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Cluedo Variant Zombie Mansion - " ": by Matt Spriggens WWW Havedesignwilltravel Com - .
Cluedo Variant Zombie Mansion - " ": by Matt Spriggens WWW Havedesignwilltravel Com - .
Game Description
ZOMBIE MANSION is a variant of the boardgame, Cluedo. Zombie Mansion uses a lot of the same components of the game, however, it is a re-
themed version with completely new rules and play system. If Cluedo was a video game, Zombie Mansion would be referred to as a total mod - an
entire modification of the original game so that it barely represents the game that it once was.
The following rules borrow heavily from two of my favourite boardgames El Grande and Yspahan. This game was designed / prototyped / tested, all
within the span of a day, so I haven't spent much time changing it or refining it back - it seems to work okay as it is. If I get more time one day, I might
come back to it and see if I can add or change some mechanics to work a little bit more effectively / elegantly or just make it a little less derivative.
Also, for any comments / suggestions / feedback, I can be contacted at: matt @ havedesignwilltravel dot com
SETUP
The boards are placed as shown on the next page. The Cluedo board (7) is the main game board. The Scoring Track (8) is placed on the centre
of the board as shown. The Shamble Zone (9) board is placed over the centre of this the Scoring Track.
Place the Action Tower + Round Track (3), and Graveyard Board (10) next to the game board.
Place the turn marker on space one of the turn counter (6), and similarly, with the round counter. Place the meat counter (4) on the Shamble
Zone board.
All weapon, victim and location cards (5) are all shuffled together and placed in a face down stack kept within reach.
Each player chooses a colour and takes the appropriate zombie counters (or cubes, if available) and the corresponding Cluedo player marker
(12). They place a counter of their own colour on the starting spot of the Scoring Track.
The oldest player will play first, and consequently takes the Zombie Lord token (11).
The Zombie Lord takes the deck and keeps flipping until a location card comes up. They must place their Cluedo player marker (the Target
Victim) in this room on the board. Do this for all players. Reshuffle all of the cards well and place the deck next to the board.
Component Description:
1. Dice 7 white dice + 2 yellow dice
2. Zombie Counters These represent zombies on your team entering the mansion.
3. Action Tower At the beginning of each turn, the first player deals out the top four cards on to the open spots on the Action Tower (spots 2 to
5) and then casts the dice, dividing them up on the Action Tower board according to their value.
Following the turn order (clockwise), each player chooses a dice group and takes the action corresponding to the chosen group.
These actions allow the player to place zombies or victims; move zombies or victims; acquire a weapon card; score a specific location, or; score
general points.
The tower already has two spots occupied by default actions the first spot, and the sixth.
4. Meat Token The meat is moved during the general scoring phase of each round, attracting all shambling zombies to the room it turns up in.
5. The card deck This contains all 21 of the original Cluedo cards, all shuffled up together.
6. The Turn Track This shows what the current turn and round the play is up to. The turn counter should be moved up one place at the end of
every turn; The round counter should be moved up one place at the end of every round.
7. The Play Area This is the original Cluedo game board, with the Scoring Track and Shamble Zone boards on top of it.
8. The Scoring Track Players move their coloured counters around the scoring track each time they receive Victory Points (VP). The track
snakes around in a clockwise direction. If any scores become greater than 60, the remainder should be recorded on a separate piece of paper.
9. The Shamble Zone board
10. The Graveyard This is the discard pile for any zombie counters, cards, or other unused items in the game.
11. The Zombie Lord token This token represents the starting player of the current round of play.
12. Each player's Target Victim - The original Cluedo player markers, represent the human victim you want to capture.
PROGRESS OF THE GAME
The game is divided in to turns and rounds. Once EXACTLY four turns have been completed, one round is complete and a new round begins. Once all
game rounds are finished, the game has ended.
Game Turn
The turn is where most of the main actions occur on the board. It is divided into two phases:
1. Fill the Action Tower
2. Player's actions
B Execute action/s
Once a dice group and corresponding action have been selected, the player may execute their action.
Brain Dice
The Brain Dice represent the amount of brains the zombies can munch on in each room. Each brain is a different size, so there is a chance that the
zombies found a victim with a larger brain.
Every scoring player casts a number of dice equal to his Brain Dice total for the current room.
For a roll of 1 to 5, the player scores 1 VP and moves their counter up one place the score track.
For a roll of 6, the zombies have found a large brain; the player scores 2 VP and moves their counter up two places the score track.
3-Player Game
There are 4x turns and 3x rounds in the game. Each turn consists of 1P action; 2P action; 3P action; 1P action; End of Turn.
4-Player Game
There are 4x turns and 4x rounds in the game. Each turn consists of 1P action; 2P action; 3P action; 4P action; End of Turn.
Wildcards
A weapon card has a particular usage that comes into effect at the end of a round (see Self Defence in the Ending a Round section),
however, if a player in control of one or more weapon cards chooses, they may spend ONE (max) of them as wildcards during the Player's
Actions phase.
The use of any wildcards must be announced as the player selects a group of dice and corresponding action.
Each weapon that is used is put back into the discard pile, and a bonus +1 Action Dice rating is added to the total of the selected dice group /
action.
This bonus is in effect for this action only.
The player may not select an action with no dice on the tower, or an action that has already been used, to add the bonus to. They must still select
a valid dice group on the tower.