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2000 Pts - Black Templars

Name # Cost
HQ: Commander (1 , 180 pts) Commander 1 180 Marshal Marshal 1 [180] Independent Character; Rites of Battle (p31 C:BT); Crusader Seals; Lightning Claw (x1); Storm Shield; Accept Any Challenge, No Matter The Odds; Terminator Armor Adamantine Mantle 1 [35] Bionics 1 [5] HQ: Emperor's Champion (1 , 140 pts) Emperor's Champion 1 140 Slayer of Champions (p31 C:BT); Bolt Pistol; Crusader Seals; The Black Sword; Accept Any Challenge, No Matter The Odds Armor of Faith 1 [0] The Black Sword 1 [0] Troops: Crusader Squad (11 , 285 pts) Crusader Squad 10 285 Bolt Pistol (x9); Close Combat Weapon (x8); Krak Grenades; Flamer; Power Fist; Accept Any Challenge, No Matter The Odds Rhino 1 [74] Vehicle (Tank); Carries up to 10 Space Marines (no Terminators); Transport; Access Points: 2 side hatches, 1 rear ramp; Fire Points: 2 models can fire from the top hatch; Repair ; Storm Bolter; Dozer Blade; Extra Armor; Pintle-mounted Storm Bolter; Searchlight; Smoke Launchers: Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn as it used smoke launchers, but any penetrating hits scored by the enemy in their next Shooting phase count as glancing hits (see C:BT, pg. 29).; Accept Any Challenge, No Matter The Odds Troops: Crusader Squad (16 , 570 pts) Crusader Squad 10 570 Bolt Pistol (x9); Close Combat Weapon (x8); Crusader Seals; Krak Grenades; Flamer; Power Fist; Neophytes; Accept Any Challenge, No Matter The Odds Neophytes 5 [65] Bolt Pistol (x5); Close Combat Weapon (x5); Krak Grenades Land Raider 1 [274] Crusader Vehicle (Tank); Carries up to 15 Space Marines (or up to 8 Terminators); Access Points: 2 side hatches, 1 front ramp; Frag Assault Launchers.; Extra Armor; Hurricane Bolters (x2); Multi-Melta; Power of the Machine Spirit; Twin Linked Assault Cannon; Dozer Blade; Searchlight; Smoke Launchers: Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn as it used smoke launchers, but any penetrating hits scored by the enemy in their next Shooting phase count as glancing hits (see C:BT, pg. 29).; Accept Any Challenge, No Matter The Odds Elite: Venerable Dreadnought (1 , 164 pts) Venerable 1 164 Dreadnought Vehicle (Walker); Dreadnought CCW; Storm Bolter; Extra Armor; Searchlight; Smoke Launchers: Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn as it used smoke launchers, but any penetrating hits scored by the enemy in their next Shooting phase count as glancing hits (see C:BT, pg. 29).; Venerable: Re-roll all Glancing and Penetrating results on the vehicle damage tables if desired; Tank Hunter Skill; Twin Linked Lascannon; Accept Any Challenge, No Matter The Odds

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Name
Elite: Sword Brethren Sword Brethren Terminator Assault Squad Land Raider Crusader

Cost

Terminator Assault Squad (6 , 499 pts) 5 499 Teleport (p34 C:BT); Lightning Claws (pair) (x3); Thunder Hammer & Storm Shield (x2); Furious Charge; Accept Any Challenge, No Matter The Odds 1 [284] Vehicle (Tank); Carries up to 15 Space Marines (or up to 8 Terminators); Access Points: 2 side hatches, 1 front ramp; Frag Assault Launchers.; Extra Armor; Hurricane Bolters (x2); Multi-Melta; Power of the Machine Spirit; Twin Linked Assault Cannon; Dozer Blade; Pintle-mounted Storm Bolter; Searchlight; Smoke Launchers: Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn as it used smoke launchers, but any penetrating hits scored by the enemy in their next Shooting phase count as glancing hits (see C:BT, pg. 29).; Accept Any Challenge, No Matter The Odds

