Professional Documents
Culture Documents
Pepperdine University
Action Research
Graduate School of
Education and
Psychology
Summer 2017
The Impact of Technology on the Engagement
and Collaboration of Virtual Teams
Acknowledgements
A special thank you to my husband Warren Becoat for his support and
encouragement through-out "the process"; and to Gia Henry, Boeing
Chief of Staff, for assistance with collection and compilation
of research data.
2
Table of Content
Introduction 4
Conclusion 43
References 46
Introduction
3
The industrial age began with workers laboring long hours in local
growth of our country. With the advent of the computer age and the internet, the
innovation are happening with individuals around the world in just a moment.
The opportunity to bring together the best minds regardless of location has
across the globe. The challenge for businesses is to effectively harness the
collaborating will likely have never met their collaborators in person. The work
environment will not allow them to look over one another's shoulder at a diagram,
and communication styles to incorporate. This is the age of virtual teams and the
4
The purpose of this literature review is to examine studies on the impact
that technology has had on global virtual teams. The research question posed is
collaboration?
Abstract
Much has been written about the effectiveness of global virtual teams.
Research has shown that the effectiveness of global virtual teams is largely
influenced by how freely and actively the team members interact with one
Research also shows that the willingness to engage is rooted in the amount of
trust experienced in the group. As trust grows, team members are more willing
business results. The ability of a virtual team to build trust, collaborate, and
produce results has been shown to hinge on their ability to create a virtual space
for interaction. There are various tools and technologies available to facilitate the
creation of the virtual space. The ability of the team and its leaders to select and
manage the right tools will significantly influence the success of the virtual team.
5
1.1 Global Team Effectiveness
What is a virtual team, and what are the factors that influence their
Timmer and Scott (2006) reported that the advancement in technology led
researchers to predict that by the year 2020, one-third of the adult workforce
ability to collaborate and engage talent from all over the world to solve
2014). With more and more virtual teams being formed, businesses are
effectiveness of the team will, in part depend upon of the types of tasks that
they are assigned. McGrath et al. 1993, identified the task as an important
common purpose. With shared goals, team members are motivated to work
6
results. Several researchers have concluded that global virtual teams are
worldwide collaboration that has never before been possible. (Thomas 2010,
Mattison 2011). The challenge that the businesses face is how to maximize
performance and innovation, the challenges they face are unique and can be
Mykytyn 2004; Pinjani, and Prashant Palvia 2013). Some notable challenges
technology adoption, (Robert Jr, Dennis, and Hung 2009; Pinjani, and
Prashant Palvia 2013, Jones 2007, Dorazio & Hickok 2008). The two most
(Thomas 2010, Pinjani, and Palvia 2013, Jones 2007). According to Praveen
critical for global virtual teams in carrying out their basic team functions: Commented [G1]: Deleted:absolutely
7
communication, decision making, learning collaborating, and managing
knowledge."
1.2 Trust
effective collaboration, (Allen & Taylor, 2005; Claiborne & Lawson, 2005,
Genfen, 2002; Hafeez & Abdelmeguid, 2003; Lizzio & Wilson, 2005, Newelll &
Swan, 2000; Thomas 2010). Virtual teams are especially challenged with
critical to the success of the team, (Jones 2007; Thomas 2010; Mattison
2011; Arauo & Chidambaram 2008); and will impact the teams performance.
perceived risk, then the trustor will engage in the RTR (risk-taking in
relationships). If the level of perceived risk is greater that the level of trust,
then the trustor will not engage in the RTR. (Robert, Dennis & Hung 2009).
knowledge and best practices with one another, (Robert, Dennis & Hung
2009; Breunig 2016; Pinjani & Prashant 2013). According to Thomas (2010),
8
virtual team members trust each other enables a culture supporting creativity
The challenge for virtual teams is building this type of trust, collaboration,
ability to build relationships and trust with their team members which in turn
(2010) sites Majchrzak, Rice Malhotra, King, & Ba, in 2000 to support this
interactions are not essential for virtual teams, and virtual organizations to
more freely, the quality of their work increases. Per Thomas and Bostrom
(2008), "the idea that trust improvements result in improved project outcomes
9
is well established in research literature," (Hosmer, 1995; Mattison 2011;
1.3 Performance
conclusions of this literature research is that trust and technology are the two
While virtual teams may have an advantage in that they may represent more
able to build trust quickly, based on their interactions, shared customs, and
culture. As stated by Mattison in her 2011 research, the lack of the ability to
members ability to engage in dialog and debate that is needed for successful
Arauo & Chidambaram (2008) noted that the development of trust and
technologies and task types and higher levels of trust will eventually lead to
better performance.
