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With its five separate areas (Scenery, Deployment, Game Length, Special VICTORY CONDITIONS VICTORY CONDITIONS
Rule, and Victory Conditions), the Battle of Heroes (see SAGA: Book of 1-3 4-6
Battles, page 10) is a wonderful scenario that offers players a multitude of
possible combinations for their games. 1 Subjugation Controlling
That being said, I feel that Battle of Heroes can benefit from having a wider 2 Show of Force Center of Attention
range of Victory Conditions which offer players more depth and tactical 3 Target Wagon
decisions other than just slaughtering their opponent’s miniatures – all the
Victory Conditions in the book use Massacre Points or Survival Points to 4 Overrun Up for the Challenge
determine a winner. Don’t get me wrong, there is nothing wrong with death-
5 Carnage Conquest of Heroes
match games, but I think some players might appreciate other types of Victory
Conditions. For this reason I have taken the time to create six brand new 6 Sacrifice Capture
Victory Conditions. None of these new Victory Conditions use Massacre Points
or Survival Points to determine a winner. Additional Victory Conditions created
These are not official Victory Conditions. Players can choose to integrate them by
into their Battle of Heroes games or not. It is entirely up to them. If they would Ray Trochim
like to integrate them, simply pick one or roll a D6 twice and use the table at
right to determine the Victory Condition. When using the Tactical Option, the
+1 or -1 to the die can be applied to both die rolls. When using the Considered
Option, the player simply has a choice of twelve instead of six. Version 1.0