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Talents

NAME:___________________
Kalpa Naoki CONCEPT:_________________
PLAYER:__________________ ANIMA:___________________
CASTE:___________________ SUPERNAL ABILITY:___________

ATTRIBUTES
STRENGTH___________OOOOO
CHARISMA__________ OOOOO PERCEPTION_________
OOOOO
DEXTERITY__________
OOOOO MANIPULATION_______
OOOOO INTELLIGENCE________
OOOOO
STAMINA____________OOOOO
APPEARANCE_________
OOOOO WITS_____________
OOOOO

ABILITIES SPECIALIZATIONS MERITS


ARCHERY___________ OOOOO
_______________________
Archery (Trick Shot) _________________
Birth OOOOO

A THLETICS __________
OOOOO
_______________________
Stealth (Sniping positioning) _________________
Subtle, walkwalk OOOOO

AWARENESS____________
OOOOO
_______________________
Athletics (Acrobatics) _________________
Resources OOOOO

BRAWL____________ OOOOO _______________________
Awareness (Ambushes) _________________
Enhanced sight OOOOO

BUREAUCRACY__________
OOOOO
_______________________ _________________
Direction Sense OOOOO

C RAFT _____________OOOOO _______________________ _________________
Danger Sense OOOOO

DODGE_____________ OOOOO
_______________________ _________________
Selective Conception OOOOO

INTEGRITY__________ OOOOO _______________________ _________________ OOOOO
INVESTIGATION________
OOOOO
_______________________ _________________ OOOOO
L ARCENY ___________OOOOO

LINGUISTICS__________
OOOOO WILLPOWER LIMIT BREAK
LORE______________
The Valley OOOOO
O
O
O
O
O O O O O O
MARTIAL ARTS___________
OOOOO



M EDICINE ____________
OOOOO
MELEE_____________ OOOOO
ESSENCE LIMIT TRIGGER
OCCULT____________ OOOOO O O O O O _______________________
PERFORMANCE__________
OOOOO
PERSONAL ___|___ _______________________
P RESENCE ____________
OOOOO
PERIPHERAL ___|___ _______________________
RESISTANCE___________
OOOOO
COMMITTED ________ _______________________
RIDE______________ OOOOO
SAIL_______________ OOOOO EXPERIENCE SOLAR EXPERIENCE
S OCIALIZE ___________
OOOOO

STEALTH___________ CURRENT:_____ TOTAL:_____ CURRENT:_____ TOTAL:_____
OOOOO

SURVIVAL____________OOOOO

THROWN___________ OOOOO WEAPONS
W AR ______________OOOOO
WEAPON NAME ACC DMG DEF OVW TAGS DICE POOL
__________
Longbow ____
-2 +4 +2 +0 ____
+9 ____ ____
1 __________
Lethal, Archery (Long) ____
ADDITIONAL ABILITIES __________
Wakazashi ____
+2 ____
+9 ____
+1 ____
1 __________
Lethal, Melee, Balanced ____
_________________
OOOOO __________ ____ ____ ____ ____ __________ ____
_________________
OOOOO __________ ____ ____ ____ ____ __________ ____
_________________
OOOOO __________ ____ ____ ____ ____ __________ ____
_________________
OOOOO __________ ____ ____ ____ ____ __________ ____
_________________
OOOOO __________ ____ ____ ____ ____ __________ ____
_________________
OOOOO __________ ____ ____ ____ ____ __________ ____
HEALTH & DEFENSE
ARMOR SOAK HARD MP TAGS PARRY:________
3 RESOLVE:________
2
____________ ___
Chain Shirt 3 ___
0 ___
0 ______________
Concealable EVASION:_______
3 GUILE:__________
2
____________ ___ ___ ___ ______________ RUSH:_________
7 DISENGAGE:_______
7
NATURAL SOAK:_________
2 FINAL SOAK:________
5 JOIN BATTLE:_________
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HEALTH LEVELS
o o o o o o o o o o o o o o o o o o o o o o
_
-0 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Join Battle: Wits + Awareness (plus 3 successes) Withering attack pool: Dexterity + (Combat Ability) + weapons accuracy Decisive attack pool: Dexterity + (Combat Ability) Defense: Higher of Parry or Evasion
Parry: ([Dexterity + (Combat Ability] / 2, round up) + weapons defense Evasion: ([Dexterity + Dodge] / 2, round up) - armors mobility penalty Rush: Dexterity + Athletics Disengage: Dexterity + Dodge
Resolve = ([Wits + Integrity + specialty] / 2, round up) Guile = ([Manipulation + Socialize + specialty] / 2, round up) Natural Soak = Stamina Soak = Stamina + Charms + Armor Soak, defends against Withering attacks
Hardness = Best hardness value from Charm or Armor, if higher than a Decisive attack dice pool, the attack fails. Every time an opponent attacks a character, that character suffers a cumulative -1 Defense penalty until his next turn.
INTIMACIES
INTIMACY INTENSITY INTIMACY INTENSITY
________________________
Father _________
Defining ________________________ _________
________________________
Brother _________
Defining ________________________ _________
________________________
BoyLion _________
Minor ________________________ _________
________________________
OldMan _________
Minor ________________________ _________
________________________
Mentor _________ ________________________ _________
________________________ _________ ________________________ _________
________________________ _________ ________________________ _________
________________________ _________ ________________________ _________
________________________ _________ ________________________ _________
________________________ _________ ________________________ _________
CHARMS
NAME TYPE DURATION COST BOOK PAGE# EFFECT
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INVENTORY
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