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Equalization

EFFECTS AND HOW TO USE THEM

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MAIN - DRUMS - BASS - GUITAR - VOCALS & OTHERS - MASTERING - FREQUENCY TABLE
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Introduction

The equalization enables to influence and to master the sound colour of an instrument or a mix. It is
also used to balance a mix, i.e. to help each instrument to find its place in the sound spectrum. During
live shows, it is used to avoid feedback, and to impose a certain sound colour, or to attenuate the sound
defects of a concert hall.

There are two sorts of EQ:


The graphic EQ, where the frequencies spectrum is cut in a certain number of bands. The more simple is
the 2 or 3-band EQ which can be found on guitar amp and radios or small Hi-Fi. A little more
sophisticated, still on amps, or on some mixing boards, the 6-band EQ, where six different settings can
be found. However, for serious work, 15 bands are needed. The standard in live and studio is 31 bands.
We are then talking of a third octave EQ, since very octave is divided in three bands.

The other family is composed of parametric EQ. Here, frequencies and bandwidth are not fixed, but can
be freely set. SI, if you want to affect the 1.5kHz and if you only have a 15-band EQ, you will have to
choose between the nearest pre-settings, 1kHz in our case, and it will affect the whole frequency range
between 500 Hz and 2 kHz. The result won't be the same if you use a parametric EQ and if you set the
exact frequency (1.5 kHz) with a sufficiently narrow width in order to affect only frequencies between
1.4 and 1.6 kHz!

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Main Settings on EQ

Graphic Eq

INPUT - Input level, in order to not saturate the electronic circuits.


LOW CUT - High-pass filter, to make a first filtering (low frequencies will be attenuated under a
certain frequency)
HIGH CUT - Low-pass filter, to make a first filtering (high frequencies will be attenuated above a
certain frequency). On some models, we can find noise limiter or reducer (dBx 2231)
LEVEL - The input level setting is often replaced by an output level setting in order to correct the
gain changes on the modified signal. (if you increase by 6 dB the 1kHz, the sound volume will
almost double!).Then, there are the different cursors or pots to increase or decrease the
frequencies.
RANGE - Good quality EQs have a switch to change the maximum setting extent between 6 dB
(finer) and 12 dB (more efficient)
BYPASS - It is essential to compare the direct sound and the processed sound.
Parametric EQs

INPUT - Input level, in order to not saturate the electronic circuits.


LOW CUT - High-pass filter, to make a first filtering (low frequencies will be attenuated under a
certain frequency)
HIGH CUT - Low-pass filter, to make a first filtering (high frequencies will be attenuated above a
certain frequency). On some models, we can find noise limiter or reducer (dBx 2231)
OUTPUT - The input level setting is often replaced by an output level setting in order to correct
the gain changes on the modified signal. (if you increase by 6 dB the 1kHz, the sound volume
will almost double!).Then, there are the different cursors or pots to increase or decrease the
frequencies.
FREQUENCY - Sets the central frequency
BANDWITH or Q - Sets the width of the band. Numbers refer to octave, 2 means a width of 2
octaves (for 1 kHz the bandwidth goes from 500 Hz to 2 kHz), 0.5 means half an octave (for
1kHz, it goes from 800 Hz to 1.2kHz). But be careful, on some devices, the numbers exactly
indicate the contrary, i.e. 2 means half an octave and 0.5 means 1/0.5 = 2 octaves
LEVEL - Set the process gain, generally from -15 to +15 dB
BYPASS - It is essential to compare the direct sound and the processed sound.

Know that in order to make a good equalization work, you must have quality devices! A 90 uros 15
bands EQ bought in a supermarket is no earthly use. It will only bring noise and distortion!!!

Let's see now some practical examples of use (these propositions are rather arbitrary, the ears will
choose at the end!).

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Drums

On the Bass Drum, we will try to give a good foundation for the warmth and the woumm, and we will
increase the low-medium for the kick which characterize the modern sound.

