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Contents Contents Contents

1 Blinded 11 Invisible 1 Blinded 11 Invisible 1 Blinded 11 Invisible


2 Charmed 12 Obscured 2 Charmed 12 Obscured 2 Charmed 12 Obscured
3 Cover 13 Paralyzed 3 Cover 13 Paralyzed 3 Cover 13 Paralyzed
4 Deafened 14 Petrified 4 Deafened 14 Petrified 4 Deafened 14 Petrified
5 Dying 15 Poisoned 5 Dying 15 Poisoned 5 Dying 15 Poisoned
6 Exhausted 16 Prone 6 Exhausted 16 Prone 6 Exhausted 16 Prone
7 Frightened 17 Restrained 7 Frightened 17 Restrained 7 Frightened 17 Restrained
8 Grappled 18 Stunned 8 Grappled 18 Stunned 8 Grappled 18 Stunned
9 Hidden 19 Unconcious 9 Hidden 19 Unconcious 9 Hidden 19 Unconcious
10 Incapacitated 10 Incapacitated 10 Incapacitated

Contents Contents Contents


1 Blinded 11 Invisible 1 Blinded 11 Invisible 1 Blinded 11 Invisible
2 Charmed 12 Obscured 2 Charmed 12 Obscured 2 Charmed 12 Obscured
3 Cover 13 Paralyzed 3 Cover 13 Paralyzed 3 Cover 13 Paralyzed
4 Deafened 14 Petrified 4 Deafened 14 Petrified 4 Deafened 14 Petrified
5 Dying 15 Poisoned 5 Dying 15 Poisoned 5 Dying 15 Poisoned
6 Exhausted 16 Prone 6 Exhausted 16 Prone 6 Exhausted 16 Prone
7 Frightened 17 Restrained 7 Frightened 17 Restrained 7 Frightened 17 Restrained
8 Grappled 18 Stunned 8 Grappled 18 Stunned 8 Grappled 18 Stunned
9 Hidden 19 Unconcious 9 Hidden 19 Unconcious 9 Hidden 19 Unconcious
10 Incapacitated 10 Incapacitated 10 Incapacitated
Blinded Blinded Blinded
You cant see and automati- You cant see and automati- You cant see and automati-
cally fail any ability check that cally fail any ability check that cally fail any ability check that
requires sight. requires sight. requires sight.
Attack rolls against you have Attack rolls against you have Attack rolls against you have
advantage, and your attack advantage, and your attack advantage, and your attack
rolls have disadvantage. rolls have disadvantage. rolls have disadvantage.

Blinded Blinded Blinded


You cant see and automati- You cant see and automati- You cant see and automati-
cally fail any ability check that cally fail any ability check that cally fail any ability check that
requires sight. requires sight. requires sight.
Attack rolls against you have Attack rolls against you have Attack rolls against you have
advantage, and your attack advantage, and your attack advantage, and your attack
rolls have disadvantage. rolls have disadvantage. rolls have disadvantage.
Charmed Charmed Charmed
You cant attack the charmer or You cant attack the charmer or You cant attack the charmer or
target the charmer with harm- target the charmer with harm- target the charmer with harm-
ful abilities or magical effects. ful abilities or magical effects. ful abilities or magical effects.
The charmer has advantage The charmer has advantage The charmer has advantage
on any ability check to interact on any ability check to interact on any ability check to interact
socially with you. socially with you. socially with you.

Charmed Charmed Charmed


You cant attack the charmer or You cant attack the charmer or You cant attack the charmer or
target the charmer with harm- target the charmer with harm- target the charmer with harm-
ful abilities or magical effects. ful abilities or magical effects. ful abilities or magical effects.
The charmer has advantage The charmer has advantage The charmer has advantage
on any ability check to interact on any ability check to interact on any ability check to interact
socially with you. socially with you. socially with you.
Cover Cover Cover
Half Cover: You have a +2 bo- Half Cover: You have a +2 bo- Half Cover: You have a +2 bo-
nus to AC and Dexterity saving nus to AC and Dexterity saving nus to AC and Dexterity saving
throws if an obstacle blocks at throws if an obstacle blocks at throws if an obstacle blocks at
least half your body. least half your body. least half your body.
Examples: A low wall, a large piece Examples: A low wall, a large piece Examples: A low wall, a large piece
of furniture, a narrow tree trunk, or a of furniture, a narrow tree trunk, or a of furniture, a narrow tree trunk, or a
creature, whether that creature is an creature, whether that creature is an creature, whether that creature is an
enemy or a friend. enemy or a friend. enemy or a friend.
Three-Quarters Cover: You have Three-Quarters Cover: You have Three-Quarters Cover: You have
a +5 bonus to AC and Dexter- a +5 bonus to AC and Dexter- a +5 bonus to AC and Dexter-
ity saving throws if an obstacle ity saving throws if an obstacle ity saving throws if an obstacle
blocks at least three-quarters of blocks at least three-quarters of blocks at least three-quarters of
your body. your body. your body.
Examples: A portcullis, an arrow slit, Examples: A portcullis, an arrow slit, Examples: A portcullis, an arrow slit,
or a thick tree trunk. or a thick tree trunk. or a thick tree trunk.
Total Cover: You cant be tar- Total Cover: You cant be tar- Total Cover: You cant be tar-
geted directly by an attack or a geted directly by an attack or a geted directly by an attack or a
spell if you are completely cov- spell if you are completely cov- spell if you are completely cov-
ered by an obstacle, although ered by an obstacle, although ered by an obstacle, although
some spells can reach you by in- some spells can reach you by in- some spells can reach you by in-
cluding you in an area of effect. cluding you in an area of effect. cluding you in an area of effect.

