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Between Sand & Sea

Credits
AUTHORS: Timothy Ferguson, Lachlan Hayes, Ben McFarland, AUTHOR BIOGRAPHIES
Mark Shirley
DEVELOPMENT, EDITING, & PROJECT MANAGEMENT: David Chart Timothy Ferguson is a librarian from Australia, who did not
PROOFREADING, ART DIRECTION & LAYOUT ASSISTANCE: Cam Banks realize that the Red and the iconography of the Australian inte-
LAYOUT: Joseph Hanna rior were similar until he was writing this sentence. He dedicates
PUBLISHER: John Nephew this book to his wife and children. He thanks the other authors
COVER ILLUSTRATION: Christian St. Pierre for taking over the bulk of the work on this book, and its sister,
CARTOGRAPHY: Matt Ryan when his life struck a difficult patch. The books level of polish
INTERIOR ART: Brett Barkley, Jason Cole, Jenna Fowler, Jethro and coherence are due to a great deal of clever work on their part
Lentle, Christian N. St. Pierre and hed like to congratulate and thank them for it.
ARS MAGICA FIFTH EDITION TRADE DRESS: J. Scott Reeves
PUBLISHERS SPECIAL THANKS: Jerry Corrick & the gang at the Source. Lachie Hayes was born in a land almost as dry as the Sahara
FIRST ROUND PLAYTESTERS: Jason Brennan, Justin Brennan, Elisha but now lives in Melbourne, where the seasons complete their
Campbell, Robert Major; Leon Bullock, Peter Ryan, Chris cycle within a day and rain is a constant interloper. He would
Barrett; Jason Fryer, Matt Dyson, Emily Dyson; Donna like to thank the other authors for letting him wander in from
Giltrap, Malcolm Harbrow, Aaron Hicks, Richard Love; nowhere, scratch some odd mystical markings here and there be-
Christian Rosenkjaer Andersen, Pelle Kofod tween their neatly carved writings, and then permit him to lope
SECOND ROUND PLAYTESTERS: Thomas Nowell, Kevin Sides, back out again. His family benignly encourage these creative
Lloyd Graney, Phillip Jenkins, Peter Hiley; Donna Giltrap, meanderings, for which he is most grateful.
Malcolm Harbrow, Aaron Hicks, Richard Love; Pelle Kofod,
Christian Rosenkjaer Andersen; Mark Pascual, Adam Bredt, Ben McFarland lives in the wilds of Upstate New York, where
Lisa Gordon, Tim Cook; Niall Christie he continues to venture into mysterious regiones in search of ad-
venture with the priceless support of his wonderful wife, Mandy,
his family, and the excellent advice of his steadfast friend, James.

Mark Shirley grew up partly in Africa (that is, part of his


growing up was in Africa, not part of Mark) and has ever since
respected and been intrigued by the continent in equal measure.
While he has never met a Amazigh witch, been to Monkey Is-
land, or shook a blemmyas hand, this book is a testament to this.
Mark is still a computational biologist working in Newcastle-
upon-Tyne, and would like to thank his family for lots of South
African memories.

Ars Magica players participate in a thriving fan community by subscribing to email discussion lists (like the
Berkeley list), compiling archives of game material (such as Project Redcap), maintaining fan-created web sites, and
running demos through Atlas Games Special Ops program. To learn more, visit www.atlas-games.com/ArM5. You
can also participate in discussions of Ars Magica at the official Atlas Games forums located at forum.atlas-games.com.
Copyright 20142015 Trident, Inc. d/b/a Atlas Games. All rights reserved. Reproduction of this work by
any means without written permission from the publisher, except short excerpts for the purpose of reviews, is
expressly prohibited.
Ars Magica, Mythic Europe, and Charting New Realms of Imagination are trademarks of Trident, Inc. Order of
Hermes, Tremere, and Doissetep are trademarks or registered trademarks of White Wolf Publishing, a Paradox Interac-
tive AB company, and are used with permission.
Digital Edition 1.0

2
Between Sand & Sea

Contents
Africa and Its People 6 Zenata .......................................................... 18 Tuareg Society ....................................32
THE SHAPE OF THE WORLD ..........................6 Arabs ...................................................18 Tuareg Castes ................................................ 33
THEMES .....................................................6 Banu Hilal and Allies .................................... 19 Ineslemen ....................................................... 34
A Land of Wonder ................................7 Others .................................................19 Tuareg Women .............................................. 34
A Land of Hunger .................................7 Banu Khalida................................................ 19 Tuareg Magic ......................................34
SAGAS IN MYTHIC AFRICA .............................8 Tuareg........................................................... 20 Tuareg of Hermes, Tuareg of Suleiman? ......... 34
Why Are There No Non-Human Races ....................................... 20 THE BANU KHALIDA...................................34
Covenants in Mythic Africa? ................8 Muslim Names ....................................20 Background ................................................... 35
The Cordovan Sahirs....................................... 8 Sample Arabic Isms ....................................... 20 Culture .......................................................... 36
The Early Order Was Roman Sample Muslim Laqabs .................................. 20 Religion ........................................................ 37
in Ancestry, But Not Location ......................... 8 Sample Muslim Nisbas .................................. 20 Warfare ........................................................ 37
Christian Europe is Bigger Than It Used To Be..... 8 Berber Names ......................................21 Stories Involving the Banu Khalida .....38
MAGHREBI ARABS .......................................21
The Pattern Of Uprisings ................................ 9 Geography of North Africa: Coasts 40
There May Be Failed Settlements ...................... 9 Pick A Religion ...................................21
COASTAL TRAVEL .......................................40
Virgin Territory ....................................9 The Virtues of A Good Muslim ...................... 22
Story Ideas For Pirates.........................40
No Churches ................................................. 10 Non-Muslim Characters: the Dhimmi Flaw.... 22
The Merchant House ..................................... 40
A Land for Exiles........................................... 10 Guards .......................................................... 22
ROBBING THE IFRANJ ...........................40
The Spirit of Exploration ....................11 Merchants ..................................................... 22
MAKING IT PERSONAL .........................40
Logistical Difficulties ..........................11 Moneylenders and Wine-Smugglers ............... 23
MERCENARY PIRATES ...........................40
Hermetic Presence ..............................12 Always Speak Respectfully ..................23
PUNIC AND ROMAN SITES ...........................41
Mercere Trading House .................................. 12 Avoid Making Direct Requests....................... 23
Mauretania Tingitana ................................... 42
Jerbiton Scholars ........................................... 12 Avoid Speaking About The Future ................. 23
Mauretania Caesariensis ................................ 42
Criamon Mystics........................................... 12 How to Act .........................................23
Numidia........................................................ 42
Tremere Spies ................................................. 12 Avoid Shame ................................................. 23
Cyrenaica ..................................................... 43
THE LAND ................................................12 Reputations and Shame ................................. 23
THE WESTERN COAST................................43
Mauritania ...........................................12 The Gift ........................................................ 24
Anfa .....................................................43
Numidia ..............................................12 Associate With Fortunate People .................... 24
Asfi ......................................................43
Cyrenaica and Tripolitania ..................13 Murabitin ..................................................... 24
Island of Mogador ...............................44
The Great Desert ................................13 Act as a Member of Your Social Class............ 25
Rabat and Sal .....................................45
Mountain Ranges.......................................... 13 Dress Appropriately For Your Wealth ............ 25
Pithecousa, the Island of Monkeys .....45
Libyan Desert ................................................ 13 Maintain Your Social Network ...................... 25
Arriving on the Island .................................... 45
Tanezrouft ..................................................... 13 Segregate by Sex .................................27
Exploring the Isle of Monkeys ........................ 48
The Torrid Zone and Beyond .............13 Female Agents................................................ 27
The King of Monkeys .................................... 48
HISTORY...................................................14 Husbands and Polygamy .............................. 27
THE RIF ...................................................48
Antaios and Tinjis................................14 THE BERBERS ............................................27
Tangier ................................................48
Carthage .............................................14 Appearance .........................................27
Tumulus of Antaeus ....................................... 48
and the Romans...................................14 Tattoos .......................................................... 27
Walili ........................................................... 49
Vandals and Byzantines .......................15 Berber Culture .....................................28
THE TELL: TUNISIA....................................49
The Arab Invasion ..............................15 Gender Roles ................................................. 28
Marrakesh ...........................................50
and the Berber Uprising ......................15 The Village..........................................28
Storyguide Tip: Describing Marrakesh ........... 51
The Dissident Dynasties .....................16 The Tribe ............................................29
An Empire In Decline ..................................... 51
The Bani Hilal .............................................. 16 Berber Beliefs and Folklore ..................29
Saga Seeds ...........................................51
The Almoravids ...................................16 The Gods of the Imazighen ............................. 30
A New Ruler ................................................. 51
The Almohad Caliphate......................17 Yemma-t n .................................................... 30
Aiding a Governor......................................... 51
THE PEOPLE OF MYTHIC AFRICA ..................17 Dunnit and Awettuf....................................... 30
Invited In....................................................... 51
Berbers.................................................18 The Netherworld............................................ 30
Revenge Against The Order ........................... 52
Masmuda ...................................................... 18 THE PEOPLE OF THE VEIL ..........................32
Virtues for the Thieves of Marrakesh ....52
Sanhaja ........................................................ 18 Tuareg Culture ....................................32

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Between Sand & Sea
All According To Plan (Minor General Virtue) ..52 Types of Garamantian Magic ........................ 71 The Silent Princess......................................... 87
Falls Like A Cat (Minor General Virtue) ............52 The Central ........................................71 Zerzura ......................................................... 87
Indescribable Face (Minor General Virtue)..........52 Great Desert........................................71 Fantastic Geography:
Just an Instant (Minor General Virtue)...............53 Djanet ........................................................... 72 Stories for the Nile of the Blacks ........88
Finding Hidden Loot (Minor General Virtue)......53 Ghadames ..................................................... 72 The Long Voyage: A Saga Hook ................... 88
Rat Up A Drainpipe (Minor General Virtue) .....53 Ghardaia ...................................................... 72 Making the Nile Fit For Transport and Trade . 88
Schooled in Crime (Minor General Virtue) ..........53 Ghat ............................................................. 73 A City in the Atlas ........................................ 88
Sees In The Dark (Minor Supernatural Virtue)...53 Wargala ....................................................... 73 The Western Nile As A Trade Route .............. 89
Skilled Smuggler (Minor General Virtue) ............53 The Redoubts of the Tuareg................73 Fantastic Civilizations ................................... 89
Fes .......................................................54 Ahaggar........................................................ 73 The Realms of North Africa 90
Storyguide Tip: Describing Fes....................... 54 Tamanghest ................................................... 73 THE MAGIC ..............................................90
Tunis ....................................................54 Tassili n Ajjer ................................................ 74 The Winds of the Desert ....................90
Storyguide Tip: Describing Tunis ................... 54 Ar ............................................................... 74 Cult of the Sun and Moon ..................92
Tripoli..................................................55 Adagh .......................................................... 74 The Cult of the Dead ..........................92
Storyguide Tip: Describing Tripoli ................. 55 Tanezrouft, the ...................................74 Ancestor Spirits ............................................. 92
Other Communities of Western Great Desert ........................74 TATTOO MAGICIANS ..................................93
the North Central Tell ........................56 Iwalatan ...................................................... 74 THE SETTUTEN .........................................94
Sharshal........................................................ 56 Sijilmasa ....................................................... 75 Settut Characters ................................95
Tahert ........................................................... 56 Tasarahla...................................................... 75 New Virtues and Flaws ........................96
Tlemcen ......................................................... 56 Taghaza........................................................ 75 Settut ............................................................ 96
Algiers........................................................... 56 Tuwat ........................................................... 75 Disjunction ................................................... 96
Ruins of Note ................................................ 56 Tnr Desert .....................................75 Dislocation.................................................... 96
Other Communities Aouderas ....................................................... 76 Dismay ......................................................... 96
of the Eastern Tell.................................56 Bilma ............................................................ 76 Dismissal ...................................................... 96
Qusantina..................................................... 56 Fachi ............................................................ 76 Dissidence ..................................................... 96
Soussa........................................................... 57 Fada ............................................................. 77 Dissolution .................................................... 96
Bouna ........................................................... 57 Takedda ........................................................ 77 Divination..................................................... 96
Tbessa, Lambaesis, and Tamagudi ..............57 Timia ............................................................ 78 Dust Devil .................................................... 96
ISLANDS OF NORTH AFRICA .........................58 TRADE ACROSS THE SANDS Settut Magic ........................................96
Djerba .................................................58 Arranging Caravans ....................................78 Greater Amulets ............................................. 97
Malta ...................................................58 Western Route: Iwalatan Road ...................... 79 Lesser Amulets................................................ 98
THE EASTERN COAST: CYRENAICA................59 Central Routes: Taghaza Trail ....................... 79 Using an Amulet ........................................... 98
The Ruins of Apollonia and Cyrene ...60 Central Routes: Ghadames Road.................... 80 Disjunction ................................................... 99
Leptis Magna.......................................62 Central Routes: Garamantian Road ............... 80 Dislocation.................................................... 99
The Jebel Akhdar ................................62 Southern Route: Bilma Trail........................... 80 Dismay ......................................................... 99
The Altars of the Philaeni ...................62 Camels .......................................................... 80 Dissidence ................................................... 101
Siwa .....................................................63 THE MYSTERY OF THE SUDAN .....................81 Dissolution .................................................. 101
THE GRAND PLATEAU Trade Goods Carried Divination................................................... 102
AND THE ATLAS MOUNTAINS......................... 63 Across the Great Desert .....................82 Dispelling Magic ...............................103
Sijilmasa ..............................................65 Human Slaves ............................................... 82 Warping and the Tamzawit Curse ....104
The Atlas Mountains are Like A Faerie Forest .....65 The Time-lost ................................................ 82 Effects of the Tamzawit Curse ....................... 105
The Great Desert 66 Fantastic Slaves............................................. 84 Settut Culture....................................105
THE LANDSCAPES OF THE GREAT DESERT ......66 IS THE GREAT DESERT TIED TO A REALM? ...84 Tuareg Settuten ............................................ 106
The Fezzan ..........................................67 Magical Interpretation: MINOR MAGICAL TRADITIONS ...................107
Al Kufra ....................................................... 67 Two Great Spirits ................................85 The Daughters of Four Fathers .........107
Awdjila ......................................................... 67 The Hunger, and the Creatures of the Red ....... 85 Inducers .............................................107
Djofra .......................................................... 68 The Hope, and the Creatures of the Black........ 86 Induction (Major Virtue) ............................ 107
Murzuq......................................................... 68 Faerie Interpretation: Potteresses .........................................108
Ubari ............................................................ 68 The Land of Ghouls ............................86 Maker of Water Vessels
The Garamatians .................................68 Infernal Interpretation: (Minor Supernatural Virtue).......................... 108
History ......................................................... 68 The Punishment of God .....................86 Maker of Textured Vessels
Lost Sites and Cities ....................................... 69 High Fantasy Interpretation: (Minor Supernatural Virtue) ....................... 108
Garama ....................................................... 69 The Crack Between the Worlds ..........86 The Leaders of this Tradition ........................ 108
Zinchecra ...................................................... 69 The Caravans Are Faerie Markets.................. 87 Leather-workers............................................ 109
Ghat ............................................................. 69 The Caravans Come From Wounded Worlds.. 87 Rippers ..............................................109
Sarir Tibesti................................................... 70 The Caravans Come From Unknowable Ripper (Minor Virtue) ................................. 109
Royal Tombs of Ahramat al-Hattia ............... 70 Places, for Unknowable Reasons .................... 87 Fabric Ripper (Minor Virtue) ...................... 109
Wells & Water ............................................... 70 THE SOURCES OF THE NILE.........................87 Leather Ripper (Minor Virtue) ..................... 110
Language of Garamantian Magic ................. 70 Actual Geography: Oasis Stories ........87 Geomancers ......................................110
Garamantian Gods ........................................ 70 The Black City.............................................. 87 New Supernatural ...................................... 110

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Between Sand & Sea
Ability: Geomancy ..................................... 110 THE JNUN ..............................................124 Dogma ........................................................ 132
Geomancy Virtues ....................................... 111 Jnun or Jnoun? Sacred Places .............................................. 134
The Inenden .....................................112 African Jinn and non-Jinn ................ 124 Carthage in 1220 ........................................ 134
Superior and Wondrous Items ...................... 112 Gholas: the Ghouls ...................................... 125 Punic Deities .....................................134
Inenden Crafter ........................................... 112 Shayatin: the Devils .................................... 125 Appendix: Mundane Bestiary 136
Touched by (Realm) .................................... 113 Leriah: the Jnun of the Air............................ 125 Camel (Jamal)....................................136
Mythic Saddle-Maker ................................. 113 Afarta: the Winged Messengers and Nobles .. 125 Camel, Dromedary (Camelus) ..........136
Crafters Eye ................................................ 114 Baharia: the Jnoun of the Sea....................... 125 Dog, Painted (Kalb) ..........................137
Wondrous Items ...............................114 Siadna: the Masters Underground ................ 125 Dog, Painted (Lycaon) ......................137
The Blue Men of the Desert..............116 Kel Asouf: the People of the Empty Places ..... 126 Fox (Thalab) .....................................138
THE SHAPESHIFTERS OF THE MAGHREB ..........116 LOWHUSH A BERBER BESTIARY ..............126 Goat (Maaez) ...................................138
The Magical Bouda ...........................116 Giants ......................................................... 127 Goat (Capra) .....................................138
Bouda Statistics........................................... 116 Hataf Larrais .............................................. 127 Hyena (Dhubba) ...............................139
Faerie Bouda ......................................118 Talafsa........................................................ 127 Hyena (Yena) ....................................139
Folk Witch Bouda..............................118 Jnun ........................................................... 127 Jackal (Wawi) ....................................140
THE MONSTROUS RACES OF AFRICA ...........119 THE DIVINE ............................................127 Jackal (Thos) .....................................140
Choosing a Social ....................................... 120 Murabitin ..........................................127 Lizard (Waral) ...................................140
Status Virtue or Flaw .................................. 120 Mystic Tradition: ....................................... 128 Lizard, Waral (Varanus) ....................140
Anthropophagus, or Man-Eater ................... 120 Divine Murabitin ........................................ 128 Ostrich (Naaam)...............................141
Astomus, or Mouthless ................................. 120 Virtues ........................................................ 128 Ostrich (Struthio) .............................141
Blemmya ..................................................... 121 Abilities ....................................................... 128 Scorpion, Monstrous (al Aqrab) .......141
Cynocephalus, or Dog-Head ....................... 121 Sufism and the Maghreb ...................130 Scorpion, Monstrous (Scorpio).........141
Maritimus ................................................... 122 THE GODS OF CARTHAGE.........................132 Unicorn, Eastern (Karkadann) ..........142
Panotius, or All-Ear .................................... 122 Punic Worship...................................132 Unicorn, Eastern (Monoceros) .........142
Tripithamus ................................................. 122 Priesthood ................................................... 132 Vulture (Nasr) ...................................143
Troglodyte, or Hole-Creeper ......................... 124 Origins ....................................................... 132 Vulture, Egyptian (Vultor) ................143

List of Inserts
A Note for Modern Readers .............................6 Story Seed: Lost Virgilian Magics ..................56 Phases of the Moon ........................................98
Story Seeds .....................................................10 Story Seed: To Claim a Wife ..........................57 Example Divinations .................................... 102
What if I Dont Want Characters Vis Site: Heady Lotus Blooms ........................57 Ceremonial Bonuses for Divination ............ 102
to Cross the Torrid Zone? ..............................13 Story Seed: Cyclopskin Handiwork ..............58 Story Seeds: The Settuten ........................... 104
The Kahina .....................................................15 Kura, the Nereid of the Sacred Spring...........59 A Note on Tuareg
The Marinids ..................................................17 Muqadam, the Barbary Lion of Virtue............60 Males with Settut Powers ............................ 105
African Languages...........................................18 Silphium, Asafoetidia or Fennel? ....................62 Entrancement and Induction ....................... 106
This Is Not Real Islam.....................................21 Azru, the Atlas Bear of Virtue .........................64 Daughter of Four Fathers Virtue Package ... 107
Leisure of the Wealthy ...................................24 Hazards of the Great Desert ..........................66 Stylus Material Bonuses for Geomancy ...... 111
Agencies ..........................................................24 Vis Sites ...........................................................68 Greater Inenden .......................................... 112
The Jealous Wife.............................................25 Garamantian Walking Dead ...........................69 Craft Magic ................................................. 112
Moors, Berbers, or Imazighen? .......................27 Vis Site: The Forgotten Foggara.....................70 Merin ag Gwafa,
Kharijite and Ibadite Islam .............................29 Story Seed: the Inenden Saddle-Maker .......................... 113
Story Seed: The Christians of the Desert ......30 The Vexillation of the Fata Morgana .............71 Common Wondrous Items of Africa ........... 114
The Tagelmoust ..............................................31 The Iter Praeter Caput Saxi ............................71 The Hunger and the Dessicated Men ......... 115
Tuareg Story Seeds .........................................32 The Great Desert Regio Network ..................72 Story Seed: Predators and .......................... 116
Tuareg Raiders.................................................33 Myrtle of Virtue ..............................................72 Prey Alike..................................................... 116
The Unholy Trinity ........................................35 The Cypresses of the Desert ..........................73 Faerie Bouda (Werehyena)........................... 117
Story Seeds: The Banu Khalida ......................36 Faerie Tuareg and the Jnun .............................74 New Virtues and Flaws ................................ 118
Khalida Characters .........................................37 Saga Seed: An Atakor Covenant? ...................74 The Plinian .................................................. 118
Jurfaret.............................................................38 Story Seeds .....................................................75 Races as Faeries ............................................ 118
Wine, Women, and History ...........................42 Amur, the Pale Fox of Virtue ..........................77 The Awful Truth About Anthropophagi ..... 119
Arc Seed: Imperial Legacies............................42 Story Seeds .....................................................79 Astomus Power ............................................ 120
Story Seed: A Pirate Crown ...........................42 Tales and Travelogues .....................................80 Maritimus Power.......................................... 120
Story Seed: Story Seed: The Archetypical Road ...............80 Panotius Power ............................................ 121
Punic Ghosts and Roman Ruins .....................44 Axudad, Tripithamus Powers ..................................... 121
Tales from the Wine Dark Seas ......................44 the Deathstalker Scorpion of Virtue ..............81 Troglodyte Power ........................................ 121
Satyrus, an Ape ...............................................46 The Silent Trade .............................................82 Other Monstrous Races ............................... 122
Story Seeds: Pithecousa ..................................47 Demon of Thirst and Despair ........................83 A Note on Jinn and Realms ......................... 123
The Marinids ..................................................49 Why Do People Remain Slaves? ....................84 The Awlad al-Hut ....................................... 124
Story Seed: A Claim to the Throne. ..............50 Symbols of The Two Forces ...........................84 Al-Maghrebi:
Story Seeds .....................................................50 A Traditional Way of Killing Ghouls .............84 the Dark Magicians of Morocco ................. 125
The Pavilion with Three Items .......................52 Aisha Qandisha...............................................85 Toaten (Ant-folk) ......................................... 126
New Sample Childhoods Sirocco, Story Seed: Dream a Dream of Days Past... 128
for Those Raised by Thieves ..........................53 the Howling Thirst of the Maghreb ..............91 Legacy of the Philosopher Poets ................. 129
The Sons of Ssn ..........................................53 The Tomb of Tin Hinan .................................92 Fae vs Infernal .............................................. 130
Vis Site: Molting Beetle Husks .......................54 Tin Hinan the Shade ......................................93 Echoes of the Destroyed ............................. 130
Al-Kairouine Madrasa.....................................54 Design & Inscription Bonuses .........................95 Story Seeds .................................................. 131
Vis Source: Figs of Two Colours.....................54 Settuten and Vis ..............................................97 The Right of the Victors.............................. 132
Saga Seed: Rebellious Governor ....................55 Studying Settut Magic ....................................97 Baal Ammon, Lord of Carthage ................. 133
Kairouan..........................................................56 Durations Available to Settuten......................98

5
Chapter One

Africa and Its People


Welcome to Mythic Africa! the River Nile to the east. The continent out. Storyguides introducing Mythic
This continent, occupying a full is named after the Roman province of Africa into a saga may wish incorpo-
quarter of our habitable zone, is mostly Africa, a name preserved in the current rate elements from one or both of these
unexplored by Mythic Europeans Arab province of Ifriqiyeh. Its south- themes, particularly during the charac-
and, in fact, by most Mythic Africans ern boundary is the Great Ocean that ters first experiences on the continent.
as well. Sandwiched between the Great runs around the earths equator, and the
Desert to the south and the Mediterra- western limit is the Atlantic Sea. The
nean Sea to the north is a region just existence of the Great Ocean has been
barely inhabitable by humans, or so it deduced from indisputable logic rather
seems. Despite the hostile environment,
some of the largest and furthest reach-
than directly observed, since it lies at
the center of a belt of intense heat and
A Note for
ing dynasties known to the world have stunning dryness called the torrid zone. Modern Readers
originated in Africa, and their descen- The torrid zone is where the sun
dants dwell here still. is closest to the earth, and it scorches Some might be surprised to see
Herein are described the lands of the land directly around the equator. that this book refers to a land called
Mythic Africa, as seen through the eyes The northern limit of the torrid zone Africa, but covers only a fraction of
of both Mythic Europeans and those is a matter of debate, but most agree the continent that currently bears that
who live here. This book can be used that it extends no further north than name. However, in the thirteenth cen-
either for running stories where magi the Tropic of Cancer, and probably tury this was Africa, not North Africa.
from Mythic Europe visit the mysteri- ceases well to the south of this limit. It was generally accepted that Africa
ous continent across the sea, or as a set- It is almost universally accepted by the had a southern shore on the Great
ting for whole sagas with African char- Christian West and Arab scholars alike Ocean somewhere north of the equa-
acters. You will find here details of the that Africa is limited to the northern tor, but this had never been witnessed
geography, customs, and legends from side of the equator, that the equatorial because the proximity of the sun to
the Atlantic coast to the Siwa Oasis ocean is unpassable, and that the tor- the equator formed a torrid zone that
the whole of Mythic Africa except for rid zone is uninhabitable. There have is hostile to all life. The black-skinned
Egypt and Ethiopia. The lands of the been expeditions into the fringes of inhabitants of the continent are mostly
Nile differ sufficiently from the rest of the torrid zone both by land and by Ethiopians who live on the fringes of
Africa to warrant separate treatment, sea, and those who have returned have the torrid zone. The historical em-
and will be detailed in a future supple- brought back stories of fabulous lands pires and kingdoms of sub-Saharan
ment for Ars Magica Fifth Edition. beyond the desert. Stories that might Africa are relegated to legend, since
arise from entering the torrid zone are in Mythic Africa they exist within or
explored later in this book. beyond the torrid zone. However, the
border of the torrid zone is ill-defined

The Shape and need not be at a constant latitude


throughout its extent. At the option of

of the World Themes the storyguide there may be regions


beyond the Great Desert that can sup-
port human life, or else these lands
could lie within regiones.
The habitable zone in which Mythic Mythic Africa has two dominant Art & Academe page 28 has a more
Europe lies is a quarter of the sphere of themes: wonder and hunger. To the complete discussion of the shape of
the earth, divided by the meridian and natives, elements relating to either the world in Ars Magica Fifth Edi-
the equator. It consists of three conti- theme are so commonplace that they tion, but pertinent material has been
nents, and Africa is the one bounded by are rarely noticed or mentioned, but extracted here.
the Mediterranean sea to the north and to outsiders these themes should stand

6
Between Sand & Sea

one could possibly live here, yet there behind. The Romans called it the Fames
A Land of Wonder are hidden oases and seasonal rivers that Magna, the Berbers know it as Lazz, the
Africa is an exotic continent to support pockets of hardy folk who seem Arabs Al-Ju: all these names mean the
Mythic Europeans. It is filled with out- to defy the savage dryness and heat. same thing The Great Hunger.
landish beasts, strange spirits, and sav- There are even some who dwell within Without opposition, the Great
age monsters. Further, it is the point of the shifting dunes of the sand seas. An Hunger would parch the oases, stop
origin of one of Christendoms biggest attack by diminutive raiders riding os- the seasonal springs, cover the towns in
threats the Moors of Al-Andalus in triches might be foiled by a group of sand, even grind down the mountains
Iberia, an enemy that goes back half a Tuareg nomads who ride straight out of until there was nothing but dust from
millennium to the days of Charlemagne, a desert mirage and disappear as quickly the equator to the Mediterranean Sea.
originated in Mythic Africa. A European without saying a word. But the Hunger has never been unop-
visiting the markets of Marrakesh will In the deep desert ones sense of what posed. In Ancient Egypts day, the spirit
be overwhelmed by their strangeness; a is normal and what is strange is turned on of the fertile black earth was invoked
welter of unusual smells, fabulous sights, its head. Distance and time seem to cease to guard against the sterile red spirit
and foreign sounds that he has never having true meaning; accidental travelers of the wastes. Carthage worshiped and
before encountered. Open plates are have reported visiting fabulous cities from obeyed its terrible gods in return for
heaped high with fragrant spices, while ancient times, witnessing the congresses protection against the Great Hunger,
at the next stall, impossibly-bright cloth of demons, or speaking with angels. and in those days its advance ceased
flutters in the wind. He might see a and even reversed. Some believe
group of blemmyae headless humans that the Romans were influenced by
with faces on their chests trading
nuggets of raw gold, the bulging pan-
A Land of Hunger the Great Hunger when they destroyed
Carthage and their gods, but were then
niers of their camels guarded by savage forced to find a power of appropriate
looking dog-headed men, each ten feet There is a spirit dwelling at the cen- strength to ward themselves against its
tall and covered in black fur. ter of the Great Desert, a creature so all-consuming appetite. Today, the Do-
Even at the edge of the desert, trav- mighty that it gives gods pause. It is the minion of God first Christian, now
elers experience heat like none they embodiment of the parching heat and Muslim forms a thin yet firm barrier
have experienced before save in a smiths the eroding winds, and seeks to con- to the ambitions of the Hunger.
forge; the aridity consumes flesh and sume everything, to suck all vitality out While it might seem foolhardy, some
saps willpower. It might seem that no- of the world, and leave nothing but dust humans serve the interests of the Great

7
Between Sand & Sea
THE CORDOVAN SAHIRS

At the beginning of the tenth cen-


tury a schism developed in the Order of
Solomon. The sahirs of Iberia and west-
ern Africa began to meet in Cordoba
rather than making the arduous jour-
ney to Baghdad to meet with the rest of
their order. The vast expanse of the des-
ert was barrier enough, but it was also
haunted by the settuten - witches serv-
ing The Great Hunger who hated the
sahir and who had the power to disrupt
their magic. The Baghdad sahirs eventu-
ally repudiated the Cordovan sahirs and
cast them from the Order of Solomon.
In 925 most of the Cordovan sahirs
joined the Order of Hermes (Houses of
Hermes: Societates, page 133). One of the
conditions of their joining was that no
covenants would be founded in Mythic
Africa for three centuries. The reason
for this stipulation is not entirely un-
derstood. The new Hermetic sahirs may
have been hiding from the jinn they had
betrayed in joining the Order, or else it
may have been imposed by the Hermet-
ic negotiators to prevent the Order of
Hermes from inheriting the settuten as
enemies. If it suits the saga, this restric-
tion on Maghrebi covenants may not
Hunger. The settuten (see Chapter 4: opportunity for players looking for an have been strictly followed, and there
Realms) are a powerful group of non- alternate setting without going too far may have been Hermetic covenants of
Hermetic magicians who have powers afield. Its exotic nature allows players questionable legality established in the
of dissolution and dissension. Their leg- to enjoy the roles of outsiders, taking a past. Either way, the agreement expires
endary progenitor is the Yemma-t n Dun- vacation from the familiar trappings of in 1225, and at least some magi are eager
nit, the First Mother of the World, who Mythic Europe. This can provide easy to explore the new lands and the won-
mythology suggests might be foremost opportunities to explore themes, char- ders therein.
amongst the Great Hungers servants. acters, and situations that would be ill-
suited to the Christian lands across the
Mediterranean before returning home THE EARLY ORDER WAS ROMAN
to their covenants. IN ANCESTRY, BUT NOT LOCATION

Sagas in Why Are There


The early Orders members were
mostly descended from Roman magi, but

Mythic Africa No Covenants in


the demographic heartland of the orga-
nization they founded was in Germany.
It expanded outward not from Rome, but
The wide expanse of Mythic Africa Mythic Africa? from the Black Forest. Young magi want-
offers several reasons for magi to strike ing to settle could, and in many tribunals
out to the frontier and for troupes to set Mythic Africa seems an intrigu- still can, find suitable sites without the ef-
a saga in this diverse and challenging en- ing possibility for young magi wishing fort of colonizing Africa.
vironment. First, it presents a region of to found a covenant. This leads them
opportunity. Second, it offers a place of to wonder why the coast has not been
relative mundane and supernatural free- settled before. There are several reasons CHRISTIAN EUROPE IS
dom. Third, Mythic Africa is a land of why this may be the case, and one or BIGGER THAN IT USED TO BE
potential exploration, rife with lost ru- more of these may be true in your saga.
ins and magic places. From a metagame Another reason that magi have not
standpoint, Mythic Africa offers a great settled Mythic Africa is that, there used

8
Between Sand & Sea
to be intervening Muslim territories settlements and local hedge wizards or superiority, evident through the pro-
between the core Tribunals and the sahir. Certainly, there are occasional in- tection of the Parma Magica and the
Maghreb. Had the oldest magi now teractions with rare Trianomae or Seek- power of Hermetic magic, against the
alive in the Order wanted to colonize ers, but these are the exception rather vast resources of native practitioners.
Muslim lands in their youth, their cov- than the rule. Any sustained campaign of conquest
enants would have been in Sicily and European Magi may experience and violence may galvanize sahirs,
Castille. Pope Innocent III called a cru- prejudice from indigenous populations, hedge wizards, and other local tradi-
sade against the Muslims in Sicily only but enjoy very few limitations on their tions like murabitin, the Tuareg tribes,
21 years ago. Even in 1220, Western responses - beyond what they can actu- or the Wind Spirits to unite against the
Sicily is effectively under the control ally negotiate or claim by force. The re- Hermetic threat. Members of the Or-
of a Muslim warlord. If your games mote nature of the area may force a cov- der may be free to wage war without
history follows that of the real world, enant to either recruit manpower from political limitations, but the lack of a
Frederick II of Sicily will begin a series like-minded, adventurous souls across tribunal does not mean an absence of
of campaigns to take back his kingdom Mythic Europe willing to risk their fate, consequences. Additionally, they may
in 1221. Magi looking for Roman ru- or establish alliances with local lords find further Hermetic repercussions
ins outside the core of the Order could and tribes. An influx of foreigners could when other magi follow their footsteps
find them within Europe. rouse animosity from communities fear- and encounter the hostile natives left in
ing invasion and attack. However a the characters wake.
covenant might be uncomfortable form- However, those missing political lim-
THE PATTERN OF UPRISINGS ing long-term agreements with native itations provide magi with the chance to
groups, concerned about betrayal from establish a covenant without the machi-
Mythic Africa suffers infrequent waves within or irreconcilable cultural differ- nations of tribunal. There is no vote
of destruction, as uncompromising groups ences. The absence of an established necessary prior to building or claiming
of nomadic Muslims emerge from the des- Hermetic Tribunal in Mythic Africa a location. There is no Code dictating a
ert and destroy the opulent lives of agrari- means a covenant worries less about covenant must be within a certain prox-
an people. These groups sometimes found immediate claims of mundane interfer- imity of a vis site, like the Normandy
new ruling dynasties, but many smaller ence, should the magi decide to act vio- Tribunal. There is no requirement for a
groups merely shatter the economy of the lently. However, this lack of Hermetic new covenant to acquire the approval of
region, for example by deliberately wreck- society also means a covenant is isolated previously established covenants, like
ing irrigation works. These groups despise from news and interaction from the rest the Rhine Tribunal. There is no need to
material possessions, so they cannot be of the Order, and may face long delays participate in a social contract, like the
bribed for safety. Like most jihadis they when calling for help or resupply. Ad- Theban Tribunal. For a group comprised
seem to be protected by the Divine. Few ditionally, Hermetic wizards in Africa of only Muslim magi, the region prom-
magi have seriously considered settling might find charges levied against them ises a place devoid of the sort of inter-
Mythic Africa during these periods. in European Tribunals, should their ac- necine conflict which might be experi-
tions have consequences which spill enced in the Iberian or Levant Tribunals.
across the Mediterranean and impact The lands of Mythic Africa are wild and,
THERE MAY BE other covenants. for all intents and purposes, completely
FAILED SETTLEMENTS The lack of an organized magical unsettled by the Order of Hermes. This
society in the region brings similar con- means magi may freely seek desirable
This supplement doesnt detail any cerns. The sahir and hedge wizards of places for establishing a covenant where
failed covenants in Mythic Africa, but Mythic Africa may have no larger, for- Divine auras are patchy and Magic au-
troupes desiring them should include mal structure, but that does not mean ras are stronger. The vast area combined
them. individuals of significant supernatural with the sparse populations means the
power do not exist amongst their num- Divine doesnt often encroach on or af-
ber. Stories from the seventh and eighth fect a magus laboratory and magi can
Virgin Territory centuries mention the powerful sorcer-
ess known as the Kahina, who led the
more readily find Magic sites suited to
their needs. Should investigation reveal
Berber tribes against Bedouin invaders. a desirable Magic aura occupied by a
The opportunity to establish a cov- Certainly, the unregulated nature of less potent native sorcerer, a genius loci,
enant without political rivalry for re- Mythic Africa seemingly gives hawkish or faerie creature, nothing prevents the
sources will likely hold great appeal for Hermetic magi carte blanche to pros- magi from forcibly evicting the current
magi aware of the kind of contention ecute magical warfare against a culture owner and claiming the site for them-
evident in a tribunal like the Rhine, or they may view as nonbelievers or her- selves. This sort of conquest and sei-
tired of the situation in a resource-poor etics. However, this freedom comes zure, combined with relative mundane
tribunal like Normandy. In almost every with the realization that any expedi- isolation, is much harder to find in the
situation, the competition for vis sites tionary covenant is alone in their per- Tribunals of Mythic Europe, where the
or mundane resources in Mythic Af- sonal crusade against the locals. They Order has been active, in some places,
rica only arises from Moorish or Berber need to balance their apparent magical for over 400 years.

9
Between Sand & Sea
NO CHURCHES perience less suspicion toward ascetic numerous supernatural creatures. While
wisemen than they might see in Europe. such an existence has its risks, the rela-
Even more so than the Order of No matter how tolerant the natives at- tive proximity to the rest of Europe
Hermes, the Latin Church has nearly titudes, the call to prayer helps establish may mean the magi can build a new life
no presence in the Maghreb, allowing the reach of Divine auras, and mosques while still pursuing attempts to clear
magi to establish a covenant without in- are ubiquitous throughout the area. their name or maintaining some connec-
terference from the Church. There are tion to the relatives and loved ones left
no real abbeys or monasteries compet- behind. These same links to the past,
ing for land and craftsmen. The bulk of A LAND FOR EXILES however, may serve to lead Hoplites and
Mythic Africas Christians live in Tunis opportunists to destroy anything built in
and there is a very small enclave fur- Mythic Africas physical isolation this inhospitable paradise.
ther south in the Muslim-founded city and political ambiguity also offer magi
of Kairouan. However, the situation a second chance to establish a covenant
still requires interaction with the Mus- despite declarations of Wizards War or
lim faith, a situation which might not Wizards March. In this instance, char-
be readily apparent to European magi. acters exiled from the Order of Hermes
The educated Muslim community is less might hide from the wrath of their for-
given to superstition, and the Murabit mer sodales by taking advantage of the
tradition of the region means magi ex- difficult terrain, hostile territory, and

Story Seeds
A number of initial story seeds might A clever covenant might find a way to lay has offered a reward for the return of the
draw magi to Mythic Africa or engage an enchantment or place a sufficiently Franciscans remains and suggested that
them once they establish a covenant. powerful item which limits the muezzins anyone who brings proof of ibn Jamis
song, keeping it audible only within the death might find a great reward.
boundaries of the oasis and protecting
THE KAHINAS LEGACY their aura. Creating an item capable of
affecting such a large area, then sneaking HUNTING THE HUNTED
The Kahina, or al-K?hinat, died inside the Divine aura to appropriately
fighting with sword in hand against the place such an item so that it remains hid- The magi may arrive in the Maghreb
Arab invasion in 703, at the age of 127. den but functional is no small endeavor. while chasing the target of a Wizards
Her gift of foresight was no help, but it Additionally, if the Divine aura retreats, March or a Wizards War, perhaps even
did ensure the survival of her line. Her what will be left in its wake? Will the magi a peer who has soured potential relations
Berber sons converted to Islam and led trade the difficulty of working under the with the natives. After crushing the targets
the Berber army into Iberia. Relics of her shadow of the Divine for the troubles of defenses and dispatching any resistance, a
struggle against the Arabs, such as her an encroaching Infernal power, eager to group of magi may realize the benefits of
sword, her veil, or pieces of her jewelry, exploit the new vacuum? such a pre-established covenant location.
may lie hidden in the many caves of the However, they find claiming the holding
Atlas mountains, secreted away by loy- in the wilderness is more complicated than
alists afterward in order to prevent their SEIZING THE SAHIRS BOUNTY just moving in, as they discover that the lo-
capture by conquering armies. Any ma- cal tribes, the genius loci, and the jinn all
gus able to present such heirlooms to the There are few priests arriving from had agreements or grudges with the ostra-
locals, while claiming descent from the Europe to minister to a Christian popu- cized magus. With those agreements gone
Kahina, would certainly face less opposi- lation, beyond what the magi bring with or the magi presumed to be the former oc-
tion and might even be able to unite the them, until 1219, when St. Francis of cupants successors, what began as a rich
more fractious Berber tribes. Is it possible Assisi dispatched a number of his order source of loot and freedom could become
her secrets hold the key to even more an- to proselytyie across the coast. In the a battle for survival.
cient magics from the region? first weeks of 1220, Yusef II, Caliph of
Morocco acted on the advice his sahir
vizier, Abu Sa`id Uthman ibn Jam`i, and WAGING WAR
MUTING THE MUEZZIN beheaded most of the friars. The group
had befriended Princess Sancha of Alen- The covenants activities threaten to
The power of the Divine often spreads quer when they passed through Portugal create a nascent Order of Atlas, one bent
as far as the prayers of the devout may be on their way to Morocco. In a vision she on opposing the Order of Hermes. Triano-
heard, and for a covenant near a settle- experienced while praying, the Princess ma magi come to dissuade the covenant
ment, the muezzins call could quickly saw the death of the missionaries. She with diplomatic entreaty. Hoplites actively
dampen an otherwise strong Magic aura. but indirectly oppose them, attempting to

10
Between Sand & Sea
The Spirit fragments of the past, the ports and souks might refuse to recognize the magi of an
offer ample opportunity to establish African covenant as members. Houses
of Exploration trade or communications as the Genoese Mercere and Guernicus might oppose
maintain a bustling and jealously guarded such a covenant, since their members
Finally, Mythic Africa is a land of ex- exchange with ports on both sides of the would be required to travel periodically
ploration, presenting chances to claim Pillars of Hercules. a great distance outside the bounds of
both magical and mundane resources. the tribunal.
The lost secrets of Antiquity lie relatively An African covenant is equally
untouched in the wilderness and buried
beneath the sands. Many places require
Logistical Difficulties likely to find itself in the middle of a
power struggle between two (or more)
but modest efforts to recover the artifacts tribunals that wish to extend their bor-
of the Egyptians, Phoenician, Greek, Ro- Any covenant establishing itself in ders to cover the new territory. These
man, Berber tribes, and ancient Garman- Mythic Europe may face a variety of alternatives are not exclusive - the
tians. But unquiet spirits, magical crea- problems related to its remoteness from characters may have difficulty gaining
tures and meddling faeries mean pulling the heartlands of the Order. Magi are re- acceptance, but once they do, every-
these fragments from the dust may prove quired to be members of one (and only one wants to make a claim on them.
to be the easy part. While the ruins and one) tribunal. As it is so far outside tra- If accepted as part of a tribunal (or
hidden places of Mythic Africa preserve ditional tribunal boundaries, a tribunal perhaps as a requirement for that ac-

Story Seeds (Contd)


destroy their resources. House Flambeau THE LONELY LIGHTHOUSE to progress deeper into the mysteries of
remains divided, as some see this as an ac- their cult, they must establish a base of
tion opening a welcome second front to The half-buried city of Leptis Magna operations and not only thrive, but suc-
the Reconquista, while others want to keep is the home of an elder Verditius and ceed in their hunt. What happens when
the enemy disorganized. Will Castra Solis dedicated Hermetic Architect and its a rival cult, such as the Disciples of the
support or hinder the covenant? Through- lighthouse is his sanctum. In exchange Worm, establishes a similar covenant,
out it all, the native sorcerers and hedge for his services, the characters senior cov- intent on plundering the characters se-
wizards gather their forces for a confronta- enant members have struck a deal. The crets? How can they prove the theft of
tion which will reshape the Maghreb. magi will travel to Cyrenaica and labor lost rites, and will the rivalry blossom
in Leptis Magna for five years, clearing into full-fledged hostilities in lost ruins
the sands and repairing the Verditius with few witnesses?
LOST SODALES covenant grounds while the Architect en-
chants their home in Mythic Europe. The
The magi dont arrive on a mission Verditius has left a list of tasks and rules SEEKERS OF LOST MAGICS
of exploration, but tasked to discover for his guests, and violating the contract
the fate of a previous expeditionary cov- might have tangled consequences. Will The magi are members of the Seek-
enant sent by the tribunal with the col- the characters quickly work to complete ers, looking for the lost magics of Car-
lected resources of several senior cov- their end of the bargain, freeing them to thage and the powers which allowed
enants and an important mission. What explore Mythic Africa seemingly without that far-flung empire to oppose Rome
will they find when they arrive at the concern, or will they leave the work for through three conflicts over the course
expected location? Were the magi there later? How will the regions residents re- of almost 120 years. While the Repub-
overwhelmed by Tuareg tribesmen? Were spond to their new neighbors? Will the lic eventually triumphed, there must be
their water sources fouled by the sand- former occupants reputation be protec- fragments and relics of those Punic tra-
storms of vindictive Wind spirits? Did a tion from harassment, or did the can- ditions hidden in the ruins and wilds of
pack of bouda betray them from within? tankerous old wizard make enemies with the Maghreb, concealed by those who
Or were they seduced by Infernal powers powers intent on ruining his handiwork? survived the legions conquest. The cov-
and convinced to abandon their task? Are enant arrives with the dedicated mission
survivors recovering in the depths of the to unbury the long-dead corpse of the
Great Desert, or hiding in plain sight on MYSTERIOUS SOURCES Carthaginan Empire and acquire its se-
the streets of Marrakesh? What happened crets for House Bonisagus and the Order.
to the first covenants assigned task? Dis- The magi all belong to a Mys- While they search, the magi might also
covering the fate of not only the magi, tery Cult, like the Neo-Mercurians or discover the remnants of the Garaman-
but the invested devices, texts, and stores Mithraists. Their mystagogue sends tians or delve into the local hedge tra-
might take the newcomers from Rabat to them as a chartered covenant to seek out ditions of the Berbers, looking for new
Taghaza to Bilma to the ruins of Cyrene relics of their cult or lost places of wor- magics worthy of incorporation into Her-
and still leave them with questions. ship amongst the Roman ruins. In order metic Theory, like those of the settuten.

11
Between Sand & Sea
ceptance), the characters may have suits troupes interested in the political Mauritania, Numidia, and Tripoli-
to make provisions for redcaps to visit disintegation of Mythic Africa, and the taniaCyrenaica. The Arabs call these
them. This might require the characters efforts to defend the treasures of the re- regions the Farthest, Middle, and
to create an enchantment which allows gion from looming civil war. Nearest West respectively. They are
the swift passage of redcaps to Mythic the most settled parts of Africa, where
Africa, or perhaps even the funding of a temperate winds from the sea allow
Merceres Portal. CRIAMON MYSTICS Mediterranean forests, woodlands and
shrubs to flourish. The fourth geo-
House Criamon has had Sufi mem- graphic area is the Great Desert, an
Hermetic Presence bers for centuries. They form a small
group considered less secretive than
exceptionally hot and arid region in
the interior of the African continent,
simply inscrutable to outsiders. They extending into the torrid zone. This
In some sagas, troupes may prefer a welcome visitors, particularly those section provides a brief geographic
light or nearly non-existent Hermetic willing to learn Enigmatic Wisdom. overview, which will be expanded in
presence in coastal Mythic Africa. This This option suits troupes who wish to the following chapters.
allows the troupe to focus on stories of visit a series of Sufi philosopher mystics
exploration and colonization, rather than and Murabits, complete their Ordeals,
founding supply bases and maintaining
contact with the order. This is particu-
and learn their Mysteries or incorporate
them into their own.
Mauritania
larly useful if the troupes stories are set
deep in the desert. In this supplement, Mauritania, or Al-Maghrib al Aqsa
points of Hermetic settlement have been TREMERE SPIES (The Farthest West) to the Arabs,
left undefined. Troupes should apply any occupies the Atlantic coast of Africa.
option which suits their stories to any A few decades ago, the Primus of The region is mostly a coastal desert;
of the cities in Mythic Africa, but future House Tremere asked House Mercere to what plants grow here gain most of
sourcebooks assume Mythic Africa has scour Mythic Africa for Gifted children. their moisture from the frequent fogs
no Hermetic presence. This has created a generational cadre that roll in from the cooler sea. The
of magi who look Mythic African, and cooling influence of the sea allow hu-
they have been dispatched to Mythic man habitation to extend south of the
MERCERE TRADING HOUSE Africa to assess the region for threats or Tropic of Cancer. The Adrar highlands
opportunities. This option suits troupes separate Mauritania from the blasting
Some sections of House Mercere are wanting to meddle with Mythic Africa heat of the desert further west.
deeply involved in trade. When using society, surreptitiously control regions,
this hook, the Mercere have warehouse and ferret out sources of power and op-
and wharf space in one of the coastal cit-
ies. This option suits troupes who want
position in the Maghreb.
Numidia
their characters to have a ready source of
local servants, guides who can explain lo- The region of Numidia boasts the

The Land
cal society, and aid to found a settlement highest population density of all of
on the trade routes. House Mercere tries Africa, excepting Egypt. Called Al-
not to use flashy magic in Mythic Africa, Maghrib al Awsat (The Middle West)
so allied player characters will, similarly, in Arabic, this region has a coastal
be expected to maintain decorum. Medieval Arabic sources refer to Mediterranean climate thanks to
Africa (excluding Egypt) as Bilad al- the sheltering influence of the Atlas
Barbar (the land of the Berbers) or else Mountains. Rather than a single range,
JERBITON SCHOLARS al-Maghrib (The West). Mythic Euro- the Atlas Mountains are actually a se-
peans still use Roman names on their ries of ranges; between the Tell Atlas
The madrasas of Mythic Africa beck- maps, with an ill-defined Gaetula for on the coast and the barrier ranges of
on scholars from Europe, although few the center of the continent, and Ethio- the Anti-Atlas, High Atlas, and Saha-
travel to them. Every so often, a young pia beyond that. ran Atlas further south are crop lands
Jerbiton magus travels to Mythic Africa Mythic Africa can be divided into and pasture.
to attend one of these colleges or as part four broad geographic areas. For clar- The key populated areas are: Er Rif,
of an Itinerarium. A loose network of ity we have labeled these regions us- a mountainous area between the Mid-
earlier Hermetic immigrants welcomes ing the names used on medieval maps dle Atlas and the Straits of Gibraltar;
them. At times this network contains in order keep them distinct from the the Tell, a high altitude plateau south
one magus per city; at others the magi people or confederations that current- of the Tell Atlas; and Ifriqiyeh in the
form a small group, like a covenant, ly occupy the area. Three regions hug Aures Mountains.
with the older magi acting as mentors the coast of the Atlantic and Medi-
for their younger sodales. This option terranean Seas (from west to east):

12
Between Sand & Sea
Cyrenaica MOUNTAIN RANGES
and Tripolitania A number of mountain ranges can
What if I Dont
be found in the Great Desert; the most Want Characters to
Cyrenaica is the region immedi-
ately east of Egypt (thus the Arabic
prominent are the Ahaggar Mountains
(Berber: idurar n Ahaggar) at the very
Cross the Torrid Zone?
name of al-Maghrib al Adna, The Near- center of the desert. Forming the north- Some storyguides might want the
est West), whereas Tripolitania is east border of the Ahaggar Mountains torrid zone to be an impermeable barri-
the name given to the coastal region is the Tassili n Ajjer (Berber, meaning er that keeps the characters on the right
around the Gulf of Sidra to the north Plateau of the Rivers), a panoramic side of the equator, and this can be an
of the Libyan Desert. This is a poorly region of rock forests made of eroded edict enforced by the power of the Di-
populated area, occupied mostly by the sandstone. South of the Ahaggar is the vine. This is something that should be
nomadic Banu Sulaym. Adagh in the east and the triangular discussed with the players so that they
massif of the Ar Mountains in the west. know the bounds of the world in the
saga; however, it neednt stifle the cu-
The Great Desert LIBYAN DESERT
riosity of the characters. As characters
enter the torrid zone, a magus might ex-
pect to be able to ameliorate or negate
The Great Desert (in Arabic As-Sah- The Libyan Desert is on the south- the effects of heatstroke and sunburn,
ra al-Kubra, whence Sahara) is a vast ern and eastern border of Cyrenaica. but could find himself unable to do so
area of largely uninhabited land that The Great Sand Sea occupies much in the torrid zone. If the damaging heat
occupies the majority of the known of the desert, with the Ubari and and light derive from the proximity of
land mass of Africa. Labeled Gaetula Murzuq ergs forming the southwest- the sun, they are products of the super-
on medieval maps, most westerners are ern region. The Al-Haruj al-Aswad lunar world, and therefore beyond the
under the mistaken impression that it is a plateau of black rock rising out reach of Hermetic magic. Insights into
is just a single wasteland of sand. This from the sand of the Murzuq Desert research concerning the Limit of the
is only really true of the ergs, or sand crowned by volcanic craters. Lunar Sphere could be productive in
seas, broad flat areas of windswept Beyond the Great Sand Sea, on the the torrid zone. As the characters pen-
sand that forms into dunes. There are border of the torrid zone, are the Tibesti etrate deeper, the heat becomes more
several ergs of vast size in the Great Mountains. These are the highest moun- and more intense, and eventually over-
Desert, notably the Grand Erg south tains of the Great Desert; the tallest peak comes even the strongest of defenses.
of the Atlas Mountains; the Great Sand is Emi Koussi at over eleven thousand Magic used to overcome the effects of
Sea, the Ubari and Murzuq Deserts of feet. Their name means the Mountains the Divine edict fails, perhaps spec-
Libya; and the Erg Chech and El Djouf of Hunger in the local dialect. tacularly. Furthermore, the torrid zone
east of Mauritania. Ergs generally have could be patrolled by angels who turn
no human inhabitants. Outside of the away any who attempt to cross.
ergs, most of the Great Desert consists TANEZROUFT
of stony desert called regs, and vast rock
plateaus called hamada. Salt flats dot ar- Tanezrouft (Berber: Land of Thirst) is
eas in the shelter of mountains.
The Tademat Plateau south of the
the most desolate part of the Great Desert.
It lies to the west of the Ahaggar Moun- The Torrid
Grand Erg is a hamada of unparalleled
flatness. It is truly empty, free from hills,
tains, south of Tuat. There are no oases in
Tanezrouft at all, making it exceptionally
Zone and Beyond
villages, and animals. There arent even dangerous to travelers, giving them a taste
any stones or pebbles, just an expanse of of what the torrid zone is like. The torrid zone has an ill-defined
dust. The occasional bush manages to eke Tanezrouft is a region of dark sand- border within the Great Desert. Some
out a living, and these give welcome relief stone hills riddled with steep canyon walls scholars talk of the torrid zone as a
to eyes tired of seeing nothing but ground rising 250 to 500 paces in between dune ring of fire, as if it were a precise geo-
and sky. Tademat deservedly has the rep- fields. The blasting wind has scoured out graphic border; if this is the case then
utation for being a haunt of jnun, and men geometric patterns from the sandstone, it occurs further south than most trav-
have been driven mad by the emptiness. making hollows in the shape of perfect elers can reach. Throughout most of its
The Tademat Plateau finally comes concentric ellipses or circles. length the torrid zone exists as an inten-
to an end at mountains to the south sification of the heat and aridity of the
west, and Tuat to the south east. Tuat desert. Deprivation rolls for thirst (see
contains a string of small oases strung Chapter 3, The Great Desert, Hazards
out along the eastern edge of a dry val- of the Desert) increase to a two-hourly
ley called a wadi, which forms an im- interval, and the sunlight on bare skin
portant route for travelers seeking to inflicts +5 non-combat damage over
cross the desert. the same period. There are no known

13
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History
Mythic Africas history stretches
back far into antiquity, when it was
the home of giants and non-human
races. In historical records, Mythic
Africa rose to prominence in the days
of Carthage.

Antaios and Tinjis


In the time of legends, the giant
Antaios (Antaeus to the Romans, nti
to the Berbers) used to dwell within
Libyas desert. The giant was gradually
building a temple to his father Posei-
don out of the skulls of those he de-
feated in a wrestling match. He drew
his might from his mother, the earth
itself, and had her limitless strength.
Herakles happened upon Antaios
while on his way to his eleventh labor,
the Apples of the Hesperides. He held
the giant aloft during their match,
severing him from the earth and leav-
ing him as weak as a mortal. Herakles
then crushed the giants ribcage. Her-
akles took Antaioss wife Tinjis to bed,
sources of water within the torrid zone; A city built by refugees from Romes and fathered on her Sufax, who is the
characters must bring with them what- sack of Carthage, now ruled by a mythic ancestor of the Berber people.
ever they want to drink. college of priestesses who master- Sufax built the city of Tangier, which
The torrid zone is inhospitable in minded the escape; he named after his mother, and from
the extreme, but it is not necessarily The Empire of Prester John: a here took over Antaioss role as guard-
homogeneous. There could be regions land of tranquility and prosperity ian of the country of the Berbers.
which can sustain life and give some ruled by a Christian king;
surcease from the heat, and those crea- Vast grasslands and dark jungles
tures who live in the desert are likely where tribes of nomadic pastoralists
to know where they are. These areas herd cattle and antelope in service Carthage
may lie within Magic or Faerie auras
or regiones, and may be connected to
of a race of sphinxes;
A river of gemstones and vis that
and the Romans
the regio network of the Great Desert. flows through a maze of black
According to medieval maps, Ae- ravines capable of trapping the The Phoenician princess Dido
thiopia (or Ethiopia) lies to the south of ghost of any who die there; founded the city of Carthage in 814
the Great Desert; Aethiopia Orientalis Aithiopia Occidentalis may be the BC. At the height of the citys power
is located to the south of Egypt, and true home of the Sudanese. it controlled a mighty trading empire
Aethiopia Occidentalis is south of Mau- that stretched from the Gulf of Sidra
ritania. Aethiopia borders on the equa- to the Atlantic Sea, and had colonies
torial ocean. Whether this Aethiopia is Logic dictates that there is anoth- in Spain, Sicily, Sardinia, and Corsica.
the same as the torrid zone, or whether er habitable zone on the other side Meanwhile, Greek settlers controlled
it is a separate land, is a matter for the of the equator, a twin to our own on the eastern Maghreb, along the coast of
saga to decide. Some other ideas of what this side of the meridian, but that it is Cyrenaica and Tripolitania, and built on
might lie within the torrid zone include: forever unreachable due to the Great the strength of Egypt following its con-
Ocean. Some have theorized that this quest by Alexander the Great. Several
might be the physical location of the Berber kingdoms emerged at this time
Magic Realm. and developed trading partnerships with
Carthage. The greatest of these were

14
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Numidia and Mauritania.
During the second Punic War, two The Kahina
Numidian kings took opposing sides:
Suphax of the western Masaesyli sided The Kahina (Arabic: al-Kahinat, the every battle with her. Some believe that
with Rome, and Gala of the eastern seeress) was a Berber chief who fought her adherence to Gurzil indicated that
Massylii tribe sided with Carthage. Galas against the Arabs in the seventh century. she was a settut, which would certainly
successor Massinissa sided with Rome, Her given name was Dihya: she acquired explain her divinatory powers.
judging that they were winning; and her epithet from her opponents who as-
Suphax allied with Hasdrubal, Carthag- cribed her military success to her ability
inian general and brother of Hannibal. to foresee the future. After taking over STORY SEED:
Carthage was eventually destroyed by the resistance in the 680s she led the Ber- THE GOLDEN IDOL OF GURZIL
the Romans in 146 BC, and while the city bers in several very successful campaigns,
itself was destroyed and its fields salted, driving out the Arabs from Ifriqiyeh and Khalid ibn Yazid, the treacherous
the Roman empire claimed its territory keeping them besieged in Cyrenaica for adoptive son of the Kahina stole Gurzils
for itself, creating the Province of Africa. over five years while she laid the land to idol prior to her final battle, perhaps
Massinissa was given all of Numidia, sur- waste. This lost her the support of the explaining her defeat. His descendants
rounding Carthage and extending to the oasis dwellers who relied on the land she were forced to leave the idol behind in al-
south east as far as Cyrenaica. despoiled, and who felt this demonstrat- Andalus when they migrated to their new
By 112 BC, Massinissas grandson ed her bias toward the mountain and des- homeland, but they would dearly love to
Jugurtha was at war with Rome. Failing ert tribes. With her support wavering, the have it back. The characters learn of its
to gain a decisive victory, the Romans final nail in her coffin was her betrayal by current whereabouts from a disreputable
forged links with neighboring Mauri- her adopted son to the Arab leaders. She merchant who also sells the information
tania, with whose help Jugurtha was died in battle, sword in hand, at the age to a faction within the Banu Khalida. It is
captured in 104 BC. Western Numidia of 127 years old. a race to see who can get their hands on it
was added to Mauritania; the remain- Part of the Kahinas power was at- first: if it is the Banu Khalida, then it could
der was governed by local princes. In tributed to an idol of Gurzil, the Berber have dire consequences for the stability
the first century AD Emperor Claudius god of war. Inherited from the days of of the Almohads.
divided Mauritania into two provinc- Jugurtha, she had the idol carried into
es, Mauritania Caesariensis and Mau-
ritania Tingitana.
The Roman provinces in northern to the empire until the province of Africa Uqbah ibn Nafi, who founded the city
Africa were very prosperous and its in- was reconquered by the Byzantine gener- of al-Qayrawan as his base of opera-
habitants became Romanized, acquiring al Belisarius in 522. The western territory tions. From Ifriqiyeh (the Roman Prov-
citizenship and speaking Latin. Chris- was lost to the Mauri, and never brought ince of Africa), Uqbah extended Arab
tianity spread quickly through the Ro- under Byzantine control. The Maghreb rule over the whole of the Maghreb. In
man Mauri, producing several important was too vast to be controlled from Con- 683 he was slain by a Berber tribal chief
theologians including Tertullian, Cypri- stantinople; the empire was already weak named Kusayla, who vigorously op-
an, and Augustine. However, as the pow- thanks to wars with Persia. The Byzan- posed the Arab invasion.
er of Rome faded in the fourth century, tines concentrated their efforts in Mythic Under Kusayla, and later the Kahina
the northern African provinces became Africa on the coastal towns, and used the (see Insert), the Berbers held out against
susceptible to heresies such as Arianism, rivalries between the local chiefs to pre- the Arabs for twenty years. Umayyad
Pelagianism, Donatism, and Montanism. vent a general insurrection. As in the time wizards brought in to oppose native
The Berber tribes of the interior of the Romans, the interior remained sorcerers found their spirits abandoned
continued with their old way of life untouched by Byzantine influence; the them when faced by Berber magic. The
untouched by Roman influence be- dominant tribes of the Luwata (in the defeat of the Berbers came at their own
yond providing tribute and auxiliary east), Sanhaja (in the west and center), hand: the Arab generals seduced certain
troops for the great Roman army. and Zenata (in the south and south-west) Berber tribes with promises of rich re-
controlled most of Mythic Africa. wards and choice territory. These new
converts to Islam swelled the ranks of
Vandals and Byzantines the Arab armies sufficiently to finally
The Arab Invasion defeat the Berber resistance in 711. The
Arabs did not stop there, and under
In 422 the Vandals raided Mauritania and the Berber Uprising General Tariq ibn Ziyad the mostly Ber-
Tingitana. Sensing trouble, Romes Comes ber army swept into southern Spain and
Africae (military governor of Africa) invit- conquered the Visigothic Kingdom of
ed the Vandals under Gaiseric into north- When the first incursions from Hispania. By 720 the Umayyad wizards
ern Africa with the intent to confine them Umayyad Egypt extended into Cyrena- were fighting a full-scale magical war in
there, but they rejected any attempt to ica in 642, the Byzantines bribed them Africa against the rebellious jinn who
control them. These provinces were lost to leave. They returned in 670 led by has once served them; goaded by Berber

15
Between Sand & Sea
magic the spirits managed to drive the Berbers. It is thanks to the Idrisids that THE BANI HILAL
wazirs back east. the northwest region of Africa remains
In Africa, the governors appointed mostly Arab to this day. The Idrisids Fatimid authority in Egypt was threat-
by the Umayyad caliphs were quick to failed to conquer a people called the ened by an anarchic community of Arab
enforce Arab dominance over the Ber- Barghawata on the Atlantic coast de- bedouin clans that had grown through
bers through discrimination and slavery. spite numerous attacks. An early ruler of migration from other nomad tribes and
Discontent was rife, and there was wide- this Berber confederation had claimed from peasants seeking to escape debt and
spread revolt in 739. This uprising was prophecy for himself and composed a servitude. Before he was really aware of
united under Kharijite Islam; this sect holy book in the Berber language. He it, the caliph was facing over a quarter of
had been fighting Umayyad dominance then proceeded to convert his people a million individuals and at least 50,000
in Egypt, and its doctrines promoted to a Berber religion of his own making. young warriors at the disposal of the clan
egalitarianism that appealed to the in- The heresy was eventually stamped out chiefs. At the advice of his ministers, Ca-
dependent Berbers. The timing of the by the Almoravids (see later). liph al-Mustansir requested the help of
revolt was fortunate; combined with Faced with hostile neighbors, the these clans in quelling the rebellion of
the death of the caliph and a revolt in caliph could exert only limited control the Zirid emirs, offering them governor
Egypt, the Umayyad dynasty collapsed over Africa. The embassy at Qayrawan positions in the conquered territory for
under the pressure. established by Ibrahim ibn al-Aghlab their efforts. In 1051 the great nomad
effectively ruled independently as the horde migrated west under the name of
Aghlabid dynasty. From 903 to 909, the the Bani Hilal (the children of the cres-
The Dissident Dynasties Aghlabids suffered one military defeat
after another against Abu Abdulla, a
cent moon). Some occupied Cyrenaica,
but the majority continued west, over-
Yemeni missionary of the Ismaili sect of whelming whatever resistance the Zirids
When the Abbasids who suc- Islam. He had been sent by the Ismaili could offer. They were not interested in
ceeded the Umayyads came to the leaders in Syria to raise an army against investing the towns and cities; instead
Maghreb, they discovered three centers the Abassids, and had managed to con- they took possession of the grazing
of political authority had appeared in vert the Kutuma tribe of Sanhaja Berbers grounds at the edge of the desert. The
the vacuum left, and all rejected the po- to his cause. After conquering Kairouan Zirids attempted to treat with them, but
litical authority of the caliph. Two were and Ifriqiyeh, he marched on Tahart and the great migration had no leader, and
Kharijite sects, the Rustamids in Tahart crushed the peaceful Rustamids before the Zirids had nothing that they wanted.
and the Banu Midrar in Sijilmasa. The moving on to the Banu Midrar strong- Some individual chiefs reluctantly ac-
third dynasty, the Idrisids of Fes, were hold of Sijilmasa. In 909 the leader of cepted the suzerainty and judgments of
Sunni but had fought on the side of the the Ismailis, Ubaydalla Said, came to the Zirid rulers, but the Bani Hilal were
Shiites against the Abbasids. the Maghreb and took over the new impossible to tax, and the town-based
The Rustamids arose from a small Fatimid Dynasty from his protege Abu culture of the interior was destroyed in
tribe called the Banu Ifran who were Abdulla. Within two years Abu Abdulla one fatal stroke of the Fatimid caliph.
under al-Kahinas leadership. The and his family had been murdered by With his authority disintegrating, the
founder Abdul-Rustam ibn Rustam the ruthless leader. Zirid emir retreated from Qayrawan to
was of Persian descent, and he estab- The Fatimids persuaded the native Mahdia on the coast, leaving the interior
lished a theocratic government where magicians, the settuten, of their Kutuma to the Bani Hilal. Northern Mythic Afri-
imams were elected to rule over a con- allies to apply their talents to the strug- ca reverted to a patchwork of local Berber
federation of Ibadite Berber tribes. gle against the Abassids. Many Arab lordships, interspersed with the militant
They gained a reputation for honesty sahirs were driven out of Africa by the presence of nomadic Arab clan chiefs.
and piety, and fostered support for as- settuten, who were capable of disrupting The society of the steppe and plateaus
tronomy, mathematics, and theology. magical abilities, banishing spirits, and of the Atlas mountains became mostly
However, they neglected to organize fomenting rebellion amongst the sum- Arabic-speaking pastoralism rather than
a reliable army, which proved their moners jinn allies. Africa gained a repu- Tamazight-speaking agriculture.
downfall against the Fatimids. tation of being hostile to the Order of
The Banu Midrar made Sijilmasa a Solomon, a reputation it retains today.
cosmopolitan city occupied by Sanhaja
Berbers from the desert, Jews, Andalu-
Despite Abassid attempts to destabi-
lize the Fatimid regime, by 969 the Fati-
The Almoravids
sians, Berbers, and Arabs, as well as exot- mids had conquered Egypt. The city of
ic men with coal-black skin, dog-headed Cairo was founded to be the new Fatimid The al-Murabitun movement, also
men, and other wonders. The kingdom capital, and the administration of the em- known as the Almoravid Dynasty, arose
was known for its religious tolerance and pire left the Maghreb. A Berber, Buluggin from a zealot of the Sanhaja Berber called
peacemaking; only toward the Idrisids in ibn Ziri, was chosen by the Fatimids to Abdallah ibn Yasin. He was from the
the north was hostility shown. be governor of the Maghreb, and his ca- Gazzula tribe, but his brand of orthodox
The Idrisid Dynasty was an Arab pable administration soon established the Islam went down poorly amongst his own
dynasty that followed Sunni Islam, and Berber Zirid family as the ruling dynasty people. He was invited to preach to the
therefore could get little support from of northern Mythic Africa. Lamtuna tribe by their chieftain Yahya

16
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The Marinids
The Ayt Mrin (Arabic Banu Marin)
is a dynasty of Zenata Berbers. They
have battled with the ruling Almo-
hads since the very beginning, but
in 1217 they won a decisive victory
in the Rif, despite losing their leader
Abd al-Haqq. His son Uthman ibn
Abd has secured control of Er-Rif,
and is looking to extend his influence
over more of Africa. The Almohads
have counterattacked in vain, and
have even fortified their Iberian cities
against a possible Marinid attack.

ibn Umar, who desired to refound the


Sanhaja union, and saw ibn Yasins mis-
sion to spread the Sacred Law as a useful
tool to force the tribes to put aside their
rivalries and unite under a single banner.
Under the twin leadership of Ibn Yasin
and Ibn Umar, the al-Murabitun move-
ment began its inexorable conquest of the
Maghreb in the early 1050s. A decisive
victory in 1054 brought them the town
of Sijilmasa, at the northern end of the
desert trade route. By 1062 the Almorav-
id leader Yusuf ibn Tashfin had founded The Almohad Caliphate dalus was gradually conquered from the
the city of Marrakesh, and from here he Almoravids between 1147 and 1173.
spread his influence over the entire Atlas Like the Almoravids, the Almohads The current Almohad caliph is
range. In 1086, Yusuf ibn Tashfin was in- (al-Muwahhidun, the monotheists) be- Yusuf al-Mustansir, who was just ten
vited by the Muslim princes of al-Anda- gan as a religious movement. Ibn Tur- years old when his father died in 1213,
lus in the Iberian Peninsula to assist them mart of the Masmuda confederation and the caliphate is still largely under
against the Christian king of Len and had studied in Grenada and Baghdad, the control of the regency council put
Castile. Having seen the disunity of the where he developed his doctrine of in place then.
Andalusian princes and the discontent of the strict unity of God, denying the
the people, he returned a few years later, independent existence of separate attri-
and by 1094 he had conquered all Mus- butes of the Deity. He returned to the
lim territory in Iberia except Zaragoza, Maghreb in 1117, and agitated against

The People of
and added the united al-Andalus to the the Almoravids, gathering a following
Almoravid empire. and erected a fortress at Tinmel in the
The successes of ibn Tashfin were High Atlas. For eight years he harried
not to persist long past his death. His
son and successor Ali ibn Yusuf had not
experienced the harsh life of his desert-
the road linking Marrakesh to Sijil-
masa whilst making alliances with more
tribes and growing in strength. Their
Mythic Africa
dwelling predecessors, but had grown first proper battle was a failed siege of Africa does not in general consist
up in the luxury of Marrakesh. His fa- Marrakesh in 1130 which ended in di- of feudal states with clear national
thers empire was eroded by the Chris- saster for the Almohads. Ibn Turmart boundaries. Rather, each village is a
tian kings of Iberia and the Almohads died a few months later, but his death member of a tribe, and the tribal lead-
in Africa (see later). Just four years after seemed to merely encourage his fol- ers form confederations that usually
Ali ibn Yusufs death in 1143, Marrakesh lowers. Abd al-Mumin took over the generate or support a ruling dynasty.
was taken by the Almohads and the dy- movement and was successful in driv- Currently, most of northern Mythic
nasty was at an end. ing out the Almoravids in a series of Africa is part of the Almohad confed-
victories, and by 1147 had extended eration, whose rulers are Berbers.
control of Africa as far as Egypt. Al-An-

17
Between Sand & Sea
Berbers dynasty on behalf of the Almohads. ZENATA

The Zenata are distributed through-


The Berbers (or Imazighen, singu- SANHAJA out the Tell and northern Numidia.
lar Amazigh) are the aboriginal people There is great rivalry between the Ze-
of Africa, and a Berber dynasty cur- The Sanhaja now occupies two nata (who were allied with the Caliph-
rently rules most of the Maghrib. They geographically distinct regions. The ate of Cordoba) and the Sanhaja, who
are divided into three tribal confedera- eastern Sanhaja, which includes the were allies of the Fatimids. The Mari-
tions: Zenata, Masmuda, and Sanhaja. Kutama tribe, are found in the east- nids of Er-Rif are a Zenata tribe, as are
ern Maghreb on the Tademat Plateau the Banu Zayan (or Abd al-Wadids)
and Ahaggar Mountains. The western who are gathering power in Tlemcen.
MASMUDA Sanhaja occupy Mauritania: the Gaz-
zula and Lamta tribes in the Anti-Atlas
The Masmuda are found mostly in
the north west around Fes and Rabat,
range, the Massufa, Lamtuna and Banu
Warith further south, and most south-
Arabs
amongst the western Atlas Mountains erly on the edge of the torrid zone
and around Sijilmasa. Ibn Tumart, who is the Gudala. The Sanhaja Berbers The Arabs arrived in Mythic Africa
founded the Almohad dynasty, was a formed the nuclei of the Almoravid, in two major waves: the Umayyids in
Masmuda, and this confederation cur- Zirid, and Hammadid dynasties. the eighth century and the Banu Hilal
rently dominates the Almohad hierar- in the eleventh. The invasion by the
chy. Masmuda subtribes include the Umayyid Caliphate in the eighth cen-
Barghwata, Ghomara, Doukkala, and tury resulted in the building of cities and
Hintata. Ifriqiyeh is currently ruled by the subjugation of native Berbers, lead-
Masmuda governors from the Hafsid ing to a city-dwelling Arab upper class

African Languages
The following Living Languages, Algeria region) and Tashelhiyt (central Descendents of Berber families in-
each with distinct regional dialects, are highlands). Zenaga is a fourth dialect volved in the initial invasion of Visigothic
spoken in the Maghreb and northwest- spoken by the tribes of south-west Mau- Hispania speak predominantly Arabic
ern Africa. Most characters should take ritania and was the primary tongue of the only the warriors and religious hierarchs of
the appropriate dialect as a specialty but warriors of the Almoravid Empire. Siwi the newer Almoravid and Almohad waves
Educated or well-travelled speakers will is an eatsern dialect spoken only by the speak Berber as their primary tongue and
have tried hard to rid themselves of their inhabitants of the Siwah oasis. Contem- many have a limited fluency in Arabic,
dialect and may have standard specialties porary Berber speakers and the Tuareg equivalent to a Arabic (Classical) score of
(see ArM5, page 66). still use the Tifinagh (Libyan) alphabet, 3, which permits basic understanding of
although more recently the Arabic al- the Quran and the sermons of the clerics.
Arabic (Andalusi, Classical, Derija) phabet has been substituted particularly Many dhimmi encountered in the
Tamazight (Tarifit, Kabyle, Tashelhiyt, in the coastal Muslim enclaves with their Maghreb use the Andalusi dialect of Arabic
Zenaga, Tamahak, Siwi) Arab dominated culture. learnt in Iberia but the lingua franca (West-
Lingua Franca (Sabir) (Western, Eastern) Also known as Sabir, lingua franca, ern dialect) and the various languages of
Punic (Khalidan) the pidgin trade tongue of the Mediter- the merchant republics can be heard being
ranean, is the most common language spoken by visiting Europeans in the coastal
The most common Arabic dialect spoken by visitors from Mythic Europe, cities.
spoken throughout Mythic Africa and by although many of the foreigners speak Arabic and the Tamazight dialects
those Arabized Berbers that have migrated their native languages (French, Greek, spoken in the north use the Arabic script,
across the straits is Derija (Maghrebi Ara- Italian, Occitan, and Veneto) in the but the Tuareg and southern Berbers use
bic). Classical Arabic remains the language company of their own people. their own Tifinagh alphabet. The Punic
of secular scholarship, original poetry and Tamahak is the less common dialect of dialect spoken by the Banu Khalida uses
the Quran but is rarely spoken in com- the Tuareg tribes of the deep south and is a variant of the ancient Phoenician cunei-
mon day conversations. An Artes Liberales less closely related than the other north- form alphabet.
score of 1 and an Arabic (Classical) score ern dialects. The southern Banu Khalida
of 3 is required to read from the Quran. speak their own language, an early dialect DEAD LANGUAGES
The true Berber language, known as similar to Punic combined with a mixture
Tamazight to its speakers, has divided of archaic Arabic and Tamazight. Lost to the past, several Dead Lan-
into three main dialects over time: Tari- guages brought by invaders to the re-
fit (Maghreb and Rif), Kabyle (modern gion no longer have living speakers but

18
Between Sand & Sea
dominating the rural Berber underclass They originated in Yemen, and consisted Others
in the coastal regions, while the interior of several sub-tribes; the most important
remained predominantly Berber. This being the Banu Hassan, after whom the
situation persisted until the Almoravid Hassaniya variety of Arabic is named. The Ayyubid Sultanate founded by
dynasty took control of the region: this They settled in the far west beyond the Saladin currently controls Egypt, Cyre-
Berber political movement placed its High Atlas Mountains, although some naica and Tripolitania, as well as much
own in positions of power. remained in Ifriqiyeh with their sahirs, of the Arabian Peninsula. They rule the
who became advisers to the Banu Hilal. region from Tripoli. The rulers set in
The Banu Sulaym originated in place over Cyrenaican cities are Kurd-
BANU HILAL AND ALLIES Nejd and Hejaz and followed the Banu ish in origin, and supported by Bedouin
Hilal and Maqil westwards. The Banu and Turkish forces.
The Banu Hilal are confederation Hebib tribe of the Banu Sulaym settled
of Bedouin tribes from the Upper Nile in Cyrenaica, whereas the Awf, Deb-
who arrived in Mythic Africa in the elev- bab, and Zegb tribes settled west of BANU KHALIDA
enth century. Their arrival destroyed the them in Tripolitania and the fringes of
power of the Arab Zirid dynasty, and se- Libyan Desert. After a century of feud- The Banu Khalida occupy twelve oa-
verely weakened the Hammadids. Before ing and civil war, the Debbab eventu- ses in the very south of Mauritania. They
the arrival of the Banu Hilal there was ally came out as the dominant tribe. live further into the torrid zone than
a distinct separation between Arab and any other human race. They have seem-
Berber, but the nomadic Banu Hilal have ingly limitless quantities of gold, and are
brought the Arabic language into tradi- blessed with well-irrigated soil and a tem-
tionally Tamazight regions, along with perate microclimate for their cities de-
Sunni Islam and nomadism. spite the blasting heat of their surrounds.
The Maqil accompanied the Banu
Hilal on their invasion of the Maghreb.

