Yes. Q: The Rob and Ransack Tac Op card differs from that presented in
the Kill Team Core Book. Which one is correct?
Q: Is an operative equipped with the weapons it can use from psychic A: The one printed in the Core Book. Use the card to generate the Tac
powers? For instance, can psychic power weapons be upgraded with Op, but use the rules presented in the Core Book.
rare equipment from the Kill Team Core Book?
A: No. Note that this means being injured won’t affect that Q: Are drop zones considered to be unlimited height? For example, if
weapon’s characteristics. a rule specifies ‘within of your opponent’s drop zone’ and you’re
measuring from a Vantage Point, do you measure the horizontal
Q: If an operative carrying an objective marker or token loses the distance only?
ability to perform the Pick Up action during the battle (e.g. Unleash A: Yes. The same does not apply to the ‘centre of the killzone’. This
Daemon ability, ANOINTED), what happens to that objective marker distance should be measured specifically to the central point of the
or token? killzone floor.
A: The operative must drop it.
Q: For the Plant Banner Tac Op, can an operative that cannot perform
Q: If an operative performs an action during another action, e.g. an the Pick Up action be selected to carry the Banner token?
Operate Hatch action during a Normal Move action, when can A: No.
they be interrupted for things like a guard attack or the INCURSOR
MARKSMAN Track Target action? Q: When using the Sentries mission rules, when do you determine Line
A: After that operative performs any action, even if another action of Sight for raising the alarm?
is still ongoing. In the example, you could interrupt them after they A: Before and after an action is performed. Operatives can move into
perform the Operate Hatch action, or after they’ve fully performed Line of Sight during an action, but the alarm isn’t raised unless they
the Normal Move action. start or finish that action in Line of Sight.

*Q: Some rules require operatives to be within a certain distance of Q: For the Duel of Wits mission (Critical Operations mission pack, Kill
an objective marker (e.g. Martial Protocol Strategic Ploy, HUNTER Team Core Book), do players have to select different objective markers
CLADE ). If an operative is carrying an objective marker, can other to be a Priority objective marker?
operatives or the operative carrying it be within the required distance A: Yes.
of that objective marker for these rules?
A: No. Unless the rule also mentions carried objective markers, it SPEC OPS NARRATIVE PLAY
must be objective markers in the killzone. This is to create a clean Q: When I add an operative to my dataslate for a Spec Ops
and consistent rules state, and avoid other more unusual rules campaign, and that operative has options for what it must be
interactions if the answer was ‘yes’. equipped with, do I have to select one of the options?
A: Yes. Note this means that operative is then equipped with that
*Q: Many MEDIC operatives have an ability that says ‘Once option for the duration of your Spec Ops campaign.
per Turning Point, the first time a friendly X operative would be
incapacitated…’, (X being the required keyword of the friendly Q: When using the Equipment Drop Requisition, how do you
operative). What does ‘the first time’ mean? determine the points worth of equipment that has a split cost? For
A: It means the first friendly X operative incapacitated that fulfils the example, High Capacity Magazine (1/3EP), WARPCOVEN .
rule’s criteria during the Turning Point. If you do not use it for the A: Use the lower cost.
first operative, you cannot use it for a different operative later in the
Turning Point. Q: When an operative makes multiple shooting attacks from one
Shoot action (e.g. Blast or Torrent), does the Sharpshooter Battle
MISSIONS Honour apply to all the shooting attacks from that one action, or just
Q: When setting up additional barricades (e.g. the Fortify option in the first one?
the Scouting step), can they be set up on a terrain feature? A: All of them.
A: No, unless that terrain feature has the Insignificant trait.

Kill Team Core Rules Update 1.6 6


KILLZONES Q: On mission maps that use Killzone: Gallowdark, does the position
Q: For Scrap Pile terrain features in Killzone: Octarius, can an of Hatchways indicate which direction the hatch should open in?
operative perform a Dash action in the same activation in which it A: No. They simply identify the orientation of long walls
performs a Charge Over action, even though a Charge Over action with Hatchways.
is treated as a Charge action?
A: Yes. This is an exception for that terrain feature. Q: In Killzone: Gallowdark, does the hatch of an open Hatchway
provide Cover and is it Obscuring?
Q: For Scrap Pile terrain features in Killzone: Octarius, how far is an A: Yes. Treat Cover lines that go underneath it as crossing it.
operative treated as moving when performing a Scramble Over or
Charge Over action, e.g. for the purposes of a WARPCOVEN Q: In Killzone: Gallowdark, how do you resolve rules that require an
RUBRIC MARINE operative’s All is Dust ability? operative to be within a certain distance of Heavy terrain?
A: The distance it has travelled from the start to the end of A: Resolve this by only using pillars and wall ends (excluding wall
that action. ends for Hatchways), and Heavy terrain from a Killzone: Gallowdark
supplement (e.g. Ancient Apparatus).
Q: For Scrap Pile terrain features in Killzone: Octarius, can operatives
that perform free Normal Move or Charge actions perform the CLOSE QUARTERS
Scramble Over or Charge Over actions respectively instead? Q: How does the Guard action work when the operative must perform
For example, during the free Charge action as a result of the a Shoot action with a specific weapon (e.g. Bolter Discipline, Exalted
WYRMBLADE LOCUS operative’s Quicksilver Strike action? Astartes, Dakka Dash, etc.)?
A: Yes. A: The operative can perform the Guard action, so long as the
relevant weapon is selected if it performs Overwatch or point-blank
Q: For terrain features with Hatches in Killzone: Chalnath, what parts overwatch during the subsequent guard attack.
on the terrain feature are a Hatch, and therefore what parts can an
operative move through? Q: Can an operative equipped with a ranged weapon that has the
A: The area specified in the diagram below: Heavy special rule perform a Normal Move, Fall Back or Charge
action, then perform a Guard action in the same activation? If so,
can it subsequently use the Heavy weapon for the guard attack?
A: Yes.