Cover Cover Cover


Half Cover: You have a +2 bo- Half Cover: You have a +2 bo- Half Cover: You have a +2 bo-
nus to AC and Dexterity saving nus to AC and Dexterity saving nus to AC and Dexterity saving
throws if an obstacle blocks at throws if an obstacle blocks at throws if an obstacle blocks at
least half your body. least half your body. least half your body.
Examples: A low wall, a large piece Examples: A low wall, a large piece Examples: A low wall, a large piece
of furniture, a narrow tree trunk, or a of furniture, a narrow tree trunk, or a of furniture, a narrow tree trunk, or a
creature, whether that creature is an creature, whether that creature is an creature, whether that creature is an
enemy or a friend. enemy or a friend. enemy or a friend.
Three-Quarters Cover: You have Three-Quarters Cover: You have Three-Quarters Cover: You have
a +5 bonus to AC and Dexter- a +5 bonus to AC and Dexter- a +5 bonus to AC and Dexter-
ity saving throws if an obstacle ity saving throws if an obstacle ity saving throws if an obstacle
blocks at least three-quarters of blocks at least three-quarters of blocks at least three-quarters of
your body. your body. your body.
Examples: A portcullis, an arrow slit, Examples: A portcullis, an arrow slit, Examples: A portcullis, an arrow slit,
or a thick tree trunk. or a thick tree trunk. or a thick tree trunk.
Total Cover: You cant be tar- Total Cover: You cant be tar- Total Cover: You cant be tar-
geted directly by an attack or a geted directly by an attack or a geted directly by an attack or a
spell if you are completely cov- spell if you are completely cov- spell if you are completely cov-
ered by an obstacle, although ered by an obstacle, although ered by an obstacle, although
some spells can reach you by in- some spells can reach you by in- some spells can reach you by in-
cluding you in an area of effect. cluding you in an area of effect. cluding you in an area of effect.
Deafened Deafened Deafened
You cant hear and automati- You cant hear and automati- You cant hear and automati-
cally fail any ability check that cally fail any ability check that cally fail any ability check that
requires hearing. requires hearing. requires hearing.

Deafened Deafened Deafened


You cant hear and automati- You cant hear and automati- You cant hear and automati-
cally fail any ability check that cally fail any ability check that cally fail any ability check that
requires hearing. requires hearing. requires hearing.
Dying Dying Dying
Whenever you start your turn with 0 hit Whenever you start your turn with 0 hit Whenever you start your turn with 0 hit
points, roll a d20. points, roll a d20. points, roll a d20.
If the roll is 10 or higher, you succeed. If the roll is 10 or higher, you succeed. If the roll is 10 or higher, you succeed.
Otherwise, you fail. Otherwise, you fail. Otherwise, you fail.
On your third success, you become On your third success, you become On your third success, you become
stable. stable. stable.
On your third failure, you die. On your third failure, you die. On your third failure, you die.
Successes and failures dont need to be Successes and failures dont need to be Successes and failures dont need to be
consecutive. consecutive. consecutive.
Keep track of both until you collect Keep track of both until you collect Keep track of both until you collect
three of a kind. three of a kind. three of a kind.
Successes and failures reset to zero Successes and failures reset to zero Successes and failures reset to zero
when you regain any hit points or when you regain any hit points or when you regain any hit points or
become stable. become stable. become stable.
If you roll a 1, it counts as two failures. If If you roll a 1, it counts as two failures. If If you roll a 1, it counts as two failures. If
you roll a 20, you regain 1 hit point. you roll a 20, you regain 1 hit point. you roll a 20, you regain 1 hit point.
If you take any damage, you suffer a If you take any damage, you suffer a If you take any damage, you suffer a
death saving throw failure. If it is from a death saving throw failure. If it is from a death saving throw failure. If it is from a
critical hit, you suffer two failures. If the critical hit, you suffer two failures. If the critical hit, you suffer two failures. If the
damage equals or exceeds your hit point damage equals or exceeds your hit point damage equals or exceeds your hit point
maximum, you suffer instant death. maximum, you suffer instant death. maximum, you suffer instant death.

