Interactive Earthdawn Character Sheets
Interactive Earthdawn Character Sheets
and ar
any white cell. tracking, since the actual sheets ("Front", "Back") aren't ch
#REF!
gend" sheets are new, and are just there for ease of
eets ("Front", "Back") aren't chock full of room for
Basic Information Attributes
Name:
Player: Physical Value Step
Race: Passion:
Dex
Gender: Age: Str
Height: Weight:
Tou
Skin:
Hair: Eyes:
Discipline Circle Status Level Mental
Per
Legend Points Wil
Current:
Total: Cha
Reputation:
Renown:
Karma
Current:
(d6) Maximum: 0
Talents
Step # Action Dice
Pg. Ref.
1 d4-2 Cr. Talent Name Action
2 d4-1
3 d4
4 d6
5 d8
6 d10
7 d12
8 2d6
9 d8+d6
10 2d8
11 d10+d8
12 2d10
13 d12+d10
14 2d12
15 d12+2d6
16 d12+d8+d6
17 d12+2d8
18 d12+d10+d8
19 d20+2d6
20 d20+d8+d6
21 d20+2d8
22 d20+d10+d8
23 d20+2d10
24 d20+d12+d10
25 d20+2d12 Free Talents
Pg. Ref.
26 d20+d12+2d6 Cr. Talent Name Action
27 d20+d12+d8+d6
28 d20+d12+2d8
29 d20+d12+d10+d8
30 2d20+2d6
31 2d20+d8+d6 Other Talents
Ref.
32 2d20+2d8 Cr. Talent Name Action
33 2d20+d10+d8
34 2d20+2d10
35 2d20+d12+d10
36 2d20+2d12
37 2d20+d12+2d6
Weapons
Attack Talent Dmg Final Damage Range Recovery Dice:
Weapon Name Unconsciousness:
Step Dice Step Step Dice Short Long
Death Rating:
Knockdown:
Wound Threshold:
Current Damage:
Blood Magic:
Total Damage:
butes Characteristics
Physical Defense
Action Dice Mystic Defense
Social Defense
Physical Armor
Mystic Armor
Movement
Carrying / Capacity
Initiative
Talents
Strain Rank Attribute Step Action Dice
Free Talents
Strain Rank Attribute Step Action Dice
Other Talents
Strain Rank Attribute Step Action Dice
Health
Recovery Dice: Recovery Tests: Remaining:
Unconsciousness:
Wounds:
Death Rating:
Knockdown:
Wound Threshold:
Current Damage:
Wood Skin:
Blood Magic: Earth Skin:
Total Damage: Iron Skin:
Discipline Bonuses
Cir Bonus/Ability
Skills
Name Action Strain Attribute Rank Step Dice
Talent Knacks
Talent Name: Knack Name Talent Name: Knack Name Talent Name: Kn
Blood Magic
Type Dmg Effect / Description Who/What/Whe
Equipment
Carried Not Carrie
Name Weight Name Weight Name
Half-Magic
Armor
Type Value I.M.
P/M
P/M
P/M
P/M
Total: P/M
Shields
P/M
P/M
P/M
P/M
P/M
Total: P/M
Talent Knacks
Talent Name: Knack Name Talent Name: Knack Name
Thread Magic
Who/What/Where Rank LP Cost Effect
SubTotal:
Weapons
Attack Talent/Skill Weap Forge Damage Range
Weapon Name
Step Dice Step Step Step Dice Short
Armor
Forged
Base Value Total Value Initiative
Type Bonus Weight
Phys Myst Phys Myst Phys Myst Modifier
Total: 0 0 0 0
A note on armor:
Unless otherwise noted, all armors are assumed to come with helmets, and the helmet is assumed to be worn to bene
Shields
Forged
Base Value Total Value Initiative
Type Bonus Weight
Phys Myst Phys Myst Phys Myst Modifier
Total: 0 0 0 0
A note on shields:
Shields are considered an active defense; that is, they offer little or no benefit against Blind-side and Surprise attacks
Other
Forged
Base Value Total Value Initiative
Type Bonus Weight
Phys Myst Phys Myst Phys Myst Modifier
Total: 0 0 0 0
Weapons
Range
Size Weight Notes
Long
Total: 0
Armor
Shatter
Threshold Description & Notes
Shields
Shatter
Threshold Description & Notes
Other
Shatter
Threshold Description & Notes
Notes
& Notes
& Notes
& Notes
Grimoire Weave
In Matrix ? Diff.
Spell Name Discipline Circle Type Thrds
Casting Range Duration Area of Effect/Damage
Diff. Effect Step Dice
Extra
Effect Description Successes
Extra
Threads Ref.
Grimoire #N/A Weave
Diff. Casting Range Duration Area of Effect/Damage
Spell Name Circle Type Thrds Diff. Effect Step
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Damage
Legend Point Award Tracking
Date Total Current New Notes
0 0 Starting Balance
CALCULATOR
10 copper = 1.0 silver 1 water = 100 silver
1 silver = 1 silver 1 air = 1,000 silver
36 gold = 360 silver 1 fire = 1,000 silver
1 earth = 100 silver 1 orichalcum = 10,000 silver
Monetary Tracking (in silver)
Date Current New Notes
Starting BalanceStarting BalanceStarting BalanceStarting Balance
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Thread Item
Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:
Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:
LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:
Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:
Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:
Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:
Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:
Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:
Thread Item
Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:
Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:
LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:
Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:
Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:
Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:
Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:
Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:
Thread Item
Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:
Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:
LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:
Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:
Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:
Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:
Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:
Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:
Thread Item
Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:
Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:
LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:
Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:
Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:
Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:
Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:
Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:
Thread Item
Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Na
Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense
LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP
Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Dee
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Ef
Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Dee
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Ef
Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Dee
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Ef
Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Dee
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Ef
Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Dee
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Ef
Thread Item
Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Na
Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense
LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP
Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Dee
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Ef
Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Dee
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Ef
Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Dee
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Ef
Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Dee
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Ef
Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Dee
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Ef
Thread Item
Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Na
Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense
LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP
Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Dee
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Ef
Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Dee
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Ef
Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Dee
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Ef
Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Dee
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Ef
Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Dee
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Ef
Thread Item
Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Na
Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense
LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP
Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Dee
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Ef
Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Dee
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Ef
Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Dee
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Ef
Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Dee
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Ef
Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank
Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Dee
Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Ef
Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:N
se:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell De
st:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP C
Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:
d:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/De
ct:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effec
Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:
d:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/De
ct:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effec
Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:
d:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/De
ct:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effec
Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:
d:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/De
ct:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effec
Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:
d:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/De
ct:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effec
Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:N
se:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell De
st:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP C
Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:
d:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/De
ct:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effec
Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:
d:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/De
ct:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effec
Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:
d:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/De
ct:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effec
Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:
d:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/De
ct:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effec
Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:
d:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/De
ct:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effec
Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:N
se:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell De
st:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP C
Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:
d:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/De
ct:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effec
Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:
d:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/De
ct:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effec
Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:
d:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/De
ct:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effec
Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:
d:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/De
ct:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effec
Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:
d:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/De
ct:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effec
Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:Name:N
se:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell Defense:Spell De
st:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP Cost:LP C
Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:Rank 1:
d:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/De
ct:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effec
Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:Rank 2:
d:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/De
ct:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effec
Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:Rank 3:
d:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/De
ct:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effec
Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:Rank 4:
d:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/De
ct:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effec
Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:Rank 5:
d:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/Deed:Key/De
ct:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effect:Effec
me:Name:Name:Name:Name:Name:
e:Spell Defense:Spell Defense:
ost:LP Cost:LP Cost:LP Cost:LP Cost:
Rank 1:Rank 1:Rank 1:Rank 1:
Deed:Key/Deed:Key/Deed:Key/Deed:
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Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:
me:Name:Name:Name:Name:Name:
e:Spell Defense:Spell Defense:
ost:LP Cost:LP Cost:LP Cost:LP Cost:
Rank 1:Rank 1:Rank 1:Rank 1:
Deed:Key/Deed:Key/Deed:Key/Deed:
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Rank 5:Rank 5:Rank 5:Rank 5:
Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:
me:Name:Name:Name:Name:Name:
e:Spell Defense:Spell Defense:
ost:LP Cost:LP Cost:LP Cost:LP Cost:
Rank 1:Rank 1:Rank 1:Rank 1:
Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:
Rank 2:Rank 2:Rank 2:Rank 2:
Deed:Key/Deed:Key/Deed:Key/Deed:
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Rank 5:Rank 5:Rank 5:Rank 5:
Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:
me:Name:Name:Name:Name:Name:
e:Spell Defense:Spell Defense:
ost:LP Cost:LP Cost:LP Cost:LP Cost:
Rank 1:Rank 1:Rank 1:Rank 1:
Deed:Key/Deed:Key/Deed:Key/Deed:
Effect:Effect:Effect:Effect:Effect:
Rank 2:Rank 2:Rank 2:Rank 2:
Deed:Key/Deed:Key/Deed:Key/Deed:
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Deed:Key/Deed:Key/Deed:Key/Deed:
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Notes
23rd mawag, arrived at midland trading post
es
Description / Background
Background
want to in this
sheet
Fireweave Elementalist 6
Thunderclap Elementalist 7
Whirlwind Elementalist 7
Ironskin Elementalist 8
Suffocation Illusionist 4
Unmask Illusionist 4
Illusion Illusionist 5
Presto! Illusionist 5
Switch Illusionist 5
Stampede Illusionist 7
Vertigo Illusionist 7
1 rnd 1 yd rad Remove impurities/odors, making air breathable; see Purify Ear
10 hr Forms trees into a suitable place to sleep for 1 person; see text.
#N/A #N/A Creates invisible hands with Step DEX; lift 10 lbs.
1 rnd Target 6 d10 Lightning bolts from mage's fingers, striking target.
#N/A +3 bonus to Avoid Blow tests, allows use vs Blindside and Surpri
#N/A 3 d4 Target forgets what he was about to do, can only react.
