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© Copyright Games Workshop. Recreated by Philip Prentis.

THE ASSASSINS
You’ve uncovered information which indicates that an infamous enemy leader is in
command of a force entering no-mans land. You’ve convinced your immediate
superiors that the death of this foe will be worth hundreds of lives and now you’ve
been dispatched with a force of your own to eliminate him.
Primary Objective
Kill the enemy commander. If you can’t kill him wound him instead. In addition to
the normal victory points gained for destroying enemy models you receive the
following bonus victory points for killing or wounding the opposing commander.
Enemy Commander wounded: +1 victory point
Enemy Commander killed: +5 victory points
Secondary Objective
Destroy enemy forces wherever possible, minimise own losses.

DAWN RAID
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You’ve been creeping through no-mans land all night. Your orders are to sneak
through the enemy’s front lines and cause as much damage to supply dumps and
communications as possible. Now you can see an enemy force right ahead of you
and it’s starting to get light. Your only choice is to break through and keep going.
Primary Objective
In addition to the normal victory points gained for destroying enemy forces you
receive the following bonus victory points for getting some of your models into your
opponent’s deployment zone by the end of the game.
Having a squad with less than 50% casualties or an undamaged vehicle in
opponent’s deployment zone at the end of the game: +5 victory points
Secondary Objective
Destroy enemy forces wherever possible, minimise own losses.

MISSION CARDS
© Copyright Games Workshop. Recreated by Philip Prentis.

MISSION CARDS
ENGAGE AND DESTROY
Enemy forces have been spotted advancing into no-mans land. Your command has
been detailed to move against the forward elements, engaging and destroying
them before they reach friendly territory. A successful battle against the foe could
turn aside his entire advance at this point, particularly if sufficient casualties can
be inflicted with minimal friendly losses.
Primary Objective
Destroy enemy forces wherever possible, minimise own losses. In addition to the
normal victory points gained for destroying enemy forces you receive the following
bonus victory points.
Each enemy squad destroyed: +1 victory point
Each enemy vehicle destroyed: +1 victory point
Each enemy character killed: +1 victory point
Secondary Objective
None.

TAKE AND HOLD


Permission granted to photocopy for personal use only.

It’s strategically vital that you take and hold an objective situated far out in
no-mans land. The location you’ve been given is just co-ordinates on a map so it
could be anything — high ground, a building or a road, anything. Whatever it is,
you’ve got to clear the enemy away from it and hold onto it until further notice.
Primary Objective
Your objective is a point 24" onto the table and 36" from the left hand edge. In
order to take control of the objective you must move some of your models within 3"
and make sure no enemy models are closer to it than you are. In addition to the
normal victory points gained for destroying enemy forces you receive the following
bonus victory points.
Controlling the objective at the end of the game: +5 victory points
Secondary Objective
Destroy enemy forces wherever possible, minimise own losses.
© Copyright Games Workshop. Recreated by Philip Prentis.

WITCH HUNT
A powerful enemy psyker has been wreaking havoc in this sector. He is thought to
be accompanying an enemy force which has recently entered no-man's land. It is
imperative to seek out and destroy this psyker before he can do any more harm.
Primary Objective
Kill the enemy psyker with the highest mastery level. If you can't kill him, wound
him instead. In addition to the normal victory points gained for destroying enemy
models you receive the following bonus victory points for killing or wounding the
highest ranked opposing psyker.
Most powerful enemy psyker wounded: +1 victory points
Most powerful enemy psyker killed: +5 victory points
Secondary Objective
If there are no enemy psykers present concentrate on wiping out the enemy
command structure instead. In this case you receive the following bonus victory
points for killing enemy characters worth 50 points or more.
Each enemy character worth 50 pts or more killed: +1 victory points