African Languages (Contd)


inscriptions carved on ruins can be found DIALECTS score of 4, ancient Libyan ghosts with
throughout the wastes. Carthaginian is an effective score of 3, and can hold a
the classical Punic dialect spoken by the The various Berber groups speak re- basic conversation with northern Berbers
western Phoenician colonies that later lated dialects, although some speakers and Tuareg (effective score 2). He can-
formed the empire of Carthage but is may find making themselves intelligible not however make himself understood
now found only on inscription or uttered difficult if they speak one of the more iso- to Arabic speakers or northern characters
by the ghosts of the destroyed empire. lated tongues. without using some form of magic.
Libyan refers to the pre-Punic languages
of the Numidians and other tribes en- Same language, different dialects: A NOTE ON PRONUNCIATION
countered by the first Carthaginian set- 1 penalty to both speakers
tlers and their Roman conquerors. Tamazight (northern dialects) vs While Tamazight grammar has its own
Tamahak dialect 2 penalty to both rules for pluralizing nouns, it is a common
East German (Gothic, Vandalic) speakers convention in western writing to indicate
Greek (Classical) Tamazight (including Tamahak) vs Pu- the plurals of many words by simply add-
Latin (Classical) nic (Khalidan) 3 penalty to both ing s (e.g. Tuaregs). That is the conven-
Libyan speakers tion used (with a couple of exceptions)
Punic (Carthaginian, Phoenician) Punic vs Libyan throughout this book.
2 penalty to both speakers As a (very approximate) pronunciation
The German scripts use the Gothic guide: c is pronounced ch as in church,
alphabet and the Punic dialects uses the The other languages are so distinct i is pronounced ee as in meat, q as k in
original Phoenician script. Ancient Libyan from each other that comprehension is kiss, u as in mood, v is pronounced f as
uses a cuneiform script resembling the likely to be based on signing and good in free, ny is nye as in maana, kh as in
Phoenician alphabet and bearing a definite guesswork, or magic. Scottish loch, sy as in shield, nng as in
resemblance to the Tifinagh alphabet still Example: Jarfuret the Khalidan (see bingo. Other pronunciations are as nor-
used by the Tuareg. later) with Punic 5 (Khalidan) speaks to a mal for English with rare exceptions.
fellow Khalidan with an effective score of Similar guidelines for the pronuncia-
6, Punic-speaking demons with no dialect tion of Arabic words are given in Realms
with an effective score of 5, Carthaginian of Power: the Divine Revised Edition, page 107.
or Phoenician ghosts with an effective

19
Between Sand & Sea
TUAREG a descriptive term. Individuals may Sumayta, Taliha, Tarifa, Tayma,
have more than one laqab. Thubayta, Unayza, Walida, Yasira,
The Tuareg are a nomadic people 5. Nisba: A broad term denoting pro- Yasmina, Zahira, Zahra, Zaynab.
sharing a common origin with the Ber- fession, place of origin or birth,
bers. They roam the breadth of Great or tribe or family. It can also be a
Desert, and probably know it better descriptive element. Nisbas often SAMPLE MUSLIM LAQABS
than anyone else. begin with the definite article al-
and end in i, in the case of men, Given their predominance in gov-
or iyya, in the case of women. An ernment, Muslim laqabs are most com-
NON-HUMAN RACES individual may have several nisbas. monly used by men.

Africa is home to a fair number of As an example, the full name of Mens laqabs: Imad al-Din (Sup-
different kinds of Magic Humans, such Saladin is: port of the Faith), Izz al-Din
as the headless Blemmyae, the dog- Al-Malik al-Nasir Salah al-Din Abul- (Power of the Faith), Nur al-Din
faced Cynocephali, and the child- Muzaffar Yusuf ibn Ayyub ibn Sha- (Light of the Faith), Salah al-
sized Tripithami. In general these do dhi al-Kurdi Din (Righteousness of the Faith),
not mix with normal humans except in Sharaf al-Din (Honor of the Faith),
large cities, but encounters with them This breaks down into: Baha al-Dawla (Beauty of the
are not uncommon. a) Al-Malik al-Nasir (the King who State), Majd al-Dawla (Glory of
Aids - laqab) the State), Nasir al-Dawla (Aid of
b) Salah al-Din (Righteousness of the the State), Sayf al-Dawla (Sword
Muslim Names Faith - laqab)
c) Abul-Muzaffar (father of al-Muzaf-
of the State), Shams al-Dawla
(Sun of the State), Nizam al-Mulk
far - kunya) (Order of the Kingdom), Fakhr
Traditional Muslim names consist d) Yusuf (Joseph - ism) al-Mulk (Pride of the Kingdom),
of some or all of a number of elements: e) ibn Ayyub (son of Job - nasab) Taj al-Muluk (Crown of Kings), al-
f) ibn Shadhi (son of Shadhi - nasab) Malik al-Adil (the Just King), al-
1. Ism: The name given at birth. g) al-Kurdi (the Kurd - nisba) Malik al-Afdal (the Most Excellent
This may be an Arabic name, the A number of sample isms, laqabs and King), al-Malik al-Kamil (the Per-
Quranic form of a biblical name, nisbas are given below. Other Muslim fect King), al-Malik al-Nasir (the
a compound name consisting of names may be found in many history King who Aids), al-Malik al-Salih
Abd (servant of) plus one of the books about the Middle East. (the Righteous King).
names of God (among men; women Womens laqabs: Walidat Khalil
might use Amat in place of Abd, (Mother of Khalil used by the
but this is much less common), or a SAMPLE ARABIC ISMS Mamluk sultana Shajar al-Durr
non-Arabic name. (r. 1250), indicating her being
2. Nasab: Pedigree. The nasab in Arabic Mens isms: Abd Allah, Abd mother to the son of al-Salih II
consists of ibn (son of) or bint al-Rahman, Ahmad, Ali, Asad, Ayyub), Radiyyat al-Din (Ap-
(daughter of), followed by either Ayyub, Bakr, Badar, Dawud, proval of the Faith).
the fathers ism or a family ism. The Dirgham, Fadl, Ghassan, Ghazi,
similar Tamazight equivalent used Harith, Harun, al-Hasan, al-Hu-
by Berber men is ag but there is no sayn, Ibrahim, Isa, Ishaq, Ismail, SAMPLE MUSLIM NISBAS
female equivalent. Jafar, Jamil, Kathir, Khalid, Khalil,
3. Kunya: This is the term abu (father Labid, Mahmud, Muhammad, Mens nisbas: al-Kufi (of Kufa),
of) or umm (mother of), prefixed Numan, Qasim, Rashid, Ridwan, al-Makki (of Mecca), al-Isfahani
to either the name of a child or an Salih, Salim, Shibl, Sulayman, Ta- (of Isfahan), al-Farisi (of Persia),
attribute, acquired either upon be- hir, Tamim, Tariq, Thabit, Umar, al-Khwarizmi (of Khwarizm), al-
coming a parent or as an epithet. Usama, Uthman, Wahhab, Yahya, Kalbi (of the tribe of Kalb), al-
This may appear before the ism or Yusuf, Zayd, Zibyan, Zubayr. Khazraji (of the tribe of Khazraj),
after the nasab. Womens isms: Aisha, Amina, al-Qaysi (of the tribe of Qays),
4. Laqab: An honorific or descriptive ti- Anisa, Bilqis, Busra, Dhakira, al-Shaybani (of the tribe of Shay-
tle, or occasionally a nickname, of- Dubaa, Dujaja, Durra, Fadila, ban), al-Ayyubi (of the family
ten held by nobility, religious no- Fatima, Ghazala, Ghaytha, Habi- of Ayyub), al-Kutubi (the book-
tables or other important figures. ba, Hajir, Hakima, Hind, Jamila, seller), al-Qalanisi (the hat-mak-
Many laqabs consist of a compound Jumana, Kabira, Kabsha, Khadija, er), al-Suyufi (the swordmaker),
term ending in al-Din (of the faith) Khalila, Layla, Lubaba, Maryam, al-Shafii (follower of the Shafii
or al-Dawla (of the state), while an- Maymuna, Nasiba, Nawal, Nawar, school of law), al-Mutanabbi
other common form is to start with Qamra, Rabia, Rahima, Sada, (claiming to be a prophet).
al-Malik (the king), followed by Safiyya, Salma, al-Shafa, Shayma, Womens nisbas appear in the

20
Between Sand & Sea
masculine or feminine forms in Mens isms: Aderfi, Afalkay,
historical sources, depending on
whether the author regards them
Afaw, Afer, Afra, Afulay, Aga-
fay, Agerzam, Aghbalu, Aghilas,
This Is
as being part of the womans name Agizul, Agwectim, Agwilal, Ag- Not Real Islam
or the patrilineal genealogy. willul, Ajeddig, Akensus, Aksim,
Generally if the kunya is placed Aljilani, Amalu, Amanar, Amaynu, Real-world Islam is too complex
after the nasabs, the nisbas will be Amayyas, Amazigh, Amazzal, to be described in a role-playing
in the feminine. The feminine Amenzu, Ameqran, Amesggin, sourcebook. This book instead
forms of the above are: al-Kufi- Amessan, Amestan, Amezwar, contains simple guidelines to al-
yya, al-Makkiyya, al-Isfahaniyya, Amzyan, Amnay, Amzn, Anamar, low non-Muslims to play characters
al-Farisiyya, al-Khwarizmiyya, Anaruz, Anazr, Anebdad, Angad, who are superficially suitable for
al-Kalbiyya, al-Khazrajiyya, Anir, Antalas, Areksim, Asafar, telling stories similar to traditional
al-Qaysiyya, al-Shaybaniyya, Asafu, Asfru, Aslal, Asmun, As- folktales. No offense is intended by
al-Ayyubiyya, al-Kutubiyya, al- salas, Asulil, Atbir, Atrar, Awsim, this. Players are encouraged to learn
Qalanisiyya, al-Suyufiyya, al- Awzal, Aylal, Ayrad, Ayyur, Aza- more about Islam, to enrich their
Shafiiyya, al-Mutanabbiyya. yku, Azllay, Azenkwed, Azen- game experience.
zr, Azerwal, Aziki, Aznag, Az-
rur, Azlay, Badis, Bukkus, Gaya,
Berber Names Gwafa, Gwasila, Idder, Idir, Idus,
Igider, Ikken, Ilatig, Ilayetmas,
Tiziri, Tlafulki, Tlatig, Tlaten,
Tlayt, Tlaytmas, Tsul, Tuda, Tu-
Irat, Isul, Itri, Izdrasen, Izem, datt, Tudert, Tufayyur, Tufitran,
Muslim name structures are gener- Izemrasen, Izl, Izri, Masinissa, Tufitri, Tuftafukt, Tuftent, Tufti-
ally used by most Berbers except the Massensen, Massin, Maysar, Med- fawt, Tugertent, Tumert, Tunaruz,
Tuareg, with only a few differences. dur, Mennad, Merin, Munatas, Tzeddig, Tzl, Ultafa, Ultasila.
Traditional Berber isms tend replace Saden, Sifaks, Tacfin, Takfarinas,
the Arabic components but Laqabs Tanan, Udad, Ugwistan, Usaden,
and nisbas tend to follow the Muslim Usem, Usus, Wimmiden, Wina-

Maghrebi Arabs
model, although often using their ruz, Winifsan, Winitran, Winsen,
Tamazight equivalents. Wiwul, Wiwurgh, Yani, Yattuy,
Traditional Berber men have Yuba, Yufayyur, Yufitran. Yufitri,
much simpler names compared to Yuften. Yugerten, Ziri.
their more Arabized counterparts, Womens isms: Bahac, Barshako, Troupes who select a Mythic Afri-
although some of the more urban in- Damya, Dassin, Dihya, Guraya, can setting for their sagas may opt for
dividuals have adopted the extended Hennu, Herru, Ijja, Ijju, Illi, Itt, a mixture of character origins. This
Muslim naming conventions and use Izza, Kella, Kwella, Lalla, Lunja, section helps players to maintain their
openly Arabic names. Mamma, Mammas, Markunda, role when playing African Arabs, who
The most common structure for Meghighda, Menna, Siman, are the most numerous people in the
a traditional Berber man is (name) Siniman,Tadfi, Taderfit, Tadla, northern part of the continent.
ag (name), where ag stands for the Tafalkayt, Tafsut, Tafukt, Taga-
similar Arabic term ibn or son of. fayt, Taghbalut, Tagwerramt,
Traditional Berber women have even
simpler names than their menfolk and
Tagwilalt, Tagwillult, Tagwizult,
Thiyya, Tajeddigt, Takama, Tak-
Pick A Religion
lack a patronymic. Famous Berber ensust, Taksimt, Tala, Tamalut,
women are often referred to merely Tamanart, Tamaynut, Tamayyurt, The vast majority of characters who
by a single forename in daily use or Tamazight,Tamazzalt, Tamen- live in the Maghreb are Muslims. Mus-
just use a Tamazight laqab. zut, Tameqrant, Tamesmtt, Ta- lim characters must publicly demon-
The majority of Tuareg have mezyant, Tamimt, Tamment, strate certain virtues, or they gain nega-
Tamazight names like other Berbers, Tamseggint, Tanamart, Tanazrt, tive Reputations. That being said, the
although some members of the more Tanebdatt, Tanefzawit, Tanirt, True Faith Virtue is no more common in
northern tribes use Arabic elements. Tanemghurt, Tasa, Tasafut, Tasek- Mythic Africa than in Mythic Europe.
As an example, Aljilani ag Ibrahim is kurt, Tatbirt, Taweckint, Tawenza, Most Muslims fall short of the saintly
Ajilani, son of Ibrahim and the use of Tawzalt, Taylalt, Tayri, Tazllayt, ideal. As a rough guide, the further west
both Tamazight and Arabic elements Tazenkwt, Tazerwalt, Tazikit, an Arabic character comes from, the
in his name likely signifies mixed Tazrurt, Tazrzt, Tecwwa, Tedus, more religiously conservative he is like-
heritage. Several apparently Christian Tidar, Tidir, Tifawt, Tilelli, Tingh, ly to be, provided he is not from Mar-
names have been encountered, hint- Tinhinan, Tinifsan, Tinitran, Tin- rakesh. Characters who are poor or no-
ing at possible pre-Islamic influence. sin, Tintadfi, Tintafukt, Tintf- madic are less likely to make excuses for
sut, Tintifawin, Tintlelli, Tintziri, luxuries than their urban co-religionists.
Tinwurgh, Titrit,Tiwul, Tizemt,

21
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THE VIRTUES with varying degrees of stringency. unsightly, like eating pork or
OF A GOOD MUSLIM Pilgrimage: Each Muslim, particu- drinking alcohol
larly every man, should try to visit hide the distinctive mark on their
Islam has five key activities, re- Mecca, and preferably also Medina, clothes, in areas where such a
ferred to as Pillars, which demonstrate at least once in his lifetime. A char- mark is used
the submission of the worshiper to the acter who returns from pilgrimage is ride horses or camels
will of Allah. honored with the title of Hajj (mas- react badly to expressions of con-
Profession of Faith and Attempt culine) or Hajja (feminine) and many tempt, by Muslims, for their low
to Follow The Faiths Laws: To be- wear green head coverings to mark status
come a Muslim, a person must make their status. Poorer people often go on
the statement that there is no God pilgrimages to other places: three pil- The two main roles for Christians
but God, and that Mohammed is His grimages to Kairouan are considered in Mythic Africa are as guards and
Prophet, in the presence of Muslims. the same as a pilgrimage to Mecca, by merchants.
This serves a vaguely similar role in poorer Maghrebis.
Islam to baptism in Christianity, in
that it brings the person into the com- GUARDS
munity of the religion. The religious NON-MUSLIM
instructions given to Mohammed are CHARACTERS: THE DHIMMI FLAW Many Muslim leaders think it wise
recorded in the Quran. In addition to to have bodyguards who have no con-
this, Muslim jurists consult a series of Christians perform useful functions nection to the webs of social obligation
folk-sayings which have passed down in Muslims society, and are allowed to which permeate Mythic African society.
from the Prophet. remain in Mythic Africa provided they They therefore hire foreign guards. The
Regular Prayer: A Muslim prays at fulfill certain duties, and avoid provoc- rule that dhimmis may not bear arms
five specified times each day, while fac- ative acts. These social restrictions are is not enforced in this case. A problem
ing Mecca. These times are between reflected mechanically in the Dhim- with hiring mercenaries is maintaining
dawn and sunrise (preferably well be- mi Flaw, which is a Minor General their loyalty; a bodyguard who fights
fore sunrise), slightly after noon, in Flaw. Characters who do not reside only for money is not dependable in a
the afternoon, after sunset but before in Mythic Africa might use Outsider coup detat. To minimize the risk of be-
dusk, and after dusk (preferably before instead. As a general rule, the further trayal, the nobleman must be selective in
midnight). Before prayer, the worship- west characters are in the Maghreb, his choices.
er washes certain parts of the body. A the worse dhimmis are treated. The younger sons of European noble
Muslim need not to go to a mosque to Jews are treated particularly badly. houses are often chosen as bodyguards.
pray, but many find it convenient to If your sagas history follows that of the They have the rudiments of a code of
do so. A mosque provides water for real world, the last synagogue in Mar- honor, and extensive training in armored
cleansing, and has a niche to mark the rakesh will close in four years time. fighting. Most are grateful that they have
correct direction to pray toward. Fri- There are exceptions, which are de- not been forced to become sellswords,
day is the holiest day, and many Mus- scribed in the city chapters later, but but can retain the dignity and lifestyle
lims make a particular effort to get to the Golden Age of Jewish acceptance associated with their birth. Many can-
the mosque at midday. that flowered in the previous century is not go home, due to intrafamily feud-
Giving alms: Characters are ex- over in the Maghreb. ing, or because their lands have been
pected to give alms. Some rulers also Dhimmis must not: claimed by others. None of these things
collect taxes for redistribution as alms. make these recruits perfectly loyal, but
The idea that wealth is a reward for avoid paying the annual tax on they make the Europeans socially dis-
virtue, or conversely that the poor dhimmis connected. This allows the nobleman to
somehow deserve to be poor, is for- hold offices of government, which build loyalty by binding the Europeans
eign to Maghrebi thought. includes rank in the army to himself and his allies. Intermarriage,
Fasting: Particularly during the proselytize without conversion, is of course impos-
month of Ramadan, a character is re- have sex with or marry Muslim sible, but conversions, or concubinage,
quired to fast, unless a child, elderly, women. often occur.
pregnant, ill or traveling. Fasting in- carry weapons
cludes not drinking water, so it can plot with the enemies of the ruler
be difficult to adjust to the fast when give evidence against Muslims MERCHANTS
it occurs in hotter times of the year. (even in self-defense)
During the evenings of Ramadan, peo- wear religious symbols Christian merchants form enclaves
ple often break their fasts with lavish be disruptive, by praying or ring- in many of the coastal cities of the
feasts, taking turns to host their friends ing bells, or having lavish funerals Maghreb. They are not permitted to
and neighbors. There are certain other create new places of worship, or re- trade through the Straits of Gibraltar,
dietary taboos in Islam, like pork, al- pair current ones without permission. but trade to other parts of Europe is
cohol, and garlic, which are observed publicly do things Muslims find common. Sicily, in particular, is a major

22
Between Sand & Sea
market for African goods. Players with AVOID MAKING DIRECT REQUESTS Reputation, as it keeps their neighbors
merchant characters may find the City pliant. In contrast, a Muslim character
and Guild supplement useful. A character unable to meet a rea- from this area generally wishes to ex-
sonable request may lose face, so it is piate any negative Reputation, lest his
important to phrase requests as sug- family repudiate him, to free themselves
MONEYLENDERS gestions, or to send them through of shameful associations. This society,
AND WINE-SMUGGLERS intermediaries. Conversely a charac- aware of the need to redress shame, has
ter who is given a reasonable request many methods of countering it.
Many professions in this society are must fulfill it, and what is considered
forbidden non-Muslims, forcing Dhim- reasonable is judged by different,
mis to find work in less savory indus- and perhaps broader, criteria than REPUTATIONS AND SHAME
tries. This means that many of the jobs are found in European cultures. This,
which are left for Jews to do in Mythic importantly, includes requests for in- If a character has a negative Local
Europe are, in Mythic Africa, performed formation, or pressing for answers to Reputation, the usual method of re-
by Christians. Money-lending, for ex- questions. If a person asks for informa- moving it is to deliberately do contrary
ample, is one of these jobs. Christian tion, and you cannot provide it, you things, so that a rival Reputation is
money-lenders in Mythic Africa suffer lose face, and then he loses face for formed. Once the competing Reputa-
much the same opprobrium that Jewish embarrassing you. tion equals the undesired Reputation,
moneylenders do in Europe. new experience gained in the second
Another significant shadow industry Reputation can instead be used to buy
is the supply and sale of alcohol. Mus- AVOID SPEAKING down the first (rules for this are found
lims are forbidden to make, transport, or ABOUT THE FUTURE on page 167 of ArM5.) This culture
sell alcohol, but many drink it regularly. has such a strong emphasis on shame
All Christians, in comparison, are meant Respect for God is demonstrated by that other characters expect and ac-
to know a priest, and all priests require the use of the phrase if God wills it cept that characters with a shameful
wine to perform the Mass. This means when speaking about intended actions. Reputation will counter it in this way.
every Christian, in theory, knows a man By using this phrase, the character is sig- Its not seen as cynical: attempting to
who knows a man who makes wine. naling his acceptance of God as author reconcile with society is both morally
Many Muslims have a Christian contact of human destiny. In any case, speaking right and obvious.
who is their supplier. The main alcohol about good fortune about to be realized The epitome of removing shame
in the Maghreb is date wine, but this is foolish, as it invites the Evil Eye from is to go on the Haj, the pilgrimage to
trade is also dominated by Christians. jealous rivals. This is represented as a +3 Mecca. The Haj is, from a game per-
bonus on Hex rolls, to destroy the cir- spective, a series of scenes. Each of
cumstance discussed, by any character these grants Reputation experience to
Always Speak who envies the speaker. erode negative Reputations and grant
a positive Reputation as a Haji +1. It
Respectfully also provides other benefits, depend-
How to Act ing on the events which take place
during the characters travels. Shorter
When communicating, characters pilgrimages can also remove negative
from this region are careful to maintain This section highlights some key Reputations but because they contain
the dignity of the person with whom features of Maghrebi culture. Players are fewer events, they may not provide as
they are speaking. They use a variety encouraged to consider them when de- much experience. This is why, in game
of techniques for this. Speaking in this termining the actions of their characters. terms, some pilgrimages are described
way is one of the charms of the setting on the basis that five (or three, or
and troupes are encouraged to experi- whatever) pilgrimages to here are
ment with it. AVOID SHAME equal to a pilgrimage to Mecca.
Characters speak to each other in Beyond its social role, in mediating
a formal, polite way, even within close A person does not accrue shame for shame, the Haj also grants religious in-
friendships and families. Lacking any sinning: shame is the public knowledge sight. The Haj may be simulated using
other social cue, the honorific sidi for a of his transgressions. This means that the rules for pilgrimages given in The
man, or lella for a woman, can be used to certain sins, like drinking, accrue little Church (pages 1519). A character can
mark the person the character is speak- shame in most communities, and sins undergo both enlightenment and social
ing to as an honorable person of higher with no living witnesses, like murder, ac- rehabilitation simultaneously, but these
status, greater age, or deeper wisdom. crue no shame. Characters from Mythic are different processes. Shame removal
This politeness does not extend to pub- Europe often do not care that they have through pilgrimage is a social, not a su-
lic spaces: people on the street are fair negative Reputations, or deliberately pernatural, tradition.
game for all kinds of jostling. cultivate them. Some nobles, for exam-
ple, think it wise to have a bloodthirsty

23
Between Sand & Sea
THE GIFT can be pulled into fortunate situations sainthood. Once a murabit dies, some of
by them, so its almost like having good his fortune resides in his relics and place
Although being Gifted is not, of itself, fortune yourself. of entombment, which is also called a mu-
shameful, it makes people distrust magi. Theres no particular Virtue repre- rabit. Many families have a favorite local
This makes it easy for magi to develop senting fortune, and Hermetic magic saint, who they pray to as an intercessor,
negative Reputations, which are shameful. cannot detect it, although it can some- and whose tomb they visit once a year. A
times detect the effects of the Virtues man who fails to perform this duty would
it creates. Player characters who are not be surprised if spirits of place or faeries
ASSOCIATE WITH wealthy, lucky or highly skilled have came to torment him, for failing to show
FORTUNATE PEOPLE fortune. Player characters who are respect to his familys benefactor.
poor, unlucky, or of modest skill do
One large difference between Mus- not. People are seen to have fortune
lims from this area and those further by others; they do not trigger their
east is a belief in baraka, which is a sort fortune as a person might use the daily Agencies
of supernatural power. Baraka will be power associated with Mythic Blood,
called fortune in this book, to differen- for example. If your troupe is using the rules
tiate it from a similar concept discussed for agencies published in Houses of
in Realms of Power: The Divine. People Hermes: Societates (pages 140144),
with fortune are more skillful, luckier MURABITIN what the character is doing is con-
and happier than other people. Fortune stantly pushing up bond scores, so
is given before birth as an element of People with fortune are often so that when the character needs help, it
the persons fate; it is not earned during thankful for their blessings that they be- can be requested without weakening
life. Nonetheless, if you interact with come deeply religious. This leads them the Bond markedly.
people who have powerful fortune, you to True Faith and murabitinism, a sort of

Leisure of the Wealthy


Wealthy people have many diver- a staple in the diet. All the food is served tions. Characters attend the public
sions to fill their time. together, in large communal dishes. Peo- baths. They also participate in sport,
ple always eat with the right hand. which must usually be undertaken out-
In some parts of the Tell, the current side the city.
AT HOME fashion for these parties requires charac- Bathing follows the Roman model,
ters skilled in Carousing. Each attendee but public baths are less opulent than
As described elsewhere in this chap- dresses in a bright robe. He perfumes in Roman times. Characters can sweat,
ter, Maghrebi people try to include oth- his beard with musk or rosewater. At swim, and get massages together, while
ers in many of their daily tasks. They the party he sits on a couch that wraps discussing political affairs, mutual ac-
also hold parties in their homes strictly around three sides of the room (called quaintances, or business matters. Bar-
for the pleasure of entertaining their a diwan), or on a stool with a mattress bers and physicians also sometimes at-
friends. Among men of property and in- upon it. He is served from huge com- tend the bathers.
fluence, these parties vary in tone due to munal dishes of food, with are placed Sports popular in the Tell tend to be
cultural differences between hosts, and on little tables or on the floor. Wine and descended from military training. Ar-
due to the strictness with which that date wine are liberally provided. Enter- chery, fencing, horse racing and throw-
particular social circle conforms to the tainment comes from slave-songstresses, ing javelins are simply practice for war,
Islamic ideal. who often belong to the host. The affec- now done with friends and refresh-
Sharing food plays an important role tions of these women are open to nego- ments. Polo is used to practice small
in recreation. Lunch is the largest meal tiation. Characters who wish to discuss unit cavalry tactics, while a ball and
of the day. The people of this region eat significant business matters may need to mallet game similar to croquet or hock-
a diet similar to those in the northern attend, or throw, such parties, but a Rep- ey serves a similar purpose for infantry.
Mediterranean, with a few differences. utation as a great host may alienate local Hunting and falconry are also popular.
Spices are cheaper here, particularly in holy men, particularly if the characters Falconers in the Tell take prey from
the large cities, and so they are more are unbelievers. birds quickly, then slit the animals
common in food. More dates are eaten in throat. This means the animal dies of an
Mythic Africa than elsewhere. Flatbread injury caused by a human. This is im-
is served with virtually every meal, and TOWN AND COUNTRY portant, because Islamic law forbids eat-
is often flavored with aniseed. Couscous, ing the flesh of animals who have been
small grains of pasta made from the hard Local people usually socialize at killed by predators.
bits of wheat that resist stone-grinding, is home, but there are two major excep-

24
Between Sand & Sea
Although thought of as holy men cal labor. The country is full of slaves, or social distinction. The clothing of rich
and, rarely, women local saints and people who can be employed for virtu- people is brighter and has finer embroi-
their tombs can be tied to any Realm. ally nothing. To fail to employ people is dery than that of the poor. Similarly,
Some think that people who have lots to fail ones community. rich people conspicuously display jew-
of fortune, but arent particularly holy, elry. In opposition to this characters on
can still become local saints. This is true, pilgrimage all wear white unadorned
but in this case the saint is not aligned DRESS APPROPRIATELY FOR YOUR clothing as a sign of the equality of
with the Divine Realm. Its either a Magi- WEALTH people before God.
cal spirit of place, or a faerie playing the
role of saint. Intermediaries between man Male dress in Mythic Africa usu-
and God are specifically forbidden by the ally consists of a few basic articles. MAINTAIN YOUR
Quran, which is why conservative Mus- The fundamental garments are loose SOCIAL NETWORK
lims and those from outside the region trousers, which on their own theoreti-
worry that these saints are demons (par- cally meet the standards of modesty. Characters from this area spend a
ticularly False Gods). These are almost always worn with a lot of time with family, friends, and
Some murabits have local sects of fol- long, often hooded, robe and a head business contacts. This seems, to some
lowers, who practice secret teachings. A covering. The head covering may be Europeans, as if theres a continual
character able to observe the initiatory a scarf, turban or hat. The headdress round of parties, which is a bit deca-
rituals or activities of a sect can some- may identify the ethnic or geographi- dent. The point of this, however, is to
times determine which Realm a particu- cal origin of the wearer. The basic maintain social networks, purchased
lar murabit is aligned to. Examination of garments are usually accompanied by at character creation with Virtues like
the tomb, and detection of its aura, is also tough slippers and a jacket. Social Contacts, Gossip and Temporal
helpful in some cases, although Infernal Women in the presence of men not Influence. A person needs to spend a
murabits mask their true allegiance. closely related to them are required to lot of time demonstrating his useful-
cover their bodies and arms in garments ness to his social network.
loose enough to be unprovocative, but Many of the tasks which could
ACT AS A MEMBER not so loose as to make them indistin- be performed at home are instead
OF YOUR SOCIAL CLASS guishable from each other. They must performed in public to provide fur-
also cover their hair. Generally the ther opportunities for maintaining a
Wealthy or educated characters body is covered with a single piece of characters social network. Commu-
must reinforce their place in society by colored cloth held together with pins, nal bathing and food preparation, for
commanding those with less status. This and the hair is covered with a scarf. example, allow characters to avoid
means characters socialize within their Berber women wear brighter and more wasting social time on necessary func-
own class. If your character has an edu- revealing clothing than Arabs. tions. Whenever your character is do-
cation, or wealth, he must not do physi- Clothes are a useful way to express ing anything alone, seriously consid-

The Jealous Wife


This faerie possesses women who fall 0*. possesses them, acting as it thinks
from the central favor of their husband, * These statistics are provided by the it would be interesting for them to
when another wife has good fortune. human host. act. This is mechanically best rep-
Note that this means a house in which Size: 0 (as host) resented by personality traits.
all wives are treated equally cannot be in- Virtues and Flaws: Focus Faerie Combat:
habited by the Jealous Wife. The Jealous Powers (Possession, see be- Fingernails *: Init +1, Attack +3,
Wife sometimes uses poison, and some- low), 2 x Increased Might, Defense +1, Damage +0
times seems incapable of it. This may in- Loosely Material*; Incognizant. * Modified by the bodys statis-
dicate there are several of these creatures. *Modified to a Minor Virtue: may tics. The fingernails are no more
The Jealous Wife can, if she chooses not only take forms using possession dangerous than those of a usual
to kill, instead keep causing wives to rise power human. The faerie prefers to use
and fall in the husbands estimation, pos- Personality Traits: appears Jealous +3, intrigue and, sometimes, poison.
sessing each victim in turn. Vengeful +3, but as some scholars Soak: 0
The Wife is not suited to be a player have pointed out, the faerie cannot Wound Penalties: OK, 0, 1, 3, 5,
character. itself truly be jealous because it, Unconscious.
personally, has not lost anything to Pretenses: Intrigue 5 (servants), but
Faerie Might: 15 (Mentem) the victim. The faerie just choos- may use Pretenses equal to the
Characteristics: Int +1, Per +1, Pre 0, es women who have some social Abilities of the host.
Com +1, Str 0*, Sta 0*, Dex 0*, Qik prompting toward jealousy, and

25
Between Sand & Sea
er whether it might not be better to
throw a party, or invite some friends
around to gossip while you all perform
the same task.
Gift giving also plays an important
role in maintaining each characters
social network. When gifts are given,
they are not opened in the presence of
the giver, and might never be spoken
of again. This is because to show en-
thusiasm for a gift implies the receiver
needed a thing, but could not buy it for
himself. This brings shame.
Even religious rituals are performed
at home. Circumcision is celebrated
with a party. Couples are married at
home. Funeral rites are performed
at home. All of these life-rituals are
shared with relatives and friends in the
persons private space, not in mosques.
Most magi live in a way thats con-
sidered particularly alien by Maghrebi
people. A person who disappears into
a laboratory for hours, without see-
ing other people, is weirdly antisocial.
Those magi who lock themselves away
for three months are clearly holy, hid-
ing shameful acts, or insane. That most
magi do not live with members of their

The Jealous Wife (Contd)


Powers: ral power is also contrary to the STORY HOOK: THE CHAMELEON
Possession, 1 or more points, Init +2, victims nature. If the Jealous Wife
Mentem: If this power penetrates, is in direct control of its hosts ac- A messenger contacts the player
the victim is possessed by the Jeal- tions, the host acquires her Magic characters with an offer from a powerful
ous Wife and is under her direct Resistance, but is also affected by lady in a nearby town. Her husband has
control. Any attempt to force wards that would normally exclude been visiting prostitutes, and she wishes
the victim to act contrary to her her. If the host is acting under her to regain his favor. In Tunisian folk magic
nature, or to use any of the hosts own free will, then she does not a perfect way to reorient the desire of
own magical powers requires that benefit from Magic Resistance, but straying husbands is to put the bones of
faerie spends Might. A supernatural may also walk through wards with a chameleon into his food. She would
power (including spell-casting) re- impunity. This powers costs are like to buy a dead chameleon, and offers
quires 1 Might point per magnitude not based on the Hermetic system a valuable jewel in exchange for it. How
to produce. A questionable action of magic: it is based on material in will the player characters hunt a chame-
that is contrary to the nature of the Realms of Power: Magic. leon? It can be so similar to what stands
host requires the faerie to exceed Equipment: Someone elses body, all behind it as to be virtually invisible and
the possessed beings Personality of their material goods. has a venomous bite.
Trait roll on a stress die + Might Vis: 3 Mentem, in the fingernails of the After the characters have given the
points spent. The storyguide may possession victim. dead chameleon to the ladys servant,
give a modifier to the Personality Appearance: This faerie does not have can they find another use for its venom?
Trait roll based on the nature of the a material body, but if seen with Fa- What strange effects on the body does
command (see the Entrancement erie Sight, or Second Sight outside chameleon venom cause?
power, ArM5, page 65, for sug- a body, she seems to be a face with
gestions). Both Might costs must a furious expression that floats like
be met if the use of a supernatu- a mask before the victims head.

26
Between Sand & Sea
family is considered tragic. People rich men can afford several wives in a
may assume that some terrible thing culture where no wife may work out- Moors, Berbers,
has occurred in the maguss homeland. side the house (or at all, for wealthy
That magi do not, generally, marry is women). On the other hand, many or Imazighen?
considered both scandalous and ex- nobles have more than four partners.
tremely sad. There are three main ways to have The term Berberderives from
more than four partners. The first is to barbari, a term used by the ancient
just ignore the rule, which is a popu- Greeks to describe the people of Af-
rica. Despite its lack of general use, it
Segregate by Sex lar choice with kings. Concubines do
not count toward the total: a man may is a handy English word to describe
have as many of those as he likes. Fi- the people and the culture native
Life is divided into public and nally, a man may only have three wives to Mythic Africa. The Berbers refer
private spheres in the Maghreb, and at a time, but divorce only takes a min- to themselves as Imazighen (singular
Amazigh), meaning free men; this is
women are part of the private sphere, ute. Some nobles keep a lot of women
the origin of a Roman name for them,
while men dominate both. in their harem, marrying them as their
the Mazices. The Romans more gen-
sexual proclivities require and divorcing
erally called the Imazighen Mauri,
afterward. They never have more than
FEMALE AGENTS from whence the Europeans get their
four legal wives simultaneously, and
term Moor which they apply indis-
never have sex out of wedlock. The vast
criminately to Berber and Arab alike.
It is almost impossible for male majority of Islamic scholars think this is In this book we use the term
characters to speak to women of high an abuse of the intentions, if not strictly Berber and Amazigh inter-
social status to whom they are not relat- the words, of the Quran. changeably, but reserve Moor for
ed. This strict sexual segregation makes Jealous wives are as common in the Mauritanians.
female characters useful when gather- Arabic stories as evil stepmothers in
ing information or exploring the homes European stories. Some magi have sug-
of non-player characters. Women often gested that women who suddenly be- Men wear a hooded woolen robe or
socialize at the baths or while perform- come vicious and violent when another tajellabiyt, with a wool cloak called an
ing chores, either in their homes or on wife becomes pregnant, finds treasure, asilham for nighttime or in the moun-
their rooftops, and trading interesting or otherwise changes her status, are tains. Women veil themselves in a white
information with each other is one way possessed by faeries or have been cotton dress called a haik, and a heads-
to maintain their social network. tempted by demons. carf called a tahruyt. If she might be seen
Female characters are often restrict- by a man who is not a member of her
ed from the full range of public ac- family, the tahruyt is pulled over the face
tions they could perform in European so that only the right eye is exposed.

The Berbers
settings. This can sometimes split the Women also have a ceremonial haik
story a troupe is telling into two plot and tahruyt which is dyed indigo. This
lines which run in parallel. To keep the tahryut is embroidered with traditional
group together, female characters may symbols like those used in tattoos.
wish to pretend to be boys. This is may The Berbers are the original inhab-
be represented with the Dark Secret itants of Mythic Africa. They have wit-
Flaw, if the risk of discovery is a story nessed the invasion of many other rac- TATTOOS
element the troupe wishes to explore. If es Phoenicians, Romans, Visigoths,
a player simply wants to keep the group Greeks, and several waves of Arabs Tattooing has a long history in Ber-
together, but doesnt want the ruse to but are still the dominant African cul- ber culture, despite the Islamic Hadith
generate potential stories, then the ture. Closely allied to the Berbers are where tattoos are proscribed. Berber
character may still pretend to be a boy, the Tuareg, a nomadic people of the usage falls under aada or normative
but this isnt a Flaw. Great Desert (see later). practice and is permitted by local cler-
ics. Amazigh women are far more likely
to be tattooed than the men; it is gener-
HUSBANDS AND POLYGAMY
Appearance ally accepted that women with tattoos
are more beautiful than those without.
A woman has a fuller life once mar- The symbols used are passed down
ried, because she is able to travel while The Imazighen are a Mediterranean from mother to daughter, although in-
accompanied. Even female magi may people, similar to Greeks or southern fluenced by personal preference.
find it easier to have a man who might Italians in appearance, although their Women bear symbols called siyala
conceivably be a husband do much of skin is usually more deeply weathered by on the face, neck, and chest. Siyala are
the talking. Under Islamic law a man the hot desert winds. They have an olive marked in green, a holy color. A line
may have four wives at any one time, complexion and dark hair tones, although from the lip to the chin is marked when
provided he treats them equally. Only auburn and blond are not unknown. a woman is married; and over time this

27
Between Sand & Sea
line is extended and embellished with sheep and goats, which they graze but those near to trade routes can be
crosses and palm fronds that indicate on the tribal pasture. Berber men also huge 1500 houses or more. In Ber-
the number of children she has, and take on trades that need to be outside, ber towns and cities, there is a physi-
records family events and tragedies. such as metalworking and butchery. cal separation between male space and
She might also have her eyes outlined Even simple tasks like going to market female space. The streets are covered
with dots (called ant-tracks), or mark are performed by men. The grainstore with vaults and are frequented almost
her nose, cheeks, or brow with other is the exclusive province of Amazigh exclusively by men, who line the dark
simple symbols. men; it is a matter of great scandal for streets with benches. Above, the vaults
Body markings are called ahad- a woman to be seen near one. and roofs form a network of communi-
jam, and are usually more extensive The female space is found within cations for the towns women, unseen
and occur on both sexes, but are still the home. A Berber house is ruled by by the men except for fleeting glimpses
more common on women. Designs on the wife or mother of the eldest male when they cross gaps between houses.
the back prevent and treat infertility, in the family; she is entirely respon- Women learn to be light on their feet
those on the breast enhance sensual- sible for the household economy and and good jumpers, although there are
ity, those on the wrists and ankles the behavior of those who live with ladders and bridges for the less agile.
protect against the evil eye, whereas her. Trades that take place inside are Each house is two or three stories,
those on the hands and feet are sup- the task of women; this is principally with a terrace on the flat roof. The
posed to prevent possession by the the preparation of wool and associat- house contains the familys worldly
jnun. A necklace tattoo might ring the ed trades such as weaving and dyeing. goods; livestock are kept on the ground
neck bearing many potent symbols. A However, making pottery, baskets, any floor, other possessions in the family
later insert describes some of the forms food-related trade, and even carpen- room above them. The uppermost sto-
and purposes of traditional ahadjam. For try are womens trades. The Amazigh ry usually has a drying room for grain
special occasions, these symbols may woman is more likely to be literate and fruit. Only the upper stories have
be elaborated with tawzayt, temporary than her husband: women teach each windows, to maintain privacy. Three or
symbols marked with henna (orange- other to read and write while they four houses cluster around a courtyard
brown), saffron (yellow), or harquus work together at the loom or at the that has a single entrance to the street;
(a black dye); such symbols are often potters wheel. The local fountain is these are occupied by the families of
elaborate, and require a specialist cos- the womens taboo place; it is deeply brothers or cousins. Several of these
metician called a neggafa to apply them. improper for a man to approach one. clusters make up a ward, or thakher-
Some ngagef are magicians who endow Despite the strict separation be- roubt, which are often based along oc-
these ceremonial tattoos with power. tween men and women, the Imazighen cupational lines. Each ward has its
are more permissive toward women own communal cemetery, threshing
than Arabs, in general. Monogamy is room, and grain store. Mixed wards oc-
Berber Culture the norm, even though Islam permits
the taking of up to four if a man is ca-
cupied by outsiders Arabs or Jews,
mainly are found near the edge of
pable of supporting them. the settlement. Wards are arranged in
Berber society is nominally leader- concentric rings due to the way Berber
less; indeed, they are united by a com- villages grow. Each ward has its own
mon resistance to the imposition of a
centralized authority. Egalitarianism is
The Village council, or tajmait, composed of repre-
sentatives from each family or lineage
a strong motivator of many Berber cul- and presided over by an elected offi-
tural traits; Berber villages, for example, The village (in Tamazight, thad- cial called the amin. All adult men are
have equal-sized houses a rich man dart) is the heart of Berber life. Where represented in the meetings, and must
is not accorded any more space. Pri- possible, Berber villages are sited on attend them or else pay a fine. Women
vacy and self-sufficiency are also very the summit of hills dominating a val- are not permitted at the tajmait. The
important to Berbers. It is considered ley below. The slopes are covered tajmait makes decisions on communal
shameful to buy milk, for example; it with closely packed houses, each one life, passes judgments, and issues fines
implies that the family cannot manage stepped back against the hill, giv- for petty misdemeanors and unaccept-
to support itself. Furthermore, excess ing a pyramidal appearance to the able behavior. Money raised from the
should be freely given rather than sold. whole village, with the minaret of the fines is spent on public works, the labor
mosque forming the apex. In the At- provided by the men of each ward as a
las Mountains, it is common to build form of taxation. Families with no rep-
GENDER ROLES the village into the hill by excavating resentative have all decisions made for
a whole cave system. Above-ground them by the tajmait as a whole until a
In Imazighen communities, men Berber settlements grow by extend- suitable marriage can be arranged. The
and women occupy entirely differ- ing further down the hill, so the older strongest penalty levied by the tajmait is
ent social spaces. The man is respon- families are at the top and the newer excommunication: the offender is liter-
sible for everything occurring outside. arrivals toward the bottom. Villages ally excluded from all communication;
Berber men are most often herders of can be tiny, with just 50 or so houses, no-one will speak with him, trade with

28
Between Sand & Sea
a group to terrace new land in prepara-
Kharijite and Ibadite Islam tion for vegetable crops, and to build
the underground channels that bring
Kharijism was the earliest religious origin. Even non-Muslims are treated the water.
sect of Islam. They were supporters of fairly, as long as they do not violate the Members of a tribe trade with each
the fourth caliph Ali (656661), until word of the Quran. other directly; Berbers do not hold
he submitted to arbitration over his Khariji communities constantly re- markets, because this implies trade
right to the caliphate. Some of his fol- belled against Umayyads and Abbasid with outsiders, which is against Berber
lowers withdrew to east of the Tigris rulers, whom they saw as false caliphs. ideals of inviolability. The occasional
and thus earned the name khariji, se- They proved popular amongst new peddler is tolerated, selling jewels,
ceders. The Kharijites became increas- converts in both Persia and Africa who cosmetics, or other things which can-
ingly fanatical, and spawned several resented not being treated as equal by not be sourced locally. Berber men at-
sub-sects, both moderate and extreme. the Arab elite. Whilst Kharijism itself is tend markets held outside the tribes
They saw themselves as the only true now extinct in Africa, its core doctrines lands; these tend to occur between
Muslims, and sought to establish a persist in the more moderate Ibadi sect. tribes that specialize in different areas,
community where the Quran was the Ibadis do not believe in violent rebel- for example between predominantly
sole authority. Their core belief was lion, and are more conciliatory toward pastoral tribes and agricultural ones
that anyone who committed a major other Muslims than their parent sect. Tribes sometimes join to form a
sin ceased to be a Muslim and must be Ibadis still consider sinners (includ- confederation, or thaqbilt. These con-
expelled from the Faith, and killed as ing non-Ibadi Muslims) to be capable federations make up the three chief
an unbeliever unless he repented. Faith of repentance, although deserving of Berber super tribes of the Zenata,
was justified only with correct belief hostility. The religious elders and reli- Masmuda, and Sanhaja.
and right action. The Kharijis rejected gious scholars (the Mashayekh) of Ibadi
the dynastic approach to the caliph- communities elect an Imam to promote
ate. Rather, any irreproachable believer good and prevent evil, and to be su-
could be caliph, and any caliph could preme military leader and judge. The Berber Beliefs
be deposed if his actions did not con-
form to religious law. Another basic
imams rule is absolute while he con-
forms to religious law; if the Mashayekh
and Folklore
principle of Kharijite Islam was jihad, become aware of failure to adhere
which they saw as the sixth pillar of strictly to the Quran they can remove Berbers are often considered su-
Islam. It was the obligation of all true him. Chief amongst the Mashayekh are perstitious by the Arabs of the coastal
Muslims to use the sword in order to the Azzaba (those who have retired), cities, an accusation that is not en-
establish truth. Khariji saw it as their who lead religious orders. Ibadism op- tirely unfounded. Islam was brought
religious duty to rebel against any au- poses Sufism but accepts some mystic to Berbers by the Arabs, and it has al-
thority who fell below their high stan- principles such as the baraka of great ways suffered amongst the Imazighen
dard of behavior. Finally, Khariji were leaders. In the 13th century most Ber- from that association. While most
radically egalitarian, accepting all be- bers are Ibadi Muslims, although the rul- Berbers are nominally Muslim, their
lievers as equal regardless of class or ing Almohads are predominantly Sunni. religious practices have pervasive in-
fluences from their pagan roots. This
is most prominent in the Berbers of
him, or offer daughters for marriage. ask, and can, on occasion, alter the the interior, amongst whom is the
The most learned women of a ward customs of the community entirely. greatest preponderance of pagan Ber-
form a group called the tala, named ber tribes. Muslim Berbers are mostly
after the wards fountain where they followers of Ibadi Islam (see insert),
meet. It is taboo for men to approach
the fountain; this is a uniquely female
The Tribe and have little interest in persecuting
others for their religious beliefs.
space equivalent to the tajmait. This Christianity has a minor following
groups principle function is to care for Berber villages occupy relatively amongst Imazighen. It is most common
the bodies of the dead, but they also equal pieces of territory with clearly amongst those who inhabit the coastal
act as a kind of police force. They act demarcated boundaries between them. regions of the Tell, and adopted the
on anonymous denunciations and take A group of villages two to eight, faith from successive waves of Roman,
steps to control private behavior (un- sometimes more within a given area Vandal, and Byzantine settlers.
like the tajmait, which controls public forms a tribe or arsh. Most trees and Few Berbers are overtly pagan, al-
behavior). Accusations are investigat- all vegetables grown on irrigated plots though many hold traditional beliefs
ed, and if necessary the tala decides on belong to the individual, whereas plow that do not sit well with Islam. The
penances and punishments, which are land put to grain crops if the rains come mountain tribes are most likely to
enforced through pressure put on sons early belongs to the village. Pasture hold to the ancient ways and worship
and husbands by their womenfolk. land is usually the property of the tribe the same gods that they did before
They provide counsel for those who as a whole. The tribe typically labors as even the Carthaginians brought their

29
Between Sand & Sea
gods to this land. rival of the Romans and their temples.
These three religions sit poorly Beyond the larger towns and the Story Seed:
side by side; most villages are either coast, Berbers treated these entities as
Muslim, Christian, or pagan, and the jealous and capricious genius locii, of- The Christians
majority of that community follow
the dominant belief. The chief excep-
fering them small sacrifices in cave
shrines in exchange for noninterference
of the Desert
tion is that the settuten are nearly al- or even minor aid in the form of plagu-
ways pagan, regardless of the prevail- ing ones enemies. This practice persists Swathed in their litham veils, car-
ing faith of their community; if their in small communities to the present, but rying their long takouba swords, thin
wrong beliefs are overlooked by the it is more a form of placation than wor- lances and cross-decorated shields of
imam or priest it is because of the ser- ship, as village elders seek to protect gazelle hide, Tuareg warriors some-
vice they can provide for the village. their residents. Whether the Dii Mauri times appear similar to Frankish
knights, albeit mounted on dromedary
This willful ignorance has its limits. are listening, or smothered by the Di-
camels. Some Arabic writers refer to
vine, is another matter entirely.
the nomads as Nasara al-Sahra (Arabic:
Pagan Imazighen also honor their
THE GODS OF THE IMAZIGHEN Nazarenes of the Desert) from a be-
dead ancestors as gods, and treat tombs
lief that that the Tuareg are lost Chris-
as holy places. They swear oaths by
tians adapted to life in the deep desert.
Pagan Berbers honor many gods, placing their hands on a tomb, and
Characters may hear tales us-
most of them personifications of na- may sleep within to receive dreams
ing this terminology and seek out
ture. Their principle deities are Ta- from the gods. In pagan communities, the nomads, perhaps believing they
fuyt, harsh goddess of the sun and each head of the household is respon- are representatives of the mythic
Ayyur, god of the moon and sacrifices. sible for conducting the rites honoring Christian king Prester John. Unfor-
Gurzil is the bull-headed god of war; the villages gods, whereas the chief tunately, the Tuareg are entirely un-
his image has been carried into battle woman of the house is responsible for Christian in their behavior and will
to incur his blessing on the enterprise. observing the familys gods. The set- just as soon heartlessly rob and beat
Anzar is the god of rain, a vital deity tuten are the closest thing to a formal any explorers seeking their aid un-
to the desert-dwelling people. The priesthood since they are dedicated to less presented with goods of value:
goddess of both fertility and death is the god of sacrifices. Like other pagan camels, slaves or clothing. Will the
Dunnit (The World), known as Tanit gods, most Berber gods are associated characters be stranded in a forsaken
to the Carthaginians and Neith to the with the Faerie Realm. realm of sand?
Egyptians; her name recalls that of the
First Mother of the World (see later).
The Berbers may also worship local YEMMA-T N porcupine has the wood splinters from
deities of relevance to their villages, DUNNIT AND AWETTUF her destroyed spindle on its back, and
such as Baccax the god of caves and the tortoise was originally a calf who
Lilleu, a river god. In the beginning there was just a was crushed between her millstones.
In the town of Badja, near Tunis, man and a woman, and they lived be- The moon god Ayyur is her son and Ta-
a stone engraving shows seven an- neath the earth in the sterile and dark fuyt the sun is her daughter.
cient Berber gods known as the Dii Netherworld. The woman was called The evil of the Yemma-t n Dunnit
Mauri. Seated on a bench, they rep- Yemma-t n Dunnit, the First Mother is opposed by Awettuf the ant. Awet-
resent Bonchar in the center with a of the World, and she was a powerful tuf is the wise counselor of mankind,
staff as the lord of the group. To his witch. They had fifty sons and fifty and the husband of Tafuyt. While
right, the goddess Vihina sits with an daughters, who climbed through holes he is not himself a creator, his advice
infant at her feet, representing home onto the light, fertile world above; enabled mankind to make the best of
and childbirth. To the right of Vihina these were the first men. Initially, Yem- creation. Thus, the First Mother of
is Macurgum, who holds a scroll and ma-t n Dunnit was a beneficent (or at the World created sheep, but Awettuf
a serpent entwined staff, the god of least, neutral) creatrix; she created the showed mankind how to use the meat
health. On Bonchars left stands enig- sun and moon, the stars, and all animals for food and the wool for clothing. He
matic Varsissima, a goddess of secrets. and plants. Having run out of things demonstrated the growing of grain and
Left of her, the goddess Matilam to create, she began to create destruc- making of bread, instituted rituals and
presides over the sacrifice of a boar. tion, and her evil grew. She instituted sacrifice, and convinced the wild bulls
Standing at either end of the carving eclipses, dispute and discord, and even to be domesticated by men.
are Macurtan, holding a bucket as the death. She is responsible for the hard-
god of the waters, and Iunam, god of ships of the Berbers, while their en-
the moon. Beneath the gathering is emies the Franks and Arabs prosper. THE NETHERWORLD
the Latin inscription, salutares (re- The Yemma-t n Dunnit is the source of
demptory), immortales (immortal), all evil counsel, malicious gossip, and The Netherworld is an invisible
and augusti (exalted). The Dii Mau- hurtful lies. Many of her creations bear world of shadows on the other side of
ri were mostly subsumed by the ar- the marks of her evil: for example, the the human, civilized world. It is the re-

30
Between Sand & Sea
verse of the human world: mountains are The Netherworld is peopled by they are not entirely cut off from the
deep pits, and ravines form cliffs across spirits of the dead, hideous giants mundane world. A network of commu-
the landscape. Rivers of water cross the like the teryelen (ogresses), and dwarfs nications between the human world
sky. The black sheep eat coal, and the that swarm everywhere like ants, with and the Netherworld exists, through
black goats give black milk. When it is whom they share kinship. Pagan Ima- tombs, wells, caves, and occasional
night in the mundane world, it is day in zighen believe that mankind was born iron gates built by jnun. Snakes in par-
the Netherworld, for this is where Ta- in the Netherworld, but climbed up ticular are the messengers between the
fuyt retreats at night; similarly when the through a hole in the sky into the Netherworld and ours, and should be
moon is not in the sky, the Berbers say mundane world above. When they die, treated with respect less they speak ill
that Ayyur is visiting his mother. they return to the Netherworld, but of you to your ancestors.

The Tagelmoust
The tagelmoust (Arabic: litham) is the Tuareg men wear their veils constant- veils actually help prevent their head-
dark blue veil worn constantly by Tuareg ly, not even removing them to eat or sleep aches rather than being the cause and
men. Composed of separate pieces of Su- after the age of 25. As the veils carry con- suspect that their malady is a curse of the
danese cloth dyed indigo (see below), the stant magical effects, this grants at least 2 settut or malevolent jnun. To offset the
veil is wrapped around the head to reveal Warping Points associated with the Magic Flaws gained from Warping, older Tuareg
only the eyes. The veil acts not only a (or Divine) Realm per year and older war- progressively seek to acquire more magi-
practical protection against the sun and riors have a Warping score of at least 1. cally potent litham, amulets or other hedge
sand but is also central to the sense of By the eighth year of wearing a magical magic items with enchantments offset-
identity of a male Targui the Tuareg veil constantly, Tuareg males are plagued ting the effects of Minor Flaws due to the
refer to themselves in Tamahak as Kel Ta- with frequent headaches and suffer from Targuis frequent headaches. Other minor
gelmoust, The People of the Veil. Many either the Short Attention Span or Poor magical effects mimicking the Minor Su-
Arab detractors however believe that the Concentration Minor Flaw (see Realms of pernatural Virtues listed above are also
Tuareg use the litham to mask their ex- Power: Magic, page 50). sometimes be woven into the fabric at the
treme ugliness! By the age of forty, a Targui warrior time of creation. Unfortunately, the con-
Each veil is unique in hue, although who has worn his veil constantly has a stant wearing of an assortment of minor
relatives and members of the same tribe Warping score of 3, which rises to 5 by magical items may actually increase the
usually have closely matched colors. The the age of fifty. Traveling through high rate of accumulation of Warping points
folding style of the veil denotes each Tar- strength Magic auras in the deep desert, and lead to further negative effects.
guis relative status within the tribe with passing through Magic regiones or ex-
nobles generally covering more of their posure to other powerful magical effects
face. Minor adjustments of the veil dur- can accelerate this process and cause the VEILED WIZARDS AND HAJI
ing conversation can reflect an individuals gain of additional characteristic Flaws at
mood or unstated opinion. A Targui war- higher Warping scores. Gradually the Male Tuareg wizards such as asse-
rior receives his first veil in a ceremony deep indigo dye penetrates into their har (sahir), imhergi (cunning-folk), inesle-
overseen by a member of the ineslemen tribe whole skin and, as their Warping score men (murabitin) and ineden (blacksmiths)
on passing into adulthood at age eigh- increases, they gain characteristic Flaws do not suffer this style of Warping, but
teen and only removes it when replacing and Virtues following ArM5, pages 167 do Warp at an accelerated rate through
it with a new veil, reflected by the Vow 168, as detailed below: wearing their veils constantly. Those cog-
(constantly wear litham veil) Minor Flaw. nizant magicians that realize the baneful
The basic litham veil of a mature Targui Warping Score Effect effect of their magical headgear often
warrior is enchanted using hedge magic by 2 Short Attention substitute mundane indigo cloth and rely
a ineslemen magician aligned to the Magic Span or Poor on their own magical protections. Oth-
Realm with a Level 25 Rego Auram effect Concentration Flaw ers abandon wearing the litham altogether,
that protects against sandstorms, which 3 Disfigured (deep substituting the equivalent of the Judged
has Duration: Sun and 2 uses per day, ef- indigo skin) Unfairly Flaw for their Vow Flaw.
fectively resulting in permanent protec- 5 Minor Supernatural Only haji, those infrequent Tuareg
tion against the conditions of the nomads Virtue* who have completed a pilgrimage to
homeland. An additional effect customar- 6 Wanderlust Mecca, are exempt from the require-
ily woven into the veil is designed to pro- 7 Magical Air ment to wear a veil their sacred sta-
vide protection against evil spirits once 8 Blatant Magical Air tus replaces the need to wear the litham
per day, the wearer can invoke a Ward * Either Desert Regio Network, Dows- and they exchange their Vow for the Pi-
against Spirits of the Desert with Penetration ing (water), Lesser Immunity: Thirst, ous Minor Personality Flaw instead.
ranging from between 5 and 20, depend- Second Sight or Wilderness Sense.
ing on the status of the individual. Most Tuareg strongly believe their

31
Between Sand & Sea
The Netherworld is part of the Fa- ing desert sun. The most famous item
Tuareg Story Seeds erie Realm, although sections of it lie of Tuareg clothing is the tamelghoust or
within Faerie regiones and can be more litham, an indigo dyed veil worn by all
The customs of the Tuareg can easily visited. adult males except those rare Tuareg
lead to many stories. who have completed the hajj, or pil-
grimage to Mecca.
These nomads take little care about
THE DEEP TUAREG
The People
food or hygiene and are purported
to eat almost exclusively the milk of
The enforced isolation of the el- sheep and camels, supplemented with
der Tuareg males due to the effects
of Flaws gained from Warping often
leads them deeper and deeper into
of the Veil roots or grains foraged from the sands
or other foodstuffs begged from oth-
ers. Nobles never ask but rather de-
the desert where they may fall prey The scorpion and the Tuareg are the only mand food in the form of mouna or
to the attentions of the Great Sahara enemies you meet in the desert tribute from their serfs or anyone
daimon known as the Hunger (al- - old Arab saying unfortunate enough to be regarded as
Ju in Arabic). The more foolish are their inferior, and to a noble Targui,
tempted to bargain with the spirit in The nomadic Tuareg (Arabic: aban- all but other noble Targui are inferior.
return for release from their afflic- doned by god, singular: Targui) are a Many Tuareg men are illiterate but
tions. At a minimum, these elder Tu- collection of aggressive nomad tribes all Tuareg speak Tamahak, the south-
areg become dark Spirit Votaries and that roam the deep expanses of the Great ernmost dialect of Tamazight common
suffer the Servant of the Desert Ma- Desert centered around the Ahaggar and to these nomads but distinct from that
jor Flaw. More commonly they are Ar massifs (Tuareg: Atakor and Ayr re- of the settled northern tribes.
transformed into a unique form of spectively). They instead refer to them-
undead Magic Humans with a Might selves as the Kel Tagelmoust (Tuareg: the
Score known as Dessicated Men.
People of the Veil) or Kel Tamahak (Tu-
areg: the People who speak Tamahak). Tuareg Society
INDIGO DYE
The basic unit of Tuareg society is
This blue dye with the color of Tuareg Culture the drum group or clan (tewsit), a collec-
tion of families summoned by an amghar
European woad was once known
as indicum to the Romans. It is pro- or war leaders large hemispherical war
duced from several natural sources, Pillage is our work drum (ettebel). The larger societal unit of
all of which must be imported by - Tuareg saying a Kel or confederation is a loose series of
the nomads from beyond the south- tribes (tawsheten) bound together under
ern desert, from Europe or from as The verb iohagh means both he is an amenoukal, nominally equivalent to a
far afield as mythical Hind. Indigo free and he pillages the concepts greater chieftain. Although respected,
dyed clothing denotes high status of brigandage and liberty are so insepa- an amenoukal acts more as an impartial
among the Tuareg and the dye is rable to a Targui warrior that they have adjudicator for his confederation, albeit
a vital component in the manufac- no concept of the plight of the victims one who can be ignored without signifi-
ture of the traditional litham veil of of their raiding. Even a negotiated ghe- cant consequence.
an adult Tuareg male. Any clothing fara or pardon for protection means There are several well known Kel
dyed with indigo is considered a little to a traveling merchant as the located within the southern parts of
valued commodity. Magi are able to raiders are just as likely to rob a caravan the Great Desert:
reproduce colors comparatively eas- that passes out of their territory on the
ily using Hermetic magic and may grounds that they are no longer under Kel Ajjer (found near the oasis of
intervene in the dye trade from as the specific bands protection. Ghat and the Tassili n Ajjer plateau)
far away as Europe or supply cloth Tuareg consider only camels, Kel Ahaggar (overlord confedera-
to local Tuareg tribes when seeking clothing, slaves, and weapons to have tion of the Ahaggar massif)
allies while journeying through the any significant value. A Tuareg male Kel Ayr (dominate the Air massif)
desert regions. nobles worth is measured in the num- Kel Owey (roam along the southeast-
ber of camels he owns and status dis- ern mountains and the Fezzan road)
plays amongst other men are reflected Kel Ifoghas (settled around the
to a coquettish extreme by the amount Adrar Ifoghas massif)
of clothing worn. The more exotic
and colourful the clothing a male Tar- In addition, the two Iwellemmeden
gui wears, the more status it conveys, confederations (the western Kel Ataram
regardless of the impracticality of mul- and eastern Kel Denneg) and the Kel
tiple layers of heavy cloth in the bak- Geres dwell further south in the deeper

32
Between Sand & Sea
desert and perhaps beyond, although
Tuareg Raiders whether these tribes are composed of
mundane humans, Magic-kin, Magic
Tuareg nobles typically lead a band of Init +2, Attack +11, Defense +10, Humans or Faeries playing out the no-
one to two-dozen lesser tribesmen from Damage +7 mad raider role is uncertain.
the imghad caste riding camels. Each is Takoba & Aghar (mounted): Init +2, Attack
equipped with a lance and a takouba, the +14, Defense +13, Damage +7
Tuareg longsword. Some bands are ac- Allagh (lance, mounted): Init +2, Attack TUAREG CASTES
companied by disguised Tuareg settuten or +13, Defense +8, Damage +6
even secretly led by one of the deep desert Soak: +14 (Stamina, Tough, full chain The rulers of Tuareg society are
witches. The leaders of the more success- armor) the imajeghen (singular: amajegh), the
ful bands have an uncanny ability to find Fatigue Levels: OK, 0, 1, 3, 5, Un- nobles who lead raids and expect to
their way through the trackless deserts and conscious be served by all other humans, but are
escape though hidden entrances to the re- Wound Penalties: 1 (15), 3 (610), bound by an unusual code of honor
giones that cross the wastelands. 5 (1115), Incapacitated (1620), equivalent to the Dutybound Flaw.
Dead (21+) A Tuareg noble has the equivalent of
Abilities: Animal Handling 2 (camels), the Knight or Muslim Emir Virtue, but
ALJILANI AG IBRAHIM, Arabic 3 (demands), Area Lore: with a focus on hunting and travel as
A TARGUI AMAJEGH Ahaggar 2 (history), Athletics 2 well as military activities. Equivalents
(leap), Awareness 2 (ambushes), for greater nobility amongst the Tu-
This noble has been designed for use Bargain 3 (beg food), Brawl 2 (kick areg exist an amghar is equivalent
as a starting Companion but requires 2 from horseback), Etiquette 2 (Tu- to a Landed Noble or Muslim Muq-
more Minor Virtues to balance and may areg), Folk Ken 1 (soldiers), Great ta, and an amenoukal is equivalent to
choose up to one more Minor Virtue if Weapon 4 (lance), Guile 2 (spot a Great Noble (see Lords of Men, page
balanced by an additional Minor Flaw. lies), Hunt 2 (gazelle), Intrigue 31). The amenoukal of the Kel Ahaggar
A more experienced raider leader may 2 (alliances), Leadership 2 (rally- is equivalent in power to a European
have additional martial skills, carry more ing troops), Ride 4 (battle), Single Duke, although much of his power is
protective amulets, or have additional Vir- Weapon 5 (long sword & shield), nominal at the peripheries of the Tu-
tues & Flaws gained through Warping. Stealth 2 (ambushes), Survival 3 areg lands. Noted for their remarkable
(Desert), Tamazight 5 (Tamahak). arrogance and sense of racial superior-
Characteristics: Int 0, Per +1, Pre 1, Powers: ity, Tuareg nobles commonly possess
Com 0, Str +1, Sta +2, Dex +1, Qik 0 Brave the Sandstorm, ReAu 25, Init 0; Range: the following Virtues and Flaws: Fury
Size: 0 Personal, Duration: Sun, 2 uses per (not respected as superior), Obsession
Age: 37 (37) day. This effect protects the wearer (appearance), Overconfident, Oversen-
Decrepitude: 0 (0) from sandstorms by repelling the sitive (to disrespect or lack of groom-
Warping: 3 (8) breeze that carries the dust. ing), Piercing Gaze, Proud, Self Con-
Confidence: 2 (5) Ward Against the Kel Asuf, ReVi 15, Init 0; fident, Social Handicap (Superiority
Virtues and Flaws: Amghar (Knight); Range: Personal, Duration: Sun, 2 uses complex), Strong Willed, Wrathful.
Inspirational, Lightning Reflexes, per day, Penetration+10. Repels minor Beneath the ruling nobles are the
Long-Winded, Self-Confident, Faerie spirits of the deserts as a Ward imghad (singular: amghid), a vassal caste
Tough, Strong Willed; Proud (Ma- Against Faeries of the Desert.
who comprise the bulk of the warriors
jor); Infamous, Poor Hearing, Over- Equipment: full chain armor, aghar
and pasture the tribes goats and cam-
sensitive (shown lack of respect), (gazelle-hide heater shield), litham
Vow (constantly wear litham veil).
els and act as the common soldiery on
veil*, takoba (long sword),
Additional Virtues & Flaws*: Desert
raids. Some tribes such as the Kel Ulli
allagh (lance), wooden camel sad-
Regio Network; Disfigured (indigo (Tuareg: the goat people) are com-
dle**, jeweled amulet***
skin), Short Attention Span posed almost entirely of these depen-
* see Powers above for effects enchant-
* from Warping due to constantly ed into the Targuis indigo veil
dent pastoralists.
wearing magical litham veil ** has been enchanted by an inenden
The ineslemen are the religious caste
Personality Traits: Arrogant +3, Proud to provide +3 to Ride rolls for one of the Tuareg. Descended from the
+3, Oversensitive +3 scene or three minutes families of Tuareg marabouts, their neu-
Reputations: 2 Merciless raider (local) *** has been enchanted by a inennden tral stance allows them to mediate be-
Combat: witch to grant Wilderness Sense 3 tween feuding tribes and individuals.
Fist: Init +0, Attack +3, Defense +2, (desert) Their leaders and other exceptional
Damage +1 Encumbrance: 3 (9) individuals may have magical powers
Kick (mounted): Init 1, Attack +7, De- or abilities reflecting the baraka asso-
fense +5, Damage +4 ciated with their holy ancestors. Tu-
Takoba & Aghar (long sword & shield): areg ineslemen usually lack the Dream
Interpretation powers of their north-
ern counterparts and substitute Purity

33
Between Sand & Sea
instead. They lack the power to Cre- TUAREG WOMEN Tuareg Magic
ate Vis but may have access additional
Holy Powers such as Adjuration and Tuareg women are more respected
Wonders. Not all magicians from an than even their northern Berber coun- Tuareg magic, like that of their
ineslemen tribe are aligned to the Divine terparts and occupy a social position northern Berber cousins, is split along
Realm Infernal-aligned equivalents unequalled in other Islamic countries. gender lines, with a dominance of fe-
exist and some practitioners of other Unlike the menfolk, these women male practitioners across the different
hedge traditions aligned to the Mag- disdain the veil and freely voice their castes. Settuten are rarer than amongst
ic or Faerie realms may pass off their opinions many hold a prominent other Berber tribes and women that
powers as baraka, masquerading as holy place in the leadership or counsel of practice forms of magic other that of
men to gain similar social benefits. each tribe and inheritance amongst the settuten are not uncommon. Male
The eklan are the lowest caste, a the noble caste is matrilineal as the practitioners tend to be less powerful
class of black-skinned serfs who work stomach holds the child. After mar- overall, unless created as marabouts or
the limited agricultural holdings of the riage, a Targui woman is permitted a impostors from other hedge magic tra-
Tuareg nobility. Similar to the Haratan number of male friends who may visit ditions that belong to one the ineslemen
of the northern Berbers, these work- her when her husband is out raiding, tribes. See Chapter 4: The Realms of
ers are little more than true slaves, al- although such meeting rarely result in Mythic Africa for further details.
though the latter are referred to as abid consummation.
and are universally drawn from black- Tuareg women are so respected
skinned races. See the Berber culture that when a band raids another tribe, TUAREG OF HERMES,
section earlier for further details. the male warriors may be put to flight TUAREG OF SULEIMAN?
The inenden are a pariah caste of or killed but the women and children
wandering craftsmen. Believed to have are not molested and left with suffi- Recent history provides examples
Jewish origins, they practice a differ- cient equipment to survive only the of outcast Tuareg sahira who have es-
ent form of magic from the settuten and slaves and luxury items such as camels, caped the wrath of the settuten and
have the Outcast Minor Flaw. gold, salt and fine clothing are taken! at least one sahir of the Order of Su-
Female Tuareg are generally better leiman claims to be of mixed Tuareg
educated and mothers are responsible heritage. In the 11th century, a Tu-
INESLEMEN for passing down knowledge of their areg of the inenden caste is recorded
unusual script, Tifinagh or Tidinar as joining House Ex Miscellanea but
Minor Virtue, Social Status the letters being similar to the ancient his semi-Hermetic lineage appears to
This character is a member of one Libyan alphabet but particularly noted have disappeared or been absorbed
of the designated religious tribes of for being written in a random direc- into a small Muslim lineage within
the Tuareg and is therefore accorded tion of writing rather than the right House Verditius. A Tuareg magus may
some authority over disputes and im- to left order of Arabic. They are also provide an interesting archetype for
munity from the usual feudal demands more musical in nature, than their either a player character or an antago-
of the nobles. He may purchase The- men, singing traditional folk songs ac- nist in an African based saga.
ology: Islam, Islamic Law and (Realm) companied by either the anzad (a sin-
Lore during character generation and gle stringed violin) or the tende, a small
gains an additional 50 XP to spend on hand drum.
these Abilities. The character begins Compared to the traditional me-
with the Minor Flaw Noncombatant, dieval Arabic concept of beauty as
which does not yield any points for proportional to the degree of obesity,
buying Virtues. Tuareg women are tall and elegant
with their wrists frequently adorned
with fine bracelets or exceptional ex-
amples of embroidery and leather-
work. This contrasts to their clothing,
which unlike the men is often poorly
kept, dirty and comparatively reveal-
ing compared to the heavily swathed
northern women who are influenced
by the modesty dictated by the Arab
dominated culture.

34
Between Sand & Sea

The Unholy Trinity


Medieval European Christians
have many misconceptions about
Islam, perhaps the most common of
which is that Muslims worship an
unholy trinity composed of three
deities known as Mahound, Terma-
gant and Apollyon. This misunder-
standing is in part due to early con-
tact with the Banu Khalida in Iberia.
In Ars Magica Fifth Edition the
three deities are demons of the Or-
der of False Gods (see Realms of Power:
The Infernal, page 37), who seek to fo-
ment hostility between Christians
and Muslims. They may be found
operating anywhere within Mythic
Africa, Europe or the Middle East,
whispering their vicious lies into the
ears of any who might listen. Like
most False Gods, the demons usually
take forms that will appeal to their
listeners. In their original forms,
though, they appear as follows:
The demon Mahound takes the
form of a grotesque parody of a
monotheistic prophet, clothing it-
self in fine robes of green silk and
gold, and leering at those around
it. It has immense ears, intended to
mock the fact that such prophets
heard the divine revelation.
The Banu them have bestial characteristics or are
said to have unnatural size, supernatu-
Termagant takes the form of a
hag with an incredibly wrinkled face Khalida ral strength, or the power to enslave
the minds of men. These are the Banu
Khalida.
and bulging eyes, literally spitting
venom at any who oppose it. It has Out in front rides a Saracen, Abisme; This section presents a legendary
sharp, jagged fingernails with which King Marsile has no greater villain in his people who fulfill the expectations
it claws at its opponents eyes. company, of Mythic European prejudice about
Apollyon appears on first glance A man of evil traits and mighty treachery, Moors. They could be villainous an-
to be a twisted parody of the Grae- He does not believe in God. tagonists for the characters, lurking
co-Roman Apollo, a hunchbacked, ~ The Song of Roland, laisse 114 in distant lands and brewing their
hideously ugly blond man with a evil against the race of men. Travel-
lyre, dressed only in an oversized, The great French epic The Song of ers might come across the cities of
ill-fitting golden cloak. The cloak Roland speaks of a very different vari- the Banu Khalida by following trade
drips with acid and the lyre produc- ety of Moor than is found in most of routes across the desert. The Twelve
es jangling discords that set teeth Africa. This chanson de geste was writ- Cities could even provide a source for
on edge and paralyze the senses. ten in the eleventh century, but tells a player character who is struggling to
of events in the eighth century, when overcome his dark past.
the Moors had overrun the Visigothic
kingdoms of Iberia and now set their
eyes on the lands of the Franks. The BACKGROUND
poem recounts the attempt of twelve
men to delay a hundred thousand Legend has it that the Moors of
Moors in the Pyrenean Roncevaux the Banu Khalida are descended from
Pass until Charlemagne could arrive Khalid ibn Yazid, the adopted son of
with his main force. The Moors de- the Kahina. He was a traitor to the
scribed in the poem are sinister beings core: born an Arab, he rejected Islam
aligned with dark powers; many of to spare his life and professed Berber

35
Between Sand & Sea
paganism to ingratiate himself with Banu Khalida migrated en masse back They must also pay tribute, and are for-
the Kahina. He later tricked his fos- to Mythic Africa, carving out a realm bidden from bearing arms. The Zawiya
ter brothers into becoming the cap- for themselves in southern Mauritania, and Znaga have Berber origins, mostly
tives of the Arab invaders. Khalid beyond Almoravid influence. Here from the Zenata tribe.
later appears, once again claiming to they still lurk, in the bled es-Siba, the The three upper castes are col-
be a Muslim, leading a Berber army land of dissidence, using their hell- lectively called the bidan (white)
into Iberia with his apostate brothers. gotten powers to build a land of plenty castes, and are supported by the lower
Khalids sons were amongst the survi- on the edge of the torrid zone. two castes who are black-skinned. The
vors of the battle at Roncevaux Pass Abid are the slave caste at the bot-
through base cowardice, and retained tom of Banu Khalida society, and the
their territory in al-Andalus to become CULTURE Haratan are the freed slaves who form
viceroys on the Iberian Peninsula. the bulk of the bureaucracy and army.
Their descendants, the Banu Khalida, The Banu Khalida have a caste sys- Most bidan even the commoner
were never amongst the more power- tem that reflects their mixed ancestry. Znaga caste have at least one house
ful taifa princes, but they navigated The Hassane are ruling warrior caste slave, and rich Hassani might own
the delicate rivalries through secret al- descended via Arab bloodlines from hundreds of Abid and employ doz-
liances, clever marriages, and demonic Khalid the Apostate. Below them are ens of Haratan. The arrogance of the
assistance. the Zawiya clerical caste, who gain Banu Khalida is such that they believe
The coming of the Almoravids protection from the Hassane in return they have total control over the lower
was a major blow to the Banu Khal- for religious services and payment of a castes, and for the most part this is
ida power base. They had survived tributary tax. Subordinate to both Has- true. Despite the designation of bi-
by keeping the factions fighting each sane and Zawiya are the Znaga, who dan for the upper castes, skin color
other, but a single Almoravid ruler en- are the laboring caste; this includes spe- is no real determinant of caste. There
forcing a strict adherence to Islam was cialist professions such as the mraguen are ebony-skinned members of the
contrary to their way of controlling (fishermen), mallemin (blacksmiths), bidan just as there are pale Abid and
politics from behind the throne. The and igawen (poets and praise-singers). Haratan. The former come from high-

Story Seeds: The Banu Khalida


A whole culture of diabolists is a to make the change. The characters meet THE FOURTH ESTATE
rich source of stories. an escaped slave who is trying to free his
kinsman from Khalidi bondage. The emir of Malprimis has been cor-
A LOST TREASURE RETURNS rupted by a fourth False God, Baal-Peor
INVASION (Realms of Power: the Infernal, pages 5051).
A valuable possession of the char- The Lord of Filth lacks any subtlety, yet
acters or their patron that went missing A hitherto unheard of coalition of still poses a threat to the Unholy Trin-
years ago reappears in the possession of three emirs threatens to destabilize the itys monopoly on the souls of the Banu
a prominent local. The merchant from delicate power balance of the Twelve Khalida. Through Zawiya intermedi-
whom he bought it swears that he re- Cities. Under Termagants influence, ates they manipulate outsiders (that is,
ceived it in legitimate trade. Investiga- they seek to raise an army to wage war the characters) into uncovering and de-
tions (or divinations) lead the characters against the Almohads to the north. stroying Malprimiss dark worship.
through a chain of buying and selling Despite urging from their demoness
back to the Twelve Cities. The posses- patron, the emirs are exercising cau- TWICE-WON GOLD
sion was originally stolen using demon- tion. They have dispatched spies into
ic powers to summon wealth. This is a Almohad territory looking for defensive A common tactic to keep the Has-
good way to bring the Banu Khalida to weaknesses; and if they find none, to sane occupied is to trade gold with
the attention of the characters. create some. The characters might foil foreign merchants, and hiring out
the plans of one of these sorcery-en- Haratan guards under the command
SLAVE REVOLT hanced spies, and become embroiled in of a Hassane scion. As the merchants
the plots that threaten their homeland. return north, they are certain to be at-
For some years now, Islam has been tacked by bandits actually another
spreading clandestinely through the band of Khalida. Whichever Hassane
Abid of several cities. An Ibadi imam wins takes the gold back to the Twelve
from the north has been teaching the Cities. The presence of the characters
Word of the Prophet, and the slaves have amongst the merchant train might well
become aware that it is within their hands ruin this scheme.