Q: If an operative incapacitates an enemy operative in a Hatchway


Fight action, can rules that take effect when an enemy operative is
incapacitated in combat, within Engagement Range or still work,
e.g. the Rob and Ransack Tac Op?
A: Yes.

Q: Can an operative perform a Hatchway Fight action as a guard


attack, as a Hatchway Fight action is treated as a Fight action?
A: Yes.

Q: If I interrupt an enemy operative’s activation with Guard, but then


cannot complete a guard attack, is the operative still on guard? For
Q: Some terrain features such as pipes would realistically provide example, there could be no valid targets, such as if a NOVITIATE
Cover for an operative, but as they are slightly elevated off the player uses the Blinding Aura Act of Faith.
ground, Cover lines drawn to the operative would not cross the terrain A: Yes.
feature. In such circumstances, should they still provide Cover?
A: If terrain features like this should realistically provide Cover, treat
small gaps between the bottom of a terrain feature and the killzone
floor as part of the terrain feature. Be sure to discuss this with your
opponent in the Determine Killzone step, and use common sense to
resolve it.

Q: In Killzone: Gallowdark, the Wall trait says ‘operatives cannot


move over or through Wall terrain regardless of any other rules, other
than as a result of the Accessible trait.’ Do you really mean this, or
can operatives move through walls as a result of rules like Breach
(KOMMANDO BREACHA BOY) and Breach Point (IMPERIAL
NAVY BREACHER HATCHCUTTER)?
A: Yes, we really mean this. As unique as it might seem, allowing
certain operatives to move through walls breaks a fundamental
feature of Killzone: Gallowdark, therefore it’s prohibited in order to
maintain the experience and balance that we feel is appropriate for
this killzone.

Kill Team Core Rules Update 1.6 7


COMPENDIUM
UPDATE 1.3
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).

ERRATA
This section collects amendments to the rules. Amended text within Page 42, Medikit
this errata is highlighted in blue. Change the first sentence to read:
‘The operative gains the MEDIC keyword until the start of the next
SPACE MARINE battle and can perform the following action during the battle:’
Page 9, Deathwatch Veteran Fire Team, first arrow point
Add the following to the DEATHWATCH VETERAN WATCH ECCLESIARCHY
SERGEANT operative’s equipment options: Page 52, Battle Sister Fire Team, Specifications
• Deathwatch boltgun; power weapon Add the following:
‘Your kill team can only include up to one BATTLE SISTER ICON
Page 19, Tactical Marine Sergeant, combi-melta BEARER operative.’
Add the following critical hit rule (!):
‘MW4’ TALONS OF THE EMPEROR
Page 61, Custodian Guard (Warrior) & Custodian Guard
Page 29, Smoke Grenade action (Leader), Characteristics
Change the third sentence to read: Change the APL characteristic to ‘3’.
‘Until the end of the Turning Point, an operative is Obscured if every
Cover line drawn to it crosses an area of smoke.’ Page 64, Tactical Ploys, Brotherhood of Demigods
Change to read:
SPACE MARINE & GREY KNIGHT ‘Use this Tactical Ploy at the end of the Firefight phase. Select one
Pages 28 & 35, Tactical Ploys, Only In Death Does Duty End friendly ADEPTUS CUSTODES operative to perform one free Fight
Change the second sentence to read: or Overwatch action (this does not count as an activation).’
‘That operative is not removed from the killzone until the end of
your next activation or the end of the battle (whichever comes first) DEATH GUARD
and does not count as being injured.’ Page 76, Plague Marine Champion, Characteristics
Change the Movement characteristic to ‘2 ’.
IMPERIAL GUARD
Page 38, Guardsman (Gunner), Characteristics THOUSAND SONS
Change the Save characteristic to ‘5+’. Page 86, Strategic Ploys, Malicious Volleys
Change the last sentence to read:
Page 39, Tempestus Scion (Comms), gun butt ‘A bolt weapon is a ranged weapon that includes ‘bolt’ in its name
Change the WS characteristic to ‘3+’. (excluding Doombolt), e.g. inferno boltgun.’

Page 40, Tempestor, power fist CHAOS DAEMON


Add the following special rule (SR): Pages 92 & 93, Daemonette (Icon Bearer) and Daemonette
‘Brutal’ (Horn Bearer), Claws
Change the Attacks characteristic to ‘4’.
Page 41, Strategic Ploys, Guardsman Orders
Change the second sentence to read: COMMORRITE
‘All friendly TEMPESTUS SCION operatives, and all friendly Page 113, Kabalite (Gunner), shredder
GUARDSMAN operatives within of and Visible to a friendly Change the ‘Blast ’ rule from a critical hit rule (!) to a special rule
IMPERIAL GUARD LEADER operative, are issued that (SR).
Guardsman Order.’
Page 117, Haywire Grenade
Add the following special rule (SR):
‘Limited’

Kill Team Compendium Update 1.3 1


TOMB WORLD
Page 130, Necron Warrior Fire Team
Change the operative requirements to:
‘A NECRON WARRIOR fire team includes five NECRON WARRIOR
operatives, each separately equipped with a bayonet and one of the
following options:
• Gauss flayer or gauss reaper’

HUNTER CADRE
Page 137, Drones boxout, eighth bullet point
Change the DS8 TACTICAL SUPPORT TURRET operative
requirements to:
‘DS8 TACTICAL SUPPORT TURRET equipped with a missile pod or
smart missile system’

Page 137, Saviour Protocols


Add the following sentence:
‘Friendly HUNTER CADRE operatives cannot be protected
by Saviour Protocols from shooting attacks made against each
operative within range of a specified point (e.g. remote mine, see Kill
Team: Octarius). Note that this also means they cannot be protected
from the subsequent shooting attacks made as a result of the Blast
or Torrent special rules.’

