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Codex: Drukhari 9th Edition Model Availability

This opus uses the special rules and wargear lists You must adhere to the following model requirements
found in Codex: Drukhari. If a rule differs from the when building your Warband:
Codex, it will be clearly stated.
● 1 Leader model
The points are intended for the model WITHOUT the ● 1-25 Core models
equipment listed. you need to add the costs of the ● 0-5 Special models
wargear you can find in the points value section of
Codex: Drukhari. Combat Drugs
When determining what abilities are gained by units
Faction Keywords with Combat Drugs, you can select a single ability, or
roll for two random abilities, for each unit type among
All models in this opus have the Aeldari and Drukhari
units with Combat Drugs in your Warband. This means
keywords. All have their own name as a keyword.
you will determine an ability or abilities to apply to all
Hellions in your Warband, another for all Wyches, and
Codex Abilities another for a Helliarch, for example.
The abilities Power from Pain, Poisoned Weapon,
Blade Artists, Insensible to Pain and Combat Drugs
work exactly as presented in Codex: Drukhari, with the
exception of the amendment to Combat Drugs, below.
Drukhari Obsessions
You can only include models from one <Kabal>, one <Wych Cult>, and one <Haemonculus Coven> in your Warband.
You can choose the Obsessions for those units from the named Kabals, Cults and Covens in Codex: Drukhari, or
generate your own from the custom options below by choosing two Obsessions from the list below. An
All-consuming Obsession counts as two selections.

Obsession Type DESCRIPTION

Each time an enemy model is selected to make a Normal Move, Advance,


Fall Back or is selected to charge while within 12” of any models with this
Cruel Delights Kabal Obsession, roll a D6. On a 5+, that enemy model suffers 1 mortal wound.
Once an enemy model has been slain by this effect, this Obsession has no
further effect until the end of the phase.

Models with this Obsession are eligible to shoot in a turn in which they Fell
Kabal
Deadly Deceivers Back, but if they do, each time that model makes a ranged attack that turn,
All-consuming
subtract 1 from the hit roll.

Merciless Each time a model with this Obsession makes an attack with a Splinter
Kabal
Razorkin weapon, an unmodified hit roll of 6 scores 1 additional hit.

Models with this Obsession gain the Emboldened by Bloodshed benefit


Ancient
Kabal from the Power from Pain table as soon as an enemy model has been
Arrogance
removed as a casualty, regardless of the battle round number.

Each time a model with this Obsession makes an attack with a ranged
Torturous
Kabal weapon, on an unmodified wound roll of 6, improve the AP characteristic of
Efficiency
that attack by 1.

Fleet of Foot Kabal Add 2” to the Move characteristic of models with this Obsession.

Each time a model with this Obsession would lose a wound, roll a D6,
Soul Bound Kabal adding 1 to the result if the wound would be lost as a result of a mortal
wound. On a 6+, that wound is not lost.

Each time a model with this Obsession makes an attack against a Character
Twisted Duellists Kabal
model, add 1 to that attack’s hit roll.

Add 2 instead of 1 to Armour saves made for a model with this Obsession
Midnight Hunters Kabal
against ranged attacks while it has the benefit of Light Cover.

Bloody-Handed Kabal Add 1 to the Strength characteristic of models with this Obsession.

A model with this Obsession is always treated as having charged for the
purpose of determining the order in which models fight. If other models
Soul-Starved Kabal
have charged or have a similar ability, alternate choosing models to fight,
starting with the player whose turn is taking place.

2
Obsession Type DESCRIPTION

Each time a model with this Obsession consolidates or piles in, models in
Acrobatic Display Wych Cult that unit can move horizontally through other models and terrain features
(they cannot finish a move on top of another model or its base).

Models with this Obsession treat the current Battle Round number as one
Wych Cult
Poetry in Pain higher when determining what effects the Power from Pain ability has -
All-consuming
however, they can never gain the Emboldened By Bloodshed effect.

Each time a model with this Obsession makes a melee attack, that attack
Precise Killers Wych Cult benefits from the Blade Artists ability on an unmodified roll of 5+, rather
than 6.

Once per battle, in your Command phase, you may choose a result from the
Stimulant Wych Cult Combat Drugs table. All friendly models with the Combat Drugs ability with
Innovators All-consuming this Obsession gain the chosen benefit, which is cumulative with any
existing benefits, until the end of the turn.

Models with this obsession gain the following ability:


Trophy Takers (aura): Subtract 1 from the Leadership characteristic of
Trophy Takers Wych Cult
enemy models whilst they are within engagement range of any models with
this ability.

Each time an attack is made by a model with this obsession whilst it is


within 6” of another friendly model with this obsession that caused an
Intense Rivalry Wych Cult
enemy model to be removed as a casualty with an attack in that phase, you
can re-roll a hit roll of 1.

Models with this Obsession that can Fly do not lose the benefits of cover as
Death-Defying
Wych Cult a result of Flying High in the Movement phase. (They still cannot Hide if they
Flyers
do so.)