10
The virtual communication technology tools chosen can either make or
Chidambaram 2008).
significant impact on the success of a virtual team. It will directly affect the
debate solutions, and to build trusting relationships that will impact the quality
11
dissertation, for the communication technologies to be effective, they must
factors. Technology should not, however, be used solely for the sake of
using technology, (Alexander, 2000; Bal & Foster, 2000; Chase, 1999; Dune,
2000, Malhotra et al., 2001; Solomon, 2001; Thomas, 2010). In selecting the
maturity and level of experience, technology maturity, the task, the culture,
best opportunity for team members to engage each other throughout the
process. No one mode of communication will work for all team interaction,
(Mattison 2011). E-mail is one of the most popular tools for sharing
information. Chats and IMs were found to be effective tools for immediate
collaboration and short and quick exchanges and allowed for emotions
exchange (smiley faces), Video Conferencing (or anything that allowed for
visual engagement) were effective tools for building trust, Webex enabled
have a negative impact on the team and the quality of work. Mattison (2011),
for example, concluded in her research that when the quality of the e-
12
collaboration tool was deemed inefficient, the tool was described as a
negative influence upon team motivation and was believed to lower the
enablement for the development of synergy and the enrichment of trust in the
1.5 Support
commitment to the training of the virtual team members on the selected tool
suite is also very important. This training should not only include training on
the systems, and potentially the software but also on team etiquette for
communicating within the tool suite selected, (Thomas & Bostrom (2008);
Pinjani & Palvia 2013, Mattison 2011). Per Mattisons research (2011), the
level of e-tool proficiency and social adaptation of the virtual team members
communication and team productivity, and this may be apparent even if one
member of the team has not adapted socially to the use of e-collaboration
tools. The research also acknowledged that the team would go through an
the tools, as well as adjust to the virtual environment, (Mattison 2011; Olson,
13
proficiency with the tools will directly influence their outcome, it is important
added, it will be necessary to make sure the team is sufficiently trained in how
to access the new capabilities. Several researchers reinforced the need for
1.6 Leadership
driving the success of virtual teams. The three factors of leadership that seemed
to have the strongest influence are the leader's skill, action, and style.
associated with the ability of the leader to prompt full engagement of the virtual
team members. The research concluded that unique leadership skills are
required to facilitate the creation of trust and productivity within a virtual team
environment, (Jones 2007; Mattison 2011). The conclusion of the research was
14
& Bostrom (2008) further postulated that leaders in a virtual environment need to
traditional team. In their research, Thomas and Bostrom (2008) sited Piccoli and
Ives (2003) research which concluded that the methods of trust creation and
to more traditional command and control leadership behaviors. Much has been
these management styles in the virtual environment and concluded that virtual
the virtual team was with respect to managers/leaders creating a pathway for the
team by leading technology adaptation. This includes making sure that team
also includes selecting the right suite ( the mixture of tools), creating a trusting
action when trust breaks down team interactions, setting expectations and
15
leading by example, (Thomas & Bostrom (2008); Mattison 2011). As
is important to know how we can get virtual teams to develop trust at a faster rate
Conclusions
How can technology be used to increase global virtual team engagement and
very strong theme that emerged during the literature review was that the team
collaborate and engage with one another in the problem-solving process that
leads to innovation, productivity, and business results. For virtual teams, this is
interaction which is how most traditional teams typically build trust. Instead,
virtual teams must engage with the appropriate mix of face-to-face meetings and
of tasks that the team will perform. The leader of the virtual team will need to
16
consider the task, the teams technology comfort, and the timeframe afforded the
team. The research also highlighted the fact that the leader should not
allows the team to learn the functionality of the tools, define operating norms or
of technology and setting expectations for the collaborative and innovative team
dynamic.
17
Chapter 2.0 - The Problem to Solve
collaboration if used in a way that increases, or sustains the level trust amongst
the team members. To do so, the management of the team must support the
chosen and that members of the team are comfortable with the technology being
used.
