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PALADIN SPELLS BLACKGUARD SPELLS HARRIER SPELLS LIBERATOR SPELLS

for the consecrated harrier prestige class for the holy liberator prestige class

SPELL SAVE SPELL SAVE SPELL SAVE SPELL SAVE


WIS WIS WIS WIS
MODIFIER MODIFIER MODIFIER MODIFIER

SPELL SPELLS BONUS SPELL SPELLS BONUS SPELL SPELLS BONUS SPELL SPELLS BONUS
SAVE DC
LEVEL PER DAY SPELLS SAVE DC
LEVEL PER DAY SPELLS SAVE DC
LEVEL PER DAY SPELLS SAVE DC
LEVEL PER DAY SPELLS

1ST 1ST 1ST 1ST

2ND 2ND 2ND 2ND

3RD 3RD 3RD 3RD

4TH 4TH 4TH 4TH

Your caster level is one-half your 1st Level 5TH 1st Level
1ST LEVEL 1ST LEVEL
paladin class level.
Cause Fear 1stLEVEL
Level Bless
1ST
1st Level Cure Light Wounds Bless Weapon
1ST LEVEL
Doom Alter Self Cure Light Wounds
Bless Inflict Light Wounds Animate Rope Detect Poison
Bless Water Magic Weapon Calm Emotions Detect Undead
Bless Weapon Summon Monster I* Command Divine Favor
Create Water Doom Endure Elements
Cure Light Wounds 2nd LEVEL
2ND Level Magic Weapon
Detect Poison 2ND
2nd LEVEL
Level Remove Fear
Detect Undead Bulls Strength Resistance
Divine Favor Cure Moderate Wounds Charm Person Virtue
Divine Sacrifice Darkness Daylight
Endure Elements Death Knell Detect Thoughts 2ND LEVEL
2nd Level
Magic Weapon Inflict Moderate Wounds Hold Person
Protection from Evil Shatter Aid
Read Magic Summon Monster II* 3RD
3rd LEVEL
Level Bulls Strength
Resistance Calm Emotions
Virtue 3RD
3rd LEVEL
Level Death Ward Cure Moderate Wounds
Discern Lies Delay Poison
2ND LEVEL
2nd Level Contagion Dismissal Remove Paralysis
Cure Serious Wounds Legend Lore Resist Elements
Blessed Aim Deeper Darkness Shield Other
Curse of the Brute Inflict Serious Wounds 4TH
4th LEVEL
Level
Delay Poison Protection from Elements 3RD LEVEL
3rd Level
Remove Paralysis Summon Monster III* Dominate Person
Resist Elements Mark of Justice Cure Serious Wounds
Shield Other 4TH
4th LEVEL
Level Discern Lies
Undetectable Alignment 5TH
5th LEVEL
Level Dispel Magic
Zeal Cure Critical Wounds Greater Magic Weapon
Freedom of Movement Antimagic Field
Magic Circle against Evil
Inflict Critical Wounds Banishment
3RD LEVEL
3rd Level Prayer
Poison Remove Curse
Cure Moderate Wounds Summon Monster IV*
Discern Lies 4TH LEVEL
4th Level
Dispel Magic * Evil creatures only
Greater Magic Weapon Cure Critical Wounds
Heal Mount Duration Tracking Death Ward
Magic Circle against Evil SPELL DURATION TRACKING Dispel Evil
Prayer Freedom of Movement
Remove Blindness/Deafness Spell: ___________________________ Spell: ___________________________ Holy Sword
Duration:________________________ Duration:________________________ Neutralize Poison
4TH LEVEL
4th Level rounds/minutes rounds/minutes

Cure Serious Wounds
Death Ward
Dispel Evil Spell: ___________________________ Spell: ___________________________
Freedom of Movement Duration:________________________ Duration:________________________
Holy Sword rounds/minutes rounds/minutes
Lesser Aspect of the Deity
Neutralize Poison
Weapon of the Deity

2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
CHALICE SPELLS HUNTER SPELLS MIDDLE CIRCLE SPELLS TEMPLAR SPELLS
for the knight of the Chalice for the hunter of the dead for the knight of the Middle Circle

SPELL SAVE SPELL SAVE SPELL SAVE SPELL SAVE


WIS WIS WIS WIS
MODIFIER MODIFIER MODIFIER MODIFIER

SPELL SPELLS BONUS SPELL SPELLS BONUS SPELL SPELLS BONUS SPELL SPELLS BONUS
SAVE DC
LEVEL PER DAY SPELLS SAVE DC
LEVEL PER DAY SPELLS SAVE DC
LEVEL PER DAY SPELLS SAVE DC
LEVEL PER DAY SPELLS

