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KILLZONE:
SAN DIEGO
2020
KILLZONE: SAN DIEGO TOURNAMENT RULES
THE KILL TEAMS PRIMARY OBJECTIVES
Before the event, each player must create a Command
Roster consisting of 3 and 30 models. The rules for Primary Objectives:
Command Rosters and Battle-Forged Kill-Teams are found At the end of the Battle Round, a player scores 1 Victory
on page 62 of the Kill Team Core Manual. Each player must Point for each of the following:
bring a copy of their Command Roster for each round of
Control one or more objective markers. 1 VP
the tournament. (ex. 8-round tournament = 8 copies).
Commanders will not be used in this tournament. Control more objective markers than their opponent. 1 VP
The Kill-Teams, and their respective Tactics, from Kill Team
One or more enemy models taken out of action this battle 1 VP
Rogue Trader, Kill Team: Elites, Blackstone Fortress, White-
round.
Dwarf Magazine, and the Kill Team Annual 2019 will be
allowed (excluding Commanders). More enemy models taken out of action than friendly 1 VP
All Tactics can be used, however if their cost/abilities have models this battle round.
changed, you must use the most recent iteration of the A player cannot score more than 9 Victory Points from the
Tactic/Cost. Primary Objectives in a mission.
All Erratas and the Designer’s Commentary will be used in
this event. In addition to official FAQs, the FAQ found on OBJECTIVE MARKERS
www.KillTeamStream.com/FAQ will be in effect. Objective markers are not considered infinitely tall lines,
The cut-off for official releases that will be allowed at the and can only be scored if you are 2” from the center of the
tournament is October 11, 2020. objective (including vertical distance). Objective markers
are always placed on the ground level, and measurements
PRE-GAME SEQUENCE (5-minute time limit) to and from Objective Markers are never blocked by the
After the mission number has been determined each player Impassable Containers. Measurements to and from
will follow this sequence: Objective Markers are not blocked by walls and doors on
1. Share a copy of your Command Roster simultaneously Arena Boards.
with your opponent.
2. Choose 3 Secondary Objectives (from the list on Page 6 GAME LENGTH, TIES, and CONCESSIONS
or 7 depending on which board you are playing on) and Each round of the tournament lasts 1-hour 30-minutes.
record them on the SCORE SHEET below the mission (you Each game lasts 4 Battle Rounds.
may keep them secret from your opponent until they are At the end of the game, the player with the most victory
scored for the first time). points is the winner. If there is a tie, whichever player has
3.Highlight the models you will use for this game on one of scored the full 4 points on more primary objectives is the
the copies of your Command Roster. Up to 125-points, and winner. If there is still a tie, the player who controls the
Battle-Forged format. Hi-lighters will be provided by the most objective markers at the end of the battle is the
Tournament Organizers, or players can use their own. winner. If there is still a tie, whichever player has scored the
Once both players have highlighted their teams they full 3 points on more secondary objectives is the winner. If
simultaneously share it with their opponent. there is still a tie, the player with the most specialists on the
(If the time-limit is reached before either player has finished battlefield at the end of the battle is the winner. If there is
hi-lighting their team, please alert a tournament Judge). still a tie, the players roll-off to determine a winner. If a
4. The players will then proceed to Deployment. player wins by one of the tie-breaker methods above, they
are awarded 1 extra Victory Point.
DEPLOYMENT If one player chooses to concede before the game has
The players roll off, and the winner of the roll-off chooses come to a natural conclusion, they automatically score 0
which deployment zone will be their own. The other Victory Points and their opponent is marked as the victor.
deployment zone will be their opponent’s. The players then At the time of concession, the victor keeps their current
take it, in turns, to deploy one model from their kill team, score and earns 5 additional Victory Points per remaining
starting with the player who lost the roll-off. Models must Battle Round (to a maximum of 18 total Victory Points).
be set up wholly within their own deployment zone. If a
player runs out of models to set up, skip them. Once the SCOUTING PHASE
players have set up their models, deployment ends and the Do not resolve the Scouting Phase in any mission.
first battle round begins.
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SPECIAL RULES
ARENA and OPEN BOARDS PAINTING/MODELING REQUIREMENTS:
Every game
of the tournament will be played on either an Models must be modeled with the actual equipment they
Arena Board or an Open Board. These boards will are listed with on your Command Roster. There are no
alternate every round starting with Opem, followed by an painting requirements for this tournament, however there is
Arena Board, etc. Each table number will have one of the a prize for best painted, so don’t be lazy!