GUERRILLA WAR
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Your force has been living out in no-man's land and fighting a guerrilla war
against the foe. Now you are cut off and running low on food and ammunition. You
have sought out and engaged an enemy force so that you can loot rations and
ammo pouches from the fallen. Your primary concern is to kill enemy troops in
hand-to-hand combat so that your warriors can strip them of equipment
immediately and then move on.
Primary Objective
Keep every enemy model that you kill in hand-to-hand combat until the end of the
battle. You receive the following bonus victory points in addition to the normal
victory points gained for destroying enemy forces.
Every 3 enemy models killed in hand-to-hand combat: +1 victory points
Secondary Objective

MISSION CARDS
Destroyed or disabled vehicles will be particularly useful to strip for equipment and
spares. In addition to receiving the normal victory points for destroying enemy
forces you receive the following bonus victory points for destroying or disabling
enemy vehicles within 24" of your edge of the table.
Every enemy vehicle destroyed or disabled within 24"of your own table edge:
+1 victory points
© Copyright Games Workshop. Recreated by Philip Prentis.

MISSION CARDS
BUNKER ASSAULT
Patrols have identified several bunkers just inside enemy lines. The importance of
these strategic installations cannot be over-stated. You have been ordered to lead
your forces in a raid to capture the enemy bunkers in your sector. Any bunkers
that cannot be captured must be destroyed.
Primary Objective
In addition to victory points gained for destroying enemy forces you receive the
following bonus victory points for capturing enemy bunkers.
For each bunker that has at least one of your models in it and no enemy models:
+5 victory points
Secondary Objective
In addition to the points for completing your primary objective you receive the
following points for destroying enemy bunkers.
For each bunker that is destroyed: +3 victory points
Special Rules
If either or both players have taken the Bunker Assault mission, then the game
lasts for six turns rather than the normal four turns.

HOLD THE LINE


Permission granted to photocopy for personal use only.

Your troops are occupying a vitally important section of the front line, which has
been heavily fortified to stop it falling into enemy hands. You must hold your
positions against any and all enemy attacks until you are relieved.
Primary Objective
In addition to victory points gained for destroying enemy forces you receive the
following bonus victory points for holding on enemy forces.
If there are no enemy squads with greater than half of their starting strength, or
undamaged enemy vehicles in your half of the table at the end of the game:
+5 victory points
Secondary Objective
In addition to the points for completing your primary objective you receive the
following points for keeping control of your bunkers.
For each bunker that has at least one of your models in it and no enemy models:
+1 victory point
Note: In order to satisfy the second victory condition the models must be inside the
bunker; models that are on the roof do not count.
© Copyright Games Workshop. Recreated by Philip Prentis.

HIGH GROUND
Patrols have reported increased movement of enemy forces in this area. You have
been expecting the big push for weeks and now it is heading right for your sector.
It is vital that you secure any available high ground and give your heavy weapons
a commanding view of the battlefield.
Primary Objective
In addition to the normal victory points gained for destroying enemy forces, you
receive the following bonus victory points for securing high points on the battlefield
and placing heavy weapons there. Agree with your opponent which are the three
highest points on the table, these are the high points that you must capture.
For each unbroken squad with less than 50% casualties within 3" of one of the
three high points at the end of the game: +1 victory point
If the squad also has a working heavy weapon: +1 victory point
Secondary Objective
Destroy enemy forces wherever possible, minimise own losses.

HIGH GROUND
Permission granted to photocopy for personal use only.

Patrols have reported increased movement of enemy forces in this area. You have
been expecting the big push for weeks and now it is heading right for your sector.
It is vital that you secure any available high ground and give your heavy weapons
a commanding view of the battlefield.
Primary Objective
In addition to the normal victory points gained for destroying enemy forces, you
receive the following bonus victory points for securing high points on the battlefield
and placing heavy weapons there. Agree with your opponent which are the three
highest points on the table, these are the high points that you must capture.
For each unbroken squad with less than 50% casualties within 3" of one of the
three high points at the end of the game: +1 victory point
If the squad also has a working heavy weapon: +1 victory point
Secondary Objective

MISSION CARDS
Destroy enemy forces wherever possible, minimise own losses.
© Copyright Games Workshop. Recreated by Philip Prentis.

