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Descr Faction Standing
Descr Faction Standing
; ===========================
; initialisation parameters
min_faction_standing -1.0
max_faction_standing 1.0
relations_improved_thresholds
{
0.25
0.4
0.6
}
relations_worsened_thresholds
{
-0.8
-0.4
-0.25
}
; trigger information
; faction_standing updated with the command:
; FactionStanding [AFFECTED_HANDLE] [affected_handle_parameters] opt:
[MODIFER_HANDLE] opt:[modifier_handle_parameter_1] opt:
[modifier_handle_parameter_1]
;
; Available AFFECTED_HANDLE's and their parameters are as follows:
;
; factions { [faction_label_1] [faction_label_2] [etc] } --> A list of
factions to be affected, (own faction automatically excluded)
; target_faction --> the target_faction
attached to the event, (own faction automatically excluded)
; religion [religion_label] --> all factions
of the specified religion, (own faction automatically excluded)
; own_religion --> all factions of the same
religion as the faction of the event, (own faction automatically excluded)
; target_religion --> all factions of the
same religion as the target faction of the event, (own faction automatically
excluded)
; global --> the faction of the event
(i.e. own faction)
; exclude_factions { [faction_label_1] [faction_label_2] [etc] } --> A list
of factions not to be affected, (own faction automatically excluded)
; allies --> all factions allied with
the faction attached to the trigger
; enemies --> all factions at war
with the faction attached to the trigger
; target_allies --> all factions allied
with the target faction attached to the trigger
; target_enemies --> all factions at war
with the target_faction attached to the trigger
;
; Available MODIFIER_HANDLE's and their corresponding parameters
;
; [value] --> add this 'value' to the affected
faction standings
; amount [divisor] [value] --> for every 'divisor' unit of the event
amount, add 'value' to the affected faction standings
; income [divisor] [value] --> for every 'divisor' unit of the event
factions income, add 'value' to the affected faction standings
; normalise [target_faction_standing] [divisor] --> for each affected faction
standing, add (target_faction_standing - faction_standing)/divisor
; per_unit [value] --> for each unit in the events army, add
'value' to the affected faction standings
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; BUILD RELIGIOUS STRUCTURE ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0001_P_Build_Small_Church
WhenToTest BuildingCompleted
;------------------------------------------
Trigger 0002_P_Build_Church
WhenToTest BuildingCompleted
;------------------------------------------
Trigger 0003_P_Build_Abbey
WhenToTest BuildingCompleted
;------------------------------------------
Trigger 0004_P_Build_Cathedral
WhenToTest BuildingCompleted
;------------------------------------------
Trigger 0005_P_Build_Huge_Cathedral
WhenToTest BuildingCompleted
;------------------------------------------
Trigger 0006_P_Build_Small_Chapel
WhenToTest BuildingCompleted
;------------------------------------------
Trigger 0007_P_Build_Chapel
WhenToTest BuildingCompleted
;------------------------------------------
Trigger 0008_P_Built_First_Small_Church_Faction
WhenToTest BuildingCompleted
;------------------------------------------
Trigger 0009_P_Built_First_Church_Faction
WhenToTest BuildingCompleted
;------------------------------------------
Trigger 0010_P_Built_First_Abbey_Faction
WhenToTest BuildingCompleted
;------------------------------------------
Trigger 0011_P_Built_First_Cathedral_Faction
WhenToTest BuildingCompleted
;------------------------------------------
Trigger 0012_P_Built_First_Huge_Cathedral_Faction