Success Success Success

Failure Failure Failure

Dying Dying Dying


Whenever you start your turn with 0 hit Whenever you start your turn with 0 hit Whenever you start your turn with 0 hit
points, roll a d20. points, roll a d20. points, roll a d20.
If the roll is 10 or higher, you succeed. If the roll is 10 or higher, you succeed. If the roll is 10 or higher, you succeed.
Otherwise, you fail. Otherwise, you fail. Otherwise, you fail.
On your third success, you become On your third success, you become On your third success, you become
stable. stable. stable.
On your third failure, you die. On your third failure, you die. On your third failure, you die.
Successes and failures dont need to be Successes and failures dont need to be Successes and failures dont need to be
consecutive. consecutive. consecutive.
Keep track of both until you collect Keep track of both until you collect Keep track of both until you collect
three of a kind. three of a kind. three of a kind.
Successes and failures reset to zero Successes and failures reset to zero Successes and failures reset to zero
when you regain any hit points or when you regain any hit points or when you regain any hit points or
become stable. become stable. become stable.
If you roll a 1, it counts as two failures. If If you roll a 1, it counts as two failures. If If you roll a 1, it counts as two failures. If
you roll a 20, you regain 1 hit point. you roll a 20, you regain 1 hit point. you roll a 20, you regain 1 hit point.
If you take any damage, you suffer a If you take any damage, you suffer a If you take any damage, you suffer a
death saving throw failure. If it is from a death saving throw failure. If it is from a death saving throw failure. If it is from a
critical hit, you suffer two failures. If the critical hit, you suffer two failures. If the critical hit, you suffer two failures. If the
damage equals or exceeds your hit point damage equals or exceeds your hit point damage equals or exceeds your hit point
maximum, you suffer instant death. maximum, you suffer instant death. maximum, you suffer instant death.

Success Success Success

Failure Failure Failure


Exhausted Exhausted Exhausted
Exhaustion is measured in six levels.
Exhaustion is measured in six levels. Exhaustion is measured in six levels.
1 Disadvantage on ability checks 1 Disadvantage on ability checks 1 Disadvantage on ability checks
2 Speed halved 2 Speed halved 2 Speed halved
3 Disadvantage on attack rolls and sav- 3 Disadvantage on attack rolls and 3 Disadvantage on attack rolls and
ing throws saving throws saving throws
4 Hit point maximum halved 4 Hit point maximum halved 4 Hit point maximum halved
5 Speed reduced to 0 5 Speed reduced to 0 5 Speed reduced to 0
6 Death 6 Death 6 Death
If you are exhausted and you suffer If you are exhausted and you suffer If you are exhausted and you suffer
another effect that causes exhaustion, another effect that causes exhaustion, another effect that causes exhaustion,
your current exhaustion level increases your current exhaustion level increases your current exhaustion level increases
by the amount specified in the effects by the amount specified in the effects by the amount specified in the effects
description. description. description.
You suffer the effect of your current ex- You suffer the effect of your current ex- You suffer the effect of your current ex-
haustion level as well as all lower levels. haustion level as well as all lower levels. haustion level as well as all lower levels.
An effect can give you one or more levels An effect can give you one or more levels An effect can give you one or more levels
of exhaustion. of exhaustion. of exhaustion.
An effect that removes exhaustion reduces An effect that removes exhaustion re- An effect that removes exhaustion re-
its level as specified in the effects descrip- duces its level as specified in the effects duces its level as specified in the effects
tion, with all exhaustion effects ending if description, with all exhaustion effects description, with all exhaustion effects
a creatures exhaustion level is reduced ending if a creatures exhaustion level is ending if a creatures exhaustion level is
below 1. reduced below 1. reduced below 1.
Finishing a long rest reduces your exhaus- Finishing a long rest reduces your Finishing a long rest reduces your
tion level by 1, provided that you have also exhaustion level by 1, provided that you exhaustion level by 1, provided that you
ingested some food and drink. have also ingested some food and drink. have also ingested some food and drink.

