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Attack rolls against you have Attack rolls against you have Attack rolls against you have
disadvantage, and your attack disadvantage, and your attack disadvantage, and your attack
rolls have advantage. rolls have advantage. rolls have advantage.
When you make an attack, you When you make an attack, you When you make an attack, you
give away your location whether give away your location whether give away your location whether
the attack hits or misses. the attack hits or misses. the attack hits or misses.
You cant hide from a creature You cant hide from a creature You cant hide from a creature
that can see you. that can see you. that can see you.
If you make noise, you give If you make noise, you give If you make noise, you give
away your position. away your position. away your position.
Under certain circumstances, Under certain circumstances, Under certain circumstances,
you may stay hidden as you you may stay hidden as you you may stay hidden as you
approach a creature that is approach a creature that is approach a creature that is
distracted. distracted. distracted.
Attack rolls against you have Attack rolls against you have Attack rolls against you have
disadvantage, and your attack disadvantage, and your attack disadvantage, and your attack
rolls have advantage. rolls have advantage. rolls have advantage.
When you make an attack, you When you make an attack, you When you make an attack, you
give away your location whether give away your location whether give away your location whether
the attack hits or misses. the attack hits or misses. the attack hits or misses.
You cant hide from a creature You cant hide from a creature You cant hide from a creature
that can see you. that can see you. that can see you.
If you make noise, you give If you make noise, you give If you make noise, you give
away your position. away your position. away your position.
Under certain circumstances, Under certain circumstances, Under certain circumstances,
you may stay hidden as you you may stay hidden as you you may stay hidden as you
approach a creature that is approach a creature that is approach a creature that is
distracted. distracted. distracted.
Incapacitated Incapacitated Incapacitated
You cant take actions or reac- You cant take actions or reac- You cant take actions or reac-
tions. tions. tions.
Examples: Darkness, opaque fog, or Examples: Darkness, opaque fog, or Examples: Darkness, opaque fog, or
dense foliage. dense foliage. dense foliage.
Examples: Darkness, opaque fog, or Examples: Darkness, opaque fog, or Examples: Darkness, opaque fog, or
dense foliage. dense foliage. dense foliage.
Paralyzed Paralyzed Paralyzed
You are incapacitated and cant You are incapacitated and cant You are incapacitated and cant
move or speak. move or speak. move or speak.
You cant take actions or reactions. You cant take actions or reactions. You cant take actions or reactions.
You automatically fail Strength You automatically fail Strength You automatically fail Strength
and Dexterity saving throws. and Dexterity saving throws. and Dexterity saving throws.
Attacks rolls against you have Attacks rolls against you have Attacks rolls against you have
advantage. advantage. advantage.
Any attack that hits you is a Any attack that hits you is a Any attack that hits you is a
critical hit if the attacker is critical hit if the attacker is critical hit if the attacker is
within 5 feet of you. within 5 feet of you. within 5 feet of you.
You automatically fail Strength You automatically fail Strength You automatically fail Strength
and Dexterity saving throws. and Dexterity saving throws. and Dexterity saving throws.
Attacks rolls against you have Attacks rolls against you have Attacks rolls against you have
advantage. advantage. advantage.
Any attack that hits you is a Any attack that hits you is a Any attack that hits you is a
critical hit if the attacker is critical hit if the attacker is critical hit if the attacker is
within 5 feet of you. within 5 feet of you. within 5 feet of you.
Petrified Petrified Petrified
You are transformed, along with You are transformed, along with You are transformed, along with
any non-magical object you are any non-magical object you are any non-magical object you are
wearing or carrying, into a solid wearing or carrying, into a solid wearing or carrying, into a solid
inanimate substance. inanimate substance. inanimate substance.
Your weight increases by a fac- Your weight increases by a fac- Your weight increases by a fac-
tor of ten and you cease aging. tor of ten and you cease aging. tor of ten and you cease aging.
You are incapacitated, cant You are incapacitated, cant You are incapacitated, cant
move or speak, and are un- move or speak, and are un- move or speak, and are un-
aware of your surroundings. aware of your surroundings. aware of your surroundings.
You cant take actions or reactions. You cant take actions or reactions. You cant take actions or reactions.
Attack rolls against you have Attack rolls against you have Attack rolls against you have
advantage. advantage. advantage.
You automatically fail Strength You automatically fail Strength You automatically fail Strength
and Dexterity saving throws. and Dexterity saving throws. and Dexterity saving throws.
You have resistance to all damage. You have resistance to all damage. You have resistance to all damage.
You are immune to poison and You are immune to poison and You are immune to poison and
disease, although a poison or disease, although a poison or disease, although a poison or
disease already in your system disease already in your system disease already in your system
is suspended, not neutralized. is suspended, not neutralized. is suspended, not neutralized.
Attack rolls against you have Attack rolls against you have Attack rolls against you have
advantage. advantage. advantage.
You automatically fail Strength You automatically fail Strength You automatically fail Strength
and Dexterity saving throws. and Dexterity saving throws. and Dexterity saving throws.
You have resistance to all damage. You have resistance to all damage. You have resistance to all damage.
You are immune to poison and You are immune to poison and You are immune to poison and
disease, although a poison or disease, although a poison or disease, although a poison or
disease already in your system disease already in your system disease already in your system
is suspended, not neutralized. is suspended, not neutralized. is suspended, not neutralized.