Page 137, Saviour Protocols


Change the relevant part of the second sentence to read:
‘If it does so, until the end of the Turning Point or until they
are no longer within of each other (whichever comes first),
each time a shooting attack is made against’

Page 141, Stealth Battlesuit Shas’vre, fusion blaster


Change the BS characteristic to ‘3+’.

Page 144, MB3 Recon Drone, Characteristics


Change the Defence characteristic to ‘3’.

Page 145, DS8 Tactical Support Turret, Characteristics


Change the Defence characteristic to ‘3’.

BROOD COVEN
Page 158, Neophyte Hybrid Fire Team, first bullet point
Change the NEOPHYTE HYBRID TROOPER operative
requirements to:
‘NEOPHYTE HYBRID TROOPER each separately equipped with a
gun butt and one of the following options:
• Autogun or shotgun’

HIVE FLEET
Page 156, Lurk Strategic Ploy
Change the relevant part of this rule to read:
‘if it is in Cover and either has a Conceal order or is ready, one
additional dice can be retained as a successful normal save as a
result of Cover, regardless of any rules that treat the operative as
having an Engage order (e.g. Vantage Point).’

Kill Team Compendium Update 1.3 2


DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.

GREY KNIGHT
Q: Can the Hexagrammic Ward equipment (pg 35) prevent psychic
actions that don’t have a psychic power from being resolved, e.g.
psychic actions from WARPCOVEN Tac Ops?
A: Yes.

COMMORRITE & CRAFTWORLD


Q: When using the Fleet Strategic Ploy (pg 109 & 116), how does
the operative perform a Dash action with a Normal Move or Fall
Back action?
A: It can perform the Normal Move or Fall Back action
immediately followed by a Dash action, or vice versa.

CRAFTWORLD
Q: Can HEAVY WEAPON PLATFORM operatives perform
Overwatch actions? Can GUARDIAN DEFENDER HEAVY GUNNER
operatives allow a HEAVY WEAPON PLATFORM operative to perform
an Overwatch action if it performed a Control Platform action
during the Turning Point?
A: No in both instances.

TROUPE
Q: How does the second bullet point of the Prismatic Blur Strategic
Ploy (pg 120) interact with the Brutal special rule?
A: If the operative is forced to parry as a result of the 4+, the Brutal
special rule will have no effect: the operative can parry with normal
hits in that instance.

HUNTER CADRE
Q: When using the Stand and Fire Tactical Ploy (pg 146), if I select a
weapon that has more than one profile, can I still select a profile to
use, even though it isn’t a shooting attack?
A: Yes.

Q: When using the Stand and Fire Tactical Ploy (pg 146), how do the
ranged weapon’s critical hit rules work (if any)?
A: Only critical hit rules that specify when an operative fights in
combat with the weapon can be used. For example, the MWx critical
hit rule specifies ‘each time a friendly operative makes a shooting
attack with this weapon’, therefore that critical hit rule will have no
effect when the operative fights in combat.

Q: How does the Camouflage Field ability (STEALTH BATTLESUIT


operatives) interact with the Indirect special rule?
A: The Camouflage Field ability takes precedence.

Q: When a DRONE operative is protecting a friendly operative as a


result of Saviour Protocols, and the protected operative is targeted by
a weapon that makes subsequent attacks against operatives within
a given distance (e.g. Blast, Torrent, etc.), do you determine the
distance from the protected operative or the DRONE operative?
A: The protected operative.

Kill Team Compendium Update 1.3 3


BLOODED
UPDATE 1.0
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).

ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.

KILL TEAM: MOROCH


Page 55, Traitor Brimstone Grenadier
Change the Diabolyk bomb to a ranged weapon.

Kill Team Blooded Update 1.0 1


CORSAIR VOIDSCARRED
UPDATE 1.1
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).

ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.

KILL TEAM: NACHMUND


Page 58, Faolchú action
Change the third bullet point to read:
‘That enemy operative is not within of Heavy terrain.’

Kill Team Corsair Voidscarred Update 1.1 1


DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.

KILL TEAM: NACHMUND


Q: Can the VOIDSCARRED SHADE RUNNER operative move within
Engagement Range of an enemy operative for the Slicing Attack
action, even though it has the FLY keyword and can move around,
across and over operatives as if they were not there?
A: Yes. Move it to a location it can be placed and within Engagement
Range, ignore FLY to resolve the slicing attack, then continue the
move with FLY.

Q: When a VOIDSCARRED WAY SEEKER operative performs the


Manifest Psychic Power action for a second time during its
activation, do I have to select a different psychic power from the one I
selected the first time in that activation?
A: Yes.

CLOSE QUARTERS
Q: For the purposes of the Plunderers Strategic Ploy, how do you
determine the closest objective marker if one or more Hatchways
are closed?
A: Always determine the closest objective marker as if all Hatchways
are open.

Kill Team Corsair Voidscarred Update 1.1 2


ELUCIDIAN UPDATE
STARSTRIDER
1.1
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).

DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.

KILL TEAM ANNUAL 2022


Q: If a Privateer Support Asset is used but there are no valid targets
for it to be resolved, can I cancel the asset and use it again later in
the Turning Point?
A: Yes.

Q: When using the Well-drilled Tactical Ploy, can I select another ready
friendly operative as required, but then subsequently use a Privateer
Support Asset instead?
A: No.

