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Shot / Visuals Duration Camera Instructions Soundtrack / Story & Mise-En Scene

Dialogue

4 The Camera will be No dialogue will be The main character is looking at the
seconds place behind the main included in the TV parkour park from a distance analysing
character for the over Advert. However, the obstacle course getting in the right
the shoulder shot. The the soundtrack mood in order to get ready to go.
character will be (Rude Bwoy Monty - Character will be framed and positioned
looking out into the Warp 9) starts from to the left of the character in order to fit
distance with the the beginning. with the rule of thirds camera technique.
background in focus Cold colour grading will be used in
while the character is combination with high key lighting.
out of focus.

Shot / Visuals Duration Camera Instructions Soundtrack Story & Mise-En Scene

3 Shot focuses on the The soundtrack will The shoe is set down in front of the
seconds main character putting be the beginning of camera. The characters leg will also be
the shoes on. This is a the music,Rude seen. The field and trees will be in the
close-up on the shoes. Bwoy Monty - Warp background. There can be a slight tint to
There may be slight 9. This begins at a this scene.
tracking as it goes slow and more calm
along looking at the pace.
shoes

Shot / Visuals Duration Camera Instructions Soundtrack Story & Mise-En Scene

3 The camera should be udeBwoyMonty-


R The shot will have high key lighting, with
seconds low down to the right of Warp9MrZuluwill a cold colour grading to give the advert a
the main character's beplaying,butas darker theme.
feet whilst still having thecharacterstarts The clothes worn shall be black
the climbing frame still torunthemusicwill
in shot dropandbecome
morefastpaced
Shot / Visuals Duration Camera Instructions Soundtrack Story & Mise-En Scene

3 Camera is still and Rude Bwoy Monty - The character finishes his warm up after
Seconds positioned behind the Warp 9 Mr Zulu but putting on the shoes and starts the
characters slightly to the beat drops as the obstacle course in his new Nike running
the right and then lifts action begins to kick shoes. During the action sequence the
upwards as the in. character will be centred framed on
characters starts screen and warm vibrant colour grading
running towards will be used to represent intensity as well
obstacle course. as relaxation in combination with mid
and high key lighting.

Shot / Visuals Duration Camera Instructions Soundtrack Story & Mise-En Scene

2 Camera at eye level Rude Bwoy Monty - There is a stump right before the first
seconds focuses on the face. It Warp 9 Mr Zulu is bar of the climbing frame. I jumped from
then moves to the left now sounding more this stump and used the shoes to stop
whist aimed at the intense. the force against the landing on the bar
character as he jumps. and the grip keeping me balancing on it.

Shot / Visuals Duration Camera Instructions Soundtrack Story & Mise-En Scene

-3
2 Camera needs to pan Rude Bwoy Monty - The character will be running over some
seconds in time with the main Warp 9 Mr Zulu The monkey bars whilst the camera is
character whilst being song will have underneath and underneath the shoes
underneath him dropped and be in will be the main focus the lighting will be
full swing by this made to be low key whilst editing. The
time shoes will be in the middle of the screen.
Shot / Visuals Duration Camera Instructions Soundtrack Story & Mise-En Scene

5 The camera gives Rude Bwoy Monty - The main character now does a variety
seconds several low angles and Warp 9 Mr Zulu of stunts around the park. This includes
raises up along with it continues its upbeat doing acts such as wall runs and flips to
to give the climbing tempo. advertise the shoes grip on the walls.
feeling. Can also
include high shots with
birds eye view of the
climb merging into the
backflip.

Shot / Visuals Duration Camera Instructions Soundtrack Story & Mise-En Scene

4 The camera will be Rude Bwoy Monty - The main character also does high
seconds placed at a low angle Warp 9 Mr Zulu the jumps to show the comfort of the shoes
at the bottom of the tempo increases in the case of landing. Non diegetic
jump for a low angle when tension builds sound effect will be used when the
mid shot to show for the character character lands on his feet to emphasis
distance. This will jumping from a high the impact that would felt by the
quickly transition to a height to the surface. character on screen and to further
close up of the shoe shock the audience as part of the main
when the character persuasive technique shock tactics.
lands.
Shot / Visuals Duration Camera Instructions Soundtrack Story & Mise-En Scene

4 he camera will be
T he song will have
T The character has finished the track
seconds looking up at the died down and gone and is now walking away from the
character with a low to the more relaxed climbing frame, the lighting will be low
shot and then will part of the song to key and fade into higher key lighting for
follow him as he jumps mimic the pace dying the next shot.
of and obstacle and down.
the watches the shoes
as he walks away.

Shot/ Visuals Duration Camera instructions Soundtrack Story & mise-en scene

3 The camera is at eye The Rude Bwoy This is a black background as the
seconds level with the shoes as Monty - Warp 9 Mr recording will take place in the studio.
if both items are flat on Zulu track is now The shoe will be on a black stool as if
the ground. The more quiet and at a the shoe is in the midst of nothing.
camera will also be slower pace, similar
panning around the to the beginning of
shoes in an arc. the advert.

Joe Dacinto = Red

Lou Thain Triggs = Pink

Jonathan Joensen = Green

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