2 rnd 6 d10 Illusionary version of Wizard's Flame Flash (pg. 344). Physical.
D (+2 rnd)D (+2 rnd) D (min), E (+1 Phys. Armor), T (+Rank) PG271
D (+2 min)D (+2 min) D (+2 min), E (+2 bonus), T (+Rank) PG271
D (+2 rnd)D (+2 rnd) D (+2 rnd), E (+2 Step), E (-2 Phys Armor), R (+10 yd), T (+1) PG272
D (+2 rnd)D (+2 rnd) E (+2 step), T (+1)E (+2 step), T (+1)E (+2 step), T (+1) PG272
T (+1)T (+1)T (+1) E (+2 bonus), T (+1)E (+2 bonus), T (+1)E (+2 bonus), T (+1) PG273
A (+1 yd)A (+1 yd) A (+1 yd)A (+1 yd)A (+1 yd)A (+1 yd)A (+1 yd)A (+1 yd) (PG273)
A (+2 yd)A (+2 yd) A (+2 yd)A (+2 yd)A (+2 yd)A (+2 yd)A (+2 yd)A (+2 yd) PG273
E (+2 step)E (+2 step) E (+2 step)E (+2 step)E (+2 step)E (+2 step)E (+2 step) PG274
D (+2 min)D (+2 min) E (+1 bonus), T (+Rank)E (+1 bonus), T (+Rank) PG274
D (+2 min)D (+2 min) E (+1 bonus), T (+Rank)E (+1 bonus), T (+Rank) PG274
D (+2 min)D (+2 min) E (+1 bonus), T (+Rank)E (+1 bonus), T (+Rank) PG274
D (+2 min)D (+2 min) E (+1 bonus), T (+Rank)E (+1 bonus), T (+Rank) PG274
D (+2 min)D (+2 min) E (+1 bonus), T (+Rank)E (+1 bonus), T (+Rank) PG274
E (+2 step)E (+2 step) E (+2 step), A (+2 yd)E (+2 step), A (+2 yd) PG275
D (+2 min)D (+2 min) D (+2 min), E (+1 cu yd), R (10 min), T (+Rank) PG275
T (+1)T (+1)T (+1) E (+2 bonus), E (-1 hr sleep req., min 4 hrs), T (+Rank) PG275
D (+2 min)D (+2 min) D (+2 min), E (+2 Step), E (+10 lbs), R (+10 yd) PG276
E (+2 Step)E (+2 Step) E (+2 Step), A (+10 yd)E (+2 Step), A (+10 yd) PG276
D (+2 min)D (+2 min) D (+2 min), Effect (+1 bonus), T (+Rank) PG277
D (+2 rnd)D (+2 rnd) E (-2 dmg), T (+1)E (-2 dmg), T (+1)E (-2 dmg), T (+1) PG277
D (+2 rnd)D (+2 rnd) E (+2 Step), R (+10 yd), T (+1)E (+2 Step), R (+10 yd), T (+1) PG278
T (+1)T (+1)T (+1) E (+2 Step), R (+10 yd), T (+1)E (+2 Step), R (+10 yd), T (+1) PG278
D (+2 min)D (+2 min) D (+2 min), E (+2 bonus)D (+2 min), E (+2 bonus) PG279
E (+2 step)E (+2 step) D (+2), E (+2 Step)D (+2), E (+2 Step)D (+2), E (+2 Step) PG279
A (+2 yd)A (+2 yd) E (+1 day growth), A (+2 yd)E (+1 day growth), A (+2 yd) PG280
D (+2 rnd)D (+2 rnd) D (+2 rnd), E (+2 bonus)D (+2 rnd), E (+2 bonus) PG280
E (+2 Step)E (+2 Step) E (+2 Step), R (+10 yd), A (+2 yd) PG280
D (+2 rnd)D (+2 rnd) D (+2 rnd), E (+2 Step), R (+10 yd), A (+2 yd) PG281
E (+2 Step)E (+2 Step) D (+2 rnd), E (+2 Step), R (+10 yd), T (+1) PG281
E (+2 Step)E (+2 Step) E (+2 Step), R (+10 yd), T (+1) E (+2 Step), R (+10 yd), T (+1) PG281
E (+2 Step)E (+2 Step) E (+2 Step), R (+10 yd), T (+1) E (+2 Step), R (+10 yd), T (+1) PG281
E (+2 Step)E (+2 Step) E (+2 Step), R (+10 yd), T (+1) E (+2 Step), R (+10 yd), T (+1) PG281
E (+2 Step)E (+2 Step) D (+2 rnd), E (+2 Step), R (+10 yd), T (+1) PG281
D (+2 rnd)D (+2 rnd) D (+2 rnd), E (+2 dmg healed), R (+10 yd), T (+1) PG282
D (+2 rnd)D (+2 rnd) E (+1 to all effects)E (+1 to all effects)E (+1 to all effects) PG282
D (+2 rnd)D (+2 rnd) D (+2 rnd), A (+2 yds), T (-Rank) PG282
D (+2 min)D (+2 min) D (+2 min), W (+2)D (+2 min), W (+2)D (+2 min), W (+2) PG283
E (+2 Step)E (+2 Step) E (+2), R (+10 yd), A (+2 yd), T (-Rank) PG283
D (+2 min)D (+2 min) D (+2 min), A (+10 yd)D (+2 min), A (+10 yd) PG342
D (+2 rnd)D (+2 rnd) D (+2 min), E (+2), T (+R)D (+2 min), E (+2), T (+R) PG294
D (+2 min)D (+2 min) D (+2 min), E (+2), T (+1)D (+2 min), E (+2), T (+1) PG295
D (+2 min)D (+2 min) D (+2 min), E (+2), R (+10 yd), T (+R) PG295
D (+2 rnd)D (+2 rnd) R (+10 yd)R (+10 yd)R (+10 yd)R (+10 yd)R (+10 yd) PG295
D (+2 hr)D (+2 hr) D (+2 hr)D (+2 hr)D (+2 hr)D (+2 hr)D (+2 hr)D (+2 hr) PG296
D (+2 rnd)D (+2 rnd) E (+2 Effect Step), R (+10 yards), T (+1) PG296
D (+2 min)D (+2 min) D (+2 min), R (+10 yd)D (+2 min), R (+10 yd) PG297
D (+2 rnd)D (+2 rnd) E (+1 all bonuses), T (+Rank)E (+1 all bonuses), T (+Rank) PG297
D (+2 rnd)D (+2 rnd) D (min), E (+20 words), T (+1)D (min), E (+20 words), T (+1) PG298
E (+2 Step)E (+2 Step) E (+2 Step), E (-2 pen.), E (pen. applies to add. Sense Test), T (+1 PG298
D (+2 rnd)D (+2 rnd) D (min), R (+10 yd)D (min), R (+10 yd)D (min), R (+10 yd) PG299
D (+2 min)D (+2 min) D (+2 min)D (+2 min)D (+2 min)D (+2 min)D (+2 min) p.300
D (+2 rnd)D (+2 rnd) T (+1)T (+1)T (+1)T (+1)T (+1)T (+1)T (+1)T (+1)T (+1)T (+1) PG300
D (+2 rnd)D (+2 rnd) D (min), T (+1)D (min), T (+1)D (min), T (+1)D (min), T (+1) PG300
D (+2 rnd)D (+2 rnd) E (+2 Step), R (+10 yd), T (+1)E (+2 Step), R (+10 yd), T (+1) PG301
E (+2 Step)E (+2 Step) D (+2 rd), E (+2 Step), R (+10 yd), T (+1) PG301
D (+2 min)D (+2 min) D (+2 min), E (+1 bonus), T (+R) PG301
D (+2 rnd)D (+2 rnd) D (minutes), E (+2 bonus)D (minutes), E (+2 bonus) PG302
D (+1 rnd)D (+1 rnd) R (+10 yd), A (+2 yd)R (+10 yd), A (+2 yd)R (+10 yd), A (+2 yd) p.302
D (+2 rnd)D (+2 rnd) R (+10 yd), A (+2 yd)R (+10 yd), A (+2 yd)R (+10 yd), A (+2 yd) p.302
D (+2 min)D (+2 min) D (+2 min), R (+2 yd)D (+2 min), R (+2 yd) PG303
D (+2 rnd)D (+2 rnd) E (+1 Image), R (+10 yd), T (+Rank) PG304
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Defense Ratings CHARACTERISTICS TABLE
Initiative DEX/PER/CHA Encumbrance Health Ratings
DEX Carrying
STR Recovery
Attribute Step Spell/Social Capacity Death Unconsc. TOU Wound Tests
Value Number Defense Rating Rating Threshold
1 2 2 (pounds)
10 4 2 3 (per1day)
2 2 2 15 6 4 3 1
3 2 3 20 8 6 4 1
4 3 3 25 11 8 4 1
5 3 4 30 13 10 5 1
6 3 4 40 15 12 5 1
7 4 5 50 18 14 6 2
8 4 5 60 20 16 6 2
9 4 6 70 22 18 7 2
10 5 6 80 25 20 7 2
11 5 7 95 27 22 8 2
12 5 7 110 29 24 8 2
13 6 8 125 32 26 9 3
14 6 8 140 34 28 9 3
15 6 9 155 36 30 10 3
16 7 9 175 39 32 10 3
17 7 10 195 41 34 11 3
18 7 10 215 43 36 11 3
19 8 11 235 46 38 12 4
20 8 1 255 48 40 12 4
21 8 12 280 50 42 13 4
22 9 12 305 53 44 13 4
23 9 13 330 55 46 14 4
24 9 13 355 57 48 14 4
25 10 14 380 60 50 15 5
26 10 14 410 62 52 15 5
27 10 15 440 64 54 16 5
28 11 15 470 67 56 16 5
29 11 16 500 69 58 17 5
30 11 16 530 71 60 17 5
RACE TABLE
Race Karma Mod Karma Step Movement Abilities
Dwarf 4 4 10 Heat Sight
Elf 4 4 14 Low-light Vision
Human 5 4 12 Versatility
Obsidiman 3 4 10 Incr. Wound Threshold; Natural Armor
Ork 5 4 12 Gahad; Low-light Vision
Troll 3 4 14 Heat Sight
T'skrang 4 4 12 Tail Combat
Windling 6 4 6 / 16* Astral Sight; Flight; Incr. Phys. Defense
TALENTS SKILLS
Name Attr. Action Skill Strain Ref. NameNameName Attr. Action StrainStrain
Acrobatic Defense DEX SimpleNovice 1 124 Acrobatic Strike DEX Simple 1
Air DanceAir Dance DEX Free No 2 124 ActingActingActing CHA Sust. --
Air SailingAir Sailing WIL Sust. Novice 0 125 Air Sailing WIL Sust. --
Air SpeakingAir Speaking PER Simple No 1 125 AlchemyAlchemy PER Sust. --
Animal BondAnimal Bond CHA Stand. Novice 0 125 Animal Bond CHA Stand. --
Animal Companion Durabili N/A N/A No -- 126 Animal Handling WIL Stand. --
Animal Possession WIL Stand. No 2 126 Animal Training CHA Sust. --
Animal TalkAnimal Talk DEX Stand. No 0 127 Arcane Mutterings CHA Stand. 1
Animal Training CHA Sust. Novice 0 127 Artisan: Artisan: CHA Sust. --
Anticipate Blow PER SimpleNovice 1 128 ArtistArtistArtist CHA Sust. --
Arcane Mutterings CHA Stand. Novice 0 128 Avoid Blow DEX Free 1
Armor Mount WIL Simple No 1 128 Battle Bellow CHA Simple 2
Astral Interference WIL Stand. No 1 129 Battle Shout CHA Simple 1
Astral SightAstral Sight PER Simple No 1 129 Blade Juggle DEX Stand. 1/rnd
Avoid BlowAvoid Blow DEX Free Novice 1 129 BriberyBribery CHA Stand. --
AwarenessAwareness DEX SimpleNovice 0 129 ChargeCharge STR Free --
BanishBanishBanish WIL Stand. No 1 130 ClimbingClimbing DEX Stand. --
Bank ShotBank Shot DEX Simple No 1 130 Conceal Object DEX Stand. 1
Battle BellowBattle Bellow CHA Simple
Journeyman1 130 Conversation CHA Sust. --
Battle ShoutBattle Shout CHA SimpleNovice 1 131 Craft Armor PER Sust. --
Blade JuggleBlade Juggle DEX Stand.
