Professional Documents
Culture Documents
Airedit
Airedit
=========
AirEditor
=========
This is a GUI based program and should work if MUGEN works on your
system. AirEditor needs to be in your MUGEN directory to work
properly.
Probably the best way to get started with AirEditor is to load up
an existing character. Choose File->Open and you'll have to load
the character's .sff file and then its .air file.
After that is done, you'll be able to browse through the sprites
and view the collision boxes and sprite axes.
*** Important ***
AirEditor is a beta program. There may be bugs, so be sure to back
up your files before using AirEditor.
Command-line options
--------------------
Type airedit at the command-line to start normally. You can open
a .sff and a .air at the command-line by the format:
./airedit <SFF filename> <AIR filename>
For example:
./airedit chars/kfm/kfm.sff chars/kfm/kfm.air
AirEditor Menus
---------------
The File menu
Open - choose a .sff and a .air file to open for editing
Save - saves the .air file
Revert - reverts to the previously-saved .air file, discarding
any changes you have made
Exit - quits AirEditor
The View menu
Info (DOS only) - displays saved box information in a table
Zoom In - increases magnification
Zoom Out - decreases magnification
Screenshot - takes a screenshot and saves it to aired*.pcx
(this may be slow)
Navigating in AirEditor
-----------------------
Click on the left and right arrows next to the action and element
buttons in the Navigation window to view your desired frames. To jump
to a particular action and element, click on the action or element
buttons and type in the number of the action/element you wish to see.
HotKeys
-------
A - Jump to action
X - Toggle Show axes
1 - Toggle Show Clsn1
2 - Toggle Show Clsn2
+ - Zoom in
- - Zoom out
F12 - Screenshot
Esc - Quit
Known Issues
------------
- Saving before making any changes may cause the AIR file to be deleted.
Back up your files before using this tool.
- The Cancel buttons in the Navigation menu don't cancel.
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Disclaimer
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Elecbyte will not be held liable for any damages to either the user
or the system it is run on, that may occur as a direct or indirect
result of the use of this program.