MISSION CARDS
THE ASSASSINS
You’ve uncovered information which indicates that an infamous enemy leader is in
command of a force entering no-mans land. You’ve convinced your immediate
superiors that the death of this foe will be worth hundreds of lives and now you’ve
been dispatched with a force of your own to eliminate him.
Primary Objective
Kill the enemy commander. If you can’t kill him wound him instead. In addition to
the normal victory points gained for destroying enemy models you receive the
following bonus victory points for killing or wounding the opposing commander.
Enemy Commander wounded: +1 victory point
Enemy Commander killed: +5 victory points
Secondary Objective
Destroy enemy forces wherever possible, minimise own losses.

DAWN RAID
Permission granted to photocopy for personal use only.

You’ve been creeping through no-mans land all night. Your orders are to sneak
through the enemy’s front lines and cause as much damage to supply dumps and
communications as possible. Now you can see an enemy force right ahead of you
and it’s starting to get light. Your only choice is to break through and keep going.
Primary Objective
In addition to the normal victory points gained for destroying enemy forces you
receive the following bonus victory points for getting some of your models into your
opponent’s deployment zone by the end of the game.
Having a squad with less than 50% casualties or an undamaged vehicle in
opponent’s deployment zone at the end of the game: +5 victory points
Secondary Objective
Destroy enemy forces wherever possible, minimise own losses.
© Copyright Games Workshop. Recreated by Philip Prentis.

ENGAGE AND DESTROY


Enemy forces have been spotted advancing into no-mans land. Your command has
been detailed to move against the forward elements, engaging and destroying
them before they reach friendly territory. A successful battle against the foe could
turn aside his entire advance at this point, particularly if sufficient casualties can
be inflicted with minimal friendly losses.
Primary Objective
Destroy enemy forces wherever possible, minimise own losses. In addition to the
normal victory points gained for destroying enemy forces you receive the following
bonus victory points.
Each enemy squad destroyed: +1 victory point
Each enemy vehicle destroyed: +1 victory point
Each enemy character killed: +1 victory point
Secondary Objective
None.

TAKE AND HOLD


Permission granted to photocopy for personal use only.

It’s strategically vital that you take and hold an objective situated far out in
no-mans land. The location you’ve been given is just co-ordinates on a map so it
could be anything — high ground, a building or a road, anything. Whatever it is,
you’ve got to clear the enemy away from it and hold onto it until further notice.
Primary Objective
Your objective is a point 24" onto the table and 36" from the left hand edge. In
order to take control of the objective you must move some of your models within 3"
and make sure no enemy models are closer to it than you are. In addition to the
normal victory points gained for destroying enemy forces you receive the following
bonus victory points.
Controlling the objective at the end of the game: +5 victory points
Secondary Objective

MISSION CARDS
Destroy enemy forces wherever possible, minimise own losses.
© Copyright Games Workshop. Recreated by Philip Prentis.

MISSION CARDS
WITCH HUNT
A powerful enemy psyker has been wreaking havoc in this sector. He is thought to
be accompanying an enemy force which has recently entered no-man's land. It is
imperative to seek out and destroy this psyker before he can do any more harm.
Primary Objective
Kill the enemy psyker with the highest mastery level. If you can't kill him, wound
him instead. In addition to the normal victory points gained for destroying enemy
models you receive the following bonus victory points for killing or wounding the
highest ranked opposing psyker.
Most powerful enemy psyker wounded: +1 victory points
Most powerful enemy psyker killed: +5 victory points
Secondary Objective
If there are no enemy psykers present concentrate on wiping out the enemy
command structure instead. In this case you receive the following bonus victory
points for killing enemy characters worth 50 points or more.
Each enemy character worth 50 pts or more killed: +1 victory points

GUERRILLA WAR
Permission granted to photocopy for personal use only.

