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Conceptual Design PDF
Conceptual Design PDF
Form Glossary
For the most part, the glossary below consists of nouns to describe
some basic surfaces, as well as terms which describe what a surface
is doing. Often an adjective will lead to a verb or noun, or vice-
versa, as in a curve may have acceleration, or you can accelerate
the curvature and create an accelerated curve. As well, there are
odds and ends of terms that describe specific occurrences of form,
such as blister.
Keep in mind as well that these are not dictionary definitions, just
my own understanding of how the terms are used to describe form.
Acceleration of Curvature
Bevel n: A flat surface formed by cutting off the edge where two
surfaces meet. v: To cut off the edge or corner of a surface.
Bevel Blister
Chamfer
A Coning Surface
One of the principles that designers have observed over the years is
that we don't really see form, what we see is the way in which form
manipulates light before it is reflected back into our eyes. This may
seem like an esoteric piece of semantics, but embracing it is
fundamental to understanding how to manipulate the graphic
nature of three-dimensional form. This means how to properly
illustrate it, yes, but also how to truly design it with control over
how it will appear from various angles and in different lighting.
Let's start out by looking at the physics of it. Light reflects off of a
flat surface at an angle exactly opposite to the angle it came in at.
Seen another way, it is "mirrored" across the axis of a line
perpendicular to the surface, otherwise known as the surface
normal. To figure out where a reflection will fall on this surface, you
mentally trace the path between the source of the reflection and the
"eye", ensuring that the path passes through the proper angle of
reflection on the surface. That point is where the reflection will be
seen on the surface. The same is true of highlights, tracing the path
from the light source, through reflection, to the eye.
The art of phill saunders
Mirror Reflection
Cylindrical Reflection
If you roll the sheet into a horizontal cylinder, you can see that the
reflections are compressed vertically, and begin to appear long and
thin. Roll the sheet into your hand to form a hollow half-cylinder.
The reflections have compressed in the same manner, but now
reversed, with the 'sky' reflected in the lower half, and the 'ground'
in the upper.
The art of phill saunders
Now turn your original cylinder vertically. You will notice that any
roughly horizontal line below your eye level in the environment will
appear to 'climb' or bend upward in its reflection as it goes away
from you, and hence toward the vanishing point on the horizon. The
opposite is true of lines above your eye level. As well, any subtle
variations in the height of what is being reflected around you
become drastically exaggerated as they are compressed by the
curvature of your cylinder.
Now take out your 'diffuse' sheet, and bend it into a positive
horizontal half-cylinder. Rather than making it perfectly cylindrical,
however, pinch it more toward the center so that it forms more of a
loose bend through the middle, like a 'v' section on it's side with a
rounded point.
You will notice that the area where the sheet is bending brightens
up, as the metal-flake in the paint gathers diffused light. You have
created what is called a 'bone' in the surface. This phenomena is a
very powerful graphic effect, and can serve as strongly as a line to
control the balance of your form.
The art of phill saunders
Coning Reflections
Keeping the "pinch" at one end, let your sheet unroll into more of a
regular cylinder at the other end. Notice how the highlight 'flares'
out and diffuses as the curvature of the bone lessens. You have just
created a 'coning' bone in your surface. Coning is also a very
powerful tool in surface development, and can be thought of as the
three-dimensional equivalent of varying your line weights in a
drawing.
The art of phill saunders
You can control the amount of 'movement' over surfaces and the
contrast between adjacent surfaces by adjusting the amount of
crown in each surface and therefore the steepness of the transition
between them. Keep in mind that it doesn't take a great change in
the angle of a surface before it picks up a significantly different
character of light and reflection from the world around it. Then you
can control the softness of the transition by increasing or
decreasing the tightness of the bone, or choosing to use an edge,
radius or a bevel.