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[SystemValidation]

RunValidation=True
LastAdapterNumber=0

[DefaultPlayer]
Name=Player
Class=EchelonCharacter.ESam
team=1
Local=True
UseCharacterControl=true

[Engine.PlayerInput]
bInvertMouseUp=False
bInvertMouseSide=False
MouseSensitivity=100.0

[Engine.PlayerController]
DesiredFOV=75.0
DefaultFOV=75.01
m_MinPushForce=0.020
m_MaxPushForce=0.900
m_fButtonMashMouseTurnDeadZone=1.0
m_fButtonMashMouseTurnMultiplier=0.5

[Engine.MarketingCamInput]
JoyX=Axis aStrafeCam DeadZone=0.3
JoyY=Axis aForwardCam DeadZone=0.3
JoyZ=Axis aTurnCam DeadZone=0.0
JoyV=Axis aLookUpCam DeadZone=0.0
JoyR=Axis aFireCam DeadZone=0.0
JoyU=Axis aAltFireCam DeadZone=0.0

[Engine.Input]
Aliases[0]=(Command="",Alias="Fire")
Aliases[1]=(Command="",Alias="ModifierAction")
Aliases[2]=(Command="AnalogUp | Axis aForward Speed=+1.0",Alias="MoveForward")
Aliases[3]=(Command="AnalogDown | Axis aForward Speed=-1.0",Alias="MoveBackward")
Aliases[4]=(Command="AnalogLeft | Axis aStrafe Speed=-1.0",Alias="StrafeLeft")
Aliases[5]=(Command="AnalogRight | Axis aStrafe Speed=+1.0",Alias="StrafeRight")
Aliases[6]=(Command="NormalActionPressed",Alias="NormalAction")
Aliases[7]=(Command="",Alias="AggressiveAction")
Aliases[8]=(Command="Button bAnalogLeft | SwitchHandness | SideToWall |
ZoomInOut",Alias="AnalogLeftDown")
Aliases[10]=(Command="ViewClassRadii Pawn",Alias="ViewTeam")
Aliases[11]=(Command="",Alias="SpecialAction")
Aliases[12]=(Command="PauseMenuPressed",Alias="PauseMenu")
Aliases[13]=(Command="",Alias="StealthAction")
Aliases[14]=(Command="ShowNavPoints",Alias="ShowNavPoints")
Aliases[15]=(Command="Health",Alias="Health")
Aliases[16]=(Command="ShowDebug",Alias="ShowDebug")
Aliases[17]=(Command="OpsatMenu",Alias="OpsatMenu")
Aliases[19]=(Command="Reverse",Alias="reverse")
Aliases[20]=(Command="ViewClass Pawn",Alias="ShowAllPawns")
Aliases[22]=(Command="Button bFreeCamDPadUp",Alias="DPadUp")
Aliases[23]=(Command="Button bFreeCamDPadDown",Alias="DPadDown")
Aliases[24]=(Command="Button bFreeCamDPadRight",Alias="DPadRight")
Aliases[25]=(Command="Button bFreeCamDPadLeft",Alias="DPadLeft")
Aliases[26]=(Command="",Alias="AnalogUp")
Aliases[27]=(Command="",Alias="AnalogDown")
Aliases[28]=(Command="",Alias="AnalogLeft")
Aliases[29]=(Command="",Alias="AnalogRight")
Aliases[30]=(Command="",Alias="AnalogRightDown")
Aliases[31]=(Command="AxisMod SpeedInc=0.25",Alias="MouseWheelUp")
Aliases[32]=(Command="AxisMod SpeedInc=-0.25",Alias="MouseWheelDown")
Aliases[33]=(Command="",Alias="ShowHealth")
