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NO MERCY, NO RESPITE NO MERCY, NO RESPITE NO MERCY, NO RESPITE

GRIND THEM DOWN TO THE LAST NO PRISONERS


Progressive Objective End Game Objective End Game Objective
Score 3 victory points at the end of the battle round if If you select this objective, then before the battle, after If you select this objective, keep a tally of kill points.
more enemy units than friendly units were destroyed you have selected deployment zones, identify which Each time an enemy model is destroyed, unless that
this battle round. three units from your army (excluding those with the model is a VEHICLE, MONSTER or CHARACTER, add a number
Fortifications Battlefield Role) have the highest points of marks to this tally equal to the Wounds
value, and make a note of them on your army roster (if characteristic of the destroyed model. A model can, if
two or more are tied, you choose between them). If it is resurrected for any reason (i.e. it was destroyed
your army has three or fewer units, you instead and subsequently returned to the battlefield),
identify all the units in your army. A unit's points value potentially have marks added to this tally several times
includes the points of all weapons, other wargear and (assuming it is resurrected and subsequently destroyed
upgrades it has. You score 5 victory points for each of several times over). At the end of the battle, divide
these units that are on the battlefield at the end of the your kill points tally by 10 and round down - the result
battle. If a unit splits into several smaller units during a is the number of victory points you score.
battle, all of those separate units (excluding DRONE
units) must be on the battlefield at the end of the battle
to score 5 victory points; if some of those separate
units (excluding DRONE units) are on the battlefield at
the end of the battle, but not all of them are, you score
3 victory points instead of 5.

PURGE THE ENEMY PURGE THE ENEMY PURGE THE ENEMY


TITAN HUNTER BRING IT DOWN ASSASSINATION
End Game Objective End Game Objective End Game Objective
Score 4 victory points at the end of the battle if one Score 1 victory point at the end of the battle for each Score 3 victory points at the end of the battle for each
enemy TITANIC model is destroyed, 9 victory points if enemy MONSTER or VEHICLE model with a Wounds enemy CHARACTER model that is destroyed. If the enemy
two enemy TITANIC models are destroyed, or 15 victory characteristic of 10 or less that is destroyed, 2 victory WARLORD was destroyed during the battle, gain 1
points if three or more enemy TITANIC models are points for each enemy MONSTER or VEHICLE model with a additional victory point.
destroyed. Wounds characteristic of between 11-19 that is
destroyed, and 3 victory points for each enemy
MONSTER or VEHICLE model with a Wounds characteristic
of 20 or more that is destroyed.

