Professional Documents
Culture Documents
void main()
{
varying_color = al_color;
if (al_use_tex_matrix) {
vec4 uv = al_tex_matrix * vec4(al_texcoord, 0, 1);
varying_texcoord = vec2(uv.x, uv.y);
} else {
varying_texcoord = al_texcoord;
}
gl_Position = al_projview_matrix * al_pos;