Low + 4 to 6 dB at 80 Hz
Low - 2 to 4 dB at 150 Hz
Low-medium - 4 to 6 dB at 350 to 630 Hz
Medium + 6 to 10 dB at 3 kHz

On toms, we will attenuate the low-medium which sounds like "ploc" et we increase the low and high
harmonics if possible, because some badly set toms resonate a lot in low frequencies, and we must cut
these ones to the detriment of the sound.

Low + 2 to 5 dB at 180 Hz
Low-medium - 4 to 8 dB at 630 Hz
Medium + 4 to 6 dB at 2,5 kHz
High + 2 dB at 5 kHz

On the snare drum, the settings are different depending on what we want to obtain.

Fine Snare Drum (jazz, funk) :

Low + 2 to 4 dB at 180 Hz
Low-medium - 4 dB at 630 Hz
Medium + 4 to 6 dB at 4 kHz
High + 5 dB at 10 kHz
Medium Snare Drum (funk, dance) :

Low + 2 to 5 dB at 250 Hz
Low-mdium + 3 to 5 dB at 1,2 kHz
Medium + 4 to 6 dB at 3 kHz
High + 2 dB at 10 kHz

Snare Drum (rock, light music) :

Low + 2 to 5 dB at 200 Hz
Low-medium - 4 to 8 dB to 630 kHz
Mdium - 2 5 dB 1,5 kHz
High + 6 dB at 6 kHz

Heavy Snare Drum (rock, heavy) :

Low + 4 to 10 dB at 230 Hz
Low-medium - 2 to 5 dB at 500 Hz
Medium + 2 to 5 dB at 2,5 kHz
High + 6 dB at 4 kHz

Hi-hats and cymbals (overhead)

Low - 12 dB 250 Hz
Low-medium - 6 dB at 800 Hz
Medium - 2 dB at 2kHz
High + 2 to 4 dB at 8 kHz

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Bass

Increase the low and high harmonics:


Low + 2 to 5 dB at 100 Hz
Low-medium - 3 dB at 800 Hz
Medium + 2 to 4 dB at 2 kHz
High - 8 dB at 10 kHz
Low pass at 8 kHz

Electric Guitar

I am often confronted with two major problems, especially with saturated guitars. First, the sound is too
mat and coated: decrease a little the 400 Hz and increase the 2-3 kHz. Secondly, the sound is too
aggressive: attenuate the 2-3 kHz.

Clean sound (funky)

Low + 4 dB at 250 Hz
Medium - 4 to 6 dB at 800 Hz
High + 2 to 4 dB at 4 kHz

Clean sound (blues)


Low + 4 dB at 250Hz
Medium + 4 dB at 1,2 kHz
High + 2 dB at 4 kHz

Saturated sound (blues, lead)

Low +4 dB at 250Hz
Medium +4 dB at 1,2 kHz
High + 2 dB at 4 kHz

Saturated sound (modern heavy)

Low +10 dB at 180Hz


Medium - 6 dB at 800 Hz
High + 6 dB at 4 kHz

Acoustic guitar

Low +4 to 6 dB at 160 Hz
Low-medium - 4 dB at 500 Hz
Medium -2 dB at 1,6 kHz
High + 2 to 4 dB at 6 to 8 kHz

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Vocals

To attenuate a little the low-medium and increase the high-medium is a good thing to emphasize the
voice.

High-pass filter at 100 Hz


Low + 2 dB at 200 Hz
Low-medium - 2 to 4 dB at 350 Hz
Medium + 4 to 6 dB at 2 kHz
High + 2 dB at 5 kHz

Brass, Woodwinds and Keys

There is often no need to equalize - on saxophones and flutes, we will sometimes attenuate high-
medium (2 to 4 kHz).

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Main Mix

A complete mix is always very delicate to process, because the signal is very complex. Avoid the "V"
setting (i.e. low and high frequencies to the max, medium to zero), it sounds powerful but always
makes think of a bad disco sound. Rather try to emphasize the harmonics and to make the colour being
more interesting by finding the important frequencies (frequencies which change the sound spectrum as
soon as you touch them). To attenuate low medium and increase brightness is often fabulous.

