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- Rancangan Tahunan Matematik Pemulihan Khas 2011
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**Week Program Skills Objectives Activities
**

1 SCREENING TEST 1

2 Mastering Level 1 At the end of the program, pupils should Interactive exercise (Arrange

Number 1-100 (Numbers 1-20) be able to; number set 1 & 2).

Arranging the numbers 1-20 correctly. Worksheet (2)

Level 2 At the end of the program, pupils should Interactive exercise (Arrange

(Numbers 1-50) be able to; number set 3).

Arranging the numbers 1-50 correctly. Worksheet (5a).

Level 3 At the end of the program, pupils should Interactive exercise (Arrange

(Numbers 50-100) be able to; number set 4 & 5, recognize

Arranging the numbers 50-100 numbers 50-100).

correctly. Worksheet (12a)

**3-5 Mastering Level 1 At the end of the program, pupils should Interactive worksheet (addition
**

Addition (Number within 18) be able to; within 10, 18a & 18b).

Add any of two numbers within 18. Addition Games level 1.

Worksheet (addition within

10(abc), addition within 18(abc).

=> Using counter frame.

Level 2 At the end of the program, pupils should Interactive worksheet (addition

(Numbers within 100) be able to; within 50abc(without regrouping),

Add any of two numbers within 100. addition within 50abc(by

regrouping), addition within

100abc(without regrouping),

addition within 100abc(by

regrouping)).

Addition Games level 2.

Worksheet (addition within

50abc(without regrouping),

addition within 50abc(by

regrouping), addition within

100abc(without regrouping),

NFAP | 1

Rancangan pengajaran tahunan MATEMATIK 2010 program pendidikan pemulihan khas SK xxx

**addition within 100abc(by
**

regrouping)). => Using counter

frame.

Level 3 At the end of the program, pupils should Addition Games level 3.

(Numbers above 100) be able to;

Add any of two numbers above 100.

**6-8 Mastering Level 1 At the end of the program, pupils should Interactive worksheet (subtraction
**

Subtraction (Number within 18) be able to; within 10, 18a & 18b).

Subtract any of two numbers within Subtraction Games level 1.

18. Worksheet (subtraction within

10(abc), subtraction within

18(abc). => Using counter frame.

Level 2 At the end of the program, pupils should Interactive worksheet (subtraction

(Numbers within 100) be able to; within 50abc (without regrouping),

Subtract any of two numbers within subtraction within 50abc (by

100. regrouping), subtraction within

100abc (without regrouping),

subtraction within 100abc (by

regrouping)).

Subtraction Games level 2.

Worksheet (subtraction within

50abc (without regrouping),

subtraction within 50abc (by

regrouping), subtraction within

100abc (without regrouping),

subtraction within 100abc (by

regrouping)). => Using counter

frame.

Level 3 At the end of the program, pupils should Subtraction Games level 3.

(Numbers above 100) be able to;

Subtract any of two numbers above

100.

NFAP | 2

Rancangan pengajaran tahunan MATEMATIK 2010 program pendidikan pemulihan khas SK xxx

**9-13 Mastering Level 1 At the end of the program, pupils should Interactive worksheet
**

Multiplication (1 digit with 1 digit) be able to; (Multiplication on page, 43,44

Multiply any of two 1 digit numbers. &45).

Multiplication Games level 1.

Worksheet (multiplication up to

9X5 (abc)). => Using counter

frame.

Level 2 At the end of the program, pupils should Multiplication Games level 2.

(2 digits with 1 digit) be able to; Table games.

Multiply any of 2 digits number with 1

digit number.

Level 3 At the end of the program, pupils should Multiplication Games level 3.

(3 digits with 1 digits) be able to; Table master games.

Multiply any of 3 digits number with 1

digit number.

**14-17 Mastering Level 1 At the end of the program, pupils should
**

Division (without remainder) be able to; Division Games level 1.

Divide any of two numbers within 10 Worksheet (division up to 45/5

without remainder. (abc)). => Using counter frame.

Level 2 At the end of the program, pupils should Division Games level 1.

(Within 50- with be able to;

remainder) Divide any of two numbers within 50

with remainder.

Level 3 At the end of the program, pupils should Division Games level 1.

(Within 100-with be able to;

remainder) Divide any of two numbers within 100

with remainder.

**18 Master in Level 1 At the end of the program, pupils should Time games modern level 1-3.
**

Reading Time (Modern – L1-3) be able to; Worksheet (hours/minutes (ab)).

Read clock in number form like

1:20pm.

NFAP | 3

Rancangan pengajaran tahunan MATEMATIK 2010 program pendidikan pemulihan khas SK xxx

**Level 2 At the end of the program, pupils should Time games traditional Level 1-3.
**

(Traditional – L1-2) be able to;

Level 3 Read clock in quarter fraction form like

(Traditional – L3) one past a quarter/ a quarter before

one.

**19 Master in Level 1 At the end of the program, pupils should Worksheet.
**

Counting (Recognize money) be able to; Guess money name (manual

Money Recognize types of money like game)

sent/not.

Level 2 At the end of the program, pupils should Cash money game

(Recognize the value be able to; worksheet

of money) Recognize the value of money.

Compare the value of different types

of money.

Level 3 At the end of the program, pupils should Worksheet (19ab: addition, 19cd:

(Mix operation of be able to; subtraction.

money) Calculate the operation of addition, Money games.

subtraction, multiplication and division

on money.

Calculate the daily expenditure.