Exhausted Exhausted Exhausted


Exhaustion is measured in six levels. Exhaustion is measured in six levels. Exhaustion is measured in six levels.
1 Disadvantage on ability checks 1 Disadvantage on ability checks 1 Disadvantage on ability checks
2 Speed halved 2 Speed halved 2 Speed halved
3 Disadvantage on attack rolls and 3 Disadvantage on attack rolls and 3 Disadvantage on attack rolls and
saving throws saving throws saving throws
4 Hit point maximum halved 4 Hit point maximum halved 4 Hit point maximum halved
5 Speed reduced to 0 5 Speed reduced to 0 5 Speed reduced to 0
6 Death 6 Death 6 Death
If you are exhausted and you suffer If you are exhausted and you suffer If you are exhausted and you suffer
another effect that causes exhaustion, another effect that causes exhaustion, another effect that causes exhaustion,
your current exhaustion level increases your current exhaustion level increases your current exhaustion level increases
by the amount specified in the effects by the amount specified in the effects by the amount specified in the effects
description. description. description.
You suffer the effect of your current ex- You suffer the effect of your current ex- You suffer the effect of your current ex-
haustion level as well as all lower levels. haustion level as well as all lower levels. haustion level as well as all lower levels.
An effect can give you one or more levels An effect can give you one or more levels An effect can give you one or more levels
of exhaustion. of exhaustion. of exhaustion.
An effect that removes exhaustion re- An effect that removes exhaustion re- An effect that removes exhaustion re-
duces its level as specified in the effects duces its level as specified in the effects duces its level as specified in the effects
description, with all exhaustion effects description, with all exhaustion effects description, with all exhaustion effects
ending if a creatures exhaustion level is ending if a creatures exhaustion level is ending if a creatures exhaustion level is
reduced below 1. reduced below 1. reduced below 1.
Finishing a long rest reduces your Finishing a long rest reduces your Finishing a long rest reduces your
exhaustion level by 1, provided that you exhaustion level by 1, provided that you exhaustion level by 1, provided that you
have also ingested some food and drink. have also ingested some food and drink. have also ingested some food and drink.
Frightened Frightened Frightened
You have disadvantage on abil- You have disadvantage on abil- You have disadvantage on abil-
ity checks and attack rolls while ity checks and attack rolls while ity checks and attack rolls while
the source of your fear is within the source of your fear is within the source of your fear is within
line of sight. line of sight. line of sight.
You cant willingly move closer You cant willingly move closer You cant willingly move closer
to the source of your fear. to the source of your fear. to the source of your fear.

Frightened Frightened Frightened


You have disadvantage on abil- You have disadvantage on abil- You have disadvantage on abil-
ity checks and attack rolls while ity checks and attack rolls while ity checks and attack rolls while
the source of your fear is within the source of your fear is within the source of your fear is within
line of sight. line of sight. line of sight.
You cant willingly move closer You cant willingly move closer You cant willingly move closer
to the source of your fear. to the source of your fear. to the source of your fear.
Grappled Grappled Grappled
Your speed becomes 0, and you Your speed becomes 0, and you Your speed becomes 0, and you
cant benefit from any bonus to cant benefit from any bonus to cant benefit from any bonus to
your speed. your speed. your speed.
The condition ends if you are The condition ends if you are The condition ends if you are
incapacitated. incapacitated. incapacitated.
The condition also ends if an ef- The condition also ends if an ef- The condition also ends if an ef-
fect removes you from the reach fect removes you from the reach fect removes you from the reach
of the grappler or grappling of the grappler or grappling of the grappler or grappling
effect. effect. effect.
Escape: Use an action to per- Escape: Use an action to per- Escape: Use an action to per-
form a Strength (Athletics) or form a Strength (Athletics) or form a Strength (Athletics) or
Dexterity (Acrobatics) check, Dexterity (Acrobatics) check, Dexterity (Acrobatics) check,
contested by the grapplers contested by the grapplers contested by the grapplers
Strength (Athletics) check. Strength (Athletics) check. Strength (Athletics) check.

Grappled Grappled Grappled


Your speed becomes 0, and you Your speed becomes 0, and you Your speed becomes 0, and you
cant benefit from any bonus to cant benefit from any bonus to cant benefit from any bonus to
your speed. your speed. your speed.
The condition ends if you are The condition ends if you are The condition ends if you are
incapacitated. incapacitated. incapacitated.
The condition also ends if an ef- The condition also ends if an ef- The condition also ends if an ef-
fect removes you from the reach fect removes you from the reach fect removes you from the reach
of the grappler or grappling of the grappler or grappling of the grappler or grappling
effect. effect. effect.
Escape: Use an action to per- Escape: Use an action to per- Escape: Use an action to per-
form a Strength (Athletics) or form a Strength (Athletics) or form a Strength (Athletics) or
Dexterity (Acrobatics) check, Dexterity (Acrobatics) check, Dexterity (Acrobatics) check,
contested by the grapplers contested by the grapplers contested by the grapplers
Strength (Athletics) check. Strength (Athletics) check. Strength (Athletics) check.
Hidden Hidden Hidden
To hide, compare your Dexterity To hide, compare your Dexterity To hide, compare your Dexterity
(Stealth) check with the Wisdom (Stealth) check with the Wisdom (Stealth) check with the Wisdom
(Perception) check or passive (Perception) check or passive (Perception) check or passive
score of creatures in the area. score of creatures in the area. score of creatures in the area.
If a creature has advantage to Wisdom If a creature has advantage to Wisdom If a creature has advantage to Wisdom
(Perception) checks, add 5 to its passive (Perception) checks, add 5 to its passive (Perception) checks, add 5 to its passive
score. For disadvantage, subtract 5. score. For disadvantage, subtract 5. score. For disadvantage, subtract 5.