Add 1 to saving throws against melee attacks that target Wyches,


Hekatrixes, Syrens and Hekatrix Bloodbrides with this Obsession. In
addition, these models’ Hekatarii Blades cannot be replaced, the AP
characteristic of their Hekatarii Blades is 0, and they lose the Blade Artists
Unarmed and Wych Cult
ability. Whenever one of these models causes an enemy model to be
Dangerous All-consuming
removed as a casualty in the Fight phase, you may, until the end of the
battle, treat that model as being equipped with a melee weapon of your
choice that the slain enemy model was equipped with. From that point on,
that model gains the Blade Artists ability.

Models with this Obsession treat Plasma Grenades they are equipped with
Close-up as having the Pistol D6 type while they are in Engagement range of any
Wych Cult
Pyrotechnics enemy models. The Limited Supply rule still applies when determining
which models may attack with a grenade.

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Obsession Type DESCRIPTION

Artists of the Haemonculus Each time an attack is allocated to a model with this Obsession, subtract 1
Flesh Coven from the Damage characteristic of that attack (to a minimum of 1)

Before deployment, apply the following to all friendly models with this
Bizarre Haemonculus Obsession. Choose two of the following characteristics: Move, Weapon Skill,
Experiments Coven Toughness, Attacks. Improve one of them by 1 and worsen one of them by
1. If you choose Move, improve or worsen it by 2 instead.

Haemonculus
Hungry for Flesh You can re-roll charge rolls made for units with this Obsession.
Coven

Each time a model with this Obsession makes a melee attack with a
Masters of Haemonculus
Poisoned weapon that targets a unit that is not a Vehicle or Titanic, an
Mutagens Coven
unmodified hit roll of 6 automatically wounds the target.

Models with this Obsession cannot be chosen to fight in the Fight phase
until all other eligible models have done so. If your opponent also has
Fastidious Haemonculus models that must fight last, then once all normally fighting models have
Torturers Coven fought, alternate choosing models to fight, starting with the player whose
turn is taking place. When resolving a melee attack by a model with this
Obsession, you can re-roll the wound roll.

Each time a model with this Obsession makes an attack, the target does not
Heightened Haemonculus receive any of the benefits of cover against that attack. In addition, Hiding
Senses Coven models are revealed if a model with this Obsession ends any kind of move
within 9” of them.

Haemonculus Each time a model with this Obsession makes an attack with a melee
Splinterblades
Coven weapon, an unmodified hit roll of 6 scores 1 additional hit.

Each time a model with this Obsession is removed as a casualty, roll a D6.
On a 3+, do not remove it as a casualty immediately. After the enemy model
Haemonculus
Last Gasp has finished making all of its attacks, it can make a single melee attack
Coven
against an enemy model within engagement range. Then remove it as a
casualty.

Obsession Type AMENDMENT

Kabal of the
The Serpent’s Kiss Change all instances of “unit” in the second point to “Warband”.
Poisoned Tongue

Slay From The Kabal of the Scourges in a Warband led by a Kabal of the Flayed Skull Leader gain the
Skies Flayed Skull <Kabal> keyword and this Obsession. Omit “vehicle” from the second point.

Change Aura of Terror to read: While an enemy model is within 6” of a


Distillers of Fear The Dark Creed model with this Obsession, subtract 1 from the Leadership characteristic of
that enemy model, and add 1 to Morale tests taken by that model.

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Philosophies
Drukhari Warbands are led by lethal individuals who mastermind their raids to perfection, often with a specific and
sadistic goal in mind. You can choose a philosophy from below, or from those found in the Heralds of Ruin Rulebook.

++ Philosophies ++

Soultaker
Lethal Alliance

Gain +1CP at the start of the battle if your Warband The first time an enemy model is removed as a casualty,
includes at least one model with each of the following immediately gain +1CP if it happened in the Fight phase.
keywords: <Kabal>, <Wych Cult>, <Haemonculus If an attack by your Leader caused that model to be
Coven>, Blades for Hire. removed as a casualty, gain +3CP instead.

Connoisseur of Pain Imperious Overseer

Once per battle, in your Command Phase, you may gain a At the start of each battle round after the first, gain +1CP
number of CP equal to 1 + the number of Wounds your if your Leader made no attacks during the previous battle
Leader has lost, provided they are on the battlefield. round.

Stratagems
The Drukhari have access to the following exclusive Stratagems.

Actions Cost Description

Use this Stratagem in your Shooting phase after making attacks with a Drukhari model. That
Never model, and up to 3 other friendly Drukhari models within 3” of it, can immediately make a
2 CP
Stationary Normal Move of up to 7”. Until the end of the turn, those models are not eligible to make
attacks or declare a charge.

Use this Stratagem during your turn. All Hiding enemy models within 12” of your Leader are
Terrorfex Wave 1 CP
immediately revealed.

Maddenning Use this Stratagem at the start of your opponent’s charge phase. Choose a friendly Drukhari
2 CP model. Until the end of the phase, enemy models within 12” of it must declare a charge and
Hallucination
must select it as a charge target if they are eligible to do so.

First, The Use this Stratagem when the enemy Leader is slain, before it is removed as a casualty. Every
1 CP
Eyelids enemy model within 12” of the enemy Leader must take an immediate Nerve test.