20 EVALUATION TEST 1

21 SCREENING TEST 2

22-41 Mastering Level 1 At the end of the program, pupils should Interactive exercise (Arrange

Number 1-100 (Numbers 1-20) be able to; number set 1 & 2).

Arranging the numbers 1-20 correctly. Worksheet (2)

Level 2 At the end of the program, pupils should Interactive exercise (Arrange

(Numbers 1-50) be able to; number set 3).

Arranging the numbers 1-50 correctly. Worksheet (5a).

**Level 3 At the end of the program, pupils should Interactive exercise (Arrange
**

(Numbers 50-100) be able to; number set 4 & 5, recognize

NFAP | 4

Rancangan pengajaran tahunan MATEMATIK 2010 program pendidikan pemulihan khas SK xxx

** Arranging the numbers 50-100 numbers 50-100).
**

correctly. Worksheet (12a)

**Mastering Level 1 At the end of the program, pupils should Interactive worksheet (addition
**

Addition (Number within 18) be able to; within 10, 18a & 18b).

Add any of two numbers within 18. Addition Games level 1.

Worksheet (addition within

10(abc), addition within 18(abc).

=> Using counter frame.

Level 2 At the end of the program, pupils should Interactive worksheet (addition

(Numbers within 100) be able to; within 50abc(without regrouping),

Add any of two numbers within 100. addition within 50abc(by

regrouping), addition within

100abc(without regrouping),

addition within 100abc(by

regrouping)).

Addition Games level 2.

Worksheet (addition within

50abc(without regrouping),

addition within 50abc(by

regrouping), addition within

100abc(without regrouping),

addition within 100abc(by

regrouping)). => Using counter

frame.

Level 3 At the end of the program, pupils should Addition Games level 3.

(Numbers above 100) be able to;

Add any of two numbers above 100.

**Mastering Level 1 At the end of the program, pupils should Interactive worksheet (subtraction
**

Subtraction (Number within 18) be able to; within 10, 18a & 18b).

Subtract any of two numbers within Subtraction Games level 1.

18. Worksheet (subtraction within

NFAP | 5

Rancangan pengajaran tahunan MATEMATIK 2010 program pendidikan pemulihan khas SK xxx

**10(abc), subtraction within
**

18(abc). => Using counter frame.

Level 2 At the end of the program, pupils should Interactive worksheet (subtraction

(Numbers within 100) be able to; within 50abc (without regrouping),

Subtract any of two numbers within subtraction within 50abc (by

100. regrouping), subtraction within

100abc (without regrouping),

subtraction within 100abc (by

regrouping)).

Subtraction Games level 2.

Worksheet (subtraction within

50abc (without regrouping),

subtraction within 50abc (by

regrouping), subtraction within

100abc (without regrouping),

subtraction within 100abc (by

regrouping)). => Using counter

frame.

Level 3 At the end of the program, pupils should Subtraction Games level 3.

(Numbers above 100) be able to;

Subtract any of two numbers above

100.

**Mastering Level 1 At the end of the program, pupils should Interactive worksheet
**

Multiplication (1 digit with 1 digit) be able to; (Multiplication on page, 43,44

Multiply any of two 1 digit numbers. &45).

Multiplication Games level 1.

Worksheet (multiplication up to

9X5 (abc)). => Using counter

frame.

Level 2 At the end of the program, pupils should Multiplication Games level 2.

(2 digits with 1 digit) be able to; Table games.

Multiply any of 2 digits number with 1

digit number.

NFAP | 6

Rancangan pengajaran tahunan MATEMATIK 2010 program pendidikan pemulihan khas SK xxx

**Level 3 At the end of the program, pupils should Multiplication Games level 3.
**

(3 digits with 1 digits) be able to; Table master games.

Multiply any of 3 digits number with 1

digit number.

**Mastering Level 1 At the end of the program, pupils should
**

Division (without remainder) be able to; Division Games level 1.

Divide any of two numbers within 10 Worksheet (division up to 45/5

without remainder. (abc)). => Using counter frame.

Level 2 At the end of the program, pupils should Division Games level 1.

(Within 50- with be able to;

remainder) Divide any of two numbers within 50

with remainder.

Level 3 At the end of the program, pupils should Division Games level 1.

(Within 100-with be able to;

remainder) Divide any of two numbers within 100

with remainder.

**Master in Level 1 At the end of the program, pupils should Time games modern level 1-3.
**

Reading Time (Modern – L1-3) be able to; Worksheet (hours/minutes (ab)).

Read clock in number form like

1:20pm.

Level 2 At the end of the program, pupils should Time games traditional Level 1-3.

(Traditional – L1-2) be able to;

Level 3 Read clock in quarter fraction form like

(Traditional – L3) one past a quarter/ a quarter before

one.

**Master in Level 1 At the end of the program, pupils should Worksheet.
**

Counting (Recognize money) be able to; Guess money name (manual

Money Recognize types of money like game)

sent/not.

Level 2 At the end of the program, pupils should Cash money game

(Recognize the value be able to;

NFAP | 7

Rancangan pengajaran tahunan MATEMATIK 2010 program pendidikan pemulihan khas SK xxx

**of money) Recognize the value of money. worksheet
**

Compare the value of different types

of money.

Level 3 At the end of the program, pupils should Worksheet (19ab: addition, 19cd:

(Mix operation of be able to; subtraction.

money) Calculate the operation of addition, Money games.

subtraction, multiplication and division

on money.

Calculate the daily expenditure.

42 EVALUATION TEST 2/FINAL

NFAP | 8

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