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Going for a

Jaunt?
A Web Enhancement for the Book of Challenges
The Book of Challenges offers dozens of exciting traps, One challenge they may face is that a party of characters
mazes, and other intriguing dungeon features to keep utilizes spells and magic items to circumvent their elab-
the player characters (PCs) on their toes. This web orate plots easily. For instance, a character with ethereal
enhancement by the books editor offers Dungeon Mas- jaunt can scout ahead, find all the correct turns in an
ters (DMs) an idea for what to do if the characters try to intricate maze, and locate all the opponents, allowing
circumvent the dungeons challenges with a quick ethe- the rest of the party to bypass the danger.
real jaunt! To use this web enhancement, you must Sometimes player characters need a reminder that the
already have the Book of Challenges. This bonus material Ethereal Plane is not their personal playground.
is exclusive to the official DUNGEONS & DRAGONS web-
site: <www.wizards.com/dnd>.
Dungeon Masters take care and setup intricate
ETHEREAL FAVORITES
encounters focusing on dungeons, mazes, and surprises. (EL 3)
Two creatures native to the Ethereal Plane and emi-
Credits nently suitable for a solo ethereal encounter are the
ethereal filcher and the ethereal marauder. Few spell-
Design: Gwendolyn F. M. Kestrel casters want to venture where theyre apt to get their
Editing and Typesetting: Sue Weinlein Cook
pocket picked or fall under attack when theyre alone.
Editorial Assistance Penny Williams
Web Production: Julia Martin These critters are apt to drive the scout back to the
Web Development: Mark Jindra Material Plane for help.
Graphic Design: Sean Glenn, Cynthia Fliege Ethereal Filcher: hp 22; see MONSTER MANUAL. This
Based on the original DUNGEONS & DRAGONS game by E.
creature will happily lurk near magic-laden parties,
Gary Gygax and Dave Arneson and on the new edition of the seeking a good opportunity to use its Pick Pocket skill
DUNGEONS & DRAGONS game designed by Jonathan Tweet, to snatch a magic goody.
Monte Cook, Skip Williams, Rich Baker, and Peter Adkison.
Ethereal Marauder: hp 11; see MONSTER MANUAL.
D&D, DUNGEONS & DRAGONS, DRAGON, MONSTER MANUAL, FORGOTTEN REALMS,
and DUNGEON MASTER are registered trademarks and the d20 System
This ethereal creature is a fierce opponent for a lone
logo is a trademark owned by Wizards of the Coast, Inc. All Wizards sorcerer or wizard whos using ethereal jaunt to scout.
characters, character names, and the distinctive likenesses thereof
are trademarks owned by Wizards of the Coast, Inc.
This material is protected under the copyright laws of the United States of Remember that a creatures Challenge Rating is bal-
America. Any reproduction or unauthorized use of the material or artwork
contained herein is prohibited without the express written permission anced when its facing four characters. If youre launch-
of Wizards of the Coast, Inc. ing an ethereal attack against a lone scout who cant
This product is a work of fiction. Any similarity to actual people,
organizations, places, or events is purely coincidental. expect reinforcements on the Ethereal Plane from his
This Wizards of the Coast game product contains no Open Game Content. party, you probably want to pick a lower EL than if the
No portion of this work may be reproduced in any form without written per-
mission. To learn more about the Open Gaming License and the d20 System whole party were present.
License, please visit <www.wizards.com/d20>.
2002 Wizards of the Coast, Inc.
All rights reserved. Made in the U.S.A.
USING TEMPLATES
Visit our website at For a fuller challenge, use the ghost template on a dif-
<www.wizards.com/dnd>
ferent creature. It can be added to almost anything. Its
reasonable to assume that, as the player characters
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combat and kill the denizens of a dungeon, an occa- Skills and Feats: Hide +4, Intimidate +8, Jump +14,
sional foe might come back to haunt them. Listen +18, Search +17, Spot +18; Great Fortitude,
Even more interesting encounters might use multi- Power Attack.
ple templates. Say a creature here starts with a base of Breath Weapon (Su): PCku can breathe a 30-foot
a simple chaotic evil minotaur. Adding the half- cone of fire that deals 6d10 points of damage (Reflex
dragon template from a gold dragon makes the crea- DC 20 for half ).
ture much tougher and changes its alignment to Charge (Ex): PCku typically begins a battle by charg-
lawful good. Finally, after overlaying the ghost tem- ing at an opponent, lowering her head to bring her
plate, the creature becomes an incorporeal undead, mighty horns into play. In addition to the normal bene-
allowing it to be any alignment. In this instance, Ill fits and hazards of a charge, this allows her to make a
decide to make it neutral. single gore attack that deals 4d6+12 points of damage.