36
Between Sand & Sea
RELIGION
Khalida Characters
Khalidi culture does not appear
Players wanting a Khalidi charac- rules regarding character creation. particularly pious: they lack overt
ter, particularly a goetic one, should Haratan have the Freed Slave So- demonstrations of faith, they do not
check with the storyguide. Their ca- cial Status Flaw (see later). They usu- utter familiar prayers and blessings
sual relationship with the Infernal can ally have either the Warrior Virtue if with their speech, and their mosques
make them challenging characters to they are a soldier, or the Educated Vir- are often plain and poorly maintained.
play, particularly among a troupe of tue if they are a bureaucrat. To outsiders they explain that their
non-Khalida. Abid take the Abid Major Social faith is a personal and private matter.
The Social Status Virtues suggest- Status Flaw. Those questioning a Zawiya are left
ed here include both the European Khalida names: Abisme, Alphaien, believing that they are Muslim clerics,
and Islamic equivalents (which can be Burdel, Canabeus, Chernubles, Cors- although a scholar would spot a lack
found in Realms of Power: the Divine Re- ablix, Esperveres, Eudropin, Faldrun, of consistency with respect to obser-
vised Edition, pages 114115) Gemalfin, Guarlan, Jouna, Malduit, vances with the Sunni, Shiite, or any
Hassane characters have either the Marcule, Priamon, Timozel other sect. They are closest to Khariji
Knight/Emir or Landed Noble/Muqta practice, the eldest of Islams variants.
Social Status Virtues, depending on Such religious pretensions are a
their closeness to the royal families. FREED SLAVE sham; the Banu Khalida in reality wor-
The most powerful, such as the Emirs
Minor Social Status Flaw ship a trio of gods. The Zawiya and most
of the Twelve Cities, are Diabolist
You were either born a slave and of the Hassane know the truth about
Mythic Companions; other Hassane
have been freed by your current mas- their deities that they are demons
commonly have the Summoning or
ter, or you were born of two freed but over five centuries of indoctrination
Ablating Goetic Arts (Realms of Power:
slaves. You bear a brand to indicate have grown convinced that they have
the Infernal, Chapter 11).
that you are not a runaway slave, but the upper hand in the relationship. Most
Zawiya characters should take
Priest/Alim Virtue. Like Hassane, many which also marks you as a lower class of the Znaga and virtually all of the slave
are goetic sorcerers, although they con- citizen. You can expect to be paid for castes are ignorant of the true nature of
centrate on the Commanding and Bind- whatever work you do, but it is likely their gods, having been deliberately
ing Arts. to be a pittance, and your only way to kept away from the darker aspects of de-
Znaga can take any Free Social avoid poverty may be to join the army mon worship.
Status Virtue; they have no special or become a clerk The upper echelons of the Banu
Khalida are goetic sorcerers (Realms
of Power: the Infernal, Chapter 11), sum-
moning demons during their profane
caste breeding with their slaves; such days journey from each other, with rituals and stripping them of their
children inherit the higher caste if paved roads between to facilitate trav- Might through the Ablating Art to
recognized by their parent, and suffer el. Each of the cities is set in an oasis in extend their lives, heal injuries, and
no stigma from skin color. White low- the midst of a stony desert. The build- enhance their physical Characteris-
er caste members derive from slaves ings are made from red clay baked hard tics and Abilities. The Gift is no more
taken or bought from the north, often in the sun, and are arranged around a common amongst the bidan than in
European in origin. central plaza. The oasis provides wa- Mythic Europe and most gain their
The Banu Khalida have their own ter for the nearby fields, which grow powers through demonic pacts. Few
language; they used Punic as a secret millet, dates, and forage for livestock. Hassane ever go to battle without mul-
language during the taifa period, and The population of these cities consists tiple enhancements and powers; a duel
now use it as their main language, of three to six extended families each between two Hassane is often deter-
although now cross-fertilized with of Hassane and Zawiya, a dozen fami- mined by whoever can Summon and
Arabic and Tamazight. The Zawiya lies of Znaga, five hundred Haratan (of Ablate the most powerful demon rath-
are taught Arabic, and many Hassane whom a quarter to a half are soldiers), er than any actual skill at arms. The
receive a formal education in that lan- maybe two thousand Abid. One of the Zawiya use their goetic powers mostly
guage as well. Znaga involved in trade Hassane families is dominant over the to support the Hassane and exert con-
may well speak some Tamazight. others, and is headed by the emir who trol over the lower castes; through the
The Banu Khalida live in twelve is the absolute ruler of the city. Commanding Art they construct and
cities named after the twelve peers repair buildings and roads, and they
of King Marsile who opposed the Bind demons from the Order of Aerial
twelve peers of Charlemagne: Ael- Powers into stone pylons that dot Kha-
roth, Balaguer, Chernubles, Corsalis, lidi cities in order to keep the air cool
Escremiz, Estorgans, Estramariz, Fal- and bring rain to the crops.
saron, Malprimis, Margariz, Moraine,
and Turgis. They are placed just one

37
Between Sand & Sea

Jurfaret
Characteristics: Int 0, Per 2, Pre +2, Abilities: Area Lore: Twelve Cities 2 Equipment: partial chain mail, infernal
Com +1 (0), Str +2, Sta +2 (+1), (worthy opponents), Athletics 1 heirloom in the shape of a great
Dex +2, Qik +2 (0) (leaping), Brawl 4 (gauntlet), Folk sword.
* Characteristics in parentheses are Ken 2 (opponents), Great Weap- Encumbrance: 1 (3)
his natural scores on 5 (greatsword), Guile 3 (mis- Appearance: Nearly seven feet tall
Size: 0 direction), Infernal Lore 4 (Ab- with ebony-black skin, Jurfaret
Age: 26 (26) lating), Leadership* 1 (Haratan), shaves his head and paints his face
Decrepitude: 0 Native Language: Punic 5 (Khali- with red ochre before going into
Warping Score: 2 (0) dan), Organization Lore: Hassane battle. He wears a chainmail shirt
Confidence Score: 1 (5) 2 (Estorgans), Penetration 2 (Ab- covered by a black djebellah to
Virtues and Flaws: Knight; Sum- lating), Single Weapon 4* (long keep the sun from it.
moning, Ablating; Arcane Lore, sword), Stealth 1 (ambushes)
Infernal Heirloom, Large, Protec- * Corrupted Ability; gain a +3 for Jurfaret is a young Hassane who
tion; Overconfident, Supernatural sinful uses of this Ability, but a 3 seeks renown as a warrior. He empow-
Nuisance; Compulsion (to close for virtuous uses ers himself by preying on the ghosts of
things), Corrupted Abilities*, Arts: Summoning 10, Ablating 9 those individuals he defeats in combat,
Mentor, Poor Hearing, Tainted Powers: and often seeks out particularly skilled
with Evil Infernal Vitality, 0 points, Init +4, Cor- opponents to test himself against. How-
* from Warping pus: Jurfarets great sword has a ever, he is haunted by the remnants of
Personality Traits: Impetuous +3, demon bound within it. When the the ghosts he has tortured for personal
Cutthroat +2, Refined +1 sword is used to inflict a wound, glory, and the stress of their constant
Reputations: Ruthless Warrior 2 (In- Jurfarets overall Wound Penalty is presence at the edge of his perception
fernal) reduced by the same amount. So has left him nervous and in possession
Combat: if he inflicts a Medium Wound, he of a strange compulsion to close jars,
Greatsword: Init +4, Attack +12, De- reduces his Wound Penalty by 3. doors, shutters, chests, and other places
fense +10, Damage +11 He cannot gain a positive Wound where spirits might hide.
Longsword & Round Shield: Init +5, At- Penalty from this power, and the Rules for Summoning and Ablating
tack +11, Defense +10, Damage benefit only lasts while his oppo- can be found in Realms of Power: the Infer-
+8 nent is still alive. The power has nal, pages 114117; Hassane can cull ex-
Gauntlet: Init +2, Attack +7, Defense a base Penetration of 0, but the perience points, Confidence points, or
+8, Damage +4 wielder can generate a Penetra- increased Characteristics from ghosts,
Soak: +8 tion Total using his own Penetra- or heal his wounds. He gains Warping
Fatigue Levels: OK, 0, 1, 3, 5, tion Ability; it is especially easy to and Infernal Reputation for these deeds.
Unconscious gain blood as an Arcane Connec- These statistics reflect fifteen such vic-
Wound Penalties: 1 (16), 3 (7 tion. This power is equivalent to a tories, and has left some of his Abilities
12), 5 (1318), Incapacitated 25th level effect. tainted by his sinful methods.
(1924), Dead (25+)

WARFARE always Christians against whom the centuries, and yet have not yet been
Hassane could test their mettle, but the destroyed by Hell for their temerity.
The Banu Khalida are a warlike race. Banu Khalida were forced to migrate to That is not to say that they have any
They do not conduct war for the acquisi- an area conquered and then vacated by advantages that other practitioners of
tion of territory; they can carve as much their Almoravid successors. They must the black arts lack; Khalidi sorcerers
as they need out of the torrid zone, lim- now travel further afield to find oppo- are just as prone as others to disastrous
ited only by the capacity of their priests nents, which suits the emirs fine. botches and Vituperation. Simply be-
to bind and command demons. They cause of the number of sorcerers op-
have little need for material wealth, hav- erating in each city barely a year goes
ing seemingly limitless gold reserves.
Over the centuries Khalidi emirs have
Stories Involving by without a demon breaking free and
running amok.
realized that sending their Hassane the Banu Khalida While the interests of individual
champions out to wage war on trade demons are certainly not served by
routes and nomad clans is the best way permitting the Banu Khalidi to contin-
to prevent them from fomenting trouble The Banu Khalida have managed to ue existing, the interests of Hell most
at home. In the three hundred years or maintain a thriving culture built on the certainly are. Without access to a Di-
so that they lived in Iberia, there were subjugation of demons for nearly two vine faith with which to seek redemp-

38
Between Sand & Sea
tion, even the lowest member of Kha-
lidi society is vulnerable to sin. The
Unholy Trinity are amongst the upper
echelons of Hells hierarchy, and are
able to simulate patience in pursuit of
the bigger picture, especially with the
help of the council of twelve emirs and
the senior Zawiyas. As is all too com-
mon with demons, the individual goals
of Mahound, Termagant, and Apol-
lyon are generally at odds with one
another, and the emirs exploit this to
create a stalemate in which the Banu
Khalida state is permitted to continue.
Mahound is principally focused
on apostasy. It sends missionaries to
northern lands to corrupt the faithful,
but is also most watchful of visitors to
the Twelve Cities, looking for oppor-
tunities to engender a fall from grace.
Termagant wants blood to be spilt,
as much and as often as possible. This
demon has most influence amongst
the Hassane, driving them to acts of
meaningless violence. It also promotes
callousness toward the slave caste, en-
couraging the bidan castes to consider
them little more than livestock. Ter-
magant is always on the lookout for
new sources of slaves.
Apollyon is obsessed with greed; it
creates gold to encourage merchants
from the north to come here for trade;
it corrupts them before sending them
back. False Gods like Apollyon are
able to summon riches from thin air,
but this gold is invariably stolen from
somewhere else.

39
Chapter Two

Geography of
North Africa: Coasts
North Africa is divided into four bands, no pirate bases, with full time crews of being noted, pirates robbing the Ifranj
each of which suits a different type of trans- outlaws; piracy in North Africa is more gain respect in some parts of North
port for merchants, or groups of magi with pernicious. African society, and can even be given
supplies. The fastest travel is by ship along formal recognition if war breaks out.
the coastline. To the west lie the Atlantic Player characters can enter this story
coastal cities of Mauritania and to the east, THE MERCHANT HOUSE either as raiders or pirate hunters.
along the Mediterranean, stretches the old
Roman province of Cyrenaica. The largest The easiest way to be a pirate in North
cities of the Maghreb lie in a fertile strip Africa is to run a merchant house already, MAKING IT PERSONAL
often called the Tell, and here carts are the and use piracy as a lucrative sideline. If pi-
fastest means of overland trade. Further rates kill all witnesses, or sell them as slaves A pirate can avoid the wrath of the
south lies the High Plateau, which rises in distant ports, then send the seized ships emir of Seville by not attacking the
into the Atlas Mountains. In these regions, to other foreign ports to begin legitimate rulers interests. In this story seed, the
horses predominate. South of these lies the trading, the ship is unlikely to be recog- last scion of a noble house flees to sea
Great Desert. For most travelers, this is the nized as stolen. If pirates steal the cargo (or is kidnapped and sold as a slave) af-
land of camels. from a vessel, and use it to fill the hold of a ter the rest of his family is destroyed.
ship already known to carry similar goods, He (or she) becomes the leader of the
then who is to know the cargo is blood- pirates, and begins raids on the ships
stained? The key is to be subtle: take one of the people he feels are responsible

Coastal Travel ship, every so often, using a hand-picked


crew of men who will not talk about where
they earned their gold. Most of the time,
for the destruction of his family. The
pirate leaves pilgrims unharmed, has
excellent manners, and explains to all
The swiftest way to travel in the just pretend to be a merchant. who listen that these are acts of per-
Maghreb is by ship. The largest cities are Player characters can be drawn sonal vengeance. Technically, the
near the coast, and ships frequently pass into this when a vessel is taken and emirs navy should destroy this pirate,
between them for trade and the trans- an important passenger a redcap, but naval campaigns are ridiculously
portation of pilgrims. Travel over water nobleman, merchant prince is put expensive, and the pirates not harming
is also much safer than land travel. The to death. They are asked to help find the emir. Player characters may enter
advantage is so great that it is faster to the missing person. Alternatively, this story as allies of the pirate, if they
travel to many Christian ports in Europe their supplies may be in a ship which have a shared foe, or by assisting the
by ship, than to other North African cit- vanishes, and they seek out answers. people he is attacking. They might in-
ies by land. Piracy is currently relatively stead act as investigators on behalf of
rare in this region. The rulers of the the real scion of the family, who didnt
southern Iberian coast have a powerful ROBBING THE IFRANJ flee to sea. He became an apprentice
navy, and use it to punish disruptions to in a distant covenant, or a companion
the sea lanes. Its easier to capture local ships than to the player characters, and wants to
to attack Christian ships far from the know who is using his name, and why.
North African coast. One of the advan-
Story Ideas For Pirates tages pirates have over their victims is
that they carry few supplies. This means MERCENARY PIRATES
they can fill their holds with addition-
The presence of powerful and effec- al warriors, and these make the melee No Muslim nobleman would ever
tive enforcement of naval law does not against the defending crew so much hire pirates, officially. Pirates are scum,
mean there is no piracy in this area, just more certain. A ship traveling to Italian and are hated by every right thinking
that it takes a less overt form than in waters, for example, needs to sacrifice person, officially. Just before war be-
other parts of Mythic Europe. There are some of those men for supplies. That tween local nobles, however, it is often

40
Between Sand & Sea

advantageous for each side to disrupt chants, and navies. These towns grew empires demise, occupying its former
the others trade. Some, unsubtle, peo- over the course of seven hundred years, colonies. The Republic enlarged most
ple just have elements from their navy trading and growing, becoming a part of these settlements, using the newly
go pirating. Others hire mercenaries, of the landscape and building the nation incorporated provinces of Numidia and
using secret and dependable servants. that would draw the ire of what would Mauretania as a favored region for retired
These mercenaries can be merchants, become the greatest empire since Alex- legionnaires. Fresh arrivals developed the
but are often from the fringes of so- ander. The rivalry between Rome and countryside, subdividing the coast into
ciety: dhimmis, Christians from other Carthage became so rancorous that the Mauretania Tingitana, Mauretania Cae-
lands, or marginal groups like magi. If Roman Senator, Cato the Elder, ended sariensis, Numidia, and Africa Proconsu-
characters are offered this role, they every speech to the Senate with the com- laris, or Cyrenaica. Many weathered the
know to prepare for war. Even if they ment, Carthago delenda est Carthage tribulations of the Empire to succumb to
do not hoist the pirate flag, they can ought to be destroyed. Their first war be- the ravages of the Vandals, only to be
use the confusion to settle scores, gain gan in 264 BC, with the ascendant Rome reconquered by Bellisarius and then later
resources, and protect their interests. supporting a usurping band of mercenar- claimed by the Islamic expansion.
ies against the dominant naval power of Ruins lie scattered all across the
the Mediterranean at the time, Carthage. Maghreb, from Sala Colonia (now Rabat)
Twenty-three years of conflict left the Re- on the far southwestern Atlantic coast, to
public the new lord of the western waves Cyrenaica on the eastern Mediterranean
Punic and and Carthage preoccupied with repulsing
independent mercenaries who were at-
coast, not far from Egypt. Most surviv-
ing communities fell to the Arabs as they

Roman Sites tempting to overrun Sicily. They clashed


again in 218 BC, in 17 years of conflict
that saw Hannibal march elephants into
swept across the land. The army either
conquered cities and made them a part of
the Caliphate or simply left the remnants
The Phoenicians and Romans both Italy. Ultimately, a lack of reinforcements in place to be reclaimed by the sands. The
established numerous colonies along allowed Rome to survive and endure. Romans two primary roads began in Tin-
the Mediterranean and Atlantic coasts Fifty years later, Rome took the role of gis, now Tangier. The first, the Northern
of Africa. The Punic communities grew aggressor, culminating in the siege and Road, follows the mountains east to Car-
first, favoring rocky promontories over- destruction of the city of Carthage itself. thage, now Tunis, and then snakes along
looking deep natural harbors, optimal The conquering Roman legions filled the the coast, going all the way to Alexandria
for the seafaring cultures explorers, mer- vacuum left in the wake of of the Punic in Egypt. The second, the Western Road

41
Between Sand & Sea

Wine, Women, Arc Seed: Story Seed:


and History Imperial Legacies A Pirate Crown
For those in search of the history The Romans quickly and inexpli- A legacy of independent rule is not
of the Maghreb, few reliable sources cably abandoned many of the regions easily forgotten, even after 150 years,
exist. One of the most respected and ruins at the end of the third century. and the pirate culture of Anfa secretly
oft-quoted is Ibrahim ar-Raqiq, an While the Berber tribes may have had hopes to throw off the yoke of the
11th century courtier, diplomat, and a hand in this departure, they had Almoravid suzerain. Until the time is
secretary to the Zirid Princes of If- been present for a thousand years, right to act on their plans, the pirates
riqiya. He is also known for his texts and had not previously forced an secretly subvert and undermine the re-
on the less scholarly topics of wine, exodus. Can ancient Roman ghosts gional governors endeavors. A canny
women, and song, such as Qub as- be summoned to provide clues, pos- Tytalus may recognize the potential
Surr (On Wine). His legacy as a his- sibly revealing an incident involving for machination, and take up Anfas
torian, however was cemented with the great Hunger Spirit precipitated cause, working with the pirates-cum-
the rare and valuable Tarikh Ifriqiyya by Mercurian wizards who meddled conspirators to make independence
wal-Maghrib: with things best left undisturbed? Are a reality. An even more devious rival
the libraries and scrolls of the former may reveal the possible rebellion to an
The Tarikh Ifriqiyya wal-Maghrib priests still hidden in their sanctuar- opposing Tytalus, using the situation
(Arabic) ies or secreted away in forgotten ref- to draw a target into the open.
Summa Area Lore: Maghreb (Level 4, uges? Perhaps some fragments of the
Quality 10), Tractatus Area Lore: fabled network of road-magic? Magi
Great Desert (Quality 10) or Seekers coming to investigate MAURETANIA CAESARIENSIS
Author: Ibrahim ar-Raqiq, 11th cen- Maghrebs ruins may find more than
tury historian. they bargained for, as a large pack of
Availability: The private libraries of bouda have moved in from the south The region which would later be
merchants and nobles in Maghreb and plan to pick the region clean. called The Tell saw a large number
and Al-Andalus. of colonia established in the temperate
Description: Of particular interest to hills and valleys. Roughly eighteen com-
Seekers are portions detailing the MAURETANIA TINGITANA munities follow the curves of the North-
Fatimid caliph Ismail al-Mansurs ern Road along two forks. Some cities,
military operations in the Tahert towns, and ruins of note include Shar-
area. The Caliph visited the jedars While there are some abandoned ru- shal, Saldae, Tlemcen, Algiers, Djemila
at Jabal Lakhdar and asked for the ins like those at Lixus or Iulia Valentia and Tifesh. They are discussed later.
translation of the dedicatory in- Banasa, many of the Roman and Punic
scriptions; ar-Raqiq reports the sites in this area are still occupied, such
interpreter stated the monuments as the coastal cities of Ceuta, once the NUMIDIA
celebrated a military victory by the Roman military town of Septa, or Mli-
Byzantine army of Justinian I. While la. In cases where the town remained This was the region most densely
this is incorrect, the text does accu- inhabited, much of the former Roman colonized by the Phoenicans and Ro-
rately note the locations of the thir- architecture has been recycled for build- mans, and the majority of the area had
teen great Berber tombs located in ing materials, leaving only a few monu- already been seized after the Romans
the hills south of Tahert. ments or fragmentary structures. In plac- crushed Carthage at the end of the
es like Banasa or Lixus, locals have only Third Punic War. Rome annexed the
scavenged some of stone over the centu- rest of Numidia after the Berber client
runs south to Ad Mercuri and the ruins of ries, leaving the ruins fairly substantial. king died and civil war erupted. Rome
Augustus Zilil before it splits in two, one Larger surviving communities include now governed all of the coast from the
fork following the ocean to Rabat and Tangier and Walili, formerly Volubilis, Pillars of Heracles to Alexandria, and
the other to Volubilis, now called Walili. both discussed later. would later claim Egypt. Numidia con-
The Northern Road network reaches fin- sisted mostly of the eastern Tell and
gers out all along the coast from mansion Tunisia. It included Carthage, Constan-
to villa to fort to city, a stony spiderweb tine, Soussa, Bouna, Tbessa and ruins
grown over 700 years of Roman gover- like Lambaesis and Tamagudi. These
nance. In most places, the roads are more sites are discussed further later.
valuable than the dressed stone, and so
looters ignore them and take masonry
from ruined buildings instead.

42
Between Sand & Sea

CYRENAICA sionally suffers vicious winds laden with ing Seville in Iberia and Genoa in Italy.
biting sand sweeping out of the dunes to All of this combines to create a very
the east, but also sports fertile plains and tolerant and cosmopolitan environment
The Cyrenaica region borders the hills that help communities thrive. that, if not welcoming to foreigners, is
deep deserts of Libya and has few cities. most certainly not hostile. Some might
It does have a large number of forts, and consider Anfa the secret entrance into
nearly 2000 fortified farms built by the
Legio III Augusta. The defensive line of
Anfa the Maghreb, one jealously guarded by
those merchants who frequent it.
the Limes Tripolitana survived in some
form into the 11th century, protecting Anfa has a deep harbor and a strong
the cities until the nomad warriors of
the Banu Hillal Arab tribe overran the
wall surrounded by verdant farmland
and overlooked by the tall tower of the
Asfi
area. Within a few decades, the area was great mosques minaret. Like other cities
nearly abandoned to the sand and wind. along the coast, it was originally a col- Asfi is an ancient Punic colony, and
ony established by Carthage and later the residents are renowned for their high
incorporated into the Roman Empire. Its quality pottery and rich fishing grounds.
population consists primarily of Berbers, A trusted and valued trade partner with

The Western
and from the seventh century to 1068, Marrakesh, its deep harbor is often quite
Anfa rejected rule by the Caliphate and busy with merchant vessels bringing in
created a city-state called the Kingdom manufactured luxuries from Iberia or ex-

Coast of Anfa. The Almoravids, however, sur-


rounded and conquered it, incorporat-
ing Anfa into their empire. Throughout
porting exotic goods from beyond the
Great Desert, and with trawlers hauling
in their nets.
all that time and to the present, the city The Sufi mystic Abu Mohammed Sa-
The Western Maghreb region hosts has remained a haven for pirates raiding lih, or Al-Mighri, makes his home in Asfi,
several unusual sites, like the island of the Straits of Gibraltar and the Mediter- with an established ribat and the nascent
Mogador, nestled along an Atlantic ranean. It is not simply a raiders port of foundations of the Magiriyyun order. At
coastline dotted with cities such as Anfa, call, however. Anfa is a bustling port, 67 years old, he is beloved by the town
Asfi, or the twin cities of Rabat and Sale. trading saharan goods, grain, and fab- elders. If your saga follows history, he
This is temperate coastline that occa- rics with many European cities, includ- will live another 14 years, teaching Sufi

43
Between Sand & Sea
ascetics and writing his book Bidayat al
Story Seed: Punic Ghosts and Roman Ruins Mourid, a record of Tassawuf, the mystic
inner aspect of Sufism and the lives of
The necropolis of Chellah is ideal Aramaic may speak to Punic ghosts as if certain sufi saints, like Al-Maghris teach-
for magi seeking out ancient spirits. they had a Dead Language: Punic score er Abu Madyan.
There are few prying eyes to question of 3 lower (scores less than zero indi- The city claims a strange legend as the
the acts of the investigators and there cate no communication is possible). As a origin of its name. In the early 11th cen-
is little interference from Divine auras, former Roman colony which was simply tury, a large group of sailors accidentally
as the necropolis is surrounded by a abandoned, there is also a chance sever- made landfall on the Hesperides. They
wall and separate from the city proper, al defixiones might be found inside. The collected a number of souvenirs before
which mutes the sounds of prayer from Romans used Sala Colonia as a launch- the natives captured them, blindfolded
tthe few remaining residents. Few will ing point to seek out the Hesperides, them, and sent them back out on the
question open graves or active digging and so Roman ghosts may be able to aid waves with a storm on their heels, com-
within the complex, and the ancient those looking for clues to the islands lo- pelled to never set sail again once they
nature of the structures and area mean cation. To the canny seeker, Chellah is arrived at their next port. Lost within the
magi will likely find what theyre look- a treasure trove waiting to be explored. blustery winds of their captors curse, the
ing for, if it is here. Ghosts of those Pu- However, what happens if a curious crew finally stepped on to the docks of
nic dead buried in antiquity may prove youth notifies the authorities or a mun- Asfi and asked where they were. The lo-
difficult to question, however, unless the dane grave robber decides to interfere, cals told the mariners they were months
summoner has managed to learn the lan- reporting the activities to the powers in away from their native land al-Andalus.
guage somewhere or can cast Thoughts Sal? Can the magi contain the situation Upon hearing this news, a sailor respond-
within the Babble with enough Penetration before it grows out of hand? ed by saying, Wa asafi (Oh, my regret).
to defeat their Might. Those who speak The great geographer, Al-Idrisi stated the
city was called Asafi from that point for-
ward. Many of the descendants of these
sailors still possess the relics their ances-
Tales from the Wine Dark Seas tors smuggled away from the Hesperides,
including several accounts of how their
Those searching for the Hesperides of fresh water, intense heat, great ship arrived. For those seeking a way to
or the mysteries of Atlantis, or simply hairy men, and fiery streams run- reach the mythic destination of Heracles,
wanting to push the boundaries of the ning into the sea. these tales may prove priceless.
known world for fame or profit, may
seek out stories of past explorers. Few
are as famous as Hanno the Navigator
of Carthage. The record of his jour-
STORY SEED:
TABULA NON RASA
Island of Mogador
ney only survives in translation, a book
called The Periplus of Hanno. Hannos expedition returned with a Noted in the Periplus of Hanno,
tablet detailing the wonders and spec- the primary account of his expedition,
The Periplus of Hanno (Classic Greek) tacles he found beyond the Pillars of the island of Mogador was renowned as
Tractatus Area Lore: Beyond the Pillars Heracles, but it was lost with the sack- the source of a specific sea snail. When
of Heracles (Quality 6), Tractatus ing of Carthage. Hidden in the text lie crushed and prepared, its shell produces
Magic Lore (Quality 6) specific clues necessary for avoiding the a rare dye once used to stain the purple
Author: Unknown, originally Hanno hazards Hanno faced and possibly find- stripe on the togas of Imperial Senators.
Availability: Very difficult to find, ing the lost Hesperides or some other The secret of this dyes production, re-
usually in private collections in famous place, such as the Tin Islands. puted to create a terrible stench, is care-
Tangier, Alexandria, Rome, and Construction or chance has uncovered fully guarded by the people who visit the
Constantinople. a copper slate engraved with Punic text island to harvest shells and live across the
Description: Translated from Punic to which may just be the actual tablet. bay in the nearby town of Essaouira. The
Classic Greek by an unknown schol- Once deciphered, it could lead magi to whole island has a Magic aura of 4 and
ar, this book discusses Hanno the a potential source of resources for their remains uninhabited due to rumors of a
Libyans journey out from Carthage covenant which might be completely bloodthirsty monster.
and beyond the Pillars of Heracles uncontested, but only if they are willing A regio exists on the island, accessed
with a fleet of 60 ships. His route to plunge into the unknown. through a ruined cellar door in an over-
took him into the outer Ocean with grown and crumbling Roman villa. In this
Libya on his port side, and he con- regio, the Roman villa exists as it did at
tinued on toward the west for 35 the height of the Imperial period, peo-
days. When he turned the flotilla pled with the descendants of the crafts-
south, he encountered a terrible lack men and autocrats dedicated to the pro-
duction of the dye for the Emperor.

44
Between Sand & Sea
Rabat and Sal
The towns of Rabat and Sal straddle
the mouth of the Bou Regreg river. The
Almohads used Rabat as a staging point
for their conquest of Iberia, building up
the Rabatu l-Fath fortress, or Strong-
hold of Victory. Caliph Al-Mansur
moved the capitol of the empire to Ra-
bat in 1190 and began a great number
of construction projects. He completed
the great walls which surround it, and
began the Hassan tower, an incomplete
mosque intended to be the worlds larg-
est, capable of receiving 20,000 faithful,
but construction stopped with the ca-
liphs death in 1199. The tower stands
50 paces high, with internal ramps
large enough to ride a horse up and sur-
rounded by a forest of 200 columns sup-
porting a cedar roof. Even in this partial
state, the locals continue to use it as a
mosque, and it has a Divine aura of 4.
Al-Mansur also encouraged the con-
version of the nearby abandoned ancient
Phoenican town of Chellah, which be-
came the Roman settlement of Sala Co-
lonia, into a full-fledged royal necropolis.
He completed the reconstruction of Ra-
bats Kasbah, an immense palace-fortress
complex with its own mosque, situated at
Pithecousa, the ARRIVING ON THE ISLAND
the mouth of the Bou Regreg. The enor- Island of Monkeys Pithecousa has two enchantments
mous Kasbah has been deserted since that affect any who arrive on the island.
1199, save for a few squatters, and the All human characters (and other crea-
aura of its mosque has faded. Al-Mansurs Not to be confused with the Island tures affected by Corpus magic) on the
heir, Muhammad al-Nasir, left the region of Ischia near Naples (which was once island are targeted by a magical effect
to refocus on opposing the Reconquista called Pithecousa by the Greeks), Pithe- with a Penetration of zero that trans-
and died in 1213. The current caliph, Yu- cousa is a legendary land ruled by mon- forms everyone who does not resist into
suf al-Mustansir, appointed on al-Nasirs keys that lies just off the African coast. the shape of a mundane monkey. The
deathbed, is a neglectful absentee lord Some say that it is found amongst the type of monkey depends on the person-
who leaves the administration and ruler- Balearic Islands or adjacent to Gibraltar, ality of the character; aggressive warriors
ship of the Maghreb in the hands of gov- others claim it is through the Pillars of tend to become hamadryades, clever
ernors and viziers. This area is no differ- Hercules in the Atlantic Sea, still others characters become callithrices, and ag-
ent, and the bureaucrat who manages this place it within the expanse of the Nile ile individuals become cercopitheci (see
region focuses his attention on Sal. Delta. In fact, any of these locations can insert for details on monkey types). Un-
Paired with Rabat, Sal occupies the be true, for Pithecousa sits within a regio usual characters may take exotic forms.
northern shore. A stout wall surrounds the that has several entrances. All these en- The character retains her Intelligence,
city, and rowboats carry brisk traffic across trances are found at sea, within patches all Virtues and Flaws, and all Abilities,
the river at all times of the day and night. of unexpected fog. The regio has a Magic but her clothes and equipment are not
The settlement developed primarily as a aura of 5. Those seeing through the re- transformed, and are probably too big
result of the growth of Rabat in the last gio boundary (Ease Factor 15, see ArM5 to use easily. Monkey characters are
hundred years. A canal links the river to page 189) perceive a conical island loom- capable of communicating with other
the Beb Mrisa souk, allowing some boats ing from the fog, its slopes redolent with monkeys; they can understand but can-
to sail directly into the souk. lush vegetation, and they can land on its not speak a human language. A magus
beaches. At certain times of year, particu- cannot properly form the Latin words of
lar headings through the fog lead directly his spells, and is limited to casting spells
through the regio to the island without with quiet words (ArM5, page 83). This
needing any special abilities. transformation lasts all the time the

45
Between Sand & Sea

Satyrus, an Ape
Magic Might: 7 (Animal) ability at a time; if he adopts a sec- Cercopithecus: The Smallest of the
Season: Spring ond ability whilst he still retains monkeys on Pithecousa and an incorri-
Characteristics: Cun +2, Per 0, Pre 3, another, then the first ability dis- gible thief, the cercopithecus has a shaggy
Com 0, Str 4, Sta 0, Dex +2, Qik +2 appears. The power is otherwise reddish-brown coat and a long tail. It has
Size: 2 maintained indefinitely, but as long white legs and underparts, a cap of brighter
Virtues and Flaws: Magic Animal; as the monkey retains an ability he red, and black lines from face to ear. The
Learn Athletics from Mistakes; loses one Might point every sun- cercopithecus is also found in Mauritania
Baneful Circumstances (new moon) set and sunrise (it takes him three in open scrubland. Grey-furred versions
Magical Qualities and Inferiorities: hours to regenerate this point; less with black faces are found in forests close
Essential Virtue (Presence), Gift in a Magic aura). MuAn 25 (Base to the Torrid Zone. Adjustments: Size 4
of Speech, Gift of Thumbs*, Im- 4, +2 Sun, +1 Part, +1 Constant (change Str to 8 and Qik to +4), add the
proved Abilities x 2, Personal Pow- effect, +1 can change ability pos- Minor Virtue (Light Touch) Magical Qual-
ers x 2; Essential Flaw (Perception), sessed) Personal Power (25 levels, ity and the Minor Flaw (Carefree) Magical
Limited Speech 2 Might cost) Inferiority. The cercopithecus also has the
* Just as Gift of Speech negates the in- Mimic the Man, 0 points, Init +2, Imagi- Fast Runner mundane Quality. (Patas mon-
herent Mute Flaw of Magic Animals, nem: The monkey can perfectly keys and other guenons)
this Minor Magical Quality negates copy any sound he hears, even Callithrix: The callithrix has a long
the inherent No Hands Flaw human speech, although he does white beard on its face, a long shawl of
Mundane Qualities: Crafty, Defensive not understand what he is say- white fur over its back, and a white tuft
Fighter, Skilled Climber, Timid ing. MuIm 3 (Base 1, +1 Conc, +1 on its tail; it is otherwise a black monkey.
Personality Traits: Cheerful at Full Complexity) Personal Power (3 Unlike other monkeys, the callithrix lacks
Moon (Presence)* +3, Monkey* levels, 1 Might cost, +1 Init) a thumb (represented by its Magical Infe-
+3, Mischievous +2, Brave 2, Vis: Two pawns of Muto, one in each riority, below). The callithrix is naturally
Attentive at New Moon (Percep- hand found in the Horn of Africa, and is an oc-
tion)* 3 Appearance: A tailless monkey casional pet amongst Egyptians. Adjust-
Reputations: None with yellowish, gray, or brown ments: Size 3 (change Str to 6 and Qik
Combat: fur with paler underparts. Their to +3), add the Minor Virtue (Perfect Bal-
Bite: Init +2, Attack +9, Defense +7, faces are darker in color. ance) Magical Quality and the Minor Flaw
Damage 3 (Palsied Hands) Magical Inferiority. (Colo-
Evasion: Init +2, Attack n/a, Defense bus monkey)
+7, Damage n/a MONKEY VARIETIES Sphinx: This is a docile beast with
Soak: +1 shaggy hair and a long tail; the males have
Fatigue Levels: OK, 0, 1, 3, 5, Un- This insert describes a magic animal, an impressive lion-like mane and a colorful
conscious but not all the monkeys on Pithecousa are face a red median stripe, blue muzzle,
Wound Penalties: 1 (13), 3 (46), magical. For the statistics of a mundane and yellow beard. The sphinx is native to
5 (79), Incapacitated (1012), animal, simply remove the Magic Animal the Empire of Ghana, but has been brought
Dead (13+) Virtue, Magic Might, Magical Qualities into North Africa by travelers. Adjustments:
Abilities: Athletics 5 (climbing), and Inferiorities (including the Essen- Add the Minor Virtue (Inspirational) Magi-
Awareness 4 (predators), Brawl 3 tial Traits, and Powers), and vis. Reduce cal Quality and the Minor Flaw (Noncom-
(bite), Stealth 3 (hiding), Survival Quickness by one. batant) Magical Inferiority. (Mandrill)
3 (foraging) The generic name for a monkey is Simia Hamadryas: These are also called the
Powers: in Latin. The statistics given above reflect cynocephalus, but this would confuse
Ape the Beast, 1 point, Init 1, Animal: a type of ape called the satyrus (a Barbary them with the Magic Humans of the same
The monkey can acquire any mi- macaque to the modern reader), which is name. The hamadryas is a fierce monkey
nor natural ability of any animal the most common type of monkey and with a dog-like face. They are olive brown,
he sees: a frogs ability to swim; a the only one without a tail. Non-magical although the males have a silvery-gray
squirrels perfect balance; a cats satyri are found throughout the mountain- cape and mane of longer hair. The hama-
night vision, and so forth. He can ous regions of North Africa. Medieval bes- dryas naturally lives in the eastern deserts
acquire any mundane Qualities, tiaries also distinguished four other types and highlands. Adjustments: Add the Mi-
like a pair of goats horns, a tor- of monkey. Modern names for the monkey nor Virtue (Berserk) Magical Quality and
toises shell, a hedgehogs spines, species have been provided in parentheses. the Minor Flaw (Oversensitive to Threats)
the venomous fangs of a snake, or There may be other exotic monkeys on the Magical Inferiority. The hamadryas does
the thick pelt of a bear; but cannot island that cannot be found elsewhere; like not have the Timid mundane Quality, re-
make major adaptations like a birds tailless black furred giants, or tiny creatures place its Brave 2 Personality Trait with
wings. He can only retain one such with immense eyes. Brave + 2. (Baboon)

46
Between Sand & Sea
characters are on the island, and causes the characters Magic Resistance, then for Penetration 50). Magi wishing to
Warping as a powerful mystical effect. she cannot leave the beach on the land- explore the island probably need to
Any Flaws the characters acquire from ward side, nor physically or magically suppress their Magic Resistance and
this Warping make them more simian. affect anything that is not on the beach. accept the transformation.
If characters want to dispel the magic, Anyone managing to transform into hu- The origin of both effects is un-
it is equivalent to a 55th level enchant- man form while in the islands interior is known; they seem to stem from the is-
ment (approximately Muto Corpus base immediately forced to head for the near- land itself, and derive from no form of
10, +1 Touch, +4 Until (leaving the is- est beach if they fail to resist this effects magic familiar to the characters. Her-
land), +4 Boundary). A Bjornaer magus Penetration. Partial reversions to human metic guidelines are given purely for
may also use his Heartbeast Ability to form (to allow proper speech, for ex- investigative and dispelling purposes.
end the effect. Anyone achieving human ample) must be adjudicated separately;
form is immediately affected by the sec- as soon as the character has a recogniz-
ond effect (see below). able human shape, the ward is triggered.
The second magical effect of the is- This effect is equivalent to an 85th lev-
land is a ward that keeps out everything el enchantment (approximately Rego
in human shape. This effect has a Pen- Corpus base 15, +1 Touch, +4 Until
etration of 50. If this effect overcomes (leaving the island), +4 Boundary; +25

Story Seeds: Pithecousa


An island of monkeys provides am- A FAMILIAR APE interested in the characters, and hope to
ple opportunities for stories. use their friendship to get close to the
A character wanting a monkey as a king. Rather than ambassadors, these
familiar would do well to visit Pithecou- monkeys are actually shapechanged
THE MONKEYS FIST sa. A magus who befriends or abducts a serpents working for the King of Punt,
monkey without the King of Monkeys who hope to assassinate the King of
The characters find a strange object permission is asking for trouble; the king Monkeys. Punt is the Egyptian name for
amongst other treasures: a spherical knot dispatches his subjects to retrieve his Soqotra (see Rival Magic, Chapter Five),
of golden cord known as a monkeys subject, amounting to the Supernatural and the king there is a mighty serpent
fist. Inscribed on the rope is the legend Nuisance Flaw. If the magus instead pe- with far-reaching plans that might in-
of Pithecousa, and it is enchanted with titions the king, hell be asked to win his volve the player characters opposing the
a minor Hermetic enchantment. Those familiar in the following way. Monkey exotic sorcerers of that island.
familiar with the Order of Hermes may mothers always give birth to twins. She
recall a famous Verditius called Verecun- loves one of her children, but loathes
da from the covenant of Favonius (The the other. She holds the one she loves THE DESCENT OF MAN
Sundered Eagle, page 83), who is an expert in her arms, and carries the hated one
in knots and has a monkey for a familiar. on her back. When pursued by a hunter, Members of House Bjornaer would
Verecunda made the item for the King the monkey needs her hands free to be very interested in Pithecousa. The
of the Monkeys, as payment for one of climb, and is forced to abandon the effect that transforms characters into
his subjects as a familiar. The item was beloved child in order to save herself. monkeys works somewhat like the
stolen from the king by a treacherous However, it often works out that the heartbeast, in that characters become
servant several years ago. That servant hated twin is a Magic Animal whereas monkeys that reflect their temperament.
has now transformed himself into a for- the loved one is a mundane beast. The They can also avoid being forced into
midable threat, but needs the Monkeys magus must capture the mother and re- monkey shape by adopting their heart-
Fist to return to Pithecousa and chal- trieve the hated twin without using his beast. Pithecousa could easily be an
lenge his former monarch for the right magic or harming any monkey. Ancestor Site for the house (see Houses
to rule monkeykind. If the characters are of Hermes: Mystery Cults, page 25). If the
trying to find the island themselves, he mystics of House Bjornaer perform
disguises himself and pretends to help FALSE EMBASSY the Ritual of Twelve Years at the kings
them, in the hope of getting his hands court, they may find local-born appren-
on the artifact. Characters arrive on the Island of tices expressing any number of exotic
Monkeys in time for the Ceremony of African animals as heartbeasts, monkeys
the Kings Urination. During the presen- included. However, the King of Mon-
tation of gifts (hopefully the characters keys is unlikely to allow this disruption,
have something they can offer), the char- and the characters might be dispatched
acters meet the Embassy from Furthest back to the island to secure his coopera-
Hind. These exotic monkeys are very tion, or failing that, his eviction.

47
Between Sand & Sea
EXPLORING THE ISLE OF MONKEYS rounded by his counselors and guards,
who are drawn from all five kinds of
Tangier
The island is mostly occupied by a monkey and several more exotic exam-
single steep-sided mountain, although ples. The king himself has characteris- A city in the Rif likely to interest
its slopes are rich in lush vegetation. tics of all his subjects: he is tailless like magi is Tangier. Under the Romans and
Five rivers stemming from the plentiful the satyrus; he has the facial markings of Phoenicians, it was a modest port and
rain have carved deep ravines into the the sphinx; the mane of the hamadryas; trade city, but the Caliphate has grown
mountain sides. The thick tropical forest the beard of the callithrix and the size Tangier into a busy maritime crossroads
is particularly rich in colorful unfamiliar of the cercopithecus. The King of Mon- between Iberia, Europe, the Mediter-
flowers and exotic fruit. There are plen- keys and his counselors are all Magic ranean, and the Great Desert caravan
tiful iridescent birds, oversized insects, Animals; the king has Intelligence rather routes, maintaining a navy of sixty ves-
lizards, frogs, and fish. Hoofed and than Cunning and so do many of his sels. While it exports wool, hides, fruits,
clawed beasts other than monkeys are court. The King of Monkeys may have a honey and wax, the city has a reputa-
unusually small: one can find miniature higher Might and further powers as be- tion for rough living, and St. Francis has
goats, lions the size of house cats, and fitting a monarch of his race. called it a city of madness and illusions.
elephants no bigger than pigs. None of On each half moon, the king re- Tangier was named after Tinjis, a
the predators pose a threat to the mon- ceives tribute from his subjects. They goddess or giantess who married Hera-
keys. There are no snakes at all; these form a line and bring him the choicest cles while he was on his way to perform
are the traditional enemies of the mon- fruit, the shiniest shells, colorful rocks, his labors, bearing the citys first king.
keys, and have been hunted to extinc- and the like. Occasionally a monkey is This king, a giant named Sophox, was
tion. Any brought in by visitors are met noisily reprimanded by a counselor for buried in a barrow still evident in the
with both fear and violence. the quality of the gift. The tribute is city; any local can point player charac-
As one might expect, there are lots piled before the kings rock; and any- ters to it. Many Berber chieftains claim
of monkeys here. Monkey society on thing that the characters lose (or have descent from Sophox. The Giant Blood
Pithecousa is a parody of human soci- stolen) on the island is likely to end and Great Strength Virtues are found in
ety: the noble sphinxes rule over the up here. this areas population, and since this so-
peasant satyri, enforced and supported On each equinox, the tribute is com- ciety rewards victorious warriors, these
by the hamadryas warrior caste. The bined with the Ceremony of the Kings claims may have some foundation.
callithrices fill in academic and clerical Urination. In great solemnity in front of
roles, and the cercopitheci are special- his whole court, the King of Monkeys
ists, entertainers, and criminals. Most passes water seven times. All the mon- TUMULUS OF ANTAEUS
of the monkeys have Cunning rather keys watch with great interest but the
than true Intelligence, and all the aping purpose of this ceremony is not clear; ob- Near Tangier, south of the city
of societal roles is mere pantomime. A servers have hypothesized that it might but before one reaches the mountains,
callithrix might make marks on a leaf be some form of divination. stands the lonely tumulus of Antaeus, a
like a scribe, but there is no meaning titan or giant, depending on the source.
in them; a cercopithecus hammers at a Surrounded by a ring of 175 smaller
rock industriously but he is not actually menhirs, Antaeus grave marker rises five

The Rif
making anything. paces into the sky. Once the monarch of
Visitors are treated with curiosity, the region, many of the local kings have
except on the new moon, when monkeys claimed descent from his bloodline. The
are depressed and withdrawn. Charac- Roman commander Quintus Sertorius
ters may find themselves under attack The simple banded model for this supposedly found the site; digging it
by enraged hamadryades if they wander regions geography has one glaring ex- open, his men found enormous bones.
into the wrong territory, or get caught ception: the Rif. The Rif is a triangular, Out of respect for their discovery, Serto-
up in a cercopithecus revel (they get mountainous spike which juts up from rius made propitiatory offerings, sealed
drunk on naturally-fermenting fruits), or Africa, to create a thin strait at Gibral- the barrow, and helped to magnify
end up being arrested and tried before a tar. It has several important towns. It is the tombs reputation by commission-
court of sphinxes. Eventually, however, currently held by the Marinid, a Berber ing several epics. The learned Roman
guests on the island find themselves at tribe who are opposed to the Almohads client-king, Juba II of Numidia (died 23
the court of the King of Monkeys. currently ruling Marrakesh. The Mari- BC), who was husband of the daughter
nid dominance of this area gives them of Antony and Cleopatra, claimed his
a staging ground for raids into Almohad descent from a liaison of Heracles with
THE KING OF MONKEYS territory, and makes trade with and ad- Tinjis, the consort of Antaeus. This giant
ministration of the Spanish territories of is interesting, if legends about him are
The court is held in a bowl-shaped the Empire more difficult. true, as he is the offspring of a Magical
depression surrounded by date palms. A creature and a Faerie.
rock in the center of this natural amphi- Also to the south lies is the Cave of
theater is the kings throne. He is sur- Heracles, where the hero slept before

48
Between Sand & Sea

The Marinids
The Marinids are portrayed as bar- Virtues and Flaws: Magical Monster; Awareness 4 (spotting travel-
barians by Almohad loyalists, but that Improved Characteristics, Intu- ers), Brawl 5+2 (grapple), Guile 3
may not be true. Storyguides who prefer ition, Magic Human, Keen Vision, (concealing intent), Great Weapon
a rampaging horde, a bit like the Mon- Puissant Brawl, Sharp Ears, Tough, 4 (cudgel), Living Language: Arabic
gols, can certainly use the Marinids in Warrior; Baneful Circumstances 4 (threats), Stealth 5 (remaining
this role, but there are other possibilities. (when not touching the ground); unseen), Survival 4 (finding oases),
In real life, the Marinids eventually did Fury (disrespecting his bloodline), Thrown Weapon 4 (stone)
conquer the west of the Maghreb. From Overconfident, Proud, Weakness Powers:
their capital in Fez, which they did not (must meet a declared challenge). Mien of Man or Massif, 0 points, Init
destroy when they finally invaded it, Magical Qualities and Inferiorities: 5, Imaginem This power makes
they ushered in an age of art and schol- Gigantic (x3); Improved Abilities, Imghrawn appear and sound like a
arship which, although it did not rival Improved Damage [Fist] (x2), Im- Size 0 man. MuIm 25 (Base 2, +4
the height of the Almohads, was cer- proved Powers, Improved Soak (x4), for size, +2 Sun, +1 Moving Image);
tainly superior to the court in Marrakesh Minor Virtue: Improved Character- Improved Powers: 3 Might cost
in 1220. Discuss with your troupe what istics (x2), Personal Power [Friend of Friend of the Desert, 1 point, Init 5, Ignem
sorts of stories youd like to tell, then the Desert, mien of Man or Massif] Imghrawn ignores heat and fire
pick a theme for the Marinids. (x2); Monstrous Appearance, Minor damage of +15 or less. ReIg (Base 4,
The Marinids have one great weakness, Flaw: Slow Power (Friend of the +2 for +15 or less, +2 Sun, +1 size);
if the player characters are maneuvering a Desert), Susceptible to Deprivation Improved Powers: 2 Might cost
faction against them. The dynasty remains Personality Traits: Proud +3, Devoted Equipment: Acacia wood cudgel, sack
coherent if it continues to successfully +2, Gluttonous +3, Greedy +2, of salt, gold, trinkets
raid, or expand. If plunder, or conquest, Violent +2 Encumbrance: 0
ceases, then each Marinid warlord consid- Reputations: None. Vis: 4 pawns of Ignem vis in heart.
ers expanding his power by destroying his Combat: Appearance: Nearly three times
cousins and appropriating their followers. Dodge: Init: +0, Attack N/A, Defense +1, the height of an ordinary man,
Characters who can stall the expansion of Damage N/A Imghrawn is a fearsome but
the dynasty can force it to change form. Fist: Init: 2, Attack +8, Defense +8, strangely handsome giant with a
Through a period of internecine war, the Damage +16 thick, curly beard, a strong nose,
Marinids can be transformed into a unified, Kick: Init: 1, Attack +9, Defense +8, and bright, calculating black eyes.
but far smaller, force. Damage +13 He is dressed in Berber-style robes
Cudgel: Init: 1, Attack +12, Defense +9, and keeps several skulls in swaths
Damage +17 of indigo cloth tied to his waist.
IMGHRAWN, SCION OF ANTAEUS Thrown Stone: Init 2, Attack +9, Defense Imghrawn wields a huge cudgel of
+8, Damage +15 acacia wood, studded with chunks
Magic Might 20 (Ignem) Soak: +16 of green-white desert glass. He
Characteristics: Int +0, Per +1, Pre +0, Fatigue levels: OK, 0, 1, 3, 5, Un- keeps a miserable camel, which
Com 2, Str +10, Sta +3, Dex +3, conscious carries his personal hoard of salt,
Qik 2 Wound Penalties: 1 (19), 3 (1018), gold and trinkets. Occasionally, he
Size: +4 (14 ft and 2775lbs) 5 (1927), Incapacitated (2836), leads a chain of slaves, but these
Confidence: 1 (3) Dead (37) are usually traded for baubles, or
Season: Summer Abilities: Area Lore: Maghreb 3 (kings), infrequently eaten.

continuing on to finish his Eleventh La-


bor, slaying the dragon and recovering
the Apples of the Hesperides. It has a
capital and Latin was spoken there until
the Caliphate conquered the populace
in 790. When the aqueduct fell into
The Tell:
Faerie aura of 4. disrepair, residents shifted their homes
to a nearby wadi, and the former city
Tunisia
became their cemetery. Many buildings
WALILI still display intact mosaics and statuary The names for this region have shift-
from the Roman era; the main road, the ed to match the lords in charge over the
The best examples of Roman stone- decumanus maximus, is intact; and the millennia. It has been called Massyli,
work in this area survive in Walili, for- impressive basilica, forum, and trium- Carthage, Africa, Ifriqiya, Tunis, and
merly the Imperial provincial capitol of phal arch of Caracalla harken back to now Tunisia. It covers a broad expanse
Volubilis. Surrounded by fertile plains, the lost days of the Empire. A Magic of territory, from modern-day Morocco
the Berber king Juba II claimed it as his aura of 3 covers the ruins. to modern-day Tripoli.

49
Between Sand & Sea

Story Seed: A Claim to the Throne. Story Seeds


The giant Imghrawn believes he VIRTUE: OF KINGS AND Travel is always a great source of
should rule a swath of the Maghreb as GIANTS, ANTAEUS BLOODLINE stories, and this is particularly true in
his birthright. To achieve this, the gi- North Africa.
ant thinks he must emulate Antaeus, and Major or Minor Supernatural Virtue
raise a temple fashioned from the skulls of Those who enjoy the gift of An-
his defeated foes. He has decided to start THE ROADS OF ROME
taeus Bloodline manifest its attributes
with a fortified ksour village and its oasis, in several ways. Depending on whether The player characters, once they
established nearby and tasked with provid- the Major or Minor version is taken, the become established in North Africa,
ing the covenant with dates and livestock. character ages as per the Faerie Blood become a resource for other magi
The ksours population must be rescued Virtue (Minor) or the Strong Faerie wanting to explore the continent.
from this brute before he slaughters them Blood Virtue (Major), but also exhibits A Bonisagus magus who wishes to
all for a delusion. Alternatively, the cov- other traits. In its Minor form, the indi- rediscover the secrets of the Cult
enant may decide to support the giant, and vidual may have one of the following: a of Mercury seeks out the player
begin a bloodthirsty campaign of slaughter +1 to the Strength characteristic (but no characters. He wishes to examine
and conquest, drawing the attention of lo- greater than +3), +1 to the Brawl ability, the Roman road network of North
cal governors forces and tax collectors and or +1 to Soak. In the Major version, the Africa, as it is more intact than that
initiating a very strange conflict in the area. character has all benefits, and also gains of Europe; in some deserted areas
the Large and Magic Sensitivity Virtues, it remains entirely undamaged. If
Pharsalia, Book IV (Latin) as well as the Major Flaw, Greater Male- the player characters begin digging
Tractatus Area Lore: Maghreb (Quality diction (Must be Touching the Ground). up the old Roman roads, they draw
6), Tractatus Magic Lore (Quality 6) If prevented from touching the ground, the attention of noblemen, and the
Author: Marcus Annaeus Lucanus the character loses the bonuses, and re- Bonisagus magus is entirely unsuited
Availability: Difficult to find, in heir- duces his Soak by 2; however, he still to dealing with them.
loom collections in Italy, Iberia remains physically the same size. When
and Constantinople. chosen, the player decides if this blood-
Description: This text details the story line is Magical or Faerie aligned, and
of Heracles victory over Antaeus. the
THE TAKERS OF TAXES
cannot change this alignment later.
tale is told to the Roman Curio by an Merchants who travel in North
unnamed Libyan citizen who regales Africa are subjected to various taxes
the author with the wide-ranging bat- as they enter and leave the domains
tlefield, the strength of the titan, and of the various rulers. It is a sign that
the demigods eventual triumph. a ruler is corrupt if his representa-
tives take more than they should, or
destroy the merchants cargo while
Several important cities thrive with-
in Tunisia, such as grand Marrakesh, Marrakesh assessing it. Right thinking men are
almost required to taunt, fool, embar-
bustling Fes, Tunis, once the city of rass, and harass these tax collectors.
Carthage, the holy city of Kairouan, The largest city in the region, and Characters who do so are considered
and the vibrant port of Tripoli. Pirates most influential, is the source of many heroes by the poor. These stories are
are rife along the coasts, operating out story ideas. Called the Red City, for particularly suited to companions
of harbors in Mahdia, Sfax, or even the the ochre-colored earth used in so many and grogs, and provide an excellent
abandoned wharves of Girba on the is- buildings, the sultan Abu Bakr found- opportunity to introduce potential
land of Djerba. ed Marrakesh at the foot of the Atlas allies or enemies of the covenant,
This fertile region of North Africa is Mountains in 1062 and it has served who respond accordingly to the ac-
often called the Tell. Characters travel- as the capital for numerous regional tion or inaction of the player charac-
ing by land in the Tell may use wheeled rulers. Its great marketplace and souk, ters. This interaction sets the scene
vehicles, drawn by horses, donkeys, the Djemaa El Fna, serves as the func- for later negotiations, when the cov-
oxen, or camels. Donkeys and horses tional and social heart of the city. Exotic enant comes seeking particular hard-
travel faster than oxen, but can carry baubles from the deep desert, Christian to-find goods or services.
or pull less cargo. Wheeled vehicles are slaves from Europe, slaves from the
worse than useless in the mountains and south, gold and salt out of the desert,
desert, where camels are preferred. and goods from all across the Maghreb
may be found in the tents and stalls of
this massive bazaar, mingling with more
than a few faeries plying the crowds as
merchants, performers, or street urchins.

50
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The Sultans fortress redoubt, the Kas- soldiers, mostly loyalists from the Af- Saga Seeds
bah, overlooks the Djemaa El Fna while rican territories of the Empire, were
a hospice, mosques, the Imperial palace, lost, along with the revenue from most
parade grounds and a garden all ring of the Iberian territories. This has been The decaying empire offers many
this gorgeous monument to local pros- followed by a series of defeats closer to opportunities for storytelling. Some
perity. Caravans regularly arrive, passing home. The most recent occurred 1217, require a little political meddling,
through one of the citys nineteen gates outside Fes, where Marinid tribesmen which must be handled carefully to
and bringing both trade from distant defeated the Almohad army, and were avoid breaching the Code.
lands and Sufi mystics who wish to study only prevented from taking the second
and debate with the local ascetics inside city of the Empire by a lack of skill in
the impressive walls. siege warfare. These Marinid forces still A NEW RULER
Many Sufi mystics use caves in control the Rif, and the rulers of Mar-
the Marrakeshs surrounding hillsides rakesh seem unable to dislodge them. The player characters are ap-
as shelter, coming into Marrakesh on The current ruler is a seventeen year proached by one of the cousins of the
Fridays for communal prayer. Since old boy. He is incapable of providing ruler. He may live in Marrakesh, or be
the 1180s, when the Sultan Abu Yusuf charismatic leadership to the nobility of a prisoner taken into Christian lands
Yaqub al-Mansur began construction his kingdom. Instead, an oligarchy of his after capture at the Battle of Las Navas
of the Koutoubia Mosque and a reno- close relatives control the parts still with- de Tolosa. Players in this saga find ways
vation of the Kasbah, Sufis have been in his effective power. These relatives to kill the other claimants to Almohad
welcome and encouraged in Marrakesh. constantly feud. A group of governors, rule, while avoiding blame, and divert-
Now, the area around the mosque is rife who still accept the rulers suzerainty, ing mounting suspicion. While hollow-
with booksellers who cater to the pro- but in an increasingly nominal way, rule ing out the oligarchy, the player charac-
lific Sufi authors. more distant territories. These include: ters may place appointees more loyal to
Ab Mu ammad Abd al-Wahid bin Yusef, them than their patron. They may also
the governor of Sijilmassa, Yusef ibn Ali, need to complete stories that help hold
STORYGUIDE TIP: the governor of Tinmal, Abdul-Wahid, the Empire together, so that their patron
DESCRIBING MARRAKESH the viceroy of Ifriqiya, Abu Zayd bin Yuj- inherits enough to repay his debt to the
jan, the governor of Tlemcen, and Abu player characters.
Marrakesh is the most opulent part Zakariya, the governor of Fez. Addition-
of the Maghreb. Local bricks are often ally, the governors of Al-Andalus and the
carved from pink stone. Gardens are a island of Majorca might have designs on AIDING A GOVERNOR
luxury, so they are particularly common the title of Caliph, in an attempt to move
here compared to other cities. When power across the Strait to Iberia. The Empire is declining, but no clear
describing them, emphasize greenery, None of these governors wants to be successor has emerged. Even without di-
flowing water, and shade. This is the the first to break away. The Almohads rect military intervention, magi have a
best city for fantasy elements inspired might still have one good battle in them. great deal to offer any of the regional
by The Arabian Nights, many of which are Refugees fleeing Iberia might have revi- governors. They can spy on rivals, assess
neither Arabic nor medieval. talized the core Almohad cities, allow- their plans, perform sabotage, improve
Marrakesh is also the city with ing them to field a more powerful army the local economy, and allow their pa-
the deepest shadows. The empire is than expected. They might cut a deal tron to strike his enemies in times of
crumbling. Many people are using the with the Kings of Castile for aid. This weakness. Player characters who suc-
confusion to settle scores. Others are means that each governor needs to an- ceed in these ploys eventually have sub-
having as much fun as they can before swer a call to arms. At the same time, stantial connections in the new capital
society collapses, even if that makes no governor wants to lose his best fol- of North Africa.
the Empire fall that little bit faster. lowers or his treasure in supporting the
Thieves here are particularly proficient, Almohads until the next crisis comes.
by birth, as are assassins, by training. All a governor need do to be indepen- INVITED IN
When you need a setting or character dent, or perhaps even the next ruler of
on the fly, choose something to do with Marrakesh, is to make sure that someone The Almohads are desperate to keep
the court, or with the criminal classes. else exhausts himself while destroying their kingdom together and are trying all
the Almohads. kinds of things to bolster their economy.
Most recently they have tried import-
AN EMPIRE IN DECLINE ing vast numbers of Christians, and even
some Jews, from Spain, settling them in
This city is the capital of the Almo- Fes. They are seeking treaties of alliance
hads, whose empire seems to be in de- with Christian monarchs, even those
cline. The Empire suffered a crushing with whom war is so traditional as to be
defeat in 1212 at the Battle of Al-Uqab almost a duty. A cousin of the ruler may
(Las Navas de Tolosa). Over 100,000 seek out a redcap, and send a message to

51
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Some local wise men suggest that they
The Pavilion with Three Items all share the blood of some legendary
hero. Characters need only take Virtues
When the characters capture a thief who have a strong sense of smell, like which suit them to crime if they use
who has violated their covenant, the dogs. Items worn or held by the wear- these Abilities frequently.
man offers to give them a tale of great er are also made invisible, but it does Virtues which particularly suit
treasure in exchange for his freedom, not affect mounts, nor does it hide ob- thieves include: Affinity with (Athlet-
a treasure he swears to be true. Given jects, like statues. ics, Awareness, Legerdemain or Stealth),
the chance, he tells them of a pavilion The hashish pipe, when used, does Cautious with (Athletics, Awareness,
in the garden of a house in Marrakesh. not emit smoke when the user exhales. Legerdermain or Stealth), Intuition,
The house belongs to three brothers, Instead, it transforms the smoke into Keen Vision, Light Touch, Perfect Bal-
who have never entered the pavilion, as small gold ingots. These are of appar- ance, Premonitions, Puissant (Athletics,
their father forbade it on his deathbed. ently limitless supply, but there are two Awareness, Legerdemain or Stealth),
Inside there is a sheepskin rug, a cap, limiting factors. The pipe actually needs Ways of the Town.
and a hashish pipe. Each of these items to be smoked, so the characters will
is magical. eventually run out of hashish, although
The sheepskin transports the per- they can use the ingots to buy more. Fur- ALL ACCORDING TO PLAN
son who sits upon it, in the blink of an ther, as the pipe needs to be smoked, the (MINOR GENERAL VIRTUE)
eye, to the place they request. The per- person using it is not in his right mind.
son need not have seen the place, and it The character is placed under the con- Once per session, a player whose
the instruction can be conditional, such trol of the storyguide, who is encour- character has this Virtue can reroll a
as Wherever the person who stole my aged to create stories centering on the botch die. The character has prepared,
trousers has gone. The sheepskin trav- humiliation of the character. Characters in advance, for this exact failure and has
els with the user, so they are not strand- using the hash pipe often get themselves a contingency plan, which the player
ed unless it is taken from them. into terrible trouble using the other two must describe.
The cap makes the wearer invis- objects. This is why the merchant for-
ible. The wearer is still audible. Simi- bade the pavilion to his sons.
larly, he can be detected by animals FALLS LIKE A CAT
(MINOR GENERAL VIRTUE)
the Order that some dhimmi magi would the basis that there was no-one left to
be welcome to settle in the new foreign harm their sodales. Even if they did not, The character is not injured by falls
quarters of Fes. they are strongly suspected of having of up to three times his height, or six
Player characters who are skilled done so. Player characters coming to times his height if he can soften his fall
diplomats could stretch this invitation. Morocco are entering the home territo- by catching on windowsills, breaking
The Almohads are desperate enough ries of those who want revenge for the through awnings, or hitting branches
that the right to settle elsewhere, and battle that cracked the Empire. Con- on the way down. At greater heights the
some financial assistance, could be ex- versely, player characters who strongly character suffers Impact damage of +1
tracted. This might be particularly gen- identify themselves with the Order may for every additional foot, if landing on a
erous if the magi are willing to reclaim find they have ready allies among those hard surface, or for every additional four
areas only nominally held by the Almo- gnawing at the Empires edges. feet, if landing on a soft surface.
hads, like the Rif.

INDESCRIBABLE FACE
REVENGE AGAINST THE ORDER Virtues for the (MINOR GENERAL VIRTUE)
Thieves of Marrakesh
House Flambeau has always hinted After meeting this character, other
that it might be in some way responsi- characters usually find it hard to describe
ble, with the possible assistance of God, The City of Marrakesh is named him sufficiently well to separate him
for the stunning victory at Las Navas de from the words to cross over or to from others. Some forgettable charac-
Tolosa. Many other magi assume they hide. Some dignified scholars claim ters are just average height and weight,
meddled in the outcome. The Islamic that this is because it was a fortress that with unremarkable features. Others have
forces suffered up to 150,000 casualties watched over the whole country. Many a particular feature which is so striking it
compared to 2,000 Christians, mostly locals disagree, and say it was a tribute crowds out other memories. He has an
from religious fighting Orders whom to the skill of the horse thieves who used ostentatious hat. She was carrying a little
the Flambeau find inconvenient. Char- to raid this camp, crossing over the walls dog. The characters can recall the strik-
acters wanting to operate in Morocco and then hiding with the livestock. ing feature, but little else. A player who
need to remember this history: elements People from Marrakesh who choose selects this Virtue for his character needs
of House Flambeau quite likely broke to follow this profession, are just innate- to select which form of the Virtue his
the rules about annoying mundanes on ly better as thieves than other people. character has.

52
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The Sons of Ssn


A character who is simply average is
always forgettable. He cant turn the abil- New Sample
ity off and may use props when building
a Reputation among other criminals. He Childhoods for Those In Arabic folklore, including the
Maghreb, there are stories of a shad-
may be that guy in the black gloves who
strangles people, for example, although
Raised by Thieves owy organization that nurtures ban-
no-one recalls precisely what he looks like. dits, thieves, murderers, prostitutes
If a player is using the Detailed and other criminals. It is said to have
Intimately related characters can eventual- Character Creation Rules given on
ly become sufficiently used to the charac- arisen when a Persian prince named
page 31 of the core rulebook, she Ssn lost his kingdom, and in his wan-
ters forgettable face that they remember it. may wish to use these suggested
A character who distracts with a prop derings and depredations drew about
childhood Ability sets. himself a family of evildoers as retain-
is memorable when she wishes to be. She
can simply not use her devices of distrac- ers. The descendants of this court of
Child burglar: Awareness 2, Bargain villainy form a tribe, the Ban Ssn,
tion if she wishes to make an impression. 2, Native Language 5, Stealth 2.
She can also switch her distracting prop. and aid each other against outsiders.
Child grifter: Charm 2, Guile 2, Leg- They are said to be ruled, in each city,
For example if she hears that someone is erdemain 2, Native Language 5.
looking for a lady with a curious dog, she by a Beggar King. They are said to
Child lookout: Awareness 2, Leger- have tainted blood which aids in their
might switch to a baby, or a curious hat. demain 2, Native Language 5,
A character who distracts with props is crimes, they are said to run schools
Stealth 2. for each others children, and they are
usually not recognized by random peo- Child runner: Area Lore 2, Athletics whispered to have unhallowed places
ple in crowds (whose eyes also follow the 2, Legerdermain 2, Native Lan- where they perform dark rites, to gain
prop, not the face), but this protection is guage 5. the power to commit greater evils.
less perfect than a truly forgettable face.
Most criminals claim to belong
to this group, although how tight a
JUST AN INSTANT family this clan really forms will vary
in opposed Athletics rolls, which rep-
between sagas. All criminals in the
(MINOR GENERAL VIRTUE) resent being chased.
Magreb know an argot (called the
mont Ban Ssn) which is based on
A character with this Virtue, who has Arabic, but filled with loan words,
had a few seconds to look about a room, SCHOOLED IN CRIME particularly from Persian and Kurdish.
does not need to make Awareness checks (MINOR GENERAL VIRTUE) Much like Cockney slang in English,
to detect or remember anything of inter- its allows people of a certain class
est on the rooms exposed surfaces. Some The character has been trained to demonstrate kinship with other
characters use this Virtue to discover the extensively in the criminal arts, and people of that class, and private com-
layout of a space so they can navigate it in has 50 additional experience to spend munication of basic concepts while in
the dark, while others use it to save time on Abilities related to thievery. Area the presence of outsiders. Much like
while stealing. Characters with this Virtue Lore, Athletics, Awareness, Bargain, Cockney slang, however, it is clear
are also useful lab assistants, because they Brawl, Charm, Guile, Legerdemain to listeners who speak only the more
know where everything is, and are aware and Stealth are all suitable, and other broadly used version of the language
of experiments about to critically fail. Abilities may be added to this list with that the character is speaking an odd
troupe approval. and incomprehensible dialect. Char-
acters with a criminal background
FINDING HIDDEN LOOT and an Arabic skill of at least 3 have
(MINOR GENERAL VIRTUE) SEES IN THE DARK the ability to speak the argot.
(MINOR SUPERNATURAL VIRTUE)
A character with this Virtue gains
a +9 bonus to Awareness rolls when The character suffers no penalty
searching a confined space for hidden for activities in low light, or even com-
items, provided they can move the con- plete darkness, making Awareness rolls ger, and the character may swap which
tents of the space about undisturbed. without penalty. items are hidden with a few minutes of
work. Wealthy characters often pro-
cure collapsible tools to use in conjunc-
RAT UP A DRAINPIPE SKILLED SMUGGLER tion with this Virtue.
(MINOR GENERAL VIRTUE) (MINOR GENERAL VIRTUE)
Using a mixture of acrobatics, climb- The character can hide one item
ing and dodging, this character can run on his person, and attempts to find it
through urban areas as if unobstruct- suffer a 9 penalty on Awareness rolls.
ed. This gives a substantial advantage The item cannot be larger than a dag-

53
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Vis Site: Molting Al-Kairouine Madrasa Vis Source:


Beetle Husks In the eighth century a pair of sis- Figs of Two Colours
ters, heiresses to a wealthy merchant,
In a hidden canyon wadi, a days moved to Fes from Kairouan. One of Outside Fes there is a fig tree
travel east of Marrakesh, scarab bee- these women used her inheritance to which bears fruit out of season. Some
tles of Virtue gather to shed their skins build a mosque. With the aid of other of its fruit are white, others are black.
and dry in the bright desert sun. The emigrants from her home city, this If anyone eats the black fruit, horns
husks are a sparkling indigo hue, and mosque was so well provided for that a emerge from his forehead (Monstrous
some Tuareg use them to dye their school could be opened. By 1220, it is Appearance Flaw.) The horns are also
veils. When the husks are gathered a great center of learning, drawing stu- terribly sensitive, and cause the bearer
in the late summer, after the sirocco dents from the Arabic world, and from great pain if struck. If the victim eats
has swept through the canyon, four the small communities in the Christian the white figs, the horns retract and
pawns of Muto and Imaginem vis can kingdoms of the Mediterranean. disappear. It is said that a leper once
be found. However, these husks also Students are taught theology and married the daughter of the Sultan of
produce the most vibrant colored Islamic law as core subjects. Many Fes by tricking the ruler into eating the
veils, and the nomads in the area prize others also learn the Artes Liberales black figs, dressing as a foreign magi-
them. Any magus attempting to ac- and practical subjects. Some stories cian, the offering him the white ones
quire this source will need to come to suggest that a few teachers are astrolo- as a cure. Some Hermetic hearers of
terms with the tribe. It will not do to gers, or in some other way magical. this story may wonder if this leper was
simply promise them the husks once The traditional form of the lecture in a magus, and where his tomb lies. The
the vis is removed, as this process de- these universities is that the teacher figs themselves contain Muto vis.
stroys the useful properties of the shed sits in a chair, and the students gather
carapaces. Aggressive actions may re- about to hear the lesson.
sult in unpleasant future consequences In times of plenty, the living costs
for the magi, as this tribe often serves Art and Academe, which describes Eu-
of students at Al-Kairouine are cov- ropean universities, has many plot hooks
as guides to southbound caravans, and ered by subsidies from the institution
hold grudges across generations. suitable for play in Fes.
or donations from rich nobles or mer-
chants. During the current difficulties,
students need to find ways to supple-
Fes ment their income. They have many Tunis
skills which are of use to Hermetic
covenants. All are literate and are able
Fes is the second city of the Empire, The city of Tunis is the largest port
to navigate mundane society. Many
and has been invigorated by the arrival have useful Area Lores, and some have
in the Maghreb. It has been a center of
of refugees from Iberia. (Realm) Lore scores, generally favor- trade, and also of naval power, for the
ing the Divine. Almohads since they invaded this part
of Africa in 1057. The loss of al-Andalus
STORYGUIDE TIP: DESCRIBING FES weakened the Almohads, preventing
resupply points for their enemies. In other them from supporting the stronger navy
Fes has the oldest university-like school parts of the Maghreb the decline of the they once possessed.
in the region, and was, for centuries, the Empire has led to squalidness, as people
Imperial capital of North Africa. Even the temper their fatalism with hedonism. The
laborers of Fes are interested in quoting faith of the people of Fes guides them away STORYGUIDE TIP:
the sayings of the Prophet to each other from the sordidness found in other towns. DESCRIBING TUNIS
and discussing what they mean. The color The age of the Madrasa (a word which
green is particularly prevalent in Fes. Mix means school but in this case refers to Tunis is strikingly white. Particularly
that with areas filled with tiles of a deep something similar to a university) can under the sweltering African sun, the
blue, placed in perfect geometric shapes, also be contrasted with the new areas of citys whitewashed walls seem unnatu-
so that as the sun washes across them they the city. Many refugees from Iberia have rally clean. The doors of many houses
become reflective and luminous. When settled in Fes. Aside from the Muslims is are painted ultramarine. The layout of
describing Fes, emphasize how venerable a vibrant Jewish quarter, and a surprising the markets in this city has been care-
parts of it are. number of Christians. A local who wants fully considered. The central mosque is
Contrast this with how fragile it is. diversion from his life can go to the new surrounded by the markets for perfume
Three years ago Fes almost fell to the no- quarter. There, he hear music played on (north), cloth (west), wool (south) and
mads. The last time a nomad tribe raided new instruments, discuss novel ideas, and dried fruit and booksellers (east). Other
North Africa they pulled all the cities eat food made with weird ingredients. This markets circle outward in rings, becom-
down, and destroyed all of the aqueducts, quarter is, in a very real sense, what rich ing increasingly unsanitary as the char-
on the basis that cities were nothing but locals do instead of bars and brothels. acters enter poorer areas of the city.

54
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Saga Seed: Rebellious Governor


As described in the earlier section TRADE WITH ITALY months might be enough to starve out the
about the decaying empire, many Al- Almohad governor.
mohad governors wish to rebel. None, Trade with Italy is vital to the hopes Keeping Tripoli subdued is difficult,
however, wants to spend men and trea- of the Hafsids: disruption for as little as a however. A trustworthy governor is par-
sure to exhaust the forces of Marrakesh, year could end any attempt at rebellion. ticularly important, as is diplomacy or
only to be conquered by another gov- Desert goods flow out to the Christian war with the desert tribes.
ernor who has kept his forces intact. If lands, providing money that is used to
your sagas history follows that of the maintain armies and political support. At
real world, the most successful rebel is the same time, Tunis cannot support it- STORY SEED:
the governor of Tunis. self without wheat imported from Sicily. THE SERPENT OF BAGRADAS RIVER
For the Hafsids, the governing fam- Without regular shipments, the people
ily of this and several nearby towns, to will starve, riot, and serve anyone who Magi seeking a covenant site may
gain independence, they need to keep can promise an end to the famine. This research the stories of North Africa, and
circumstances favorable. This generates hook motivates travel, to the sources discover that a suitable place lies just over
many stories for magi supporting their of Italian and desert trade goods, and twenty miles north of Tunis, at the mouth
ascent to power. To successfully rebel to clear up disruptions in supply. It also of the Bagradas River. Historians record
the Hafsids must juggle many factors. motivates diplomatic stories. In the real that during the first Punic War, a Roman
world, slightly after 1220, Italian city general fought a serpent which had a lair
states started founding embassies in Tu- there. The battle took hours, even though
ALMOHAD NAVY nis, to compete for shares of the market, he deployed his entire force and their
and the favor of the ruler. siege engines. Once the beast was slain, its
The sailors of the Almohad Navy skin was shipped to Rome, and measured
also serve as a large force of light infan- 120 feet long.
try. It is impossible for the Hafsids to CONQUER TRIPOLI Magical creatures, by their nature,
rebel without killing influential captains prefer to make their homes in Magical
in the fleet, or luring them away from In the east of the Maghreb, two ports auras. For a creature to rest inside an aura,
Almohad service. Ambushing captains trade, in some volume, with Europeans: it must be larger than the creature. There-
on land is easy, but suspicious. Defeating Tunis and Tripoli. To increase their power, fore, its clear that a site of at least of mod-
them at sea is more difficult, but easier the Hafsids could draw both ports under erate magical power, 3 or greater, and of
for a Hafsid puppet-ruler to cover up. their suzerainty. This is less difficult than sufficient size to build laboratories, exists
This hook motivates stories of intrigue, it appears, because Tripoli has only a weak at the mouth of the Bagradas River. Char-
assassination, and combat. navy, and no great agricultural hinterland. acters exploring the site may face lesser
Tripoli is even more dependent on import- serpents, the ghosts of Roman soldiers, or
ed wheat than Tunis is: a blockade for six their reanimated bodies.