Low + 3 dB at 80 Hz
Low-medium - 3 dB at 350 Hz
Medium - 2 dB at 2 kHz
High + 2 to 4 dB at 12 kHz

The EQ in a mix, general purpose

The EQ can be useful to balance a mix. If for example we equalize all the instruments with the same
settings (low to the max, medium to zero), we will obviously obtain a big "noise". Instead of separately
treating the instruments, try to attribute them a place in the mix depending on their colour and
frequencies, avoiding too much overlapping in frequencies.

Example : if the bass drum is very heavy and powerful in the 80 Hz, don't do the same for the bass,
attenuate the 80 Hz, and increase a slightly higher frequency, 150 Hz for example.

Same thing for the guitar. It doesn't need to have low frequencies to the max, it would only heavy the
mix. On the contrary, attenuate the medium around 60 - 800 Hz, the low will automatically sound
warmer, and if you increase a little the 2.5 kHz, the guitar will easily place itself on the front line.

Same thing for the voice. Don't put too much low frequencies, otherwise the mix will be coated...

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Frequencies Table

Here is a little referential table, which gives information on the important frequencies of instruments.
LOW SENSITIVE
INSTRUMENT FUNDAMENTAL HARMONICS
CUT FREQUENCY
These frequencies are obviously given for information only, and have to be refined depending on
cases...
Male Voice 100 Hz 200 Hz 2 kHz (+) 4 5 kHz
Female Voice 120 Hz 300 400 Hz 2,5 kHz 5 6 kHz
Spoken Voice 120 Hz 200 Hz 2 3 kHz 4 kHz
Electric Guitar 80 Hz 200 300 Hz 2,5 kHz > 4 kHz
Acoustic Guitar 100 Hz 150 250 Hz 2 3,5 kHz 6 kHz
Piano - 80 150 Hz 2 3 kHz > 4 kHz
Harmonica 100 Hz 250 Hz 1,5 2,5 kHz 4 kHz
Saxophone 80 Hz 150 250 Hz 2 kHz (-) 3 4 kHz
Trombone 80 Hz 150 Hz 1,5 kHz 3 kHz
Trumpet 120 Hz 300 Hz 1,5 kHz (-) > 4 kHz

Flute 200 Hz 300 Hz 1,5 2 kHz 4 kHz

Bass - 80 Hz 250 500 Hz 2 3 kHz


Bass Drum - 60 80 Hz 350 600 Hz (-) 2 3 kHz
Snare 80 Hz 150 250 Hz 600 1,5 kHz 3 5 kHz
Tom 100 Hz 150 200 600 (-) 2 3,5 kHz
Tom-Floor - 120 300 500 (-) 2 3,5 kHz
HiHat/Cymbals 200 Hz 400 600 Hz 2 3 kHz (-) 8 kHz

First, a very important thing: in order to work well on equalisation, a parametric eq is essential!! Thus, on
small mixing boards, frequency ranges are often fixed (medium to 2kHz for example). These frequencies are
rather well chosen in order to equalize a voice or a guitar, but inappropriate for drums.

The first column gives the frequency of a possible LOW CUT , that is to say the low frequencies which are
relatively useless for the instrument sound. Professional mixing board have a low cut (which sometimes can
be set, or with a fixed frequency, 100 Hz for example), with which all the useless low frequencies are
removed. This considerably lighten the whole mix, and remove many parasitic noises.

The FUNDAMENTAL column gives the frequency on which the instrument is based. Increasing it, we can find
immediately warmth and depth; decreasing it, the sound lightens and becomes slighter.

SENSITIVE FREQUENCY is the mainspring frequency of the instrument. It is the critical frequency which will
the more influence the sound. Increasing it, the instrument seems louder and will naturally place in front of
the mix, but this can quickly become aggressive. Decreasing it, the instrument goes "inside" the mix and the
sound softens.

HARMONICS gives the frequencies which are responsible for the colour of the instrument sound. Increasing
it, we have the impression of more presence and brightness, decreasing it the sound becomes dull. Back to
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Ziggy - Juin 2002 - English version by Seb and Espace-Cubase

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