Arena Boards, as well as one of the Killzone: San Diego
boards. Depending on which board you are supposed to TERMINALS
play on, you will set up on either the Arena or the Open On Arena Boards, there is a special
Board. Note that the mission everyone is playing is still the piece of terrain called a “Terminal.”
same, despite the board that is being played on. Everyone (pictured) Each Terminal can only
will be playing on the same board type at the same time. be used once per turn by each
(so if you find you are playing on the opposite board of player. If two players have a model
everyone else in the tournament, you’re probably on the within 1” of the same Terminal, then
wrong one.) neither can use that Terminal in this
Battle Round. There are two ways to
SECONDARY OBJECTIVES use a Terminal. Once per Battle
A player can score a maximum of 3 Victory Points for each Round, you can use the following
Secondary objective (unless stated otherwise) As soon as a ability:
player scores a single Victory Point from a Secondary
Objective, that Secondary Objective is immediately USE TERMINAL
revealed to the opponent. At the end of the Movement phase, when an INFANTRY/
BATTLESUIT model from your kill team that is not shaken is
If you are playing on an Arena Map, please choose within 1” of a Terminal terrain feature and there are no enemy
Secondary Objectives from the Arena Objectives (Page 6.) models within 1” of that model or the Terminal, you may roll a
If you are playing on an Open Map, please choose D6. On a 4+ you may open or close one door anywhere on
Secondary Objectives from the Open Objectives (Page 7.) the battlefield as if your model was within 1” of that doorway.
If a model does this, it cannot Shoot, use Psychic powers, or
The maximum score a player can score in a game is 18
Fight this turn. If two players are attempting to use this ability
Victory Points (Primary + Secondaries).
at the same time, it is resolved in Initiative order.
The Secondary Objective “Old School” can put you over
the normal limit of 9 Secondary Objectives if you are You can also use the following Tactic once per Battle Round,
able to score all 4 possible points from it, as well as max but if you have already used a Terminal this Battle Round you
out your other two Secondary Objectives, but it cannot must control the second Terminal in order to use the Tactic
put you over 18 Victory Points total for the game.
INFANTRY/BATTLESUITS CAN
OPEN/CLOSE A DOOR IF
THEY START WITHIN 1” AND
STAY STATIONARY OR END A
NORMAL MOVE WITHIN 1” OF
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KILLZONE: ARMORIUM STOCKPILE
Please note the updated
terrain placement. All Doors
start the game in the OPEN
position. Doorways have
been marked with a
symbol
INFANTRY/BATTLESUITS CAN
OPEN/CLOSE A DOOR IF
THEY START WITHIN 1” AND
STAY STATIONARY OR END A
NORMAL MOVE WITHIN 1” OF
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KILLZONE: SAN DIEGO
3”
3”
4.5”
3”
3”
5
ARENA OBJECTIVES
BOUNTY HUNTERS ♦ DOMINATION
When an enemy model is taken Out of Action, At the end of the Battle Round, score 1 VP if
place a Token (1” or less) wholly underneath its more models from your kill team are within 3” of
base before removing the model from the the center of the battlefield than there are
battlefield. Score 1 VP if a model from your kill enemy models within 3” of the center of the
team ends any move in contact with any of your battlefield (not including shaken models).
markers, and then remove one of the markers
your model is in contact with.
HEADHUNTER ♦
DEPLOYMENT
8” ZONE
6” 5”
SCORE SHEET
Your Name: BATTLE Opponent’s Name: BATTLE
_________________________ ROUND _________________________ ROUND
MORE ENEMY MODELS OUT OF ACTION 1 1 1 1 MORE ENEMY MODELS OUT OF ACTION 1 1 1 1
TOTAL PRIMARY SCORE (MAX 9) _____ / 9 TOTAL PRIMARY SCORE (MAX 9) _____ / 9
Secondary Objectives (Max 3 VP per Secondary) Secondary Objectives (Max 3 VP per Secondary)
1 1 1 1 1 1 1 1
2 1 1 1 2 1 1 1
3 1 1 1 1 3 1 1 1 1
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MISSION 2 - LINES IN THE SAND
MISSION SEQUENCE SUMMARY
6” 6”
7” 1. Share a copy of your Command Roster
6” 6” with opponent simultaneously.
2. Choose 3 Secondary Objectives from
the list on Page 6 or 7 and record them
DEPLOYMENT
DEPLOYMENT
below.
3. Indicate (highlight) your 125-point
ZONE
ZONE
Battle-Forged team on your Command
Roster.