This means that the settings in which


scenes may take place become more
Tripoli STORYGUIDE TIP:
DESCRIBING TRIPOLI
steadily more physically sordid the fur-
ther characters get from the rich center Tripoli is the gateway to the Great
of town, in a way entirely predictable to Desert, the primary port in the gold In most other cities in the Maghreb,
the residents of the city. and slave trade in the eastern Maghreb. people describe the medinas as filled
Tunis faces a lake, and depends on It was originally a Carthaginian port with twisty, narrow streets, but Tripoli
the ocean, so proximity to the water called Oea, which eventually absorbed is an exception. Characters used to the
is also an important thematic element. two neighboring cities and changed its cities founded by Romans in Europe will
When you need to rapidly choose a name to reflect that it was three (tri-) see many features in the layout of Tripoli
character or setting, consider something cities (polis) combined into one. It is that are familiar. For example, the city is
to do with sailors, the navy, or the water. now the port most friendly to dhimmis, divided into four quarters by two great
as it is dependent on their trade, even roads that form a cross. At the center of
for sufficient bread to feed itself. the cross are a mosque and a fortress.
Most of the city is the color of yellow
sandstone, although parts are pink and
the fortress is red.
Tripoli has the remnants of many cul-
tures, layered one above the other. It was
settled by the Phoenicians, refounded

55
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SHARSHAL
Kairouan Story Seed: Lost
Offshoots of the old Roman North-
Kairouan is the fourth most holy ern road connect the main causeway Virgilian Magics
city in Islam, and non-Muslims are to Caesarea, or Sharshal as it is now
forbidden to enter large sections of called, and Saldae, the current city of En The mosaics and auras hint at the
presence of a previously unknown
it, on pain of death. One of the old- Nassria. Both are busy ports along the
est mosques, and certainly the larg- cabal of Virgilian sorcerers who once
Maghreb coast and have seen the bulk
est, in North Africa stands here, be- called Hadrumetum home. Flee-
of their Roman structures recycled into
lieved to be the model for all of the ing the onslaught of the Arab army,
the current buildings.
other mosques in this region. This they left a number of their texts and
mosque acts as a focus of pilgrimages handiwork in the catacombs for safe-
and religious study. Kairouan has the TAHERT keeping. Unfortunately, they never
highest Dominion aura of any city in returned and their lost notes may
the Maghreb. lead the characters to Soussa. How-
In a high, central pass sits Tahert, a ever, as the magi begin their inves-
Kairouans reputation as a cen- lightly-populated terminus of the slave
ter of learning, and as a court for the tigations, they learn someone else is
trade better known for the many ruined also searching the crypts. Do sahirs,
exilarchs of the Jews, was destroyed stone tombs, called jedars, to the south.
after the city was sacked in to 1057. infernalists, renegade Hermetics or
It once supported a sizable community of the Augustan Brotherhood stalk them
Reconstruction remains incomplete. Jews, though only a few remain. The peo-
The Jews have fled Kairouan, mostly within the tunnels?
ple here never truly recovered after being
to Egypt. Its scholars decamped to Tu- conquered by the Fatimid Caliph in 933.
nis. Lost libraries may be found in the Tahert is currently ruled by the Governor RUINS OF NOTE
ruins, hidden in the sudden escape. of Tlemcen.

Abandoned but spectacular ru-


by the Greeks, traded with by the Egyp- TLEMCEN ins still stand in places like Djmila,
tians, conquered by the Romans, taken located at the confluence of two riv-
by the Arabs, invaded by the Normans, Tlemcen, once the small fort town ers, where there are arches, partially
and now is back in Berber hands. The (castra) of Pomeria, has since grown into standing basilicas, a pair of fora, crum-
practitioners of most Western schools an influential terminus of the Great Des- bling houses and temples, as well as
of magic had time to establish colonies ert caravan routes. Families, like the al a beautifully preserved amphitheater,
here. Given that the Normans were par- Makkari, manage it and ensure the great and the forgotten mountain fortress
tially Christianised Norse warriors who wealth of the desert continues to flow into of Tifesh, with its 3-pace-thick outer
had stopped off in northern France for the coffers of the Caliphate. This wealth walls and three crumbling basilicas.
a generation, even druids and Odinites brings construction, and nearly all of the Either of these sites, with a remnant
might have made it to Tripoli. Magi, Roman construction in Tlemcen has since Magic aura of 3, might serve as a site
and other knowledgeable seekers, can been reincorporated into the many build- for a covenant.
find remnants of the various layers of ings and the protective wall.
mystical occupation in this city. Char-
ALGIERS
acters created on the fly should have
some sort of link to ruins or artifacts
Other Communities
from the earlier rulers. Initially a Phoenician city, then Ro- of the Eastern Tell
man, and currently occupied by the kas-
bah of Algiers, Icosium was founded by
Other Communities of twenty companions of Heracles. Domi-
nated by whitewashed architecture,
These are towns and cities located in
the region near Tunis and its coast. The
the North Central Tell and built right to the shoreline, Algiers ruins of Carthage proper are discussed
has several Roman cemeteries in the in greater detail later.
sea-cliffs to the west, and a high wall.
These are towns and communities Like Tlemcen, the wall recycled large
located nearer to the northern coast of amounts of demolished Imperial ma- QUSANTINA
the Maghreb. sonry when Arabs rejuvenated the site
in 942 AD. Able to resist the Visigoths, but con-
quered by the Arabs in the seventh cen-
tury and renamed Qusantina, the for-
mer city of Constantine now supports a
prosperous market with connections to
Pisa, Genoa and Venice. Fondly called

56
Between Sand & Sea
the City of Bridges, Qusantina sits on
a high plateau surrounded by a deep ra- Story Seed: Vis Site: Heady
vine, with several bridges and a treach-
erous natural rock arch crossing the To Claim a Wife Lotus Blooms
cave-riddled gorge of the Rhumel river.
The nearby hilltop ruins of Tiddis in- In one of the villages south of Found all over Djerba, the thorny
clude an entry arch to a well-preserved Girba, the mosque is renowned for lotus shrub grows very sweet berries,
complex of paved streets, a Mithraeum a very special reason. The locals al- about an inch across with a hard seed.
with a Magic aura of 3, cisterns, and a ways leave the mosque by dusk, lest These are dried, processed into a sweet
small forum. This site would serve as an they encounter the group of capri- liquor, and eaten fresh. The berries
excellent basis for a starting covenant cious jinn who appear in the early grow from yellow or crme colored
in the area. evening, always accompanied by flowers with a distinctive five-petal
their many beautiful wives. It is said and five-stamen bloom. The Lotopha-
that any man who can survive a night gi grow stands of the Lotus of Virtue,
SOUSSA in the company of the jinn may take creating the narcotic fruits which held
one of their wives for his own. The Odysseus crew enthralled.
jinn demand any suitor succeed at a Hidden in a secluded gully along a
Founded in 1100 BC by the Phoeni-
series of tasks which change for each nearly inaccessible stretch of the shore-
cians, Hadrumetum was one of the most
hopeful. Sometimes they require feats line, an unattended copse of Lotus of
important communities within the Ro-
of strength, other times they demand Virtue thrives. Collecting the ripe ber-
man territory in northern Africa because the answer to a medley of riddles, or ries here in the morning of the summer
of its strategic location on the sea in the the discovery of an out-of-place ob- solstice yields three pawns of Herbam
heart of Numidia. Now called Soussa, it ject, and occasionally they ask for an and three pawns of Mentem vis.
allied with Rome early in the Third Pu- entertaining story they have never If three seeds of the Lotus of Virtue
nic war, and flourished until the Arabs heard before. Those who fail become are enriched by exposing them to only
arrived in the 6th century. The army of slaves of the Jinn, whisked away to the light of the full moon for a year, and
Oqba Ibn Nafi utterly destroyed the serve them for seven years. The wives then keeping them in a sealed amulet
city, leaving nothing of the last 1700 are sometimes jinn and at other afterwards, the wearer gains the Clear
years standing. The conquerors re- times they are human slaves caught Thinker virtue.
named the site Soussa and rebuilt using or purchased by the jinn, but they
the debris, but the legacy of the Punic always remain beautiful, even after
and Roman heritage was hidden under departing the mosque.
the new city. Many mosaics showing the the skeletal remains of temples to Aes-
poet Virgil, fantastic creatures, or Helle- culapius, Minerva, Jupiter, and Juno.
nistic gods survived, and the Roman and No Christian inscriptions exist in the
Christian catacombs still exist beneath in Africa, and the mostly destroyed Ba- town, and it still has a Magic aura of 4,
the streets. Some areas of the catacombs silica of St. Augustine. The shell of the centered on the temples. Of particular
strangely maintain a Magic aura of 4. Basilica still contains a saints relic (with interest, a column in the encampment
3 Faith Points) beneath the rubble of the bears the complete text of Emperor
altar, and offers a Divine aura of 3 within Hadrians address to the Legio III Au-
BOUNA the structure. gusta. Only Tamagudi, seven leagues to
the west, has better preserved ruins in
Hippo Regius grew from a colony all of Numidia, although roughly similar
first settled by the Phoenicians in the TBESSA, LAMBAESIS, remaining structures. Hermetic wizards
12th century BC; it garnered the appel- AND TAMAGUDI seeking to establish a covenant might
lation Regius, of the King, after server- be able to make the site habitable with
al Numidian kings erected pyramid To the south, military roads lead some effort.
tombs there. Situated near the mouth of from Qusantina and Bouna to Roman
the river Ubus, it became a major city Theveste, now Tbessa, and the nearby
in Roman Africa, famously known as the legionary town of Lambaesis; both pos-
bishopric of Saint Augustine of Hippo sess extensive Roman remains. Tbessa
in his later years. Many synods and is surrounded by a Byzantine wall with
councils convened in Hippo, helping thirteen square towers, and its ruins in-
establish the accepted books of the New clude an amphitheater, a nearly complete
Testament. It was conquered by the Ar- Temple of Minerva, and the remains of
abs in 698, but they left the ancient site the basilica of St. Crispinus, which in-
in the ninth century and moved a league clude chapels, baptism urns, catacombs
north, calling the new city Bouna Al and gardens. Lambaesis is unoccupied,
Haditha, or Bouna the New. The aban- but has triumphal arches, undisturbed
doned ruins include the largest theater Roman graveyards, dry aqueducts and

57
Between Sand & Sea

Story Seed:
Cyclopskin Handiwork
A number of dolmens and ancient
structures point to the race of single-
eyed, sharp tusked giants which once
lived on Malta. Their heavy wagons
pushed deep ruts even into the stones
all over the island. Occasionally, after
a flood or earthquake, a skeleton of
one of these enormous cyclopskin is
found. Legends state they disappeared
long ago, before the Romans ruled
Malta, but they did not leave. The gi-
ants retreated into regiones, seeking
out the caves, like Ghar Dalam, and
living beneath the land. Some claim
recent earthquakes experienced by
the island are the result of the giants at
war deep in the earth. These regiones
can be entered when the night of the
winter solstice coincides with a new
moon; explorers must delve deep into
the rock of Ghar Dalam without light
sources, eventually emerging into the
subterranean vaults of the cyclopskin.
Can the giants be convinced to stop
their war before the cities above are
shaken to the ground?
the landscape. On the north side of the holiday of Lag BaOmer, the synagogue
island, the ghost town of Girba stands boasts a Divine aura of 5. An enclave of

Islands of mostly unoccupied with its walls and


structures in good repair; its only visi-
tors are pirates and traveling merchants
Ibadi Muslims, similar to those in the
oasis of Ghardaia, live in Ajim but shun
outsiders and worship in underground
North Africa who meet with residents from the large
village of Midoun to trade. El Kantara,
mosques. The Lotophagi disappeared
long ago, retreating into a few isolated
known in antiquity as Meninx Proper, regiones scattered about the island and
There are relatively few Mediterra- and Ajim, formerly the Roman town marked by clusters of lotus shrubs. They
nean islands along the Maghreb coast, of Tipasa, occupy the opposite south- avoid the current residents and appear
but the two most prominent are Djerba ern corners. Well-maintained Roman very rarely to collect Lotus Fruit of Vir-
and Malta. roads connect all three and a Roman era tue on the Summer Solstice.
bridge stretches from El Kantara to the
mainland. Local industries include weav-
Djerba ing, agriculture, olive oil production,
and ceramics. A very few craftsmen in El
Malta
Kantara know the secret of creating the
Continuously occupied since the purple murex dye found only here and Currently a part of the Holy Roman
Phoenicians first settled it, this low ly- on the isle of Mogador. Empire, as a holding of the House of Ho-
ing island is one of the few along the Several diverse groups call Djerba henstaufen, Malta is largely a fortified gar-
north African coast. Once conquered by home. A league south of Girba, large rison, dedicated to its own protection at
Roger of Sicily in the early 12th century, group of Jews have lived in the village the detriment of nearly any other activity
temperate and beautiful Djerba was the Hara Seghira since before the fall of the after alternately being mostly depopulated
home of the Lotophagi, the magical lo- Second Temple. Built with stones taken and then recolonized by Arabs before be-
tus-eaters mentioned in the ancient tales from Temple Mount, the Ghriba syna- coming a part of the Kingdom of Sicily.
of Odysseus. Known as Meninx by the gogue is their religious and social center. It has been a Phoenecian, Roman, Vandal,
Phoenicians and Girba by the Romans, Considered a pilgrimage site for Kabbal- Arab, and even Norman outpost over the
villages and small communities litter ists and those wishing to celebrate the years. Three main islands comprise the

58
Between Sand & Sea
archipelago. They are Malta, the largest, Mythic bloodline occasionally surfaces fell into disrepair during the Muslim rule
Gozo, and Comino, the smallest. amongst the population, with many of the of Malta. Both it and the nearby cata-
Tiny Comino is sparsely populated, women showing the Blessing of Venus or combs in the village of Ir-Rabat, where
with a few farmers and shepherds eking Great Presence, and at least one magus early Christians held their secret Mass,
out a rough existence. Caves riddle the from this island claimed descent from Od- have a Divine aura of 5.
sheer limestone cliffs of the island, and a ysseus, bearing the power to manifest Aura
pious sorcerer named Kerrew often occu- of Rightful Authority. Evidence of Calypsos
pies them. However, he has a magic cloak titan relatives is most apparent in the form
which allows him to fly, and he occasion- of the enormous stone structure at Ggan-
ally goes to the main island of Malta for
extended periods. Pirates sometimes use
tija. Built by a giantess and enclosed by a
boundary wall, the clover-shaped complex
The Eastern
the caves to hide before ambushing sailing
vessels. When a group stays too long, of-
ten Kerrew appears to rout them with his
and nearby stone circle sport Magic auras
of 4. The giantess herself has not been
seen in living memory. Some claim she
Coast: Cyrenaica
magics and reclaim his subterranean sanc- sleeps in a nearby cave, awaiting the return Settled by Greek refugees from the
tuary. These caves have a Magic aura of 4. of her lover. volcanic island of Thera in the Aegean,
Gozo is the second largest island of Malta has a strong Christian tradi- the plains below the Jebel Akhdar (Ara-
the trio. Local legends claim it served as tion, as Paul of Tarsus was shipwrecked bic: the Green Mountain) were once
the home of the nymph Calypso, daugh- on the island in 59 AD for three months known as the Pentapolis, a collection of
ter of the titan Atlas, who held Odysseus and proselytized the inhabitants, heal- small city-states initially dominated by
captive for seven years because of her ing the sick and founding the Christian the eponymous inland city of Kurene
love for him. While he was imprisoned community there. The Cathedral of (known as Cyrene in Latin). After the
there, she bore him two sons, Nausinous Mdina, the capital, is dedicated to St. Arab invasion of 643 the area became
and Nausithous, as well as a daughter. His Paul and was extensively repaired after it al-Maghrib al Adna (the Nearest West)

Kura, the Nereid of the Sacred Spring


Once venerated by the citizens of for a Theban style covenant (see The Sun- scaly imprints on the corpse, or slither-
Cyrene, the nymph Kura has retreated dered Eagle, pages 3031) in Cyrenaica, but ing tracks in the sand within the room.
to within her regio. She can be reached is wary of Hermetic magi, having encoun- Diurnum Lumen was a Flambeau
only by following the rivulet from her sa- tered hostile Berber and Arab wizards magus who recently took part in a pre-
cred spring upstream from where it joins previously. Her price for any long-term vious failed Hermetic settlement at-
the river that passes through the local ne- arrangement will include adulation or ven- tempt in Cyrenaica led by Jerbiton magi
cropolis on its way to the Mediterranean. eration, even to the extent of demanding from the Theban Tribunal, although the
Currently the only human aware of Kuras one of the magi submit to a Spiritual Pact expedition was abandoned less than a
ongoing presence is Zeynab, the young- and a promise to restore her public wor- decade ago. Diurnum remained behind
est daughter of the villages headman. The ship. Although adulation could be con- at the pharos site, attempting to recon-
girl stumbled into the nereids regio last cealed, the open establishment of a pagan struct it for use in recovering the secrets
spring and has recently begun to visit the community within the ruins of Cyrene of the Lineage of Abydaros, a lost Af-
watery maiden regularly. risks breaching the Code of Hermes. rican mystery cult dedicated to Apollo
Kura is ancient enough to remember Whether such an infringement can be po- and associated with powers drawing on
the true appearance of the herb silphium liced on the edge of the Hermetic sphere the light of the sun.
(see later) and her local knowledge of the of influence remains uncertain. The Hermetic wizard may have
surrounding region may prove invaluable been the victim of Glaucus, a murder-
with any search for the remaining wild ous Makhai (Theban variant of a Mus-
silphium groves above the city. She can STORY SEED: THE pelli, see Rival Magic) who venerates the
be flattered into helping with the quest REMAINS OF THE DAY sea Titan Okeanos and his brood of sea
through either sacrifice in her honor or monsters. Although the powerful non-
restoration of her shrine, but as a genius loci The ruins of the lighthouse on Hermetic wizard has since moved on,
she cannot leave the sacred precinct sur- the small island outside the harbor of searching the site reveals clues about his
rounding her spring. She may use Zeynab Apollonia occupy the centre of a small crime. Magi resettling the pharos site may
as her intermediary by using a Spiritual strength 3 Magic aura. Within the struc- be able to reconstruct some of Diurnums
Pact and accepting the girl as her chosen ture are the remains of a makeshift Her- experiments given time but risk drawing
Spirit Votary (see Realms of Power: Magic, metic laboratory, including a shattered a return visit from the malicious Titans
pages 8889) oversized glass lens, a recently slain hu- proxy and bringing ruin on their fledg-
This powerful nereid may potentially man corpse and signs of a struggle with ling covenant.
be coaxed into becoming a patron spirit a giant sea creature, such as loose scales,

59
Between Sand & Sea
and has become a backwater apart from and flora of the region are therefore more much to discover here, although a re-
the small inland town of Barce, first the similar to mainland Greece than the cul- cent attempt at settling the area by the
provincial capital of the Barqah region turally Arabic or Berber desert areas fur- Children of Olympos (see The Sundered
under the Fatimid Caliphate and now a ther west, making the region seem some- Eagle, pages 125127) failed under mys-
town ruled by the distant Ayyubid sultans what more familiar to magi and other terious circumstances.
of Egypt. characters from Europe when compared
The other main settlement of the re- to the remainder of the African littoral.
gion is on the site of the ancient Greek
city of Balagrae, now known as the village
As an isolated area outside of an
existing Tribunal but far from any sig-
The Ruins of
port of Sidi Rafaa, after a Companion of nificant Islamic settlement, the hills Apollonia and Cyrene
the Prophet, Ruwaifi bin Thabit al-Ansari, of Cyrenaica make an appealing loca-
entombed in the city. tion for a Spring covenant of Theban
Despite their Islamic faith, the com- magi, with or without the sponsorship Together with its port of Apollonia
mon folk of the area have inherited the of the magis elders. Magi interested in situated 8 miles to the north, Cyrene
ancient myths and stories of the original recovering some of the lost glory of was a Roman metropolis and capital of
Greek settlers. The supernatural fauna the abandoned Greek colonies will find the region until Diocletian favored its

Muqadam, the Barbary Lion of Virtue


Magic Might: 40 (Animal) Abilities: Animal Ken 5 (felines), Area Diam, +3 Sound, +1 Mentem req-
Characteristics: Int +1, Per 0, Pre 0, Lore: Maghreb 4 (auras), Area Lore: uisite): Greater Power (30 levels, -3
Com -4, Str +8, Sta +3, Dex +2, Great Desert 4 (auras), Athletics 5 Might cost, +5xp Penetration)
Qik +0 (pouncing), Awareness 4 (prey), Circle of Beast Warding, 4 points, Init 8,
Size: +3 Bargain 4 (setting terms), Brawl 7+2 Animal. R: Touch, D: Ring, T: Cir-
Season: Winter (claws), Concentration 3 (Track- cle. Muqadam can trace a ring in
Confidence Score: 2 (6) less Step), Dead Language: Latin 2 the earth which no mundane beast
Virtues and Flaws: Magic Animal; (conversation), Etiquette 4 (Beasts of Size +4 or less may cross. It finds
Magical Master; Essential Virtue of Virtue), Folk Ken 3 (first impres- use of this power for hunting to be
(Brave); Improved Characteristics sions), Guile 5 (misleading), Hunt distasteful, believing prey deserves
(x2), Piercing Gaze, Puissant Brawl, 5 (gazelle), Leadership 6 (felines), the chance to run for its life. ReAn
Second Sight, Self-Confident, Living Language: Arabic 4 (greet- 20 (Base 2, +1 Touch, +2 Ring, +3
Tough, Wilderness Sense; Difficult ings), Living Language: Berber 4 Size): Lesser Power (20 levels, +5xp
Underlings, Fury (lion captors), (greetings), Organization Lore: Penetration)
Proud (major); Infamous, Weakness Berber Tribes 3 (travel routes), Pen- Cowing Snarl, 0 points, Init 0, Animal or
(surrendering foes) etration 4 (Animal), Second Sight 4 Mentem. R: Eye, D: Diam, T: Indi-
Magical Qualities and Inferiorities: (invisible things), Stealth 5 (stalk- vidual (Size +3). By gazing into the
Gigantic, Greater Power, Major Vir- ing), Survival 5 (deserts), Wilder- eyes of a man or beast of equal size
tue (Magical Master), Ritual Power ness Sense 4 (hazards) or smaller, Muqadan forces the tar-
x2; Gift of Speech, Improved Abili- Powers: get to kneel in fear. ReAn 25 (Base
ties, Improved Initiative (claws), Im- Know Thy Subjects State, 4 points, Init 4, +1 Eye, +1 Diam, +2 Size, +1
proved Might x7, Improved Powers 14, Animal. R: Arc, D: Mom, T: Mentem requisite): Lesser Power
x3, Improved Soak, Lesser Power Boundary. By concentrating for a (25 levels), Improved Powers x3
x3, Personal Power x2; Susceptible few moments, Muqadam may learn (-5 Might cost, +10 Initiative)
to Deprivation the physical state of any Beast of Trackless Step, 2 points, Init 4, Terram.
Personality Traits: Brave +6*, Proud Virtue whose token of loyalty he R: Touch, D: Conc, T: Individual.
+6, Fierce +3, Lion +3* possesses. InAn 35 (Base 3, +4 Arc, Sweeping behind him with his tail,
Reputations: Fearsome (local) 4 +4 Boundary): Ritual Power x2 (35 Muqadam destroys his tracks as he
Combat: levels, +15 Penetration) He can walks. ReTe 10 (Base 4, +1 Touch,
Claws: Init +3, Attack +17, Defense recover Might spent in this way +1 Conc): Lesser Power (10 levels,
+13, Damage +12 by resting in a Magic Aura of 4 or +15xp Concentration)
Bite: Init +0, Attack +15, Defense +10, higher. Hunters Pounce, 3 points, Init 3, Ani-
Damage +11 Routing Bellow, 0 points, Init 3, Animal mal. R: Pers, D: Mom, T: Individual
Soak: +10 or Mentem. R: Voice, D: Diam, T: (+3 Size). Muqadam may leap for
Fatigue Levels: OK, 0/0, 1/1, 3, Sound. With a roar, Muqadam can 50 paces. ReAn 25 (Base 15, +2
5, Unconscious cause those hearing him to flee Size): Personal Power (25 levels)
Wound Penalties: 1 (18), 3 (916), in fear. This affects humans and Sleep with Eyes Open, 1 point, Init 2, An-
5 (1724), Incapacitated (2532) animals. ReAn(Me) 30 (Base 5, +1 imal. R: Per, D: Sun, T: Individual

60
Between Sand & Sea
rival, Ptolemais, toward the end of the town was nominally Christian, howev- small outpost here, and started expand-
third century AD. It declined over the er, and several abandoned churches are ing trade in the area.
next century as the population and pro- sited within the crumbling walls. Three The unfettered Magic spirit of Kura,
vincial governor shifted to the coastal small islands lie off the Mediterranean the water nymph of the sacred spring
site. Although a small Roman and then coast the largest was the site of the near the Temple of Apollon, still haunts
later Byzantine garrison survived in original Theran shipyards, the smallest the ruins of the inland site of Cyrene. A
the fort converted from the forum at once acted as the end of the harbors temple to the Faerie god Zeus lies near
Cyrene for some time after, there has western mole, and upon the third island the track of the ruined Roman circus
been no recorded civilian population just outside the harbor stood an ancient and shrines to Demeter and Dionysos
since the Arab armies passed through lighthouse or pharos. The land around are located within the old city walls.
in the seventh century. the town has subsided considerably, This inland site is dominated by a Faer-
The smaller town of Apollonia on with much of the ruins lying partially ie aura of 3 but the immediate grounds
the old Roman coast road about 20 submerged, and only a small village of the sacred spring have a Magic aura
miles from Sidi Rafaa was renamed So- marks the stop on the old coastal road of 5 that leads to the regio where Kura
zusa after the god Apollon Soter (the from Alexandria to Leptis Magna. The dwells. The ruins of the Olympian
Savior). By the fifth century AD the Genoese have recently established a temples have a corresponding higher

Muqadam, the Barbary Lion of Virtue (Contd)


(+3 Size). Muqadam sleeps with heralds and spies, while Gazelles and An- be tracking Muqadam across the country-
his eyes open, so enemies have a telope regularly act as his messengers. His side. Relentless, a powerful Jerbiton magus
hard time taking him by surprise. mane is covered in small tokens, Arcane travels with them, providing the hunters
ReAn 20 (Base 4, +2 Sun, +2 Size): Connections to members of the court and with magical support, enabling them to
Personal Power (20 levels, 1 other vassals spread throughout his realm, survive the environment better than nearly
Might Cost) given as a sign of their loyalty. A Barbary anyone. They want to capture Muqadam,
Natural Weapons: Large claws: Init 0, Ape of Virtue, Srba, acts as Muqadams va- and place him within the menagerie of the
Attack +5, Defense +3, Damage let and ties the tokens to his lords mane. Tower of London, where he will eventually
+4; Large teeth: Init 0, Attack +4, The Lion tends to favor the Vultures suffer acclimation and likely die of shame.
Defense +1, Damage +3. Its hide over the Foxes, and the Antelope over How do the characters react to this plan?
gives it a Protection of +2. the Gazelles. He considers the Leopards Do they find a way to surreptitiously help
Encumbrance: 0 (0) as peers, dislikes the Jackals attitude but Muqadam, and gain the respect and future
Vis: There are eight pawns of Animal appreciates their role, and finds the Bears assistance of the beast, or do they aid the
in Muqadams mane. both enigmatic and erratic. Jerbiton, and gain the favor of a potent
Appearance: A great tawny specimen, Muqadam distrusts humans, remem- Hermetic wizard?
Muqadam is much larger than a reg- bering the Roman practice of capturing
ular lion, nearly as big as a moose Barbary lions for combat against gladia-
or aurochs. His massive paws end tors. He hunts small groups of travelers, STORY SEED:
in carefully sharpened, dark claws scattering their numbers and preferably THE ROGUE VASSAL
and his mane is full of small ob- taking mounts as a meal. Only when
jects tied to locks of fur. His tail counterattacked does Muqadam strike A Lion of Virtue has begun hunt-
often swishes when he is irritated, out at people, but this has happened of- ing any and all men he can find. This
or if lying down, his left rear foot ten enough that the tribes know to avoid is Syyd, and he has decided that the
twitches. His flanks bear numerous certain regions if the Great Desert in the spread of men at the edge of the Great
scars and his right ear has a small spring and autumn. Should Muqadam see Desert can no longer be tolerated. The
notch in it near the peak. a lion captured by travelers in the sands, Lion has been subtly corrupted by a
his response would be absolutely furious demon that has preyed on his solitude
Muqadam, the Barbary Lion of Virtue, and without mercy, with the captors lives and engineered situations where Syyd
is the greatest example of a creature often forfeit. This has been the law since two of felt he was justified in killing. Now,
regarded as the largest and most impres- his cubs were taken years ago. Otherwise, bloodthirsty and uncontrolled, the
sive of lions. The Barbary Lion of Virtue in almost all ways, Muqadam behaves like Lion is ravaging the countryside. Will
exists to hunt and rule over the beasts of Pentule, the Lion of Virtue described in the magi seek out Muqadam and nego-
the Maghreb. He keeps a roaming court Realms of Power: Magic, on page 60. tiate for the surrender of Syyd, or find
of creatures, attended by the lesser lords, a way to acquire Syyds arcane connec-
weaker Lions of Virtue (See Realms of Pow- tion from Muqadam?
er: Magic, page 60), Bears of Virtue, Jackals STORY SEED: AN
and Leopards of Virtue. Foxes and Grif- ACQUIRED MENAGERIE
fon Vultures of Virtue often serve as his
A group of Norman knights appear to

61
Between Sand & Sea
strength Faerie auras of 4. Myrtoessa, The Jebel Akhdar The Altars
the Hill of Myrtles and site of Apollons
seduction of Kura, overlooks the site. A of the Philaeni
grove of Myrtles of Virtue grows on its These coastal mountains, a pla-
northern slopes. teau covered in the forests that give its These two pillars set upon a small
name, are riddled with wadis, rivers, hill overlooking the easternmost point
and natural springs, and the highlands of the coast of the Gulf of Syrtis mark
Leptis Magna are one of the wettest areas in North
Africa. Although isolated Muslim vil-
the ancient border between Carthage
and the Greek colonies of Cyrenaica,
lages are found throughout the hills, and then later the line of division be-
Nothing in all of Africa compares to the Faerie and Magic creatures found tween the eastern and western halves of
the unspoiled ruins of Leptis Magna. Built in the groves and valleys here resemble the Roman Empire. Legend claims the
up by Septimius Severus, its native son as- more the nymphs and fauns of main- hill as the burial place of the two Phi-
cended to Emperor, it has nearly perfect land Greece than creatures elsewhere laenus brothers, athletic champions who
triumphal arches, a largely intact basil- in the desert regions of Libya, where set out in a running race to meet their
lica, an expansive theatre and forum, and ghul and jnun dominate. Cyrenaican counterparts and thereby
even a sea-side temple to Serapis with a Myrtle trees and herbs grow in decide the border in Libya between the
Magic aura of 2. The harbor is guarded abundance here and, as a result, honey ancient powers. Accused of cheating,
by a Byzantine wall, and a lighthouse still is easily harvested by the common folk. the heroes offered to be buried alive at
looks out over the water. Many of the Tainted by the nectar of plants they the spot to confirm their claim, an offer
structures are half buried in sand, further have fed on in the many Magic auras the Cyrenaicans accepted.
preserving them. Other than the occa- scattered throughout the hills, the Bees From the nearby coast road, the tu-
sional caravan encampment, Leptis Mag- of Virtue here produce honey with vary- mulus containing the bones of the two
na has no significant inhabitants. Since ing magical properties. Carthaginians appears as a simple hill-
the desert swallowed it, there is simply ock beneath the rise of the southern
insufficient agricultural land nearby to escarpment that is surmounted by two
support a population. piles of broken stone. On the mundane
level the site has a weak Magic aura of

Silphium, Asafoetidia or Fennel?


Silphium is perhaps the most famous leading some magi to speculate that the in antiquity as an effective contraceptive.
herb of antiquity, once the lifeblood of two herbs are the same species and that Enrichment requires the owner to cut the
the economy of Cyrene and found on all true silphium is merely the Virtuous form stem, extract the faintly odored resin, and
the settlements coinage, but it is general- of this common fennel variant. place it in a sealed jar of pine nuts for a
ly believed to be extinct in 1220. Related Asafoetidia, known as tyib in Arabic, season. The user must then consume a
to common fennel although much rarer, acts as a ward against jinn. A bag of the single pine each day throughout the year
it was once found only growing wild on resin tied around a wearers neck acts as to obtain both the enriched effect and on-
the coastal plains of Cyrenaica, result- a Traditional Ward for some lesser Faerie going contraception.
ing in a virtual monopoly for the lucky jinn. Asafoetidia can substitute for myrrh If not enriched, the heart-shaped
Cyrenes. The Emperor Nero is widely in some contexts but has different Shape seeds of a Silphium of Virtue collectively
held to have consumed the last stalk out & Material bonuses: contain 2 pawns of extraordinary Corpus
of curiosity, much to the lamentation of vis and can be instead employed as a finite
ancient herbalists. Asafoetidia: Protect against evil spirits +3 use Lesser Enchantment that is an effec-
A similar but lesser herb, asafoetidia, is tive abortifactant.
still found in Arabia, Syria, Armenia, and
Persia, and exported to Western Europe. SILPHIUM OF VIRTUE Silphium Seeds of Corpus Vis
It is so often used as a replacement that PeCo Level 15
it is often confused with true Cyrenian Found now only in a handful of lost R: Touch, D: Mom, T: Unborn Child
silphium. Known for its rank smell and Magic regiones in the coastal mountains
the nickname of devils dung in many of Cyrenaica, a Silphium of Virtue can be The seeds of a Silphium of Virtue
languages, this herb is a sticky resin ex- enriched to act as a ward against poison can be crushed into a paste that can be
tracted from the mature plant that imparts (as the Greater Immunity Major Virtue) smeared onto the belly of a pregnant
a delicious flavor when mixed with oil in for a year. However, as a consequence, the woman, wounding her unborn baby and
cooking. Although it has the same culi- owner suffers from infertility (as a Lesser ending the pregnancy. If the mother is
nary qualities, asafoetidia lacks any obvious Malediction Flaw) for the same duration, more than one month pregnant, a Stam-
magical properties to European wizards, a side effect that increased the herbs value ina stress roll against an Ease Factor of 6

62
Between Sand & Sea

Silphium, Asafoetidia or Fennel? (Contd)


must be made for her, and if it fails she of 1248 to celebrate the anniversary of structure of Mythic Europe. As per Lords
suffers a Medium Wound. Otherwise, the founding of Rome, seeks to obtain a of Men, a lords power is dependent on
the woman suffers no physical harm. (Ef- sample of true silphium rather than em- his serfs and their children, therefore
fect: Base 5, +1 Touch, +1 Unborn Child ploy common asafoetidia. As he wishes to any attempt to restrict the number of
(Part); Modifications: None) keep his winning ingredient a secret, the children is considered an act to limit a
magi or their grogs may be enlisted in the lords wealth. Similarly, contraception
This is baseed on the spell Black gourmets quest. is considered a sin by the Church and
Annes Kiss that first appeared in the Fer- The Gastronomer may be the head contrary to Gods will.
tility Magic section of Ancient Magic, page cook of Valnastium, a food-oriented ma- Enterprising magi determined to
5456. Target: Unborn Child is a unique gus from Normandy or the hedge magi- meddle in mundane affairs may attempt
Target that allows Hermetic magic to af- cian Gervais dAvignon. To make the to use the infertility caused by silphium
fect a developing human as Part of the search more interesting, the three con- to break the true lineages of noble fami-
pregnant mother. Investigating a Silphi- tenders may assemble rival teams that lies or disrupt mundane inheritance in
um of Virtue may provide an alternate uncover the sought after prize simultane- their favor. Tremere magi may seek to
source of Insight into integration of this ously or even inadvertently hire the same prevent the recovery of silphium by the
style of magic into Hermetic magic at characters, providing opportunities for Gastronomers to prevent the attention
the storyguides discretion. conflict, intrigue and negotiation. such a find would bring to the order, to
stockpile the herb for their own research,
or to use the herb as a negotiating chip
STORY SEED: WHEN SHALLOTS STORY SEED: END OF THE LINE with the Redcaps of House Mercere.
WILL SIMPLY NOT SUFFICE Unlike a Hermetic spell or invested
Beyond its use in Hermetic culi- item, using an enriched Silphium of Vir-
A member of the Gastronomers nary disputes, the ready availability of tue does not leave the tell-tale trace of a
League, consumed with the desire to win silphium with its use as a contraceptive maguss sigil.
the honor of holding the Millenial Feast has the potential to disrupt the feudal

2 but leads to a higher level 4 strength


regio containing the twin pillars and ac-
Siwa The Grand
Plateau and
companying blood-stained altars. Con- This large oasis lies in a long de-
verted from a Carthaginian to a Mercu- pression at the northwestern edge of
rian site after the fall of Carthage, the the Great Sand Sea, marking the an-
regio is only accessible by using a Key to
the Mystic Veil embedded in the northern
pile of stone, and is sometimes visited
cient border between ancient Libya
and the Kingdom of Egypt. In antiq-
uity, the oasis was famous as Ammo-
the Atlas
to conduct initiations by the contempo-
rary Cult of Mercury (see The Mysteries:
nium, the site of the oracle of Ammon,
the Libyan god equated with Zeus by
Mountains
Revised Edition, page 114117). the Cyrenaican Greeks and consulted
Together, the spirits of the Philaeni by classical heroes such as Hercu- The Grand Plateau is comprised of
are considered inseparable daimonic les and Perseus, even Alexander the foothills and highlands that border the
Heroes with a pooled Magic Might 35, Great. Tracks lead north to the coast Atlas mountains. Some areas are suffi-
who can only be summoned through a at Sallum (Baranis) and Matruh (Par- ciently fertile to support large towns,
combined theurgical rite performed by aetonium), northeast to the southern but most areas are grazed by nomadic
two wizards using Wizards Communion. Ayyubid capital of Cairo and south- flocks. Storyguides should use the pla-
The ghostly twin athletes once guarded west across the sandy desert to the teau to tell the sorts of stories usually
the border road linking the North Afri- Tuareg outpost of Ghat. This site will told in remote, rural areas in Europe.
can provinces and were called upon to be described in greater detail in a later Although the Grand Plateau is close
grant swiftness of travel to the legions supplement for Ars Magica. to the Tell, roads through it are poor,
traveling along their protected stretch excepting a few major trade routes. The
of road. These Punic daimons can also hilly nature of the country and the low
be asked to grant the power to duplicate population density have led locals to
a recently cast spell, to enforce that the abandon the use of wheeled vehicles.
truth be spoken, and to bring down a Tracks through the plateau, suitable for
curse on oathbreakers. riding horses or driving herds, are kept
clear by locals.

63
Between Sand & Sea

Azru, the Atlas Bear of Virtue


Magic Might: 25 (Animal) fects), Survival 5 (foraging), Swim lacks the white mark on its short muzzle
Characteristics: Int +1, Per 0, Pre 0, 3 (against the current), Wilderness common to other brown bears. A stout,
Com 5, Str +6, Sta +4, Dex +2, Sense 4 (finding oases) compact creature with powerful claws, it
Qik 0 hunts wadis and brush alike, capturing
Size: +2 Powers: anything it can to eat, but always on the
Season: Autumn Terrible Roar, 0 points, Init 3, Animal prowl for a beehive.
Confidence Score: 1 (3) or Mentem. R: Voice, D: Diam, T:
Virtues and Flaws: Magic Animal; Sound. With a roar, the Atlas Bear The Atlas Bear of Virtues claws may
Magical Champion; Essential Vir- cause those hearing it to tremble, be Enriched by wrapping their hide
tue (Brave); Ferocity (when in- frozen in fear. This affects humans around a dry river rock taken from a wadi
jured), Improved Characteristics and animals. ReAn(Me) 30 (Base 5, in the Bears hunting grounds and leaving
(x2), Tough, Wilderness Sense; Es- +1 Diam, +3 Sound, +1 Mentem them in the sun for 20 days. The result-
sential Flaw (Slothful); Anchored requisite): Greater Power (30 lev- ing fetish grants the bearer the Tough
to the Mountains (Atlas), Greedy els, 3 Might cost, +5xp Penetra- Virtue.
(minor), Reclusive, Weakness tion)
(sweet foods) Thunderous Swipe, 0 points, Init 10,
Magical Qualities and Inferiorities: Animal or Corpus. R: Touch, D: STORY SEED: UNINVITED GUEST
Greater Power; Gift of Speech, Im- Mom, T: Individual (Size +2).
proved Damage (claws), Improved With a heavy blow, the Atlas Bear A Bear of Virtue has taken over a vi-
Initiative (claws) , Improved Might may knock any creature or man as tal supply cache or an essential vis site,
x7, Improved Powers, Improved big as itself for 5 paces, requiring a turning it into a den and preventing any
Soak x2, Lesser Power, Minor Virtue Dex roll against an Ease Factor of from entering. The covenants hunters,
(Magical Champion, Puissant Brawl, 12 to avoid being knocked to the traders, or messengers need the cache to
Puissant Hunt, Wilderness Sense) ground. If flung straight into the air, continue their travels, or the magi want
x4; Susceptible to Deprivation or against a hard surface, the target to harvest the vis to continue covenant
Qualities: Aggressive, Extra Natu- takes damage as falling. (+1 per 2 operations. Investigation reveals a group
ral Weapons (bite), Fast Runner, feet traveled, +7 maximum) This of Tuareg recently moved into the area,
Grapple, Pursuit Predator, Har- power may be incorporated into a driving the Bear of Virtue from its previ-
dy, Imposing Appearance, Large claw attack. ReAn 25 (Base 10, +1 ous home. Can the Tuareg or the Bear of
Claws, Tough Hide Touch, +1 Size, +1 Corpus requi- Virtue move, or does the Bear need to be
Personality Traits: Brave +6*, Slothful site): Lesser Power (25 levels), Im- eliminated? Complicating matters is the
+6*, Bear +3*, Aggressive +2 proved Powers (-5 Might cost) fact the Bear is about to deliver cubs. Do
Reputations: Ferocious (local) 2 Natural Weapons: Large Claws: Init 0, the magi wish to try surviving without
Combat: Atk +5, Def +3, Dam +4; Teeth: Init the site until the cubs depart, or do they
Claws: Init +3, Attack +17, Defense 0, Atk +3, Def +1, Dam +1. The want to neutralized the creatures for
+13, Damage +13 bears tough hide and thick fur com- their own purposes?
Teeth: Init +0, Attack +12, Defense bine to give it a Protection of +3.
+10, Damage +7 Encumbrance: 0 (0)
Grapple: Init 0, Attack +11, Defense +9, Vis: There are five pawns of Animal in STORY SEED: LOST LEGACY
Damage n/a the bears claws.
Soak: +13 Appearance: The bear is a large, shaggy An inquisitive Bjornaer might seek
Fatigue Levels: OK, 0/0, 1/1, 3, beast that weighs up to fifty stone out such a beast of Virtue, hoping to
5, Unconscious (700 pounds) and stands over seven learn about forgotten pre-Hermetic
Wound Penalties: 1 (17), 3 (814), feet tall on its hind legs. Its coat may shapeshifters through the shared Van-
5 (1521), Incapacitated (2228) be light brown or yellowish in color dal history. What estranged Gothic
Abilities: Area Lore: Maghreb 5 to black; most often, it is medium magic lineages roam the desert and do
(mountains) Athletics 4 (sprint- brown. The bear has large claws and they possess the secret of changing
ing), Awareness 4 (prey), Brawl makes a deep, echoing roar. into exotic Heartbeasts or other non-
7+2 (claws), Etiquette 3 (Beasts of Hermetic mysteries? Often ignored
Virtue), Guile 3 (lying), Hunt 5+2 Once hunted to serve in the Ro- and left unstudied, hidden shapeshifter
(boar), Living Language: Arabic 4 man gladiatorial games, Africas only clans may roam across the Maghreb, de-
(conversation), Living Language: native bear inhabits its namesake moun- scended from the tribes which crossed
Berber 4 (conversation), Organiza- tains and the surrounding areas, from the straits, unwittingly awaiting a re-
tion Lore: Berber Tribes 1 (camp- Marrakesh to Tripoli. Brownish black union or confrontation with the Bjorn-
sites), Penetration 2 (Mentem ef- in color with a reddish-orange belly, it aer of Europe.

64
Between Sand & Sea
Sijilmasa THE ATLAS MOUNTAINS
ARE LIKE A FAERIE FOREST

The most significant town in this re- When no other inspiration strikes,
gion is Sijilmasa. It acts as the gateway player characters should seek the At-
to desert trade in the west. A similar role las Mountains. Much as, for European
is played by Tripoli in the east. This city characters, the forest is the blank space
is a great center of fruticulture: the finest where stories can always be found, in
dates in the world come from the region the North African imagination, there is
around this city. It remains the last cos- always something new to find in the At-
mopolitan destination for people travel- las. This region lies almost outside the
ing south, before the oasis towns of the law, and so it is a place for exiled princes
desert. to plot their return, bandits to recuper-
The wealth bought in through trade ate between raids, and heretical sects to
makes Sijilmasa a tempting target, forc- flourish. Strange faerie towns and magi-
ing it to maintain heavy fortifications. cal caves exist here, as do the houses of
During times of trouble, desert nomads ascetics, the meeting sites of diabolists,
raid it, so the locals fortify as a precau- the towers of wizards, and the tombs of
tion. During times of peace, its rulers forgotten kings. The Atlas were, per-
want to rebel against the central au- haps, the fortress of the Titans as they
thority, and so improve their defenses. made war on the Olympians, and they
Stones face the brick walls of Sijilmasa. may be the shelter of the last remnants
Currently ill-maintained, the walls are of coastal civilizations who fled invasion
decaying from a high state of prepared- by the Romans, Greeks, or Arabs.
ness and sophistication. Much of the The mountains seem limitless, and
rest of the city is similarly ostentatious beyond the sudden drop at their south-
but dilapidated. Storyguides describing ern edge, lies the Great Desert.
the city should imagine it was incredibly
wealthy a century ago, but without nec-
essary upkeep since that time.
An Almohad army took the city by
force last century, and the municipality is
currently under the administration of an
Almohad governor. The Almohad des-
perately need the money from the des-
ert trade to hold their Empire together.
Locals believe the Caliphate will do vir-
tually anything to control the city and
loathe the Almohads for it. The Jewish
community in Sijilmasa, for example, has
vanished. Some fled abroad, but the rest
died in a genocidal pogrom, motivated
either by religious fanaticism or, more
likely, economics.
Tall wooden wheels draw water out
of the river Ziz, allowing most residents
to maintain a household garden and fill-
ing a bathhouse attached to the largest
mosque, where the Sufis come to discuss
their philosophy. The Almohads jeal-
ously guard against popular Sufi mystics
who might challenge them. They estab-
lished many madrasas, which, combined
with its great stone mosque, give the
city a Divine aura of 4.

65
Chapter Three

The Great Desert


The Great Desert is not as impass- ter evaporates in a sandy region. True to the wind howls across the dunes to chew
able as it appears to the European imag- Strabos description, wadis, deep pools the very life from ones flesh. Nearly ev-
ination. Only about one quarter of the of standing water often fed by infre- ery source of water in the Great Desert
desert is actually sand, and travel across quent rains or springs, and oases (s. wadi, is seasonal, a fleeting haven that lingers
this part of the Great Desert is avoided oasis) dot the landscape with life. through the winter and spring only to
whenever practicable. The remnant is a Even within the harsh environment, gradually boil away through the sum-
mixture of arid land, rock, and gravel; places exist where water bubbles up mer and autumn. By comparison, oases
it is difficult to survive due to a lack of from the earth, or where the seasonal offer established and constant sources
water. Characters who know the desert, rivers and streams collect in a shady of food and water, where Berbers, Tu-
however, find it arduous and unsafe, but place. These sanctuaries preserve life in areg, jinn, and an occasional exotic trav-
passable, even using horses as mounts. an otherwise inhospitable land where eler may gather to trade, to talk, or to

Hazards of the Great Desert


The Landscapes The Great Desert presents a range
of hazards that must be overcome if
Thereafter it is up to his companions
to help him escape its clutches, though

of the Great characters are to travel safely within it.


The sun burns hot in the deserts,
if his arms are free he may assist in the
second round, reducing any further

Desert
meaning that characters need to take Ease Factors that he may have to roll
precautions against heat and sunstroke. against by 3. Thereafter he has been
This includes covering their skin to avoid pulled under and is not able to help.
sunburn and carrying adequate supplies Characters also must be wary of brig-
of water to stave off dehydration. The ands, who prey on caravans crossing the
The country was like a leopards skin, spotted Deprivation check time for lack of wa- deserts. Such robbers are likely to avoid
with inhabited places (which the Egyptians call ter is reduced in the deserts to 4 hours, a caravan that is clearly well guarded, but
oases) that are surrounded by waterless and while the sunlight does +1 non-combat this depends on how desperate they are
desert land... damage if skin is left exposed (see ArM5, for goods to support themselves.
-Strabo (Geography, 2.5.33) pages 180181). Sandstorms and dust-storms may suf-
Another (usually natural) hazard focate travelers or even strip the flesh from
There are six types of terrain en- of the ergs is dry quicksands, which their bones. These may be natural, created
countered in the Great Desert. The can swallow a man and his mount in by the magic of malevolent sorcerers or
kind most typically imagined by po- seconds. If a character steps on one of the manifestations of elemental jinn. Some
tential travelers is called erg, the rolling, these, he begins to sink immediately may even be witches in disguise.
windswept sand dunes nearly devoid of and is pulled under within two rounds. Various other desert jinn and de-
vegetation. In reality, roughly 20 per- Death from suffocation follows if he is mons seek to harm unwary travelers.
cent of the desert consists of erg. More not rescued (again, see ArM5, pages In some cases they may use powers
common are the stony plains called 180181). A character who is caught that affect the mind or conjure illu-
reg, long stretches comprised of sand in an area of dry quicksand may make sions, presenting travelers with vi-
and black, red, or white gravel. The a Strength or Quickness stress roll sions of lush, palm-filled oases where
actual desert is roughly 70 percent reg. against an Ease Factor of 9 in the first they may quench their thirsts. A char-
The rest is divided between hamadas (s. round to leap or pull himself free be- acter may only realize that she has
hamada), or plateaus and mountainous fore he sinks a significant distance, been deceived when she takes her first
regions scattered throughout the length with a botch indicating that his arms long draught of water, only to find her
of the desert, and chott, salt flats formed are trapped in the following round. mouth full of sand.
in the distant past, or when seasonal wa-

66
Between Sand & Sea

rest before continuing on to more hos- vast, dark field of the Haruj hosts sev- Three villages share the oasis: Al Jawf
pitable locales. eral slumbering volcanoes in the south, with its rich gardens and date palmer-
Each of the regions of the Great Des- their calderas boasting hidden lakes. ies, the slave-occupied plantation of
ert contains these terrains. There are the The Waw an-Namus in the southeast- Ez-Zurgh, and Et-Tleilb, watching the
Fezzan, the Central Desert, the Tanez- ern Fezzan is one such volcano, distinc- sands from the southwest corner of the
rouft Desert in the west, and the Tnr tive due to a layer of black ash which oasis, nearly four leagues from Al Jawf.
Desert in the south. Some claim the Fez- coats its slopes and the surrounding
zan and Tnr Deserts join with the area. This region was once the land
fabled Nubian Desert, but most consider of the Garamantian culture (see later AWDJILA
these to be the thirst-induced ravings of in this chapter), but they disappeared
men driven mad by vicious iinn. with the coming of Islam, leaving only The oasis of Awdjila is home to the
ruins, cemeteries, and a trade route unusual conical domes of the Mosque
bearing their name as a legacy. of Atiq and the tomb of Abdullah ibn
Saad ibn Ab as-Sarh, the foster broth-
The Fezzan er of the Caliph Uthman and former
AL KUFRA governor of Egypt. The mosque is one
Sandy ergs comprise most of the of the oldest in Africa, naturally cool
Fezzan, though there are many areas Those arriving in the isolated Al Ku- and pleasant inside, and it gives the oa-
of chott and saline depressions which fra oasis usually continue southeast, into sis a Divine aura of 4. The people here
sustain salt-adapted plants, like those in the Nubian desert, and only rarely turn remain mostly Berber, and speak the
Siwa. In the west, Idehan Ubari Erg and southwest toward Bilma. Awdjila lies Berber language during everyday busi-
the Great Erg form the boundary with 140 leagues to the north, and Murzuq is ness within the oasis.
the Central Great Desert. The Libyan 180 leagues to the northwest. Al Kufra is Awdjila serves as a crossroads of
Sand Sea forms the eastern boundary a lonely oasis overlooked by the Tibesti trails in the region. Caravans arriving
with Egypt, and the Al-Hamada al- mountains to the southwest and the Bil- from the southern trails or from Egypt to
Hamra (the Red Plateau) acts as a buf- ma Erg to the south. Some consider it the northeast restock on dates and water
fer between the desert and the Medi- a good departure point for distant Fada. before departing. Common routes lead
terranean in the north. In the south, the The Berber people of Al Kufra live a qui- to Al Kufra to the south, and Murzuq to
Ahaggar mountains and the Bilma Erg et, simple life, and prefer their business the east-southeast. The route to Murzuq
mark the beginning of the Tnr. The left alone and their visitors transient. skirts the edge of the Haruj, avoiding

67
Between Sand & Sea
renowned for regularly changing col-
Vis Sites ors from red to green to blue and oc-
casionally even yellow. Another is rich
Several locations in the desert Ignem or Auram vis, and the best pieces in reddish prawns, which local nomads
harbor vis, a reason for magi to brave hold both. Some very large pieces hold consume. Thirty leagues northwest lies
its dangers. two or three pawns. The area contain- Ubari, and the ruins of Garama stand
ing these natural vitreous fragments has between the two. The Djofra oasis is
a Magic aura of 4, but will it remain if all a distant 90 leagues to the north, and
THE CHANGING LAKE of the vis-bearing glass is collected? Ghat is 75 leagues to the west.

One of the salty lakes near Murzuq


changes color over time. Twice a year, THE FOREST OF THE JOBAR UBARI
as the seasons melt into the next and the
colors of the waters change, red sand Rising out of the sands is a copse With the dunes of the Ubari Erg
blows across the lake on the wind. Some of trees made entirely out of dark stone looming to the south, this oasis consists
of this sand swirls and floats on the sur- shot through with grey crystal. After of a group of twenty lakes ringed with
face near the shore reeds, forming two terrible sandstorms, some of the trees date palms and rushes. Ruined villages
pawns each of Imaginem and Muto vis. fall, splitting open to reveal fragments crumble on the shores of several of the
The residents occasionally collect it, in- loaded with Terram vis. Strangely, one bodies of water, and the Tuareg who
corporating the vis into the pots or bricks in five pawns produced within the crys- regularly camp here fish for small, red
they fashion for use in the oasis. tals is Herbam or Aurum vis, but only in shrimp, which they grind into a paste
vis found in the spring. Occasionally, a and mold into cakes. While the water
new tree is revealed from the erg. The in the lakes is extremely salty, wells
Tuareg know of this place and avoid dug in the area provide fresh water. It
WALKING ON GLASS it, claiming a great lizard lives nearby. is a 28 league journey to Sebha, but
This beast, the Jobar, skulks through a mere 5 leagues to the east, the Ga-
In the Great Sand Sea, east of Al Ku- the dunes under the cover of sand- ramantian cemetery of Hatya rises out
fra, there is an area of the desert filled storms and steals away children. The of the sands.
with chunks of green-white glass. The bones of a few of its kind lay sprawled
most luminous and clear pieces revealed out across the desert, used as landmarks
on the crests of windswept dunes hold for traveling nomads.
The Garamatians
the vast field of volcanic cones and dark baked brick houses. Hon lies 7 leagues Men dwell there called Garamantes, an ex-
basalt stone, although those who must to the northeast of Sokna, and is a small ceeding great nation who sow on earth which they
stop occasionally find wadis hidden market town. Seven leagues southeast of have laid on the salt...these Garamantes go in their
amongst the black rock. To the north, Sokna, Waddan rises out of an old Ro- four-horse chariots chasing the Ethiopians.
on the coast, a small village outside man town with four mithraeums hidden -Herodotus, The Histories, IV.183
some of the ruins of Cyrene has grown beneath the streets. All three of these
in recent years, as the Genoese increase towns maintain palmeries of sweet dates,
their presence and trade with caravans along with some figs and goats. Waddan HISTORY
arriving in the otherwise quiet town. A occasionally hosts a slave market fre-
difficult journey to Egypt stretches to quented by jinn, the wares brought from The Garamantian Kingdom once
the horizon; Cairo lies 200 leagues to the south as caravans stop on their way occupied the heart of the Fezzan, with
the east-northeast, and Alexandria is north to Tripoli, east to Cairo, or south settlements sprawling through out the
roughly 180 leagues to the northeast, to Murzuq. Some rest here on their way central Libyan desert from 400 BC to
both across the treacherous Sea of Sand. southwest to Ghat. 600 AD. They interacted little with
those beyond the sands, raiding for
slaves to the south and repulsing the
DJOFRA MURZUQ mighty Roman legions until 15 BC,
when the Legion III Cyrenaica under
The Djofra Oasis consists of three The town of Murzuq is a popu- Lucius Cornelius Balbus the Younger
primarily Berber communities: the vil- lar stop on the Garamantian Road and sacked several of their towns. The Gara-
lages of Sokna, Hon, and Waddan. the Bilma Trail, with caravans using mantians became a nominal client state
Sokna has a wall with 7 gates and 33 this oasis town as a crossroads between of the Empire, existing in a detente with
bastions, as well as a fortress, or kasbah, Cyrene, Cairo, Ghat, and points south. Rome and ruled by sorcerer-kings, who
inside, but the kasbah is poorly main- It is just south of the Ramlat Dawada re- claimed the feather as their symbol, and
tained. Construction in Sokna consists gion, a swath of red sands, with eleven an elite cadre of nobility, which hunted
of a combination of cut stone and un- very salty lakes. One of these lakes is nomadic tribes for sport from horse-

68
Between Sand & Sea
drawn chariots. The Roman Maternus LOST SITES AND CITIES acy that outlasted the Empire by a little
even wrote of accompanying a Gara- less than 200 years, who knows what the
mantian slave-raiding party. Their slaves The Garamantians built eight major last Garamantians secreted away in the
protected their borders, mined precious towns and many other important settle- hopes of surviving the upheaval. This
stones in the Tibesti mountains to the ments throughout their territory. They land was still primarily pagan in those
south, and created the foggaras, or wa- raised fortresses, constructed tombs, waning years, and its now-ruined Roman
ter wells, used to irrigate crops. Their established cemeteries, and dug their temple, established after Balbus cam-
slaves also farmed barley, figs, grapes, water collection tunnels, or foggara, out paign forced the Garamantians into a
and wheat, and tended herds of shaggy, of the rocks and sand, all fairly close to token client-state relationship, may have
long-horned oxen while their mer- the Roman provinces to the west. Many attracted wizards seeking both isolation
chants traded salt, slaves, and wheat of these sites are completely lost to the and the comfort of a familiar setting.
with the Romans. This commerce desert sands now, but a few still stand as
drove the first caravans traveling into mute testimony to the people who ruled
the desert, acquiring the minerals and the area. The bulk of their settlements ZINCHECRA
human chattel the Garamantians need- stand around three oases stretching
ed to maintain their state. from Ghat to Murzuq to Djofra. Built before Garama atop a small pla-
Even in death, slaves served their Ga- teau on the shores of a small lake and
ramantian masters. The lords of the Fez- spring just to the north of the capital,
zan mastered potent necromantic mag- GARAMA very little remains of this settlement.
ics allowing them to control hordes of The lake is now a collection of salt flats,
walking dead, which did not thirst and Garama is a crumbling ruin of collaps- but the spring yields some water, keep-
ignored the biting winds of the desert. ing mud-brick and cut stone structures ing a cut-stone fountain partially filled
These dessicated corpses, blackened surrounded by a ring of stunted palms. with water year round.
by the sun and the Garamantian mag- Residents abandoned the Garamantian
ics, worked fields, dug the mines, and capital following the destruction of the GHAT
served until their forms no longer re- last sorcerer-kings palace and the col-
mained functional. All of this sustained lapse of its primary foggaras. Scaveng- The Garamantian legacy is visible in
a host of eight cities, scores of villages, ing caravans have picked the ruins clean the fortress overlooking Ghat, and the
and numerous fortresses throughout of most useful salvage over the last 500 necropolis north of town. Dried mud-
a line of one hundred kings; the final years, and now only those capable of bricks compose the structures of the old
king was taken away in chains by Arab delving into the earth might find lost town and the population persisted here
warriors in 668. The last remnants of treasures worth discovering. With over due to the presence of the oasis, rather
their culture died out with the coming 800 years of trade with Rome and a leg- than reliance on foggaras.
of Islam, as the Divine auras of wor-
shipping slaves unravelled their rituals
and the sharp blades of pressing armies Garamantian Walking Dead
caused most of their corpse-warriors to
disintegrate on the wind. Blackened by the sun, wearing nothing more (1620), Destroyed (21+).
Without the unliving legions to stop than tattered rags, this creature moves with a de- Abilities: Brawl 3 (fist)
them, the slaves rose up against the liberate, stuttering action Encumbrance: 0 (0)
Garamantian nobles, led by the soldier- . Equipment: Ragged clothes, occa-
slave caste. In acts of desperation and Characteristics: Int 2, Per 2, Pre 0, sionally a mining implement of
spite, the surviving lords commanded Com 2, Str +3, Sta +3, Dex +1, some kind.
their few remaining corpse-miners to Qik 0 Vis: There is no vis in a Garamantian
collapse the tunnels of their foggaras and Size: 0 Walking Dead.
deny their rebelling slaves the life-giving Qualities and Inferiorities: No Fa- Appearance: A shriveled, leathery
water that had been pulled from the tigue, Improved Soak corpse, blackened by the sun. Its
earth for a thousand years. The remain- Personality Traits: Persistent +3, eyes are pale, milky white and
ing slaves and citizenry melted into the Walking Dead +3* pupil-less.
local nomadic tribes or emigrated, unable Reputations: Dont Exist (local) 3
to sustain their kingdom. Without water, Combat: These walking corpses lie motion-
without leaders, without slaves or magics, Fist: Init 0, Attack +7, Defense +4, less unless executing the last commands
the Garamantians faded away, their cities Damage +5 given to them. They repeat these actions
blanketed by dust and their monuments Grapple: Init 0 Attack +3, Defense +6, until unable or until the conditions for
consumed by the desert. Damage n/a more important commands occur. Gara-
Soak: +11 mantian Walking Dead, if studied for a
Wound Penalties: 1 (15), 3 (6 season, can act as a source of Garmantian
10), 5 (1115), Incapacitated Lore or Insight.

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SARIR TIBESTI WELLS & WATER GARAMANTIAN GODS

Following the narrow veins of ta- Hundreds of leagues of tunnels were The Garamantians venerated god
nos gemstones (called amazonite in the carved into the rock of the Fezzan, al- Ammon, whom they called Aman, above
modern day), several ancient mines lie lowing the Garamantians to pull water all others. This was evident in their in-
hidden in the Tibesti mountains, which from the earth. Sand now fills nearly all corporation of his name in their own,
demark the boundary with the Tnr of these tunnels. In places, there are still and his priests in ancient Libya kept a
Desert. So remote are these tunnels that fragmentary passages, but without magi- temple at the oasis of Siwah. This temple
the corpse-miners of the Garamantians cal excavation the vast majority of the and its oracle were still venerated and
may still toil unceasingly in the miser- Garamantian foggara are simply inac- considered potent diviners in late an-
able dark. Mindlessly following the ore cessible. There might still be numerous tiquity, but there is little there now but
and the mountain, the unliving bodies silent warriors sealed within, waiting for ruins and a small village.
may be honeycombing the rock with a potent necromaner to command them
passages while stockpiling uncut green- and put them to good use.
blue gems for masters who will never re- Vis Site: The
turn. In antiquity, tanos was used for sig-
nets and seals and provides a +3 Shape LANGUAGE OF Forgotten Foggara
and Material bonus when incorporated GARAMANTIAN MAGIC
into such devices. Commanded to dig a new foggara
The Garamantian sorcerer-kings as the rebellion began by a Garaman-
used the Punic language and the Tifi- tian noble with hopes of outlasting
ROYAL TOMBS OF nagh alphabet, a script later adopted by the turmoil, a group of corpse-min-
AHRAMAT AL-HATTIA the Berber nomads who absorbed their ers disappeared from memory when
slaves and refugees. There are few re- slaves ambushed and killed their mas-
As many as 100,000 tombs stand maining instances of this script, on ran- ter before he could tell his fellows.
Left to their task, they dug a vast
in silent vigil across the Garamantian dom rock carvings in the Great Desert,
reservoir beneath a rocky outcrop-
lands. Many of these tombs are enchant- some remaining ruins, and a few buried
ping before water flooded their cave
ed with additional powers, giving the urns. Some murabitin and Berber elders
and left them unable to work further.
sorcerer-kings a distinct boundary mark- know the language and could teach its
The flowing foggara keeps a small
er in so many towns and villages as well rudimentary basics, but no one living in
wadi green, and, after rare storms, the
as a repository for exquisitely preserved Africa has an effective score greater than
overflow leaves 5 pawns of Aquam vis
corpses to be animated to perform what- 3. No texts regarding their necromantic
in the wadi. Held in the bone frag-
ever emergency tasks necessary. secrets made it outside the kingdom ments of these lost workers which the
when it fell, but may remain in a hid- current carries up to the surface, the
den stronghold. Summoned Garaman- vis litters the shore of the wadi. Is the
tian ghosts effectively speak the dead nobles lost supply cache nearby?
language of Punic; however, nobles and
merchants probably speak some Latin.

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tion, only works on mundane corpses,
Story Seed: The Iter and cannot persist in a Divine aura. Any
recovered bonded objects can be re-
The Vexillation of Praeter Caput Saxi searched as a source of Garamantian Lore
the Fata Morgana Outside of the ruins of Roman Lep-
or Insight, depending on their state. (See
Ancient Magic, page 8 )
cis lies the entrance to a thin linear level Hermetic Intellego magic far exceeds
Acting upon visions seen by divin-
5 Magic regio that crosses the Fezzan, Garamantian methods for sensing water
ers in House Tremere of an impend-
bypassing the old territory of the Ga- in the desert. However, relics of such
ing Mongol invasion, a vexillation was
ramantes and stretching for hundreds sorceries may help a researcher better
created and sent into the desert of
of miles to reach the fabled mountains understand Garamantian methods or as-
the Fezzan, using the cover of being
of Agisymba. The Bab Ras al-Hammada sist with the translation of works written
a Genovese trading caravan. Charged
or Road Past the Stone Heads is men- in Tifinagh. Buried in an urn in a small
with finding and establishing an emer-
tioned by Pliny as the secret route taken
gency redoubt in the foggaras of the cave near Zinchecra, an initiation script
by the Roman general Valerius Festus in
Garamantians, these Hermetic magi in Tifinagh Punic details the last recorded
the first century AD.
are fanatic about keeping their loca- method for gaining the Garamantian
The northern and southern en-
tion and goals secret. What happens ability to Dowse for water. (See ArM5,
trances to the regio lie within small
when the player characters accidentally page 64 for the Dowsing ability.) To self-
Magic auras of strength 2 and are
scavenge one of their supply caches, or initiate this Virtue (Target Level 18), one
each marked by an overgrown Roman
encounter the magi and discover their
milestone radiating faint Mercurian
must travel to the cut-stone pool of Zin-
purpose amidst the crumbling ruins of
magic. Unless entered from near the
checra during the autumnal equinox (+3)
the desert? Can a reasonable solution
milestones, the narrow width of the after properly mummifying and entomb-
be found, or will the Tremere act with
magic road makes it impossible to find ing 10 individuals in Garamantian tombs
violence to protect the secrecy of the (+3). There, one must take a purifying
without the guidance of a Camel of
dedicated mission of their vexillation? bath in the pool under the light of the
Virtue (see Appendix: Mundane Besti-
Will a Wizard War conducted beyond moon while undergoing ritual scarring
ary). Although remarkably secure, the
the borders of Mythic Europe still fol- which provides the equivalent of the
area within the regio consists only of a
low the conventions of the Order, or Blatant Gift (+9). Upon exiting, if ones
repeating loop of narrow desert track
can the two groups find a way to resolve (Garamantian Lore + Presence + Inita-
broken every few miles by a brackish
the situation? tion Script bonus) value is greater than
well or watering hole, making it unsuit-
able for use as a hidden covenant site. 18, one gains the virtue of Dowsing for
drinking water. However, locating and
TYPES OF deciphering this script may prove to be
GARAMANTIAN MAGIC A COVENANT IN AGISYMBA? full arc in itelf. (See The Mysteries: Revised
Edition page 13)
Garamantian magic was non-Her- Agisymba itself lies deep to the
metic and both very limited and erratic south, a land of high mountains sur-
in the presence of the Divine. It focused
on preserving bodies, animating corpses,
rounding a vast lake, populated by
giant creatures such as the legendary The Central
sensing through a corpse, and command-
ing corpses. It also had a minor focus on
monoceros and cameleopard, and rich
with wild areas that contain abundant
Great Desert
sensing bodies of water. undiscovered vis sources. A small tribe
If considered for the purposes of of Plinian troglodytes inhabit the The Central Great Desert is bound-
Hermetic research, the rituals allowing a caves here, hiding from humans due to ed by the Mediterranean in the north
Garamantian sorcerer to bind a horde of their collective memory of past Roman and the Ahaggar mountains in the
corpses without an Arcane Connection slave raids but, they may make useful south. The Ubari Desert makes up its
to each should be considered a Minor grogs for a Hermetic settlement. eastern border, the Grand Western Erg
Magical Breakthrough. Success allows The distant mundane location, po- and the Tademat Plateau account for
the researcher to perform a simple super- tential for untapped magical resources, its western. The terrain consists mainly
natural ritual adding a corpse to a horde and easy access via the Iter Praeter of erg sand dunes, rocky hamadas, and
which is bound to an object. The Gara- Caput Saxi may make this an attrac- dry valleys. More than any other part
mantians often used a crown or headdress tive settlement site for isolationist magi of the Great Desert, the Central dDsert
adorned with a feather. A caster wearing seeking to distance themselves from the is very dry, rarely graced with rain, and
the bound object may use the Voice and wider Order of Hermes. Alternatively, with scant vegetation, even in the wa-
Group levels of effect for spells affect- intrepid characters interested in con- dis. The Ahaggar mountains are tall
ing or working through the horde, even structing a menagerie of exotic crea- peaks of hard, black rock formed into
if they remain at an Arcane Connection tures or seeking a unique familiar may pinnacles, towers and crests, like huge
distance or have numbers far exceeding a be tempted to seek out this lost plateau. pieces of volcanic basalt splintered and
usual Group. This ritual has no Penetra- carved with an unimaginably large knife.

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The Great Desert Regio Network Myrtle of Virtue


Deep within mundane deserts lie deep desert regiones to travel quickly In some hidden wadis grow Myr-
small nondescript Magic auras leading across the desert sands from one loca- tle Trees of Virtue. Their leaves and
to higher regiones, unmarked except for tion to another by entering into a regio berries are highly valued by a number
slight shifts in the shape of the largest and exiting at a different mundane lo- of people. The Sardinians make a li-
dunes and the shimmer of the air in the cation. The Tuareg call this phenom- queur from the crushed berries called
baking sun. Known to Camels of Virtue enon tinariwen (Tuareg: the deserts), Mirto. The murabitin find it augments
and the deep desert nomads such as the referring to the multiple landscapes and their dream interpretation. Amongst
Bedouin of the Empty Quarter of Arabia geographic variation within the region. Jewish scholars, myrtle is considered
or the Tuareg of the great Sahara, many Some mundane Tuareg and the mysteri- to be both the symbol and scent of
of these regiones connect into one large ous Blue Men can navigate them. This Eden. Certain theurgic practitioners
regio network. Within the regiones lie allows the nomads to engage in light- find a sprig of myrtle on their tongue
similar landscapes to the deserts they ning raids and then retreat, seemingly to enhances their casting technique.
touch on in the mundane world and simply melt away into the deep sands. A sprig of leaves with either a
travelers may encounter other wayfar- Some travelers may even be able flower or berry contains 2 pawns of
ers or fantastic desert beasts that act to move from one desert to another Mentem vis. It can be enriched in a
as guardians of the magical highway. the Sahara of North Africa, the Empty number of ways. In its berry form,
Other paths lead only to dead ends or Quarter of Arabia, the Nefud of Syria, it can be fermented in a silver urn
featureless expanses of sand where thirst the Kyzylkum and Karakum of Transox- underground for a season, at which
and heat block the intruders from pro- iana, the Taklimakan beyond the Roof point a draught taken from the urn
gressing or escaping. of the World, and even other unknown will provide the consumer a +3 bo-
Characters with the (Desert) Re- deserts in lands outside of Mythic Eu- nus to all recovery rolls for a season.
gio Network Minor Virtue (see Realms rope may be linked in this way. In its flower form, an enriched sprig
of Power: Magic, page 45) can use these provides the bearer with the Clear
Thinker Virtue. To enrich the myrtle,
the person who intends to use it must
sleep with the sprig under their pil-
The Tuareg call the Ahaggar mountains ways into a regio network, but even if the low for a season. Alternatively, some
Atakor, the place of stone, but the high tales are true, none have returned to tell Jewish traditions dictate that the
peaks create pockets of habitable land where the paths lead. Djanet is roughly myrtle must dry in the Holy of Ho-
jealously guarded by nomadic tribes 25 leagues southwest of Ghat, and 125 lies, and be struck by the light of the
and hunted by packs of painted dogs. leagues south of Ghadames. rising sun each day for a season. If a
Just north of the Ahaggar rises the Tas- myrtle is kept soaking in seawater for
sili n Ajjer, the plateau of rivers, with a season in a place sacred to Aphro-
hundreds of natural rock arches, many GHADAMES dite, it will remain supple and appear
stands of cypress, myrtle, and wild ol- fresh, granting the bearer the Venus
ive trees, and dozens of petroglyphs. Ghadames is controlled by seven Blessing Virtue.
The nomadic tribes consider the area clans of Berbers who have divided the
sacred and the Wind Spirits (see later) city into as many districts, each with
often relax here. its own souk. The city is surrounded by GHARDAIA
a stout wall and the Ain al-Faras oasis
lies at its heart. The Third Legion gar-
DJANET risoned the city for nearly 200 years and Ghardaia Oasis consists of five for-
its crumbling, abandoned fort stands on tified villages, called ksours, configured
This is a small Tuareg and Berber oasis a nearby hilltop to the southwest. No- with identical designs. The five villages
tucked into a valley on the western side of tably, covered walkways connect most are Ghardaia, Melika, Beni Isguen, Bou
the Tassili n Ajjer plateau. A community of the buildings, creating a maze-like Noura and El Atteuf. Each boasts its
one might consider to be no more than warren of alleyways which very effec- own mosque with the minarets func-
an agglomeration of villages maintains the tively insulates the population from the tioning as watch towers. The houses are
large date palmery for trade with caravans worst heat, but conceals the activities built around the mosque in concentric
on the Garamantian or Ghadames Roads. of bandits and cutthroats who might circles and surrounded by a high wall,
More than a dozen natural rock arches prey on the unwary traveler. This also making each village more of a citadel.
stand within 7 leagues of Djanet, one of has the effect of creating a large num- For protection, residents store grain
which very closely resembles an elephant, ber of lacunae in Ghadames, spaces and weapons in the mosque, but spend
though it is far larger than any mundane where the citys normal Divine aura most of their time outside the citadel,
elephant could ever be. A few rare and of 3 does not reach. tending the date palmeries during the
esoteric texts penned by lost scholars of summer months.
the Fay claim these arches to be door- The unusual sect of Ibadi Muslims

72
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founded the village of Ghardaia in the The Redoubts Despite its isolated location the mas-
11th century, venerating the female sif is home to a variety of raptors such
saint Daa who inhabited a cave (ghr) of the Tuareg as eagles, but the soil supports only the
in the valley. While the other villages grazing of the lesser caste Kel Ulli tribes
have Divine auras of 3 due to their close, The Tuareg dominate an area in the goats and sheep. The Tuareg of the Kel
enclosed construction with their respec- southern central reaches of the Great Ahaggar dwell predominantly in the
tive mosques, Ghardaias mosque, with Desert, centerd on the great mountain- dark canyons around the periphery of
its relics of Daa, has an aura of 4. ous plateaus, but can be found any- this range.
where within the confines of the sand. Within the central Atakor area stand
Within the Tazenrouft to the west and the highest peaks of Tahat, Ilaman, Am-
GHAT the greater expanse of the Tenere to the jer, Tiouyen, and Iherhe. The Tuareg be-
east and southeast, a string of waterless lieve the spirits of the peaks are rivals in
Often called The Last Oasis by and otherwise inhospitable Magic auras love and that their current positions are
those travelling the Garamantian Road, almost encircles this cluster of moun- the result of their quarrels. At the base
Ghat sits on the eastern edge of the Ta- tains, except to the north where caravan of Ilaman lies a spring formed when the
sili n Ajjer, with the Idehan Ubari Erg to route enters the Haggar massif. This jealous Amjer struck his brothers shoul-
the north and the Bilma Erg to the south. makes the Tuareg homelands almost in- der, the water of which is a liquid form
This is something of a misnomer, as Dja- accessible without access to the Great of Terram vis.
net is just 25 leagues to the southwest, Desert Regio Network a multitude The more remote and highest re-
although Ghat is off the trade routes of regiones that are known to lead from gions of the plateau are pocked with
regular path to Bilma. Like Ghadames, the sands around the rocks and connect Magic auras. Within the more violently
it also utilizes numerous covered walk- to other sites within the Sahara and jagged clefts at their bases are nestled
ways between buildings to reduce the perhaps other distant deserts (see the small Infernal auras, inhabited by de-
impact of the heat on residents. A small nearby insert). mons and Infernal jnun of the Orders of
fort watches over the town from atop a the Aerial Powers and Furies that subject
rocky outcropping to the southwest and the gueltas or valleys to flash floods from
an ancient cemetery, filled with short AHAGGAR paroxysmal torrents.
Garamantian grave pyramids, stands to
the north of the town. This remote and uninviting plateau
rising above the desert dunes, with its TAMANGHEST
central cluster of peaks referred to in
WARGALA Tamahak as the Atakor. is the spiritual A gem nestled in the bosom of the
home of the Tuareg and their sanctu- Ahaggar mountains near the edge of
This oasis is another of the few ary against their enemies. The desolate the Tassili n Ajjer plateau, Tamangh-
strongholds of the Ibadi Muslims, a sect peaks and valleys filled with cooled est is a rich oasis that supports groves
which believes any Muslim may lead lava make the area seem a forlorn and of lemons, dates, figs, and almonds.
the community and reserves the right forbidding region that shimmers lilac in Millet and wheat grow here, and the
to revolt against an unjust or heretical the setting sun a land seemingly as Tuareg keep small herds of goats for
leader. Many of their number fled here abandoned by God as the nomads that meat and milk. The herders of this vil-
from Tahert after the fall of the Rusta- call it home. lage consider themselves the guardians
mid Imamate in the early 10th century.
There are also Ibadis in the neighbor-
ing Ghardaia oases and on the island of
Djerba. A large mosque occupies the
The Cypresses of the Desert
town square and the citys protective The Tuareg hedge magicians use the wood from these cypresses to create their
wall boasts six separate gates. The most powerful creations, but must beseech the spirits of the trees to sacrifice timber
souk is noted for its arcade, providing for their labors. A fallen limb from an individual tree contains Vim vis which grants
shade to many of the vendors and for different powers or Virtues to the supplicants as per the examples below:
its active slave market, patronized by
the jinn of the area. Date palm groves, Tin-Balanan Puissant Leadership
and fruit and vegetable gardens flour- Tin-Ambarak Puissant Ride
ish all around the city, fed by the oasis Tin-Gaded Wilderness Sense
and their products sold in the market. Tin-Tamanzazt Lesser Immunity: Thirst

The enrichment processes are known to wandering male inenden hedge magi-
cians, who must be bargained with or coerced to give up their hedge secrets.