Since a ghost can rejuvenate, include a short history Frightful Moan (Su): PCku can moan as a standard
to show what is necessary to lay it to rest. Choose some- action. All living creatures within a 30-foot spread must
thing suitable for its motivation: Does it seek revenge? succeed at a Will save (DC 15) or become panicked for
Is it a guardian? Did it leave something undone? 2d4 rounds. This is a sonic, necromantic, mind-affecting
Our half-dragon minotaur, PCku, manifested aspects fear effect. A creature that successfully saves against the
of both her gold dragon mother and her minotaur moan cannot be affected by PCkus moan for one day.
father. She sought to live as a good being with her Malevolence (Su): Once per round, PCku can merge
mother, but found that dragon society spurned her. She her ethereal body with a creature on the Material Plane.
ran away, leaving no word This ability is similar to
for her mother. Oh lost, and by the wind grieved, magic jar (caster level 10th),
Humanoid folk also except that it does not
wanted nothing to do with ghost, come back again. require a receptacle. If the
her, however. She retreated Thomas Wolfe, attack succeeds, PCkus
to this underground com- Look Homeward Angel! body vanishes into the
plex where she lived and opponents body. The target
eventually died, very can resist the attack with a
lonely. She returned as a ghost. Shes a bit mad with successful Will save (DC 15). A creature that successfully
loneliness and the trauma of being undead. She hates saves is immune to PCkus malevolence for one day.
corporeal, living creatures and will attack them. Immunities: PCku is immune to fire and to paralysis
She feels guilty that she left her mother without any and sleep effects.
word. The only way to set PCku to rest is to agree to Incorporeal Subtype: PCku can be harmed only by
carry a message to her mother that PCku has died but other incorporeal creatures, +1 or better magic weap-
that she loved her. ons, spells, spell-like abilities, or supernatural abilities.
She is immune to all nonmagical attack forms and has a
d PCku (against ethereal): PCku: Female half- 50% chance to ignore any damage from a corporeal
gold-dragon half-minotaur ghost; CR 8; Large undead source (except for force effects, such as magic missiles,
(incorporeal); HD 6d12; hp 39; Init +0; Spd 30 ft., fly and attacks made with ghost touch weapons). She can
30 ft. (perfect); AC 18, touch 9, flat-footed 18; Atk +13 pass through solid objects (but not force effects) at will,
melee (1d8+8, bite) and +8 melee (1d6+4, 2 claws), or and her attacks ignore natural armor, armor, and
+13/+8 melee (2d8+8/x3, Huge greataxe) and +8 shields (though deflection bonuses and force effects
melee (1d8+4, gore) and +8 melee (1d8+4, bite); work normally). PCku moves silently (cannot be heard
Face/Reach 5 ft. x 5 ft./10 ft.; SA breath weapon (30-ft. with Listen checks unless desired).
cone of fire), charge 4d6+12, frightful moan, malevo- Low-Light Vision: PCku can see twice as far as a
lence; SQ darkvision 60 ft., immunities , incorporeal human in starlight, moonlight, torchlight, and similar
subtype, low-light vision, manifestation, natural cun- low-light conditions.
ning, rejuvenation, scent, turn resistance +4, undead Manifestation (Su): As an ethereal creature, PCku
traits; AL N; SV Fort +4, Ref +5, Will +5; Str 27, cannot affect or be affected by anything in the material
Dex 10, Con , Int 9, Wis 10, Cha 14. world. When manifest, she becomes visible but

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remains incorporeal. In this state, she has no attacks succeed at a Will save (DC 15) or become panicked for
available except her frightful moan and her malevo- 2d4 rounds. This is a sonic, necromantic, mind-affecting
lence. While manifested, she remains on the Ethereal fear effect. A creature that successfully saves against the
Plane but can be attacked by opponents on both the moan cannot be affected by PCkus moan for one day.
Material and Ethereal planes. Malevolence (Su): Once per round, PCku can merge
Natural Cunning (Ex): PCkus minotaur heritage her ethereal body with a creature on the Material Plane.
gifted her with innate cunning, which renders her This ability is similar to magic jar (caster level 10th),
immune to maze spells, prevents her from ever becom- except that it does not require a receptacle. If the attack
ing lost, and enables her to track enemies. Further, she succeeds, PCkus body vanishes into the opponents
is never caught flat-footed. body. The target can resist the attack with a successful
Rejuvenation (Su): Its difficult to destroy PCku Will save (DC 15). A creature that successfully saves is
through simple combat: Her destroyed spirit restores immune to PCkus malevolence for one day.
itself in 2d4 days. Even the most powerful spells are Immunities: PCku is immune to fire and to paralysis
often only temporary solutions. If PCku would other- and sleep effects.
