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With humanity's natural inclination to adaptation and expansion, it is nearly impossible to find places in the world that they have not tread. Everywhere they go, humans have encountered myriad creatures, beings, entities,
beasts, and monsters. Despite such diverse adversity, time and time again humans have proven themselves able to overcome dangerous threats with creativity and determination. Sapphire Sages embody the very human
inclination to imitate and adapt, applied to magical discipline. These warrior scholars travel kingdoms far and wide, intentionally seeking danger and bodily harm for their research into the terrible powers employed by the
very creatures and beings that threaten people of every race.
Role: Sapphire Sages are often supporting combatants, their abilities lending them the flexibility to strike at the enemy from near and far.
Alignment: Though the magical disciplines that eventually became the Sapphire Sages were originally created to protect others, it has been many long years since they held any formal organization.
Individuals of any creed may find the Sapphire Sage's path attractive, whether they seek to protect and serve, or accumulate wealth and power.
Hit Die: d8
Starting Wealth: 4d6 10 gp (average 140 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Skills
The Sapphire Sage's class skills are Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (local) (Int),
Knowledge (nature) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str).
Table: _______
Level Base Fort Save Ref Will Special Spell Spell Spell Spell Spell Spell Spell Spell Spell Spell
Attack Save Save s s s s s s s s s s
Bonus /day /day /day /day /day /day /day /day /day /day
0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 0 2 0 2 Monster Lore, Burn, Gather Power, Kinetic Blast
2nd 1 3 0 3 Track, Elemental Defense
3rd 2 3 1 3 Elemental Overflow +1
4th 3 4 1 4 Still Mind
5th 3 4 1 4 Infusion Specialization, Metakinesis (Empower)
6th 4 5 2 5 Elemental Overflow +2, Internal Buffer 1
7th 5 5 2 5 Medium Armor, Expanded Element
8th +6/+1 6 2 6 Infusion Specialization 2
9th +6/+1 6 3 6 Elemental Overflow +3, Metakinesis (Maximize)
10th +7/+2 7 3 7 Still Mind 2
11th +8/+3 7 3 7 Stalwart, Infusion Specialization 3, Internal Buffer 2, Supercharge
12th +9/+4 8 4 8 Elemental Overflow +4
13th +9/+4 8 4 8 Heavy Armor, Metakinesis (Quicken)
14th +10/+5 9 4 9 Infusion Specialization 4, Still Mind 3
15th +11/+6/+1 9 5 9 Expanded Element, Elemental Overflow +5
16th +12/+7/+2 10 5 10 Composite Specialization, Internal Buffer 3
17th +12/+7/+2 10 5 10 Infusion Specialization 5, Metakinesis (Twice)
18th +13/+8/+3 11 6 11 Elemental Overflow +6, Still Mind 4
19th +14/+9/+4 11 6 11 Metakinetic Master
20th +15/+10/+5 12 6 12 Infusion Specialization 6, Omnikinesis
Class Features .
Class Features .
What the feature Does