Ancient Cypress wood: +3 spirits, +3 necromancy

73
Between Sand & Sea
of the cypress in the Tassili n Ajjer, and AR not normally found in the desert, in-
have named all of the trees on the pla- cluding examples of common European
teau, which is blanketed with a Magic This southern collection of nine cir- Herbs of Virtue.
Aura of 2. Many of the trees have their cular volcanic outcrops is noted for its
own genius loci spirits, which have simi- graven rock art, including a rock carved
lar protective feelings for the Tuareg. with pair of strange long-necked crea- ADAGH
Few come to this tranquil place and its tures that resemble the cameleopardalis
ochre-colored homes without the bless- mentioned in Pliny. Each of these sites Lying beyond the feared waterless
ing of the regions nomads; it is an open marks the location of a strong Magic au- Tanezrouft to the north, this sandstone
secret, known among the tribes as a ras (at least strength 4) aligned to the Art massif is pocked with predominantly
place to trade and rest, but no outsiders of Animal or Terram, and they are valu- Faerie auras rather than Magic auras
are invited to visit. Almost 17 leagues to able to Tuareg hedge wizards, although like the other three massifs. Sometimes
the west lies the haven of Abalessa and they unusually do not claim responsibil- known as the Adrar Ifoghas after the
the sealed tomb of Tin Hinan, reputed ity for creating the petroglyphs. The Kel Ifoghas tribe that claim the area,
to have healing properties. stone artwork seems to unduly attract its rock art shows mainly scenes from
packs of wild dogs with spotted hides nomad life, and appears to move and
that resemble jackals. The painted dogs change from one visit to the next.
TASSILI N AJJER must be dealt with or driven away to use
the sites for magic rites.
The northern massif known as the
Plateau of Rivers is a rocky upland
The tallest peak of the plateau, Idou-
kal-n-Taghs, rises above the pilgrimage
Tanezrouft, the
scored by deep gorges and hidden gueltas. village of Abatol and hosts a Magic regio Western Great Desert
Ancient cypresses, known to the Tuareg where the climate is similar to the Medi-
as tarout, cluster in the higher eastern up- terranean. Within the Herbam-aligned
lands of the Tassili n Ajjer. Each is over aura grow a number of plants and herbs Bounded on the west by the Atlan-
2000 years old, gnarled and twisted, with tic, the Tanezroufts long eastern border
its own personality. The oldest stand in consists of the Western Erg, the Tade-
a grove in the stony Wadi Amazar. Led Saga Seed: An mat Hadama and the Ahaggar Moun-
by Tin-Balalan (Tuareg: the one with the tains of the Central Great Desert, and
pool at its feet), the trees are each the Atakor Covenant? the Bilma Erg of the Tnr. In the
physical manifestation of powerful ge- north, the Chech Erg pushes against
Isolated from the rest of the Order
nius loci. Knowledgeable beyond man, the Atlas Mountains, and there are few
by mundane distance, the desert, and
each tree is a Magic guardian of their in this lonely region except the caravans
fierce nomad tribes, a the bastion of
local area, similar to the elder trees of and the most hardy of Tuareg nomads.
the Tuareg may at first seem an unlike-
the German forests (see Chapter 4: The The winds often sweep away the tracks
ly site for a Hermetic covenant or even
Forest, Guardians of the Forest, or Realms of of fellow travelers, and those lingering
a cooperative of sahir from the Order
Power: Magic, page 106). behind easily become lost or prey to the
of Suleiman. But all these features may
hyenas or jackals, which need no water.
make it a desirable site for a group of
wizards seeking to escape the political
intrigues and mundane obligations of
their traditional homelands, albeit at
IWALATAN
the price of extreme isolation.
Although aggressive and pos- A wonder of cut-stone structures, the
Faerie Tuareg sessed with an unequalled sense of ra- town of Iwalatan is the southern termi-
nus of the Walata Road and the Taghaza
and the Jnun cial superiority, once they have been
subdued or allied with the Tuareg no- Trail. The Massufa Berbers maintain a
mads make excellent covenfolk with few groves of date palms here, growing
Although some of the southern melons in their shade and keeping herds
Tuareg tribes such as the Kel Ifoghas, their adaptions to desert lifestyle and
familiarity with the shifting regiones of sheep. The many wells of this oasis
Iwellemmeden, and Kel Geres have a produce crisp, clean water, water made
large number of Faerie blooded indi- surrounding the massifs. The harsh
geography and supernatural barri- all the more refreshing by the long, dry
viduals, it is the Kel Asouf, or People trip required to reach Iwalatan. Timbuktu
of the Empty Spaces, that are the ers provide a measure of protection
against both mundane and supernatu- is 100 leagues to the east-southeast, while
true Faerie jnun of the deserts. These the salt mines of Taghaza are 165 leagues
Faeries generally resemble the varied ral interference and the abundance of
untapped magical resources and pow- to the north-northeast. The Walata
jinn of the more Muslim dominated Road leaves to the northwest, while the
lands to the north but are wilder and erful Magic auras provides a fertile
base for magical experimentation or Taghaza Trail departs to the north. Sev-
generally darker in behavior. eral mosques grace the town, giving it a
incursions into the Magic Realm.
Divine aura of 3.

74
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SIJILMASA with salt to trade with arriving caravans
Story Seeds Founded by Berbers in 757, Sijilmasa
from the north for slaves and manufac-
tured goods. The Chech Erg stretches to
lies on the trade route to Tangier, strug- the north and the El Djouf desert makes
WAGES OF SIN gling to survive on the caravans of salt, the 165-league trip south to Timbuktu a
gold and slaves headed in either direc- foolhardy trek reserved for only the most
The flies of Taghaza are, in fact, tion. The wealth garnered long ago in dedicated caravans. Iwalatan is closer,
the physical manifestation of a horde the large marketplace in the western only 125 leagues south-southeast. For
of False God demons. The gold dis- quarter of the city translated into high, those headed to the Maghreb, Sijilmasa
tributed to greedy souls through- strong, ochre-colored walls protecting is roughly 20 days to the north.
out Mythic Europe must come from the many stately temples and Sufi ma-
somewhere, and with so much gold drasas in the city. For more regarding
passing through the hands of so many Sijilmasa, see Chapter 2: Coasts. TUWAT
in a place where death is common-
place and theft between slaves often This string of oases stretches for
resolved with murder, demons lever- TASARAHLA about 30 leagues at the edge of the Tane-
age the situation to their advantage, zrouft and the Central Great Desert. It
making a harsh locale even more sin- Really no more than a place in the boasts large stands of hundreds of date
ful and miserable. Whenever a sack of dunes where a spring of water oozes palms irrigated by seasonal pools and
gold is needed to tempt a weak-willed from the ground, Tasarahla has a few supplemented with foggaras, or wells
fool, the demons whisk what they rings of stone for travelers fire pits and a carved into the rock to access the fossil
need from these awful hovels and couple of low walls to help shield tents. water deep below. There are four forti-
transient caravans. A devout magus The spring, such as it is, is marked by a fied villages in the area, with thick walls
who discovers this vast stockpile of moderately sized stone and small patch and watchtowers, called ksours (s. ksour).
wealth must not only grapple with his of mud. New arrivals must often dig to The people in the small villages of Buda
own feelings of greed, but consider clear the well of windswept debris and in the north and Reggane in the south
if a larger blow might be dealt to the wait for a short while before being able maintain the foggaras. The other two
plans of Infernal if an easy cache of to gather water. The flow of water here ksours tend the date palm groves. The
gold were no longer available. is slow, but steady. Taghaza lies roughly steep sandstone walls of the Tademat
10 days journey north, about 53 leagues, Hadama, some rising to 500 paces, ring
and Iwalatan is about 75 leagues to the the oases along its southern and east-
BREAKING THE BONDS south-southwest. ern edges, while numerous sand dunes
slouch from the north and west, punctu-
The slaves of Taghaza are cru- ated in places with sandstone outcrops.
elly imprisoned while free to roam TAGHAZA The sirocco wind often blows quite hard
unfettered, they are imprisoned by here and occasionally attacks caravans.
the surrounding waterless desert and Not truly an oasis, or even a wadi,
their complete reliance on imported Taghaza is a barren mining town carved
food and supplementary fresh water
from the merchant caravans of the
out of a rich chott. There are no trees,
just salt pits, sand, and the homes of the
Tnr Desert
southern gold traders. Hermetic magi Masufa Berber tribes all-male slaves. Built
may seek to disrupt this status quo from blocks of salt and roofed with camel The nine massifs of the Ar Moun-
without realizing the true nature of hides, their thresholds all face west due to tains overlook the Tnr Desert. A
the slaves and the salt trade. a tradition claiming evil jinn in the region Tuareg stronghold since time forgot-
Characters willing to provide a cannot enter a structure from that direc- ten, the Ar range is pocked with many
magical means of supplying food would tion. An Infernal aura of 3 lends credence acacia-shaded wadis, full after the rains
greatly unbalance the economy here, to this belief. A slightly less rudimentary of early autumn. Painted dogs hunt in
but whether the salt slaves would wel- way-station for the foreign merchant packs, trying to steal from the herds of
come a change in overlord is question- caravans stands on the eastern edge of goats and camels kept by the nomads.
able. The southern traders, also reliant the settlement. The only food available is The Erg of Bilma lies at the heart of
on the salt produced here, may negoti- camel meat, or dates and millet brought the Tnr, swaddling the Ar range,
ate with gold or else resort to desperate in by caravans; many of the slaves per- and the Tibesti Mountains separate it
violence to reclaim their prize. ish when caravans are delayed. Taghaza from the Libyan Desert. The Ennedi
Another large salt mine, Taodeni, seems perpetually plagued by flies and Hamada rises up out of its southern
lies undiscovered further south, but everyone considers the water brack- border, where some claim one can see
distant from the current trade route.
ish. Despite these miserable conditions, the Nubian Desert or stare into the
Hermetic magi who discover and
the town is awash with gold and exotic haze of the Torrid Zone.
settle this new site, harvesting the salt
goods, brought by merchants from the
south, which residents use in conjunction

75
Between Sand & Sea
AOUDERAS BILMA FACHI

This small oasis, nestled amongst Nestled under the Kaouar Cliffs and A lonely citadel carved from volca-
the massifs of the Ar, is populated protected from the desert dunes, Bilma is nic rock in the middle of the Bilma Erg,
mainly by Tuareg and their slaves, the largest town before continuing north Fachi functions much like Aouderas
who trade for supplies with caravans to Siwa or east into Nubia. It is known for mining blocks of salt and trading water
in exchange for water, shelter, and its gardens, for salt mines, and date palm and palm dates for other supplies from
palm dates. Most of the population groves. Caravans often consider Bilma caravans to survive. A few sweet lakes of
lives within a hilltop fortress, protect- the last destination of one of the caravan fresh water mean most traders are more
ing the well and their harvest from routes before either returning to Egypt than willing to exchange their wares for
the raiding tribes and jinn who prefer and Cyrenica or plunging back into the the chance to replenish their supplies
bloodshed to trade. Timia is 15 leagues reputed lands of the fabled Sorcerer-King. before pressing on the 65 leagues either
to the northeast, through the narrow Those traveling north need only go fifty- east to Bilma or west to Timia. Fachi has
and treacherous canyons of the Ar five leagues before reac ing the oasis for- a Magic aura of 4 due to its unspoiled
Mountains. Bilma is 120 leagues to the tress of Djaba. Fachi is due west through nature and lack of a mosque.
east-northeast, across the Erg of Bilma. the rolling dunes.

Story Seeds (Contd)


with the aid of their magic, may similarly and negotiations that resulted in their new THE MINES OF DESPAIR
draw attention from the existing power wares. The guides seem to become more
brokers of the region. Due to the harsh distant and taciturn the more journeys they The slaves mining the salt have had
environment, Taghaza and Taodeni are complete and finally they stop returning their wills broken by their imprisonment
particularly inhospitable any inhabit- altogether, only to be replaced by distant and nearly all of the mundane miners
ants suffer a 3 on any Aging rolls due to relatives with similar names and remark- brought here develop the Weak Willed
the terrible living conditions (see ArM5, ably similar physical features. Flaw from Warping, due to constant ex-
page 170) in addition to any effects of Although the majority of goods are posure to the powers of the mining sites
Warping inflicted by the local aura, mak- mundane, some of the more exotic items Infernal occupants. Most believe, equiva-
ing it a difficult location to maintain for a are touched by Faerie or contain Faerie lent to the possession of the Delusion
covenant without magical means of eas- tainted vis. Is this because the Azalais fi- Flaw, that they come from lands beyond
ing the perils. nal destination lies within Arcadia, where the edge of the Great Desert but their ac-
the salt is exchanged or transformed into counts are fragmentary the only com-
the other trade goods and captured hu- mon element is that they remember being
WHERE DOES ALL THAT SALT mans have their memories altered and are brought to Taghaza to work incessantly
GO? transformed into black-skinned versions in the gruelling pits, and that they miss
of themselves to be sent as slaves to the their families. This belief is not true, but
The rock salt is mined in pits beneath north? At least one of the salt caravans the truth cannot be readily discerned by
the merciless heat of the sun and cut into merchants is a disguised Faerie with the either mundane or magical means.
large slabs which are lashed onto either Spirit Away power (see Realms of Power: Fa- Some of the miners and overseers are
side of a camel for the annual salt caravan erie, pages 2324) and the caravan guides in fact incognizant dark Faeries (or de-
known as the Azalai. Once loaded onto are either humans that become irrevers- mons), whose role is to continue the story
the camels, the salt leaves to the south, ibly Warped until they are lost to Arca- and feed off the despair and the suffering
but none of the miners or overseers are dia themselves or minor associated faeries of the true human slaves. The powers of
aware of its final destination. Two to three that help round out the story. these malevolent creatures further warp
months later, the camels return with fresh Alternatively, the caravan could be the memories of the mundane miners and
slaves, gold, ivory, and other exotic goods led by demons charged with punishing female slaves.
bound for the northern markets of the sinners in this scenario the slaves retain
Tell, which is good enough for the visit- enough of their former memories to recall
ing northern traders of the Mafusa, who fragments of their past lives but their ex-
have learnt not to ask questions and just act origins are obscured by Infernal pow-
enjoy the profits. ers. Taghaza then represents a form of
Even the caravan guides are circum- mundane purgatory.
spect about their destination, seemingly
unable to describe the exact proceedings

76
Between Sand & Sea
FADA tremely isolated, reaching Fada requires boasts copper mines and date palm plan-
a 200 league journey east-southeast from tations. It is rumored to owe fealty to a
This small Tuareg town is situated Bilma. Only those seeking the fabled Nu- wizard named Sogolon Conde. Beyond
a days journey north-northwest of the bian Desert or seeking to cross the Torrid Takedda to the west lie the Lands of
greatest stone pool of the Great Des- Zone come here. Thirst, the deep desert and the routes
ert. While it is a wadi filled only by the to the purported realm of the Sorcerer-
seasonal rains, it never dries out because King of Sosso. It is 45 leagues east across
it lies at the foot of vast cliffs of water- TAKEDDA the Bilma Erg to the Ar Mountains and
carved stone. Ringed by trees, the wadi the shaded havens of Aouderas or Timia.
supports a population of camels, croco- The last western outpost of the
diles, and other strange creatures. Ex- Bilma Trail, this Tuareg-occupied oasis

Amur, the Pale Fox of Virtue


Slim and tawny, it darted among the brush (prey), Living Language: Arabic 4 prey and managing elaborate ruses to steal
with the young gazelle in its jaws. Uriens cursed (conversations), Stealth 4 (stalking kills from hunting tribesmen. Under the
as the beast stole his kill, and Im almost certain it prey), Survival 4 (desert) hot midday sun, the Pale Fox of Virtue
laughed as it ran.. Natural Weapons: Teeth: Init 0, Atk +3, rests in cool burrows extending 10 paces
Def +1, Dam +1. into the earth. At twilight, they venture out
Magic Might: 15 (Animal) Powers: and forage. Able to survive without water,
Characteristics: Int +1, Per 0, Pre 2, Give Chase, 1 point, Init 4, Mentem. they often hunt from the deep desert.
Com 5, Str +1, Sta 1, Dex +2, Qik R: Eye, D: Sun, T: Ind. By gazing Consummate tricksters, Pale Foxes
+2 into the eyes of an individual, the of Virtue take great joy from a well-con-
Size: +1 Pale Fox can fill it with the desire structed deception or a lengthy chase,
Season: Spring to chase the Fox until the Sun rises drawing out the pursuit with repeated,
Confidence Score: 0 or sets. ReMe 15 (Base 4, +1 Eye, but brief, glimpses or fortunately dis-
Virtues and Flaws: Perfect Balance; +2 Sun): Lesser Power (15 levels, covered tracks. They seek out hunters,
Nocturnal, Restricted Magic (Can- 2 Might cost) both to taunt and to steal kills.
not use Gone to Ground while be- Gone to Ground, 1 point, Init +0, Animal. The Foxs tail may be Enriched by
ing observed) R: Per, D: Mom, T: Ind. The Pale Fox lining the hood of a cloak or boots. The
Qualities: Ambush Predator, Crafty, may teleport to any place to which material of the hood or boots must be the
Good Jumper, Keen Sense of Smell it has an Arcane Connection up to finest gazelle hide and crafted only by
Magical Qualities and Inferiorities: 500 paces away. ReAn 20 (Base 20): moonlight. The wearer of such boots is
Gigantic; Gift of Speech, Improved Personal Power (20 levels, 1 Might granted the Puissant Stealth Virtue while
Abilities, Improved Attack (bite), Cost) the wearer of such a cloak gains the Puis-
Improved Damage (bite) x2, Im- Unsporting Stalker, 0 points, Init +1, sant Guile Virtue. The tail may be fash-
proved Initiative (bite), Improved Imaginem. R: Per, D: Conc, T: ioned into only one such item.
Soak x2, Lesser Power, Personal Ind. The Pale Fox blends into the
Power x2; Minor Flaw (Restricted terrain, gaining a +3 to all vision-
Magic) based Stealth checks. MuIm 3 STORY SEED: THE STOLEN PRIZE
Personality Traits: Fox +3*, Sly +3 (Base 1, +1 Diam, +1 Moving im-
Reputations: Wily (local) 3 ages): Personal Power (5 levels, 1 Having snatched an item, like a bow,
Combat: Might cost, +15xp Concentration) a satchel, or a waterskin, from a traveling
Dodge: Init +2, Attack na, Defense +5, Encumbrance: 0 (0) character, the Pale Fox of Virtue makes a
Damage na Vis: There are three pawns of Animal bargain: if a lone character can catch it,
Bite: Init +5, Attack +11, Defense +7, in the foxs tail. it promises to show the group a vis site,
Damage +8 Appearance: Roughly the size of a a short cut through a regio,or perhaps a
Soak: +3 pony, Amur has an elongated body, caravan once buried by the dunes and
Fatigue Levels: OK, 0, 1, 3, 5, Un- narrow head and short limbs. now uncovered by the wind. The Pale
conscious Fox of Virtue enjoys a good play on words
Wound Penalties: 1 (16), 3 (712), The sandy colored fur of the Pale Fox as much as a proper chase, and so it will
5 (1318), Incapacitated (1924), of Virtue allows it to blend into the dunes readily accept clever characters attempts
Dead (25+) as it ranges across the length of the Great to reinterpret the rules of the challenge,
Abilities: Area Lore: Great Desert Desert. It has large ears, short legs and a as long as words remain unchanged. For
4 (oases), Athletics 4 (running), narrow muzzle. Its hide becomes a lighter instance, simply because a lone character
Awareness 3 (food), Brawl 3 (bite), ivory shade near the belly and its tail dark- must catch the Pale Fox, that does not
Concentration 2 (Imaginem ef- ens to a sooty tip. Living in small family mean only a lone character can chase it.
fects), Guile 4 (lying), Hunt 4 groups, the foxes enjoy hunting difficult

77
Between Sand & Sea
Pounds each. Occasionally, however,
a local leader decides to bolster his
forces with slaves, like the founder of
Marrakesh, who purchased 2,000 men
to fight in his campaign to consolidate
power in the Maghreb.
Berber and Tuareg nomads make up
the majority of the traders from the south,
bringing caravans with hundreds of camels
and slaves into the markets twice a year, in
March and November. Muslim traders also
make this trip, bringing their wares into
the desert and returning with gold and
slaves. The Genovese have established a
bustling trade all along the coast since the
mid-11th century, with enclaves in Safi,
Sale, Tangier, Orano, Algiers, Bona, Tunis,
Mahadia, and Tripoli. There, they trade
primarily for gold, timber, salt, cheese,
wine, olive oil, and grain, but cannot
help but partake in the slave trade. Many
households have two or three slaves pur-
chased from the markets here. However, it
is illegal in many places to keep Christian
slaves, and if these servants convert, their
owners are supposed to free them. This
helps maintain northbound demand.
Rumors from the returning merchants
speak of a nominally Muslim kingdom
across the sand, ruled by a powerful Sor-
TIMIA and out of the desert, but gold, slaves, cerer-King. Such stories are dismissed,
and salt drive the traffic north, and all however, as madness induced by howling
manner of goods, but primarily slaves, winds and the solitude of the long jour-
Tuareg command this valley para- glass and horses, go south. Some of the ney. It is interesting to note, though, that
dise, renowned for its enormous, deep other goods taken north include ivory, something is demanding slaves for trade
stone well, which is filled with dark gum arabic, ostrich feathers, kola nuts, at the route destinations, and the mer-
water and called a guelta. The guelta ebony, and cloth. Caravans going south chants currently remain silent regarding
never empties, and Timia supports small take dates, figs, sugar, cowries, copper, their buyers.
orchards of fruit trees. The road from ironwork, paper, books, tools, weapons,
Aouderas to Bilma passes through Timia, cotton, and silk to serve as currency with
with 65 leagues of rolling sand dunes
ahead of travelers before their next true
the nomads, in addition to the highly
prized commodities. The caravans also
Arranging Caravans
rest in Fachi. To the west lies Takedda gather salt for trade in either direction,
and Aouderas is just to the south. loading camels with two large slabs Trade across the Great Desert is a lu-
pulled from mines in the desert. crative process, but one filled with danger,
Thousands of slaves cross the sands so merchants must co-operate to survive.
every year, often forced to carry the Each merchant chooses which city his

Trade across
other goods caravans intend to trade. goods will depart from, and where they
Malnourished and rarely given enough will be traded away. He then loads them
water, many are expected to die along on camels, and travels to the city of depar-

the Sands the way as a cost of doing business.


Moorish pirates capture pagans from
Rus, Christians from the Mediterranean
ture. At this point he usually sells his cam-
els to buy rested ones. All of the merchants
interested in trading at a target city gather,
A number of routes crossed the Great and England, and the most unscrupulous and they select a caravan guide. This is a
Desert on the backs of camels and slaves. even take Muslims from Iberia and the complex process, because the success of
The journey is performed in stages, each Levant, despite laws forbidding such the caravan is almost entirely dependent
of roughly 7 leagues (21 miles), and a trip practices. Slaves arriving from the south on this mans skill. The guide chooses a
in one direction usually requires between in the markets of the Maghreb are main- day of departure, which must be during
two and three months. Trade flows into ly women, and cost roughly 39 Mythic the colder part of the year (October to

78
Between Sand & Sea
of the desert love to play with single run-
Story Seeds ners, so that they go mad, die of thirst,
or both. Runners are paid enormous sums:
This trade provides many opportu- recover their covenfolk before theyre pounds of gold for a few days work. The
nities for stories. sold as slaves and sent across the sands, Sudanese send agents into the desert, to
theyll need to search the markets along deal with foreigners at oases, rather than
the coast. Any missteps and they may allowing them to leave the desert.
MEN OF WAR have to plunge into the desert in pursuit When a caravan arrives at a Maghrebi
of their friends. And just what is con- city, if it is returning as a unit, everyone
Soumaoro Kant is the rumored cealing the prisoners whereabouts? rapidly learns its departure date. Between
Sorcerer-King of Sosso beyond the trade the instant the caravan arrives and the mo-
routes. The Caliph of Kanem, he is a ment it leaves, everyone who wants to sell
shadowy figure feared by both the Ber- ...AND FOUND must sell, everyone who wants to buy must
bers and Tuareg, who dare do no more buy, and every merchant needs to sell his
than whisper his name, for it is said he A group of grogs arrives to pledge current set of camels and purchase new
can hear it spoken on the desert winds. their service to the magi, stating they ones. Some cities receive but a single
However, if he exists, the Sorcerer-King have traveled from the south and seek caravan a year, or every ten years, so the
seems to possess an insatiable demand employment. Frosty Breath of the Spoken Lie pressure on all parties is intense. Crime
for slaves to fight his wars, wars he sup- shows them to be honest, and the men against and by merchants, who leave
posedly prosecutes against his rivals and are all pagan, meaning they require no when the caravan leaves, is lucrative.
the jinn of the deep desert. Some claim mosque or church within the covenant
he can use the salt and gold traded from grounds. Their martial skills are superior
his empire as an Arcane Connection, and and they appear to be well-trained and WESTERN ROUTE: IWALATAN ROAD
perceive through the eyes and ears of the disciplined. However, when members of
slaves he has sent into Mythic Europe, the group are taken into civilization on The Iwalatan Road often begins in
but all this cannot be true, can it? errands or as escorts, they hide or aban- Marrakesh and continues on to the great
don the group at inopportune moments. trading center of Sijilmasa, situated just
Eventually, it becomes known that this north of the desert. It then turns south,
LOST... new turb was originally the slave-soldier through the pass guarded by the fortress
cadre of a local leader, and killed a num- of Tamdoult and across the Tanezrouft to
Moorish pirates have captured ber of guards in their escape. How will the fading city of Aoudaghost. In Aou-
members of the covenant while they the magi deal with the situation when the daghost, the path turns to Iwalatan. Car-
travelled on business. Arcane Connec- former owner demands the return of his avans using this route often return with
tions possessed by the magi indicate property, and brings the matter before a gold more than other commodities.
that theyre bound for the Maghreb, but local magistrate?
something seems to be masking the ex-
act location of the prisoners. In order to CENTRAL ROUTES: TAGHAZA
TRAIL
March). The guides men check that all of soned, hidden by sand, or not where the
the camels are properly loaded. guide remembers it. The Taghaza Trail departs from Si-
The merchant does not travel the des- A caravan guide should have many jilmasa, traveling twenty-five days south
ert himself: he places his goods in the care Abilities. His Area Lore permits him to fol- to Taghaza, then another ten days to the
of a trusted slave, or a younger relative. low paths through the desert, even when well at Tasarahla, and finally another fif-
When the caravan leaves, it may have two the terrain is changed by sandstorms. His teen days south to Iwalatan. Some cara-
thousand camels. It is better, its is thought, Language skills allow him to negotiate with vans decide to go more south-southeast
for everyone who wishes to trade to a par- the desert tribes. His Leadership keeps at Tasarahla, and continue on. Caravans
ticular city in that year to travel as a single his staff of scouts and laborers at their du- on this route take gold and slaves north,
unit. The caravan averages one stage (21 ties when trouble strikes. He can navigate returning with manufactured goods and
miles) per day, traveling only at night and by the stars, which is important, because salt. The largest expeditions consist of
in the morning, following a circuitous caravans carry limited supplies and water, thousands of camels, and depart at the
route to avoid hazards identified by the to maximize cargo space. Many guides are beginning of the cool season in Novem-
caravan guide. skilled in dealing with creatures of the vari- ber, with a smaller caravan departing in
Most routes end with water each day. ous Realms. The caravan guide is paid ei- March. Other smaller and more fool-
This is precautionary. Camels only need to ther in money or in shares of cargo. hardy caravans make the trip at all times
be watered every ten days, so faster travel, When a caravan is estimated to be of the year. Once northbound caravans
using more direct routes, is possible. This four days from its destination, a runner is arrive in Sijilmasa, they disperse among
is avoided because there is the chance that dispatched to warn the Sudanese that it Fez, Tahert, Tangier, Tlemcen, and Tunis
when a caravan reaches a particular well, is approaching. Runners are always sent, to sell their wares and prepare for the re-
it will be dry, surrounded by bandits, poi- at minimum, in pairs, because the demons turn trip.

79
Between Sand & Sea

Tales and Travelogues Story Seed: The


Characters hoping to research poten- Author: Moammad Abl-Qsim Ibn Archetypical Road
tial routes and hazards before venturing Hawqal
The trade across the desert pres-
into the sands may seek out texts written Availability: The private libraries of
ents a completely archetypical Faerie
by one of many Muslim scholars. Some merchants and nobles in Maghreb
opportunity to steal the vitality of
of the more common titles include: and Al-Andalus.
those crossing, as it is essentially a
Description: This book, a revision
road story. The entire experience
Book of Routes and Places (Classical and extension of earlier texts, in-
the guides, the fearsome beasts, the
Arabic) cluded detailed descriptions of
bandits all align with the fact these
Summa Area Lore: Maghreb (Level 3, Muslim-held Spain, Italy and par-
elements continue to survive despite
Quality 10), Tractatus Area Lore: ticularly Sicily. It mentions the
the harsh conditions. So do the fay
Great Desert (Quality 10) area of Fraxinet in Provence as
delight in the suffering of the slaves,
Author: Abu Abdullah al-Bakri richly cultivated by its Muslim in-
or the misery of the travelers, or the
Availability: The private libraries of habitants, making some Hermetic
greed of the merchants? Perhaps it is
merchants and nobles in Maghreb scholars suggest that Ibn Hawqal
some combination of the three!
and Al-Andalus. was a follower of Jerbiton.
Description: Written in 1068 and drawn
from the literature and reports of On the Topography of North Africa
traveling merchants over two cen- (Classical Arabic) rock salt is mined in great quantities for
turies, this book discusses distant Tractatus Area Lore: Maghreb (Qual- trade. This is the shortest of the routes,
empires across the Great Desert, the ity 8) and the preferred commodities remain
Almoravid dynasty, and the trade Author: Yusuf al-Warraq slaves, salt, and ivory from the south
caravan routes. in exchange for horses, weapons, and
Kitab al-Jaghrafiyya, Book of Geogra- manufactured goods from the north. In
Kitab Srat al-Ard, Face of the Earth phy (Classical Arabic) Bilma, the trade route turns east, into
(Classical Arabic) Tractatus Area Lore: Maghreb (Quality 10) the Nubian Desert, or west, into the
Summa Area Lore: Maghreb (Level 5, Author: Mohammed Ibn Abu Bakr al- Western Desert. Those seeking gold or
Quality 11), Tractatus Area Lore: Zuhri more exotic goods must head to Taked-
Provence (Quality 11), Tractatus da, as there is little gold for trade in
Area Lore: Iberia (Quality 11), Trac- Bilma. The trip from Bilma to Takedda
tatus Area Lore: Sicily (Quality 11) is roughly 21 days, and it is the same
amount of time from Bilma to Murzuq.
CENTRAL ROUTES: GHADAMES through, begins in Siwa, at the edge
ROAD of Egyptian lands, before crossing the CAMELS
Libyan Sand Sea to Zaouila, continu-
The Ghadames Road has two forks, ing to Ghat and turning south to end in Camels in North Africa come in two
both originating in Ifriqiya. The first Tadekka. Many caravans traveling this breeds, pack camels and saddle camels.
departs from Tunis and the second from road in the northbound direction con- Pack camels are larger, slower and can
Tripoli. Both then proceed to Wargala tinue past Siwa, and end in the souks carry more. They are used for trade, and
before continuing to Ghadames, where of Cairo and Alexandria. Similar to the are by far the most common breed. Sad-
caravans might choose either southeast Ghadames Road, this is also quite dan- dle camels are swifter and nimbler, and
to Takedda in the Tnr or southwest gerous, but remains mostly east of the are combat mounts. Camels are seen as
into the Tanezrouft. Slaves, salt, and Ahaggar mountains. an intermediate choice: faster than oxen
gold are all common on the northbound and able to carry more than horses.
Ghadames Road and manufactured Most camel caravans travel between 15
goods and slaves most often go south. SOUTHERN ROUTE: BILMA TRAIL and 25 miles per day, but this snakes
This path remains west of most of the past obstacles, and tacks between water
Ahaggar mountains, but is a long and The Bilma Trail often begins in sources, so that arriving at a destination
dangerous path. Cyrene or Cairo before plunging takes far longer than this speed suggests.
through the Great Sand Sea to arrive Camels can be ridden either saddled,
in Murzuq. From there, it turns south like a horse, or sitting in a small, en-
CENTRAL ROUTES: GARAMANTIAN to snake between the Ahaggar and closed canopy. The latter method is pre-
ROAD Tibesti Mountains, making for the Ka- ferred by wealthy people and pilgrims.
ouar oases and Bilma. To reach Bilma, Many canopies allow two riders. This
The Garamantian Road, named after caravans pass over the great sand dunes allows the riders to pass time in discus-
the former rulers of the land it passes of the Bilma Erg and the Tnr, where sion, playing chess, or eating. A canopy

80
Between Sand & Sea
also provides protection from the sun desert. Why this is so is unclear. so repellent that the Arabs would
and from wind-blown sand, without the The story the Sudanese give is that cease to trade with the Sudanese
need for extra layers of clothing. they do not want foreigners to know if they discovered it. Its widely
The Ride Ability allows those familiar where their gold comes from. This believed that the further one lives
with horses to ride camels. Many war- story sounds superficially convincing from the Mediterranean, in either
riors prefer to fight from horseback, and but, on reflection, it is not clear what direction, the more disgusting ones
will ride their camel to a battle then swap harm telling merchants where the gold morals become.
over, much as a European knight might comes from could do. There are, appar- The Sudanese are the servant caste
ride to a tournament on a courser and ently, no other routes to the gold, so of another culture, which does not
then switch to his charger. See the Besti- they could not be cut out by another, wish to interact with the servants of
ary Appendix for camel statistics. more direct route. The Sudan has been Allah evil jinn, for example.
invaded from the Tell once before, but The gold is made in a corrupt or
it is difficult to see how it could be re- demeaning way. For example, if the
peated now that a large community of gold is the excrement of monsters,
merchants can warn the Sudanese, al- then it will be difficult to get Arabs
The Mystery lowing them to guard waypoints, poi-
son wells, and set ambushes.
to carry around bagfuls of it to pay
for things.

of the Sudan Arabic thinkers suggest theres some-


thing about Sudanese culture that the lo-
cals dont want merchants to know. The
The Great Desert really is the edge
of the world. The Sudan is in Faer-
ie, and the faeries want the people
The Sudanese do not want foreigners most extreme theory is that the Sudanese praying five times a day to stay out
in their cities, beyond the trade camps at are not human at all, but are faeries, but of it.
the edges of the desert. They certainly other theories are also passed around din- The Sudanese dont care about gold.
do not want them traveling further south ner parties in the Tell. These include: Gold, to the Sudanese, is like sand.
than the Sahel the fertile southern They have been getting all the goods
shore of the desert and in some places they want for the equivalent of sand
prefer to trade with them at oases in the The Sudanese lifestyle is somehow for centuries, and they dont want

Axudad, the Deathstalker Scorpion of Virtue


It scrambled over the dune, slate gray and Reputations: Deadly (local) 5 Dam +1.
strangely unfamiliar. Its spider-like eyes stared at Combat: Powers:
me with a flat, inscrutable expression as its pincers Pincers: Init +3, Attack +9, Defense +10, Venomous Sting, 0 points, Init 0, Animal:
flexed menacingly; it was a sight made more fear- Damage +0 When a scorpion attacks, compare
some given the creature was roughly as big as a Grapple: Init +3, Attack +9, Defense +*, its Attack Advantage to the victims
six-year old child. The tail arched over its body Damage n/a armor Protection (not his Soak). If
with a wicked stinger glistening with potent venom. Sting: Init +7, Attack +9, Defense +2, the scorpions advantage is higher,
Damage 3* the victim suffers the effects equiva-
Magic Might: 10 (Animal) Soak: +4 lent to an exceptionally debilitating
Characteristics: Cun 2, Per 2, Pre Fatigue Levels: OK, 0, 1, 3, 5, Un- poison (Stamina roll against Ease
5, Com 6, Str 4, Sta +2, Dex conscious Factor 6, Incapacitating), regardless
+2, Qik +3 Wound Penalties: 1 (13), 3 (46), of whether the bite inflicts an actual
Size: 2 5 (79), Incapacitated (1012), wound.
Season: Summer Dead (13+) Drive Berserk, 1 point, Init 1, Mentem.
Confidence Score: 0 Abilities: Area Lore: Great Desert 2 R: Touch, D: Diam, T: Individual
Virtues and Flaws: Magic Animal; (rock outcroppings), Athletics 3 With a touch, the Scorpion causes its
Lightning Reflexes; Magical Mon- (sprinting), Awareness 3 (spotting target to become frothing mad, at-
ster; Infamous prey), Brawl 4 (sting), Concentra- tacking anyone and anything near-
Qualities: Aggressive, Ambush Preda- tion 2 (remaining still), Guile 1 (ly- by for a Diameter. CrMe 10 (Base
tor, Extra Natural Weapons, Grap- ing), Hunt 3 (small game), Ignem 4, +1 Touch, +1 Diameter): Lesser
ple, Tough Hide, Venomous Resistance 4 (solar heat), Penetra- Power (10 levels, 1 Might cost,
Magical Qualities and Inferiorities: tion 5 (Animal), Stealth 4 (ambush), 5xp Concentration, +5xp Penetra-
Gigantic; Ignem Resistance, Lesser Survival 3 (desert), tion)
Power, Personal Power; Susceptible Natural Weapons The weapon statistics Lie in Wait, 0 points, Init +2, Imaginem.
to Deprivation for a scorpions pincers are Init +0, R: Per, D: Conc, T: Individual
Personality Traits: Fierce +3, Scorpion Atk +3, Def +3, Dam +4 and for When sitting still, the Scorpion of Vir-
+3* its tail sting Init +4, Atk +2, Def 6, tue often appears to be a simple

81
Between Sand & Sea
people to stop bringing them useful HUMAN SLAVES
stuff, essentially for free. The Silent Trade
The faeries that rule the Sudanese If Sudanese slavers, in your saga, are
want the journey, not the gold. All similar to those in the real world, then Those who barter for gold guard
of the trade goods that have ever the majority of slaves exported to the cit- the sources of their wealth jealously.
been bought to the Sudan are sit- ies of the Tell are women, who become Locals claim that two plants have roots
ting in a big pile just outside Kom- domestic servants, and in some cases of pure gold, but most believe these to
buh Saleh. concubines. Islamic law requires that if be stories to fool the gullible. In those
a concubine gives birth to the child of places where traders exchange goods
a Muslim, the father must acknowledge for gold dust and nuggets, a curious tra-
Trade Goods Carried the baby as his, and free its mother. Many
males slaves work in agriculture or other
dition has evolved. The northern cara-
van masters leave their manufactured
Across the Great Desert industry, but a proportion of them are wares atop a large designated stone
or platform. Then, they retreat out of
soldiers, and these tend to die in battle
or be granted their freedom after great sight. The gold traders then emerge
Wheeled vehicles are not used to cross victories. Some Muslims also free their and leave an amount of gold they feel
the desert, because roads cannot be kept slaves in their wills. These routes out of adequate for the exchange before sig-
clear of sand. This makes travel slower, slavery keep demand for replacements, naling and returning to observe from
more arduous, and reduces the amount of and prices, high. hiding. The caravan leaders return, and
cargo each beast can carry. This in turn A swift breed of horse, the Barbary either take the gold or signal the trad-
makes bulk trade across the Great Desert steed, has been bred in North Africa. ers again, indicating the sum is too little.
uncommon. Textiles, glassware, ceramics, These are prized throughout the world. This back and forth continues until the
paper, armaments, and horses are carried The impetus for the development of these caravan takes their gold or their goods
south to the desert communities. Gold and animals was as a tool for slavers to round and departs.
slaves are sent to the Mediterranean, along up people in the far south, where horses But who are these traders? Are
with cotton cloth, cattle hides, goatskins, are unknown, or small. The price of a they faeries who gain vitality from
and leatherwork, as lesser cargoes filling Barbary steed is usually quoted in slaves: the exchange? Are they demons who
spaces in loads. Salt and copper are found each costs between ten and thirty people. breed the sin of greed amongst the
in the desert itself, and travel south, pur- caravan membership? Are they primi-
chased on the way by merchants travers- tive tribesmen without language, or
ing the Great Desert with other goods. THE TIME-LOST the emissaries of a lost kingdom, like
Atlantis, Prester John, or the storied
If the Sudan is a strange faerie place, Sorcerer-King of Sosso?
not just a kingdom that excludes foreign-

Axudad, the Deathstalker Scorpion of Virtue (Contd)


rock or small sand dune. MuIm 10 creatures which step over them. STORY SEED: THE BITTER FRUIT
(Base 5, +1 Conc): Personal Power The stinger of a Scorpion of Virtue can
(10 levels, -1 Might cost, +10xp be Enriched by setting it on a handle of A neighboring tribe of Berbers seeks
Concentration) willow wood, anointing it with sap of the out the magi. Their chieftains son has
Encumbrance: 0 (0) Alkhad gourd and leaving it plunged into been stung by a Deathstalker Scorpion of
Vis: There are two pawns of Mentem in a sand dune for month. When withdrawn Virtue, and dozens of the creatures guard
the creatures stinger. and carried as a token, it provides the bear- the only nearby source of Alkhad gourds
Appearance: A dull black creature er with Greater Immunity to Venom. in a hidden wadi. If the characters can ac-
with chitinous, crab-like legs, The creeping root of the Alkhad, or quire the gourds and treat the young man,
glossy obsidian eyes, over-sized Tadjalt, plant and its inedible gourds are the tribe may agree to serve for some time
pincers and an arched barbed tail claimed to be a cure for scorpion venom as grogs, reveal a local jinns hidden exter-
hanging over the body. by the Tuareg. When cut, the gourd pro- nal vis, or show the covenant a previously
duces a milky-white sap said to purge the unknown spring. The sheer numbers of
The size of a healthy dog, the body of poisons. the creatures ensure that any plan to sim-
Deathstalker Scorpion of Virtue is cruel ply charge through them is doomed to
and belligerent, often hunting for warm fail, and their cruel nature means those
creatures asleep near fires or resting on who try to walk through them under the
sun-drenched rocks. They enjoy lurk- protection of a ward are likely to find the
ing just beneath the sand, soaking in the gourds hidden. The characters must find
warmth and lunging forward to sting someway to deceive the deceivers.

82
Between Sand & Sea

Demon of Thirst and Despair


The statistics for this demon use the sin. The demon then coagulates
rules given in Realms of Power: Infernal. Elemental Control of Water, variable and kills its victim, often by turn-
points, Init +1, Aquam: The de- ing its body into a grave which
Order: Accusers (variant) mon may use any Creo, Muto, or it tempts the character to throw
Infernal Might: 10 (Aquam) Rego Aquam effect, at the cost of himself in. Those few demons
Characteristics: Int +1, Per +1, Pre 0, 1 Might per Magnitude. The de- of this type who have humanoid
Com +1, Str +2, Sta +2, Dex +2, mon is limited to minor effects, forms prefer to create pools of
Qik +1 with level equal to its Might or water and drown their victims.
Size: 1 less. It uses this power to taunt Weakness: Protected Group (Can
Virtues and Flaws: Weak-willed those dying of thirst. only prey on solo travelers)
Personality Traits: Doubt +3 Envisioning, 1 point, Init +0, Mentem: Vis: 2 pawns tainted Perdo, body
Combat: The demon may make subtle chang- Appearance: Often appears like an el-
Trample: Init +8, Attack +16*, Defense es to a victims dreams, to make them emental made of grinding stones,
+14*, Damage +13 more ominous and depressing. but can also appear as a moving
*Includes Ability specialization Obsession, 3 points, Init 5, Vim: pillar of salt, or, on rare occasions,
Soak: +7 When a human performs a venial a human shape. These creatures
Fatigue Levels: OK, 0, 1, 3, 5, Un- sin and the demon responds by are cowardly and do not appear in
conscious spending Might, this demon gains human form to characters strong
Wound Penalties: 1 (16), 3 (712), an opportunity to force the hu- enough to fight them. The demon
5 (1318), Incapacitated (1924), man to feel spiritual doubt. When may use the substance of its body
Dead (25+) next faced with a crisis of worthi- to hide tracks and landmarks.
Abilities: Brawl 6 (trample) ness, the Storyguide makes a sim-
Powers: ple roll +3, to reflect the strength These demons dwell in the desert,
Coagulation, 1 point, Init 1, Terram: of the feelings of doubt, and the and mislead travelers. The demons
Allows the demon to create a ma- player responds with a simple die hope that, worn down with physical
terial form for itself. This form var- + and suitable Personality Trait privation and the psychological strain
ies slightly, but most such creatures adjustments for exposure to harsh of imminent death, their victims will
prefer a wave of grinding stones, environment. If the characters lose faith. They then kill the victim, so
using the Envisioning power to total is higher, the demon has that penitence is impossible. These de-
communicate with victims. Taking not been able to break the char- mons only ever attack people who are
material form requires one round, acters sense of self-worth. If the on their own, which is why the runners
although the demon may discorpo- demons total is higher, then the from caravans always travel in pairs.
rate almost instantly. The demon character gains a Doubt score of
may use its rocky body to hide +1. If the character ever acts on
trails and landmarks. this score, then he is in a state of

83
Between Sand & Sea

Why Do People Remain Slaves? Symbols of


Players used to modern stories about its possible to be a slave for a certain pe-
The Two Forces
slavery may be tempted to think that riod of time, and then be free, without The two forces have had vari-
the most immediate aspiration of a char- taking the risk of running away. ous names. The Egyptians called the
acter who is a slave is to seek freedom. realm of the creative force the Black
Non-player characters rarely attempt to Land, and the realm of the destruc-
free themselves by flight. There are sev- LACK OF OTHER OPTIONS tive force the Red Land. Some spirits
eral reasons for the seeming passivity of in the service of each side proclaim
slaves in the region. A slave who flees in the Maghreb
may not know where to go to find new their loyalties with these colors. This
work, and so flight and starvation are detail, which has entered folklore, is
copied by faeries. Many little details
GOD SENDS synonymous. Slaves in the 19th cen-
in faerie stories repeat the opposition
FLEEING SLAVES TO HELL tury American context were fleeing to
of black and red: rival armies of ants,
a country desperately short of cheap la-
bor; slaves in Mythic Arabia are fleeing the chess pieces, and the clothes of
The belief that slaves who run from
to other places where all the menial, and feuding warlords each divide into
their masters are thieves and will be sent
much of the skilled, labor is performed black and red.
to Hell is held, at this time, by all three
by slaves. Some slaves believe it is bet- Other symbols for each side
of the major religions in this area. Each
ter to be a ghilman, a trusted slave given include
says that it is wrong to enslave ones
responsibility for his masters business, Red Black
coreligionists, but all three believe there
than to be free but poor. Desert River
are evil spirits that tempt slaves to flee,
Mountain Oasis
in much the same way there are spirits
Sand Soil
which tempt men to murder, promiscu-
FATALISM Chaos Order
ity, or other sins.
Foreigners Africans
Maghrebi Muslims do not hold to Fire Water
PERMEABILITY the (entirely modern) belief that if one The Set-beast The Horus-beast
works hard, ones life should improve.
Many slaves are freed by their mas- Rather they believe much of a persons
ters for various reasons. A slave who life, including much of the suffering,
bears a child by her master must be freed
and supported. Warrior slaves are often
is the will of God and thus inevitable.
Some people have fortune, some dont. A Traditional Way
freed after campaigns. Many domestic
slaves are freed in the wills of their em-
Flight cant relieve suffering, because
suffering is inevitably constant.
of Killing Ghouls
ployers, or as acts of charity. This means One traditional way of killing a
ghoul that is troubling you is to flee
ers, then these slaves cant just come from structs produced in strange factories. to your house. Ghouls almost always
a kingdom further south. Perhaps they The Plinian races may be sold north as taunt you for the first few nights, or
come from a kingdom that fell into Faerie. slaves. They could be spirits bound to let you get away with being partially
eaten. Some offer to spare you for a
Perhaps they are really from the distant solid forms, or the dead forced to labor
night if you put a finger through the
islands near India. Perhaps they are Eu- for the living.
keyhole so they can suck blood from
ropeans from before the Flood of Noah.
it, or bite it off. The next day, dig a
If a group of faeries has been collecting
grain storage pit behind your door.
people during natural disasters and stor-
When the ghoul returns, taunt
ing them, then as supplies dwindle, the
origin and skill sets of the slaves may
change. For example, the player charac-
Is The Great the creature to frenzy. Let it bash
down the door and rush at you. It
then falls into the hole, which you
ters may find a thousand slaves for sale,
all speaking classical Latin and claiming
to be from Pompey.
Desert Tied rapidly fill with firewood. Roast the
ghoul, then fill in the hole. Even

FANTASTIC SLAVES
To A Realm? ghouls do this when they want to kill
other ghouls. It is also a folkloristic
way of killing lions.
The Great Desert can be interpreted
The slaves from south of the desert in different ways, for various sagas, or
may, in your saga, not be human at all. to suit stories in a single saga. Troupes
They might be faeries, or magical con- are encouraged to look through these

84
Between Sand & Sea

Aisha Qandisha
Aisha Qandisha is not designed as a +2 Sun) points, Init 2, Imaginem: A per-
player character. She is an ancient crea- Grant Major Flaw (Wildness): 10 points, Init sonal version of Veil of Invisibility,
ture of sterility and temptation. 19, Vim: A character who has made as per ArM5, p.146. Costs 15 spell
love to this faerie becomes terribly levels. (Base 4 ,+2 Sun, +1 for
Faerie Might: 45 (Mentem) vulnerable to the influence of all faer- moving image)
Characteristics: Int +3, Per +1, Pre ies. This feels like being washed away Pine Away: 4 points, Init. 3, Corpus:
+5, Com +5, Str +0, Sta Tireless, in a sea of uncontrollable passions This ability causes the character to
Dex +1, Qik +1 and foreign emotions. A character slowly lose both the will to live, and
Size: 1 under the influence of this power the vitality that permits life. This is
Virtues and Flaws: Greater Powers (x3) suffers a different Minor Personality treated as a major disease, with an
(Guide, Hound, Pine Away, Steal Flaw, determined randomly, in each Ease Factor of 15 that causes a Light
Judgment, Invisibility, Silent Mo- scene. This can be stilled briefly by Wound, but either Faerie Lore or
tion), Ritual Powers (x4) (Grant ecstatic experiences. Dance and Medicine may be used to treat the
Major Flaw (Wildness), Grant Mi- musical performance are popular, as effects. Costs 40 spell levels (Base
nor Flaw (Impotence)); Faerie Sight, is wandering dry riverbeds, hoping 30 (5 +25 for virulence), +2 Voice)
Faerie Speech, Hybrid Form; Sover- for another meeting with the faeries. Silent Motion: 1 point, Init 0, Mentem: 1
eign Ward (cant harm women); In- Costs 50 spell levels. Special. No point, constant, Imaginem: allows
cognizant, Hermetic Equivalent (R: Touch, D: the character to move without mak-
Personality Traits: Destructive +3, Mom, T: Ind, Ritual) ing a noise. Costs 10 spell levels
Gleeful +2, Merciless +2 Grant Minor Flaw (Impotence): 5 points, (Base 3, +2 Sun, +1 constant)
Combat: Init 9, Vim: The faerie makes her Steal Judgment: 1 point, Init 0, Mentem:
Clawed hands: Init +1, Attack +11, De- lover unable to have sex with oth- 2 points, Init 2, Mentem. The tar-
fense +12, Damage +2 ers. Costs 50 spell levels. Special. No get believes almost any lie that the
Prefers not to fight, either seducing Hermetic Equivalent (R: Touch, D: faerie tells, by diminishing their
attackers or vanishing away, then Mom, T: Ind, Ritual) capacity for doubt. An Intelligence
sending enthralled men to kill her Guide: 1 point, Init 0, Mentem: Draws a roll against an Ease Factor of 6 is
attackers. character into danger by a mecha- permitted to resist, with easier rolls
Soak: 1 nism similar to the Common Sense for truly incredible lies. Costs 15
Wound Penalties: 1 (14), 3 Virtue, save that the advice serves spell levels (Base 4, +1 Eye, +2 Sun).
(58), 5 (912), Incapacitated the faeries goals.Costs 30 spell Equipment: Can have any of the trap-
(1316), Dead (17+) levels (ReMe Base 5, +2 Voice, +1 pings of a woman of wealth and
Pretenses: Many, but notably Area Conc, +2 Group) dubious virtue.
Lore: Local 9 (riverbeds), Aware- Hound: 2 points, Init 1, Corpus: Allows Vis: 9, bones of a goat
ness 6 (victims), Brawl 6 (claws), the faerie to know the direction and Appearance: A beautiful woman, but
Carouse 9 (victims) distance to its human quarry. Costs with the legs of a goat. Her Pres-
Allure: 1 point, Init 0, Mentem: +3 on all 20 spell levels (InCo Base 3, +4 Arc, ence and Allure powers combine so
rolls that involve impressing others. +1 Conc) that this doesnt seem to stop her
Costs 10 spell levels (Base 3 +1 Touch Invisibility: 1 point, Init 0, Mentem:2 seducing men with ease.

ideas and use each as it suits the stories servants may interact with magi. Some the useful side effect of preventing hu-
they wish to tell. servants may become familiars, drawing mans from irrigating land. Many more
their magi into the war. people know about the faeries that at-
tack settlements than the spirits that
Magical Interpretation: THE HUNGER, AND THE
command and support them.
The Red has many ambassadors. Its
Two Great Spirits CREATURES OF THE RED most powerful children are the spirits
of place it creates as it consumes all life
The destructive force at the heart in each particular locale. It is, in ad-
Africa is the battleground between of the desert has many names, but the dition, served by a race of spirits that
two great Magical spirits. These beings few scholars who discuss it directly call look like men, but when seen with Sec-
are so vast that magic is unable to affect it The Hunger. The Hunger endlessly ond Sight, have the heads of fennec
them, and they cannot directly commu- seeks to consume the lands at the edge foxes. These tend an apparently limit-
nicate with humans in any useful way. of the Great Desert. Its creatures poison less horde of Set-beasts. The Egyptians
Each generates representatives and tools wells and fill oases. The Creatures of the believed this force was strongest in the
which it uses in the struggle against its Red are often assisted by faeries who de- Hoggar Mountains, but that may just
opposite. These great spirits and their stroy crops and burn towns, which has be where a powerful faerie tied to this

85
Between Sand & Sea
force claimed to be from. true, they also presumably look human being, from an angel to a demon, from a
Some spirits may serve the Red except to Second Sight. mortal man skilled in telling tales to the
more by accident than design. Aisha If the Hope suddenly becomes more ghost of a Criamon Primus. There may be
Qandisha, for example, is a famous jinn powerful, rainfall in North Africa in- no king, or the role of king may be taken
from Morocco. She is widely known creases. The desert becomes easier to by whatever spirit is nearby when a story
as a seducer of men who walks the dry cross and many more slaves are needed is unfolding.
beds of rivers. She benefits from the for farming. Cities with strange cultures The treasury of the ghouls is a cave
sterility bought by the Hunger, and in rise in new oases, and forgotten faer- that opens, if asked to in the name of a
turn causes men to lose their vigor. ies are remembered when people rein- mysterious person. Characters stealthy
If the Red becomes more powerful, habit ruins. Nomadic people switch to enough to avoid the ghouls, remembering
oases in the desert shrink, and the Pla- agriculture, which makes the kingdom their extra-ordinary sense of smell, may
teau becomes less fertile. When this has richer and the population larger, making hide and overhear the name when guards
happened in the past, tribes from the the Iberian Reconquista more difficult. command the vault to open. This name
desert have pushed into the fertile land The Red and Black have powerful may be an Arcane Connection to the
of the Tell. With the Almohads so weak, spirits as lieutenants, and player charac- Ghoul King, or to the creator of his vaults.
there would be little to prevent them ters who seek them out may be Initiated
conquering much of the coastal territo- into Mysteries that draw on the power of
ry. The last time this happened, and the
Beni Hallali invaded from Persia, they
each side to harm the other. Red Initia-
tions, like desiccation, are found in the
Infernal Interpretation:
deliberately destroyed irrigation sys- following chapter of this book. The Punishment of God
tems throughout the east of the region.

THE HOPE, AND THE Faerie Interpretation: In the beginning the world was a
paradise, a garden, and all men lived off
CREATURES OF THE BLACK The Land of Ghouls its plenty. Then Man invented deceit.
When the first lie was told, God was
The great destructive force in Africa deeply affronted, and forbade lying.
is opposed by the great elemental spirit In this interpretation, the edges of He said to the men You must not lie;
of the Nile. Player characters on the the Great Desert are guarded by spir- every time you do I will punish you by
northwestern African coast are nowhere its, who claim there is a vast kingdom throwing a grain of sand from the sky
near the main area of conflict: they are of ghouls hidden within the miles of onto the Earth.
deep within the Land of the Red and gravel and sand. Ghouls are generally And men, who were foolish, said
many local magical traditions favor the evil, and crave the taste of human flesh. What harm could that do? You can
Red. The cities of the coast have sur- Occasionally they can be kind. There barely see a grain of sand!
vived because of the Dominion, which are recorded examples of girls rescued The Great Desert, in this interpreta-
effectively favors the Black by protect- from ghoulish husbands sneaking away tion, has an Infernal aura of 2, but it is
ing humans, who then reclaim and plant to return to the Kingdom of the Ghouls. higher where people have hidden in the
croplands. There is a woman who lives there, to desert to commit crimes. Demons dance
In pagan times, the coastal cities this day, with seven ghoulish brothers. across the boiling sands of the desert,
were protected by powerful faeries, She fled marriage with a sultan to return which is, in parts, almost like the Fiery
whose activities favored the Black. The to her monstrous husband. Pit. Entrances to Hell are found in the
Hope still has powerful lieutenants, but In Ars Magica, two versions of ghouls mountains, and Infernal craftsmen make
most of these are in Egypt. One, who have been presented. Realms of Power: Fa- weapons for the war at the end of time
was encountered by the Romans, called erie describes a cannibal spirit, while The at the Hoggar Mountains.
herself Africa, and she remains active in Cradle and the Crescent describes a tribe of
the area around Tunis. She has the form spirits who have, for the most part, fall-
of a gigantic, ghostly woman, and has
the power to utter prophecies which
en into the service of Iblis. Either might
work in this Kingdom of the Ghouls, be-
High Fantasy
are fated to come true. Whether this cause, in a West African context, ghoul Interpretation: The Crack
power works on the Faithful is unclear. refers to a wide variety of faerie creatures.
Elsewhere in North Africa, the Folktales include ghoulish knights, gi- Between the Worlds
Hope is represented by the geniuses of ants, and animals. Storyguides are en-
great natural features, by spirits of rain, couraged to rework existing faeries to The caravans that come out of the
and by the enigmatic horus-beasts. create ghoul variants. desert, in this version of Mythic Europe,
Some of the crafter traditions draw Folklore calls the Land of the Ghouls a do not come from a far-southern king-
on the power of the Black to call forth kingdom, but the king never appears. He, dom, but from other worlds, through
rain. Some say that a sect of sorcerer or she, might be an ancient ghoul of great portals deep within the desert itself.
Blemmyes, who once tended the Tem- power and experience. The ruler of the
ple at Philae, serve the Black. If this is ghouls might, however, be any powerful

86
Between Sand & Sea
THE CARAVANS
ARE FAERIE MARKETS The Sources drugging him each evening and sneak-
ing out to see a lover. The king tricked

of the Nile
his wife into swallowing the soporific in-
In this variant, when a caravan ar- tended for him. The king then dressed in
rives, filled with wealth and potential her clothes, was welcomed into the house
for social change, it is always a troupe of of her lover, and decapitated him. When
faeries. These creatures carry real goods, This section presents you with he presented the lovers head to his wife
which they have exhausted, and trade some options when designing your ver- the next morning she died of shock.
them for vital things, or for a role in the sion of Mythic Africa. Each of the fol- The king lives in mourning until a true
stories of mortals drawn to their wares. lowing choices provides different plot woman can be found for him. He ques-
hooks and saga ideas, suiting different tions travelers, and subtly encourages talk
styles of play. about women. Ribaldry does not interest
THE CARAVANS COME him. If a virtuous woman particularly
FROM WOUNDED WORLDS with a terrible husband is mentioned
Actual Geography: to him, he may send her a gift. The trea-
sure he chooses is a string of white pearls.
In this variant, the Hope and the Oasis Stories Any woman who wears the pearls
Hunger have been competing not only is turned into a dove. It then follows its
on this world, but in others. These are homing instinct to fly swiftly to his king-
either hidden in a realm, or are paral- In the real world, the Nile rises in dom. When the dove arrives, the king
lel mundane worlds in other Creations. central Africa, and has little influence on removes the necklace and the woman
The conflict has damaged the worlds, the region this book considers. South of regains her human form and mind. If the
but trade allows the people there to con- the Great Desert is a fertile band called king ever takes a new wife, his people will
tinue to survive. For example, the slavers the Sahel, which means shore, and it celebrate by washing the town white.
with the gold from the heart of the des- is fed in the west by two large rivers,
ert might come from a place where the the Senegal and the Niger. This area is
Hunger is dominant. There are many called the Bilad-es-Sudan, Land of the THE SILENT PRINCESS
people, fighting over scarce resources, Blacks by Arabs, but has a mixture of
and they are willing to trade gold, which Sudanese, Berber and Arab inhabitants. There is a city in the desert which has
they cannot eat, and conquered peoples, The kingdoms in this area are small and a palace ringed with 100 stakes. Virtually
who they do not wish to feed, for the war-tossed. If your games history fol- all of them have the head of a young man
resources of this world. Alternatively, lows real history for the region, they are impaled upon them. The daughter of the
perhaps the benign face of the Black is struggling through the period between ruler is mute, and her father has sworn no
a disguise. The traders may come from the fall of the Empire of Ghana in 1204, man may wed her unless he makes her
a world so dominated by fecundity that and the foundation, in about 1240, of speak. Each man who fails is beheaded,
life-giving salt, a desiccant, can no lon- the Empire of Mali. and, as her father has said that no more
ger be found, so they come to trade it Troupes should use actual geogra- than 100 men may die in this way, it seems
for the worthless gold which breeds be- phy if crossing the desert is important likely this lovely girl will never marry.
neath the surface of their Earth. to their character concepts or covenant Player characters can shock the girl
design. Characters skilled in survival into speaking by causing her to botch a
and negotiating with the spirits of the Personality Trait roll. This may be done
THE CARAVANS COME desert have their roles diminished if most easily through storytelling. Char-
FROM UNKNOWABLE PLACES, there is a Western Nile. The desert, as acters who think to ask her servants
FOR UNKNOWABLE REASONS a setting, adds a more realistic tone to know that this approach has been tried
stories than the high fantasy alterna- before, but that love stories are ineffec-
In this variant, the caravans come tive. At the same time it encapsulates tive. Stories in which outrageous things
from deep in the Magical Realm, far places, making it understandable that a happen, and vices are rewarded, are like-
beyond where magi normally go. They particular site has lain undisturbed for ly to make her angry, so that she shouts
may be spirits, or the way the Realm is centuries, hidden in the desert. at the player characters.
cleaned of material detritus left by trav-
elers. Magi who follow the caravans go
into the Twilight Void, and perhaps be- THE BLACK CITY ZERZURA
yond, but never return to speak of what
they have seen. Deep in the desert is the city of a One line of Egyptian Pharaohs was
king who is in mourning. His people from the southern kingdom of Kush.
wear black, and have painted their houses They lost the throne of Egypt, and the
black. The mosque and the wall around invader continued to push south, so that
the city are likewise black. it become clear to the Kushites that their
The king discovered his wife was capital would fall. As they fought a delay-

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Between Sand & Sea
ing action along the Nile, the young men they have character concepts or cov- ity. Passes or tunnels can be cut through
and women of Kush were outfitted for enant designs which are better suited mountains. Bridges and roads can be con-
an expedition. When the invaders took to a permeable Great Desert. structed through harsh terrain. Dangerous
the capital, they were told that the young In the standard setting, used predators can be destroyed. Bandits and
people had left for a refuge: a secret oa- throughout the rest of this book, its petty noblemen who harass the merchants
sis far to the west, called Zerzura. The assumed that the Western Nile exists, must be defeated.
invaders did not chase them; the condi- but has faded from the world as the Red
tions in the desert were too harsh. defeats the Black. It is now a regio, far
Arab writers have claimed to visit from the mortal world and difficult to A CITY IN THE ATLAS
Zerzura once. The city is guarded by a reach, but with a high Magic aura. It
tribe of black giants, although their re- is filled with magical spirits sheltering A long time ago there was a sweet
lationship to the citys inhabitants is un- from the mundanities of the world. It seller who became so poor he could not
clear. The people here worship a great is also a batteground between the Red even afford the ingredients for his wares.
bird, and a statue of it is found above the and the Black. If the characters triumph He decided to leave his city, so that if he
gate. The key to the citys gate is in the in the cause of the Hope, the regio was forced into beggary, at least it would
statues beak. draws closer to the world. A shatter- be among strangers, so his humiliation
Zerzura was built with obvious Egyp- ing injury to the Hunger, on the scale would be less. He took his final posses-
tian influences. All of the people in Zer- of the splitting of the European For- sion, a little lamp of tin and red glass,
zura are asleep and unaging. They are est (described in Guardians of the Forest), and walked over the Atlas Mountains.
ruled by a king and queen, and it is vital might draw the Western Nile back into The passes of the mountains are confus-
for robbers that they not stray near this the mortal world. ing, and he lost his way, tracking back
couple, lest they wake. Provided the thief The seeds below are suitable for a and forth for many months.
does not wake the inhabitants, and avoids Western Nile either in the mundane After this time, he found a green val-
the guards, he may take all the treasure world, or in a regio. ley, and within it a rich city of stone. He
he can carry. approached two men in the market, who
Why the Kushites are sleeping, and knew him for a foreigner, for he spoke
what will wake them, is not recorded. THE LONG Arabic. They were shocked to see him,
No Hermetic magus has yet heard this VOYAGE: A SAGA HOOK for no people ever came to their city
story, but once it circulates, many Seek- from outside. The sweet seller was taken
ers will wish to find this outpost of Phar- A covenant could be formed of magi to the palace of the Pasha, in which gold
aonic civilization. who wish to explore the Nile. Beginning was used for common tools, and great
in North Africa, the group seeks out the piles of gemstones were strewn casually
Niles headwaters. They travel for years, about, as a decoration. The sweet seller
Fantastic Geography: through the strange kingdoms beyond
the desert, eventually emerging into
was entertained, as is traditional, for
three days.
Stories for the Nile Egypt, and dissolving their group be- At the end of the three days, as is tra-
neath the Lighthouse of Alexandria. ditional, the sweet seller needed to take
of the Blacks his leave, and gift his host a gift. The
sweet seller had lived in greater luxury
Many Medieval Arabic geographers MAKING THE NILE FIT in the past three days than at any other
believe that the Nile rises in the Atlas FOR TRANSPORT AND TRADE time in his life, and so he was ashamed
Mountains and heads south across the to be able to offer only his tin lamp. On
Great Desert. There it intersects the The Western Nile can, at the troupes a moment of inspiration, he offered it as
Nil-es-Sudan, which roughly follows discretion, be easy to navigate. This all his world goods. He was surprised,
the path of the real-world Senegal, the makes it the primary conduit for trade and heartened, to see that the Pasha was
Niger, and a few other rivers all joined and travel through West Africa. Alterna- mesmerized by his gift.
together. The Nile then turns east. It tively, the troupe can decide that trade In this city, there was no glass. Win-
splits in two, creating a vast island. It along the Western Nile is currently dif- dows were slits and cups were of gold.
then rejoins. After it crosses almost all ficult, and that a focus of the campaign The sight of the candle through the
of the Continent, it turns north. At this is the covenants attempts to make the sides of the lantern was fascinating. The
point it is joined by water from south- Nile navigable. Pasha, by inclination and tradition, was
ern Africa, even, according to some The headwaters of the Nile are south required to give a gift of similar value,
geographers from the Mountains of of the Atlas Mountains. If the Nile is high- and had nothing, by his estimation, to
the Moon, which are debatably on the ly navigable, then a city may have been offer. With apologies, he had twelve
other side of the unlivable region close founded here that controls the passes camels loaded with treasure, and was
to the Equator. The Nile then flows leading to the rest of the Maghreb. If the gratified when the sweet seller seemed
through Nubia and Egypt. Troupes Nile is not currently navigable from this pleased to take such trifles in exchange
should consider this version of the Nile point, the player characters may found for his treasure. The sweet seller headed
if a high fantasy game appeals, or if a city here, and improve its accessibil- home, and retired from business. He

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Between Sand & Sea
built a mansion, planted an orchard, and divert to the river. If the characters domi- right in their tunnels, and when harvest-
took a beautiful wife, and his family re- nate trade in the Western Nile, do they ed for eating they must be pulled from
sides in the city still. permit slaves to be ferried up their river? the tunnels with teams of oxen.
Now, the tale goes on to say the Another kingdom in the Western
sweet seller had a wicked brother, and Nile has a strange ritual for selecting
that the brother sold all he had to buy FANTASTIC CIVILIZATIONS kings. Notable men of each area form a
goods to trade in the distant city. He was semicircle around the mouth of a cave,
accosted by bandits who had ignored The Garamatian civilization, de- which is decked in treasures and bright
the poor sweet seller, as he had noth- scribed earlier, collapsed in the real cloths. A dragon with the body of a ser-
ing worth stealing. Perhaps the wicked world because the subterranean aquifers pent, the head of a camel, and the mane
brother died there. Perhaps he made it on which it depended dried up. If there is of a lion crawls forth, and after survey-
to the city, and also had a glass object a Western Nile, then theres no reason for ing the men, pokes one on the chin
to offer to the fair-minded Pasha who, this civilization to fall, provided its capi- with its nose, then turns back to slither
with great reluctance, gave his greatest tal is in the fertile land which accompa- into its home. The selected king must
treasure to his new visitor. The wicked nies the river. The Garamates incessantly swiftly run up to the creature and pull
brother returned home with nothing but raided their neighbors and robbed mer- a handful of hairs out if its mane or tail.
a little lantern of tin and red glass. chants. The great export from their king- The number of hairs accurately predicts
A similar tale is told in many parts dom was carbuncles or carnelian, the how many years the king will rule. This
of the Near East, so perhaps these are Virtuous Form of which allows the holder is represented by the Death Prophecy
merely faeries, playing a game of wealth to see in the dark. Bands of modern Gara- Virtue, although some few kings do not
and poverty. Perhaps though there real- mates, whose battle chariots sweep out of actually die at the conclusion of their
ly is a secluded valley in the Atlas, where the moonlit desert to carry away slaves, reigns. A player character with the right
simple tools are made of gold and gem- make useful antagonists. In this case, the magic items could pin the dragon down
stones are treated as shiny trinkets, but ruins discussed in the Fezzan may simply and shave it bare. Do the locals accept
there is only one piece of glass, and it is be a lost colony. this king? Can the dragon retaliate?
valued more than all the rest. The Kingdom of Prester John, in
1220, was believed to be in India; after
contact with the Mongols, it became
THE WESTERN NILE clear that it was not in the Near East.
AS A TRADE ROUTE Europes folklore changed and the Land
of Prester John was often thought of as
The Nile in Egypt is a useful com- Ethiopia, or a neighboring state. Troupes
mercial route up until about Aswan, due who want to use the legend of Prester
to the cataracts (waterfalls), which ships John, and the plot hooks provided for
cannot pass. As long as there is sufficient it in The Cradle and the Crescent, but who
population to justify the expense, cargoes prefer to retain historical Mongols, can
and small boats are portaged around the place his kingdom along the banks of the
waterfalls. If the Nile in the West has Western Nile.
similar hazards to navigation, they can Arabic geographers insist there is a
be magically removed, or other methods kingdom on the Western Nile where a
of mitigating them developed. Portag- perfect aphrodisiac grows. A single dose
ing stations and canal systems are used in allows a man to have sex as often as he
other areas of Mythic Earth, but player wishes for the rest of the day. According
characters may opt for unnatural solu- to local law, any of these plants harvest-
tions, such as magical cranes to lift ships, ed belong personally to the king, who
portions of the river that flow through has two hundred wives. The king refuses
midair to jump over an obstacle, or tame to sell any of these roots into Muslim
elementals that carry ships safely up and lands, as Allah permits men to have
over the rocks. only four wives, and he does not wish
Characters who change the Nile to anger the deity by tempting men to
to make it navigable are able to exploit sin. Many older rulers have asked for the
many opportunities to trade. Bulk trade plant and been refused, or have been of-
in millet and sorghum is the most volumi- fered herbs to treat impotence instead.
nous, and perhaps the most lucrative, but The player characters may be asked to
goods of middle price require less initial steal the herb, but what if it contains
investment. These include leatherwork, Creo vis? How do they stop their grogs
cotton cloth, tropical hardwoods like eb- using it and neglecting their duties? As a
ony, indigo dye, gum arabic, bronzeware, curio, this country is also home to land
and brassware. The gold trade is likely to tortoises so large a man can stand up-

89
Chapter Four

The Realms of North Africa


All four of the supernatural realms The Winds
have an important presence in Mythic
Africa, and they create many stories.
of the Desert THE Chergui is the east wind, hot and
dry, and often manifests as an Arab
traveler with a quick temper and a
The old tribes of the Maghreb wor- wry sense of humor.
shipped nature and the various spirits The Gregale is a strong, cool wind most

The Magic
which resided in the many sacred sites. often experienced south of Malta. It
Most of these spirits have faded away often manifests as a taciturn and mus-
with the coming of Islam and the Divine, cular Arab or Greek sailor and seems
but one sort of Magical spirit has per- detached from most of the events in
The Imazighen have a rich tradition sisted, thanks to their wandering nature Africa, though it insists on attending
of magic thanks to a late and incom- and their freedom from connection to any gathering of the spirits.
plete penetration of Islam into Berber any one unspoiled locale. These Magical The Haboob represents the howling
communities. In Arab folktales, the ar- spirits of the desert winds comprise a col- dust storms, and often manifests as
chetypal evil wizard is usually a Berber; lection of eclectic and capricious entities a pack of wild painted dogs which
ironically the most common stereotype who consider the region their home and take turns speaking with the same
in such tales is a Berber marabout or holy demense, no matter what beliefs the men voice, even within the same sen-
man (see later). Berber wonder-workers there espouse. tence. It is renowned for having
also include tattooists who use tradition- Seven genii loci and Daimon spir- torn apart the lost army of Camby-
al symbols to invoke luck and health, and its make up the Council of Winds: the ses II near Siwa in antiquity.
a witch-cult that serves a goddess with Chergui, the Gregale, the Haboob, the The Harmattan is the western trade
an ambivalent attitude towards mankind. Harmattan, the Khamsin, the Simoon, wind, dry and dusty; it blows out of
and the Sirocco. the south across the Western Desert.
It manifests as an apathetic Berber
caravaner, often leading a tired and

90
Between Sand & Sea
thirsty camel. tremely hot and dry, and locals call warrior with a biting falchion and a
The Khamsin is a hot, dusty, dry wind it the poison wind. The Simoon harsh temper. Sand swirls around its
which usually blows out of the south manifests as a barely veiled woman every step.
for fifty days, beginning after Easter who loves to dance; she is passionate, All of these winds roam, visiting the
and ending with Pentecost. It mani- capricious, and casually cruel. Levant or the Mythic East, occasionally
fests as a vindictive and belligerent Finally, the Sirocco is the hot, dust- conferring with peers in Iberia, Provence,
Egyptian warrior who ages rapidly bearing wind that comes from the or the distant North, learning the events
over the course of the fifty days it southeast and often reaches hur- of the world. When they gather to discuss
rages across the northern coast of Af- ricane speeds. In Africa, it prefers matters of Africa, it is in the Kaf Ajnoun,
rica. The wind carries a great amount to use its Arabic name, the Ghibli, the Hall of Spirits in the Fezzan, near the
of both dust and sand, as well as ter- but bitterly acknowledges that Eu- Tasili n Ajjer. Rising out of the sands, this
rible plagues, which it takes great joy ropeans recognize Sirocco better. high rocky mountain, with its citadel-like
in spreading. It manifests often as a veiled Tuareg silhouette, is shunned by the locals for its
The Simoon is the desert cyclone, ex- raider, but always as some kind of high temperatures, lack of nearby wadis,

Sirocco, the Howling Thirst of the Maghreb


At first, I thought him just another Tuareg Fist: Init +2, Attack +8, Defense +8, Donning the Corporeal Veil, 0 points, Init +1,
warrior sharing the oasis. Then he looked up at Damage +2 Corpus: Sirocco can assume material
us. Never before had I observed a glance of such Soak: +2 form. Cr(Re)Co 25 (Base 5 +1 Touch,
ferocious intensity; the air grew noticeably warmer, Fatigue Levels: None. +2 Sun, +1 requisite): Greater Power
our guide cried out and stammered about tending to Wound Penalties: 1 (15), 3 (610), (25 levels, 3 Might cost, +2 Init)
the camels. Even my veteran turb flinched, and this 5 (1115), Incapacitated (1620), Eidolon, 0 points, Init +2, Imaginem. R:
alone was enough to tell me the significance of the Dead (21+) Touch, D: Conc, T: Ind. Creates an
creature before me. Abilities: Animal Ken 3 (detecting fear), illusionary form that is visible and
Area Lore: Maghreb 6 (caves), Area audible to material beings. The im-
Magic Might: 35 (Auram) Lore: Great Desert 6 (ergs), Athlet- age can move and speak as directed
Characteristics: Int +2, Per +0, Pre +1, Com ics 4 (charging), Awareness 4 (travel- by the spirit and lasts until the spirit
1, Str +1, Sta +2, Dex +2, Qik +2 ers), Bargain 3 (setting terms), Brawl 6 has no use for it. CrIm 15 (Base 2, +1
Size: 0 (dodge), Concentration 3 (Auram ef- Touch, +2 Conc, +2 Move on com-
Season: Winter fects), Dead Language: Latin 5 (con- mand, +1 intricacy): Greater Power
Confidence Score: 2 (5) versation), Dead Language: Punic (15 levels, 2 Might cost, +2 Init; 15
Virtues and Flaws: Magic Spirit; Magi- 5 (conversation), Etiquette 4 (jinn), levels surplus)
cal Master, Ways of the Desert; Folk Ken 4 (first impressions), Guile Master of Sandstorms, up to 7 points, Init 0,
Homing Instinct (Kaf Ajnoun), Im- 5 (misleading), Living Language: Ara- Auram. Sirocco may create non-rit-
proved Characteristics (x2), Piercing bic 5 (warnings), Living Language: ual Creo/Muto/Rego Auram effects
Gaze, Second Sight, Self-Confident, Berber 5 (warnings), Living Lan- (with either Terram or Ignem prereq-
Wilderness Sense; Hunger for Auram guage: French 3 (warnings), Living uisites) up to 7th magnitude. (Focus
Magic, Magical Air, Proud (major), Language: Italian 3 (bargaining), Liv- power x2; 3 Mastery points spent on
Wanderlust; Anchored to the Desert ing Language: Catalan 3 (bargaining), Initiative): Improved Powers (1pt-
Magical Qualities and Inferiorities: Fo- Organization Lore: Berber Tribes 5 Ignem prerequisites, 1pt- Terram
cus Power: Auram x2, Greater Power (travel routes), Penetration 2 (Auram prerequisites, 2pts- +2 Init)
(Donning the Corporeal Veil, Eido- effects), Second Sight 4 (invisible Master of Thirst 0 points, Init 8, Aquam.
lon, Presence), Major Virtue (Magi- things), Single Weapon 5 (falchion), R: Voice, D: Mom, T: Part. Re-
cal Master); Improved Abilities x4, Stealth 5 (stalking), Wilderness Sense moves most of the water from any
Improved Might x5, Improved Pow- 4 (finding oases) object. PeAq(Co) 25 (Base 5, +2
ers (Focus Power, Master of Thirst), Powers: Voice, +1 Part, +1 Requisite): Lesser
Lesser Power (Master of Thirst) Presence, 0 points, Constant, Imaginem. R: Power (25 levels): Improved Powers
Personality Traits: Proud +6*, Unyield- Arc, D: Sun, T: Ind. By concentrat- (5 Might cost)
ing +3, Fierce +3, Wind +3* ing for a few moments, Sirocco may Vis: There are seven pawns of Auram vis
Reputations: Awesome Force of Nature learn anything that happens within in the dust on the Siroccos clothes or
(local) 5 the boundaries of the Great Desert. in its cyclone.
Combat: InIm 35 (Base 2, +4 Arc, +2 Sun +1 Appearance: A Tuareg warrior in robes
Dodge: Init +2, Attack , Defense +9, Constant Effect, +1 non-Hermetic and veil, with sand swirling about his
Damage effects): Greater Power (35 levels, 3 footsteps. There is a falchion at his
Falchion: Init +3, Attack +12, Defense Might cost; 1 Might cost from Im- side. Alternatively, Sirocco appears as
+9, Damage +5 proved Powers) a swirling cyclone of dust and sand.

