You are on page 1of 2

Water Dragon Style - Canvas of Dreams Wiki http://codreams.wikia.

com/wiki/Water_Dragon_Style

Search this wikia

Water Dragon Style


Immaculate Dragons of Water meld the crashing strength of the tsunami, the unutterable calm of a perfectly smooth lake and the cold,
grinding force of a frozen glacier into a deadly martial arts style. Students of the style spend long hours contemplating water in all its
forms: the cutting edges of ice, the owing and indestructible nature of water, the gentle but deadly snowfall and the free-form essence
of scalding steam. Swimming and sailing have their parts in the training, as a monk must come to fully understand his element. When
they enter combat, Water Immaculates seem to melt away from their opponents blows, run through their grasping fingers and then
strike with the force of a great wave. Though a single wave cannot topple a castle, Water Stylists wear their foes to the ground with
an unending series of eroding strikes and kicks. These Immaculates wield dragons claws in combat, which are effectively
stylized tiger claws (or razor claws). Water Dragons are so skilled in using these weapons that their owing movements
create glittering walls of slashing steel and jade, hypnotically beautiful but of deadly consequence. Water Dragons wielding
paired dragons claws reduce the Speed by one and add two to the weapons Defense. Water Dragon Style is compatible
with armor.

FLOWING WATER DEFENSE

Cost: 2m; Mins: Martial Arts 2, Essence 1; Type: Reflexive Keywords: Combo-OK, Leader Duration: (Essence) actions Prerequisite
Charms: None

Striking water is easy to do, but it is hard to do more than make a harmless splash. Similarly, soft water does not do more than ow
past stone, but it always takes something with it. While the Charm is in effect, the Immaculate subtracts one die from all his attack
pools, but anyone who tries to attack him suffer a -2 external penalty.

RIPPLING WATER STRIKE

Cost: 2m; Mins: Martial Arts 3, Essence 2; Type: Supplemental Keywords: Combo-OK, Obvious Duration: Instant Prerequisite
Charms: Flowing Water Defense

Just as a pebble thrown through the surface of a pond sends ripples washing to shore, so can the Immaculates blow ripple through
Creation. When she connects with a strike aided by this Charm, the very air appears to ripple outward from the point of contact. If an
attack supplemented by this Charm successfully inflicts levels of damage on its target, the Immaculate compares the attack
separately to the defense of all secondary targets in a 3 yard range of the target. If the attack overcomes the defense of a
secondary target then they suffer raw piercing bashing damage from the attack. This Charm is not discerningfriends are as
susceptible as foes. When the Immaculate raises her Essence to 4, she may spend Essence to make the Charm ignore her
companions and friends. For each mote spent, the ripples ignore one creature. She may not exempt more targets than she has dots
of Essence.

DROWNING-IN -BLOOD TECHNIQUE


http://udoncrew.deviantart.com/
Cost: 4m; Mins: Martial Arts 3, Essence 2; Type: Simple (Speed 4) Keywords: Combo-OK, Crippling, Stackable Duration: Instant
Prerequisite Charms: Rippling Water Strike

The body contains a great deal of water, in the form of sweat, tears but mostly blood. Immaculates of Water learn the secret tides of blood, and they can strike a target in such a way that it disrupts and diverts a victims
blood. By channeling it into the targets airways and lungs, an Immaculate can actually drown his foe in her own blood. After a successful Martial Arts attack, which does not dam- age the target, the Immaculates player
(Strength + Martial Arts) opposed by the targets (Stamina + Resistance). If the Immaculate wins, his target suffers internal bleeding and loses one dot of Stamina for a number of actions equal to the Immaculates extra
successes. Subsequent uses of the Charm are cumulative, and a target reduced to 0 Stamina is dead.

SHRUGGING WATER DRAGON ESCAPE

Cost: 3m; Mins: Martial Arts 3, Essence 2; Type: Supplemental Keywords: Combo-Basic Duration: Instant Prerequisite Charms: Rippling Water Strike

Water cannot be bound. Rivers flow through a mans fingers, ice melts away, and steam escapes into the air. The Immaculate tries to mimic this perfect freedom, using this Charm to prevent herself from ever being restrained.
When she uses it, mundane chains shatter, ropes snap, and handcuffs drop away. It also nullies the effects of supernatural restraints for a number of ticks equal to the Immaculates (Martial Arts x 3). Any valid action to
escape personal restraint automatically succeeds witha threshold of (character's Martial Arts rating)