Your force has been living out in no-man's land and fighting a guerrilla war
against the foe. Now you are cut off and running low on food and ammunition. You
have sought out and engaged an enemy force so that you can loot rations and
ammo pouches from the fallen. Your primary concern is to kill enemy troops in
hand-to-hand combat so that your warriors can strip them of equipment
immediately and then move on.
Primary Objective
Keep every enemy model that you kill in hand-to-hand combat until the end of the
battle. You receive the following bonus victory points in addition to the normal
victory points gained for destroying enemy forces.
Every 3 enemy models killed in hand-to-hand combat: +1 victory points
Secondary Objective
Destroyed or disabled vehicles will be particularly useful to strip for equipment and
spares. In addition to receiving the normal victory points for destroying enemy
forces you receive the following bonus victory points for destroying or disabling
enemy vehicles within 24" of your edge of the table.
Every enemy vehicle destroyed or disabled within 24"of your own table edge:
+1 victory points
© Copyright Games Workshop. Recreated by Philip Prentis.

BUNKER ASSAULT
Patrols have identified several bunkers just inside enemy lines. The importance of
these strategic installations cannot be over-stated. You have been ordered to lead
your forces in a raid to capture the enemy bunkers in your sector. Any bunkers
that cannot be captured must be destroyed.
Primary Objective
In addition to victory points gained for destroying enemy forces you receive the
following bonus victory points for capturing enemy bunkers.
For each bunker that has at least one of your models in it and no enemy models:
+5 victory points
Secondary Objective
In addition to the points for completing your primary objective you receive the
following points for destroying enemy bunkers.
For each bunker that is destroyed: +3 victory points
Special Rules
If either or both players have taken the Bunker Assault mission, then the game
lasts for six turns rather than the normal four turns.

HOLD THE LINE


Permission granted to photocopy for personal use only.

Your troops are occupying a vitally important section of the front line, which has
been heavily fortified to stop it falling into enemy hands. You must hold your
positions against any and all enemy attacks until you are relieved.
Primary Objective
In addition to victory points gained for destroying enemy forces you receive the
following bonus victory points for holding on enemy forces.
If there are no enemy squads with greater than half of their starting strength, or
undamaged enemy vehicles in your half of the table at the end of the game:
+5 victory points
Secondary Objective
In addition to the points for completing your primary objective you receive the
following points for keeping control of your bunkers.

MISSION CARDS
For each bunker that has at least one of your models in it and no enemy models:
+1 victory point
Note: In order to satisfy the second victory condition the models must be inside the
bunker; models that are on the roof do not count.
© Copyright Games Workshop. Recreated by Philip Prentis.

MISSION CARDS
TERRORISE
The hive mind seeks to terrorise the inferior creatures resisting it. Bring them
understanding of the power of ourselves through our strength and their fear.
Primary Objective
Your objective is to spread terror and confusion through the enemy. In addition to
the normal victory points gained for destroying enemy forces you receive the
following bonus victory points for each Break, Fear and Terror test that the
opposing force fails.
Each Break test, Fear test and Terror test failed by the opposing force:
+1 victory point
Secondary Objective
Strong alone-flesh fear less, destroy those that lead.
In addition to normal victory points scored for destroying enemy forces and your
primary objective, you receive the following bonus victory points for each enemy
character killed or broken at the end of the game.
Each Character killed or broken: +1 victory point

TRAP
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The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and
uncertain. Trap the inferior flesh and then our strength will consume them.

Primary Objective
The Tyranids’ primary objective is to cut off an enemy force which is pursuing them so the Tyranid
reinforcements can wipe them out. In addition to the victory points gained for destroying enemy forces
you receive the following bonus victory points for cuttting off the enemy’s retreat. You receive the
following victory points for each enemy squad, squadron, battery or vehicle which has Tyranid models
between it and the nearest edge of the table at the end of the game.
Each enemy unit trapped at the end of the game: +1 victory point
Note that victory points are scored for trapped units even if they have suffered greater than 50%
casualties.