wise be destroyed, she returns to her old haunts with a Incorporeal Subtype: PCku can be harmed only by
successful level check (1d20+6) against DC 16. The only other incorporeal creatures, +1 or better magic weap-
way to get rid of her for sure is to deliver her desired ons, spells, spell-like abilities, or supernatural abilities.
message to her mother. She is immune to all nonmagical attack forms and has a
Scent (Ex): PCku can detect approaching enemies, 50% chance to ignore any damage from a corporeal
sniff out hidden foes, and track by sense of smell. source (except for force effects, such as magic missiles,
Turn Resistance (Ex): PCku is less easily affected and attacks made with ghost touch weapons). She can
by clerics or paladins. When resolving a turn, rebuke, pass through solid objects (but not force effects) at will,
command, or bolster attempt, she is treated as a 10- and her attacks ignore natural armor, armor, and
HD creature. shields (though deflection bonuses and force effects
Undead Traits: PCku is immune to poison, sleep, paral- work normally). PCku moves silently (cannot be heard
ysis, stunning, disease, death, effects, necromantic effects, with Listen checks unless desired).
mind-influencing effects, and any effect requiring a Forti- Low-Light Vision: PCku can see twice as far as a
tude save unless it also works on objects. She is not sub- human in starlight, moonlight, torchlight, and similar
ject to critical hits, subdual damage, ability damage, abil- low-light conditions.
ity drain, or energy drain. Negative energy heals her, and Manifestation (Su): As an ethereal creature, PCku
she is not at risk of death from massive damage but is cannot affect or be affected by anything in the material
destroyed at 0 hit points or less. She cannot be raised, world. When manifest, she becomes visible but
and resurrection works only if she is willing. remains incorporeal. In this state, she has no attacks
available except her frightful moan and her malevo-
d PCku (manifested): PCku: Female half-gold- lence. While manifested, she remains on the Ethereal
dragon half-minotaur ghost; CR 8; Large undead (incor- Plane but can be attacked by opponents on both the
poreal); HD 6d12; hp 39; Init +0; Spd 30 ft., fly 30 ft. Material and Ethereal planes.
(perfect); AC 11, touch 11, flat-footed 11; Atk ; Natural Cunning (Ex): PCkus minotaur heritage
Face/Reach 5 ft. x 5 ft./10 ft.; SA frightful moan, malev- gifted her with innate cunning, which renders her
olence; SQ darkvision 60 ft., immunities , incorporeal immune to maze spells, prevents her from ever becom-
subtype, low-light vision, manifestation, natural cun- ing lost, and enables her to track enemies. Further, she
ning, rejuvenation, scent, turn resistance +4, undead is never caught flat-footed.
traits; AL N; SV Fort +4, Ref +5, Will +5; Str 27, Dex 10, Rejuvenation (Su): Its difficult to destroy PCku
Con , Int 9, Wis 10, Cha 14. through simple combat: Her destroyed spirit restores
Skills and Feats: Hide +4, Intimidate +8, Jump +14, itself in 2d4 days. Even powerful spells are often only tem-
Listen +18, Search +17, Spot +18; Great Fortitude, porary solutions. If PCku would otherwise be destroyed,
Power Attack. she returns to her old haunts with a successful level check
Frightful Moan (Su): PCku can moan as a standard (1d20+6) against DC 16. The only way to get rid of her
action. All living creatures within a 30-foot spread must for sure is to deliver her desired message to her mother.

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Scent (Ex): PCku can detect approaching enemies,
sniff out hidden foes, and track by sense of smell.
ABOUT THE AUTHOR
Turn Resistance (Ex): PCku is less easily affected Gwendolyn F.M. Kestrel is an editor for Wizards of
by clerics or paladins. When resolving a turn, rebuke, the Coasts Roleplaying Games R&D department.
command, or bolster attempt, she is treated as a 10- Recent credits include editing Faiths and Pantheons,
HD creature. Oriental Adventures, Magic of Faern, Defenders of the
Undead Traits: PCku is immune to poison, sleep, paral- Faith and Book of Challenges.
ysis, stunning, disease, death, effects, necromantic effects, Addicted to education, Gwendolyn is currently
mind-influencing effects, and any effect requiring a Forti- enrolled in a Ph.D. program in cognitive studies with
tude save unless it also works on objects. She is not sub- the University of Washingtons Department of Educa-
ject to critical hits, subdual damage, ability damage, abil- tion. Check out the website she created for her fianc,
ity drain, or energy drain. Negative energy heals her, and the game designer Andy Collins, at < www.andy-
collins.net>.
she is not at risk of death from massive damage but is
destroyed at 0 hit points or less. She cannot be raised, and
resurrection works only if she is willing.

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