WATER DRAGON FORM

Cost: 5m; Mins: Martial Arts 4, Essence 3; Type: Simple (Speed 5) Keywords: Form-type, Leader Duration: One scene Prerequisite Charms: Drowning-in-Blood Technique, Shrugging Water Dragon Escape

With a few graceful body movements, the Immaculate becomes more like the liquid element he seeks to emulate. As that element, he can absorb and dissipate vast amounts of damage while suffering very little harm. While
this Charm is active, the Exalt adds his Martial Arts to his bashing and lethal soak and soaks lethal damage with his full Stamina. Also, when successfully attacked, he may further augment his soak by Reflexively spending one
mote per two points of soak. This soak applies to only a single attack, and he must spend the Essence in Step Seven of attack resolution. Finally, the Immaculates owing motions make his attacks hard to evade and his
defenses even harder to predict. He adds his an amount equal to his Essence to his Martial Arts Ability for the scene. This Charm is incompatible with any armor that has a mobility penalty of -2 or greater, because such
armor constrains the martial artist and prohibits the natural ow necessary for this Charm.

The Essence bonus to Martial Arts is a dice bonus added by a Charm and does not add to the character's natural rating.

FLOW REVERSAL STRIKE

Cost: 4m; Mins: Martial Arts 5, Essence 3; Type: Simple (Speed 5) Keywords: Combo-OK, Crippling, Touch Duration: Instant Prerequisite Charms: Water Dragon Form

By influencing the water Essence inside her targets body, the Immaculate can completelyif only for a momentreverse the blood in a persons veins. All she need do to enact this Charm is give the target the slightest
touch. Some Water Immaculates find ways to begin combat by using this Charm amidst a handshake or other friendly gesture. If an unarmed Martial Arts attack is successful (whether or not it inflicts any damage), the targets
player rolls (Stamina + Resistance) at a difficulty equal to the Immaculates successes on the initial attack roll, before reducing successes from the targets DVs. If the roll fails, he takes one level of unsoakable lethal dam-
age. Whether or not the target succeeds, he loses two dice from all dice pools for a number of actions equal to the Immaculates Martial Arts. Mortals are less hardy than the Exalted, and those who fail the (Stamina +
Resistance) roll die instantly, as do animals of less than twice the Immaculates size. Most gods, automatons and undead have no blood and are immune to this Charm, but some (such as water elementals or creatures with
great amounts of liquid in their forms) are still susceptible and take two levels of lethal damage if they fail the roll.

CRASHING WAVE STYLE

Cost: 4m; Mins: Martial Arts 5, Essence 3; Type: Extra Action Keywords: Combo-OK Duration: Instant Prerequisite Charms: Flow Reversal Strike
Video Games Entertainment Lifestyle Grab a Block N Load Beta Code

1 of 2 12/15/2014 3:18 PM
Water Dragon Style - Canvas of Dreams Wiki http://codreams.wikia.com/wiki/Water_Dragon_Style

Wave after wave crashes up against the rocky shore, and after each rush of water, more sand and stone washes away. By the time the storm is finished, nothing is left. On a successful Martial Arts attack, the Immaculate
makes a second attack at -1 die to his pool. If the second attack succeeds, he can make a third attack at -2 and a fourth at -4. Each subsequent attack doubles the die penalty, and the Charm ends when the one of the
Immaculates attacks misses, his dice pool hits zero or below or the number of attacks equals his Martial Arts. This flurry ignores rate and has a total DV penalty of -1.

THEFT-OF -ESSENCE METHOD

Cost: 4m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Supple-mental Keywords: Combo-OK, Shaping Duration: Instant Prerequisite Charms: Water Dragon Form

Certain texts of Daanad suggest seeing beings that wield Essence as self-contained eddies in Creation, small vortices of power. Immaculates teach a method for interrupting those small whorls in Creations ow, diverting that
Essence to the monks righteous use. After a successful attack, the Immaculates player rolls (Essence + Martial Arts), stealing three motes of Essence for each success from his target and adding them to his own reserves.
This Essence counts as Personal for all purposes, but it may inflate his pool beyond its normal boundaries. He may use this Essence, but only on Charms from Water Dragon Style. Unused Essence gained from this Charm
fades at a rate of one mote per minute.

