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620_88172_001_Urban2a.

qxd 3/7/03 5:06 PM Page 318

______________________________________________________ _________________________________
CHARACTER NAME PLAYER

_________________________ ___________________________ _________________________ _________________


CLASS CHARACTER LEVEL STARTING OCCUPATION SPECIES

____________ ____________ ____________ ______________ ____________ _____________ ______________


AGE GENDER HEIGHT WEIGHT EYES HAIR SKIN

ABILITY ABILITY TEMPORARY TEMPORARY TOTAL CURRENT HP


ABILITIES SCORE MODIFIER SCORE MODIFIER
HP CHARACTER
hit points
STR
STRENGTH
RECORD SHEET

DEX
DEFENSE = 10+ + + + +
CLASS EQUIPMENT DEX SIZE MISC ARMOR
DEXTERITY TOTAL BONUS BONUS MODIFIER MODIFIER BONUS PENALTY

CON

CROSS-CLASS
CONSTITUTION
INITIATIVE = + SKILLS MAX RANKS /
modifier
INT KEY SKILL ABILITY MISC
INTELLIGENCE TOTAL DEX
MODIFIER
MISC
MODIFIER SKILL NAME ABILITY MODIFIER MODIFIER RANKS MODIFIER

WIS BASE bonus


ATTACK Balance Dex _______ = ________+________+________
WISDOM
Bluff Cha _______ = ________+________+________
CHA
CHARISMA SPEED Climb Str _______ = ________+________+________
Computer Use Int _______ = ________+________+________
Concentration Con _______ = ________+________+________
BASE ABILITY MISC
SAVING THROWS TOTAL SAVE MODIFIER MODIFIER Craft (_____________________) Int _______ = ________+________+________
Craft (_____________________) Int _______ = ________+________+________
FORTITUDE
(CONSTITUTION)
= + + REPUTATION Craft (_____________________) Int _______ = ________+________+________
Decipher Script Int _______ = ________+________+________
= + +
REFLEX
(DEXTERITY) ACTION POINTS Demolitions Int _______ = ________+________+________
= + + Diplomacy Cha _______ = ________+________+________
WILL
(WISDOM) WEALTH BONUS Disable Device Int _______ = ________+________+________
Disguise Cha _______ = ________+________+________
Drive Dex _______ = ________+________+________
Escape Artist Dex* _______ = ________+________+________
ATTACKS TOTAL BASE ATTACK BONUS
STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
Forgery Int _______ = ________+________+________
MELEE
attack bonus
= + + + Gamble Wis _______ = ________+________+________
Gather Information Cha _______ = ________+________+________
RANGED
attack bonus
= + + + Handle Animal Cha _______ = ________+________+________
BASE ATTACK BONUS DEX SIZE MISC Hide Dex* _______ = ________+________+________
TOTAL MODIFIER MODIFIER MODIFIER Intimidate Cha _______ = ________+________+________
Investigate Int _______ = ________+________+________
Jump Str* _______ = ________+________+________
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL Knowledge (________________) Int _______ = ________+________+________
Knowledge (________________) Iint _______ = ________+________+________
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES Knowledge (________________) Int _______ = ________+________+________
Listen Wis _______ = ________+________+________
Move Silently Dex* _______ = ________+________+________
Navigate Int _______ = ________+________+________
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL Perform ( __________________) Cha _______ = ________+________+________
Perform ( __________________) Cha _______ = ________+________+________
Perform ( __________________) Cha _______ = ________+________+________
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES Pilot Dex _______ = ________+________+________
Profession Wis _______ = ________+________+________
Read/Write Lang. ( __________) _______ = ________+________+________
Read/Write Lang. ( __________) _______ = ________+________+________
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL Read/Write Lang. ( __________) _______ = ________+________+________
Repair Int _______ = ________+________+________
Research Int _______ = ________+________+________
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
Ride Dex _______ = ________+________+________
Search Int _______ = ________+________+________
Sense Motive Wis _______ = ________+________+________
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL Sleight of Hand Dex _______ = ________+________+________
Speak Language (____________) _______ = ________+________+________
Speak Language (____________) _______ = ________+________+________
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES Speak Language (____________) _______ = ________+________+________
Spot Wis _______ = ________+________+________
Survival Wis _______ = ________+________+________
Swim Str* _______ = ________+________+________
ARMOR/PROTECTIVE ITEM TYPE EQUIPMENT BONUS PROFICIENT? Treat Injury Wis _______ = ________+________+________
Yes No Tumble Dex* _______ = ________+________+________
__________________________ _____ _______ = ________+________+________
ARMOR PENALTY WEIGHT SPEED SIZE MAX DEX SPECIAL PROPERTIES
__________________________ _____ _______ = ________+________+________
__________________________ _____ _______ = ________+________+________
2003 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only. Skills marked with cant be used untrained. *armor penalty, if any, applies.
620_88172_001_Urban2a.qxd 3/7/03 5:06 PM Page 319