4. Deployment.
5. Battle Rounds 1-4
6. Game end & Scoring.
6” 6”
6” 7” 6”
SCORE SHEET
Your Name: BATTLE Opponent’s Name: BATTLE
_________________________ ROUND _________________________ ROUND
MORE ENEMY MODELS OUT OF ACTION 1 1 1 1 MORE ENEMY MODELS OUT OF ACTION 1 1 1 1
TOTAL PRIMARY SCORE (MAX 9) _____ / 9 TOTAL PRIMARY SCORE (MAX 9) _____ / 9
Secondary Objectives (Max 3 VP per Secondary) Secondary Objectives (Max 3 VP per Secondary)
1 1 1 1 1 1 1 1
2 1 1 1 2 1 1 1
3 1 1 1 1 3 1 1 1 1
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MISSION 3 - HOT SHOTS
MISSION SEQUENCE SUMMARY
DEPLOYMENT 3”
ZONE
1. Share a copy of your Command Roster
with opponent simultaneously.
2. Choose 3 Secondary Objectives from
the list on Page 6 or 7 and record them
below.
3. Indicate (highlight) your 125-point
6” 6” Battle-Forged team on your Command
9”
Roster.
4. Deployment.
5. Battle Rounds 1-4
6. Game end & Scoring.
DEPLOYMENT
3” ZONE
SCORE SHEET
Your Name: BATTLE Opponent’s Name: BATTLE
_________________________ ROUND _________________________ ROUND
MORE ENEMY MODELS OUT OF ACTION 1 1 1 1 MORE ENEMY MODELS OUT OF ACTION 1 1 1 1
TOTAL PRIMARY SCORE (MAX 9) _____ / 9 TOTAL PRIMARY SCORE (MAX 9) _____ / 9
Secondary Objectives (Max 3 VP per Secondary) Secondary Objectives (Max 3 VP per Secondary)
1 1 1 1 1 1 1 1
2 1 1 1 2 1 1 1
3 1 1 1 1 3 1 1 1 1
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MISSION 4 - AREA SECURE
3” MISSION SEQUENCE SUMMARY
DEPLOYMENT
5”
ZONE 7” 9” 1. Share a copy of your Command Roster
with opponent simultaneously.
5” 2. Choose 3 Secondary Objectives from
the list on Page 6 or 7 and record them
10” below.
3. Indicate (highlight) your 125-point
11” Battle-Forged team on your Command
Roster.
11” 4. Deployment.
10” 5. Battle Rounds 1-4
6. Game end & Scoring.
DEPLOYMENT
ZONE 5”
7”
9”
5”
3”
SCORE SHEET
Your Name: BATTLE Opponent’s Name: BATTLE
_________________________ ROUND _________________________ ROUND
MORE ENEMY MODELS OUT OF ACTION 1 1 1 1 MORE ENEMY MODELS OUT OF ACTION 1 1 1 1
TOTAL PRIMARY SCORE (MAX 9) _____ / 9 TOTAL PRIMARY SCORE (MAX 9) _____ / 9
Secondary Objectives (Max 3 VP per Secondary) Secondary Objectives (Max 3 VP per Secondary)
1 1 1 1 1 1 1 1
2 1 1 1 2 1 1 1
3 1 1 1 1 3 1 1 1 1
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MISSION 5 - STOLEN INTEL
3” MISSION SEQUENCE SUMMARY
DEPLOYMENT
below.
3. Indicate (highlight) your 125-point
ZONE
ZONE
Battle-Forged team on your Command
Roster.
4. Deployment.
5. Battle Rounds 1-4
6. Game end & Scoring.
6”
9”
3”
SCORE SHEET
Your Name: BATTLE Opponent’s Name: BATTLE
_________________________ ROUND _________________________ ROUND
MORE ENEMY MODELS OUT OF ACTION 1 1 1 1 MORE ENEMY MODELS OUT OF ACTION 1 1 1 1
TOTAL PRIMARY SCORE (MAX 9) _____ / 9 TOTAL PRIMARY SCORE (MAX 9) _____ / 9
Secondary Objectives (Max 3 VP per Secondary) Secondary Objectives (Max 3 VP per Secondary)
1 1 1 1 1 1 1 1
2 1 1 1 2 1 1 1
3 1 1 1 1 3 1 1 1 1
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MISSION 6 - FINAL TRANSMISSION
MISSION SEQUENCE SUMMARY
DEPLOYMENT 5” 5”
6” 1. Share a copy of your Command Roster
ZONE
with opponent simultaneously.
