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Fellowship of the West

Schedule and Scenario List


10:00am Registration, Welcome, Day Overview
10:15-11:30am Round 1 : Death to the Enemy!

11:45-1:00pm Round 2: Domination (Modified)


1:00-1:45pm Best Army Voting and LUNCH
1:45-3:00pm Round 3 : Clash of Champions
3:15pm-4:30pm Round 4 : Break Through
4:45pm Awards and upcoming event discussion.

Table Size:
All games will be played on 48inch by 48 inch (4'x4') tables.

Round 1: Death to the Enemy!


Scenario outline:
Crush your enemies and see them driven before you.

Starting Positions:
Both Players roll a D6.
The player with the highest roll selects a board edge and picks one of their warbands.
They then deploy that warband anywhere within within 12 inches of their board edge.
All models in the warband must be placed within 6 of their warbands captain.
When this has been done, the opposing player chooses one of their warbands and
deploys it within 12 of their board edge. All models in the warband must be placed
within 6 of their warbands captain.
Players then alternate deploying warbands until all warbands have been placed.

Initial Priority:
Both players roll a D6. The player with the highest score has Priority in the first turn.

Objectives:
The game ends at the end of the turn in which one or more forces have been reduced to
25% or less of its starting number of models. At the end of the game calculate Victory
points. Victory points are awarded for the following:
You score 3 Victory Points at the end of the game if the enemy force is reduced to 25%
of its starting number of models, or below, and your own force is not.
If the enemy force is reduced to 25% of its own starting number and your force is
unbroken, you instead score 5 Victory Points.
You score 1 Victory Point for causing one or more Wounds on the enemy leader

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(Wounds prevented in any way, including by a successful Fate roll, do not count). If you
kill the enemy leader, you instead score 3 Victory Points or the amount of Wounds
caused, whichever is higher.
You score 1 Victory Point if you have at least one banner remaining at the end of the
game. If you have at least one banner remaining and your opponent has none
remaining you instead score 2 Victory Points.

Round 2: Domination(Modified)
Follow all instructions for this scenario as described in the main rulebook as normal
with the following changes.

Starting Positions:
Both Players roll a D6.
The player with the highest roll selects a board edge and picks one of their warbands.
They then deploy that warband anywhere within within 24 inches of their board edge.
All models in the warband must be placed within 6 of their warbands captain.
When this has been done, the opposing player chooses one of their warbands and
deploys it within 24 of their board edge. All models in the warband must be placed
within 6 of their warbands captain.
Players then alternate deploying warbands until all warbands have been placed.

Round 3: Clash of Champions


Scenario Outline:
Mighty heroes and villains seek to prove their worth on the field of glory.

Starting Positions:
Both Players roll a D6.
The player with the highest roll selects a board edge and picks one of their warbands.
They then deploy that warband anywhere within 24 inches of their board edge with
the following restrictions:

1. All models in the warband must be placed within 6 of their warbands captain.

2. No models other than your Armys Leader and any models in your Leaders warband
may be deployed within 6 of the centre of the table.

3. Your Armys Leader must be placed within 6 of the centre of the table.
When this has been done, the opposing player chooses one of their warbands and
deploys it within 24 of their board edge following the restrictions mentions above.
Players then alternate placing warbands until all warbands have been placed.

Initial Priority:
Both players roll a D6. The player with the highest score has Priority in the first turn.

Fellowship of the West A Hobbit & Lord of the Rings Strategy Battle Game Tournament 26/03/2017
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Objectives:
The game ends at the end of the turn in which one or more forces have been reduced to
25% or less of its starting number of models OR at the end of the turn in which one or
more forces no longer have any heroes left alive. At the end of the game calculate
Victory points. Victory points are awarded for the following:

You score 5 Victory points at the end of the game if your Champion(s) Kill Count is
greater than your opponents Champion(s) Kill Count. If your Champion(s) Kill Count is
more than double that of your opponents Champion(s) Kill Count you instead score 8
Victory points.

