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Sartar Bandit Raiding Party

Party features:
Mission (War/Military/Raid): Exploring
Sartar Tribe: Poljoni Prax Orlanthi
These are Orlanthi who have taken to living on the plains of Prax. They ride horses and herd cattle. They worship Orlanth, Storm Bull and the
other Lightbringer gods and are closely connected with the tribes of Sartar. They pay respect to Eiritha, but do not worship Waha or respect the
authority of the Paps. The Horse Orlanthi are patrilineal and own slaves.
Primary Weapon: Lance Secondary Weapon: Sword Tertiary Weapon: Bow Language: Southern Theyalan Combat trait: Beastbacked Lancer
WF#15
Situation/activity: Ambushing

Pelki (Sartar Bandit Thane 1) Jarangkar (Sartar Bandit Thane 2)


Chars Attributes 1D20 Location AP/HP Chars Attributes 1D20 Location AP/HP
STR: 14 Action Points 3 01-03 Right leg 4/6 STR: 17 Action Points 3 01-03 Right leg 4/6
CON: 13 Damage Modifier +1d2 04-06 Left leg 4/6 CON: 17 Damage Modifier +1d2 04-06 Left leg 4/6
SIZ: 14 Magic Points 18 07-09 Abdomen 4/7 SIZ: 12 Magic Points 15 07-09 Abdomen 4/7
DEX: 18 Movement 6 10-12 Chest 4/8 DEX: 17 Movement 6 10-12 Chest 4/8
INT: 12 Strike Rank 10(15-5) 13-15 Right arm 4/5 INT: 17 Strike Rank 12(17-5) 13-15 Right arm 4/5
POW: 18 Cult rank None 16-18 Left arm 4/5 POW: 15 Cult rank None 16-18 Left arm 4/5
CHA: 17 19-20 Head 5/6 CHA: 13 19-20 Head 5/6
Skills: Athletics 66%, Brawn 59%, Devotion 62%, Endurance 59%, Evade 71%, Exhort 61%, Skills: Athletics 66%, Brawn 59%, Devotion 58%, Endurance 64%, Evade 64%, Exhort 60%,
First Aid 56%, Folk Magic 63%, Perception 63%, Ride 69%, Unarmed 58%, Willpower 62% First Aid 66%, Folk Magic 61%, Perception 61%, Ride 59%, Unarmed 69%, Willpower 58%
Folk magic spells: Bladesharp, Disruption Folk magic spells: Pet, Repair
Devotional pool: 0 / Maximum intensity: 7 Devotional pool: 0 / Maximum intensity: 6
Theism spells/Miracles: Dismiss Elemental, Shield Theism spells/Miracles: Heal Wound
Combat Styles: Heortland Thane 89% Combat Styles: Heortland Thane 99%
Weapon Size/Force Reach Damage AP/HP Effects Size/ AP/
Weapon Reach Damage Effects
Falchion M M 1d6+2+1d2 6/10 Bleed Force HP
Club M S 1d6+1d2 4/4 Bash, Stun Loc 1d8+1
Shortspear M L 4/5 Impale
Longsword M L 1d8+1d2 6/12 Bleed, Impale +1d2
Great axe (2h) H L 2d6+2+1d2 4/10 Bleed, Sunder Longsword M L 1d8+1d2 6/12 Bleed, Impale
Short Bow L 15/100/200 1d6+1d2 4/4 Impale 1d6+1
Battleaxe M M 4/8 Bleed
+1d2
Target Shield L S 1d3+1+1d2 4/9 Bash, Impale, Passive Block 3 loc's
Great axe 2d6+2
H L 4/10 Bleed, Sunder
(2h) +1d2
Sling L 10/150/300 1d8 1/2 Stun Loc
Bash, Stun Loc, Passive Block 3
Peltast Shield L S 1d4+1d2 4/12
loc's

Svewn (Sartar Bandit Ranger 1) Kiarr (Sartar Bandit 1)


