You are on page 1of 4

1,STENCH,Stench,The stench may cause the target to flinch.

2,DRIZZLE,Drizzle,The Pokmon makes it rain if it appears in battle.


3,SPEEDBOOST,Speed Boost,Its Speed stat is gradually boosted.
4,BATTLEARMOR,Battle Armor,The Pokmon is protected against critical hits.
5,STURDY,Sturdy,It cannot be knocked out with one hit.
6,DAMP,Damp,Prevents the use of self-destructing moves.
7,LIMBER,Limber,The Pokmon is protected from paralysis.
8,SANDVEIL,Sand Veil,Boosts the Pokmon's evasion in a sandstorm.
9,STATIC,Static,Contact with the Pokmon may cause paralysis.
10,VOLTABSORB,Volt Absorb,Restores HP if hit by an Electric-type move.
11,WATERABSORB,Water Absorb,Restores HP if hit by a Water-type move.
12,OBLIVIOUS,Oblivious,Prevents it from becoming infatuated.
13,CLOUDNINE,Cloud Nine,Eliminates the effects of weather.
14,COMPOUNDEYES,Compoundeyes,The Pokmon's accuracy is boosted.
15,INSOMNIA,Insomnia,Prevents the Pokmon from falling asleep.
16,COLORCHANGE,Color Change,Changes the Pokmon's type to the foe's move.
17,IMMUNITY,Immunity,Prevents the Pokmon from getting poisoned.
18,FLASHFIRE,Flash Fire,It powers up Fire-type moves if it's hit by one.
19,SHIELDDUST,Shield Dust,Blocks the added effects of attacks taken.
20,OWNTEMPO,Own Tempo,Prevents the Pokmon from becoming confused.
21,SUCTIONCUPS,Suction Cups,Negates all moves that force switching out.
22,INTIMIDATE,Intimidate,Lowers the foe's Attack stat.
23,SHADOWTAG,Shadow Tag,Prevents the foe from escaping.
24,ROUGHSKIN,Rough Skin,Inflicts damage to the foe on contact.
25,WONDERGUARD,Wonder Guard,Only super-effective moves will hit.
26,LEVITATE,Levitate,Gives full immunity to all Ground-type moves.
27,EFFECTSPORE,Effect Spore,Contact may poison or cause paralysis or sleep.
28,SYNCHRONIZE,Synchronize,"Passes a burn, poison, or paralysis to the foe."
29,CLEARBODY,Clear Body,Prevents other Pokmon from lowering its stats.
30,NATURALCURE,Natural Cure,All status problems heal when it switches out.
31,LIGHTNINGROD,Lightningrod,Draws in all Electric-type moves to up Sp. Attack.
32,SERENEGRACE,Serene Grace,Boosts the likelihood of added effects appearing.
33,SWIFTSWIM,Swift Swim,Boosts the Pokmon's Speed in rain.
34,CHLOROPHYLL,Chlorophyll,Boosts the Pokmon's Speed in sunshine.
35,ILLUMINATE,Illuminate,Raises the likelihood of meeting wild Pokmon.
36,TRACE,Trace,The Pokmon copies a foe's Ability.
37,HUGEPOWER,Huge Power,Raises the Pokmon's Attack stat.
38,POISONPOINT,Poison Point,Contact with the Pokmon may poison the attacker.
39,INNERFOCUS,Inner Focus,The Pokmon is protected from flinching.
40,MAGMAARMOR,Magma Armor,Prevents the Pokmon from becoming frozen.
41,WATERVEIL,Water Veil,Prevents the Pokmon from getting a burn.
42,MAGNETPULL,Magnet Pull,Prevents Steel-type Pokmon from escaping.
43,SOUNDPROOF,Soundproof,Gives full immunity to all sound-based moves.
44,RAINDISH,Rain Dish,The Pokmon gradually regains HP in rain.
45,SANDSTREAM,Sand Stream,The Pokmon summons a sandstorm in battle.
