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5. Erasing object
6. Selecting object
7. Transforming object
9. Adding text
1. Introduction
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1. HTML is ideal for creating static websites where text and images are placed at fixed
positions. But it doesn't really support dynamic sites, where text, images, and animations
are moving around on the screen. Traditionally, these effects were achieved with animated
GIF images or java applets.
2. Before we move on to concrete examples of Flash movies, we will compare Flash to both
animated GIFs and java applets.
a. In order to view flash movies, you need a flash player or flash plug-in to be installed.
b. The Shockwave Flash plug-in is bundled with the newest Netscape browsers as well as the
Windows 98 operating system. This means that anyone who runs a new Netscape browser,
or is running Windows 98 as their operating system, can view Flash movies.
c. People that do not have the plug-in installed can download it for free from Macromedia's
site (size only some 120 Kb). And if they're using a version 4 browser or newer, the
download and install can be automated
2. Flash MX Workspace
Timeline panel
Toolbox Stage Panel Groups
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1. The tools in the toolbox let you draw, paint,
select, and modify artwork, as well as
change the view of the Stage. If it doesnt
appear on the screen go to Window > Tools.
a. Drawing
Property Inspector
1. i.TheTheStagemost
is important
where youthing to understand
compose the content for individual frames in the movie, drawing
is the distinction between outlines
artwork on it directly or arranging and artwork on it.
imported
fills.
2. The Timeline organizes and controls a movie's content over time in layers and frames.
ii. When you draw a line there is no fill -
3. Theonlytoolsthe outline.
in the toolboxWhen youdraw,
let you draw paint,
a select, and modify artwork, as well as change
rectangle (or a circle)
the view of the Stage. you actually draw
two things: The outline (border) and
4. Thethe fill. Unlike
Property most other
inspector programs,
simplifies document creation by making it easy to access the
most commonly used attributescombine
Flash doesn't automatically of the current selection, either on the Stage or in the
these two into one object.
Timeline.
5. Panels in Flash
b. Drawing help
with you view,
pencil tool.organize, and change elements in a document.
i. The Oval tool is used to make circular objects. Simply select the tool and drag on the
Stage to draw a circle that spans between the start and end points.
ii. You can press the Shift key while dragging to ensure your circle is perfectly round.
iii. You can specify the colors with the Stroke and Fill Color Tools.
i. The Rectangle tool is used to make rectangular objects. Simply select the tool and
drag on the Stage to draw a rectangle that spans between the start and end points.
ii. You can press the Shift key while dragging to constrain proportions for the rectangle,
to ensure your rectangle is a perfect square.
iii. You can specify the colors with the Stroke and Fill Color Tools.
iv. You can specify the rounding of the corners with the "Round Rectangle Options" at the
bottom of the toolbox.
i. The Line tool is pretty much the same with the Pencil tool except that it can only draw
straight lines.
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ii. Simply select the tool and drag on the Stage to draw a straight line between the start
and end points.
iii. You can press the Shift key while dragging to constrain possible angles for the line. By
default this will only allow for lines that are either horizontal, vertical or 45 degrees
between.
iv. Obviously, you can only change the stroke color because Line tool only draws outline.
a. The Brush tool draws brush-like strokes, as if you were painting. It lets you create special
effects, including calligraphic effects.
b. Unlike the Pencil tool, Brush tool draws both a fill and an outline.
c. You can press the Shift key while dragging to constrain drawing to vertical or horizontal
directions.
2. Brush Modes
a. You can specify the Brush Mode in order to define the way the tool works:
i. Paint Normal - paints over lines and fills on the same layer.
ii. Paint Behind - paints in blank areas of the Stage on the same layer, leaving lines and
fills unaffected.
iii. Paint Selection - applies a new fill to the selection when you select a fill in the Fill
modifier or the Fill panel. (This option is the same as simply selecting a filled area and
applying a new fill.)
iv. Paint Fills - paints fills and empty areas, leaving lines unaffected.
v. Paint Inside - paints the fill in which you start a brush stroke and never paints lines.
This works much like a smart coloring book that never allows you to paint outside the
lines. If you start painting in an empty area, the fill doesn't affect any existing filled
areas.
3. Brush Modes:
4. Brush Size
NONE | NORMAL | BEHIND | SELECTION | FILLS | INSIDE
Also, in the
Brush
options, there
is a drop
down that
lets you
select the
size of the
brush. Simply
click the size
you want.
5. Brush Shape
Finally, the
6. Filling with the Paint Bucket tool
Brush options
lets you
a. select
The Paint
the Bucket can change the color of existing paint
and also
shape of to
thefill empty areas surrounded by lines.
brush. Try
experimentin
g with the
different Page 6
shapes and
see what
effect each
offers.
b. You can paint with solid colors, gradient fills, and bitmap fills. You can also use the Paint
Bucket tool to adjust the size, direction, and center of gradient and bitmap fills.
a. You can use the Paint Bucket tool to fill areas that are not entirely enclosed. You can specify
gap size of the outlines in Gap size modifier when you use the Paint Bucket tool.
i. Don't Close Gaps: if you want to close gaps manually before filling the shape.
