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Controlling Center of Attention Wagon


This game uses and
This game uses . See
. See pages 16 This game uses and
pages 16 and 17. Ignore capturing and
and 17 for more information. . See pages 16 and 17.
controlling an objective.
The players first place a single objective
marker in the exact center of the table. The players place a single objective After deployment, each player (starting
After deployment, each player (starting marker in the exact center of the table. with the first) places one wagon within
with the first) alternate placing two of any of their units.
objective markers (total four) anywhere on At the end of the game, the player
the table, but not within of any table whose warlord is closest to the To win, a player needs to have their
edge, not within of other objective objective marker is the winner. wagon exit the enemy’s table edge. If
markers, and not within any terrain. both players can exit their wagon, it will
If your Warlord is eliminated before the be a draw, otherwise the player whose
A player does not need to keep a unit game ends, it is not possible for you to wagon is closest to the enemy’s table
within to retain control of an objective. win. However, if you eliminate your edge by the end of the game wins. If both
Mark it as needed. At the end of the game, opponent’s warlord before the game wagons are eliminated, it is a draw.
the player that controls the most objective ends, the game will end in a draw.
markers wins. Any other result is a draw.

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Up for the Challenge Conquest of Heroes Capture


This game uses and This game uses . See This game uses and
. See pages 16 to 17 and pages pages 16 and 17. Ignore capturing and . See pages 16 and 17.
22 to 23 for more details. In addition to the controlling an objective.
2 to 4 challenges a player has, they both After deployment, players alternate
must add a new one called “I will take your Imagine a center line down the length of placing two objectives anywhere on the
objective”. : Capture your the table. See page 20 for example. The first
table, but not within of any table edge,
player places two objectives anywhere on
opponent’s objective, and once this is not within of any other objective marker,
accomplished it is removed from play. this line, but not within of an edge, not
and not within any terrain. Players need to
: After deployment, each within of an objective, and not within any protect their own objectives while trying to
player (starting with the first player) places terrain. After placement, the other player capture and carry the enemy’s objective.
their objective marker anywhere on the picks one objective and removes it from
table, but not within of any table edge, play. , each player may call .
and not within any terrain. “Conquest” .
Both players then add for . The player that
. :8/0 all their units within of the objective. Also, can carry one of the enemy’s objective
at the end of the game, players pick one of markers off their own long edge of the
At the end of the game, the players add table in the fewest number of player turns
and subtract points from their challenges. their units within of the objective and add
wins the game. Any other result is a draw.
The player with the higher total wins. its to their total.

With its five separate areas (Scenery, Deployment, Game Length, Special VICTORY CONDITIONS VICTORY CONDITIONS
Rule, and Victory Conditions), the Battle of Heroes (see SAGA: Book of 1-3 4-6
Battles, page 10) is a wonderful scenario that offers players a multitude of
possible combinations for their games. 1 Subjugation Controlling

That being said, I feel that Battle of Heroes can benefit from having a wider 2 Show of Force Center of Attention
range of Victory Conditions which offer players more depth and tactical 3 Target Wagon
decisions other than just slaughtering their opponent’s miniatures – all the
Victory Conditions in the book use Massacre Points or Survival Points to 4 Overrun Up for the Challenge
determine a winner. Don’t get me wrong, there is nothing wrong with death-
5 Carnage Conquest of Heroes
match games, but I think some players might appreciate other types of Victory
Conditions. For this reason I have taken the time to create six brand new 6 Sacrifice Capture
Victory Conditions. None of these new Victory Conditions use Massacre Points
or Survival Points to determine a winner. Additional Victory Conditions created
These are not official Victory Conditions. Players can choose to integrate them by
into their Battle of Heroes games or not. It is entirely up to them. If they would Ray Trochim
like to integrate them, simply pick one or roll a D6 twice and use the table at
right to determine the Victory Condition. When using the Tactical Option, the
+1 or -1 to the die can be applied to both die rolls. When using the Considered
Option, the player simply has a choice of twelve instead of six. Version 1.0

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