The virtual team that was the subject of this action research project was
the Enterprise Learning Strategy (ELS) team, of the Learning Training and
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The ELS organization manages large-scale training solutions enterprise-
wide and globally for a large aerospace company. ELS provides performance
and learning consultation, design, development, and delivery for the following
project management for the all of the training portfolios in our organization. We
internal talent. We also provide the strategy and project management of the
partner closely with our teammates in India, Saudi Arabia, Canada, the UK, and
China to deliver our products and services around the world. The team is highly
demographic is roughly 60% baby boomers and "GenXrs; 40% Millennials and
"Gen Yrs." The team consists of a wide variety of skills including instructional
curriculum managers, and domain specialists ranging from entry level to senior
managers. While these meetings are virtual, this team does come together once
a year for an annual meeting where all the team members are present for a multi-
day session. During these annual meetings, the team gets a chance to interact
19
face meetings allow the team to build a high level of trust with one another. The
face-to-face meetings are usually at the beginning of the year so that the trust
the team members and managers travel throughout the year, to visit other
Over the course of the past year, the ELS team conducted a monthly
align the team with our strategy and values, celebrate successes, and discuss
feedback on the quality of the session. Each survey asked three questions and
provided freeform space for additional comments. The three questions were:
Figure 2.2.1 summarizes the results of the meeting survey over the course
of one year. There was little variance in the data from month to month. The
each meeting, the leadership would review the results of the survey and make
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Figure 2.2.1
The leadership team often struggled with the survey results because the
comments were all over the board. To gain greater clarity, we grouped the
determine several areas of opportunity. Figure 2.2.2 shows the results of the
Recognitions.
21
Figure 2.2.2
The survey data indicated that our greatest opportunities to raise the level
reflected on the fact that we often had too many items to cover in the meeting,
and either ran out of time or rushed to complete items. For the sake of my action
on two major topics, and limited the time on other ancillary topics to a defined
short time allotment. Recognition, for example, was limited to five mins per
The comments provided in the past years survey indicated a desire to use
22
technology; however, there exist varying degrees of comfort with technology
23
Action research may be defined as an emergent inquiry process in which
have occurred at the beginning of the year, (and prior years). To experiment with
various forms of technology available for the virtual sessions, I developed three
configuration. The facilitator of the meeting was always the same person, and
the topics were relatively consistent in nature, so these were also considered to
be constant variables.
3.1 Cycle 1
Technology
24
The Enterprise Learning Strategy (ELS) all-team meeting in January
served as cycle 1 for the purposes of this research. Cycle 1 leveraged WebEx
Logistics
Attendees for cycle one were in mixed geographies, all attending from
their individual workstations. There was one exception; one manager invited a
allowed for small group virtual breakouts for discussions across geographies to
take advantage of the 'virtual classroom' WebEx Training Center offers. Staff
technology as host.
Results
present the largest challenge for the team based on a wider variance of skill
25
levels among team and facilitators. We had some challenges with the
meeting producers and facilitators being able to master the meeting logistics
and walk participants through the needed steps to allow them to engage.
This cause some frustration with team members who themselves were new
comfortable and could participate and engage via the virtual classroom
the meeting. Those that struggled were a distraction to the flow of the
meeting for those that had mastered the technology. There were a lot of
Survey Results. The survey response rate was within normal range
(approximately 25%); See Table 2.2.1, Page 20. While there were many
survey results, the quantitative results for the first three questions were
around the technology were that the technology was confusing, frustrating,
and distracting.
members were curious about the technology, however, they provided more input
26
on the meeting topics as a way of testing out the meeting format. Curiosity,
however, waned with frustration; as did the quality of the collaboration and
engagement.
