you trace it becomes the center of a spherical SIGIL OF THE WHITE LADY area of magic that has a 500-foot radius and Rune, legendary (requires attunement) that is fixed to the place. The transfer takes 8 hours of work that requires the dragonshard to This Eberron dragonshard has veins of light blue be within 5 feet of you and during which you and purple, running out from a psicrystal choose up to 67 creatures that will benefit from center, that form the complex swirling sigil of the magic. At the end, the silver is destroyed, the White Lady. 67 pinpoints of silver light float you end attunement to the rune, and the area within. When held, the dragonshard hums with gains the following property: an otherworldly energy that only the wielder can hear. It sooths your sleep when on your While in the 500-foot-radius sphere, the person. Once attuned to this rune, you cannot creatures you chose during the transfer process end your attunement until you finish a long are immune to the dream spell, the Possession rest. When you attune to the sigil, a portion of trait of the ghost, and any other similar spells or the White Ladys personality bleeds into yours effects. Additionally, if they sleep, they find their nights dreamless. and you gain an appropriate flaw as chosen by the DM. You cannot attune to the rune until it is Enhanced Vision. While attuned to this rune, transferred back to the dragonshard. Doing so you have advantage on Perception checks. requires the same cost and time, but the sigil Dreamwalk. You can cast the dream spell must now be traced onto the dragonshard in once without expending a spell slot and without molten silver. requiring any components. Once you have done so, you cannot do so again until you finish a long rest. If you make the messenger appear monstrous and terrifying, the target always makes its saving throw with disadvantage and the damage increases to 6d6. Far Sight. As an action, you can cast the arcane eye spell without expending a spell slot and without requiring any components. Once you have done so, you cannot do so again until you finish a short or long rest. The duration of the spell is limited to 10 minutes. Terrifying Visions. As an action, you hastily trace the sigil in the air between you and a creature you can see within 60 feet of you. The targets mind is bombarded with nightmarish images and it must succeed on an Intelligence saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. This damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). Dreamspace Sanctuary. You can transfer the sigils magic to a point in space by tracing it onto the ground with 100 gp worth of silver DISCIPLINES make the save when it includes you in an area A discipline is a ritual, both physical and effect, such as the explosion of fireball). On a spiritual, that can be performed to focus your ki failed save, the creature must choose a new and attain a measure of spiritual power. Many target or forfeit targeting someone instead of techniques exist and each one takes dedication you, potentially wasting the attack or spell. On a successful save, the creature is immune to this and practice to master. Each discipline provides you with a set of abilities. effect for 24 hours. An undead is also immune Additionally, you can focus your ki on one to this effect for 24 hours if you target it with an discipline to draw ongoing benefits from it. As a attack or a harmful spell. bonus action, you can choose one of your Breath of Life. You can use a bonus action to disciplines and gain the focus benefit, which is touch a creature at 0 hit points and stabilize it. detailed in that disciplines description. The Return to Rest. As an action, you can send a benefit lasts until you are incapacitated or until surge of life-giving ki out from your body. Each you use another bonus action to choose a focus undead that can see or hear you within 30 feet benefit. You can have only one focus benefit at of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned a time. You attune to a discipline as though it were a for 1 minute or until it takes any damage. magic item. When you attune to a discipline, A turned creature must spend its turns trying you can choose to share the benefits of its focus to move as far away from you as it can, and it with a number of creatures up to your Wisdom cant willingly move to a space within 30 feet of modifier that practiced the discipline with you. you. It also cant take reactions. For its action, it If you do so, you cannot use any abilities of the can use only the Dash action or try to escape discipline except its focus. from an effect that prevents it from moving. If Each discipline also has one or more taboos, theres nowhere to move, the creature can use which are actions that run contrary to the the Dodge action. You can spend ki points to focus on specific philosophies of a given discipline. Breaking a taboo affects the discipline in a way detailed in targets. Choose an undead creature that failed its description. All disciplines automatically end its saving throw against this ability. It is instantly attunement and lose their focuses after a long destroyed if its challenge rating is at or below a rest. certain threshold, as shown in the table below. Ki Points Spent Destroys Undead of CR MANTRA OF MORTALITY 1 Discipline, legendary (requires attunement by a monk) 2 1 This mantra, repeated during a quiet hour of 3 2 meditation, reminds the speaker of his place in 4 3 the circle of life. Nature will claim his body and soul when the time comes, but that time is not 5 4 now, and until then, it is his charge to return the dead to their rest. Once you have used this ability, you cannot Spurn Deaths Touch (Focus). While focused do so again until you have finished a short or on this discipline, you have advantage on the long rest. next death saving throw you make. Taboo. You cannot willingly touch an undead Among the Dead. If an undead targets you creature except in an attempt to destroy it. directly with an attack or a harmful spell, that Breaking this taboo ends the focus on you and creature must make a Wisdom saving throw also immediately ends your attunement to the against your ki save DC (an undead needn't mantra. FORM OF FLOWING LIFE Discipline, rare (requires attunement by a monk) These exercises, practiced over an hour, are meant to increase the flow of ki through the body and grant awareness of the natural ki connecting life around the practitioner. Adaptive Body (Focus). While focused on this discipline, you dont need to eat, sleep, or breathe. Pressure Point. You can use the Stunning Strike feature of the monk once without needing to spend a ki point to use it. Once you have done so, you cannot do so again until you finish a long rest. Ring the Golden Bell. You gain a ranged spell attack that you can use with the Attack action. The attack has a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is force, and it uses the damage die listed in the Martial Arts column of the Monk table. When you use the Attack action on your turn to use this special attack, you can spend 1 ki point as a bonus action to increase the range to 60 feet or to make two additional attacks with it as a bonus action. Taboo. You cannot willingly attack a creature that has not used violence against you or one of your allies. Breaking the taboo ends the focus on you and you are unable to spend ki points on Ring the Golden Bell.