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Upgradable Magic Items

Premise Upgrades
When a character collects too many magic items, they can The two central parts of the upgrade are the material and the
feel less special and unique. In many fantasy stories, magical smith. The material is what is required to improve the item. It
items are unique and special artifacts, and a hero is likely to can be an item, such as the Dragonshards in Eberron;
only have one. Despite this, the new and interesting power something harvested from the bodies of powerful monsters;
that a new magical item gives is very fun for players. This or simply a quest from the smith with their own source of
system allows you to have a fewer items per character, and to magical power, like a quest from a metallic dragon. One
still keep magical items as rewards. discreet unit of these materials is equivalent to a magic item
for treasure purposes, and as the GM you should track
privately whether the material is of uncommon, rare, very
The Base Item rare, or legendary quality.
The first item given to the players can be any magical item, The smith is the person or thing that provides the upgrade.
but preferably a common item, uncommon item, or even just The witch of the woods, a legendary blacksmith, a crystal
a mundane item with a minor magical property or other forge atop a mountain. They can provide different kinds of
feature (see the DMG page 142-143). Then choose a theme. upgrades, each can demand a different kind of material, and
Following are some examples. Rename the item to each smith can only upgrade an item a single time. An item
something unique related to that theme, and devise a can gain any number of abilities, but a different smith is
backstory. You might change the effect slightly to better required for each one.
match the theme. Unlocker smiths add new abilities to an item,
empowerment smiths improve existing abilities, and
Fire, Water, Air, Earth, Darkness, Light, Vengeance, attunement smiths change items to fit their wielders better.
Vigilance, Death, Life
For example, take this item. Start with a normal sword with Attunement
the sentinel property. It glows in the presence of undead. This method of distributing magic items
We’ll choose the Vengeance theme, to represent revenge invalidates the attunement mechanic in many ways.
against the undead hordes who killed its owner. We’ll add a They're intended in many ways to be the only
second minor property for flavor. magic item a character has. If you use these
alongside other magic items, they should all
The Lich Eater require attunment, no matter what item they're
Weapon (Longsword), Uncommon based on. I recommend limiting characters to a
single upgradeable item.
The trusty sword of a long forgotten paladin. He quested his
whole life, slaying undead by the hundreds. At last, he was
slain by a powerful lich. With his last breath, he spat out a
curse at that lich, and his hatred for the unnatural undead
imbued the weapon with power, and an ancient sigil for
“Seek” burned into the blade. The sword has found its way
into the hands of many knights over the years, all of whom
lived and died fighting undead.
This sword glows with a faint orange yellow glow when
within 120 feet of an undead. Undead cannot wield this
weapon.
Unlocking These smiths are often industrious and inventive. A
tinkerer in a lab. A priest who guides a large flock. An arcane
The simplest method. Unlocking smiths add the ability of forge set into a mountainside.
another magic item to the upgradable magic item. The ability This looks like the addition of gemstones to an amulet, the
granted is based on the quality of the material and the theme revelation of a hidden sigil on the item, or an new blessing
of the item. As the DM, choose an item of that rarity from the being laid upon it in glowing light.
DMG or from another source, and add its abilities to the item. Following is a list of suggested items to add to your magic
item, depending on the rarity of the material and the theme of
the item.
Unlocking
Theme Uncommon Rare
Fire Circlet of Blasting Wand of Fireballs, Flame Tounge
Water Mariner's Armor, Cloak of the Manta Ray Bowl of Controling Water Elementals
Air Wind Fan, Javelin of Lightning Wings of Flying, Censer of ... Air Elementals
Earth Gauntlets of Ogre Power Ring of the Ram, Stone of ... Earth Elementals
Darkness Amulet of Proof Against Detection Cloak of the Bat
Light Lantern of Revealing Sun Blade, Boots of Speed
Vengeance Sword of Vengeance Berzerker Axe, ~ Slayer
Vigilance Sentinel Shield, Weapon of Warning Gem of Seeing
Death Pipes of Haunting Staff of Withering, Sword of Wounding
Life Periapt of Health/Wound Closure Ring of Animal Influence, Staff of Healing