Heavy Support: Predator Destructor (1 , 154 pts) Predator Destructor 1 154 Vehicle (Tank); Autocannon; Dozer Blade; Extra Armor; Hunter Killer Missile; Searchlight; Smoke Launchers: Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn as it used smoke launchers, but any penetrating hits scored by the enemy in their next Shooting phase count as glancing hits (see C:BT, pg. 29).; Lascannon (x2); Accept Any Challenge, No Matter The Odds
Total Cost: 1992

Option Footnotes Accept Any Challenge, No Matter The Odds Vows Any BT unit that can charge must do so if they are in range of an enemy unit at the start of the Assault Phase. In CC, BT units count as having Preferred Enemy against the enemy army. Neophytes do not benefit from this. If there are only Neophytes left in the unit, they are no longer bound to this vow. Dreadnoughts are bound by this vow. Wargear Add +1 to AP rolls, automatically pass tank shock, conditions apply (p76 WH40K 5E) 48" Range; S7; AP4; Heavy 2 12" Range; S4; AP5; Pistol If used with another close combat weapon, +1 attack in close combat. May re-roll when making a Consolidate move due to Righteous Zeal special rule. See Codex for details. (p27 C:BT) Vehicles equipped with dozer blades can re-roll a failed Difficult Terrain test. Strength 10; Ignores armour savess in close combat. Vehicles equipped with extra armour count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead. Template; S4; AP5; Assault 1 Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). Add +1 to strength and initiative, conditions apply (p75 WH40K 5E) Unlimited range, S8; AP3; Heavy 1; One use only; See Wargear, pg. 35. 3 Weapons, each 24" Range; S4; AP5; Rapid Fire, Linked One attack with 6+D6 AP (exceptions apply p72 WH40K) 48" Range; S9; AP2; Heavy 1 Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. 24" Range; S8; AP1; Heavy 1; Melta. 24" Range; S4; AP5; Assault 2. Treated as an additional defensive weapon. Ignores armour saves, increases strength in close combat. Allows a vehicle with Crew Stunned to move, or fire an additional weapon. See Codex for details. See (C: BT, pg. 29). Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the searchlight. 24" Range; S4; AP5; Assault 2
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Tank Hunter Skill Autocannon Bolt Pistol Close Combat Weapon Crusader Seals Dozer Blade Dreadnought CCW Extra Armor Flamer Frag Grenades Furious Charge Hunter Killer Missile Hurricane Bolters Krak Grenades Lascannon Lightning Claw Lightning Claws (pair) Multi-Melta Pintle-mounted Storm Bolter Power Fist Power of the Machine Spirit Searchlight

Storm Bolter

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Storm Shield Terminator Armor Thunder Hammer & Storm Shield Twin Linked Assault Cannon Twin Linked Lascannon

4+ Invulnerable Save in close combat. This may not be combined with Iron Halo or Rosarius save. 2+ Armor Save, 5+ Invulnerable Save. (p29 C:BT) Doubles Strength, ignores Armour Saves; Always strikes at Initiative 1. Any model wounded may not attack again until Initiative 1 blows are struck in the next Assault phase. Vehicles hit are considered Crew Shaken as well as whatever else happens. 4+ Invulnerable Save in close combat. 24" Range; S6; AP4; Heavy 4 Rending Linked 48" Range; S9; AP2; Heavy 1 Linked

Roster Design Information And They Shall Know No Fear... (p22 C:BT) Drop Pod Assault (p22 C:BT) Righteous Zeal (p22 C:BT) Abhor The Witch (p22 C:BT) Mixed Armour (p76 WH40K) Kill Them All (p22 C:BT) No Pity! No Remorse! No Fear! (p22 C:BT) Validation Report c-1. File Version: 1.07b For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Black Templars Roster satisfies all enforced validation rules Roster Statistics % Elite: 33.3 % Fast: 0.0 % Heavy: 7.7 % HQ: 16.1 Model Count: 37 % Troops: 42.9 % Wargear: 3.3 Files version: 1.07 Faith Points: 0 Group Min 1 0 2 0 0 Max 2 3 6 3 3 Used 2 2 2 0 1

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