At the end of the game compare the amount of Kills your Champion(s) achieved to the
chart below to see how many Victory points you have achieved.

Champion's Kills Victory Points Awarded


1-3 Models 1 VP
4-6 Models 3 VPs
7-9 Models 5 VPs
10 or More Models 7 VPs

You score 3 Victory points if your opponents army is broken at the end of the game. If
your opponents force is broken and your force is unbroken than you instead score 5
Victory points.

You score 3 Victory points at the end of the game if there are more friendly models in
your opponents deployment zone than there are enemy models. Models on the
centreline do not count.

You score 1 Victory point if you have a Champion alive at the end of the game.

You score an additional 3 Victory points if your Champion kills the opponents
Champion.

Special Rules:

The Champion:
Players have a Champion for this game. A players starting Champion is their Armys
Leader. Throughout the course of the game you must keep track of the Kills your
Champion(s) get. These are added to your Champion(s) Kill Count.

Rise to the Challenge:


If your Armys Champion is ever removed from the table, you must immediately select
another hero in your army. The chosen hero becomes your Armys new Champion and
any kills they achieve from that point onwards are added to your Armys Champions
Kill count. If you have no more heroes in your army then you must play the rest of the
game without a Champion.

Fellowship of the West A Hobbit & Lord of the Rings Strategy Battle Game Tournament 26/03/2017
TO: anthonymair@hotmail.co.uk Page:3
Round 4: Break Through
Scenario Outline:
Break through the enemey lines and into their lands to seize the day!

Starting Positions :
Both Players roll a D6.
The player with the highest roll selects a board edge and picks one of their warbands.
They then deploy that warband anywhere within within 6 inches of their board edge.
All models in the warband must be placed within 6 of their warbands captain.
When this has been done, the opposing player chooses one of their warbands and
deploys it within 6 of their board edge. All models in the warband must be placed
within 6 of their warbands captain.
Players then alternate deploying warbands until all warbands have been placed.

Objectives:
The game ends at the end of the turn in which one or more forces have been reduced to
25% or less of its starting number of models. At the end of the game calculate Victory
points. Victory points are awarded for the following:

You score 5 Victory points at the end of the game if you have successfully moved more
Friendly models off your opponents table edge than your opponent has moved off
yours. If you have moved more than double the amount of friendly models off your
opponents table edge than your opponent has moved off yours, you instead score 8
Victory Points.
At the end of the game compare the amount of models you have moved off the table
with the chart below to see how many Victory points you have achieved.

Number of Models off the Table Victory Points Awared


1-2 Models 1 VP
3-4 Models 3 VP
5-6 Models 5 VP
7 or More Models 7 VP

You score 1 Victory point at the end of the game for causing one or more wounds to
your opponents Leader. (Wounds successfully prevented by Fate do not count). If you
kill your opponents Leader you instead score 3 Victory points.
You score 3 Victory points at the end of the game if your opponents army is broken. If
your opponents army is broken and your force is unbroken you instead score 5 Victory
points.
You score 1 Victory point at the end of the game if your armys Leader moves off the
opposing board edge.

Fellowship of the West A Hobbit & Lord of the Rings Strategy Battle Game Tournament 26/03/2017
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Special Rules:

Reconnoitre:
Models may move off the table via your opponents table edge. As soon as one of your
models comes into base contact with your opponents table edge, that model may elect
to move off the table (you may not use a back away move to achieve this though).
Models that move off the table in this way count as slain for the purposes of calculating
whether or not your force is broken and to see if your army has been reduced to 25%
or less of their starting number, but otherwise count as still being alive. In addition any
models that arrive onto the table as reinforcements must arrive onto the table via your
board edge.

Fellowship of the West A Hobbit & Lord of the Rings Strategy Battle Game Tournament 26/03/2017
TO: anthonymair@hotmail.co.uk Page:5

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