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Ti3 Order-Of-Play v2 PDF
Ti3 Order-Of-Play v2 PDF
ORDER OF PLAY
01 1 2 3 4
1. Active player uses the Primary 1. Activate TWO friendly systems D. Action Card
1. Activate any ONE system
Ability on their Strategy Card (costs 1 command allocation) (costs 1 command allocation)
2. Non-active players each get a 2. Move units into the system 2. Move units between The active player passes.
turn to use the Secondary Ability the two systems
3. Resolve any PDS fire
or
or
or
on the active Strategy Card
3. Resolve any PDS fire They may not take any further
3. Flip the active Strategy Card over 4. Resolve any space battles actions this phase. They can only use
4. Assign planetary landings
5. Assign planetary landings secondary strategies when available.
5. Resolve invasion combat
Action
Each player MUST take this action once 6. Resolve invasion combat
before choosing to pass (except the 6. Produce units E. Pass
player holding the Initiative Strategy). 7. Produce units (in ONE of the systems only)
Each player
checks for
Each player gains:
achieved Each player Phase Complete.
Remove Refresh
Public & Secret redistributes Return all of the Round Over.
Repair any Command Planet Cards. One Action Card
Status
03 1 2 3 4 5 6 7 8
Twilight Imperium Third Edition
ORDER OF PLAY
01 1 2 3 4
1. Active player uses the Primary 1. Activate TWO friendly systems D. Action Card
1. Activate any ONE system
Ability on their Strategy Card (costs 1 command allocation) (costs 1 command allocation)
2. Non-active players each get a 2. Move units into the system 2. Move units between The active player passes.
turn to use the Secondary Ability the two systems
3. Resolve any PDS fire
or
or
or
on the active Strategy Card
3. Resolve any PDS fire They may not take any further
3. Flip the active Strategy Card over 4. Resolve any space battles actions this phase. They can only use
4. Assign planetary landings
5. Assign planetary landings secondary strategies when available.
5. Resolve invasion combat
Action
Each player MUST take this action once 6. Resolve invasion combat
before choosing to pass (except the 6. Produce units E. Pass
player holding the Initiative Strategy). 7. Produce units (in ONE of the systems only)
Each player
checks for
Each player gains:
achieved Each player Phase Complete.
Remove Refresh
Public & Secret redistributes Return all of the Round Over.
Repair any Command Planet Cards. One Action Card
Status
03 1 2 3 4 5 6 7 8