91
Between Sand & Sea
and treacherous slopes. It has a Magic version of sahir). The sun is not a nur-
aura of 7, and a regio on its summit con- turing force to the Berbers, but instead a The Tomb
tains a sumptuous palace where the Wind harsh mistress, the instrument of hard-
Spirits are attended by smaller zephyr ship and woe. Sun magic was taught, so of Tin Hinan
spirits. In its halls, they discuss the state of it is believed, by Awettuf the Ant to pro-
the desert and the peoples, and what role, tect against the worlds evil. The practice Set into the mountainside in Tilfil-
if any, they may choose to take in current of sun magic is academic and imperson- alt, the tomb is ten days south of Fes.
or impending events. Most recently, they al, a means to deflect harm and exploit The Ahaggar Mountains surrounding
have discussed the Crusade in Damietta, natural forces for the good of humanity. the tomb have spiritual significance to
and how they should respond if the con- Healing, creation, and summoning are the settuten, since they are the center
flict spreads west. Other debated topics also the suns purview, and asehharen are of the Great Desert, and may be the
have included the pirates of the Maghreb, considered sun magicians even if female. haunt of Lazz, the Great Hunger.
the Romans and Garamantians, and the Many aspects of Hermetic magic would The Tuareg tribes take turns enjoying
the honor of guarding the tomb and
numerous caravans crossing the Great be considered sun magic by Berbers.
fanatically defend it from outsiders,
Desert. They favor actions and individu- Female magicians amongst the Ber-
although they do not halt settuten,
als that they believe keep the Great Des- bers are called settuten (singular settut)
regardless of their origin.
ert a dangerous and wild place. Jinn come regardless of the magic they employ.
Tin Hinans tomb is the only rem-
here to meet with the Winds, to trade The settuten are priestesses of the First
nant of her former palace at Abalessa,
slaves, trinkets, and vis. The Tuareg say Mother of the World, who created the
a multi-chambered structure built on
the lights and drums of their celebrations world, but also all the evil that plagues top of a hill. The tomb and the im-
can be seen and heard for leagues. mankind. Their magic was taught mediate area have a Magic aura of 5.
them by Ayyur, god of the moon and The queen lies in state on a leather-
of sacrifices. Moon Magic is visceral covered bed, wearing seven gold
Cult of the and passionate; it is often destructive,
or uses destructive powers for con-
bracelets on her right arm and eight
silver bracelets on her left. She is still
Sun and Moon structive purposes. consulted, via the Divination Ability,
for assistance and advice. If a charac-
ter can understand the Libyan script
In antiquity, the widespread worship
of the Sun and Moon resulted in many
The Cult of the Dead and language, the inscriptions on her
tomb can be studied as summae on
small shrines being established through- all of the settut Supernatural Abili-
out the Tell. Although the shrines were For the Berbers, ancestors remain ties plus Divination. The Level and
modest, this devotion was fanatical, re- an active aspect of their culture, even Quality vary from 6 to 12 depending
corded time and again by historians as in death. They maintain a cult of inter- on the subject. Anyone resting in the
an essential part of Ancient Libyan cul- action and communication with their entryway of the tomb with a token
ture across the northern coast. Animal predecessors, calling on them to help of Corpus or Creo vis often benefits
sacrifice was common. In some places, guide the present by seeing the future from a magical healing sleep. Few re-
this Sun god was Sol Invictus, but in from beyond the grave. alize their good fortune comes from
most, it was the goddess Tafuyt and the the ghost of Tin Hinan herself.
Moon was the god Ayyur. These beliefs
persisted into the Christian era, with St. ANCESTOR SPIRITS
Augustine and Samuel the Confessor
both reporting attempts by devoted lo- Berber elders and marabouts use
cal pagans to force them to sacrifice to dreams to communicate with their hon- tomb complexes in which to sleep and
the Sun Goddess. As part of the legacy of ored dead, essentially creating a cult receive their advice. Called dream
this, any non-Divine supernatural pow- dedicated to the preservation of tombs houses, these niches are surrounded
ers are commonly associated with the and the interpretation of dreams sent by a courtyard, square except for an
sun if practiced by a man, or the moon by spirits. While not strictly necessary, extension in the middle of the side fac-
if by a woman. Berber magicians very the best place to communicate with an ing east. In the larger dream houses,
often have the Cyclic Magic Virtue and/ ancestor is within that ancestors tomb. the extension contains a small building
or Flaw associated with the appropriate The dead maintain the scope of influence modeled after the main pyramid tomb.
planetary body. they possessed in life, and dead rulers Those who use such a structure gain
Sun magicians are known to Berbers are considered to watch over the whole a +3 bonus to Dream Interpretation
under the general name of imhergi (sin- of their people. The tomb of the former checks made to understand dreams re-
gular amherg), apart from sahirs (see The king of Mauretania, Juba II, is still visited ceived while sleeping there. (See Realms
Cradle and the Crescent, Chapter 3) and el- by dream interpreters. of Power: Divine, page 137 for the Dream
ementalists (Hedge Magic Revised Edition, To better receive the ancestor spir- Interpretation ability)
Chapter 2), who are known under the its dream guidance, Berbers construct- The largest complex of these tombs
generic name of asehhar (the Tamazight ed special niches within their pyramid sits atop two hills in Mauretania, where

92
Between Sand & Sea
a collection of Berber kings, high priests,
Tin Hinan the Shade and renowned ancestors rest. It is locat-
Magic Might: 35 (Me) Focus Power (Divination), up to 7 points, ed south of Tahert, and the Imazighen
Characteristics: Int +2, Per +1, Pre +5, Init (Magnitude 3), Intellego: Tin regularly send their best dream inter-
Com +2, Str 2, Sta +2, Dex 3, Hinan may create Intellego Cor- preters there to divine potential threats
Qik 0 pus/Imaginem/Vim effects up to to the region and the Berber people.
Size: 0 7th magnitude. (3 Intricacy points Many other ghosts also haunt the area,
Season: Autumn spent on Initiative) and it has a Magic Aura of 3.
Confidence Score: 1 (3) Focus Power (Destruction), up to 7 points, The one of the most famous tombs
Virtues and Flaws: Magic Spirit; Magic Init (Magnitude 3), Perdo: Tin is Abalessa, the resting place of Tin Hi-
Master; Desert Regio Network, Ex- Hinan may create Perdo Animal/ nan, Queen of the Berber, Progenitor of
tractor of Corpus Vis, Great Pres- Corpus/Terram effects up to 7th the Tuareg, and a powerful settut. Tin
ence x2, Intuition, Voice of the Des- magnitude. (3 Intricacy points Hinan originated in the Atlas Moun-
ert, Wise One; Crippled, Driven spent on Initiative) tains, but was driven by a prophetic
(Protect & Perpetuate the Tuareg), Invisibility, 0 points, Init 1, Imaginem. dream to travel across the desert. She
Magical Air; Ability Block (Martial), R: Touch, D: Conc, T: Ind. Tin rode on a white camel laden with millet
Anchored to the Desert, Baneful Hinan (or someone she touches) and dates, and was accompanied by her
Circumstances (day), Visions becomes invisible when she wish- servant Takama. Finding the land empty
Magical Qualities and Inferiorities: es, but can still be seen by Second of inhabitants, she established herself
Focus Power (Intellego) x2, Focus Sight. PeIm 15 (Base 4, +1 Touch, at Abalessa in the Ahaggar Mountains,
Power (Destruction) x2, Ritual +1 Conc, +1 moving image): Less- where she gave birth to three daughters
Power x2, Vis Mastery; Improved er Power (25 levels, 2 Might cost) Tinhert (antelope), Temerwelt (hare),
Abilities, Improved Might x5, Im- Ritual Focus Power (Healing), up to 7 and Tahenkot (gazelle) who founded
proved Power, Lesser Power x2 points, Init ((2xMagnitude) 3), the royal tribes of the Imazighen and
Personality Traits: Driven +3, Reclu- Creo Corpus: Tin Hinan may cre- Tuareg. Takama was the progenitor of
sive +3, Nurturing +2 ate Creo Corpus ritual effects up the servile caste.
Reputations: Great and Powerful to 7th magnitude. (3 Intricacy Tin Hinan was unable to abandon
leader 5 (local), Potent Sorceress points spent on Initiative); Tin Hi- her people even at her death, and her
3 (Maghreb) nan may use appropriate available shade is bound to the desert. She an-
Combat: vis to power these ritual effects. swers petitions from the Brides of Ayyur
Fist: Init +0, Attack +0, Defense 3, Encumbrance: 0 (0) and shares what information she can
Damage 2 Vis: There are seven pawns of Mentem with them. Her overwhelming goal is to
Soak: +2 in Tin Hinans bracelets. As long aid and protect the Imazighen, and so
Fatigue Levels: None. as her body lies undisturbed in her she remains until the tribes no longer
Wound Penalties: 1 (15), 3 (6 tomb, she uses her Extractor of Cor- seek her out.
10), 5 (1115), Incapacitated pus Vis Virtue to draw 5 Corpus vis
(1620), Dead (21+) from the aura over the course of a
Abilities: Awareness 2 (the living), Area season, effectively utilizing her
Lore: Western Sahara 4 (oases), Area tomb as her laboratory. At any par-
Lore: Central Sahara 4 (Tuareg Set-
tlements), Bargain 2 (setting terms),
ticular time, she may have up to 20
pawns of Corpus vis available for Tattoo
Magicians
Charm 2 (seduction), Dead Lan- her Ritual Focus Power.
guage: Latin 4 (commands), Etiquette Appearance: Tin Hinan manifests as
4 (nobles), Faerie Lore 5 (Jinn), Folk a breathtakingly beautiful raven-
Ken 3 (discerning motivation), Guile haired Berber woman of noble
Most imhergi are drawn from a va-
1 (concealing intent), Intrigue 2 mien, sitting cross legged, but
riety of learned magicians similar to
(spotting conspiracy), Leadership 5 with her legs covered. She wears
Cunning Folk (Hedge Magic Revised Edi-
(maintaining alliances), Living Lan- white and blue robes, her lips and
tion, page 101). Among Berber women
guage: Arabic 4 (conversation), Liv- eyelids are blue.
are the ngagef (singular neggafa), cosme-
ing Language: Berber 5 (commands),
Magic Lore 4 (Sahir powers), Or- Tin Hinan has access to some Intel-
ticians who specialize in this type of
ganizational Lore: Tuareg Tribes 4 lego magics, but she also utilizes the sun magic despite being women.
(Traditions), Penetration 4 (Corpus), network of Magic regiones in the Great Rather than verbal charms, imhergi
Teaching 4 (single student) Desert to travel vast distances during the and ngagef draw temporary tattoos
Powers: night and learn some of the information called tawzayt, or else mark similar sym-
Donning the Corporeal Veil, 0 points, Init she provides to petitioners. She retains bols into the ground or chalked onto
2, Corpus: Tin Hinan can assume some aspects of the destructive powers of buildings. An amherg character should
material form. Lesser Power; Im- her former life, but no longer needs amu- take the Slow Caster Hermetic Flaw to
proved Power (5 Might cost) lets to perform her magics. represent this requirement. Instead of
chartae and amulets, an amherg creates

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a permanent tattoo (called an ahadjam) ing their lips and lining their eyes with metal, evaporating water, quenching
or inscription which is activated once it blue makeup. When appearing an official fires, and crumbling stone. More sub-
is uncovered. Once exposed it contin- capacity attending a client, meeting tly, they can set men arguing with each
ues to work until all charges have gone with peers, or officiating at a ceremony other by destroying the social conven-
or the duration expires, at which point they stain their foreheads with yellow tions that bind them together, ruining
it fades. An amherg uses Craft: Tattoo ochre and saffron. friendships and seeding betrayal into
rather than Artes Liberales in his Lab The Berber (but not Tuareg) settuten the hearts of men. This power extends
Totals, and can benefit from Design & occasionally go by the poetic name of into the magical arena: they can banish
Inscription Bonuses (see Insert) when The Brides of Ayyur (in Tamazight, Tis- spirits and exorcise demons by negating
creating chartae and amulets. liten n Ayyur); Ayyur is the Berber god of the power that keeps them on earth. The
the Moon, and since the decline of the most feared power of a Tislit n Ayyur is to
worship of the Berber gods, the settuten sever the connection between a man and
have taken on the role of keeping the old his magic, setting The Gift to flight and

The Settuten
religion alive. Although they have a spe- making a mundane out of a magus.
cial relationship with the moon, they act The settuten are opposed to prac-
as priestesses for all the Berber gods. Set- titioners of sun magic, particularly the
tuten are tolerated by most Berber com- asehharen (sahirs, members of the Suhhar
The settuten (witches, singular settut) munities as long as they serve the people; Sulayman). To Berber minds, sahirs are
are primarily a specific tradition of Ber- only those tribes with particularly pious associated with Arabs, who have been
ber and Tuareg sorceresses, although any members risk angering the local settut. their blood enemies for many centuries,
female practitioner of magic is called set- Tuareg settuten are culturally different and the settuten consider it their duty to
tut whether she is a member of this tradi- from their Imazighen cousins and have drive out any sahirs they encounter. Set-
tion or not. Most (but not all) have The slightly different magics at their disposal. tut magic can be devastatingly effective
Gift, forcing them to live apart from their Tuareg and Berber settuten rarely co-op- against summoners, since the settuten
tribes. The tradition is almost exclusively erate with one another. can dismiss the spirits through which
female; those few men who have become The magic of the settuten is that of sahirs work their magic, and they can
settut act and are treated as women in all the First Mother of the World, the pri- prevent the sahir from summoning more
respects. Settuten proclaim their status by mordial settut. Their magic relies on by negating their ability to use magic
wearing indigo shawls embroidered with destruction and erosion. At a base level altogether. The settuten rarely seek to
moons and other symbols, and paint- they can ruin material things: rusting kill a sahir, but they can be relentless in

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ties instead. Gifted Settuten do not have
Design & Inscription Bonuses to subtract their total score in their Fa-
vored Abilities from the source quality
Design & Inscription bonuses are shape would usually contribute, round- to learn other Favored Abilities (Hedge
used like Shape & Material bonuses to ed down. For example, an item depict- Magic Revised Edition, page 9).
increase Lab Totals. They are used by ing a bell (+5 warning) would add a +2 Initiation into the settuten tradition
all settuten and imhergi, and they may design bonus to a warning effect in the usually occurs sometime between seven
also be employed by characters with device. Bonus: + (half the images shape bonus) and twelve, before the girl reaches pu-
the Craft Magic Virtue (Houses of Hermes: Traditional Symbols: Some Berber berty. The training provided by the set-
Societates, page 132) or the Craft Amu- symbols have particular significance due tuten typically takes ten years, during
lets Ability (Realms of Power: the Divine, to long association in tattoo magic and which time the character receives 200
page 138). Note that the total bonus inscriptions. Note these are not images experience points. If the apprentice is
gained from shape, material, design and of Shape bonuses, but symbols in their Gifted, then part of her apprenticeship
inscription is still limited by the Abil- own right. There are many of these de- is the Opening of The Gift, which gives
ity the magician employs in Lab totals signs; the most potent are given below. her all five of the traditions Favored Abili-
(Craft: Iharzen for settuten, Craft: Tat- Bonus: see list nearby ties at a score of zero without needing to
toos for cunning folk, and so on). take the corresponding Virtues. Open-
Portraits: Portraits usually depict a ing The Gift uses the Divination Ability
famous ruler, saint, or person, and the DESIGN & INSCRIPTION BONUSES (which is not part of the usual Abilities
character may gain an additional +1 bo- FROM TRADITIONAL SYMBOLS of the settuten, see later), and this usually
nus if the figure pictured is particularly takes place at a convocation (see later). A
recognizable as great, or is particularly Name Bonuses
settut character can spend the experience
appropriate to the effect. Bonuses: +2 au- The Beak +3 protect children
points from her apprenticeship on any of
thority, +2 affect subject, +2 affect saints pa- The Lions Paw +4 strength
these Supernatural Abilities, as well as on
tronage, +1 protection The Fingers +5 avoid disease
General and Arcane Abilities. UnGifted
Writing: For a writing bonus, the in- The Barley +2 affect crops
members of the settuten must purchase
scription must spell out what the caster The Partridge Eyes +4 beauty
The Gameboard +7 mystic visions,
the traditions Supernatural Abilities as
wishes the effect to achieve, perhaps
+3 confusion
a Virtues, and consequently they do not
calling upon mystic forces or specific
The Frog +1 enhance magic have a full complement of the traditions
entities. An additional +1 is added if the
powers powers. They can be Initiated into other
writing names the target or the caster.
The Seeds +3 health of plants Supernatural Abilities of the settuten after
Bonuses: +3 affect a limited type of person, +1
The Eye +3 luck, +5 versus play has begun (Hedge Magic Revised Edition,
control, +1 affect wearer
Seal or Symbol: The item receives natural disasters page 13), but not all local convocations
a bonus if it includes an official seal or The Saw +5 versus jnun and have access to Initiation Scripts for all the
symbol. This might be for a particular spirits traditions Abilities.
craft gild, a Hermetic House, an in- The Snake +3 recovery from Infrequently, a settut shows a natural
dividuals family, or even the Order. It injury talent for prophecy, which is represented
could also be used to represent people The Afous* +5 avert bad luck, by the Divination Major Virtue. Such a
from a specific kingdom or religion. If +7 protect against character is called a tineqiqqit (seeress),
the symbol is obviously very old, rec- evil and is usually marked for greatness; a
ognizable, or comes from a distant and The Sun +2 affect men, +4 character is only eligible to become a
exotic location, the item gets an addi- harm crops leader of settuten if she has this Virtue.
tional +1 bonus. Bonuses: +3 affect only the The Moon +2 affect women Characters taking this Virtue can apply
indicated group, +1 authority, +1 secrecy The Ship + 4 water, +2 wisdom apprenticeship experience points to in-
Image: A design can incorporate an creasing this Ability.
image of any shape found on the Shape *Called hamsa in Arabic, or the Hand Settut may take certain Hermetic
& Material Bonuses Table. This gives of Fatima, this is the most common pro- Virtues and Flaws that alter the way their
a design bonus of half the bonus that tective amulet used in Africa magic manifests. This includes: Gentle
Gift; Cautious Sorcerer, Cyclic Magic
(positive, during the night), Fast Caster,
their hounding of one while he remains the place of a players magus character, Free Study, Harnessed Magic, Personal Vis
in Berber lands. whereas unGifted members are com- Source, Quiet Magic, Side Effect, Special
panion characters. Berber settuten are Circumstances; Blatant Gift, Necessary
a Hedge Tradition that has Dissolution, Condition, Painful Magic, Restriction;
Settut Characters Disjunction, Dismissal, Dissidence, and
Magic Sensitivity as its Favored Abili-
Careless Sorcerer, Cyclic Magic (negative,
during the day), Deleterious Circumstanc-
ties. Tuareg settuten have Dissolution, es, Disorientating Magic, Susceptibility
A settut may be Gifted or unGifted. Dislocation, Dismissal, Dismay, and to Divine Power, Susceptibility to Faerie
If Gifted, the character usually takes Magic Sensitivity as their Favored Abili- Power, Susceptibility to Infernal Power,

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Warped Magic, Weak Magic, Weird Mag- DISJUNCTION DIVINATION
ic. Other Hermetic Virtues and Flaws may
also be appropriate. Male settut must take Major, Supernatural Virtue Major, Supernatural Virtue
the Transvestite Flaw. The settut can remove magical pow- The settut can interpret signs and
Settuten must have a trade to support ers from others. She has a score of 0 in omens to learn hidden things. She has
themselves; they often dispense both ad- the Supernatural Ability Disjunction, a score of 0 in the Supernatural Abil-
vice and health care to nearby villages, which is an Accelerated Ability. This ity Divination, which is an Accelerated
and act as exorcist, midwife, physician, Virtue is not taught to Tuareg settuten. Ability.
and apothecary. Settuten may have the
Herbalism Virtue (Art & Academe, page 55)
to cover their folk medicine. This trade DISLOCATION DUST DEVIL
usually occupies two seasons each year,
and settuten normally gain 15 experi- Major, Supernatural Virtue Minor, Supernatural Virtue
ence points per year. All settuten require The settut can temporarily shorten This variant of the Skinchanger
a Craft: Iharzen Ability to create the the distance between two localities. She Virtue (ArM5, page 48) allows the
amulets that drive their magic, and usu- has a score of 0 in the Supernatural Abil- character to adopt the shape of a
ally have scores in Penetration, Finesse, ity Dislocation, which is an Accelerated tamzawit, or dust devil. This is similar
Organization Lore: Settuten, Chirurgy, Ability. This Virtue is only taught to Tu- to the transformation that takes the
and a Profession Ability. They may take areg settuten. place of Wizards Twilight for settuten
General and Arcane Abilities at charac- (see Warping and the Tamzawit Curse,
ter creation, but not Academic or Martial later), except that she becomes a dust
Abilities unless they possess a Virtue per- DISMAY devil of Size +1, can assume the form
mitting such Abilities. at any time, and can direct her move-
Major, Supernatural Virtue ment rather than roaming at random.
The settut can destroy self-confi- If she undergoes the Tamzawit Curse
New Virtues and Flaws dence with her scorn. She has a score
of 0 in the Supernatural Ability Dismay,
she loses these features and adopts
those described later. This Virtue
which is an Accelerated Ability. This makes it more difficult for the settut to
Accelerated Abilities were introduced Virtue is only taught to Tuareg settuten. resist the Tamzawit Curse, and while
in Houses of Hermes: Societates; they advance under its effects she suffers a 3 to all
in the same way as Arts, but are otherwise rolls to end the effect. Rather than a
treated as Abilities in all respects. DISMISSAL cloak or animal skin, the focus object
of this Virtue is a glass amulet formed
Major, Supernatural Virtue from sand taken from a Magic aura.
SETTUT The settut can banish spirits, ghosts, This Virtue can be taken by non-
and demons. She has a score of 0 in the settuten characters.
Free, Social Status Virtue Supernatural Ability Dismissal, which is
The character has been trained as a an Accelerated Ability.
settut. She may create amulets contain-
ing settut powers, and gains the magical
Settut Magic
defenses associated with her powers. She DISSIDENCE
suffers from the Tamzawit Curse (see The magic of the settuten revolves
later) rather than regular Warping. She Major, Supernatural Virtue around the Supernatural Abilities of Dis-
may take Arcane Abilities during char- The settut can sow discord between junction, Dislocation, Dismay, Dismiss-
acter creation. She is a member of a lo- friends and lovers. She has a score of 0 al, Dissidence, and Dissolution (Magic
cal convocation of the settuten and may in the Supernatural Ability Dissidence, Sensitivity does not require amulets,
attend meetings. She must spend two which is an Accelerated Ability. This but operates as described in ArM5,
seasons a year supporting herself usu- Virtue is not taught to Tuareg settuten. page 66). Using these Abilities requires
ally by performing magic or chirurgery the creation of amulets (called iharzen
for the local community; the Wealthy in Tamazight, singular iharz); these are
Virtue and Poor Flaw affect this as usual. DISSOLUTION usually made of fired clay, but some are
This Virtue is incompatible with other made of other materials such as leather,
Social Status Virtues and Flaws. Major, Supernatural Virtue metal, or even salt dough. An iharz is
The settut can destroy physical ob- impressed with symbols from Berber
jects. She has a score of 0 in the Super- mythology, allowing anyone with the
natural Ability Dissolution, which is an appropriate Ability to recognize their
Accelerated Ability. purpose. There are two types of amulet,
Greater and Lesser.

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GREATER AMULETS
Settuten and Vis
Making a Greater Amulet is a sea-
Settuten are able to find and iden- sonal activity, but does not require a
tify vis using Magic Sensitivity. They laboratory, just a sheltered spot in which
can use it to enhance their Casting To- to work and the necessary tools and ma-
tals, gaining a +1 bonus for every pawn terials. To make a batch of iharzen, the
used, and can use a number of pawns at character gathers the materials she needs
a time equal to the Supernatural Ability and performs rituals to the gods of the
used. They also require vis for making Berbers. The process is physically de-
Greater Amulets. They categorize vis manding, and the settut loses one Long
according to their own magical para- Term Fatigue level for the whole season.
digm. They favor Perdo and Vim vis, A settut can take up to ten days absence
as these varieties can be used in any of from making Greater Amulets with no
their magic. They can also use Men- penalty; any more than that and she in-
tem vis for Dissidence and Dismay, curs a 2 penalty per day to the Potency
Rego vis for Dismissal and Dislocation, of each batch.
any of the elemental Forms for Disso- A settut can make up to four batch-
lution, and Intellego for Magic Sensi- es of Greater Amulets in a season, one
tivity. They can detect other types of batch for each Supernatural Ability
vis for what it is, but cannot use it in requiring them. Each batch has a base
their magic. cost of one pawn of vis per five points
(or fraction) of the Supernatural Ability,
and she has to pay this cost for every
three amulets she makes. She can make
Studying a total number of Greater Amulets equal
Settut Magic to twice her Craft: Iharzen Ability, and
these are divided however she wishes
Experience points applied to between the batches. A settut with in-
the settuts magical Abilities usually sufficient vis may choose to make fewer
comes from Practice; Gifted set- amulets than her maximum.
tuten can also study from vis. Set-
tuten who hound Solomonic sorcer- Example: a settut has Craft: Iharzen of 5, Dis-
ers from Berber lands or exorcise junction 9, Dismissal 5, Dissidence 6, Dissolution
hostile spirits can also earn story ex- 12. She can make ten Greater Amulets in total. She
perience. Rarely, a settut will agree makes a batch of six Disjunction amulets for a total
to teach another in exchange for vis cost of 4 pawns of vis, and a batch of three Dis-
or Greater Amulets. solution amulets for a total cost of 3 pawns. With
Certain grave sites in Imazighen her last pawn of vis she makes a single Dismissal
lands have ancient inscriptions in amulet, although if her Craft: Iharzen were higher
Phoenician or Libyan, and settuten she could make three for the same cost.
who understand these languages
and read their scripts have found Each batch of Greater Amulets has
that they encode magical secrets. a Potency, which is used to calculate a
These texts are studied as if they are Casting Total. This Potency should be
tractatus on one of the Supernatural recorded on the character sheet. Greater
Abilities of the settuten; the Qual- Amulets benefit from the aura modifier
ity is rarely more than 9, and often of the place of manufacture rather than
less if the text is exposed to sun and where they are used. A settut can incorpo-
sand. Very rare and holy sites like rate Design & Inscription bonuses (see ear-
the Tomb of Tin Hinan (see earlier) lier) into a Greater Amulet; her total bonus
are superior sources of knowledge, cannot exceed her Craft: Iharzen Ability.
and may be studied as summae. Each amulet in a batch can incorporate
different Design & Inscription bonuses.

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Durations Phases of the Moon


Available to Settuten Phase
New
Rises
6 am
Zenith
noon
Sets
6 pm
Duration
3 days
The default Duration is Lunar Day. Waxing Crescent 9 am 3 pm 9 pm 4 days
A settut can extend this duration by Waxing Half noon 6 pm midnight 3 days
accepting a modifier to the Ease Fac- Waxing Gibbous 3 pm 9 pm 3 am 4 days
tor. Other spell parameters (such as Full 6 pm midnight 6 am 3 days
Range and Target) cannot be changed Waning Gibbous 9 pm 3am 9 am 4 days
unless specified in the description of Waning Half midnight 6 am noon 3 days
the Ability Waning Crescent 3 am 9 am 3 pm 4 days
Lunar Day: The spell lasts until Note that these moon phases are approximated for simplicity.
the moon sets. Thus if the spell is cast
immediately after moonset, it lasts
for just over a whole day; if cast just
stance mixed with a binding agent (such as stated otherwise.
before moonset it ends immediately.
egg white or glue), and marked with Ber- When the amulet is activated, the
See the nearby insert for the phases
ber symbols with a sharp tool. Every settut settut generates a Casting Total for it.
of the moon.
carries the necessary materials wherever Settut magic that needs to Penetrate to
Moon: The spell lasts until both
the new moon and the full moon
she goes, and usually has a pouch full of take effect uses the wielders Penetra-
have set.
prepared Lesser Amulets ready to be used. tion score rather than the creators; Pen-
Lunar Year: The spell lasts until There is usually no need to keep a track etration Bonus is calculated in the usual
the new moon and the full moon have of a settuts Lesser Amulets: their Potency manner (ArM5, page 84).
set twelve times. is determined when they are used, and it For the purposes of magical detection
Nineteen Years: The spell lasts can be assumed that under normal circum- and dispelling, an amulet has a spell level
until the moon returns to exactly the stances the settut has one to hand. The equal to its Potency. Before it is activated,
same place in the sky, which takes Aura modifier of a Lesser Amulet is what- the amulet has a mere trace of magic to
nineteen years. ever is applicable to the settut at the time investigative magics; this magic can be
she uses the amulet. dispelled, but its equivalent spell level is
Duration Modifier doubled. However, physically destroying
Moon +3 LESSER AMULET POTENCY: the amulet also dissipates its magic. Once
Lunar Year +6 Presence + Supernatural Ability + employed (in game terms, when the Cast-
Nineteen Years +9 Aura modifier ing Total is generated) it radiates magic at
full strength.

GREATER AMULET POTENCY: USING AN AMULET CASTING TOTAL:


Intelligence + Supernatural Ability + Amulet Potency + die
Craft: Iharzen Each amulet has a single use to
+ Design & Inscription bonus + Aura use one of her four principal Supernatu-
modifier ral Abilities, the settut employs the iharz PENETRATION TOTAL:
(as described later under the separate Casting Total Ease Factor + Pen-
Abilities) while uttering a brief incanta- etration Bonus
TOTAL AMULETS CREATED: tion. Any character with the requisite
equal to 2 x Craft: Iharzen Supernatural Ability can use an amulet
created by a settut; she does not have EQUIVALENT SPELL LEVEL:
to be the individual who created the Amulet Potency
VIS COST PER BATCH: amulet in the first place. Settuten rarely
(Supernatural Ability/5) pawns for share their iharzen, although they do
every 3 amulets. occasionally offer them to other set-
tuten as tribute. The player must state The die used in the casting Total is a
what effect is desired before rolling the simple or stress die, as the situation war-
die; this sets the Ease Factor of the roll, rants. A Greater Amulet with a Design
LESSER AMULETS described later. This Ease Factor may & Inscription Bonus can be employed in
be modified for Duration (see insert); situations where the bonus is inappli-
Lesser Amulets can be made in a few the range of effect and suitable targets cable, but the bonus does not apply to
minutes by a settut with the appropriate are described for each Ability and can- its Potency.
raw materials. They can be made from not be altered unless stated otherwise.
sand, clay, flour, salt, or any other dry sub- The size of a target is irrelevant unless

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Between Sand & Sea
DISJUNCTION by Disjunction, since using this Arcane transport for example, a locked gate
Ability requires possession of The Gift. to a city or a river with no bridge
The power of the settuten most feared A maguss Form Resistances are not af- then the Ability automatically fails. Dis-
by other magicians is Disjunction: rob- fected by Disjunction since they do not location does not work on any form of
bing a sorcerer of his supernatural powers. need to be renewed like Parma Magica. travel other than by foot or while riding
A settut devours the ability to use magic, A magus cannot perform any Laboratory a living mount. A settut can lead up to
rendering the target mundane. This Su- activity that requires a Lab Total, but he ten other travelers (conscious or other-
pernatural Ability works on Gifted and can study the Arts and write about them. wise) and their mounts by increasing the
unGifted magicians alike, although the Other magicians are similarly affected. Ease Factor by 3, and up to one hundred
power is more difficult against a character A positive side effect is that by remov- others by increasing the Ease Factor by
with The Gift. It also works on charac- ing The Gift, Disjunction also negates 6. These extra targets benefit from the
ters with Faerie or Infernal equivalents of the social penalty it engenders in others. effect as long as they continue to follow
The Gift, but not on characters with True If affected by a Disjunction effect the settut. This Ability has to Penetrate
Faith, who are immune to the effects of for a year or more, an untrained Gift the Vim-based Magic Resistance of any
this Ability. (that is, where The Gift has not been travelers; if the destination is protected
The amulets crafted for this Ability Opened) does not return when the Du- from magic, then the settut must Pen-
are metallic in nature and heavy, but they ration expires. Some characters appear etrate as if trying to enter or cast a spell
are brittle and easily broken. The settut to lose The Gift entirely, others gain the at the warded area.
can affect a person in one of three ways: Latent Magical Ability Virtue instead. The Ability somehow devours the
he must eat food or drink something that The accompanying free Supernatural distance between origin and destination
has had a dissolved amulet added to it; he Virtue is also lost unless it is has a corre- rather than making the traveler move
must have it touched to his bare skin; or sponding Supernatural Ability to which faster; to herself she seems to be travel-
else he must be manipulated into breaking the character has already applied experi- ing at normal speed, but she reaches her
the amulet in the settuts presence. Once ence points; in this case The Gift Virtue destination sooner. To observers she dis-
this happens, the amulet is employed and is replaced by the appropriate Supernat- appears into a mirage or heat haze. The
must Penetrate any Magic Resistance ural Virtue. Other Supernatural Virtues settut cannot slow down her travel to in-
(using the Vim Form) and have a Cast- those paid for with Flaws are not teract with the landscape or other travel-
ing Total equal or greater than the high- lost along with The Gift. ers, although she may end the effect at
est applicable Ease Factor to take effect. will by stopping moving. For simplicity
For example, a character whose Gift has the Ease Factor for this Ability is present-
been Opened and also has Supernatural DISLOCATION ed as a fraction of the time the journey
Virtues has an Ease Factor of 21. would take by mundane means at the set-
Dislocation breaks down the physi- tuts normal speed.
Ease Factor Effect cal distance between places. It allows
12 Gifted character with the settut to cross vast distances in a Ease Factor Relative Speed
no Supernatural Virtues single night, or escape pursuers. The 9 one half of usual time
other than the free one iharz associated with Dislocation is sus- 15 one fifth of usual time
that comes with The pended on a sinew thong around the 21 one tenth of usual time
Gift Virtue settuts neck or the neck of her mount. 27 one twentieth of usual
15 unGifted character with As she dons the amulet she must have time
Supernatural Virtues a destination in mind (or else be able 33 one fiftieth of usual
18 Gifted character with to see it), and must immediately com- time
Supernatural Virtues mence moving towards that destination. 39 one hundredth of
21 Gifted character whose She need not have been to the destina- usual time
Gift has been Opened tion before, but she must be capable of
clearly identifying it from its surround- Tuareg settuten have arranged for the
A character successfully affected by ings; this may require an Intelligence + erection of stone monuments in other-
this power no longer has The Gift or Area Lore roll. Neither the departure wise deserted locations to act as destina-
any other Supernatural Virtues for its point not the destination can be within a tions for this Ability. In particular they
duration, and therefore cannot use mag- regio; and the aura modifier included in mark the entrance points to the network
ic. He cannot access any of his spells, the Casting Total for a Lesser amulet is of desert regiones.
nor can he benefit from any Supernatu- the lowest modifier (or highest penalty)
ral Virtues he possesses. He cannot per- of the departure and destination points.
form any actions that require The Gift, Dislocation effects do not need modifi- DISMAY
but Disjunction does not cancel any ers for Duration; they last until the set-
ongoing effects. For example, a Her- tut reaches her destination or until she The Dismay Ability destroys the
metic magus retains his Parma Magica comes to a premature stop. If it is not self-confidence of an individual, filling
until the next sunrise or sunset, but can- physically possible to reach the chosen him with anxiety and doubt and making
not then re-establish it while affected destination using the current mode of him more likely to fail a specified task

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or activity. The amulets crafted for this or Pessimistic Ease Factor Area
Ability are usually brightly colored, for Personality Traits; 3 An area ten
they must catch the eye of the target as paces across
the settut utters some withering indict- 42 The target cannot 6 Structure
ment on the characters abilities. The even attempt the 9 Boundary
victim must hear, but need not under- specified activity, so
stand, the malediction spoken by the set- convinced is he of A successful Dismissal attempt expels
tut. The settut must Penetrate any Men- inevitable failure. all affected creatures from the designated
tem-based Magic Resistance of the target. area, whether the character is aware of
Dismay effectively imposes the Abil- DISMISSAL them or not. The only way to avoid Dis-
ity Block Flaw on the target, for a class of The Dismissal Supernatural Ability missing friendly creatures of the same
Abilities that is the subject of the settuts forces supernatural creatures to flee realm as the one targeted is to include the
disdain. For example, if the settut insults the vicinity of the settut and not re- True Name of the target of the banishment
someones logic, this can affect rolls in- turn to the area until the effects Dura- (see Realms of Power: The Infernal, page 34).
volving Artes Liberales, Philosophiae, tion has expired. While dismissed, the The Dismissal remains in effect for the
any Law, Medicine, and Theology. If she creature must avoid the location de- Duration of the effect. If a person or ob-
scorns his poor manners, he might be scribed by the character or suffer pain ject is the focus of the Dismissal, the effect
limited on Etiquette, Bargain, (Organiza- and discomfort. travels with her, and affected entities must
tion) Lore, and Folk Ken rolls. Should she The iharz created for this Ability flee the area, structure, or boundary she
denigrate his prowess in battle then all are large about six inches across and currently occupies; if the latter two areas
uses of Martial Abilities could be affected. an inch thick. They are used by crum- are inappropriate (not in a building or area
Storyguides should ensure that the effect bling them in the hand a trivial mat- with clear boundary), then the area de-
targets about five or six clearly defined ter taking a few seconds and casting faults to ten paces across. The area cannot
Abilities directly related to the object of the resulting powder around the area to be extended beyond a standard Boundary.
Dismay. A settut cannot affect Supernatu- be protected. While spreading the fine A dismissed creature must depart the
ral Abilities or Arts, but she can target Ar- powder, the settut must identify a specif- designated location by the quickest means
cane Abilities such as Finesse and Penetra- ic realm through her incantation to the available to it. The creature may attempt
tion. Only rolls and totals that include the Berber gods. If the character omits or in- to return to the designated location by
afflicted Ability are penalized. correctly states the source of the targets succeeding in a Stamina + (Realm) Lore
Might, her Dismissal attempt fails. The roll against an Ease Factor of 12, where
Ease Factor Effect settut and the creature or creatures to the applicable (Realm) Lore is the origin
12 Target cannot spend be dismissed must be within the desig- of the characters Dismissal Ability (the
confidence points on nated area when the Ability is used. She Magic Realm for most settuten). If the
the specified activity; can also cast the powder on an object designated location is within an aura that
18 As above, plus the or person (including herself), forbid- is aligned with the characters Dismissal
target suffers three ding creatures from the affected realm Ability, the creatures roll is modified by
extra botch dice to do from approaching within the designated the Realm Interaction Table (ArM5, page
with the activity; distance. However, Dismissal can Warp 183). If the creature succeeds, it may en-
24 As above, plus the tar the warded creature, object, or area as ter the designated location, but its Might
get suffers a 1 to all a continuing mystic effect (ArM5, page Score is reduced by one-half the char-
rolls to do with the 167168; furthermore, if the Amulet Po- acters Dismissal score. If the creatures
activity; tency is 30 or more this counts as a pow- Might Score would be reduced to zero or
30 As above, but the erful mystical effect). Dismissal cannot lower, the creature may not enter. If the
penalty is 3 rather be used as a generic ward; it banishes creature leaves the designated location, its
than1; the creatures present when the amulet Might Score returns to normal.
is used and prevents those specific crea- While an affected creature is in the
36 As above, plus the tures from returning, but will not dismiss designated location, it also suffers over-
target must make a creatures not present when the amulet is whelming pain and discomfort (and the
Stamina roll against used even if they are of the same type. negative modifiers) as described in Weight
an Ease Factor of 9 The player compares the Casting of a Thousand Hells (ArM5, page 148). This
before even Total to the Ease Factor as described extreme discomfort causes most creatures
attempting the below. Multiple creatures of the same to develop a deep enmity for the character
specified activity; this realm may be dismissed from the des- who banished it. Infernal and other crea-
roll can be modified ignated location without affecting the tures of appropriate temperament may de-
by any Cheerful, Ease Factor. The Dismissal must Pen- velop an obsession with exacting revenge
Proud, or Optimistic etrate the Magic Resistance of each on the character. If the creature is unable
Personality Trait; and creature from the designated realm that to avenge the banishment, it seeks allies
penalized by is present; those who fail are dismissed, or assistance in punishing the character.
Depressed, Diffident, those who succeed are unaffected. Friendly creatures may not go to these

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lengths for revenge, but few will be pleased as between a mer while under magical compulsion. This
at suffering the torment of banishment. chant and his regular cooling off lasts at least as long as the
customers, or a sahir Duration of the effect, but the relation-
and a jinn he ship may be damaged permanently.
DISSIDENCE regularly summons
24 Affect a trusted
Dissidence breaks down the social or long term DISSOLUTION
bonds that keep society together. It acquaintanceship,
can be used to break a peace treaty, set such as between a Dissolution destroys physical mat-
brothers against each other, or ruin a master and his pupil, ter. The Ability can affect large quantities
merchants business. It is said that with or between cousins, of raw materials like stone and water, or
this power, the settuten caused a war or a sahir and his smaller amounts of processed materials
between the Umayyad summoners and khadim like leather or wine. A settut can use this
their servile jinn. The Ability cannot 30 Affect a close friend power to kill living plants, but not living
destroy the affection resulting from the ship, such as between humans or animals. Dissolution cannot af-
True Love or True Friend Virtue or Flaw, childhood friends or fect matter that has already been broken
nor can it affect a character with True siblings or spoiled by magical or mundane means.
Faith, although those who interact with 36 Affect a loving relation If the matter destroyed would naturally
such a character may be affected as nor- ship, such as between replenish, such as plants regrowing or a
mal. Furthermore, like all settut magic, husband and wife, or spring renewing, then the Duration of the
it cannot weaken that which is already parent and child Dissolution effect represents the time that
broken; preexisting dislike or hatred 42 Affect devotion, such must elapse before natural regeneration
cannot be strengthened. as between man and takes over. For example, a Duration: Lunar
The iharz created by this Ability God Year effect can stop plants from growing
looks like bread or hard tack and made in the affected spot for a whole year.
from flour paste. Although unpalatable, The base effect makes the target The amulets created for this power
it can be passed off as poor quality food, dislike the partner, leading to slander, must touch the affected material. They are
or softened in wine to make it edible. resentment, and a refusal to cooperate either burnt in a fire, dissolved in a liquid,
Dissidence affects just one individ- with her. The affected individual always or pulverized and scattered over the ob-
ual, although settuten often affect both thinks the worst of the partner in any ject affected.
partners in a relationship with a dose given circumstance, and the partner
each. The settut specifies the target suffers a 3 penalty to all social interac- Ease Factor Effect
partner pair when using the magic; the tion rolls with the target. Increasing this 12 Weaken perishable
target is the one affected by her magic, animosity to hatred adds +3 to the Ease matter like cloth,
and the partner is the individual for Factor. Targets made to hate the indi- leather and wool
whom the targets feelings will change cated partner desire to do some kind 15 Destroy perishable
as a result of Dissidence. This must be of harm to her, but stop short of killing matter like cloth,
a personal relationship between two the person. The target treats his part- leather and wool;
individuals, not between an individual ner as if she were responsible for some extinguish flames;
and a group of others. The target must horrible moral turpitude (much like the wither herbaceous
touch the amulet in the presence of the effects of The Blatant Gift). The target plants
settut, while thinking about the partner might destroy his partners fields, ruin a 18 Weaken strong
to be affected. A settut typically engag- business opportunity, wreck their mar- materials like wood
es the target in innocent conversation riage, or perhaps wound them in a duel. and bone; spoil
about that individual before offering The partner suffers a 6 to all social in- liquids
him the iharz as food. teraction rolls with the target. Increasing 21 Destroy strong
hatred to loathing adds another +3 to the materials like wood
Ease Factor, and infects the target with a and bone; evaporate
Ease Factor Relationship consuming passion to destroy everything liquids; kill woody
12 Affect characters with the partner has wrought, resulting in him plants
no prior relationship, attempting to slay her. All effects are cu- 24 Weaken durable
such as between two mulative with the effects of The Gift. materials like stone,
strangers, or a sahir Dissidence must Penetrate the Mag- metal and magical
and a jinn he has ic Resistance (as a Mentem effect) of objects
never summoned the target to have its desired effect, and 27 Destroy durable
before lasts until the Duration expires. Howev- materials like stone,
er, once the effect ends, the intensity of metal and magical
18 Affect a casual the former relationship is often dimin- objects; dry up
relationship, such ished as a consequence of actions taken springs

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The amount of material destroyed
Example Divinations depends on the type: one cubic pace of
raw matter like plants, natural stone, wa-
IS TINITREN JUST IS THERE A VIS SOURCE ter, or fire; or one cubic foot of processed
MISSING, OR IS SHE DEAD? ON THAT MOUNTAIN? materials such as cloth, leather, wood,
dressed stone, metal and processed liq-
An Intellego Corpus base 4 allows Ease Factor is 20: Intellego Vim base uids, although the settut can disintegrate
the settut to sense general information 1 detect the presence of vis, +3 mag- part of a larger object up to this size. The
about a body. Assuming she is holding nitudes for Sight Range and +4 magni- settut can affect a greater number of indi-
an Arcane Connection, then the Ease tudes for Boundary Target. If the settut viduals (or parts of the same individual) in
Factor is 5 (Base 4, +1 touching Arcane has an Arcane Connection to the moun- a single use of this Ability as long as they
Connection). The divination must Pen- tain, the Range drops to Touch for Ease all have the same source. So she may de-
etrate Tinitrens Magic Resistance, if any. Factor 10. stroy all the water drawn from the same
well, all the barley grown from the same
batch of seed, all the stones from the same
DID IZEMRASEN STEAL MY SHEEP? WILL THE CROPS quarry, all the leather from one workshop.
GROW NEXT YEAR? All affected objects must be covered by
This is an Intellego Mentem base 10 the dispersal of the amulet. For each +3
discover the truth of a statement. The As it stands, this question breaks the to the Ease Factor, increase the number
divination must Penetrate Izemrasens Limit of Time. However, it could be con- of individuals tenfold. Berber communi-
Magic Resistance, if any. Ease Factor 15 ceived as are the plants healthy enough ties tend to build walls from stones drawn
(Base 10, +1 Eye) to grow?, in which case this uses the from many different sources to ward spe-
base 3 Intellego Herbam learn a single cifically against this magic.
specific fact about a plant, adjusted If the settut desires precise Dissolu-
WHO STOLE MY SHEEP? to Ease Factor 20 for Range Touch and tion (such as carving a statue with this
Target Boundary. Alternatively, it could power), this requires Dexterity + Finesse
This uses the same base as above, but check for sufficient water using the level
the Target must encompass the number rolls against an Ease Factor of at least 9,
2 Intellego Aquam get an image of water but it could be higher for complex or
of suspects. A village might have 100 within range, at Ease Factor 15 (Base 2,
souls, and have an Ease Factor of 30 (Base large projects.
+1 Touch, +4 Boundary); or check if the
10, +1 Touch, +2 Group, +1 Size). If soil is fertile using the base 4 Intellego
thief has Magic Resistance and the effect Terram learn one mundane property of
does not Penetrate, then the settut fails DIVINATION
an object at Ease Factor 25. All three of
to get an answer, unless someone else these would give the closest answer pos-
knows he did it. This is a variant of the Virtue found
sible, but cannot account for upcoming
in Chapter Seven of The Mysteries Revised
drought, disease, or disaster.
Edition. More information can be found

Ceremonial Bonuses for Divination


Only those divination methods commonly used by settuten are listed here; see The Mysteries Revised Edition page 61 for more
options.

Divination method Description Ceremonial Bonus


Aleuromancy burning or cooking flour Herbam +2, crops +5
Alomancy patterns in thrown salt Aquam +1, Terram +2, weather +3
Ashagalomancy casting bones Ghosts +3, Corpus +4
Capnomancy fumes from burning poppies Imaginem +2, dreams +2, mental illness +3
Eosophoromancy* movement of Venus Romance +5, beauty +3
Geomancy patterns in earth or dust Kingdoms +2, Terram +5
Necromancy the body of Tin Hinan** +10 events affecting the Imazighen as a whole
Ophidomancy behavior of serpents Supernatural creatures +3, health & medicine +4
Ornithomancy* behavior of birds Elections +3, judgments +2
Pyroeimancy* movement of Mars Ambition +3, war +5
Scapulomancy roasting shoulder blades Farming +2, herds +5

*used only by Tuareg diviners


**see the Tomb of Tin Hinan, earlier

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there. Divination allows interpretation mined by the relationship between the Dispelling Magic
of signs and connections to answer ques- phenomenon observed and the nature of
tions. The divination is inherently inter- the question. A diviner knows one divina- Unlike other magical traditions, the
pretive rather than predictive, and is still tion method for each point of his Divina- settuten lack passive Magic Defenses.
subject to the Limit of Time. It is possible tion Ability. See nearby table for typical Instead, they avert hostile magic (from
to make judgments about future events, Divination methods. A Sympathetic Bonus any Realm) through the active dispelling
but only based on current knowledge. is the sum of any multipliers from Arcane of incoming spells. Dispelling calls upon
Divination produces results equivalent Connections and sympathetic connec- the settuts traditions Supernatural Abili-
to non-Ritual Hermetic Intellego spells tions to the target (ArM5, page 84). ties through a durable talisman called a
of any Form. Divination cannot provide jedwel made out of metal or stone; these
magical senses or allow the character to jedwel are commonly worn on a head-
communicate with animals, plants, rocks, band on top of the settuts shawl, and
and the like. The Duration is always lim- CASUAL DIVINATION CASTING TOTAL: she loses the ability to dispel the corre-
ited to Momentary, enough to answer Perception + Divination + Aura bonus sponding type of magic if she no longer
a single question, although the answer + Omen Bonus + stress die carries the jedwel (although the ability is
need not be brief (ArM5, page 149). If not transferred to anyone who wears it
the character has an Arcane Connection instead). She can create a replacement
held in her hand when performing a Div- CEREMONIAL jedwel in a few days if the appropriate ma-
ination, this counts as Range Touch rath- DIVINATION CASTING TOTAL: terials are available.
er than Range Arcane. Finally, Divination Intelligence + Divination + Aura bo- Dispelling is similar to Hermetic
may answer questions about Boundary nus + Ceremonial Bonus Fast Casting. The settut must be able to
Targets without the normal ritual require- + Sympathetic Bonus + stress die make an incantation to the Berber gods
ment or Size modifiers (although Size and must have her jedwel on display. With
may be needed for other Targets). the exception of Disjunction dispelling
Divination does not employ amulets EASE FACTOR: (see below), she can only dispel a spell
like other settuten magic. There are two Spell Level or power as it is being cast, and she must
types of Divination available. Casual Div- be aware of the casting: she must see
ination takes one round, and allows the or hear the caster, or perhaps use her
character to observe casual signs in her PENETRATION TOTAL: Magic Sensitivity to detect an incoming
immediate environment. The storyguide Casting Total Ease Factor + Pen- spell. The effect must be targeted at her-
may add an Omen Bonus of +1 to +3 if the etration Bonus self or a single individual or object that
omens observed are particularly relevant; she is touching. She must also equal or
for example, watching cloud patterns for exceed her opponents Initiative Total
a divination about weather. on a roll of Quickness + Finesse + stress
Ceremonial Divination takes 15 min- die. Failure means that her dispelling at-
utes per magnitude of the spell being du- tempt occurs too late to affect the magic
plicated. The diviner can incorporate two directed at her.
types of bonus. A Ceremonial Bonus is deter- Secondly, she must choose which

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Dislocation: The Lions Paw in onyx
Story Seeds: The Settuten or black enamel. It can counter any
aimed spells by sending them to a
Many stories could revolve around Some characters might seek to de- harmless location.
the powers and activities of the settuten. stroy their hedge wizard enemies, but find Dismissal: The Saw, made in gold or
themselves opposed by numerous foes enameled in yellow. It can counter the
as well as the local Berber community. offensive powers of any supernatural
THE BROKEN GIFT Other characters might prefer to attempt creature. It cannot affect powers that
rapprochement, although this could be a are Range: Personal or of continuous
A boy intended to become a maguss struggle due to the effect of their Gift on Duration.
apprentice is kidnapped by a cadre of their enemies. Dissolution: The Eye, made from
veiled women and taken to be subjected greened copper or green enamel. It
to Disjunction. Can the magus get to can counter any effect that creates a
the boy in time to prevent the quench- FOREWARNED IS FOREARMED magical medium by dissolving, evapo-
ing of his Gift? Can he negotiate with rating, quenching or otherwise de-
the settuten, or is magical warfare the A cabal of sahirs, perhaps as a pre- stroying the material.
only option? lude to an Arab invasion of Berber ter- Dissidence or Dismay: The Afous, usual-
ritory, concoct a plan to murder the ly from blue stone or using blue enamel.
tineqiqqiten at the grand convocation. It can counter any spells that directly af-
SUN VERSUS MOON Without these individuals, the settuten fect the mind or body of the settut, or
can no longer Open The Gift, and they the substance of the touched object.
A covenant that manages to offend may lose some or all of the Initiation Disjunction: The Snake made in silver
the local settuten might find themselves Scripts. Through premonitions and or white enamel. This jedwel acts differ-
blacklisted, and the target of hostile omens the tineqiqqiten have an inkling ently to the other four varieties, in that
magics. The structure of the covenant is of their fate, and are seeking allies. Of it can dispel preexisting magic of any
probably protected from Dissolution by course, the settuten do not reveal the type. It cannot be used to counter magic
an Aegis of the Hearth, but its source of wa- reason for the proposed alliance to the as it is being cast, and so does not require
ter or its crops might not be. The coven- characters, at least not all at once. a roll for Dispelling Speed, but instead
folk could be cursed with Dissidence,
takes place in the settuts usual turn. The
destroying any lasting relationships with
settut must be able to touch the target of
the local community.
the spell, and this dispelling method is
usually used to break curses rather than
dispelling effect to invoke since she only DISPELLING SPEED: used on a creature under the influence of
has time to activate a single jedwel. If Quickness + Finesse + stress die beneficial magic. The Ease Factor for a
she is not familiar with the magic being against Initiative Total Disjunction Jedwel Total is halved if the
used against her, she can either guess, settut created the effect herself.
or discern the effect by making a roll
of Perception + Magic Sensitivity + DETERMINING EFFECT:
stress die against an Ease Factor of (21 Perception + Magic Sensitivity + stress
spell magnitude), or (21 Ease Fac- die Warping and the
tor/3) for Supernatural Abilities, or (15
Might/5) for supernatural creatures. If
against Ease Factor of (21 spell mag-
nitude)
Tamzawit Curse
this roll fails she must resort to guess- or (21 Ease Factor/3) or (15
ing; if the roll botches she chooses an Might/5) A settut gains Warping points
ineffectual jedwel. through the usual methods, although
Next calculate the Jedwel Total, she does not take Warping points from
which is a roll of Stamina + Supernatural JEDWEL TOTAL: living within a strong Magic aura, as
Ability + stress die. The Ease Factor for Stamina + Supernatural Ability + normal for characters with Magic abili-
this roll is equal to the spell level or Ease stress die ties. However,a settut does not suffer
Factor of the effect to be countered, or against Ease Factor of spell level or the same effects of Warping as regular
(5 x Might cost) of a supernatural power, Ease Factor folk. Instead she suffers a unique form
with a minimum of the creatures Might. of curse, causing her body to dissolve
Note that dispelling targets the magic into a whirling column of sand and wind
itself rather than the producer of the Each jedwel is tied to a particular Su- called a tamzawit. Berbers believe that
magic, so Penetration is not normally pernatural Ability of the settuten, and can all sandstorms and dust-devils are the
necessary. If the Jedwel Total equals or only affect a certain type of magic. The ghosts of witches, and they might not
exceeds the Ease Factor, then the effect jedwel themselves take the form of tra- be far from the truth. Old settuten with
is dispelled, and does not take effect. ditional Amazigh symbols; see the insert a high Warping Score become immense
earlier for their form. storms incapable of returning to human

104
Between Sand & Sea
form, and cursed to wander the desert Minor Flaw. settuten do not marry, which is mildly
wastes. If she spent equal or fewer months scandalous within Berber society. They
The change comes upon her when- than her Warping score under the typically use herbal remedies to avoid
ever she gains enough Warping Points Tamzawit Curse, then the experience, pregnancy in emulation of their sterile
to increase her Warping score by 1, and while annoying, was beneficial. In this goddess. When not using their magic,
lasts for at least a month. While under the case the storyguide should select one of they teach women how to read and
curse, she takes the form of a dust-devil the following effects: write, or act as healers, bone-setters and
of a Size equal to her Warping Score. apothecaries. Some settuten (usually the
The settut cannot use any of her Abili- Increased Knowledge: The settut gains unGifted ones) become prostitutes as a
ties or magic, although she is immune a number of experience points in quick route to wealth.
to aging, damage, fatigue, and depriva- one of her Supernatural Abilities The advice of the local settut is
tion. She can only really be harmed with equal to 5 x number of months sometimes sought, most often by the
magic, and is treated just like a mundane spent under the curse. tala (the womens court); although it
weather phenomenon. If destroyed she New Mystical Virtue: The settut gains a is always kept in mind that the settut
reforms at the next moonrise. She has Minor Virtue. are devotees of Yemma-t n Dunnit,
no control over her form, but travels the who is the dispenser of evil counsel.
land at random. She is aware of the world The settuten are also the priestesses
about her for the duration of the curse, of the pagan Berber religion; despite
and can be spoken to with appropriate
magic. Wilderness Sense also allows a
Settut Culture having small congregations, they are
often asked to perform folkloric rites
character to communicate with a settut such as blessing a birth and burying the
tamzawit. A settut gains no experience The settuten are an integral part of dead even within a predominantly Is-
points for the time spent as a tamzawit. Imazighen culture, a situation that is lamic area. They keep a close look-out
After a lunar month as a tamzawit, alien to magi of the Order of Hermes, for Gifted children during these rites;
a settut can try to end the curse. She but which is familiar to the Order of a male child is usually cured of The
makes a Stamina + Concentration roll Solomon further east. They often use Gift by a Disjunction effect lasting a
against an Ease Factor equal to (6 + their magical powers on behalf of their Lunar Year, whereas a female child may
Warping Score); if she succeeds, then community; although if treated badly, be adopted as an apprentice when she
the curse is at an end. If the roll fails, a disgruntled settut can be a true curse. is of sufficient age. Of course, not all
then she must spend another month as Gifted settuten live apart from towns children manifest The Gift at birth, so
a tamzawit before trying again. If she and villages, often within an ancient inevitably some escape these fates.
botches, she gains additional Warping tomb or that of a local marabout. The The Tisliten n Ayyur have irregular
points equal to the number of zeros on unGifted settuten are not forced by cir- meetings between local practitioners;
the botch dice. cumstance to separate themselves in this there is also a grand convocation held
manner, but often do; either way the every nineteen years. When attending
REFORM HUMAN SHAPE:
Stamina + Concentration + stress die
A Note on Tuareg Males with Settut Powers
EASE FACTOR: As Tuareg settuten lack the Dis- (see later) have also developed the set-
6 + Warping Score junction power of their cousins, Gifted tuten power over distances referred to
Tuareg boys cannot be magically neu- as Dislocation, either from a Mystery
tralized as easily. If discovered early initiation or as a gift from the spirits of
such children are either raised as girls the deep desert. Males with this power
EFFECTS OF THE TAMZAWIT CURSE and inducted as settut, growing up with can create either Lesser or Greater Amu-
the Transvestite Flaw, sold as slaves to lets using the rules presented earlier but
When a settut recovers from the northern traders, or abandoned in the the amulets produced take the form of
curse, she gains some kind of a mark southern deserts in the hope they will finely carved cypress wood or metal ob-
from the experience. If she took more be adopted by the Faerie jnun of the Kel jects set with ancient Libyan runes. The
months to recover than her (new) Warp- Asouf or die of exposure. Some of these menfolk keep this magic secret from the
ing score, then the experience is bad, abandoned males are found and assimi- settuten and their warrior comrades for
and she suffers one of these effects: lated by the Blue Men, accepted by the fear of being accused of witchcraft. Un-
outcast inenden, or perhaps even adopted like their magical womenfolk, Tuareg
Lost Knowledge: She loses 2 experience by wandering sahir and Hermetic magi men with this Accelerated Ability do
points in a Supernatural Ability for as apprentices. not gain any magical Defenses, unless
every Warping Point gained when Some male Tuareg with long expe- they are raised as a true settut and pos-
the event was triggered. This cannot rience in the deep desert and some of sess the Transvestite Flaw.
reduce the Ability to less than 0. the Magic-kin referred to as Blue Men
New Mystical Flaw: The settut gains a

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one of these meetings, a Gifted set- from far away, along with other exotic tually protects the settut from feelings of
tut uses a Disjunction amulet on her- sorceresses and occasionally supernatu- resentment engendered by her Gift, but
self to negate her Gift or Supernatural ral creatures that attend as guests. Before also prevents close associates becoming
Abilities. These amulets are provided by each grand convocation all the tineqiqq- inured to its effects. If ill-treated, a settut
stronger sorceresses to those incapable iten gather to independently seek the for- can be a dangerous foe, and this usually
of negating their own Gifts. This has a tune of the settuten with Divination, and prevents her from being treated like a
double advantage: it negates the social they repeat the divination until all have possession rather than a person.
penalty of The Gift, and also prevents reached a consensus on what the future Tuareg settuten do not hold local
rivals from using magic to attack each holds. Since they are all still influenced convocations. Whenever bands meet,
other. The tineqiqqit use Magic Sensitivity by the social tension engendered by The their settuten share any information
to ensure that everyone has completed Gift, these divinations can be fraught they have gleaned with their sisters,
this requirement before negating their with strife, and it is usually the strongest but that is as much social structure that
own magic. or most aggressive settut whose opinion they have. However, Tuareg settuten do
Local convocations take place on the holds the most weight. attend the grand convocation, where
instigation of one of the informal leaders they form an exotic spectacle, keeping
of the settuten, the tineqiqqit (those who themselves aloof from the other magi-
possess the Divination Ability). These TUAREG SETTUTEN cians and sneering at the lesser humans.
seeresses are the last to use Disjunction Settuten who prefer the raider lifestyle
on themselves, as their first task is to The Tuareg have their own settuten. rarely attend the regular convocations
Open The Gift of any new members and For the most part these settuten are the for fear of being accused of being ase-
assist unGifted settuten in Initiation into same as those found amongst the Ima- hharen (sahir). They deign only to speak
the traditions Favored Abilities, both of zighen; the two groups recognize the with the tineqiqqiten, and only then in
which require the use of their magic. common origin of their powers, but do their own dialect of Tamazight. Dis-
At a convocation, the settuten swap not consider themselves to be members trustful of Berber witchcraft, they must
news, trade knowledge, and report on of each others tradition. A Taurgi settut nevertheless accept a Disjunction effect
prior divinations. The local meetings has the Dislocation Ability rather than or be refused attendance.
also vote to blacklist individuals or towns Disjunction, and the Dismay Ability in-
who have treated a settut poorly, or to lift stead of Dissidence. They transform into
an existing ban. Blacklisting prevents the a waral lizard instead of dust-devil form
named person or persons from receiving when suffering from the Warping effects
help from any settuten, and makes them of the tamzawit curse and may possess
fair game for any malicious individuals
wanting to practice their curses. Local
the common Skinchanger (Waral lizard)
Virtue rather than the Dust Devil Virtue.
Entrancement
meetings also report any sightings of
Asehharen (sahirs), to whom the settuten
Tuareg settuten are usually adept at the
Geomancy variant of Divination. The
and Induction
are particularly opposed. Encroachment rare Tuareg seeresses are considered the Entrancement and Induction ap-
of a Solomonic summoner into Berber appointed guardians of the shrine of Tin pear similar, because they have a simi-
territory normally provokes the local Hinan at Abalessa and the designated lar scale of Ease factors, but they differ
settuten to band together to hunt him; representatives for the southern settuten in practice. Entrancement takes control
they Dismiss his spirits and Disjunct his as a whole. Character creation is other- of a characters will, and dictates their
magic, then turn a warrior band on him wise the same as for other settuten, tak- actions, but does not affect what they
to chase him out of the tribes lands. The ing into account Tuareg culture. believe or experience. Induction causes
settuten of nearby tribes are also warned Tuareg settuten cannot suppress their a character to sense things which are
of his presence. Gift as can other settuten. As a conse- not real, and may convince them of
The grand convocation takes place quence, they tend not to co-operate things which are not true, but does not
when the full moon returns to the con- with one another, and there is usually force them to act.
stellation of Cassiopeia on the short- a single settut attached to each band. It is possible for characters to
est day of the year; an event that takes They use their powers to move the band have both Entrancement and Induc-
place every 19 years. The timing of the across the vast spaces of the desert, and tion, and to use each to bolster the
next grand convocation is left for the in- to make lightning raids on caravans and other. For example, Speak to me is
dividual storyguide to decide. The con- villages. Many Tuareg settuten disguise an innocuous Entrancement, which
vocation takes place at the Tomb of Tin themselves as men to accompany these allows Induction to begin. Inductions
Hinan, and many settuten try to make raids, wearing a litham veil to blend into that convince a character that some-
at least one of these meetings in her life; the warrior band, and some possess the thing is less risky, or more necessary,
the tineqiqqiten are expected to attend Transvestite flaw. than it truly is alter the Ease Factors
every one. Apart from being much big- When Taurgi bands meet, they may for Entrancement.
ger, the grand convocation is not much trade their settut with another band that
different from a local one, although there has need of her services; the settut usual-
are opportunities to meet with settuten ly has little say in this. This exchange ac-

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Daughter of Four Fathers Virtue Package


The daughters are a small, close knit, clothed when the transformation ends. and have been raised as if the daughters of
family of women with supernatural abili- This also allows the daughters to carry a rich merchant or minor nobleman. The
ties. All known Daughters have the fol- tools and weapons in dove shape, al- new Virtues for thieves in the Marrakech
lowing Virtues and Flaws. though they cannot be used until the hu- section may suit some Daughters.
man shape is resumed.
A Daughter has the statistics of a
SKINCHANGER (DOVE), common dove when in animal form, save OTHER VIRTUES
MAJOR SUPERNATURAL VIRTUE that her Soak is +3 higher than usual.
The Daughters, when they appear
This is a more powerful variant of the in stories, seem to be highly educated,
Minor Virtue described in ArM5, pages FEATHER MESSENGER indeed to such an extensive degree that
4849. (MINOR SUPERNATURAL VIRTUE) some theorists suggest that they are fa-
Daughters do not need to carry a bun- eries who have manufactured the stories
dle of feathers to use as a skinchangers A daughter can painlessly separate a themselves. Some are clearly Well-trav-
cloak. A Daughter can, over the course feather from her body, and use it to write eled. Some chroniclers suggest they have
of a week, prepare any artistic representa- as a quill, controlling its movements tele- a seductiveness best represented by the
tion of a feather, or a single real feather, pathically while it remains within Sight. Venuss Blessing Virtue, but it may just be
to act instead of a bundle of feathers. A The quill doesnt need ink; it provides it that the heroes in their stories are usually
Daughter may have several feathers pre- magically. After she finishes writing, the young men, and the daughters are come-
pared at one time, and may use feathers daughter can reattach the feather if in ly, wealthy, young women.
prepared by any other Daughter. Most dove form. The quality of the daughter
own several small pins or brooches, and as a scribe does not differ between hu-
in the city where the Daughters are ac- man and dove forms. Daughters can also CLOSE FAMILY TIES
tive, they have hidden additional pins in pull off feathers in bird form, turn into (MINOR SOCIAL FLAW)
accessible places, like the baths. A few humans, and still mentally control the
daughters have little pieces of stone with dropped feathers. The Daughters are extremely inter-
feathers engraved on them, which they ested in each others welfare. The flock-
swallow. These lodge in the crop of the ing instinct of the daughters takes their
dove form, and can be regurgitated into WEALTHY (MAJOR sociability beyond even that normal in
the mouth at will. GENERAL VIRTUE) the Maghreb, so that they almost always
A daughters garments and equip- live in groups.
ment change into feathers when she As ArM5, page 50. The Daughters are
shifts shape, so she appears modestly the children of a wildly successful thief

Minor Magical the first watch, made a perfect model of


a woman from wood. The tailor, who
took the second watch, clothed it in a
Inducers
Traditions beautiful raiment. The magician, who
had the third watch, gave it life. They
Scholars in the Maghreb say that
there are three types of magicians. The
always stop the story before they say least powerful are those who cannot
There are many minor magical what the thief did. change the material world, but instead
groups whose members are found in Each daughter can take the shape work upon the mind of a victim, to
the Maghreb. of a dove at will. While in dove form a make it seem that they have. These are
daughter can communicate by having not illusionists in the Hermetic sense,
one feather fly free, act as a quill, then because they do not manipulate spe-
The Daughters rejoin her body. They are keen observ-
ers, have great wisdom, and are highly
cies. A Hermetic magus creating the il-
lusion of a diamond necklace generally
of Four Fathers educated. Each is, in human form, super- creates something everyone can see.
naturally beautiful. The diamond necklace created by an
inducer can only be seen by the victim:
This group of shapeshifters claim even the inducer cannot see it.
they all descend from a single mother.
The origin story they tell is that there
were four four friends were traveling on INDUCTION (MAJOR VIRTUE)
a long journey, and missing the compa-
ny of women. The carpenter, who had Each inducer has a supernatural abil-

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Between Sand & Sea
ity, called Induction, which starts with a one night, no servants notice the season to learn a new shape when her
score of 1. Each attempt at induction re- character gone) Ability increases, and requires the assis-
quires the inducer to talk with the victim Real world effects (characters tance of someone who already knows the
for at least one minute. Characters who actions in illusion seem to have new shape desired.
cannot hear the inducer are immune to altered the real world in verifiable After a vessel is drunk from the first
his powers. ways) time, it takes the drinker as its owner.
Attempts at induction require a die Follow up (the character has been Other drinkers gain no benefit from the
roll of Communication + Induction. convinced previous illusions were vessel, and it becomes an Arcane Con-
Induction is not made more difficult by real, and this one is part of that nection to its owner. Characters with
the complexity of the illusion: it is made larger story). Magic Resistance cannot be claimed by
more difficult as the risk the victim takes vessels. The first drink from an unowned
by believing the illusion increases. On vessel, which establishes ownership,
some level the victim is aware of the real
world, and can snap out of the induced
Potteresses causes Warping, unless the drinker has
Supernatural Virtues. Similarly, drinking
state if threatened. from a vessel one does not own causes
The Ease Factors for Induction are: There are several traditions of magi- Warping, unless the drinker has Super-
cal potteresses in Africa. This section natural Virtues.
Innocuous 3 deals with the weaker lineages of pot-
Potentially Shaming 6 teresses. Many have traditions concern-
Potentially Dangerous to Others 9 ing the gathering of clay. Some sacrifice MAKER OF TEXTURED VESSELS
Potentially Dangerous to Self 12 chickens or rice before collecting their (MINOR SUPERNATURAL VIRTUE)
Potentially Suicidal 15 raw materials. Others will not gather
clay on a Monday or Friday. Others have Textured vessels are those which
traditions concerning the use of clay. have mystical patterns impressed into
Roll Modifiers (pick only one) Most make pots by pressing clay over their surfaces before firing. A potter-
Victim is drunk, drugged, exhaust- forms, and in some tribes the forms must ess with this Virtue has a repertoire of
ed, or critically ill +3 be made by men whose first wives have shapes: one shape per level in the Craft
Victim knows and trusts the in- died. A form made by a man whose wife Ability. Each shape corresponds to an
ducer +3 has not died will curse, and even kill, a Ability, although there are some Abili-
Site of induction has been carefully potteress who uses it. ties for which the potteresses have not
prepared with expensive props, in Each time a vessel is made, the pot- learned a shape. The potteress gains ad-
advance +3. teress feels drained for the rest of the ditional shapes as the Craft skill increas-
day. Each new vessel costs a Long Term es. The character takes one season to
If an Inducer has successfully snared Fatigue level. Characters who lack the learn each added shape when her Abil-
a victim, the Inducer may roll again to gifts, training, and blood of the potter- ity increases, and requires the assistance
try and bump the effect up to the next esses who attempt to make these magi- of someone who already knows the new
level of risk. This requires at least fifteen cal water vessels suffer a crippling break shape desired.
minutes, and on the second roll, the in their health which persists lifelong. Each vessel grants a +3 bonus in a
Ease Factor is reduced by 3. An inducer This is represented with the Enfeebled single Ability. The materials used while
can take a great deal of time, and several Major Flaw. attempting the roll must have been
rolls, to work a victim up through the stored inside the vessel. Storing materi-
levels of danger to potentially suicidal. als for Abilities in pots does not cause
A victim of induction realizes they MAKER OF WATER VESSELS Warping. The first time a character uses
have been affected by magic if the roll (MINOR SUPERNATURAL VIRTUE) a pot in this way, it accepts the user as
above does not exceed the Ease Factor its owner, and provides no bonus for
by (6 1 per factor from the list below). A character who drinks from a magi- anyone else. A pot is an Arcane Con-
This value can be reduced by 1 by cal water vessel made by a potteress of nection to its master. Characters with
each of the following factors: choose no this tradition, may swap one Ability score Magic Resistance cannot be claimed by
more than 3. for the Craft score of the potteress, at the pots, and gain no benefit from them.
time the vessel was made. This effect lasts
Careful use of props (clothes for one scene or three minutes, whichev-
stained, souvenirs provided) er is longer. Each vessel is tied, at its cre- THE LEADERS OF THIS TRADITION
Illusion includes brush off (char- ation, to a particular Ability, by its shape.
acter in illusion returns character Each potteress knows a variety of ves- Potteresses gather for annual ceremo-
home, character falls asleep inside sel shapes, each shape corresponding to a nies. During these, animal sacrifices, or
illusion and wakes up in bed) single Ability. A starting character knows those of cowrie shells, are made. Dances
No lost time (character in illu- a number of shapes equal to her Craft: are performed and lore is passed down.
sion explains it is all happening in Potteress score. The character takes one Young women are welcomed into the

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Between Sand & Sea
adult state, often through the practice of Rippers
genital excision. During these ceremo-
nies, the leaders of this tradition demon-
strate their awesome powers. This type of minor magician is found
The eldest women in this tradi- in greatest concentration in the area
tion can produce many magical effects. around Tunis, although they have been
When they slap the earth, water rises reported as a far away as the Muslim set-
from it, so that women can wash before tlements in Iberia and Sicily. A rippers
they dance. The women can lead trees powers are very limited. He can cause
about using bridles of string, and make things to tear open using his mind. This
mounds of earth gather, to prepare the power does not work on people, so most
dancing ground. They can control the rippers make a living as standover men
weather, and breathe fire. These senior in the markets of the large cities. Each
potters are best represented as an oral cloth or livestock merchant pays the rip-
tradition of Elementalists, as described per a little, on a regular basis, and in ex-
in Hedge Magic Revised Edition, pages 17 change he does not destroy their cloth,
33. As a purely cosmetic element of this or tear open the bellies of their beasts.
traditions magic, effects often appear to Rippers can pass their talent on to
originate from the casters mouth, rather their children. Some scholars think that
than her hands. rippers all come from a single bloodline.
Some think the power comes from an
Initiatory Ordeal known by the family.
LEATHER-WORKERS Some suggest the rippers are acolytes of
a murabit. Yet others suggest that there
Leather work and pottery are, in are many types of ripper, and that each
many sense, twinned arts in Desert Af- may gain power in a different way.
rica. Leather work is the male version,
and pottery the female version, of the
same tradition. A leather worker may RIPPER (MINOR VIRTUE)
create water vessels, or textured ves-
sels, of leather, just as a potter makes The most described form of ripper
them of clay. The Virtues are the same, has two powers. He can destroy a single
but one Virtue applies to either clay or piece of cloth, or disembowel a single
leather, not both. animal, by spending a Fatigue level, at
The highest calling is of the leather Sight range, without words or gestures.
workers art is the making of saddlery. These are a PeAn(He) 25 and a PeAn 45
Saddles often improve Ride rolls. Many effect, each with +0 Penetration. Note
bridles improve the stamina and pest that this description is deliberately lim-
resistance of the horse, by boosting its iting: a ripper cant break a horses leg
Athletics. Many halters and hobbles or send it blind. A ripper cannot sever
improve the Craft: Groom skill. North a rope. A ripper cannot cleanly slice
African tack has many more tassels than things with his mind. The ripper has
its European equivalents, and bridles two, entirely inflexible, effects.
often include a headband that crosses Troupes may decide to add a little
above the eyes. These keep away flies, leeway to folklore, to make a ripper a
but are often also enchanted with vari- more interesting player character. Ex-
ous effects to protect or empower the amples are included here, and various
horse, or its rider. types of ripper may share the setting.