Closing gaps manually can be faster for complex drawings.
ii. Choose one of the Close options to have Paint Bucket tool fill a shape that has gaps.
2. Click the Paint Bucket tool and click the Color Tool and
choose the gradient color shown on the right.
a. The Fill Transform tool can adjust the size, direction or center of a gradient or bitmap fill.
b. When you select the Fill Transform tool and click on the shape filled with gradient fill, the
center point and the bounding box appears together with the editing handles.
c. Experiment with each handle to change the width, size and the rotation of the fill.
a. The Ink Bottle tool lets you change the stroke color, line width, and style of lines or shape
outlines. Similar to the Paint Bucket function but the Ink Bottle tool is specifically for lines
only.
b. Using the Ink Bottle tool, rather than selecting individual lines and objects, makes it easier
to change the stroke attributes of multiple objects at one time.
3. With the tip of the Ink Bottle pointer click on the edge of
the oval.
5. Erasing
1. The Erase tool works similar to a classic eraser. Simply select the tool and drag on the
Stage to erase things. The Eraser tool erases lines and fills.
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2. Erase All
You can double click the Eraser tool to delete everything on the stage. (If you happen to do
this by mistake you can always click Ctrl+Z to undo).
In the options listed at the bottom of the toolbox you can specify the Eraser Mode:
d. Erase Selected Fills - erases only the currently selected fills and does not affect
strokes, selected or not. (Select the fills you want to erase before using the Eraser tool
in this mode.)
e. Erase Inside - erases only the fill on which you begin the eraser stroke. If you begin
erasing from an empty point, nothing will be erased. Strokes are unaffected by the
eraser in this mode.
1. Select the Eraser tool and then click the Faucet modifier.
2. Click the stroke segment or filled area that you want to delete.
a. In the options listed at the bottom of the toolbox there is a drop down that lets you
specify the Eraser shape and size. Use this option to customize the size and look of the
eraser.
a. There are other ways to delete things besides using the Eraser tool.
b. The most common way is to select one or more objects and then press the DEL key on
the keyboard.
c. You can delete an entire layer by clicking the layer at the top of your screen and
dragging it to the Trash bin.
d. You can delete several frames at once by selecting the frames (and layers) in the
timeline, then right click and choose "cut frames".
6. Selecting objects
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1. To modify an object, you must first select it. Macromedia Flash MX provides a variety of
methods for making selections, including the Arrow tool, the Lasso tool, and keyboard
commands.
2. Flash highlights objects and strokes that have been selected with a dot pattern. Selected
groups are highlighted with bounding boxes in the color used for the outline of the layer
that contains the selected group.
3. When you select an object, the Property inspector displays the object's stroke and fill, its
pixel dimensions, and the x and y coordinates of the object's transformation point.
4. If you select multiple items of different types on the Stage, such as an object, a button, and
a movie clip, the Property inspector indicates a mixed selection. The Property inspector for
a mixed selection displays the pixel dimensions and x and y coordinates of the selected set
of items.
5. You can use the Property inspector for a shape to change the object's stroke and fill..
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a. The Arrow tool lets you select entire objects by clicking an object or dragging to enclose
the object within a rectangular selection marquee.
7. Moving objects
ii. Make sure the line is selected (you can do this by clicking once on the line then
release the mouse button).
iii. Click on the line, and while holding down the mouse button, move it to the new
position. Another way is by pressing the arrow keys on your keyboard to move the
object.
tool
3. Click on the line, and while holding down the mouse button, drag the curve.
1. You can use the Free Transform tool to freely transform objects, groups, instances, or text
blocks. You can perform individual transformations or combine several transformations,
such as moving, rotating, scaling, skewing, and distortion.
2. Moving the pointer over and around the selection changes the pointer to indicate which
transformation function is available.
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a. When you place a line or shape of same color overlapped with each other, Flash will
automatically combine them into one shape or line.
b. If you overlap shapes or lines of different colors, Flash will segment them when you move
them away.
Grouping objects.
d. You can still modify the content of the group by double-clicking using the Arrow tool on the
object. The rest of the stage dim while you are editing the group. When you finish, double-
click outside the group.
1. To create text, you place text blocks on the Stage using the Text tool.
2. When creating static text, you can place text on a single line that expands as you type, or
in a fixed-width block (for horizontal text) or fixed-height block (for vertical text) that
expands and wraps words automatically. You can create a fixed-width text by dragging the
handle on the corner of a text block.
3. You can set the font and paragraph attributes of text using the Property Inspector.
4. When creating new text, Flash uses the current text attributes. To change the font or
paragraph attributes of existing text, you must first select the text.
5. Reshaping text
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a. Flash offers a unique ability to convert text into shapes letting you reshape characters or fill
character with gradient.
b. However once you have converted text into shape, you no longer can edit them as text.
1. Click the Arrow tool and select the text object on the stage.
2. Choose Modify > Break Apart. This will break the text into individual characters.
3. Choose Modify > Break Apart again to convert them into shapes.
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