WhenToTest BuildingCompleted
;------------------------------------------
Trigger 0013_P_Built_First_Small_Chapel_Faction
WhenToTest BuildingCompleted
;------------------------------------------
Trigger 0015_P_Built_First_Cathedral_World
WhenToTest BuildingCompleted
;------------------------------------------
Trigger 0016_P_Built_First_Huge_Cathedral_World
WhenToTest BuildingCompleted
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; DESTROY RELIGIOUS STRUCTURE ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0017_P_Destroy_Small_Church
WhenToTest BuildingDestroyed
;------------------------------------------
Trigger 0018_P_Destroy_Church
WhenToTest BuildingDestroyed
;------------------------------------------
Trigger 0019_P_Destroy_Abbey
WhenToTest BuildingDestroyed
;------------------------------------------
Trigger 0020_P_Destroy_Cathedral
WhenToTest BuildingDestroyed
;------------------------------------------
Trigger 0021_P_Destroy_Huge_Cathedral
WhenToTest BuildingDestroyed
;------------------------------------------
Trigger 0022_P_Destroy_Small_Chapel
WhenToTest BuildingDestroyed
;------------------------------------------
Trigger 0023_P_Destroy_Chapel
WhenToTest BuildingDestroyed
;
;;;; TBD buildings destroyed in battle
;;;;;;;;;;;;;;
;; CRUSADES ;;
;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0050_P_General_Arrives_Crusade_Target
WhenToTest GeneralArrivesCrusadeTargetRegion
Condition IsCrusade
;------------------------------------------
Trigger 0051_P_Heir_Arrives_Crusade_Target
WhenToTest GeneralArrivesCrusadeTargetRegion
Condition IsCrusade
and IsFactionHeir
;------------------------------------------
Trigger 0052_P_King_Arrives_Crusade_Target
WhenToTest GeneralArrivesCrusadeTargetRegion
Condition IsCrusade
and IsFactionLeader
FactionStanding factions { papal_states } 0.6
;------------------------------------------
Trigger 0053_P_General_Takes_Crusade_Target
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
;------------------------------------------
Trigger 0054_P_Heir_Takes_Crusade_Target
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
and IsFactionHeir
;------------------------------------------
Trigger 0055_P_King_Takes_Crusade_Target
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
and IsFactionLeader
;------------------------------------------
Trigger 0056_P_Army_Takes_Crusade_Target
WhenToTest ArmyTakesCrusadeTarget
Condition IsCrusade
;------------------------------------------
Trigger 0057_P_Character_Attacks_Crusading_General
WhenToTest CharacterAttacksCrusadingGeneral
Condition IsTargetOnCrusade
;------------------------------------------
Trigger 0058_P_Crusade_Attacks_Orthodox_General
WhenToTest GeneralAssaultsGeneral
Condition IsOnCrusade
and TargetFactionReligion orthodox
;------------------------------------------
;Trigger 0059_P_Crusade_Attacks_Orthodox_Residence
; WhenToTest GeneralAssaultsResidence
;
; Condition IsOnCrusade
; and TargetFactionReligion orthodox
;
; FactionStanding factions { papal_states } -0.4
;;;;;;;;;;;;;;;;
;; CHARACTERS ;;
;;;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0030_P_Recruit_Priest_Papal
WhenToTest AgentCreated
;------------------------------------------
Trigger 0031_P_Faction_Excommunicated
WhenToTest FactionExcommunicated
;;;;;;;;;;;;;;
;; MISSIONS ;;
;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0100_Success_Pope_Min_Reward_Only
WhenToTest LeaderMissionSuccess
;------------------------------------------
Trigger 0101_Success_Pope_Min_Penalty_Min_Reward
WhenToTest LeaderMissionSuccess
;------------------------------------------
Trigger 0102_Success_Pope_Mod_Penalty_Min_Reward
WhenToTest LeaderMissionSuccess
;------------------------------------------