Lessons Learned.
preparation and practice for the meeting producers before each session to
Conclusions
group and large group interactions. It also supports building trust with visual
27
3.2 Cycle 2
Technology
cycle 2 for the purposes of this research. Cycle 2 leveraged WebEx Meeting
Face-to-Face interaction
Logistics
Logistics for cycle two involved facilitation of large and smaller group
interactions that were partially face-to-face and partially virtual. Participants were
grouped in four breakout rooms and attended the meeting with their laptops
together in one of four rooms. A 'virtual classroom' approach was not used, the
four sites were interlinked with each site serving as a 'classroom' for in-person
28
each room. Each participant was asked to use their camera functionality to
enable team members that were not in their location to see them during our
Results
familiar for meeting participants. There were fewer technology obstacles for
allowed team members to see facial expressions and make eye contact,
Survey Results. The response rate was well beyond the normal range with
60%. This was the largest recorded response rate to an all-team meeting
survey yet. The 'captive audience' and laptops available during the meeting
likely facilitated the above normal response rate. Survey responses were
slightly negative (median scores of 3.1 and 2.89 out of 5; 3.0 being Neutral).
See Table 2.2.1, Page 20. This lower response median score was believed
29
In cycle 2, master facilitators engaged meeting participants with cross-site
discussions. In-room collaboration for one of the four sites may have been
facilitated by reducing the number of participants in the room and increasing the
number of rooms used. For instance, some attendees could hide multi-tasking
members to contribute comments and ideas more safely during large group
Lessons Learned
action review." The most significant takeaway was to make sure that everyone
interactive portions of the meeting. The other major takeaway was to make sure
the teams are evenly distributed across the virtual sites. Some sites had a
much larger number of people which tended to drown out sites with few team
members
30
Conclusions
connected the partially virtual team into one setting to discuss the meeting
engaging. The virtual portion of the meeting, while not significantly impacted by
the technology did require a more structured interface to allow the team to
engage one another. The lower results of this session were impacted by
3.3 Cycle 3
Technology
as cycle 3 for the purposes of this research. Cycle 3 leveraged WebEx Meeting
conference rooms for face-to-face participation. The technology for cycle 3 was
similar to cycle two however the meeting format was different. Personal cameras
and computers were not used in the meeting (except those participating at their
WebEx
31
Chat session functionality
Interactive audience polls and annotation though available were not used.
Logistics
Southpark, WA; one group in Everett, WA; one group in Huntington Beach, CA;
and another group in St. Louis, MO. There were a few participants in remote
sites that attended the meeting at their workstation. The sites were interlinked via
Results
interacted mostly with the host of the meeting and didn't have much
opportunity to interact with one another except through the chat functionality
which was used by team members to provide insights, ideas, and questions.
32
Survey Results. Though the survey participation rate was low (only 20%),
the survey results skewed positive (mean score of 3.81 out of 5.0; 3=neutral
and 4=positive) suggesting the meeting more engaging. See Table 2.2.1,
Page 20.
Based on the survey results, the energy level was higher for this meeting.
There were a lot of questions and input from the team during the meeting which
meeting did not allow for small group collaboration. The interaction was limited
have been distracting and decreased the productivity of the entire meeting for
the other sites. These meeting norms were well understood and followed which
Lessons Learned
Using "familiar" technology with face-to-face engagement may increase Commented [G2]: Inserted: "
Commented [G3]: Inserted: "
engagement among the team, however, limits the about of collaboration between
team members. The chat functionality was not used as much as when
room making eye contact, and making gestures that were observable to others in
33
the room or on the room cameras. The room cameras seemed to allow for more
natural (less intrusive) visuals information than the individual camera which
Conclusion
sharing information with a large virtual group, and have a group discussion about
content. It did not, however, allow for the team collaborate on a problem to solve
or generate and mature ideas with that would lead to an innovative solution. At
best, ideas could be shared and would have to work in another venue that used
Results
To further validate the survey results received after each of the cycles, I
employed during each cycle impacted the participants level of engagement and
the technology, and logistics for each cycle and asked them to answer five
34
2. Did the technology affect your ability to engage in the discussion?
3. Did you feel like you could contribute your ideas and collaborate in the
meeting?
5. Would you use this technology to engage and collaborate with friends or
I compared each of the three cycles to see which technology package drove
higher or lower scores for engagement and collaboration. Figures 4.0.1 through
4.0.5 below summarize the side by side results of the compound survey.
Cycle 1 Webex Meeting Ctr Cycle 2 Webex/ Group Meeting Cycle 3 VTC
BOEING PROPRIETARY 16
Figure 4.0.1
35
Did the technology affect your ability to engage in the discussion?
Cycle 1 Webex Meeting Ctr Cycle 2 Webex/ Group Meeting Cycle 3 VTC
BOEING PROPRIETARY 17
Figure 4.0.2
Did you feel like you could contribute your ideas and collaborate in the meeting?