Journeyman1* 131 Craft Weapon PER Sust. --
Blood ShareBlood Share TOU Stand. No 0 132 Craftsman DEX Sust. --
Book Memory WIL Stand. No 0 132 Dead FallDead Fall WIL Simple 1
Borrow Sense WIL Stand. No 0 132 Detect Trap PER Stand. 1
Call Animal Companion WIL Stand. No 1 133 Detect Weapon PER Stand. 1
Call MissileCall Missile PER Simple No 1 133 Diplomacy CHA Sust. --
ChargeChargeCharge STR Free Novice 0 133 DisarmDisarm DEX Stand. 1
Claw FrenzyClaw Frenzy DEX Stand. No 1* 134 Disarm Trap DEX Sust. 1
Claw ShapeClaw Shape STR Simple No 0 134 DisguiseDisguise PER Sust. --
ClimbingClimbingClimbing DEX Stand. Novice 0 134 DistractDistract CHA Stand. 1
Cobra StrikeCobra Strike DEX Free No 2 135 Down Strike STR Free 1
Cold PurifyCold Purify WIL Sust. No 0 135 Emotion Song CHA Sust. 1
Command Nightflyer WIL Sust. No 1 135 Engaging Banter CHA Stand. 1
Conceal Object DEX Stand.
Journeyman1 135 Entertainer CHA Sust. --
ConversationConversation CHA Sust. Novice 0 136 EtiquetteEtiquette CHA Sust. -
CraftsmanCraftsman PER Sust. Novice 0 114 Fast HandFast Hand DEX Stand. 1
Creature Analysis PER Simple No 1 136 First Impression CHA Stand. --
Crushing Blow STR Free No 1 137 FishingFishing PER Sust. --
Danger Sense DEX Free Novice 1 137 FlirtingFlirting CHA Sust. --
Dead FallDead Fall WIL Simple No 1 137 ForgeryForgery DEX Sust. --
DiplomacyDiplomacy CHA Sust. Novice 0 138 Graceful Exit CHA Stand. --
DisarmDisarmDisarm DEX Stand.
Journeyman1 138 Great Leap DEX Free 1
Disarm TrapDisarm Trap DEX Stand. Novice 1 138 HaggleHaggle CHA Sust. --
Disguise SelfDisguise Self PER Stand. No 0 138 Heartening Laugh CHA Stand. 1
Dispel MagicDispel Magic WIL Stand. No 1 139 HuntingHunting DEX Sust. --
DistractDistractDistract CHA SimpleNovice 1 139 Hypnotize CHA Sust. 1
Dominate Beast WIL Stand. No 1 140 ImpressImpress CHA Sust. 1
Double Charge DEX Simple No 1 140 Knowledge: PER Stand. --
Down StrikeDown Strike DEX Free
Journeyman1 140 Lip Reading CHA Stand. 2
Earth SkinEarth Skin TOU Stand. No 0 140 Lock Picking DEX Sust. --
Elemental Hold WIL Stand. No 1 141 ManeuverManeuver DEX Stand. --
Elemental Tongues PER Stand. No 1 141 Mapmaking PER Sust. --
Emotion Song CHA Sust. Novice 0 141 Melee Weapons DEX Stand. --
Empathic Sense CHA Stand. No 1* 142 Mimic Voice CHA Simple --
Engaging Banter CHA Stand. Novice 0 143 Missile Weapons DEX Stand. --
Enhance Animal Companio WIL Sust. No 0 143 Momentum Attack DEX Simple 1
Enhanced Matrix 1 N/A N/A No -- 144 Mount Attack N/A Simple 1
EntertainerEntertainer CHA Sust. Novice 0 110 Navigation PER Sust. --
EtiquetteEtiquette CHA Sust. Novice 0 144 ParryParryParry DEX Free 1
Evidence Analysis PER Sust.
Journeyman1 144 Performance CHA Simple 2
False SightFalse Sight WIL Free No 1 145 PhysicianPhysician PER Sust. --
Fast HandFast Hand DEX Stand. No 1 145 Picking Pockets DEX Stand. --
Fearsome Charge CHA Simple No 2 146 Pilot BoatPilot Boat PER Sust. --
Fire HealFire Heal WIL Sust. No 0 147 Read River PER Sust. --
FirebloodFireblood TOU Stand. No 0 146 Read/Write Languag PER Stand. --
First Impression CHA Stand. Novice 0 147 Read/Write Magic PER Stand. --
Flame ArrowFlame Arrow WIL Free No 1 147 ResearchResearch PER Sust. --
Forge ArmorForge Armor PER Sust. No 0 148 Resist Taunt WIL Free 1
Forge Weapon PER Sust. No 0 148 RhetoricRhetoric PER Sust. --
FrightenFrightenFrighten WIL Stand. No 0 149 RiposteRiposte DEX Free 2
Gliding Strike DEX Simple No 1 149 SailingSailing DEX Sust. --
Graceful ExitGraceful Exit CHA Stand. Novice 0 151 SearchSearch PER Stand. 1
Great LeapGreat Leap DEX Free Novice 1 151 Second Attack DEX Simple 2
HaggleHaggleHaggle CHA Sust. Novice 0 152 Second Shot DEX Simple 2
Heartening Laugh CHA SimpleNovice 1 152 Second Weapon DEX Simple 1
Hold ThreadHold Thread WIL Simple No 1 152 SeductionSeduction CHA Sust. --
HypnotizeHypnotize CHA Sust.
Journeyman1 153 Shield Charge STR Free 1
Impressive Display N/A Simple
Journeyman1 154 Silent Walk DEX Stand. --
Inspire Others CHA Stand. No 0 154 Slough Blame CHA Stand. 2
Iron Constitution TOU Free No 0 154 Speak Language PER Stand. --
Item HistoryItem History PER Sust. No 0 155 SprintSprintSprint N/A Simple 3
Lasting Impression CHA Stand. No 0 155 Streetwise CHA Sust. --
LeadershipLeadership CHA Sust.