1ST 1ST 1ST 1ST

2ND 2ND 2ND 2ND

3RD 3RD 3RD 3RD

4TH 4TH 1st Level 4TH


1ST LEVEL
1st Level 1st Level Bless 1st Level
1ST LEVEL 1ST LEVEL 1ST LEVEL
Bless Weapon
Bless Water Cure Light Wounds Cure Light Wounds Bless
Bless Weapon Invisibility to Undead Detect Poison Cause Fear
Detect Chaos Magic Weapon Detect Undead Command
Detect Evil Remove Fear Divine Favor Divine Favor
Divine Favor Magic Weapon Entropic Shield
Doom 2ND LEVEL
2nd Level Protection from Evil Magic Weapon
Endure Elements Read Magic Mount
Magic Weapon Bulls Strength Shield of Faith
Protection from Evil Continual Flame 2ND
2nd LEVEL
Level
Remove Fear Cure Moderate Wounds 2nd Level
2ND LEVEL
Summon Monster I Darkvision Augury
Shield Other Aid
2ND LEVEL
2nd Level 3RD LEVEL
3rd Level Undetectable Alignment Bulls Strength
Calm Emotions
Aid Cure Serious Wounds 3RD
3rd LEVEL
Level Endurance
Bulls Strength Halt Undead Enthrall
Consecrate Protection from Elements Cure Moderate Wounds Hold Person
Endurance Searing Light Discern Lies Shield Other
Resist Elements Dispel Magic Spiritual Weapon
Sound Burst 4TH LEVEL
4th Level Greater Magic Weapon
Spiritual Weapon Prayer 3RD LEVEL
3rd Level
Summon Monster II Cure Critical Wounds
Undetectable Alignment Death Ward 4th Level Blindness/Deafness
Zeal Freedom of Movement Daylight
Dispel Magic
3RD LEVEL
3rd Level Invisibility Purge
Magic Vestment
Dispel Magic Negative Energy Protection
Invisibility Purge Prayer
Magic Circle against Evil SPELL DURATION TRACKING Searing Light
Magic Vestment
Prayer Spell: ___________________________ Spell: ___________________________ 4TH LEVEL
4th Level
Protection from Elements Duration:________________________ Duration:________________________
Searing Light rounds/minutes rounds/minutes Divine Power
Shout Freedom of Movement
Summon Monster III Greater Magic Weapon
Status
4TH LEVEL
4th Level Spell: ___________________________ Spell: ___________________________
Duration:________________________ Duration:________________________
Dimensional Anchor rounds/minutes rounds/minutes
Discern Lies
Dismissal
Dispel Evil
Holy Smite Spell: ___________________________ Spell: ___________________________
Greater Magic Weapon Duration:________________________ Duration:________________________
Lesser Aspect of the Deity rounds/minutes rounds/minutes
Lesser Planar Ally
Weapon of the Deity

