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Imagine Nation
He. Is. REAL, I adamantly insisted, stabbing my finger emphatically at the frozen TV
screen. I was certain of it dragons exist! If Mulan was based on a real war (it wasnt), on a real
girl (she wasnt), then Mushu the dragon must be real by association (oh, how nave I was). From
wreaking havoc, to getting Mulan in trouble, to helping her clean up his mess, without Mushu
the entire storyline would fall apart. He is a key player in Mulans success story and, indirectly,
Chinas continued existence! Crossing my arms and grinning smugly, I stared at my friend,
daring her to refute my impregnable defense of Mushus existence. There was silence, then loud
guffaws filled the room as she doubled over in laughter. Still chortling minutes later, she grabbed
a pad of paper and created a short flipbook. With a quick flip through, she introduced me to the
At the ripe old age of six and a half, I was convinced that every movie or show contained
real actors. Unbeknownst to me, the majority of the shows I loved and enjoyed contained
animated material to some degree. I had always thought that some characters looked unrealistic
simply because they were in a different universe. It broke my heart to know that Kim Possible
was imaginary, but I was greatly relieved when I realized a living Tyrannosaurus Rex like the
one from Jurassic Park was just as fictitious. As I grew older, I came to develop a deep
appreciation for the art form. The complexity of animation never ceases to amaze me. A simple
two-second clip could take weeks to render perfectly; yet, studios are churning out full length
Even more astounding to me, however, was the impact that animation had on people.
Starfire from Teen Titans or Sakura from Cardcaptor Sakura served as role models for my
friends and me. Each thirty-minute episode taught us new life lessons about friendship, honesty,
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and integrity better than formal education ever could. Its influence can be seen on a global scale
as well. Every year, fans flock from every background imaginable to gather and rave about their
favorite programs and games at conventions. Even animated characters for brands, like Tony
Tiger of Frosty Flakes, have a following. As animation evolved and became more accessible over
the past few decades, its application has spread beyond just the realm of entertainment. These
new developments led me to wonder: How has animation influenced society and its
development?
Since the advent of animation, it has become a staple of both the silver screen and the TV
screen. From being featured in a smattering of movies and shows, the art form has expanded to
influence is undeniable as well. Though overlooked most of the time, animation affects the
research, it was clear to see that animations influence is more pervasive in society than ever
imagined.
In order to understand the influence of animation, it is vital to know what it is exactly and
how it reached the acclaim it has now. Animation, when stripped of any technological
definitions, is when one creates the illusion of movement using still images. Traditional
animation involved repetitively sketching the same scene over and over with minute alterations.
contraption made up of two disks with images on them that, when spun, creates an illusion of
In the early years of animation, there was no thought of animating an entire feature film
and was used most often as a special effect (Beck). Thomas Edisons film company most
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notably animated their title cards using stop motion, surprising the audience and creating an
engaging way to view the otherwise banal part of the film. The Enchanted Drawing (1900) by
J. Stuart Blackton is considered to be the forerunner of animation, but it wasnt until his
production of Humorous Phases of Funny Faces (1906) that animation began resembling
modern day animation. Considered by most historians to be the first animated film, Humorous
Phases of Funny Faces only lasted three minutes but cemented J. Stuart Blacktons title as the
Father of American Animation. The cartoonist is on screen at first, drawing each character. Then,
the pictures take on life of their own as he leaves the scene. His later films continued to set the
precedence for future animated productions. Though Blackton is recognized as the father of
animation, it was Walt Disney Studios innovations that revolutionized the industry (History).
Walt Disney Studio rendered the silent animated film obsolete with the release of
Steamboat Willie in 1928. It was the first sound cartoon (a cartoon that contains an audio track
that matches the sounds of what was happening in the film) to achieve commercial success
(Cavanagh). When Mickey Mouse pursed his lips to whistle, the audience could hear the shrill
notes he appeared to be making. Water audibly sloshed against the sides of the boat as it puttered
down river. This wildly successful film catapulted Walt Disney Studios reputation
stratospherically high and spurred on the animation industry into the Golden Age of Animation
(Kruger).