BATTLEFIELD SUPREMACY BATTLEFIELD SUPREMACY BATTLEFIELD SUPREMACY


ENGAGE ON ALL FRONTS BEHIND ENEMY LINES STRANGLEHOLD
Progressive Objective Progressive Objective Progressive Objective
Score 2 victory points at the end of your turn if you Score 2 victory points at the end of your turn if one Score 3 victory points at the end of your turn if you
have one or more units from your army wholly within unit from your army (excluding AIRCRAFT units) is control 3 or more objective markers and you also
three different table quarters, and those units are all wholly within your opponent's deployment zone. Score control more objective marker than your opponent
more than 6" from the centre of the battlefield. Score 3 4 victory points at the end of your turn instead if two controls.
victory points instead if you have one or more units or more units from your army (excluding AIRCRAFT
from your army wholly within each table quarter, and units) are wholly within your opponent's deployment
those units are all more than 6" from the centre of the zone.
battlefield.
SHADOW OPERATIONS SHADOW OPERATIONS SHADOW OPERATIONS
RAISE THE BANNERS HIGH INVESTIGATE SIGNAL RETRIEVE OCTARIUS DATA
Progressive and End Game Objective Progressive Objective End Game Objective
If you select this objective, then units in your army can Score 3 victory points each time a unit from your army If you select this objective, keep a tally of Retrieved
perform the following action: successfully completes the following action: Data points; add 1 to that tally each time a unit from
Raise Banners (Action): One or more INFANTRY units Investigate Signal (Action): One INFANTRY unit your army successfully completes the following action
from your army can start to perform this action at the (excluding CHARACTER units) from your army can start during the battle:
end of your Movement phase. Each unit from your to perform this action at the end of your Movement Retrieve Data (Action): One INFANTRY unit (excluding
army that starts to perform this action must be in phase if it is wholly within 6" of the centre of the CHARACTER units) from your army can start to perform
range of a different objective marker that does not have battlefield and no enemy units (excluding AIRCRAFT this action at the end of your Movement phase if it is
one of your banners raised upon it (see below). A unit units) are wholly within 6" of the centre of the wholly within a table quarter that has not had a servo-
cannot start this action while there are any enemy battlefield. This action is completed at the end of your skull retrieved by your army (see below) and it is more
units (excluding AIRCRAFT) in range of the same turn provided the unit attempting it is still wholly then 6" away from any other table quarter. This action
objective marker. The action is completed at the end of within 6" of the centre of the battlefield and no enemy is completed at the end of your turn provided the unit
your turn. If this action is successfully completed, that units (excluding AIRCRAFT units) are wholly within 6" of attempting it is still within the same table quarter. If
objective marker is said to have one of your army's the centre of the battlefield. this action is successfully completed, the table quarter
banners raised on it (the banner is 'removed' if your is said to have had a servo-skull retrieved by your
opponent controls the objective marker at the start of army.
any phase). At the end of the battle, score 4 victory points if your
Score l victory point at the end of each of your Retrieved Data tally is 2, score 8 victory points if your
Command phases, and 1 victory point at the end of the tally is 3, or score 12 victory points if your tally is 4.
battle, for each objective marker on the battlefield that
has one of your banners raised upon it.

SHADOW OPERATIONS WARPCRAFT WARPCRAFT


DEPLOY TELEPORT HOMERS ABHOR THE WITCH WARP RITUAL
Progressive and End Game Objective End Game Objective End Game Objective
If you select this objective, then units from your army You cannot select this secondary objective if your army If you select this objective, keep a tally of Ritual points;
can perform the following action: includes any PSYKER units. Score 3 victory points at the add 1 to that tally each time a unit from your army
Deploy Teleport Homer (Action): One INFANTRY or end of the battle for each enemy PSYKER CHARACTER unit successfully completes the following psychic action
BIKER unit from your army can start to perform this that is destroyed, and 2 victory points for every other during the battle:
action at the end of your Movement phase if it is enemy PSYKER unit that is destroyed. Warp Ritual (Psychic Action - Warp Charge 3): One
wholly within 12" of your opponent's deployment PSYKER CHARACTER unit from your army can attempt to
zone. The action is completed at the end of your next perform this psychic action in your Psychic phase if it
Command phase provided the unit attempting it is still is within 6" of the centre of the battlefield.
wholly within 12" of your opponent's deployment At the end of the battle, score 3 victory points if your
zone. Ritual tally is 1, score 7 victory points if your tally is 2,
Each time a unit from your army successfully or score 12 victory points if your tally is 3 or more.
completes this action, you score 2 victory points (you
score 4 victory points instead if the unit completed the
action while wholly within your opponent's
deployment zone).