Unlocking

Theme Very Rare Legendary


Fire Staff of Fire Effriti Chain, Ring of Fire Elemental ...
Water Staff of Frost Ring of Water Elemental ...
Air Staff of Thunder and Lightning Ring of Air Elemental ...
Earth Dwarven Plate Armor of Invulnerability, Ring of Earth Elemental ...
Darkness Cloak of Arachnida Ring of Invisibility
Light Robe of Scintillating Colors Holy Avenger
Vengeance Demon Armor, Oathbow Sword of Answering
Vigilance Crystal Ball Defender, Crystal Ball of True Seeing
Death Nine Lives Stealer Vorpal Sword
Life Ring of Regeneration Rod of Resurrection

The Lich Eater Unlocked


Weapon (Longsword), Rare
Alvaron the knight slayed a vampire baron who was
terrorizing the land. He ripped out its dead heart, taking it as
an offering to Father Felix at the grand cathedral. (The DM
thought this was a rare level item) He and the father laid the
heart and the sword on the altar, and prayed for further
power to continue fighting the undead scourge. A second sigil
burned into the blade, reading “Destroy”
This blade does an extra 2d6 Radiant damage when it strikes
undead.
Empowerment The Lich Eater Empowered
Empowerment smiths funnel raw magical power into the Weapon (Longsword), Rare
item. This increases the power of an extant ability. This can Alvaron the knight instead took the dead heart to Medrash
often be numerical, such as a +1 weapon into a +2 weapon. the silver dragon, who had been wronged by the vampire.
Other abilities require more creativity. You must use a The dragon took the black heart, and in exchange toiled for
material one rarity level higher than the ability you're three days funneling his immense power into the sword.
upgrading. When it came back, the rune “Seek” had a permanent silver
If a listed item has multiple rarity levels, as the belts of glow.
giant strength do, change the ability to one of the higher
rarity level items. You may be able to find a similar magic The wielder of this sword knows the location of any undead
item of a higher rarity level to change the ability to. The within a mile, and knows their number, but not what types.
finished item should be of a rarity equal to the quality of the The sword glows more brightly the closer they get, and the
material. sigil flashes bright when the sword cuts the undead.
These smiths are often powerful and imposing. A wizard in
a tower. A friendly ancient dragon in his lair. A font of power
that blesses the worthy.
This looks like writing alighting with arcane energy. An
invisible aura of power. Morphing into a more impressive but
recognizable shape.
Alignment Fighter
Alignment smiths change an item to be more fitting for the The item changes to fit the sensibilities of the type of warrior.
wielder. This usually takes the form of a new ability A general’s is brutalist and prominent, a pit fighter’s is flashy
interacting with a class feature. If the item is one the and intense, a sword master’s becomes sleek and elegant.
character cannot or usually would not wield, this process The item gains an extreme burst of power when the fighter
instead changes it into something more appropriate. A uses their action surge. A darkness themed item might cast
wizard’s +1 sword transforming into a +1 wand of the war the spell Darkness centered around the fighter when they use
mage, for example. This method requires the most creativity, action surge, but allow the fighter to see through it.
but I provide here some examples for each class. Monk
For balance purposes, many of these abilities act like or are The item becomes simple. Gemstones and valuable metals
copies of class abilities. An uncommon material should give turn to wood, cloth, or ceramic. It appears to uninformed
an ability analogous to a level 1-4 class ability. Rare should observers to be of minimal value. The item gains the ability to
mimic 5-10, very rare 11-16, and legendary 17-20. For cast a short list of spells for Ki points. The Ki point cost is
example, if an item gives an eldritch invocation, don’t choose equal to one more than the spell level. 4th level spells should
an invocation with a level requirement higher than these only go on very rare items, and 3rd level spells only on rare
levels. ones. For example, a light themed item might give Dancing
These smiths are often mystical, reading into a character’s Lights for 1 Ki, and Guiding bolt for 2 Ki.
soul. A shaman living deep in a swamp, A silent monk who
trains you with your item for seven days and nights, A secret Paladin
cavern that shows reflections of yourself from a thousand The item takes on aspects of the paladin’s chosen oath. The
different lifetimes. words become etched into the item, perhaps only readable by