Inverted Use this Stratagem when a Reaver or Hellion from your Warband completes a charge
Grav-Drop 1 CP move. That model may immediately make a single melee attack using Bladevanes or a
Decapitation Hellglaive. Add 1 to the hit roll and add 1 to the wound roll for that attack.

Use this Stratagem in your opponent’s Psychic phase, when an enemy Psyker attempts
Mindspike to manifest a psychic power within 12” of a Drukhari model from your Warband, before
1 CP
Wards the psychic test is made. Roll 2D6. If the result of the Psychic test is equal to or less than
the result of the roll, the psychic test is failed.

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Inspiring Presence
Drukhari leaders have access to exclusive Inspiring Presence auras that you can select from, in addition to those
presented in the Heralds of Ruin rulebook.

++ Inspiring Presence ++
Once per enemy Charge phase, when an Inspired model is chosen as a charge target, that model
Fatal Lure
may immediately make a Normal Move of up to D6”.
Once per phase, when an Inspired model is destroyed, increase the Toughness characteristic of
Lifedrinker
your Leader by 1 until the end of the phase.

Secondary Missions
The piratical Drukhari’s goals are rarely aligned with the military conquering forces of other races. They have access
to several exclusive Secondary Missions that you can select from instead of the ones presented in the main rulebook.

++ Secondary Missions ++

Crowd-Pleasing At the end of the battle, score 1 VP for each enemy model on the battlefield which is in Engagement
Spectacle Range of a model from your Warband.

Score 1 VP each time an enemy model is destroyed by an attack made by a model in your Warband
Dance of Death
which either Advanced or Fell Back during its previous Movement phase.

Score 2 VP each time you complete one of the following: Your Leader completes a charge move
within engagement range of the enemy Leader; At the start of any Charge phase, your Leader is
Headline Fight
within Engagement Range of the enemy Leader; The enemy Leader is removed as a casualty by your
Leader’s attack.

Score 1 VP each time your Leader loses a Wound. If your Leader is not on the battlefield at the end
Sensation Seeker
of the game, you score 0VP for this objective.

Score 1 VP for each Nerve test or Morale test failed by an enemy model. Score 2VP if the enemy
Terrors in the Night
Warband fails a Rout test.

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Sybarite / Dracon 18 pts

M WS BS S T W A Ld Sv
7” 3+ 3+ 3 3 3 3 8 4+
7” 2+ 3+ 3 3 3 3 9 4+
WARGEAR ● Splinter Rifle

ABILITIES ● Inspiring Presence, Blade Artists, Power from Pain

OPTIONS ● May replace its Splinter Rifle with a Splinter Pistol or a Blast Pistol
● May take a Power Sword or an Agoniser
● May take a Phantasm Grenade Launcher
● May be upgraded to a Dracon for 6 points. A Dracon gains the Trueborn keyword and uses the
second profile in this datasheet. When resolving a ranged attack by a Dracon you may ignore
any or all modifiers to the Hit roll. A Warband led by a Dracon may include up to 9 Trueborn
regardless of the number of Kabalite Warriors.
● May take items from the Drukhari Armoury

KEYWORDS ● Infantry, Kabalite Warriors, Core, <Kabal>

Hekatrix / Syren 20 pts

M WS BS S T W A Ld Sv
7” 3+ 3+ 3 3 3 4 8 6+
7” 2+ 3+ 3 3 3 4 9 6+
WARGEAR ● Splinter Pistol; Hekatarii Blade; Plasma Grenades

ABILITIES ● Inspiring Presence, Blade Artists, Power from Pain, Dodge, No Escape

OPTIONS ● May replace its Splinter Pistol with a Blast Pistol


● May replace its Hekatarii Blade with a Power Sword or Agoniser
● May replace Splinter Pistol and Hekatarii Blade with Hydra Gauntlets, Razorflails or Shardnet &
Impaler
● May be upgraded to a Syren for 6 points. A Syren gains the Hekatrix Bloodbrides keyword and
uses the second profile on this datasheet. When an attack made by a Syren would trigger the
Blade Artists ability, change the AP of that attack to -3 instead of -1. A Warband led by a Syren
can include up to 9 Hekatrix Bloodbrides regardless of the number of Wyches.
● May take items from the Drukhari Armoury.

KEYWORDS ● Infantry, Core, Wyches, <Wych Cult>

7
Acothyst / Haemonculyte 18 pts

M WS BS S T W A Ld Sv
7” 3+ 3+ 3 4 3 3 8 6+
7” 3+ 3+ 3 4 4 3 9 5+
WARGEAR ● Wrack Blades

ABILITIES ● Inspiring Presence, Blade Artists, Power from Pain, Insensible to Pain

OPTIONS ● May replace Wrack Blades with one of the following: Agoniser, Electrocorrosive Whip, Flesh
Gauntlet, Mindphase Gauntlet, Scissorhand, Venom Blade
● May take one of the following: Hexrifle, Liquifier Gun, Stinger Pistol, Ossefactor
● May be upgraded to a Haemonculyte for 8 points. A Haemonculyte gains the Haemoxytes
keyword and uses the second profile on this datasheet. Improve the Invulnerable save of a
Haemonculyte by 1 to a maximum of 4+. A Warband led by a Haemonculyte can include up to 9
Haemoxytes regardless of the number of Wracks. Once per battle, the first time a saving throw
is failed for a Haemonculyte, the Damage characteristic of that attack is changed to 0.
● May take items from the Drukhari Armoury and/or the Fleshcrafter’s Toolkit.