Aliases[34]=(Command="",Alias="InventoryAction")
Aliases[35]=(Command="",Alias="HackingAction")
Aliases[36]=(Command="StartDelayedPix",Alias="DelayedPix")
Aliases[37]=(Command="voice on | OnRelease voice off | NoHold",Alias="VoiceKey")
Aliases[38]=(Command="AxisMod Walking",Alias="Walk")
Aliases[39]=(Command="HUD TOGGLE_ALL |
TOGGLEPICKABLEHIGHLIGHT",Alias="MarketingCaptureSettings")
LeftMouse= // don't bind this
RightMouse=
MiddleMouse=EnableDebugPicker
Shift|MiddleMouse=EnableDebugEditActorPicker
MouseWheelUp=MouseWheelUp
MouseWheelDown=MouseWheelDown
Tab=
Enter=PauseMenu //Interaction
Shift=Jump | GhostDown
Alt= // don't bind this because it prevents alt-tab/enter from working!
Ctrl=VoiceKey
Pause=Pause
CapsLock=toggleDXTNoise
Escape=DisableDebugPicker
Space=Jump | TOGGLEVIEWPORTSIZE | DelayedPix
PageDown=ReviveSam
End=menuexec cmd=setgamesettings args=index=13[value=1
Left=
Up=
Right=
Down=
Insert=add weapon p99
Delete=add resources
0=rend bound
1=rmode 1
2=rmode 6
3=rmode 5
4=rmode 2
5=REND DEBUGHUD | TTAG STAMINA
6=rmode 51
7=SHOWDEBUGDRAW | AKAUDIO AKDEBUG SHOWZONES
8=l3d-post | l3d-fog
9=l3d-fog | stat player
F1=Next
F2=ShowDebug
F3=ShowObjectives | ShowNavPoints
F4=ViewTeam
F5= // Binding this key is very annoying for debugging in VS
F6=LOADINITIALCHECKPOINT
F7=KillTarget
F8=Quit
F9=Shot
F10=StepOneFrame
F11=Brightness +
F12=Contrast +
Equals=OVERDRAW
Comma=
Minus=Stat Particle
Period=l3d-stat
Slash=STAT PATTERN
LeftBracket=
Backslash=ShowAllPawns
RightBracket=
MouseX=Axis aMouseX Speed=0.003
MouseY=Axis aMouseY Speed=0.003
MouseW=
None=
Cancel=
Backspace=
PageUp=
home=menuexec cmd=setgamesettings args=index=13[value=0
Select=
Print=
Execute=
PrintScrn=
Help=
A=StrafeLeft
B=Stat sound
C=DEBUGCAM
D=StrafeRight
E=
f=Stat FPS
G=Stat Game
H=Stat Havok
I=
J=
K=Stat AI
L=Stat LineCheck
M=ShowDebugAIPawnInfo
N=changedactorstats
O=DPadLeft
P=DPadRight
Q=
R=stat render
S=MoveBackward
T=
U=
V=ShowAnimInfo
W=MoveForward
X=show particles
Y=
Z=
NumPad0=Show GIZMO
NumPad1=SHOWDEBUGDRAW
NumPad2=fixdt | setdt dt=0.005
NumPad3=Show RADII
NumPad4=fixdt | setdt dt=0.033333
NumPad5=rend phantom
NumPad6=ea class=eplayercontroller
NumPad7=HAVOK ISLANDS
NumPad8=rend ragdoll
NumPad9=rend havok
GreyStar=startavi file=test.avi fps=30
GreyPlus=NPCHEARING
GreyMinus=refvoice
Separator=
NumPadPeriod=SCREENDEBUG
GreySlash=stopavi
F13=Walk
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
NumLock=ToggleCrNoise
ScrollLock=stat texture
LShift=
RShift=
LControl=
RControl=
Semicolon=Stat DL
Tilde=
SingleQuote=Strafe
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=