Trigger 0103_Success_Pope_Rome_Min_Penalty_Min_Reward
WhenToTest LeaderMissionSuccess
;------------------------------------------
Trigger 0104_Success_Pope_Cardinal_Mod_Penalty_Min_Reward
WhenToTest LeaderMissionSuccess
;------------------------------------------
Trigger 0104_Success_Pope_Cardinal_Min_Penalty_Min_Reward
WhenToTest LeaderMissionSuccess
;------------------------------------------
Trigger 0105_Success_Pope_Mod_Reward_Only
WhenToTest LeaderMissionSuccess
;------------------------------------------
Trigger 0106_Success_Pope_Min_Penalty_Mod_Reward
WhenToTest LeaderMissionSuccess
;------------------------------------------
Trigger 0107_Success_Pope_Rome_Min_Penalty_Mod_Reward
WhenToTest LeaderMissionSuccess
;------------------------------------------
Trigger 0108_Success_Pope_Cardinal_Min_Penalty_Mod_Reward
WhenToTest LeaderMissionSuccess
;------------------------------------------
Trigger 0109_Success_Pope_Cardinal_Mod_Reward_Only
WhenToTest LeaderMissionSuccess
;------------------------------------------
Trigger 0111_Success_Pope_Rome_Min_Penalty_Major_Reward
WhenToTest LeaderMissionSuccess
;------------------------------------------
Trigger 0112_Success_Pope_Cardinal_Major_Reward_Only
WhenToTest LeaderMissionSuccess
;------------------------------------------
Trigger 0113_Success_Pope_Cardinal_Min_Penalty_Major_Reward
WhenToTest LeaderMissionSuccess
;------------------------------------------
Trigger 0120_Fail_Pope_Min_Penalty_Only
WhenToTest LeaderMissionFailed
;------------------------------------------
Trigger 0121_Fail_Pope_Min_Penalty_Min_Reward
WhenToTest LeaderMissionFailed
;------------------------------------------
Trigger 0122_Fail_Pope_Min_Penalty_Mod_Reward
WhenToTest LeaderMissionFailed
;------------------------------------------
Trigger 0123_Fail_Pope_Rome_Min_Penalty_Only
WhenToTest LeaderMissionFailed
Condition PaybackID pope_rome_min_penalty_only
;------------------------------------------
Trigger 0124_Fail_Pope_Rome_Min_Penalty_Min_Reward
WhenToTest LeaderMissionFailed
;------------------------------------------
Trigger 0125_Fail_Pope_Rome_Min_Penalty_Mod_Reward
WhenToTest LeaderMissionFailed
;------------------------------------------
Trigger 0126_Fail_Pope_Rome_Min_Penalty_Major_Reward
WhenToTest LeaderMissionFailed
;------------------------------------------
Trigger 0127_Fail_Pope_Cardinal_Min_Penalty_Min_Reward
WhenToTest LeaderMissionFailed
;------------------------------------------
Trigger 0128_Fail_Pope_Cardinal_Min_Penalty_Only
WhenToTest LeaderMissionFailed
;------------------------------------------
Trigger 0129_Fail_Pope_Cardinal_Min_Penalty_Mod_Reward
WhenToTest LeaderMissionFailed
;------------------------------------------
Trigger 0130_Fail_Pope_Cardinal_Min_Penalty_Major_Reward
WhenToTest LeaderMissionFailed
;------------------------------------------
Trigger 0131_Fail_Pope_Mod_Penalty_Only
WhenToTest LeaderMissionFailed
;------------------------------------------
Trigger 0132_Fail_Pope_Mod_Penalty_Min_Reward
WhenToTest LeaderMissionFailed
;------------------------------------------
Trigger 0133_Fail_Pope_Rome_Mod_Penalty_Only
WhenToTest LeaderMissionFailed
;------------------------------------------
Trigger 0134_Fail_Pope_Cardinal_Mod_Penalty_Only
WhenToTest LeaderMissionFailed
;------------------------------------------
Trigger 0135_Fail_Pope_Cardinal_Mod_Penalty_Min_Reward
WhenToTest LeaderMissionFailed
;------------------------------------------
Trigger 0136_Fail_Pope_Major_Penalty_Only
WhenToTest LeaderMissionFailed
;------------------------------------------
Trigger 0137_Fail_Pope_Rome_Major_Penalty_Only
WhenToTest LeaderMissionFailed
;------------------------------------------
Trigger 0033_P_Give_Money
WhenToTest GiveMoney