KEYWORDS ● Infantry, Core, Wracks, <Haemonculus Coven>

Klaivex 30 pts

M WS BS S T W A Ld Sv
7” 2+ 3+ 3 3 4 4 9 3+
WARGEAR ● Klaive

ABILITIES ● Inspiring Presence, Blade Artists, Power from Pain, Tormentors


● Lethal Precision (Aura): When this model or a friendly Incubus makes a melee attack while
within the Inspiring Presence range of this model, on an unmodified wound roll of 6 add 1 to
the Damage characteristic of that attack.

OPTIONS ● May replace its Klaive with Demiklaives


● May take items from the Drukhari Armoury

KEYWORDS ● Infantry, Core, Blades for Hire, Incubi

8
Nightfiend 25 pts

M WS BS S T W A Ld Sv
8” 3+ 3+ 4 3 3 4 8 7+
WARGEAR ● Baleblast, Glimmersteel Blade

ABILITIES ● Inspiring Presence, Blade Artists, Power from Pain, From out of the Shadows, Shrouded from
Sight, Shadow Creatures, Fade Away

OPTIONS ● May take items from the Drukhari Armoury.

KEYWORDS ● Infantry, Blades for Hire, Mandrakes

Arena Champion 36 pts

M WS BS S T W A Ld Sv
18” 3+ 3+ 3 4 4 4 8 4+
WARGEAR ● Splinter Pistol, Splinter Rifle, Bladevanes

ABILITIES ● Inspiring Presence, Blade Artists, Power from Pain, Combat Drugs, Matchless Swiftness
● Breakneck Spectacle: A Warband led by an Arena Champion may contain up to 6 Reavers rather
than up to 3.

OPTIONS ● May take a Power Sword or an Agoniser


● May take Cluster Caltrops or a Grav-Talon
● May take items from the Drukhari Armoury.

KEYWORDS ● Biker, Fly, Core, Reavers, <Wych Cult>

Helliarch 29 pts

M WS BS S T W A Ld Sv
14” 3+ 3+ 3 4 4 4 8 5+
WARGEAR ● Splinter Pods, Hellglaive

ABILITIES ● Inspiring Presence, Blade Artists, Power from Pain, Combat Drugs, Hit and Run

OPTIONS ● May take a Phantasm Grenade Launcher


● May replace its Hellglaive with one of the following: Splinter Pistol and Stunclaw, Splinter Pistol
and Power Sword, Splinter Pistol and Agoniser.
● May take items from the Drukhari Armoury.

KEYWORDS ● Infantry, Skyboard, Fly, Core, Hellions, <Wych Cult>

9
Solarite 25 pts

M WS BS S T W A Ld Sv
14” 3+ 3+ 3 3 3 3 8 4+
WARGEAR ● Shardcarbine, Plasma Grenades

ABILITIES ● Inspiring Presence, Blade Artists, Power from Pain, Ghostplate Armour, Winged Strike
● Keepers of the Shadowed Skies: Scourges may be taken as Core choices in Warband led by a
Solarite.
OPTIONS ● May replace its Shardcarbine with a Splinter Pistol or Blast Pistol
● May take one of the following: Agoniser, Power Lance, Venom Blade
● May take items from the Drukhari Armoury

KEYWORDS ● Infantry, Fly, Haywire Grenade, Core, Blades for Hire, Scourges

Beastmaster 40 pts

M WS BS S T W A Ld Sv
12” 3+ 3+ 3 4 3 3 7 5+
WARGEAR ● Splinter Pods, Agoniser

ABILITIES ● Inspiring Presence, Blade Artists, Power from Pain, Combat Drugs, Beastmaster (Aura)
● Whips of the Master: When you use this ability, you can select up to one Clawed Fiend or up to
two Khymerae or up to two Razorwing Flocks to be affected.
● Creature Handler: Drukhari Beast models can be taken as Core or Special choices in a Warband
led by a Beastmaster.

OPTIONS ● May take items from the Drukhari Armoury.

KEYWORDS ● Infantry, Fly, Skyboard, Beastmaster, <Wych Cult>

10
Kabalite Warrior / Trueborn 8 pts

M WS BS S T W A Ld Sv
7” 3+ 3+ 3 3 1 2 7 4+
7” 3+ 2+ 3 3 1 2 8 4+
WARGEAR ● Splinter Rifle

ABILITIES ● Blade Artists, Power from Pain

OPTIONS ● 1 Kabalite Warrior per 3 may be upgraded to a Trueborn for 2 pts. A Trueborn uses the second
profile on this datasheet and gains the Trueborn keyword. When resolving a ranged attack by a
Trueborn you may ignore any or all modifiers to the Hit roll. A Trueborn may take a single item
from the Drukhari Armoury.
● 1 Kabalite Warrior or Trueborn per 5 may take a Blaster or Shredder.
● 1 Kabalite Warrior or Trueborn per 10 may take a Dark Lance or Splinter Cannon.
● May take a single item from the Phalanx Augmentations list.