12” 5” 2. Choose 3 Secondary Objectives from
12” the list on Page 6 or 7 and record them
below.
3. Indicate (highlight) your 125-point
Battle-Forged team on your Command
Roster.
4. Deployment.
12” 5. Battle Rounds 1-4
6. Game end & Scoring.
5” 12”
DEPLOYMENT
5” 6” ZONE
5”
SCORE SHEET
Your Name: BATTLE Opponent’s Name: BATTLE
_________________________ ROUND _________________________ ROUND
MORE ENEMY MODELS OUT OF ACTION 1 1 1 1 MORE ENEMY MODELS OUT OF ACTION 1 1 1 1
TOTAL PRIMARY SCORE (MAX 9) _____ / 9 TOTAL PRIMARY SCORE (MAX 9) _____ / 9
Secondary Objectives (Max 3 VP per Secondary) Secondary Objectives (Max 3 VP per Secondary)
1 1 1 1 1 1 1 1
2 1 1 1 2 1 1 1
3 1 1 1 1 3 1 1 1 1
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MISSION 7 - SEPARATED FORCES
3” MISSION SEQUENCE SUMMARY
DEPLOYMENT 5” 5” DEPLOYMENT
ZONE 1. Share a copy of your Command Roster
ZONE
with opponent simultaneously.
2. Choose 3 Secondary Objectives from
6” 6” the list on Page 6 or 7 and record them
below.
3. Indicate (highlight) your 125-point
4” 4” Battle-Forged team on your Command
Roster.
4. Deployment.
6” 6” 5. Battle Rounds 1-4
6. Game end & Scoring.
DEPLOYMENT 5” 5” DEPLOYMENT
ZONE ZONE
3”
SCORE SHEET
Your Name: BATTLE Opponent’s Name: BATTLE
_________________________ ROUND _________________________ ROUND
MORE ENEMY MODELS OUT OF ACTION 1 1 1 1 MORE ENEMY MODELS OUT OF ACTION 1 1 1 1
TOTAL PRIMARY SCORE (MAX 12) _____ / 9 TOTAL PRIMARY SCORE (MAX 12) _____ / 9
Secondary Objectives (Max 3 VP per Secondary) Secondary Objectives (Max 3 VP per Secondary)
1 1 1 1 1 1 1 1
2 1 1 1 2 1 1 1
3 1 1 1 1 3 1 1 1 1
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MISSION 8 - ESCAPE
MISSION SEQUENCE SUMMARY
4” DEPLOYMENT 4”
ZONE 5” 1. Share a copy of your Command Roster
with opponent simultaneously.
2. Choose 3 Secondary Objectives from
10” the list on Page 6 or 7 and record them
below.
3. Indicate (highlight) your 125-point
4” 4” Battle-Forged team on your Command
Roster.
4. Deployment.
10” 5. Battle Rounds 1-4
6. Game end & Scoring.
DEPLOYMENT
ZONE
4” 5” 4”
SCORE SHEET
Your Name: BATTLE Opponent’s Name: BATTLE
_________________________ ROUND _________________________ ROUND
MORE ENEMY MODELS OUT OF ACTION 1 1 1 1 MORE ENEMY MODELS OUT OF ACTION 1 1 1 1
TOTAL PRIMARY SCORE (MAX 9) _____ / 9 TOTAL PRIMARY SCORE (MAX 9) _____ / 9
Secondary Objectives (Max 3 VP per Secondary) Secondary Objectives (Max 3 VP per Secondary)
1 1 1 1 1 1 1 1
2 1 1 1 2 1 1 1
3 1 1 1 1 3 1 1 1 1
15
EVENT TACTICS
BLOW UP A DOOR POINT BLANK OVERWATCH
Use this Tactic in the Movement phase when a model in Use this Tactic when a model from your kill team is declared
your kill team ends a normal move within 1” of a doorway. as a target of a charge, and is chosen to fire Overwatch. Do
Roll a D6. On a roll of 4+ the door is opened permanently not resolve Overwatch with that model as soon as the
and removed from the game! enemy model declares its charge (other targets of the
charge can make Reactions as normal). Instead, the
ORGANIZED BY
This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or
incidents is purely coincidental.
Certain Citadel products may be dangerous if used incorrectly and Games Workshop does not recommend them for use by children
under the age of 16 without adult supervision. Whatever your age, be careful when using glues, bladed equipment and sprays and
make sure that you read and follow the instructions on the packaging.
Graphics by Sheldon Steere.
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