Despite this surge in popularity and the economic success of subsequent sound
cartoons, animation remained confined to childish entertainment. Its not a stretch to say that
war revealed animations true potential. As World War II intensified, cartoons took on a more
political tone. Every production was tinged with anti-German sentiments and served to boost
morale on the home front. Scenes previously impossible to realize with live action could be
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created with animation up close shots of bombs whistling through the air and the moment of
impact, courageous soldiers charging the German line, and imposing tanks rolling through
desolated towns. When the United States government realized the versatility of animation and
that it could be used to create anything, and they capitalized upon this discovery with the
Disneys and Warner Brothers propaganda films were the most popular and most
effective pieces in motivating and rallying the Americans to support the war effort. Disneys
classic gang of characters Mickey Mouse, Donald, Duck, Goofy, Pluto, Minnie Mouse, and
Daisy Duck garnered the most views as they worked hard at cultivating their Victory gardens
and enthusiastically bought war bonds (Winters). Other films worked to demonize the Axis, such
as Der Fuehrers Face (1943), in which Donald Duck is shown to be an oppressed and
beleaguered worker in Hitlers Germany. This rather comical depiction shows Donald Duck
salivating over a single coffee bean and building bombs at a factory plant where one wrong
mumble meant certain death. Warner Brothers films likewise characterized Hitler and his
followers as idiotic brutes. The animation firms also created instructional videos for training
soldiers, teaching conservation, and showing proper responses to various emergencies (Mollet).
By specifically gearing these films towards the working class suburbanites, the United
States government aimed to utilize and harness the manpower available. And they succeeded.
Around the time of each films release, enlistment numbers spiked as youths rushed to join the
army. Victory gardens flourished in every neighborhood, and the rate of scrap metal recycling
skyrocketed. By the end of the war, Disney was credited with helping to sell more than $50
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Even before the war, however, Walt Disney was already embroiled in governmental
affairs. The United States government proposed a deal for the popular animation firm on the eve
of World War II: the firm was to travel to South America as a Good Will Ambassador and create
short films depicting the realities of life south of the border while disseminating American
ideals (Spellacy). With use of military force forbidden because of Roosevelts Good Neighbor
Policy, the government hoped cultural influence would curb friendly relations between Latin
American countries and Nazi Germany. Though embittered by the not-so-subtle political aspect
of the trip, Disney still dazzled the world with highly successful films such as Saludos Amigos!
and The Three Caballeros. More importantly, the visit also won over the Latin American
countries for the Allies during World War II (Fine). Even after the war, animation was still used
to promote the United States status and other countries soon followed suit with their own
animation firms. When I interviewed Ron Zorman, an animator at Pixar, at his house, he stated
that The Canadian government likes to promote their own Canadian content. He then
proceeded to rattle off a list of such productions, all partially funded by the government, that
government. In fact, a number of them satirize the government instead. The Simpsons is one
show in particular that consistently mocks mainstream culture and governmental actions. It may
be crass and crude, but there are indubitably crumbs of truth in the show that serve to educate
viewers. For example, Senator Charles Schumer spoke at a New York high school in May of
1999, lauding the Brady Bill for its effective crime prevention and gun control. His claim was
It reminds me of a Simpsons episode. Homer wanted to get a gun but he had been in jail
twice and in a mental institution. They labeled him as potentially dangerous. So Homer
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asks what that means and the gun dealer says: It just means you need an extra week
before you can get the gun. (Irwin 160)
The senator was taken aback. Although the student did not have suggestions for better
gun control, the show had at least apprised him of the issue enough for him to challenge the
erroneous claim. The show also frequently commented on the polarizing values of the
Republicans and Democrats, and various scandals. The clout of animation, both overt and subtle,
in the political realm alone is astounding. That, then, begs the question: just how much power
The stigma around animation is that its a childrens medium and it would be hard to
refute it. Ever since Saturday morning cartoons in the 1960s, animated shows have been
delegitimized as entertainment for adults (Osborne). The simplistic plots and nave world views
held little interest for adults. With the release of Aladdin in 1992, however, childrens films
began featuring more complex plots, high profile voice actors, and, most importantly, the use of
adult-focused humor (Akers). These characteristics blurred the once clear delineation between
animation and the adult world, and there are certain animated shows and films that are decidedly
adult such as Beavis and Butthead (1993) and Sausage Party (2016). These developments have
led parents to be more engaged in animated films in general and in promoting the messages
within them. The emphasis of animation is decidedly still on children despite these changes,
princesses on girls body image and self-worth. Bombarded with images of impossible body
proportions and traditional gender roles, little girls internalize these sentiments. Girls begin to
have fears of gaining fat and other body image issues as young as five years old (Tremblay) and
boys develop desires to have the muscular physique of the princes. These perceptions are further
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reinforced by parental figures. Parents have the tendency to overly encourage and use the Disney
Princess franchise as teaching tools since many of them view them as safe compared to other,
highly sexualized models (Coyne). Despite all of this, there are several positives to the princess
films, including instilling prosocial sentiments in children. A study and analysis of thirty-four
different research projects discovered that children who watched shows promoting positive and
friendly behavior were more likely to emulate those values in real life (Mares).