KEYWORDS ● Infantry, Core, Kabalite Warriors, <Kabal>

Wych / Hekatrix Bloodbride 10 pts

M WS BS S T W A Ld Sv
8” 3+ 3+ 3 3 1 3 7 6+
8” 2+ 3+ 3 3 1 3 8 6+
WARGEAR ● Splinter Pistol, Hekatarii Blade, Plasma Grenades

ABILITIES ● Blade Artists, Power from Pain, Dodge, Combat Drugs


● No Escape: When rolling off for No Escape, add 1 to your roll for each friendly model
equipped with a Shardnet within 3” of the enemy model that is attempting to Fall Back.

OPTIONS ● 1 Wych per 3 may be upgraded to a Hekatrix Bloodbride for 2 pts. It gains the Hekatrix
Bloodbrides keyword and uses the second profile on this datasheet. When an attack made by a
Hekatrix Bloodbride would trigger the Blade Artists ability, change the AP of that attack to -3
instead of -1. A Hekatrix Bloodbride may take a single item from the Drukhari Armoury.
● 1 model make take a Shardnet and Impaler. 1 model make take Hydra Gauntlets. 1 model make
take Razorflails. If your Warband contains no Core models that are not Wyches or Hekatrix
Bloodbrides, 1 additional model may take one each of these weapons.
● May take a single item from the Phalanx Augmentations list.

KEYWORDS ● Infantry, Core, Wyches, Haywire Grenades, <Wych Cult>

11
Wrack / Haemoxyte 8 pts

M WS BS S T W A Ld Sv
7” 3+ 3+ 3 4 1 2 7 6+
7” 3+ 3+ 3 4 1 2 8 5+
WARGEAR ● Wrack Blades

ABILITIES ● Blade Artists, Power from Pain, Insensible to Pain

OPTIONS ● 1 Wrack per 3 may be upgraded to a Haemoxyte for 2 pts. A Haemoxyte gains the Haemoxytes
keyword and uses the second profile on this datasheet. Improve the Invulnerable save of a
Haemoxyte by 1 to a maximum of 4+. Once per battle, the first time a saving throw is failed for
an individual Haemoxyte, the Damage characteristic of that attack is changed to 0.
● 1 Wrack or Haemoxyte per 5 may take a Liquifier Gun or Ossefactor.

KEYWORDS ● Infantry, Core, Wracks, <Haemonculus Coven>

Reaver 20 pts

M WS BS S T W A Ld Sv
18” 3+ 3+ 3 4 2 3 7 4+
WARGEAR ● Splinter Pistol, Splinter Rifle, Bladevanes

ABILITIES ● Power from Pain, Blade Artists, Combat Drugs, Matchless Swiftness
● Expensive Enticement: Your Warband may include a maximum of three Reavers.

OPTIONS ● For every three Reavers, one may replace its Splinter Rifle with a Blaster or a Heat Lance
● For every three Reavers, one may take Cluster Caltrops or a Grav-Talon.

KEYWORDS ● Biker, Fly, Core, Reavers, <Wych Cult>

Hellion 17 pts

M WS BS S T W A Ld Sv
14” 3+ 3+ 3 4 2 3 7 5+
WARGEAR ● Splinter Pods, Hellglaive

ABILITIES ● Power from Pain, Blade Artists, Combat Drugs, Hit and Run

OPTIONS ● If your Warband contains no Core models that are not Hellions, up to one Hellion may replace
its Hellglaive with a Blaster for 10 pts and up to one Hellion may replace its Hellglaive with a
Shredder for 5 pts.

KEYWORDS ● Infantry, Fly, Skyboard, Core, Hellions, <Wych Cult>

12
Scourge 12 pts

M WS BS S T W A Ld Sv
14” 3+ 3+ 3 3 1 2 7 4+
WARGEAR ● Shardcarbine, Plasma Grenades

ABILITIES ● Blade Artists, Power from Pain, Ghostplate Armour, Winged Strike
● Haughty Mercenaries: Your Warband may include a maximum of 5 Scourges.

OPTIONS ● Up to 4 Scourges can each have their Shardcarbine replaced with one of the following: Blaster;
Dark Lance; Drukhari Haywire Blaster; Heat Lance; Shredder; Splinter Cannon
● May take items from the Drukhari Armoury

KEYWORDS ● Infantry, Fly, Scourges, Haywire Grenade, Blades for Hire, Core

Incubus 17 pts

M WS BS S T W A Ld Sv
7” 2+ 3+ 3 3 1 3 8 3+
WARGEAR ● Klaive

ABILITIES ● Blade Artists, Power from Pain, Tormentors

OPTIONS ● May take items from the Drukhari Armoury.