GHOST-RESTRAINING WHIRLPOOL STANCE

Cost: 5m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Simple Keywords: Combo-Basic, Crippling, Shaping, Stackable Duration: Until abandoned Prerequisite Charms: Theft-of-Essence Method

Just as a sinking ship can create a vortex that sucks down fleeing survivors, Immaculate martial artists can create a similar effect in the medium of Creations Essence. By crafting a small ball of her water Essence and
hurling it into the sea of Creation, she creates a temporary whirlpool of Essence that hinders spirits. As long as she maintains the proper stance, the effects remain. The Immaculates player rolls (Charisma + Martial Arts), and
the players of all spirits within (Essence x 10) yards roll the creatures Essences. Spirits who achieve more successes than the Immaculate may ignore the effects of this Charm. Any spirit who fails the roll suffers a -1
external penalty for each success by which the Dragon-Bloods roll beats his. Additionally, each success reduces the speed of the spirits Move and Dash actions by one yard per success, unless the spirit is moving toward
the Immaculate. If the external penalty exceeds the spirits Essence, the spirit becomes inactive for the duration of the Charm unless its permanent Essence is greater than the Immaculates, in which case it suffers the normal
penalties but can continue to act. In order to sustain this Charm, the martial artist must take a -2 external penalty to all actions. When he drops it, the Charms effects remain for three ticks before fading. Use of this Charm is
obvious to spirits.

BOTTOMLESS DEPTHS DEFENSE

Cost: 5m, 1ahl; Mins: Martial Arts 5, Essence 3; Type: Reflexive (Step 7) Keywords: Combo-OK, Leader Duration: One tick Prerequisite Charms: Crashing Wave Style, Ghost-Restraining Whirlpool Stance

Activating this Charm allows the Immaculate to ignore all damage from any source for one tick, as he siphons the wounds into the limitless abyss of the Water Dragon. The effort is greatly draining, however, and he
immediately suffers a single level of aggravated damage. Practitioners of Water Dragon Style save this Charm for extreme circumstances. To perform such powerful techniques carries away a piece of the soul, and
Immaculates are rightly wary of such consequences.

The aggravated health level in this Charm's cost is considered a unique flaw of invulnerability. This Charm's Leader benefit may not be applied to area-of-effect attacks. Danaa'd is not harmed by the use of this Charm.

ESSENCE-DOUSING WAVE ATTACK

Cost: 6m, 1wp; Mins: Martial Arts 5, Essence 4; Type: Supple- mental Keywords: Combo-OK, Shaping Duration: Varies Prerequisite Charms: Bottomless Depths Defense

Smothering an opponent with the dousing power of pure water Essence, the Immaculate attempts to metaphorically drown and put out his opponents magic. The Immaculate makes a normal Martial Arts attack. If he inflicts
damage, the Immaculates player makes an immediate (Essence + Martial Arts) roll at a difficulty of half the targets Essence. For three ticks per success, any Charms or spells affecting the target cease to operate. If the
number of successes exceeds the Essence of whatever individual invoked the Charm or cast the spell, the magic is completely dispelled. The durations of inactive Charms continue to count down. Targets affected by this
Charm can reactivate the Charms and spells that were canceled. Unless the Charms are stackable, people who suddenly have the same Charm active twice (as Essence-Dousing Wave Attack ends) gain no special benefit.
This Charm can be used on friends to subdue unwanted effects, but the Immaculate must inflict at least a single level of bashing damage to trigger the effect.

This charm enhances an unarmed martial arts attack. It cannot supress Adamant or Obsidian circle spells and has no effect on astrological Charms.

TSUNAMI FORCE SHOUT

Cost: 10m, 1wp, 1hl; Mins: Martial Arts 5, Essence 4; Type: Simple Keywords: Combo-Basic, Obvious Duration: Instant Prerequisite Charms: Essence-Dousing Wave Attack

Filling her lungs with the life of the Water Dragon itself, the Immaculate summons all her strength and expels a low, rumbling, water-Essence-laden shout that shakes all who stand before her. Tsunami Force Shout radiates out
from the Immaculate in a 45-degree arc extending out a number of yards equal to her Essence. The player makes a single unblockable attack roll of (Charisma + Martial Arts + Essence) and compares this attack separately to
the defenses of all targets in range. Those hit by the attack take ([Essence + Martial Arts] x 2) levels of aggravated damage. The player of anyone within the area of effect makes a Reflexive Essence roll. On a botch, any
damage dice not soaked in Step Seven of attack resolution are automatic successes. If the Essence roll fails, the damage is soaked and rolled normally. If the roll succeeds, the damage becomes lethal instead of aggravated
and is rolled normally. With a threshold of three or more on the Essence roll, the damage is bashing.

Categories: Add category

[ VIDEO GAMES ] About Community Central Careers Advertise API Contact Wikia Terms of Use Privacy Policy Content is available under CC-BY-SA.

Video Games Entertainment Lifestyle Grab a Block N Load Beta Code

2 of 2 12/15/2014 3:18 PM

You might also like