46,PRESSURE,Pressure,The Pokmon raises the foe's PP usage.
47,THICKFAT,Thick Fat,Ups resistance to Fire- and Ice-type moves.
48,EARLYBIRD,Early Bird,The Pokmon awakens quickly from sleep.
49,FLAMEBODY,Flame Body,Contact with the Pokmon may burn the attacker.
50,RUNAWAY,Run Away,Enables a sure getaway from wild Pokmon.
51,KEENEYE,Keen Eye,Prevents other Pokmon from lowering accuracy.
52,HYPERCUTTER,Hyper Cutter,Prevents other Pokmon from lowering Attack stat.
53,PICKUP,Pickup,The Pokmon may pick up items.
54,TRUANT,Truant,Pokmon can't attack on consecutive turns.
55,HUSTLE,Hustle,"Boosts the Attack stat, but lowers accuracy."
56,CUTECHARM,Cute Charm,Contact with the Pokmon may cause infatuation.
57,PLUS,Plus,Ups Sp. Atk if another Pokmon has Plus or Minus.
58,MINUS,Minus,Ups Sp. Atk if another Pokmon has Plus or Minus.
59,FORECAST,Forecast,Castform transforms with the weather.
60,STICKYHOLD,Sticky Hold,Protects the Pokmon from item theft.
61,SHEDSKIN,Shed Skin,The Pokmon may heal its own status problems.
62,GUTS,Guts,Boosts Attack if there is a status problem.
63,MARVELSCALE,Marvel Scale,Ups Defense if there is a status problem.
64,LIQUIDOOZE,Liquid Ooze,Damages attackers using any draining move.
65,OVERGROW,Overgrow,Powers up Grass-type moves in a pinch.
66,BLAZE,Blaze,Powers up Fire-type moves in a pinch.
67,TORRENT,Torrent,Powers up Water-type moves in a pinch.
68,SWARM,Swarm,Powers up Bug-type moves in a pinch.
69,ROCKHEAD,Rock Head,Protects the Pokmon from recoil damage.
70,DROUGHT,Drought,Turns the sunlight harsh if it is in battle.
71,ARENATRAP,Arena Trap,Prevents the foe from fleeing.
72,VITALSPIRIT,Vital Spirit,Prevents the Pokmon from falling asleep.
73,WHITESMOKE,White Smoke,Prevents other Pokmon from lowering its stats.
74,PUREPOWER,Pure Power,Raises the Pokmon's Attack stat.
75,SHELLARMOR,Shell Armor,The Pokmon is protected against critical hits.
76,AIRLOCK,Air Lock,Eliminates the effects of weather.
77,TANGLEDFEET,Tangled Feet,Raises evasion if the Pokmon is confused.
78,MOTORDRIVE,Motor Drive,Raises Speed if hit by an Electric-type move.
79,RIVALRY,Rivalry,Deals more damage to a foe of the same gender.
80,STEADFAST,Steadfast,Raises Speed each time the Pokmon flinches.
81,SNOWCLOAK,Snow Cloak,Raises evasion in a hailstorm.
82,GLUTTONY,Gluttony,Encourages the early use of a held Berry.
83,ANGERPOINT,Anger Point,Maxes Attack after taking a critical hit.
84,UNBURDEN,Unburden,Raises Speed if a held item is used.
85,HEATPROOF,Heatproof,Weakens the power of Fire-type moves.
86,SIMPLE,Simple,The Pokmon is prone to wild stat changes.
87,DRYSKIN,Dry Skin,Reduces HP if it is hot. Water restores HP.
88,DOWNLOAD,Download,Adjusts power according to a foe's defenses.
89,IRONFIST,Iron Fist,Boosts the power of punching moves.
90,POISONHEAL,Poison Heal,Restores HP if the Pokmon is poisoned.
91,ADAPTABILITY,Adaptability,Powers up moves of the same type.
92,SKILLLINK,Skill Link,Increases the frequency of multi-strike moves.
