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One-Lot Buildings

Alchemist Bank Barracks Black Brewery Casters


Market Tower

Cistern Dance Hall Dump Exotic Granary Graveyard


Artisan

Herbalist House Inn Jail Library Luxury Store

Magic Shop Mansion Mill Mint Monument Observatory

Orphanage Park Pier Shop Shrine Smithy

Stable Tannery Tavern Tenement Trade Shop Watchtower


Bridges

Waterways

2013 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.
Two-Lot Buildings

Academy Bardic College Bureau Foundry

Garrison Guildhall Hospital Magical Academy

Market Military Academy Monastery Museum

Noble Villa Temple Theater Town Hall

Four-Lot Buildings

Arena Castle Cathedral

Foreign Quarter Menagerie Palace Stockyard

University Waterfront Waterfront


2013 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.
Settlement Name

Base Value Defense Population


District Grid Features Paved Streets Sewer System

Land Cliff Moat River Wall Water Other


Land Cliff Moat River Wall Water Other

Land Cliff Moat River Wall Water Other

Land Cliff Moat River Wall Water Other

MAGIC ITEMS
Potions Scrolls Wondrous Items Other







2013 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.
Kingdom Name Campaign

Kingdom Sheet
Government Alignment Population Size Control DC

Bonuses Penalties
Total Buildings Edicts Events Leadership Resources Alignment Skill Government Edicts Unrest Vacancies Other
economy = + + + + + + +

loyalty = + + + + + + +

stability = + + + + + + +

corruption = + + + + + + +

crime = + + + + + + +

law = + + + + + + +

lore = + + + + + + +

productivity = + + + + + + +

society = + + + + + + +

Total Base Lore/10 Society/10 Size Bonus Buildings Events Other


fame = + + + + + + Notes

Base Corruption/10 Crime/10 Size Bonus Buildings Events Other


infamy = + + + + + +

leadership
ongoing events Leadership Role Bonus Attribute

Ruler + Economy, Loyalty, Stability

Ruler + Economy, Loyalty, Stability

Consort + Loyalty

Councilor + Loyalty

General + Stability
edicts
Promotion Level Grand Diplomat + Stability
+ +
Stability BP Consumption Heir + Loyalty

Taxation Level High Priest + Stability


+
Economy Loyalty
Magister + Economy

Festivals per Year Marshal + Economy


+ +
Loyalty BP Consumption +
Royal Enforcer Loyalty, -1 Unrest/upkeep
unrest penalty on all checks +
Spymaster
consumption BP
Treasurer + Economy
Size Cities Edicts Farms Other
+ + + +
Viceroy Economy

treasury BP Warden + Loyalty

trade routes
Length Route Length Type DC Control DC Corruption Route Length Productivity
Destination (TRL) Modifier Modifier Modifier Modifier
= + + +

= + + +

= + + +

= + + +

2013 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.

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