2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
SPELL PLANNING SHEETS
CLERIC SPELLS
0 Level Delay Poison
0 LEVEL
SPELL SAVE Desecrate
WIS Spontaneous cure/inflict: 1 hp Divine Flame
MODIFIER
Create Water Divine Zephyr
SPELL SPELL SPELLS BONUS Cure Minor Wounds Endurance
SAVE DC FOCUS
LEVEL PER DAY SPELLS
Detect Magic Enthrall
0 0 Detect Poison Find Traps
Guidance Gentle Repose
1ST Inflict Minor Wounds Hold Person
Light Inflict Moderate Wounds
2ND
Mending Knife Spray
3RD Purify Food and Drink Lesser Restoration
Read Magic Make Whole
4TH Resistance Remove Paralysis
Virtue Resist Elements
5TH
Shatter
6TH
1ST
1st LEVEL
Level Shield Other
Silence
7TH Spontaneous cure/inflict: 1d8+1/level (max. +5) Sound Burst
Bane Speak with Animals
8TH Bless Spiritual Weapon
Bless Water Summon Monster II
9TH
Burial Blessing Undetectable Alignment
Cause Fear Zone of Truth
DOMAINS Command
name__________________________________ Comprehend Languages 3RD LEVEL
3rd Level
granted power_________________________ Cure Light Wounds
_______________________________________ Curse Water Spontaneous cure/inflict: 3d8+1/level (max +15)
_______________________________________ Deathwatch Animate Dead
_______________________________________ Detect Chaos Beastmask
_______________________________________ Detect Evil Bestow Curse
q 1 ___________________________________
Detect Good Blessed Aim
q 2 ___________________________________
Detect Law Blindness/Deafness
q 3 ___________________________________
Detect Undead Briar Web
q 4 ___________________________________
q 5 ___________________________________ Divine Favor Chain of Eyes
q 6 ___________________________________ Doom Contagion
q 7 ___________________________________ Endure Elements Continual Flame
q 8 ___________________________________ Entropic Shield Create Food and Water
q 9 ___________________________________ Inflict Light Wounds Cure Serious Wounds
Invisibility to Undead Curse of the Brute
name__________________________________ Magic Stone Daylight
granted power_________________________
Magic Weapon Deeper Darkness
_______________________________________
Obscuring Mist Dispel Magic
_______________________________________
_______________________________________ Protection from Chaos Flame of Faith
_______________________________________ Protection from Evil Glyph of Warding
q 1 ___________________________________ Protection from Good Helping Hand
q 2 ___________________________________ Protection from Law Inflict Serious Wounds
q 3 ___________________________________ Random Action Invisibility Purge
q 4 ___________________________________ Remove Fear Lesser Telepathic Bond
q 5 ___________________________________ Sanctuary Locate Object
q 6 ___________________________________
Shield of Faith Magic Circle against Chaos
q 7 ___________________________________
Summon Monster I Magic Circle against Evil
q 8 ___________________________________
q 9 ___________________________________ Magic Circle against Good
2ND LEVEL
2nd Level Magic Circle against Law
prestige domain name __________________ Magic Vestment
granted power_________________________ Spontaneous cure/inflict: 2d8+1/level (max +10) Meld into Stone
_______________________________________ Aid Negative Energy Protection
_______________________________________ Animal Messenger Obscure Object
_______________________________________ Augury Prayer
_______________________________________ Brambles Protection from Elements
q 1 ___________________________________ Bulls Strength Remove Blindness/Deafness
q 2 ___________________________________ Calm Emotions
q 3 ___________________________________ Remove Curse
Consecrate Remove Disease
q 4 ___________________________________
Cure Moderate Wounds Searing Light
q 5 ___________________________________
q 6 ___________________________________ Darkness Speak with Dead
q 7 ___________________________________ Death Knell Speak with Plants
q 8 ___________________________________
q 9 ___________________________________
2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
SPELL PLANNING SHEETS
CLERIC SPELLS
Spikes Righteous Might 9th Level
9TH LEVEL
Stone Shape Scrying
Summon Monster III Slay Living Astral Projection
Sweet Water Spell Resistance Energy Drain
Sword Stream Summon Monster V Gate
Water Breathing True Seeing Implosion
Water Walk Unhallow Miracle
Wind Wall Wall of Stone Soul Bind
Storm of Vengeance
4TH LEVEL
4th Level 6TH LEVEL
6th Level Summon Monster IX
True Resurrection
Spontaneous cure/inflict: 4d8+1/level (max +20) Animate Objects
Air Walk Antilife Shell Duration Tracking
SPELL DURATION TRACKING
Beast Claws Banishment
Castigate Blade Barrier Spell: ___________________________________
Control Water Create Undead Duration: __________________rounds/minutes
Cure Critical Wounds Etherealness
Death Ward Find the Path
Dimensional Anchor Forbiddance
Discern Lies Geas/Quest Spell: ___________________________________
Dismissal Greater Dispelling Duration: __________________rounds/minutes
Divination Greater Glyph of Warding
Divine Power Harm
Freedom of Movement Heal
Giant Vermin Heroes Feast Spell: ___________________________________
Greater Magic Weapon Planar Ally Duration: __________________rounds/minutes
Harrier Summon Monster VI
Imbue with Spell Ability Wind Walk
Inflict Critical Wounds Word of Recall
Lesser Planar Ally Spell: ___________________________________
Neutralize Poison 7TH LEVEL
7th Level Duration: __________________rounds/minutes
Poison
Recitation Blasphemy
Repel Vermin Control Weather
Restoration Destruction Spell: ___________________________________
Sending Dictum Duration: __________________rounds/minutes
Spell Immunity Greater Restoration
Status Greater Scrying
Summon Monster IV Holy Word
Tongues Refuge Spell: ___________________________________
Unfailing Endurance Regenerate Duration: __________________rounds/minutes
Weapon of the Deity Repulsion
Weather Eye Resurrection
Righteous Wrath of the Faithful
5TH LEVEL
5th Level Slime Wave Spell: ___________________________________
Summon Monster VII Duration: __________________rounds/minutes
Atonement Word of Chaos
Bears Heart
Blight 8TH LEVEL
8th Level
Break Enchantment Spell: ___________________________________
Circle of Doom Antimagic Field Duration: __________________rounds/minutes
Commune Brain Spider
Dispel Chaos Chain of Chaos
Dispel Evil Cloak of Chaos
Dispel Good Create Greater Undead Spell: ___________________________________
Dispel Law Discern Location Duration: __________________rounds/minutes
Divine Agility Earthquake
Ethereal Jaunt Fire Storm
Flame Strike Greater Planar Ally
Greater Command Holy Aura Spell: ___________________________________
Hallow Mass Heal Duration: __________________rounds/minutes
Healing Circle Shield of Law
Insect Plague Summon Monster VIII
Mark of Justice Symbol
Plane Shift Unholy Aura
Raise Dead

