Professional Documents
Culture Documents
Kharadron prospectors roam the Mortal Realms in search of precious aether-gold, risking life and limb for a tidy
profit. Though their business is mercantile, they are anything but an easy mark; armed with the latest aethermatic
weapons and clad in impenetrable armoured suits, they repel their foes with a hail of bullets and bombs.
Arkanaut Admiral
31
KHARADRON OVERLORDS PROSPECTORS
ARKANAUT C OMPAN Y CAPTAI N
ADMI RAL 145 90
8 3 4 1/4 8 3 3 1/3
1 4 4 3/5 3 4 22 1 4 3 2/4 3 3 16
1 4 4 2/4 10 4 25 1 3 3 1/3 3 4 16
E NDRI N M AST E R
W ITH E N D R I N H AR N E S S 140 MI Z Z EN MASTER 250
1 3 5 3/5 8 2 4 1/4
3 4 22 1 4 5 2/5 10 4 20
AET HE R IC CU STOD I AN
N AVI GATOR 130 240
8 3 4 1/4 8 2 3 1/3
1 3 4 2/4 3 4 20 2 4 4 2/5 10 4 20
6 6 4 1/3
1 3 3 1/4 3 4 20
E n d r i n m a s te r
Mi z z e n m a s te r w i t h D i r ig i b le S u i t
32
ARKANAUT COMPANY G R UN D STO K THUN D E R E R
PRIVATEER WITH PRIVATEER W ITH A ETHE R I C
PISTOL AND ARKANAUT CUTTER 50 FUMI GATO R 105
8 2 3 1/3 6 4 5 1/4
1 3 3 1/3 3 3 12 3 4 12
1 2 3 1/3 3 3 12 1 2 3 1/3 3 4 12
1 2 3 1/3 3 3 12 1 2 3 1/3 3 4 12
2 3 4 2/5 8 2 4 1/4
3 3 12 1 3 5 2/5 10 4 16
1 2 3 1/3 3 4 12 1 2 3 1/3 10 4 16
1 2 3 1/3 3 4 12 1 2 3 1/3 10 4 16
33
ENDRINRIGGER WITH S K Y WARD EN WITH
GRAPNEL LAUNCHER 190 D RI L L L AU N CHER 220
1 2 3 1/3 10 4 16 1 2 3 1/3 10 4 16
1 2 3 1/3 10 4 16 1 2 3 1/3 10 4 16
2 3 4 2/5 10 4 16 1 2 3 1/3 10 4 16
SKYWARDEN WITH
AETHERMATIC VOLLEY GUN 175
3-15 3 3 1/3
1 2 3 1/3 10 4 16
34
LUMINETH REALM-LORDS
The Lumineth Realm-lords are paragons of martial excellence, compensating for their limited numbers with
unrivalled magical prowess and raw skill. Their legendary self-assurance is not misguided; empowered by the
energies and spirits of Hysh itself, they can triumph over warbands many times their size.
35
LUMINETH REALM-LORDS BRIGHT COMPANY
VAN AR I LOR D HU RAK AN
REG ENT 235 WI N DMAGE 195
1 4 4 2/5 10 4 28 1 3 3 1/4 12 3 22
S CI NA RI TRUESTONE
LO RES E E KE R 125 SENES CHAL 105
1 3 4 2/4 5 3 18 3 4 16
S CI NA RI W I N D S P EAK ER
CALLIGRAVE 120 S EN ES CHAL 185
1 2 3 1/4 5 3 18 1 4 3 1/3 12 3 22
S CI NA RI B L A D E L O R D S E N E S CHA L
W ITH S UN META L D UA L
CAT H ALLA R 95 BLADES 145
1 2 4 2/4 1 5 4 2/4
5 3 16 5 3 16
S CI NAR I B L A D E L O R D S E N E S CHA L
140 W ITH S UN META L
EN LIGH TE NE R G R E ATB L A D E 150
1 3 3 2/4 5 3 18 5 3 16
A LA RITH
STON EM AG E 155 STEEDMASTER 205
2 3 3 1/4 5 4 20 10 4 22
36
HIG H S E NTINE L 90 HI GH WARD EN 95
1 3 3 2/4 1 3 3 2/4
5 3 12 5 4 12
Th e s e A la r i t h S to n eg u a r d w il l s u f fe r n o i n te r fe r e n c e i n t h e i r e n lig h te n e d q u e s t to p u r i f y
t h e G n a r l wo o d , n o t e ve n f r o m t h e i r s u p p o s e d a l lie s .
37
VAN ARI AUR ALAN VAN ARI AU RAL AN
SENT INE L 90 WARD EN 65
1 3 3 1/3 5 3 8 5 4 8
2 3 4 2/5 2 4 3 2/4
3 4 12 10 4 18
2 3 5 2/4 10 2 4 1/4
3 4 12 1 4 3 1/3 12 3 18
VAN ARI
B LADELOR D 110
2 3 4 2/5
5 3 12
Va n a r i B la de lo r d
38
SERAPHON
The cold-blooded Seraphon are eternal enemies of Chaos and show no mercy to those who would subvert the Great
Plan laid down by their ancient and mysterious creators, the Old Ones. Their scaled warbands, led by the master
mages known as slann, combine bestial savagery with primordial wisdom and fearsome cosmic power.