Other animated works, such as Inside Out, teaches children positive ways to deal with
their emotions and with conflicts in general. I had firsthand experience with this observation
when I watched the movie. I discovered how much anguish a little four-year-old body could hold
that night at the drive-in theater. The balmy summer night air was undisturbed save for the soft
purring of car engines. The scent of gasoline and buttered popcorn danced and intermingled in
the air. Cars, dimly illuminated lumps in the darkness of the night, sat idly while the scene on the
gargantuan screen played out. All were fixated by the screen. I could only stare horror-stricken as
Bing Bong, the curious cat, elephant, and dolphin creature, disintegrated particle by particle in
the sunless chasm of the Memory Dump. I glanced over at my friends and watched as tears rolled
down their faces, gleaming dully in the light cast from the screen. I was about to turn back to the
screen when a screaming sob tore from the cab of the red pickup next to us. High pitched and
garbled, the only distinguishable words from the childs mouth were, NO NO NO NOT BING
BONG.
Her mothers gentle, lilting voice joined the din as she sought to soothe her child, Shhh,
its okay. See, right now youre letting Sadness and Anger take over, but thats not what Bing
Bong wouldve wanted. He did it for everyones good! The girl immediately quieted down. A
few seconds later, she asked her mother how Joy could take control once again.
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Likewise, Zorman recalled a parents response to Inside Out after a public screening. Her
son had been deathly afraid of swimming and diving. No amount of cajoling could get him into
the water. After watching the film, the little boy surprised his parents by jumping off the board
without hesitation during his swim lessons the next day. When questioned, he replied that Fear
was taking over his mind too much and he wanted to be brave. Similarly, films such as Toy Story
also carried important messages like those from Inside Out that dealt with growing up and
Beyond social education, there has been a boom in animated shows dedicated to teaching
children shapes, the ABCs, logic, and simple mathematics. Shows like Dora the Explorer seek
to teach pattern recognition and logical thinking. Animated games and apps became popular tools
for parents to give their children an edge in school. Many of these apps use characters from
childrens media such as Peppa Pig and Frozen to engage the children. Though this may seem
like a boon to teachers and families alike, in an email interview with Vincent Valladolid, a
teacher at a Title 9 middle school, he said, Although children may be learning their ABCs or
mathematics, they are missing a huge component of being social... It has been proven that play
is a key concept of academic growth. When students are unable to interact with their peers, their
performance plummets in class and they actually have a harder time learning. Valladolid goes on
to point out a troubling fact: the lack of access to such tools is widening the gap between wealthy
and poor schools. Many students at his school have limited internet connection and no funds to
purchase even the cheapest of the aforementioned educational game apps and programs. Thus,
Speaking of disparity, one may assume that with a limited audience, success of animated
works in the greater economy is impossible. It is quite the opposite. The animation industry is
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worth billions of dollars. The Disney Princesses franchise (media and merchandise) alone raked
in approximately $3 billion globally and $1.6 billion in North America in 2011 alone
(Goudreau). Of Forbes Top 20 Best-Selling Entertainment Products list, twelve of the spots are
taken up by the animated productions. In contrast, live action movies like Star Wars and
Spiderman only claimed three spots on the list (Goudreau). Beyond merchandise specific to the
movie or series, animated characters often find themselves on other products such as food and
medicine. Within a year of its debut, the little yellow minions from Minions (2015) could be
found on a wide range of products from yogurts to childrens mouthwash to flip flops. Frozen
brought in $107.2 billion in retail and licensing sales (Robehmed). With these numbers, its hard
On the opposite end of the spectrum from these flashy films and their corresponding
merchandise, animation plays a subtle yet powerful role in advertisements. Almost every
television commercial features animation, whether it is simply the logo flashing for a brief
second or mascots like Tony Tiger from Frosted Flakes. Researchers have discovered that how
one uses animation in advertisements dramatically affects consumers. Henrik Hagtvedt and S.