Attack rolls against you have Attack rolls against you have Attack rolls against you have
disadvantage, and your attack disadvantage, and your attack disadvantage, and your attack
rolls have advantage. rolls have advantage. rolls have advantage.
When you make an attack, you When you make an attack, you When you make an attack, you
give away your location whether give away your location whether give away your location whether
the attack hits or misses. the attack hits or misses. the attack hits or misses.
You cant hide from a creature You cant hide from a creature You cant hide from a creature
that can see you. that can see you. that can see you.
If you make noise, you give If you make noise, you give If you make noise, you give
away your position. away your position. away your position.
Under certain circumstances, Under certain circumstances, Under certain circumstances,
you may stay hidden as you you may stay hidden as you you may stay hidden as you
approach a creature that is approach a creature that is approach a creature that is
distracted. distracted. distracted.

Hidden Hidden Hidden


To hide, compare your Dexterity To hide, compare your Dexterity To hide, compare your Dexterity
(Stealth) check with the Wisdom (Stealth) check with the Wisdom (Stealth) check with the Wisdom
(Perception) check or passive (Perception) check or passive (Perception) check or passive
score of creatures in the area. score of creatures in the area. score of creatures in the area.
If a creature has advantage to Wisdom If a creature has advantage to Wisdom If a creature has advantage to Wisdom
(Perception) checks, add 5 to its passive (Perception) checks, add 5 to its passive (Perception) checks, add 5 to its passive
score. For disadvantage, subtract 5. score. For disadvantage, subtract 5. score. For disadvantage, subtract 5.

Attack rolls against you have Attack rolls against you have Attack rolls against you have
disadvantage, and your attack disadvantage, and your attack disadvantage, and your attack
rolls have advantage. rolls have advantage. rolls have advantage.
When you make an attack, you When you make an attack, you When you make an attack, you
give away your location whether give away your location whether give away your location whether
the attack hits or misses. the attack hits or misses. the attack hits or misses.
You cant hide from a creature You cant hide from a creature You cant hide from a creature
that can see you. that can see you. that can see you.
If you make noise, you give If you make noise, you give If you make noise, you give
away your position. away your position. away your position.
Under certain circumstances, Under certain circumstances, Under certain circumstances,
you may stay hidden as you you may stay hidden as you you may stay hidden as you
approach a creature that is approach a creature that is approach a creature that is
distracted. distracted. distracted.
Incapacitated Incapacitated Incapacitated
You cant take actions or reac- You cant take actions or reac- You cant take actions or reac-
tions. tions. tions.

Incapacitated Incapacitated Incapacitated


You cant take actions or reac- You cant take actions or reac- You cant take actions or reac-
tions. tions. tions.
Invisible Invisible Invisible
You are impossible to see with- You are impossible to see with- You are impossible to see with-
out the aid of magic or a special out the aid of magic or a special out the aid of magic or a special
sense. sense. sense.
Your location can be detected Your location can be detected Your location can be detected
by any noise you make or any by any noise you make or any by any noise you make or any
track you leave. track you leave. track you leave.
Attack rolls against you have Attack rolls against you have Attack rolls against you have
disadvantage, and your attack disadvantage, and your attack disadvantage, and your attack
rolls have advantage. rolls have advantage. rolls have advantage.

Invisible Invisible Invisible


You are impossible to see with- You are impossible to see You are impossible to see with-
out the aid of magic or a special without the aid of magic or a out the aid of magic or a special
sense. special sense. sense.
Your location can be detected Your location can be detected Your location can be detected
by any noise you make or any by any noise you make or any by any noise you make or any
track you leave. track you leave. track you leave.
Attack rolls against you have Attack rolls against you have Attack rolls against you have
disadvantage, and your attack disadvantage, and your attack disadvantage, and your attack
rolls have advantage. rolls have advantage. rolls have advantage.
Obscured Obscured Obscured
Lightly Obscured: You have dis- Lightly Obscured: You have dis- Lightly Obscured: You have dis-
advantage on Wisdom (Percep- advantage on Wisdom (Percep- advantage on Wisdom (Percep-
tion) checks that rely on sight. tion) checks that rely on sight. tion) checks that rely on sight.
Examples: Dim light, patchy fog, or Examples: Dim light, patchy fog, or Examples: Dim light, patchy fog, or
moderate foliage. moderate foliage. moderate foliage.
Heavily Obscured: You effec- Heavily Obscured: You effec- Heavily Obscured: You effec-
tively suffer from the blinded tively suffer from the blinded tively suffer from the blinded
condition. condition. condition.
You cant see and automatically fail any You cant see and automatically fail any You cant see and automatically fail any
ability check that requires sight. ability check that requires sight. ability check that requires sight.
Attack rolls against you have ad- Attack rolls against you have ad- Attack rolls against you have ad-
vantage, and your attack rolls have vantage, and your attack rolls have vantage, and your attack rolls have
disadvantage. disadvantage. disadvantage.