Journeyman0 156 Sure Mount STR Free --
Life CheckLife Check TOU Free No 0 156 Surprise Strike STR Free 1
LifesightLifesightLifesight PER Simple No 1 156 Swift KickSwift Kick DEX Simple 1
Lion HeartLion Heart WIL Free No 1 157 Swimming STR Stand. --
Lock PickingLock Picking DEX Stand. Novice 0 157 TacticsTactics PER Stand. --
Long ShotLong Shot N/A Simple No 1 157 TauntTauntTaunt CHA Stand. 1
ManeuverManeuver DEX SimpleNovice 1 158 Throwing Weapons DEX Stand. --
Melee Weapons DEX Stand. Novice 0 158 TrackingTracking PER Stand. 1
Mimic VoiceMimic Voice CHA SimpleNovice 0 158 Trap Initiative DEX Free 1
Missiple Weapons DEX Stand. Novice 0 158 Trick Riding DEX Simple 1
Momentum Attack DEX Simple No 1 158 Unarmed Combat DEX Stand. --
Mount AttackMount Attack N/A Simple
Journeyman1 159 Wheeling Attack DEX Stand. 2
Mystic AimMystic Aim PER Simple No 1 159 Wheeling Defense DEX Simple 1
Mystic Pursuit PER Stand. No 2 159 Wilderness Survival PER Sust. --
NavigationNavigation PER Sust. Novice 0 160 Wound Balance STR Free --
Orbiting SpyOrbiting Spy PER Stand. No 0 160
PatterncraftPatterncraft PER Stand. No 0 161
Picking Pockets DEX Stand. Novice 0 161
Power MaskPower Mask WIL Stand. No 1 162
Read/Write Language PER Sust. No 1 162
ResearchResearch PER Sust. Novice 0 163
Resist TauntResist Taunt WIL Free
Journeyman1 164
RiposteRiposteRiposte DEX Free
Journeyman2 165
Safe PathSafe Path PER Stand. No 0 165
Second Attack DEX Simple
Journeyman2 166
Second ShotSecond Shot DEX Simple
Journeyman2 166
Second Weapon DEX Stand.
Journeyman1 166
Shield BashShield Bash STR SimpleNovice 1 166
Slough Blame CHA Stand.
Journeyman1 167
Speak Language PER Stand. No 1* 167
SpellcastingSpellcasting PER Stand. No 0 168
Spirit HoldSpirit Hold WIL Stand. No 1 168
Spirit MountSpirit Mount PER Stand. No 1 168
Spirit TalkSpirit Talk PER Stand. No 1 169
Spot Armor Flaw PER Simple No 1 169
SprintSprintSprintSprint N/A Simple No 1 170
Standard Matrix 1 N/A N/A No -- 170
Stealthy Stride DEX SimpleNovice 0 170
Steel Thought WIL Free No 1 170
Steely StareSteely Stare CHA Stand. No 1 171
Stopping AimStopping Aim CHA Stand. No 1 171
SummonSummonSummon PER Sust. No 0 171
Suppress Curse WIL Stand. No 1 171
Sure MountSure Mount STR Free Novice 0 172
Surprise Strike STR Free Novice 1 172
Swift KickSwift Kick DEX SimpleNovice 1 172
TacticsTacticsTactics PER Stand.
Journeyman0 172
TauntTauntTauntTaunt CHA SimpleNovice 1 173
Temper Flesh WIL Sust. No 0 173
Tenacious Weave WIL Free No 1 173
Thought LinkThought Link PER Stand. No 1 173
Thread Weaving (Air Weavi PER Stand. No 0 174
Thread Weaving (Arrow We PER Stand. No 0 174
Thread Weaving (Beast Wea PER Stand. No 0 174
Thread Weaving (Elemental PER Stand. No 0 174
Thread Weaving (Illusionis PER Stand. No 0 174
Thread Weaving (Netherma PER Stand. No 0 174
Thread Weaving (Rider Wea PER Stand. No 0 174
Thread Weaving (Scout Wea PER Stand. No 0 174
Thread Weaving (Sky Weavi PER Stand. No 0 174
Thread Weaving (Story Wea PER Stand. No 0 174
Thread Weaving (Thief Wea PER Stand. No 0 174
Thread Weaving (Thread SmPER Stand. No 0 174
Thread Weaving (War Weav PER Stand. No 0 174
Thread Weaving (Weapon WPER Stand. No 0 174
Thread Weaving (Wizardry) PER Stand. No 0 174
Throwing Weapons DEX Stand. Novice 0 175
Tiger SpringTiger Spring N/A Free No 1 175
TrackingTrackingTracking PER Stand. Novice 0 175
Trick RidingTrick Riding DEX SimpleNovice 1 176
True ShotTrue Shot N/A Free No 2 176
True SightTrue Sight N/A N/A No 0 176
Unarmed Combat DEX Stand. Novice 0 177
VersatilityVersatility N/A N/A No 0 177
Waterfall Slam N/A Free No 1 178
Wheeling Attack DEX Stand.
Journeyman1 178
Wheeling Defense DEX Simple
Journeyman1 178
Wilderness Survival PER Sust. Novice 0 179
WillforceWillforce WIL Free No 1 180
Wind Catcher WIL Stand. No 1 180
Winning Smile CHA Stand. No 0 180
Wood SkinWood Skin TOU Stand. No 0 181
Wound Balance STR Free Novice 0 181
Armor
Recovery WIL 10:42 11 Aug 17
Tests Mystic
Armor
(per1day) 0 PASSIONS BOOLEAN NO-ROLL TALENTS
1 0 Astendar Yes Animal Companion Durability
1 0 Chorrolis No Armored Matrix 1
1 0 Dis* Armored Matrix 2
1 0 Floranuus Armored Matrix 3
1 0 Garlen ATTRIBUTES #N/A#N/A#N/A#N/A#N/A
2 0 Jaspree DEX Enhanced Matrix 1
2 0 Lochost STR Enhanced Matrix 2
2 0 Mynbruje TOU Enhanced Matrix 3
2 0 Raggok* PER Enhanced Matrix 4
2 1 Thystonius WIL
2 1 Upandal CHA Mount Durability
3 1 Vestrial* N/A Shared Matrix 1
3 2 Shared Matrix 2
3 2 LANGUAGES Shared Matrix 3
3 2 Init: #N/A ThroalicThroalic Standard Matrix 1
3 3 Will: HumanHuman Standard Matrix 2
3 3 Spell: #N/A Obsidiman Standard Matrix 3
4 3 Or'zetOr'zetOr'zet Standard Matrix 4
4 4 SperethielSperethiel Standard Matrix 5
4 4 TheranTheran VersatilityVersatility
4 4 ACTIONS TrollTrollTrollTroll
4 5 Stand. T'skrangT'skrang Skill Use
4 5 Simple WindlingWindling NoNoNoNoNo
5 5 Free AirAirAirAirAirAir NoviceNovice