Adam Brasel, professors at Boston College, studied the consumer response to different types of
animation employed by companies. Agent animation refers to more lifelike animations, like a
dog running or a woman dancing, and object animation refers to the more mechanical
animations, like a logo bouncing around a screen (Hennessey). People have a tendency to pick
brands with agent animation as it conveys vibrancy and sophistication. However, companies
whose chosen animation style does not match the nature of their business suffered. Businesses
like insurance companies that had agent animation would be seen as unprofessional and
untrustworthy. They should use object animation in order to convey a sense of stability. Even
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though animation in advertisement may seem like a minor nuance, it makes a world of
difference.
Its clear to see that animation, through its various applications, has affected the whole of
society. The art form has proven its versatility in adapting to every industry imaginable from
government issued propaganda to the massive profits made off merchandising and branding
alone. Without it, many of the services society enjoys would not be possible. As technology
improves and new needs become apparent, so will animation. Its impossible to determine just
how far animation will advance, but one thing is certain: Animation will continue to evolve and
It surprised me how difficult it was find information about this topic at first. Searching up
key phrases such as animation and society and animations influence on society yielded little
to no usable or relevant information. I struggled for a long time, even considered changing the
question at one point. One afternoon at work, as I listened to a co-worker talk about her
daughters love of Disney Princesses, it reminded me of a discussion I had about feminism and
representation in those films. When I went home later that night, I searched up the effects of
Disney princess culture on children and was immediately overwhelmed by the amount of source
material. I realized then that I had been really narrow-minded in my researchand maybe a bit
lazy too. I wanted to find a piece of research that would corroborate with my assumptions about
animations impact on society, and I wanted it in one place for easy referencing. Searching for
specific subtopics was tedious at first, but I soon became engrossed in the articles I found. I
focused on historical impact one day, then economics the next, and so forth. I wish that I had
discovered this trick at the beginning, but this struggle has ultimately reinforced the importance
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Works Cited
Electronic
Akers, Chelsea Lynn. The Rise of Humor: Hollywood Increases Adult Centered Humor in
13ADAD, scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=4723&context=etd.
Beck, Jerry. Historical Film Notes. UCLA Film & Television Archive,
Cavanagh, Sean. Introduction to Film and Media Studies. Introduction to Film and Media
sites.lafayette.edu/fams101-sp15/2015/03/01/first-example-of-mickey-mousing/.
Coyne, Sarah M., et al. Pretty as a Princess: Longitudinal Effects of Engagement With Disney
doi:10.1111/cdev.12569.
Fine, Abigail. Ideology and Walt Disney's Latin American Films. Academia.edu,
www.academia.edu/30309782/Ideology_and_Walt_Disneys_Latin_American_Films.
www.forbes.com/sites/jennagoudreau/2012/09/17/disney-princess-tops-list-of-the-20-
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web/bcnews/nation-world-society/business-and-management/hagtvedt-brasel-
History of Computer Graphics and Animation. The University of Texas at Dallas, University of
Mar. 2017.
Kruger, Ilana. Not Just for Kids: Animation Grows Up During World War II. Brandeis IR, The
Mares, Marie-Louise, and Emory Woodard. Positive Effects of Television on Children's Social
Mollet, Tracey. Historical Tooning: Disney, Warner Brothers, the Depression and War 1932-
Demographic . Savannah College of Arts and Design, Savannah College of Arts and
ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external;jsessionid=385FDCD01800
Robehmed, Natalie. The 'Frozen' Effect: When Disney's Movie Merchandising Is Too
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www.forbes.com/sites/natalierobehmed/2015/07/28/the-frozen-effect-when-disneys-
Spellacy, Amy. Mapping the Metaphor of the Good Neighbor: Geography, Globalism, and Pan-
into the Early Emergence of Body Dissatisfaction. Body Image., U.S. National Library
2017.
Winters, Jordan M. Send in the Mouse: How American Politicians Used Walt Disney
2014, digitalcommons.tacoma.uw.edu/cgi/viewcontent.cgi?
Primary
Valladolid, Vincent. Re: Interview for Research Project. Received by Gloria Lin, 18 Mar. 2017.
Gabler, Neal. Two Wars. Walt Disney: the Triumph of the American Imagination, Alfred A.
Irwin, William, et al., editors. The Simpsons and Philosophy The D'Oh! of Homer. Paw Prints,
2008.
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