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RIFTS CHARACTER SHEET

The following is intended to help players organize characters as much as possible. It is intended that you type in the information to
each blank spot (starting with the character name), and then print it out for a clean, neat referance. Just hit your TAB key to move
from one field to the next.

SOME NOTES ABOUT FILLING IN THE FORM

There are a number of extra blank spots. These are for you to add information that you might consider necesary, that I may
have omitted.

I have been asked about a space for adding in combat bonuses that apply with armor and robots. Well, when I add stats in
the Combat Skills section (on page 2) Ill put both stats (e.g.: Initiative: 4 / 5. 4 is outside of the armor, 5 is inside the ar-
mor)

On page 4, youll see a column called Inventory/Miscellaneous/Notes. This is intended to jot down most of the items your
character has, as well as anything pertinent to him/her/it.

On page 6 (Psionics) youll see the heading Master Psionic Major Psionic and Lesser Psionic. This is to remind you
which your character has, since its possible that your character rolled for psionic ability at creation.. and its easy to forget
which he might be.

With Adobe Acrobat, you can print out which ever page(s) youve filled in, although unless you have the full version of the
program, youll be unable to save it. If you are able to save it, I recommend using Save As and giving your new character
sheet a different file name.

A very big THANK YOU to Kevin Siembieda for his wonderful system. Thanks to the folks at the
Palladium Forums of the Megaverse for advise and opinions!
(http://www.palladium-megaverse.com/forum/index.php)

Okay, now for the legal stuff!


"Rifts, Palladium Books, Mechanoids The Mechanoid Invasion, Rifts, Megaverse, RECON, Palladium Fantasy RPG, and After the Bomb are
registered trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc."

Cyber-Knight TM, Coalition States TM, Triax TM NightbaneTM, NightlandsTM, Heroes UnlimitedTM, Villains UnlimitedTM, Beyond the SupernaturalTM,
Boxed NightmaresTM, Ninjas & SuperspiesTM, Mystic ChinaTM, TriaxTM, MindwerksTM, Vampire KingdomsTM, The Juicer UprisingTM, Phase WorldTM,
WormwoodTM, PsyscapeTM, Mega-DamageTM, S.D.C.TM, I.S.P.TM, P.P.E.TM, SAMASTM, SplugorthTM, Cyber-KnightTM, Glitter BoyTM, JuicerTM, Mind
MelterTM, Psi-StalkerTM, Coalition StatesTM, Northern GunTM, Erin TarnTM, NaruniTM, ... and other names and titles are trademarks owned and licensed
by Kevin Siembieda and Palladium Books, Inc."

1983, 1987, 1988, 1990 Kevin Siembieda; 2004 Palladium Books, All rights reserved world wide.

Visit Palladium Books website at: http://www.palladiumbooks.com


RIFTS CHARACTER SHEET
NAME: Camden Saving Throws
ALIGNMENT: Aberrant Calm (Zenjoriki) (16): + Magic: Ritual (16): +
HIT POINTS AND SDC: 65 / Coma/Death: 20 % Magic: Spell (12): +
MDC: HF: Disease: (14): + Magic: Wards (14): +
LEVEL: XP: Electrocution (18): + Pain (16): +
SAVINGS: NEXT LEVEL: Extreme Temp. (14): + Psionics (15, 12 or 10): +4
O.C.C./R.C.C.: Juicer Harmful Drugs (15): +8 Soul Drinking (14): +
Horror Factor (varies): + Toxins: Lethal (14): +8
Statistics:.
Insanity (12): + Toxins: Non-Lethal (16): +8
IQ: 10 Skill Bonus (1x per skill): +
Knockout (15): + Mind Control : +6
ME: 13 Save vs. Psionics / Insanity: +
MA: 15 Trust / Intimidate: % Magic: Circles (16): + : +

PS: 39 Damage Bonus: + 8 Magic: Faeries (16): + : +

PP: 28 Strike / Parry / Dodge Bonus: + 7 Magic: Fumes (14): + : +

PE: 29 Save vs. Coma / Death: + 7%


PB: 10 Save vs. Poison / Magic + Combat Skill
SPD: 74 Charm / Impress: % Style:
Running (mph/kmph): ( 1408 / min ) # of Attacks: +7 Initiative: +4
q Supernatural Flying (mph/kmph): ( / ) Damage: + Strike: +
Lift: Carry: Throw: Parry: +7 Dodge: +4
PPE: ISP: CHI: q AUTO PARRY q AUTO DODGE