Examples: Darkness, opaque fog, or Examples: Darkness, opaque fog, or Examples: Darkness, opaque fog, or
dense foliage. dense foliage. dense foliage.

Obscured Obscured Obscured


Lightly Obscured: You have dis- Lightly Obscured: You have dis- Lightly Obscured: You have dis-
advantage on Wisdom (Percep- advantage on Wisdom (Percep- advantage on Wisdom (Percep-
tion) checks that rely on sight. tion) checks that rely on sight. tion) checks that rely on sight.
Examples: Dim light, patchy fog, or Examples: Dim light, patchy fog, or Examples: Dim light, patchy fog, or
moderate foliage. moderate foliage. moderate foliage.
Heavily Obscured: You effec- Heavily Obscured: You effec- Heavily Obscured: You effec-
tively suffer from the blinded tively suffer from the blinded tively suffer from the blinded
condition. condition. condition.
You cant see and automatically fail any You cant see and automatically fail any You cant see and automatically fail any
ability check that requires sight. ability check that requires sight. ability check that requires sight.
Attack rolls against you have ad- Attack rolls against you have ad- Attack rolls against you have ad-
vantage, and your attack rolls have vantage, and your attack rolls have vantage, and your attack rolls have
disadvantage. disadvantage. disadvantage.

Examples: Darkness, opaque fog, or Examples: Darkness, opaque fog, or Examples: Darkness, opaque fog, or
dense foliage. dense foliage. dense foliage.
Paralyzed Paralyzed Paralyzed
You are incapacitated and cant You are incapacitated and cant You are incapacitated and cant
move or speak. move or speak. move or speak.
You cant take actions or reactions. You cant take actions or reactions. You cant take actions or reactions.

You automatically fail Strength You automatically fail Strength You automatically fail Strength
and Dexterity saving throws. and Dexterity saving throws. and Dexterity saving throws.
Attacks rolls against you have Attacks rolls against you have Attacks rolls against you have
advantage. advantage. advantage.
Any attack that hits you is a Any attack that hits you is a Any attack that hits you is a
critical hit if the attacker is critical hit if the attacker is critical hit if the attacker is
within 5 feet of you. within 5 feet of you. within 5 feet of you.

Paralyzed Paralyzed Paralyzed


You are incapacitated and cant You are incapacitated and cant You are incapacitated and cant
move or speak. move or speak. move or speak.
You cant take actions or reactions. You cant take actions or reactions. You cant take actions or reactions.

You automatically fail Strength You automatically fail Strength You automatically fail Strength
and Dexterity saving throws. and Dexterity saving throws. and Dexterity saving throws.
Attacks rolls against you have Attacks rolls against you have Attacks rolls against you have
advantage. advantage. advantage.
Any attack that hits you is a Any attack that hits you is a Any attack that hits you is a
critical hit if the attacker is critical hit if the attacker is critical hit if the attacker is
within 5 feet of you. within 5 feet of you. within 5 feet of you.
Petrified Petrified Petrified
You are transformed, along with You are transformed, along with You are transformed, along with
any non-magical object you are any non-magical object you are any non-magical object you are
wearing or carrying, into a solid wearing or carrying, into a solid wearing or carrying, into a solid
inanimate substance. inanimate substance. inanimate substance.
Your weight increases by a fac- Your weight increases by a fac- Your weight increases by a fac-
tor of ten and you cease aging. tor of ten and you cease aging. tor of ten and you cease aging.
You are incapacitated, cant You are incapacitated, cant You are incapacitated, cant
move or speak, and are un- move or speak, and are un- move or speak, and are un-
aware of your surroundings. aware of your surroundings. aware of your surroundings.
You cant take actions or reactions. You cant take actions or reactions. You cant take actions or reactions.

Attack rolls against you have Attack rolls against you have Attack rolls against you have
advantage. advantage. advantage.
You automatically fail Strength You automatically fail Strength You automatically fail Strength
and Dexterity saving throws. and Dexterity saving throws. and Dexterity saving throws.
You have resistance to all damage. You have resistance to all damage. You have resistance to all damage.
You are immune to poison and You are immune to poison and You are immune to poison and
disease, although a poison or disease, although a poison or disease, although a poison or
disease already in your system disease already in your system disease already in your system
is suspended, not neutralized. is suspended, not neutralized. is suspended, not neutralized.