This usually presents itself as a transformation to include the righteous. This can give the paladin a channel divinity
some sigil representing your character or your character option as for a cleric above, or for magical weapons, an ability
class. that triggers on divine smite uses. A vengeance themed
weapon might do an extra 1d8 extra divine smite damage to
Barbarian creatures that have attacked you since your last turn, in the
The item takes on a minimalist, pragmatic form. Weaker same way it does extra damage to fiends and undead.
materials are replaced by wrought iron, cloth is replaced with
tough hide. The item’s effects are increased significantly, but Ranger
they only function when the Barbarian is raging. For example, The item becomes more natural. Wood, hide, and bone make
a pair of Goggles of Night might, instead of granting up the structure. The item becomes extra effective against
darkvision, allow the Barbarian to see in darkness as if it was your favored enemy, or alternatively, against the creature
daylight while raging. targeted with hunter’s mark. For example, the Eyes of
Charming may gain the ability to target those creatures (if
Bard they’re not humanoid) and give them disadvantage on the
The item becomes more beautiful, filigree and gems adorning saving throw.
it. When activated, it lets out a soft tone that harmonizes with
the bard’s singing. The item gives another way to spend Rogue
bardic inspiration dice. For example, a water themed item The item becomes smaller, darker, more able to blend into
might allow you to add your die as cold damage to another the clothes unassumingly. Utility items become more effective
character’s damage roll. when hidden or more effective at hiding their effects. A DC
15 perception check to determine the source of the effect, for
Cleric example. Combat items improve or interact with sneak attack
The item has a holy symbol worked into it. It can be used as action. For any item, it might change to allow it to be
the cleric’s holy symbol if they wish. The item gives access to activated as a bonus action as per cunning action.
a Channel Divinity feature of a related domain. For example,
a life themed weapon may give access to the Preserve Life Sorcerer
feature of the Life Domain. The item twists to show your origins. Draconic heads
twisting across it, fey plants along the haft, glowing fonts of
Druid arcane power. The item gains interactions with sorcery
The item replaces all metal with living wood. Tendrils of points. If the item uses charges, it allows you to spend
wood brace and cover the structure. The item gives the druid sorcery points to recharge them (with a conversion rate
access to a handful of non-beast wild shape forms. For decided by the GM, usually 2 sorcery points to 1 charge). It
example, a fire themed item would give access to Magmin may also give access to additional metamagic. For example, a
and Fire Snake forms. darkness themed item might allow you to spend 1 sorcery
point to make your spells invisible.
Warlock The Lich Eater Aligned
The item’s form bends to the shape of your patron. Black Weapon (Shortsword), Rare, Requires attunement by a monk
demonic steel, impossible twists of strange materials,
carvings showing the beauty of the fey who holds your pact. Alvaron instead dies during the battle with the vampire. His
These items tend to replicate an Eldritch Invocation related brother Veleron slays the beast and takes back the sword, and
to the item. A darkness themed item might give you Devil’s takes the heart. Veleron, unfortunatley, was trained as a
Sight, while a life themed item might give Beast Speech. Monk, and cannot wield the sword. He takes it to his mentor
for advice. They meditate for 7 days and 7 nights, and when
Wizard they look up, the sword has changed into a simple,
The item glows with sigils, runes, crystals, and veins of unadorned shortsword containing a boundless desire for
power. Raw uncut gemstones sit at the locus of power. The vengeance.
item expands the wizard’s spellcasting. This option can also
be used for any other spellcaster. It might give the wizard a This weapon glows a faint white when within 120 feet of an
new cantrip. It might contain a spell or two that can be cast undead. Undead cannot wield this weapon.
from it in a day. A vigilance themed item might allow the The wielder can spend 2 ki points to cast the spell Hellish
wizard to cast Clairvoyance once per day independent of spell Rebuke. They can spend 3 ki points to cast the spell Hold
slots. Person, except it targets undead instead of humanoids.
The Black Iron Aegis was found deep in a dwarven forge
Examples among a pile of destroyed machines. It recieved a rare