Roll: + 10 Pull Punch: +


Race:
Diety: q BACKFLIP: + q ENTANGLE: +
Sex: Height: Weight: Age: q BREAKFALL: + q KNOCK OUT: +
Physical q CARTWHEEL: + q MAINTAIN
Descrip- q DISARM: + 3 BALANCE : . +
tion:
Place of Origin: q BODY BLOCK / TACKLE: 1D4 + PS BONUS
Disposition: q BODY FLIP / THROW (AUTOMATIC): 1D6 + PS BONUS
Allies: q BODY FLIP / THROW (CRITICAL ): 2D6 + PS BONUS
q CRITICAL (18-20): 2X DMG + PS BONUS
Enemies: q DEATHBLOW (18-20): 2X DMG + PS BON (DIRECT TO HP OR MDC)
q HOLDS (ARM HOLD, BODY HOLD, LEG HOLD, NECK HOLD)
Natural/Special Abilities, Powers & Vulnerabilities:. q LEAP: + Ft. Ft.
carry and lift x 4 last 10 times longer before exahuseted, alert and operative
q +6 pull punch
up to 5 days w/o sleep, needs only 3 hours sleep a day, leap 30 feet across
q +2 kicking damage
and 20 feet high after short run, half tat distance from a dead stop, +4 vs
q 2d4 MD power punch or kick (2 actions)
psionics, impervious to pain, heals 4 times faster, +2 perception, no fear of
heights q roundhouse kick 3d6, axe kick 2d8, knee 1d8, leap kick
q 3d8
q +1 strike and parry w/sword 1d6 sword damage

Hand Strikes
Supernatural Damage
(Add PS Bonus to dmg)
q Backhand 1D6 q Restrained (<15ps) 1D6sdc
q Body Flip 1D6 q Normal 4D6sdc
q Elbow/Forearm 1D6 q Power (=2 a.p.m.) 1D4mdc
Bonuses:. q Karate Strike 2D4 q Restrained (16-20ps) 3D6sdc
q Knife Hand 2D4 q Normal 1D6mdc
q Palm Strike 2D4 q Power (=2 a.p.m.) 2D6mdc
q Punch 1D4 q Restrained (21-25ps) 4D6sdc
q Power (=2 a.p.m.) x2 q Normal 2D6mdc
q q Power (=2 a.p.m.) 4D6mdc
Foot Strikes q Restrained (26-30ps) 5D6sdc
q Backward Sweep KD q Normal 3D6mdc
Notes:. q Jump Kick 3D6 q Power (=2 a.p.m.) 6D6mdc
q Flying Jump Kick 4D6 q Restrained (31-35ps) 5D6sdc
q Flying Reverse q Normal 4D6mdc
Turning Kick 5D6 q Power (=2 a.p.m.) 1D4x10md
q Kick 2D4 q Restrained (36-40ps) 6D6sdc
q Karate Kick 2D6 q Normal 5D6mdc
q Roundhouse 3D6 q Power (=2 a.p.m.) 1D6x10md
q Snap Kick 1D6 q Restrained (41-50ps) 1D6x10sdc
q Trip/Leg Hook KD q Normal 6D6mdc
q Wheel Kick 2D6 q Power (=2 a.p.m.) 2D4x10md
q Power (=2 a.p.m.) x2 q
q q
q q
RIFTS CHARACTER SHEET
Ancient Weapons / W.P.s Strike Parry Damage Throw

W.P. Archery & Targeting Strike Damage Range Rate of Fire

Modern Weapons / W.P.s Strike Damage Range Payload

Note: Dont forget to add in your one time skill bonus (+ ) from page 1 (If any)!
O.C.C. Skills: Base /Lvl Level O.C.C. RELATED SKILLS (Contd): Base /Lvl Level
1: Languages English 15: Pilot: Hovercycle
2: Language: Japanese +1 16: Pilot Horsemanship +1
3: Language: Mexican +1 17: Boxing
4: Acrobatics +1 18: Gymnastics +1
5: Climbing +1 19: Prowling +1
6: Land Navigation +1 20: Kickboxing
7: Radio: Basic +1 21: Athletics
8: Recognize Weapon Quality +1 22:
9: Running 23:
10: Swimming +1 24:
11: W.P. Knife 25:
12: W.P Energy Pistol 26:
13: W.P. Energy Rifle 27:
14: W.P. Sword 28:
15: W.P. Sub-machinegun
16: Wilderness Survival
SECONDARY SKILLS: Base /Lvl Level
17: HTH Martial Arts
1: Aerobic Althletics
18:
2: Wrestling
19:
3:
20:
4:
21:
5:
22:
6:
23:
7:
24:
8:
25:
9:
26:
10:
27:
11:
28:
12:
13:
O.C.C. Related Skills: Base /Lvl Level 14:
1: 15:
2: 16:
3: 17:
4: 18:
5: 19:
6: 20:
7: 21:
8: 22:
9: 23:
10: 24:
11: 25:
12: 26:
13: 27:
14: 28:
RIFTS CHARACTER SHEET
Robot/Power Armor. Robot/Power Armor. Miscellaneous/Notes.

