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Nuln 1707-1712 Battle of Grunberg 1707-1712 Out Come the Jackals 1707-1712

WAAAGH! GORBAD Gorbad's Waaagh! at the height of its powers uses


artillery, boats and finally a floating bridge to launch
Gorbad heads north and is met by a small but elite
Empire army, composed of Reiksguard, Knights
The Waaagh! is broken and only the Ironclaw
Orcs and the Broken Tooth Orcs remain loyal to
Gorbad Ironclaw was the most famous of all Orc wall assaults to take down Nuln. It is a Panther, and Knights of the Blazing Sun under the Gorbad. They are beset by other greenskin tribes,
Warbosses and lead what is arguably the most masterminded assault, pulled off in the most difficult Elector Count of Wissenland. Rather than wait for notably the Wolf Riders of Bloody Fang tribe, the
impressive of all Waaaghs! of positions. Nuln is not a city easy to take and his whole army to reunite, Gorbad forges ahead Red Eye Night Goblins, and Orcs of the
Gorbad levelled it. with an all-cavalry force. Gorbad sustains an Skullhacker tribe.
Gorbads Waaagh! covered much territory and many This siege goes back and forth and ends when injury (a Runefang to the chest) but is victorious,
Gorbad's dwindling armies are ambushed and
different enemies. It would be an ambitious undertaking to Gorbad builds a floating bridge out of boats and ripping the arm off of an Elector Count.
their baggage (mostly spoils) is cut out from them.
recreate the entire great green crusade, but it is eminently wreckages. The river is only crossable by boats or the One of the most exciting of battles, both sides are
possible to refight some of the key battles. Here then is our specially built bridge. composed of mounted troops, with only the odd
take on what those battles were and how you can go about infantry unit or monster joining the outriding forces.
fighting them for yourselves.

Using Gorbad: Gorbad rides a warboar and wields the axe,


Morglor the Mangler. A powerhouse in close combat, what The Razing of Solland 1707-1712
really makes him unique amongst Orcdom are his Gorbad divides his forces into seven separate armies
tremendous leadership skills. Gorbad is Leadership 10, has and sends them to spread terror across the length and
an 18" Inspiring Presence range and counts as a Battle breadth of Solland and Wissenland.
Standard with an 18" range as well. If this wasnt enough,
The Raze and Ruin scenario in the Warhammer
Gorbad allows you to upgrade any number of Orc Boyz or
rulebook (page 398) will work wonders here. Allow
Boar Boyz units into Big Uns, potentially meaning your the greenskins a 25% points advantage.
entire force could be made up of WS 4, Strength 4 Orcs!

Battle of Solland's Crown 1707-1712 The Siege of Altdorf 1707-1712 Battle of Blood Peak 1712
KEY BATTLES OF WAAAGH! GORBAD
Battle for the Iron Rock 1705 Battle of Black Fire Pass 1707 The Moot 1707 The Elector Counts of Solland and Wissenland Gorbad's Waaagh! assaults Altdorf, but the attack Much reduced, the Orcs under Gorbad are attacked
Gorbad leads Orcs only to capture rocky highland fort Gorbad leads his entire Orc & Goblin horde to This is not really a battle, but more like target mount a hopeless counterattack, hoping to catch lacks any of Gorbad's previous cunning. From now just south of Black Fire Pass by the revenge-minded
from opposing tribes. This is a relatively small-scale overwhelm the Empire garrison that defends the pass. practice. Hold a shooting contest to see which Rock Gorbad's army as it crosses the River Aver. It on Gorbad cannot use his Da Great Leader rule Dwarfs of Karaz-a-Karak. Seeking retribution for
affair, featuring Gorbad's Orcs attacking a well Lobber can splat the most Halflings. Try sinking their almost works and many Orcs die in the crossing, and his Inspiring Presence and Hold Your Ground the slaughter and desecrations Gorbad inflicted upon
To recreate this fight, use the Battle for the Pass
defended hill. Although the defence featured several makeshift rafts as they attempt to escape by floating but they establish a foothold on the far bank just as range is reduced from 18" to the standard 12". them, the Dwarfs surround the Orcs in an ever
scenario (Warhammer rulebook page 146) only
Spear Chuckas, Gorbad softened them up with a Rok down the river Aver. an all cavalry army (Wolf Riders and Boar Boyz) Gorbad tries massed Rock Lobbers, then a massed tightening circle. Never before had Morglor the
allow the Empire side to place two Watchtowers (as
Lobber before sending in his waves of Boyz. arrives to flank the Empire forces. The disciplined flight of Wyverns but nothing works. As the siege Mangler been so wielded, hacking down any Dwarf
per the Watchtower scenario in the rulebook on page
retreat turns to slaughter and Count Eldred (the grinds on, many greenskin tribes drift away, tired who approached. yet it is unknown what befell of
150) in their deployment zone. The Greenskins should
Elector Count of Solland) is slain by Gorbad and of the growing defeats. Eventually the siege is lifted. Gorbad, for it is said that a handful of Orcs fought
have 50% more points and get the first turn.
his crown and Runefang taken. out of the massacre and fled into the night. Perhaps he
Probably better broken down into component battles
survived or maybe he was finally brought low by the
Slaughter on the Aver Down 1707 This will work well using the River of Death. The rather than a single siege. Wyverns versus the
Dwarfs, but whatever the truth, none now know.
greenskins gain +25% of their starting force with a ground troops, assaults upon main gates, duels
Massive Orc & Goblin horde fights Empire army Averheim 1707 The Dwarfs should encircle the Orcs and have a
dominated by Knights Panther and Halflings. flanking army of Wolf Riders and Spider Riders. between cannons and Rok Lobbers or the shooting
Stunty Stomps 1706 Gorbad's Waaagh!, larger than ever, besieges this
The Empire has not one, but two Elector Counts. galleries that the attacking greenskins presented 50% points advantage.
Gorbad's Waaagh!, now comprised of Orcs and Night The greenskins are all assembled now and their walled Empire city. Many tribes of Forest Goblins
when they foolishly launched frontal assault after
Goblins fight many battles against the Dwarfs of the onrush slaughters the outnumbered Empire forces. riding Giant Spiders emerged out of the forest to join
Gorbad. Fight a siege, but Averheim starts the battle Yet More Razing 1707-1712 frontal assault through the mire.
Worlds Edge Mountains. Greenskins should enjoy a 2 to 1 advantage and be Inspired by his new crown and angered at the river
allowed to 'recycle' casualties that is, re-use slain with several holes already knocked in the walls (Rok
This is really innumerable battles and sees Gorbad's Lobbers). Also, all spider-riders (including ambush, Gorbad orders yet more razing until the
units (but not characters, Monsters, or war smoke of Solland's burning can be seen from the
army take onboard loads of Night Goblins, who joined Arachnarok Spiders) can climb over the walls.
machines). The Empire gains a victory if they can peaks of Karaz-a-Karak
the Ironclaw Orcs out of fear of being crushed and also
have any models on the table by the end of turn 6.
for a chance to 'give it to' the hated Stunties.

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