Sladistovel is a pair of boots made for a frost giant queen's unlocking upgrade, a very rare empowerment upgrade, and
human confidant and warrior. They are based on the Boots of then a legendary unlocking upgrade.
the Winterlands. Thier first upgrade is by an unlocking smith
with a uncommon material. The second is by an a alignment Black Iron Aegis
smith with a rare material. Armor (shield), common, earth themed, requires attunement
Sladistovel This tower shield is made of an unbreakable black metal.
Wonderous item, uncommon, water themed, requires Black Iron Aegis Mk. II
attunement Armor (shield), rare, earth themed, requires attunement
These furred boots have images of frost giants embossed in This tower shield is made of an unbreakable black metal.
the leather. While you wear them, you gain the following It has 4 charges, and it regains 1d4 expended charges daily
benefits: at dawn. While wielding the shield, you can use an action to
You have resistance to cold damage. expend 1 to 4 of its charges to bash one creature you can see
You ignore difficult terrain created by ice or snow. within 5 feet of you. Make an attack roll with a +7 bonus. On
You can tolerate temperatures as low as -50 degrees a hit, for each charge you spend, the target takes 2d10 force
Fahrenheit without any additional protection. If you wear damage and is pushed 5 feet away from you.
heavy clothes, you can tolerate temperatures as low as Alternatively, you can expend 1 to 4 of the ring's charges as
-100 degrees Fahrenheit. an action to try to break an object you hit with the shield. You
make a Strength check with a +5 bonus for each charge you
Sladistovel Mk. II spend.
Wonderous item, uncommon, water themed, requires
attunement Black Iron Aegis Mk. III
These furred boots have images of frost giants embossed in Armor (shield), very rare, earth themed, requires attunement
the leather. While you wear them, you gain the following This tower shield is made of an unbreakable black metal.
benefits: It has 6 charges, and it regains 1d6 expended charges daily
You have resistance to cold damage. at dawn. While wielding the shield, you can use an action to
You ignore difficult terrain created by ice or snow. expend 1 to 6 of its charges to bash one creature you can see
You can tolerate temperatures as low as -50 degrees within 5 feet of you. Make an attack roll with a +7 bonus. On
Fahrenheit without any additional protection. If you wear a hit, for each charge you spend, the target takes 2d10 force
heavy clothes, you can tolerate temperatures as low as damage and is pushed 10 feet away from you and is knocked
-100 degrees Fahrenheit. prone.
You can walk on water. It freezes into small platforms of Alternatively, you can expend 1 to 6 of the ring's charges as
ice as you walk across it. an action to try to break an object you hit with the shield. You
make a Strength check with a +10 bonus for each charge you
Sladistovel Mk. III spend.
Wonderous item, rare, water themed, requires attunement by
a ranger Black Iron Aegis Mk. IV
Armor (shield), legendary, earth themed, requires attunement
These furred boots have images of frost giants embossed in
the leather. While you wear them, you gain the following This tower shield is made of an unbreakable black metal.
benefits: You have resistance to nonmagical damage while you wield
this shield. Additionally, you can use an action to make
You have resistance to cold damage. yourself immune to nonmagical damage for 10 minutes or
You ignore difficult terrain created by ice or snow. until you are no longer wielding the shield. Once this special
You can tolerate temperatures as low as -50 degrees action is used, it can't be used again until the next dawn.
Fahrenheit without any additional protection. If you wear It has 6 charges, and it regains 1d6 expended charges daily
heavy clothes, you can tolerate temperatures as low as at dawn. While wielding the shield, you can use an action to
-100 degrees Fahrenheit. expend 1 to 6 of its charges to bash one creature you can see
You can walk on water. It freezes into small platforms of within 5 feet of you. Make an attack roll with a +7 bonus. On
ice as you walk across it. a hit, for each charge you spend, the target takes 2d10 force
Whenever you hit a creature who is the target of your damage and is pushed 10 feet away from you and is knocked
hunter's mark spell with a weapon attack, you deal an prone.
additional 1d6 cold damage, and that creature's speed is Alternatively, you can expend 1 to 6 of the ring's charges as
reduced by 10 ft. until your next turn. an action to try to break an object you hit with the shield. You
make a Strength check with a +10 bonus for each charge you
spend.

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