Chars Attributes 1D20 Location AP/HP Chars Attributes 1D20 Location AP/HP
STR: 16 Action Points 2 01-03 Right leg 2/4 STR: 9 Action Points 2 01-03 Right leg 2/5
CON: 6 Damage Modifier +1d2 04-06 Left leg 2/4 CON: 10 Damage Modifier +0 04-06 Left leg 2/5
SIZ: 11 Magic Points 10 07-09 Abdomen 2/5 SIZ: 14 Magic Points 13 07-09 Abdomen 2/6
DEX: 12 Movement 6 10-12 Chest 2/6 DEX: 7 Movement 6 10-12 Chest 2/7
INT: 9 Strike Rank 8(10-2) 13-15 Right arm 2/3 INT: 15 Strike Rank 9(11-2) 13-15 Right arm 3/4
POW: 10 Cult rank None 16-18 Left arm 2/3 POW: 13 Cult rank None 16-18 Left arm 0/4
CHA: 4 19-20 Head 2/4 CHA: 12 19-20 Head 4/5
Skills: Athletics 54%, Brawn 56%, Endurance 35%, Evade 45%, First Aid 51%, Folk Magic Skills: Athletics 36%, Brawn 39%, Endurance 39%, Evade 29%, Folk Magic 43%, Perception
42%, Locale 39%, Perception 49%, Ride 50%, Stealth 45%, Swim 48%, Unarmed 52%, 44%, Unarmed 32%, Willpower 40%
Willpower 41% Folk magic spells: Bladesharp
Folk magic spells: Chill, Heal, Ignite, Pet, Warmth Combat Styles: Heortland Bandit 35%
Combat Styles: Hunting Ranger 67% Weapon Size/Force Reach Damage AP/HP Effects
Size/ AP/ Battleaxe M M 1d6+1 4/8 Bleed
Weapon Reach Damage Effects
Force HP Shortspear M L 1d8+1 4/5 Impale
1d6+1 Great axe (2h) H L 2d6+2 4/10 Bleed, Sunder
Battleaxe M M 4/8 Bleed
+1d2
Buckler Shield M S 1d3 6/9 Bash, Stun Loc, Passive Block 2 loc's
Sling L 10/150/300 1d8 1/2 Stun Loc
Heater Bash, Stun Loc, Passive Block 3
L S 1d4+1d2 6/12
Shield loc's
Gudlaug (Sartar Bandit 2) Gagoressa (Sartar Bandit 3)
Chars Attributes 1D20 Location AP/HP Chars Attributes 1D20 Location AP/HP
STR: 11 Action Points 2 01-03 Right leg 2/4 STR: 14 Action Points 3 01-03 Right leg 2/4
CON: 7 Damage Modifier +0 04-06 Left leg 2/4 CON: 7 Damage Modifier +0 04-06 Left leg 2/4
SIZ: 12 Magic Points 9 07-09 Abdomen 2/5 SIZ: 11 Magic Points 12 07-09 Abdomen 2/5
DEX: 6 Movement 6 10-12 Chest 2/6 DEX: 13 Movement 6 10-12 Chest 2/6
INT: 17 Strike Rank 9(11-2) 13-15 Right arm 4/3 INT: 14 Strike Rank 11(13-2) 13-15 Right arm 4/3
POW: 9 Cult rank None 16-18 Left arm 0/3 POW: 12 Cult rank None 16-18 Left arm 0/3
CHA: 18 19-20 Head 4/4 CHA: 10 19-20 Head 3/4
Skills: Athletics 37%, Brawn 42%, Endurance 31%, Evade 23%, Folk Magic 47%, Perception Skills: Athletics 46%, Brawn 37%, Endurance 33%, Evade 43%, Folk Magic 39%, Perception
39%, Unarmed 34%, Willpower 30% 43%, Unarmed 43%, Willpower 36%
Folk magic spells: Chill, Repair Folk magic spells: Bladesharp
Combat Styles: Heortland Bandit 30% Combat Styles: Heortland Bandit 42%
Weapon Size/Force Reach Damage AP/HP Effects Weapon Size/Force Reach Damage AP/HP Effects
Scimitar M M 1d8 6/10 Bleed Battleaxe M M 1d6+1 4/8 Bleed
Shortsword M S 1d6 6/8 Bleed, Impale Shortspear M L 1d8+1 4/5 Impale
Longspear (2h) L VL 1d10+1 4/10 Impale Sling L 10/150/300 1d8 1/2 Stun Loc
Target Shield L S 1d3+1 4/9 Bash, Impale, Passive Block 3 loc's Buckler Shield M S 1d3 6/9 Bash, Stun Loc, Passive Block 2 loc's

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