5 6 Sust. EarthEarthEarth Journeyman
5 6 N/A FireFireFireFireFire
5 6 WaterWaterWater Combat Talents
5 7 WoodWoodWood Melee Weap 0 M
5 7 CathayanCathayan Throwing W 0 T
Ki maoKi maoKi mao Missile We 0 R
LEGENDARY STATUS TABLE Po naPo naPo na Unarmed C 0 U
CrMin StatusRenown
Reputation
Notes and BenefitsGarGarGarGarGarGar
1 Initiate 21 N/A The general populat JihPenJihPenJihPen
2 Novice 15 1 Though many mercha
5 Journeyman11 2 Quite a few Troubad
9 Warden 9 3 Nearly everyone has
13 Master 7 5 You are a living le
DISCIPLINES
Name 1 1 2 3 4 5 6 7 8 9 10 11 12 Drblty
Air SailAir SailingAir SailingAir Sailing 5
Archer Call MissileCall MissileCall Missile 5
StrainStrain Beastmaster 7
Cavalryman 7
ElementStandarStandard Matrix 2 3
IllusionStandarStandard Matrix 2 3
NetherStandarStandard Matrix 2 3
Scout NavigationNavigationNavigation 5
Sky Raider 7
Swordmaster 7
Thief Danger SenseDanger Sense 5
TroubaEntertainerEntertainerEntertainer 5
Warrior 7
WeaponCraftsmanCraftsmanCraftsman 5
WizardStandarStandard Matrix 2 3
CIRCLE BONUSES
Name 2 3 4 5 6 7 8 9 10 11 12 13 14
Air Sailor
Archer
Beastmaster
Cavalryman
ElementMystic May spPhysicMay spe
MysticRecoveMystic
Illusionist
Nethermancer
Scout
Sky Raider
Swordmaster
Thief
Troubadour
Warrior
Weaponsmith
Wizard
WEIGHTS ENDURING ARMOR TALENTS
Coin Wt. RaceRace Mod. Name
copper 0.0 DwarfDwarf 1 Acrobatic Defense
silver 0.0 ElfElfElfElf 1 Air DanceAir Dance
gold 0.0 Human 1 Air SailingAir Sailing
arms 0.0 Obsidiman 0.8 Air SpeakingAir Speaking
armor 0.0 OrkOrkOrk 1 Animal BondAnimal Bond
gear 0.0 T'skrang 1 Animal Companion Durability
food 0.0 TrollTroll 0.8 Animal Possession
Windling 1.25 Animal TalkAnimal Talk
Animal Training
Anticipate Blow
Arcane Mutterings
Armor MountArmor Mount
Astral Interference
Astral SightAstral Sight
Avoid BlowAvoid Blow
AwarenessAwareness
BanishBanishBanishBanish
Bank ShotBank Shot
Battle BellowBattle Bellow
Battle ShoutBattle Shout
Blade JuggleBlade Juggle
Blood ShareBlood Share
Book MemoryBook Memory
Borrow SenseBorrow Sense
Call Animal Companion
Call MissileCall Missile
ChargeChargeChargeCharge
Claw FrenzyClaw Frenzy
Claw ShapeClaw Shape
ClimbingClimbingClimbing
Cobra StrikeCobra Strike
Cold PurifyCold Purify
Command Nightflyer
Conceal Object
ConversationConversation
Creature Analysis
Crushing Blow
Danger SenseDanger Sense
WeavWeavWeav Half-Magic Dead FallDead FallDead Fall
Air Weaving Maintenaknowlediffer compleairshi obstacles when movDiplomacyDiplomacy
Arrow Weaving Caring fof ranFree Cweaponcrafts them in some mannDisarmDisarmDisarm
Beast Weaving When deaways banimalrecogniand abcreatures. Free WildDisarm TrapDisarm Trap
Rider Weaving Knowledgby theanimalsignificant cavalry units in BarsaDisguise SelfDisguise Self
Elementalism Knowledgelemento loc ability30 yards.30 yards. Dispel MagicDispel Magic
Illusionism Recognizspecifother'sthe "truth" of a given situation. DistractDistractDistract
Nethermancy Recognizundeadundersblood cpresence of spirits withinDominate Beast
Scout Weaving Recogniztypes or urbTrap, Navigation, and Mapmaking Double Charge
Sky Weaving Upkeep,airshicrew cClimbiairship.airship.airship. Down StrikeDown Strike
Weapon Weaving Care fo historidenti techniSwordmasters may have sh #N/A#N/A#N/A#N/A#N/A
Thief Weaving Build orto pretypes Detect Trap, Disarm Trap skills. Earth SkinEarth Skin
Story Weaving Troubadwhenev and al and folands and people. Elemental Hold
War Weaving When caknowle (eg, rerecall Know w
and ancient arms andElemental Tongues
Thread Smithing Caring ftypes in pla repairiArmorWeaponsmiths can Ec motion SongEmotion Song
WizardryWizardry Wizardsdiffer specifiknowledge of magical rituals. Empathic Sense
Engaging Banter
SpellCasters Enhance Animal Companion
Elementalist EtiquetteEtiquetteEtiquette
Illusionist Evidence Analysis
Nethermancer False SightFalse Sight
Wizard Fast HandFast Hand
Fearsome Charge
FirebloodFireblood
Fire HealFire HealFire Heal
First Impression
Flame ArrowFlame Arrow
Forge ArmorForge Armor
Forge WeaponForge Weapon
FrightenFrightenFrighten
Gliding StrikeGliding Strike
Graceful ExitGraceful Exit
Great LeapGreat Leap
HaggleHaggleHaggleHaggle
Heartening Laugh
Hold ThreadHold Thread
HypnotizeHypnotize
Impressive Display
Inspire OthersInspire Others
Iron Constitution
Item HistoryItem History
Lasting Impression
LeadershipLeadership
Life CheckLife Check
LifesightLifesightLifesight
Lion HeartLion Heart
Lock PickingLock Picking
Long ShotLong Shot
ManeuverManeuver
Melee Weapons
Mimic VoiceMimic Voice
Missiple Weapons
Momentum Attack
Mount AttackMount Attack
Mystic AimMystic Aim
Mystic Pursuit
NavigationNavigation
Orbiting SpyOrbiting Spy
PatterncraftPatterncraft
Picking Pockets
Power MaskPower Mask
Read/Write Language
ResearchResearchResearch
Resist TauntResist Taunt
RiposteRiposteRiposte
Safe PathSafe PathSafe Path
Second AttackSecond Attack
Second ShotSecond Shot
Second Weapon