MouseZ=
Joy1=NormalAction
Joy2=AggressiveAction
Joy3=StealthAction
Joy4=SpecialAction
Joy5=HackingAction
Joy6=InventoryEquip
Joy7=DisplayObjectives | MindMenu | DelayedPix
Joy8=PauseMenu
Joy9=AnalogLeftDown
Joy10=AnalogRightDown
Joy11=Fire
Joy12=ModifierAction
Joy13=DPadUp
Joy14=DPadRight
Joy15=DPadDown
Joy16=DPadLeft
JoyX=Axis aStrafe DeadZone=0.0
JoyY=Axis aForward DeadZone=0.0
JoyZ=Axis aTurn DeadZone=0.0
JoyV=Axis aLookUp DeadZone=0.0
JoyR=Axis aAltFire DeadZone=0.0
JoyU=Axis aFire DeadZone=0.0
XBoxControllerAxis=false
AnalogUp=AnalogUp
AnalogDown=AnalogDown
AnalogLeft=AnalogLeft
AnalogRight=AnalogRight
FirstRepeatDelay=0.5
RepeatDelay=0.25
AnalogThreshold=0.8
Shift|Tab=
Shift|Enter=NPCVision
Shift|CapsLock=
Shift|Escape=
Shift|Space=NPCShot
Shift|PageDown=toggleslowmotion
Shift|End=ldbm ContainerVisCell
Shift|Left=seqprevpage
Shift|Up=
Shift|Right=seqnextpage
Shift|Down=
Shift|Insert=ldbm LightOverlap
Shift|Delete= RECOVER MAXSTAMINA=0.0
Shift|1=ldbm None
Shift|2=ldbm LightCost
Shift|3=ldbm LitActors
Shift|4=ldbm LightBatches
Shift|5=ldbm LightPasses
Shift|6=ldbm LightVolumes
Shift|7=ldbm AmbCubeVolume
Shift|8=ldbm AmbCubeGraph
Shift|9=ldbm SpecCubeVolume
Shift|0=ldbm SpecCubeGraph
Shift|F1=ACTALOG STATE NEWSTATE=1 | LANG=int
Shift|F2=ACTALOG STATE NEWSTATE=2 | LANG=fra
Shift|F3=ACTALOG STATE NEWSTATE=3 | LANG=deu
Shift|F4=ACTALOG STATE NEWSTATE=4 | LANG=esp
Shift|F5=ACTALOG STATE NEWSTATE=5 | LANG=ita
Shift|F6=open ?restart
Shift|F7=
Shift|F8=
Shift|F9=
Shift|F10=
Shift|F11=
Shift|F12=seqshowflow
Shift|Equals=ldbm StructureToCubeVis
Shift|Comma=CycleCameraVisualDebug
Shift|Minus=ldbm CubeToStructureVis
Shift|Period=l3d-visibility
Shift|Slash=
Shift|LeftBracket=
Shift|Backslash=
Shift|RightBracket=
Shift|None=
Shift|Cancel=
Shift|Backspace=ldbm ShadowCasters
Shift|PageUp=ldbm ShadowLightZoneVis
Shift|home=ldbm ContainerCell
Shift|Select=
Shift|Print=
Shift|Execute=
Shift|PrintScrn=
Shift|Help=
Shift|A=ACTOR SELECT ALL
Shift|B=BRUSH RESET
Shift|C=FREECAM
Shift|D=ACTOR DUPLICATE
Shift|E=IMPULSE
Shift|F=SHOW AOVOLUMES
Shift|G=stat xstat
Shift|H=TTAG GEOGRID
Shift|I=DP
Shift|J=JIRA_ISSUE
Shift|K=DEBUGCAM
Shift|L=AI_TESTLKP
Shift|M=l3d-md
Shift|N=SELECT NONE
Shift|O=MPAssignInformer
Shift|P=PARTICLE REMOVE
Shift|Q=AI_CYCLEGUN
Shift|R=AI_TEST
Shift|S=TRIGGERSWITCH
Shift|T=l3d-stat
Shift|U=VISUAL_INTERACTION_RELOAD
Shift|V=ACTOR SELECT INVERT
Shift|W=widescreen
Shift|X=FIXCAM
Shift|Y=l3d-section-cost
Shift|Z=ACTOR SELECT NONE
Shift|GreyStar=slowmotion ratio=1.0
Shift|GreyPlus=slowmotion ratio=+