Special Rules
Before the Tyranid forces are deployed roll a D6 for each brood and individual model. On a roll of 1-3 the
model or brood must be deployed in the deployment zone, on a roll of 4-6 the model(s) may be deployed
within 6" of either the left or right hand edge of the table if desired. The Tyranids have carefully concealed
themselves so all Tyranid forces may be set up Hidden even if they are not in or behind cover. Any
Tyranids with a ranged attack may also deploy in Overwatch.
© Copyright Games Workshop. Recreated by Philip Prentis.

TYRANID ATTACK
The inferior flesh will be entirely destroyed, all fragments will be smashed. Ourselves will fight to the
last, all weak flesh must be consumed.
NOTE: This is a special scenario and as such it overrides the normal Mission cards. The opposing player
must discard his mission, and he automatically wins if the Tyranid player fails to achieve his primary
objective. Because this scenario represents a sustained assault the battle lasts for 6 turns rather than the
normal 4 turns.

Primary Objective
The Tyranids’ primary objective is to completely annihilate the enemy, destroying every part of their army
that is still on the table by the last turn of the game.
Annihilate enemy: Win game
Special Rules
The Tyranids often attack in successive waves and this scenario represents one such assault. To represent
the extra waves of Tyranids the Tyranid player may bring destroyed models back into action. Each time a
Tyranid model is killed place it to one side. Creatures from the Individuals and Support section of the army
list can be brought back into play at the start of the next Tyranid turn. Creatures from the Broods section
of the army list can only be brought back once enough models have been killed to form a new brood.
Roll a D6 for each brood or individual that can re-enter play at the start of the Tyranid turn. On a roll of 2-6
the creature(s) may move on from the table edge in the Tyranid player’s deployment zone. On a roll of 1
the creature(s) may not enter this tum, but you may roll for them again next turn.

BUNKER ASSAULT
Permission granted to photocopy for personal use only.

Patrols have identified several bunkers just inside enemy lines. The importance of
these strategic installations cannot be over-stated. You have been ordered to lead
your forces in a raid to capture the enemy bunkers in your sector. Any bunkers
that cannot be captured must be destroyed.
Primary Objective
In addition to victory points gained for destroying enemy forces you receive the
following bonus victory points for capturing enemy bunkers.
For each bunker that has at least one of your models in it and no enemy models:
+5 victory points
Secondary Objective
In addition to the points for completing your primary objective you receive the
following points for destroying enemy bunkers.

MISSION CARDS
For each bunker that is destroyed: +3 victory points
Special Rules
If either or both players have taken the Bunker Assault mission, then the game
lasts for six turns rather than the normal four turns.
© Copyright Games Workshop. Recreated by Philip Prentis.

MISSION CARDS
DAWN RAID
You’ve been creeping through no-mans land all night. Your orders are to sneak
through the enemy’s front lines and cause as much damage to supply dumps and
communications as possible. Now you can see an enemy force right ahead of you
and it’s starting to get light. Your only choice is to break through and keep going.
Primary Objective
In addition to the normal victory points gained for destroying enemy forces you
receive the following bonus victory points for getting some of your models into your
opponent’s deployment zone by the end of the game.
Having a squad with less than 50% casualties or an undamaged vehicle in
opponent’s deployment zone at the end of the game: +5 victory points
Secondary Objective
Destroy enemy forces wherever possible, minimise own losses.

ENGAGE AND DESTROY


Permission granted to photocopy for personal use only.

Enemy forces have been spotted advancing into no-mans land. Your command has
been detailed to move against the forward elements, engaging and destroying
them before they reach friendly territory. A successful battle against the foe could
turn aside his entire advance at this point, particularly if sufficient casualties can
be inflicted with minimal friendly losses.
Primary Objective
Destroy enemy forces wherever possible, minimise own losses. In addition to the
normal victory points gained for destroying enemy forces you receive the following
bonus victory points.
Each enemy squad destroyed: +1 victory point
Each enemy vehicle destroyed: +1 victory point
Each enemy character killed: +1 victory point
Secondary Objective
None.

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