Q: ELUCIA VHANE can only be added to your roster or dataslate


once. In narrative play, if this operative is slain, does that mean I can
never add it again?
A: No. In such instances, you could add this operative again, but
you cannot have more than one of this operative on your roster or
dataslate at once.

*Q: When performing a Shoot action with a Privateer Support Asset,


if the friendly operative that Line of Sight is being drawn from is on
a Vantage Point, does the Shoot action gain the benefit of that
Vantage Point?
A: Yes.

Kill Team Elucidian Starstrider Update 1.1 1


FARSTALKER KINBAND
UPDATE 1.0
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).

ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.

KILL TEAM: INTO THE DARK


Page 60, Piercing Shot and Toxin Shot equipment
Add the following to both:
‘Unless the operative is equipped with a Kroot rifle, this ranged
weapon has the Rng special rule.’

Kill Team Farstalker Kinband Update 1.0 1


DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.

KILL TEAM: INTO THE DARK


Q: Does the Mercenary Contract Tactical Ploy allow you to select a
Tac Op from any unselected archetype, or only from the unselected
archetype the kill team has access to?
A: Any unselected archetype (i.e. including Infiltration and Security).

Kill Team Farstalker Kinband Update 1.0 2


GELLERPOXUPDATEINFECTED
1.0
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).

DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.

KILL TEAM ANNUAL 2022


Q: VULGRAR THRICE-CURSED can only be added to your roster or
dataslate once. In narrative play, if this operative is slain, does that
mean I can never add it again?
A: No. In such instances, you could add this operative again, but
you cannot have more than one of this operative on your roster or
dataslate at once.

Kill Team Gellerpox Infected Update 1.0 1


HIEROTEK CIRCLE
UPDATE 1.0
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).

DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.

KILL TEAM: SHADOWVAULTS


Q: If a friendly CRYPTEK operative selected for deployment is not in
the killzone (e.g. it has been incapacitated), can an APPRENTEK
operative still perform the Apprentek Assistance action to perform
one of that CRYPTEK operative’s Cryptek actions?
A: Yes.

Q: When using the Magnification Conduit ability, if you are using the
other friendly operative as the active operative for Line of Sight and
it’s on a Vantage Point, does the shooting attack gain the benefit of
that Vantage Point?
A: Yes.

Kill Team Hierotek Circle Update 1.0 1


HUNTERUPDATECLADE
1.1
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).

ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.

WHITE DWARF ISSUE 468


Page 67, Sicarian Ruststalker Assassin, transonic blades
Change the Attacks characteristic to ‘5’.

WHITE DWARF ISSUE 468 & KILL TEAM ANNUAL 2022


*Pages 70 (White Dwarf) & 103 (Annual), Calculated
Eradication Tac Op
Add the following:
‘When counting wounds lost for this Tac Op, if an operative is
reduced to 0 wounds, ignore excess wounds lost. For example, if 5
damage is inflicted on an operative with 2 wounds remaining, count
2 wounds lost.’

Designer’s Note: This differs from the wording of the Reputation


to Maintain Tac Op (ELUCIDIAN STARSTRIDER ), where excessive
damage only furthers a Rogue Trader’s reputation!

Kill Team Hunter Clade Update 1.1 1


DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.

WHITE DWARF ISSUE 468 & KILL TEAM ANNUAL 2022


*Q: With the Balance Dataslate change in mind, does the
Deprecation take effect for a Doctrina Imperative selected for the
Command Override Tactical Ploy?
A: Yes. Deprecation effects are only ignored the first time a Doctrina
Imperative is selected for your kill team in the Strategy phase.

Kill Team Hunter Clade Update 1.1 2


IMPERIAL NAVY BREACHER
UPDATE 1.1
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).

ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.

KILL TEAM: INTO THE DARK


Page 40, Navis Axejack
Change the power weapon from a ranged weapon to a
melee weapon.

Page 41, Navis Endurant, Breachwall ability


Change the relevant part of the final sentence to read:
‘unless the enemy operative is at least higher than it.’

Kill Team Imperial Navy Breacher Update 1.1 1


DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.

KILL TEAM: INTO THE DARK


Q: If an operative is under the effects of a rule that prevents it
from activating and/or treats it as having a Group Activation
characteristic of 1 (e.g. Omni-scrambler ability, PHOBOS STRIKE
TEAM ), can I still use the Breach and Clear ability to activate
that operative?
A: No.

*Q: When an operative makes multiple shooting attacks from one


Shoot action (e.g. Blast), does the Blitz Tactical Ploy apply to all the
shooting attacks from that one action, or just the first one?
A: All of them.

*Q: When a NAVIS GHEISTSKULL operative is incapacitated as a


result of the NAVIS VOID-JAMMER’s Detonate special rule, do the
NAVIS GHIESTSKULL’s remaining wounds count as being lost, in
particular for Tac Ops and mission objectives that require this (e.g.
Calculated Eradication, HUNTER CLADE )?
A: Yes.

Kill Team Imperial Navy Breacher Update 1.1 2


INTERCESSION
UPDATE 1.0
SQUAD
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).

DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.

WARHAMMER COMMUNITY DOWNLOAD


Q: If a rule treats an operative as being injured regardless of any rules
that say they cannot be injured (e.g. Rust Emanations Strategic Ploy,
GELLERPOX INFECTED ), does the Methodical Chapter Tactic still
ignore the Ballistic Skill and Weapon Skill characteristic modifiers?
A: No.

Q: If an INTERCESSION SQUAD operative is incapacitated during


its activation, can I use the Wrath of Vengeance Tactical Ploy freely, or
do action restrictions still apply?
A: Action restrictions still apply. So with Bolter Discipline in mind, if
the operative has already performed two Shoot actions during that
activation, you could not use Wrath of Vengeance to perform a third
Shoot action.