93,HYDRATION,Hydration,Heals status problems if it is raining.
94,SOLARPOWER,Solar Power,"In sunshine, Sp. Atk is boosted but HP decreases."
95,QUICKFEET,Quick Feet,Boosts Speed if there is a status problem.
96,NORMALIZE,Normalize,All the Pokmon's moves become the Normal type.
97,SNIPER,Sniper,Powers up moves if they become critical hits.
98,MAGICGUARD,Magic Guard,The Pokmon only takes damage from attacks.
99,NOGUARD,No Guard,Ensures attacks by or against the Pokmon land.
100,STALL,Stall,The Pokmon moves after all other Pokmon do.
101,TECHNICIAN,Technician,Powers up the Pokmon's weaker moves.
102,LEAFGUARD,Leaf Guard,Prevents problems with status in sunny weather.
103,KLUTZ,Klutz,The Pokmon can't use any held items.
104,MOLDBREAKER,Mold Breaker,Moves can be used regardless of Abilities.
105,SUPERLUCK,Super Luck,Heightens the critical-hit ratios of moves.
106,AFTERMATH,Aftermath,Damages the attacker landing the finishing hit.
107,ANTICIPATION,Anticipation,Senses a foe's dangerous moves.
108,FOREWARN,Forewarn,Determines what moves a foe has.
109,UNAWARE,Unaware,Ignores any stat changes in the Pokmon.
110,TINTEDLENS,Tinted Lens,"Powers up \"not very effective\" moves."
111,FILTER,Filter,Reduces damage from supereffective attacks.
112,SLOWSTART,Slow Start,Temporarily halves Attack and Speed.
113,SCRAPPY,Scrappy,Enables moves to hit Ghost-type Pokmon.
114,STORMDRAIN,Storm Drain,Draws in all Water-type moves to up Sp. Attack.
115,ICEBODY,Ice Body,The Pokmon gradually regains HP in a hailstorm.
116,SOLIDROCK,Solid Rock,Reduces damage from supereffective attacks.
117,SNOWWARNING,Snow Warning,The Pokmon summons a hailstorm in battle.
118,HONEYGATHER,Honey Gather,The Pokmon may gather Honey from somewhere.
119,FRISK,Frisk,The Pokmon can check a foe's held item.
120,RECKLESS,Reckless,Powers up moves that have recoil damage.
121,MULTITYPE,Multitype,Changes type to match the held Plate.
122,FLOWERGIFT,Flower Gift,Powers up party Pokmon when it is sunny.
123,BADDREAMS,Bad Dreams,Reduces a sleeping foe's HP.
124,PICKPOCKET,Pickpocket,Steals an item when hit by another Pokmon.
125,SHEERFORCE,Sheer Force,Removes added effects to increase move damage.
126,CONTRARY,Contrary,Makes stat changes have an opposite effect.
127,UNNERVE,Unnerve,Makes the foe nervous and unable to eat Berries.
128,DEFIANT,Defiant,When its stats are lowered its Attack increases.
129,DEFEATIST,Defeatist,Lowers stats when HP becomes half or less.
130,CURSEDBODY,Cursed Body,May disable a move used on the Pokmon.
131,HEALER,Healer,May heal an ally's status conditions.
132,FRIENDGUARD,Friend Guard,Reduces damage done to allies.
133,WEAKARMOR,Weak Armor,Physical attacks lower Defense and raise Speed.
134,HEAVYMETAL,Heavy Metal,Doubles the Pokmon's weight.
135,LIGHTMETAL,Light Metal,Halves the Pokmon's weight.
136,MULTISCALE,Multiscale,Reduces damage when HP is full.
137,TOXICBOOST,Toxic Boost,Powers up physical attacks when poisoned.
138,FLAREBOOST,Flare Boost,Powers up special attacks when burned.
139,HARVEST,Harvest,May create another Berry after one is used.