WARPCRAFT WARPCRAFT MISSION SPECIFIC


PIERCE THE VEIL PSYCHIC INTERROGATION OUTFLANK
End Game Objective Progressive Objective Progressive Objective
Score 8 victory points at the end of the battle if one or Score 3 victory points each time you successfully At the end of your Command phase, you score 3
more units from your army successfully completed the complete the following psychic action: victory points if you control both of the objective
following psychic action 2 or more times during the Psychic Interrogation (Psychic Action - Warp markers labelled A. Score 5 victory points instead if, at
battle, or 15 victory points at the end of the battle if Charge 4): One PSYKER CHARACTER unit from your army the end of your Command phase, you control both of
one or more units from your army successfully can ·attempt to perform this psychic action in your the objective markers labelled A and there is at least
completed the following psychic action 4 times during Psychic phase if it is within 24" of any visible enemy one enemy unit within 9" of the centre of the
the battle (note that you can only score this objective Character models. battlefield. This secondary objective cannot be scored
once): in the first battle round.
Pierce the Veil (Psychic Action - Warp Charge 4):
One PSYKER CHARACTER unit from your army can attempt
to perform this psychic action during your Psychic
phase if it is within 6" of your opponent's battlefield
edge and more than 6" from any enemy models.
MISSION SPECIFIC MISSION SPECIFIC MISSION SPECIFIC
SECURE LANDING SITES RAID SUPPLY LINES CENTRE GROUND
Progressive Objective Progressive Objective Progressive Objective
Score a number of victory points at the end of your At the end of each of your Command phases, you score Each time a unit from your army successfully
Command phase for each objective marker labelled A 3 victory points if you control one of the objective completes the following action, you score 3 victory
that you control, as shown in the table below (note that markers that is in your opponent's deployment zone, points if you currently control one of the objective
the victory points scored changes depending upon the or 5 victory points if you control both of the objective markers labelled A, or 5 victory points if you currently
battle round number): markers that are in your opponent's deployment zone. control both objective markers labelled A:
This secondary objective cannot be scored in the first Centre Ground (Action): One unit from your army
BATTLE VICTORY POINTS PER OBJECTIVE A battle round.
ROUND CONTROLLED can start to perform this action at the end of your
Movement phase if it is within range of an objective
2 2
marker labelled A and no enemy units (excluding
3 2 AIRCRAFT) are within range of that objective marker. The
4 3 action is completed at the end of your next Command
5 6 phase, so long as the unit performing it is still within
range of the same objective marker.
This secondary objective cannot be scored in the first
battle round.

MISSION SPECIFIC MISSION SPECIFIC MISSION SPECIFIC


ASCEND FORWARD PUSH INLOAD DATA-PSALM
Progressive Objective Progressive Objective Progressive Objective
At the end of each of your turns, if you control the If you select this objective, then units in your army can If you select this objective, then units in your army can
central objective marker you score a number of victory perform the following action: perform the following action:
points equal to the current battle round number (so 1 Forward Push (Action): One unit from your army can Inload Data-psalm (Action): One or more units from
victory point in the first battle round, 2 victory points start to perform this action at the start of your your army can start to perform this action at the end of
in the second battle round, etc.). In addition, at the end Movement phase if it is within range of an objective your Movement phase. Each unit that starts to perform
of each of your turns you score 1victory point if your marker that you control. The action is completed at the this action must be within range of a different objective
WARLORD is within range of the central objective end of your turn and you score a number of victory marker. A unit cannot start this action while any
marker. points depending on which objective marker this enemy units (excluding AIRCRAFT)are in range of the
action was performed on: same objective marker. This action is completed at the
end of your next Command phase, and you score a
OBJETIVE PLAYER A VICTORY PLAYER B VICTORY number of victory points depending on how many
MARKER POINTS POINTS
units completed this action this phase, as shown in the
A 1 8 table below:
B 2 4
INLOAD DATA-PSALM ACTIONS VICTORY POINTS
C 4 2
1 1
D 8 1
2 3
3 6
4 10