CAMPAIGN LANGUAGES
LANGUAGE READ/WRITE? LANGUAGE READ/WRITE?

EXPERIENCE POINTS

GEAR
ITEM WT. ITEM WT.

FX ABILITIES
ARCANE SPELLS, DIVINE SPELLS, AND PSIONIC POWERS

TOTAL WEIGHT CARRIED

TALENTS/SPECIAL ABILITIES
ALLEGIANCES

FEATS
Acrobatic Dodge Precise Shot Vehicle Dodge
Aircraft Operation* Agile Riposte Shot on the Run Weapon Finesse*
Alertness Mobility Skip Shot Weapon Focus*
Animal Affinity Spring Attack Power Attack Wild Talent
Arcane Skills Drive-By Attack Cleave Windfall**
Archaic Weapons Proficiency Educated* Great Cleave
Armor Proficiency (light) Empower Turning Improved Bull Rush
Armor Proficiency (medium) Extra Turning Improved Overrun INITIAL FEATS
Armor Proficiency (heavy) Endurance Sunder Divine Heritage
Athletic Exotic Melee Weapon Proficiency* Power Crit Magical Heritage
Attentive Far Shot Precise Strike Shadow Heritage
Blind-Fight Dead Aim Psionic Skills
Brawl Focused Quick Draw
Improved Brawl Frightful Presence Quick Reload METAMAGIC FEATS
Improved Grapple Gearhead Renown Empower Spell
Knockout Punch Great Fortitude Run Enlarge Spell
Improved Knockout Punch Guide Fleet of Foot Eschew Materials
Streetfighting Heroic Surge Signature Spell Extend Spell
Improved Feint Improved Damage Threshold** Simple Weapons Proficiency Heighten Spell
Builder Improved Initiative Spell Focus Nonlethal Spell
Cautious Improved Natural Healing Greater Spell Focus Reach Spell
Combat Expertise Improved Turning Spell Penetration Sacred Spell
Improved Disarm Jack of all Trades Greater Spell Penetration Shadowbane Spell
Improved Trip Iron Will Spellslinger Silent Spell
Whirlwind Attack Lightning Reflexes Stealthy Still Spell
Combat Martial Arts Low Profile Studious
Improved Combat Martial Arts Magical Affinity Supernatural Strike
Advanced Combat Martial Arts Medical Expert Surface Vehicle Operation* METAPSIONIC FEATS
Combat Reflexes Meticulous Surgery Delay Power
Confident Nimble Toughness** Enlarge Power
Creative Personal Firearms Proficiency Track Extend Power
Deceptive Advanced Firearms Proficiency Trustworthy Persistent Power
Defensive Martial Arts Burst Fire Two-Weapon Fighting Heighten Power
Combat Throw Exotic Firearms Proficiency* Improved Two-Weapon Fighting Hide Power
Improved Combat Throw Strafe Advanced Two-Weapon Fighting Quicken Power
Elusive Target Point Blank Shot Vehicle Expert Twin Power
Unbalance Opponent Double Tap Force Stop
*You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different skill, type of equipment, or weapon type.
**You can gain this feat multiple times. Its effects stack.

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