Kill Team Intercession Squad Update 1.0 1


KASRKIN
UPDATE 1.0
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).

ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.

KILL TEAM: SHADOWVAULTS


Page 40, Kasrkin Demo-trooper, Plant Melta Mine action
Add the following to the relevant part of the first sentence:
‘Place your Melta Mine token in a location Visible to and within
of this operative and more than from enemy operatives.’

Kill Team Kasrkin Update 1.0 1


KOMMANDO
UPDATE 1.4
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).

ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.

KILL TEAM: OCTARIUS


Page 59, Skulk About Strategic Ploy
Change the final part of the sentence to read:
‘you can retain one as a successful normal save without rolling it,
regardless of any rules that treat the operative as having an Engage
order (e.g. Vantage Point).’

Page 61, Kommando Breacha Boy, breacha ram


Change the ‘Brutal’ rule from a critical hit rule (!) to a special rule
(SR).

Page 61, Kommando Breacha Boy, Bull Charge ability


Change to read:
‘Each time this operative fights in combat, if it made a charge move
during that activation, its breacha ram gains the Stun critical hit rule
for that combat.’

Page 62, Kommando Dakka Boy, Dakka Dash unique action


Add the following sentence:
‘You can only select a dakka shoota for this action’s shooting attack.’

Page 64, Kommando Nob, Keywords


Add the following keyword:
‘LEADER’

Page 66, Smoke Grenade action


Change the third sentence to read:
‘Until the end of the Turning Point, an operative is Obscured if every
Cover line drawn to it crosses an area of smoke.’

CLOSE QUARTERS
Page 41, Blow It Up! Tac Op
This Tac Op is not in use when the Close Quarters rules are in effect.

Kill Team Kommando Update 1.4 1


DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.

KILL TEAM: OCTARIUS


Q: Can a BOMB SQUIG score victory points for the Capture Hostage
and Infiltrate Tac Op when it’s incapacitated as a result of its Bomb
Squig special rule?
A: No.

*Q: When a BOMG SQUIG operative is incapacitated as a result of


its Bomb Squig special rule, do its remaining wounds count as being
lost, in particular for Tac Ops and mission objectives that require this
(e.g. Calculated Eradication, HUNTER CLADE )?
A: Yes.

Kill Team Kommando Update 1.4 2


LEGIONARY
UPDATE 1.2
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).

ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.

KILL TEAM: NACHMUND


Page 37, Legionary operative selection
Change the final paragraph to read:
‘Other than LEGIONARY WARRIOR operatives, your kill team can
only include each operative above once.’

Page 39, Perpetual Aggression Strategic Ploy


Add the following bullet point:
‘It can do so even if it’s performed a Normal Move or Charge
action during the activation, and vice versa, doing so doesn’t
prevent it from subsequently performing a Normal Move or
Charge action during that activation in the normal manner.’

Page 40, Mutability and Change Tactical Ploy


Change the first sentence to read:
‘Use this Tactical Ploy when a friendly TZEENTCH operative
is activated.’

Page 45, Legionary Chosen, Soul Feast ability


Change the ability to read:
‘Each time this operative fights in combat, at the end of the Resolve
Successful Hits step of that combat, if this operative has not been
incapacitated and any of their strikes inflicted Critical Damage, this
operative regains 2 lost wounds.’

Page 46, Legionary Aspiring Champion, In the Eyes of the


Gods ability
Change the ability to read:
‘Once per Turning Point, during this operative’s activation, if it
incapacitates an enemy operative, it can perform one free action
during that activation.’

CLOSE QUARTERS
Page 35, Dark Desecration Tac Op
This Tac Op is not in use when the Close Quarters rules are in effect.

Kill Team Legionary Update 1.2 1


DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.

KILL TEAM: NACHMUND


Q: When using the Disgusting Vigour ability, can I retain the
successful normal save as a result of Cover as a critical save instead?
A: Yes. This must be decided before defence dice are rolled, however.

Q: Can the Malignant Aura Tactical Ploy reduce the number of


defence dice rolled when using an invulnerable save?
A: Yes. Invulnerable saves specifically ignore Save characteristic
modifiers and the APx special rule, whereas Malignant Aura affects
the Defence characteristic.

Q: How do interruptions after an operative performs an action (e.g.


Guard) work with the Perpetual Aggression Strategic Ploy?
A: Treat the move as a separate action. Therefore the KHORNE
operative can be interrupted after fighting in combat, before or after
it moves from Perpetual Aggression.

*Q: Some rules allow you to resolve a hit before the attacker (e.g.
Bladed Stance ability, VOIDSCARRED KURNATHI). How do these
interact with the SHRIVETALON’s Vicious Reflexes ability?
A: Vicious Reflexes changes the order of dice resolution, but rules
such as Bladed Stance happen before the order of dice resolution. As
a result, Bladed Stance would allow the VOIDSCARRED KURNATHI
to parry first, then normal dice resolution would begin, starting with
the SHRIVETALON operative.

Kill Team Legionary Update 1.2 2


NOVITIATE
UPDATE 1.3
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).