Petrified Petrified Petrified


You are transformed, along with You are transformed, along with You are transformed, along with
any non-magical object you are any non-magical object you are any non-magical object you are
wearing or carrying, into a solid wearing or carrying, into a solid wearing or carrying, into a solid
inanimate substance. inanimate substance. inanimate substance.
Your weight increases by a fac- Your weight increases by a fac- Your weight increases by a fac-
tor of ten and you cease aging. tor of ten and you cease aging. tor of ten and you cease aging.
You are incapacitated, cant You are incapacitated, cant You are incapacitated, cant
move or speak, and are un- move or speak, and are un- move or speak, and are un-
aware of your surroundings. aware of your surroundings. aware of your surroundings.
You cant take actions or reactions. You cant take actions or reactions. You cant take actions or reactions.

Attack rolls against you have Attack rolls against you have Attack rolls against you have
advantage. advantage. advantage.
You automatically fail Strength You automatically fail Strength You automatically fail Strength
and Dexterity saving throws. and Dexterity saving throws. and Dexterity saving throws.
You have resistance to all damage. You have resistance to all damage. You have resistance to all damage.
You are immune to poison and You are immune to poison and You are immune to poison and
disease, although a poison or disease, although a poison or disease, although a poison or
disease already in your system disease already in your system disease already in your system
is suspended, not neutralized. is suspended, not neutralized. is suspended, not neutralized.
Poisoned Poisoned Poisoned
You have disadvantage on at- You have disadvantage on at- You have disadvantage on at-
tack rolls and ability checks. tack rolls and ability checks. tack rolls and ability checks.

Poisoned Poisoned Poisoned


You have disadvantage on at- You have disadvantage on at- You have disadvantage on at-
tack rolls and ability checks. tack rolls and ability checks. tack rolls and ability checks.
Prone Prone Prone
To move while prone, you must To move while prone, you must To move while prone, you must
crawl or use magic. crawl or use magic. crawl or use magic.
Every foot of movement while crawling Every foot of movement while crawling Every foot of movement while crawling
costs 1 extra foot. costs 1 extra foot. costs 1 extra foot.

You have disadvantage on at- You have disadvantage on at- You have disadvantage on at-
tack rolls. tack rolls. tack rolls.
An attack roll against you has An attack roll against you has An attack roll against you has
advantage if the attacker is advantage if the attacker is advantage if the attacker is
within 5 feet of you. Otherwise, within 5 feet of you. Otherwise, within 5 feet of you. Otherwise,
the attack roll has disadvan- the attack roll has disadvan- the attack roll has disadvan-
tage. tage. tage.
Standing up from prone ends Standing up from prone ends Standing up from prone ends
the condition and costs an the condition and costs an the condition and costs an
amount of movement equal to amount of movement equal to amount of movement equal to
half your speed. half your speed. half your speed.
You can drop prone without us- You can drop prone without us- You can drop prone without us-
ing any of your speed. ing any of your speed. ing any of your speed.

Prone Prone Prone


To move while prone, you must To move while prone, you must To move while prone, you must
crawl or use magic. crawl or use magic. crawl or use magic.
Every foot of movement while crawling Every foot of movement while crawling Every foot of movement while crawling
costs 1 extra foot. costs 1 extra foot. costs 1 extra foot.

You have disadvantage on at- You have disadvantage on at- You have disadvantage on at-
tack rolls. tack rolls. tack rolls.
An attack roll against you has An attack roll against you has An attack roll against you has
advantage if the attacker is advantage if the attacker is advantage if the attacker is
within 5 feet of you. Otherwise, within 5 feet of you. Otherwise, within 5 feet of you. Otherwise,
the attack roll has disadvan- the attack roll has disadvan- the attack roll has disadvan-
tage. tage. tage.
Standing up from prone ends Standing up from prone ends Standing up from prone ends
the condition and costs an the condition and costs an the condition and costs an
amount of movement equal to amount of movement equal to amount of movement equal to
half your speed. half your speed. half your speed.
You can drop prone without us- You can drop prone without us- You can drop prone without us-
ing any of your speed. ing any of your speed. ing any of your speed.
Restrained Restrained Restrained
Your speed becomes 0, and you Your speed becomes 0, and you Your speed becomes 0, and you
cant benefit from any bonus to cant benefit from any bonus to cant benefit from any bonus to
your speed. your speed. your speed.
Attack rolls against you have Attack rolls against you have Attack rolls against you have
advantage, and your attack advantage, and your attack advantage, and your attack
rolls have disadvantage. rolls have disadvantage. rolls have disadvantage.
You have disadvantage on Dex- You have disadvantage on Dex- You have disadvantage on Dex-
terity saving throws. terity saving throws. terity saving throws.