KEYWORDS ● Infantry, Core, Blades for Hire, Incubi

Mandrake 15 pts

M WS BS S T W A Ld Sv
8” 3+ 3+ 4 3 1 3 7 7+
WARGEAR ● Baleblast, Glimmersteel Blade

ABILITIES ● Blade Artists, Power from Pain, From out of the Shadows, Shrouded from Sight, Shadow
Creatures, Fade Away

OPTIONS ● May take items from the Drukhari Armoury

KEYWORDS ● Infantry, Blades for Hire, Mandrakes

13
Grotesque 40 pts

M WS BS S T W A Ld Sv
7” 3+ 6+ 5 5 4 4 8 6+
WARGEAR ● Monstrous Cleaver

ABILITIES ● Blade Artists, Power from Pain, Insensible to Pain


● Dangerous Investment: Your Warband may contain a maximum of three Grotesques.

OPTIONS ● May replace its Monstrous Cleaver with a Liquifier Gun


● May take a single item from the Fleshcrafter’s Toolkit section of the Armoury

KEYWORDS ● Infantry, Core, Grotesques, <Haemonculus Coven>

Lhamaean 16 pts

M WS BS S T W A Ld Sv
8” 3+ 3+ 3 3 3 2 8 5+
WARGEAR ● Shaimeshi Blade

ABILITIES ● Power from Pain, Blade Artists, Toxin Crafters (Aura)


● Court of the Archon: If your Warband’s Leader is from a <Kabal> this model does not take up a
Special slot. If your Warband’s Leader is not from a <Kabal> this model loses the <Kabal>
keyword and gains the Blades for Hire keyword.
● Prized Courtier: Your Warband may contain a maximum of 1 Lhamaean.

OPTIONS ● May take items from the Drukhari Armoury. It may take <Kabal> Only, <Wych Cult> Only,
<Haemonculus Coven> Only items if your Leader has the appropriate keyword.

KEYWORDS ● Infantry, Core, Court of the Archon, <Kabal>

Medusae 22 pts

M WS BS S T W A Ld Sv
8” 3+ 3+ 3 3 3 1 8 5+
WARGEAR ● Eyeburst

ABILITIES ● Power from Pain


● Court of the Archon: If your Warband’s Leader is from a <Kabal> this model does not take up a
Special slot. If your Warband’s Leader is not from a <Kabal> this model loses the <Kabal>
keyword and gains the Blades for Hire keyword.
● Coveted Brain-Fruit: Your Warband may include a maximum of 1 Medusae.

OPTIONS ● None, and count yourself lucky.


KEYWORDS ● Infantry, Court of the Archon, Core, <Kabal>

14
Sslyth 18 pts

M WS BS S T W A Ld Sv
8” 3+ 3+ 5 3 3 3 6 5+
WARGEAR ● Shardcarbine, Splinter Pistol, Sslyth battle-blade

ABILITIES ● Power from Pain, Resilient Species


● Court of the Archon: If your Warband’s Leader is from a <Kabal> this model does not take up a
Special slot. If your Warband’s Leader is not from a <Kabal> this model loses the <Kabal>
keyword and gains the Blades for Hire keyword.
● Cold-Blooded Bodyguard: While this model is within 3” of a friendly Leader, enemy models
cannot target that Leader with ranged attacks.
● Expensive Hireling: Your Warband may include a maximum of 1 Sslyth.

OPTIONS ● May take items from the Drukhari Armoury. It may take <Kabal> Only, <Wych Cult> Only,
<Haemonculus Coven> Only items if your Leader has the appropriate keyword.
KEYWORDS ● Infantry, Core, Court of the Archon, <Kabal>

Ur-Ghul 16 pts

M WS BS S T W A Ld Sv
8” 3+ - 4 3 3 4 4 7+
WARGEAR ● Ur-Ghul Talons

ABILITIES ● Resilient Species, Ferocious Charge


● Court of the Archon: If your Warband’s Leader is from a <Kabal> this model does not take up a
Special slot. If your Warband’s Leader is not from a <Kabal> this model loses the <Kabal>
keyword and gains the Blades for Hire keyword.

OPTIONS ● May take a single item from the Menagerie Macabre

KEYWORDS ● Infantry, Core, Court of the Archon, <Kabal>

Clawed Fiend 25 pts

M WS BS S T W A Ld Sv
10” 4+ - 5 5 4 5 4 5+
WARGEAR ● Clawed Fists

ABILITIES ● Berserk Rage

OPTIONS ● May take a single item from the Menagerie Macabre

KEYWORDS ● Beast, Blades for Hire

15
Razorwing Flock 12 pts

M WS BS S T W A Ld Sv
12” 4+ - 2 2 4 4 4 7+
WARGEAR ● Razor Feathers

OPTIONS ● May take a single item from the Menagerie Macabre


KEYWORDS ● BEAST, SWARM, FLY, BLADES FOR HIRE

Khymerae 10 pts

M WS BS S T W A Ld Sv
10” 3+ - 4 4 1 3 4 6+
WARGEAR ● Claws and Talons

ABILITIES ● Otherworldly

OPTIONS ● May take a single item from the Menagerie Macabre

KEYWORDS ● BEAST, DAEMON, BLADES FOR HIRE

Beastmaster 40 pts

M WS BS S T W A Ld Sv
12” 3+ 3+ 3 4 3 3 7 5+
WARGEAR ● Splinter Pods, Agoniser

ABILITIES ● Blade Artists, Power from Pain, Combat Drugs, Beastmaster (Aura)
● Whips of the Master (amended): When you use this ability, you can select up to one Clawed
Fiend, up to two Khymerae or up to two Razorwing Flocks to be affected.
● Beast Driver: A Beastmaster can only be selected as a Special choice in your Warband if it
contains at least one Beast unit. Your Warband may not include more Beastmasters than Beast
units.