S a u r u s O ld b lo o d
39
SERAPHON SCALE-COHORTS
S LAN N
STARMASTE R 265 S K I N K STARS EER 180
12 3 4 3/6 12 2 4 3/6
4 4 32 4 3 20
4 5 25 2 3 3 1/4 6 3 18
4 5 25 2 3 3 1/3 6 3 18
1 3 5 3/6 1 4 4 2/4
4 4 28 12 3 25
1 4 4 2/4 1 4 4 2/4
7 5 28 10 4 25
1 3 4 2/4 1 4 4 2/4
4 4 25 4 4 16
40
SAURUS GUA RD RI P P ERDACTY L
ALPHA 175 RI D ER AL P HA 220
2 4 4 2/5 1 4 4 2/4
4 5 20 10 4 20
1 4 4 2/5 8 1 3 1/4
6 4 25 1 3 2 1/3 6 3 8
SKINK A L P H A W IT H
B O LTSP IT T ER AN D S K I N K W ITH B O LTS P ITTE R
M O O NSTON E C LU B 105 A N D M O O N STO N E CLUB 75
8 2 1 1/2 8 2 1 1/2
1 4 3 1/3 6 2 12 1 3 2 1/3 6 2 8
SKINK A L P H A W IT H
M O O NSTON E C LU B AN D S K I N K W ITH M O O N STO N E
STAR-BUC K L ER 100 CLUB A N D STA R- B UCK L E R 70
1 4 3 1/3 1 3 2 1/3
6 3 12 6 3 8
TE RRAD ON R I D ER AL P H A
WITH STARST RI K E TE RRAD O N RI D E R WITH
JAVE LIN 195 S U NLE E CH B O LAS 170
8 2 3 1/4 3 3 2 1/4
1 3 4 2/4 12 3 20 1 3 4 2/4 12 3 15
3 4 3 1/4 8 1 3 1/4
1 3 4 2/4 12 3 20 1 3 4 2/4 12 3 15
41
RIP PERDACTYL SAU RU S KNI GHT WITH
RIDER 170 CE LE STITE WARSP E AR 165
1 3 4 2/4 2 4 4 2/4
10 4 15 6 4 20
2 3 4 2/4 2 2 5 3/6
4 5 15 6 4 28
S AU RU S WAR R I O R
W ITH C E L E ST IT E C LU B 85 S K I N K HAN D L ER 70
1 4 4 1/3 2 2 2 1/4
4 4 12 6 2 8
S AU RU S WAR R I O R
W ITH C E L E ST IT E S P E AR 90 S AL AMAN D ER 135
2 3 4 1/4 7 2 4 3/6
4 4 12 6 3 16
S AU RU S K N I G H T
W ITH C E L E ST IT E BL AD E 160 RAZORD ON 145
1 4 4 2/3 12 5 3 1/3
6 4 20 6 4 16
42
SYLVANETH
The Sylvaneth way of war is fluid and wild: the fury of a storm rushing through a tree’s branches. Bolstered by the
energies of Ghyran, the warriors of Alarielle fall upon the enemies of nature without warning, tearing them apart
with jagged wooden talons before slipping away into the sanctuary of the deep forest.
61
SYLVANETH FOREST STALKERS
TR E E- R EV E N A N T S CI O N
ARC H- R EV E NA NT 260 W ITH P ROTE CTO R G L A I V E 115
2 4 4 2/5 2 3 3 2/5
10 4 25 4 3 15
TR E E- R EV E N A N T S CI O N
B RANCH WYCH 145 W ITH E N CHA N TE D B L A D E 110
2 3 3 1/4 6 3 20 4 3 15
1 3 3 2/4 6 3 18 1 2 3 1/3 10 3 15
2 4 5 3/6 1 4 3 2/4
4 4 32 10 4 25
KURNOTH H U N TM AST ER
WITH K U RN OT H
215 S HAD ESTAL K ER 140
GRE ATSWOR D
1 5 5 2/5 1 5 4 2/4
4 4 32 4 3 15
KURNOTH H U N TM AST ER
WITH K U R N OT H
255 S P ITERI D ER S CI ON 240
GRE ATB OW
1 3 5 2/4 4 4 32 12 4 25
62
B RANCH NYM P H 140 D RYAD 70
1 4 4 2/4 1 4 3 1/3
5 3 15 5 3 10
KURNOTH H U N T ER W IT H
KURNOTH S CYT H E 185 GO S S AMI D ARCHER 130
4 4 28 1 2 3 1/2 10 3 10
1 3 5 2/4 4 4 28 10 4 20
1 4 5 2/5 1 4 4 1/3
4 4 28 4 3 10
T REE- R EV E NA NT S P ITERI D ER
65 L AN CER 185
1 3 3 1/3 2 3 4 1/5
4 3 10 12 4 20
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