Shield BashShield Bash
Slough BlameSlough Blame
Speak Language
SpellcastingSpellcasting
Spirit HoldSpirit Hold
Spirit MountSpirit Mount
Spirit TalkSpirit Talk
Spot Armor Flaw
SprintSprintSprintSprint
Stealthy Stride
Steel ThoughtSteel Thought
Steely StareSteely Stare
Stopping AimStopping Aim
SummonSummonSummon
Suppress Curse
Sure MountSure Mount
Surprise Strike
Swift KickSwift Kick
TacticsTacticsTacticsTactics
TauntTauntTauntTauntTaunt
Temper FleshTemper Flesh
Tenacious Weave
Thought LinkThought Link
Throwing Weapons
Tiger SpringTiger Spring
TrackingTrackingTracking
Trick RidingTrick Riding
True ShotTrue Shot
True SightTrue Sight
Unarmed Combat
VersatilityVersatility
Waterfall Slam
Wheeling Attack
Wheeling Defense
Wilderness Survival
WillforceWillforceWillforce
Wind CatcherWind Catcher
Winning Smile
Wood SkinWood Skin
Wound Balance
Thread Weaving (Air Weaving
Thread Weaving (Arrow Weav
Thread Weaving (Beast Weavi
Thread Weaving (Rider Weavi
Thread Weaving (Elementali
Thread Weaving (Illusionism)
Thread Weaving (Nethermanc
Thread Weaving (Scout Weavi
Thread Weaving (Sky Weavin
Thread Weaving (Weapon We
Thread Weaving (Thief Weavi
Thread Weaving (Story Weavi
Thread Weaving (War Weavin
Thread Weaving (Thread Smit
Thread Weaving (Wizardry)
CraftsmanCraftsman
EntertainerEntertainer
Enhanced Matrix 1
Standard Matrix 1
SPELL
CHECKER
0
TALENTS 0
Attr. Action Skill Strain Ref 0
DEX Simple Novice 1 124
DEX Free No 2 124
WIL Sust. Novice 0 125
PER Simple No 1 125
CHA Stand. Novice 0 125
N/A N/A No -- 126
WIL Stand. No 2 126
DEX Stand. No 0 127
CHA Sust. Novice 0 127
PER Simple Novice 1 128
CHA Stand. Novice 0 128
WIL Simple No 1 128
WIL Stand. No 1 129
PER Simple No 1 129
DEX Free Novice 1 129
DEX Simple Novice 0 129
WIL Stand. No 1 130
DEX Simple No 1 130
CHA Simple Journeyman 1 130
CHA Simple Novice 1 131
DEX Stand. Journeyman 1* 131
TOU Stand. No 0 132
WIL Stand. No 0 132
WIL Stand. No 0 132
WIL Stand. No 1 133
PER Simple No 1 133
STR Free Novice 0 133
DEX Stand. No 1* 134
STR Simple No 0 134
DEX Stand. Novice 0 134
DEX Free No 2 135
WIL Sust. No 0 135
WIL Sust. No 1 135
DEX Stand. Journeyman 1 135
CHA Sust. Novice 0 136
PER Simple No 1 136
STR Free No 1 137
DEX Free Novice 1 137
WIL Simple No 1 137
CHA Sust. Novice 0 138
DEX Stand. Journeyman 1 138
DEX Stand. Novice 1 138
PER Stand. No 0 138
WIL Stand. No 1 139
CHA Simple Novice 1 139
WIL Stand. No 1 140
DEX Simple No 1 140
DEX Free Journeyman 1 140
N/A N/A No -- 85
TOU Stand. No 0 140
WIL Stand. No 1 141
PER Stand. No 1 141
CHA Sust. Novice 0 141
CHA Stand. No 1* 142
CHA Stand. Novice 0 143
WIL Sust. No 0 143
CHA Sust. Novice 0 144
PER Sust. Journeyman 1 144
WIL Free No 1 145
DEX Stand. No 1 145
CHA Simple No 2 146
TOU Stand. No 0 146
WIL Sust. No 0 147 Err:504
CHA Stand. Novice 0 147 Err:504
WIL Free No 1 147 Err:504
PER Sust. No 0 148 Err:504
PER Sust. No 0 148 Err:504
WIL Stand. No 0 149 Err:504
DEX Simple No 1 149 Err:504
CHA Stand. Novice 0 151 Err:504
DEX Free Novice 1 151 Err:504
CHA Sust. Novice 0 152 Err:504
CHA Simple Novice 1 152 Err:504
WIL Simple No 1 152 Err:504
CHA Sust. Journeyman 1 153 Err:504
N/A Simple Journeyman 1 154 Err:504
CHA Stand. No 0 154 Err:504
TOU Free No 0 154 Err:504
PER Sust. No 0 155
CHA Stand. No 0 155
CHA Sust. Journeyman 0 156
TOU Free No 0 156
PER Simple No 1 156
WIL Free No 1 157
DEX Stand. Novice 0 157
N/A Simple No 1 157
DEX Simple Novice 1 158
DEX Stand. Novice 0 158
CHA Simple Novice 0 158
DEX Stand. Novice 0 158
DEX Simple No 1 158
N/A Simple Journeyman 1 159
PER Simple No 1 159
PER Stand. No 2 159
PER Sust. Novice 0 160
PER Stand. No 0 160
PER Stand. No 0 161
DEX Stand. Novice 0 161
WIL Stand. No 1 162
PER Sust. No 1 162
PER Sust. Novice 0 163
WIL Free Journeyman 1 164
DEX Free Journeyman 2 165
PER Stand. No 0 165
DEX Simple Journeyman 2 166
DEX Simple Journeyman 2 166
DEX Stand. Journeyman 1 166
STR Simple Novice 1 166
CHA Stand. Journeyman 1 167
PER Stand. No 1* 167
PER Stand. No 0 168
WIL Stand. No 1 168
PER Stand. No 1 168
PER Stand. No 1 169
PER Simple No 1 169
N/A Simple No 1 170
DEX Simple Novice 0 170
WIL Free No 1 170
CHA Stand. No 1 171
CHA Stand. No 1 171
PER Sust. No 0 171
WIL Stand. No 1 171
STR Free Novice 0 172
STR Free Novice 1 172
DEX Simple Novice 1 172
PER Stand. Journeyman 0 172
CHA Simple Novice 1 173
WIL Sust. No 0 173
WIL Free No 1 173
PER Stand. No 1 173
DEX Stand. Novice 0 175
N/A Free No 1 175
PER Stand. Novice 0 175
DEX Simple Novice 1 176
N/A Free No 2 176
N/A N/A No 0 176
DEX Stand. Novice 0 177
N/A N/A No 0 177
N/A Free No 1 178
DEX Stand. Journeyman 1 178
DEX Simple Journeyman 1 178
PER Sust. Novice 0 179
WIL Free No 1 180
WIL Stand. No 1 180
CHA Stand. No 0 180
TOU Stand. No 0 181
STR Free Novice 0 181
PER Stand. No 0 174
PER Stand. No 0 174
PER Stand. No 0 174
PER Stand. No 0 174
PER Stand. No 0 174
PER Stand. No 0 174
PER Stand. No 0 174
PER Stand. No 0 174