FABRIC RIPPER (MINOR VIRTUE)


This type of ripper can tear any
manufactured thing made from plant or
animal fibers. This allows her to destroy
sails, break the strap holding on indi-
vidual pieces of armor, snap the tack of
a horse, burst a sack, and tatter a pair of
pants with her mind. She may only tar-

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get one object per Fatigue level spent. to only one or two areas of enquiry. Sympathetic Connection. The question
This is a PeAn(He) 25 effect with +0 The skills of these lesser geomancers must pertain to an event in the present,
Penetration. This type of ripper cannot may best be reflected by choosing the within the last 12 hours or so. To use
eviscerate animals. Lesser Geomancy detailed below or this Ability, the character must surren-
by choosing the Dowsing or Wilder- der to the vagaries of fate rather than
ness Sense Virtues, often coupled with trust in her own capabilities; in game
LEATHER RIPPER (MINOR VIRTUE) the Premonitions Virtue or the Visions terms she must spend a Confidence
Flaw. Some settuten and Hermetic magi Point per Geomancy attempt, and does
This type of ripper cannot affect practice a form of geomancy as part of not get the usual +3 bonus to her roll for
any fabric except leather, and cannot the Divination Ability or the Augury this point.
eviscerate animals. His advantage is and Divination Mystery Virtue, but Geomancy needs absolute focus
that a single fatigue level allows him to these powers differs greatly from the from the character; any outside event
destroy a group of leather objects. This techniques described here. that would normally provoke a Con-
causes metal armor to fall away, as the centration roll (even an easy one)
strips holding it together disintegrate. breaks the meditative state required for
It destroys the tack of a horseman, forc- NEW SUPERNATURAL the calculations and the character must
ing a Ride roll, with penalties of up to ABILITY: GEOMANCY begin again.
9 depending on how dangerous his Successful Geomancy results in an
current maneuvers are. It can destroy Geomancy requires nothing more allegorical answer that addresses the de-
the scabbard, belt and boots of a foe, complex than a flat space of sand or sired question. Geomancy never results
allowing the ripper to flee or attack. dirt and some form of stylus to make in a simple and clear answer, no matter
This is a PeAn(He) 30 effect with +0 the marks. The stylus can be as simple how high the Casting Total. A failure,
Penetration. as a human finger but a knife, a bone or or a success that fails to penetrate Mag-
another object can be used instead and ic Resistance, results in a pattern that is
may provide Stylus Material bonuses to simply meaningless. A botched Casting
Geomancers particular enquiries.
To answer a particular enquiry, the
roll grants an irrelevant or false interpre-
tation. For these reasons, the storyguide
geomancer randomly creates 16 lines should always roll the stress die in secret
Geomancy, known in Arabic as ilm of marks of different length, sketching and inform the player of what her char-
al-raml, or the science of the sand is from right to left. Depending on wheth- acter deduces. A target of Geomancy
a divinatory practice based on repeat- er the line formed contains an even or who possesses the Premonitions Virtue
edly and seemingly randomly inscribing odd number of marks, he places either has an opportunity to receive a vision of
a series of marks in sand or earth. One one or two dots in a regular pattern the character employing Geomancy, if he
Muslim legend states that the angel Ji- known as a shield chart. From this shield makes a successful roll on that Ability.
bril (Gabriel) taught the art to Idris, who chart, the dots are grouped into fours,
began the tradition in pre-Islamic times. creating four ummahat (Arabic: mothers)
Another account ascribes this form of and four banat (Arabic: daughters). By GEOMANCY CASTING TOTAL:
divination to an apocryphal eastern adding the dots of pairs of these eight perception + geomancy + inscription
figure, Tumtum al-Hindi, who wrote a groups together, four banat akh (Arabic: bonus
book on geomancy passed down through nieces) are formed, which when then + aura modifiers + stress die
the ages by pre-Islamic prophets until it added form two shuhud (Arabic: witness-
passed into the hands of one Khalaf al- es). Further summation results in a pen-
Barbar of Medina, who became an early ultimate figure known as the qadi (Ara- It is easier to gain answers about ma-
convert to Islam. The practice remains bic: judge) and a final figure formed by jor events that affect the lives of many
popular with the Tuareg, the semi-liter- adding the first umm and the quadi known people than ones concerning trivial is-
ate Arabic and Berber hedge magicians as the mufattiq (Arabic: reconciler). In- sues. Further, the consequences of those
of the Maghreb, and with some lineages terpretation of the qadi figure provides events for the lives of the affected peo-
of Andalusian Ex-Miscellanea magi. It is the answer to the geomancers question, ple are important.
thought to be less refined and sophisti- although the exact information pro-
cated than astrology by most Hermetic vided for more complex questions also Importance: Major
magi and generally considered beneath depends on the contents of the shield Ease Factor: 9
the notice of more academic hedge wiz- chart as a whole and particular patterns Example: Crop failure at a village.
ard traditions. during the calculation process.
True geomancy is a Major Super- Geomancy takes about an hour to Importance: Minor
natural Virtue detailed below. Other perform. The character must have a Ease Factor: 12
lesser diviners and soothsayers may firm question in mind about an event Example: Disappearance of the local
use geomantic methods or techniques affecting a person, and she must have a priest.
but lack the ability to answer general symbolic connection to the subject of
questions about targets and are limited the enquiry in the form of an Arcane or

110
Between Sand & Sea

Stylus Material Bonuses for Geomancy


Basic geomancy is performed using randomly inspired marks, but do not gain natural Ability from a teacher using the
just one of the diviners fingers as the sty- Stylus Material bonuses as a result. usual method (see ArM5, page 166).
lus; some more primitive African tradi-
tions even use throwing sand into the air Kitab al-Raml
and interpreting the patterns formed as a GEOMANTIC OBJECTS Believed to be a translation of the an-
substitutes for making the actual marks. cient book written by Tumtum al-Hindi
Characters employing the following Some inenden can carve dice marked mentioned in the legend earlier, this
items to sketch marks in the earth with with geomantic figures from cypress wood rare manuscript is one of the few writ-
Geomancy receive a +3 bonus to their to use instead of a stylus; these dice grant ten sources on Geomancy, equivalent to
Casting Total if the subject matter of the a bonus of +3 to enquiries about ghosts, a summa of Level 4, Quality 10. Poorly
question is appropriate. and dice carved from other types of wood transcribed Arabic copies or mistranslat-
may have different bonuses depending on ed derivations of inferior Quality (Qual-
Item: dagger the woods usual Shape & Material bonus. ity range 5 to 8) are numerous, but occa-
Subject Matter: war, physical conflict An alchemist in Syria has reportedly sional correctly translated texts written
created a brass instrument composed of in Berber, Persian or Greek (Quality 9)
Item: human bone numerous dials that produces random can also be found.
Subject Matter: health dots and geomantic figures. This object
can be used instead of the traditional Experimentarius
Item: broken glass or mirror shard sketching technique. Although non- This work is a defective Latin transla-
Subject Matter: locating things magical, the superior craftsmanship of tion in verse of an original untitled Ara-
this Item of Quality grants a +3 bonus to bic text dealing with geomancy, created
Item: wooden stick all Geomancy Casting Totals when used, by Bernard Silvestris, a late 11th century
Subject Matter: natural places, crops although the geomancer cannot benefit philosopher and poet best known for his
from additional Stylus Material bonuses. Cosmographia. Sometimes found in north-
Item: metal nail ern European libraries from the 12th
Subject Matter: structures, habitation century onwards, this book is a tractatus
LEARNING GEOMANCY with a Quality of 8, and may provide
Item: animal bone Hermetic magi with their first exposure to
Subject Matter: jnun As an illiterate tradition of divination, Geomancy. A copy of the original Arabic
major books on Geomancy are rare. Gain- text would be equivalent to a Geomancy
More academically inclined geo- ing the Geomancy Virtue is usually done tractatus, Quality 9 and might be sourced
mancers sometimes use a wax tablet or through an Initiation Script, although from a Maghrebi booksellers stand or
paper as a surface as a medium for the Gifted characters can learn it as a Super- found in an Andalusian library.

Importance: Trivial Complexity: Answer requires a proper


Ease Factor: 15 noun. Astrological Geomancy
Example: A theft from a farmer. Modifier to Ease Factor: +3 Minor, Mystery
The character has learnt how to
The Ease Factor is also modified ac- Complexity: Would require a lengthy incorporate basic astrological tech-
cording to the simplicity of the question. explanation. niques into his geomantic techniques
While the character receives an answer Modifier to Ease Factor: +6 by using a so-called house chart. He
by interpreting the pattern created, the can incorporate Sympathetic bonuses
complexity is judged according to how Specialties: deaths, wars, love by using Artes Liberales (astronomy)
simply the question could be answered to calculate his targets nativity horo-
in plain language. Use the highest modi- scope. On a successful Int + Artes
fier that applies: GEOMANCY VIRTUES Liberales + die roll against an Ease
Factor of 9, the geomancer may add 3
Complexity: Could be answered by a The following Virtues are applicable to her Casting Total for questions re-
single word. when creating geomancer characters. garding a particular target.
Modifier to Ease Factor: +0 The Astrological Geomancy Virtue is
currently unknown in Africa and Mythic Geomancy
Complexity: Could be answered by a Europe, and may only be taken by char- Major, Supernatural or Mystery
short sentence. acters taught geomancy in the Mythic The character is skilled in the semi-
Modifier to Ease Factor: +3 Middle East without a specific story to literate divinatory art of geomancy and
explain how the character learnt these can discover the answer to questions
advanced techniques. by scratching marks in the earth and

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Between Sand & Sea
interpreting the patterns through cal- The Inenden
culation. Choosing this Virtue confers Greater Inenden
the Supernatural Ability Geomancy 1
(see above). This lower caste of craftsmen-pari- Craft Magic
ahs exist outside the usual Tuareg drum
Lesser Geomancy group social structure and speak their Rare Gifted ineden may exist
Minor, Supernatural own dialect of Tamazight called Tenet. and possess more advanced magic
The character is capable of per- Commonly feared as magicians unaligned at the troupes discretion. Relying
forming very minor acts of divinatory to either the Sun or Moon magic of the on amulets created from leather and
magic through an incomplete knowl- northern Berbers, they suffer from the metal work, rather than the henna
edge of the art of geomancy. Choose Outcast Flaw. Although unGifted, many based tattoos of their northern Ber-
one (Realm) Lore that is the key Ability inenden have the Offensive to Animals ber equivalents, the imerghi, they may
for this magic; he may learn this Abil- or Magical Air Flaws and suffer social be similarly modeled using the me-
chanics for Cunning Folk presented
ity at Character Creation even if he is penalties like other wizards. Their role
in Hedge Magic Revised Edition. Unlike
normally unable to take Arcane Abili- superficially resembles that of the bouda
their European counterparts, they
ties. The choice of (Realm) Lore also of Morocco detailed below, but they lack
cannot use spoken charms (equiva-
determines to which supernatural realm shapeshifting powers.
lent to the Flaws Laboratory Magi-
his power is aligned for the purposes of Inenden have craft powers similar to
cian and No Text Casting), but may
aura modifiers. He can only reproduce Potteresses or Leather-workers as detailed
have skill in Mythic Herbalism.
effects in one narrow area; he can ef- earlier, but use different materials to work
fectively use geomantic methods to ac- their magic. Men produce either metal or
quire magical senses that detect health, carved wooden tools, including the famous
wealth, and mental state using Intellego wooden Tuareg saddles, while the women also have the ability to make wondrous
Corpus, Intellego Mentem, and Intel- fashion ornate metal and glass jewelopry items. A single crafter is generally able
lego Terram guidelines. imbued with magical effects. to only make items which draw powers
To construct a shield chart the charac- from one or two Hermetic Forms (and
ter must expend a Fatigue level, whether any Techniques), depending on whether
the divination succeeds or fails. He must SUPERIOR AND WONDROUS ITEMS they possess the appropriate Major or
also spend at least 15 minutes prepar- Minor Virtue. These magical effects have
ing the shield chart, during which time The exceptional mundane items that a Penetration score of 0.
he needs unbroken concentration and these crafters make come in two types. Detailed rules for creating wondrous
makes the random marks necessary to The most common are superior objects, items are found in City and Guild on pages
create the basic geomantic figures. Un- which grant a +1 bonus on a particular 7073.The character can incorporate
like true geomancy, this lesser technique die roll, in a particular circumstance. For Design & Inscription Bonuses into their
does not benefit from styluses made of example, a superior sword might grant creations (see earlier), but only up to
different materials. +1 to Attack rolls in combat, or a set the limit of their relevant Craft: Wood-
The lesser geomantic question is of boots might allow a +1 bonus while carver, Craft: Jeweler or other relevant
designed exactly like a Hermetic spell. hunting. Superior items can be made Craft score.
The Casting Total is equal to (Stamina + without a specific user in mind. The
(Realm) Lore + aura modifier + stress die) rarer type of mundane item, excellent
/ 2. Penetration is calculated in the nor- items, grant higher bonuses, to two or INENDEN CRAFTER
mal fashion: Casting Total Spell Level more rolls within a particular situation,
+ Penetration modifiers. but must be personally tailored for the Major, Supernatural
user. As an example, an excellent cloak This character belongs to the minor
Skilled Geomancer is made for a diplomat may improve inenden craft tradition of the Tuareg. The
Minor, General his Charm and Intrigue rolls by +3. If, character possesses equivalents of the
The character is particularly skilled however, his cloak is stolen, then for any Maker of Water Vessels and Maker of
with diving using geomantic techniques. other user it is merely superior, adding Textured Vessels Minor Supernatural
The character receives 50 experience +1 to a single Ability. Virtues (detailed earlier), but produces
points that can be put into Divination Some possess additional craft- wooden or metal tools if male or glass
(geomancy), Dowsing, Geomancy, ing powers represented by the Mythic and metal jewelry if female. This Virtue
(Realm) Lore, Profession: Soothsayer Saddle-Maker (also Mythic Blacksmith, also includes the effect of the Crafters
and Wilderness Sense. This Virtue does Mythic Woodcarver or Mythic Jeweler) Eye Minor Virtue detailed below.
not grant any Supernatural Abilities; Virtue limited to use with one Craft Abil-
these must be purchased separately. ity as detailed later. Rare inenden possess
the Major Virtue Touched by (Realm)
(usually Magic but sometimes Infernal)
and can create items using any Craft Abil-
ity they possess. These magical crafters

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Between Sand & Sea
TOUCHED BY (REALM) Magic. He is considered to be affiliated powers of the saddle can only affect the
with the realm you choose, and thus im- camel itself, or its immediate environ-
Major, Supernatural mune to Warping due to prolonged ex- ment. A Terram effect, for instance to
Through membership of the in- posure to auras of that realm. make the sand which the camel touches
enden caste, the character has a small stable is permissible, but an Auram power
amount of magic in his blood. This al- to change the weather isnt.
lows the inenden to craft non-Hermet- MYTHIC SADDLE-MAKER To calculate the Craft Total, add the
ic magical items limited to only two controlling characteristic to the Craft:
Forms (Terram and usually Animal, al- Minor, Supernatural Woodcarver Ability. As this field of
though some have ability with Corpus, The character may craft wooden work requires wit as well as deftness of
Herbam, or Mentem). saddles and other wooden items with hand, either Intelligence or Dexterity
This supernatural ability does not magical effects, using the guidelines for a may be used; this is a permanent choice
interfere with any type of social interac- single Hermetic Form chosen at charac- that must be made at character cre-
tion. You must determine the source of ter creation. Animal is a popular choice, ation. This ability is most often aligned
this power: Divine, Faerie, Infernal, or although Terram is also common. The to the Magic or Faerie realm, but an In-

Merin ag Gwafa, the Inenden Saddle-Maker


This example Tuareg craft magi- Age: 33 (33) 2 (jnun), Folk Ken 3 (customers),
cian is designed as a Companion level Decrepitude: 0 (0) Herbalism 3 (antidotes), Inenden
character and balanced for use in play Warping: 2 (2) Lore 3 (traditions), Infernal Lore
as a starting character. Deathly afraid Confidence: 1 (3) 3 (jnun), Magic Lore 3 (items),
of the spirits of the desert, Merin trades Faith: 1 (1, from relic carried) Profession: Apothecary 2 (raw
many of his wares for trinkets designed Virtues and Flaws: Inenden; Arcane materials), Survival 2 (deserts),
to ward off magic, although many of Lore, Gossip, Herbalism*, Minor Tamazight 5 (Tenet), Teaching 2
his supposed charms are in fact useless. Relic, Mythic Saddle-Maker, Puis- (wood carving).
His minor craft magic is aligned to the sant Craft: Woodcarver, Rapid Powers:
Magic realm. He uses his hedge magic Convalescence; Outsider, Poor; Brave the Sandstorm, ReAu 25, Init 0; R:
abilities to create individualized saddles Fear (Kel Asuf), Vow (constantly Personal, D: Sun, 2 uses per day.
that impart a +3 bonus to ride skills or a wear litham veil). This effect protects the wearer
score of Ride 8 (camels), or carry minor * acts as Medicine, see Art & Academe from sandstorms by repelling the
Animal aligned enchantments that calm page 55-56 for further details. breeze that carries the dust.
a distempered animal, help a beast to go Additional Flaws**: Disfigured (indi- Equipment: litham veil***, wood-carv-
without water for a longer period or al- go skin), Short Attention Span ing and blacksmith tools, various
low the mount to cross the shifting sands ** from Warping due to constantly amulets****
at greater speed. His wares are valuable wearing magical litham veil *** see Powers above for effects en-
to the nobles he serves but his pariah sta- Personality Traits: Cowardly +2, chanted into the Targuis indigo
tus prevents his permanent acceptance Touchy +2, Sly +1 veil
into a drum group for protection, forcing Reputations: Pariah 2 (Tuareg) **** only two of Merins amulets
him to wander the Ahaggar. Combat: are actually potent the first is
To convert Merin into a Mythic Fist: Init 2, Attack +2, Defense 2, a minor relic that confers 1 Faith
Companion, choose an extra 11 points of Damage +2 point and a Magic Resistance of
Virtue to describe his greater craft magics Soak: +2 10, the second is an imerghi Vulnero
and wider skills. Appropriate additional Fatigue Levels: OK, 0, 1, 3, 5, Un- Magicam charm with 2 remaining
Supernatural Virtues may include: Geo- conscious charges that wards against crea-
mancy, Mythic Herbalism, Leather Rip- Wound Penalties: 1 (15), 3 (610), tures of the Faerie Realm with a
per, Premonitions, Touched by (Realm). 5 (1115), Incapacitated (1620), Might of less than 15.
Alternatively, he may be recreated as a Dead (21+) Encumbrance: 0 (0)
Cunning-Man or Elementalist magus- Abilities: Animal Handling 2 (cam- Appearance: Merin is a worn faced
level character using the rules detailed in els), Arabic 2 (trade goods), Area Targui who wears a tattered light
Hedge Magic: Revised Edition. Lore: Ahaggar 2 (markets), Bargain veil and a dirty white robe. He is
3 (raw materials), Brawl 2 (fists), notable for beingcovered
Characteristics: Int +1, Per +1, Pre -2, Chirurgery 3 (bind wounds), Con- with small metal amulets, glass jew-
Com +1, Str +2, Sta +2, Dex +2, Qik centration 2 (craft work), Craft: elry, and other trinkets designed to
2 Blacksmith 4 (tools), Craft: Wood- protect him against the jnun and
Size: 0 carver 6 +2 (saddles), Faerie Lore malicious desert spirits.

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Between Sand & Sea
Hermetic magic, although many of the
Common Wondrous Items of Africa resulting effects can be easily mirrored
by minor formulaic spells.
Here is a suggested list of some of the Jar of Potable Water: Filling this clay There are a number of styles of craft
supernatural effects that African wondrous vessel with salt water triggers an effect magic in Africa, and that used by craft-
items can have. They can serve as guide- which removes all salt, making the water ers with a drop of magic in their blood
lines for your troupe in creating such mi- refreshing and safe to drink as long as is just one of the many varieties. Most
nor enchantments. Each item works once there are no other toxic impurities. Craft produce items that are too minor to
per day. Craft Levels have been included Level 15: Magnitude 3 (Perdo Terram qualify them for membership of the Or-
in the examples, determined by the mag- (Aquam) Base 2, +1 Touch, +2 Mineral, der of Hermes and have remained on
nitude of the Hermetic effect + 12. +1 Complex). the fringes.
The Ettebel of the Chief: Carved Bukar of Clear Sight: This simple To create wondrous items, a char-
from wood with a gazelle-hide skin, this black turban enhances the wearers long acter must have the Major Supernatural
drum creates the effect of an Aura of En- distance vision as per the effects of the Virtue Touched by (Realm). You must
nobled Presence when struck by an amenou- spell Eyes of the Eagle. Craft Level 17: Mag- also select two Hermetic Forms for the
kal or Tuareg chieftain. Craft Level: 14: nitude 5 (Intellego Imaginem Base 3, +2 character at character generation. The
Magnitude 2 (Muto Imaginem Base 3, +1 Sun, +4 Vision). powers of every wondrous item the
Touch, +2 Sun) Boots of the Tahr: These strong character creates must fall within those
Odili of Soothing: This childs flute leather boots allow the wearer to climb two Forms, although you may use any
of sorghum wood holds an animal mo- like a goat, gaining a +3 to all rolls to Technique when determining the exact
tionless as long as the flute is played, as climb and descend steep cliffs. Craft Level nature of the power instilled.
per Vipers Gaze. Craft Level 15: Magni- 13: Magnitude 1 (Rego Corpus (Animal) While these effects and their use are
tude 3 (Rego Animal Base 5, +1 Eye, +1 Base 2, +1 Touch, +2 Sun, requisite free). similar to Hermetic magic, the power
Concentration) Hyena Pelt: This mantle and hood al- that a craftsman instills is based on less
Saddle of the Temperate Camel: lows the wearer to change into a hyena. predictable forces. There are essential
This carved wooden Tuareg saddle, when The pelt, but not his other clothes and differences between wondrous items and
placed upon a stubborn camel, makes the items, change with the transformation. Hermetically enchanted items, namely
animal follow commands as if well trained, The wearer remains a hyena until the ef- the latters predictable operation and
as per Mastering the Unruly Beast. Craft Level fect ends, at either sunrise or sunset. Craft ability to affect other magical entities
17: Magnitude 5 (Rego Animal Base 15, Level 17: Magnitude 5 (Muto Corpus base or items. Wondrous items have no Pen-
+1 Touch, +1 Concentration) 10, +1 Touch, +2 Sun). etration scores and cannot affect anyone
with even the slightest Magic Resistance.
Wondrous items are made for a spe-
fernal saddle-maker is possible. metic enchanted items, or those made cific customer. A blacksmith does not
You may take this Virtue twice, but by other sorcerers, make a Perception + have a collection of wondrous horse-
no more. Taking the Virtue a second Awareness + stress die roll against a 12. shoes available for ready sale, but must
time adds either a second Form to use If successful, the character knows the create a set designed for a specific ani-
while enchanting, or allows the charac- item is enchanted, but has no idea how, mal. Because of this close association,
ter to use it with another Ability, but not or what its powers might be. Botching each wondrous item acts as an Arcane
both. For variations of this Virtue, sim- either roll results in false information. Connection to the person it was made
ple rename it Mythic (Professional), and This Virtue does not offer any infor- for, rather than to its maker. The Arcane
replace Craft: Woodcarver with another mation about the actions or commands Connection lasts until the recipient dies,
Craft Ability. Retain the limit of a single necessary to trigger an items powers. and for a number of years after that. Roll
Ability and a single Hermetic Form. This Virtue is identical to the Eye a simple die on the recipients death to
of Hephaestus Virtue presented in City determine how much longer the con-
& Guild, page 71. nection persists. This connection can be
CRAFTERS EYE broken like any other, but if it is the item
loses its powers.
Minor, Supernatural
The character can innately tell the
Wondrous Items It takes a least one season to cre-
ate a wondrous item, during which a
quality of a manufactured item. If the character cannot perform any other
item is somehow flawed he is instantly Magic abounds in Africa, and has seasonal activities, although he can
aware of that by merely touching it. left its mark in the blood of some crafts- work alongside his staff while they
He also has a chance to tell if an item is men. Certain such individuals can in- are engaged in the regular operations
magical. For supernatural items made by still minor magical enchantments into of the workshop. He may be assisted
a craftsman, make a Perception + Aware- their creations. These items are called by one helper for every two points he
ness + stress die roll against an Ease wondrous by their crafters and the has in his Leadership score. The assis-
Factor of 9. If successful, the character buying public; Hermetic magi find this tant need only have a score in the spe-
knows the power of the item. For Her- title grandiose. This magic-work is not cific Craft Ability. The process begins

114
Between Sand & Sea
greater than Sun, and the Target must be
The Hunger and Individual. The craftsman must also de-
termine how often he wishes this power
the Dessicated Men to occur. Consult the Effect Frequency
Table (ArM5, page 98) and add this num-
Deep within the Tanezrouft, the ber to the Craft Total. A wondrous item
Land of Thirst, wander the Des- can only have one instilled effect.
sicated Men, a darker variant of the
Blue Men. Variants of the Drowned WONDROUS ITEM CRAFT LEVEL:
Men presented in Realms of Power: 12 + Magnitude of Hermetic Effect
Magic (see pages 9697 for details), + Modifier for Number of Uses per
these Transformed Humans are cre- Day
ated from Tuareg on the brink of death
from thirst, heat and exposure. At the
point of death, a magical pact is forged To make a wondrous item the Work-
with the desert Daimon known as the shop Total must be higher than the
Hunger or the Red and the nomad is Craft Level.
brought back in a semblance of unlife
as a servant of the greater spirit.
Superficially similar in appear-
WORKSHOP TOTAL:
ance to the true Blue Men above, the
Characteristic + Craft Ability + aura
Dessicated Men possess the follow-
modifiers
ing Virtues and Flaws: Transformed
Human and the Major Story Flaw:
Servant of the Desert. Neither free
If the craftsman has a helper, add half
nor proud, although these unliving
men have lost much of their humani-
the helpers Craft Ability score to the
ty, they commonly use the patronym-
Workshop Total. The crafter of a won-
ics Ag Lazz or ibn al-Ju to denote drous item can only have one assistant. For
their supernatural allegiance to their each point the Workshop Total is above
Daimonic overlord. Dessicated Men the Craft Level, the craftsman accumulates
appear to be aligned to Aquam, but one point toward the items completion per
in a negative sense, exhibiting powers season. Once the accumulated points equal
over creating thirst and evaporation the Craft Level, the item is finished.
of water. Some possess additional The craftsman may add any appli-
powers and can control heat, create cable bonuses listed on the Shape and
sandstorms, or summon swarms of Material Bonus chart (ArM5, page 110)
desert creatures to do their bidding. for his wondrous item to his Workshop
Total. This bonus is limited by his Craft
Ability score. If starting with an excel-
by taking exact measurements and lent quality item, the bonuses from the
weights of the items recipient, as well excellent item may be added to the
as collecting her hair, blood, and other Workshop Total if the enhanced fea-
bodily excreta. After selecting the fin- tures of the wondrous item are similar
est raw materials available, the char- to its final instilled power. For example,
acter begins the enchantment process. an excellent quality cloak that provides
The Craft Level of a wondrous item a +2 bonus to Charm rolls can be added
has a base of 12. Like other finished to the Workshop Total to make it a su-
goods, the Craft Level can be modified pernatural item with a power similar to
by the storyguide according to the situ- the spell Aura of Ennobled Presence.
ation. Next, estimate the level of effect A wondrous item can only be used
a Hermetic spell that mirrors the power by the person for whom it was crafted.
the character wishes to instill would Hermetic magic can learn this if the
have, and add the magnitude to the Craft items enchantment is investigated in
Level. The powers of a wondrous item the laboratory.
are not as flexible as Hermetic enchanted Wondrous items have verbal triggers
items. The Range of the effect must be to activate their power. The bearer touch-
Personal or Touch, since wondrous items es the item and recites a specific word or
can only affect themselves or the bearer phrase determined by the crafter during
of the item, the Duration cannot be construction. Divine wondrous items are

115
Between Sand & Sea
triggered by saying a small prayer, Infer- 89), blending into communities through-
nal wondrous items by an unholy name, Story Seed: out the Maghreb and the Tell. They live
Faerie wondrous items by a quick song or and hunt with equal comfort in human or
pagan prayer, and Magic wondrous items Predators and hyena form, but most of them only trans-
by a special phrase or arcane word. Prey Alike form at night and return to human form
with the dawn. Particularly potent bouda
A pack of bouda has begun hunt- can take a hybrid man-hyena shape. Even
The Blue ing the local countryside and ac-
quired a taste for the covenfolk of
while in hyena form, a bouda can speak
with a human voice, using this ability to
Men of the Desert the magi. Will the magi discover the lure the unsuspecting into an ambush.
source of these killings and obliterate Often running in packs led by women,
the bouda or bind them to their ser- bouda can terrorize an area with the con-
Some of the Tuareg nomads who vice? What happens if the bouda man- stant threat of death for those traveling or
roam the deep desert are Warped over age to infiltrate the covenant and start working outside. Lovers attempting secret
time by repeated exposure to the pow- hunting from the inside? If the bouda trysts often fall to their hunger.
erful Magic auras of the deep desert and do serve the magi, will their new mas- A few traits can help identify a bouda.
the constant wearing of their enchanted ters satisfy the shapeshifters hunger They often have red-tinged eyes, very
litham veils, acquiring new Virtues and for human flesh with slaves or make hairy bodies, or a nasal voice and ter-
Flaws and ultimately transforming into true scavengers out of them? rible breath. Domesticated animals hate
a type of Magic Human known as the bouda, and refuse to be touched by one.
Blue Men. Nominally aligned to the A bouda casts the shadow of a hyena,
great spirit known as the Black, these Required Flaw: Vow (constantly even in human form. Rumors of whole
wanderers act as guardians against the wear litham veil). villages, or clusters of villages, populat-
more malevolent magical creatures that Inherited Flaws: Anchored to the ed by nothing but bouda persist.
rise from the deepest deserts or cross Desert, Delusion (Tuareg superiority),
through the thin boundaries between Disfigured (blue dyed skin), Dutybound,
the mundane and Supernatural realms in Feral Scent, Obsessed (camels or ra- BOUDA STATISTICS
such places. cial purity), Overconfident, Oversensi-
Blue Men that have undergone such tive (appearance), Poor Concentration, Inherited Virtues: Personal Power: Deceit-
an apotheosis have the Transformed Proud (Major or Minor), Social Handi- ful Tongue, Lesser Power: Trembling Fear
by Magic Virtue and are distinguished cap (poor hygiene), Short Attention of the Predators Gaze, Skinchanger (this
by being larger and more magical than Span, Wanderlust, Weak Senses (Cold does not require an item, but the bouda
their lesser human cousins, commonly Sensitivity). may only change into hyenas, and
possessing the Large or Giant Blood Blue Men characters with Magic only at night), Wilderness Sense
Virtues, a greater selection of the Virtues Might should be created using the Common Virtues: Personal Power: Rend-
and Flaws listed below taken as Magical rules presented in Realms of Power: Magic, ing Fangs, Ripping Jaws, The Beast Between
Qualities or Inferiorities, and additional Chapter 4. Common Flaws: Driven: Terrorizing
magical powers. communities (Major), Dark Secret,
There appear to be naturally born Offensive to Animals.
lesser Blue Men found in the deep desert

The Shapeshifters
who are a form of Magic-kin these Deceitful Tongue
humanoids lack Magic Might and do 0 points, Init (Qik+3), Imaginem
not suffer from the Monstrous Appear- R: Per, D: Sun, T: Ind
ance Flaw, and may be more suitable
as grog or companion characters. Al-
ternatively, players desiring an exotic
of the Maghreb The bouda may alter its voice to
sound like another person or creature,
speaking with a human voice in any lan-
origin for their magus may consider the There are numerous kinds of hy- guage known to the creature, regardless
template for a Magic-kin Blue Man as ena shapechangers in the Maghreb: a of form.
a starting point for an Ex Miscellanea magical kin, a faerie, and a folk witch MuIm 3 (Base 1, +2 Sun): Personal
magus concept or as a potential magus- tradition. Power (5 levels, 1 Might cost, +3 Init)
level Mythic Companion designed as a
Spirit Votary of the Black. Rending Fangs
Inherited Virtues: Dislocation, Geo-
mancy, Greater Immunity: Deprivation,
The Magical Bouda 0 points, Init Qik 3, variable Form
R: Touch, D: Mom, T: Ind
Lesser Geomancy, Lesser Immunity: The bite of a hyena can destroy leath-
Thirst, Personal Power: Aura of Rightful Shapeshifting hyena-men who de- er, bone, wood, cloth, stone, and metal
Authority, Desert Regio Network, Skin- light in preying on children, the bouda are with equal ease, as long as they can get
changer (waral lizard), Ways of the Des- a magical kin aligned with Animal and their teeth around the object. In combat,
ert, Voice of the Desert. Corpus magic (Realms of Power:Magic, page they can use this power at the same time

116
Between Sand & Sea

Faerie Bouda (Werehyena)


These nocturnal predators of North Predator, Thick Fur dog that the werehyenas shadow
Africa are renowned as grave-robbers but Personality Traits: Untrustworthy +3 falls on (Base 5, +2 Sight, +1 Conc)
assume the role of blacksmiths, healers or Combat: Transform into Human: 1 point, Init 1,
wizards during the day. Unlike many Faerie Hammer: Init +3, Attack +7, Defense Animal (1 intricacy point on cost).
creatures they appear to suffer pain, fatigue +5, Damage +9 This power transforms the character
and hunger like their human neighbors. Bite: Init +2, Attack +9, Defense +7, into human form for Duration: Sun
This bouda is designed as either a pow- Damage +8 but only works at sunrise (Restricted
erful companion or weak magus-level char- Soak: +3 Power). It is treated as a Personal
acter with 6 points of Virtues and 3 points Fatigue Levels: OK, 0/0, 1, 3, 5, level 20 MuAn(Co) effect.
of Flaws remaining to assign. Less powerful Unconscious Equipment: Blacksmith tools, apron
versions exist which lack some of the more Wound Penalties: 1 (15), 3 (610), Vis: 3 pawns of Terram vis in tools
powerful supernatural powers detailed be- 5 (1115), Incapacitated (1620), Appearance: In its human form, the
low and more powerful versions possess Dead (21+) bouda has a disturbing odor, a nasal
Entrancement, additional smithing magic Pretenses: Athletics 3 (running), voice, and an ugly hairy body.
such as the Touched by Faerie Realm Vir- Awareness 3 (food), Brawl 3 (bite),
tue, and other supernatural powers of mind Craft: Blacksmith 4+2, Guile 1
control or shapeshifting. (feign death), Hunt 4 (tracking), BOUDA BLOOD
Single Weapon 2 (hammer), Sur-
Faerie Might: 15 vival 3 (desert) The Faerie Blood template reflects a
Characteristics: Int 0, Per +2, Pre 4, character descended from a Faerie bouda
Com 1, Str +1, Sta +2, Dex +1, Natural Weapons: The weapon statis- or belonging to their legendary tribe. See
Qik +2 tics for a hyenas bite are Init 0, Atk the rules for Faerie Blood (ArM5, page 42)
Size: 0 +4, Def +1, Dam +3. and Faerie Legacy (Realms of Power: Faerie,
Confidence Score: 0 Powers: page 112) for further details. Not all hu-
Virtues and Flaws: Crafters Healing Blacksmithing: 1 point per magnitude mans with bouda blood are Folk Witches
or Focus Power (Blacksmithing), Fa- of the effect, Init variable, Terram. but most bouda hedge magicians have this
erie Beast (hyena), Faerie Speech, Duplicates any non-Ritual Creo, Minor Virtue.
Greater Powers, Improved Charac- Muto, Rego, or Perdo spell pertain-
teristics, 2 x Increased Faerie Might, ing to the Terram Form, at a cost Benefits: +1 to Strength or Intelligence,
Keen Vision, Narrowly Cognizant, of 1 Might point per magnitude of but not to more than +3
Passes for Human, Personal Fa- the effect limited by their motif as Legacy: +1 bonus to Strength or Intel-
erie Power (Transform into Human), blacksmiths. ligence, can go as high as +4
Puissant: Craft: Blacksmith; Feral OR Sympathies: Wastelands, Cruelty, Mim-
Scent, Restricted Power (Transform Crafters Healing: as the Major Supernat- icry
into Human), Role Requires Suffer- ural Virtue of the same name (see Other Virtues and Flaws: Entrancement,
ing, Slow Might Recovery, Suscep- City & Guild, page 71). Puissant Guile, Skinchanger (hyena);
tible to Deprivation. Looked at Thrice: as Trembling Fear of the Disfigured, Feral Scent
Qualities: Crafty, Keen Eyesight, Predators Gaze Appearance: Hairless except for back,
Large Teeth, Mimicry, Pursuit The Shadow Stays the Hound: Paralyzes a hunch-backed, always have red eyes

as an attack to remove a point of Protec- Ripping Jaws Fatal Wounds often result in the charac-
tion from their opponents armor. They 0 points, Init Qik2, Corpus ter being literally ripped apart.
can also deliberately attack an opponents R: Touch, D: Mom, T: Ind PeCo 20 (Base 15, +1 Touch) Great-
weapon or shield to destroy it. Resolve The wounds inflicted by a hyenas er Power (20 levels, 2 Might cost)
such an attack against weapons or armor dreadful jaws are truly heinous, and take
as normal, and it succeeds if the hyena longer to heal. Chunks of flesh are of- The Beast Between
beats the opponents Defense Total by 3 ten ripped off, bones broken and organs 3 points/Fatigue, Init Qik2, Corpus
or more. No damage is inflicted, and this ruptured. A character injured by a bouda R: Per, D: Sun, T: Part
power cannot be used at the same time as with this power has a 3 to all recovery The bouda can change into a part-hu-
the Ripping Jaws power. rolls, even those for wounds not inflicted man, part-hyena form, with the head of a
PeTe(An, He) 30 (Base 5, +1 Touch, by the bouda, until fully healed (ArM5, hyena, the rough musculature and upright
+2 affect metal, +2 Requisites) Greater page 179). Incapacitating Wound recov- gait of a man, and the claws, fur, and tail
Power (30 levels, 3 Might cost) ery rolls remain unchanged, except that of a hyena. When in this form, the bouda
they should be described as being hor- keeps the mental Characteristics of his hu-
rific injuries with scars that never fade; man form, but acquires the physical Char-

117
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New Virtues and Flaws The Plinian


The following Virtues and Flaws are stant mystical effect with respect to Races as Faeries
often possessed by folk witch bouda. Warping. Use of this Virtue in front
Stories are told of the existence of
of others (particularly mundanes) may
the Plinian races, although they rarely
have a strong psychological effect; a
SEX SHIFT fulfill any specific role in those stories
Brave roll (Ease Factor 9+the characters
other than as a wonder to behold.
Warping score) may be required to face
Minor Virtue, Supernatural, Tainted Nevertheless, a storyguide might pre-
such a creature.
Each midnight, the character may fer to use some or all of the monstrous
This Virtue can only be taken if the
choose to change sex. The characters races presented here as faeries rather
individual possesses either the Shape-
male and female forms are consistent than Magic Humans. This is a simple
shifter or Skinchanger Virtue, or the
across transformations, and usually ap- process, as most Magic Qualities have
Lycanthrope Flaw.
pear to be blood kin of each other. The analogs amongst the Faerie Virtues.
A similar Bjornaer Minor Mystery,
characters Personality Traits may vary Faerie Powers are calculated the same
Theriomorphy, is described in Houses of
slightly between forms. Pregnant charac- way as Magic Powers. Faerie mon-
Hermes: Mystery Cults, page 29. Most Bjor-
ters may not use this Power. strous races will mostly be Incognizant
naer magi dislike the Mystery and hedge
of their status.
wizards that employ this Virtue, but some
manage to overcome their revulsion for
THERIOMORPH shapeshifting in return for its utility.
Faerie Bouda
Minor Virtue, Mystery or Supernatural
Using this Virtue, a hedge wizard may FERAL SCENT In folklore, werehyenas have the fol-
apply any Quality or Virtue possessed by
lowing characteristics: larger than a nor-
a single animal chosen when the Virtue is Minor Flaw, General mal size (Size +1 at least, Large), hairy and
taken to her human form on a Stamina roll Perhaps due to his beast blood or feral hunch-backed with hind legs shorter than
against an Ease Factor of 6. This process upbringing, the character has the strong forelimbs (Disfigure, Repellant and/or
takes a whole round. She gains all the ben- natural smell of a wild animal. Humans Hunchback) and glowing red eyes (Pierc-
efits for that Quality, but also undergoes tend to avoid being too close to him, and ing Gaze).
a physical change to reflect the abilities may be on edge in his vicinity without Many North African jinn, both Faerie
acquired. For example, if Crushing Jaws knowing why. He may well spook domes-
is added to the human form, the hedge
and Infernal, have the ability to assume
ticated animals if he surprises them. He the form of a hyena and are often con-
wizard acquires the muzzle and teeth of suffers a 1 penalty to social interactions
her chosen animal. If she adds Keen Eye- fused with magical bouda. Another form of
(which stacks with the penalties imposed the bouda is detailed below, a Dark Faerie
sight, her eyes change to red or another by The Gift, if he has it), and develops a
unusual color. The maga may acquire creature found from Morocco to the Su-
negative Reputation of Unclean at level 2.
natural weapons in this fashion, employ- dan that wears human shape during the
However, if he has Initiated the Sensory
ing them using her human Brawl Ability. day and reverts back to its hyena form at
Magic Mystery, any spells he casts with a
To rid herself of the Quality or Virtue, the night. Although only narrowly cognizant,
Scent Target have twice their normal area
hedge wizard must make another Stamina these Faerie bouda are intelligent and de-
of effect. (From Houses of Hermes: Mystery
roll against an Ease Factor of 6. velop Pretenses to fit into the village soci-
Cults, page 38)
Use of this Virtue counts as a con- eties they secretly plague, mimicking the
magical bouda.

acteristics of a hyena. He has a bipedal Trembling Fear of the Predators


stance and usable hands, and has the bite
attack of a hyena (Weapon statistics: Init
Gaze
0 points, Init (Qik2), Mentem
Folk Witch Bouda
0, Atk +3, Def +1, Dam +4). The boudas R: Eye, D: Conc, T: Ind
hide provides a Protection of +2. If the While the bouda locks eyes, the tar- Some human bouda of Morocco claim
bouda has the ability to change shape, it get cannot run. The target may still use to belong to a legendary clan or tribe
can end this power prematurely by trans- his hands or call out, but cannot move. their magic is believed to be passed
forming; otherwise the hybrid form lasts He may not dodge or flee, and loses any down by their parents. Unlike the Folk
for Sun duration. benefit of his Quickness to Defense, and Witches detailed in Hedge Magic Revised
MuCo 25 (Base 10, +2 Sun, +1 suffers a 3 penalty to his Defense Edition, pages 3354, these magicians
Part, free Animal Requisite) Personal ReCo 5 (Base 2, +1 Eye, +1 Conc, are usually male (although their Gender
Power (This effect uses the standard +1 to affect both legs): Lesser Power (5 Shift ability causes confusion) and have
guideline for turning a human into an levels, 2 Might cost, +2 Init) a more limited set of Favored Abilities
animal, with Part Target to transform aligned to the Faerie realm rather than
only part of the target.) the Magic realm. This is offset by en-

118
Between Sand & Sea

hanced control over their hyena form


and gender, mind control powers, and
The Awful Truth About Anthropophagi
either blacksmithing or woodcarving Anthropophagi share a Greater Male- A well-kept secret of the anthropo-
magic (typically Muto Terram or Muto diction that prevents them from avoiding phagi is that not all of them were born into
Herbam effects). Some bouda have addi- Acclimation through staying in a Magic the race. A human who partakes in the cer-
tional powers such as Animal Healing, aura; instead, they must conduct a ceremo- emony gains the Transformed Human Vir-
Summon Animals, or additional smith- ny at least once per year in which they eat tue balanced with the Greater Malediction
ing powers. Most human bouda are Gift- human flesh. Without this ceremony, they Flaw. A village of anthropophagi sometimes
ed, but unGifted characters descended lose a Magic Quality each year until they spares a victims life and share this secret,
from bouda or Faerie-touched individu- have none left and become an ordinary granting him continued immortality on the
als can be initiated into the tradition (if hideous) mortal. Some are fortunate condition that he returns to his home and
using Initiations, following the rules enough to have a family member die, and works to procure the sacred meal for them
presented in the Introduction of Hedge they can partake in feasting on his body: each year. A Transformed Human only
Magic Revised Edition. The Ordeal Flaws one corpse can feed five individuals. Failing gradually acquires the physical appearance
inflicted by these variant Folk With Ini- that, an anthropophagus has to take mat- of an anthropophagus: after partaking in
tiations generally relate to the unsavory ters into his own hands to keep his family five ceremonies he takes on the Disfigured
qualities of the hyena and their poor alive. Those who tire of the constant quest Flaw to represent a degradation of his hu-
reputation or physical deformity: Feral for human meat and allow themselves to man features towards the horrid mien of an
Scent, Disfigured, Hunchback, Tainted succumb to Acclimation are usually the anthropophagus; after fifteen ceremonies
by Evil, or Repellent. first to be preyed upon by their fellows. As he has become sufficiently monstrous that
Required Virtues: Folk Witch; Gen- a last resort, anthropophagi turn to nearby he must leave human society and take up
der Shift, Theriomorph, Touched by Fa- human settlements for their sustenance. residence with his new kin.
erie Realm.
Required Flaws: Judged Unfairly,
Short-Ranged Curses, Primitive Tradi-
tion.
Favored Abilities: Animal Ken, Curs-
The Monstrous human neighbors do. On occasion they
come into contact with humans, either
through encounters in the wilderness,
ing, Entrancement, Healing, Second
Sight, Skinchanger (hyena).
Human bouda accumulate Warping
Races of Africa or because they visit towns to trade.
While this is sufficiently uncommon to
be a spectacle, knowledge of the exis-
in the same manner as other hedge Africa is home to numerous tribes tence and nature of these creatures is
magicians, but as their Warping Score of monstrous races. These were men- widespread, and they do not automati-
increases they transform slowly into tioned, along with similar races in India, cally provoke fear or hatred.
an inhuman Faerie bouda, similar to by ancient historiographers like Ctesias, In Ars Magica Fifth Edition, most of
the way a gruagach transforms into Megasthenes, and Pliny, and are some- the Plinian monstrous races are Magic
a troll (see HMRE, page 7172). This times referred to as the Plinian races. Humans (Realms of Power: Magic, Chapter
replaces the usual Witchs Moon rules In the main these peoples keep to them- 4). For sagas based in North Africa, they
for this tradition. selves, living their lives much as their can be a curiosity born from the exotic

119
Between Sand & Sea
CHOOSING A SOCIAL with an immense pot belly. His mouth is
Astomus Power STATUS VIRTUE OR FLAW crowded with the tusks of a hippopota-
mus, and he has small piggy eyes and
The Tongueless Voice Magic Humans usually take one sparse hair. However, it is is not their
No cost, constant effect, Imagi- of the special Social Status Virtues or appearance that repulses their human
nem Flaws given in Realms of Power: Magic neighbors, but the anthropophagis hab-
R: Per, D: Sun, T: Ind (Magical Master; Magical Champion; it of eating the flesh of their dead. Any
An astomus can cause any noise Magical Covenfolk; Magical Friend; of their members that succumbs death
to issue from her head. This include Magical Monster) to represent how through misadventure is ritually con-
speech, song, and music, as well as they are treated by human society. The sumed by their friends and family. They
any other noise. Volume is limited monstrous races are better integrated avoid eating those who have died of dis-
to that possible for a human. She can into North African society due to long ease, unless the malady is clearly limited
only be silenced by suppressing this association, and as such the choices of to a single organ. The anthropophagi
magical power. a player in this regard are expanded to makes drinking vessels from the skulls of
CrIm 10 (Base 1, +2 Sun, +1 in- include many Virtues and Flaws avail- the most famous members of each family,
telligible speech, +1 intricacy, +1 able to regular humans. A Magic Hu- and adorn themselves with other body
constant effect) Personal Power (10 man who moves into a town or city parts.
levels, 1 cost) usually has the Outcast Minor Social Unlike other Magic Humans, an an-
Status Flaw: he is not human, and will thropophagus is not tolerated in human
never be completely accepted as human settlements, for all they protest that they
backdrop of this land of fable, or cen- by his neighbors. However, at the op- have no interest in eating those not of
tral characters in the saga. Alternatively, tion of the troupe, the character (or his their own family.
players might use a member of the mon- family) might have a long association Modified by his Magic Qualities, the
strous races as an unusual character. For with the community in question, and weapon statistics for an anthropopha-
a more exotic saga, the whole troupe may be able to choose a Free Social Sta- guss tusks are: Initiative 0, Attack +6,
could be drawn from one or more of tus Virtue instead. Only in exceptional Defense +2, Damage +11
these races. circumstances can a member of a mon-
To create a character from a mon- strous race have a Major or Minor So-
strous race one should follow the usual cial Status Virtue. One place where this ASTOMUS, OR MOUTHLESS
rules for Magic Characters (Realms of might occur is at a covenant or amongst
Power: Magic, Chapter 4). Most charac- other supernatural characters. If a saga is Magic Qualities: Minor Virtue (En-
ters will be Spring season. Magic Might set in the tribelands of a monstrous race, chanting Music), Minor Virtue (Puissant
should be chosen according to the type then a Magic Human could have any Music), Personal Powers
of character and the saga constraints: a conceivable Social Status Virtue or Flaw. Magic Inferiorities: Minor Flaw
grog typically has a Magic Might of 0 to Note that a Magic Human who lives (Fragile Constitution), Minor Flaw
5, and a companion character a Magic amongst humans needs some means of
Might of 5 to 15. Each of the templates avoiding Acclimation (Realms of Power:
below have a set of Magic Qualities and
Inferiorities that describe the races key
Magic, pages 52 54); tribes of the Plin-
ian races usually choose their homelands
Maritimus Power
characteristics; these are balanced for a based on the presence of a Magic aura. Double Sighted
net cost of zero. Note that in some cir- Regardless of how he is treated by No cost, constant effect, Imagi-
cumstances not all the permissible lev- locals, when visiting a different region a nem
els of Lesser and Personal Powers have Magic Human is treated as an Outcast. R: Per, D: Sun, T: Vision
been spent. If created as Magic Kin (who EThe exception is if his race is unknown A maritimus can see distant things
have no Might score), any Powers can be or hostile to the populace, then he is clearly. No matter how far away some-
translated to the appropriate Virtue. treated as if he has the Outsider Major thing is, he can make out details as if it
In common with all Magic Humans, Social Status Flaw instead. were only a foot away. Things do not
the Plinian races have the Monstrous all appear to be a foot away, he can
Appearance Inferiority for free, and like simply make out details as if they were.
all magical entities they are immune to ANTHROPOPHAGUS, OR MAN- He can still judge distances accurately,
deprivation (hunger, thirst, and suffoca- EATER in fact more accurately, than normal,
tion) unless stated otherwise. None of to within an inch or so at a distance of
the races have their own language; they Magic Qualities: Improved Attack several miles.
speak whatever languages are used by (Bite), Improved Damage (Bite) x 2 InIm 30 (Base 3, +2 Sun, +4 Vi-
their human neighbors. Magic Inferiorities: Major Flaw sion, +1 constant effect) Personal
(Greater Malediction)* Power x2 (30 levels, 3 cost)
*See insert
A particularly repugnant race, the
anthropophagus has the shape of a man

120
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Panotius Power Tripithamus Powers Troglodyte Power


Auricular Flight The Suns Glance Eyes of the Bat
1 point, Init equal to (Qik 2), Cor- No cost, constant effect, Ignem No cost, constant effect, Auram
pus R: Touch, D: Sun, T: Ind R: Per, D: Sun, T: Hearing
R: Per, D: Conc, T: Ind A troglodyte can move around
At the cost of one short term Fa- The eyes of a tripithamus con- in complete darkness, as per the Her-
tigue level, a panotius can take flight. stantly shed beams of light much metic spell of the same name (ArM5,
He can travel at about the speed of like a lantern, illuminating an area page 127).
a running horse. Instead of the nor- up to five paces from her face. This is InAu 30 (Base 4, +2 Sun, +3
mal Concentration roll to maintain barely noticeable during the day, but Hearing, +1 constant effect) Greater
the spell, he must make a Stamina + obvious at night. The tripithamus can Power (30 levels, 3 cost)
Concentration roll against an Ease only shut off the light by closing her
Factor of 6 every minute or lose a fur- eyes, or spending a Confidence point
ther Fatigue level. A panotius cannot (if she has any). Her sight is not im- mal human. Their hearing is poor, since
fly when at the Dazed Fatigue level. peded by this power. their ears are positioned beneath their
They use the Athletics Ability to ma- CrIg 15 (Base 3, +1 Touch, +2 arms. Blemmyae have hairless bodies, and
neuver while flying. Sun; +1 constant effect) Greater wear no clothes on the upper part of their
ReCo 20 (Base 15, +1 Conc) Per- Power (10 levels, 2 cost) body. Fortunately for them, their bodies
sonal Power (20 Levels, 1 cost) are naturally more resistant to damage.
The Suns Breath Blemmyae who wish to wear armor must
1 point, Init equal to (Qik 1), Ig- devise some means to permit themselves
(Warped Senses: Sensitive Smell), Re- nem to see; this normally requires them to
duced Fatigue R: Touch, D: Mom, T: Ind wear rigid armor like boiled leather or
The astomi have no mouth, but plate-and-mail with eye holes or a visor.
they have no need to breathe, eat, or A tripithamus can heat objects They cannot use large shields effectively.
drink. They get some form of sustenance by breathing on them. This is suffi- Blemmyae warriors tend to be mounted
through their sense of smell; they par- cient to cause metal to glow red hot, skirmishers armed with slings rather than
ticularly like apples and often carry them cause water to instantly boil, or to front-line fighters.
around with them, from which they get ignite flammable substances. Objects
their other name of Apple-Smellers. It heated with this power cool normally.
is said that a particularly bad odor can The object affected can be no bigger CYNOCEPHALUS, OR DOG-HEAD
kill them; this may not be true but it can than the tripithamuss head.
certainly incapacitate one. An astomus CrIg 10 (Base 5, +1 Touch), Magic Qualities: Gigantic, Minor
is covered all over by soft and silky pale Greater Power (10 levels) Virtue (Sharp Ears)
hair, but wears garments made of a soft Magic Inferiorities: Major Flaw (Age
The Suns Shout
cotton or down that is harvested from Quickly); Susceptible to Deprivation
1 point, Init equal to (Qik +1), Ig-
trees. Despite having no mouth, an asto- The cynocephali are a race of
nem
mus can still speak; they have high, trill- dog-headed giants who can be found
R: Voice, D: Mom, T: Ind
ing voices and superb singers. Emperor throughout the coastal region of North
Frederick Barbarosa kept a choir of three Africa. They are most common in Cyre-
A tripithamus can spit a dart of
astomi to entertain his court, although naica; some say that the Canary Islands
fire at any object within Voice Range.
they did not thrive in the European cli- The flames inflict +5 damage if the ef-
are named after ancient Dog-Head in-
mate, and soon sickened and died. fect Penetrates Magic Resistance.
habitants. According to lore popular in
CrIg 10 (Base 4, +2 Voice), the Eastern Church (but known in the
Greater Power (10 levels, +2 Init) West), Saint Christopher was a cyno-
BLEMMYA cephalus born under the name Repro-
bus; upon baptism his fur turned white.
Magic Qualities: Minor Virtue (Puis- A cynocephalus is of gigantic stat-
sant Bargain), Minor Virtue (Tough) are consummate bargainers, and good at ure, reaching up to ten feet tall. Their
Magic Inferiorities: Minor Flaw buying low and selling high. They lead bodies are human in form except for the
(Hunchback), Minor Flaw (Poor Hear- camel trains across the sands, relying on covering of coarse black fur, thicker on
ing) their immunity to thirst to make longer the back and arms. Their heads are those
The blemmyae are a race of mer- treks than their human competitors. of dogs, with erect ears and long snouts
chants who live mostly in the deserts of Blemmyae have faces on their chests, filled with dagger-like teeth. As well
Libya, although there is a large tribe liv- lacking heads and necks. The shoulders as having good hearing, a cynocepha-
ing in the upper reaches of the Nile. They of blemmyae are spaced wide apart, leav- lus has an exceptional sense of smell,
make very little produce themselves, but ing their faces larger than those of a nor- and receives a +3 to all rolls involving

121
Between Sand & Sea
their meat; although capable of mak- obvious when unfurled, they can be used
Other ing fire they have little use for it. They as wings and enable the panotius to fly. The
wear clothes made from the skins of their panotii have skin as white as milk, but they
Monstrous Races prey animals, and jewelry made from the are otherwise human in appearance, and
bones; they occasionally trade skins and dress in clothing typical of local humans.
An Amyctyra has a lower lip that leather for wool garments, clay pots, and The panotii are a peaceful race who
protrudes so far it can be used as an other consumables. Most cynocephali grow fruit trees in secluded valleys and
umbrella against the sun. They live are pagan, worshiping the jnun and other oases, preferably in the shelter of tall
entirely on raw meat, and are un- spirits. Arab culture and Islam in general cliffs. They do not eat meat or work
friendly toward outsiders. is hostile towards dogs, and this distaste metal, but are considered knowledge-
The Androgynus, or Man-Wom- carries over to the Dog-Heads. able in legends and lore, and occasion-
an has the anatomy of both sexes, ally sought out for their wisdom. Most of
and maintains a society that is inde- them have the Noncombatant Flaw, and
pendent of gender roles. MARITIMUS prefer to flee to an inaccessible vantage
An Artibatira walks on all fours,
point rather than fight
having shorter legs and longer arms
Magic Qualities: Lesser Powers x 2,
than most humans, and a longer neck.
Minor Virtue (Keen Vision), Minor Vir-
They are otherwise human in form, TRIPITHAMUS
tue (Sense Holiness & Unholiness)
but lack the power of speech.
Magic Inferiorities: Major Flaw (Age
The Erythropodes, or Red-Feet,
are twenty four feet tall. Their arms
Quickly); Susceptible to Deprivation Magic Qualities: Greater Powers;
are white to the shoulders, and they
The maritimi are a race with a sec- Ignem Resistance, Improved Damage x
have black ears, red feet, a round ond set of eyes placed above their nor- 2*, Improved Initiative*
head, and long noses. They live mal ones. Unsurprisingly, the Maritimi Magic Inferiorities: Miniature, Major
near the river Brixon, a tributary of have particularly keen sight, and are ex- Flaw (Age Quickly); Minor Flaw (Small
the Nile pert archers. It is said that they turn one Frame)
The Gorillae are a race of hairy eye to God in order to live rightly, one *These Qualities apply to the copper
humans mentioned by Hanno the eye to the world to avoid sin, one eye to swords carried by warriors, see later.
Navigator, a Carthaginian explorer. the Devil which they ought to flee, and Only three spans high (27 inches,
They have six fingers on each hand one eye to the flesh which they ought Size 3), the Tripithami come from the
and boars teeth. The menfolk have to punish. True to this homily, nearly all far south, on the edge of the torrid zone.
tails in most tribes, although there are the maritimi are Christian, having been They are also known as Pygmaei, ulti-
some tribes where both male and fe- converted during the days of the Vandals. mately from the Greek word for the length
male gorillae are tailless. Not all of them are particularly good of the forearm. Their skins are black from
A Hippopod or Horse-Foot has Christians, since one can occasionally being charred by the sun. They absorb
just two long toes like those of an os- be found serving as lookout on the pirate the heat and light from the sun: their eyes
trich, and two broad fingers like the ships that ply the Barbary coast. shed light like a lantern letting them see in
claws of a lobster. They are excep- Most maritimi live in the coastal the dark, their breath is hot enough to boil
tionally swift runners regions of Mauritania where they water, and they can spit forth a bolt of fire.
The Monoculus, or One-Eye, make a living from the sea, fishing and They do not make any clothes, instead
is often confused with cyclopes; collecting shellfish. they braid their long hair into garments
while the race shares the single eye using grasses and beads. Tripithamus war-
in the center of the forehead, the riors carry a copper sword that bursts into
monoculus does not have the same PANOTIUS, OR ALL-EAR flame whenever drawn; these are prepared
gigantic stature. by the tribes priests, and only work in the
Magic Qualities: Improved Abilities, hands of a tripithamus. Use the statistics
Improved Fatigue, Minor Virtue (Sharp of a short sword (ArM5, page 176) but in-
scents, including finding and following Ears), Personal Powers crease Initiative by +3 and Damage by +6.
a trail. A Dog-Head often has the Af- Magic Inferiorities: Major Flaw (Age Tripithamus society is matriarchal, and
flicted Tongue Flaw, since his mouth and Quickly); Susceptible to Deprivation the involvement of their menfolk varies
long tongue are not ideally suited to the The most obvious feature of the pan- from tribe to tribe. In some tribes the men
production of words, although others of otii are their remarkably long ears, which are little more than slaves, while in others
his race can understand him perfectly. reach down to the ground. They normally they are almost equal to the women. Tripi-
The Dog-Heads have a primitive so- loop their furled ears around their arms thami are mostly pagan and build shrines
ciety that revolves around hunting with to prevent them from trailing in the dirt. in honor of fire and the sun. Tripithami
spears. Both males and females take part When cold, they can fold their ears about grow crops and raise proportionally di-
in this activity, and their prey are ante- their bodies to keep themselves warm. minutive cattle for milk, and normal-sized
lopes and wild goats. Occasionally they Panotii are timid beings, and usually flee goats or ostriches for mounts. They are at
take livestock bringing them into con- upon seeing strangers. This is when the constant war with a race of supernatural
flict with humans. They do not cook most useful feature of their ears becomes cranes, who steal their grain.

122
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A Note on Jinn and Realms


Jinn of the wild are elemental spirits to construct a low Might jinni with multiple HYBRID ANIMAL SHAPES AND
of the land, usually tied to some natural powers, and there are other means to re- A NOTE ON THERIOMORPHY
feature such as an oasis, a mountain, or a flect these multiple shifting shapes.
stretch of desert. It is said that when you One approach is to use the Skinchang- Hybrid shapes composed of human
are alone in the Sahara, you can hear the er Virtue for additional animal shapes, a and animal elements are also a common
whisperings of thousands of invisible jinn. selection which is generally cheaper than natural form of Faerie jinn when they ap-
This sort of jinni is a true genius loci aligned selecting multiple Virtues to build up lev- pear in their physical form or as a second-
to the Magic realm. As such, it cannot ven- els for Magical Powers. This Minor Virtue ary physical form. Such jinn forms can be
ture far from the land it is bound to unless ties the additional shape to a trinket linked created by incorporating and combining
it forms a magical bargain or is somehow to the animal form that can be lost or sto- various elements of the animals listed here
coerced. These are the sorts of jinn that are len, and may be particularly appropriate to or in the Book of Mundane Beasts. Examples in
of the most interest to sahirs (both Her- Faerie jinn that have a primary humanoid the tales include the jinni that piloted the
metic and non-Hermetic), and they are physical form and interact with human boat that carried Khidr, who was a giant
easy to identify as jinn using Magic Lore society closely, mimicking the behavior with the head of an elephant, lifting its
or an appropriate Area Lore. These wild of humans. This trinket can also be linked passengers with its trunk into its craft from
spirits are the most primal manifestation to other Flaws or be the focus item for the dock, and some ghul are described as
of the jinn. either the Minor or Major version of the having the ears and feet of a donkey but
All true jinn have the Free Virtue Jinn, External Vis Flaw. the jaws of a jackal. Other more outlandish
which marks their susceptibility to Sihr At the troupes discretion, another ap- chimeric shapes are possible using various
and the arts of the sahir. Nearly all jinn proach is to link the Donning the Corporeal combinations of existing animals or com-
also have the Major Virtue of Ways of Veil power (or Faerie Equivalent) with the bining a number of non-magical Qualities
the (Land) plus the Major Flaw of Greater Shapeshifter Ability (taken as a Major in unique ways.
Malediction: Bound by Bargains. Jinn of- Quality, or as a Major Virtue for Faerie jinn) The Minor Mystery Virtue Therio-
ten possess a wide variety of powers that using the Restricted Power Flaw, allowing morphy (see Houses of Hermes: Mystery Cults,
involve deception, including assuming dif- the jinni to manifest in a number of addi- page 27) or the Theriomorph Virtue ear-
ferent material and bestial forms, flying, tional forms equal to the ability score. The lier, may be applicable for Faerie or Magic
invisibility, and conjuring wealth and other jinni doesnt need to roll to switch forms; jinn with both a humanoid and an animal
items. Jinn aligned to the Magic realm of- it simply discards one form and manifests form that wish to change only part of their
ten possess powers with one or more el- in the shape desired. Each form is con- human form into an animal feature, there-
emental Forms (matching the alignment of sidered part of the jinnis Essential Nature by gaining one of the non-magical Quali-
its Might score). and the power isnt limited to just animal ties or Characteristics of that animal.
Not all jinn in Africa are aligned with shapes. Individual jinni may choose variants As an example, a jinni with both the
the Magic realm. There are many Faerie such as an elemental form, a more regal ability to shift into lion form and this Vir-
jinn that ape the customs and manners of (or more humble) version of their normal tue may choose to assume a hybrid shape
the local Berber, Bedouin and Tuareg cul- self, or even an inanimate object. The jinni with a lions head, and thus gain the use of
tures they adjoin, such as the Siadna and can vary the size of their manifestation, to the lions bite or the benefit of its Impos-
Kel Asouf. There are also jinn affiliated as large as their base size + Shapeshifter ing Appearance Quality. A dark Faerie ghul
with the Infernal Realm such as the Shaya- score, or as small as base size (twice with humanoid and jackal forms may simi-
tin and the Ghuls. Further details, as well Shapeshifter score). So, for example, a larly use this effect to leave its legs that of a
as guidelines for creating jinn aligned to larger than human sized jinni with a Size of jackal and gain the jackals Quickness score
other supernatural realms and additional +1 and a score of 3 in Shapeshifter can ap- or Fast Runner Quality. A dark Faerie afrit
examples to use as templates, are provided pear as large as Size +4 or as small as 5. able to assume the forms of an adder and
in The Cradle and the Crescent, Chapter Four. The Restricted Power Flaw manifests in a red-skinned horned humanoid may use
that, no matter what the alternate form, this Virtue to appear with a snakes head
JNUN AND THEIR ANIMAL SHAPES there is always some tell-tale sign of the and gain the benefit of the creatures Loath-
jinnis true identity. Beast forms have certain some Appearance Quality or become more
Some jinn can only assume an incorpo- distinct similarities and contribute features flexible and scaled to reflect using the
real, single humanoid or designated animal to other shapes. An elemental form may snakes Slippery Quality.
shape but many jinn can assume multiple take the shape of the jinni or bear his like- This Virtue may also be applicable to In-
animal shapes or have an additional animal ness somehow. Even an alternate human fernal jinn with humanoid and animal forms,
shape in addition to a corporeal humanoid form still exhibits a signature quirk or car- although the example Infernal ghul on page
form created by Coagulation, Donning the Cor- ries a trademark object. The jinni also can- 73 of The Cradle and the Crescent uses the Change
poreal Veil, or an equivalent power for Faerie not lie about his identity, though he may Form power common to the Order of Furies
jinn. Although multiple animal shapes may introduce himself by any one of the differ- to shift between multiple animal and human
be easily represented by multiple selec- ent parts of his true name, use a recognized shapes with ease, and choosing this power
tions of magical Powers, it can be difficult nickname, or spell the name backwards. for Infernal jinn may be more appropriate.

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TROGLODYTE, OR HOLE-CREEPER
The Awlad al-Hut
Magic Qualities: Major Virtue
(Greater Power); Minor Virtue (Great A secret brotherhood drawn
Quickness) x 2 from a select group of Tunisian
Magic Inferiorities: Major Flaw fisherman commonly known collo-
(Mute); Minor Flaw (Warped Senses: quially as the Ouata (fishermen),
Sensitive Sight), Minor Flaw (Small the Awlad al-Hut are a small society
Frame) of men who cling to pre-Islamic
Troglodyte tribes have been encoun- totemic beliefs amidst the ortho-
tered by those clans of Berbers who dig doxy emanating from Mahdia.
caves in which to house their members. Fisherman belonging to the society
Whilst excavating new tunnels, the Ber- are initiated into a non-Hermetic
bers have broken through into preexist- Mystery Cult. They are predomi-
ing caves, and come into contact with nantly unGifted, but some of their
the troglodytes who have been dwelling leaders may belong to hedge magic
in the darkness since time immemorial. traditions and have the powers of
Sometimes these encounters are peace- Mythic Alchemists or Water El-
ful and the two tribes live in harmony, ementalists, seemingly aligned to
with the troglodytes remaining in the the Faerie rather than Magic Realm
depths and the Berbers living nearer the (see Hedge Magic: Revised Edition).
entrance. Occasionally, the first meeting
between human and troglodyte erupts
into violence, which does not end until tures belong, which may cause confusion
one side has been exterminated. as magi try to learn about these beings.
Troglodytes are thin and pale. They
have tiny eyes that cannot tolerate bright
light, but huge pink ears. They naturally
go naked, but after encountering humans
Jnun or Jnoun?
tend to adopt clothes traded with them, African Jinn and non-
or else made from the animals that live
in the cave depths; leather made from Jinn
pale fish skins or mangy rat pelts, mostly.
Troglodytes cannot speak; whether they The terms jnun, jnoun and jinn are con-
have any capacity to learn speech is de- sidered almost interchangeable, being just
batable, but none have ever heard them local dialect variations across the length
utter a single sound. They communicate of the Maghreb the plural term jnun
with each other through touch and sign is used more commonly the further west
language, but this is unknown to humans one travels, whereas jnoun is used in the
and they use simple gestures to trade. lands once dominated by the Carthagin-
Troglodytes are exceptionally fast, al- ians and the purer usage of jinn is heard
though humans usually only experience more often in Egypt or spoken by Arabic
this as they flee from the light. They have merchants visiting from the east.
a great hatred for snakes, and kill them In mechanical terms, a jinn is a specif-
wherever they find them. ic class of creature subject to the Art of
Sihr and its legacy of command passed
down from the wisdom of Suleiman.
Although many jnun (and jnoun) are jinn,

The Jnun
there are many exceptions, giving rise to
tales of Libyan and Tunisian jinn being
much more difficult to control than their
eastern counterparts.
The jnun are an important class of
supernatural creatures in Mythic Africa.
While many of them are aligned with the
Faerie realm, there are also many excep-
tions. The inhabitants of this region think
more in terms of jnun than in terms of the
supernatural realms to which these crea-

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LERIAH: THE JNUN OF THE AIR easily controlled by non-theurgical Her-
Al-Maghrebi: The leriah are Disease Spirits, a type
metic magic.
When the Order of Suleiman speak
the Dark Magicians of demon that can wield its Diseased Pos- of the untamable jinn of the Maghrib
of Morocco session power to inflict magical contagion
on its victims. Seven tribes of leriah exist,
and Libya, they are often referring to the
lesser and greater afarta rather than the af-
Throughout the Thousand Nights and with each claiming a day of the week as arit of their homelands. Only the fabled
One Nigh, the motif of the evil Moroc- their own which they torment their vic- Seal of Solomon, a lost non-Hermetic
can magician runs like a sinister thread tims on. As they are not true jinn, they artifact, is believed to be able to easily
linking together tales of foolish trusting are not affected by Sihr. control these highly independent Afri-
youths transforming into wise heroes can spirits.
after falling foul of the wiles of Moorish
enchanters. These Faerie wizards com- AFARTA: THE WINGED MESSENGERS
monly have non-Arabic names, typi- AND NOBLES BAHARIA: THE JNOUN OF THE SEA
cally Berber but in some of the more
western tales and retellings of the story Related to the leriah but in a class of Unique to Africa, and found in partic-
a similar figure with magian origins and their own are the afarta (singular: afrit), ular living in the coastal areas around the
Persian features fills the role of the pri- powerful spirits of the air ranked higher Tunisian peninsular, are the jnoun al-Bahar,
mary antagonist. Seemingly Zoroastri- than other jnoun that rival the most pow- the jnoun of the sea. Said to inhabit all
an versions of these faeries are referred erful marid of the Mythic Middle East in the oceans, this highly hierarchical tribe
to as al-Majusi. power. Many lesser afarta can take the of Faerie creatures is ruled by their own
form of long-haired winged serpents and sultan, Sidi Moussa, who dwells in a vast
act as messengers for the sultan of the jinn, Faerie regio off the southern Mediterra-
GHOLAS: THE GHOULS commanded by their chief, Eblis. Despite nean coast named the seventh depth.
this, almost no creatures of this type are Sidi Moussa in turn pays homage only
The ghola is a large female jinn that jinn themselves. to the Sultan al-Hut, the Lord of Fishes, a
shifts shape to hide its normally gro- Greater afarta are the nobles of the dark and powerful pre-Islamic Faerie de-
tesque form of a hairy goat-footed ogress jnun, terrifying creatures of great power ity that is the apex of a feudal court of
similar to the teryel. Known as cannibals and monstrous appearance. Some take marine animals.
that attract their prey through softly the form of multi-headed serpents while Baharia resemble mermen or tritons,
worded mimicry of voices, these dark Fa- others assume the form of beast-headed with human torsos and their lower bodies
erie creatures resemble the ghula of other giants. Many afarta can possess humans resembling fish. They are believed to be
lands (see Realms of Power: Faerie, page 71). such an individual is known to the locals responsible for storms and tempests, oc-
A more savage creature using the as a majnun, a madman. Even more than casionally prompting sacrifices and ritu-
same name is found only in the eastern other African jnun, the Realm alignment of als from superstitious locals despite the
necropoli of the Siwah Oasis and has greater afarta varies, but most are aligned teachings of Islam. Details for mermen
more in common with creatures living to the Magic Realm and resemble Magic and tritons are given in Realms of Power:
in Egypt or the Sinai mountains. These variants of the elementally aligned de- Faerie, pages 9091.
hulking ghuls possess sorcerous powers mons known as the Aerial Powers. These Although Faerie creatures with many
and assume the forms of jackals, hyenas, greater afrit lords can grant resistance to similarities to their land-dwelling jnun
or vultures. Such ghuls are demonic jinn magical summoning and control to their cousins, baharia are not considered true
similar to the Infernal Ghul detailed in subjects as well, similar to the Recalcitrance jinn mechanically and cannot be affected
The Cradle and the Crescent, page 73. power of the Aerial Spirits, ensuring their by Sihr. They may share many of the
independence from magicians that would Traditional Wards of jinn, including ac-
seek to control them (See Realms of Power: knowledging the authority of Islam, and
SHAYATIN: THE DEVILS the Infernal, page 42). can be summoned using other magical
Despite the similarity of the name to powers, but the magic of Solomons leg-
Shayatin are the wicked invisible spir- the Mythic Middle Eastern jinni known as acy appears to have little effect on them.
its that haunt graveyards, ruins, thresh- an afrit (plural: afarit), lesser afarta are con-
olds, and latrines. These creatures tempt sidered Infernal dragons and not true jinn
and corrupt humans in similar ways to they are thus not affected by Sihr and SIADNA:
more European demons. Mechanically cannot be summoned by sahir. Mechani- THE MASTERS UNDERGROUND
these creatures are the same as the shai- cally speaking, the more powerful enti-
tan of the eastern lands, that is they ties of this class are also not classified as The Walad al-Ahmar (sons of the
are corrupt Infernal jinn equivalent to true jinn and are therefore immune to the Red) and the Walad al-Akhdar (sons of
the mazzikim, succubi, Evil Spirits, and power of Sihr. The most powerful greater the Black) are faerie creatures that live
many other immaterial demons detailed afarta are actually Daimons of the Magic mainly amongst the people, albeit invis-
in Realms of Power: the Infernal. All Realm, manifesting as Aspects when they ible or in the form of animals such as dogs,
shayatin can be affected by Sihr. are encountered in Africa, and are not donkeys, camels, serpents, chickens, fish,

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KEL ASOUF:
Toaten (Ant-folk) THE PEOPLE OF THE EMPTY PLACES

Magic Might: 5 (Terram) their warrens. They often use it to In the deep south of the desert dwell
Season: Spring loosen stones near the area of ef- the nomadic Tuareg, thought by their
Characteristics: Int +1, Per +2, Pre fect, which they then use to build Berber cousins to the north to be part su-
2, Com 1, Str +1, Sta +2, Dex the great mounds often used for pernatural due to their strange customs.
0, Qik +3 burials. [PeTe 10, 3 +1 Touch +1 However the Tuareg tell their own stories
Size: 2 Part +1 Stone] 2 mastery points of invisible spirits that dwell in the empty
Age: 15 (mature) spent on Might cost, 1 mastery places and night of the desert the Kel
Virtues and Flaws: Magical Human; point spent on initiative. Asouf, the jinn of the Great Desert, the lost
Improved Characteristics, War- Equipment: Toaten only carry small tribes of the night.
rior; Magical Monster; Anchored objects which might have caught The Kel Asouf are considered true
to Desert, Weakness (Fresh Fruit their interest. Otherwise, they jinn and can be affected by Sihr
or Wine) (Individual toaten might simply wear a loincloth made of their links to eastern sahir are one of
have one more Virtue and Flaw.) camel hide. the reasons they are feared but respect-
Magic Qualities and Inferiorities: Im- Vis: 1 pawn of Terram vis in hands. ed by the Tuareg tribes, who resort to
proved Strength, No Fatigue; Great Appearance: Toaten appear to be a amulets and charms provided by their
Strength x2, Lesser Power (Delve strange cross between an ant and a tribal settuten as protection.
the Earth); Miniature, Monstrous dwarf, but have a hairless, carapace-
Appearance; Susceptible to Depri- like ochre skin and two pairs of
vation arms. Their eyes are large, black,
Personality Traits: Industrious +3, and pupil-less, and their lower jaw
Toaten +3
Reputations: Amazing builders 4 (Lo-
has two jutting tusks which they
often use to break stones free of
Lowhush A
cal), Strange Creatures 3 (Local)
Combat:
Dodge: Init +3, Attack , Defense +5,
the ground. Their four hands end
in rough claws, and theyre almost
always covered in dirt and grime.
Berber Bestiary
Damage They wind their slings around their To the Berbers, a wasteland or ama-
Fist: Init +3, Attack +3, Defense +6, waists or like sashes, always keeping dagh represents the outskirts of the
Damage +1 a mundane stone ready. Otherworld, a Faerie tainted region
Sling: Init +0, Attack +6, Defense +0, characterized by reversal rivers
Damage +5 While not exactly monsters, the flow uphill, trees have roots that reach
Soak: +2 toaten (singular toata) are inhabitants into the air, and sheep are black, with
Wound Penalties: 1 (13), 3 (46), of the Otherworld. These ant-dwarfs black milk. Although part underworld
5 (79), Incapacitated (1012), stand no taller than a young child, pos- and land of the dead, an amadagh is
Dead (13+) sess two sets of arms and an insect-like above all a barren land, even if for-
Abilities: Athletics 2 (climbing), Bar- face. The toaten are willing to help man- ested and is inhabited by dire threats
gain 1 (setting prices), Brawl 2 kind, claiming to be helpful servants of and bestial dangers by definition. The
(fist), Living Language: Berber 4 the Dii Mauri. Toaten labor ceaselessly in amadagh is therefore where the lowhush
(mining terms), Profession: Miner swarms, rebuilding the mountains which (Berber: monsters, singular: lwash)
3 (tunnels), Thrown Weapon 4 the lowhush constantly erode. Due to an are found, a collective term that en-
(sling) ancient compact, the toaten erect and compasses dangerous mundane beasts,
Powers: maintain the sacred tombs of the Berbers. Magic spirits and monstrous Faeries.
Delve the Earth, 0 points, Init 0, Ter- For those willing to barter, and regularly Supernatural lowhush are most simi-
ram: With a touch, the toata cre- trade in strange goods, the toaten can lar to the European faeries detailed in
ates a tunnel a pace deep into the be persuaded to labor on behalf of man. Realms of Power: Faerie, Chapter 4: Faerie
ground. Generally, the creatures They especially like fruit and wine, but
Bestiary, or have similarities to the east-
use this power repeatedly to build drunk toaten do not work well at all.
ern jinn described in The Cradle and the
Crescent, Chapter Four: the Jinn. Local
differences are described here, but for
or, particularly, cats. They dwell under- of sahir. They can be created in more more details (including game statistics)
ground in secret lairs and palaces, corre- detail using the same rules for Pious refer to these two books.
sponding to the common faeries of Europe jinn presented in The Cradle and the Cres-
in terms of roles and forms. cent, Chapter Four: the Jinn.
These faeries most closely resem-
ble the jinn of the east and are vulner-
able to the traditional wards common
to other jinn and the binding magics