MISSION SPECIFIC MISSION SPECIFIC MISSION SPECIFIC


MINIMISE LOSSES RECON SWEEP RAZE
End Game Objective End Game Objective End Game Objective
At the start of the battle, add up the number of units in If you select this objective, then units in your army can At the end of the battle, a player scores 6 victory points
your army - this is your army's Strength. If a unit splits perform the following action: if one objective marker was removed from the
to form two or more individual units during the battle, Recon Sweep (Action): One unit from your army can battlefield due to a successful Raze Objective action
then immediately increase your army's Strength start to perform this action at the start of your performed by a unit from their army during the battle,
accordingly (e.g. if one unit in your army splits to form Movement phase, if it is wholly within a table quarter and 12 victory points if two objective markers were so
three individual units, your army's Strength is that has not already been reconnoitred by a unit from removed.
increased by 2). If a unit merges with another to form a your army and it is more than 9" from the centre of the
combined unit during the battle, then decrease your battlefield. The action is completed at the end of your
army's Strength accordingly (e.g. if two units from turn and, provided the unit is still wholly within that
your army merge to form one unit, you immediately table quarter, that table quarter is said to have been
decrease your army's Strength by 1). reconnoitred by your forces. You score a number of
At the end of the battle, add up how many units from victory points for the number of table quarters that
your army are left on the battlefield, including all units have been reconnoitred by your forces by the end of
embarked within TRANSPORTS, but excluding all units the battle, as shown below:
that have been added to your army during the battle. If TABLE QUARTERS RECONNOITRED VICTORY POINTS
the total is 75% or more of your army's Strength, score
1 3
15 victory points; if the total is less than 75%, but is
50% or more of your army's Strength, score 10 victory 2 6
points; if the total is less than 50%, but is 25% or more 3 10
of your army's Strength, score 5 victory points. 4 15
MISSION SPECIFIC MISSION SPECIFIC MISSION SPECIFIC
DATA INTERCEPT SURROUND THEM VITAL GROUND
Progressive Objective Progressive and End Game Objective Progressive Objective
Each time a unit from your army successfully Score 4 victory points at the end of your Command At the end of each of your Command phases, you score
completes the following action, you score a number of phase, and at the end of the battle if you control both 3 victory points if you control the objective marker in
victory points equal to the number of objective the objective markers in your deployment zone and your opponent's deployment zone, and score 2 victory
markers you currently control: one or more objective markers in your opponent's points for each objective marker that you control that
Data Intercept (Action): One unit from your army deployment zone. Score 8 victory points instead if you is not in either player's deployment zone (for a
can start to perform this action at the end of your control all four objective markers that are in maximum of 7 victory points). This secondary
Movement phase if it is within range of an objective deployment zones. objective cannot be scored in the first battle round.
marker and no enemy units (excluding AIRCRAFT)are
within range of that objective marker. This action is
completed at the end of your next Command phase, so
long as the unit performing it is still within range of
the same objective marker.

MISSION SPECIFIC MISSION SPECIFIC MISSION SPECIFIC


STRATEGIC SCAN OVERRUN DIRECT ASSAULT
End Game Objective Progressive Objective Progressive Objective
If you select this objective, then units in your army can Score a number of victory points at the end of your Score 3 victory points if you control either the
perform the following action: Command phase if you control one or more of the objective marker in the centre of the battlefield or the
Strategic Scan (Action): One or more units from your objective markers that are within your opponent's objective marker in your opponent's deployment zone
army can start to perform this action at the end of your territory, as shown in the table below: at the end of your turn, or 5 victory points if you
Movement phase. Each unit from your army that starts control both of these objective markers at the end of
NUMBER OF OBJECTIVE MARKERS
to perform this action must be in range of a different IN OPPONENT’S TERRITORY YOU VICTORY POINTS your turn.
objective marker that has not already been scanned by CONTROL
a unit from your army. A unit cannot start this action 1 2
while there are any enemy units (excluding AIRCRAFT)in
2 3
range of the same objective marker. This action is
completed at the start of your next Command phase, 3 5
or at the end of the battle (whichever happens first). If
this action is successfully completed, that objective
marker is said to have been scanned by your army.
STRATEGIC SCAN ACTIONS VICTORY POINTS
1 3
2 6
3 10
4+ 15

MISSION SPECIFIC
PRIORITY TARGETS
Progressive Objective
Score 3 victory points if you control either of the
Priority Objective Markers at the end of your turn, or 5
victory points if you control both of these objective
markers at the end of your turn.

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