;------------------------------------------
Trigger 0034_P_Give_Settlement
WhenToTest GiveSettlement
;------------------------------------------
Trigger 0035_P_Give_Rome
WhenToTest GiveSettlement
;------------------------------------------
Trigger 0036_P_Alliance_Declared
WhenToTest FactionAllianceDeclared
;------------------------------------------
Trigger 0037_P_Break_Alliance
WhenToTest FactionBreakAlliance
;------------------------------------------
Trigger 0038_P_Successful_Diplomacy
WhenToTest DiplomacyMission
Condition MissionSucceeded
and TargetFactionType papal_states
;------------------------------------------
Trigger 0039_P_War_Declared
WhenToTest FactionWarDeclared
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; CARDINALS AND ELECTIONS ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0040_P_Cardinal_Promoted
WhenToTest CardinalPromoted
;------------------------------------------
Trigger 0041_P_Cardinal_Removed
WhenToTest CardinalRemoved
;------------------------------------------
Trigger 0042_P_Own_Pope_Elected
WhenToTest PopeElected
Condition FactionEqualsTarget
;------------------------------------------
Trigger 0043_P_Allied_Pope_Elected
WhenToTest PopeElected
;------------------------------------------
Trigger 0044_P_At_War_Pope_Elected
WhenToTest PopeElected
;------------------------------------------
Trigger 0045_P_Voted_For_Pope
WhenToTest VotedForPope
;;;;;;;;;;
;; MISC ;;
;;;;;;;;;;
;------------------------------------------
Trigger 0046_P_Normalise
WhenToTest FactionTurnStart
;------------------------------------------
Trigger 0047_P_Inquisitor_Appointed
WhenToTest InquisitorAppointed
;------------------------------------------
Trigger 0048_P_Assassin_Caught_Attacking_Pope
WhenToTest AssassinCaughtAttackingPope
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; TRANSGRESSIONS AGAINST CATHOLICS ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0100_T_Invaded_Settlement
WhenToTest Transgression
;------------------------------------------
Trigger 0101_T_Invaded_Fort
WhenToTest Transgression
;------------------------------------------
Trigger 0102_T_Invaded_Watchtower
WhenToTest Transgression
;------------------------------------------
Trigger 0103_T_Declared_War
WhenToTest Transgression
;------------------------------------------
Trigger 0104_T_Instigate_Siege
WhenToTest Transgression
;------------------------------------------
Trigger 0105_T_Threaten_War
WhenToTest Transgression
;------------------------------------------
Trigger 0106_T_Undeclared_Attack
WhenToTest Transgression
;------------------------------------------
Trigger 0107_T_INSTIGATE_ASSAULT
WhenToTest Transgression
;------------------------------------------
Trigger 0108_T_BLOCKADE
WhenToTest Transgression
;;;;;;;;;;;;;;;;;;;;
;; TRANSGRESSIONS ;;
;;;;;;;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0049_T_Attacking_Crusading_General
WhenToTest Transgression
;------------------------------------------
Trigger 0050_T_Invaded_Fort
WhenToTest Transgression
;------------------------------------------
Trigger 0051_T_Stole_Back_Settlement
WhenToTest Transgression
;------------------------------------------
Trigger 0052_T_Invaded_Settlement
WhenToTest Transgression
;------------------------------------------
Trigger 0053_T_Invaded_Watchtower
WhenToTest Transgression
;------------------------------------------
Trigger 0055_T_Invasion_Neutral
WhenToTest Transgression
;------------------------------------------
Trigger 0055a_T_Invasion
WhenToTest Transgression
;------------------------------------------
Trigger 0055b_T_Invasion_Flee
WhenToTest Transgression
;------------------------------------------
Trigger 0055c_T_Invasion_Crusade
WhenToTest Transgression
;------------------------------------------