PER Stand. No 0 174
PER Stand. No 0 174
PER Stand. No 0 174
PER Stand. No 0 174
PER Stand. No 0 174
PER Stand. No 0 174
PER Stand. No 0 174
MISSILE WEAPONS
Weapon Dmg Step Str Min Size Cost Weight
Blowgun 1 3 1 2 0.625
Elven Warbow* 5 12 5 200 4
Light Crossbow 4 9 3 50 5
Longbow* 4 11 5 60 4
Medium Crossbow 5 12 4 100 7
Shortbow 3 8 3 15 3
Sling 2 5 2 3 1
Troll Sling 4 10 4 15 4
Windling Bow 3 5 2 25 0.875
Servos Blowgun 3 11 4 10 1
THROWN WEAPONS
Weapon Dmg Step Str Min Size Cost Weight
Bola* 3 6 2 10 2
Dart 1 4 1 3 cp 0.5
Flight Dagger 2 4 1 25 0.75
Hawk Hatchet 4 8 3 75 2
Knife 1 3 1 3 cp 0.625
Net* 0 6 3-6 15 5
Spear (T) 4 9 3 9 3
Throwing Axe 3 7 3 25 2
Throwing Dagger 2 4 1 2 0.75
Windling Net* 0 3 2 15 0.75
Dagger (T) 2 4 1 8 cp 1
Windling Spear (T) 2 4 1 25 0.5
Troll Spear (T) 5 12 4 12 4
Barbed Throwing Net (T) 2 10 2 45 2
Dancing Blade (T) 4 10 3 110 3
Throwing Net (T) 0 9 2 10 1
UNARMED WEAPONS
Weapon Dmg Step Str Min Size Cost Weight
Wrist Blade* 3 5 2 30 1
Windling Nailboot 1 5 1 30 1
ALL WEAPONS
Weapon Dmg Step Str Min Size Cost Weight
Battle Axe 7 13 5 35 6
Broadsword 5 12 3 25 4
Club 3 7 2 2 3
Dagger (M) 2 4 1 8 cp 1
Dwarf Sword 4 12 2 6 2
Flail** 5 10 3 35 5
Hand Axe 4 8 2 15 3
Knife 1 3 1 3 cp 0.625
Lance 6 14 6 150 10
Long Spear 5 13 5 15 7
Mace 4 13 3 20 5
Pole Arm 7 14 5 100-175 9
Pole Axe 8 16 6 150 10
Quarterstaff** 4 6 5 5 4
Sap** 1 3 1 3 2
Short Sword 4 8 2 16 3
Scythan Axe 5 12 3 20 4
Spear (M) 4 9 3 9 3
Spiked Mace 6 13 4 40 7
Trispear 5 11 4 25 4
Troll Battle Axe 8 17 6 45 8
Troll Sword 6 13 4 50 6
Two-Handed Sword 8 15 6 125 7
Warhammer 7 15 5 95 8
Whip** 3 7 3 10 2
Windling Pole Arm 4 7 2 55 2
Windling Spear 2 4 1 25 0.5
Windling Sword 3 6 1 45 1
Raid Spear 7 16 7 10 12
Troll Battle-Axe 8 17 6 45 8
Troll Dagger* 3 7 1 2 2
Troll Flail** 6 13 4 45 7
Troll Mace 5 16 4 25 7
Troll Pole-Axe 9 19 7 190 13
Troll Quarterstaff** 5 9 6 7 5
Troll Spear (M) 5 12 4 12 4
Troll Two-Handed Sword 9 18 7 160 9
Troll Warhammer 8 18 6 120 10
Windling Dagger 1 2 1 1 2 oz.
Windling Quarterstaff** 2 3 2 7 1
Windling Short Sword 2 4 1 30 8 oz.
Windling Two-Handed Sword 4 7 2 150 2
Barbed Net* 2 9 3 30 3
Casting Net* 0 5 2 5 2
Charge Sword 5 15 3 20 5
Chtard Blade 4 10 2 45 3
Chtard Danceblade 5 13 3 75 4
Chtard Thorn 2 7 1 15 2
Dinganni Talon 3 11 2 45 2
Flowing Blade* 5 11 3 35 4
Stone Maul 8 21 7 500 13
Throalic Ornamental Dagger 2 4 1 varies 1
Lords Path Staff* 5 7 5 5
Sages Path Staff* 4 7 5 5
Scholars Path Staff* 4 7 5 5
Travelers Path Staff* 4 6 5 4
Warriors Path Staff* 5 10 5 6
Barbed Throwing Net (M) 2 10 2 45 2
Dancing Blade (M) 4 10 3 110 3
Throwing Net (M) 0 9 2 10 1
Blowgun 1 3 1 2 0.625
Elven Warbow* 5 12 5 200 4
Light Crossbow 4 9 3 50 5
Longbow* 4 11 5 60 4
Medium Crossbow 5 12 4 100 7
Shortbow 3 8 3 15 3
Sling 2 5 2 3 1
Troll Sling 4 10 4 15 4
Windling Bow 3 5 2 25 0.875
Servos Blowgun 3 11 4 10 1
Bola* 3 6 2 10 2
Dart 1 4 1 3 cp 0.5
Flight Dagger 2 4 1 25 0.75
Hawk Hatchet 4 8 3 75 2
Knife 1 3 1 3 cp 0.625
Net* 0 6 3-6 15 5
Spear (T) 4 9 3 9 3
Throwing Axe 3 7 3 25 2
Throwing Dagger 2 4 1 2 0.75
Windling Net* 0 3 2 15 0.75
Dagger (T) 2 4 1 8 cp 1
Windling Spear (T) 2 4 1 25 0.5
Troll Spear (T) 5 12 4 12 4
Barbed Throwing Net (T) 2 10 2 45 2
Dancing Blade (T) 4 10 3 110 3
Throwing Net (T) 0 9 2 10 1
Wrist Blade* 3 5 2 30 1
Windling Nailboot 1 5 1 30 1
ATTACK
M
T
R
AMMUNITIO
Availability Short Rng Long Rng Type Ammo
Average M Blowgun Needles, 10
Average M Warbow Arrows, 20
Average M Light Bolts, 15
Average M Longbow Arrows, 20
Average M Medium Bolts, 15
Average M Shortbow Arrows, 20
Average M Windling Arrows, 20
Everyday M Servos Blowgun Darts, 20
Unusual M
Average M
Average M
Average M
Unusual M
Average M
Average M
Average M
Unusual M
Average M
Average M
Average M
Unusual M
Average M
Unusual M
Unusual M
Average M
Unusual M
Unusual M
Unusual M
Unusual M
Unusual M
Unusual M
Unusual M
Unusual M
Rare M
Unusual M
Unusual M
Rare M
Rare M
Unusual M
Unusual M
Unusual M
Unusual M
Rare M
Unusual M
Unusual M
Rare M
Very Rare M
Rare M
Very Rare M
Rare M
Very Rare M
Rare M
M
M
M
M
M
Rare M
Very Rare M
Unusual M
M
ARMOR
Initiative
Name Phys Arm Myst Armor Penalty Cost Weight Availability
Blood Pebble 5 3 -1 300 0 Rare
Chain Mail 7 0 -3 180 40 Average
Crystal Plate 7 7 -5 12000 90 Rare
Crystal Ringlet 4 4 -2 500 45 Rare
Espagra Cloak 3 1 0 200 10 Rare
Fernweave 2 3 0 125 15 Unusual
Hardened Leather 5 0 -1 40 20 Average
Hide Armor 5 1 -1 50 25 Average
Leather 3 0 0 10 15 Average
Living Crystal 6 3 -2 1100 0 Rare
Obsidiman Skin 3 1 0 100 20 Rare
Padded Cloth 2 0 0 2 5 Average
Padded Leather 4 0 0 20 20 Average
Plate Armor 9 0 -4 3000 60 Unusual
Ring Mail 6 0 -2 110 30 Average
Wyvern Skin 8 1 -3 2000 50 Rare
Shatter Base
Threshold Weight
21 15
17 3
17 5
18 15
16 5
19 10
19 8
Shatter
Threshold
ARMOR
Shatter Base
Availability Threshold Weight Notes
2 vs. Cold effects only