ERRATA
This section collects amendments to the rules. Amended text within Page 43, Novitiate Penitent, Absolution Through
this errata is highlighted in blue. Destruction unique action
Change this action to read:
KILL TEAM: CHALNATH ‘Perform a free Fight action with this operative. After completing
Page 37, Tac Ops, Purge with Flame that action’s fight sequence, if this operative is still within
Change the relevant part of the first bullet point to read: Engagement Range of an enemy operative, you can immediately
‘attacks made by weapons with the Inferno X critical hit rule,’ fight in combat with this operative again (for the second combat,
you do not have to select the same target and the Zealous Rage
Page 40, Acts of Faith, Faithful Blessing ability has no effect).’
Change the relevant part of the first sentence to read:
‘When a friendly NOVITIATE operative is fighting in combat *Page 44, Novitiate Exactor, Whip into Frenzy action
or making a shooting attack, or a shooting attack is being made Add the following to the end of the final sentence:
against it, in the Roll Attack Dice step (for the former) or the Roll ‘add to its Movement characteristic (to a maximum of 4 ).’
Defence Dice step (for the latter) of that combat or shooting attack,
re-roll one of your attack or defence dice respectively.’ Page 45, Novitiate Hospitaller, Mantra of
Restoration ability
Page 40, Acts of Faith, Blinding Aura Change the relevant part of the first sentence to read:
Change the final sentence to read: ‘the first time another friendly NOVITIATE operative would
‘Until the end of that activation, while that friendly operative is be incapacitated’
more than from that enemy operative:
• That friendly operative is treated as being in Cover.
• While that friendly operative has a Conceal order, it is always
treated as having a Conceal order, regardless of any other rules
(e.g. Vantage Point).’

Page 41, Defenders of the Faith Strategic Ploy


Change the first sentence to read:
‘At the start of the Firefight phase, one friendly NOVITIATE
operative that is within of the centre of each objective marker
can do one of the following (they don’t have to do the same):’

Page 41, Burning Wrath Tactical Ploy, Ministorum flamer


Change ‘Inferno 2’ from a special rule (SR) to a critical hit rule (!).

Page 43, Novitiate Purgatus, Burning Advance


unique action
Add the following sentence:
‘You can only select a ministorum flamer for this action’s
shooting attack.’

Kill Team Novitiate Update 1.3 1


DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.

KILL TEAM: CHALNATH


Q: When specifically during a shooting attack should the Blinding
Aura Act of Faith be used?
A: When a NOVITIATE operative is selected as a target. Note that
this could mean they are no longer a valid target, at which point your
opponent must select a different valid target.

Q: Blinding Aura Act of Faith lasts until the end of the activation.
How long does it last when used during the Overwatch action?
A: Until the end of that Overwatch action.

Q: For the purposes of generating Faith points, when does an


operative have a specialism?
A: In narrative play, the first time it gains a Battle Honour, and you
select a specialism for it to progress in.

Q: If an enemy operative makes a shooting attack with an


Indirect weapon and I use the Blinding Aura Act of Faith, which
takes precedence?
A: Indirect.

Q: If an enemy operative makes a shooting attack with a


Barrage weapon and I use the Blinding Aura Act of Faith, which
takes precedence?
A: Blinding Aura.

Q: If an enemy operative is incapacitated at the end of a Turning


Point due to Inferno tokens, does this count for the Purge with Flame
Tac Op?
A: No. It must specifically be the attacks that incapacitate them.

Q: If an activation is interrupted, can an additional Act of Faith be


used during the interruption? For example, if I use an Act of Faith
during a NOVITIATE operative’s activation, then the activation is
interrupted by the PHOBOS STRIKE TEAM Track Target action,
can I perform another Act of Faith during the Track Target’s
Overwatch action?
A: No. You can only perform one Act of Faith between the start and
end of the activation: before, during or after the interruption.

Kill Team Novitiate Update 1.3 2


PATHFINDER
UPDATE 1.1
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).

ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.

KILL TEAM: CHALNATH


Page 55, Saviour Protocols
Change the relevant part of the second sentence to read:
‘If it does so, until the end of the Turning Point or until they
are no longer within of each other (whichever comes first),
each time a shooting attack is made against’

Add the following sentence:


‘Friendly PATHFINDER operatives cannot be protected by Saviour
Protocols from shooting attacks made against each operative within
range of a specified point (e.g. remote mine, see Kill Team: Octarius).
Note that this also means they cannot be protected from the
subsequent shooting attacks made as a result of the Blast or Torrent
special rules.’

Page 61, Medical Technician Pathfinder, Medic! ability


Change the relevant part of the first sentence to read:
‘the first time another friendly PATHFINDER operative (excluding
a DRONE operative) would be incapacitated’

Page 63, MB3 Recon Drone, Characteristics


Change the Defence characteristic to ‘3’.

Page 63, MV1 Gun Drone, ram


Change the Damage characteristics to ‘2/3’.

Page 65, MV31 Pulse Accelerator Drone, Characteristics


Change the Defence characteristic to ‘3’.

Kill Team Pathfinder Update 1.1 1


DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.

KILL TEAM: CHALNATH


Q: When a DRONE operative is protecting a friendly operative as a
result of Saviour Protocols, and the protected operative is targeted by
a weapon that makes subsequent attacks against operatives within
a given distance (e.g. Blast, Torrent, etc.), do you determine the
distance from the protected operative or the DRONE operative?
A: The protected operative. Note that this could mean the DRONE
operative would be targeted twice if it fulfils the Blast, Torrent etc.
criteria: the original attack against the protected operative, and the
subsequent attack.

CLOSE QUARTERS
Q: For the purposes of determining if one less attack dice is rolled as a
result of the Condensed Environment rule, when a DRONE operative is
protecting a friendly operative as a result of Saviour Protocols, do you
draw Cover lines to the protected operative or the DRONE operative?
A: The protected operative.

Kill Team Pathfinder Update 1.1 2


PHOBOS STRIKE
UPDATE 1.1
TEAM
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).

ERRATA
This section collects amendments to the rules. Amended text within Page 43, Incursor Minelayer, Plant Haywire Mine action
this errata is highlighted in blue. Change the first sentence to read:
‘Place a Haywire Mine token in a location Visible to and within
KILL TEAM: MOROCH of this operative.’
Page 39, Infiltrator Helix Adept, Combat
Restoratives ability Page 46, Smoke Grenade action
Change the relevant part of the first sentence to read: Change the third sentence to read:
‘the first time another friendly PHOBOS STRIKE TEAM operative ‘Until the end of the Turning Point, an operative is Obscured if every
would be incapacitated’ Cover line drawn to it crosses an area of smoke.’