Trigger 0055d_T_Invasion_Jihad
WhenToTest Transgression
;------------------------------------------
Trigger 0056_T_Nullified_Alliance
WhenToTest Transgression
Condition TransgressionName = TC_NULLIFIED_ALLIANCE
;------------------------------------------
Trigger 0057_T_Broke_Treaty_terms
WhenToTest Transgression
;------------------------------------------
;Trigger 0058_T_Diplomatic_Insult ; fired for every 1000 gold diplomacy proposal
under balanced - 1
; WhenToTest Transgression
;
; Condition TransgressionName = TC_DIPLOMATIC_INSULT
;
; FactionStanding target_faction -0.07
;------------------------------------------
Trigger 0059_T_Dishonour
WhenToTest Transgression
;------------------------------------------
Trigger 0060_T_Declared_War
WhenToTest Transgression
;------------------------------------------
Trigger 0061_T_Major_Assassination_Attempt
WhenToTest Transgression
;------------------------------------------
Trigger 0062_T_Minor_Assassination_Attempt
WhenToTest Transgression
Condition TransgressionName = TC_MINOR_ASSASSINATION_ATTEMPT
;------------------------------------------
Trigger 0063_T_Sabotage
WhenToTest Transgression
;------------------------------------------
Trigger 0064_T_Bribed_Away_Army
WhenToTest Transgression
;------------------------------------------
Trigger 0065_T_Bribed_Away_Character
WhenToTest Transgression
;------------------------------------------
Trigger 0066_T_Bribed_Away_Settlement
WhenToTest Transgression
;------------------------------------------
Trigger 0067_T_Bribed_Away_Fort
WhenToTest Transgression
;------------------------------------------
Trigger 0068_T_Battle_Engagement
WhenToTest Transgression
;------------------------------------------
Trigger 0069_T_Instigate_Siege
WhenToTest Transgression
;------------------------------------------
Trigger 0070_T_Spying
WhenToTest Transgression
;------------------------------------------
Trigger 0071_T_Threaten_War
WhenToTest Transgression
;------------------------------------------
Trigger 0072_T_Undeclared_Attack
WhenToTest Transgression
;------------------------------------------
Trigger 0072_T_Undeclared_Attack_Withdraw
WhenToTest Transgression
;------------------------------------------
Trigger 0073_T_INSTIGATE_ASSAULT
WhenToTest Transgression
;------------------------------------------
Trigger 0074_T_BLOCKADE
WhenToTest Transgression
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; DISHONEST TRANSGRESSIONS ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0078b_DT_Break_Alliance_War
WhenToTest Transgression
;------------------------------------------
Trigger 0078c_DT_Break_Alliance_Neutral
WhenToTest Transgression
;;;;;;;;;;;;;;;;;
;; FORGIVENESS ;;
;;;;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0079_F_Trade_Agreement
WhenToTest FactionTradeAgreementMade
;------------------------------------------
Trigger 0080_F_Military_Assistance
WhenToTest Forgiveness
;------------------------------------------
Trigger 0081_F_Obvious_Bribe ; fired for every 1000 gold given as gift
WhenToTest Forgiveness
;------------------------------------------
;Trigger 0082_F_Update_Attitude
; WhenToTest UpdateAttitude
;
; Condition FactionStanding > 0.0
;
; FactionStanding target_faction 0.01
;;;;;;;;;;;;;;;
;; DEMEANOUR ;;
;;;;;;;;;;;;;;;
;------------------------------------------
Trigger 0083_Demeanour
WhenToTest Demeanour
;;;;;;;;;;;;;;;;;;;;;;
;; AI Relationships ;;
;;;;;;;;;;;;;;;;;;;;;;
; Make factions get a case of the 'tall poppy' syndrome. get narky about the
larger factions
;------------------------------------------
Trigger 0086_Update_Tall_Poppy1
WhenToTest FactionTurnStart
Condition FactionHasRank
and FactionScorePercent overall > 90
and FactionScoreRank overall <= 1