Cycle 1 Webex Meeting Ctr Cycle 2 Webex/ Group Meeting Cycle 3 VTC
Figure 4.0.3
36
Were you familiar with the technology used in the meeting?
Cycle 1 Webex Meeting Ctr Cycle 2 Webex/ Group Meeting Cycle 3 VTC
18
Figure 4.0.4
Would you use this technology to engage and collaborate with friends or trusted
peers to work on a project?
Cycle 1 Webex Meeting Ctr Cycle 2 Webex/ Group Meeting Cycle 3 VTC
19
Figure 4.0.5
37
4.1 Analysis of Compound Survey Results
Cycles 2 and three both involved blended meeting formats with face-to-
scores. This supports the findings of the literature search which suggest that
face-to-face meetings allow greater trust than a virtual meeting, and hence allow
which incorporated the most complicated technology package, was the lowest of
all three cycles. The comments from this session revealed that the team was not
trained on the technology, and it was therefore frustrating. This greatly hindered
the team ability to collaborate and engage with one another. This phenomenon
was also supported by the literature research. In this case, leadership failed to
ensure that everyone was trained, and create an environment that would be
It was noted that technology only slightly negatively impacted cycles 1 and
2. In both cycles, we had employees with the personal computers and camera.
functionality, chat, and their personal computers. Comments reviewed that it was
38
In all three cycles teammates indicated that they were familiar with the
technology used and that they would use the technology with trusted friends.
This, however, was not supported in the comments received, especially in cycle
one. This might suggest that while individuals felt like they were familiar, the
problems that inhibited engagement in that cycle were not related to their
that responded to the compound survey were not the individuals that struggled
4.2 Considerations
The data collected during this action research project measures the level
of engagement and ability for this virtual team to collaborate with one another in
a very complex business environment. During the three months of the study (Jan
2017 through March 2017), multiple changes and challenges in our business
impacted employee morale. The most significant event was the announcement
While announced in January, the process of identifying who would lose their job,
notifying those employees impacted, there was another period of sixty days
(through May) that those employees remained on their job even though they and
their non-impacted peers were aware of their lay-off notices. Further, our Vice
39
President of seven years announced their retirement in January, with the last day
in the office in February. The team was without a senior leader for February and
March. In addition, the team was aware that there was a major restructure being
planned for the entire organization. Many questions were unanswered about
what it meant to the employees. There was a lot of concern expressed about the
change and their personal insecurities. As a result, the morale of the entire
out if they, and/or which of their peers would be impacted by the lay-offs.
40
Conclusion
The purpose of this action research project was to experiment with the impact of
technology of virtual teams. The question that was posed was, How can
factors impacting the effectiveness of virtual teams including trust, leadership, the
The literature research concluded that technology adaptation and leadership help
41
In this action research project, three technology adaptations (cycles) were
evaluated. Leadership engaged with the team to facilitate the session in an effort
to create an environment of trust in which the team could engage and collaborate
on emergent issues, align with goals, and celebrate team successes. This action
research cycles validated several findings of the literature review. The idea that
with one another was substantiated in two of the action research cycles that had
component facilitated the building of trust as team members interacted with one
another in a more naturally even though parts of the team were virtual. The
camaraderie with boosted morale and engagement across the entire team. The
action research also substantiated the fact that the selection of the right
concluded that in some cases, less is better. The cycles that used complex and
leadership failure to ensure that the team was familiar with the technology
accomplish the task. Technology for technology sake can lead to frustration and
The one additional factor that surfaced in this action research was the
and uncertainty which may have skewed the results on the team willingness to
42
engage, and collaborate on business issues. Further study should be
business environment.
Overall, this study supports the idea that technology can be used to
increase collaboration and engagement in virtual teams. It is clear that the ability
to collaborate and engage talent from all over the world to solve business
technology adaptation of businesses around the world, more and more virtual
teams being formed. Leaders are looking for ways to maximize the effectiveness
Genius," the authors state that "The role of a leader is not to set a vision and
motivate other to follow it. It is to create a community that is willing and able to
generate new ideas; (Hill, Brandeau, Truelove, Lineback; 2014). Technology will
play an important role in helping leaders harness the power of virtual teams.
43
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