OPTIONS ● May take items from the Drukhari Armoury.

KEYWORDS ● Infantry, Fly, Skyboard, Beastmaster, <Wych Cult>

16
++Menagerie Macabre++jh
Only Drukhari Beast and Ur-Ghul units can be given these upgrades. When you pay the points costs for one of
these upgrades, you may apply that upgrade to a single Clawed Fiend, Ur-Ghul, or Razorwing Flock, or up to 2
Khymerae.

At the end of your Movement phase, you can remove this model from the battlefield. If it is
within Engagement Range of any enemy models when you do so, it suffers 1 mortal wound.
Burrowclaws 5
During the Reinforcements step of any of your subsequent Movement phases, you can set
this model up anywhere on the battlefield more than 9” away from any enemy models.

Vampiric At the end of a Fight phase in which any enemy models were killed by attacks made by this
8
Thirst model, roll a D6. On a 4+ this model heals up to D3 wounds.

Flensing When resolving an attack by this model, on an unmodified wound roll of 6, the AP
5
Talons characteristic of that attack is -4.

Acid Spitter 3 The model gains a Splinter Pistol and its Ballistic Skill characteristic is changed to 5+.

Improbable
5 When resolving a melee attack against this model, subtract 1 from the hit roll.
Anatomy

Bludgeoning The Damage characteristic of this model’s melee weapons is increased by 1. The AP
5
Limbs characteristic of this model’s melee weapons is 0.

++Leader-Only Items ++

Each time the bearer or a friendly model within 3” of the bearer is targeted by a ranged
Gloom Field 15
attack, subtract 1 from the hit roll.

Ancient
12 When resolving an attack against the bearer, an unmodified hit roll of 6 must be re-rolled.
Clone Field

Hekatrix/Syren Only. Once per battle, at the start of the Fight phase, the bearer can infuse
Goblet of their followers with the bloodlust of Khaine. All friendly Wych Cult models within the
16
Spite bearer’s Inspiring Presence gain +1 Attack and +1 Strength until the end of the phase if they
charged this turn.

Master’s Seal 5 The range of the bearer’s Aura abilities is increased by 3”.

Nightfiend Only. On a turn in which this model was set up on the battlefield, enemy models
Chill of
8 within 3” of it cannot be picked to fight in the Fight phase until all other eligible models
Aelindrach
have fought.

Living
8 Nightfiend Only. This model can use its Fade Away ability one additional time per battle.
Shadow

17
When resolving an attack by a friendly model within this model’s Inspiring Presence, you
Hierarch of
10 can re-roll a Hit roll of 1, provided that model shares the same sub-faction keyword as this
their Art
model - i.e. <Kabal>, <Wych Cult>, <Haemonculus Coven> or Blades for Hire.

Acothyst/Haemonculyte Only. Add 2” to this model’s Move characteristic. It gains the Fly
Gravity Spine 5
keyword.

In each of your Command phases, the bearer can take a draught from the Infusion. If it
Kin-Soul does, roll a D6. On a 5+, the bearer regains a Wound lost previously in the battle. You can
10
Infusion choose to add 1 to the result of the roll. If you do so, on an unmodified roll of 1, the bearer
suffers 1 mortal wound that cannot be negated or ignored.

Once per battle, at the end of a phase in which this model was slain, you can roll a D6. On a
4+, remove a friendly Drukhari model within 6” of this model’s final location, and set this
Reincarnator model up in its place with 1 wound remaining. This upgrade costs 14 points for a
10/14
Surrogate <Haemonculus Coven> model, but you can add 1 to the roll when a <Haemonculus Coven>
model uses it, provided the model you choose to remove in its place is also a
<Haemonculus Coven> model.

Acothyst/Haemonculyte Only. This weapon may be taken in place of any other ranged
weapon available to the bearer. The Destructor fires gobbets of the bearer’s horrendously
Destructor 10 corrosive and mutagenic ichor. Victims writhe in pain as their flesh burns away even while
growing into new and disturbing forms, to the horror of their comrades. This weapon’s
profile can be found below.

This weapon may be taken in place of any other melee weapon available to the bearer. A
The Serpent pair of wickedly curved swords, the semi-sentient Serpent Blades strike with unerring
10
Blades accuracy to deliver a dose of venom through any defense. This weapon’s profile can be
found below.

This weapon may be taken in place of any other melee weapon available to the bearer. This
polearm’s haft contains psychoreceptive crystalline structures that store the dying agonies
The Edge of
10 of its victims, slowly releasing them to invigorate the one who wields it. It must be brought
Agony
to bear with great care lest the user get lost in the rapture of pain. This weapon’s profile
can be found below.

Once per battle, the bearer can attempt to Deny the Witch as though it were a Psyker.
When making the Deny the Witch test, roll a D6 instead of 2D6. On a 4+, the psychic power
Keeper’s
10 is denied. On an unmodified roll of 6, the PSYKER that attempted to manifest the power
Claw
suffers perils of the warp. You may make one attempt to deny a given power once, no
matter how many of these your warband possesses.

