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SPORTS
Summary
General Overview
Computer vision is used in sports for several kinds of benefits:
Commercial benefit
Applications & Examples
Improving broadcast / viewer experience
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System Puck
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Broadcast
4 Broadcast video
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System Architecture
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Computer Vision System
Calibration
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Computer Vision System
Delay and past data usage
Problem
Player spatio-
Indoor sports Computer
Vision System
temporal
game
trajectories
Players Tracking System
Cameras
Computer
Vision System
Players Tracking System
Distortion Calibration
Computer
Vision System
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Players Tracking System
Player tracking motion detection
Subtract each frame, from reference frame,
(empty court):
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Computer
Vision System
Players Tracking System
Player tracking template tracking
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Players Tracking System
Similarity measure:
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Players Tracking System
Results
3 methods were tested: A motion detection, B color tracking,
C color + template tracking.
Tested on 30 seconds of handball match, and 50 seconds of a
test sequence where the players stood still (measured distances
Computer
correspond to noise). Vision System
Players Tracking System
Summary
Semi-automatic system that outputs players trajectories.
Human interventions are required for error-free performance.
3 algorithmic approaches were tested.
The system can serve as base for a complete sports analysis system.
Semi-real-time. 5[Hz] can be Computer
achieved at best. However, today much
Vision System
faster computers are available.
Resolution was low. Each player takes only 10-15 pixels in the image.
These relatively poor results perhaps explain why Fox Sports went
for a much more sophisticated approach.
Computer Vision in Sports
Summary
CV is used in sports used for: broadcast, training, automatic analysis,
decision making and commerce.
Computer
Most of CV technology in sports is implemented in industrial
Vision System
products, and not properly documented (besides patents). Academic
works are not easy to come by, and theres room for development.