Restrained Restrained Restrained


Your speed becomes 0, and you Your speed becomes 0, and you Your speed becomes 0, and you
cant benefit from any bonus to cant benefit from any bonus to cant benefit from any bonus to
your speed. your speed. your speed.
Attack rolls against you have Attack rolls against you have Attack rolls against you have
advantage, and your attack advantage, and your attack advantage, and your attack
rolls have disadvantage. rolls have disadvantage. rolls have disadvantage.
You have disadvantage on Dex- You have disadvantage on Dex- You have disadvantage on Dex-
terity saving throws. terity saving throws. terity saving throws.
Stunned Stunned Stunned
You are incapacitated, cant You are incapacitated, cant You are incapacitated, cant
move, and can only speak fal- move, and can only speak fal- move, and can only speak fal-
teringly. teringly. teringly.
You cant take actions or reactions. You cant take actions or reactions. You cant take actions or reactions.

You automatically fail Strength You automatically fail Strength You automatically fail Strength
and Dexterity savings throws and Dexterity savings throws and Dexterity savings throws
Attack rolls against you have Attack rolls against you have Attack rolls against you have
advantage. advantage. advantage.

Stunned Stunned Stunned


You are incapacitated, cant You are incapacitated, cant You are incapacitated, cant
move, and can only speak fal- move, and can only speak fal- move, and can only speak fal-
teringly. teringly. teringly.
You cant take actions or reactions. You cant take actions or reactions. You cant take actions or reactions.

You automatically fail Strength You automatically fail Strength You automatically fail Strength
and Dexterity savings throws and Dexterity savings throws and Dexterity savings throws
Attack rolls against you have Attack rolls against you have Attack rolls against you have
advantage. advantage. advantage.
Unconcious Unconcious Unconcious
You are incapacitated, cant You are incapacitated, cant You are incapacitated, cant
move or speak, and are un- move or speak, and are un- move or speak, and are un-
aware of your surroundings. aware of your surroundings. aware of your surroundings.
You cant take actions or reactions. You cant take actions or reactions. You cant take actions or reactions.

You drop whatever youre hold- You drop whatever youre hold- You drop whatever youre hold-
ing and fall prone. ing and fall prone. ing and fall prone.
You have disadvantage on attack rolls. You have disadvantage on attack rolls. You have disadvantage on attack rolls.
An attack roll against you has advan- An attack roll against you has advan- An attack roll against you has advan-
tage if the attacker is within 5 feet of tage if the attacker is within 5 feet of tage if the attacker is within 5 feet of
you. Otherwise, the attack roll has you. Otherwise, the attack roll has you. Otherwise, the attack roll has
disadvantage. disadvantage. disadvantage.

You automatically fail Strength You automatically fail Strength You automatically fail Strength
and Dexterity savings throws. and Dexterity savings throws. and Dexterity savings throws.
Attack rolls against you have Attack rolls against you have Attack rolls against you have
advantage. advantage. advantage.
Any attack that hits you is a Any attack that hits you is a Any attack that hits you is a
critical hit if the attacker is critical hit if the attacker is critical hit if the attacker is
within 5 feet of you. within 5 feet of you. within 5 feet of you.

Unconcious Unconcious Unconcious


You are incapacitated, cant You are incapacitated, cant You are incapacitated, cant
move or speak, and are un- move or speak, and are un- move or speak, and are un-
aware of your surroundings. aware of your surroundings. aware of your surroundings.
You cant take actions or reactions. You cant take actions or reactions. You cant take actions or reactions.

You drop whatever youre hold- You drop whatever youre hold- You drop whatever youre hold-
ing and fall prone. ing and fall prone. ing and fall prone.
You have disadvantage on attack rolls. You have disadvantage on attack rolls. You have disadvantage on attack rolls.
An attack roll against you has advan- An attack roll against you has advan- An attack roll against you has advan-
tage if the attacker is within 5 feet of tage if the attacker is within 5 feet of tage if the attacker is within 5 feet of
you. Otherwise, the attack roll has you. Otherwise, the attack roll has you. Otherwise, the attack roll has
disadvantage. disadvantage. disadvantage.

You automatically fail Strength You automatically fail Strength You automatically fail Strength
and Dexterity savings throws. and Dexterity savings throws. and Dexterity savings throws.
Attack rolls against you have Attack rolls against you have Attack rolls against you have
advantage. advantage. advantage.
Any attack that hits you is a Any attack that hits you is a Any attack that hits you is a
critical hit if the attacker is critical hit if the attacker is critical hit if the attacker is
within 5 feet of you. within 5 feet of you. within 5 feet of you.

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