Page 40, Infiltrator Saboteur, Detonate special rule Page 46, Equipment, Shock Grenade
Change the second sentence to read: Change the EP cost to ‘2EP’.
‘When making those shooting attacks, each operative (friendly
and enemy) within is a valid target, but when determining if it
is in Cover, treat this operative’s Saboteur Explosives token as the
active operative.’

Page 40, Infiltrator Saboteur, Plant Saboteur


Explosives action
Change the first sentence to read:
‘Place a Saboteur Explosives token in a location Visible to and
within of this operative.’

Page 41, Infiltrator Voxbreaker, Voxbreak Action


Change this action to an ability (it doesn’t cost any action points).

Page 43, Incursor Minelayer, Proximity special rule


Change the first sentence to read:
‘The first time an enemy operative moves within of this
operative’s Haywire Mine token, make a shooting attack against
that operative with this weapon (even if this operative is not in the
killzone, and ignore all Ballistic Skill modifiers).’

Page 43, Incursor Minelayer, Haywire mine weapon


Change the Stun critical hit rule to the following:
‘Interference: Each time a friendly operative makes a shooting
attack with this weapon, in the Roll Attack Dice step of that
shooting attack, if you retain any critical hits:
• The target cannot move any further during this activation.
• Subtract 1 from the remaining action points the target has for
this activation (if any). If it’s outside of the target’s activation,
subtract 1 from the number of action points it generates in its
next activation. Note that this is not a modifier to the target’s
APL characteristic.’

Kill Team Phobos Strike Team Update 1.1 1


DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.

KILL TEAM: MOROCH


Q: The INCURSOR MARKSMAN’s Track Target action says ‘If that
enemy operative is not incapacitated or revived as a result, finish its
activation.’ What does finish mean?
A: Your opponent continues with the remainder of the enemy
operative’s activation.

Q: Does the INCURSOR MARKSMAN’s Track Target action allow it


to perform Overwatch more than once in the same Turning Point?
A: No.

Q: How do you determine climb distance when using the Grapnel


Launcher equipment and the first bullet point of the Vanguard
Strategic Ploy?
A: Determine the normal distance, apply Grapnel Launcher, then
apply Vanguard. For example, a 2 climb would instead require
with a Grapnel Launcher, then Vanguard would ignore that ,
allowing the operative to ignore the vertical distance of the climb.

Q: How do you determine drop distance when using the Grapnel


Launcher equipment and the first bullet point of the Vanguard
Strategic Ploy?
A: As above, determine the normal distance, apply Grapnel Launcher,
then apply Vanguard (if needed). For example, a drop would be
halved to with a Grapnel Launcher. Drop distances of less than
are ignored, so this would allow the operative to use the first
bullet point of Vanguard elsewhere during that activation.

Q: How do you resolve Voxbreak (VOXBREAKER) and Umbra Shroud


(rare equipment) if they both take effect?
A: Apply both: your opponent must re-roll critical hits, but they
cannot re-roll anything else.

Q: If I interrupt an enemy operative’s activation with Track


Target (INCURSOR MARKSMAN), but then cannot complete
the Overwatch action (e.g. there are no valid targets, such as if
a NOVITIATE player uses the Blinding Aura Act of Faith), can I
interrupt again in the Turning Point? In other words, does Track
Target remain?
A: Yes. If you changed the INCURSOR MARKSMAN’s order to
perform the unresolved Overwatch action, change it back.

Kill Team Phobos Strike Team Update 1.1 2


VETERAN GUARDSMAN
UPDATE 1.4
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).

ERRATA
This section collects amendments to the rules. Amended text within Page 53, Battle Honours, Final Litany
this errata is highlighted in blue. Change the final sentence to read:
‘If you do, for that operative’s next activation, change the Ballistic
KILL TEAM: OCTARIUS Skill characteristic of its ranged weapons to 2+.’
Page 44, Guardsmen Orders
Add the following sentence:
‘If more than one Guardsmen Order could be issued by your kill team
during the Turning Point, e.g. the Inspirational Leadership Tactical
Ploy (pg 45), they must be different Guardsmen Orders.’

Page 45, Tactical Ploys, In Death, Atonement


Change the second sentence to read:
‘That operative is not removed from the killzone until the end of
your next activation or the end of the battle (whichever comes first)
and does not count as being injured.’

Page 46, Sergeant Veteran, plasma pistol


Change the BS characteristic of both profiles to ‘3+’.

Page 48, Confidant Veteran, bolt pistol


Change the BS characteristic to ‘4+’.

Page 48, Confidant Veteran, Directive ability


Change the first sentence to read:
‘Each time this operative is activated, if it has not been nominated
for command, you can select one other ready friendly VETERAN
GUARDSMAN operative within of and Visible to it.’

Page 48, Demolition Veteran, Detonate special rule


Change the second sentence to read:
‘When making those shooting attacks, each operative (friendly and
enemy) within is a valid target, but when determining if it is in
Cover, treat this operative’s Mine token as the active operative.’

Page 48, Demolition Veteran, Plant Mine action


Change the relevant part of the first sentence to read:
‘Place a Mine token in a location Visible to and within of
this operative,’

Page 49, Medic Veteran, Medic! ability


Change the relevant part of the first sentence to read:
‘the first time another friendly VETERAN GUARDSMAN operative
would be incapacitated’

Kill Team Veteran Guardsman Update 1.4 1


DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.