;------------------------------------------
Trigger 0087_Update_Tall_Poppy2
WhenToTest FactionTurnStart
Condition FactionHasRank
and FactionScorePercent overall > 80
and FactionScoreRank overall <= 3
;------------------------------------------
Trigger 0088_Update_Tall_Poppy3
WhenToTest FactionTurnStart
Condition FactionHasRank
and FactionScorePercent overall > 70
and FactionScoreRank overall <= 5
Condition FactionHasRank
and FactionScorePercent overall < 30
and FactionScoreRank overall > 3
;------------------------------------------
Trigger 0090_Update_Band_Together2
WhenToTest FactionTurnStart
Condition FactionHasRank
and FactionScorePercent overall < 20
and FactionScoreRank overall > 4
FactionStanding exclude_factions { } normalise 1.0 45
;------------------------------------------
Trigger 0091_Update_BandTogether3
WhenToTest FactionTurnStart
Condition FactionHasRank
and FactionScorePercent overall < 10
and FactionScoreRank overall > 5
; Adjust the AI relationships towards each faction based on difficulty level (AI
factions have normal difficulty)
;------------------------------------------
Trigger 0092_Update_Easy_Difficulty
WhenToTest FactionTurnStart
;------------------------------------------
Trigger 0093_Update_Normal_Difficulty
WhenToTest FactionTurnStart
;------------------------------------------
Trigger 0094_Update_Hard_Difficulty
WhenToTest FactionTurnStart
;------------------------------------------
Trigger 0095_Update_Very_Hard_Difficulty
WhenToTest FactionTurnStart
;------------------------------------------
Trigger 0096_Increase_Global_Standing_New_Turn
WhenToTest FactionTurnStart
;------------------------------------------
Trigger 0097_Increase_Global_Standing_When_Allied
WhenToTest UpdateAttitude
;------------------------------------------
Trigger 0098_Decrease_Global_Standing_When_War
WhenToTest UpdateAttitude
;------------------------------------------
Trigger 0099_prisoners_released_increase_global
WhenToTest FactionLeaderPrisonersRansomedCaptor
;------------------------------------------
Trigger 0100_prisoners_executed_decrease_global
WhenToTest FactionLeaderPrisonersRansomedCaptor
;------------------------------------------
Trigger 0099b_prisoners_released_increase_global
WhenToTest FactionLeaderPrisonersRansomedCaptor
;------------------------------------------
Trigger 0100b_prisoners_executed_decrease_global
WhenToTest FactionLeaderPrisonersRansomedCaptor
;------------------------------------------
Trigger 0099c_characters_released_increase_global
WhenToTest FactionLeaderPrisonersRansomedCaptor
Condition RansomType release
and NumCapturedCharacters > 0
;------------------------------------------
Trigger 0100c_characters_executed_decrease_global
WhenToTest FactionLeaderPrisonersRansomedCaptor
;------------------------------------------
Trigger 0101_sack_settlement_decrease_global
WhenToTest SackSettlement
;------------------------------------------
Trigger 0102_extermination_decrease_global
WhenToTest ExterminatePopulation
;------------------------------------------
Trigger 0103_occupy_settlement_increase_global
WhenToTest OccupySettlement
;------------------------------------------
;Trigger 0102_city_razed_decrease_global
; WhenToTest CitySacked
;
; FactionStanding global -0.05
; FactionStanding target_faction normalise -1.0 10
; FactionStanding target_allies normalise -1.0 20
; FactionStanding target_enemies normalise 1.0 20
;
; make all other factions hate the rebels
;------------------------------------------
Trigger 0103_Update_Slaves
WhenToTest FactionTurnStart
Condition FactionType slave
Trigger 0106_Update_Trustworthy_Factions_Minor
WhenToTest FactionTurnStart
Trigger 0108_Update_Untrustworthy_Factions_Minor
WhenToTest FactionTurnStart