2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
SPELL PLANNING SHEETS
SACRED FIST SPELLS
3rd LEVEL
3RD Level Slay Living*
SPELL SAVE Spell Resistance
WIS
Bestow Curse* True Seeing
MODIFIER Chain of Eyes Unhallow*
SPELL SPELLS BONUS Contagion*
SAVE DC
LEVEL PER DAY SPELLS Continual Flame * The Dungeon Master decides which of these spells
0 0 Cure Serious Wounds* are appropriate for the characters organization.
Curse of the Brute ** While these spells technically can be cast, a care-
1ST Daylight less sacred fist might break his discipline, depend-
Deeper Darkness ing on his subsequent actions.
2ND Flame of Faith
3RD
Glyph of Warding SPELL DURATION
Duration Tracking TRACKING
Inflict Serious Wounds*
4TH Invisibility Purge Spell: ___________________________________
Magic Circle against Chaos* Duration: __________________rounds/minutes
5TH Magic Circle against Evil*
Magic Circle against Good*
Magic Circle against Law*
0 0LEVEL
Level
Magic Vestment Spell: ___________________________________
Meld into Stone Duration: __________________rounds/minutes
Cure Minor Wounds*
Negative Energy Protection
Guidance
Obscure Object
Inflict Minor Wounds*
Protection from Elements
Light
Remove Curse* Spell: ___________________________________
Read Magic
Remove Disease* Duration: __________________rounds/minutes
Resistance
Speak with Plants
Virtue
Spikes**
Stone Shape
1ST
1st LEVEL
Level
Water Breathing Spell: ___________________________________
Bless Water* Water Walk Duration: __________________rounds/minutes
Burial Blessing
Comprehend Languages
4TH
4th LEVEL
Level
Cure Light Wounds
Curse Water* Spell: ___________________________________
Air Walk Duration: __________________rounds/minutes
Divine Favor
Beast Claws
Endure Elements
Cure Critical Wounds*
Entropic Shield
Death Ward
Inflict Light Wounds*
Divination Spell: ___________________________________
Invisibility to Undead
Divine Power Duration: __________________rounds/minutes
Magic Stone**
Freedom of Movement
Magic Weapon**
Imbue with Spell Ability
Protection from Chaos*
Inflict Critical Wounds*
Protection from Evil*
Neutralize Poison* Spell: ___________________________________
Protection from Good*
Poison* Duration: __________________rounds/minutes
Protection from Law*
Restoration
Sanctuary
Status
Shield of Faith
Tongues
Unfailing Endurance Spell: ___________________________________
2ND LEVEL
2nd Level
Duration: __________________rounds/minutes
Aid 5th LEVEL
5TH Level
Augury
Atonement
Brambles**
Blight Spell: ___________________________________
Bulls Strength
Commune Duration: __________________rounds/minutes
Cure Moderate Wounds*
Dispel Chaos*
Death Knell
Dispel Evil*
Delay Poison
Dispel Good*
Endurance
Dispel Law* Spell: ___________________________________
Gentle Repose
Divine Agility Duration: __________________rounds/minutes
Inflict Moderate Wounds*
Ethereal Jaunt
Lesser Restoration
Hallow*
Resist Elements
Mark of Justice
Speak with Animals
Plane Shift
Undetectable Alignment
Raise Dead*
Righteous Might

2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.

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