KILL TEAM: OCTARIUS


Q: When using the CONFIDANT operative’s Directive ability, can I
select a ready friendly operative, but then subsequently use a tactical
asset instead?
A: No.

Q: If a tactical asset is used but there are no valid targets for it


to be resolved, can I cancel the asset and use it again later in the
Turning Point?
A: Yes.

*Q: When performing a Shoot action with a tactical asset, if the


friendly operative that Line of Sight is being drawn from is on a
Vantage Point, does the Shoot action gain the benefit of that
Vantage Point?
A: Yes.

*Q: When starting a Spec Ops campaign, can I add the four
TROOPER VETERAN operatives (Ancillary Support) to my dataslate?
A: Yes.

Kill Team Veteran Guardsman Update 1.4 2


VOID-DANCER TROUPE
UPDATE 1.1
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).

ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.

WHITE DWARF ISSUE 474 & KILL TEAM ANNUAL 2022


Pages 50 (White Dwarf) & 147 (Annual),
Shadowseer, Keywords
Add the ‘PSYKER’ keyword.

Kill Team Void-dancer Troupe Update 1.1 1


DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.

WHITE DWARF ISSUE 474 & KILL TEAM ANNUAL 2022


Q: For the Saedath ability, if the damage inflicted from an attack dice
is ignored (e.g. Just a Scratch Tactical Ploy, KOMMANDO ), does
that dice count as inflicting damage for the performances of the Epic
or Melodrama allegory?
A: No.

Q: Similar to the above question, does it count as inflicting damage


if all of the lost wounds are subsequently ignored (e.g. Disgustingly
Resilient ability, DEATH GUARD )?
A: In this case, yes, as the damage has been inflicted; it’s the lost
wounds that are ignored.

Q: Can I use the Cegorach’s Jest Strategic Ploy against an enemy


operative’s strike that was done ‘as if it were a combat’ or similar (e.g.
Unending Bloodshed Tactical Ploy, LEGIONARY )?
A: No. In such cases, the friendly VOID-DANCER TROUPE operative
isn’t fighting in combat itself.

Q: When using the Between Colours Strategic Ploy, does the


operative have to be in a location it can be placed to perform the
Shoot action?
A: Yes.

Kill Team Void-dancer Troupe Update 1.1 2


WARPCOVEN
UPDATE 1.3
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*) before the page reference.

ERRATA
This section collects amendments to the rules. Amended text within
this errata is highlighted in blue.

WHITE DWARF ISSUE 469 & KILL TEAM ANNUAL 2022


Pages 109 (White Dwarf) & 93 (Annual),
Occult Talisman ability
Change to read (comma added):
‘Each time this operative would lose a wound as a result of a mortal
wound, or a shooting attack from a psychic power, roll one D6: on a
5+, that wound is not lost.’

Kill Team Warpcoven Update 1.3 1


DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.

WHITE DWARF ISSUE 469 & KILL TEAM ANNUAL 2022


Q: If an enemy operative has a rule that allows it to ignore modifiers
to its Movement characteristic, can it ignore the subtracted distance
from the Ephemeral Instability psychic power (pg 103)?
A: No, as Ephemeral Instability does not modify the operative’s
Movement characteristic.

Q: When using the Schemes of Change Tactical Ploy, what happens


if the required reveal time of the new Tac Op has passed and it’s no
longer possible to reveal it?
A: Discard it and randomly determine a different one.

Q: For the Warp Portal psychic power, can I select the operative
performing the action to warp portal itself?
A: Yes. Before the operative is removed, mark its original location
or intended destination so you can accurately set it back up again
within of its original location.

Q: If a SORCERER operative has already performed a Dash action


during its activation, can I still use the Capricious Plan Tactical Ploy
just to change its order?
A: Yes.

CLOSE QUARTERS
Q: With the changes to the Exalted Astartes Strategic Ploy in the
Balance Dataslate, can a GUNNER operative perform a Shoot action
then a Guard action?
A: Yes, if one additional action point is subtracted to perform a
Guard action.

Kill Team Warpcoven Update 1.3 2


WYRMBLADE
UPDATE 1.3
As it’s revised regularly, this document has a version number; where a version number has a letter, e.g. 1.1a, this means it has had a local
amendment, only in that language, to clarify a translation issue or other minor correction. When this document is revised, the version number
will be incremented and new updates can be identified by the presence of an asterisk (*).

DESIGNER’S COMMENTARY
This section presents commentary from game designers to clarify
and expand on rare and more complex rules.

WHITE DWARF ISSUE 472 & KILL TEAM ANNUAL 2022


Q: When using the Hiding Tactical Ploy, if I activate a hiding
operative, set it up with an order, subtract the action points for the
Normal Move action, can I then immediately change its order with
the Cult Ambush ability? In particular, change to Engage to benefit
from the attack dice re-rolls of Cult Ambush?
A: No.

Q: If a LOCUS operative performs the Quicksilver Strike action,


then an enemy operative moves with FLY within of it, can
that enemy operative’s activation be interrupted to resolve the
Quicksilver Strike action?
A: Not while the enemy operative is using FLY; it moves around
the LOCUS operative as if it were not there, so the condition of the
Quicksilver Strike action cannot be met.

Q: For the purposes of the Cult Ambush ability, when an


WYRMBLADE operative makes multiple shooting attacks from one
Shoot action (e.g. Blast or Torrent), do the re-rolls apply to all the
shooting attacks from that one action, or just the first one?
A: All of them.

CLOSE QUARTERS
*Q: If a WYRMBLADE operative performs a Guard action in an
activation in which its order was changed from Conceal to Engage,
does it gain the benefit of Cult Ambush re-rolls in the subsequent
guard attack?
A: No.

Kill Team Wyrmblade Update 1.3 1

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