18
++ Fleshcrafter’s Toolkit ++
A selection of choice tools and forbidden tech, accessible only by
those models with permission on their datasheet!

If this model has lost one or more wounds during the mission, improve the Poisoned
Pain Lens 6 Weapon ability of its poisoned weapons by 1 to a maximum of 2+. (E.g. Poisoned Weapon
(4+) becomes Poisoned Weapon (3+)).

If this model loses its final wound, roll a d6. On a 3+, it may immediately shoot as though
Revenance
10 it were the Shooting phase or immediately make a Pile In move of up to 3” then fight as
Elixir
though it were the Fight phase.

Daemon Heart
10 Improve the Wounds characteristic of this model by 1.
Charm

Mind Syphon 12 Your opponent may not re-roll dice rolls for enemy models within 6” of this model.

Haemovore At the end of the Fight phase, roll a d6 for every enemy unit within 6” of this model. On a
10
Hive 6+, that enemy unit suffers 1 mortal wound.

Adrenal
4 When rolling for this model’s Insensible to Pain ability, you may re-roll a result of 1.
Cannulae

Flow-Flesh This model counts as a number of models equal to the number of Wounds it has
5
Horrorform remaining for the purposes of determining which side controls an Objective Marker.

19
++ Armoury of the Vat-Born ++
Any model with access to the Armoury can be upgraded with these items.

The bearer can jump a distance equal to its full Move characteristic, rather than half. In
Chain Hooks 3 addition, do not subtract 2” from charge rolls for the bearer for charges originating
partway up Climbable terrain.

Increase the bearer’s Leadership characteristic by 1. In addition, the first time the bearer
kills an enemy model in the Fight phase, it gains Gory Trophy (Aura): While an enemy
Trophy Rack 5
model is within 3” of this model, subtract 1 from the Leadership characteristic of that
enemy model.

Plasma
3 This model is now equipped with plasma grenades. It gains the Plasma Grenade keyword.
Grenade

Hekatarii Blade 3 This model is now equipped with a Hekatarii blade in addition to its other wargear.

(Model with Splinter Rifle only) In the Shooting phase or when resolving overwatch, when
Adept-Forged 3
this model attacks with its splinter rifle, you may opt to treat that splinter rifle as a
Splinter Rifle
shardcarbine instead.

Adept-Forged
3 In each Fight phase, you may re-roll one failed hit roll for an attack made by this model.
Armour Blades

Darklight
5 This model has a 5+ invulnerable save.
Shroud

Torment This model treats the battle round as one higher than it is for the purposes of Power from
5
Amulet Pain.

Once per phase, when the bearer attacks with a Poisoned Weapon, you may re-roll a
Sliscus’ Legacy 5
single Wound roll.

Add 2 to the Type characteristic of a single Splinter weapon the bearer is equipped with
Shattershard
7 (eg. Pistol 1 becomes Pistol 3). When resolving an attack with that weapon, you cannot
Ammunition
re-roll the hit roll for any reason.

20
++ Delectable Torments ++
Each of these items can only be included in your Warband once.

This model may attempt to deny the witch once per psychic phase as though it were a
Spell-Thief psyker. In your Psychic phase, this model can attempt to manifest one psychic power that
8
Djinn it has successfully denied during the battle. If the psychic power is successfully
manifested, this model suffers Perils of the Warp after it is resolved.

Once per battle, in your Command phase, the bearer can activate the Eclipse Field. Until
your next Command phase, when your opponent declares the use of a stratagem that
Eclipse Field 10 would affect a model within 9” of the bearer, that Stratagem costs an additional 1CP. If
you are playing in a campaign, using the Eclipse Field in a battle drains its power, and it
must be purchased again in order to be used in a subsequent battle.

Once per battle, the bearer can activate the Torture Microamp if they are within 3” of any
Torture Objective Markers. Choose one of those Objective Markers - until the end of the battle,
10
Microamp each friendly Drukhari model within 3” of that Marker counts as one additional model for
the purposes of determining who controls that Marker.

This section includes the profiles for the special weapons found only in the Drukhari Armoury, as well as any weapons
from Codex: Drukhari whose abilities require alterations to function as intended in games of Heralds of Ruin.

++ Noble Melee Weapons ++

Name Range Type S AP D Abilities Cost

Assault Each time an attack made by this weapon


Destructor 12” 3 -2 1 10
D3+3 triggers a Nerve test, add 2 to the result.

Poisoned Weapon (4+). Each time the bearer


Fights, it can make an additional attack with
The Serpent this weapon. When resolving an attack with
Melee Melee User - 1 12
Blades this weapon, on an unmodified hit roll of 6,
saving throws cannot be made against that
attack.
At the end of a phase in which the bearer slays
any enemy models with an attack using this
weapon, you may choose to improve their
Edge of Agony Melee Melee +1 -2 2 Strength, Toughness, Leadership, or Attacks 15
characteristics by 1 until the end of the battle.
No characteristic can be improved by more
than 1 in this way.

21

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