Poisoned Poisoned Poisoned
You have disadvantage on at- You have disadvantage on at- You have disadvantage on at-
tack rolls and ability checks. tack rolls and ability checks. tack rolls and ability checks.
You have disadvantage on at- You have disadvantage on at- You have disadvantage on at-
tack rolls. tack rolls. tack rolls.
An attack roll against you has An attack roll against you has An attack roll against you has
advantage if the attacker is advantage if the attacker is advantage if the attacker is
within 5 feet of you. Otherwise, within 5 feet of you. Otherwise, within 5 feet of you. Otherwise,
the attack roll has disadvan- the attack roll has disadvan- the attack roll has disadvan-
tage. tage. tage.
Standing up from prone ends Standing up from prone ends Standing up from prone ends
the condition and costs an the condition and costs an the condition and costs an
amount of movement equal to amount of movement equal to amount of movement equal to
half your speed. half your speed. half your speed.
You can drop prone without us- You can drop prone without us- You can drop prone without us-
ing any of your speed. ing any of your speed. ing any of your speed.
You have disadvantage on at- You have disadvantage on at- You have disadvantage on at-
tack rolls. tack rolls. tack rolls.
An attack roll against you has An attack roll against you has An attack roll against you has
advantage if the attacker is advantage if the attacker is advantage if the attacker is
within 5 feet of you. Otherwise, within 5 feet of you. Otherwise, within 5 feet of you. Otherwise,
the attack roll has disadvan- the attack roll has disadvan- the attack roll has disadvan-
tage. tage. tage.
Standing up from prone ends Standing up from prone ends Standing up from prone ends
the condition and costs an the condition and costs an the condition and costs an
amount of movement equal to amount of movement equal to amount of movement equal to
half your speed. half your speed. half your speed.
You can drop prone without us- You can drop prone without us- You can drop prone without us-
ing any of your speed. ing any of your speed. ing any of your speed.
Restrained Restrained Restrained
Your speed becomes 0, and you Your speed becomes 0, and you Your speed becomes 0, and you
cant benefit from any bonus to cant benefit from any bonus to cant benefit from any bonus to
your speed. your speed. your speed.
Attack rolls against you have Attack rolls against you have Attack rolls against you have
advantage, and your attack advantage, and your attack advantage, and your attack
rolls have disadvantage. rolls have disadvantage. rolls have disadvantage.
You have disadvantage on Dex- You have disadvantage on Dex- You have disadvantage on Dex-
terity saving throws. terity saving throws. terity saving throws.
You automatically fail Strength You automatically fail Strength You automatically fail Strength
and Dexterity savings throws and Dexterity savings throws and Dexterity savings throws
Attack rolls against you have Attack rolls against you have Attack rolls against you have
advantage. advantage. advantage.
You automatically fail Strength You automatically fail Strength You automatically fail Strength
and Dexterity savings throws and Dexterity savings throws and Dexterity savings throws
Attack rolls against you have Attack rolls against you have Attack rolls against you have
advantage. advantage. advantage.
Unconcious Unconcious Unconcious
You are incapacitated, cant You are incapacitated, cant You are incapacitated, cant
move or speak, and are un- move or speak, and are un- move or speak, and are un-
aware of your surroundings. aware of your surroundings. aware of your surroundings.
You cant take actions or reactions. You cant take actions or reactions. You cant take actions or reactions.
You drop whatever youre hold- You drop whatever youre hold- You drop whatever youre hold-
ing and fall prone. ing and fall prone. ing and fall prone.
You have disadvantage on attack rolls. You have disadvantage on attack rolls. You have disadvantage on attack rolls.
An attack roll against you has advan- An attack roll against you has advan- An attack roll against you has advan-
tage if the attacker is within 5 feet of tage if the attacker is within 5 feet of tage if the attacker is within 5 feet of
you. Otherwise, the attack roll has you. Otherwise, the attack roll has you. Otherwise, the attack roll has
disadvantage. disadvantage. disadvantage.
You automatically fail Strength You automatically fail Strength You automatically fail Strength
and Dexterity savings throws. and Dexterity savings throws. and Dexterity savings throws.
Attack rolls against you have Attack rolls against you have Attack rolls against you have
advantage. advantage. advantage.
Any attack that hits you is a Any attack that hits you is a Any attack that hits you is a
critical hit if the attacker is critical hit if the attacker is critical hit if the attacker is
within 5 feet of you. within 5 feet of you. within 5 feet of you.
You drop whatever youre hold- You drop whatever youre hold- You drop whatever youre hold-
ing and fall prone. ing and fall prone. ing and fall prone.
You have disadvantage on attack rolls. You have disadvantage on attack rolls. You have disadvantage on attack rolls.
An attack roll against you has advan- An attack roll against you has advan- An attack roll against you has advan-
tage if the attacker is within 5 feet of tage if the attacker is within 5 feet of tage if the attacker is within 5 feet of
you. Otherwise, the attack roll has you. Otherwise, the attack roll has you. Otherwise, the attack roll has
disadvantage. disadvantage. disadvantage.
You automatically fail Strength You automatically fail Strength You automatically fail Strength
and Dexterity savings throws. and Dexterity savings throws. and Dexterity savings throws.
Attack rolls against you have Attack rolls against you have Attack rolls against you have
advantage. advantage. advantage.
Any attack that hits you is a Any attack that hits you is a Any attack that hits you is a
critical hit if the attacker is critical hit if the attacker is critical hit if the attacker is
within 5 feet of you. within 5 feet of you. within 5 feet of you.