Shift|GreyMinus=slowmotion ratio=-
Shift|Separator=
Shift|GreySlash=ldbm RenderOccluders
Shift|Pause=NetPause
Ctrl|Tab=
Ctrl|Enter=
Ctrl|Pause=
Ctrl|CapsLock=
Ctrl|Escape=
Ctrl|Space=
Ctrl|PageDown=
Ctrl|End=SEQSKIP
Ctrl|Left=BONELIGHTVALMINUS
Ctrl|Up=BONELIGHTTHRESHPLUS
Ctrl|Right=BONELIGHVALTPLUS
Ctrl|Down=BONELIGHTTHRESHMINUS
Ctrl|Insert=
Ctrl|Delete=
Ctrl|1=pdbm None
Ctrl|2=pdbm Normal
Ctrl|3=pdbm Soft
Ctrl|4=pdbm Volumetric
Ctrl|5=pdbm DeadPixels
Ctrl|6=pdbm Overdraw
Ctrl|7=pdbm AmbientLight
Ctrl|8=pdbm PixelLight
Ctrl|9=pdbm VertexLight
Ctrl|0=visimp
Ctrl|F1=controlmapping 1
Ctrl|F2=controlmapping 2
Ctrl|F3=controlmapping 3
Ctrl|F4=
Ctrl|F5=
Ctrl|F6=open ?restartbb
Ctrl|F7=
Ctrl|F8=
Ctrl|F9=
Ctrl|F10=
Ctrl|F11=
Ctrl|F12=
Ctrl|Equals=UNLOCK_ALL_ACHIEVEMENTS
Ctrl|Comma=
Ctrl|Minus=
Ctrl|Period=
Ctrl|Slash=
Ctrl|LeftBracket=
Ctrl|Backslash=
Ctrl|RightBracket=
Ctrl|None=
Ctrl|Cancel=
Ctrl|Backspace=
Ctrl|PageUp=
Ctrl|home=
Ctrl|Select=
Ctrl|Print=
Ctrl|Execute=
Ctrl|PrintScrn=
Ctrl|Help=
Ctrl|A=ADD WEAPON P99
Ctrl|B=PARTICLES_UPDATE
Ctrl|C=ADD WEAPON MACHETE
Ctrl|D=ADD CLASS=ECHELON.GI_FOODCAN
Ctrl|E=ADD WEAPON BOW
Ctrl|F=DIS2ACTOR
Ctrl|G=stat game big
Ctrl|H=TOGGLEPHYSICALBBOX
Ctrl|i=STAT GAMEPLAY
Ctrl|J=ADD RESOURCES
Ctrl|K=
Ctrl|L=TRACETAG BONELIGHT
Ctrl|M=MarketingCaptureSettings
Ctrl|N=
Ctrl|O=
Ctrl|P=GEARPROFILE
Ctrl|Q=
Ctrl|R=ADD RETRYCHECKPOINT
Ctrl|S=ADD WEAPON BOW
Ctrl|T=
Ctrl|U=
Ctrl|V=TOGGLEANIMDEBUG
Ctrl|W=Stat PLAYERLOCATION
Ctrl|X=SHOWSUBNAV-test1
Ctrl|Y=
Ctrl|Z=LD_TEST
Ctrl|GreyStar=
Ctrl|GreyPlus=
Ctrl|GreyMinus=
Ctrl|Separator=
Ctrl|NumPadPeriod=
Ctrl|GreySlash=
Ctrl|Pause=
[Engine.HUD]
HudMode=0
Crosshair=0

[DefaultVideoOptions]
VisualQuality=2
StartupFullscreen=True
FullscreenViewportX=1360
FullscreenViewportY=768
MaxRefreshRate=60
WindowedViewportX=1360
WindowedViewportY=768
UseVSync=False
UseHDR=True
MonitorAspect=1.600000
ShadowQuality=3
TextureQuality=2
MeshQuality=2
EnvDetail=2
RealtimeReflections=True
MaxAnisotropy=16
MultiSampleType=8

[Engine.Display]
AdapterNumber=0
DisableShaderOptims=False
UseTripleBuffering=False

[Inputs]
ControllerType=KT_X360
KeyboardLayout=KT_DEFAULT
UseXInputByDefault=True

[UserVideoOptions.IAAPlayer]
VisualQuality=2
StartupFullscreen=True
FullscreenViewportX=1360
FullscreenViewportY=768
MaxRefreshRate=60
WindowedViewportX=1360
WindowedViewportY=768
UseVSync=False
UseHDR=True
MonitorAspect=1.600000
ShadowQuality=3
TextureQuality=2
MeshQuality=2
EnvDetail=2
RealtimeReflections=True
MaxAnisotropy=16
MultiSampleType=8

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