140,TELEPATHY,Telepathy,Anticipates an ally's attack and dodges it.
141,MOODY,Moody,Raises one stat and lowers another.
142,OVERCOAT,Overcoat,Protects the Pokmon from damage from weather.
143,POISONTOUCH,Poison Touch,May poison targets when a Pokmon makes contact.
144,REGENERATOR,Regenerator,Restores a little HP when withdrawn from battle.
145,BIGPECKS,Big Pecks,Protects the Pokmon from Defense-lowering attacks.
146,SANDRUSH,Sand Rush,Boosts the Pokmon's Speed in a sandstorm.
147,WONDERSKIN,Wonder Skin,Makes status-changing moves more likely to miss.
148,ANALYTIC,Analytic,Boosts move power when the Pokmon moves last.
149,ILLUSION,Illusion,Comes out disguised as the Pokmon in back.
150,IMPOSTER,Imposter,It transforms itself into the Pokmon it is facing.
151,INFILTRATOR,Infiltrator,Passes through the foe's barrier and strikes.
152,MUMMY,Mummy,Contact with this Pokmon spreads this Ability.
153,MOXIE,Moxie,Boosts Attack after knocking out any Pokmon.
154,JUSTIFIED,Justified,Raises Attack when hit by a Dark-type move.
155,RATTLED,Rattled,Some move types scare it and boost its Speed.
156,MAGICBOUNCE,Magic Bounce,Reflects status-changing moves.
157,SAPSIPPER,Sap Sipper,Boosts Attack when hit by a Grass-type move.
158,PRANKSTER,Prankster,Gives priority to a status move.
159,SANDFORCE,Sand Force,Boosts certain moves' power in a sandstorm.
160,IRONBARBS,Iron Barbs,Inflicts damage to the Pokmon on contact.
161,ZENMODE,Zen Mode,Changes the Pokmon's shape when HP is halved.
162,VICTORYSTAR,Victory Star,Boosts the accuracy of its allies and itself.
163,TURBOBLAZE,Turboblaze,Moves can be used regardless of Abilities.
164,TERAVOLT,Teravolt,Moves can be used regardless of Abilities.
165,GLITCH,Glitch,Physical attackers may be corrupted.
166,FAIRYAURA,Fairy Aura,Fairy-type moves are boosted.
167,DARKAURA,Dark Aura,Dark-type moves are boosted.
168,AURABREAKER,Aura Breaker,Aura abilities are reversed.
169,TOUGHCLAWS,Tough Claws,Boosts the power of contact moves by a third.
170,MEGALAUNCHER,Mega Launcher,Boosts the power of aura and pulse moves by 50%.
171,AERILATE,Aerilate,"Changes all Normal-type moves to Flying-type, and they gain
a 30% boost."
172,REFRIGERATE,Refrigerate,Changes all Normal-moves to Ice-type moves
173,STRONGJAWS,Strong Jaws,Increase the power of biting moves.
174,SPEEDSWAP,Speed Swap,Activates the Trick Room effect on entering the
battlefield.
175,FOUNDRY,Foundry,"Rock-type moves, when used, melt and become Fire-type,
increasing their strength."
176,PIXILATE,Pixilate,Normal-type moves become stronger and become Fairy-type.
177,PROTEAN,Protean,The user becomes the type of a move used.
178,MAGICIAN,Magician,The user steals the foe's held item on move contact.
179,STANCECHANGE,Stance Change,The user changes form depending on the move it uses.
180,HUBRIS,Hubris,Boosts Special Attack after knocking out.
181,GOOEY,Gooey,Slows foe on contact.
182,ATHENIAN,Athenian,Doubles the Pokemon's Special Attack stat.
183,PARENTALBOND,Parental Bond,The user's child attacks as well.
184,DIAMONDSKIN,Prism Guard,Inflicts damage to the foe from non-contact moves.
185,BULLETPROOF,Bulletproof,Grants immunity to bomb and ball-based moves.

You might also like