Type: Assassin Juicer Armor Type: bio-comp and bio-data implants, drug harness and drug supplyu, juicer
MDC by Location MDC by Location lightweight flexplat armor, optic helmet, portable irmss kit, camo fatigues
and armor, grey fatigues, boots with knife holster, gloves, backpack, utility
Main: 45 Main: 0
bet, sun-glasses, canteen, compass, personal items,
Head: 0 Head: 0
Shoulders (2): 0 Shoulders (2): 0
Weapon: 0 Weapon: 0
Arms (2): 0 Arms (2): 0
Legs (2): 0 Legs (2): 0
Shield: 0 Shield: 0
Speed Speed
Running: 0 Running: 0
Flying: 0 Flying: 0
Space: 0 Space: 0
Range: 0 Range: 0
Statistics Statistics
Height: 0 Height: 0
Width: 0 Width: 0
P.S.: 0 P.S.: 0
Power: Power:
Weapons Weapons
#1: Juicer JA-11 Energy Rifle #1:
Dmg: 3d6 MD Dmg:
RoF: RoF:
Range: 7 clips Range:
#2: Energy Pistol #2:
Dmg: 3d4 MD Dmg:
RoF: RoF:
Range: 6 clips Range:
#3: sword #3:
Dmg: Dmg:
RoF: RoF:
Range: Range:
#4: vibro knofe #4:
Dmg: 2d6 MD Dmg:
RoF: RoF:
Range: Range:
#5: sub-machine gun #5:
Dmg: Dmg:
RoF: RoF:
Range: Range:
#6: #6:
Dmg: Dmg:
RoF: RoF:
Range: Range:
#7: #7:
Dmg: Dmg:
RoF: RoF:
Range: Range:
Sensors Sensors

Bonuses Bonuses

Damage Damage
Punch: Punch:
Pwr Punch: Pwr Punch:
Kick: Kick:
Body flip/Throw: Body flip/Throw:
Body block/Tackle: Body block/Tackle:
Notes Notes
RIFTS CHARACTER SHEET
Ship / Vehicle. Ship / Vehicle. Ship / Vehicle. Ship / Vehicle.
Type: Type: Type: Type:
Name: Name: Name: Name:
Maker: Maker: Maker: Maker:
MDC by Location MDC by Location MDC by Location MDC by Location
Main: 0 Main: 0 Main: 0 Main: 0
Pilot: 0 Pilot: 0 Pilot: 0 Pilot: 0
Other: 0 Other: 0 Other: 0 Other: 0
Shields: 0 Shields: 0 Shields: 0 Shields: 0
Speed Speed Speed Speed
Cruising: 0 Cruising: 0 Cruising: 0 Cruising: 0
Maximum: 0 Maximum: 0 Maximum: 0 Maximum: 0
Range: 0 Range: 0 Range: 0 Range: 0
Other: 0 Other: 0 Other: 0 Other: 0
Statistics Statistics Statistics Statistics
Crew: Crew: Crew: Crew:

Weight: Weight: Weight: Weight:


Weapons Weapons Weapons Weapons
#1: #1: #1: #1:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
RoF: RoF: RoF: RoF:
Notes: Notes: Notes: Notes:
#2: #2: #2: #2:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
RoF: RoF: RoF: RoF:
Notes: Notes: Notes: Notes:
#3: #3: #3: #3:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
RoF: RoF: RoF: RoF:
Notes: Notes: Notes: Notes:
#4: #4: #4: #4:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
RoF: RoF: RoF: RoF:
Notes: Notes: Notes: Notes:
#5: #5: #5: #5:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
Notes: Notes: Notes: Notes:
#6: #6: #6: #6:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
Notes: Notes: Notes: Notes:
#7: #7: #7: #7:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
Notes: Notes: Notes: Notes:
Ship Notes Ship Notes Ship Notes Ship Notes
RIFTS CHARACTER SHEET
PSIONICS / CHI .
q Master Psionic q Major Psionic q Lesser Psionic
POWER RANGE DURATION ISP SAVE DESCRIPTION
RIFTS CHARACTER SHEET
SPELLS .
q Spell Strength Bonus: +_____ (This is added to a spells normal save, based on level.)
SPELL LVL RANGE DURATION PPE SAVE DESCRIPTION

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