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GIANTS

The teryelen (singular: teryel) are pri-


meval ogresses, the daughters of the
Teryel, the first woman and the first witch
or settut of the Berber creation myth. Su-
perficially similar to the ghul of Bedouin
tales, the teryel fulfills many roles and is
many times a night terror but sometimes
a savior of women suffering violence.
The weaker variant referred to as an
aicha bouteliss is little more than a brutish
female giant of the forest, hard of hear-
ing and short sighted, while the loundja is
a beautiful creature that lingers near vil-
lage wells and possesses the powers of a
settut. Greater examples of teryelen wield
magic on a scale with the highest Court
Faeries of European myth and are Afri-
can versions of Great Lezis, Faerie land-
holders of the wasteland, and keepers of
great treasures.
Both her husband, the waghzen, and
the ogress son, sfar lahwa (Berber: the
whistling wind) are more brutish crea-
tures, best represented as Faerie Giants
(see Realms of Power: Faerie, page 98). A
similar but more somber Faerie giant,
the ajdhoun alkubur, haunts cemeteries
and ancient tombs and another cyclo-
pean son of the teryel, the moumoush ad-
erghal, can be found throughout the for-
JNUN Murabitin
ested hills of the Tell. The jnun are also considered lowhush,
although their forms and stories owe Murabitin (Arabic, singular mu-
more to imported Arab and Bedouin rabit) or igurramen (Tamazight, singu-
HATAF LARRAIS concepts than native Berber beliefs. lar agurram) play a unique role within
the culture of the Maghreb. They are
The bride snatcher, another son of equal parts scholar, dream interpreter,
the teryel, is similar to the glanconer (see religious hermit, and crafter of protec-

The Divine
Realms of Power: Faerie, page 7475) but tive amulets. They tend to live in zawi-
preys on young married women, fulfill- yas (houses built near tombs) and act
ing a role intermediate between child as caretakers for the shrine of the saint
terror and sexual predator. buried in a nearby tomb, venerating the
Unsurprisingly, varieties of Islam saint through their study and prayer.
dominate Mythic Africa, and have done First and foremost, they act as a source
TALAFSA ever since the waves of the Prophets of religious authority, discussing inter-
followers rode out of Arabia in the sev- pretations of the Quran and law while
This giant serpent has seven heads, enth century. Common in the region, mediating disputes amongst the Berber
resembling the hydra of Greek legends. Murabitin and Sufi mystics provide el- community living around them.
A water spirit similar in role to a nereid ements troupes are just as likely to en- Their amulets and tokens serve to pro-
or water nymph, the talafsa typically counter beyond a citys walls as within tect and aid the people who wear them,
demands a maiden as annual sacrifice an oasis mosque. warding off evil spirits, providing protec-
and brings drought to an area unless ap- tion or guidance. Murabitin create them
peased. for those locals who ask for them using the
Craft Amulet Ability (see Abilities). While
a murabit asks no price for the amulet, he
will often comment on how difficult a par-
ticular amulets construction might be, and
the person receiving the amulet often gifts

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Between Sand & Sea
the Murabit with something equitable, MYSTIC TRADITION: Your character begins with Craft
such as trade goods or livestock. Occa- DIVINE MURABITIN Amulets 1, a Supernatural Ability that
sionally, the Murabit may ask for a favor or represents his ability to make small ob-
the completion of a particular task, instead. Favored Abilities*: Blessing, Cer- jects imbued with supernatural effects
Sometimes, a brotherhood, or tariqa emony, Craft Amulet, Dream Interpre- and harness the power of words and
(Path), will form around a Murabit and tation, Understanding. symbols (see Abilities).
his lineage. Its members take the title of Required Virtues and Flaws: Mu-
talib, or student. Talibs vow loyal obedi- rabit, Pious, Vow Dream Interpretation
ence to the lineage and consider the mu- * (See Realms of Power: the Divine Revised Major, Supernatural Ability
rabitin to be stewards and inheritors of Edition pages 4754 for details regarding Your character begins with Dream
the divine grace of the founding murabit. rhe Powers and Methods of Blessing and Interpretation 1, a Supernatural Abil-
Through the combined spiritual force of Understanding, and page 137 for details ity that represents his ability to divine
these faithful, some believe murabitin regarding Craft Amulet and Dream In- the truth behind prophetic dreams. The
capable of healing illness and granting terpretation) value of dream interpretation is well un-
spiritual salvation to their followers. Murabitin are often found in a lin- derstood in Berber society and, given its
A few of the zawiyas stand near pre-Is- eage, father to son, and taught as an long tradition within the culture, it is an
lamic tombs, and many of the murabitin at apprentice. It is not unusual, however, accepted form of divination.
these places practice dream interpretation for an appropriate candidate to be ad- This Ability may be used in place of
as a method of divination or communion opted and brought into the family for Meditation as a Holy Method when ac-
with ancestor spirits, accessing the frag- education. Some murabitin do not fol- tivating Holy Powers (see Abilities).
mentary memory of the communitys past. low this practice, but simply surround
The skill is not limited to these holy men, themselves with talibs, or devoted stu-
though, and murabitin across the Maghreb dents. The Order considers them to be ABILITIES
claim the ability to successfully deci- hedge wizards and not truly worthy of
pher the secrets held within dreams. The membership. These Abilities are often used by
knowledge marks the murabitin as heirs of They seem to share a heritage with murabitin.
Berber traditions from antiquity, and con- the Jewish tradition of Baal Shem, al-
temporary protectors of ancestor shrines. though neither group would ever admit Craft Amulets
to such a connection, despite the past The murabit tradition uses the Craft
existence of a substantial Jewish popula- Amulets Ability in combination with
Story Seed: Dream a tion amongst the Maghreb Berbers. their Holy Methods and Powers to aid
and protect individuals and places. All
Dream of Days Past VIRTUES
amulets are created with Touch range
and the new Worn duration, which is
The characters discover the talents equivalent to Sun. The target may be
of the local murabit and seek him out Murabit Individual, Room, Structure, or Bound-
to learn the location of a specific spirit, Minor, Social Status ary. In the case of targets other than In-
lost site, or other fragment of antiquity Your character is a murabit, a scholar dividual, the amulet is considered Worn
known to the restless dead ancestors of the Divine, a wise man and worker of while it is in contact with or buried be-
the murabit can call. With knowledge wonders. He is a member of a Murabit neath the target. The Boundary target
stretching back to the days of the Ro- Tradition and treats Blessing, Ceremony, would normally imply a ritual, but in
man Empire, the dreaming ghosts offer Craft Amulet, Dream Interpretation, and the case of amulets this instead adds a
a rare, though occasionally unreliable, Understanding as favored Abilities, and further 20 to the effect level. The Worn
source of knowledge based on experi- may take Divine Lore and Theology at duration lasts until either the amulet is
ences from their lives. Could the mu- character creation. broken or is removed from the target.
rabits talent serve as a stepping stone to Two types of amulet may be created,
the Ancient Magic of Canaanite Nec- Talib Minor and Major.
romancy (see Ancient Magic) or Insight Minor, Social Status Minor amulets are designed for a
into creating an initiation for the Mys- The character is a member of a specific Individual target and take (12
tery of Dream Magic (See The Mysteries murabits brotherhood, considered a Craft Amulets to a minimum of 1) hours
Revised Edition)? How do the characters student, guardian, and close follower of to create. These amulets require the
intend to convince the pious murabit to the murabit. Expected to serve and travel crafters Craft Amulets Total to be at least
share his wisdom can a magus be- with the murabit, he should consider tak- double the target level of effect. They
come an adopted son after rescuing the ing either the Oath of Fealty or Vow Flaw. usually last a matter of days or weeks,
scholars firstborn boy from a bargain The character may take either Academic determined by the quality of their con-
with a sahir and an unsavory fate at the or Martial Abilities at character creation. struction (Dex+Craft Amulets + simple
appetites of an insatiable slaver jinn? die roll = number of days amulet lasts).
Craft Amulets Major amulets take a season or more
Minor, Supernatural Ability to create. Once the level of effect has

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Between Sand & Sea
been determined, the craftsman must
spend consecutive seasons working on
the amulet.
Legacy of the Philosopher Poets
For each point by which the Craft Some characters may seek out the title is a tractatus.
Amulets Total exceeds the level of effect writings or relics of the Sufis, attempt- Incoherence of the Philosophers
the crafter accumulates one point until ing to incorporate their insights into cult The Deliverer From Error
the target level has been reached. The initiations, deciphering the Enigma or The Revival of Religious Sciences
craftsman can work on only one Major simply expanding upon their understand- The Jerusalem Tract
Amulet in a season. ing of the Divine. Here are some of the
Arabic-language titles they may find: The Revival: Summa, Theology: Islam
CRAFT MINOR AMULET TOTAL: Bidayat al Mouridin (Level 5, Quality 8)
Dexterity + Craft Amulets + Shape Ouns al Wahid Others: Tractatus Theology (Quality 8)
and Material Bonus + Aura Bonus Tahfat al Arib Author: al-Ghazali
Diwan (collection of poems) Availability: Private libraries in the
Maghreb and Al-Andalus,and through-
CRAFT MAJOR AMULET TOTAL: Tractatus Theology (Quality 9) out the Eastern Muslim world.
Dexterity + Craft Amulets + Holy Author: Abu Madyan Description: The Incoherence is the result
Method + Holy Power + Shape and Availability: Private libraries in the of al-Ghazalis brush with skepticism,
Material Bonus + Aura Bonus Maghreb and Al-Andalus. Some- where he embraced the belief that all
times found in the Levant. causal events and interactions were
If using the rules from City & Guild, Description: This is a collection of books not matters of chance, but rather the
amulets typically have 1 Damage Level, regarding Sufi insight and philosophy immediate and present will of God.
but non-perishable components may from Abu Madyan. Each title is a trac- Deliverer is his autobiography. The Re-
be reused. Amulets have a Penetration tatus. vival is an in depth look at his philoso-
of 0 but they can contain Holy or Ar- Kitab al-itibar (On Reflection) phy of Islam, and The Jerusalem Tract is
cane Connections to a given target, in Kitab khawass al-huruf (Characteristics an overview of Islam.
which case the base multiplier is treated of Letters)
as the base Penetration score, as well as Tawhid al-muqinin (The Certain Profes-
sympathetic connections, which modify sion of the Oneness of God) THE KHIRKA OF ABU MADYAN
the base Penetration as normal. The ef-
fects of both Minor and Major Amulets Tractatus Theology (Quality 10) Passed from master to student in the
can also have Penetration designed into Author: Ibn Masarrah study of Sufism as the symbol represent-
the effect at a cost of one level for two Availability: Private libraries in the ing of attainment of master status, this
points of Penetration. This is in addition Maghreb and Al-Andalus. Rarely simple cloak radiates a palpable feel-
to Penetration gained through Arcane found in the Levant. ing of calm and well-being. A patched,
and sympathetic connections, and is not Description: These are short works pro- woolen garment of nondescript grey
modified by sympathetic connections. viding a better understanding of Ibn color, the Khirka of Abu Madyan has a
The Shape & Material bonus can- Massarrahs thought. However, their Faith Score of 5, giving it 5 Faith Points
concise nature often raises new ques- and a Divine Might of 50. It has the
not exceed the murabits Craft Amu-
tions. Several referenced manuscripts Saint powers of Celestial Immunity, Grant
lets score.
remain missing, making it nearly Serenity, Resist Temptation, and The Incom-
Specialties: Specific Holy Meth-
impossible to reconstruct his philo- bustible Shroud. (See Realms of Power: Divine,
ods or Powers, particular shapes or
sophical system, especially where he page 88, for descriptions.)
materials (Supernatural)
Dream Interpretation discusses the attributes of God. Each
Murabitin lore understands dreams
to be one of the chief vehicles through
which God and the angels bestow vi- the end of that time, the player rolls for of others to find answers to posed ques-
sions and prophecies upon humanity. the miraculous effect as normal. tions. The dreamer must be prepared, as
The Dream Interpretation Ability has per the normal use of the Dream Inter-
two uses. The first is a form of Medita- pretation Ability, and upon waking the
tion, as per the Holy Method, used in EFFECT TOTAL: murabit spends (6 Dream Interpreta-
combination with Holy Powers of Bless- simple die + Intelligence + Dream tion, to a minimum of 1) hours contem-
ing and Understanding. In this case the Interpretation + (Blessing or Under- plating the imagery. He may then make
character must engage in ritual prayer standing) + Aura an Intelligence + Dream Interpretation
for an hour before spending a full night roll. Characters with the Premonitions
in restful sleep. Upon waking he must Ability gain a bonus equal to their Pre-
spend (6 Dream Interpretation to a The second use is a form of direct monitions score.
minimum of 1) hours contemplating the divination. In this case, the murabit is in- The Ease Factor is the level of the
imagery revealed to him in his dream. At terpreting his own dreams or the dreams equivalent Momentary non-ritual Intel-

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earlier, Sufism acknowledges two writers
Fae vs Infernal Echoes of in the early 10th century as the effective

As presented, the Punic deities are


the Destroyed founders: Mansur al-Hallaj and Junayd
Baghdadi. Later writers worked to formal-
Infernal, but for storyguides who would The complete destruction of Car- ize the theories of Sufism, including Abu
prefer a faerie variant, one could view thage meant that little of their culture Nasr al-Sarraj and Abu Hamid Muham-
the priests of Carthage as Faerie hedge survived, and only scattered and in- mad al-Ghazali. Currently, the most active
wizards specializing in Faerie Bargain- complete accounts remain. thinker is the mystical poet Ibn-Arabi of
ing (See Realms of Power: Faerie, page Damascus. Sufis believe their philosophy
131), but unlike the contemporary art, Bibliotheca Historica, Book III (Lat- originated from the Quran and therefore
their faerie patrons could ignore the de- in) remains compatible with mainstream Is-
mands of a broken deal. Summa, Area Lore: Ancient Carthage lamic thought, and is in no way contradic-
Carthaginian bargaining always in- (Level 2, Quality 5) tory to Islamic Law. They see it as neces-
volved sacrifice, providing the fae with Author: Diodorus Siculus sary to the complete fulfillment of Islam.
Vitality in exchange for favor. The rul- Availability: Private libraries in the Le- Recently, Sufis have begun to gather
ing class offered children to their god, as vant and Egypt. In Constantinople. in groups known as tariqas, usually based
part of their usual worship, and especial- within a convent or the tomb of a saint and
ly if they particularly needed something. Diodorus explains how the Car- led by a senior Sufi, known as a shaykh.
They would make a vow which was basi- thaginian nobles thought their loss at Others might consider this a school, with
cally If X goes well for me, I will sacrifice the hands of the Romans had resulted a shaykh or murshid (guide) who acts as a
my youngest child to Baal Ammon. from the displeasure of their gods. Even leader or spiritual guide for the organiza-
However, in the later years of the as the legions broke the defenses, no- tion of muridin (s. murid, desirous), but
citys rule, they would raise slave chil- bles sacrificed 300 high-born children most Sufis see one another as peers, each
dren as sacrifices, perhaps adopting in the fires of Tanit and Baal Ammon. with his own insights to share. They ac-
them, thinking to fool their gods. How- knowledge the transmission of knowledge
ever, unlike standard Faerie Bargaining, De Superstitiones (Latin) and the recognition of a murid as a new
if the Carthaginian faeries ever discov- Tractatus Area Lore: Ancient Car- shaykh with the passing of the khirqa.
ered the ruse, then the fulfillment of the thage, Quality 5 The khirqa is a cloak representing the
letter of the contract failed, and so the Author: Plutarch Sufi chain of spirituality. Receipt of the
gods could withdraw their protection, Availability: Private libraries, Con- cloak marks the new shaykh as a part of
benefit, or service. stantinople. the silsilah, the chain of shaykhs stretch-
ing back to the Prophet Muhammad.
Plutarch discusses the acts of sac- Sufis believe this chain serves as the
lego Hermetic spell. Holding an Arcane rifice in particular, mentioning how channel through which wisdom flows
Connection to a target allows the char- the whole area before the sacrificial from the source of spiritual revelation to
acter to treat the Range as Touch, and statue was filled with a loud noise of the being of the shaykh. The ceremony
the Boundary Target does not require a flutes and drums so that the cries of of giving the khirqa occasionally occurs
ritual. The usual rules for Penetration in wailing should not reach the ears of between peers, as one shaykh acknowl-
ArM5, page 184 apply to this Ability. the people. edges the wisdom of another.
Most who possess the Dream Interpre- Perceptions of Sufis have begun to
tation Ability have specific rituals that shift, and while they are often considered
they believe help them achieve insight. ones outward actions one expresses ones heretical, many view them as paragons
Some fast before sleeping, some wear piety. However, there are some who have of a devout and pious lifestyle. Some au-
ritual clothes while they sleep, while sought other Islamic paths through asceti- thorities encourage Sufi groups through
others sleep in graveyards in order to cism and spiritual quest. These individuals the construction of various buildings for
gain the assistance of ghosts. are known as Sufis, primarily due to the their use, including zawiyas (homes at
Specialties: Any appropriate Holy fact that they often wear simple garments tombs of saints), khanqahs (convents),
Power, own dreams, the dreams of oth- of wool (Arabic: suf). and ribats (hospices). These gathering
ers, dreams had under specific circum- As of the 12th and 13th century, some places also allow authorities to maintain
stances (Supernatural) mystical Sufi brotherhood orders began to more effective monitoring of the tariqas.
spread into the region, though truly, they Sufis seek a closer union with God,
are much more popular in the Levant. through both personal piety and participa-
Sufism and the Maghreb Nascent groups have begun to evolve in
Marrakech and Fes. These Sufis, though,
tion in group rituals. Exactly which group
rituals are practiced varies according to
played an integral role in the cementing each individual tariqa, but through them
Sufis believe the Quran speaks di- the place of Islam amongst the Berber Sufis attempt to achieve mystical insights
rectly to their hearts as daily lifes stories. population through the Maghreb. They into Gods nature and the world around
Their relationship of the Divine is a per- inspired leaders and spread their philoso- them. Many murabitin are Sufis, and the
sonal one of all consuming love. Through phy. Although its roots are undoubtedly uninformed often conflate the two groups,

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Story Seeds
A lost civilization of demon worship- UNDISCOVERED HERITAGE WAGES OF CARTHAGE
pers could, perhaps, be a good source of
stories. A magus discovers a cache of ancient A Gifted sahir opposes the magi, and
Greek manuscripts attributed to the Ca- seems to possess a nearly unlimited supply
bieri, either in the libraries of Constanti- of Vim vis. His servants, however, seem to
A LOST KEY nople or pulled from ruins somewhere in shift over time. While initially Faerie jinn,
the Theban Tribunal. The text seems to later foes are Infernal jinn, and then full de-
Locals bring the magi a stele covered suggest a connection between the ancient mons. The sahir has located Baal Ammons
with both Greek and strange symbols. Punic magics of Carthage, and the rites cache of vis infesta outside of Tunis and now
Called a cippus, the low pedestal was of Thoth-Hermes. It references several uses it to send a constant stream of supernat-
dedicated to Melkart, patron god of secret cultic locations in the mountains ural assassins to harry the magi when they
Tyre, as a votive offering. Studying the west of Carthage. Seekers, following the depart the covenant. Once he is defeated,
inscription for a season with a Dead Lan- Thoth-Hermes link and investigating the will his trove of tainted vis be recovered by
guage: Punic score or a Dead Language: sites, may find the false faerie Baal Am- the magi, and if so, what will they do with
Classic Greek score of 4 or greater al- mon lingering or easily called. When the it? How can they prevent another sahir
lows the researcher to treat the stele as creature appears, it offers the magi the from doing the same thing?
a tractatus. chance to learn ancient magics and risk
being unwittingly corrupted. TO RESURRECT THE
Cippus of Melqart
(Classic Greek/Punic) BRAZEN TOPHET
Tractatus Dead Language: Punic, Quality 5 HEALTH AND LONG LIFE While searching through the ruins of
This provides a key to understanding ancient Carthage, a magus discovers an
Received as a gift, discovered in ruins,
the Phoenician language, as the inscrip- enormous lump of melted bronze which
or acquired from someone in the bazaars of
tions on the cippus is in both Phoenician seems to contain several pawns of vis. If ex-
the Tell, the magi acquire one of the Punic
and Greek. It also bears the True Name cavated and reformed, it would function as
priesthoods life-extending amulets, provid-
of Melkart, and a native Goetic infernalist it did previously, providing the magi with
ing a bonus to the bearers Aging Rolls. Is
wants to claim it for his own. A danger- a Tophet of Sacrifice, capable of turning
it an Arcane Connection to Baal Ammon,
ous game begins as the infernalist hides offerings into Vim vis. Such a prize might
a relic of ancient Carthage, or a trap clev-
amongst the visiting peasants, trying to drive greedy magi into more and more de-
erly laid by Gifted sahirs of the Caliphate?
circumvent any precautions the magi may praved acts for the easily generated vis, or,
Is the risk of wearing a potential trap worth
have taken and steal the stone. if word of the tophet gets back to vis-poor
the Aging benefits? Or is disassembling the
tribunals or amoral, vis-hungry magi, the
amulet for Insight worth a chance to dis-
owners might find themselves challenged
cover a minor Breakthrough connected to
on many fronts by challengers seeking the
longevity?
tophet for themselves.

but they are distinct traditions. Particular the Maghreb include: Al-Dakkak was from Sijilmasa and was
pious Sufis, known as zahids, are also said a prominent Sufi in al-Andalus and the
to be able to work miracles, known as Abu Madyan was a very popular Sufi Maghreb in the late 12th century. He
karamas, which enable them to fly, heal mystic from Iberia who traveled and studied alongside Abu Madyan in Fes
with a touch, and conjure food and cloth- studied throughout the Maghreb. for some time, finally gifting Madyan
ing with a simple prayer. (See Realms of Many Almohads feared he might chal- with the khirka of a Sufi master. He is
Power: Divine, page 116) lenge their authority. He died in 1198, buried outside of Bab al-Gisa in Fes.
Other Sufis have found that through answering a summons to the court Al-Ghazali is considered one of the
this process of philosophical introspec- of the Caliph in Marrakesh. He was most influential Muslim philosophers.
tion and ascetic lifestyle, they begin to buried in Tlemcen, and is considered He was a Persian Sufi and wrote exten-
not only alter their own personal reality, something like the citys patron saint. sively, helping establish the system-
but the most erudite amongst them seem Ali Hirzihim was often considered by atic view of Sufism and its integration
capable of altering the reality of the world Abu Madyan as his spiritual leader. He into mainstream Islam. Some believe
around them in small ways. They find fervently distributed of the works of him to be the single most important
the resources they need, or events seem to al-Ghazali in the region and taught at Muslim after Mohammed. He died in
occur in their favor, such that some might the Qarawiyin University in Fes. He 1111 in Tus.
call them blessed. Sufis say they simply was taught by his uncle, who, in turn, Ibn al-Arabi was from Seville, in Ibe-
follow the will of God. was taught by al-Ghazali. He received ria, and considered a great judge of
Some of the more renowned Sufis of his khirka from Ibn al-Arabi Islamic law. He traveled throughout

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the east before returning to Seville PRIESTHOOD
and later moving to live out his days The Right
in Fes. He was very concerned with
the nature of the soul and the theory
The priests of Carthage drew their
tradition from the Cabieri, a circle of
of the Victors
of knowledge. Ibn al-Arabi carefully ancient mystics and smiths, who kept a One of the last remaining texts
examined the Sufi belief which stat- sanctuary on the island of Samothrace on the religion and mythology of the
ed knowledge can only be achieved in the Aegean Sea. They ranked second people of Carthage comes from Euse-
through purification of the soul com- only to the kings and queens, and acted biuss Praeparatio Evangelica, which
bined with chaste living and the elim- as the direct intermediaries with the Pu- tells of the works of Sanchuniathon,
ination of material desires. He died in nic gods. For a fee, they negotiated pe- priest of Baal Ammon and sorcerer of
Fes in 1143. titions with the deities, related demands Berytus. He tells how he deciphered the
back to the people, and ensured peti- Levantine writings, deciphered mys-
tioners met their obligations. Extremely tic inscriptions in the Punic temples,
active in the education of the populace, learned the truth regarding the apo-
theosis of Punic gods a truth their
The Gods
they indoctrinated new generations at an
early age with the tenets of their belief own priesthood later concealed with al-
system. To be a priest in Carthage was to legories and myths. Eusebius intended

of Carthage be at the very core of Punic life. to discredit pagan religion through the
example of Sanchuniathon. He suc-
ceeded in creating the last literary map
While demons still exist in all those ORIGINS to the magic of the Punics, albeit it one
places you might expect to find them clouded by the distance of time and the
in Mythic Europe, and in such places The authority on Punic worship is secondhand translation of his source,
as those described in the Great Des- Sanchuniathon, an author of great antiqui- Phylos of Byblos.
ert, there are other Infernal legacies to ty, whom Plutarch assesses as truthful and
be found in North Africa. Many of the accurate in documenting history. Philo of Praeparatio Evangelica (Latin)
more sinister jnun such as the lesser af- Byblos translated Sanchuniathons whole Summa, Area Lore: Ancient Carthage
arta, ghul and shayatin are aligned to work from the Phoenician language into (Level 2, Quality 5), Theology
the Infernal Realm and European trad- Attic Greek, and published it. No known (Level 3, Quality 5)
Author: Eusebius
ers bring with them their own demons. copies of Sanchuniathons text survive, but
Availability: Private libraries in the Le-
However, one almost forgotten Infernal according to Philo, Sanchuniathon sought
vant and Egypt. In Constantinople.
power lost to the rest of Mythic Europe out the writings of a man known as Taau-
hides to the south beyond the Mediter- tus, a member of the Cabieri, whom the One copy is kept as a collection
ranean, the supposedly defeated gods of Egyptians called Thoyth, and the Alex- of papyrus scrolls on iron rods in a
the Carthaginians. andrians Thoth, translated by the Greeks dark cedar box with brass fittings.
into Hermes. The rods are capped with brass bulls
After mastering Taautus mysteries, he heads. Written in a fine, narrow hand
Punic Worship studied the secret writings of Punic priests
in the Levant and merged the two into
in a Roman dialect of Latin.
the core of the Carthaginian priesthoods
Records of the worship and theol- rites. In the following centuries, later ered at ancient Carthaginian sites bear
ogy of the Carthaginians comes from priests shrouded his discoveries in myth the mark of Tanit, and she is the most
those outside sources that documented and allegory, so that rival cultures like the invoked of the Punic gods, even thought
aspects of the Punic culture before its Greeks or Romans would not steal Sanc- to influence Baal Ammon. They also
utter destruction in 164 BC. In fact, all huniathons inventions. constructed pillars inscribed with Punic
surviving material on Carthage and its myths and stories, and remnants of such
traditions was written by its enemies. pillars might provide insight to Seek-
The rest of the Mediterranean reviled DOGMA ers attempting to recover lost magics.
the empires tradition of sacrificing the ASome may even have incorporated the
first fruits to their gods in exchange Punic worship had three primary te- True Names of worshipped beings.
for favor and assistance, which included nets: celebration, sacrifice, and serpent Sacrifice in Carthage involved burn-
burning the firstborn children of promi- worship. To honor and glorify their ing the votive object in a great bronze
nent citizens in enormous bronze altars. gods, they erected standing stones, or statue of either Baal Ammon or Tanit. In
Several peace treaties demanded that stelae (singular: stele), engraved with doing so, the Carthaginian priests em-
the Carthaginians cease the practice, the symbols for their gods. Raising a ployed a now-lost method of Profane
but they did not. Born out of the city stele dedicated to a particular god was Sacrifice. A synthesis of the Infernalist
of Tyre and ancient before the Romans one method for gaining the gods favor, methods of Sacrifice and Profaning the
were a tribe on the Tiber, Punic worship or to show gratitude for assistance pro- Holy (see Realms of Power: Infernal, pages
claims a wide and surprising heritage. vided by the god. Most stelae discov- 95, 96), this allowed the sacrificial burn-

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Baal Ammon, Lord of Carthage


Order: Prince of False Gods nem effects up to 10th magnitude at tion learned since the division when
Infernal Might: 50 (Vi) a cost of 1 point per magnitude. within sight of each other, otherwise
Characteristics: Int +2, Per +2, Pre +1, Master of Flame, up to 10 points, Init 0, they are independent copies of the
Com +2, Str +4, Sta +5, Dex +5, Ignem: Baal Ammon may create Ig- demons mind. These copies may
Qik +4 nem effects up to 10th magnitude use any of its Powers for which it has
Size: +0 at a cost of 1 point per magnitude. sufficient Might points in its Posses-
Confidence: 1 (3 points) Summon the Herd of Destruction, 12 points, sion Might Pool, but the points do
Virtues and Flaws: Greater Immu- Init 19, Mentem, Ritual: Summon not regenerate until the possession
nity to Flame and Heat; Improved a company of 10 ghostly war el- ends. The demon may grant its host
Characteristics; Overconfident ephants (see later) that follow Baal Magic Resistance equal to the Pos-
Infernal Qualities: Vis Mastery (as the Ammons commands for Moon Du- session Might; if it does so, then the
Magical Quality) ration. He may delegate this com- host is excluded from wards against
Personality Traits: Greedy + 6, Proud mand to another individual, but the supernatural beings just as if it were
+6, Ruthless Ambition +6, Subtle elephants understand only Punic. the demon itself. In all other situa-
+5, Cunning +4, Deceptive +4, This is a ritual power. (ReMe 15, +4 tions, the demon can hide within
False God Demon +3 Arc, +3 Moon, +2 Group) the host, and walk through such
Reputation: Demon of Carthage 9, Coagulation, 5 point, Init 1, Corpus: wards with impunity. If a demon at-
Baal Saturn 4, Baalzebub 3 The demon can obtain a material tempts to force the victim to act con-
Hierarchy: 9 form, which it may dissolve at will. trary to his nature, or use any of the
Combat: Envisioning, 1 or 5 points, Init 0, Men- victims own supernatural powers,
Fist: Init +4, Attack +9, Defense +8, tem: The demon can appear in the the demon must spend points from
Damage +4 dreams of a sleeping target (1 point) its Possession Might Pool. A Super-
Great Sword: Init +6, Attack +21, De- or make a target experience a wak- natural Power requires 1 point per
fense +17, Damage +13 ing dream (5 points). This was how magnitude, 1 Might Point per point
Soak: +4 Baal Ammon often communicated of a Supernatural Ability, or Might
Fatigue Levels: OK, 0, 1, 3, 5, Un- with worshippers. Points equal to the Might Points
conscious His Masters Voice, variable points, Init +1, expended by the victim. A question-
Wound Penalties: 1 (15), 3 (6 Vim: The demon can summon other able action requires the demon to
10), 5 (1115), Incapacitated demons or corrupt beasts to its cur- exceed the victims Personality Trait
(1620), Dead (21+) rent location. This costs 1 Might on a stress die + Might Points spent.
Abilities: Bargain 10 (setting rates Point for every point of Infernal The storyguide may give a modifier
for assistance), Brawl 4 (dodge), Might of the being summoned, so to the Personality Trait roll based on
Charm 9 (first encounters), Dead is used sparingly. The demon has no the nature of the command. Once
Language: Punic 5 (giving orders), control over the demon he has sum- the Possession Might Pool placed
Folk Ken 9 (humans), Guile 10 moned. into a victim reaches 0, the posses-
(priests), Great Weapon 10 (great Obsession, 13 points, Init 5, Vim: the sion ends. Note that a being can be
sword), Infernal Lore 8 (individual demon can impose the Obsession possessed with as little as 1 Might
demons), Intrigue 9 (subtly spread- Traits of Greed, Merciless Ambition, Point. A demon can possess multiple
ing doctrine), Leadership 15 (hu- and Pride. (Realms of Power: The Infer- victims simultaneously, and can di-
mans), Philosophiae 8 (metaphys- nal, pages 31-32) rect each independently. Vim spells
ics), Teaching 9 (Infernal Lore) Possession, variable, Init +2, Mentem: To may be used on the victim to target
Powers: possess a human, the demon may this fraction of the demon, and must
Form of Fancy, 0 point, Init 0, Corpus expend any number of points from Penetrate the base demons Infernal
or Animal: After taking physical its Might Pool to create a Posses- Might normally, but drain the Pos-
form, the demon can shapeshift sion Might Pool. These points ac- session Might Pool, not the Infernal
into any human form, even ones tually enter the possessed creature Might of the demon.
with animal aspects such as curling and are not regenerated by the de- Shroud the Stench of the Pit, variable points,
ram horns, which it may dissolve mon until the Possession ends. The Init +3, Vim: Baal Ammon can con-
at will. This is a natural manipula- more Might invested in this power, ceal the Infernal nature of any other
tion of the physical form, and thus the more the demon can do with its supernatural power or aura, making
physical attacks are not stopped by host, but the weaker the Penetration. it appear to be Magical or Faerie in-
Magic Resistance. If it uses all of its Might, the demon stead. It may also be used to remove
Know the Places of Men, up to 10 points, gives up a physical form and resides all stench of the supernatural, mak-
Init 0, Intellego: Baal Ammon may with in the victim. Separate portions ing things appear wholly mundane.
create Intellego Corpus or Imagi- may only communicate informa- This power can shield a creature or

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Baal Ammon, Lord of Carthage (Contd)


effect from the Sense Holiness/Un- summoned from somewhere else, adorning his outfit. He shifts his
holiness ability. This Power costs chosen by the demon usually for form to the visage and gender the in-
Might Points equal to the original the greatest corrupting effect. This dividual summoning him would find
cost of the Power being concealed, might be a royal treasury on the most appropriate.
or Might Points equal to the mag- other side of Europe or the purse of
nitude of the Infernal effect if it the man standing nearby. Baal Ammon delights in corrupting
does not cost Might Points. This Weakness: Protected Group (People men, creating death and destruction,
power lasts for as long as the Power who have sacrificed to the Punic and driving societies into decline. His
it is masking. Gods that day) Vis Mastery quality means he can use
Wealth of Nations, 3 points, Init 0, Ter- Vis: There are ten pawns of Vim vis in vis in place of Might points, and he car-
ram: The demon can summon the demons curling horns. Baal ries several rooks of vis with him when
riches. Each use of this Power can Ammon carries 20 pawns of vis In- spending extended time manifested.
create wealth equivalent to up to festa when spending extended time The animal which manifests with him is
50 pounds of gold. This wealth can abroad. always a snake; sometimes a small garter
be of any formgold, gems, rich Appearance: Baal Ammon manifests as or viper, other times a larger one of in-
tapestries, ivory, etcbut it always a handsome and well, but appropri- distinct variety.
has intrinsic value, rather than be- ately, dressed man or woman with
ing valuable because of its utility (a curling rams horns on the side of
roomful of grain, for example). This his head and eyes like cinders. He
wealth is not created, it is instead always has a large, vicious sword

ing of objects to effectively generate Vim could. While some Punic texts suggest- the grandest and richest cities in North Af-
vis infesta (See Realms of Power: the Infernal, ed ascension or apotheosis was possible rica. The Punic and Roman sites have been
page 18), which created a pawn of vis for the greatest of priests and kings, no abandoned and looted for cut stone, and
per +2 granted by the sacrificed object. details regarding such a transformation little recognizable remains. Nearly 100,000
For instance, an innocent human would have been discovered. people live in sprawling, nearby Tunis, the
generate 5 pawns of vis. This allowed the provincial capital of the region for the Al-
priests and their demon god to then en- mohad Caliph, and its great harbor does
act potent rituals and effects. SACRED PLACES brisk trade. Merchants from across the
Finally, the Carthaginians venerated Mediterranean come to exchange goods
serpents as symbols of rejuvenation and Punic culture demanded that each for the gold and slaves brought out of the
immortality. Drawn from the mysteries new colony build a temple dedicated desert. In sagas which follow history, the
of Taautus, they saw dragons and snakes to Tanit and Baal Ammon so their gods governor of Tunisia seizes control of the
as divine, able to shed their old skin and could be petitioned. Temples contained city in 1228, declaring himself Emir and
be reborn in a larger, more powerful shrines and included a nearby tophet. A establishing the Hafsid dynasty. It is de-
form. Festivals, sexual rites, and sacrifices great bronze representation of Baal Am- scribed further in Chapter 2: Coasts.
honored serpents as servants of the gods, mon or Tanit with up stretched arms,
symbols of fertility, and the embodiment the tophet would be filled with a great
of the rulers of the universe. Priests incor-
porated the snake into shrine symbolism
fire. Petitioners placed bound sacrifices
on the sloped hands, allowing them
Punic Deities
and into mystic rites, bearing the shed to fall into the statues mouth, where
skins of snakes in amulets which granted they would burn. Priests collected the The gods of Carthage came with the
long life. Such an amulet discovered now vis-rich ashes and buried them nearby Phoenicians from the Levant out of deep
might provide a +3 bonus to aging rolls, in urns dedicated to Tanit. The demon antiquity. A collection of beings with Se-
but grants the wearer the Tainted with Evil then used these pits as vast sources of mitic origins and African influences, they
flaw for as long as it is worn. vis to aid in its tasks. Evidence of such ruled over Punic culture for a thousand
Believers felt they could expect a tophet lies buried in the ruins outside years and then simply took up the Roman
interventions on their behalf, the sup- Tunis, a great mass of melted bronze de- masks the legionnaires brought with the
port and favor of their gods a bar- stroyed in the razing of Carthage. rule of Republic and Empire. While their
gain the demons honored just enough conquerors forbid their more abhorrent
to encourage greater and greater sins practices, and killed or enslaved much of
and bloodshed. Often, the acts demons CARTHAGE IN 1220 the populace, the Punic gods Tanit and
performed were ones they might have Baal Ammon and their coterie did not
done willingly, but they demanded a Now known as Tunis, Carthage is a disappear, they simply gained different
price from worshippers because they shadow of its former glory, but still one of servants.

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According to what texts survived nic god, he often answered prayers of
the destruction of Carthage, the Punics the nobility to aid the Carthaginian
believed that their gods originally ex- armies in battle, summoning up ghostly
isted as men, kings who ascended to elephants and soldiers to fight while
godhood through ancestor worship. causing the fiery artillery of the living
Through this apotheosis, their rulers to burn with the pernicious hunger of
became the embodiment of cosmic ele- the Infernal.
ments, joined in a transformative union The Queen of Blood and Fire, Tanit
with the forces of nature and the sun, held many roles, and in some ways, she
moon, and stars. They then attended to was more popular than Baal Ammon. Her
the petitions of their people, negotiat- shrines were more numerous, and many
ing through the priesthood. worshippers appealed to her roles as a
Unfortunately, it was a lie. consort and confidant of Baal Ammon,
Whatever the gods of Carthage may petitioned her for aid a goddess of war, or
have began as, the being worshipped by sought her blessing as a virginal mother
their society was, in fact, a single demon goddess, nurse, and symbol of fertility. Oc-
of Hell impersonating the deities of the casionally represented with a lions head,
Punics. The arrangement perfectly suited her symbol was a circle atop a triangle with
the capricious nature of demons. The ev- a straight line crossing the point, not unlike
er-renewed and often selfish goals of the an anhk. In fact, the Egyptians associated
Carthaginian citizens meant the demon her with Nit, the goddess of war and hunt-
always had something sinful to occupy ing. The Greeks saw her as Juno Caelestis,
it, and the regular sacrifices meant quite the African Juno.
a bit of collected power. Through sheer, Dagon ruled over farming and fish-
depraved glee, it managed the corruption ing, a god dedicated to the bounty of
of Carthage quite well, preying upon the the land. The Greeks called him Zeus
peoples desperate hope for good fortune. Arotrios. He also guarded the underwa-
Carthaginians believed they pos- ter prison of seven titans cast into the
sessed many gods, similar in some ways sea as punishment.
to the Hellenistic or Roman pantheon. Carthage considered Eshmun a god
Their foci ranged from Carthage itself of healing, and associated him with the
to fertility to healing or justice or war. Greek god Asclepius. The eighth son of
They included Baal Ammon, Tanit, Sydyk, he always carried both the staff of
Eshmun, Dagon, Sydyk, and Melkart. his office and a snake coiled around his
These may have begun as demons mas- other arm. His brothers were the secre-
querading as gods, perhaps even faeries tive Cabieri of Samothrace.
who played the role of gods, but in the Sydyk discovered the uses of salt
end, as Carthage burned, its pantheon and sat as the judge of the gods, inter-
was completely composed by a lone ser- preting when Baal Ammon was absent.
vant of Hell. He was notably harsh and unforgiving,
The lord of the Punic pantheon was preferring righteousness to mercy, and
Baal Ammon, and his symbol was the his punishments were always severe.
spiraling horns of the ram. Nominally Sanchuniathon records Sydyks father
considered the god of the moon, he as Magos, a follower of Zoroaster who
was the patron god of Carthage. The ascended as a foreign god.
Egyptians linked him to Amun, the The Punic god Melkart was some-
transcendental god of the essential times called the Tyrian Heracles, and
and hidden. The Greeks claimed he considered the patron god of both
was Kronos, who fathered the Younger Tyre and Leptis Magna. The emperor
Titans which so intrigued the founder Septimius Severus even constructed a
Tytalus, consumed the first Olympians, temple to Melkart in Rome. A legacy
and sacrificed his son, Iarbus, to secure of Carthages origin as a colony of Tyre,
victory in war. Melkart remained as a god of death and
A potent necromancer and master rebirth, protector of places dedicated
of flame, Baal Ammon survived the to him and guardian of his most devout
ages as the Roman god Baal Saturn, worshippers. The general Hannibal was
and eventually revealed himself as the a noted follower of Melkart. His cult
demon Baalzebub to the Goetics in was also widespread in the Punic colo-
search of his ruthless power. As a Pu- nies of Iberia.

135
Chapter Five

Appendix:
Mundane Bestiary Reputations: Cranky +1 (much of Af- together with several additional
The mundane animals of Myth- rica) variants bred for particular roles.
ic Africa are distinct from those of Combat:
Mythic Europe. This appendix pro- Kick: Init 0, Attack +4, Defense +2, The rare white Camels of Virtue
vides information and game statistics Damage +2 are considered masters of the sands and
for them. Soak: +3 wander from desert to desert leading
Fatigue Levels: OK, 0, 1, 3, 5, tribes of wild camels using their ability
Unconscious to access a great Desert Regio Network
Camel (Jamal) Wound Penalties: 1, (17), 3
(814), 5 (1521) Incapacitated
that bridges the desolate dry landscapes
they call home.
(22+)
Camels are well adapted to arid Abilities: Athletics 4 (running), Aware-
environments. They can find water ness 3 (predators), Brawl 2 (dodg- CAMEL OF VIRTUE
by smell: open water sources have ing), Survival 3 (home terrain)
the same distinct smell as the air after Powers: Magic Might: 7 (Animal)
rain. Camels can survive without wa- Smell Water, 0 Points, Init 0: The camel Characteristics: Cun 2, Per 0, Pre
ter for extended periods, and are able can smell drinkable water for a dis- 4, Com 5, Str +3, Sta +3, Dex
to travel in mild sandstorms without tance of up to two miles. +2, Qik 1
harm. Their hooves have a unique Survive Without Water, 0 points, Init 0: Size: +3
design that splays when they travel The camel can survive without wa- Season: Summer
on loose-packed surfaces, like sand, ter for up to two weeks. Confidence Score: 0
so that they do not sink into it as Appearance: A single-humped Ara- Virtues and Flaws: Magical Animal;
deeply as a human or hoofed animal bian camel. Magical Champion, Desert Regio
does. This allows them to travel more Riding camel: Camel races are a popular Network, Homing Instinct, Har-
swiftly on sand than horses, and to be pastime amongst the lower class- dy, Improved Abilities, Unaffected
less fatigued by running on sand than es dromedary camels, or mehari, by the Gift, Voice of the Land;
other animals are. bred for racing differ slightly from Bound to Magic, Magical Monster;
Dromedary camels were first pre- the base creature. Add Fast Runner Offensive to Animals
sented in the description of Alexander (+3 to all rolls involving running) Magic Qualities and Inferiorities*:
of Jerbiton in Magi of Hermes, pages 10 and Improved Characteristics to Greater Power, Major Virtue:
11. The following statistics represent a increase Quickness to +0. Ways of the Desert; Improved
common riding dromedary. War camel: Add the Aggressive and Fatigue, Improved Powers, Lesser
Pack Animal Qualities and the Fe- Power, Personal Power.
rocity (when ridden in battle) Vir- * Unlike most Beasts of Virtue, a
tue. Increase Brawl (hooves) to 5. Camel of Virtue lacks the Suscep-
Camel, A war camels kick has the follow- tible to Deprivation Minor Inferi-
Dromedary (Camelus) ing basic combat statistics: Init +0
Attack +8 Defense +5 Damage +2.
ority and is immune to thirst, star-
vation or fatigue like most other
It can be trained to attack as part creatures with Magic Might.
Characteristics: Cun 2, Per 0, Pre
of a Trained Group with its rider. Reputations: Noble +3 (the Desert),
4, Com 5, Str +1, Sta +3, Dex
Bactrian camel: These two-humped east- Cranky +1 (Africa)
0, Qik 2
ern camels gain the Hardy Quality Personality Traits: Camel +3*
Size: +2
and the Long-Winded Virtue but Combat:
Confidence Score: 0
also possess the Feral Scent Flaw. Kick: Init 1, Attack +8, Defense +3,
Virtues and Flaws: Smell Water (see
Bactrian Camels are fully detailed Damage +5
Powers, below), Survive Without
in the Ship of the Desert insert in Soak: +2
Water (see Powers, below).
The Cradle and the Crescent, page 170, Fatigue Levels: OK, 0/0, 1/1, 3/-
Qualities: Herd Animal

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Between Sand & Sea
3, 5, Unconscious
Wound Penalties: 1 (18), 3 (916),
5 (1724), Incapacitated (2532),
Dead (33+)
Abilities: Area Lore: Great Desert 6 (re-
giones), Athletics 4 (running), Ani-
mal Handling 4 (camels), Awareness
3 (predators), Brawl 2 (dodging),
Survival 5 (home terrain)
Powers:
Perfect Form of the Desert Ship, Init 3, 0
Might points, MuAn 15: Trans-
forms the beast into dromedary or
Bactrian form and back, modifying
characteristics and non-magical
Qualities accordingly. (Base 5, +2
Sun): Personal Power (12 mastery
points to reduce Might cost)
Keep the Simoon at Bay, Init 3, 1 Might
point, ReAu35: This power pro-
tects the camel and its herd from
the malevolent simoon, a scorching
wind and sandstorm of the deep
desert. This power also protects
any riders mounted on the camels.
(Base 10, +2 Voice, +1 Sun, +2
Group): Greater Power (3 mastery
points to reduce Might)
Scent the Distant Waters of the Oasis, Init
3, 1 Might point, InAq20: This
power allows the camel to find
any natural body of water upon
the path or track it is traveling. Dog, Painted (Kalb) teristics (x2), Puissant Brawl, Sharp
Ears; Infamous, Pack Mentality
Following the scent eventually Qualities: Crushing Jaws, Fast Runner,
leads to the water but the animal Much more social than the smaller Pack Animal/Pack Leader, Pursuit
must make simple Perception rolls jackal of the northern desert, this wild Predator, Sharp Ears, Tireless
against an Ease Factor of 6 to fol- canine often hunts in packs of simi- Personality Traits: Brave +3, Social +3
low the scent accurately (roll once lar gender of up to 30 animals. Often Reputations: Bloodthirsty (local) 4
per day for long journeys). If the found near the desert strongholds of Combat:
water is more than half a days the Tuareg, preying on the pastoral- Dodge: Init +2, Attack n/a, Defense +7,
travel away, the beast must invoke ists herds of goats, sheep or camels, Damage n/a
the power again. (Base 2, +2 Road a pack is capable of pursuing and kill- Bite: Init +2, Attack +12, Defense +9,
(as Voice), +2 Smell (as Group), ing gazelles and other antelopes on Damage +1*
+2 Sun; based on Call of the Rush- the open plains. For its size it has one * Includes a bonus of +3 from the
ing Waters with non-standard pa- of the most powerful bites of any dog, Crushing Jaws Quality.
rameters): Lesser Power (4 mastery reflected by increased damage from Soak: +2
points to reduce Might cost). the Crushing Jaws Quality. Its habit Fatigue Levels: OK, 0/0, 1/1, 3/
Subtle Taste of Poison and Purity, Init -2, 0 of disemboweling prey lends it a nega- 3, 5, Unconscious
Might points, InAq5: As the spell tive reputation as a bloodthirsty killer. Wound Penalties: 1 (14), 3 (58),
of the same name (see ArM5, page 5 (912), Incapacitated (1316),
122). As the Camel of Virtue is a Dead (17+)
Magical Animal, it is not affected
by poison and can taste poison- Dog, Painted (Lycaon) Abilities: Athletics 5 (distance run-
ning), Awareness 3 (smell), Brawl
ous or fouled water without harm. 3+2 (teeth), Hunt 4 (pursuit), Sur-
(Base 4, +1 Concentration): Per- Characteristics: Cun +0, Per 0, Pre
2, Com 4, Str -, Sta +2, Dex vival 3 (desert)
sonal Power (1 mastery point to Natural Weapons: Teeth: Init 0, Atk
reduce Might cost) +3, Qik +2
Size: 1 +3, Def +1, Dam +1.
Appearance: A huge white dromedary Appearance: A large lean canine with
or Bactrian camel of noble bearing. Confidence Score: 0
Virtues and Flaws: Improved Charac- long legs and distinctive oversized

137
Between Sand & Sea
round ears that stand erect like a
wolfs. Its mottled pattern short
Abilities: Athletics 4 (running), Aware-
ness 3 (food), Brawl 3 (bite), Hunt
Goat (Capra)
fur of red, black, brown, white and 4 (prey), Stealth 4 (stalking prey), Characteristics: Cun 1, Per +1, Pre
yellow gives it the appearance of Survival 4 (desert) 4, Com 5, Str 0, Sta +1, Dex +2,
being painted. Its cry is unusual, Natural Weapons: Teeth: Init 0, Atk Qik +1
sounding more like the cry or chirp +3, Def +1, Dam +1. Size: 1
of a bird rather than a dog barking. Appearance: Much smaller than a Virtues and Flaws: Long-Winded,
wolf, the sand fox is slighter with Perfect Balance; Lecherous (Mi-
All painted dogs are fast runners and an elongated body, narrow head nor).
gain +3 on all rolls involving running, be- and short limbs. Its fur is sandy in Qualities: Aggressive, Extra Natural
ing able to pursue prey for long periods colour, and it has very large ears.. Weapons (horns), Hardy, Herd
over considerable distances if necessary.
Animal, Keen Vision, Skilled
A Bjornaer magus with a Painted The tiny (Size 5) creature weighing
Climber.
Dog Heartbeast would have a choleric about 3 pounds known to the Bedouin
Personality Traits: Lustful +1
humor with a melancholic aspect. as a fanak (Fennec) is found throughout
Reputations: Lecherous (local) 2
Mythic Africa and the Mythic Middle
Combat:
East. Larger Arabian variants (Size-3)
Horns: Init +2, Attack +11, Defense
Fox (Thalab) of the sand fox with more reddish col-
oration can be found only in Uman in
+6, Damage +2
Hooves: Init +3, Attack +9, Defense +8,
southern Arabia their Wound Penalties
The fox is a symbol of guile and Damage +1
are adjusted accordingly but their com-
cunning in both Mythic Europe and Soak: +1
bat statistics are otherwise identical.
Mythic Africa, featuring prominently Fatigue Levels:
More cunning mundane versions of
in folklore. The tales of Reynard the OK, 0/0, 1, 3, 5, Unconscious
foxes exist: add Crafty x2 (increase to
Fox fooling the kingly lion, the foolish Wound Penalties: 1 (14), 3 (58),
Cun +3) and add Guile 3 (animals). Mag-
sheep or the greedy wolf are particularly 5 (912), Incapacitated (1316),
ic aligned versions such as Vafer the Mag-
common in France but local variations Dead (17+)
ical Fox and Felix the Lucky Fox were first
are heard particularly throughout Chris- Abilities: 4 (running), Awareness 3
presented in Tales of Mythic Europe, page 14
tian lands. In Arabic speaking lands the (predators), Brawl 5 (horns), Sur-
and Magi of Hermes, page 123 respectively.
fox presented in stories similar to those vival 5 (hills)
A Fox of Virtue is also presented in Realms
of Reynard the fox is referred to as ei- Natural Weapons: Horns: Init +1, Atk
of Power: Magic, page 67. Faerie and Infer-
ther Abu Hassan or Abu Suleiman. The +3, Def 1, Dam +2; Hooves: Init
nal foxes have also been encountered by
African fox is smaller than its European +2, Atk +2, Def +2, Dam +1.
Hermetic magi and sahir.
cousins, but no less sly. Appearance: The statistics above re-
All foxes are excellent jumpers and
flect a small wild she-goat (Ara-
get a +3 to all rolls involving jumping.
bic: anaza) such as an Arabian tahr.
Bjornaer magi with fox Heartbeasts
Both male and female goats have
Fox are considered to have a choleric humor
with a sanguine aspect.
short knobbly horns, although
males of many breeds possess
Characteristics: Cun +1, Per 0, Pre 2, larger natural weapons
Com 5, Str 6, Sta 1, Dex +2, Male goats (hircus) are similar to
Qik +6
Size: 4
Goat (Maaez) the basic she-goat above but some may
be larger (Size 0, increasing Strength to
Confidence Score: 0 Goats are common in Mythic Eu- +2 and dropping Quickness to 0), have
Virtues and Flaws: Perfect Balance; rope and beyond they are used for a stronger Personality Trait of Lustful
Nocturnal their meat, their milk and in some places +3 and have the Ferocity (romantic ri-
Qualities: Ambush Predator, Crafty, their hairy hides. Transhumance, the val) Virtue.
Good Jumper, Hardy, Sharp Ears movement of pastoralists and their herds Larger breeds of goats, goat-ante-
Personality Traits: Sly +3 from the coastal plains to the mountain lopes and sheep (up to Size +1) such
Reputations: Wily (local) 3 pastures over the course of the year, is as the Mouflon, and breeds with larger
Combat: particularly common in Provence and horns such as the Ibex of the Levant
Dodge: Init +6, Attack na, Defense +8, the Maghreb. or the Barbary Sheep of Morocco exist
Damage na Many Christian tales of the Devil throughout Mythic Europe and Mythic
Bite: Init +6, Attack +9, Defense +10, depict Satan as a black goat or humanoid Africa these creatures may have in-
Damage 5 he-goat presiding over a coven of witch- creased strength due to their larger size
Soak: 1 es, and folklore is full of tales of local or have their combat statistics altered
Fatigue Levels: OK, 0/0, 1, 3, 5, hedge magicians assuming the form of using the template for Large horns: Init
Unconscious goats. Popular moralising associates the +2, Atk +3, Def +2, Dam +3.
Wound Penalties: 1 (1), 3 (2), 5 goat with lechery due to their extreme Sheep: These statistics can also be
(3), Incapacitated (4), Dead (5+) activity when in rut. used for wild ewes (ovis). Change Per-

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Between Sand & Sea
sonality Traits to Peaceful +3 and Obe- Personality Traits: Cowardly +3, Sly dane cousins. Add the Improved Char-
dient +3, drop the Aggressive and Extra +2 acteristics Virtue, the Tough Virtue and
Natural Weapons Qualities, decrease Reputations: Treacherous 2 the Tainted by Evil Flaw. They are also
Cunning by 1, and change Abilities to Combat: both more violent (add the Aggressive
Brawl (dodge) 2. Not all wild ewes have Bite: Init +2, Attack +9, Defense +7, Quality and increase their Brawl score to
horns and most are smaller than goats Damage +5* 5) and less cowardly (replace Cowardly
(Size 2): subtract 2 from Strength and Dodge: Init +2, Attack na, Defense +5, with a Fierce +3 Personality Trait). Un-
increase Quickness to +2. Wild rams Damage na like their lesser cousins, the crocotta has
(aries) resemble male goats but have the * Includes a +3 bonus from Crushing real Intelligence (Int +2) and a laughing
following different Personality Traits: Jaws human-like cackle with improved pow-
Virile +3, Violent +2. Soak: +3 ers of mimicry (equivalent to speaking
Domesticated goats and sheep lack a Fatigue Levels: OK, 0/0, 1, 3, 5, Arabic 3) that they use to trick human
Survival score but have slightly higher Unconscious prey. All crocotta possess the Greater
Communication scores of 4. Wound Penalties: 1 (14), 3 (58), Immunity: Steel Virtue and many have
All goats and sheep are good climb- 5 (912), Incapacitated (1316), the ability to enthrall their victims as per
ers and gain a +3 bonus to all rolls in- Dead (17+) the Entrancement Ability. Some crocotta
volving climbing. Abilities: Athletics 3 (running), can strike dogs dumb if their shadow
Bjornaer magi with wild goat Heart- Awareness 3 (food), Brawl 3 (bite), falls across them and can paralyze any
beasts have a melancholic humor where- Guile 1+2 (feign dead), Hunt 4 creature they look at thrice.
as those with wild sheep Heartbeasts are (tracking), Survival 3 (desert). A stone found in the body of a Hy-
melancholic with a choleric aspect. Natural Weapons: The weapon statis- ena of Virtue can serve as a charm of
tics for a hyenas bite are Init 0, Atk protection for whoever wears it on his
+4, Def +1, Dam +3. The damage upper arm (Ward Against Faeries of the
Hyena (Dhubba) bonus is increased to +6 as noted
due to the Crushing Jaws Quality
Desert) or alternatively grant the ability
to see the future (Premonitions or Vi-
(see later). sions). In some cultures it is the eyes of
In the thirteenth century hyenas, Appearance: The more common the crocotta that grant similar powers. A
or dhubba, are found throughout the striped hyena has a comparative- charm made from the genitalia and anus
Levant, North Africa, Iraq, Persia, and ly massive torso with shortened grants the Venuss Blessing Virtue to the
lands beyond. These striped hyenas hind legs, causing its back to slope wearer according to Persian sources.
can be trained and tamed like dogs, down. Their short muzzles are
even to the extent of becoming part borne by a large head and long
of a dog pack if raised with hounds.
Although not sacred to the ancient
thick immobile neck.
Jackal (Wawi)
Egyptians, hyenas were used in hunt-
ing desert game. Some greater African NEW QUALITY Unlike the wolf, the jackal, or ibn
specimens (Size +1) may be signifi- awa (wawi), is not a pack animal and
cantly larger than the standard sized Crushing Jaws: This quality reflects usually hunts alone or in mated pairs,
versions detailed here and their Middle the fact that although the animal is not or scavenges near the edges of human
Eastern cousins (also Size 1). These particularly strong compared to humans, settlements. It is more friendly to man
fell beasts are often ridden by jinn or the muscles with which it bites down are than its cousin the wolf and can be do-
witches. The hyena is also a common tremendously powerful. The muscles that mesticated and even trained to act as a
animal form for ghul to assume. open its mouth are comparatively weak. A guardian, but not for hunting.
human may hold closed the animals jaws Black jackals are also considered
with a successful Grapple. This Quality symbols of Anubis, the ancient pagan
adds +3 Damage to any bite attack.
Hyena (Yena) Egyptian god of embalming and the
dead. The black jackal is also a com-
Characteristics: Cun +1, Per +2, Pre mon shape assumed by both Faerie
HYENA OF VIRTUE (CROCOTTA) and Infernal jinn, particularly by ghul or
4, Com 1, Str 1, Sta +2, Dex
+1, Qik +2 members of the Ghul tribe, probably
The Hyena of Virtue, known as the due the animals scavenging tendencies
Size: 1 crocotta or kynolykos (Greek: dog-wolf),
Confidence Score: 0 and habit of lurking near cemeteries.
hails from Ethiopia and is believed to
Virtues and Flaws: Improved Char- be the product of a hyena and a lion.
acteristics, Keen Vision, Puissant These spotted hyenas are larger (at least
Guile; Social Handicap (unpleas- Size +1), appear to shift genders read-
ant odor), Nocturnal ily (as per the Gender Shift Virtue), and
Qualities: Crafty, Crushing Jaws, are comparatively much stronger and
Keen Eyesight, Large Teeth, Mim- faster (Strength +4, Quickness +3, and
icry, Pursuit Predator, Thick Fur. Tough Hide Quality) than their mun-

139
Between Sand & Sea
Jackal (Thos) friend such an elusive creature, although
its allegiance to an elder being aligned
Abilities: Athletics 3 (running),
Awareness 3 (food), Brawl 5 (bite),
Characteristics: Cun +0, Per 0, Pre
with destruction may give fainthearted Survival 3 (desert).
2, Com 4, Str 3, Sta +2, Dex
magi pause. Alternatively, the sha may be Powers:
+3, Qik +3
dark Faerie hounds, the monstrous form Venomous Bite, 0 points, Init 0: When
Size: 2
of a shapeshifting hedge magician, or a waral attacks, compare its At-
Confidence Score: 0
even an Infernal beast that seeks to trap tack Advantage to the victims ar-
Virtues and Flaws: Improved Character-
an unwary magus into serving its long mor Protection (not his Soak). If
istics (x2), Long-Winded, Sharp Ears
forgotten dark master. the warals advantage is higher, the
Qualities: Fast Runner, Keen Sense victim suffers effects equivalent
of Smell, Pursuit Predator, Sharp to an exceptionally debilitating
Ears, Tireless Lizard (Waral) poison (Stamina roll against Ease
Factor 12, Incapacitating), regard-
Personality Traits: Friendly +3
Reputations: Scavenger (local) 4 less of whether the bite inflicts an
Tuareg myths consider these desert
Combat: actual wound. Unlike smaller ven-
lizards to be ancestors of the current omous creatures such as the ad-
Dodge: Init +3, Attack na, Defense +6, tribes and harming, killing, or eating
Damage na der, a warals special attack is not
a waral or waran is considered taboo. hindered by high leather boots or
Bite: Init +3, Attack +10, Defense +8, Found throughout the desert shelter-
Damage 2 other simple measures and it can
ing in the rock clefts or basking in the use the venom to great effect on a
Soak: +2 sun on flat stone outcrops, these rep-
Fatigue Levels: OK, 0/0, 1/1, 3/ victim it has already grappled with
tiles have a sinister reputation among its locking bite.
3, 5, Unconscious the other desert peoples.
Wound Penalties: 1 (13), 3 (46), Appearance: These large grey lizards
5 (79), Incapacitated (1012), can become aggressive when pro-
Dead (13+) voked, lashing their tails when
Abilities: Athletics 5 (distance run- Lizard, Waral aroused. Their size and color var-
ies depending on their habitat,
ning), Awareness 3 (smell), Brawl
3 (teeth), Hunt 4 (track by smell),
(Varanus) with some specimens growing over
Survival 3 (desert) 8 feet long, like the one detailed
Characteristics: Cun +2, Per 0, Pre 6 here. Although slow in gait, the
Natural Weapons: Teeth: Init 0, Atk (+3), Com -2, Str +5, Sta +2, Dex
+3, Def +1, Dam +1. creatures powerful jaws can snap
+2, Qik 1 closed quickly to lock around its
Appearance: Smaller than a wolf with Size: +2
shorter legs, the jackal is slighter in prey and prevent escape.
Confidence Score: 1 (3)*
build with a longer body and a short- * due to Ferocity Virtue, when de-
er tail. Predominantly reddish-yellow fending food or a fresh kill
in color, some individuals have black Virtues and Flaws: Ferocity (defend- Ostrich (Naaam)
highlights or even grey fur. ing food), Greater Immunity: Poi-
son, Tough; Depressed, Poor Eye- Scattered throughout northern Afri-
All jackals are fast runners and gain sight ca but more commonly found in Egypt,
+3 on all rolls involving running, able to Qualities: Aggressive, Crafty, Grap- a slightly smaller version of this flight-
pursue prey for long periods over con- ple, Hardy, Loathsome Appear- less bird ranges throughout northern
siderable distances if necessary. ance, Keen Sense of Smell, Thick Arabia and the Levant. Valued for their
Scales, Tough Hide, Venomous feathers, leather, and less so for their
Personality Traits: Languid +2 meat, they roam the semi-arid plains in
A TYPHONIC BEAST Reputations: Dangerous (local) 2 great flocks but avoid the deep desert.
Combat: Ostrich hunting remains a favorite pas-
Found in the easternmost deserts
Bite: Init -1, Attack +11, Defense +6, time of nobles and rich sahir.
and Egypt is the jackal-like creature is
Damage +9** and poison (see below)
known as the Set Animal, sha or salawa.
Grapple: Init -1, Attack +7, Defense +4,
Sporting the body of a jackal, the ears
Damage special (see ArM5, page
of a donkey, a long curved snout and
an upright forked tail, it has a distinc-
174) Ostrich (Struthio)
** Includes a +3 bonus from Crushing
tive appearance. It is associated with the Characteristics: Cun 2, Per +2, Pre
Jaws
dark Egyptian god Set, equated with the 1, Com 2, Str +2, Sta +2, Dex
Soak: +5
Greek monster Typhon, and is said to be +2, Qik +3
Fatigue Levels: OK, 0, 1, 3, 5,
a harbinger of misfortune. Size: +1
Unconscious
Such an unusual animal is almost cer- Confidence Score: 0 (0)
Wound Penalties: 1 (17), 3 (814),
tainly magical and may make a unique Virtues and Flaws: Improved Charac-
5 (1521), Incapacitated (2228),
familiar if a magus can locate and be- teristics, Keen Vision, Perfect Bal-
Dead (29+)

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Between Sand & Sea
ance, Sharp Ears; Fragile Constitu- of a small rabbit found in the Arabian like the bite of an adder or asp.
tion deserts. The majority of scorpions en- Appearance: A black creature with
Qualities: Camouflage, Defensive countered are Size 8 or smaller, but over-sized pincers and an arched
Fighter, Fast Runner, Hardy, Herd swarms of hundreds or thousands are barbed tail.
Animal, Keen Eyesight, Thick
treated as a single much larger crea- These statistics represent over-sized
Feathers
ture (see later). versions of the common scorpion
Reputations: None
most scorpions are Size 8 or smaller.
Combat:
Although black scorpions appear
Dodge: Init +3, Attack na, Defense +8,
Damage na Scorpion, more menacing and aggressive to the
unwary, in general the lighter colored
Kick (as hoof): Init +5, Attack +8, De-
fense +7, Damage +3 Monstrous (Scorpio) scorpions are more dangerous as they
Soak: +3 possess more potent venom (at least
Fatigue Levels: OK, 0, 1, 3, 5, Characteristics: Cun 2, Per 2, Pre Ease Factor 12, Fatal) and can blend
Unconscious 5, Com 6, Str 10, Sta +2, Dex into the desert sands (add the Cam-
Wound Penalties: 1 (16), 3 (712), +2, Qik +6 ouflage Quality, drop the Aggressive
5 (1318), Incapacitated (1924), Size: 5 Quality, and decrease to Brawl 3 with
Dead (25+) Confidence Score: 0 resultant change in combat statistics).
Abilities: Athletics 3 (running), Virtues and Flaws: Lightning Reflex- The potency of scorpion venom
Awareness 4 (predators), Brawl 4 es; Infamous varies according to the exact creature.
(dodging), Survival 5 (home ter- Qualities: Aggressive, Ambush Preda- Different poisons can range from in-
rain). tor, Extra Natural Weapons, Grap- flicting a Medium wound to being
Natural Weapons: The weapon statis- ple, Tough Hide, Venomous Fatal and even the venom of smaller
tics for an ostrichs kick are Init +2, Personality Traits: Fierce +3 specimens can have much higher Ease
Atk +2, Def +2, Dam +1. Reputations: Deadly (local) 5 Factors (up to 15).
Appearance: This large bird has a long Combat: Even larger scorpions can be found
neck and legs, and huge eyes. Males Pincers: Init +6, Attack +10, Defense deep in the deserts comparatively gi-
are typically black with white tail +14, Damage -6 gantic specimens (Size +3 or greater) are
plumage, whereas females are a Grapple: Init +6, Attack +7, Defense rumored to lair in the Egyptian deserts
more discreet grey color. +11, Damage n/a guarding old tombs and sand-choked ru-
Sting: Init +10, Attack +10, Defense ins. Stories tell of Mesopotamian scorpi-
Larger versions of these birds are +6, Damage 9* on-men with wings or hybrid scorpion-
kept by some evil jinn to use instead of Soak: +4 human centaur-like creatures that guard
horses or to trade with nobles and sa- Fatigue Levels: OK, 0, 1, 3, 5, the temples of old gods and of winged
hir who favor a more exotic mount to Unconscious scorpions in Egypt and far India.
impress the common folk. Such speci- Wound Penalties: 1 (1), 3 (2), 5
mens are typically Size +2 or larger and (3),Incapacitated (4), Dead (5+)
may have additional Virtues such as Abilities: Athletics 3 (running), Aware- OPTIONAL RULES: SWARMS
Great (or Mythic) Quickness, Perfect ness 3 (food), Brawl 5 (sting), Hunt
Balance and Unaffected by the Gift. 4 (rodents), Stealth 4 (ambush), Rules for swarms of small creatures
Some jnun tribes have bred their Survival 3 (desert). such as black beetles (Size 15) or nor-
Faerie flocks to have magical powers Natural Weapons: The weapon statis- mal sized scorpions (Size 9 or 10)
dealing with travel and distance. tics for a scorpions pincers are Init were first presented in Legends of Hermes,
Unlike other birds, an ostrich can- +0, Atk +3, Def +3, Dam +4 and page 44 and may be particularly useful
not fly or even glide but can run as for its tail sting Init +4, Atk +2, for wizards or jinn capable of control-
fast as a gazelle if needed. Similar to Def 6, Dam +1. ling large numbers of tiny creatures
horses, an ostrich gets a +3 to all rolls Powers: through the use of the Command Animals
involving running. Venomous Sting, 0 points, Init 0: When or Summon Animals Virtues, an innate
a scorpion attacks, compare its At- Magical power, or equivalent Hermetic
tack Advantage to the victims ar- magic. An evil jinni that takes the form
mor Protection (not his Soak). If
Scorpion, the scorpions advantage is higher,
of a swarm of smaller creatures such as
beetles, scorpions or rats would be the-
the victim suffers the effects of an
Monstrous (al Aqrab) exceptionally debilitating poison
matically appropriate.
The venom of normal-sized scor-
(Stamina roll against Ease Factor
pions is painful, but individual stings
6, Incapacitating), regardless of
Known as al Aqrab in Arabic speak- whether the sting inflicts an actual are rarely fatal for healthy people. In
ing lands, the scorpion is a common wound. A normal scorpions special Africa, where scorpions are common,
shape assumed by evil jinn. The crea- attack is hindered by high leather the allergy that causes their sting to be
ture presented below represents a type boots or other simple measures just fatal may be taken as a Minor Flaw. An
of giant black scorpion about the size attacking swarm of scorpions does +10

141
Between Sand & Sea
damage automatically each round, but Trample: Init +1, Attack +9, Defense
this can be Soaked normally. +8, Damage +9
Soak: +11
Fatigue Levels: OK, 0/0, 1/1, 3,
5, Unconscious
Unicorn, Wound Penalties: 1 (19), 3 (10
Eastern (Karkadann) 18), 5 (1926), Incapacitated
(2734), Dead (35+)
Abilities: Athletics 3 (running),
Awareness 3 (opponents), Brawl
...it has the build of a buffalo...a black,
5+2 (horn), Survival 5 (plains)
scaly skin; a dewlap hanging down under the
Natural Powers:
chin. It has three yellow hooves on each foot...
Charge of the Karkadann, 0 points, Init 0.
The tail is not long. The eyes lie low, farther
The karkadann can expend a Fa-
down the cheek than is the case with all other tigue level and charge into combat
animals. On the top of the nose there is a single over flat terrain using its horn, add-
horn which is bent upwards... ing its Combat Ability to its Attack
- al-Biruni (11th century polymath) roll. Any creature of smaller size
describing a unicorn successfully stuck is knocked down
prone as per the Optional Combat
Compared to the romantic image rules for Charging on Foot detailed
of its western counterpart in Mythic in Lords of Men, page 123.
Europe, the karkadann or Lord of the Natural Weapons: A karkadanns Large
Desert is a large and overtly aggres- Horn has the following combat
sive beast. Found in the Persian des- statistics: Init +2, Atk +3, Def +2,
erts or the plains of North Africa, the Dam +3. Its trample is Init +2, Atk
monoceros is famed for attacking ele- +2, Def +2, Dam +1.
phants by charging at their bellies and Appearance: A large grey beast with
is often depicted skewering them on a thick armored hide and a body like
long horn that arises from its forehead. a bull. A large conical horn proj-
It can be soothed by the ministrations ects from its nose and curves back-
of a virgin, but its horn is not an anti- wards above a finger shaped lip.
dote against poisons like the alicorn of Although the karkadann is protected by
its western cousin. its thick skin as if it had a shell, it
is otherwise slower than an average
animal of its size and suffers a 3
Unicorn, penalty to all rolls involving fast
or nimble movement, including
Eastern (Monoceros) attacking opponents in melee but
not including charging into battle.
Characteristics: Cun 1, Per 0, Pre Larger specimens (Size +5) and Faerie
4, Com 5, Str +8, Sta +1, Dex versions are found in the southern
0, Qik 1 plains and foothills at the edges
Size: +4 of the desert. Similar creatures
Confidence Score: 1 (3) are rumored to roam the plains of
Virtues and Flaws: Ferocity (defend- Ethiopia, where the fabled Eastern
ing territory), Improved Charac- Unicorn of Virtue is said to dwell.
teristics, Puissant Brawl; Tough, Monstrous jinn with the head of a
Oversensitive (threats), Weakness karkadann are mentioned in folklore
(maidens), as guardians of entrances to Jinni-
Qualities: Aggressive, Defensive stan or as shock troops in the jinni
Fighter, Extra Natural Weapons, armies that served Suleiman and
Hardy, Imposing Appearance x3, Balquis, the Queen of Sheba.
Large Horn, Shell, Thick Skin, The karkadann is too large to be taken
Tough Hide. as a Heartbeast for a Bjornaer un-
Personality Traits: Belligerent +2, In- less the magus has the Giant Blood
tolerant +3 Virtue and the Troupe decides on
Combat: a suitable background to explain
Horn: Init +1, Attack +11, Defense +9, their unusual ancestry.
Damage +11

142
Between Sand & Sea
Vulture (Nasr) Unconscious
Wound Penalties: 1 (12), 3 (34),
nal hedge wizards.
Bjornaer with a vulture Heartbeast
5 (56), Incapacitated (78), have a sanguine temperament with a
The Egyptian Vulture commonly Dead (9+) choleric aspect. They are almost al-
Abilities: Athletics 5 (swift flight), Aware- ways female.
found throughout the Levant, the
ness 4 (spotting corpses), Brawl 2 According to Pliny, vultures have
Mythic Middle East and North Africa
(talons), Survival 3 (deserts or moun- a keen sense of smell, able to detect
is sometimes referred to as the Pha-
tains), Thrown Weapon 2 (rock). carrion from across the sea and add +3
raohs Chicken due to its frequent de-
Natural Weapons: The weapon sta- to rolls involving smell and a +2 to all
piction in Egyptian royal carvings. In
tistics for a vultures talons are Init Hunt rolls.
ancient times the vulture was associ- 1, Atk +2, Def +3, Dam +2. The
ated with the goddesses Isis, Mut, and statistics for its beak are Init 0,
Nekhbet, and was considered the sym- Atk +3, Def +1, Dam +1 and for a VULTURE OF VIRTUE
bol of the Kingdom of Upper Egypt dropped stone Init 0, Atk +1, Def
with her wings spreading out to pro- 0, Dam Special.
tect the pharaoh. Appearance: A large ugly raptor with a These giant black creatures dwell
bright orange face and white plum- in the highest mountains. Vultures of
age with black tipped wings, often Virtue personify intimidation, patience
Vulture, soiled with blood and carrion. Its and prudence. All examples identified
by hermetic magi to date have been
head is bald, preventing its features
Egyptian (Vultor) from being stained when eating. female, and most are believed to live
for a hundred years. Many classical
Characteristics: Cun 0, Per +4, Pre Larger vultures, up to Size 1, are authorities deny the existence of male
6 or +3*, Com 2, Str -4, Sta +3, found across Mythic Africa. Although vultures, claiming that vulture females
Dex +1, Qik +4 slower, these raptors are much more reproduce by parthogenesis, giving
* due to the vultures Loathsome Ap- aggressive (add the Aggressive Quality birth to a daughter identical to their
pearance Quality add 1 to Cunning and increase Brawl mother, an allegory the Church uses
Size: 4 (talons) to 5) and have been known to to prove that Virgin birth is a natu-
Confidence Score: 0 (0) attack flamingoes and other smaller rally occurring phenomenon. The skin
Virtues and Flaws: Lesser Immunity: creatures instead of just scavenging. of their bald heads contains Corpus
Rotten Meat, Long-Winded; Feral Vultures are highly intelligent and rather than Animal vis.
Scent, Infamous the more capable ones have been known At least one elder Bjornaer maga
Qualities: Accomplished Flyer, Extra to use rocks as tools to break open eggs with a vulture Heartbeast has passed
Natural Weapons (claws), Keen in nests. They can also drop stones on into Final Twilight in recent memory,
Sense of Smell, Loathsome Ap- their prey Greek mythology claims transforming into a Vulture of Virtue.
pearance that the poet Aeschylus was killed when It is unknown what would happen if
Personality Traits: Morbid +2, Patient a stone was dropped on him by a bird a male Bjornaer with a vulture Heart-
+1 mistaking his bald head for a tortoise. beast passed into Final Twilight.
Reputations: Omen of impending Vultures that dwell in remote moun-
death 2 (local) tain crags often nest within Magic auras
Combat: and become Warped from repeated ex-
Talons: Init +3, Attack +6, Defense posure to magical energies. These crea-
+10, Damage 4 tures are readily distinguished by their
Beak: Init +4, Attack +6, Defense +7, brilliant and varied colored plumages.
Damage 3 Some of these magical vultures are ca-
Stone (dropped)**: Init +4, Attack 1, pable of limited divination with a par-
Defense n/a, Range 10, Special*** ticular emphasis on death. These avian
Stone (bludgeon)**: Init +4, Attack 0, seers have the equivalent of the Premo-
Defense +6, Damage 2 nitions Minor Supernatural Virtue or
** A vulture has the equivalent of the the Visions Minor Supernatural Flaw.
No Hands Flaw, so attacks using More accomplished and older female
stones are at a 5 penalty. vultures can possess the Divination Ma-
*** A stone half the size of a mans fist jor Supernatural Virtue (see The Myster-
inflicts +3 base damage plus an ad- ies: Revised Edition, pages 5862) and have
ditional +1 for every two feet in a relevant Ability score of Divination 4
height from which it is dropped (death). They receive a bonus to Cer-
(see the Impact Table on page 181 emonial Augury of +3 for misfortune
of ArM5). and a bonus of +5 for augury questions
Soak: +3 involving death. These birds are a com-
Fatigue Levels: OK, 0, 1, 3, 5, mon form for shapeshifted ghul or Infer-

143
144

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